SL - Mise à Jour Live

29 November 2021

Aoe Capped Spells

Fury:
Whirlwind should hard aoe capped at 5 targets. |T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
Bladestorm should hard aoe capped at 8 targets. |T236303:16|t|cffffd000|Hspell:46924|h[Bladestorm]|h|r

Arms
Whirlwind should be hard aoe capped at 5 targets. |T132369:16|t|cffffd000|Hspell:1680|h[Whirlwind]|h|r
Bladestorm should be hard aoe capped at 8 targets. |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r
Cleave should be hard aoe capped at 5 targets. |T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r
Ravager should be hard aoe capped at 8 targets. |T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r
Imp Auto aggro

spell: |T136218:16|t|cffffd000|Hspell:688|h[Summon Imp]|h|r

Description of the bug

The imp of the warlock is currently attacking every mob that the player is simply targetting, without even being in combat with it.
Pet Unitbar & Abilities

Warlock's pet unitbar and spells should be available at Level 3. On Firestorm we currently see them at Level 10.

Retail:
[Restoration][PvPTalent] Living Tide

How should it work:
Healing Tide Totem's cooldown is reduced by 1.5 min and it heals for 100% more each time it pulses.

How it is working:
It heals the same every pulse

|T538569:16|t|cffffd000|Hspell:353115|h[Living Tide]|h|r
[Outlaw][PVP] Enduring Brawler

`PVP Talent :` [Enduring Brawler](|T460692:16|t|cffffd000|Hspell:354843|h[Enduring Brawler]|h|r)

`PVP Talent Explanation:`

Every 3 sec you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.

___

# The Talent doesn't work at all.
Shadowstep vs Flying Units

|T132303:16|t|cffffd000|Hspell:36554|h[Shadowstep]|h|r is not making the rogue appearing behind target against Flying Units
[Shadow] Shadowfiend

Description of the bug

The shadowfiend returns to the character instead of attacking the target.


How to reproduce

You need to stand far enough from the target and call the shadowfiend at the start of the fight. If you stand close to the target, then the bug does not occur.

How it should be

The Shadowfiend must attack the target anyway.

Informations of the spell


|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r
[Conduit][Shadow] Rabid Shadows

Class: Priest
Specialization: Shadow
Conduit: |T237524:16|t|cffffd000|Hspell:338338|h[Rabid Shadows]|h|r



####Doesn't seem the attack speed is increased, I did less auto attacks than the test without conduit.
[Discipline][PvP] Blaze of Light

Spell [Blaze of Light](|T135973:16|t|cffffd000|Hspell:215768|h[Blaze of Light]|h|r)

Penance is currently not applying movement reduction/increase whenever it casted against friendly targets / enemies.
[All spec] Hammer of Wrath rank 2

You have the effect of Hammer of Wrath rank 2 (learned at lvl 58) even if you are below 58. This effect should appears lvl 58.



Spell : |T613533:16|t|cffffd000|Hspell:326730|h[Hammer of Wrath]|h|r
[BM] Zen Meditation

without Rank 2 (|T642417:16|t|cffffd000|Hspell:328682|h[Zen Meditation]|h|r) zen meditation immediately gets interrupted without ever moving.

|T642417:16|t|cffffd000|Hspell:115176|h[Zen Meditation]|h|r
[WW] Fists of Fury vs Dreadfire Vessel interaction

Description of the bug

If you cast Dreadfire Vessel then cast Fists of Fury immediately, Fists of Fury cast gets interrupted when Fire particle from trinket hits (and does dmg).

sidenote that this does happen when you are in 23 yards close to target. it doesnt happen when you are at max range of fists of fury somehow.



How to reproduce

cast Dreadfire Vessel then cast Fists of Fury immediately.

How it should be

Fists of Fury shouldnt get interrupted when Fire particle from trinket hits (and does dmg).

Informations of the spell

|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T971287:16|t|cffffd000|Hitem:184030::::::::120:::::|h[Dreadfire Vessel]|h|r
[WW] Storm, Earth, and Fire

Description of the bug

Clones can cast spells during channel casts (Fists of Fury, Spinning Crane Kick).

How to reproduce

Cast Storm Earth and Fire. Cast Fists of Fury then interrupt Fists of Fury with Tiger Palm, Blackout Kick or Rising Sun Kick. Clones cast Tiger Palm without interrupting Fists of Fury cast.

Same goes for Spinning Crane Kick.

How it should be

Clones shouldn't cast through channel casts. Channel casts should be interrupted and queued spell should be cast.

Informations of the spell

|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[Brewmaster] Keg Smash vs Celestial Brew

How it should work :

wowhead.com/spell=121253/kegsmash should reduce |T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r cd by 3 sec, considered as a brew.

How it is actually working :

wowhead.com/spell=121253/kegsmash isn't actually reducing |T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r cd.



Bt report link :
[PvP] Roar of Sacrifice

|T464604:16|t|cffffd000|Hspell:53480|h[Roar of Sacrifice]|h|r is currently having Issues. The only Part of the spell that is working is the Player not being able to critically strike the Target that is protected by the Part, however the 20 % Damage being transfered to the Pet is currently missing.
Camouflage

spell |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r

Description of the bug

When the hunter is under stealth and summon his pet, the pet will not be under stealth (which is normal)

But when you make your pet attack, your stealth should not break.

Currently when you are under stealth and not your pet, you automatically get your stealth removed when your pets attacks without being under camouflage

Proof

How to reproduce

Go into cammo, summon your pet, make your pet attack: each autoattack, bite/claw/kill command will make the hunter go out of stealth while it shouldn't
[Marksmanship][PvPTalent] Consecutive Concussion

How should it work:
Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

How it is working right now:
Issues are listed down below.

|T135860:16|t|cffffd000|Hspell:357018|h[Consecutive Concussion]|h|r |T132213:16|t|cffffd000|Hspell:56641|h[Steady Shot]|h|r
Undead pet taming

How should it work:

After using |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r , you should be able to tame undead pet ()
Undead (race) hunter should be able to tame Undead pet without |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r

How it is working right now:

You can't tame undead pet as undead player
You can't tame undead pet even if you used |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r


|T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r
[Marksmanship][PvPTalent] Scatter Shot

How should it work:

A shortrange shot that deals damage removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

How it is working right now:
It doesn't remove dots from the target.

|T132153:16|t|cffffd000|Hspell:213691|h[Scatter Shot]|h|r
Pet Pathing

Seems like whenever the Hunter Pet is engaged in Combat with another Player that is turning around it will always try to go behind the Player which can cause the issue:

The Enemy Player can not attack / cast spells on the Pet unless he is acting really fast in turning by himself
Growl

|T132270:16|t|cffffd000|Hspell:2649|h[Growl]|h|r This ability does not work for pets, enemy does not aggro on pet
[PvP] Wild Kingdom

|T236159:16|t|cffffd000|Hspell:356707|h[Wild Kingdom]|h|r is currently not working at all. The summoned Pet from the Player is not getting dismissed and does not heal and the Cunning specialization Pet is not being summoned for 10 seconds to assist the Player.
[Balance] Force of Nature

Force of Nature only taunts one mob, which shouldn't be the case. It should taunt all tauntable mobs in the area they are spawned in.
[Balance] Stellar Drift

Description of the bug

When using Starfall with this talent, the boundaries of the ability zone are absent.



How to reproduce

Get the talent Stellar Drift and use Starfall

How it should be

During use, there should be a circle indicating the area of the ability.

Informations of the spell


|T236168:16|t|cffffd000|Hspell:202354|h[Stellar Drift]|h|r
[Frost] Sacrifical Pact

The ability |T136133:16|t|cffffd000|Hspell:327574|h[Sacrificial Pact]|h|r Doesn't work at all when u use it on a target and use it while havin a ghoul summoned
[Unholy][PvPTalent] Reanimation

How should it works:
Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target.

If it reaches your target, it explodes stunning all enemies within 6.5 yards for 3 sec and dealing 10% of enemies' health in Shadow damage.

How it is working right now:
Issues are listed down below.

|T1390947:16|t|cffffd000|Hspell:210128|h[Reanimation]|h|r
[Unholy] Virulent Eruption

DESCRIPTION OF THE ISSUE
Virulent Eruption should proc AOE damage only if a mob infected by Virulent Plague dies. Currently it procs on random, no sure what procs it.

This also occurs if a dk in a different spec uses superstrain
|T132099:16|t|cffffd000|Hspell:191685|h[Virulent Eruption]|h|r
[Blood] Voracious

How it should work :

Voracious should increase Death Strike's healing by 20%.

How it is actually working :

This talent doesn't work and doesn't increase Death Strike's healing

|T1035055:16|t|cffffd000|Hspell:273953|h[Voracious]|h|r
|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
Bug tracker link :
[Unholy] Death and Decay

Description of the bug

in Death and Decay, Scourge Strike's Shadow damage part doesn't have an AoE cap

How to reproduce

xxx

How it should be

Shadow damage part should have aoe cap 1 target + 4 nearby, 5 total. Like physical damage part shown on screenshot.

Informations of the spell

|T136144:16|t|cffffd000|Hspell:43265|h[Death and Decay]|h|r
|T237530:16|t|cffffd000|Hspell:55090|h[Scourge Strike]|h|r
Shadow damage part: |T237530:16|t|cffffd000|Hspell:70890|h[Scourge Strike]|h|r

Ask mr robot:
[All] Death Strike

How it should be :

Death Strike sould heal for 25% (Blood) / 40% (Unholy / Frost) of all damage taken in the last 5 sec, with a minimum of 7% (Blood) / 10.5% (Unholy / Frost) of max hp.

How it is actually working :

Death Strike healing isn't increased by damages taken. (tested with command and add's damages).


wowhead.com/spell=49998/deathstrike

See aswell.
[Havoc] Demonic

Description of the bug

The Demonic talent grants 10 seconds of demonic form, up from 6


How to reproduce

Use Eye Beam with this talent

How it should be

Eye Beam causes you to enter demon form for 6 sec after it finishes dealing damage.

Informations of the spell


|T237558:16|t|cffffd000|Hspell:213410|h[Demonic]|h|r
[Misc] Azerith Powers shadowlands

Azerith powers should only work outside of shadowlands areas
At the moment they are working everywhere despite the message on gear

______
[Misc][Random Dungeon Finder] Deserter

Right now u get Deserter DEBuff after you leave a finished Dungeon
[Misc] Random dungeon que

Random dungeon que should not select dungeon that is not available to player yet since other dungeons require higher level. So if player is for example lvl 52 and trying to join random dungeon que it will select higher lvl dungeon he cant join.

