SL - Mise à Jour Live

27 March 2023

[Elemental] Icefury

## Description of the bug

|T135855:16|t|cffffd000|Hspell:210714|h[Icefury]|h|r part “causing your next 4 Frost Shocks to generate 8 Maelstrom.” doesnt work

## How to reproduce

Pick Icefury talent
Cast Icefury and after it Frost Shock

## How it should be

After casting Icefury next 4 Frost Shocks should each generate 8 maelstrom
Ancestral Guidance

|T538564:16|t|cffffd000|Hspell:108281|h[Ancestral Guidance]|h|r right now is healing pets/guardians, it should only be healing players.
[Retribution] Necrolord Vanquisher Divinie Storm off sec

## Description of the bug

|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r Divine Storm occurs only a little bit later than it should. Can we make the cast bit faster?

## How to reproduce

Use |T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r occurs a little bit later.

## How it should be

|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r should occur faster.

## Informations of the spell

|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r

|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
[Fated]World Bosses loot

## Description of the bug

Fated world bosses dont get updated loot by using .debug fated command.

## How to reproduce

Use .debug fated command and go kill a world boss that is fated that week.

## How it should be

World bosses should drop upgraded loot if they are killed in their corresponding fated week
[GD] Unable to start mm+

Once the key is inserted, the dungeon will not start (players will be stuck in loading screen)

[UKZ] Infused Pyromancer melee hits melee swings are hitting for 60k

They should hit for 15k

It was working fine until last update, not sure what broke it (Previous Log


[UKZ][Mana Devourer] Melee hits melee swings should hit for 16k

At the moment they hit for 10k


[UKZ] Spider vs Strike , dealing 20k damage

At the moment

Retail: (the melee hits you're seeing are always counted as dodged)

[UKZ] Curator portal issues

Description of bug

players can use the portal after curator without even killing the boss which shouldn't be the case


how it should be

the players need to kill the curator boss in order to use the portal. most likely there is no trigger for the portal to be activated
[affix][Shrouded][LKZ] g48 missing infiltrator

Description of bug

currently in the lower karazan dungeon the group G48 is missing 1 additional infiltrator

description of bug

1. generate a Lower kara key with shrouded affix
2. go to the g48 pack it is near the maiden of virtue boss
3. check if there are 2 infiltrator or 1


how it should be

in the g48 pack there should be 2 infiltrator instead of 1
[LKZ]G22-G25 spectra patrol linking issues

Description of bug

the spectral patron in the pack g22,g23,g24,g25 are not linked to each other hence the player has to pull each spectral patrol individually which shouldn't be the case.

ptr proof


how to reproduce

1. generate a lower karazan key
2. go to the pack mentioned above it will be in the guest chamber's area
3. pull one patron and see if the rest of the patron of that group gets pulled or not

how it should be

the spactral patron should be linked to their respective packs so if a player pulls one patron the other patron of that pack should get pulled aswell
[UKZ] dungeon exit disabled

description of bug

there is no exit for the upper karazan section of the mega dungeon making it impossible for players to leave the dungeon while in an m+

ptr proof

how it should be

while doing a upper karazan m+ key there should be an exit at the start of the dungeon
[Mythic+][Encrypted] Relic vs Inspiring affix

Description of bug

currently the guardian that spawn after killing the relics are being affected by the inspiring affix which shouldn't be the case.

how to reproduce

1. generate a key with the encrypted and inspiring affix
2. kill the wo relic as the add spawned by it has an interrupt to cast
3. check if you can interrupt the cast

how it should be

the relics and the guardian spawned after killing the relic should only be affected by the key level not by any affix at all.


retail proof]([

ptr proof
[ID][Fleshrender Nok'gar] Reckless Provocation

Fear is given to players who are near the boss or cause any damage, even if it was a bleeding disease or poison received by the boss before the ability caste.
Only striking him during its effect should will cause the attacker to flee in fear
[UKZ] Mana Confluence vs Ablative Shield;mode:heroic absorb should be equal to its total mana.
Once its mana goes to 0, the |T610472:16|t|cffffd000|Hspell:227548|h[Ablative Shield]|h|r should be at 0 as well and be removed

At the moment the shield has a higher value than the current mana
[UKZ] Rat vs Scratch , dealing 20k damage

At the moment rats are melee hitting, and |T611425:16|t|cffffd000|Hspell:229692|h[Scratch]|h|r is not being cast


[SotFo][Lords] Boss Casting Spells Twice in Row

Currently, it seems there is a issue, where Malganis casts |T236296:16|t|cffffd000|Hspell:361913|h[Manifest Shadows]|h|r

twice in row in rapid succession, after leaving first Intermission.

This leads into the boss healing rapidly 10% health each |T1033474:16|t|cffffd000|Hspell:359960|h[Leeching Claws]|h|r cast.

This should not happen.

Logs Proof:
[Affix][shrouded]shrouded enemy incorrect trash count

Description of bug

the shrouded enemy are giving incorrect trash percentage in the respective dungeons below:

1) mechagon workshop gives 2.65% but it should give 1.88% gives 7.5% but it should give 5.65%

2) upper karazan gives 3% but it should give 3.55% gives 8% but it should give 10.65%
[Tazavesh: Streets] Commander Zo'far Shock mines

|T4037125:16|t|cffffd000|Hspell:355473|h[Shock Mines]|h|r right now can spawn inside walls and textures, they shouldnt be able to spawn closer than 3 yards from textures.
[SotFo][Dausegne] Hunter Aspect of the Turtle vs Barrage

Aspect of the Turtle should not pushback Hunters with Barrage, while targeted by it. Currently, it does.
[SotFo][Guardian][Mythic] Image of Vigilant Guardian

When Vigilant Guardian rolls out of the door on Mythic difficulty, he should leave behind an echo of him self and the door (Image) (This is due to boss doing some mechanics from the image, instead of the boss him self)

[SoD][General] Screamspike Room

After players engage Screamspike, before Painsmith, the Door that leads into Screamspikes room should instantly close the moment he is engaged and open once he is dead. Players can currently drag him outside of the room, and kill him there.
[Sofo][Halondrus] Volatile charges vs death
[Sofo][Halondrus] Volatile charge vs Haste

If any caster or healer class is holding a |T4038106:16|t|cffffd000|Hspell:368957|h[Volatile Charges]|h|r.

For example from Chaos Bolt of Warlock it will go from 1.9s cast to 3s cast, even the instant procs that reduce the cast time or spells like Conflagrate wont reduce it at all.

Holding a |T4038106:16|t|cffffd000|Hspell:368957|h[Volatile Charges]|h|r shouldnt reduce haste to the player
[Sofo][Xy'mox] Relic trigger

The Forerunner's Relic trigger on the adds platforms can still be killed somehow.
Once it's killed, the encounter will always reset for the rest of the raidID

This is the same issue that got fixed back in the day

BT Report
[UKZ] Abstract Nullifier vs Arcane Strike every 2 seconds

At the moment it's every 6 seconds


[UKZ][Curator] Overload


At the moment it starts at 18k


[SotFo][Prototype] Necrotic Ritualists vs Bastions Ward

|T135733:16|t|cffffd000|Hspell:361067|h[Bastion's Ward]|h|r . Currently, it does, and it sometimes causes wipe, since Melee players cannot DPS them.

22 March 2023

[Misc][item] Vessel of Profound Possibilities

Description of the bug

currently the player can buy the item |T4263293:16|t|cffffd000|Hitem:190644::::::::120:::::|h[Vessel of Profound Possibilities]|h|r only once which is causing a problem, as they have to buy this item 3 more times to level up their covenant conduit to the specified item level.

how to reproduce

buy the item from the vendor
use the item
go back to vendor and try to buy it again


how it should be

the player should be able to buy |T4263293:16|t|cffffd000|Hitem:190644::::::::120:::::|h[Vessel of Profound Possibilities]|h|r multiple times so that they can level up the remaining covenant conduits.


important note: this item was changed in 9.2.7 where when the player used |T4263293:16|t|cffffd000|Hitem:190644::::::::120:::::|h[Vessel of Profound Possibilities]|h|r every conduit would level up to 278 even the conduits of the covenant he does not belong to

[SotFo][Jailer] Rune of Damnation

On Normal and LFR Difficulties, bombs should explode much futher down the hole, than it does now, Most of the times, It explodes almost 0.5 yards in the hole, when player jumps in, Resulting in damage to the raid.
[LKZ][Attumen] Stamp

|T801017:16|t|cffffd000|Hspell:227638|h[Stamp]|h|r should deal 25k damage

At the moment it hits for 10k (no trace of the unmitigated, tested on a 0 armor character)


[LKZ][Maiden] Sacred Ground

|T135926:16|t|cffffd000|Hspell:227848|h[Sacred Ground]|h|r stacks application interval is currently too quick. Players aren't able to step in and out without gathering a minimum of x2 stacks

Stacks should be applied every 2 seconds while inside the Sacred Ground


[LKZ] Phantom Crew melee hits melee swings should hit for 16k

At the moment they hit for 9k


[LKZ] Skeletal Usher melee hits melee swings should hit for 15k

At the moment they hit for 8k


[LKZ] Spectral Charger melee hits melee swings should hit for 14k

At the moment they hit for 9k


[LKZ] Spectral Patron melee hits melee swings should hit for 4k damage

At the moment they hit for 9k


[SotFo][Jailer] Mind Control vs Defile

Mind Controlled people should not spread Defile. Currently, they do.
[SotFo][Jailer] Jailer HP

Currently Jailer has more HP than it should.

Retail (104400576):

PTR (116000640):
[UKZ] Addcount 1

G9 seems to be missing

[Sofo][Jailer] Misery knockback
[Sofo][Jailer] Diverted Life Shield

|T2065603:16|t|cffffd000|Hspell:368383|h[Diverted Life Shield]|h|r should not heal the boss


[Sofo][Jailer] P4 %

P4 should start when Jailer hits 15% HP

At the moment it starts when Jailer hits 10% HP
[Sofo][Jailer] Meteor Cleave knockback

|T460959:16|t|cffffd000|Hspell:360378|h[Meteor Cleave]|h|r is currently knocking back players in a random direction

It should follow the cone direction
[Sofo][Jailer] World Crusher

|T451165:16|t|cffffd000|Hspell:366377|h[World Crusher]|h|r should deplete 63% of Azeroth's HP

At the moment it's 85%

[Revendreth][Treasure] Rapier of the Fearless

Description of the bug

When clicking on as a friendly target while it should be hostile to the players.
Therefore, it can't be killed so players can't get any loot from it nor complete the treasure.
[UKZ] Boss HP

Bosses base HP, without Tyrannical affix
[UKZ] Wrathguard vs Strike should deal 15k

At the moment it deals 6k
[UKZ] Addcount 2

There should only be 1 Mana Devourer on the left


At the moment there are 2

[UKZ][Viz'Aduum] 2nd and 3rd phase landing

Current issues with 2nd and 3rd phase landing:
2nd phase, boss lands underneath the ship

3rd phase, boss vanishes entirely while players are traveling towards the last ship

(boss will reappear after a few minutes on the 1st ship, and if pulled it will just run out of the map)
[LKZ] Adds HP

Adds HP (mm+2), without Fortified affix
[LKZ] Bosses HP

Bosses HP (mm+2), without Tyrannical affix
[UKZ] Adds HP

Adds base HP, without Fortified affix
[UKZ] Abstract Nullifier melee hits should not melee hit

At the moment it does


[UKZ] Ancient Tome vs Curse of Doom

At the moment the cast is missing


[UKZ] Fel Fireball

|T135797:16|t|cffffd000|Hspell:222196|h[Fel Fireball]|h|r should deal 13k damage

At the moment it does 4.5k


[UKZ] Mana devourer melee hits melee hits should deal 4.3k damage

At the moment they deal around 7k


[UKZ] Mana devourer vs Absorb Mana , dealing 3k damage

At the moment the cast is missing


[UKZ] Wrathguard vs Cleave should deal 15k damage

At the moment it deals 6k


[LKZ] Web triggers

All the highlighted web triggers are not working (the web is missing, so the Coldmist Stalker are not spawning)


[LKZ][Attumen] Mounted Strike

|T801017:16|t|cffffd000|Hspell:227636|h[Mounted Strike]|h|r should deal 25k damage

At the moment it deals around 10k (no trace of the mitigation, but it was tested with 0 armor)


[UKZ][Mana Devourer] Loose Mana

|T135728:16|t|cffffd000|Hspell:232271|h[Loose Mana]|h|r should spawn and rapidly grow in size
At the moment it spawns as max size, not letting players get out of it before getting hit

[LKZ][Attumen] Melee hits melee swings should hit for 16k damage

At the moment they hit for 8k average


[LKZ][Opera] Mrrgria melee hits melee swings should hit for 16k

At the moment they hit for 8k


[LKZ][Opera] Toe Knee melee hits melee swings should hit for 16k

At the moment they hit for 8k


[LKZ][Opera] Elvyra melee hits melee swings should hit for 21k

At the moment they hit for 10k


[LKZ][Opera] Coggleston melee hits melee swings should hit for 28k

At the moment they hit for 9k


[LKZ][Opera] Luminore melee hits melee swings should hit for 15k

At the moment they hit for 5k


[UKZ] Fel Bat patrol should be patrolling the area, at the moment they stand still midair, and if you aggro them, they will not move and cast

[UKZ] Slide

At the moment it does
[Toy] Earpieces of Tranquil Focus

Description of the bug

In 9.2.5, |T236518:16|t|cffffd000|Hitem:192099::::::::120:::::|h[Earpieces of Tranquil Focus]|h|r was added to multiple vendors and currently, only one of them sells it.
It should also be proposed by those vendors :

21 March 2023

[Shadow] - Searing Nightmare

## Description of the bug

|T1022950:16|t|cffffd000|Hspell:341385|h[Searing Nightmare]|h|r on enemies.

## How to reproduce

Accumulate enough insanity.
Use |T237565:16|t|cffffd000|Hspell:48045|h[Mind Sear]|h|r
Use |T1022950:16|t|cffffd000|Hspell:341385|h[Searing Nightmare]|h|r

## How it should be

Instantly deals (49.45% of Spell power) Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.

Only usable while channeling Mind Sear.

## Informations of the spell

|T1022950:16|t|cffffd000|Hspell:341385|h[Searing Nightmare]|h|r
|T237565:16|t|cffffd000|Hspell:48045|h[Mind Sear]|h|r

|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
[General] - Shifting Power interaction

## Description of the bug

Currently, Shifting Powers is working in a bizarre way that can give big advantage to Mages. At the moment, while channeling Shifting Power the player should not move so that the spell does not get interrupted (Without the covenant legendary / Unity legendary), currently it does the opposite, allowing the player to move even without the legendary. Not only that, while channeling the ability, mages can cast any other ability while the channeling is still in progress.

## How to reproduce

Casting Shifting Power, while not having Unity
Moving around while channeling (Without Unity)
Casting any ability that take couple of seconds (Example for Fire Mages: Pyroblast Spell World of Warcraft (

## How it should be

Without Unity: Stationary channeling only (not moving) and no other ability to be cast while channeling Shifting Power.

With Unity: No ability to be cast while channeling Shifting Power

Exceptions: Instant Cast Abilities (that are Off Global Cooldown: Fireblast Ice Flows, etc…)

## Informations of the spell

Wowhead link(s) : Shifting Power Spell World of Warcraft (

[Legendary][Unity] Sinful Delight

## Description of the bug

The Unity legendary for mage, with the venthyr covenant |T3565720:16|t|cffffd000|Hspell:354333|h[Sinful Delight]|h|r, depending on your current specialization.

## How to reproduce

Cast Mirrors of Torment
Use fireblast/consume brainfreeze/consume clearcast

## How it should be

It should reduce the cooldown by 4 seconds instead of 3.

[SotFo][Jailer][LFR] Misery

Damage from |T460957:16|t|cffffd000|Hspell:362189|h[Misery]|h|r tank combo should not be present on LFR difficulty, Currently, it is present.
[SotFo][Jailer][LFR] Boss Health

The Jailer should have around 54M health on LFR Difficulty. Currently, he has 77M instead.
[LKZ] Ghostly Philantropist vs Pennies from Heaven casts

At the moment there is no internal CD

[LKZ] Addcount 34

There currently is an extra Skeletal Waiter on top of Moroes Boss
It shouldn't exist

[LKZ][Moroes] Minibosses rotation

During weeks with Opera: Wikket, Moroes should be surrounded by:
(from left to right)

During weeks with Opera: Beautiful Beast, Moroes should be surrounded by:
(from left to right)

During weeks with Opera: Westfall Story, Moroes should be surrounded by:
(from left to right)

At the moment it's:
(from left to right) for all types of week
[SotFo][Jailer][LFR] Unholy Attunement
[SotFo][General][LFRNormal] Rune of Damnation

|T4005158:16|t|cffffd000|Hspell:360282|h[Rune of Damnation]|h|r currently auto detonates even over closed Pits on Normal and LFR difficulties, Due to the script, where it auto Detonates on its own when player jumps into the Pit. It should be impossible to auto detonate Rune over closed Pit. (I suggest increasing the distance at which Rune Detonates while jumping into the pit on these Difficulties.
[SotFo][Jailer] Tryranny

|T3528304:16|t|cffffd000|Hspell:366030|h[Tyranny]|h|r currently deals no damage/applies any dot, when it crosses path with another player.
[Fated][Boss] Soulrender Dormazain

When we fight Dormatzain, Reconfiguration Emitter somehow appeared on the last boss, Sylvanas, Sylvanas aggroed and players were teleported to her after death

|T3672192:16|t|cffffd000|Hspell:371275|h[Reconfiguration Emitter]|h|r

We faced this bug only to Dormazain, tested it on HC mode.
[Fated][Protoform Barrier] Guardian of the First Ones

Barrier dont work on this boss. Spheres do not appear

20 March 2023

[Sofo][Rygelon] Dark Eclipse timers

|T3528300:16|t|cffffd000|Hspell:362806|h[Dark Eclipse]|h|r should be a 1second cast
At the moment it's instant cast

Timers should be the following

00:07 → 1st cast starts
00:29 → 2nd cast starts (+22s)
00:51 → 3rd cast starts (+22s)

01:59 → 4th cast starts (+68s)
02:21 → 5th cast starts (+22s)
02:42 → 6th cast starts (+22s)

03:51 → 7th cast starts (+68s)
04:13 → 8th cast starts (+22s)
04:34 → 9th cast starts (+22s)

05:42 → 10th cast starts (+68s)
06:04 → 11th cast starts (+22s)
06:26 → 12th cast starts (+22s)

At the moment |T3528300:16|t|cffffd000|Hspell:362806|h[Dark Eclipse]|h|r is being cast twice as much


[Sofo][Lords] Aura of Carrion

While having the |T135914:16|t|cffffd000|Hspell:363184|h[Aura of Carrion]|h|r .
He should shoot out waves out of himself everytime he completes a cast of |T136128:16|t|cffffd000|Hspell:360006|h[Cloud of Carrion]|h|r .

At the moment, when Mal'Ganis receives his first application of |T135914:16|t|cffffd000|Hspell:363184|h[Aura of Carrion]|h|r

Also, the waves are shot at the start of |T136128:16|t|cffffd000|Hspell:360006|h[Cloud of Carrion]|h|r cast.
They should be shot when |T136128:16|t|cffffd000|Hspell:360006|h[Cloud of Carrion]|h|r ends
[Sofo][Xy'mox] Stasis Traps priority

to be confirmed
|T4037120:16|t|cffffd000|Hspell:363687|h[Stasis Trap]|h|r

At the moment it can still target melee players
[Sofo][Lords] Cloud of Carrion priority

|T136128:16|t|cffffd000|Hspell:360008|h[Cloud of Carrion]|h|r assignment priority should be
1\. Ranged/casters that don't have |T136134:16|t|cffffd000|Hspell:364985|h[Biting Wounds]|h|r debuff
2\. Ranged/casters that have |T136134:16|t|cffffd000|Hspell:364985|h[Biting Wounds]|h|r debuff
3\. Healers
4\. Melee dps

At the moment healers seem to have same priority level as Ranged/casters, so they can be affected by |T136128:16|t|cffffd000|Hspell:360008|h[Cloud of Carrion]|h|r right away
[Sofo][Lords] Cloud of Carrion waves numberangle

The number of |T136128:16|t|cffffd000|Hspell:360006|h[Cloud of Carrion]|h|r waves that are shot after the player is dispelled is currently incorrect

Atm it starts at 3 waves (increasing by 1 more waves per stack of |T136144:16|t|cffffd000|Hspell:362158|h[Decay Mastery]|h|r

In retail it seems to be starting at 4 waves, all shot in a 180° angle


Besides that, I have no info about the shot angle, nor how many they should be, they even seem to go from 4 to 6 waves

Here's the Weakaura players were using, not sure if that can help
[Sofo][Rygelon] Cosmic Irregularity stacks

If a player reaches 6 stacks of |T1778231:16|t|cffffd000|Hspell:362088|h[Cosmic Irregularity]|h|r , they should be instantly killed

At the moment players don't die with 6 stacks
[Sofo][Rygelon] Collapsing Quasar Field duration

Collapsing Quasar Field should last 12 seconds until it disappears (or if a player enters it)

At the moment the Collapsing Quasar Field lasts for 8 seconds


[Sofo][Lords] Infiltration of Dread vs Cloud of Carrion waves

When Infiltration of Dread phase is about to start, players should have a few seconds of immunity against soaking Cloud of Carrion waves (the immunity should start when right when the grip kicks in)
[affix][shrouded][Zulgamux] Blood siphon

description of bug

the shrouded elite zulgamux is able to cast |T1035037:16|t|cffffd000|Hspell:373747|h[Blood Siphon]|h|r even when no players are in range

ptr proof

retail proof

how to reproduce

1. generate a key with shrouded affix
2. engage with zulgamux and go far away from it most likely 30 yards and beyond
3. check if it casts blood siphon

how it should be

zulgamux should cast blood siphon only when players are in range of it (15 yards)
[Sofo][Lords] Aura of Shadows

While Kin'Tessa has|T136122:16|t|cffffd000|Hspell:363191|h[Aura of Shadows]|h|r buff, any player away from others for more than 8yds will be horrified

At the moment players are not getting horrified
[Sofo][Jailer] Pets pathfinding

All types of pets are falling through the holes, not able to climb back to the top of the platform, not able to deal damage nor using spells
[Sofo][Lords] Infiltration vs Range

During Infiltration of Dread phase, Infiltrators should be able to be seen from anywhere in the room

At the moment they can only be seen if players are in melee range
[Sofo][Rygelon] Manifest Cosmos positions

In P1 it should spawn 3 sets of 3 |T132849:16|t|cffffd000|Hspell:362390|h[Manifest Cosmos]|h|r

These Cosmos should spawn accordingly
x1 close to the boss (melee range)
x1 close to the ranged players
x1 on the opposite side of the melee range one

There should be a prevention for the cosmos to spawn on the edges of the platform
For example if the boss is tanked to the edge, the cosmos that should spawn close to melee players, should not be on the edge, because when P2 starts, it will be inside of the dark matter, so players are not able to be in it.
The cosmo should spawn a bit more inside of the room

Like this ↓
(1 cosmo close to boss, but outside of the dark puddles)
(1 cosmo on ranged, but outside of dark puddles)
(1 cosmo on the opposite side, away from melee one)

[Sofo][Rygelon] Cosmic Ejection

When soaking a Cosmo (Manifest Cosmos), the |T1778229:16|t|cffffd000|Hspell:362081|h[Cosmic Ejection]|h|r should work like this

00:00:000 → player starts soaking the Cosmo
00:00:000 → player receives 11.500 dmg + receives the 1st stack
00:00:500 → player receives 11.500 + 1.500 dmg + receives the 2nd stack
00:01:000 → player receives 11.500 + 3000 dmg + receives the 3rd stack
00:01:500 → player receives 4.500 dmg
from now on the player keeps receiving 4.500 dmg every 0,5s until |T1778229:16|t|cffffd000|Hspell:362081|h[Cosmic Ejection]|h|r debuff is over

At the moment it's working like this:
00:00:000 → player starts soaking
00:00:000 → player receives 11.500 + receives the 1st stack
00:00:500 → player receives 1.500 dmg
00:01:000 → player receives 1.500 dmg
00:01:500 → player receives 1.500 dmg
00:02:000 → player receives 1.500 dmg
00:02:500 → player receives 1.500 dmg
00:03:000 → player receives 11.500 dmg + 1.500 + receives the 2nd stack
00:03:500 → player receives 3.000 dmg
00:04:000 → player receives 3.000 dmg
00:04:500 → player receives 3.000 dmg
00:05:000 → player receives 3.000 dmg
00:05:500 → player receives 3.000 dmg
00:06:000 → player receives 11.500 + 3.000 dmg + receives the 3rd stack
00:06:500 → player receives 4.500 dmg
from now on the player keeps receiving 4.500 dmg every 0,5s until |T1778229:16|t|cffffd000|Hspell:362081|h[Cosmic Ejection]|h|r debuff is over


[Sofo][Rygelon] Cosmic Irregularity


|T1778231:16|t|cffffd000|Hspell:362088|h[Cosmic Irregularity]|h|r is currently doing 3500dmg per stack every 3sec.
It should deal 3747dmg every 3sec
|T1778231:16|t|cffffd000|Hspell:362088|h[Cosmic Irregularity]|h|r
At the moment it gains a stack every 3 seconds since the 11.500 damage from |T1778229:16|t|cffffd000|Hspell:362081|h[Cosmic Ejection]|h|r
Retail log:
[Sofo][Rygelon] Stellar Decay

|T1778228:16|t|cffffd000|Hspell:368525|h[Stellar Decay]|h|r base damage is correct, but it should increase depending on the amount of stacks

At the moment the damage doesn't increase (no matter how many stacks)

Retail log

[Sofo][Rygelon] Berserk

Rygelon should not cast |T136224:16|t|cffffd000|Hspell:47008|h[Berserk]|h|r


[Fated] Cosmic Flux in CNSoD

For now is missing as a reward for all bosses in Castle Nathria and Sanctum of Domination
[Sofo][Guardian] Refracted Blast timers

|T1044088:16|t|cffffd000|Hspell:360906|h[Refracted Blast]|h|r timers are currently offset:

Retail: (you can use the same timers, keep in mind the boss should stop casting |T1044088:16|t|cffffd000|Hspell:360906|h[Refracted Blast]|h|r

[Sofo][Xy'mox] P4 start

Currently there is not an actual P4 start trigger, the phase starts correctly but the timers from Bigwigs/DBM are not updating
[Sofo][Guardian] Split Resolution timers

|T525025:16|t|cffffd000|Hspell:360162|h[Split Resolution]|h|r timers are currently offset

Retail: (you can use the same timers, keep in mind the boss should stop casting |T525025:16|t|cffffd000|Hspell:360162|h[Split Resolution]|h|r

[Sofo][Skolex] Devouring Blood timers

|T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r timers should work this way

The base timer is 9 seconds, which is reduced by 0.75s everytime the boss casts a |T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r. The reduction lasts for the whole fight

00:00 pull
00:09 → 1st |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
00:18 → 2nd |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
00:27 → 3rd |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r

00:30 : Players decide to trigger the 1st |T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r by 0.75s

00:36 → 4th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
00:44.250 → 5th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
00:52.500 → 6th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r

00:55: Players trigger a 2nd |T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r , reducing the timer by another 0.75

01:01 → 7th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
01:08.500 → 8th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r
01:15.750 → 9th |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r

..and so on

These |T576310:16|t|cffffd000|Hspell:364522|h[Devouring Blood]|h|r casts are indipendent from other possible boss casts, they cannot be delayed nor put in a queue, they need to happen exactly at that timer

At the moment the timers are off, either they don't get reduced, or they somehow end up being reset entirely after a |T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r
[Sofo][Rygelon] Cosmic Core stacks vs Immunity

If a player soaks the Cosmic Core with an immunity spell, they should still gather stacks of |T1778231:16|t|cffffd000|Hspell:362088|h[Cosmic Irregularity]|h|r

At the moment they don't get any stacks while immune

[Sofo][Xy'mox] Forerunner rings vs P4

In P4 each cast of |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r should spawn a total of x4 rings
1st → expanding outwards from the relic in the middle
2nd → expanding outwards from the relic in the middle
3rd → shrinking in from the outside of the room
4th → shrinking in from the outside of the room

At the moment the rings behave just like P3 ones , so 3 rings:
1st → expanding outwards from the relic in the middle
2nd → shrinking in from the outside of the room
3rd → expanding outwards from the relic in the middle


[Sofo][Xy'mox] Genesis Ring vs Glyph of Relocation

Players that cross through the |T4038100:16|t|cffffd000|Hspell:363413|h[Genesis Rings]|h|r should not get hit by the ring

At the moment they get hit by the |T4038100:16|t|cffffd000|Hspell:363413|h[Genesis Rings]|h|r

[Sofo][Xy'mox] Glyph of Relocation damage

|T3954409:16|t|cffffd000|Hspell:362835|h[Glyph of Relocation]|h|r should deal the following damage:


At the moment the damage is a bit higher in most cases


0yards = 58.000 → should be 67.000
10yards = 57.000 → should be 54.000
20yards = 47.000 → should be 45.000
30yards = 37.000 → shold be 38.000
40yards = 36.000 → should be 32.000
50yards = 28.000 → should be 26.000
60yards = 25.000 → should be 21.000


description of bug

currently if the group dies while killing the shrouded the enemies the add will reset and will go back to full 100% hp which shouldn't be the case.

ptr proof

how to reproduce

1. generate a key with shrouded affix
2. engage with a shrouded enemy deal so damage and lower its hp
3. die and check if its hp resets or not

how it should be

if the group dies while killing the shrouded enemy the add should go back to its original position and not reset its hp
[Affix][Shrouded] Incapacitate effects vs Affix

All Incapacitate effects (spells like |T1380368:16|t|cffffd000|Hspell:217832|h[Imprison]|h|r shouldnt stop affix add from activating when you pull the pack its linked with.


Providing retail proof:
[Sofo][Rygelon] Rygelon HP

Currently Rygelon has less HP than it should.

Retail (64555908):

PTR (52822232):
[Sofo][Rygelon] Collapsing Quasar HP

Currently the Collapsing Quasar has more HP than it should.

Retail (113929):

PTR (181.3K):
[Sofo][Rygelon] Unstable Matter HP

Currently the HP of the Unstable Matter is less than it should.

Retail (543753):

PTR (362.5K):
[Sofo][Rygelon] Gravitational Collapse

|T895888:16|t|cffffd000|Hspell:364386|h[Gravitational Collapse]|h|r should deal 360k to the whole raid if nobody soaks it

At the moment if no player soaks the explosion, it will do no raid wide damage

|T895888:16|t|cffffd000|Hspell:364386|h[Gravitational Collapse]|h|r “hitbox” is bigger than the visual circle effect, players are getting caught in the explosion while being outside of the circle
[SotFo][Xy'mox] Cartel Overseer - Melee damage

Currently the melee damage from the Cartel Overseer is way less than Retail.

Retail (123K):

PTR (3p):
[SotFo][Jailer] Defile Spread vs Priest Angel Form

|T1029008:16|t|cffffd000|Hspell:365174|h[Defile]|h|r should not spread while player is in Seed from NF covenant, in Angel form as a Priest, or any other simular abilities
[Affix][Shrouded][UKZ] missing affix issues

Description of bug

there are 2 issues listed below:

1. currently in the group 2 (G2) of the dungeon upper karazan the shrouded enemy infiltrator is missing which shouldn't be the case
2. one of the

ptr proof for issue 1

mdt proof for issue 1

ptr proof for issue 2

mdt proof for issue 2

how to reproduce

1. generate an upper karazan key with shrouded affix
2. go to the g2 pack and check if there is any shrouded enemy
3. for the second issue kill the first boss the curator and enter the portal and check the infused pyromancer that is standing alone to your right


how it should be

1. one of the mana gorged worm should have the shrouded debuff on it (meaning tht trash should be the shrouded infiltrator)
2. the infused pyromancer mentioned with proof should have the shrouded debuff on it (meaning that trash should be a shrouded infiltrator)
[Sofo][Rygelon] Manifest Cosmos interval

When the boss casts |T132849:16|t|cffffd000|Hspell:362390|h[Manifest Cosmos]|h|r

At the moment the |T132849:16|t|cffffd000|Hspell:362390|h[Manifest Cosmos]|h|r doesn't fall down from the sky, it spawns instantly on a player, and also instantly starts hitting them.
This way player don't have any way to assign someone specific to soak the cosmos



13 March 2023

[Sofo][Guardian] Boss hitbox

The boss “hitbox” is too big when it comes to the Matrix Shield during the Exposed Core.

The boss shouldn't receive the shield buff if placed at the edge of the shield circle.
At the moment the boss receives the shield from a further distance from the shield, making it impossible for the tank to step inside of it without bringing the boss in as well


[Sofo][Anduin] Scarred Soul

Players getting out of the Kingsmourne by killing the debuff

They are only receiving it if they die within Kingsmourne (it must be an issue with
[Sofo][Skolex] Volatile Residue vs Ground height

|T135783:16|t|cffffd000|Hspell:366070|h[Volatile Residue]|h|r

(puddles spawning close to Scisma, pretty much hidden by the ground height)

[Sofo][Anduin] Blasphemy vs Kingsmourne

Once a player is brought back to the main realm (through killing their for the following 20 seconds

[Sofo][Anduin] Grim Reflection vs diminishing returns should not have diminishing returns for CCs. They should always take full duration on them
[Sofo][Anduin] Grim Reflection vs Dark Presence the moment Lich King spawns.

At the moment they gain |T136194:16|t|cffffd000|Hspell:368986|h[Dark Presence]|h|r is applied to the raid

while Lich King is about to spawn

[Sofo][Halondrus] Crushing Prism damage

|T4263293:16|t|cffffd000|Hspell:365297|h[Crushing Prism]|h|r is currently dealing 526dmg and increasing by 526dmg for every stack.
It should start from 1120 and increase by 526dmg for every stack

Retail log

PTR log
[Sofo][Halondrus] Eternity Overdrive damage

|T4216936:16|t|cffffd000|Hspell:368530|h[Eternity Overdrive]|h|r

At the moment the base damage is correct, but it never increases every 20s

Retail log

PTR log
[Sofo][Halondrus] Ephemeral Fissures missing

The preset |T132859:16|t|cffffd000|Hspell:360114|h[Ephemeral Fissure]|h|r are only visual, they are currently dealing no damage to players standing on top of them

[Sofo][Anduin] Kingsmourne

Once players inside the Kingsmourne have killed , they should not get brought back to the main realm

The only way for them to be brought back to the main realm is for the players upstairs to kill the belonging to them
[Sofo][Anduin] March of the Damned

At the moment it's only present in 2nd intermission
[Sofo][Xy'mox] Stasis Traps timers

|T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r timers are currently offset
Timers should be the following

P1 → correct timers

00:00 = Boss loses 1st |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:21 → 1st |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
00:52 → 2nd |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
all following casts should happen every 31s in P2

00:00 = Boss loses 2nd |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:21 → 1st |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
00:51 → 2nd |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
all following casts should happen every 30s in P3

00:00 = Boss reaches 30% HP
00:23 = 1st |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
00:56 = 2nd |T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r
all following casts should happen every 33s in P4
[Sofo][Anduin] Grim Reflection vs Intermission

If Anduin reaches 2nd Intermission while buff but will not cast anything for the remaining of the encounter
[Sofo][Anduin] Monstrous Soul spawn

At the moment it spawns only on the 1st |T237511:16|t|cffffd000|Hspell:362862|h[Army of the Dead]|h|r in both intermission phases
[Sofo][Anduin] Intermission vs P3

Once the Lich King returns into the kingsmourne to start P3, any that are still alive should not despawn
[Sofo][Anduin] Lost Soul vs FearKnockback should not be affected by fear and knockback effects. Only stuns and incapacitate effects should work
[Sofo][Anduin] Purging Light

|T1360764:16|t|cffffd000|Hspell:368428|h[Purging Light]|h|r is currently dealing 1414 dmg per stack.

It should be dealing 6370 dmg per stack

Retail log

PTR log
[affix][Shrouded] stacks vs mythic+ completion

description of bug

the player will not lose their stacks which the gained through out the key after the mythic+ key has been completed i.e.: all bosses are dead and required trash count is achieved. which shouldn't be the case.

how to reproduce

1. generate a key with shrouded affix
2. gain some stacks
3. complete the dungeon by killing all the bosses and trash count
4. check if you still have the stacks


how it should be

the player should lose their stacks after the key is over.
[Sofo][Prototype] Ascension's Call timers timers should be the following

P1 → correct

00:00 = |T4038107:16|t|cffffd000|Hspell:361300|h[Reconstruction]|h|r cast is over
01:54 → |T237542:16|t|cffffd000|Hspell:361066|h[Ascension's Call]|h|r cast

At the moment this cast is missing


[Fated][Quest] Fate's Finale

Quest: Fate's Finale Quest World of Warcraft (


This quest should be given after completing the previous 2 quest to get Dinars , atm when you enter a raid that has the fated difficulty up, you automatically get the quest, clashing with previous 2 ones and causing after killing a fainted boss, will get double rewards.
[Sofo][Skolex] Retch vs Volatile Residue amount

|T136007:16|t|cffffd000|Hspell:360448|h[Retch]|h|r puddles

It should spawn a total of 9 puddles


[Sofo][Xy'mox] Stasis Traps vs Platforms

|T4037120:16|t|cffffd000|Hspell:363687|h[Stasis Trap]|h|r should only be cast towards ranged/caster players that are within the main platform

At the moment |T4037120:16|t|cffffd000|Hspell:363687|h[Stasis Trap]|h|r can also be cast towards player that are on the other 3 platforms
[Sofo][Guardian] Guardian HP

Currently it has more hp than it does in Retail.

Retail (59657472):

PTR (63234546):
[Sofo][Skolex] Volatile Residue stacking

If multiple |T135783:16|t|cffffd000|Hspell:366070|h[Volatile Residue]|h|r

They should instead receive only 1 hit every 1.5s , no matter how many puddles are in that spot (pretty much from the moment they are affected by |T135783:16|t|cffffd000|Hspell:366070|h[Volatile Residue]|h|r
[Sofo][Guardian] Automated Defense Matrix HP

Currently the Automated Defense Matrix has less HP than it does in Retail.

Retail (434420):

PTR (367777):
[Sofo][Guardian] Point Defense Drone HP

Currently the Point Defense Drone has less HP than Retail.

Retail (608187):

PTR (351761):
[Sofo][Guardian] Pre-Fabricated Sentry HP

Currently the HP from the PreFabricated Sentry is way less than Retail.

Retail (1954890):

PTR (1655013):
[Sofo][Guardian] Vigilant Custodian HP

Currently the Vigilant Custodian HP is way less than Retail.

Retail (4691734):

PTR (3971417):
[Sofo][Guardian] Volatile Materium HP

Currently the HP from the Volatile Materium is way less than Retail.

Retail (517860):

PTR (372862):
[Sofo][Guardian] Exposed Core timers

At the moment the timer between each |T2065616:16|t|cffffd000|Hspell:360412|h[Exposed Core]|h|r is irregular

Retail: (keep in mind the |T2065616:16|t|cffffd000|Hspell:360412|h[Exposed Core]|h|r

[Sofo][Xy'mox] Glyph of Relocation timers

|T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r timers are currently offset
Timers should be the following:

00:40 → 1st |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
01:20 → 2nd |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
all following casts should happen every 40s in P1

00:00 = Boss loses 1st |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:40 → 1st |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
01:22 → 2nd |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
all following casts should happen every 42s in P2

00:00 = Boss loses 2nd |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:40 → 1st |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
01:21 → 2nd |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
all following casts should happen every 41s in P3

00:00 = Boss reaches 30% HP
00:44 → 1st |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
01:28 → 2nd |T3954409:16|t|cffffd000|Hspell:362801|h[Glyph of Relocation]|h|r
all following casts should happen every 44s in P4
[Sofo][Skolex] Skolex HP

Currently Skolex has less HP than it does in Retail.

Retail (55514592):

PTR (43293512):
[SotFo][Xy'mox] Xy'mox HP

Currently Xy'mox has less Hp than it does in Retail.

Retail (44535960):

PTR (37286280):
[Sofo][Guardian] Overclock

Boss is not receiving |T135838:16|t|cffffd000|Hspell:367555|h[Optimal Core Temperature]|h|r
|T134376:16|t|cffffd000|Hspell:367561|h[Overclock]|h|r spell is currently not cast

Retail: (you can use the same exact timers)

[SotFo][Xy'mox] Xy Acolyte HP

Currently the Xy Acolyte HP is way less than Retail.

Retail (1501794):

PTR (1294282):
[Sofo][Xy'mox] Forerunner Rings timers

|T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r timers are currently offset
Timers should be the following:

00:28 → 1st |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r cast starts
01:01 → 2nd |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r
01:31 → 3rd |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r
all following casts should happen every 30s in P1

00:00 = Boss loses 1st |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:26 → 1st|T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r cast starts
01:06 → 2nd|T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r
all following casts should happen every 40s in P2

00:00 = Boss loses 2nd |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:26 → 1st |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r cast starts
01:19 → 2nd |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r
all following casts should happen every 53s in P3

00:00 = Boss reaches 30% HP
00:30 → 1st |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r cast starts
01:38 → 2nd |T4037122:16|t|cffffd000|Hspell:364465|h[Forerunner Rings]|h|r
all following casts should happen every 68s in P4
[Sofo][Xy'mox] Hyperlight Sparknova timers

|T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r timers are currently offset
Timers should be the following:

P1 → correct timers

00:00 = Bosses loses 1st |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:14 → 1st |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|rcast starts
00:47 → 2nd |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r
01:17 → 3rd |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r
all following casts should happen every 30s in P2

00:00 = Bosses loses 2nd |T4263293:16|t|cffffd000|Hspell:367573|h[Genesis Bulwark]|h|r buff
00:14 → 1st |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|rcast starts
00:44 → 2nd |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r
all following casts should happen every 30s in P3

00:00 = Boss reaches 30% HP
00:15 → 1st |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|rcast starts
00:48 → 2nd |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r
all following casts should happen every 33s in P4
[Sofo][Halondrus] Boss HP

Currently Halondrius has less HP than it does in Retail.

Retail (64877503):

PTR (61108072):
[Sofo][Halondrus] Ephemeral Fissure

|T132859:16|t|cffffd000|Hspell:361002|h[Ephemeral Fissure]|h|r

The time between every tick is 0.5s, it should be 1s

Retail log

PTR log
[Sofo][Halondrus] Reclaim %

|T1029595:16|t|cffffd000|Hspell:368684|h[Reclaim]|h|r is currently shielding boss for 4% of current hp

It should be 4% of max hp

boss max hp is 64.9mil , the reclaim shield should be 2.595.100 hp

PTR log
[Sofo][Halondrus] Volatile Charge damage

|T4038106:16|t|cffffd000|Hspell:368960|h[Volatile Charge]|h|r is currently dealing 11241dmg only when you pick it up.

It should deal 11241dmg when you pick it up and also when you drop it

Retail log

PTR log
[Sofo][Xy'mox] Wormhole camera angle

If a player crosses Wormhole A, they will be facing the same direction as the player who spawned Wormhole B when they teleport

Player 1 drops Wormhole A facing North
Player 2 drops Wormhole B facing South
Player 3 goes through Wormhole A → teleports to Wormhole B . Their camera angle will be facing South

This makes the teleport way more confusing
The player crossing the wormhole should keep their own camera angle

8 March 2023

[Sofo][Prototype] Sinful Projection

Some players are unable to see |T3565725:16|t|cffffd000|Hspell:364867|h[Sinful Projection]|h|r orbs shooting from random players

20 players shoot out their |T3565725:16|t|cffffd000|Hspell:364867|h[Sinful Projection]|h|r in all 4 directions
Player 1 cannot see any debuff nor orb shooting out from Player 13 (random)
[Sofo][Prototype] Wracking Pain vs Ritualists

|T3528313:16|t|cffffd000|Hspell:361689|h[Wracking Pain]|h|r if pointed towards them

At the moment the
[Affix][Shrouded][OMW] Infiltrator spawn vs g12

description of bug

when the player pulls the g12 pack in workshop dungeon 2 infiltrator spawns instead of 1.


how to reproduce

1. generate a workshop key with shrouded affix
2. go to g12 pack (check mdt)
3. pull it and check number of infiltrator spawned


how it should be

there should be only 1 infiltrator spawn in the g12 pack.
[NW] Dark Exile

Description of the bug

|T2576087:16|t|cffffd000|Hspell:321894|h[Dark Exile]|h|r can now target healers, it should never cast on healers/tank even if all 3 dps people are affected by the spell.
[Sofo][Lihuvim] Acquisitions Automa vs Instability

|T4038105:16|t|cffffd000|Hspell:362447|h[Instability]|h|r should work this way:

Once starts stacking up

00:00 → spawns and fixates on a player
00:30 → reaches the player
00:45 → stack
00:50 → 1st |T4038105:16|t|cffffd000|Hspell:362447|h[Instability]|h|r raid wide dmg
from now on the Automa will be gaining a stack of Instability every 5s and also hit every 5s, no matter if the fixated player is in its melee range or not.

At the moment |T4038105:16|t|cffffd000|Hspell:362447|h[Instability]|h|r

[Sofo][Prototype] Runecaver's Deathtouch jumphit

|T2576090:16|t|cffffd000|Hspell:360700|h[Runecarver's Deathtouch]|h|r is currently dealing no dmg when dispelled
It should deal 153.337 dmg to all players around 8yds of the player dispelled, and jump on another target unless the player dispelled is inside the Bastion's Ward (which reduces the dmg taken by the debuff explosion by 75% so the dmg taken is 37.471dmg) and prevents from jumping to another player

Retail log

PTR log
[Sofo][Prototype] Burden of sin

|T1394892:16|t|cffffd000|Hspell:361607|h[Burden of Sin]|h|r is currently dealing 10305 dmg ignoring the amount of stacks you have, it should deal 10305dmg per stack application

Retail log (dmg)

PTR log (dmg)
[Sofo][Prototype] Withering Seeds timers with these following timers

00:00 = |T4038107:16|t|cffffd000|Hspell:361300|h[Reconstruction]|h|r cast is OVER
00:18 → 1st |T3636841:16|t|cffffd000|Hspell:361568|h[Withering Seeds]|h|r cast starts
02:10 → 2nd |T3636841:16|t|cffffd000|Hspell:361568|h[Withering Seeds]|h|r
04:02 → 3rd |T3636841:16|t|cffffd000|Hspell:361568|h[Withering Seeds]|h|r
every following cast should be every 112s in P2


[Sofo][Prototype] Night Hunters timers

|T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r timers should be the following

00:11 → 1st |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r cast → correct
01:12 → 2nd |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|rcast → correct
02:13 → 3rd |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r
all following casts should happen every 61s in P1

00:00 = |T4038107:16|t|cffffd000|Hspell:361300|h[Reconstruction]|h|r cast is OVER
00:20 → 1st |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r cast → correct
02:12 → 2nd |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r cast → atm it's at 02:08
04:04 → 3rd |T1357795:16|t|cffffd000|Hspell:361783|h[Night Hunter]|h|r cast → correct
all following casts should happen every 112s in P2
[Sofo][Lihuvim] Lihuvim HP

Currently Lihuvim has way more HP than it should.

Retail (53857440):

PTR (70428960):
[Sofo][Prototype] Withering Seed HP

Currently the Witherin Seed has more HP than it should.

Retail (572235):

PTR (673.2K):
[Sofo][Prototype] Bosses HP

Currently the bosses have a different HP compared to Retail.

Prototype of Absolution:

Retail (23886293):

PTR (19107916):

Prototype of Duty:

Retail (19808145):

PTR (15846669):

Prototype of Renewal:

Retail (23886293):

PTR (19107916):

Prototype of War:

Retail (19808145):

PTR (15846669):
[Sofo][Prototype] Insatiable Hunger

|T134298:16|t|cffffd000|Hspell:361741|h[Insatiable Hunger]|h|r aswell if they're in the path

Retail log

PTR log
[Sofo][Prototype] Phase %

P2 should trigger when either reach 40% hp

P3 should trigger when either reach 40% hp

At the moment both phases occur when any of these bosses reach 50% hp
[Sofo][Lihuvim] Detonation range
[Sofo][Prototype] Necrotic Ritual timers timers should be the following

00:00 = |T4038107:16|t|cffffd000|Hspell:361300|h[Reconstruction]|h|r cast is OVER
00:14 → |T460696:16|t|cffffd000|Hspell:360295|h[Necrotic Ritual]|h|r cast starts
from here on, the boss should no longer cast |T460696:16|t|cffffd000|Hspell:360295|h[Necrotic Ritual]|h|r .

At the moment


[Sofo][Lihuvim] Guardian Automa - Melee damage

Currently the Guardian Automa does less melee damage than it should.

Retail (92K):

PTR (71K):
[Sofo][Prototype] Runecarver's Deathtouch timers with the following timers

00:42 1st |T2576090:16|t|cffffd000|Hspell:360636|h[Runecarver's Deathtouch]|h|r cast starts
01:32 2nd |T2576090:16|t|cffffd000|Hspell:360636|h[Runecarver's Deathtouch]|h|r
all following casts should happen every 50s in P1

At the moment the boss is only casting the 1st |T2576090:16|t|cffffd000|Hspell:360636|h[Runecarver's Deathtouch]|h|r , all other casts are missing for P1

[Sofo][Dausegne] Total Dominion
[Sofo][Dausegne] Unleashed Infusion damage

|T4038105:16|t|cffffd000|Hspell:361967|h[Unleashed Infusion]|h|r .

At the moment it's doing 7.494 damage per stack of |T4038103:16|t|cffffd000|Hspell:361966|h[Infused Strikes]|h|r

1 stack of |T4038103:16|t|cffffd000|Hspell:361966|h[Infused Strikes]|h|r expires from the tank → 4.871 dmg to the entire raid. Atm it's 9.743
4 stacks of |T4038103:16|t|cffffd000|Hspell:361966|h[Infused Strikes]|h|r expire from the tank → 19485 dmg to the entire raid . Atm it's 29.976


[Sofo][Lihuvim] Intermission Automas pattern

The positions for the Automa spawns are currently HC ones, they should instead be the following




[Sofo][Lihuvim] Degenerate range only if they are within 30yds of their target

At the moment they can cast it from more than 50yds away
[Sofo][Lihuvim] Acquisitions Automa vs Fear

All types of Fear should not work on . Only Roots and CCs should

At the moment they're affected by Fear effects
[Sofo][Lihuvim] Sentry Automa should last for the entire fight

At the moment they despawn once dies
[Sofo][Lihuvim] Terminal Barrier

|T4038102:16|t|cffffd000|Hspell:368936|h[Terminal Barrier]|h|r should shield boss,players,automas.
At the moment it doesn't affect any of them
[Sofo][Lihuvim] Terminal Mote

|T4038107:16|t|cffffd000|Hspell:366012|h[Terminal Mote]|h|r

At the moment when x1 is applied to the whole raid. It should only be x1 player

[Sofo][Lihuvim] Unstable mote targeting

|T4038107:16|t|cffffd000|Hspell:360159|h[Unstable Mote]|h|r

At the moment it's only applied to ranged/casters

[Item] Gavel of the First Arbiter

Description of issue:
Right now [Gavel of the First Arbiter] effect (Twisted Judgment) spawns the ghost in a nearby location of your character.
How it should work:
It should spawn the ghost nearby the enemy you used the effect on.

PTR testing:

|T3950425:16|t|cffffd000|Hitem:189862::::::::120:::::|h[Gavel of the First Arbiter]|h|r
|T1778226:16|t|cffffd000|Hspell:367953|h[Twisted Judgment]|h|r

3 March 2023

[Frost] Frostwyrm's Fury

|T341980:16|t|cffffd000|Hspell:279302|h[Frostwyrm's Fury]|h|r

Currently on live realm if you play with 2 DKs and you use Frostwyrm's Fury, the second one will always miss and do no damage.

PTR Proof:
[Sofo][Anduin] Blasphemy vs stacking

If players are stacking on top of each other before they are debuffed with |T632353:16|t|cffffd000|Hspell:365966|h[Hopelessness]|h|r , they will all clear their debuffs and not explode.

They should instead explode (as if there should be a check for same debuff before the check for opposite debuff kicks in)
[SotFo][Lihuvim] Acquisitions Automa

Acquisitions Automa

on PTR immune to control.
In retail, it was often controlled, for example, by a hunter trap
[Rygelon] Celestial Terminator in PH2

## Description of the bug

Currently on Live |T236168:16|t|cffffd000|Hspell:363110|h[Celestial Terminator]|h|r is happening in Rygelon PH 2

## How to reproduce

Enter PH 2 on Rygelon and |T236168:16|t|cffffd000|Hspell:363110|h[Celestial Terminator]|h|r is going to happen

## How it should be

In Rygelon PH2, |T236168:16|t|cffffd000|Hspell:363110|h[Celestial Terminator]|h|r should not be present.

## Informations of the spell

Wowhead link
|T236168:16|t|cffffd000|Hspell:363110|h[Celestial Terminator]|h|r

2 March 2023

[guardian] architect's aligner Diminish AOE calculation

Description of bug

The diminish AOE formula is currently getting applied twice in the damage calculation of the |T4038102:16|t|cffffd000|Hspell:363793|h[Architect's Aligner]|h|r

the Formula that is currently applied on live once the you are after the aoe cap of 5 targets (reduced damage after 5 targets)

if number of targets >5

final damage= initial damage x SQRT(5/Number of targets) xSQRT(5/Number of targets)

ptr proof

On the attached screenshot, you see that the damage in game doesnt correspond to the “Theoretical damage with SQRT calc”.

But if you apply the (SQRT)^2 in the formula, you see that you calculate the exact same damage than in game

how it should be

The diminuish AOE formula should be applied only once! which means, that the correct formula when you have more than 5 targets is:

if number of target >5:

final damage= initial damage x SQRT(5/Number of targets)

warcraft logs:

logs of 5 targets

logs of 7 targets
[SotFo][Jailer] Defile Targeting Priority

|T1029008:16|t|cffffd000|Hspell:365174|h[Defile]|h|r should prioritize targeting Ranged players over Melee. If there are no Ranged in the fight, it should target melee players.
[SotFo][Jailer] Heroic Mount Quest

Currently, the boss does not drop the quest item |T4287471:16|t|cffffd000|Hitem:190773::::::::120:::::|h[Almanac's Echo]|h|r when defeated on heroic difficulty for everyone.
[SotFo][Jailer] Exit Portal

Upon defeating Jailer, there is a portal that allows players to exit the Instance. Currently, it does nothing when entered.
[M0][RTKU][Viz'aduum the Watcher] 3 phase

the boss flies to the wrong place, but flies into textures
[SotFo][Lords] Infiltration of Dread

28 February 2023

[Unholy] Huddle

If you activate Huddle (pet spell) and you move, the pet will follow you and the buff will disappear from the pet

Move with pet

Pet shouldn't follow you, it should channel for 10sec


[General] Client crash on the Gilneas

Description of the Bug:
When you flying on Guilneas att this poin your client crash instantly. Relog dont helps you. When you login your client crashing again. Only Character Unstucking helps you because you teleporting to your Capital.

How it worked on 9.1.5 Live:

How it works on 9.2.7 Live:

How it works on 9.2.7 PTR:

27 February 2023


Description of the bug

1st Issue : Currently, "distract" locks the position of the mob in its place even when he enters with you in combat, therefore when you aggro the mob, he doesn't move until after the effect of distract

2nd issue : When you distract a patrol of enemies in a dungeon, they are visually distracted and locked in place, but they actually still move, giving wrong impression that the distract worked.

These 2 issues make the spell useless

How it should be
When you distract a mob and he gets in combat with someone, he should start moving normally like he was aggroed

How to reproduce

Distract a mob and aggro him, the mob doesn't move until after the effect of distract fades.

WH : |T132289:16|t|cffffd000|Hspell:1725|h[Distract]|h|r

Live :
Retail :
Interaction with NPCs

## Description of the bug

Currently as hunter, when you have your pets sumoned, and talk to a NPC, the discussion page / interaction page will close by itself.

Then by clicking again on the NPC, you won't be able to interact with him anymore (when you click on him)

The only workaround that works is to outrange the npc from melee, so that he stops turning towards you, and then come back to him to talk with him.

## How to reproduce

Summon your pets, talk to a NPC (example: vendor / kyrian pet / etc), wait a few, and then the discussion window with the npc will just close by itself.

Happens to me a lot on Kyrian pet, or NPC to change covenant. Confirmed by BT that it happens to other players aswell

## How it should be

Without action from the player, the discussion window with a NPC should not close by itself
[Balance] Interraction Incarnation with Arcanic Pulsar

Description of the bug

|T135730:16|t|cffffd000|Hspell:338668|h[Primordial Arcanic Pulsar]|h|r:">|T135730:16|t|cffffd000|Hspell:338668|h[Primordial Arcanic Pulsar]|h|r every 300 astral power spent you get a 12 second Incarn/allignment proc.

If |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r or |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r are used while in proc from |T135730:16|t|cffffd000|Hspell:338668|h[Primordial Arcanic Pulsar]|h|r, duration gets overwritten and set to 30s/20s respectively.

How to reproduce

Activate Incarn or Celestial allignment while proc from Legendary is active. Observe duration.

How it should be

Duration should be added. If proc from Legendary has 12s duration and Incarn is used immediately, duration should be 42s, not 30.

PTR proof:
[m+][RTKU][Shade of Medivh] Ceaseless Winter

|T538770:16|t|cffffd000|Hspell:227779|h[Ceaseless Winter]|h|r If you are on the stairs at the time of casting this spell, then debuffs will not be placed on this player, even if he is just standing
Also, when moving, all debuff stacks are removed, they must be removed by 1.
[LKZ] Spectral Stable Hand patrol

This Spectral Stable Hand should be patrolling
At the moment he's standing still

[LKZ] Addcount 10

G38 patrol pack should be Wholesome Hostess + Reformed Maiden


At the moment it's Virtuous Lady + Reformed Maiden, and the pack is not patrolling

[LKZ] Spectral Attendant;mode:heroic

At the moment he only melee hits


[LKZ][Westfall Story] Shoreline Tidespeaker
At the moment the 4 seconds castbar is invisibile not be immune to CCs
At the moment they are


[SotFo][Guardian][Mythic] Refracted Blast

|T1044088:16|t|cffffd000|Hspell:366692|h[Refracted Blast]|h|r should be spawning from the image of Vigilant Guardian that is currently missing. As of right now, it spawns from the Boss him self.


This should apply to adds being activated from the boss, It should come from the Echo of the boss, instead of the boss it self.
[M0][OMW] Detect-o-Bot
|T133870:16|t|cffffd000|Hspell:295130|h[Neutralize Threat]|h|r doesn't return invisible players, only if you go directly into the NPC model.
Only |T132331:16|t|cffffd000|Hspell:294198|h[Stealthy Steam Vent]|h|r should help to hide.
Time17:57 Look at the druid
[M0][OMW] Alarm-o-Bot
The robot must warn the inhabitants when the players are approaching and the gnomes will scatter to their homes.
Now the script only works when attacked.
FS video: Time 13:30
Retail Video: Time 12:10
[M+][RTKU] [Trash] King

After killing any of the pieces, the buff |T1398085:16|t|cffffd000|Hspell:229489|h[Royalty]|h|r is removed from the king, but the king must also get a stun
Also in our case 1 of the just disappeared
[LKZ] Addcount 25

This Phantom Guardsman should be a Spectral Sentry and should patrol


[LKZ] Addcount 21

This Undying Servant shouldn't exist

[m+][RTKU][Shade of Medivh] Evade

Does not evade, even if all the participants of the battle are outside the door.
[M0][OMW] Buzz Saw

|T134427:16|t|cffffd000|Hspell:282945|h[Buzz Saw]|h|r may not knock the player back even if it hits them directly.
Video: Time 1:14
[M0][OMW][Tussle Tonks] Interaction with other players besides the tank

On retail can randomly dash towards other players. On FS, it follows only the tank.
Retail video: Time: 1:40
FS video: Time 4:006:20
[M0][OMW][Tussle Tonks] Gnomercy 4.U. after death
The corpse of the boss follows the tank after death.
Video: Time: 5:55
[M0][OMW][K.U.-J.0.] Venting Flames

|T629054:16|t|cffffd000|Hspell:291946|h[Venting Flames]|h|r can damage even players behind Junk Cubes
Video: Time 10:07
[m+][RTKU][Shade of Medivh] Flame Wreath

|T135805:16|t|cffffd000|Hspell:30004|h[Flame Wreath]|h|r should work for 2 players, but on ptr it only works for 1

24 February 2023

[Frost] Frostbite

How is it bugged:

Frostbite is missing complete functionality. It does not proc.

How it should work:

All your chilling ( slow effects frostbolt, flurry, blizzard, frozen orb, cone of cold, Ice barrier ) should have a 15% chance each to proc the freeze.

[Fire] 4p tier set Fiery Rush

## Description of the bug:

The reduced recharge rate for Ph Flames used under Combustion bugs out the normal charges after the buff ends ( increasing the 2nd charge ready to be used after the buff expires cd by 12.5s or double to 40+ seconds with a wrong return to normal condition ) and the proper cd/recharge reduction for the 2 abilities is missing ( Fire Blast and Ph Flames )
|T135265:16|t|cffffd000|Hspell:363500|h[Fiery Rush]|h|r

## How it should work:

Under the 4p set bonus, when the user pops Combustion, the recharge rate of Fire Blast and Phoenix Flames is reduced by 50%.

For Fire Blast the cd reduction is missing, while for Phoenix Flames it should cut from 25s to 12.5s, and if the caster has used all the charges while under Combustion, the moment the buff ends, all of them gain additionally 12,5s to what was previously reduced, creating an undesired issue with charges ready to use but still on cd, thus not being able to be casted.

The above should not happen and the saved elapsed time from charges cd, should be retained and not doubled upon return to normal condition.

## BT link:

## Spells:

|T135265:16|t|cffffd000|Hspell:363500|h[Fiery Rush]|h|r
|T1392549:16|t|cffffd000|Hspell:257541|h[Phoenix Flames]|h|r

23 February 2023

[ID] Fleshrender Nok'gar does not patrol

The boss is supposed to patrol, but he doesn't
[LKZ] Addcount 28

G63 pack (patrol of x1 Phantom Guardsman , x1 Spectral Sentry) is currently missing

[LKZ] Addcount 17

G41 , this pack shold be x1 Phantom Guardsman , x1 Spectral Sentry
At the moment it's x2 Spectral Sentry

[LKZ] Addcount 18

G47 , this pack should be x1 Virtuous Lady , x1 Wholesome Hostess
At the moment it's x1 Virtuous Lady , x1 Reformed Maiden

[LKZ] Addcount 19

G51, this pack should be x2 Reformed Maiden
At the moment it's x1 Reformed Maiden , x1 Virtuous Lady

[LKZ] Addcount 20

G42 , this pack should be x1 Phantom Guardsman , x1 Spectral Sentry
At the moment it's x2 Phantom Guardsman

[LKZ] Undying Servant patrol 3

All these Undying Servants should be patrolling
At the moment they are standing still



[LKZ] Skeletal Waiter patrol

This Skeletal Waiter should be patrolling


At the moment he's standing still

[LKZ] Addcount 23

G59 pack should be x2 Ghostly Chef, x1 Ghostly Baker


At the moment it's x1 Ghostly Chef , x1 Skeletal Waiter , x2 Ghostly Baker

[LKZ] Addcount 24

This Ghostly Chef should patrol (atm he's standing still)
And there's currently an extra Skeletal Waiter that shouldn't exist


[LKZ] Addcount 26

G66 pack should be x2 Phantom Guardsman , x1 Spectral Sentry


At the moment it's x1 Phantom Guardsman , x2 Spectral Sentry

[LKZ] Addcount 27

G65 pack should be x2 Phantom Guardsman , x1 Spectral Sentry


At the moment it's x1 Phantom Guardsman , x3 Spectral Sentry

[LKZ] Addcount 29

G72 pack should be x3 Spectral Apprentice , x1 Spectral Journeyman


At the moment it's x3 Spectral Apprentice , x2 Spectral Journeyman

[LKZ] Addcount 15

G46 , this pack should be x1 Reformed Maiden , x1 Virtuous Lady
At the moment it's x1 Virtuous Lady , x1 Wholesome Hostess

[LKZ] Addcount 30

G71 pack should be x2 Spectral Journeyman , x1 Spectral Apprentice


At the moment it's x2 Spectral Journeyman , x3 Spectral Apprentice

[LKZ] Addcount 31

G79 pack should be x2 Spectral Charger , x1 Spectral Apprentice , x2 Spectral Stable Hands


At the moment it's x3 Spectral Charger , x1 Spectral Apprentice , x2 Spectral Stable Hands

[LKZ] Addcount 32

These x1 Spectral Charger and x1 Spectral Stable Hand shouldn't exist


[LKZ] Addcount 33

G74 pack shouldn't have any Spectral Stable Hand


At the moment there is 1

[ID] [Grimrail Enforcers] Lava Sweep

|T252222:16|t|cffffd000|Hspell:165152|h[Lava Sweep]|h|r There is no damage from the ability

Quaking doesn't work in general on this insta
[ID]Siegemaster Olugar

Siegemaster Olugar should be patrolling the area and not standing afk
[ID]Ogron Laborer

Ogron worker control works for him, should not
[LKZ] Addcount 9

G40 , this Wholesome Hostess is currently replaced by a Virtuous Lady in PTR

[LKZ] Addcount 22

G56, in PTR there's currently a Skeletal Waiter that shouldn't exist

[LKZ] Aracnid patrol 1

These 2 Aracnid should have different patrolling routes



At the moment they are both standing still in the same spot

[LKZ] Addcount 16

G44 , this pack should be x1 Reformed Maiden , x1 Wholesome hostess
At the moment it's x1 Reformed Maiden , x1 Virtuous Lady

[LKZ] Addcount 14

G33 , this pack should be x1 Reformed Maiden , x1 Wholesome Hostess
At the moment it's x1 Reformed Maiden , x1 Virtuous Lady

[ID]Ogron Laborer

Ogron Laborer must move in this pack of mobs
[LKZ] Addcount 4

This Phantom Crew is currently missing, he should also patrol

[Sofo][Anduin] Monstrous Soul - Melee damage

Currently the Monstrous Soul melee damage is way less than Retail.

Retail (350K):

PTR (30K):

Consider that the Retail one appears with 90%+ mitigated damage because of the |T237539:16|t|cffffd000|Hspell:368913|h[Force of Will]|h|r mechanic.
[SotFo}[Rygelon] Cosmic Core - Nebular Cloud & Ignite

How is it bugged:

At the moment the Cosmic Core affected by Nebular Cloud gets the 100% Ignite spread damage from main targets fully affected by the dot.

The spawn should ignore 99% of all received damage.

As a general rule Ignite does not change its value directly vs modifiers as it is only affected by direct spells that create it, thus the above issue.


Nebular Cloud to blacklist Ignite, to not bug the core mechanic of the mage mastery in general gameplay.

|T236151:16|t|cffffd000|Hspell:365381|h[Nebular Cloud]|h|r

[Sofo][Jailer] Decimator

|T237274:16|t|cffffd000|Hspell:360565|h[Decimator]|h|r is being cast.

At the moment the knockback angle comes from a different position from where |T237274:16|t|cffffd000|Hspell:360565|h[Decimator]|h|r was cast on
[SotFo][Skolex] RendRiftmaw Taunting

Both |T2065615:16|t|cffffd000|Hspell:359976|h[Riftmaw]|h|r spells should be offtauntable when the spell is already being casted. Currently, its not tank switchable when the cast has already begun.
[SotFo][Artificer] Traps Re-arming After WipeBoss defeat

|T4037120:16|t|cffffd000|Hspell:362885|h[Stasis Trap]|h|r still sometimes do not dissapear after a boss wipe, or boss defeat.

Screenshot Proof:
[SotFo][Anduin][Mythic] March of the Damned

The ability should not be used after the king phase ends.

|T237511:16|t|cffffd000|Hspell:362862|h[Army of the Dead]|h|r


[Sofo][Jailer] Missing spellqueue

Boss spellqueue ends right after the 5th |T237274:16|t|cffffd000|Hspell:360562|h[Decimator]|h|r
[LKZ] Addcount 1

Right by the start of the dungeon, there should be only 1 Spectral Patron, and he should be patrolling


At the moment there's x2 Spectral Patrons, x1 Ghostly Philanthropist and they're not patrolling

[LKZ] Addcount 2

This Ghostly Philanthropist is currently missing (it's probably the one in the pack of x3 described in
He should also be patrolling

[LKZ] Addcount 3

This Spectral Patron is currently missing

[LKZ] Reformed Bachelor NPCs are currently missing
[LKZ] Addcount 13

G37 , this pack should be x1 Virtuous Lady , x1 Wholesome Hostess
Atm it's x2 Wholesome Hostess

[LKZ] Virtuous Gentleman NPCs are missing
[LKZ] Wholesome Host NPCs are missing
[LKZ] Addcount 5

There should only be x3 Skeletal Ushers guarding the hallway (+1 usher patrolling)


At the moment there's x6 Skeletal Ushers guarding the hallway

[LKZ] Skeletal Usher patrol

This Skeletal Usher should be patrolling, atm he's standing still

[LKZ] Undying Servant patrol 1

This Undying Servant should be patrolling.
Atm he's standing still

[LKZ] Addcount 6

In this pack there should not be any Spectral Retainers


At the moment there's 1

[LKZ] Undying Servant patrol 2

This Undying Servant should be patrolling
At the moment he's standing still

[LKZ] Addcount 7

G31 should be x1 Spectral Sentry , x1 Phantom Guardsman



At the moment it's x2 Spectral Sentry

[LKZ] Addcount 8

This pack should be x2 Spectral Sentry


At the moment it's x2 Phantom Guardsman

[LKZ] Addcount 11

G34 , this pack should be x2 Virtuous Lady
At the moment it's x1 Virtuous Lady, x1 Reformed Maiden

[LKZ] Addcount 12

G36 , this pack should be x2 Reformed Maiden
At the moment it's x1 Reformed Maiden, x1 Virtuous Lady

[LKZ] Aracnid patrol 2

This Aracnid should be patrolling
At the moment it's standing still


22 February 2023

[Pet Battle] PvePvp

Fixed an issue where the battle would only start for one player and the other player could stand and wait for the battle to start
Fixed client crash issue. If problems are still observed, please let us know in bugtracker
Fixed daily and weekly quests
Fixed saving pets. There were problems when players used stones to level up or upgraded the quality of a pet, but after a while the quality and level rolled back
Fixed bandages
[Sofo][Jailer] Incarnation of Torment vs Cry of Torment a few seconds after it spawns

At the moment instantly after it spawns

[Sofo][Jailer] Desolation

|T3528302:16|t|cffffd000|Hspell:365033|h[Desolation]|h|r is not dealing any damage to Azeroth
[SotFo][Jailer] Melee damage

Currently the Jailer is doing less melee damage than Retail.

PTR (71K):

Retail (104K):
[Sofo][Jailer] Oppression

|T3528305:16|t|cffffd000|Hspell:362617|h[Oppression]|h|r damage should be the following


At the moment the damage is too high

[Sofo][Jailer] Reset perimeter

Boss can be reset too easily by pulling him too close to edge of the room

The reset perimeter should be larger

21 February 2023

[Tazavesh Gambit] Placeholder Boss adds combat

List of the adds that put players in combat, these adds shouldnt be able to be buffed/debuffed by spells from players.
[PF]G34 vs social pull

Description of bug

the decaying flesh giant present in the group G34 gets socially pulled when the player pulls the gushing slime next to it which shouldn't be the case

ptr proof


how to reproduce

go to plaguefall

pull the gushing slime near g34 and check if the flesh giant gets pulled or not


how it should be

if you pull the gushing slime and many eyes mobs only they should get pulled not the decaying flesh giant
[SotFo][Anduin] Rain of Despair
[SotFo][General] Kelmortos RP Missing

Currently missing RP after defeating Kelmortos infront of Jailer.

20 February 2023

[Generic] Divine Purpose goes away after using any spell

## Description of the bug

Paladins |T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r goes off after using ANY spell. Mount, pots, other than holy spells included.

## How to reproduce

Gain |T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r proc and try to use any ability.

## How it should be

|T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r should be removed only by holy power spending abilities.

## Informations of the spell

Wowhead link |T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r
imgur link of the video PTR PROOF]([
[Vengeance] Overwriting Spirit Bomb

Description of the bug

Currently on Live realm, when |T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r is used twice in a quick succession, the game registers only one (the second cast), completely ignoring first soul fragment consumption.

How to reproduce

Create soul fragments, use |T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r, quickly create another soul fragments, use |T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r again.

How it should be

When |T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r is used in a quick succession, both casts should be counted separately, creating two explosions one after the other

Informations of the spell

Wowhead link
|T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r

Imgur link of the video
PTR Proof
[Conduits] - Soul Furnace

## Description of the bug

Currently on Live, if you take |T1355117:16|t|cffffd000|Hspell:339423|h[Soul Furnace]|h|r does not have increased damage. Even buff tooltip says 0%.

## How to reproduce

Learn and activate |T1355117:16|t|cffffd000|Hspell:339423|h[Soul Furnace]|h|r
Go on dummy, stack 10 stack buff
use Soul Furnace, damage is still the same

## How it should be

After consuming these 10 fragments, damage should be increased by % in conduit tree tooltip

## Informations of the spell

Wowhead link
|T1355117:16|t|cffffd000|Hspell:339423|h[Soul Furnace]|h|r
Imgur link
PTR Proof
[Tazavesh: Gambit][Hylbrande] Vault Purifier immune to CC

Description of the bug

Currently is immune to CC even prior to casting |T458412:16|t|cffffd000|Hspell:347958|h[Keeper's Protection]|h|r and having |T1526019:16|t|cffffd000|Hspell:355071|h[Keeper's Focus]|h|r buff. This means you cannot prevent |T236254:16|t|cffffd000|Hspell:346980|h[Empowered Defense]|h|r cast and you have to focus these adds.

How to reproduce

Pull in Gambit, wait for adds to come, try to apply any form of CC before |T135949:16|t|cffffd000|Hspell:366826|h[Sanitizing Cycle]|h|r happens.

How it should be should NOT be immune to CC before |T135949:16|t|cffffd000|Hspell:366826|h[Sanitizing Cycle]|h|r happens and |T1526019:16|t|cffffd000|Hspell:355071|h[Keeper's Focus]|h|r buff appears.

Informations of the spell

Wowhead link
[Vengeance] Abyssal Strike

Description of bug

|T615096:16|t|cffffd000|Hspell:207550|h[Abyssal Strike]|h|r does not work when used in macro with any @player modifier. Seems not to even deal damage when used with this macro. macro used: /use [@player] Infernal Strike

ptr proof

how to reproduce
Talent Abyssal Strike on VDH
Create /use [@player] Infernal Strike
Use it


how it should be
Spell should do damage and take |T615096:16|t|cffffd000|Hspell:207550|h[Abyssal Strike]|h|r
talent into work

[Battlegrounds][Silvershard Mines] Client CRASH

Description of the Bug:
Client crashing at the point when you recapping the enemy LAVA cart.

How to reproduce it:
1. Join BG Silvershard Mines.
2. Wait for enemy Capture of the LAVA Cart.
3. Make REcap of the Cart.
4. Watch your Crash

How it works on a LIVE:

How it works on Retail:
Your client is don't crashing when you capture the carts.
[NW][Zolramus Sorcerer] shadow well

description of bug

currently |T2576095:16|t|cffffd000|Hspell:320573|h[Shadow Well]|h|r does damage even before the caster finish casting the spell and it finish spawning on the ground which shouldn't be the case

ptr proof]([

how to reproduce

go to necrotic wake


wait for it to cast |T2576095:16|t|cffffd000|Hspell:320573|h[Shadow Well]|h|r and check when you get the damage


how it should be

the player should get damage from |T2576095:16|t|cffffd000|Hspell:320573|h[Shadow Well]|h|r only after it finish spawning on the ground and if he walks on it otherwise it shouldn't deal damage
[HoA][Echelon] Stone Shattering Leap vs Tanks

Description of the issue:
Currently Stone Shattering Leap not being used on tank players.

How it should work
Stone Shattering Leap should also go on tanks

Spell: |T1016245:16|t|cffffd000|Hspell:319941|h[Stone Shattering Leap]|h|r

Retail Prove:
[MoTs]Tongue Lashing

while casting |T350575:16|t|cffffd000|Hspell:340300|h[Tongue Lashing]|h|r the npc must not move, he must choose a direction and continue casting the spell in that direction
[DOS]Defunct Dental Drill if you die from it, the npc only starts walking half way
[SotFo][Anduin][Mythic] Grim Reflections

|T237569:16|t|cffffd000|Hspell:365120|h[Grim Reflections]|h|r should appear in 4 different places opposite each other, we had 2 of them at the same point
[M0][OMJ][King Gobbamak]mobs
[M0][OMW][Head Machinist Sparkflux]textures

for rdd you can beat the boss through textures ignoring the mechanics of the boss
[Tazavesh: Streets of Wonder] Extra adds + wrong %

Description of the bug

Currently gives 8,28% instead of 6,90% gives 6,21% instead of 6,90%
and triple pack consisting of
is spawned one extra time, giving players in total
4,48 + 1,38 0,69 = 5,17%
making the dungeon mega easy to complete.

How to reproduce

Check percentage according to retail by MDT or videos, and check firestorm % using angry keystones.

How it should be 6,90% 6,90%
triple pack should be spawned only once.

Informations of the spell

Wowhead link
[TVM][So'leah]So' Cartel Assassin

retail should be controlled by us it doesn't work for them
[m+][RTKu][Trashes] Forlorn Spirit

Forlorn Spirit should not be controlled
[m+][RTKU][Trashes] Erudite Slayer

Erudite killer should not be controlled
[m+][RTKL][Toe Knee]HP

ptr 94.9m in Fortified in +15
retail 3.382000 in Tyrannical in +15
required health pool in Fortified 3.382000 30% =2 367 400
Mrrgria the same situation
[M0][OMW][King Mechagon]Stage Two: Omega Buster

the second phase of the boss is not possible for the test, the boss in the textures
[M0][OMW][K.U.-J.0.]Air Drop

the zone where the box will fall does not appear, it just falls
|T132763:16|t|cffffd000|Hspell:291930|h[Air Drop]|h|r
[M0][OMJ][Trixie Tazer]stuck

the boss gets stuck in the texture and costs afk and does not come off until the second boss dies
[SotFo][Lihuvim][Mythic] Protoform Schematic grip

On PTR Death Knight can grip Protoform Schematic

Perhaps also relevant for nm/hc

mob must have immun for grip
[SotFo][Anduin][Mythic] Lost Soul

Now Lost soul is friendly. Players cant kick casts and kill them.