BT report:
[Misc] NPC Request

Add a custom NPC that allows for race change and faction change porfa
[Misc][Transmog] Illusion

ATM adding and learning any illusion simply don't work

Note: item are consumed even if CanTakeQuest return false

On OBT player report they can't apply any illusion
[Misc][Bank] Bank deposit items with right-click

When you try to deposit items in your own bank with the rightclick, items just greys out and become stuck in your bag. The only way to deposit items is to click and drag.
Working fine with withdrawals
[Misc][PVP] Gate on Hook Point

On arena https://www.wowhead.com/zone=9279/hookpoint players can enter the battlefield ahead of time but only on one side
[Misc][PVP] Temple of Kotmogu

After opening the doors on https://www.wowhead.com/templeofkotmogu, players cannot pass an invisible barrier.
[Misc] Exiting vehicles causing to walk on air

When players use a vehicles for quests or any vehicles, the player gets stuck in air and can't go down even using the mouse to guide the player to go down.
Only fix atm is just to relog and the player gets down on the ground
[Soulbind][Necrolord][Emeni] Lead by Example

The passive doesn't work at all
_____
Use Unholy nova spell
______
|T442743:16|t|cffffd000|Hspell:342156|h[Lead by Example]|h|r
[Misc][Covenants] Fae Guardians

Description of the bug

Shadow Mend is applying the buff only to yourself, even if you target an friendly player;
You should apply the buff to the healed target, not always yourself. If you heal your party member, the buff is on you.
Other "faeries" are not working; only Shadow Mend.

How to reproduce

Cast Fae Guardians

How it should be

The faeries buffs and what ability they follow are detailed below:

The offensive faerie will follow the target of your most recent Shadow Word: Pain and will restore a small amount of mana or insanity every time someone does a direct attack against that target, with a 0.75s cooldown.
The defensive faerie will follow the target of your most recent Power Word: Shield and will provide 20% incoming damage reduction.
The cooldown faerie will follow the target of your most recent Flash Heal for Holy or Shadow Mend for Discipline and Shadow and will increase cooldown recovery rate of a major ability by 100%.

Additional info:

Here is a list of all Fae Guardians affected cooldowns:

Death Knight
Blood |T136168:16|t|cffffd000|Hspell:55233|h[Vampiric Blood]|h|r
Frost |T135372:16|t|cffffd000|Hspell:47568|h[Empower Rune Weapon]|h|r
Unholy |T1392565:16|t|cffffd000|Hspell:220143|h[Apocalypse]|h|r

Warrior
Protection |T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
Arms |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r / |T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r (Talent)
Fury |T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r

Demon Hunter
Vengeance |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r
Havoc |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r

Paladin
All |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r
Holy |T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r (Talent)
Retribution |T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r (Talent)

Druid
Restoration |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r
Guardian |T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102558|h[Incarnation: Guardian of Ursoc]|h|r (Talent)
Feral |T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: King of the Jungle]|h|r (Talent)
Balance |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r / |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r (Talent)

Priest
Discipline |T237548:16|t|cffffd000|Hspell:47536|h[Rapture]|h|r / |T538565:16|t|cffffd000|Hspell:109964|h[Spirit Shell]|h|r (Talent)
Holy |T237540:16|t|cffffd000|Hspell:64843|h[Divine Hymn]|h|r
Shadow |T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r

Rogue
Outlaw |T136206:16|t|cffffd000|Hspell:13750|h[Adrenaline Rush]|h|r
Assassination |T458726:16|t|cffffd000|Hspell:79140|h[Vendetta]|h|r
Subtlety |T376022:16|t|cffffd000|Hspell:121471|h[Shadow Blades]|h|r

Hunter
Survival |T2065565:16|t|cffffd000|Hspell:266779|h[Coordinated Assault]|h|r
Beast Master |T136074:16|t|cffffd000|Hspell:193530|h[Aspect of the Wild]|h|r
Marksmanship |T132329:16|t|cffffd000|Hspell:288613|h[Trueshot]|h|r

Shaman
Enhancement |T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
Restoration |T538569:16|t|cffffd000|Hspell:108280|h[Healing Tide Totem]|h|r
Elemental |T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r / |T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r (Talent)

Mage
Arcane |T136048:16|t|cffffd000|Hspell:12042|h[Arcane Power]|h|r
Frost |T135838:16|t|cffffd000|Hspell:12472|h[Icy Veins]|h|r / |T1387355:16|t|cffffd000|Hspell:198144|h[Ice Form]|h|r (PvP Talent)
Fire |T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r

Warlock
Destruction |T136219:16|t|cffffd000|Hspell:1122|h[Summon Infernal]|h|r
Affliction |T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
Demonology |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r

Monk
Brewmaster |T613398:16|t|cffffd000|Hspell:120954|h[Fortifying Brew]|h|r
Windwalker |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r / |T988197:16|t|cffffd000|Hspell:152173|h[Serenity]|h|r (Talent)
Mistweaver |T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r

Informations of the spell


|T3636847:16|t|cffffd000|Hspell:327661|h[Fae Guardians]|h|r
[Misc][GoB] Scouting Map

Atm the moment, the scouting map does not work as it should be. When you finish the starting questline for BFA, you have to click on the scouting map to select a zone, it's not working

Update (13/08/2021): There is a workaround on this issue. Apparently the mission command table at the docks , where you use the troops to do missions , the map for Zuldazar you can advance with the questline. It shows Nazmir to do the questline.

Update2 (20/08/2021): The object itself falls under texture, that is the reason for why the players can't advance trough the questline
[Necrotic Wake][Blightbone] Carrion Worm

description of bug
currently the adds spawned after the spell heaving retch |T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r (carrion worm) https://www.wowhead.com/npc=164702/carrionworm are immune to all type of cc(stuns,slows etc)


how it should be
they should not be immune to stuns slows etc (cc's)

how to reproduce
fight the boss and try to stun the worms
[Bastion][Quest] A Time for Courage

Quest:https://www.wowhead.com/quest=60055/atimeforcourage
Issue:
When the player kills Thanikos Spinerender (https://www.wowhead.com/npc=167484/thanikosspinerender) , dialogue commences, but if the player interacts with etiher Disciples before they land normally, the player can't interact with them. Also if they player abandons the quest and gets it again, everything is gone
[Zone][Bastion] Elysian Hold missing object

There is a big platform at the entrance of Elysian Hold that is currently invisible and missing. Player model does recognize the missing texture even if it's not present


(timestamp: 0:40 0:42)
[Ardenweald][Spell] Class Covenant ability in spell book

When the player receives the Class Covenant ability from Ardenweald, instead of being in the extra action button, it counts as an ability that can be learned ,
It's present even when the Ardenweald questline is finished .
Tried with .unaura all , reloging , delete cache folder and still is present. Even going to other zones, the ability is still present in the spellbook
[Bastion][Quest] A Time for Courage

Description of the bug

A character on ANY mount or a shaman in the form of a Ghost Wolf after a dialogue with Thanikos <Hand of Courage> does not fly to the Temple of Courage but stays in place. After dismounting from the mount or exiting the form, you cannot interact to fly. Quest cancellation only.


How to reproduce

Any character sitting on the mount or being a shaman in the form of a Ghost Wolf, start a dialogue with Tanikos <Hand of Courage> for transfer to the Temple of Courage.

How it should be

When a character is on a mount, he is thrown off.


Informations


https://www.wowhead.com/quest=60055/atimeforcourage

|T136095:16|t|cffffd000|Hspell:2645|h[Ghost Wolf]|h|r
[Revendreth][Quest] Cages For All Occasions

Quest:https://www.wowhead.com/quest=57690/cagesforalloccasions
Issue:
Prince Renathal is missing in the cage, unable to finish the quest . Npc is not phased in
Using Gm on, the npc is there

Tested on Allied Race: Nightborne
[IntoTheMaw] Stand as One

After the video, player may not load into oribos because very long loading. And after restarting the client, the character remains in the Maw and can't continued questline.
[Misc][Night Fae] Mage Shifting Power

|T3636841:16|t|cffffd000|Hspell:314791|h[Shifting Power]|h|r
While casting shifting power you should be able to cast fire blasts mid cast, while on firestorm ur shifting power breaks once u cast fire blast.
[Misc][Flight Path] Pathscribe Roh-Avonavi

Npc: https://www.wowhead.com/npc=162666/pathscriberohavonavi
Issue:
When the players are talking to Pathscribe RohAvonavi <Flight Master> while leveling , the option to go to the zone (not the flight paths option) is selected, The InBetween is not present nor does the speed increase, leaving the player to wait a long time till reaching the zone
If players do use a normal flight path, the speed and zone are working normally

Bastion , Ardenweald and Revendreath is not working , Maldraxxus works .
[Misc] Battleground Timer

Description of the bug

The fight starts before the 2 minutes of the timer elapses.



How it should be

The fight begins when the timer runs out.
[Soulbind][Kyrian][Kleia] Pointed Courage

Description of the bug

Standing nearby an ennemy doesn't currently increase your critical chance.
Currently the buff is only working for nearby allies.
The Soulbind buff doesn't vanish when you switch from Kleia to another one.

How it should be

Chance to critical strike is increased by 2% for every nearby enemy or ally, up to 6%.

Informations of the spell

|T132171:16|t|cffffd000|Hspell:329778|h[Pointed Courage]|h|r
[Soulbind][Kyrian][Kleia] Valiant Strikes

Description of the bug

When an ally gets healed by the stacks of Valiant strikes, you will still be able to increase your aliant strikes stacks.

You should not be able to benefit from valiant strikes during 1 min after having healed an ally this way.

On the attached screenshot you see the debuff but also that the player is continuing to gain stats.

Furthermore, according to AMR: the cooldown between each stacks is 1.5 sec

Other bug: when you switch from Kleia to another Kyrian char, the buff doesn't vanish from your buffs


How to reproduce

Increase your stacks of Valiant strikes until an ally gets healed. At this moment your stacks will vanish and you will get the debuff Dormant Valor.

Even with this debuff you will still be able to increase your valiant strikes strikes.

How it should be


Your critical strikes grant you stacks of Valiant Strikes, up to 20. If a nearby party member drops below 50% health, you consume these stacks to heal them for 1% of their maximum health per stack.

After healing this way, you may not benefit from Valiant Strikes for 1 min.

Informations of the spell


Soulbind: |T135946:16|t|cffffd000|Hspell:329791|h[Valiant Strikes]|h|r
Debuff: |T135946:16|t|cffffd000|Hspell:348236|h[Dormant Valor]|h|r
AMR:
[Soulbind][Kyrian][Kleia] Light the Path

Description of the bug

The spell "Light the path" is currently not working at all.


How it should be

Your Valiant Strikes grant 0.25% critical strike chance per stack. When your Valiant Strikes heals an ally, you each gain 5% critical strike chance for 15 sec.

Informations of the spell


|T515951:16|t|cffffd000|Hspell:351491|h[Light the Path]|h|r
|T135946:16|t|cffffd000|Hspell:329791|h[Valiant Strikes]|h|r
[Misc][Profession] Enchanting: No soul dust loot.

Description of the bug:
Green items from Shadownlands are not dropping: |T3528445:16|t|cffffd000|Hitem:172230::::::::120:::::|h[Soul Dust]|h|r

How to reproduce the bug:
Disenchant any green item.

How it should to work:
Disenchanting dropped or crafted green items should drop |T3528445:16|t|cffffd000|Hitem:172230::::::::120:::::|h[Soul Dust]|h|r
[Misc][Interface] Key bindings.

It happens in mage specs, I bind all my spells in the action bars, then when I relog they disappear from the bar, as if I never binded.

Addon: Attachment (Elvui)
[Quest][Generic] Specific npcs HP not scaled right

As the tittle said, there are few quests where are needed to be killed some adds that can only be spawned if you have the right quest on it.
Issue about this is that the HP on the nameplate it's shown incorrectly. Instead of the usual damage you do on the npcs . Check videos on the matter for better explanation.
In the Checklist , there are some of the Quest that have this type of issue

Update: With the server update on 9.1 the HP on the specific npcs is 2x then their normal
[Torghast][General] Message for getting out of a Torghast run on wrong part of Floor 6

Issue:
When the player reaches the exit point on Floor 5, during and after the transition to Floor 6 the message to leave the current Torghast run pops up.
How it should work:
The only time it needs to show is when the player is near the exit point of a layer ( Only to work for Floor 6)
[General][Looking For Group] Swiching Specializations

How it works on Retail
When you are for example playing as a DPS outside of a dungeon, and you assigned your self to Tank role, Upon entering the LFG dungeon, player spec should automatically be swaped to the Assgined role (Tank in this case).
Upon leaving the dungeon, his spec should be switched back to DPS as it was before entering the dungeon.
[Misc] Transmog sets save

Transmog sets do not get saved this feature related to the transmog system doesn't work at all
[Misc][PVP] Kick from server after finish arena

The player can be disconnected after end arena

26 November 2021

[Elemental] Frost Shock vs Flame Shock

|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r
|T135849:16|t|cffffd000|Hspell:196840|h[Frost Shock]|h|r

Flame Shock and Frost Shock share CD, this shouldn't be the case on Elemental, only on Enhancement.
[Lightforged Draenei] Wrong divine steed mount

description of the bug
currently the divine steed spell mount is still the old Great Exarch's Elekk
which shouldn't be the case

how it should be
Lightforged Draenei should now have Lightforged Ruinstrider as there default Divine Steed

how to reproduce
create a lightforged drenai paladin and use divine steed


|T4070328:16|t|cffffd000|Hspell:363613|h[Summon Lightforged Ruinstrider]|h|r

|T1360759:16|t|cffffd000|Hspell:190784|h[Divine Steed]|h|r
[Retribution] Art of war proc

"Art of war" proc is too high.

After tests on dummy, I got 12 proc with 21 auto attack. Should be way less.

Spell : |T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r
[Conduit][Holy] Untempered Dedication

Conduit: |T1714094:16|t|cffffd000|Hspell:339987|h[Untempered Dedication]|h|r
Class & Specialization: Holy Paladin



##The conduit's bonus has currently no effect.##



Issue:

Using Light of the Martyr doesn't activate the conduit's bonus: |T1714094:16|t|cffffd000|Hspell:339990|h[Untempered Dedication]|h|r




How it should work:


Tooltip:
> Light of the Martyr's damage and healing is increased by 5.0% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.



Retail log:

> 00:00:53.884 杰克丶丶 gains Untempered Dedication from 杰克丶丶
00:00:59.797 杰克丶丶 gains Untempered Dedication (2) from 杰克丶丶
00:01:07.745 杰克丶丶 gains Untempered Dedication (3) from 杰克丶丶
00:01:07.745 杰克丶丶's Untempered Dedication is refreshed by 杰克丶丶
00:01:19.872 杰克丶丶 gains Untempered Dedication (4) from 杰克丶丶
00:01:19.872 杰克丶丶's Untempered Dedication is refreshed by 杰克丶丶
00:01:21.105 杰克丶丶 gains Untempered Dedication (5) from 杰克丶丶

[Source]()
[MW] Enveloping Mist
[Conduit] Tempest Barrier

How should it work? It should give you a shield that absorbs 6.4% ( scaled with ilvl, 6.4% at level 226) for 15s after using blink/shimmer.

How does it work now? It directly just gives you the buff (aura) without giving you the absorption.

Url ability: |T1355357:16|t|cffffd000|Hitem:181769::::::::120:::::|h[Tempest Barrier]|h|r
[Marksmanship] Double Tap

Description of the bug

A Double Tap consumes both charges of a Aimed shot, and one was spent on retail.


How to reproduce

Use Double Tap, then use Aimed Shot

How it should be

This consumes only one charge of Aimed Shot.

Informations of the spell


|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r
|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r
Retail video:
[Conduit] Ambuscade

|T132294:16|t|cffffd000|Hspell:346747|h[Ambuscade]|h|r is currently reducing the Cooldown of Disengage whenever the Hunter throws a Trap and not when a Trap is triggered. It should only reduce the Cooldown of Disengage whenever a placed Trap is triggerd from an NPC or a other Player.
[Marksmanship] Master Marksman

Spell Link
|T132177:16|t|cffffd000|Hspell:260309|h[Master Marksman]|h|r this talent doesn't work

Ask Mr Robot

How it should work

Your ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.

Conditions to make the dot proc on your target:

hit the target with a critical strike with the hunters spells
Kill Command

Links :
|T132176:16|t|cffffd000|Hspell:259489|h[Kill Command]|h|r
|T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r

Description of the bug

Kill command should not break the stealth of the hunter and the stealth of his pet (camouflage).
[Balance] Owlkin Frenzy

How it hould work :

|T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r should make your next |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r to be cast instantly.

How it is actually working :

|T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r makes every |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r cast instant during the proc duration.



BT report link :
[Unholy] Harbringer of Doom

DESCRIPTION OF THE ISSUE:
Spell Death Coil is consuming both stacks of Sudden doom buff when talented into Harbinger of Doom.

HOW TO REPRODUCE:

Talent into Harbinger of Doom. Attack target till you get two stacks of Sudden Doom buff then use Death Coil and check if you still have one stack of buff left.

HOW IT SHOULD WORK: Should always consume only one stack Sudden doom buff.
|T136181:16|t|cffffd000|Hspell:49530|h[Sudden Doom]|h|r
|T136181:16|t|cffffd000|Hspell:276023|h[Harbinger of Doom]|h|r

BT report:
[Blood] Bloodworms

DESCRIPTION OF THE ISSUE:

When you pick talent Bloodworms and then attack the target, spawned bloodworms are not attacking anything.

HOW TO REPRODUCE:

Choose talent Bloodworms and attack target and check if your spawned Bloodworms are doing any damage.

HOW IT SHOULD WORK:

They should attack your target for 15 seconds if dont get below 50% health.
|T136211:16|t|cffffd000|Hspell:195679|h[Bloodworms]|h|r

BT report:
Lichborne vs Death Coil

DESCSRIPTION OF THE ISSUE:

Lichborne wont allow you to cast Death Coil at yourself to heal.
HOW TO REPRODUCE:

Gain enough runic power, use lichborne and try to cast Death Coil at yourself to heal.
HOW IT SHOULD WORK:
It should allow you to use Death Coil to heal yourself during Lichborne duration.

|T136187:16|t|cffffd000|Hspell:49039|h[Lichborne]|h|r
|T136145:16|t|cffffd000|Hspell:47541|h[Death Coil]|h|r

BT report:
[Unholy] Sudden Doom vs Epidemic

DESCRIPTION OF THE ISSUE:

Epidemic spell is not consuming Sudden Doom buff, but still allows you to cast epidemic without Runic cost. It should allow you to cast only one free cast of epidemic and use the buff Sudden Doom.
This is true only if you have only one stack of Sudden Doom buff.If you choose talent Harbinger of Doom and then you get two stacks of Sudden doom buff, Epidemic then use only one stack of buff (it allows you to cast two free epidemic) then buff is consumed on second free cast of Epidemic, be advise that there is visual bug that doesnt show you that one stack of buff was used, but after casting two free Epidemic spells, both stack of Sudden Doom dissapear.
HOW TO REPRODUCE:

Attack the target wait till you get one stack of Sudden Doom buff then chain cast Epidemic notice that Sudden Doom is not consumed by Epidemic but runs till end of duration.
HOW IT SHOULD WORK:

|T136066:16|t|cffffd000|Hspell:207317|h[Epidemic]|h|r
|T136181:16|t|cffffd000|Hspell:49530|h[Sudden Doom]|h|r
|T136181:16|t|cffffd000|Hspell:276023|h[Harbinger of Doom]|h|r

BT report:
[Unholy] Army of the Dead

How it works in PTR: Almost same as Apocalypse case Army of the Dead doesn't swap the current target i attack.

How it should work:It should swap the current target i attack.

|T237511:16|t|cffffd000|Hspell:67761|h[Army of the Dead]|h|r

Similar ticket:
[Blood] Blood Tap

DESCRIPTION OF THE ISSUE:


Talent Blood Tap cooldown is not reduced by 2 seconds when Bone shield buff is consumed. Blood Tap cooldown should be reduced by 2 seconds whenever Bone shield buff stack is consumed.

HOW TO REPRODUCE:

Take talent Blood Tap then go fight some mobs that can hit you, Build up bone shield stacks and then use Blood Tap and check if you get reduced cooldown of Blood Tap when Bone shield stacks are consumed when mobs hit you.

HOW IT SHOULD WORK:

Blood Tap cooldown should be reduced by 2 seconds whenever Bone shield buff stack is consumed.
|T237515:16|t|cffffd000|Hspell:221699|h[Blood Tap]|h|r
|T458717:16|t|cffffd000|Hspell:195181|h[Bone Shield]|h|r

BT Report:
[General] Area Targeted spells vs GCD off spells

Currently you cant cast gcd off spells immediately right after area targeted spells like Freezing Trap, Death and Decay etc. First spell gets interrupted then gcd off spell goes on. Same goes for [@cursor] macros. Ex:

```
/cast [@cursor] Area Targeted Spell
/cast GCD off Spell
```

Area Targeted spells get immediately interrupted upon cast of GCD off spell

Area Targeted spells shouldn't get interrupted by gcd off spell casts
[Misc][Covenants] Flagellation

Description of the bug

Flagellation issues:
1) Flagellation buff shouldn't refresh each time you spend combo point(s) or gain a stack
2) After the first 12 seconds, the buff should not take combo points spent in consideration. At the moment you can have 100% uptime;

How to reproduce

Cast Flagellation

How it should be

first 12 seconds you gather stacks from combo points and haste, then it refresh to 12 seconds and keep the haste but no more combo points stacking (watch yt video)

Informations of the spell


|T3565724:16|t|cffffd000|Hspell:323654|h[Flagellation]|h|r
[CN][Hungering Destroyer] Consume and error 132

At the time of using the consume ability, WoW client crashes for all raid with error 132. Checked 3 times in NM
[Misc][covenant] Shifting Power breakdown

Url spell: |T3636841:16|t|cffffd000|Hspell:314791|h[Shifting Power]|h|r,reduced%20by%20an%20additional%2010s.

Retail video at 5:12:

What is the wrong? Currently Shifting power is cancelled when taking meles basic hits etc...

How should it work? It should only be cancelled by effects such as, cancel spells (kicks), cc's or knock ups.
[Soulbind][Fae][Niya] Survivor's Rally

Description of the bug

"Survivor's Rally" soulbind have infinite proc. Until you get one proc below 50% hp, you get infinite proc.



How it should be

You shouldn't be able to proc more than once in 60s.
You shouldn't be able to get a proc if you have more than 50% hp.
At the moment you get infinite proc without 60s internal cd + you get proc even if you aren't below 50% hp.