This makes the boss impossible.

|T1354410:16|t|cffffd000|Hspell:362055|h[Lost Soul]|h|r

16 February 2023

[Antorus The Burning Throne][Argus the Unmaker] Gift of the Lifebinder

Gift of the Lifebinder don't resurrect players
[Antorus The Burning Throne][Garothi Worldbreaker] the wind remains after the defeated boss

[Tomb Of Sargeras][Sisters of the Moon] Phases doesn't work

[The Nighthold] [Guldan] in Mythic issues

Phase 4 doesn't work

Guldan Winds doesn't work
[The Emerald Nightmare][Il'gynoth] Issues

Wrong hp for mythic
npc go to boss room when enter in combat
Getting loot is bugged
Doesn't work teleport from boss room
insta kill in Mythic when Eye of ilgynoth is die
[Crucible Of Storms][General] portal for enter doesn't work

[Uldir][Mythrax] Orbs doesn't work

[SotFo][General] Astral Particle is currently untargetable, and can be damaged only by AoE spells. It should be targetable.
[Sofo][General] Overthrown Protector

Kintessa and Malganis (Disguised as Overthrown Protectors) currently do not retreat once players take 10% of thier health away.

14 February 2023

[LKZ][Opera] Barnes gossip has options that are not translated to the english client
I'm not an actor
Ok, I'll give it a try, then

[LKZ] Ghostly Steward;mode:m
At the moment they do


[SotFo][Xymox][Mythic] Cartel Overseer

After some tries just starts walking to the center on start battle and boss fast evades

This seems to be due to the death of the trigger, visible only in GM mode.
[SotFo][Guardian][Mythic] Unstable Core button

In mythic, after throwing an orb, the player is left with a button to throw it. In the center of the screen. Inactive, but it's distracting.

|T133018:16|t|cffffd000|Hspell:360458|h[Unstable Core]|h|r
[SotFo][Guardian][Mythic] Unstable Core

In Mythic Player can pick up the orb, throw it at the boss, quickly pick it up, and throw it again. It must be used and disappear after the first throw

|T133018:16|t|cffffd000|Hspell:360458|h[Unstable Core]|h|r
[SotFo][Lihuvim] Battleroom door

Lihuvim door to the room with the boss does not close at the beginning of the battle, but if the boss is killed or after a wipe, it will close, then it should be the other way around
[SotFo][Xymox][Mythic] NPS on side platforms

NPCs on adjacent platforms should spawn with a 14 second delay from the beginning of the battle / the beginning of 2 or 3 phases

On PTR NPCs spawn instantly.
[SotFo][Guardian][Mythic] Exposed Core

|T2065616:16|t|cffffd000|Hspell:360412|h[Exposed Core]|h|r does not apply at 100%. It worked on Monday, but Wednesday no.

[LKZ][Moroes] Ghastly Purge buff to the entire dungeon mobs and players as well.

He should only apply |T236548:16|t|cffffd000|Hspell:227872|h[Ghastly Purge]|h|r to the minibosses involved in the encounter
[LKZ] Skeletal Usher vs CCs should be immune to CCs.
At the moment it can be CCd
[LKZ] Backup Singer vs Purify;mode:m . At the moment they don't
[LKZ][Attumen] Mount up % should mount up on his horse when he reaches 65% and 35%.

At the moment he mounts up on a timer
[LKZ] Ghostly Chef vs Cleave
At the moment they do


[LKZ] Skeletal Usher vs Flashlight

|T460953:16|t|cffffd000|Hspell:227966|h[Flashlight]|h|r should be able to be LoS'd

At the moment players are caught in the blast even while behind a wall
[LKZ] Ghostly Baker vs Rolling Pin
At the moment they do


[LKZ] Spectral Stable Hand
[LKZ] Spectral Sentry vs Multishot;mode:heroic

At the moment they do


[LKZ] Ghostly Philanthropist vs Dead Broke

At the moment the spell is missing


[LKZ][Beatiful Beast] Coggleston buff

At the moment he starts hitting and moving on pull
[LKZ][Westfall Story] Poisonous Shank to themselves as well when they leap to a player.
Only the player should be debuffed with it
[LKZ] Spectral Retainer
At the moment he doesn't
At the moment he does


[LKZ] Reformed Maiden



[LKZ] Spectral Patron vs Uppercut

They should cast |T132298:16|t|cffffd000|Hspell:227981|h[Uppercut]|h|r . At the moment the spell is missing


[LKZ] Phantom Guests should not cast any spell, they should only melee hit
[Battle Pets] Issues

Fixed the quality of pets (some pets were legendary or epic), now they are downgraded to rare quality.

Fixed an issue where pet abilities were not updating after leveling up.

Fixed client crash in pvp matches

Fixed a pet battle script error that could end the battle forcibly during a fight.

Fixed the pet battle quest line, some players may have already completed some of the quests in previous expansions due to which the current quest line is no longer available.

13 February 2023

[Unhgoly] Raise Abomination Moovespeed + Uptime

Description of the Bug:
When you call the |T298667:16|t|cffffd000|Hspell:288853|h[Raise Abomination]|h|r Move speed is very low and very bad uptime on your target

How to reproduce it:
Call |T298667:16|t|cffffd000|Hspell:288853|h[Raise Abomination]|h|r to your Enemy target and ask him to kite your Raise Abomination

How it works on PTR:

35 sec unstealth lattency

How it works on Retail:

0 unstealth lattency
Movespeed to his Owner
[Sofo][Anduin] Hopefulness

If players affected by |T632353:16|t|cffffd000|Hspell:365966|h[Hopelessness]|h|r explosion

At the moment they explode
[SotFo][Anduin] Not Rewarding Loot Chest on Boss Defeat

Currently, it seems boss does not reward the loot chest on defeat.
[SotFo][Anduin] Kingsmourne Hungers Phase Early End

It should be possible to get out of the kingsmourne phase earlier, if all adds are healed up (Anduins Hope) and all adds in the phase are killed (Anduins Doupt and Despair.)


Video Proof: they have 10 seconds left on debuff, and it lets them out once everything has been cleared.
[SotFo][Anduin] Kingsmourne Hungers Hitbox

|T1376744:16|t|cffffd000|Hspell:362405|h[Kingsmourne Hungers]|h|r seems to currently have bigger hitbox than intended. Staying behind Anduin in most cases still gets player into the Intermission Phase.
[Sofo][Anduin] Blasphemy

Current Blasphemy (Hopelessness/Overconfidence) issues in live realm:

[Sofo][Lords] Ravenous Hunger vs Corporeal Shadow

When cast should stop being 3s, and become a 6s cast.

At the moment |T252996:16|t|cffffd000|Hspell:361923|h[Ravenous Hunger]|h|r is always a 3s cast
[SotFo][Lords] Inchoate Shadow

Some players are reporting that some of the Inchoate Shadow are unkillable even upon reaching 100% health, and then bringing it down to 0% health.
[SotFo][Lords] Fearful Trepidation

|T3163624:16|t|cffffd000|Hspell:360145|h[Fearful Trepidation]|h|r should not fear the player that is the owner of the debuff. Currently, it does.
[Sofo][Rygelon] Dark Eclipse timers

Rygelon should apply |T3528300:16|t|cffffd000|Hspell:361548|h[Dark Eclipse]|h|r debuffs with the following timers in each phase 1

Phase 1 starts
00:07 → correct
00:18 → atm it's 00:19
00:29 → atm it's 00:31
00:40 → atm it's 00:43
00:51 → atm it's 00:54

(these debuffs sometimes may occur during a cast of |T4226150:16|t|cffffd000|Hspell:362184|h[Corrupted Strikes]|h|r


[Sofo][Rygelon] Celestial Collapse timers

Rygelon should cast |T512960:16|t|cffffd000|Hspell:362275|h[Celestial Collapse]|h|r 2 times in every phase 1.
At the moment he's casting it 3 times

Retail (00:10 , 00:31) (01:57, 02:18)

PTR: (00:10, 00:31, 00:51) (01:56, 02:17, 02:37)
[SotFo][Anduin] Hopebreaker

Description of the bug

|T3528300:16|t|cffffd000|Hspell:361816|h[Hopebreaker]|h|r does not reset its stacks when reaching 100 energy or spawning
This renders fight very difficult/impossible to complete

How to reproduce

Even after killing all ads and healing all ads thus getting Anduin to 100 energy, when going into interphase with Remnant, stacks are not reset

How it should be

According to videos on retail, |T3528300:16|t|cffffd000|Hspell:361816|h[Hopebreaker]|h|r stacks should reset after going into interphase with 100 energy on Anduin.

Informations of the spell

Wowhead link
[SotFo][Anduin] Lost Soul

Description of the bug

When |T1354410:16|t|cffffd000|Hspell:362055|h[Lost Soul]|h|r expires due to killing and healing all adds, it leaves no on the players, letting them go 2nd time into the phase.
You get instantly out when you kill and heal all adds which is CORRECT.
but you dont get the debuff

How to reproduce

Kill and heal all adds in |T1354410:16|t|cffffd000|Hspell:362055|h[Lost Soul]|h|r phase, get teleported back and you have no debuff.

How it should be

According to videos on retail, When |T1354410:16|t|cffffd000|Hspell:362055|h[Lost Soul]|h|r expires due to killing and healing all adds, you should get instantly out and you SHOULD have the debuff.
Informations of the spell

Wowhead link
|T1354410:16|t|cffffd000|Hspell:362055|h[Lost Soul]|h|r
[Sofo][Anduin] Army of the Dead vs Monstrous Soul

In each Intermission phase,

At the moment
[Protoform Synthesis][Object] Bauble of Pure Innovation

Description of the bug

Currently on Live, is not spawning. This is needed for Genesis Crawler and Goldplate Bufonid mounts.

How to reproduce

Unlock Protoform Synthesis, go to area on video, there is no object

How it should be should be there as a Shared Container.

Informations of the spell

Wowhead link

imgur link of the video
PTR Proof

9 February 2023

[Arms] - Signet of Tormented Kings vs Ravager

## Description of the bug

When you have Ravager talented and you proc it with Signet of the Tormented Kings legendary and you use Ravager normally (meaning 2 Ravagers are active) only 1 of the Ravagers does damage and generates rage.

## How to reproduce

Step 1 Be an arms warrior with Ravager talanted
Step 2 proc Ravager from the legendary and then use Ravager normally
Step 3 ???
Step 4 do not profit

## How it should be

If 2 Ravagers are active both of them should deal damage and generate rage.

## Informations of the spell

|T1025263:16|t|cffffd000|Hspell:335266|h[Signet of Tormented Kings]|h|r


[Arrms] - Execute vs Tactician

## Description of the bug

Currently the rage spent when using Execute does not proc Tactitian.

Side note : Condemn works fine for some reason , so that spell is okay

## How to reproduce

Be an Arms warrior and use Execute

## How it should be

The rage spent from using Execute should be able to proc Tactician

## Informations of the spell


[Holy] Guardian Spirit

How it works:
Guardian Spirit does not prevent death If the damage recived is greater than 50k. Sometimes even lower damage taken.

At the moment the healing done from the spell ( After preventing death and heal to 40% HP ) counts for the person whos death got prevented.

Cannot using during stun

How to reproduce: Use Guardian Spirit on a target before they take fatal damage.

How it should work:
The maximum amount that can be healed by Guardian Spirit is 200% of the maximum health of the caster. For example. The caster has 60k HP. 200% of it should be 120k Damage that should be preventable.

Should be usable from Hunter Trap

Spell: |T237542:16|t|cffffd000|Hspell:47788|h[Guardian Spirit]|h|r
[PvP Talent] Greater Fade

Greater Fade should replace Fade both spell and buff upon activation.
Right now it doesn't do anything, you still have the effect of regular Fade.
Greater fade shouldn't be canceled by the (delayed) damages of Shadow Crash cause you threw it before
Greater fade shouldn't be canceled by the returning damages of |T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r
Greater fade is beeing removed by jumping/taking damage, it shouldn't remove it

Judgement buff vs holy power ability of other paladin

## Description of the bug

So right now if there are two paladins in a party and if the first paladin uses judgment and the second one uses shield of righteous or templars verdict or divine storm then the judgement buff of the first paladin which increases the damage of the next holy power ability gets consumed.

## How to reproduce

Get 2 paladins, ask the first paladin to use judgment and ask the 2nd paladin to just use shield of righteous or templars verdict or divine storm without using his own judgement.

## How it should be

Judgement should increase the damage of the next holy power ability by 25% for the paladin who used the judgment. this judgement buff shouldn't be consumed by other paladin who is using the holy power spending spell without using his own judgement.

## Information's of the spell

|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r instant attack that causes,hits 4 or more targets.
|T461860:16|t|cffffd000|Hspell:85256|h[Templar's Verdict]|h|r
Video Proof
[DoS][Hakkar] Piercing Barb

Description of bug

the spell |T1508486:16|t|cffffd000|Hspell:322736|h[Piercing Barb]|h|r has two attack where the first one is a physical damage and the second attack is shadow damage. currently the physical part has 0% chance of being able to be blocked, parried or dodged.


how to reproduce

1. have a high amount of parry or block
2. go to hakkar
3. fight it
4. let it cast piercing barb
5. check if the physical part of the spell is being blocked/parried.

how it should be

the player should have a chance to dodge the physical part of |T1508486:16|t|cffffd000|Hspell:322736|h[Piercing Barb]|h|r based on their parry chance or their block value

[LKZ][Maiden] Sacred Ground
[SotFo][General] RygelonLords Ancient Console

Using Ancient Console behind either Rygelon or Lords will lead player aggroing any mobs in the flight path. Player should be invisible to them if he is using the Console.
[SotFo][Skolex] Riftmaw and Rend Damage in Normal Mode

Currently, |T2065615:16|t|cffffd000|Hspell:359976|h[Riftmaw]|h|r deal 0 damage in Normal Mode Difficulty.
[Information] Lower Karazhan and SotFo Mythic

What you see on the changelog about Lower Karazhan and Sepulcher of the First Ones Mythic is a Work in Progress only. It's not available yet on Oribos. It just to let you know that we're working on it.
[SotFo][Xymox][Mythic] Relic Collapse

|T4263293:16|t|cffffd000|Hspell:365801|h[Relic Collapse]|h|r
The puddle that spawns on the adjacent platform continues to grow even after evade the boss and dont disappear.
Absolutely critical to fix before release, it makes impossible to try boss.
[SotFo][Xymox][Mythic][Player corpse after fall]

if a player falls to the bottom, the corpse must teleport to the center for the possibility of resurrection, but on ptr corpse remains at the bottom
[SotFo][Xymox][Mythic] Demonic Gateway

Warlocks |T607512:16|t|cffffd000|Hspell:111771|h[Demonic Gateway]|h|r cannot be placed on a neighboring platform.
Our warlocks were tried do it like in the video and from several different positions.
[SotFo][Skolex][Mythic] Boss evade

The sizes/area of the battlefield with the boss are incorrect he evades at the two pillars closest to the exit, although he should not.

[LKZ][Maiden] Holy Wrath

After |T253400:16|t|cffffd000|Hspell:227817|h[Holy Bulwark]|h|rcast should appear as interruptible
At the moment it still appears as noninterruptible (only visual)
[LKZ][Maiden] Mass Repentance

|T135942:16|t|cffffd000|Hspell:227508|h[Mass Repentance]|h|rdebuff doesn't break on damage. It should

[LKZ][Maiden] Holy Bolt

|T1022948:16|t|cffffd000|Hspell:227809|h[Holy Bolt]|h|r is not dealing any damage to the current target, nor to players close to them
[ID] Grom'Kar Technician melee hits

Grom'kar Technician (ID:81432) melee is currently dealing 20000dmg, it should deal 9000dmg
Retail log
PTR log
[LKZ][Attumen] Moving after dismount
[LKZ][Attumen] Intangible Presence

Boss shouldn't cast Intangible Presence, atm it does


[LKZ][Beautiful Beast] Eminence

|T135937:16|t|cffffd000|Hspell:228729|h[Eminence]|h|r. The bosses don't heal back to full HP as well
[LKZ][Beautiful Beast] Coggleston vs Spectral Service buff once all other minibosses are dead.

At the moment it doesn't
[UKZ][Curator] Overload

|T136116:16|t|cffffd000|Hspell:227257|h[Overload]|h|r damage should increase by 100% after each cast.

At the moment the damage doesn't increase
[UKZ][Mana Devourer] Coalesce Power

When, the boss should deplete all its mana and spawn a number of orbs per 5% mana it had before the cast

At the moment the orbs are spawning, but the boss isn't losing its mana
[UKZ] Fel Bomb

The Fel Bombs spawned by

At the moment the size stays the same
[UKZ] Chess Event - Vulnerable

At the moment he still casts|T1398085:16|t|cffffd000|Hspell:229574|h[Royal Slash]|h|r
[LKZ] Phantom Guardsman should not cast any spell

They current cast |T132357:16|t|cffffd000|Hspell:29684|h[Shield Slam]|h|r
[Prototype] Normal Difficulty Boss Health

On Normal difficulty, it seems the bosses have 2x the health of Heroic bosses.
[ID][Zoggosh] Melee hits

Zoggosh melee is currently dealing 30000dmg, it should deal 15650dmg Retail log (no tyrannical)
PTR log
[ID] Shattering Strike;mode:normal is currently dealing 7000dmg , it should deal 8400dmg

Retail log

PTR log

[SotFo][General] Sacred Matrix Automa

Sacred Matrix Automa doesn't knockback players on death and doesn't spawn mobs;mode:h
mobs |T4038106:16|t|cffffd000|Hspell:365649|h[Materialize Schematic]|h|r
[ID][Makogg] Melee hits

Makogg Emberblade melee is currently dealing 58800dmg, it should deal 22000dmg
Retail log (no tyrannical)
PTR log
[Dungeon] Explosive vs Chi Burst
[Tazavesh: Streets][Venza Goldfuse] Whirling Annihilation Hit box

Description of the issue:
Currently on live the hitbox of Whirling Annihilation is bigger than the visual

Hitbox should be equal to the visual

Live Prove :
[OMJ][Trixie Tazer & Naeno Megacrash] Smoke Cloud & Mega Taze

When you enter the Smoke Cloud you should avoid Mega Taze damages,
atm you can't avoid

|T463521:16|t|cffffd000|Hspell:298602|h[Smoke Cloud]|h|r
|T237587:16|t|cffffd000|Hspell:298718|h[Mega Taze]|h|r
[ID] Gatecrasher

|T462325:16|t|cffffd000|Hspell:172963|h[Gatecrasher]|h|r is currently dealing 9000/9500, it should deal 11k

Retail log:
PTR log:
[ID][Makogg] Lava Sweep

|T252222:16|t|cffffd000|Hspell:165152|h[Lava Sweep]|h|r is currently dealing 13000 dmg, it should be 16k

PTR log:
Retail log:
[ID] Pitwarden Gwarnok melee hits

Pitwarden Gwarnok melee is currently dealing 15000dmg, it should deal 7500dmg
Retail log
PTR log
[ID] Grom'Kar Flameslinger vs Flaming Arrows

When Grom'kar Flameslinger casts|T132847:16|t|cffffd000|Hspell:173148|h[Flaming Arrows]|h|r debuff on impact.

At the moment |T132847:16|t|cffffd000|Hspell:173149|h[Flaming Arrows]|h|risn't cast

Retail log:

[ID][Dreadfang] Melee hits

Dreadfang melee is currently dealing 42160dmg, it should deal 22300dmg

Retail log (no tyrannical)
PTR log

[ID][Neesa] Melee hits

Neesa Nox should also melee hit and it should deal 21650dmg. At the moment it doesn't melee hit at all
Retail log (no tyrannical)
PTR log
[SotFo][Halondrus] Shatter Timing in Phase 3

On Heroic difficulty (And maybe Normal), Shatter in Third phase is being casted 5 times, instead of 3.

The last 2 Shatter bombs are being triggerd in wrong intervals.
[Mythic+] No time added after server crash

After server crushing and you logging back, you not getting those 2 minutes for your key
[ID] Iron Shot

At the moment they have 5s internal cooldown inbetween casts


[SotFo][Guardian] Energy Visual Bug

After a recent update, Guardian, once reaches 100 Energy, does not deplete his energy, and its constantly stuck on 100 Energy even after Exposed Core is done.

(Sometimes, the boss even starts with 100 Energy at the start of the fight.)
[OMJ] Toxic Monstrosity

## Description of bug

when the add casts |T132107:16|t|cffffd000|Hspell:300687|h[Consume]|h|r for the first time the visual of the spell is undermap and cant be seen by the players
Seems to be working perfectly on this one : 154744
if a player who has the threat with the add goes into the water there is a high chance the add resets and leaves a squirt bot in its place that does nothing
(only toxic monstruosity who is fine is 154744) issue = 154758 + 150168

additional info;mode:m
[OMJ][King Gobbamak] Stolen Scrap Bot

Description of bug

when the player activates with |T132488:16|t|cffffd000|Hspell:297257|h[Electrical Charge]|h|r the will only spin one spot
[OMJ][Trixie Tazer & Naeno Megacrash] Mechacycle issue

Description of bug

currently the Mechacycle has an HP bar and can be interacted when the player hover the mouse over it which shouldn't be the case

how it should be
the mechacycle should have no HP bar and it should not be interactable by the players
[OMJ][HK-8 Aerial Oppression Unit][Tank Buster MK1] Fulminating Zap

Description of bug

currently |T571554:16|t|cffffd000|Hspell:302274|h[Fulminating Zap]|h|r is always casted on the tank which shouldn't be the case

how it should be
|T571554:16|t|cffffd000|Hspell:302274|h[Fulminating Zap]|h|r should be casted on random targets (except the tank)
[OMJ][HK-8 Aerial Oppression Unit] HK-8 Aerial Oppression Unit vs reset

Description of bug
currently after you reset the boss the HK8 Aerial Oppression Unit spawns down where the tank buster is present which shouldn't be the case

how it should be
after the boss is reseted he should always spawn on its original spawn location
[ID] Siegemaster Rokra melee hits

Siegemaster Rokra melee is currently dealing 64100dmg, it should deal 12500dmg
Retail log
PTR log
[ID][Skulloc] Missing knockback before Intermission

Skulloc is supposed to knockback players to the back ot the ship before Intermission phase starts
At the moment he doesn't

[Creation Catalyst] 285 ilvl items issue

Description of the bug
Right now we can't use Catalyst Crafting on any 285 item level item from the raid and we cant even select them in Catalyst's Console.
How it should be:
We should be able to change all 285ilvl items in to Tier and nontier set items from the raid.
Proof: (AAs you can see from this Retail log, this player have Catalyst cloak with 285 item level):
[Encrypted][Hoa] encrypted relic threat range issues

Description of bug

in the halls of atonement dungeon the threat range of almost all relics are way to large where they can be socially pulled by other pack of adds which shouldn't be the case .

ptr proof:


how to reproduce

1. generate a halls of atonement key with encrypted affix
2. go to the pack G25 and pull it and check if the nearby relics get pulled or not


how it should be

the threat range of the relic must be much smaller than it is right now so they do not get socially pulled by other pack of mobs

retail proof


8 February 2023

[SotFo][Rygelon] Massive Bang

Durning |T3610499:16|t|cffffd000|Hspell:363533|h[Massive Bang]|h|r , Sometimes, some players are keep getting pushed back at maximum speed, the whole cast, and are unable to reach the Safe spots. This happens randomly to random players. Speed was not modified.
[SotFo][Rygelon] Unstable Core

On Heroic difficulty, Unstable cores spawn in phase 1, and not in Phase two. (Singularity phase)
[SotFo][Rygelon] Collapsing Quasar Field

Currently, the knockback area from killing Quasar is bigger. It should knockback in a smaller area than it does right now.
[SotFo][Rygelon] Doors To Jailer

The Doors to Jailer behind Rygelon should open only once both Lords of Dread and Rygelon have been defeated. Currently, they open once Rygelon only is dead.
[SotFo][Artificer] 4th Phase

Currently, when boss reaches 2225% health, he will spawn portals 8 seconds after. This is incorrect. Artificer should “reset” his timers upon reaching 30.5% health, and spawn new Portals after 22 seconds of reaching phase 4. Also, all timers for spells should also “reset” meaning, new set of timers should be set up. (For example Genesis Rings, which should spawn 29 seconds after entering phase 4).


Small note, Portals should dissapear (The old ones) right before new ones are spawned (Old ones vanish, and new 2 players are debuffed.)


Video proof:

You can see, all new timers above his healthbar when boss reaches 30.5% health.
[SotFo][Halondrus] Crushing Prism Targeting

|T4263293:16|t|cffffd000|Hspell:365294|h[Crushing Prism]|h|r should be able to target melee players, except tanks. Currently, it only targets ranged/caster players.
[SotFo][General] Foul Controller

Foul Controller mobs (ID: 183497) currently heal them selfs to full even after instantly kicking thier healing spell after few seconds. If i recall, this spell should acually not heal the mob at all. And it heals it self after few seconds, so its not even the spell i would say.
[Sofo][Anduin] Blasphemy +1 dispel

When |T458227:16|t|cffffd000|Hspell:361989|h[Blasphemy]|h|r , after they manage to clear it by hugging a player of the opposite debuff, their own debuff is able to linger for x1 more clear

Player 1 gets Dark
Player 2 gets Light
Both players clear with each other and lose their respective debuffs
Player 1 (Dark) can still hug another player with Light debuff to clear him for free
Player 2 (Light) can still hug another player with Dark debuff to clear him for free
[Sofo][Anduin] Empowered Wicked Star

In P3 the |T631519:16|t|cffffd000|Hspell:367631|h[Empowered Wicked Star]|h|r get stuck inside of Anduin's body, and whoever enters it will be affected by them
[Sofo][Anduin] Uther's damage

Currently Uther is dealing too much damage to the boss


[Sofo][Anduin] Befouled Barrier size

|T2065625:16|t|cffffd000|Hspell:365295|h[Befouled Barrier]|h|r should not keep shrinking forever while being healed, there should be a minimum size cap

[Sofo][Anduin] Adds in Kingsmourne

If adds within 1st Kingsmourne are not killed/healed in time ( they will still be present in the following 2nd Kingsmourne, leading to double the amount of adds

The adds should be bound to their own Kingsmourne cast, and disappear once it's over
[SotFo][General] Respawn Checkpoint after Anduin

Upon using the Dominated Translocator(After defeating Anduin), Players should respawn at the “The Grand Design” map.

Currently, they respawn at Anduin.
[Sofo][Lords] Cloud Carrion vs Cloak of Shadows

If a rogue uses |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r before “stealing” a Cloud of Carrion debuff from a player, the rogue will only get a visual circle, but the debuff won't be applied

This means rogues can |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r
[Sofo][Lords] Fall off

If a player falls off the platform, they should die and have their corpse sent to the middle of it

At the moment players don't die
[SotFo] Kelmortos;mode:

|T462650:16|t|cffffd000|Hspell:366818|h[Chain Burst]|h|r

Chain burst is broken. Now on PTR, players completely lose control over the character and do not regain it even after the ability timer expires.
[SotFo][Lords] Doors to Jailer

After defeating Lords of Dread, The doors behind them to Jailer open. They should only open once both Rygelon and Lords of Dread have been defeated.
[SotFo][Jailer] Pathfinding

Jailer Pathfinding needs slight improvement, Players can bug him under texture or in the air, if they have rune/Fall under texture.

Also, Boss should be unable to walk though the Pillars that players spawn with Runes. He should walk around them.
[SoFo][Anduin] Beacon of Hope

If a player is standing in a Beacon of Hope in phase 3 on the PTR and Hopelessness is applied to them, then the debuff will not be removed until they leave the Beacon and go back in. It must be removed immediately if the player is ALREADY in the Beacon zone

[Sofo][Pantheon] Animastorm - Movement speed

Currently the movement speed from the Animastorm is way slower than Retail.


[SotFo][Jailer] Rune of Compulsion new bug

Players who affected by |T4005157:16|t|cffffd000|Hspell:366285|h[Rune of Compulsion]|h|r hover in the air when jumping off the edge

[Sofo][Rygelon] Celestial Terminator AT

|T236168:16|t|cffffd000|Hspell:363109|h[Celestial Terminator]|h|r is currently dealing no dmg if soaked, it should deal 33k dmg

Retail log

Ptr log

[Sofo][Rygelon] Corrupted Wound

|T4226154:16|t|cffffd000|Hspell:362172|h[Corrupted Wound]|h|r is currently dealing 472dmg and adding 472dmg for every stack

|T4226154:16|t|cffffd000|Hspell:362172|h[Corrupted Wound]|h|r is currently dealing 472dmg and adding 472dmg for every stack

These 2 should deal the received amount of |T4226154:16|t|cffffd000|Hspell:362171|h[Corrupted Strikes]|h|r

Example: Player receives 6k physical + 8k cosmic damage from |T4226154:16|t|cffffd000|Hspell:362171|h[Corrupted Strikes]|h|r

At the moment the damage from |T4226154:16|t|cffffd000|Hspell:362172|h[Corrupted Wound]|h|r is always 472, no matter what

retail log

ptr log
[Sofo][General] Ancient Console

The Ancient Console
[General] AoE SQRT Formula after 20 targets

Description of the bug

The current SQRT AOE formula for cases >20 targets is currently wrong.

What is currently happening at >20 targets, (for a spell that has diminushing returns after 8 targets for example)

> total damage = p\_Amount x sqrt(TargetCap / 20) x 20 / (p\_Targets) x sqrt(8/p_Targets)

Which means that both the SQRT formula of >8 AND the SQRT formula of >20 get applied at the same time

Note: for spells having diminushing returns after 5 targets, its the same situation

How it should be

For the AOE spells working with the Diminish AOE formula:

When number of targets > 20 the formula should be:

> total damage = p\_Amount x sqrt(TargetCap / 20) x 20 / (p\_Targets)

[SotFo][Rygelon] Event Horizon

|T1778225:16|t|cffffd000|Hspell:362206|h[Event Horizon]|h|r should not knockback the debuffed player it self. Only players around him in the circle AoE.
[Tazavesh Gambit][Timecap'n Hooktail] Corsair Brute long arms

Description of the issue:
Corsair Brutes are having increased attack range which causes player's to die easier during the boss fights

How it should work

[TZV Gambit][So'leah] Hyperlight Jolt vs Dead Players

The line between players during Hyperlight Jolt should be there even if they are dead, like this:

PTR proof:
[Sofo][Rygelon] Collapsing Quasar field vs Eternal Radiation

|T3528305:16|t|cffffd000|Hspell:364701|h[Eternal Radiation]|h|r is currently gaining stacks and dealing dmg every 1second
It should be gaining stacks and dealing damage every 2seconds

retail log

ptr log
[Tazavesh Gambit] Incorrect Mobs % in M+

Description of the issue:
Currently on live in mythic Plus TZV Gambit, mobs give the incorrect amount of %. Most of them give way to low and few to high which forces groups having to pull approximately 20% extra. It also makes it hard to plan routes ahead.

How it should work

Murkbrine Shellcrusher (should give 1.81%) currently gives 0.865%
Mukrbrine Wavejumper (0.90%) currently gives 0.58%
Murkbrine Shorerunner (0.30%) currently gives 0.29%
Mukrbrine Fishmancer (0.90%) currently gives 0.58%
Murkbrine Scalebinder (0.90%) currently gives 0.58%
Coastwalker Goliath (4.52%) currently gives 5.2%
Stormforged Guardian (3.01%) currently gives 2.89%
Burly Backhand (1.51%) currently gives 1.44%
Hourglass Tidesage (1.51%) currently gives 1.16%
Corsair Officer (1.51%) currently gives 1.44%
Adorned Starseer (3.01%) currently gives 3.47%
Devoted Accomplice (1.51%) currently gives 1.44%
Focused Ritualist (1.51%) currently gives 1.16%
[Tazavesh: Streets of Wonder][The Grand Menagerie] Gluttony

Description of the issue: When you die with |T3528275:16|t|cffffd000|Hspell:349627|h[Gluttony]|h|r the Buff vanishs once and for all and you can't do the boss mechanic ( soak the orbs) anymore.

How it should work Once you die |T3528275:16|t|cffffd000|Hspell:349627|h[Gluttony]|h|r should jump to the closes target.

Spell: |T3528275:16|t|cffffd000|Hspell:349627|h[Gluttony]|h|r
Firestorm :
[Torghast][9.2] The Soulforges Broker Ve'ken

The Soulforges (torghast area) last floor(5) is missing Broker Ve'ken
|T1320371:16|t|cffffd000|Hspell:338907|h[Refuge of the Damned]|h|r
[Sofo][Anduin] Intermission vs NPCs

During the Intermission Jaina, Thrall and Uther should direct their attacks towards the Lich King

At the moment they keep hitting the invulnerable Anduin

[Sofo][Anduin] Pet taunt

Lich King, Monstrous Soul and Fiendish Soul should not be able to be taunted by Hunter/Warlock pets and Shaman elemental |T132270:16|t|cffffd000|Hspell:2649|h[Growl]|h|r

Only players should be able to taunt and get aggro

[SoFo][Rygelon] Unstable Matter Field
[Sofo][Rygelon] Fall off

If a player falls off the platform during the encounter, their corpse should be teleported up top, in the middle of the room

At the moment their corpse stays where it died (outside of the platform)
[Sofo][Rygelon] Massive Bang vs Aspect of the Turtle

A player buffed with |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r

The player should instead take damage, since it's unavoidable
[Sofo][Rygelon] Gravitational Collapse missing ticks

|T895888:16|t|cffffd000|Hspell:364386|h[Gravitational Collapse]|h|r is currently doing 400k dmg and putting the debuff but the debuff is doing no dmg, it should deal 400k dmg and 33k dmg every 0.5sec for 3sec

retail log

ptr log
[Sofo][Rygelon] Unable to reset

Players are currently not able to reset Rygelon by bringing him outside of the encounter room
[Sofo][Rygelon] Unstable Matter vs CCs

If an is CCd while it's 100% hp, it will move towards the middle of the platform

It should never be able to move
[Sofo][Rygelon] Stellar Decay

|T1778228:16|t|cffffd000|Hspell:368525|h[Stellar Decay]|h|r is currently hitting players two times every second, it should hit players once every second

retail log

ptr log
[SotFo][Rygelon] Unstable Core - HP

Currently the Unstable Core has more hp than it should.

12player raid:

Retail (645888):


PTR (976,2K):

[SotFo][Halondrus] Ephemeral Motes Move Speed currently travel way too fast to the boss, and no way to intercept them. They should only travel faster when |T1029595:16|t|cffffd000|Hspell:360115|h[Reclaim]|h|r is happening.
[Sofo][Rygelon] Melee hits

Rygelon is swinging an extra melee hit (probably from his offhand, dealing around 50% of the main hand damage). It shouldn't do this extra melee hit

Retail Log: (1 melee hit every second, 50k unmitigated)

PTR: (1 melee hit every second, 50k unmitigated + 1 extra melee hit every second, around 20k unmitigated)
[Sofo][Pantheon] Windswept Wings

|T2103870:16|t|cffffd000|Hspell:365041|h[Windswept Wings]|h|r should deal 3.9k every 1s to every player while the spell is active

At the moment there is no damage coming from that spell

[Sofo][Anduin] Beacon of Hope

|T236249:16|t|cffffd000|Hspell:365872|h[Beacon of Hope]|h|r should decrease slowly in size depending on how many players enter it

At the moment it doesn't decrease in size

[Sofo][Anduin] Kingsmourne

|T1376744:16|t|cffffd000|Hspell:362405|h[Kingsmourne Hungers]|h|r issues:

When Anduin starts casting it , he shouldn't rotate with the tank, it should not follow him but be a static cast on the ground

Hitbox: Kingsmourne doesn't seem to be hitting and sending players that soak it on the sides of it

Hitbox: Kingsmourne also seems to be hitting players that are standing outside of it, but in front of it

[SotFo][Anduin] Anduins Soul

Anduins Soul in Kingsmourne Hungers phase should be floating above ground. Currently, he is halfway in the texture.
[SotFo][Anduin] Intermission Didnt End


After reaching 60 seconds in the intermission, Lich King casted Return to Kingsmounrne, however, then he got stuck and did nothing for rest of the fight.
[Sofo][Lords] Slumber Cloud vs Bosskill
[SD][Executor Tarvold] Fleeting Manifestation vs Mind control

Description of bug

when a priest |T136206:16|t|cffffd000|Hspell:605|h[Mind Control]|h|r will attack every add in the dungeon and pull them to the players and instantly kill them.


how to reproduce

1. get a priest with |T136206:16|t|cffffd000|Hspell:605|h[Mind Control]|h|r
2. go to the boss executor tarvold
3. let it summon the
4. mind control it and watch every add getting pulled towards you

ptr proof]([


how it should be

when the priest uses |T136206:16|t|cffffd000|Hspell:605|h[Mind Control]|h|r should not pull the entire dungeon to the players it should have a really small range yard when it gets mindcontrolled


[Theater of Pain] [Xav the Unfallen] Blood and Glory

Blood and Glory froces player into the duelling pit blow. After the duel is finish. Players are supposed to be teleported back to the boss erea.
Currently on live players have a chance of not getting teleported up anymore. Until the next Blood and Glory occurs.

Spell: |T1322720:16|t|cffffd000|Hspell:320102|h[Blood and Glory]|h|r
[Theater of Pain] Dokigg the Brutalizer

While fighting Dokigg the Brutalizer Brutal Leap can be instant and hits the entire group

|T463566:16|t|cffffd000|Hspell:342125|h[Brutal Leap]|h|r
[SotFo][Halondrus] Locked Behind Wall

Any player that is locked behind the walls durning intermission, They should be instantly killed once the wall has started to raise.

Currently dont have any retail proof other than first hand experience.
[SotFo][General] Eternal Forger

Eternal Forgers (Cant get ID, each has Different ID) on the way to Dausegne boss, should be firing beams across the platform. Currently, they stay afk, and do not shoot any beams.

Video Example:
[SotFo][General] Door behind Kelmortos

the Door behind Kelmortos (Infront of Jailer) Should be closed untill Kelmortos has been defeated.

7 February 2023

[Venthyr] Condemn vs Wasteland Propriety

## Description of the bug

Using Condemn on a target does not proc Wasteland Propriety

## How to reproduce

Be a venthyr warrior and have the soulbind.

## How it should be

Condemn should give you the proc every 1 minute.

## Informations of the spell

|T132810:16|t|cffffd000|Hspell:319983|h[Wasteland Propriety]|h|r


[Misc][Jewelcrafting] Mass Prospect Progenium

Description of the bug

When players try to prospect 5 Progenium Ore, they get the error message "There are no gems in this".
The reason is that you can't get anything from it at the moment.
[PvP] Purge vs Adaptive Swarm

## Description of the bug

When you purge Adaptive Swarm (3 stacks), you purge all stacks in one purge

## How to reproduce

Try to purge Adaptive Swarm

## How it should be

You should purge each stack of Adaptive Swarm one by one, and not all stack at once

## Informations of the spell

|T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r

Example of purges :
|T136020:16|t|cffffd000|Hspell:19801|h[Tranquilizing Shot]|h|r
|T136066:16|t|cffffd000|Hspell:528|h[Dispel Magic]|h|r

6 February 2023

[Affliction] Malefic Rapture

Description of the bug

|T236296:16|t|cffffd000|Hspell:324536|h[Malefic Rapture]|h|r right now can pull mobs that are out of combat with you in 40yards range radius.