Informations of the spell

"When you fall below 50% health, you regain 20% of your health over 10 sec and receive 10% additional healing from other spells and abilities.

May only occur once every 60 sec."

|T1582140:16|t|cffffd000|Hspell:352502|h[Survivor's Rally]|h|r
[General][Interface] Raid Profiles

Every setting from Raid Profiles in Interface aren't save when you logout, they always reset during a relog.
[Exile's Reach][Quest] Ride of the Scientifically Enhanced Boar

https://www.wowhead.com/npc=156280/captaingarrick does not help in the fight with https://www.wowhead.com/npc=162817/torgok
[Exile's Reach] [General] Rare's NPC after death

Rare's NPC after death don't lost your status. You can endlessly farm items. Also, they do not disappear from the minimap.
[General] Pandaren's vs Exile's Reach

Pandaren's do not have any weapons when they are created
note: only warrior class have weapon on test.
[Misc][Item] Dreamer's Mending

How it should work :

Dreamer's Mending should have a 2 min cd.

How it is actually working :

This item actually doesn't have cd, making you invulnerable.

|T134157:16|t|cffffd000|Hitem:182455::::::::120:::::|h[Dreamer's Mending]|h|r


Bt report:

24 November 2021

[Enhancement] Crashing Storm vs AoE limitations.

Spell: |T136111:16|t|cffffd000|Hspell:210801|h[Crashing Storm]|h|r



Crashing Storm should have a Soft20 target damage equation, currently it does not.

This is the correct formula for the spell.

`
= 0.02688 AbilityDamage(true) TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(CrashingStorm), Damage)
`




AMR:
[Elemental][PvPTalent] Control of Lava
[Outlaw][PVP] Drink Up Me Hearties

`PVP Talent :` [Drink Up Me Hearties](|T461806:16|t|cffffd000|Hspell:354425|h[Drink Up Me Hearties]|h|r)

`PVP Talent Explanation:`

Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yds.

___

# The Talent doesn't work at all, none of the party members get healed.

___
[Outlaw] Float Like a Butterfly

The talent isn't working at all, it doesn't reduce the remaining CD of Evasion and Feint
____
|T2059634:16|t|cffffd000|Hspell:354897|h[Float Like a Butterfly]|h|r
[General] Ashen Hallow Healing vs AoE limitations.

Spell: |T3565722:16|t|cffffd000|Hspell:317223|h[Ashen Hallow]|h|r



Ashen Hallow should have a Soft5 target healing equation, currently it does not. Instead is doing the same output to any amount of targets.

This is the correct formula for the spell.
`
= 0.42 TotalSpellPower TotalHealingMultiplier
`
`
= DiminishAoE(5, AlliesInRadius(CovenantAshenHallowHeal), Healing)
`




AMR:
[Holy] Light's Hammer vs AoE limitations.

Spell: |T613955:16|t|cffffd000|Hspell:114158|h[Light's Hammer]|h|r



Light's Hammer should have a Soft20 target limit for its damage part, currently it does not.

Note: The Soft6 target cap on the heal is there.

Updated with the following for its correct damage on aoe beyond 5 targets:

`
= 0.205 TotalSpellPower TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(ArcingLightDamage), Damage)
`




AMR:
[Retribution] Divine Storm vs AoE limitations.

Spell: |T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r



Divine Storm right now has a classic "Soft20" target cap, this is BFA behaviour.

The damage formula should be removed and updated with the following for its correct damage on aoe beyond 5 targets:

`
= 1.34 AbilityDamage(true) TotalDamageMultiplier
if TriggerSpell = TemplarsVerdict or TriggerSpell = BonusFinalVerdict
= Damage 1.25
`
`
= DiminishAoESqrt(5, TargetsInRadius(DivineStorm), Damage)
`




AMR:
[Fire] Living Bomb vs Sqrt AoE Cap.

Spell: |T236220:16|t|cffffd000|Hspell:244813|h[Living Bomb]|h|r



AoE damage formula is incorrect.

This needs to be updated with the following formula.
`
SpellDamage(LivingBombExplosion) (Sqrt(TargetsInRadius(LivingBombExplosionAoE)) / TargetsInRadius(LivingBombExplosionAoE))
`

Example: Comparing directly to the video.

The direct explosion damage is all we care about.

The aoe deals roughly 60~ on 1 target, using this as source:

8 targets
60~ damage source. (14% of my Spell Power at 447)

60\(sqrt(nºtargets)/nºtargets)
= 60\(sqrt(8)/8)
= 21p of damage per target.

While currently is doing seemingly full damage to every target.



AMR:
[General] Automatic Shapeshifting Priority of Forms.

Talent: |T136148:16|t|cffffd000|Hspell:102416|h[Wild Charge]|h|r



Whenever the player enters a zone that allows flight/noflight/swim, Travel form should seamlessly change the current shapeshift of the player to the one that would have the highest priority (Flight > Travel > Swim).

Bugged: This prioriy is not existant, instead the player is shapeshifted back to caster form while attempting to find the proper spell.
[Balance][PvP] Star Burst

Talent: |T1408832:16|t|cffffd000|Hspell:356517|h[Star Burst]|h|r
Spell: |T236168:16|t|cffffd000|Hspell:191034|h[Starfall]|h|r

Note: 9.1 Content




The entirety of the spell is missing and not working.

This talent should modify the behaviour of Starfall with the following effects:

"
Starfall calls down collapsing stars that last 15 sec. Enemies that come into contact with a star cause it to burst, knocking nearby enemies upwards and dealing (280% of Spell power) Astral damage. Generates 0 Astral Power.

The Druid and their allies may pick up stars, causing them to orbit around you.
"

The rppm of said stars should be rougly 7.5/minute scaling with haste.
[Unholy] Unholy Pact vs AoE limitations.

Spell:|T237557:16|t|cffffd000|Hspell:319243|h[Unholy Pact]|h|r



Unholy Pact should have a Soft20 target damage equation, currently it does not. Instead is doing the same output to any amount of targets.

This is the correct formula for the spell.
`
= 0.1575 AbilityDamage(true) TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(UnholyPact), Damage)
`




AMR:
[Frost] Frostscythe vs AoE Cap.

Spell: |T1060569:16|t|cffffd000|Hspell:207230|h[Frostscythe]|h|r



Frostscythe should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(Frostscythe), Damage)
`




AMR:
Lichborne

you cannot use the ability |T136187:16|t|cffffd000|Hspell:287081|h[Lichborne]|h|r when you are in fear
[Unholy] Apocalypse

How it works in PTR:
The udk spell Apocalypse doesn't swap current target.
Apocalypse doesnt generate 2 runes.
How it should work:
All the pets swapping current target you attacking.
Apocalypse should generate 2 runes.
|T1392565:16|t|cffffd000|Hspell:275699|h[Apocalypse]|h|r
[Havoc] Death Sweep vs AoE Cap.

Spell: |T1309099:16|t|cffffd000|Hspell:210153|h[Death Sweep]|h|r



Death Sweep should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(DeathSweepHit), Damage)
`




AMR:
[Havoc] Blade Dance vs AoE Cap.

Spell: |T1305149:16|t|cffffd000|Hspell:199552|h[Blade Dance]|h|r



Blade Dance should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(BladeDanceHit), Damage)
`




AMR:
Double jump with mounts

You are currently able to double jump with mounts as DH, which should not be the case.
[Havoc] Fel Rush vs AoE limitations.

Spell: |T135788:16|t|cffffd000|Hspell:192611|h[Fel Rush]|h|r



Fel Rush should have a Soft20 target limit for its damage part, currently it does not.

As of right now the spell does the same damage to every target regardless of targets hit..

This is the correct formula for the spell.
`
= 0.253 AbilityDamage(true) TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(FelRush), Damage)
`




AMR:
[Affix] Prideful - Manifestation of Pride following

If all players die and release while manifestation of pride is still alive, he will start chasing and follow player even if players are too far away from him. Manifestion of Pride should just stay at location where players wiped to him.
[Misc][Potion] Lightfoot Potion still useable

item: |T2057575:16|t|cffffd000|Hitem:152497::::::::120:::::|h[Lightfoot Potion]|h|r

description of the bug
This potion should not give any effect to players above level 50.

Currently you can still benefit from the 150% speed buff even hen above level 50.

BT report:
[DoS][Manastorms] Missing dialogues

When Millhouse Manastorm start casting Diabolical Dooooooom! he should yell: "Now you'll witness my full power for sure!" and when his Diabolical Doooooom! get interrupted by Echo finger laser xtreme stun he should yell: "Ouch! Watch what you're doing, Millificent!" then Millificent Manastorm should yell: "Then don't get in my way, Millhouse!"

When Millificent Manastorm is casting Aerial chicken rocket barrage and get interrupted by Shadowfury stun she should yell: "Hey! That hurt, you lumbering oaf!" then Millhouse Manastorm should yell: "Lumbering?! The mighty Millhouse Manastorm has never lumbered a day in his life!"

Millhouse Manastorm is missing dialogue for casting Shadowfury spell "I'm gonna light you... uh, shadow you up!"

Millificent Manastorm is missing dialogue if she is first defeated at 10% hp "Wait! You can have the mojo. Millhouse is more important!"

Millificent Manastorm is missing dialogue when boss reset or players wipe to this boss "Millhouse! Clean up this mess so I can get back to work!"
[ToP][Kul'tharok] Mythic wrong hp

Kul'tharok currently got wrong hp on Mythic.

Checklist is with correct hp.
[Misc][Professions] Jewelcrafting: Straddling Jewel Doublet

How it should work:
This gem should increase speed by 13 for each Shadowlands gem we have socketed.
How it works on PTR:
When I equipt this gem I recieve 13 speed, when I socket another item i got 25 speed, but on 3rd gem on item speed bonus its not working anymore.
___
Item link: |T3743163:16|t|cffffd000|Hitem:173126::::::::120:::::|h[Straddling Jewel Doublet]|h|r
[CN][General] Anima item drops

Bosses should always drop anima items, it shouldnt count as looting gear or conduit.
Only when you shouldnt get anima items is if you kill again boss on same difficulty you did before.

The first 8 bosses in Castle Nathria will now drop 3 Anima items.
Stone Generals and Sire Denathrius will now drop 5 Anima items.

This is anima item that should drop from them.
|T305294:16|t|cffffd000|Hitem:184286::::::::120:::::|h[Extinguished Soul Anima]|h|r
[NW] Brittlebone Mage - Frostbolt Volley

Brittlebone Mage should not cast Frostbolt Volley spell on Normal and Heroic difficulties.
[NW][Blightborne] Heaving Retch

Heaving Retch is missing green visual from Blightborne when it is spawning with Carrion Worms. (I dont mean when he is casting spell)
Currently its missing.
[Affix] Prideful - Affixes should not apply

Manifestation of Pride should not be affected by affixes like Raging, Sanguine Ichor pools, Necrotic.

|T136124:16|t|cffffd000|Hspell:226510|h[Sanguine Ichor]|h|r
[NW][Amarth] Mythic wrong hp

Amarth currently got wrong hp on Mythic.