The spell doesnt do damage to the mob but still generates aggro. It should ignore mobs that are out of combat.


Logs from the player if they can help
[Assasination] Seal of fate vs fan of knives

There is a small delay between |T236273:16|t|cffffd000|Hspell:51723|h[Fan of Knives]|h|r critting a target and you actually getting the combo point from |T236281:16|t|cffffd000|Hspell:14190|h[Seal Fate]|h|r ,unlike with |T132304:16|t|cffffd000|Hspell:291354|h[Mutilate]|h|r where you get the points instantly.
compare these 2 videos of ptr assa rogue with 100% crit vs a random assa rogue retail video.
: watch from 0:37
: ptr
This delay doesn't rly matter when you have 100% crit like in the video I recorded , but in real scenarios where you have low crit , knowing whether or not you're gonna be getting combo points from your |T236273:16|t|cffffd000|Hspell:51723|h[Fan of Knives]|h|r really is important info to your decision making in dps and that half a second of delay can be frustrating.
BT report :
[Conduit][Discipline] Swift Penitence

Class: Priest
Specialization: Discipline
Conduit: |T135949:16|t|cffffd000|Hspell:337891|h[Swift Penitence]|h|r

####Only the first hit of the first Penance is working. The second, third, etc Penances are normal without their first hit properly increased.
[Discipline][Conduit] Swift Penitence vs The Penitent One

If you've Swift Penitence as conduit equipped and The Penitent One Legendary proc, your first hit (ONLY HEALING, for damage is working) is not increased by the conduit.

without The Penitent One proc:
with The Penitent One proc:

As you can see, the first hit without the legendary proc is increased by the conduit meanwhile when legendary proc it is not.

|T237545:16|t|cffffd000|Hspell:336011|h[The Penitent One]|h|r
|T135949:16|t|cffffd000|Hspell:337891|h[Swift Penitence]|h|r
[Legendary][Covenant][Necrolord] Bountiful Brew

## Description of the bug

unity only refreshes the duration of bonedust brew.

## How to reproduce

apply “|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r” proc.

## How it should be

|T3578227:16|t|cffffd000|Hspell:356592|h[Bountiful Brew]|h|r to like the full buff duration and should't renew it to 10 seconds


example. bdb used on first second of fight, 9 second left on buff timer, we get bountiful brew proc, should be on 19 seconds left.


## Informations of the spell

|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r

[Item][ZerethMortis] Cypher Attunement
[Soulbind][Venthyr] Wasteland Propriety

When we use our Venthyr Class Ability, there's a chance that the Versatility buff given by Wasteland Propriety goes to Hunter's Pets or Warlock's Pets.

Shouldn't be the case. Only to players

|T132810:16|t|cffffd000|Hspell:319983|h[Wasteland Propriety]|h|r

1 February 2023

[Holy] Rule of Law

Rule of Law should expend Light of Dawn range by 50%

Atm it's upgrading it by 1.5y, but since spell's range is 15yard it should be 7.5y wich should represent a total of 22.5y

Test it on a dummy and compare.

Max range (healing proof) without talent :

Above max range without talent :

Above max range with talent :

Max with talent :



|T571556:16|t|cffffd000|Hspell:214202|h[Rule of Law]|h|r

|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
[Misc][Legendary] Duty Bound Gavel

DutyBound Gavel is the Necrolord Paladin Legendary. It gives Vanquisher's Hammer a second charge. In addition, it will empower your next two Word of Glory's or Templar's Verdicts instead of only your next one.

The Issue The legendary gives an additional charge of vanquisher hammer but using vanquisher hammer only empowers the next cast, It should actually empower the next 2 charges. So 2 charges of vanquisher should empower the next 4 cast of Templars Verdict for ret, Word of glory for holy and protection. You should also be able to use both the charges and then use 4 of the above given abilities to triggered 4 empowered abilities related to each spec.

Information about Empowered Spells for the Legendary
Using a Templars Verdict with the vanquisher hammer buff should cast a Divine storm at 25% increased effectiveness in Ret Spec.
Using a Word of Glory with vanquisher hammer buff should cast a light of dawn at 25% increased effectiveness in Holy Spec.
Using a Word of Glory with vanquisher hammer buff should cast a Shield of the righteous at 25% increased effectiveness in Protection Spec.

Each Charge of Vanquisher should buff the next 2 casts of this spells, but right now its only only empowering 1 and the spells in Holy and Protection spec are not being cast at 25% increased effectiveness.


|T3578228:16|t|cffffd000|Hspell:355099|h[DutyBound Gavel]|h|r
|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r
|T461860:16|t|cffffd000|Hspell:85256|h[Templar's Verdict]|h|r
|T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r
|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r

Retail Forum Post

30 January 2023

Mind Blast and Shadow Word: Death

Mind Blast and Shadow Word: Death can be spammed. The CD seems to be broken
It's not related to Power Infusion / Void Eruption and it happens on all spec
You can see on the video that I could use my spell before the real CD ends

|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r
|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r
[SV] Diminuish AOE calculation on bombs

Description of the bug

The diminuish AOE formula is currently getting applied twice in the damage calculation of the survival hunter bombs + on the wildfire cluster (the bomb damage from the legendary).

The formula that is currently applied on live once you are after the aoe cap of 8 (reduced damages after 8 targets) is:

> If Number of targets > 8
> Final damage = initial damage x SQRT(8/Number of targets) xSQRT(8/Number of targets)

PTR proof
On the attached screenshot, you see that the damage in game doesnt correspond to the “Theoretical damage with SQRT calc”.

But if you apply the (SQRT)^2 in the formula, you see that you calculate the exact same damage than in game


How it should be

The diminuish AOE formula should be applied only once! which means, that the correct formula when you have more than 8 targets is:

> If Number of targets > 8
> Final damage = initial damage x SQRT(8/Number of targets)

Note: after 20 targets its the formula of 20+ targets that should be applied

List of spells that are impacted

|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T451164:16|t|cffffd000|Hspell:336899|h[Wildfire Cluster]|h|r

[Guardian] 2p tier set issues

Description of the bug

the |T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r


how to reproduce

to reproduce this make sure you have not selected the talent |T571586:16|t|cffffd000|Hspell:102558|h[Incarnation: Guardian of Ursoc]|h|r or it will replace the berserk spell with incarnation

make sure you have a 2 tier set piece on you

use |T136097:16|t|cffffd000|Hspell:22812|h[Barkskin]|h|r


ptr proof


How it should be


[Zereth Mortis][Quest] Schematic Reassimilation: Ineffable Skitterer

Description of the bug

The Schematic: Ineffable Skitterer is selected.
Therefore, the Schematic Reassimilation: Ineffable Skitterer quest can't be done and the mount recipe from it can't be obtained.

27 January 2023

[Dungeon interaction DoS] Survival bomb interaction with Mueh'Zala

Description of the bug
Survival hunter bombs and dots can't hit the boss or the ghosts during phase unless you have very specific positioning, applies no debuff and completely misses the adds hitbox.

How to reproduce

Create a hunter
Throw bombs at the boss and at his ghosts: the bombs won't apply their dot or deal damage, unless you are in specific positions.

How it should be
No matter your positionning, as long as you throw bombs at your target, he should suffer damage and the dot should get applied


|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r

[DoS] soul fragments vs Mueh'zala

Description of bug

there is a huge issue for the demon hunter vengeance spec(tank spec) where during fighting the final boss of the dungeon Mueh'zala the demon hunter when using soul fragment generating spells (|T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r generate zero soul fragment making this class almost useless for this boss

i suspect is that the soul fragment are either spawning below the texture or the spell is not even hitting the boss

[ptr proof](%22%E2%80%8C%22 "‌")

how to reproduce

engage the last boss use any of the soul fragment generating spells on the boss (|T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r


how it should be

the demon hunter should be able to generate soul fragment on the boss

and should be able to consume those souls

26 January 2023

[Retribution] - 2set issues

Description of the bug

There are currently 4 issues with ret pala 2 set.
1. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) and |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r is active, it destroys the |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r , because game counts it as holy power spell use.
2. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), it has a chance to proc |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r with Seraphim, even tho we havent spent any holy power.
3. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), it resets cooldown on Hammer of Justice (|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r), counting we have spent 3 holy powers on Seraphim, but we didnt.
4. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), and |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r is talented, it counts as a holy power spender in Avenging Wrath, thus proccing the |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r damage.

How to reproduce

Equip 2 set
1. Activate |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r , wait for set proc, see that |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r is gone
2. Let 2 set proc , wait until it procs |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
3. Use Hammer of Justice, wait for 2 set proc, see cooldown (because of this marked as URGENT Ret paladin resets in PvP of stun are insanely high)
4. Talent |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r , use Avenging Wrath, wait for 2 set proc see damage done by Sanctified Wrath (explosion) (because of this marked as URGENT Ret paladin does insane amount of damage on pack, because proccing |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r multiple times from seraphim increase damage too much. )

How it should be

1. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not destroy |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
2. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not proc |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r because we have not spent any Holy Power
3. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not count towards (|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r) , because we have not spent any Holy Power
4. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not count towards |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r because we have not spent any Holy Power

Informations of the spell

Wowhead link (Mandatory)
|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r
|T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r
|T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r

imgur link of the video

PTR Proof for all four issues
[BM] Tier Set

Beast Mastery Tier Set issues below.

All IDs are in the checklist.
[Feral] Primal Wrath vs Balance Affinity

Description of the bug

When you have the talent Balance Affinity as fral druid, the range of your techniques is supposed to be increased by 3 meters.

When you use the Talent Primal wrath, by being max range, you will damage the target with the direct hit, but the bleed is currently not getting applied

How to reproduce

Video of the bug:

Create a feral druid
Take the talents Primal Wrath and Balance affinity
Go at max range and hit your target with Primal Wrath

You will see that only the direct damage will get applied to the target, but the bleed effect (rip) will not be applied to your target

How it should be

The range increase of Primal Wrath via the talent Balance affinity should apply to the initial damage AND to Rip so that the target gets the bleed effect applied

Informations of the spell

Talent Balance affinity: |T236156:16|t|cffffd000|Hspell:197488|h[Balance Affinity]|h|r
Talent Primal Wrath: |T1392547:16|t|cffffd000|Hspell:285381|h[Primal Wrath]|h|r
[Resto] Nature's Swiftness interactions

Description of the bug

Nature's Swiftness buff is currently getting removed when using spells like:
Wrath (|T535045:16|t|cffffd000|Hspell:5176|h[Wrath]|h|r),
Moonfire ( =8921), Sunfire (|T236216:16|t|cffffd000|Hspell:93402|h[Sunfire]|h|r)
Tranquility (|T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r) which should not be.

How to reproduce

Create a druid, change spec to Restoration.
Casting the Nature's Swiftness spell will cause a buff that is also called Nature's Swiftness.
Use any of the spells: Wrath, Moonfire, Sunfire or Tranquility. They should NOT remove the Nature's Swiftness buff.

How it should be

Buff from Nature's Swiftness (|T136076:16|t|cffffd000|Hspell:132158|h[Nature's Swiftness]|h|r) doesn't work correctly. Its buff should only be removed when casting Regrowth (|T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r), Rebirth (|T136080:16|t|cffffd000|Hspell:20484|h[Rebirth]|h|r) or Entangling Roots (https://

Informations of the spell

Wowhead link Natures swiftness |T136076:16|t|cffffd000|Hspell:132158|h[Nature's Swiftness]|h|r

25 January 2023

[BM] Mastery: Elusive Brawler Dodge Chance

## Description of the bug

currently the increased dodge chance on Elusive Brawler is not working at all only the increase in attackpower is currently working

## How to reproduce

use blackout kick or get hit by melee attack and watch % dodge on buff.

## How it should be

Each Time you are hit by a melee attack, or hit with "bok" you get 8.0%(8% mastery) increased dodge chance

## Informations of the spell

|T611417:16|t|cffffd000|Hspell:117906|h[Mastery: Elusive Brawler]|h|r

[Item] Resonant Reservoir

When you use the trinket it's doing a big aoe like Halo spell (120517). When using the trinket, it should do a little aoe, (called Disintegration Halo) damaging all targets the aoe is crossing (small like 6 yards radius ~)


When you throw your first Disintegration Halo, it's putting 2 stack of debuff on your target and only one on other target affected. When using the trinket the first time it should do only one Disintegration Halo (at your target location) that will apply 1 debuff to all target crossed. Your main target should have only 1 debuff per Disintegration Halo crossed and not 2



Recap :

If all the targets are on the same spot :

First time you use the trinket it will fire one Deisintegration Halo putting only 1 debuff to all targets,

Second time, it will fire 2 Deisintegration Halo = 2 debuffs to all targets,

Third time, 3 Deisintegration Halo =3 debuffs to all targets,

Fourth time, 4 Deisintegration Halo = 4 debuff to all targets,

Fith time, 1 Deisintegration Halo = 1 debuff to all targets




|T610679:16|t|cffffd000|Hitem:188272::::::::120:::::|h[Resonant Reservoir]|h|r

|T4038100:16|t|cffffd000|Hspell:368231|h[Disintegration Halo]|h|r debuff


24 January 2023

[Tazavesh Gambit][Soleah] Hyperlight Nova hitbox

Description of the issue:
Currently during |T4037124:16|t|cffffd000|Hspell:351646|h[Hyperlight Nova]|h|r there is a 50% chance for it to have a bigger hitbox

How it should work
Hitbox should be the same as area it shows

Spell: |T4037124:16|t|cffffd000|Hspell:351646|h[Hyperlight Nova]|h|r
[Inscription] Mill + Mass Mill First Flower
[Misc][Profession] Progenitor Enhancements

Here are 4 of Progenitor Enchancements used for profession crafting to add a specific item effects on items. (All of the info is for 262 ilvl crafting items):
Devourer Essence Stone When you kill an enemy increase character's highest secondary stats with 13 for 20 sec, stacking to 5 times.
Issue: Stacks are working, but bonus stats is 0.
|T135841:16|t|cffffd000|Hitem:187849::::::::120:::::|h[Devourer Essence Stone]|h|r
Magically Regulated Automa Core Spells and abilities have a chance to create Automa Core near the target, detonates after 4 sec causing 479 damage to nearby enemies and healing nearby allies for 479.
Issue: Effect is missing.
|T4224732:16|t|cffffd000|Hitem:187823::::::::120:::::|h[Magically Regulated Automa Core]|h|r
PureAir Sail Extensions Increase Speed by 82. Also increase ground speed by 10%.
Issue: Both Speed buffs are missin.
|T4224734:16|t|cffffd000|Hitem:187831::::::::120:::::|h[PureAir Sail Extensions]|h|r
Erratic Genesis Matrix Have a chance to apply stack when teh character is getting damage. At 5 stacks, next attacker should take 692 damage.
Issue: Effect is missing.
|T4224733:16|t|cffffd000|Hitem:187836::::::::120:::::|h[Erratic Genesis Matrix]|h|r

23 January 2023

[Demonology] Demonic Consumption

## Description of the bug

Tyrant currently drains less than 12% health from demons, and thus receives a smaller increase in damage. |T463286:16|t|cffffd000|Hspell:267215|h[Demonic Consumption]|h|r



Pet health is correct.
Grimoire / Felguard / Vilefiend have 75% of warlock's health.
Wild Imp / Malicius 15%
Dreadstalker 40%

#### Retail:

81600 HP Warlock's total health

Wild Imps=12240 HP(15%), damage 1468 (12%)
Dreadstalkers=32640 HP(40%), damage 3916 (12%)
Felguard=61200 HP(75%), damage 7344 (12%)
Malicius Imps=12240 HP(15%), damage 1468 (12%)

Exactly 12% of health was drawn from each demon.

#### FS:

73020 HP Warlock's total health

Felguard=54765 HP(75%), damage 4153 (7.58%) instead of 6572
Grimouire=54765 HP(75%), damage 4153 (7.58%) instead of 6572
Wild Imps=10953 HP(15%), damage 830 (7.58%) instead of 1314
Malicius Imps=10953 HP(15%), damage 830 (7.58%) instead of 1314
Dreadstalkers=29208 HP(40%), damage 2214 (7.58%) instead of 3505

## Informations of the spell

|T463286:16|t|cffffd000|Hspell:267215|h[Demonic Consumption]|h|r

|T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r

[TVM] Murkbrine Shorerunner vs Bolstering affix should not apply bolstering to all other mobs in the pack when they die.

At the moment they do

[TOP][Mythic+] combat bug after boss encounter

Description of the bug

players get the combat bug after they kill any boss in the theater of pain dungeon making it extremely difficult for them to progress throughout the dungeon.

this combat bug usually happens when there are hunters or guardian druid in the group so most likely their aoe spells are attacking some invisible add ps: my suggestion would be to force remove combat after a boss fight so that they can progress through


how to reproduce

have a guardian druid and hunters (and maybe a frost dk) in the group and kill the boss how one will normaly do dont use commands that might not reproduce the issue

ptr proof


how it should be

the players should not be in a permanent combat after fighting a boss unless they pull some add and that add is still alive
[TVM][So'leah] Hyperlight Jolt

the second time when you need to cut, the second appearance of relics, the beam always hangs two stacks at once, should 1

Also after failing the second intermission and not break every star the arrow to complete the intermission vanish and the boss gets stucked with his 99% reduce damage taken shild and with that it becomes impossible to finish this boss.

Live prove :
[Item] Items for purchase with Attendant's Tokens

Bottled Night Sky:
|T632656:16|t|cffffd000|Hitem:191302::::::::120:::::|h[Bottled Night Sky]|h|r contain 25 |T4287471:16|t|cffffd000|Hitem:188957::::::::120:::::|h[Genesis Mote]|h|r, but right now loot is missing and item is empty.
Overflowing Chest of Riches:
|T370211:16|t|cffffd000|Hitem:191303::::::::120:::::|h[Overflowing Chest of Riches]|h|r contain 3000 Gold, but right now gold reward is missing and item is empty.
Treatise on Patterns in the Purpose:
|T3717418:16|t|cffffd000|Hitem:191301::::::::120:::::|h[Treatise on Patterns in the Purpose]|h|r contain 40 of , but currency are missing and item is empty.
[Misc][Item] Death-Bound Shard

1) |T329513:16|t|cffffd000|Hitem:187148::::::::120:::::|h[DeathBound Shard]|h|r does not work properly as of right now. It should discover an upgrade for a random, already owned conduit up to 252 ilvl, instead what it does is creating a brand new conduit of ilvl 145. This makes the item useless.


2) DeathBound Shard should only upgrade conduits from your loot specialization, currently its upgrading beetween all conduits no matter for what spec are they.

20 January 2023

[Vengeance] Elysian Decree fragments

Description of the bug

Currently, |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r ALWAYS shatters only 1 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r. In the tooltip, and retail like, it should shatter UP TO 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r.
This bug is currently occuring EVEN when using |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r legendary, which should grant always extra 2 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r.

How to reproduce

Use |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r multiple times on 1 or 2 targets, to see that the generation is always N of targets = N of soul fragments.
You can try with or without |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r, results are gonna be always the same.

How it should be

According to the tooltip and retail, |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r should shatter up to 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r , with legendary should shatter up to 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r + always 2 extra

Informations of the spell

Wowhead link
|T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r
|T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r
extra |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r

Imgur link of the video
PTR Proof
[Conduit] Condensed Anima Sphere

PVP Multiplier: 0.5 is missing.
Item ID: |T3528312:16|t|cffffd000|Hspell:357888|h[Condensed Anima Sphere]|h|r

19 January 2023

Subterfuge vs Bonded Hearts

When you have a Bonded Hearts proc with subterfuge talent, it will unstealth your char

It shouldn't unstealth you char

Put subterfuge as talent + put some dots
|T3528275:16|t|cffffd000|Hspell:352503|h[Bonded Hearts]|h|r
[Necrolord] Death's Fathom & spellpower mechanics

Description of the issue:

While the caster procs or is in Deathborne be it with the legendary ( proc ) or casted spell, every Fireball, Frostbolt or Arcane Blast, including splits should count to adding 1% spellpower increase. At the moment, there is no spell power bonus when using the legendary, trough the above spells interaction.

How it should work:

Death's Fathom should give 1% spell bonus per Fireball, Frostbolt or Arcane Blast casted, while Deathborne is active.

The bonus goes away when the ability fades.




|T135735:16|t|cffffd000|Hspell:30451|h[Arcane Blast]|h|r

|T3578226:16|t|cffffd000|Hspell:354294|h[Death's Fathom]|h|r
[Misc][Item] Phial of Putrefaction

## Description of the bug

When attacking a target with a frost death knight ability, the Phial of Putrefaction trinket does not apply the effect on the target.

When using Phial of Putrefaction with dk unholy it works, I've tried it with a twohanded weapon and a onehanded weapon. In both cases, the effect of "Liquefying Ooze" does work.

## Informations of the spell

|T3536192:16|t|cffffd000|Hitem:178771::::::::120:::::|h[Phial of Putrefaction]|h|r

Frost DK :

Unholy DK :
[Item] Ticking Sack of Terror

Description of the bug

|T133667:16|t|cffffd000|Hitem:185844::::::::120:::::|h[Ticking Sack of Terror]|h|r doesn't accumulate any stacks on enemy target and doesn't do any dmg as well

How to reproduce

Have trinket equipped, attack any enemy target

How it should be

Your attacks should apply stacks on target and when they reach 3, it should deal dmg

Informations of the spell

|T133667:16|t|cffffd000|Hitem:185844::::::::120:::::|h[Ticking Sack of Terror]|h|r

18 January 2023

[Legendary] Bwonsamdi's Pact

How it should works:

1: Cast |T3636847:16|t|cffffd000|Hspell:327661|h[Fae Guardians]|h|r on the Priest.
2: Apply |T2101982:16|t|cffffd000|Hspell:356968|h[Haunted Mask]|h|r on one of the party/raid members.
3: Use one of 3 effects on the Priest:
|T3636847:16|t|cffffd000|Hspell:342132|h[Wrathful Faerie]|h|r for Shadow Word: Pain.
|T3636847:16|t|cffffd000|Hspell:327694|h[Guardian Faerie]|h|r for Power Word: Shield
|T3636847:16|t|cffffd000|Hspell:327710|h[Benevolent Faerie]|h|r for Flash Heal / Shadow Mend
4: The player with the Mask should get the same effect of the Priest:
28% Mana regen followed by |T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
50% cooldown reduction followed by |T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r /
20% Damage reduction followed by |T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r
How it's working right now:
1. Haunted Mask apply only 50% cooldown reduction on the target. (other two effects for mana regen or dmg reduction are missing).
2. Every spell cast replace the Fae guardians spell with Haunted Mask, so we can't even use the spell more than once in combat.

BT reports:

17 January 2023

[Generic] Flight form not working in Zereth Mortis

Description of the bug

Currently, even after achievement acquirement, |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r does not work in Zereth Mortis, keeping ground travel form

How to reproduce

Acquire , use |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r

How it should be

Druid should be able to use flight form of |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r after acquiring

Informations of the spell

Wowhead link
|T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r

Screenshot in desc

How should it work:

Charge to your target and deal Fire damage.

It should charge to the target's 3D location.

How is it working right now:

It makes you charge to the target 2D location.

If (3D distance=0)
{ no charge}

If (3D distance != 0)
{charge to 3d distance}

[Tazavesh: Streets of Wonder] Immune to FearDeath Grip

Description of the issue:

The adds "Interrogation specialist , support officer , custom security , veteran sparkcaster and market peacekeeper " right now are immune to Death Grip and any kind of Fear

How it should work
The adds "Interrogation specialist , support officer , custom security , veteran sparkcaster and market peacekeeper " should be affected by the spell Death Grip and Fear


< Fs Fear

|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
|T538767:16|t|cffffd000|Hspell:108199|h[Gorefiend's Grasp]|h|r
|T1418287:16|t|cffffd000|Hspell:207684|h[Sigil of Misery]|h|r
|T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r
|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r
[Misc][Alchemy] Crafting Shadestones for Eternal Cauldrons

Description of the bug
You are currently unable to craft Eternal Cauldrons on Shadowlands, as one of the components of the recipe is currently not obtainable due to a non implemented reputation (the Awoved). According to Ouroboros, this reputation will never be implemented on FS.

The item that you can't is the recipe of Shadestones.

For information

A fix was already made to make the cauldrons working, but if we can't even craft them, it would have been done for nothing:

Spell / object informations

Non craftable item required to craft the cauldrons: |T1778229:16|t|cffffd000|Hitem:180457::::::::120:::::|h[Shadestone]|h|r
Recipe of the Shadestones: |T1392955:16|t|cffffd000|Hitem:182660::::::::120:::::|h[Recipe: Shadestone]|h|r
Non implemented reputation:
Recipe of the cauldrons: |T3620414:16|t|cffffd000|Hspell:307087|h[Eternal Cauldron]|h|r

Sold by:

12 January 2023

[Arms] Tier set

Description of the bug

Right now with the 4p you only get the strenght buff from the tactition proc while your target has Colossus Smash active.

How it should be

You should get the strenght buff from the tactition proc always , regardless if your target has colossus smash active or not.


Side note : I`m guessing this happened since the wording on the tier set is really awkward.
[Quest][Alliance] A Gathering of Champions


The quest is not available from Master Mathias Shaw.

Manually adding the quest using its ID (58674) only displays a quest indicator on the map, but the NPC to complete isn't spawned, even with gm on.

The quest is also not present in the database.

How it should be

After completing Ny'alotha, the Waking City: The Corruptor's End. The same NPC should be at the entrance of the Stormwind Embassy to turn in the quest.



[Quest][Horde] A Gathering of Champions


After completing Ny'alotha, the Waking City: The Corruptor's End.
Another version of this NPC should be in Orgrimmar in order to turn in the quest but it's not spawned at all.

11 January 2023

[Destruction] Scouring Tithe + Havoc

## Description of the bug

Kyrian ability |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r

## How to reproduce

Use Havoc on the first target, then use a Kyrian ability |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r on the second target.

## How it should be

Using on the main target |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r

## Informations of the spell

Wowhead link :

|T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r



Live proof


[Outlaw] Tier set - False combo points registration

Description of the bug :

the |T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r caused by the tier set is not applying the crit debuff on the target as if it was powered by 6 combo points

Currently the damage of in between the eyes damage + debuff will be set according to the current amount of combo points you have. Which is not correct

For example, if during your proc you had 3 cb, the proc given after 6 pistol shots is the one of 3 cb.

Other issue

The behavior of 4P is not the same on live than on PTR:
on live; after 6 pistol shots, "between the eyes" doesnt get applied at all:

how to reproduce :

use pistol shot 6 times.
you will notice a between the eyes proced but didn't apply the debuff with 6 combo points

How it should work :

Outlaw rogue 4set passive gives you a free 6combopoint |T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r every 6 |T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r . that between the eyes should work exactly like if you casted it at 6 combo points: so it should do the damage and apply the debuff like if it was a 6 combo points shot

The proc of in between the eyes after 6 pistol shots should be independant of your current amount of combo points!

Retail proof:
at 7:20
[SotFo][Guardian] Dormant State for Mobs Durning Exposed Core

Any and all currently active mobs in the boss fight arena should stop moving and casting instantly once |T2065616:16|t|cffffd000|Hspell:360412|h[Exposed Core]|h|r has begun casting the deadly part (Not where its casting, but when its channeling the spell)
As of right now, mobs still move to thier threat targets, and they finish casting their spells. They should instantly be interrupted, and go to thier Dormant state, as they were before activating (Emoting).

They till should be grippable, and CCable, (Materium and Drones) but thier Dormant state should not cancel if they are gripped or CCed, untill Exposed Core has finished.

Video example:
[Tazavesh: Streets of Wonder] Invisible Mobs attacking

Description of the issue:
killing the pack after Mailroom Mayhem causes the tank or a random person to be attack by invisible mobs that keep the players in combat and eventually kills them if they not the tank. There is no sign of damage taken in the combat log but clearly the tank loses 20k hp per sec.

also Cartel lackey should spawn after activating the Event.

How it should work
There should be no invisible mobs attacking anyone without any sign of damage taken

Cartel Lackey spawn after starting the intermission

Retail prove :
Prove :
[Item] So'leah's Secret Technique

Right now trinket's effect is working only first time.
When we try to use again ( when the player and his target remove the buffs ) it's not working anymore.

Item ID: |T1028991:16|t|cffffd000|Hitem:185818::::::::120:::::|h[So'leah's Secret Technique]|h|r

10 January 2023

[Edge of night] Stacks and their damage

How it should work:
|T4051704:16|t|cffffd000|Hitem:186398::::::::120:::::|h[Edge of Night]|h|r has a 3% chance per cbp spent on your finishers to deal 2k dmg as " Banshee's Blight" for every stack you have on the target. so at 75% to 100% hp every proc should do 2k non crit damage and at the range of 50% to 75% hp the procs should deal 8k damage, ect ect..
how it's working:
it'sworking well with the first stack , aka at the first 25% of the target's hp. but then no matter how many stacks are on the target the procs still do damage as if it has only 1 stack.
the screen shot is of what banshee's blight did even tho my target was at 10% hp so 4 stacks. shouldv been 4x that number.

Bt report :
[Legendary][Disci] The Penitent One

Item: Memory of the Patient One
Item ID: 183321
Source: Torghast, Tower of the Damned. The Soulforges, Layer 3+

Spell: The Penitent One
Spell ID: 336011

This Legendary effect grants Power Word: Radiance cast to cost no Mana and fire 3 additional bolts.

> Pennance, but currently on PTR the ammount of bolts fired remains unchanged.

The test was ran both with and without the talent Castigation.

_PTR Pennance with Castigation
Retail Pennance with Castigation
PTR Pennance without Castigation_
[Venthyr] - Ravenous Fenzy

Description of the bug

|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r aura is removed at the start of a Mythic+ key

How to reproduce

Create a druid
Set it up to Venthyr with command .garrison create 111 3
Go to a M+ dungeon
Get |T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r stack
Start the key

How it should be

|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r stack shouldn't vanish at the start of an M+ key

Informations of the spell

|T3565718:16|t|cffffd000|Hspell:323546|h[Ravenous Frenzy]|h|r (base)
|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r (buff)
[Restoration] Tier Set issues

Restoration Tier Set issues below:

(2set) Renewing Bloom should also proc on other target with rejuvneration. Not only the caster
[TVM][Hylbrande] balls

very often when you try to place a ball, the panel bugs (closes) while the ball is not placed and you can't place it anymore, I don't know what causes it
[Tazavesh: So'leah's Gambit][Hylbrande] Sanitizing CycleField

Currently on live :
At the moment whenever Hylbrande starts his intermission |T135949:16|t|cffffd000|Hspell:346766|h[Sanitizing Cycle]|h|r. The |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r keeps expanding and moves with him after finishing the intermission.

How its supposed to work :
Hylbrande will start his intermission |T135949:16|t|cffffd000|Hspell:346766|h[Sanitizing Cycle]|h|r. |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r will increase the longer it takes to place the runes in the correct oder. Even If the runes are incorrect. the boss wont leave his intermission but expand |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r until the entire area is covered which will cause a wipe.
If the intermission is solved. The Field is supposed to vanish.

In the video we firstly put the runes wrong but solved the order afterwards. But the boss continued moving with the Field which kept on expanding when it should've vanished after the intermission.

Live prove of the issue :
[TVM] Tracker Zo'korss lockdown

we have this ability thrown at a random player, for all our visits to retail, the mob has never used this ability on other players, if necessary, we can record a longer video
[SotFo][General] Trash Loot

Trash mobs in the whole instance are missing Trash loot, as well as a chance to drop BoE items.

Only Mobs behind first boss should be able to drop BoE items.

9 January 2023

[Destruction] - Flashover and "Fire and Brimstone"

Description of the bug

The Backdraft stack from Flashover are being consuming for every target touch by your incinerate.

Happends when you are targeting a pack of mob, more than 5.

How to reproduce

Stack some dummy, at least 6, pick the 2 talent : Flashover and "Fire and Brimstone"

Use conflagrate to proc Flashover and grant Backdraft stack.

Then use incinerate on the pack.

How it should be

Incinerate should only consume on stack of Backdraft when "Fire and Brimstone" is grant.

I mean, stacks should only be consumed by 1, no matter how many targets hit by incinerate.

Informations of the spell

Talent :
|T236297:16|t|cffffd000|Hspell:196408|h[Fire and Brimstone]|h|r

[Destruction] Channel Demonfire

How it should work :

_Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.

Each bolts sent to immolated targets should have 2 ticks : base one and aoe one.

How it actually is working :

Actually, it seems like if you have 2 immolated targets (or more), 1 immolated target is receiving an aoe tick instead of base one leading to not have base tick at all and deal reduced damages.
What we can see too is that aoe tick issue seems to jump from a target to another ().
This tick issue is leading to lack of tick's amount.
[Covenant][Necrolord] - Bonedust Brew

## Description of the bug

Bonedust Brew deals only 35% damage of the previous attack.

## How to reproduce

Use |T3578227:16|t|cffffd000|Hspell:325218|h[Bonedust Brew]|h|r, compare your given BDB Number with 100/Tiger Palm DMG = BDB% Value

## How it should be

Bonedust Brew should do flat 40% dmg of the previous attack, “Patch 9.2”

Conduit “|T3528295:16|t|cffffd000|Hitem:181770::::::::120:::::|h[Bone Marrow Hops]|h|r

## Informations of the spell

Spell |T3578227:16|t|cffffd000|Hspell:325218|h[Bonedust Brew]|h|r
Conduit |T3528295:16|t|cffffd000|Hitem:181770::::::::120:::::|h[Bone Marrow Hops]|h|r

[Windwalker] - Spinning Crane Kick Parry

## Description of the bug

Somehow Spinning Crane Kick gets Parried on Bosses in M+

## How to reproduce


## How it should be

Spinning Crane Kick should never be Parried on Bosses

## Informations of the spell

|T606543:16|t|cffffd000|Hspell:322729|h[Spinning Crane Kick]|h|r

[Soulbind][Necrolord][Emeni] Hearth Kidneystone

Killing blow doesn't reduce the remaining CD
Put kidneystone (324547) in CD and kill NPC's
|T348535:16|t|cffffd000|Hspell:324441|h[Hearth Kidneystone]|h|r
|T348535:16|t|cffffd000|Hspell:324547|h[Hearth Kidneystone]|h|r
[General] Improvised Cypher Analysis Tool
[General] Enhancement Console vs alt characters

When we skip the Zereth Mortis questline on alt character/s (we already have Pocopoc unlocked) and research Aealic Understanding to get access on Enhancement Console we can't click the objective.
[Item][Legendary Crafting] Tome of the Eternal Vestige of the Eternal Reputation Issue

Item(s): |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r |T4263293:16|t|cffffd000|Hitem:187784::::::::120:::::|h[Vestige of the Eternal]|h|r
There is a detail that was missing on when the player can use the Tome to learn the Vestige. It was written that the player needs to be on honored reputation with The Enlightened in order to get it. When players finished the 5th chapter and get the Tome to learn the recipe, if they are not on honored level, it will not show up on the profession tab that is learned.
Bugtracket ticket:

Additional information: For the item to show up on the vendor or for the reward to show up from the quest, need the profession to be on 100 Shadowlands %Profession Name%
[Battleground] Can`t getting Berserk Buff on BGRBG

You can't take the Berserk Buff sometimes on Firestorm, but on Retail you can take it always.

How it works on Firestorm:

Taking FIrst Buff on BG works correctly

Wrong Animation of cooldown between the Buffs

Can't take the Berserk Buff on BG

How it works on Retail:
[Sofo][Xy'mox] Intermission vs Boss reset

If the raid wipes during Intermission, leaving Xy'Acolytes/Spellslingers alive, the boss will not reset (players will have to leave the group, and are not able to join the raid again, since the encounter will be tagged as “in progress”)
[Mythic+] End of dungeon loot

Description of the bug
Currently, in a 15+ key timed, you always have 2 loot at the end of the dungeon.

How it should be
For every key level above 15+, you should have a stacking increase chance of 20% every key level for an additional loot.
For example :
For a +16 timed, you should have 2 loot and 20% chance of getting a 3rd loot
For a +17 timed, you should have 2 loot and 40% chance of getting a 3rd loot
For a +18 timed, you should have 2 loot and 60% chance of getting a 3rd loot
For a +19 timed, you should have 2 loot and 80% chance of getting a 3rd loot
For a +20 timed, you should have 3 loot
For a +21 timed, you should have 3 loot and 20% chance of getting a 4th loot
For a +25 timed, you should have 4 loot
[Sofo][Vigilant] Volatile Materium - Melee damage

Currently the Volatile Materium is doing more melee damage than Retail.

Retail (10K): Retail log

PTR (33K): PTR log
[SotFo][Xymox] Xy Acolyte - Melee damage

Currently the melee damage from Xy Acolyte is less than Retail.

Retail (46K): Retail Log

PTR (13K): PTR log
[SotFo][Skolex] Skolex - Melee damage

Currently the boss is doing less melee damage than Retail.

Retail (57K): Retail Log

PTR (47K): PTR Log
[Sofo][Vigilant] Automated Defense Matrix - Melee damage

Currently the Automated Defense Matrix is doing more damage than Retail:

Retail (15.8K): Retail log

PTR (38K): PTR log
[Sofo][Vigilant] Vigilant - Melee damage

Currently Vigilant Guardian melee damage is doing more damage than Retail.

Retail (74K): Retail log

PTR (101K): PTR log
[Sofo][Vigilant] Point Defense Drone - Melee damage

Currently the Point Defense Drone is doing more damage than Retail.

Retail (17k): Retail Log

PTR (36K): PTR log
[Sofo][Xy'mox] Glyph of Relocation damage

HC mode:
|T3954409:16|t|cffffd000|Hspell:362835|h[Glyph of Relocation]|h|rdamage should be the following
Distance (yards) from the Tank | Damage taken


At the moment the damage is too high, mostly the further you go, the more damage you take

ex: 42yds dmg should be 28k right now it's 38k
and so on..
[Zereth Mortis][Cypher Gear] - Resets at 66 research

Description of the bug

Currently on Live realm, when player reaches 6/6 Cypher Equipment level in Cypher Research Console, his Cypher Equipment Item level resets to 233. This is caused by ilvl being moved by one level above as it should be.
Currently it is ass followed:
Cypher Equipment starts at Level 1, with Zereth Mortis gear being ilvl239.
Cypher Equipment Level 2 upgrades gear to ilvl 242.
Cypher Equipment Level 3 upgrades gear to ilvl 246.
Cypher Equipment Level 4 upgrades gear to ilvl 249.
Cypher Equipment Level 5 upgrades gear to ilvl 252.
Cypher Equipment Level 6 DOWNgrades gear to ilvl 233.

How to reproduce

Reach Cypher Equipment level to 6/6
Finish any Quest or WQ awarding Cypher Gear

How it should be

Cypher Equipment starts at Level 1, with Zereth Mortis gear being ilvl233.
Cypher Equipment Level 2 upgrades gear to ilvl 239.
Cypher Equipment Level 3 upgrades gear to ilvl 242.
Cypher Equipment Level 4 upgrades gear to ilvl 246.
Cypher Equipment Level 5 upgrades gear to ilvl 249.
Cypher Equipment Level 6 upgrades gear to ilvl 252.