Checklist is with correct hp.
[Affix] Prideful - Manifestation not properly reseting

When everyone died in the group and wiped to Manifestation of Pride, he still keep doing his aoe damage with bursting of pride and the moment you release he will just come to you. He should reset stacks Bursting of Pride and not come to you when you release.

Here is gif how everyone is dead but keep his aoe damage
[Affix] Spiteful - Spiteful Shade affixes

Spiteful Shade should not be affected by raging, sanguine ichor pools and necrotic affix.
[DoS][Hakkar] Blood BarrageBarrier

If you destroy his shield fast before he cast blood barrage. He will be pretty much dummy and keep casting blood barrage until he get again get 100 energy to cast blood barrier.
[Maldraxxus][Quest]Pool of Potions

Description of the bug

After killing https://www.wowhead.com/npc=165027/burningextract there will be a rnd chance to spawn a new blob which you collect by clicking onto it.

Right now I'm not able to spawn him and I'm also not sure if he is already scripte to be collected.

How to reproduce

Get the quest > kill the blob until a new tiny one spawns > collect him > bring him to the Pool of Potions

How it should be

After killing https://www.wowhead.com/npc=165027/burningextract there will be a rnd chance to spawn a new blob which you collect by clicking onto it.

When you're done you will get a buff called |T136168:16|t|cffffd000|Hspell:306636|h[Carrying Viscous Oil]|h|r and need to bring it to the Pool of Potions. When you're near it, it automaticly removes the buff and give you the kc


Informations


https://www.wowhead.com/quest=58431/poolofpotions
|T136168:16|t|cffffd000|Hspell:306636|h[Carrying Viscous Oil]|h|r
[HoA] Red Mirror to last boss

Red Mirror to last boss stopped working. It is not teleporting players.
[NW] Zolramus Necromancer - Animated Dead

If you kill Zolramus Necromancer during his cast Animated dead it should also kill (or not spawn) add from green swirly during it.
[Soulbind][Kyrian][Kleia] Cleansing Rites

Description of the bug

When the buff "Cleansing Rites" vanishes, the realm will crash.

spell_covenant_cleansing_rites

Informations of the spell

|T135995:16|t|cffffd000|Hspell:329784|h[Cleansing Rites]|h|r
[MoTS] Maze

In Maze currently symbols are not showing up to know which door is right or bad.

23 November 2021

[Arms] Dreadnaught vs AoE Cap.

Spell: |T135275:16|t|cffffd000|Hspell:315961|h[Dreadnaught]|h|r



Dreadnaught should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(Dreadnaught), Damage)
`




AMR:
[Fury][PvPTalent] Bloodrage

|T132277:16|t|cffffd000|Hspell:329038|h[Bloodrage]|h|r

Fury Warrior PvP talent Bloodrage doesn't work correctly. While it does clear roots and snares, it doesn't have 5% health cost.
Commanding Shout

|T132351:16|t|cffffd000|Hspell:225998|h[Commanding Shout]|h|r
|T132351:16|t|cffffd000|Hspell:235941|h[Master and Commander]|h|r

Warrior spell Commanding Shout is not giving the correct HP values. It should give 9,960 without PvP talent on a naked character, it is giving 9,545.

With the Warrior PvP talent called Master and Commander it's giving 10,790, it should give 11,205.
[Destro] Corruption

Class: [Warlock 9.1](https://www.wowhead.com/guides/warlockclasschangesinshadowlandspatch91)
Spec: Destruction
Topic: PVE

Spell: [Corruption]()
Spell ID: 172
Changelog: [latest changelog on Apr 13th 2021]()

____
Description
Destro & Demo:
Corrupts the target, causing (91% of Spell power) Shadow damage over 14 sec.

Affli:
Corrupts the target, causing _(13.8% of Spell power) Shadow damage and an additional_ (91% of Spell power) Shadow damage over 14 sec.
____

ISSUE
> On PTR the Affliction Spec effect of [Corruption]() is applied on the other 2 Specs as well.
On Destruction and Demonology the spell should only have the damage over time effect, but not the initial damage

____

Sidenote
Warlock Stats in attachment.
It could be spotted clearly that the initial hit from Corruption represents roughly the 13.8% of the Warlocks spell power, which means that the Affliction effect of the spell is present.
___

_Screenshots in attachment_
[Destruction]Soul fire

DESCRIPTION OF THE ISSUE:
It doesn't apply immolate on the target as is should.
|T135809:16|t|cffffd000|Hspell:6353|h[Soul Fire]|h|r
[Enhancement] Hot Hand

|T135823:16|t|cffffd000|Hspell:201900|h[Hot Hand]|h|r
Currently the talent doesn't work, never procs.
[Elemental] Grounding Totem

|T136039:16|t|cffffd000|Hspell:204336|h[Grounding Totem]|h|r
Grounding Totem lasts for 1 second longer when killed, it should stop absorbing spells when killed.
[All Specs] Unleash Shield

Shaman honor talent Unleash Shield doesn't work at all.
Lightning Shield: Knocks your enemies away.
Earth Shield: Roots your enemy in place for 3 seconds.
Water Shield: Summons a whirlpool for 6 seconds, reducing their damage and healing by 50% while they stand in it.

Right now none of these work.
[Enhancement][Elemental][PvPTalent] Static Field Totem

How should it work:
Summons a totem with 10% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

How it is working right now:
It doesn't keep you in the area. Basically, it doesn't work but visual works.

|T1020304:16|t|cffffd000|Hspell:355580|h[Static Field Totem]|h|r
[Elemental] Ascendance

|T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r

Whenever you press Ascendance you're supposed to instantly cast Lava Burst at your targets effected by Flame Shock. This currently doesn't work.
[Elemental] StormFire Elementals

|T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r
|T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r

Currently on any new created Shaman Storm Elemental and Fire Elemental are AFK, only their abilities work after you manually click them.

My Shaman that was created before the 9.1.5 update
Fire Elemental:
Storm Elemental:

My Shaman that I created today
Fire Elemental:
Storm Elemental:
[Elemental] Elemental Blast

How should it work:
Generates 30 Maelstrom.

How it is working right now:
It doesn't generate any maelstrom.
|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r
[Elemental] Unlimited Power vs Spiritwalker's Grace

|T643246:16|t|cffffd000|Hspell:260895|h[Unlimited Power]|h|r
|T451170:16|t|cffffd000|Hspell:79206|h[Spiritwalker's Grace]|h|r
After testing Unlimited Power I found a weird interaction. Whenever Unlimited Power it gives me Spiritwalker's Grace for 3 seconds.
It might be somehow connected to
It also gives Spiritwalker's Grace even when you cast Elemental Blast and get the 3% haste buff.
[Enhancement] Stormbringer

|T136099:16|t|cffffd000|Hspell:201845|h[Stormbringer]|h|r

Sometimes your Stormstrike is on cooldown while Stormbringer is active this shouldn't be the case, you can see in the screenshot I've provided.
[Enhancement] Flame Shock

|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r

Flame Shock on Enhancement spec is knocking up targets that dispel Flame Shock, this effect is from an Elemental honor talent called Control of Lava.
[Elemental] Lightning Shield

|T136051:16|t|cffffd000|Hspell:192106|h[Lightning Shield]|h|r

Lightning Shields' Maelstrom generation doesn't work.
[Conduit][Outlaw] Count the Odds

How it should work :

Ambush and dispatch have a 15% (145 base ilvl conduit) chance to give a Roll the Bones buff you do not already have for 5 sec. AND duration and chance should be tripled while stealthed.

How it is working :

Using dispatch while stealthed doesn't triple duration. In addition, dispatch's chances to grant buff don't seem to be tripled too.

|T237284:16|t|cffffd000|Hspell:341546|h[Count the Odds]|h|r
|T1373910:16|t|cffffd000|Hspell:315508|h[Roll the Bones]|h|r
|T132282:16|t|cffffd000|Hspell:8676|h[Ambush]|h|r
|T236286:16|t|cffffd000|Hspell:2098|h[Dispatch]|h|r
[PVP] Smoke Bomb

How it should work :

Smoke bomb should have a 8 yard area effect and make enemies unable to target into or out of the area effect.

How it is working :

Radius is way to big.

|T458733:16|t|cffffd000|Hspell:212182|h[Smoke Bomb]|h|r
[Assassination][PvP] Fan of Knives

DESCRIPTIOPN OF THE ISSUE:
In PvP scenarios the interaction of Fan of Knives and "Invulnerability" spells, such as bubble,ice block, bop doesn't give combo points.
|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r
|T135841:16|t|cffffd000|Hspell:68252|h[Ice Block]|h|r
|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r
HOW IT SHOULD WORK:
Every hit of Fan of Knives versus Invulnerable targets should give a combo point.
|T236273:16|t|cffffd000|Hspell:51723|h[Fan of Knives]|h|r
[Subtlety] Shuriken Storm

DESCRIPTIOPN OF THE ISSUE:
Same In PvP scenarios the interaction of Shuriken Storm and "Invulnerability" spells, such as bubble,ice block, bop doesn't give combo points.
|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r
|T135841:16|t|cffffd000|Hspell:68252|h[Ice Block]|h|r
|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r
HOW IT SHOULD WORK:
|T1375677:16|t|cffffd000|Hspell:197835|h[Shuriken Storm]|h|r
[Subtlety] Black Powder vs AoE limitations.

Spell: |T608955:16|t|cffffd000|Hspell:319175|h[Black Powder]|h|r



Black Powder was updated during 9.1.5 to deal reduced damage beyond 8 targets. Before that it was capped to 8 targets (since SL release). Both missing.

The damage formula should be removed and updated with the following for its correct damage on aoe beyond 8 targets:

`
= AlternatePowerSpent
if EchoingFinisher(AlternatePowerSpent)
= 7
`
`
= Damage 0.08 AbilityDamage(true) TotalDamageMultiplier ArmorReduction
`
`
= DiminishAoESqrt(8, TargetsInRadius(BlackPowder), Damage)
`




AMR:
[Subtlety][PVP] Thief's bargain

How it should work :

Thief's Bargain should reduce your damage by 10% for 6 sec when using one of the 3 spells concerned (Shadow blades, Vanish, Feint)

How it is working :

Thief's bargain reduces spells' cd but does not reduce your damage by 10%.

|T133473:16|t|cffffd000|Hspell:354827|h[Thief's Bargain]|h|r
|T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r
|T376022:16|t|cffffd000|Hspell:121471|h[Shadow Blades]|h|r
|T132294:16|t|cffffd000|Hspell:1966|h[Feint]|h|r
[Assassination] Crimson Tempest vs AoE limitations.

Spell: |T464079:16|t|cffffd000|Hspell:121411|h[Crimson Tempest]|h|r



Crimson Tempest was updated during 9.1.5 to deal reduced damage beyond 8 targets. Before that it was capped to 8 targets. Both missing.

The damage formula should be removed and updated with the following for its correct damage on aoe beyond 8 targets:

`
= 1 + AlternatePowerSpent
if EchoingFinisher(AlternatePowerSpent)
= 8
`
`
= Damage 0.0468 AbilityDamage(true) TotalDamageMultiplier ArmorReduction
= DiminishAoESqrt(8, TargetsInRadius(CrimsonTempest), Damage)
`




AMR:
[Subtlety] Shuriken Storm vs AoE limitations.

Spell: |T1375677:16|t|cffffd000|Hspell:197835|h[Shuriken Storm]|h|r



Shuriken Storm was updated during 9.1.5 to deal reduced damage beyond 8 targets. Before that it was capped to 8 targets. Both missing.

The damage formula should be removed and updated with the following for its correct damage on aoe beyond 8 targets:

`
= 0.243 CompositeAbilityDamage TotalDamageMultiplier ArmorReduction
`
`
= DiminishAoESqrt(8, TargetsInRadius(ShurikenStorm), Damage)
`




AMR:
[Assassination] Fan of Knives vs AoE limitations.

Spell: |T236273:16|t|cffffd000|Hspell:51723|h[Fan of Knives]|h|r



Fan of Knives was updated during 9.1.5 to deal reduced damage beyond 8 targets. Before then it was hard capped to 8 which is also missing in any case.

The damage formula should be removed and updated with the following for its correct damage on aoe beyond 8 targets:

`
= 0.246 AbilityDamage(true) TotalDamageMultiplier ArmorReduction
= DiminishAoESqrt(8, TargetsInRadius(FanOfKnives), Damage)
`




AMR:
Divine Star

The damage effect of the spell is missing for Holy and Discipline on mobs. ( It's working on PvP).

|T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r
___
BT link:
[Shadow] Dark Thoughts

How it should work :
When you channeling mind flay or Mind sear on a target affect by one of your dot, you have 3% chance per dot (3 dots > 9% chance) and per hit of mind flay to gain Dark Thoughts. It increases the number of charges of Mind Blast by 1, and Mind Blast can be cast instantly, and can be cast while channelling Mind Flay or Mind Sear.

How it currently works :
Don't proc, whatever you have dot active on the target.
[Shadow] Death and Madness

How it should works :

Set a debuff of 7s second on the target when you use Shadow word: Death. If the target by your Shadow Word: Death or during the debuff, the cooldown of Shadow Word: Death is reset and you gain 10 insanity per second over 4s.

How it currently works :

If you instant kill the target with shadow word: death > 0 insanity + cooldown of Shadow Word: Death not reset.

If you don't kill the target with shadow word: death > Buff is set on the target + you gain full insanity (more than 100).

Other issue
> if you use Shadow Word: Pain/Vampiric touch/Mind Blast/Mind Flay/Mind Sear/Void erruption/Psychic scream or Dispell magic, it set the debuff of death and madness on the target, it should not be the case.
[Shadow][PvP] Driven to madness

Description of the bug
No CD reduction

How to reproduce
Take the talent and get hit

How it should be
Talent has internal 1 sec cooldown
It triggers from any source of damage you take
Absorbed attacks with Power Word: Shield also trigger talent effect
Damage has to reach you to trigger the effect, so attacks dodged with Greater Fade for instance won't trigger it
The minimum possible cooldown for Void Eruption with talent is roughly 33 secs

Informations of the spell
|T236300:16|t|cffffd000|Hspell:199259|h[Driven to Madness]|h|r
[Shadow] Shadowy apparitions

Description of the bug

Shadow versions from passive effect "Shadowy Apparitions" are created only for targets nearby of your main target on which you have casted Mind Blast/Void Bolt/Devouring Plague. If your other targets with Vampiric Touch are more than cca 12 yards from your main target, no Shadow Apparitions are created for them.


How to reproduce

Use the Vampiric touch on 2 enemies that are spread.

How it should be

Shadowy Apparitions fly towards on every targets affect by Vampiric Touch.

Informations of the spell


|T458229:16|t|cffffd000|Hspell:341491|h[Shadowy Apparitions]|h|r
[Discipline] Shadow Word: Death vs Atonement

Description of the bug
Shadow Word: Death trigger Atonement

How to reproduce
Use Shadow Word: Death with Atonement on you, healing from Atonement will proc.


How it should be
Shadow Word: Death shouldn't trigger Atonement

Informations of the spell
|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r
|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
[Holy] Sanctified Ground

DESCRIPTION OF THE ISSUE: The following Holy PvP talent doesnt have animation, and it doesn't work
HOW TO REPRODUCE: Try the ward without and with the pvp talent.

HOW IT SHOULD WORK:
|T237544:16|t|cffffd000|Hspell:289657|h[Sanctified Ground]|h|r
[Shadow][PvP] Thoughtsteal

Description of the bug
Nothing happen

How to reproduce
Take the talent and use it

How it should be
Apply a debuff on the target, if he use a specific spell, he get debuff and can't use it during 20s and you steel his spell and can use it.

Informations of the spell
|T3718862:16|t|cffffd000|Hspell:316262|h[Thoughtsteal]|h|r
[Holy][PvP] Divine Ascension

When u use |T642580:16|t|cffffd000|Hspell:328530|h[Divine Ascension]|h|r and fly up you Shld be able to use Only Holy Spells as mentioned in spell Tooltip But now u can use all spells not Only Holy ones

|T642580:16|t|cffffd000|Hspell:328530|h[Divine Ascension]|h|r
[Shadow] Vampiric touch

Description of the bug
When you apply vampiric touch on the target it always does the unfurling darkness damage on the 1st hit (without pick the talent)

How to reproduce
Apply vampiric touch, it deals the unfurling darkness damage even if you don't have the talent.

How it should be
no damage from unfurling darkness when you don't have the talent.

Informations of the spell
|T135978:16|t|cffffd000|Hspell:250037|h[Vampiric Touch]|h|r
[Discipline][PvP] Trinity

DESCRIPTION OF THE ISSUE:
The following PvP Disc Talent doesn't increase atonement duration
|T537078:16|t|cffffd000|Hspell:214205|h[Trinity]|h|r
[Shadow] Ancient Madness

30% Critical strike chance from Ancient Madness is missing.
|T1386549:16|t|cffffd000|Hspell:341240|h[Ancient Madness]|h|r
[Shadow] Psyfiend hp

Psyfiend's hp are wrong. He should have 10% of priest's hp.

Spell : |T537021:16|t|cffffd000|Hspell:211522|h[Psyfiend]|h|r
[Discipline] Shadow Mend

Spamming Shadow Mend on one target and refreshing debuff from the spell in combat have a chance to damage this target with unreal numbers of damage.
___
Spell ID: |T136202:16|t|cffffd000|Hspell:186263|h[Shadow Mend]|h|r
[Holy] Concentration aura interaction with Aura Mastery

When you use aura master while having concentration aura up you are supposed to be immune to interrupts, currently you still get interrupted.
|T135933:16|t|cffffd000|Hspell:317920|h[Concentration Aura]|h|r
|T135872:16|t|cffffd000|Hspell:31821|h[Aura Mastery]|h|r
[Brewmaster] Invoke Nizuao: Nizuao - Stomp vs Aoe Limitations.

Spell: |T132368:16|t|cffffd000|Hspell:227291|h[Stomp]|h|r



Nizuao Stomp has an innate 20 target cap before it starts to lose damage. Currently this is missing, and the spell will deal true damage to every target within range regardless of targets found.

The damage formula should be a classic soft20 cap, with the bonus from stagger due to the spell modifiers.

`
= 0.1638 0.5 AbilityDamage(true)
`
`
if ChainCount = 0
`
`
= DiminishAoE(20, TargetsInRadius(NiuzaoStomp), Damage)
`
`
= Damage + DequeueSavedValue(NiuzaoStomp)
= Damage TotalPetDamageMultiplier ArmorReduction
`




AMR:
[Brewmaster] Keg Smash vs AoE limitations.

Spell: |T594274:16|t|cffffd000|Hspell:121253|h[Keg Smash]|h|r



9.1.5 Change

AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA. (Soft20 damage reduction on aoe)

This needs to be updated with the following formula, while deleting the old aoe calculation:
`
= 0.85995 AbilityDamage(true) TotalDamageMultiplier ArmorReduction
`
`
if HasDot(BreathOfFireDoT)
= Damage (1 + ConduitModifier(ConduitScaldingBrew) / 100)
`
`
= DiminishTankAoE(5, TargetsInRadius(KegSmash), Damage)
`
The video leaves it very clear, right now when you hit more than 20 targets the damage is reduced with the classic Soft20 cap. While it should be reduced from 5 onwards.



AMR:
[Windwalker] Fist of Fury vs AoE limitations.

Spell: |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA.

Its missing both 9.1 and 9.1.5 changes.

Strictly sticking to 9.1.5, its missing the scaling past 5 targets for its aoe portion, which is a "DiminishAoESqrt" formula.

This needs to be updated with the following formula.

`
= 1.2075 AbilityDamage(true) TotalDamageMultiplier ArmorReduction MasteryValue(MonkWindwalkerDamage,true)
`
`
if ChainCount > 0
= Damage 0.7
`
`
if HasBuff(ConduitCoordinatedOffensive) and (CurrentPet = EarthSpirit or CurrentPet = FireSpirit)
= Damage (1 + ConduitModifier(ConduitCoordinatedOffensive) / 100)
`
`
= DiminishAoESqrt(5, TargetsInRadius(FistsOfFury), Damage)
`




AMR:
[Arcane] Arcane Explosion vs AoE limitations.

Spell: |T136116:16|t|cffffd000|Hspell:1449|h[Arcane Explosion]|h|r



Arcane Explosion has an innate 20 target cap before it starts to lose damage. Currently this is missing, and the spell will deal true damage to every target within range regardless of targets found.

The damage formula should be a classic soft20 cap

`
= 0.50232 TotalSpellPower TotalDamageMultiplier
= DiminishAoE(20, TargetsInRadius(ArcaneExplosion), Damage)
`

Diminish AoE formula:
`
= baseDamage
if targets > targetCap
= baseDamage targetCap / targets
`




AMR:
AMR (Diminish):
[Arcane] Arcane Echo vs AoE limitations.

Spell: |T1041234:16|t|cffffd000|Hspell:342231|h[Arcane Echo]|h|r



Disclaimer: If we go with 9.1 changes or earlier, the spell right now is completely uncapped, and it should be capped to 8 targets MAXIMUN.

IF we go with 9.1.5 changes, then the following applies:

AoE damage formula is incorrect.

This needs to be updated with the following formula.

`
= 0.1092 TotalSpellPower TotalDamageMultiplier
= DiminishAoESqrt(8, TargetsInRadius(ArcaneEcho), Damage)
`

DiminishAoESqrt
`
= baseDamage
if targets > targetCap
= baseDamage Sqrt(targetCap / targets)
if targets > 20
= (baseDamage Sqrt(targetCap / 20)) 20 / targets
`

Example: Comparing directly to the video.

Every target is taking full damage up until 20 targets are affected, beyond that point it is reducing damage based on number of targets. Instead the damage should be as follows.

10 targets
45~ damage source. (the raw dmg calculation from my SP

45\(sqrt(nºtargets)/nºtargets)
= 45\(sqrt(10)/10)
= 14p of damage per target. And this would apply to any amount of targets from 1 to 20.

And if there are over 20 targets, the following applies.

30 targets
45~ damage source.

(45\sqrt(targetcap/20))\20/nº of targets.
(45\sqrt(8/20))\20/30
= 18.9p of damage aprox per target.

While currently is doing seemingly full damage to every target below 20, and damage reduction past that point.