Informations of the spell

Wowhead link (only one I found)
Live Proof

5 January 2023

Pet follow issues after Kill command

Description of the bug

When you use Kill Command from a distance will bug Hunter's Pet after that mob dies, meaning that when the mob dies the hunter pets will just stay where that mob died instead of automatically comming back to you

How to reproduce

Create a hunter
put your pet in assist mode
Attack a mob on distance
Use kill command
Kill the mob
the pet won't come back (see attached pic)

How it should be

If the pet is on assist mode, he should come back to you once your target is dead

Spell Info

Pet assist mode: 100663299
Kill command: 259489
Entangling Roots & Mass Entanglement PvP

Entangling roots and Mass Entanglement should put players in combat (caster and target)

|T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r
|T538515:16|t|cffffd000|Hspell:102359|h[Mass Entanglement]|h|r
Unholy Tier Set

2Set is not working at all;
4Set is half working, check my note for more info :)

All IDs are in the checklist:
[NPC][Vendor] Vilo

The npc is missing 1 item to be sold. |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r , in which cause the players to not learn it, outside of the questline.

This is related to the players who had issue with the item itself when used, it does not let the player learn it.
Two more items missing in the vendor:
Memory of Unity for Shaman: |T3601566:16|t|cffffd000|Hitem:190595::::::::120:::::|h[Memory of Unity]|h|r
Memory of Unity for Warlock: |T3601566:16|t|cffffd000|Hitem:190596::::::::120:::::|h[Memory of Unity]|h|r
[Item] Earthbreaker's Impact

Item base damage is not correct.
As you can see from the proof he is doin 30.2k damage on one target, when he should do only 11,312 damage ( for 226 ilvl item ). You can also see the damage for 1, 2, 5 and 10 targets in the proof.
Item ID: |T136025:16|t|cffffd000|Hitem:188264::::::::120:::::|h[Earthbreaker's Impact]|h|r
[Misc][Covenants] Impeding Catastrophe

Description of the bug

Does not benefit from Warlock Destruction's Mastery and Core Passive;

The curse applied is based on the type of mob (melee vs. caster). (TBT)

How to reproduce

Cast Impeding Catastrophe

How it should be

Bolt should reach the target and inflict them with a Curse (depending if the mob is melee or caster)

Informations of the spell

|T3565726:16|t|cffffd000|Hspell:321792|h[Impending Catastrophe]|h|r
[Zuldazar]- [Treasure] - Cache of Secrets

Description of the bug

Cache of Secrets is not lootable. Interacting with the chest does nothing. No loot window, no sound, no errors, nothing. The "Opening" castbar completes but nothing happens.

3 January 2023

[Destruction] 4p bonus

[SotFo][Artificer] Genesis Ring after Boss defeat

Genesis Rings do not despawn after boss has been defeated.
[SotFo][Artificer] Intermission Adds Immunity to CCs are both currently Immunie to CCs. should not be immunie to CCs, should be grippable, ETC all the time.

30 December 2022

[SotFo][Artificer] LFR Mobs

On LFR Difficulty, There should be only 3 of mobs in Intermission
(1 Xy Acolyte and 2 Xy Spellslingers.) Currently, there is mobs from Normal and Higher Difficulties Spawning.

Also, Xy Acolyte should not be casting |T4037121:16|t|cffffd000|Hspell:364040|h[Hyperlight Ascension]|h|r on LFR difficulty.
[Battlegrounds] RBG Respawn Timers

RBG Respawn Timers works incorrect on Firestorm now.

How works on Retail:
â„–1 Respawn timer on Graveyard = 25 sec.
â„–1 Respawn timer Near your body = 0 sec.

â„–2 Respawn timer on Graveyard = 25 sec.
â„–2 Respawn timer Near your body = 25 sec.

â„–3 Respawn timer on Graveyard = 25 sec.
â„–3 Respawn timer Near your body = 60 sec.

â„–4 Respawn timer on Graveyard = 25 sec.
â„–4 Respawn timer Near your body = 90 sec.

â„–5 Respawn timer on Graveyard = 25 sec.
â„–5 Respawn timer Near your body = 120 sec.

How it works on Firestorm:
FS Live RBG respawn Timers

How it works on Retail:

You can respawn instantly near your body after your First Death in this situations:
1st Death Respawn Timer near your body = instantly = 0 seconds:
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.

2nd Death Respawn Timer near your body = 25 sec.:
2nd Death Respawn Timer near your body = 25 sec.
2nd Death Respawn Timer near your body = 25 sec.
2nd Death Respawn Timer near your body = 25 sec.

3rd Death Respawn Timer near your body = 60 sec.:
3rd Death Respawn Timer near your body = 60 sec.

Important thing #1: If you are not die first 30 seconds after your respawn the cycle of timers of respawns near your body is reset.
2nd death and instant res after Reset Body Timer
3rd death and instant res after Reset Body Timer

!Graveyards Respawn Timer on RBGs = every 25 sec.
Death Respawn Timer on the Graveyards = 25 seconds:
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.

29 December 2022

[Brewmaster] Celestial Fortune

Doesn't work on healings, only on shields.
"You have a chance equal to your critical strike chance to be healed for an additional 65% of the amount healed. "

|T656166:16|t|cffffd000|Hspell:216519|h[Celestial Fortune]|h|r
[Misc][Covenants] Abomination Limb

|T3578196:16|t|cffffd000|Hspell:315443|h[Abomination Limb]|h|r currently pulls targets even that are affected by the debuff which should prevent the pull mechanic on the same target .
It grips the target aprox. after 2 seconds here is video proof of it doing so:

How it should work:
Once a target is gripped by the Abomination Limb the target gets affected by a debuff that prevents further gripping for 4 seconds .

28 December 2022

[Arms] Condemn vs Massacre

## Description of the bug

When you have Massacre talented you cannot use Condemn on targets below 35% , only below 20%

## How to reproduce

Have Massacre talented as a venthyr arms warrior.

## How it should be

It should let you use Condemn on targtets below 35%

## Informations of the spell


[Affliction] Drain Life vs Inevitable Demise

Drain Life healing should decrease the more stacks of Inevitable Demise you have and visually (tooltip) is working but healing still remains "unnerfed".

Tooltip proof:
Healing ingame:

490 damage x 2,5 (250% of amount drained) = 1225 vs 2425 ingame
2425 can be achieved by 490 x 4,95, so I suppose the talent is reducing only by 5% the Drain Life and so counting 1 stack only of it.

|T136169:16|t|cffffd000|Hspell:234153|h[Drain Life]|h|r
|T537517:16|t|cffffd000|Hspell:334319|h[Inevitable Demise]|h|r
[Sofo][Skolex] Boss not facing the tank

Skolex randomly turns towards a random direction during the encounter, and casts Riftmaw and Rend towards that direction (so not towards the tank)

The boss should always face the player with the most aggro
[SotFo][Vigilant Guardian] Point Defense Drone

Now Point Defense Drone can be aggred without an aggro boss.
[SotFo][Skolex] Door

Door to Skolex Arena should close after few seconds of engaging the boss. Currently, the door is not closing at all.
[SotFo][Skolex] Retch vs Tanks

|T136007:16|t|cffffd000|Hspell:360448|h[Retch]|h|r should not target tanks. Currently, it does.
[SotFo][Skolex] Ephemeral Dust after Boss Defeat

|T4038103:16|t|cffffd000|Hspell:359778|h[Ephemera Dust]|h|r should fade from players once boss is defeated.

26 December 2022

[SoFo][Skolex] Wormhole Jaws during Ravening Burrow

Description of the issue:
During cast of Ravening Burrow he can use Wormhole Jaw which shouldn't happen

How it should work
During casting Ravening Burrow, Wormhole Jaw shouldn't happen at all

|T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r
|T3136509:16|t|cffffd000|Hspell:359913|h[Wormhole Jaws]|h|r
[Item][Legendary Crafting] Tome of the Eternal Vestige of the Eternal

Item: |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r
When the tome is used, it should let gear grafting professions (no weapon), to learn |T4263293:16|t|cffffd000|Hitem:187784::::::::120:::::|h[Vestige of the Eternal]|h|r . but currently, it does not give the pattern to the player.

24 December 2022

Edge of Night ( sylvanas dagger )

How it's working :Sylvanas dagger is instantly putting on 2 stacks on the target when it's 100% hp , and whenever you use an ability like |T132304:16|t|cffffd000|Hspell:1329|h[Mutilate]|h|r your stacks go up to 4 for a few seconds then goes back to 2, using |T132287:16|t|cffffd000|Hspell:145416|h[Envenom]|h|r or shiv gets you to 3 stacks for a few seconds then again drops back to 2 stacks .
how it should work : 1 stack on pull , and then keeps ramping up more stacks as the target's hp drops . 2 stacks at 75% 3 stacks at 50% and 4 stacks at 25%hp.
BT report :
[Retribution] 2p

Description of the bug

Getting the art of war proc doesn't give seraphim for 4 sec.

How to reproduce

Get 2p on a Retribution Paladin and when your blade of justice resets check your buff for seraphim

How it should be

When you get the art of war proc which resets the cd of blade of justice, the paladin should get Seraphim buff for 4 sec.

Information's of the spell

|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r
|T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r
PTR Proof
[All] Spellsteal rules

In mage vs mage pvp, at the moment Spellsteal is not stacking stolen barriers, and overwrites weaker stolen combustion if a longer duration self combust is present.
Should not be the case, as in:
If the spellstolen Combust is shorter while yours is longer, to not be overwritten with the shorter timer.
spellstolen barriers should not overwrite, but stack as a 2nd buff.

|T132221:16|t|cffffd000|Hspell:235313|h[Blazing Barrier]|h|r + rank2 included
|T135988:16|t|cffffd000|Hspell:11426|h[Ice Barrier]|h|r
|T135991:16|t|cffffd000|Hspell:235450|h[Prismatic Barrier]|h|r + rank2 included
|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r + rank2 included
[TVM] Portalmancer Zo'honn

should not be subject to stuns and contro
we can stun and scare him
[Item][Trinket] PvP Trinkets HP Bonus in Warmode

Description of the bug
PvP trinkets Stamina and Priority stat bonuses is not works. When you put in up PvP Trinkets on your Char your HP does not increase.

|T136243:16|t|cffffd000|Hspell:365043|h[Gladiator's Distinction]|h|r

How to reproduce it:
Put up and put down PvP Trinkets on your Char in Warmode and look to your HP

How it works on PTR:
Stamina Bonus
Priority Stat Bonus

How it works on Retail:
You putting up your PvP Trinkets to your char and your HP and Priority Stst is increase in Warmode.
Retail Proof PvP Bonuses
[PvP] Honor and Conquest from Arena

Description of the Bug:
Wrong rewards of Honor and Conquest quantity from Arena.
You just receiving 100 Cosmic Flux.

How to reproduce it:
Join arena and win or loose 1 game.

How it works on Firestorm Live:
2v2 on Firestorm

How it should be on Retail:
First win in 2v2 Retail SL S3 proof = +300 Honor +75 Conquest
Next win in 2v2 Retail SL S3 proof = +150 Honor + 56 Conquest
Loose in 2v2 Retail SL S3 proof = +35 Honor

First win in 3v3 Retail SL S3 proof = +378 Honor + 106 Conquest
Next win in 3v3 Retail SL S3 proof = +189 Honor + 75 Conquest
Loose in 3v3 Retail SL S3 proof = +42 Honor

22 December 2022

[Sofo][Xy'mox] Boss afk

If boss enters intermission phase (75% and 50%) while casting |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r, it will likely go afk, without triggering intermission, and not casting any other spell
[SotFo][Xymox] Dimensional Tear and tank aggro

If tank uses to move
he loses all aggro from the boss and boss goes to beat other players. Tank must not lose aggro.
[SotFo][Guardian] Automated Defense Matrix shield if you charge and get two of them together, and later one matrix moving away, shield (reduce damage) will remain forever on both.
[General] Client Crash on Group

Client crash on DungeonScoreMapSummary data
[Misc][Item][9.1] Codex of the First Technique

How should it work:
Taking damage grants you a chance to unleash the First Technique for 12 sec, reflecting 10% of incoming damage, up to a maximum of 1946 damage absorbed per blow. (Item Level=155)

How it is working right now:
The trinket doesn't proc.

|T3615911:16|t|cffffd000|Hitem:185836::::::::120:::::|h[Codex of the First Technique]|h|r
[Protoform Synthesis][Quest] Schematic Reassimilation: Leaping Leporid


Description of the bug

When you complete this quest, you learn the recipe, but you are currently also getting the pet itself

How it should be

Completing the quest should only teach you the recipe, not the pet itself
[Item] Attendant's Token of Merit

Great Vault Ui don't show them
Vendor use S4 tokens

21 December 2022

[Holy] Darkest before the Dawn

When entering a PVP match (such as arena or duel), all your stacks get reset while it shouldn't

When figthing for the first time someone all your stacks are reset

they should'nt

|T461859:16|t|cffffd000|Hspell:210378|h[Darkest before the Dawn]|h|r
[ActionHouse] Favorite list don't work

20 December 2022

[Assasination] - Venomous Wounds

Description of the bug

The passive spell |T458736:16|t|cffffd000|Hspell:79134|h[Venomous Wounds]|h|r has stopped working since 9.2.7 release

How to reproduce

Create a rogue
Spec assassination
Use spell that have bleed mechanic such |T132297:16|t|cffffd000|Hspell:703|h[Garrote]|h|r or |T132302:16|t|cffffd000|Hspell:1943|h[Rupture]|h|r

How it should be

You should gain 8 energy each time your Garrote or Rupture deal Bleed damage to a poisoned target as the tooltip say.

Informations of the spell

|T458736:16|t|cffffd000|Hspell:79134|h[Venomous Wounds]|h|r
[SotFo][Vigilant] Random boss evades

Sometimes the boss will evade in combat for no apparent reason. I ask other testers to speculate about the reasons, if any, and if you have encountered this bug.
For example:
[Battlegrounds] BG & EPIC BG Respawn Timers

You can respawn instantly near your body after your first death, if your body did not be checked.

Timers Formula:
â„–1 Respawn timer on Graveyard = 15 sec.
â„–1 Respawn timer Near your body = 0 sec.

â„–2 Respawn timer on Graveyard = 30 sec.
â„–2 Respawn timer Near your body = 30 sec.

â„–3 Respawn timer on Graveyard = 30 sec.
â„–3 Respawn timer Near your body = 60 sec.

â„–4 Respawn timer on Graveyard = 30 sec.
â„–4 Respawn timer Near your body = 90 sec.

â„–5 Respawn timer on Graveyard = 30 sec.
â„–5 Respawn timer Near your body = 120 sec.

How it works now on Firestorm right now:
You can't respawn near the dead body after 1st die on BG/Epic BG instantly. When you coming to your dead body you take a 2 mins cool down for respawn.

How it works on Retail:
1st Death Respawn Timer Near your body = 0 sec. (instantly):
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.

2nd Death Respawn Timer Near your body = 30 sec.:
2nd Death Respawn Timer Near your body = 30 sec.
2nd Death Respawn Timer Near your body = 30 sec.

3rd Death Respawn Timer Near your body = 60 sec.

4th Death Respawn Timer Near your body = 90 sec.

5th Death Respawn Timer Near your body = 120 sec.

Important thing 1: If you are not die first 30 seconds after your respawn the cycle of timers of respawns near your body is reset.

Important thing 2: When you died and the Enemy player checking your body you cant respawn near the Body. If you point didn't be captured that time you will respawn on Graveyard near this point, but if your body checked, and point was captured when you pressing the button «Back to the Graveyard» your character will takes to the Graveyard on your Base. For Example watch this situations:
Transfered Body Respawn #1
Transfered Body Respawn #2
[SotFo][Vigilant] Automated Defense Matrix and Abomination Limb now can be pulled with |T3578196:16|t|cffffd000|Hspell:340735|h[Abomination Limb]|h|r
It must be immune.
[SotFo][Vigilant] The Vigilant Guardian and Abomination Limb

On PTR the Vigilant Guardian can be pulled with |T3578196:16|t|cffffd000|Hspell:340735|h[Abomination Limb]|h|r
Its bug, He should be immune to control, but for some reason this ability works on him.
[SotFO][General] Cross-Faction

Currently you aren't able to heal or buff players from the other faction.

19 December 2022

[SV] Bomb Spell Effect

The damage of the bombs should be in a cone at the level of the target. currently they hit all the targets around the target.

+ there should also be an initial radius of effect where the bomb is landing

Proofs of testing

On live realm:

NF Zone:
Ashran Zone:

In both cases, only 2 dummies where hit

Test on retail at the same spots:

NF Zone:
Ashran zone:

|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r
[Vengeance] Tier Set

Currently Damage done by |T1344649:16|t|cffffd000|Hspell:258920|h[Immolation Aura]|h|r doesn't spawn any |T136210:16|t|cffffd000|Hspell:215393|h[Lesser Soul Fragment]|h|r

I will add how it should work in Checklist.
[Bastion][Venthyr][Quest] Right our Wrongs

Description of the bug

On this quest even if they leave and/or teleport out of the concerned zone.
[TVM] shark

if you are on the surface of the water without a buff of walking on water, akaulas should kill, we only have under water
[Zereth Mortis][Rare] Sand Matriarch Ileus

Obscuring Dust range is bigger than intended and silence stays too long on char

|T796638:16|t|cffffd000|Hspell:366076|h[Obscuring Dust]|h|r (aoe)
|T796638:16|t|cffffd000|Hspell:366074|h[Obscuring Dust]|h|r (spell)
[Zereth Mortis][Rare] Protector of the First Ones

Symbols should be displayed above the mechanism (Barrier Control Console)
Retail :

If it's not the case, there must be 16 different combination (8)
[General] Can't learn new routes in Zereth Mortis

You cant learn new routes in Zereth Mortis. Before you are complete this quest:

How it works on Firestorm:
[Quest] Supplies Needed: Astral Glory + Work Order: Astral Glory

Description of the bug

Those quests can't be turned in at the Alchemist Funen NPC.
[PvP] Wrong Conquest Cap

Description of the Bug:
Right now Conquest Cap is 550

How it works on Live927

How is should be on Retail:
Conquest Cap was increase from 550 to 800 Conquest per a week:

Some later after start of the 3rd season Conquest Cap was removed:
[Item][Tier sets] Donated Set bonuses and Catalyst

When you Upgrade donated PvP Items to Tier sets in Catalyst, you have 1/9 level in PvP. Item level is 249 (262), But i should be 275 (285)

How it works
[Item] Ephemera-Infused Mesh

Item: |T4263293:16|t|cffffd000|Hitem:191297::::::::120:::::|h[EphemeraInfused Mesh]|h|r
Currently, the item does not have a function, but it should be allowing players to add socket on season 3 items.
href="">|T4263293:16|t|cffffd000|Hitem:191297::::::::120:::::|h[EphemeraInfused Mesh]|h|r

16 December 2022

[Demonology] Demonic Strength

Description of the bug

The damage aumentation from demonic strenght is not apply,
So when you use this spell, the felguard do the same damage as normal felstorm.

How to reproduce

Use : |T236292:16|t|cffffd000|Hspell:267171|h[Demonic Strength]|h|r

How it should be

The multiplicator should be x5 ( 400% )

Informations of the spell

|T236292:16|t|cffffd000|Hspell:267171|h[Demonic Strength]|h|r
[Zereth Morthis][Pocopoc] Metrial Understanding

Description of the bug does not translate the language of zereth mortis

How to reproduce

Follow and learn

How it should be should translate the symbols of the language of zereth mortis.
[Misc][Item] Rae'shalare, Death's Whisper

The damage of |T132323:16|t|cffffd000|Hspell:354831|h[Wailing Arrow]|h|r on the main target is incorrect
= 2.775 x AbilityDamage(true) x TotalDamageMultiplier

= 4653 (main target)
= 1355 (secondary targets)

= 6776 / 2 > 3388 (main target)
= 2771 /2 > 1 385,5 (secondary targets)

15 December 2022

[Retribution] Broken Templar's Verdict and Divine Storm

Buff from Judgment must increase just one first spell to 25%, but on Firestorm this buff increase both spells: Templar's Verdict and Procked Divine Storm,which procs after Vanquish Hammer.

For example First video:

1810 Damage from procked Divine Storm with a buff from Judgment.
1450 Damage from procked Divine Storm without a buff from Judgment.

1810 100 = 181000
181000 / 1450 = 124,8%

How it shoult be:
1450 Damage from procked Divine Storm with a buff from Judgment.
1450 Damage from procked Divine Storm without a buff from Judgment.

For Example Second Video:

1852 Damage from procked Divine Storm with a buff from Judgment.
1478 Damage from procked Divine Storm without a buff from Judgment.

1852 100 = 185200
185200 / 1478 = 125,3%

How it shoult be:
1478 Damage from procked Divine Storm with a buff from Judgment.
1478 Damage from procked Divine Storm without a buff from Judgment.

Buff from Judgment distributed by both spells, but it must buff only one first spell (Templar's Verdict).
Lattency between Templar's Verdict and Prock of Divine Storm is absent. Because of this, the buff effect applies to both spells.

|T461860:16|t|cffffd000|Hspell:337247|h[Final Verdict]|h|r
|T461860:16|t|cffffd000|Hspell:213842|h[Templar's Verdict]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r
[Quest][Weekly] Emissary of War - Spires of Ascension

When the players are doing Spires of Ascension for the Weekly quest Emissary of War, after killing Devos, does not count on the quest as a dungeon completion
[MoTs][Mistcaller] Dodge Ball

Ability: |T132387:16|t|cffffd000|Hspell:336759|h[Dodge Ball]|h|r
When the boss finishes casting Dodge Ball, the snowballs do not go in the direction where it's pointed. it's either slightly bit to the side / opposite of the direction or scattered
[General][Dungeon] Bolstering vs Bosses

Issue: Currently Bosses getting affected by Bolstering affix.
It was fixed on March 1 2022 >

How it should work: Bosses shouldn't get affected by Bolstering affix anymore

12 December 2022

[Dungeon] Spiteful affix - Melee Range

Currently the Spiteful Shades have a melee range equal to the players melee range but in Retail to get hit from them you should be in top of their circle.

Here is a proof:

You can see how the warrior has a shade on him and in the moment he reaches the circle of the shade he gets melee damage from it.

if you press the taunt on overgrowth, he starts walking
[Spires of Ascension] [Winged Champion]

After Server Crashes the mobs Winged Champion's (that are supposed to transport players to the next layer/Platform) are gone and with that the Key/Dungeon can't be continued.
[Ardenweald] Swollen Anima Seed cache
[Spires of Ascension] Archon's Spear

Currently the Archon's Spear can't be use so phasing Devos is impossible.

Here is a proof:

|T3446309:16|t|cffffd000|Hspell:322921|h[Archon's Spear]|h|r
[MoTs][Droman Oulfarran] Anima Puddle

Currently the Anima Puddles are not doing damage.

Here is a proof:

|T463570:16|t|cffffd000|Hspell:323250|h[Anima Puddle]|h|r
[MoTs] Maze Symbols

Currently the Symbols above the little pillars at the start of the Maze aren't shown.

Here is a proof:
[MoTs] Mistveil Defender - Spear Flurry

Currently the spell Spear Flurry from the Mistveil Defender doesn't do damage at all.

Here is a proof:

|T608940:16|t|cffffd000|Hspell:331721|h[Spear Flurry]|h|r
[Dungeon] Daze mechanic

Mobs inside dungeons should not daze players. Currently, they do.


if you kill the boss during the cast, he will end it, in big keys it kills
[Spires of Ascension] Devos - Encrypted Automatas

Currently when you kill an Encrypted Relic it spawns an Encrypted Automata but there is a spot where the Encrypted Automata falls in textures so is impossible to hit the add without aoe spells until the tanks moves away from the spot.

[Spires of Ascension][Ventunax] Dark Bolt

Ventunax during Recharge (|T3565449:16|t|cffffd000|Hspell:334485|h[Recharge]|h|r) casts 5 wave of Dark Bolts(|T1029596:16|t|cffffd000|Hspell:324141|h[Dark Bolt]|h|r) every direction instead of 3.


Retail proof #1:
Retail proof #2:
[NW] kyrian weapon

if the server crashed or the person made a relog, the weapon disappears
[Halls of Atonement] Halkias - Refracted Sinlight

Currently the spell Refracted Sinlight from Halkias has a wrong timer.

It should be like this:


10:07.764 Start of the boss.

10:59.512 1st Refracted Sinlight (+51s)

11:46.903 2nd Refracted Sinlight (+47s)

12:34.201 3rd Refracted Sinlight (+47s)

13:21.519 4th Refracted Sinlight (+47s)



04:21.907 Start of the boss.

04:56.500 1st Refracted Sinlight (+34s)

05:45.059 2nd Refracted Sinlight (+48s)

06:33.483 3rd Refracted Sinlight (+48s)

07:22.078 4th Refracted Sinlight (+48s)

08:10.740 5th Refracted Sinlight (+48s)

The problem is in the first cast of the Refracted Sinlight, there is a difference of 17s between Retail and PTR.

[NW] Loyal Creation - Spine Crush hitbox

Currently the hitbox of the Spine Crush from the Loyal Creation seems to be bigger than the visual effect which can make difficult to avoid.

Here is a proof:

As you can see I'm outside the circle but i still get hit from it.

|T460686:16|t|cffffd000|Hspell:327240|h[Spine Crush]|h|r
[MoTs] Mistcaller Hitbox

Currently the Mistcaller Hitbox is way bigger than it should.

Here is a proof:
[Theater of Pain] Mordretha - Reaping Scythe Timer

Currently Mordretha does only 4 or 5 casts of Reaping Scythe when in Retail it is more than 10 casts. The timers should be like the following ones.


31:41.703 Start of the fight.

31:51.881 1st Reaping Scythe (+10s)

32:10.383 2nd Reaping Scythe (+18s)

32:34.676 3rd Reaping Scythe (+24s)

32:51.669 4th Reaping Scythe (+16s)

33:08.672 5th Reaping Scythe (+17s)

33:29.287 6th Reaping Scythe (+20s)

33:40.988 Start of phase 2

33:49.888 7th Reaping Scythe (+9s)

34:09.289 8th Reaping Scythe (+19s)

34:32.308 9th Reaping Scythe (+23s)

34:49.331 10th Reaping Scythe (+17s)

35:07.579 11th Reaping Scythe (+18s)

35:27.029 12th Reaping Scythe (+19s)

35:44.045 13th Reaping Scythe (+17s)

36:01.069 14th Reaping Scythe (+17s)

Retail Log:

PTR log:

Basically the spell has a exclusive timer for the first 6 casts and after that the timer should be always every 17s.

[Theater of Pain] Kul'tharok - Soulless

Currently the spell Soulless from Kul'tharok is doing 3 tics of damage instead of 2.

Retail: Retail Log


[Spires of Ascension] Spear of Destiny

when the server crashes or relog, the spear disappears

3 December 2022

[Retribution] Shield of Vengeance

Description of the bug

When the barrier is fully consumed (when it reaches 0 absorb remaining), the Shield of Vengeance doesn't explode.
Therefore, the enemies will take no damages from it.

Note : It does explode when the barrier fades (when it reaches 0 second).

How to reproduce

How it should be

Shield of Vengeance should explode whether it fades or it's fully consumed.

2 December 2022

[Arcane] Rule of Threes

Description of the bug:
The talent is missing functionality

How to reproduce:
Try to reach the 3rd Arcane Charge by casting Arcane Blast or capping the charges through Touch of the Magi ( or other means similar to a conduit proc'ing a charge ).

How it should be:
Rule of Threes buff should proc upon reaching the 3rd Arcane Charge, through the means described above.

|T135753:16|t|cffffd000|Hspell:264354|h[Rule of Threes]|h|r
[Misc][Legendary] Warrior's Leaper

Description of bug

when the player unequips and reequips the |T252175:16|t|cffffd000|Hspell:335214|h[Leaper]|h|r which shouldn't be the case

ptr proof

how it should be

the cooldown of the legendary and the cooldown of the heroic leap should be separate i.e.:

if player used all 3 |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r

but if player used all 3 |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r


1 December 2022

[Demonology] - Tyran VS AOE dmg

Description of the bug

Tyrant die From AOE damage :
Spires of Ascension on Boss
From spell :
Empyreal Ordnance |T3528288:16|t|cffffd000|Hspell:324444|h[Empyreal Ordnance]|h|r,

In Mists of Tirna Scithe on adds
From a spells named |T236171:16|t|cffffd000|Hspell:340305|h[Crushing Leap]|h|r and |T350575:16|t|cffffd000|Hspell:340300|h[Tongue Lashing]|h|r

How to reproduce

Use |T2065628:16|t|cffffd000|Hspell:265187|h[Invocation : tyran démoniaque]|h|r and try to place it into mob AOE

How it should be

Tyran should have avoidance talent, and should not die from those spells

Informations of the spell

pet passive talent Avoidance : |T135796:16|t|cffffd000|Hspell:190019|h[Avoidance]|h|r
[Shadow] Mind Bomb

How it should work:
When you use |T136173:16|t|cffffd000|Hspell:205369|h[Mind Bomb]|h|r (talent) on a target it should fear the enemy for 6s.

How it's working:
When you use |T136173:16|t|cffffd000|Hspell:205369|h[Mind Bomb]|h|r (talent) on a target, fears the enemy but he doesn't roam. Stands still like if he was stunned and it's harder to break the cc than what it should.

[Legendary] - Sinister Teachings with other Sinister Teachings users

## Description of the bug

When you use Fallen Order with the Sinister Teachings legendary, you can reduce the CD from it even after the window to do so is over if another Monk press Sinister Teachings afterwards.

## How to reproduce

Get 2 monks with Sinister Teachings, use Fallen Order, wait 24 sec, then the other monk uses Fallen Order, then your crits reduce the CD.

## How it should be

You should be able to reduce the CD only in the 24 sec window, an ally's cast shouldn't provide another window

## Informations of the spell

|T3565721:16|t|cffffd000|Hspell:356818|h[Sinister Teachings]|h|r


29 November 2022

[SoD][Sylvanas] Veil of Darkness range

28 November 2022

Aspect of the Turtle interaction with demonic gateway

Description of the bug
If you have a pet summoned, and use a demonic gateway, while being under aspect of the turtle, your pet will stay passive forever until logout. This makes your kill command unusable for example

On the video you see that kill command gets greyed out

How to reproduce

Have a pet active, turtle, and use demonic gateway
See video:

Spell infos

Demonic gateway |T607512:16|t|cffffd000|Hspell:111771|h[Demonic Gateway]|h|r

Turtle: |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r
[Marksmanship] Steady Focus

Steady Focus disappear after using a different spell than Steady Shot.
Should stay after doing x2 Steady Shot and to reapply, again x2.

|T1412205:16|t|cffffd000|Hspell:193533|h[Steady Focus]|h|r
Camouflage vs spec change

Description of the bug

When you change your spec, the talent "Camouflage" will get automatically disabled, even if you have the talent chosen in your tree. The spell doesn't appear anymore in your spellbook, and if you have the spell in your action bar, it will be unusable and greyed out.


How to reproduce

Make sure to have camouflage talent selected in spec A and B.
Switch spec, from A to B. You will see that you don't have camouflage anymore in your B spellbook (even if the talent is selected). Switch back from B to A, and the same issue will happen.

Only solution RN, is to take another talent and take camouflage back


Spell information

Wowhead: |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r
[MoTS] maze vs spiteful spawn

Description of bug
the spiteful adds are spawning in random location in the maze area instead of near the enemy corpse
ptr proof
how to reproduce
go to mist maze area kill the adds with spiteful affix and they will spawn in random location

how it should be
spiteful adds should spawn near the enemy corpse killed

25 November 2022

[Necrolord] Vanish + Fleshcraft

On Oribos :
When i cast |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r + |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r my |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r and |T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r are cancelled.

How it have to work :
When i cast |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r + |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r, it has to keep my "Improved stealth" (the 3s vanish buff).
As you can see on the gif, i press |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r and |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r fast and i'm in |T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r at the end of the cast because the "Improved stealth" buff is 3s and the cast of the fleshcraft is 3s too.
[Holy] Prayer of Mending

Prayer of mending stacks receive should stacks (max 10) and not reduce the actual number of stacks you have to the one you received

How it is on ptr : If target 1 has 4 stacks and target 2 has 10 stacks, if target 1 is hit target 2 will finish with 4 stacks instead of keeping + refreshing timer on his 10 stacks

Also present on 9.1
|T135944:16|t|cffffd000|Hspell:33076|h[Prayer of Mending]|h|r (spell)
|T135944:16|t|cffffd000|Hspell:41635|h[Prayer of Mending]|h|r (aura)
[SoD][General] Glory of the Dominant Raider Checklist

Currently, the debuff from Garrosh is removed upon taking almost any type of damage in the encounter. It should only be removed if players is hit by the FINAL damaging effect of the Torment Spell. Does not Work
Achievement currently doesnt work. Throwing the Torment Orb through the chain does not say in chat that player has scored, nor does it count towards the achievement. Does not Work
Lever should not be clickable untill boss has respawned, Pressing it while he is respawning will result in the adds not spawning, and earning the achievement really easy. Otherwise, Achievement Works
Killing the Add while he is empowerd does not reward the Achievement upon defeating the boss. Does not Work
After wiping or reseting the boss, After picking up Mr.Biggersworth, The cat does not respawn for futher attempts.

Also, player is not visually carring the Cat. Works Somewhat
To Be Tested

21 November 2022

Arms] - Dreadnaught vs Sweeping Strikes

## Description of the bug

When |T135275:16|t|cffffd000|Hspell:262150|h[Dreadnaught]|h|r the hit from sweeping strikes does not proc Dreadnaught .

## How to reproduce

Have |T135275:16|t|cffffd000|Hspell:262150|h[Dreadnaught]|h|r .

## How it should be

The Overpower hit from Sweeping strikes should proc Dreadnaught.

[Demonology] - Tyran Demonfire missing hit

Description of the bug

Tyran use Demonfire to deal damage to his ennemy.

Actually thyvene fixed the double hast scalling, but we are missing a hit.

As you can see on the capture, we can measure a difference between the data from Warcraftlog and the data on Fs ( based on my test and Shradar test).

Demonfire casting time it's good and respect the formula.

The prblm is maybe here : Tyran is always cuting her last cast because is disappear.

How to reproduce

Summon tyran, count the number of demonfire hit.

How it should be

We shouldnt have any difference between the 2 curve

Informations of the spell

|T2065628:16|t|cffffd000|Hspell:265187|h[Invocation : tyran démoniaque]|h|r

|T252172:16|t|cffffd000|Hspell:270481|h[Feu démoniaque]|h|r
[Destruction] Rain of Fire

The spell scales wrongly with haste, atm the more haste you have the less ticks you have
Haste should reduce the time of the spell instead of lasting 8sec AND there should always be 8 ticks

Duration (sec)
= 8 / (1 + TotalHaste)
Tick Count
= 8

(procs with haste and procs without haste)

|T136186:16|t|cffffd000|Hspell:5740|h[Rain of Fire]|h|r
[Korthia CoD][Quest] Bending Bars PVP

The spell shouldn't damage players, it should only work for pve content

|T2576097:16|t|cffffd000|Hspell:350588|h[Necrotic Barrage]|h|r
[SoD][Sylvanas] Veil of Darkness P1

During cast of Veil of Darkness in P1 the hitbox zone is disappearing
[SoD][Sylvanas] Death Knives hitbox

|T1373907:16|t|cffffd000|Hspell:358434|h[Death Knives]|h|r hitbox is off / too big . Players are getting hit even while they're away from the lines
[SoD][Sylvanas] Dark Sentinel melee damage

Currently the melee damage from the is way less than it should.

PTR (2K):

Retail (52K):
[SoD][Sylvanas] Safe place

at the end of the first phase on the sylvan, when you no longer need to damage, you can jump to the bottom and avoid all the AoE mechanics
[Misc][Legendary][9.1] Warlock's Shard of Annihilation

How should it work:

Decimating Bolt also increases the critical strike chance by 100% and critical strike damage by 50% for:

Destruction: |T135789:16|t|cffffd000|Hspell:29722|h[Incinerate]|h|r

Demonology: |T2032588:16|t|cffffd000|Hspell:264178|h[Demonbolt]|h|r

Affliction: |T136197:16|t|cffffd000|Hspell:686|h[Shadow Bolt]|h|r

How is it working right now:

It doesn't increase the critical chance for the SPECIFIC spell and critical

|T1003591:16|t|cffffd000|Hspell:356344|h[Shard of Annihilation]|h|r

|T3578232:16|t|cffffd000|Hspell:325289|h[Decimating Bolt]|h|r

18 November 2022

[Fury] - Whirldwind vs Raging Blow

## Description of the bug

While under the effect of |T132369:16|t|cffffd000|Hspell:85739|h[Whirlwind]|h|r. All other spells seem to be fine.

## How to reproduce

While under the effect of whirlwind use Raging Blow.

## How it should be

It should deal 45% of the main targets damage to the other 4 targets.

## Informations of the spell

made a screenshot on 2 targets.

Main target is damaged for 2005(main hand) 1039(offhand)
2nd target is hit for 380(main hand) 198(offhand)
[Enhancement] Feral Spirit without target

Description of the bug

|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r being used only if you have any target chosen

How to reproduce

Use Feral Spirit without target chosen

How it should be

You can use |T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r without any target being chosen

Informations of the spell

|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
[SoD][Sylvanas] Boss vs Death%

In Mythic Sylvanas encounter should finish when she reaches 45% hp, at the moment it's 50% (like HC)
[SoD][Sylvanas] Veil of Darkness P1 hitbox

|T1778226:16|t|cffffd000|Hspell:347726|h[Veil of Darkness]|h|rhitbox is way larger than the visual, it's hitting players that are further away from it

(also the circle should be wider than in Heroic, not sure if it is)
[SoD][Sylvanas] Rive pattern

Rive lines are too close to each other, there should be more room from line to line.
Moreover the Rive lines should appear and be shot one after the other, starting from the inner one, growing out. At the moment they all spawn and shot at the same time

17 November 2022

[Enhancement] Fire Nova not coming from multiple targets

Description of the bug

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r coming only from 1 targeted that being affected by |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and erupting the one you having currently as target

How to reproduce

Apply |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and use |T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r it will come only from 1 target and not from all targets affected by flame shock

How it should be

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r should come from all targets affected by |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and deal dmg up to 6 targets

Informations of the spell

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r
|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r
[Balance] IQD interaction with Incarnation

Description of the issue:
Currently when using IQD during Incarnation, you will get the Remove Stun from yourself use and no Stat's.

How it should work
If you aren't stunned it should not proc the Remove Stun from yourself effect and give either stat's/healing or dmg to the boss depending on requirements met

Spell: |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
|T2000857:16|t|cffffd000|Hitem:179350::::::::120:::::|h[Inscrutable Quantum Device]|h|r

16 November 2022

[BM] Spirit Mend pet spell

Description of the bug

The smart healing of Spirit Mend is currently not working anymore.
The pet is now only healing himself and not other players from the party, nor the hunter himself anymore when you put the spell in automatic mode.

How to reproduce

Be in combat, put spirit mend in auto mode, lose life, make sure your pet does too, aswell as party members. The pet will heal himself all the time.