AMR:
AMR for Sqrt Aoe diminish:
[Arcane] Nether Tempest - Missing Spell Behaviour

Spell: |T610471:16|t|cffffd000|Hspell:114923|h[Nether Tempest]|h|r



The Entirety of the Spell is not doing anything, the aura applied also shows 0 damage output. Unsure why.

Places a Nether Tempest on the target which deals (17.061% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.

Damage increased by 60% per Arcane Charge.
[Beast Mastery] Bestial Wrath vs Auto Attacks

Seems like |T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r is not affecting Hunters Auto Attacks.

The Ability should increase all of the Hunter's Damage by 25 % including Auto Attacks.

As it is shown in the PTR Screenshots the Damage remains the same.
[Conduit] Rejuvenating Wind

|T236154:16|t|cffffd000|Hspell:339399|h[Rejuvenating Wind]|h|r The conduit is currently not healing for 10 % of the Players maximum HP over 8 seconds it is healing for 10 % every 1 second for 8 seconds



So the Math should be

8342 MAX HP x0,10 = 834

834 / 8 seconds = 104,25

So basically the Conduit should heal the Player for 104,25 HP each second for 8 seconds.

however currently it is healing for 842 each second which is a total of 6736
[PvPTalent] Survival Tactics

Seems like the Damage Reduce Effect of |T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r is being instantly cancelled whenever being Damaged whilst on Retail it should have the full duration regardless.
[Feral] Swipe vs AoE Limitations.

Spell: |T134296:16|t|cffffd000|Hspell:106785|h[Swipe]|h|r



AoE Cap is incorrect for the feral Swipe, and this directly also affects the talent Brutal Slash.

If we take 9.1 Spell Changes as root, then the spell should be hard capped to 5 targets maximun on aoe.

If we take 9.1.5 Spell Changes as root, then the spell should do true damage to 5 targets, and then fall off up until 20 targets where it stabilizes.



AMR:
Form vs spells

How should it work:

You should leave Travel form when you use a spell


How it is working right now:

You can use spell while running in Travel Form
[Feral][PvP] Fresh Wounds - Logic Issue.

Talent: |T132122:16|t|cffffd000|Hspell:203224|h[Fresh Wound]|h|r



The modifier to crit should ALWAYS work if the target does not have rake active, regardless if they leave combat or not. Currently if the target does not leave combat with the druid, every rake after the first one even if casted outside of the bleed dbuff been active, will not retain the guaranteed crit modifier. Severely reducing the potency of the talent.
[Balance][PvP] Moon and Stars - Multiple Issues.

Talent: |T1408838:16|t|cffffd000|Hspell:233750|h[Moon and Stars]|h|r





The Entirety of the shadowlands changes to the spell are missing. Additionally, the interrupt resistance is missing.





Retail patch changes proof for trigger effect:
[Feral][PvP] Savage Momentum vs DashTiger Dash cooldown.

Talent: |T132242:16|t|cffffd000|Hspell:205673|h[Savage Momentum]|h|r
Affected spells:
Spell 1: |T132120:16|t|cffffd000|Hspell:1850|h[Dash]|h|r
Spell 2: |T1817485:16|t|cffffd000|Hspell:252216|h[Tiger Dash]|h|r



The cooldown reduction to Dash and Tiger Dash is missing.

They should also benefit from the 10 second cooldown reduction whenever Savage Momentum is triggered.
[Balance] Starsurge vs Empowering Eclipses

Class: Druid
Specialization: Balance
Spell: |T135730:16|t|cffffd000|Hspell:78674|h[Starsurge]|h|r



Starsurge fails to increase the power of the eclipses (% damage increase) regardless of the amount of casts.

Starsurge should increase the power of the eclipses by 6% per cast, stacking infinitely until the aura falls off.

This is indirectly breaking alot of spell interactions and interactions with legendaries and passives from many sources.
[Balance][PvP] Owlkin Adept vs Stacking.

Talent: |T236163:16|t|cffffd000|Hspell:354541|h[Owlkin Adept]|h|r
Parent Spell: |T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r



Owlkin Frenzy is unable to stack as Owlkin Adept should allow it to do so. If the player receives multiple procs during the duration of a previous proc, it will simply refresh the duration instead of stack before refreshing if more than 2 procs are granted before using them. Which would also stack the secondary effect of the spell, reducing the cast time of said spells by 100%.
[Guardian] Swipe vs AoE Target cap.

Spell: |T134296:16|t|cffffd000|Hspell:213771|h[Swipe]|h|r

Note: This only applies to Swipe in Bear Form.




AoE cap is missing, currently has no target limit set.

(This will be changed in 9.1.5 to reduced damage beyond 5 targets, which is also missing in either case.)
[Guardian] Tooth and Claw talent

Description of the bug

While using |T134298:16|t|cffffd000|Hspell:135288|h[Tooth and Claw]|h|r talent, you have 3 issues :

Proc have 100% chance, every auto attack triggers Tooth and Claw talent instead of 20% chance
When you get a proc, you get 2 stack instead of 1 stack
When you use |T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r after proc, buff from proc don't fade, you can spam Maul with active buff


How to reproduce

Just hit a pilar with Tooth and Claw talent, you'll get infinite proc with 100% chance instead of 20% chance



How it should be

Proc shouldn't have 100% uptime
Proc should fade after using |T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r
After a proc, you should get 1 stack instead of 2

Informations of the spell


|T134298:16|t|cffffd000|Hspell:135288|h[Tooth and Claw]|h|r
|T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r
[Feral][PvP] King of the Jungle vs Stacking logic.

Talent: |T236159:16|t|cffffd000|Hspell:203059|h[King of the Jungle]|h|r



Its only stacking up to 3 times, should be able to stack up to 4 times.
[Conduict][General] Innate Resolve

Class: Druid
Specialization: General
Conduit: |T136044:16|t|cffffd000|Hitem:183466::::::::120:::::|h[Innate Resolve]|h|r



Innate Resolve is not increasing the healing output of Regrowth when casted on self.
[Feral] Brutal Slash vs AoE limitations.

Talent: |T132141:16|t|cffffd000|Hspell:202028|h[Brutal Slash]|h|r



AoE Cap is incorrect.

If we take 9.1 Spell Changes as root, then the spell should be hard capped to 5 targets maximun on aoe.

If we take 9.1.5 Spell Changes as root, then the spell should do true damage to 5 targets, and then fall off up until 20 targets where it stabilizes.



AMR:
[Feral] Shred

How it should work :

Shred should give an extra combo point when used while stealthed.

How it actually works :

Shred grants only 1 combo point instead of 2 while stealthed.

|T136231:16|t|cffffd000|Hspell:5221|h[Shred]|h|r

Bug tracker link :
Affinities

Druid's Affinities are fucking up Druid's specializations. They must be stopped.
[Balance] Force of Nature

Treant summoned by |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r should have more hp.
Tested on retail, Treant has 60% of druid's hp



Spell : |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r
[Conduit][General] Tireless Pursuit

Class: Druid
Specialization: General
Conduit: |T538517:16|t|cffffd000|Hitem:183467::::::::120:::::|h[Tireless Pursuit]|h|r



Tireless Pursuit fails to increase any movement speed, its aura tooltip will also show a 0% increase.

Sometimes it also fails to trigger its Aura.
[Feral][PvP] Wicked Claws vs Rip and Infected Wounds trigger.

Talent: |T1392548:16|t|cffffd000|Hspell:203242|h[Wicked Claws]|h|r
Spell: |T132152:16|t|cffffd000|Hspell:1079|h[Rip]|h|r
Passive: |T236158:16|t|cffffd000|Hspell:48484|h[Infected Wounds]|h|r



Rip is unable to trigger infected wounds.

If the player has the talent Wicked Claws, Rip should be able to apply Infected Wounds to the target, and it does not.
[Blood][PvP] Blood for Blood

DESCRIPTION OF THE ISSUE: The following pvp talent doesn't cost 3% of my health
HOW IT SHOULD WORK: It should cost 3% of my health
|T1035037:16|t|cffffd000|Hspell:233411|h[Blood for Blood]|h|r
Rune of Sanguination

DESCRIPTION OF THE ISSUE:
The following Rune is completely broken, the buff reset its time every 2 sec 100% uptime, making the dk char unkillable.
HOW IT SHOULD WORK:
|T1778226:16|t|cffffd000|Hspell:326805|h[Rune of Sanguination]|h|r
Blood-Tinged Poker

How should it work:
Raise Dead's cooldown is reduced to 20 seconds.

How it is working right now:
It reduces the cooldown by 20 seconds instead of 20 seconds.

|T135695:16|t|cffffd000|Hspell:332924|h[Bloodtinged Poker]|h|r |T1100170:16|t|cffffd000|Hspell:46584|h[Raise Dead]|h|r
[Unholy][PvP]Doomburst

DESCRIPTION OF THE ISSUE:
The following talent is not scripted at all. |T136181:16|t|cffffd000|Hspell:356512|h[Doomburst]|h|r
[Unholy] Unholy Blight

DESCRIPTION OF THE ISSUE:
Unholy blight doesn't infect targets with Virulent Plague.
HOW TO REPRODUCE: Take the talent and test it on dungeon mobs for example and see if it does infect them.
HOW IT SHOULD WORK:
|T136132:16|t|cffffd000|Hspell:115989|h[Unholy Blight]|h|r
[Frost][PvP] Bitter Chill

DESCRIPTION OF THE ISSUE:
The following frost death knight pvp talent, doesn't work at all it doesnt reduce the haste by 8% nor frost strike refresh the duration of chains of ice.
HOW TO REPRODUCE:
take the talent use it on player (duel)
HOW IT SHOULD WORK:
|T349760:16|t|cffffd000|Hspell:356470|h[Bitter Chill]|h|r
[Unholy][PvP] Necrotic Wounds

DESCRIPTION OF THE ISSUE:
The following pvp talent doesn't work at all.
|T366936:16|t|cffffd000|Hspell:356520|h[Necrotic Wounds]|h|r
[Conduit] Meat Shield

|T538039:16|t|cffffd000|Hspell:338435|h[Meat Shield]|h|r
Conduit is displaying wrong tooltip in Forge of Bonds and is not increasing my max health by 2% everytime I parry.
[Porting] Death Gate

|T135766:16|t|cffffd000|Hspell:50977|h[Death Gate]|h|r is missing in spellbook after porting
[Blood] Consumption vs AoE Cap.