How it should be

The heal will auto cast on anyone when they hit 20% (not exactly sure about the % value) remaining life. This includes yourself, anyone in your party, and the spirit beast.

We could use the same value as on BFA since it was working good there

Informations of the spell

Wowhead link |T237586:16|t|cffffd000|Hspell:90361|h[Spirit Mend]|h|r
[Blood] GOREFIEND'S GRASP doesn't interrupt spells.

Description of the bug

Currently Gorefiend's Grasp doesn't interrupt the spell cast of mobs when used on mobs close to them in order to pull all mobs in that vicinity

How to reproduce

Pull adds and wait for them to cast, and use the spell on the add you want to pull all the adds to.

How it should be

Gorefiend's Grasp should stop the cast of adds when used on a near by add to pull it to the add.

Information's of the spell

|T538767:16|t|cffffd000|Hspell:108199|h[Gorefiend's Grasp]|h|r
Video Proof
[Zereth Mortis][Chapter 5] Testing One Two

The creature type Cervids when using the Extra Action Button (Domination) , they only grow but do not get aggravated. This type of npc is just passive and won't attack when it's aggravated.
[Revendreth][Object] Bounding Shroom - inactive

Object: Bounding Shroom

GUID: DB GUID: 22598207, current GUID: GUID Full: 0x20033515C0AADE40000000000000166B Type: Creature Entry: 174969 Low: 5739.
Whenever the player comes into contact with the object, he gets launched up a great distance in the air and receives a buff that grants Slow Fall, making it possible for the player to reach certain trasures located in certain unreachable places.
> Currently on Live Realm these objects are inactive.

_Live video_
_Retail video_
[SoD][Sylvanas] Merciless P3 timers

Jailer should cast |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|rwith these timers
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 01:26 → atm it's 01:30 (x2 puddles in 2nd platform)
2nd cast 02:08 → atm it's 01:52 (x2 puddles in 2nd platform)
3rd cast 03:11 → atm it's 02:33 (x4 puddles in 3rd platform)
4th cast 03:53 → atm it's 02:54 (x4 puddles in 3rd platform)

In retail logs there are many |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r casts from the Jailer, but the casts that actually create a puddle on the platforms are on those 4 timestamps i posted


[SoD][Sylvanas] Oribos Portal missing

Jaina should start casting cast.

At the moment she's not casting it, and P3 won't trigger
[SoD][Sylvanas] Rive hitbox

Currently Rive has a bigger hitbox than it should

Here is a proof:

[SoD][Sylvanas] 6th Haunting Wave

6th cast of |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r

It should be: |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r → Sylvanas teleports to 6th Haunting Wave spot → Waits around 12s before start casting 6th Haunting Wave

At the moment she casts 6th Haunting Wave 11s after 1st |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r cast is interrupted


HC (how it should work) :
[SoD][Sylvanas] Black Arrow targeting

|T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r should work this way.

1st cast: current tank should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r

2nd cast: x2 random players should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r

3rd cast: x3 random players should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r


1st cast: x1 random player
2nd cast: x1 random player
3rd cast: x1 random player


Moreover, the Black Arrow should be shot by Sylvanas.
At the moment the Black Arrow is shot from somewhere up in the air (the black arrow casts doesn't even show up in PTR logs)
[Revendreth][Bonus objective] A Fresh Start

`Bonus Objective: `A Fresh Start
# Players can spam click and abuse the object Overflowing Chalice in order to complete the Bonus Objective
`Video proof:`

Retail As you can see here after he consumed the object it became inactive and vanished.

Credit to Merciful, Lightning, Navaan, Fokume

14 November 2022

[SoD][Sylvanas] Merciless

|T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|rpuddles should knockback players that soak them. At the moment they don't

|T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r/merciless puddles should not to spawn randomly across the platforms, they have some preset spots.

2nd platform (x2 puddles, 2 times)

3rd platform (x4 puddles, 2 times)

Source: , the puddles position may vary a bit, but it's always close to those spots
another example:

At the moment |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r/mercilesspuddles spawn randomly
(make sure there's a check on the 38yds away from impact, players shouldnt receive the dmg)
[SoD][Tortured Amalgamation] Unleash Torment

Currently on PTR and Live :
Tortured Amalgamation is casting |T3528305:16|t|cffffd000|Hspell:356951|h[Unleash Torment]|h|r but not leaving an area of Perpetual Torment that inflicts damage every 1 sec to anyone within it.

PTR prove :

Retail prove:
[SoD][Fatescribe] Fated Conjuction timers

When 2nd P1 starts (so after 1st Intermission is over) , Fated Conjuction timers should be the following

00:00 Boss loses |T252188:16|t|cffffd000|Hspell:357739|h[Realign Fate]|h|r
00:37 1st|T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r→ atm it's 00:30
01:24 2nd |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r→ atm it's 01:17
02:11 3rd |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r → atm it's 02:04
(every cast should happen 7s later)


[SoD][Fatescribe] Invoke Destiny damage

|T3528299:16|t|cffffd000|Hspell:351685|h[Invoke Destiny]|h|r damage should be the following ↓

At the moment the damage in some cases even increases the further you go

10 November 2022

[Conduit][Retribution] Ringing Clarity

Issue: The extra judgments (up to 3 max) proc chance is correct for the 1st extra judgment, but for the 2nd and 3rd extra judgment the % is off (way lower than the conduit's description).
Retribution paladin with Ringing Clarity 252ilv (80% proc chance) will proc 1 extra judgment most of the times, while the other 2 extra judgment have a way lower proc chance.
How it should work: The extra judgement proc chance is calculated for each occurence separatly. Meaning you have, at rank 1, 40% to trigger the first extra judgement, 40% to triger second extra one, etc. Not 40% to trigger all 3 extrta judgements.
Proof: (Ringing Clarity conduit at 88% proc chance)
Only the 1st extra judgment is always present, the others aren't, as if the % is lower for 2nd and 3rd extra judgment.
Judgement :|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r
Ringing Clarity: |T3528288:16|t|cffffd000|Hspell:340218|h[Ringing Clarity]|h|r

9 November 2022

[Ardenweald] Anima-Laden Dreamcatcher

Can't give back the quest to the npc (wich is a part of an achivement
[Ardenweald] Dreamsong Heart cache

The mushroomonly gives a buff to fall slowly but it isn't making us jump

[Bastion] Gift of Devos treasure

The Brazier of Devotion is really hard to click
Sparkling Glimmerfly aren't giving us speed bonus, in fact the bonus is applied on the add

[SoD][Sylvanas] Death knives angle

Death Knives should have different angle on each of the 3 players affected by it

At the moment all x3 players share the same angle



Moreover, once the daggers are shot, they should not go any further than the platform's edges.
At the moment they travel through the whole map

Death Knives should behave like Wailing Arrow, these debuffs should be applied even while sylvanas is casting other spells (they can overlap). At the moment she puts them in queue
[SoD][Sylvanas] Veil of Darkness P3 timers

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|rtimers should be the following
P3 starts (timer starts after the end of 1st Blasphemy cast)
1st cast starts at 00:26 → correct
2nd cast starts at 01:26 → atm it's 01:22
3rd cast starts at 02:21 → atm it's 02:17
4th cast starts at 03:16 → atm it's 03:14
5th cast starts at 04:13 → atm it's 04:12
6th cast starts at 05:10 → atm it's 05:09


[SoD][Sylvanas] Banshee's Fury P3 timers

Sylvanas should cast |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r with the following timers
P3 starts (timer starts after 1st Blasphemy cast is over)
1st cast starts at 00:38 → correct
2nd cast starts at 01:40 → atm it's 01:38
3rd cast starts at 02:43 → correct
4th cast starts at 03:41 → atm it's 03:40
5th cast starts at 04:44 → atm it's 04:42
6th cast starts at 05:49 → correct


[SoD][Sylvanas] Wailing Arrow P3 timers

Players should be debuffed with |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r in the following timers:
P3 starts (timer starts after 1st cast of Blasphemy is over)
1st round of debuffs: 00:5200:5500:58 → atm it's 00:4900:5200:55
2nd round of debuffs: 02:0102:0402:07 → atm it's 01:5902:0202:05
3rd round of debuffs: 03:1203:1503:18 → atm it's 03:0703:1003:13
4th round of debuffs: 04:2004:2304:26 → atm it's 04:1604:1904:22
5th round of debuffs: 05:3005:3305:36 → atm it's 05:1905:2205:25


[Bastion] Gift of Chyrus treasure

It's missing the TP to go to the chest

8 November 2022

[Enhancement] Spell Power formula

Description of the bug

Currently Spell Power of Enhancement being calculated as: totalagility x 1.01
instead of abilitydamage(true) x 1.01
Which impacts dmg of all abilities that interacting with Spell Power
[Retribution] Spellpower Conversion

Retribution Paladin's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Protection] Spellpower Conversion

Protection Paladin's spellpower conversion is currently set as:

TotalAttackPower x 1.01


instead of: AbilityDamage(true) x 1.01

(link may say Shaman but doesn't matter)
[Windwalker] Spellpower Conversion

Windwalker Monk's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Brewmaster] Spellpower Conversion

Brewmaster Monk's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Feral] Spellpower Conversion

Feral Druid's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Guardian] Spellpower Conversion

Guardian Druid's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[SoD][Sylvanas] Veil of Darkness P3

Veil of Darkness

[SoD][Sylvanas] Jumping Pads landing spot

Players using the Jumping pad to cross from one platform to the other should land depending on their launching spot.

At the moment players will land exactly in the middle of the next platform, no matter where they trigger the jumping pad



7 November 2022

[SoD][Painsmith] Spikes vs Transition

If Painsmith transitions to Intermission phase while spikes from Reverberating Hammer are still shooting out, these spikes will become Intermission spikes (making it impossible to dodge them)
[SoD][Painsmith] Spikes speed

Spike waves that are being shot by Reverberating hammer and Dualbladed Scythe (P2 and P3) are currently traveling in a slower pace than it should be
It should be around 1/1.1s between each wave



3 November 2022

[Revendreth][Chains of Domination][Quest] Nal'ragas

Description of the bug

If multiple players do the quest at the same time, some of them will not be able to attack Nal'ragas quest and/or interact with the other NPCs.
Therefore, those players will not be able to complete this quest.

2 November 2022

[Fury] - Crushing Blow vs Enduring Rage (PVP talent)

## Description of the bug

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r PVP talent

## How to reproduce

Have |T132333:16|t|cffffd000|Hspell:202751|h[Reckless Abandon]|h|r

## How it should be

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r


I found a youtube video showcasing it. He has Enrage up and the moment he breaks out the root he uses crushing blow and the Enrage timer goes up.

[Fury] Crushing Blow

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r

Crushing Blow isn't doing AoE damage but it consumes a stack of your Whirlwind AoE buff. Crushing Blow should do AoE damage when buffed by |T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
Taming higher level pets

Description of the bug

As hunter, you should be able to tame level 61 and 62 pets (example

Currently its impossible and you get an error message telling you the creature has a level which is too high.

According to wowhead you should be able to tame those.

Spell informations
Wowhead |T132164:16|t|cffffd000|Hspell:1515|h[Tame Beast]|h|r
[SoD][Soulrender] Soul Manacles

In mythic mode |T1390941:16|t|cffffd000|Hspell:354231|h[Soul Manacles]|h|r should last for 6:30 minutes currently in PTR it lasts only 5 minutes.

Retail proof:

PTR proof:
[Misc][9.1] Frost Shards of Domination Set Bonus

31 October 2022

[Outlaw] Pistol shot and Combat potency

|T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r should be considered an offhand attack, therefore having 75% chance to proc 10 energy via |T135673:16|t|cffffd000|Hspell:61329|h[Combat Potency]|h|r.

Currently, it is not considered an offhand attack
This should ease a bit the energy regen for rogue outlaw

30 October 2022

[Windwalker] Dance of Chi-Ji proc from itself

Currently |T607849:16|t|cffffd000|Hspell:325202|h[Dance of ChiJi]|h|r doesn't proc from |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r that consumes |T607849:16|t|cffffd000|Hspell:325202|h[Dance of ChiJi]|h|r.

Retail Demo:
2:30 Using spinning crane with proc gave monk another proc of dance of chiji.
3 procs in a row

This should still account the original proc rate (2+haste) per minute. So this should happen very rarely unless monk has a lot of haste.
[Mistweaver] Rising Mist effects other monk HoTs

Currently if you are in a party or raid team
and you have |T1360977:16|t|cffffd000|Hspell:274909|h[Rising Mist]|h|r talent equipped you can extend |T1360978:16|t|cffffd000|Hspell:191840|h[Essence Font]|h|r, |T627487:16|t|cffffd000|Hspell:119611|h[Renewing Mist]|h|r and |T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r even if they haven't been cast by you.

Method of recreating a bug:

Let your another monk cast any of his HoTs > Apply a different hot to the one he applied on the same target> Now you can extend your and your other monk hots using |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r via |T1360977:16|t|cffffd000|Hspell:274909|h[Rising Mist]|h|r talent.
[General][Misc][DK|MONK|SHAMAN] Offhand weapons porting in inventory when leaving instances

Description of the bug

Offhand weapons concerned : Masses, Axes, Swords
Those types of offhand weapons are ported in the inventory when a DK, a MONK or a SHAMAN leaves an instance from the queue system or when he's ported by the system out of an instance (if a player leaves the group and wait the duration before getting kicked from the instance automatically).

(It doesn't happen with the other classes as far as we know, it only happens for DK, MONK and SHAMAN).

How to reproduce

Easiest way :

Get a DK, a MONK, or a SHAMAN level 60
Get a sword/masse/axe in your right hand and also one of those as offhand
Enter in one of the wings of Thorghast
Leaves it by clicking on the queue system icon on the minimap or by clicking on the entrance door

How it should be

If one those classes has an offhand, it should never go in the inventory automatically when leaving instances by any way.

Informations of the spell
Control undead vs Inspiring

How it should work:
When you control an add with inspiring, the other enemies shouldn't get the inspiring buff.

How is working:
If you control an undead add from ToP or NW on inspiring week, even if you did control the add, still gives the other enemies the inspiring buff

Retail evidence:

|T237273:16|t|cffffd000|Hspell:111673|h[Control Undead]|h|r

28 October 2022

[Protection] Righteous Protector

Righteous Protector last issues identified are listed below:

|T236264:16|t|cffffd000|Hspell:204074|h[Righteous Protector]|h|r
[Mistweaver] Enveloping breath vs Enveloping mist

Right now the 30 (40% if you are using the |T988196:16|t|cffffd000|Hspell:197900|h[Mist Wrap]|h|r talent) of healing increased of Enveloping mist is not affecting enveloping breath when you use your Yu'lon.

We can see it on the affected spells.

Taming mechanical pets

Goblin and Gnome should be able to tame mechanical peets without requirements.
[SoD][The Nine] Call of the Val'kyr rotation

Call of the Val'Kyr rotation and timers should be the following:

1st Call of the Val'Kyr cast completed: 00:18s
00:23s → Agatha's Eternal Blade (1st blade trail shows up on the ground)
00:31s → Arthura's Crushing Gaze gets applied
00:37s → Brynja's Mournful DIrge debuffs applied (mythic only)

2nd Call of the Val'Kyr cast completed: 01:21s
01:27 → Aradne's Falling Strike pools show up on the ground
01:36 → Daschla's Might Impact debuff is applied
01:42 → Annyhilde's Bright Aegis pops out (mythic only)

3rd Call of the Val'Kyr
Agatha's Eternal Blade ( 1st blade trail shows up on the ground 7 seconds after Call of the Val'Kyr cast is completed)
Arthura's Crushing Gaze (9 seconds after Call of the Val'Kyr cast is completed)
Agatha's Eternal Blade (19 seconds after Call of the Val'Kyr cast is completed)

4th Call of the Val'Kyr
Aradne's Falling Strike (pools show up on the ground 5 seconds after Call of the Val'Kyr cast is completed)
Brynja's Mournful Dirge (11 seconds after Call of the Val'Kyr cast is completed)
Arthura's Crushing Gaze (17 seconds after Call of the Val'Kyr cast is completed)

5th Call of the Val'Kyr
Daschla's Might Impact (5 seconds after Call of the Val'Kyr cast is completed)
Brynja's Mournful Dirge (11 seconds after Call of the Val'Kyr cast is completed)
Annhylde's Bright Aegis (17 seconds after Call of the Val'Kyr cast is completed)

6th Call of the Val'Kyr = 1st Call of the Val'kyr

7th Call of the Val'Kyr = 2nd Call of the Val'kyr
..and so on



Retail video from the same log:
[SoD][EoJ] Annihilating Glare and Dragging Chains Overlap

As of right now, In Final phase (P3) Whenever Eye of the Jailer casts |T3528298:16|t|cffffd000|Hspell:350763|h[Annihilating Glare]|h|r, An spawns, and starts channeling |T463560:16|t|cffffd000|Hspell:349979|h[Dragging Chains]|h|r while Annihilation Beam is happening. This should not happen. (Heroic and Mythic)

26 October 2022

[SoD][KT] Soul Shard missing circle

Player with Soul Exhaustion debuff should be able to see green visual circle under Soul Shard when it is killed and once he is inside circle it should remove your Soul Exhaustion debuff. Currently green visual circle is missing and you have to stand on top of Soul Shard to remove your Soul Exhaustion debuff.

[SoD][The Nine] Timers of Arthura's Crushing Gaze and Wings of Rage

Description of the issue:
Currently Wings of Rage and Arthura's Crushing Gaze being casted earlier than they should.
For example:
1st Crushing gaze being casted at 28.440
1st Wings of Rage being casted at 39.071 and end of cast at 41.583

How it should work
1st Crushing Gaze should be casted at 33.763
1st Wings of Rage should be casted at 40.323 and end of cast at 42.814

Live: (Wings of Rage)
(Arthura's Crushing Gaze)
(Arthura's Crushing Gaze)
(Wings of Rage)
[SoD][KT] Oblivion Echo Silence

|T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r should start silencing the player and anyone near him within 10 yards when there is 3 seconds remaining on the debuff. Currently, it only silences when the AoE is on the ground. (All Difficulties)

Video proof:
[SoD][Kelthuzad] Dead inside the Phylactery

Currently if a player dies inside the Phylactery his body doesn't get teleported to the main platform and that shouldn't happen.
[SoD][Fatescribe] Fatespawn Monstrosity

Fatespawn Monstrosity after appearance, should be a couple of seconds afk, now going to fight instantly

[SoD][Fatescribe] Runic Affinity on Tanks

|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should be able to target tanks, however, it seems it always targets only 1 tank, and never both.

As of right now, it never targets tanks.

Retail proof: the Monk tank gets marked.

24 October 2022

[Frost] Concentrated Coolness Orb duration

At the moment when Orb is modified with the honor talent Concentrated Coolness is ticks for about 1719 times instead of the fixed 20 it should normally have.

|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r
|T629077:16|t|cffffd000|Hspell:198148|h[Concentrated Coolness]|h|r
[Ardenweald] Lost Satchel cache

Should contain |T348524:16|t|cffffd000|Hitem:182731::::::::120:::::|h[Satchel of Culexwood]|h|r at 100%, atm it doesn't drop
[SoD][KT] Phylactery - Falling off the platform

If player falls down inside phylactery he should be insta killed and his body sent to main boss platform outside of phylactery. Currently player is not insta killed.
[SoD][Remnant] Knockback vs reset

If the tank gets knocked outside the platform, the boss will go underground and reset automatically (even if the guy manages to leap back in)
The boss should instead target the 2nd tank or whoever has the most aggro the moment 1st tank is out of the platform
[SoD][Fatescribe] Fate Fragment

Description of the issue:
Currently on PTR and Live they disappear when intermission ends

Video prove:

How it should work
They should finish their full path even if the intermission already ended


[SoD][Soulrender] Tormented Eruptions Jump

Whenever boss is about to cast Tormented Eruptions waves, he walks to the back of the room, towards Garrosh. How it acually be, If he is futher than 5 yards away from Garrosh, before he does the Tormented Eruptions, he should LEAP to Garrosh. As of right now, he simply walks, sometimes taking 15 seconds to get to him.

Video Proof:
[SoD][Tarragrue] Tens of Towers vs Tarragrue

How should it work:
Whenever the holder of |T979581:16|t|cffffd000|Hspell:347988|h[Ten of Towers]|h|r dies It stuns everything within 10 yards. Whenever you stun the boss It should stop the ability queue for 10secs aswell.

How it is working right now:

Whenever the boss gets stunned by this. It destroys the timings and boss stops moving.
[SoD][Soulrender] Abomination Limb Pull on Adds

The Spell |T3578196:16|t|cffffd000|Hspell:315443|h[Abomination Limb]|h|r from Death Knights should be able to grip the adds durning the Fight. Currently, it does not.

Retail Proof:
[SoD][Soulrender] Tormented EruptionsTorment after boss defeat

It seems that if boss starts casting either |T3528300:16|t|cffffd000|Hspell:350217|h[Torment]|h|r or |T3528313:16|t|cffffd000|Hspell:352933|h[Tormented Eruptions]|h|r, and then defeating him while he is channeling the spell will most of the time result in killing players, as it doesnt disspear upon defeat, it instantly explodes.
[SoD][Remnant] Malevolence knockback

How its currently working on live and PTR

The knock back of appears to be stronger than it should be for Normal/Heroic.

PTR/Live Example:

Retail Example:
[SoD][Painsmith] Transition Phase safe zone

you can find a save zone on transition phase (when boss makes himself a new weapon)
spikes do not deal damage and dont stun
[SoD][Fatescribe] Fate Fragment vs Blessing of Freedom

Now player cant soak |T3528304:16|t|cffffd000|Hspell:353162|h[Fate Fragment]|h|r with Paladin freedom, he just goes right through it. Player with freedom must soak it without damage.
[SoD][Fatescribe] Shade of Destiny spawn after Boss Defeat

When tanks have the debuff Darkest Destiny, and boss is defeated, the boss will spawn the add even after he has been defeated. He shouldnt.
[SoD][KT] Remnant of Kelthuzad Intermission Delay

When players activate the Intermission, and players use the extra action button, It should take Remnant of Kelthuzad aprox, 6 seconds to start casting |T1698701:16|t|cffffd000|Hspell:352379|h[Freezing Blast]|h|r and start spawning |T1778230:16|t|cffffd000|Hspell:352002|h[Shadow Fissure]|h|r. Currently, it takes only 2 seconds.

(Unless its a 3rd Intermission, where he should start casting |T1029585:16|t|cffffd000|Hspell:355055|h[Glacial Winds]|h|r after 2 seconds of opening the Phalactery.[HEROIC + ONLY])
Video proof:
[SoD][Sylvanas] Sylvanas - FPS issue

Currently when you start the fight the fps drop during all the fight , up until the end of P2 / start of P3 where everything is smooth
[SoD][Sylvanas] Haunting Wave

Haunting Wave no way to jump over without getting stacks (if you no Demon Hunter), most likely an oversized model

|T2492256:16|t|cffffd000|Hspell:351869|h[Haunting Wave]|h|r

19 October 2022

[Demonology] Imp duration

When a imp spawn from spending shard with hand of guldan, and when you are not in combat, imp should stay alive during 40 sec.
|T460856:16|t|cffffd000|Hspell:104317|h[Wild Imp]|h|r

Actually they remain only 20 sec
[Kyrian] Boon of the ascended vs roots

If you get rooted while using boon of the ascended, even if you dispel or you remove the root, you won't be able to move until the covenant abilty expires.

If you use your ability while killing Soggodon, when he grabs you, if you break the chains you can't leave the area for example


Spell: |T3565449:16|t|cffffd000|Hspell:325013|h[Boon of the Ascended]|h|r

18 October 2022

[Covenant][Venthyr] Sinful brand part 2


|T3565717:16|t|cffffd000|Hspell:317009|h[Sinful Brand]|h|r


cannot use |T3565717:16|t|cffffd000|Hspell:317009|h[Sinful Brand]|h|r. It says immune as shown in the video. its not getting applied by the active cast nor the passive meta cast
[Revendreth][Kyrian][Quest] Shards of the Countess

Description of the bug

Players will sometimes get one objective missing while doing the Shard of the Countess on them.
Therefore, the NPC that allows them to turn in the quest will not spawn so they can't go further in the chapter.
[M0][RTKL][Elfyra] Control

subject to control
[SoD][The Nine] Repeating Slash Unending Strike

|T132283:16|t|cffffd000|Hspell:350206|h[Repeating Slash]|h|r damage should scale depending on the n° of |T135718:16|t|cffffd000|Hspell:350202|h[Unending Strike]|h|r stacks on the current target

At the moment Repeating Slash doesn't scale with it, it's always as if the tank had 1 stack of Unending Strike at all times


[SoD][The Nine] Battle start with Shroud of Concealment

if you start the fight with boss during the Cloaking Shroud, boss goes down, it is no longer possible to hit him and the complete death of the raid did not help
|T635350:16|t|cffffd000|Hspell:114018|h[Shroud of Concealment]|h|r

12 October 2022

[SoD][Tarragrue] Negation Well

The anima power |T370769:16|t|cffffd000|Hspell:348040|h[Negation Well]|h|r vanishes when mounting up and won't return.
[SoD][Sylvanas] Holy Priest Angel form

When Holy Priest dies at almost end of Intermission of P1 to P2 right before cinematic, and getting revived later being fully silenced and can't do anything.
And only relog can fix that issue of being silenced
[SoD] AOTC Achievement

Description of the issue: After killing Sylvanas you not getting Ahead of the Curve achievement.
[SoD][Sylvanas] Domination Arrow Chains Spawn Rate

Spell: |T236922:16|t|cffffd000|Hspell:349458|h[Domination Chains]|h|r

As of right now, Arrows spawn in set of 3 durning single cast. That is correct, however, the rate at which she spawns them is currently incorrect.

How it works right now: She spawns 3 sets of Domination Arrows durning WHOLE cast.
How it should work: She should spawn 3 Sets of Domination Arrows durning FIRST HALF of the cast, and then the second half of it, do nothing untill she finishes the cast.
Video Proof:
[SoD][Hollowsoul and Terrorspine] Cast not interruptible

How it should work :
Hollowsoul's cast |T3528303:16|t|cffffd000|Hspell:357125|h[Agony Harvest]|h|r should be interruptible.

Terrorspine's cast bloodcurdling howl should be interruptible aswell.

How its currently working on PTR and Live:

Bloodcurdling howl fears and cannot be interrupted. And continues casting it.

Retail prove:
[SoD][EoJ] Corpse after failing

The corpse must return to the platform after a failure so that the player can be resurrected.
[SoD][EoJ] Deathseeker Eyes Tauntable by Pets

Deathseeker eyes in Intermission should not be tauntable by pets/elementals.
[Korthia CoD] The Nathrezim


Description of the bug

There are currently phasing issues on this quest: the NPCs to kill don't spawn, or sometimes insta disappear (see attached gif)

Sometimes a relog can make them respawn.

The last elite Mal'Ganis sometimes stays passive (see pic)

Sometimes the first dialogue doesnt even start, and before taking the quest, you can even kill the quest giver.

For info

Similar phasing issues happen on those quests aswell, but a simple relog fixed those:
[SOD] Trash mobs before first boss vs trash loot

All mobs before the first boss shoudn't loot 213 (lfr) / 226 (normal) / 239 (heroic) / 252 (mythic) trash loot.

10 October 2022

[BM] Bestial Wrath

The damage of |T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r is wrong.

Live : 143
Retails: 104 (with the increase of the core by 4%. 9.2.5 patch note

7 October 2022

[SoD] Trash mobs unkickable fear

|T136185:16|t|cffffd000|Hspell:357123|h[Bloodcurdling Howl]|h|r must be kickable
Now unkickable on PTR
[SoD][The Nine] Fragment of Destiny

The stacks of Fragment of Destiny are scaling wrong after cast of Dispell or Mass Dispell. Sometimes they dont jump to the nearest player and stack up to the same player who cast the dispell. Also sometimes the ID of the stacks of Fragment of Destiny is replaced by the ID of Paladin's Devotion Aura.
Spell ID: |T429385:16|t|cffffd000|Hspell:350541|h[Fragments of Destiny]|h|r
Devotion Aura ID: |T135893:16|t|cffffd000|Hspell:465|h[Devotion Aura]|h|r
[SoD][Sylvanas] Dialogue Missing after Boss Defeat

After Sylvanas is defeated, Bolvar says a line of dialogue and thats it, there should be more. Currently, nothing happens.

5 October 2022

[Quest][Korthia] Shaping Fate

Description of the bug

When a player takes the Shaping Fate.
This NPC will be visible once again when the Into the Vault quest is completed.

We're getting a lot of tickets about this issue right now.
[SoD][Sylvanas] Chest loot

Currently the Chest loot when the fight is over is untargetable so you aren't able to get any item from the boss.
[SoD][Sylvanas] Haunting Wave Spaces Adjustment

Currently, |T2492256:16|t|cffffd000|Hspell:351869|h[Haunting Wave]|h|r spaces between each cast is randomized, It shouldnt be random at all. The wave should be spawned at slight angle one after another, leaving some spaces to pass. As of right now. In each cast, the two waves either spawn one after another, following eachother exact path, or they will leave no space to cross, unless they travel much futher.

How it should look:

Also, I feel like the Hitbox, of the waves might be slightly bigger than on Retail.
[SoD][Sylvanas] Veil of Darkness Absorb

If a player is debuffed with |T1778226:16|t|cffffd000|Hspell:347704|h[Veil of Darkness]|h|r, they should convert 75% of the healing taken as absorb to fill the absorb shield given by the stacks, and the remaining 25% of the healing should bypass the shield and effectively heal the player.

At the moment 100% of the healing taken is directed to the absorb shield, the debuffed player cannot receive any direct healing until the shield is filled up

Moreover, the debuff should be split amongst all players that come in contact with the debuffed player (every new player should receive x1 stack, up to a max of 4 players)

At the moment in P3 the debuffed players aren't able to split their stacks with their raid members
[SoD][Sylvanas] Veil of Darkness vs Aggro

At the end of every Veil of Darkness, aggro gets reset (Sylvanas will pretty much target a dps and shoot them down)
[SoD][Kelthuzad] Remnant vs Curse of Tongues
[SoD][Fatescribe] Ovewhelming Burden pulling Sylvanas

|T237567:16|t|cffffd000|Hspell:353435|h[Overwhelming Burden]|h|r explosion pulls sylvanas, which leads either to the raid members getting teleported up top to her, or stuck in permacombat after a wipe
[SoD][Kel'Thuzad] Oblivion's Echo vs KTZ

Having the boss stand on top of a |T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r pool shouldn't have him silenced.
At the moment KTZ gets silenced
[SoD][Sylvanas] End fight checkpoint

After defeating Sylvanas, the new spawn checkpoint should be on top of the 1st platform in P3.
At the moment it's at the top of torghast (P1)
[SoD][Sylvanas] Banshee's Bane puddles vs Dispel

|T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles are supposed to spawn around the player once dispelled.
At the moment they don't spawn
[SoD][Sylvanas] Sylvanas "Unconscious" after Fight

Sylvanas "dead" body should be targetable without GM on. Currently, it isnt.
[Revendreth][Quest][Kyrian] Gothic Fashion

Gm Report

After polling my fellow GMs and the Support team, i decided to investigate further into the numerous tickets received regarding the quest A lot of players are currently unable to take the quest for some reason and Game Masters are in the obligation to help with giving them only. After few tests we found a way to reproduce the issue and here is what we found :

Actually, you start the final Kyrian chapter with the quest

IF you do not take it right away and decide to finish one of the previous quests or both of them and return them, will never spawn again which will block the chapter progress for these players.

## How it should be

I am not sure of this part as retail's memories are a bit too far for me but, i doubt this can happen on retail and players should be able to take and do theses quests without being blocked that way with Pelagos that stops spawning after returning one of the previous quests or both of them.

## How to reproduce

For Gms, just add yourself the first quest of this Kyrian chapter then take the two next quests and complete them, then return one of them. Once you will return in the Chalice District area Pelagos will never ever spawn again.

## Links

Retail video :
SQL videos :
[SoD][Sylvanas] Haunting Wave positions

Some of the |T2492256:16|t|cffffd000|Hspell:351870|h[Haunting Wave]|h|r teleports are in wrong positions, such as:

6th cast of Haunting wave
Atm sylvanas is teleporting on top of the 4th chain, while she should teleport on the side of Thrall's bridge)



7th cast of Haunting wave
Atm while Jaina creates the bridge, Sylvanas teleports at the start of the 4th chain, casts Ruin and then Haunting Wave in the same spot.
She should instead go in the same exact spot as 6th cast, cast Haunting wave, and then teleport at the start of the 4th chain and cast Ruin.

(Sylvanas tp and cast Haunting Wave while Jaina is creating the bridge, and then Sylvanas teleports to the next chain and cast Ruin)

(Sylvanas tp on the next chain and cast Ruin, and then cast Haunting Wave


8th cast of Haunting wave
Atm she is casting Haunting Wave on top of her.
She should instead teleport to the side of the chain and cast Haunting Wave

(Sylvanas teleporting to the side of the chain)

(Sylvanas casting it on her current position)
[SoD][Sylvanas] Banshee WailBanshee Scream Emote Missing

When Sylvanas is about to finish casting Banshee Wail/Scream, She should transform momentarly into a Bashee, fly up with some wings aura, and land down. Currently, she is just standing still as a dummy, holding her hands spread out the whole cast.

Retail Video:
[SoD][Sylvanas] Haunting Wave hitbox

|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r currently has the hitbox bigger than its visual effect


[Tormented] Sever

|T236304:16|t|cffffd000|Hspell:356923|h[Sever]|h|r cast should always be successful, even if the players goes behind a wall or tries to outrange it.

At the moment if the player goes behind a wall during |T236304:16|t|cffffd000|Hspell:356923|h[Sever]|h|r cast, will interrupt it
[M0][RTKL][Moroes] traps

traps don't work for the retinue, and I work for another trash
[M0][RTKL][Moroes] retinue

you can farm the retinue separately
should all aggro together
[M0][RTKL][Moroes] retinue

no henchmen frost
[M0][RTKL][Westfall Story] Second phase

the second phase does not start and in general there is no way to continue the fight with the boss
[Affix] Spiteful movement

The Spiteful Shades should move 3s after they spawn currently they take only 1s to move which makes you get melee hits instantly.

Retail proof: As you can see the Spiteful spawns from the tentacle and targets the warrior but it starts moving 3s after.

Live proof:

3 October 2022

[Survival] Wildfire Infusion

Talent |T915852:16|t|cffffd000|Hspell:271014|h[Wildfire Infusion]|h|r

Description of the bug

When you throw bombs, it happens very often, that out of nowhere, the color of the next bomb changes without having thrown a new bomb in between.

This issue is very annoying as all the survival rotation is relying on the preparation of the rotation based on the next bomb who is comming.

For example, it happens that your tooltyp will show that your next bomb is a green one (volatile bomb) and suddenly after a target switch, it becomes a blue one for no reason.
[SoD][Sylvanas] No Wailing Arrow

Sylvanas is no longer casting any |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r (not in P1, nor in P3)

[SoD][Sylvanas] P1 Intermission Domination Chains

How it works on PTR: If you push Sylvanas into intermission during P1 and she starts the cast of Domination Chains she stops the cast and starts the Intermission Domination Chains causing an overlap between the skills and doubling the amount of arrows and chains present for each player.
[Release] Sylvanas Windrunner

Sylvanas Windrunner, last boss of Sanctum of Domination, is released in LFR, Normal and Heroic Mode
[SoD][Sylvanas] Death after Jump

Currently when you jump in raid after you defeated Sylvanas, you instantly dead then revive at start position of the fight.
After we did reset the ID, we jumped at start of the raid died and got teleported straight to Sylvanas after pressing Release
[SoD][Sylvanas] Haunting Wave + Banshee Wail overlap

How it works on PTR: During 2nd last platform in P2 she casting Haunting Wave and mid of it she doing Banshee Wail and Haunting Wave starts to spawn from new location which makes both abilities almost undodgable.
That will happen if you don't kill adds fast enough.

How it should work: She should finish 1 ability and then start another one to give time for dodging
[SoD][Sylvanas] Decrepit Orb are istantly detonating through |T3528304:16|t|cffffd000|Hspell:351323|h[Detonation]|h|r the moment they spawn (they can't even be spotted in time)
The |T3528304:16|t|cffffd000|Hspell:351323|h[Detonation]|h|r doesn't hit any player

[SoD][Sylvanas] P2 Banshee Wail push

How it works on PTR: if you all adds are killed during P2 and Sylvanas starts casting Banshee Wail, you are unable to target her and interrupt which causes the raid wipe.

How it should work: if you pushed to the next platform during Banshee Wail she should still be targetable to be interrupted
[SoD][Sylvanas] Adds at end of P2

How it works on PTR: currently before Jaina gonna teleport you to P3, Sylvanas summoning a lot of Goliaths, Souljudges and Summoners and amount of adds being a lot bigger than it should

How it should work: Sylvanas should summon Mawsworn Vanguard, Mawsworn Hopebreaker instead and should be lower amount of summoned adds
[SoD][Sylvanas] P2 Mobs: Soul Judge and Others vs Bolvar

How it works on PTR: During P2 when we are on the bridges and mobs are spawned. Bolvar, Jaina and Thrall frequently steal aggro from the tanks, this allows for a free recovering period for tanks and healers making the fight easier. ATM it feels like they have a taunt skill.

How it should work: During P2 Bolvar, Jaina and Thrall do attack and cause damage to boss + ads but they should not be capable of stealing aggro.
[SoD][Sylvanas] Phase 3 Intermission Banshee Form

As of right now, when players finish phase 2 and enter Intermission of p3, Sylvanas is in her Banshee form. She should be in her normal form instead.
[SoD][Sylvanas] Domination Chains Jumps

When boss casts Domination chains, she should jump 3 times across the middle of the platform. Currently, she sometimes jumps on the same spot, and sometimes jumps even 4 times.

It would seem, that when she jumps, she should always end up on the opposite side of the middle platform symbol of where she was previously.

Retail Video:
[SoD][Sylvanas] Arrows not going for closest player

Arrows can target the furthest target like tank instead of the close person to it.
[SoD][Sylvanas] Banshee's Bane puddles vs Jumping off

Currently if you jump off, get dispell midair and use any spell that can make you go back to the platform like heroic leap, alter time, trascendance, the puddles will spawn outside the platform which will make the fight way easier, all the puddles should spawn inside the platform near to the dispelled player.
[SoD][Sylvanas] Wailing Arrow damage

Wailing Arrow damage should be the following (reduced by distance from the targeted player).
At the moment it's always around 5k


[SoD][Sylvanas] Veil of Darkness P3 timers

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|r casts in P3 are the following:
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 00:45 → it should be 00:42
2nd cast 01:46 → it should be 01:43
3rd cast 02:37 → it should be 02:34
4th cast 03:35 → it should be 03:32
5th cast 04:37 → it should be at 04:30
[SoD][Sylvanas] Raze P3 timers

|T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r P3 timers are the following:
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 01:27 → it should be 01:23
2nd cast 02:41 → it should be 02:37
3rd cast 03:52 → it should be 03:49
4th cast 05:13 → it should be 05:10

moreover, (once the timers are fixed) , while she's casting the 3rd |T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r at 03:49, Sylvanas should apply debuffs of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r
[SoD][Sylvanas] Sylvanas vs basic attacksBanshee's Heartseeker

The moment Sylvanas lands on the 3rd platform (right after erasing the 2nd platform), she stops melee hitting/range shot and sits afk for a long time before resuming to hit

Moreover , whenever she's not casting any spell, she should always prioritize dumping her |T457655:16|t|cffffd000|Hspell:353965|h[Banshee's Heartseeker]|h|r stacks as soon as possible until she's below x3 stacks

At the moment she gathers stacks and doesn't dump them into |T457655:16|t|cffffd000|Hspell:353969|h[Banshee's Heartseeker]|h|r fast enough
(This applies to the whole P3, not just 3rd platform of course)
[SoD][Sylvanas] Wailing Arrow missed casts

For some reason, both in P1 and P3 some of the |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r casts are skipped. The debuff is applied, but she eventually doesn't shoot the Wailing Arrow.
It doesn't seem related to some spellqueue overlap.
[SoD][Sylvanas] Banshee's Fury P3 Timers

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r timers in P3 are the following

P3 starts (right after the 1st Blasphemy cast is over)
00:17 1st cast starts
01:09 2nd cast starts (+52s) → it should be 01:07 (+50s)
02:17 3rd cast starts (+68s) → it should be 01:56 (+49s)
03:12 4th cast starts (+55s) → it should be 02:49 (+53s)
04:07 5th cast starts (+55s) → it should be 03:37 (+48s)
05:01 6th cast starts (+54s) → it should be 04:25 (+48s)

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r and |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r should be able to overlap one another. At the moment if either one of the two spells is being cast, the other one is put in queue
PTR: (all x3 casts of |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r, then |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r)
Retail: (|T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r debuffs applied during |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r)


[SoD][Sylvanas] Forced skips P2

When the 1st wave of adds is defeated, Sylvanas will teleport → cast |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

When the 2nd wave of adds is defeated, Sylvanas will teleport → cast |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r → teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

When the 3rd wave of adds is defeated, Sylvanas will teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

If players manage to kill any addwave fast enough, all the spells that Sylvanas was about to cast should be skipped (or cancelled if she was in the middle of the cast) and proceed to cast the spellrotation listed above ↑
The spells that she casts outside that "combo" listed above are:
|T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 1st wave)
|T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 2nd wave)
|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r and |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 3rd wave)
These spells are supposed to be skipped/cancelled and most importantly, she should not teleport to the |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r spot, or the |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r spot

At the moment if players defeat the adds before she casts |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r (and phase her to the next platform), she will still teleport back to the haunting wave spot after she's done casting |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r in the next platform

3rd wave, players defeat all the adds before |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → Sylvanas will correctly teleport to the last chain, cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r, but after that she will teleport back to the |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r spot in the previous chain, and then teleport on top of the previous chain (i believe the haunting wave has x2 teleport spots normally.. midair one for the cast, and the one on top of the chain after the cast is over)
(Enable sound)

3rd wave, players defeat all the adds during |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → Sylvanas will use the 2nd teleport (the landing one after haunting wave) and cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r in the previous chain

Basically she should skip both spell and teleport if adds die before or midcast. |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r has the same issue but only if adds die during the cast of veil. Sylvanas will teleport on top of the veil spot and stay there
[SoD][Sylvanas] Quest skip vs Kel'Thuzad

Enabling the skip after killing Tarragrue (through ) will lead players to the 3rd wing.

All bosses should be available, even Kel'Thuzad. (players should be able to kill Kel'Thuzad directly to proceed to Sylvanas right away)
At the moment Kel'Thuzad's door is closed, so players are forced to kill Guardian and Fatescribe in order to proceed
[SoD][Sylvanas] Hitting sylvanas' corpse

Sylvanas' corpse can still be hit with aoe spells, triggering permanent combat and initiating the fight
[Korthia CoD][Questline Chapter 6] The "Unwelcome" Guests

The npc that you reveal do low damage , taken 15 damage
[SoD][Sylvanas] P3 safe spots

Players are able to leap on top of these platforms without dying and cheesing out most of the mechanics, these platform should behave just like the middle platform (oneshot)
[Maldraxxus] Hazardous Waste Collection

If you complete Quest 1 you cannot retake it and start the quest/complete it.
[SoD][Sylvanas] Release in Phase 3

Sometimes after a raid wipe, when player releases body in phase 3 after dying, he respawns in P3 middle platform instead of on the top of torghast (P1 stage)
[Highmountain Tauren] Pride of Ironhorn

Spell info: |T1724002:16|t|cffffd000|Hspell:255655|h[Pride of Ironhorn]|h|r

Description of the bug

When players switch to Highmountain tauren, the procs of instant spells won't work anymore (you will need to hardcast them even if your buff says that they should be instant, see attached gif).

Example on shaman:

Shaman procs that allows instantcast like stormkeeper, lava surge and maelstrom weapon are not working, teleport spells and items like astral recall, wormhole and hearthstone can be casted insanely fast

__Gif as Highmountain tauren:__

__Gif as Orc:__

PS: when unlearning the racial as Highmountain tauren, all spells will again work correctly

29 September 2022

[Tormented] Carnage vs LoS

If the targeted player LoS the cast of |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , should istantly target a new player and cast |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r at them.
and no new target

If all 5 players are behind a wall, |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r should not be skipped either, it should be put in a queue until at least 1 player is in line of sight and be cast at them
← all players behind the pillar before carnage → cast is skipped

At the moment if a player LoS the cast, Varruth will not recast it istantly to a different player.
At the moment if by the time Varruth has to start casting |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , all 5 players are in LoS , the cast will be skipped
[SoD][Sylvanas] Crushing Dread

|T136160:16|t|cffffd000|Hspell:351117|h[Crushing Dread]|h|r tick damage is not increasing linearly per stack

(+10% per stack)

[SoD][Sylvanas] Wailing Arrow P3 timers

|T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r cast timers should be the following:
keep in mind it's 2 different IDs, 1 is the debuff, 1 is the shot

P3 starts at 07:35
1st round of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r (debuff on 3 players) is applied respectively at:
08:41/08:44/08:47 , so 66/69/72 seconds after |T135922:16|t|cffffd000|Hspell:357729|h[Blasphemy]|h|r .
Atm it's 72/75/78s

2nd/3rd/4th/5th round of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r debuffs are applied every 55seconds.

Sylvanas will start casting |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r 1.5s before the end of every Debuff (since the |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r casttime is exactly 1.5s).
In PTR at the moment all 5 rounds debuffs timers need to be adjusted.
Moreover, at the moment Sylvanas starts casting |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r 8 seconds after the debuff is applied, she should start casting it 7.5s after the debuff is applied.
here you can see 0.5s remaining on the debuff and the arrow is still 1.0 second away from its end, arrow should be 0.5 away as well

5th round of Wailing Arrow is missing as well

Since the debuff lasts for 9 seconds, Sylvanas will start the cast of |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r after 7.5s on each debuff (the arrow has a 1.5s cast time so the debuff expires exactly at the same as the shot is finished casting)

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] Wailing Arrow P1 timers

|T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r debuff timers:
1st 00:28
2nd 01:06 (+38s)
3rd 01:37 (+31s)
4th 02:08 (+31s)
the rest is always every 31s

1st 00:38
2nd 01:16 (+38s)
3rd 1:50 (+34s)
4th 02:22 (+32s)

Retail log:

PTR log:
[SoD][Sylvanas] Veil of Darkness P1 timers

|T1778226:16|t|cffffd000|Hspell:347726|h[Veil of Darkness]|h|r P1 timers:
1st 00:47
2nd 01:37 (+50s)
3rd 02:27 (+50s)

1st 00:54
2nd 01:43 (+49s)
3rd 02:33 (+50s)

only 1st cast needs to be adjusted

Retail log:

PTR log:
[SoD][Sylvanas] Shadow Dagger P1 timers

|T132324:16|t|cffffd000|Hspell:347670|h[Shadow Dagger]|h|r debuffs P1 timers:
1st 00:10
2nd 00:59 (+49)
3rd 01:48 (+49)

1st 00:10
2nd 01:06 (+56)
3rd 01:55 (+49)
4th 02:45 (+50)

Only 2nd cast needs to be adjusted, the rest of the cast seem fine (every 49/50s)
[SoD][Sylvanas] Domination Chains P1 timers

|T236922:16|t|cffffd000|Hspell:349419|h[Domination Chains]|h|r timers:
1st 00:22 cast STARTS
2nd 01:16 (+54s) cast STARTS
3rd 02:08 (+52s) cast STARTS

1st 00:25 cast STARTS
2nd 01:19 (+54s) cast STARTS
3rd 02:10 (+51s) cast STARTS
4th 02:59 (+49s) cast STARTS

Retail log:

PTR log:
[SoD][Sylvanas] Windrunner P1 timers

|T236560:16|t|cffffd000|Hspell:347504|h[Windrunner]|h|r buff timers:
1st 00:07 sylvanas gains Windrunner , she loses it at 00:18 (11s duration)
2nd 00:58 sylvanas gains Windrunner , she loses it at 01:11 (13s duration)
3rd 01:47 sylvanas gains Winrunner , she loses it at 02:02 (15s duration)

in retail she seems to be gaining 2 seconds after each buff application (11s/13s/15s)

1st 00:07 sylvanas gains Windrunner , she loses it at 00:25 (18s duration)
2nd 01:02 sylvanas gains Windrunner , she loses it at 01:20 (18s duration)
3rd 01:52 sylvanas gains Windrunner , she loses it at 02:10 (18s duration)

Retail log:

PTR log:
[SoD][Sylvanas] Banshee's Fury

By the end of |T136201:16|t|cffffd000|Hspell:357526|h[Banshee's Fury]|h|r cast, each player will receive 11k damage per stack of |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r on the whole raid.

1 player with 5 stacks (55k)
1 player with 1 stack (11k)
By the end of |T136201:16|t|cffffd000|Hspell:357526|h[Banshee's Fury]|h|r , the whole raid should receive 66k damage

At the moment only the player with the |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r debuff will receive the damage. This damage is also depending on his own stacks and not depending on the whole raid stacks number (so the player with 1 stack will only receive 11k, while he should receive 66k)

Retail: 11k per stack, raidwide

PTR: 11k per stack, to self only
[SoD][Sylvanas] MawswornsMawforged active

When approaching a new platform, the set of adds that belongs to that platform should spawn the moment sylvanas teleports there.
Mawsworns that are fighting Jaina/Thrall do not count as set of adds, as they should spawn every few seconds to fight Jaina/Thrall

At the moment every chain has adds already sitting and waiting

These adds should also engage into combat istantly no matter the distance from the players


[SoD][Sylvanas] Domination Chains avoid

No one should be able to avoid being linked to a Domination Chain.
At the moment some chains are not being linked to players (might be some outrange issue but not sure)
[SoD][Sylvanas] Calamity

Currently you are getting random damage from Calamity even when you are far away from the Domination Arrows.
Probably Calamity gets triggered if you're standing still before getting chained to the arrow. After that, you'll randomly get damaged by Calamity while running away

[SoD][Sylvanas] Banshee's Bane vs Immunities

If a player affected by |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r uses any immunity (Divine Shield, Cloak of shadows..) they should drop Banshee's Bane puddles on the ground depending on their stacks number.
At the moment they don't drop any puddle
[SoD][Sylvanas] Intermission late trigger

If Sylvanas' HP drop below 83.9%, she should trigger Phase 1.5 istantly.
At the moment she doesn't trigger it if she has some spells in queue, or the windrunner buff
[SoD][Sylvanas] RuinHaunting WaveBanshee Wail rotation

P2 4th platform
While Jaina creates the bridge towards the 5th platform, Sylvanas should teleport to the side of the 4th platform, cast |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r, and then teleport at the start of the 5th platform and cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

At the moment while Jaina is creating the bridge, Sylvanas istantly teleports at the start of the 5th platform, casts Ruin and then Haunting Wave

(this is already explained in on 7th cast of Haunting Wave )

(Haunting Wave → Ruin). The moment Jaina creates the bridge, Sylvanas teleports and casts Haunting Wave (she teleports exactly in the same spot as 6th haunting wave, so close to Thrall's bridge), then she teleports to the new platform and casts Ruin

(Ruin → Haunting Wave with missed tp)


P2 5th platform
Right after Jaina created the bridge towards the 6th platform, Sylvanas should start casting |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r while she's teleported on top of the 6th platform adds.
After Banshee Wail she will teleport a few yards away and cast Ruin

At the moment after Jaina creates the bridge, Sylvanas starts casting Ruin while she's teleported on top of the 6th platform adds.
After Ruin she will not teleport a few yards away, she will simply cast Banshee Wail

The spell order needs to be switched (should be Banshee Wail (sylv on top of adds) → teleports at the start of the chain → Ruin)

(Bridge→Banshee Wail→teleport away→Ruin)

(Bridge→Ruin→no teleport→Banshee Wail)
[SoD][Sylvanas] Highlord Bolvar Fordragon - Melee Damage

Currently on PTR, is doing way too much damage with his melee attacks.

PTR Log: Average Hit 12.5k

Retail Log: Average Hit 4.5k
[SoD][Sylvanas] Corpse Location


Dead players from P1 should be teleported amongst the rest of the players into the 1st chain of P2 after the roleplay

If a player falls off the chain/bridge, their corpse should be teleported on top of the chain where sylvanas is standing on.
Chain 1 → Jaina's bridge → Chain 2
Once sylvanas moves to the next chain (chain 2 in this case) and a player falls off from the bridge while chasing her, their corpse should istantly appear on top of chain 2.

Dead players from P2 should be teleported amongst the rest of the players on top of the 1st platform after the roleplay

If a player falls off the platform, their corpse should be teleported in the middle of the current platform where sylvanas is standing on

Once the fight is over, respawn location should be on top of the 1st platform (not middle one)
[SoD][Sylvanas] Banshee Wail

|T136214:16|t|cffffd000|Hspell:348109|h[Banshee Wail]|h|r
Damage should be the following:

Players %HP before explosion / damage taken

100% to 90% / 12k
89% to 70% / 17k
69% to 50% / 19k
49% to 20% / 21k
19% to 0% / 23k

If the wail explodes while a player is casting, they are not getting interrupted for 6 seconds

If 2 or more players are within 4 yards, they should do splash damage to each other, at the moment they don't


[SoD][Sylvanas] Banshee Scream

|T236300:16|t|cffffd000|Hspell:353955|h[Banshee Scream]|h|r damage should be the following

Players %HP before explosion / damage taken

100% to 70% / 13k
69% to 50% / 18k
49% to 20% / 20k
19% to 0% / 23k

At the moment it's way lower


[SoD][Sylvanas] Intermission Cinematic vs Cooldowns

While stunned in intermission, all spell cooldowns should not keep flowing, they should stop as well.

At the moment they keep flowing while stunned
[SoD][Sylvanas] Raid Portal:Oribos

Jaina should be on the 7th platform while casting
At the moment she's casting it from the 5th platform
[SoD][Sylvanas] Veil of Darkness Phase 3

As of right now, when Sylvanas does Veil of Darkness in Phase 3, she will dissapear and instantly cast veil on two players.

How it should be: Sylvanas does Veil of Darkness and after 3 seconds marks two players and lands on them with veil.
[SoD][Sylvanas] Veil of Darkness P2

Sylvanas should spawn 4 puddles in rapid succession of |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r underneath random players. The puddles should spawn a few milliseconds one after the other, and explode a few milliseconds one after the other

The x4 puddles should spawn at this rate:
Veil of Darkness (3s cast) starts:
1st puddle → shows up at the very start of Veil of Darkness cast
2nd puddle → 0.3s after 1st puddle
3rd puddle → 0.3s after 2nd puddle
4th puddle → 0.3s after 3rd puddle
Each puddle will explode after 3 seconds

At the moment it's a total of x3 puddles, and they spawn/explode at the same time
Sylvanas should also teleport herself on top of the 1st puddle of every Veil of Darkness, at the moment she doesn't


Moreover, the whole Veil of Darkness is a 5 seconds mechanic, divided in 2
Sylvanas disappears for 2 seconds
Sylvanas reappears and starts casting Veil of Darkness (3s cast)
At the moment she seems to disappear for 1 second
[SoD][Sylvanas] Veil of Darkness P3

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|r should target x2 players.
At the moment it only targets x1 player

[SoD][Sylvanas] Middle platform

Players should die the moment if they land on top of the middle platform, at the moment they don't receive any damage

The middle platform should stop killing players the moment the fight is over (since the loot chest is over there)

[SoD][Sylvanas] Jumping Pad vs Movement speed buffs

Currently there's a high chance the jumping pad will not work if players approach it with movement speed buffs (probably ms issue or a late trigger)
Players will gain |T3847779:16|t|cffffd000|Hspell:354175|h[Invigorating Field]|h|r buff in any case, so sometimes it leads to a death on the way back

Also if a player manually jumps off, they will die. They should instead trigger the jumping pad (this is because of the encounter deadzone perimeter that probably needs to be a bit larger)
PTR: (spacebar jump)
[SoD][Sylvanas] Curse of Lethargy

|T3528305:16|t|cffffd000|Hspell:351451|h[Curse of Lethargy]|h|r?dd=15&ddsize=30 debuff duration should increase by 1 second every following cast.
At the moment the debuff duration is always the same



|T3528305:16|t|cffffd000|Hspell:351451|h[Curse of Lethargy]|h|r should be applied to 2 players in a 10men raid, increasing by 1 every 2 players after that.
10players = 2 debuffs
12players = 3 debuffs
14 players = 4 debuffs
30 players = 12 debuffs
At the moment it's only 2 debuffs no matter the raidsize
[SoD][Sylvanas] 7th Platform vs Last set of adds

10 seconds before the is finished casting, a wave of Mawsworn adds should start spawning in quick succession

At the moment no wave of Mawsworn adds is spawning
[SoD][Sylvanas] Haunting Wave knockback

|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r should pushback players only on contact.
At the moment there's a high chance players will keep getting pushed backwards for the entire debuff duration (even after the debuff expires)

← constant pushback

pushback only while hovering the wave
[SoD][Sylvanas] Ranger Strike Damage

Currently Ranger Strike is not doing enough damage.

PTR (6K): Warcraft Logs Combat Analysis for Warcraft

WoWScrnShot_092022_175151.jpg ‎ Photos (

Retail (46K): Warcraft Logs Combat Analysis for Warcraft

|T132147:16|t|cffffd000|Hspell:348299|h[Ranger Strike]|h|r

26 September 2022

[SoD][Sylvanas] Outrange

Since Sylvanas should never be able to be moved (unless she repositions herself through Veil), her autoshots and abilities should have unlimited range, cause at the moment if the tank moves a few yards away, she will eventually move closer to them

This applies to all phases except P3, where she always approaches to the tank, which is correct right now in PTR
[SoD][Sylvanas] Cinematic Skip

The intermission cinematic stun should be skipped, if all players have skipped the cinematic. (Either thanks to DBM, or by pressing Escape, and canceling it. The stun should wear off once the last player in the group has skipped it and players should be teleported to next phase.

23 September 2022

[SoD][Sylvanas] Banshee Scream timers

|T236300:16|t|cffffd000|Hspell:353952|h[Banshee Scream]|h|r cast timers should be the following:
P3 starts at 07:35
1st cast 09:09 (+94s) → PTR is 92s
2nd cast 09:59 (+50s) → PTR is 47s
3rd cast 10:51 (+52s) → PTR is 57s
4th cast 11:43 (+52s) → PTR is 52s

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] P3 Start Jaina Animation

When players are teleported on top of Oribos, to start phase 3, the animation of Jaina Proudmoore breaking from the stun and teleporting players away is missing. Before players are teleported, Jaina should cast Ice block, to break the "Stun", and then cast a visual spell, preparing to teleport players on the battle platform.

Video Proof:
[SoD][Sylvanas] Bane Arrows P3 timers

|T136181:16|t|cffffd000|Hspell:354011|h[Bane Arrows]|h|r timers should be the following

P3 starts 07:35
1st cast 08:05 (+30s) → PTR is 28s
2nd cast 09:22 (+77s)
3rd cast 10:34 (+72s) → PTR is 74s
4th cast 11:51 (+77s)

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] Sylvanas - Jaina - Frigid Shard Damage

Currently on PTR, is doing way too much damage with |T135857:16|t|cffffd000|Hspell:354935|h[Frigid Shards]|h|r. Should always be around 1.9k.

PTR Log: Average Hit 9.6k

Retail Log: Average Hit 1.9k
[SoD][Sylvanas] Sylvanas - Highlord Bolvar Fordragon - Runic Mark Damage

Currently on PTR, is doing way too much damage with his |T1778227:16|t|cffffd000|Hspell:354927|h[Runic Mark]|h|r. It should do 991 on average.

PTR Log: Average Hit 10.2k

Retail Log: Average Hit 991
[SoD][Sylvanas] Sylvanas - Jaina - Comet Barrage Damage

Currently on PTR, is doing way too much damage with |T2126034:16|t|cffffd000|Hspell:354937|h[Comet Barrage]|h|r. Should always be around 7.4k.

PTR Log: Average Hit 49.7k

Retail Log: Average Hit 7.4k
[SoD][Sylvanas] Sylvanas - Highlord Bolvar Fordragon - Glyph of Disintegration Damage

Currently on PTR, is doing way too much damage with his |T1778225:16|t|cffffd000|Hspell:354932|h[Glyph of Disintegration]|h|r. It should do 2k on average.

PTR Log: Average Hit 25.9k

Retail Log: Average Hit 2k
[SoD][Sylvanas] Sylvanas - Thrall - Flameaxe damage

Currently on PTR, is doing way too much damage with his |T451168:16|t|cffffd000|Hspell:354899|h[Flameaxe]|h|r.

PTR Log: Average Hit 3k

Retail Log: Average Hit 808
[SoD][Sylvanas] Sylvanas - Melee Damage

Sylvanas shouldn't do melee attacks at all currently she does.

PTR: Warcraft Logs Combat Analysis for Warcraft

[Korthia CoD] The Unseen Guests

After talking with npc's and after beeing tp, thereshould be 2 npc's following you Baroness Vashj and Kael'thas Sunstrider
I can't see both of them even in GM and therefore i can't turn back the quest

[SoD][Sylvanas] Ranger Strike

Currently Ranger Strike is not being casted by the boss.

Retail proof: Warcraft Logs Combat Analysis for Warcraft


|T132147:16|t|cffffd000|Hspell:348299|h[Ranger Strike]|h|r


[SoD][Sylvanas] Ranger Shot

Currently Sylvanas doesn't cast Ranger Shot at all.

Retail: Warcraft Logs Combat Analysis for Warcraft


|T249173:16|t|cffffd000|Hspell:347548|h[Ranger Shot]|h|r

[SoD][KT] Frost Blast timers

Frost Blast is not working in phase 3 at all, it should be 11s after the phase 3 start and then 16s after the first Frost Blast.

Like this:

05:31.544 phase 3 starts.

05:42.696 first Frost Blast.

05:58.508 second Frost Blast.

06:14.293 third Frost Blast.

Retail log: Warcraft Logs Combat Analysis for Warcraft

Live log: Warcraft Logs Combat Analysis for Warcraft

|T135852:16|t|cffffd000|Hspell:348756|h[Frost Blast]|h|r
[SoD][Sylvanas] Sylvanas - Outside platform

If you fall down the platform on PTR you are not killed.
[SoD][Sylvanas] Rive Animation

Currently, Sylvanas has a correct emote, however, the animation of her tearing off the spikes off of Torghast is missing, Also, some of the spikes are missing from the start of the fight.

When sylvanas teleports, and starts casting rive, she should have a chain from her hand to the Spike she is tearing off.

Retail example:
[SoD][Sylvanas] Sylvanas - Domination Arrow Spawn should spawn close to random players, at the moment on PTR the arrows are spawning only on the middle.
[SoD][Sylvanas] Sylvanas - Veil of Darkness Visual

|T1778226:16|t|cffffd000|Hspell:347704|h[Veil of Darkness]|h|r visual circle remains on players even after the debuff expires.
[SoD][Sylvanas] Sylvanas phase %

Sylvanas should phase at 83.9% currently she phases at 82%.

Retail proof:
[SoD][Sylvanas] Raze vs Safespots

|T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r should affect the whole platform.
At the moment there are some safe spots to the edges in which players don't receive any damage (the raze square probably needs to be tilted a bit to fit the platform)

[SoD][Sylvanas] Platforms vs Raze

Previous broken platforms (affected by raze) should not be able to be accessed.
At the moment the ledge jump towards those platforms still works

Retail: (No highlighted edge)
PTR: (Left highlighted edge)
[SoD][Sylvanas] Bane Arrows amount

|T136181:16|t|cffffd000|Hspell:354011|h[Bane Arrows]|h|r should be x7 per platform on each cast (leaving x7 Banshee's Bane puddles in all 4 platforms)
The arrows should drop on random spots

At the moment it's x1 per player (on top of players) , and it's only being cast in the current platform where sylvanas and players are fighting on

Long story short:
There should be x7 Bane Arrow on each platform, in random spots

[SoD][Sylvanas] Banshee's Bane puddles vs Pickup

Players should not be able to pick up |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles istantly the moment they spawn, there should be a few seconds delay.
At the moment there's no delay on spawn/pickup

Retail: (delay)

PTR: (istant pickup)
[SoD][Sylvanas] Mawforged adds vs CCs should not be affected by any hard/soft CCs, no knockback, no silence. Only interrupts should work
At the moment they're affected by them
[SoD][Sylvanas] Oribos portal timer

Jaina should start casting 48 seconds after the start of 4th |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r cast.
At the moment it's around 45 seconds or less
[SoD][Sylvanas] Shadow Dagger

|T132324:16|t|cffffd000|Hspell:347670|h[Shadow Dagger]|h|r should hit all players
At the moment it only hits 2 players

[SoD][Sylvanas] 1st Haunting Wave

Sylvanas is invisible while casting her very 1st |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r
[SoD][Sylvanas] Jumping off the platform

In Retail if you jump off the platform of Sylvanas you should instantly die but it doesn't happen.
[SoD][Sylvanas] Riven Debris

|T646672:16|t|cffffd000|Hspell:353413|h[Riven Debris]|h|r should spawn along the Rive spike path, and explode before next |T4062738:16|t|cffffd000|Hspell:353417|h[Rive]|h|r spike spawns.

At the moment the Riven Debris spawn way further away from the Rive spike path, and the travel time for the Debris is too slow, which makes the Debris explode later than they should, making the room filled up with puddles during all Rive Casts


[SoD][Sylvanas] Sylvanas - Riven Debris Spawn

When the boss casts |T4062738:16|t|cffffd000|Hspell:353418|h[Rive]|h|r , at the end of the 1.5 second rive cast the boss should launch |T646672:16|t|cffffd000|Hspell:353413|h[Riven Debris]|h|r along the straight line.

Currently on PTR sometimes it launches the riven debris before the rive cast is over.
[SoD][Sylvanas] Domination Chains vs impairing immunity spells

Currently Domination Chains are getting remove by spells such as Blessing of Freedom, Tiger lust and Bladestorm and that shouldn't happen.

|T236922:16|t|cffffd000|Hspell:349458|h[Domination Chains]|h|r
[SoD][Sylvanas] Domination Chains vs Barbed Arrow
[SoD][Sylvanas] Sylvanas - Thrall - Pulverise Damage

Currently on PTR, is doing way too much damage with his |T451165:16|t|cffffd000|Hspell:354925|h[Pulverize]|h|r.

PTR Log: Average Hit 3.3k

Retail Log: Average Hit 620

22 September 2022

[SoD][Sylvanas] Banshee's Bane puddles size

|T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles size is too small compared to retail

[SoD][Sylvanas] Anduin

Anduin should not be able to be attacked by players, atm he is
[Sod][Sylvanas] Banshee's Fury visual

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r visual effect is currently missing


21 September 2022

[PvP] Conquest Reward Increase

Currently, we're missing a feature implemented by Blizzard in 9.1.5 and that was the Conquest Earning increase by all activities by 70%.

20 September 2022

[Covenant] Wild Spirits vs Animal Companion

Fixed an issue where Wild Spirits was proccing more times than intended in Beast Mastery Specialization.

|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r
[SoD][EoJ] Hopeless Lethargy

Currently you are getting double debuff of Hopeless Lethargy the one that is yours and the one that should be for the people who gets inside your circle.

This is the spell that should be applied only to the players who go inside your circle: |T136091:16|t|cffffd000|Hspell:350606|h[Hopeless Lethargy]|h|r

This is the spell that should be applied by the boss to three chosen players:
|T136091:16|t|cffffd000|Hspell:350604|h[Hopeless Lethargy]|h|r

[SoD][Sylvanas] Sylvanas - Thrall - Melee damage

Currently on PTR, is doing way too much damage with his melee attacks.

PTR Log: Average Hit 10.3k

Retail Log: Average Hit 6.7k
[SoD][Fatescribe] Loom of Fates

Periodically, the runes just slip through the zone
[Plaguefall][Globgrog] evade

the boss evades where he shouldn't

[PvP] Skirmish Conquest Reward

Currently, we're missing a feature implemented by Blizzard in 9.1.
Repeat Arena Skirmish wins should reward 3 Conquest instead of 0.

16 September 2022

[MoTS] Spinemaw Acidgullet

Spinemaw Acidgullet

Volatile Acid
Volatile Burst

Currently the Volatile Acid counts the player as the caster, allowing the spell to critically strike.


13 September 2022

[Conduit] Mortal Combo

The 2nd |T132355:16|t|cffffd000|Hspell:12294|h[Mortal Strike]|h|r procced from |T970853:16|t|cffffd000|Hspell:339386|h[Mortal Combo]|h|r is always doing more damage than the original mortal strike. Should be the same.

One screenshow is with gear equiped and one is without . Not sure whats causing it
[Legendary] Divine Resonance

Description of the bugs

Currently divine toll casted by divine resonance are pulling adds that arent in combat. During 15 sec divine toll will go to adds but it shouldnt jump to adds that arent in combat.

Spell info
|T3565448:16|t|cffffd000|Hspell:355098|h[Divine Resonance]|h|r
|T3565448:16|t|cffffd000|Hspell:326011|h[Divine Toll]|h|r
[Misc][Item][9.1] First Class Healing Distributor

How should it work:
Your healing spells have a chance to deliver a burst of 563 healing splits among your target and nearby allies and granting you 154 Haste for 9 sec. Deals increased healing when healing multiple allies. (Item Level 155)

How it is working right now:
It doesn't give the Haste buff to the caster.

|T1362666:16|t|cffffd000|Hitem:185845::::::::120:::::|h[First Class Healing Distributor]|h|r

Note: (Deals increased healing when healing multiple allies.) part didn't test it yet.
[Misc][Item] Potion of hidden spirit bug

Potion of the hidden spirit doesnt break when using some movement abilities. It should break when using any ability.


Information about spells

12 September 2022

[Discipline] Masochism vs Crit

If Shadow Mend crits, Masochism will heal for the normal amount instead of the crit.

|T136202:16|t|cffffd000|Hspell:186263|h[Shadow Mend]|h|r
[Conduit] Mental Recovery

Class: Priest
Specialization: All
Conduit: |T1391768:16|t|cffffd000|Hspell:337954|h[Mental Recovery]|h|r

####When Psychic Scream ends, it does not slow the affected targets.

Only the visual is working but not the slow:
[Conduit][Shadow] Dissonant Echoes

Class: Priest
Specialization: Shadow
Conduit: |T136204:16|t|cffffd000|Hspell:338342|h[Dissonant Echoes]|h|r

Void bolt procs from the conduit should create a shadowy apparition once it's used, atm it doesn't create any shadowy apparition
[Misc][Legendary] Cold front & Deathborne

While the caster is under the effect of Deathborne ( necrolord ability ) casting Frostbolt against multiple targets, the effect from the legendary should stack per the split Frostbolt, not just once per main target.

|T236209:16|t|cffffd000|Hspell:327284|h[Cold Front]|h|r
[Misc][Legendary] Slick Ice & Deathborne

The stacks given by the legendary when the caster uses Frostbolt under Deathborne should count split bolts as well when the mage is facing multiple targets.

|T340336:16|t|cffffd000|Hspell:327508|h[Slick Ice]|h|r
[Conduit] Nether Precision

Nether Precision fails to add the bonus to Arcane Blast after Clearcasting has been consumed.
Issue is present when the pvp talent Arcane Empowerment is selected, otherwise it works normally.

|T136170:16|t|cffffd000|Hspell:321420|h[Clearcasting]|h|r r3
|T1391780:16|t|cffffd000|Hspell:336886|h[Nether Precision]|h|r
|T135858:16|t|cffffd000|Hspell:276741|h[Arcane Empowerment]|h|r
[SoD][EoJ] Stygian Abductor - Dragging Chains & Spawn timers

1) Range issue of Dragging Chains

Currently in PTR if you out range the The Stygian Abductor should have unlimited range

2) Spawn of first Stygian Abductor

The first Stygian Abductor should always spawn 8 seconds after the start of each phase.

3) Downtime between each Stygian Abductor

There should be 48 seconds between each Stygian Abductor after the first abductor spawns. in PTR right now it is 1:30 minutes instead of 38 seconds.


[SoD][Tarragrue] Remnants timer

Every |T3528301:16|t|cffffd000|Hspell:352368|h[Remnant of Forgotten Torments]|h|r needs to be cast 3 seconds earlier

The remnants are landing too late on the groud for players to soak them, and it mostly overlaps with |T1778230:16|t|cffffd000|Hspell:347679|h[Hungering Mist]|h|r


Remnants cannot be tracked in PTR logs
[SoD][Tarragrue] Remnants Rotation

|T3528301:16|t|cffffd000|Hspell:352368|h[Remnant of Forgotten Torments]|h|r should have the following rotation

1st cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

2nd cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

3rd cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

4th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

5th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

6th cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

7th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

8th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

9th cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r


At the moment in PTR the 2nd/5th/6th/7th/8th/9th casts are different from retail

2nd = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

5th = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

6th = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r

7th = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r

8th = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

9th = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r
[SoD][EoJ] Stygian Abductor - Melee Damage

Currently the Stygian Abductor is doing less damage than Retail.

PTR (21K): Warcraft Logs Combat Analysis for Warcraft

Retail (27K): Warcraft Logs Combat Analysis for Warcraft
[SoD][Tarragrue] Hungering Mist Timer

Currently Tarragrue starts casting the 2nd Hungering Mist at 96% energy (3 seconds earlier than intended)

Retail :

[SoD][Tarragrue] Negation Well

|T370769:16|t|cffffd000|Hspell:361254|h[Negation Well]|h|r should give you 99% reduction to damage from AoE under you while jumping. It should only last for the duration you are in the air.

Currently on FS it lasts for 5 seconds as you can see in the image SS1.
[SoD][Tarragrue] Unstable Form

Currently Unstable form procs so much compared to retail.

Retail Logs: Warcraft Logs Combat Analysis for Warcraft

Dev Logs: Warcraft Logs Combat Analysis for Warcraft

|T135994:16|t|cffffd000|Hspell:347981|h[Unstable Form]|h|r
[Soublind][Venthyr][Nadjia the Mistblade] Exacting Preparation

It doesn't increase the weapon enchantement by 20%
" ... weapon enchant effects are increased by 20%."
|T136242:16|t|cffffd000|Hspell:331580|h[Exacting Preparation]|h|r

The bonus of this soulbind is working on well fed buff and flask buffs

7 September 2022

[Conduit] Fel Commando

Currently |T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r isn't working at all.


How it is right now:
|T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r If you use this conduit, the buff will show on your felguard, but won't affect it. It doesn't get increased damage.

How it should be:
|T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r

First 2 Screens are Melee/Strike without Conduit, 3rd and 4th screen is with 226 Conduit \(12%\)
[Discipline] Atonement vs Critical Strike

Due to the last fix here Atonement is not counting the Critical Strike of damage skills.


[Misc][Item] Unholy shard set

|T4005158:16|t|cffffd000|Hspell:357349|h[Chaos Bane]|h|r seems to only be proccing from spells right now. According to the video I'll link below, it should proc while you're generally in combat, meaning it's almost impossible to lose stacks during intermissions at different bosses.

Retail => you can see that he doesn't attack the boss, just dodge and still gets the stacks refreshed.

Live =>
[Soulbind][Kyrian][Pelagos] Newfound Resolve

|T132866:16|t|cffffd000|Hspell:351149|h[Newfound Resolve]|h|r should proc whenever character turns its face to the spawned trigger, however, right now on live it requires you to move your character on top of it, resulting in a DPS loss.

Retail =>
[Misc][Item] Dark Ranger's Quiver

|T236204:16|t|cffffd000|Hspell:353513|h[Withering Fire]|h|r should proceed at the 10th shot not after 10 shots (11th shot)

6 September 2022

[Discipline] Inner Shadow vs Atonement

Inner Shadow is not increasing Atonement Healing at all;
Note: it is increasing Spell Damage but not Atonement.

Atonement: |T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
Inner Shadow AuraID: |T237570:16|t|cffffd000|Hspell:355898|h[Inner Shadow]|h|r
PvP Talent: |T4226157:16|t|cffffd000|Hspell:356085|h[Inner Light and Shadow]|h|r
Spellwarden vs Versatility

Spellwarden's absorb amount is being increased by Versatility in our realm, it should not;

Stats on Retail:
[Necrolord]Chapter 4][Quest] Wipe the Slate Clean

### GM report

## Description

#### After realizing that different hubs and GM/support communities were getting tickets for the same quest from different players i decided to test the quest titled

Taken on the NPC

Currently on live, when you throw the|T1508064:16|t|cffffd000|Hspell:313329|h[Anima Javelin]|h|r on the ground, it does no damage or kills anything, however this is an important criteria in order to have credit to raise the achievement bar and end the quest.

## How it should be

The |T1508064:16|t|cffffd000|Hspell:313329|h[Anima Javelin]|h|r should hit the ground, do damages to the mobs on the ground and kill them.

## How to reproduce

#### For Gms, add to yourself the quest id 59698 and just simply try to do the quest starting by clicking on the PNJ Xandria in Bastion area. You will not be able clicking the extra button spell to kill any creatures on the ground and get credit to end the quest.

## Links

#### Firestorm tests

Live :


Retail video

5 September 2022

[Conduit] Piercing Verdict

Piercing Verdict

Currently the second part of Piercing Verdict isn't working properly, at 252 ilvl it generates 30 rage instead of generating 37/38.

PTR Proof
Wlogs Proof
[Legendary][Necrolord] Glory

Conqueror's Banner affects 1 additional ally and every
Rage you spend while it is active increases the duration of your banner by 0.5 sec.

rage amount to be spent based on spec :

spell id:353577
bonus id:7469
[Misc][Legendary][Kyrian] Raging Vesper Vortex
[Enhancement][Legendary]Primal Lava Actuators
[Conduit] Hallowed Discernment vs Beacon of LightFaith

Hallowed Discernment should count towards Beacon of Light & Beacon of Faith. In the current state, no healings are done to Beaconed Targets.