Spell: |T1121487:16|t|cffffd000|Hspell:274156|h[Consumption]|h|r



Consumption should have a DiminishAoESqrt formula from 8 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 8 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(8, TargetsInRadius(Consumption), Damage)
`




AMR:
[Unholy][Talent] Soul Reaper

DESCRIPTION OF THE ISSUE:
The execute dmg from this talent doesn't proc at all.
HOW IT SHOULD WORK:
|T636333:16|t|cffffd000|Hspell:343294|h[Soul Reaper]|h|r
After 5 sec, if the target is below 35% health this effect will explode dealing an additional (156% of Attack power) Shadow damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
Death Coil

DESCRIPTION OF THE ISSUE:
Death Coil does damage instead of healing when used on friendly targets.
|T136145:16|t|cffffd000|Hspell:47541|h[Death Coil]|h|r
[Runeforge] Rune of Spellwarding

DESCRIPTION OF THE ISSUE|:
A buff is applied, but gives no absorb and gives 0% casting speed debuff on enemies.
HOW IT SHOULD WORK:
|T425952:16|t|cffffd000|Hspell:326855|h[Rune of Spellwarding]|h|r
(should be 10% of max HP)
[Blood][Talent] Relish in Blood

DESCRIPTION OF THE ISSUE:
The following talent is not scripted completely doesn't work, no hp regen, no runic power gained
|T538561:16|t|cffffd000|Hspell:317610|h[Relish in Blood]|h|r
[Blood][PvP] Last Dance

DESCRIPTION OF THE ISSUE:The following pvp talent doesn't reduce the duration by 25%.
HOW IT SHOULD WORK:
|T135277:16|t|cffffd000|Hspell:233412|h[Last Dance]|h|r
[Havoc] Fel Barrage vs AoE Cap.

Spell: |T2065580:16|t|cffffd000|Hspell:258926|h[Fel Barrage]|h|r



Fel Barrage should have a DiminishAoESqrt formula from 8 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 8 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(8, TargetsInRadius(FelBarrageHit), Damage)
`




AMR:
[Vengance] Soul Cleave vs AoE Cap.

Spell: |T1344653:16|t|cffffd000|Hspell:228478|h[Soul Cleave]|h|r



Blade Dance should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(SoulCleaveDamage), Damage)
`




AMR:
Dark Stalker's Draught

How should it work:
For Havoc: Every 5 uses of Blade Dance/Death Sweep will heal you for 50% of your maximum health and refill your Fury.

How it is working right now:
Death Sweep doesn't count

|T134849:16|t|cffffd000|Hspell:323115|h[Dark Stalker's Draught]|h|r
|T1305149:16|t|cffffd000|Hspell:188499|h[Blade Dance]|h|r |T1309099:16|t|cffffd000|Hspell:210152|h[Death Sweep]|h|r
[DemonHunter[Havoc] Metamorphosis

How should it work:
|T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r should add 30 secs of |T1247262:16|t|cffffd000|Hspell:162264|h[Metamorphosis]|h|r aura.

___

How it is working right now:

If you don't have any meta aura and use meta spell you gain 40 secs of meta aura.

If you have meta aura before using meta it makes your meta aura to 30secs.

___

How to reproduce:
Use Meta without having aura
Use meta after using Eye Beam with having the |T237558:16|t|cffffd000|Hspell:213410|h[Demonic]|h|r talent.
[Soulbind][Necrolord][Plague Deviser Marileth] Ultimate Form

If you launch the spell and stop it earlier than 3 sec (cancel it), you will keep the buff that is healing you "Healing form" (323524). You should not keep this buff


You also don't get a buff after finishing to cast the 3 sec (but you have the bonus wich means it's just visual issue )
_________
Launch the spell and move right after to cancel the cast
_________________
[Quest][Voldun] On the Move

https://www.wowhead.com/quest=48684/onthemove

When nearing the Temple of Akunda, the zone is missing some chunks, it will show up when the Caravan reaches the end point (to stop). After the point is reached, the player gets killed.
[Misc][Professions] Enchanting: Shadowlands Gathering

How it should work:
Increase Herb Gathering cast speed in Shadowlands zones.

How it workds on PTR:
Herb Gathering cast speed is the same with and without enchant.
___
|T136244:16|t|cffffd000|Hspell:309524|h[Shadowlands Gathering]|h|r
[Soublind][Venthyr][Nadjia the Mistblade] Sinful Preservation

Spell |T3528307:16|t|cffffd000|Hspell:352405|h[Sinful Preservation]|h|r

Description of the bug

This soulbind is currently not working.

How it should be

Health Potions and Healthstones grant you an absorb shield equal to 50% of the amount healed for 20 sec.
[Quest] Get Your Bearings

https://www.wowhead.com/npc=121235/taelia constantly disappears when leaving buildings, only relog helps
[Soulbind][NF][Dreamweaver] Somnambulist

This buff should be remove once you enter combat atm it doesn't


If you switch of covenant, you should not keep this buff atm you can


______


|T1396974:16|t|cffffd000|Hspell:319216|h[Somnambulist]|h|r
|T1396974:16|t|cffffd000|Hspell:320235|h[Somnambulist]|h|r (buff)
[legendary][warrior]Elysian might

[Elysian Might](|T3565453:16|t|cffffd000|Hspell:357996|h[Elysian Might]|h|r)
bonus id:7730
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
[Misc][Legendary]Warrior's The Wall

Description of the bug: Shield Slam doesn't generate an additional 5 Rage

How to reproduce: Use Shield Slam on a target

How it should work:
Shield Slam generates an additional 5 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.


|T132359:16|t|cffffd000|Hspell:335239|h[The Wall]|h|r
[General][Oribos][NPC] Warpweaver Ta'oren

Description of the bug

This NPC does not have the ability to transmog.


How to reproduce

Talk to this NPC.

How it should be

There should be a choice between buying sets of things and transmogrification. Example: transmogrifier in Stormwind


Informations of the spell

https://www.wowhead.com/npc=156663/warpweavertaoren
[Quest][Voldun] Knowledge of the Past

https://www.wowhead.com/quest=48896/knowledgeofthepast

Same issue is shared with the quest On the Move: . Meaning some terrain / objects are not spawned in and when the caravan stops, the player gets killed immediately.
After the caravan gets on fire, since the player is not alive after it, the 2 zandalari trolls do not spawn in to finish the questline, a relog is required
[Quest][Zandalar Finale] Zandalar Forever

https://www.wowhead.com/achievement=12481/thefinalseal
https://www.wowhead.com/quest=50954/zandalarforever (Quest)
https://www.wowhead.com/achievement=12479/zandalarforever (Achievement)

The Scenario works normally but only the beginning part is bugged. When the player rides on K'Zlotec , the abilities do no damage on the npcs, preventing to kill the horde of blood trolls that are heading to Dazar'alor
[Quest][Voldun] Akunda Awaits

https://www.wowhead.com/quest=48715/akundaawaits

If Bladeguard Kaja is not going front (in a line) to follow the player, will not trigger Bladeguard the speach and runs to Rakera (Akunda the Forlorn)
Establish Your Garrison

After watchin the Garrison Cutscene u have some alliance garrison loading screen(I was on Horde char) and then load under map and when u go up there is no garrison spawned
[Soulbind][Kyrian][Kleia] Resonant Accolades

Description of the bug

The buff "resonnant accolades" is currently self triggering by itself in an infinite loop.

How to reproduce


When you heal an ally above 70% health or get healed while above 70% health, you will get a buff giving you 4% of the healing done on thez target over 5 sec.

This dot is currently counting as a heal aswell and triggers a new dot etc.

How it should be


When receiving healing while above 70% health or healing an ally that's above 70% health, 4% of the healing done is repeated on the target over 5 sec.

Informations of the spell


|T135934:16|t|cffffd000|Hspell:329781|h[Resonant Accolades]|h|r
[TOP][Gorechop] Meat Hooks

Description of the bug

If you get on the meat hooks then at the end of the cast, the character can be thrown into the textures.


How to reproduce

Get on the meat hook

How it should be

The player must stay in the boss room.

Informations

https://www.wowhead.com/npc=162317/gorechop
|T1373906:16|t|cffffd000|Hspell:322795|h[Meat Hooks]|h|r
[Bastion] Dangerous discourse

quest https://www.wowhead.com/quest=57719/dangerousdiscourse

When a player takes this quest, he will become invisible.

BT reports
[Misc][Legendary] Mage's Triune Ward

Current shield value behaves to almost full value or 90% of main shield, instead of reducing to 65% of each's shield formula.

PVP mod: 35% instead of 65% ( or previous mod of 50% ).

|T133276:16|t|cffffd000|Hspell:333373|h[Triune Ward]|h|r
[DoS] Experimental Sludge aggro

Attacking Experimental Sludge with spells will make you have aggro on them and they will follow you around.
[DoS] Falling to the void

If player fall to the void he should be insta killed. Pretty much the whole area when you enter dungeon, at Hakkar and traps before manastorms boss.
[HoA] Mobs and Bosses scaling lvl

Mobs and Bosses are not scaling with player's level on normal.
[PF] Mobs and Bosses scaling lvl

Mobs and Bosses are not scaling with player's level on normal.
[NW] Mobs and Bosses scaling lvl

Mobs and bosses in dungeon are not scaling with player's level in normal.
[MoTS] Drust Soulcleaver

After 1st boss before maze Drust Soulcleavers should be fighting with Mistveil Defenders, they are not fighting and Drust Soulcleavers just keep running right and left nonstop.
[Oribos] Teleports

Using teleports (example to upper parts there where is flightpath npc) should not dismount player if he is on mount.
On screenshot its teleporter if you dont know what I mean.
[Torghast] Missing rez point at runecarver

BT Report:

Description of the bug

When you are at the runecarver, and die by jumping down, you will spawn in gnomeregan dungeon
[DoS] Experimental Sludge

Experimental Sludge should be bigger at second "tunnel". Currently they are same size as other ones.
[MoTS] Mobs and Bosses scaling lvl

Mobs and Bosses are not scaling with player's level on normal.
[Maldraxxus][Quest] Seek Your Mark

Description of the bug

The gobj https://www.wowhead.com/npc=164337/killcreditplacecrystaldnt aren't glowing, which makes it hard to see that they belong to the quest.

How to reproduce

.quest add 59190

How it should be

The gobj https://www.wowhead.com/npc=164337/killcreditplacecrystaldnt should glow, which makes it easier to find.

Informations


https://www.wowhead.com/quest=59190/seekyourmark
https://www.wowhead.com/npc=164337/killcreditplacecrystaldnt
[Kul Tiras][Tiragarde Sound] The Nation of Kul Tiras

https://www.wowhead.com/quest=46728/thenationofkultiras

After arriving to Kul'tiras Boralus, Jaina is under water for some reason. If the player tries to go down to talk to her, it will port the player back on the ship ( using commands to get to npc)
Request: Move NPC on ship
[Quest] A Slight Detour

After completing the following quest, we aren't able to return it recieve any reward.

https://www.wowhead.com/quest=48941/aslightdetour


Tested with gm off and gm on
[Dos] Headless Client - Spinning up

Spinning up debuff on Headless Client is not giving him immunity to Crowd Control, Stun, Root, and Knockback effects.
[General] Mythic dungeons with normal items

All mythic dungeons are dropping 158 ilvl normal items from bosses. It should be 184 ilvl.
[Quest] Searching for Answers

After completing the quest Searching for Answers the npc Taelia do not get a ! indicator for the next quest Archived Knowledge.
https://www.wowhead.com/quest=51487/searchingforanswers
https://www.wowhead.com/quest=51488/archivedknowledge

18 November 2021

[All] Redemption

Description of the bug

Redemption does not resurrect a character.


How to reproduce

Try to use Redemption, you'll see it doesn't work

How it should be

It should resurrect

Informations of the spell


|T135955:16|t|cffffd000|Hspell:7328|h[Redemption]|h|r