Healing Spell ID: |T3565722:16|t|cffffd000|Hspell:340214|h[Hallowed Discernment]|h|r
Spell ID: |T3528309:16|t|cffffd000|Hspell:340212|h[Hallowed Discernment]|h|r
[Legendary][Balance] Balance of All Things

|T132113:16|t|cffffd000|Hspell:339942|h[Balance of All Things]|h|r crit effect of the legendary is reversed right now
[Covenant] Abomination Limb bypasses grip immunity

Currently bypasses grip immunity from for

It shouldn't grip druid when he is channelling due to protecting from the following harmful effects: Immunity (?) (Charmed, Gripped, Disoriented, Distracted, Silenced, Stunned)
[Conduit] Adaptive Armor Fragment

|T3079681:16|t|cffffd000|Hspell:357902|h[Adaptive Armor Fragment]|h|r is not working at all;

How it should work:
When you are healed by another player (no Life Steal, no self healing), you get this Primary Stat buff that cannot reproc for 30 seconds.
[Misc][item][9.1] Shard of Annhylde's Aegis

Description of the bug

The second utility of this trinket isn't working

How to reproduce

Take at least 18K damage and see if you do damage to the ennemies around you

How it should be

If the Aegis absorbs at least 17947 damage, it becomes overcharged and will expel coalesced power, dealing 2858 Holy damage to all enemies in front of you as it expires. (1 Min, 30 Sec Cooldown)

Informations of the spell

|T3155390:16|t|cffffd000|Hitem:186424::::::::120:::::|h[Shard of Annhylde's Aegis]|h|r

aura trigger : |T3155390:16|t|cffffd000|Hspell:358712|h[Annhylde's Aegis]|h|r
[Misc][Item][9.1] Shard of Zed

The effect of Unholy Aura from Shard of Zed is not working at all for Warriors in SL dungeons.
Item ID: |T457655:16|t|cffffd000|Hitem:187079::::::::120:::::|h[Shard of Zed]|h|r
Spell ID: |T135775:16|t|cffffd000|Hspell:356321|h[Unholy Aura]|h|r
[SoD][Fatescribe] Corpses vs Rings

Dead bodies of fallen players seem to still interact with runes, making them move.
Same applies right now apparently to Pets and Priest Angel form.
[Misc][Legendary] Priest's Vault of Heavens

The effect with 2 charges is working and also the legendary is changing the Icon of the normal Leap of Faith, but when I try to use the spell in any of the raid/party members I recieve "Invalid target".
How it should work: |T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r#videos:id=190710">|T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r
Spell ID: |T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r
[SoD][KT] Boss Stuck in Middle of the Room

Sometimes, it seems after KT respawns after sucessfully phasing him, he will get stuck in middle of the room. Unable to move.
[Soulbind][Necrolord][Plague Deviser Marileth] Kevin's Oozeling
[PF] Virulax Blightweaver's Plagueborers vs aggro

Bombs spawned by Virulax are hard to get aggro. Taunt sometime doesnt work and if u attack them they arent comming to you always, you have to stun them to gather aggro.
They should go to target if they are attacked like every other mob.
[SoD][General] Questline

Completing doesn't let you skip the first 6 bosses

↑ the NPC should have the option to let you skip, currently he doesn't have any
[SoD][General] 2nd Boss Inaccessible

How its Currently working on live After you kill the 1st boss, save ID, leave raid and come back after X you cannot access the portal to go to the 2nd floor where the next set of bosses is.

How it should work : After you kill the 1st boss, save ID, leave raid and come back after X you can access the portal to go to the 2nd floor where the next set of bosses is.
[SoD][KT] Howling Blizzard Explosion Hitbox

|T135833:16|t|cffffd000|Hspell:354206|h[Howling Blizzard]|h|r explosion after KT has been defeated in P1 or P2 has bigger damage hitbox than it is showing while its growing. Player has to stand much futher away to not get hit.
[SoD][KT] MCd players vs reset

Boss will not reset after wiping due to mind controlled players that are still alive. The only way to reset it is to have the mind controlled players alt f4
[SoD][KT] Soul Fracture

|T2576087:16|t|cffffd000|Hspell:348071|h[Soul Fracture]|h|r currently refreshes the debuff of |T460699:16|t|cffffd000|Hspell:348978|h[Soul Exhaustion]|h|r every time the tank collects a soul. It shouldnt refresh each time a soul is collected, it should stay the same duration.
[SoD][KT] Boss Affected by Players Buffs while Mind Controlled

As of right now, Kaelthuzad is getting affected by players buff spells (Such as Commanding Shout from Warriors). This shouldnt happen.
[Misc][Legendary] Shaman's Ancestral Reminder

This buff is effecting party members, their bl is 1min and increased. This legendary should effect only you.

|T237571:16|t|cffffd000|Hspell:336741|h[Ancestral Reminder]|h|r

3 September 2022

Zereth Mortis Rares and Treasures

26 August 2022

[Affliction] Corruption Rank 3

Corruption Rank 3 is currently set as 0.13 instead of 0.138. Missing the 8.

Formula: 0,013 x 452 x 1,20 (mastery) x 1,05 (corepassive) = 74

if we change it with 0,0138 then becomes 79 damage done

[Misc][Item][9.1] Shard of Dyz

The effect of Scouring Touch from Shard of Dyz have cap of two targets for Warriors and it should be for every target in SL sungeons.
Item ID: |T457655:16|t|cffffd000|Hitem:187073::::::::120:::::|h[Shard of Dyz]|h|r
Spell ID: |T237530:16|t|cffffd000|Hspell:356329|h[Scouring Touch]|h|r
Retail proof:
[Misc][Item][9.1] Shard of Bek

The effect of Exsanguinated from Shard of Bek have cap of two targets for Warriors and should be to every target in SL dungeons.
Item ID: |T1003591:16|t|cffffd000|Hitem:187057::::::::120:::::|h[Shard of Bek]|h|r
Spell ID: |T1035041:16|t|cffffd000|Hspell:356372|h[Exsanguinated]|h|r
[SD] Head Custodian Javlin | Sweeping Slash

Normally, |T463521:16|t|cffffd000|Hspell:334329|h[Sweeping Slash]|h|r from can be baited by the furthest range player, similar to the behavior of 's |T1387353:16|t|cffffd000|Hspell:355737|h[Scorching Blast]|h|r.

Currently, it targets random player
[SOA] Dark Lash

|T3528302:16|t|cffffd000|Hspell:317959|h[Dark Lash]|h|r from :

should target random players. Currently, it targets only the aggro'd player (tank)
[MoTS][Tredova] Mind Link

|T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r

The feign death cancels the |T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r spell, however the boss instantly restarts |T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r on another player.

Same for Vanish and Shadowmelt
[TOP][Mordretha] Grasping Rift vs Feign death

The grip effect of |T2576090:16|t|cffffd000|Hspell:323683|h[Grasping Rift]|h|r should be removed after |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r.

Same for Vanish and Shadowmelt

[PF][Unstable cannister] Violent detonation

Currently, 's |T252179:16|t|cffffd000|Hspell:328986|h[Violent Detonation]|h|r is scaling with key level (Dot part).

It should not scale with key level nor fortified affix
[Affix] Bursting

Currently, the affix damage is way low than normal (around 5 times lower) making a free affix non existent.

Examples :
How much bursting should deal :
in a +4 (where bursting starts), it should deal 683 per stack
in a +6, it should deal 797 per stack.
in a +10, it should deal 1084 per stack.
in a +15, it should deal 1593 per stack.
in a +20, it should deal 1593 per stack.

Explanation :
All the damage numbers above are unmitigated damage taking from wcl.
The affix should not scale with fortified or tyrannical, but scales with key level (already taken into account in the examples).
The damage is capped at a +15, meaning it doesn't scale with key level beyond a +15.
[SoD][The Nine] Shard of Destiny Application Delay

When |T612394:16|t|cffffd000|Hspell:350555|h[Shard of Destiny]|h|r are put on ground from dispelling players, The tick before it damages players and slow gets applied to them, should be delayed by 1 second. Currently, it ticks and slows instantly.

Video Proof: Player gets out without slow debuff or the debuff in general, but upon reentering it, it gets applied instantly, meaning there is some sort of delay.
[TOP] Soul Corruption

|T2576084:16|t|cffffd000|Hspell:333708|h[Soul Corruption]|h|r from should target random players. Currently, it targets only the aggro'd player (tank)
[HoA] Depraved Houndmaster vs cc

If you polymorph/hex/blind houndmaster and pull Gargons, Houndmaster will start shooting even if he is still cced.
[SoD][Fatescribe] Runic affinity count

P3 (Heroic)
The number of players affected by |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should always be 8.
At the moment it's less players, and it's scaling to raidsize, which shouldn't happen

(30men raid)

(12men raid)


24 August 2022

Root Vs Execute

> |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r
> while rooted execute is not cast able.
How It should be:
Sould be able to cast |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r within 5 yards (Combat) regardless of being rooted or not.

[Affliction] Agony Formula

Agony's damage was always rounding down and so it was, each stack, losing damage.
Now it ramps up correctly.

wowhead: |T136139:16|t|cffffd000|Hspell:980|h[Agony]|h|r
[SoD][Painsmith] Flameclasp Traps vs Safe %

The boss should skip the cast of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r if he's lower than 2% away from phasing into intermission (aka 72% and 42%)
At the moment he casts them no matter what
[SoD][Fatescribe] Runic affinity P3

The very first cast of |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should happen 10s earlier (from 40s to 30s after P3 starts)
The rest of the casts should be every 47 seconds, atm it's 45 seconds

Since rings start spinning when Runic Affinity is applied, they need to be anticipated as well by 10 seconds, and keep spinning until extemporaneous fates is cast (they should spin for 17 seconds, at the moment it's only 7 seconds).
Since it's linked to Runic Affinity, Rings should start spinning every 47 seconds after the 1st cast, atm it's every 45 seconds

00:30 → Runic affinity applied
00:30 → Rings start spinning
00:47 → Rings stop spinning
00:47 → Extemporaneous Fates (Runes active)

01:17 → Runic Affinity applied
01:17 → Rings start spinning
01:34 → Rings stop spinning
01:34 → Extemporaneous Fates (Runes active)

00:40 → Runic Affinity applied ← it should be applied 10s earlier
00:40 → Rings start spinning ← they should start 10s earlier
00:47 → Rings stop spinning ← ✓
00:47 → Extemporaneous Fates (Runes active)

01:25 → Runic Affinity applied ← (45s after 1st cast, should be 47s)
01:25 → Rings start spinning ← (45s after 1st cast, should be 47s)
01:32 → Rings stop spinning
01:32 → Extemporaneous Fates (Runes active)

Adjusting the 1st wave of Runic Affinity + Rings spin and setting the cd to 47 seconds rather than 45 will do the trick
(runic affinity and rings spin should be 47 seconds one after the other cause it needs to match with extemporaneous fates)


[ToP] Dokigg the Brutalizer

When he uses Brutal Leap, he sometime deals damage midair instead on marked area.

23 August 2022

[Frost] Splitting Ice vs Winter's Chill

|T135850:16|t|cffffd000|Hspell:228358|h[Winter's Chill]|h|r

|T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r

Currently Splitting Ice does not benefit from the buffed flurry (winter's chill). What happens is =>

> Buffed flurry > ice lance > main target will take increased dmg but offtarget damage does not calculate with the 65% from Splitting Ice, rather than just dealing damage as if it was a normal ice lance.

According to multiple WarcraftLogs that shouldn't happen, proof =>

I have made sure to blacklist Fingers of Frost from the Logs, therefore all the hits we see are without them, thus we have only Winter's chill lances or normal, unbuffed lances.

PTR =>

[SoA] Forsworn Goliath vs Avenger's Shield

Forsworn Goliath are currently effected by silence of Avengers shield. Goliath should be immune to all type of cc.
[MoTs] Spinemaw Staghorn vs Avenger's Shield

Currently Staghorn can be silenced with avengers shield. He is elite, he should be immune to cc.
|T135874:16|t|cffffd000|Hspell:199512|h[Avenger's Shield]|h|r

22 August 2022

[Outlaw] True Bearing CdR

Description of the bug

True bearing reduces the remaining cooldown by 2sec per combo points

How to reproduce

Get |T1269442:16|t|cffffd000|Hspell:193359|h[True Bearing]|h|r buff , and do finishing moves

How it should be

True bearing should only reduce the cooldown by 1SEC per combo points.

Informations of the spell

|T1269442:16|t|cffffd000|Hspell:193359|h[True Bearing]|h|r
[Conduit] Dizzying Tumble

[Frost] Breath of Sindragosa vs Icy talons

Currently when you use Breath of Sindragosa you get Icy Talons buff even if you dont have it talented.
|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
|T252994:16|t|cffffd000|Hspell:194878|h[Icy Talons]|h|r

[PF] Gushing Slime vs Fleshcraft

Gushing Slimes currently arent giving buff. When you use Fleshcraft on top of dead gushing slimes, you should get damage buff which deals aoe damage.
[Mythic+] Swapping wepons during key

Description of the bug
while a mythic+ key is active the player should be able to swap between different weapons' but right now its not working

how it should be
the player should be able to swap weapon while inside a mythic+ key(ONLY WEAPONS)

retail proof
[NW] Amarth's Solider

Sometimes when you cross bridge between packs G17 and G18, Solider from Amarth boss area spawns and start attacking ppl. He is immune to all and cannot be attacked nor targeted. When you go to boss platform and boss activate himself and kills all adds on his platform, that Solider will die aswell.
[Venthyr] Cloack of shadow vs Door of shadows

The |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r is supposed to make you immune to ennemy magic spells not yours , rn when you use your CoS and use the |T3586270:16|t|cffffd000|Hspell:300728|h[Door of Shadows]|h|r you cast it but it dont work, it should work
[Soulbind][All] Conduit Enhancement

On ptr, conduit enhancement linked to reaching specific levels of renown is not working.

How it should work
Copy paste from an article :
What are Enhanced Conduits? Simply put, the Conduits placed in your Soulbinds are better. When a slot is upgraded, a Conduit placed there will increase by 2 Ranks, the equivalent of adding 26 item levels. If the Conduit is ilevel 213 from doing Korthia quests, placing it in the enhanced slot will give it stats as if it were an ilevel 239 Conduit.

Which rows of Conduits increase, and with which Soulbinds, varies by Renown. In the first week of this addition,

Source :
[Conduit][Windwalker] Coordinated Offensive vs Serenity

Description of the bug
Right now Coordinated Offensive conduit doesnt work at all if you take Serenity talent.

Links to spells
|T841383:16|t|cffffd000|Hspell:336598|h[Coordinated Offensive]|h|r
|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
[PvP][Quest][All Covenants] Tactician Quests Season 2

Description of the bug

Sinfall Tactician quests are not in the game right now.

Quests starters/enders are missing and there are no conditions for those at the moment.

Players have been able to reach the renown 60 this week and can't upgrade their unranked Season 2 pvp gear to rank 7/7.

We're getting quite a lot of tickets about this issue.

19 August 2022

[MoTs][Ingra Maloch] boss reset during phase

Description of bug
if the droman oulfarran is far away from Ingra Maloch they have a high chance to reset after Ingra Maloch finish casting |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r which shouldnt happen

how it should be
they should not reset after boss finish casting |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r

ptr proof
[SoD][KT] Dark Evocation and players abilities

If use silence or some kind of control on resurrected KT players, they will regain control of the character and will be able to use abilities. This should not be.
[SoD][Fatescribe] Safe %

The boss should stop casting all spells once he's 2% away from phasing into intermission (aka 72% and 42%)

"Effectively the same as phase one, except you need to push him to 42% to stop his mechanics."

At the moment boss doesn't skip any cast once close to intermission
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Effusive Anima Accelerator 2nd

Since the first card is very messy right now. And my card gonna be way different about it. I needed to open a new one.

How should it work:

Activating your Kyrian class ability releases a blast of overcharged anima at your target's location, dealing Arcane damage split evenly between all targets over 8 sec.

Reduce the cooldown of your Kyrian class ability by 4 sec per affected enemy, to a maximum of 20 sec.

How is it working right now:
Issues are listed down below.

|T3089628:16|t|cffffd000|Hspell:352188|h[Effusive Anima Accelerator]|h|r

17 August 2022

Counterstrike Totem

`Spell:` Counterstrike Totem

# CS Totem is currently shown as a BUFF on enemy players, it should be displayed as a DEBUFF.
[Elemental] Stormkeeper

How it works currently : On live, only the 1st lightning bolt deals 150% more damage.

1st lightning bolt with stormkeeper > 1091
2nd lightning bolt with stormkeeper > 431
lightning bolt without stormkeeper > 432

How it should be : the 1st and 2nd lightning bolt with stormkeeper should deals 150% more damage.

[SoD][Fatescribe] Shade of Destiny

Shade of Destiny should stay afk longer after spawning
[SoD][Fatescribe] Call of Eternity P3

|T442743:16|t|cffffd000|Hspell:350554|h[Call of Eternity]|h|r timers are the following

1st cast = 14 seconds after P3 started
2nd cast = 1m12s after 1st cast
3rd cast = 39 seconds after 2nd cast
every other cast is always after 39 seconds

1st cast = 17 seconds after P3 started
2nd cast = 39 seconds after 1st cast
every other cast is always after 39 seconds

Basically the first 2 casts need to have a different timer
[Misc][Covenants] Ashen Hallow vs Mastery

Ashen Hallow SHOULD NOT benefit from Holy Paladin's Mastery.


with this Retail Paladin stats the formula match only without putting Mastery on it. Right now on Live is overtuned.

|T133041:16|t|cffffd000|Hspell:183997|h[Mastery: Lightbringer]|h|r
|T3565722:16|t|cffffd000|Hspell:316958|h[Ashen Hallow]|h|r
[Soulbind][Kyrian] Combat Meditation VS Mastery buff

`Spell:` Combat Meditation

# Mastery buff does not proc every time you use Echoing Reprimend is supposed to activate/proc each time you use Echoing Reprimend.
`Video proof:`

PTR As you can see here, I kept using .coo to reset the CD of Echoing Reprimend, and the Mastery buff didn't proc multiple times, I have also done tests where I use Echoing=no mastery buff, I went AFK till the CD came back on its own without using any commands, and the Mastery buff did not proc in that scenario also.

16 August 2022

[Covenant] Ashen Hallow Healing vs DiminishAoE

Ashen Hallow's healing does not have any DiminishAoE in Retail and it's not a 9.2 change. I controlled myself 9.0, 9.0.5, 9.1, 9.1.5, 9.2 and it's all the same.
Checked formula with the stats written in the Logs and everything match (can provide proof).
So I suppose the DiminishAoE is not existing on Retail and the tooltip is just a lie.



SpellID: |T3565722:16|t|cffffd000|Hspell:316958|h[Ashen Hallow]|h|r
Healing Spell ID: |T3565722:16|t|cffffd000|Hspell:317223|h[Ashen Hallow]|h|r
[SD] Dark Acolyte vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :
[Soulbind][Venthyr][Theotar] Party Favors
[Soulbind][Necrolord][Bonesmith Heirmir] Forgeborne Reveries

This passive is atm only upgrading by 1% should be up to 3%
If you have 2 items enchanted you will have a bonus of 1% only, and if you put one more item you will finaly have (almost) 2%, but you should only have 1% per items echanted up to 3%

Last passive doesn't appear, Upon death your armor anchors your soul, allowing you to fight for an additional 10 sec.
Put enchanted items on you
|T1030904:16|t|cffffd000|Hspell:326514|h[Forgeborne Reveries]|h|r
[Soulbind][Venthyr][General Draven] Move As One

|T135942:16|t|cffffd000|Hspell:319982|h[Move As One]|h|r when procs, procs on all allied friends and not only the player.

It should proc only on the player himself. (The player having the soulbind trait)
[SoD][Fatescribe] Runic affinity vs Call of Eternity

Currently Call of Eternity is getting applied to people who has Runic Affinity in last phase and that doesn't happen in Retail.

Runic Affinity Spell World of Warcraft (

Call of Eternity Spell World of Warcraft (

Live proof: Warcraft Logs Combat Analysis for Warcraft
[SoD][Fatescribe] Overwhelming Burden

|T237567:16|t|cffffd000|Hspell:353435|h[Overwhelming Burden]|h|r is supposed to tick 5 times, atm it's only 2
[SoD][Fatescribe] Fated Conjunction

Currently Fated Conjunction doesn't do damage if you are outside the rings.

Here is a proof:

|T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r
[SoD][Fatescribe] Extemporaneous Fate Rings Count

In Phase 3 of Fatescribe, When Extemporaneous Fate is happening, Only 2 rings should be active durning this phase regardless of player count. 10 players and 30 players should only have 2 rings.

(All Difficulties)
[SoD][LFR][General] Determination Stacks

Determination Stacks currently do not transfer over to newcomers to the already progressing Raid Finder Wing.
Meaning, that if group wipes 2 times on a boss, and people leave, new coming people should also recieve the 2 Determination stacks that players already had from previous Wipes.
[SoD][Fatescribe] Echo of Destiny in Intermission

All active and previous |T3528303:16|t|cffffd000|Hspell:350826|h[Echo of Eternity]|h|r should disappear from the Boss fight area once boss hits Intermission at 70 and 40%
[SD] Stonewall Gargon vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :
[DOS][Hakkar] Blood Barrier

Currently |T1394887:16|t|cffffd000|Hspell:322773|h[Blood Barrier]|h|r doesnt hit boss adds if they are cced, making boss a dummy fight
[DoS] Enraged Spirit vs Turn Evil should not be affected by |T571559:16|t|cffffd000|Hspell:10326|h[Turn Evil]|h|r
[SoD][Fatescribe] Extemporaneous Fate Countdown

The timer before boss casts Darkest Destiny starts sooner than players can start spinning the rings, Giving players less time to complete it.
It seems rings stop spinning properly, all at once, but players are still unable to move them for like 6 seconds, while boss already starts gaining energy.
[SoD][Kelthuzad] Soul Shard

Description of the issue:
The Soul Shards that is being summoned by the ability Soul Fracture, heals it self all the time

How it should work
They shouldn't heal at all and only cause dmg if the cast goes off

[SoD][Nerzhul] Helm of Suffering


> On Mythic difficulty and his;mode:m both cast their |T610633:16|t|cffffd000|Hspell:349891|h[Suffering]|h|r ability onto the tank targeted by 1shoting the tank.
[SoD][Fatescribe] Boss wont reset

Currently on live
If everyone dies during the intermission ( mini game ) ( Before the explosion) the boss wont reset.
Happening in all difficulties. Only with the whole raid using ALT F4 the boss will resets.
[SoD][Fatescribe] Runic Affinity

Runic Affinity didn't show up on phase 3 on any of the contestants, we couldn't spin the loom and died
[SoD][Fatescribe] Echo of Destiny

Currently, on Heroic difficulty and above, |T3528303:16|t|cffffd000|Hspell:350826|h[Echo of Eternity]|h|r explodes 8 seconds after it was "Dispelled" from a player. It should start exploding after another |T3528303:16|t|cffffd000|Hspell:350819|h[Call of Eternity]|h|r are applied to players.

Retail Proof: (Debuffs are applied, and expire, leaving behind small black orbs behind, showing where next time Call of Eternity is applied, there will be Echo of Eternity Explosion.

New debuffs are applied, and old Echoes of Destiny start detonating.
[SoD][The Nine] Tauntable Bosses by Pets

Kyra and Signe should not be tauntable by pets, elementals, etc.
[SoD][The Eye][Mythic] Hopeless Lethargy

Description of the issue:
When people have the debuff Hopeless Lethargy and paladin use Blessing of Protection on them, the debuff vanishes.

How it should work
BoP shouldn't interact with this debuff at all

|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r
|T136091:16|t|cffffd000|Hspell:350606|h[Hopeless Lethargy]|h|r
[SoD][Painsmith] Flameclasp Traps timer

|T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r timers are not scripted to last build

1st set of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r in P1 should be delayed by 5 seconds

1st set of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r in P2 and P3 should be delayed by 10 seconds


[SoD][EoJ] Fractured Soul vs movement spells

Fractured Soul shouldn't be removed by movement spells like Tiger Lust, Blessing of Freedom, Bladestorm or Posthaste.

|T651097:16|t|cffffd000|Hspell:350034|h[Fractured Soul]|h|r

[SoD][Fatescribe][LFR][Normal] Extemporaneous Fate

As of right now, On LFR Difficulty, The rings do not activate in Phase 3, Only the boss activates the timer, and after that explodes, killing everyone in the raid.
Currently undoable without exceptional dps.
[SD] Famished Tick vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :

11 August 2022

[Windwalker] Invoke Xuen, the White Tiger

Invoke Xuen, the White Tiger's second part "Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec" is working incorrectly.
It should count ONLY Monk damage, not items, not covenants. Only Monk and Storm, Earth and Fire "pets". Even bonedust damage (id = 325217) should not count into it. Basically only class damage should count as stored damage.

Spell: |T620832:16|t|cffffd000|Hspell:123904|h[Invoke Xuen, the White Tiger]|h|r
Rank 2: |T620832:16|t|cffffd000|Hspell:323999|h[Invoke Xuen, the White Tiger]|h|r
[Conduit] Magi's Brand

|T1391777:16|t|cffffd000|Hitem:181734::::::::120:::::|h[Magi's Brand]|h|r does not work at all.

Example 1 with conduit => , the result should've been 744 x 0,31 = 230,64

Example 2 without conduit => , the result is correct: 730 x 0,25 = 182,5

This conduit is bis for arcane mages and makes them lose essential part of their damage.
[NW] Shuffling Corpse vs Bolstering

Description of bug

the adds shuffling corpse are giving
bolstering to the adds around them when they die

how to reproduce

get a key generated with bolster affix and kill the shuffling corpse around another pack of adds

how it should be

shuffling corpse should not give bolstering to the adds around them when they are killed

ptr proof
retail proof
[SD] Rockbound Sprite vs Bolstering

Description of bug

Rockbound sprite give bolstering to the adds around them when they are killed which shouldnt happen

how to reproduce
kill Rockbound sprite in bolstering affix around other adds

how it should be
they should not give bolstering to the adds around them when they are killed

ptr proof
retail proof
[SD] Grubby Dirtcruncher vs Bolstering

Description of bug

Grubby Dirtcruncher gives bolstering to the adds around it after they are killed which shouldn't be the case

how it should be
they should not give bolstering after they are killed

ptr proof
retail proof

10 August 2022

Drain Life vs Pushback

Drain Life shouldn't have any Pushback effect on its channel cast.


As you can see on video, every cast he has been doing had pushback effect except Drain Life.
While on PTR you can notice that few hits make Drain Life ends.
Note: tested with same spells used on video, Unholy DK with pets + spells.

|T136169:16|t|cffffd000|Hspell:234153|h[Drain Life]|h|r
[Misc][Legendary] Faeline Harmony


Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.

|T3636842:16|t|cffffd000|Hspell:356705|h[Faeline Harmony]|h|r
|T3636842:16|t|cffffd000|Hspell:327104|h[Faeline Stomp]|h|r
[Frost] Icy Talons

When using |T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r , you should get a proc of Icy Talons every time it ticks cause it's using runic power
Atm it procs only at the begining


|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
|T252994:16|t|cffffd000|Hspell:194878|h[Icy Talons]|h|r
[SoA][Kin-Tara] Charged Spear

|T1508065:16|t|cffffd000|Hspell:321009|h[Charged Spear]|h|r should target random players, currently, it only targets the healer.
[PvP] Greater Fade vs Ursol's Vortex
Vicious Saddle Season 2 Reward

How should it work:

Winning a rated game wins diff amounts of points:

2v2 is worth 10 points
3v3 is worth 30 points
10v10 is worth 60 points.

To completely fill your progress bar from nothing, you need 2400 points in all.

After the player reaches Combatanant every rated win should start giving points

|T3949827:16|t|cffffd000|Hitem:186179::::::::120:::::|h[Vicious War Gorm]|h|r

Horde: /run local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString = GetAchievementCriteriaInfo(13944, 1); print('Progress:' ,quantity,' out of ',reqQuantity)

Alliance: /run local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString = GetAchievementCriteriaInfo(13943, 1); print('Progress:' ,quantity,' out of ',reqQuantity)


How is it working right now:

Asked people in durotar too. There is no progress at all right now.
[SoD][EoJ] Eye bolt CPM

|T3528302:16|t|cffffd000|Hspell:348054|h[Eye Bolt]|h|r

Eye Bolt seems to have ridiculous CPM on live right now.

Retail mythic fight (4 minutes and 53 seconds) => 77 casts for a total of 570k dmg =>

Live mythic fight (2 minutes and 48 seconds) => 316 casts for a total of 4.10M damage =>

This is ridiculous amount of damage and it makes the boss really hard to kill.
[SoD][General] Release after entering 3rd Wing

Players are releasing at entrance of the raid instead of the portal at 3rd wing when they die on bosses/on the way to the bosses of third wing.
[SoD][Terragrue] Erratic Howler Anima Power

Currently, |T607852:16|t|cffffd000|Hspell:348027|h[Erratic Howler]|h|r does way too less damage, it does around 150 damage, instead of around 10k.
[PF] Doctor Ickus' Slime Lunge

Currently, the |T451165:16|t|cffffd000|Hspell:329217|h[Slime Lunge]|h|r from has a bigger hitbox than visually displayed. According to wowhead, it should have a 7 yard range
[PF] Unstable canister's Violent detonation

Currently, the |T252179:16|t|cffffd000|Hspell:328986|h[Violent Detonation]|h|r from has a bigger hitbox than visually displayed. It should be 10 yards.
[SoD][Fatescribe] Shade of Destiny from the spell |T3528299:16|t|cffffd000|Hspell:351680|h[Invoke Destiny]|h|r currently has only 100 energy max, instead of max 200. It results in the add exploding sooner if the players do not kill it fast enough.

(All Difficulties)

Retail Proof:
[SoD][EoJ] Annihilating Glare vs Deathseeker Eye

The Deathseeker Eyes around Eye of the Jailer should NOT be shooting players with |T3528302:16|t|cffffd000|Hspell:348054|h[Eye Bolt]|h|r while he is Casting |T3528298:16|t|cffffd000|Hspell:350763|h[Annihilating Glare]|h|r, They should visually empower Eye of the Jailer and not shoot players.

They should continue casting it while he is preparing to cast it, while he is channeling the spell for 4 seconds. but after that, for 15 seconds, they should stop.
[Affix][Tormented][Oros Coldheart] Cold Snap

when Oros use |T135784:16|t|cffffd000|Hspell:358897|h[Cold Snap]|h|r, the aoe should appear under the players, not randomly.
[NW] Chain Pull Blight bags

When the blight bags stop for few seconds their patrol, should be pulled without chain pulling nerby mobs. At the moment this is almost impossible. Getting them will chain other mobs.

[TOP] Rancid Gasbag Vs Turn Evil.

Description of the bug

Currently when Rancid Gasbag casts Vile Eruption you are able to fear him and break the cast of Vile Eruption

How to reproduce

When Rancid Gasbag casts Vile eruption cast turn evil and you can see that it breaks the cast.

How it should be

Turn Evil shouldn't be able to break the cast of Vile eruption done by Rancid Gasbag

Information's of the spell

|T571559:16|t|cffffd000|Hspell:145067|h[Turn Evil]|h|r)
[SD] Noble Skirmisher in sanguine depths is not working correctly.
[SOA] Ventunax's Dark Bolt

Currently, |T1029596:16|t|cffffd000|Hspell:324141|h[Dark Bolt]|h|r from the second boss is not scaling with key level nor tyrannical affix, making the boss easier than intended.
[TOP] Spells ignoring armor

There are some spells from mobs that should ignore player's armor, even though they deal physical damage.

Currently, the damage is reduced by armor, which make some mobs easier than intended.
[SoD] Shortcut issues

Shortcut list:
the door between the 2nd and 3rd boss (after the death of the 2nd boss) should be opened.
the Death Gate between the entrance of SoD and the first floor (after the death of the 3nd boss) should teleport us to each other.

8 August 2022

[Affliction] Unstable Affliction vs Rampant Afflictions

Rampant Afflictions is currently swapping Unstable Affliction Spell IDs when it shouldn't.

Should stay this: |T136228:16|t|cffffd000|Hspell:316099|h[Unstable Affliction]|h|r
Should be removed: |T136228:16|t|cffffd000|Hspell:342938|h[Unstable Affliction]|h|r


without PvP Talent:

with PvP Talent:
[Affliction] Unstable Affliction Dispel vs Versatility

Unstable Affliction Dispel damage is currently not increased by Warlock's Versatility;

|T135975:16|t|cffffd000|Hspell:196364|h[Unstable Affliction]|h|r
[Holy] Light of Dawn vs Beacon of LightFaith

Light of Dawn healing is not counting towards Beacon of Light & Beacon of Faith, making Holy Paladins weak in Healing.

|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
|T236247:16|t|cffffd000|Hspell:53563|h[Beacon of Light]|h|r
|T1030095:16|t|cffffd000|Hspell:156910|h[Beacon of Faith]|h|r
[Holy] Light's Hammer vs Beacon of LightFaith
[Frost] Splitting Ice vs Amps

The logic of the spell |T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r is currently incorrect.

What is happening right now is =>

if we Ice lance a target with damage increase debuff, the 2nd lance (the one going to the off target) would get amplified even if the off target doesn't have damage taken increase debuff on it. Perfect example for that would be Huntsman Altimor.

Here is the log from retail => gets hit for a much lower amount, because it doesn't benefit from the main target lance.

Here is the example of what happens on our PTR => , We can see main target with dmg taken increase debuff takes 4498 and off target with no damage taken increase debuff takes 2923. So what happens is that it first gets amplified by that debuff and then splitting ice mod kicks in, thus 4498 x 0.65 = 2923

Now here is the second part of the spell that's not working as intended.

It's pretty much the opposite, if we hit main target with no damage taken increase debuff, the splitting ice towards the off target that has damage taken increase debuf won't benefit from it, however, in the retail log it does.

Retail log =>

PTR example => (the off target dummy had 2000% damage taken increased, therefore the ice lance from splitting ice should have benefited from it, according to the retail log linked above.
[Balance] Eclipse vs Mastery

Description of the bug
Once you have entered eclipse (no matter if it is lunar or solar) the mastery you get from any source doesn't apply.

How to reproduce
Use any trinket, conduit, mastery buff or whatever spell that gives you mastery once you have already entered Eclipse.

How it should be
Even that you have already entered eclipse, any mastery buff must increase the damage.

Right now only works if you buff yourself before entering Eclipse.

Informations of the spell

Askmrrobot "Mastery: Total eclipse":

|T236151:16|t|cffffd000|Hspell:326085|h[Mastery: Total Eclipse]|h|r

Retail prove:

I didn't have any trinket so I convoked to get the niya mastery buff and as you can see even I already had entered eclipse, mastery keeps increasing the damage.

Prebuff on firestorm:

Using trinket after:
[Conduit][Feral] Taste for Blood

Taste for Blood

Currently the conduit causes Ferocious Bite to benefit from all the bleed effects on the target instead of just yours.

Proof 1 My bleeds only
Proof 2 My bleeds + warrior party member bleeds
[Soulbind][Necrolord][Bonesmith Heirmir] Heirmir's Arsenal: Gorestompers

|T467095:16|t|cffffd000|Hspell:326511|h[Heirmir's Arsenal: Gorestompers]|h|r

This spell has no cooldown, it should have 1min cooldown.
[Soulbind][Nightfae][Korayn] First Strike

The feign death should not allow to have |T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r again.

Same for Vanish and Shadowmelt
[SoD][KT] The Phylactery Opens

After the players enter the phylactery, the server crashes
[General] Great Vault

Players receive items that do not fit their class. In this case, the priest received a staff with agility
PS I also heard complaints that loot with myth+ also does not correspond to the current specialization
[HOA] Lord Chamberlain - Telekinetic Toss

Currently Telekinetic Toss doesn't have travel time so it hits way earlier than it should.

Here is a proof: Statue HoA (

|T135822:16|t|cffffd000|Hspell:323143|h[Telekinetic Toss]|h|r
[NW][Surgeon Stitchflesh] Meat Hook
[SoD][The Nine] Call of the Val'kyr timer

Call of the Val'kyr very 1st cast should be 15 seconds after the pull, and then it should be cast every 1m15s throughout the whole fight.
When P2 triggers, the 1st call of the Valkyr timer should be after 43 seconds, then all other calls should be 1m13s one after the other


[SoD][Eye of the Jailer] Desolation Beam

Description of the issue:
Desolation Beam is very hard to see and hits for a larger area than it should.

How it should work
Desolation Beam should be very visible and should deal damage within a smaller area and then jump to the next ally.

Spell: |T236407:16|t|cffffd000|Hspell:350847|h[Desolation Beam]|h|r
[SoD][Terragrue] Quest Skip

I have no idea if this issue is tied to Reseting ID, or just simply walking out of the raid for few hours, but it seems that after a while of being outside of the raid (After killing Terragrue), the NPCs that are suppose to offer the skip to KT, and other bosses, are absent. They should be there always (As long as Terragrue is killed) and well as the portal that lets players skip if they have activated it.
[SoD][KT] Sinister Miasma

|T2576093:16|t|cffffd000|Hspell:359660|h[Sinister Miasma]|h|r damage should increase by 301 per stack
At the moment it's 414 per stack.
Also it seems to stutter every 3rd application (it keeps the previous dmg, but just gets adjusted in the following tick)


[SoD][Fatescribe] Runic Affinity vs Twist Fate

Currently you can get Twist Fate while having Runic Affinity and that shouldn't happen.

PTR proof: Warcraft Logs Combat Analysis for Warcraft he gets the Runic Affinity at 02:24.848 and the Twist Fate at 02:38.376

|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r

|T3528300:16|t|cffffd000|Hspell:353931|h[Twist Fate]|h|r
[Misc][9.1] Shards of Domination PvP Mod

Each individual Shard of Domination effect should be reduced by 50% in PvP combat.
(afaik Anbush has already the list of all shards)


ShardOfBekSpell = 355721,
OminousShardOfBekSpell = 357031,
DesolateShardOfBekSpell = 357049,
ForebodingShardOfBekSpell = 357058,
PortentousShardOfBekSpell = 357069,

ShardOfJasSpell = 355731,
OminousShardOfJasSpell = 357032,
DesolateShardOfJasSpell = 357050,
ForebodingShardOfJasSpell = 357060,
PortentousShardOfJasSpell = 357071,

ShardOfRevSpell = 355739,
OminousShardOfRevSpell = 357033,
DesolateShardOfRevSpell = 357051,
ForebodingShardOfRevSpell = 357061,
PortentousShardOfRevSpell = 357072,

ShardOfCorSpell = 355741,
OminousShardOfCorSpell = 357034,
DesolateShardOfCorSpell = 357052,
ForebodingShardOfCorSpell = 357062,
PortentousShardOfCorSpell = 357073,

ShardOfKyrSpell = 355743,
OminousShardOfKyrSpell = 357035,
DesolateShardOfKyrSpell = 357053,
ForebodingShardOfKyrSpell = 357063,
PortentousShardOfKyrSpell = 357074,

ShardOfTelSpell = 355748,
OminousShardOfTelSpell = 357036,
DesolateShardOfTelSpell = 357054,
ForebodingShardOfTelSpell = 357064,
PortentousShardOfTelSpell = 357075


ShardOfZed = 187079,
DesolateShardOfZed = 187301,
ForebodingShardOfZed = 187310,
OminousShardOfZed = 187292,
PortentousShardOfZed = 187320,

ShardOfOth = 187076,
DesolateShardOfOth = 187300,
ForebodingShardOfOth = 187309,
OminousShardOfOth = 187291,
PortentousShardOfOth = 187319,

ShardOfDyz = 187073,
DesolateShardOfDyz = 187299,
ForebodingShardOfDyz = 187308,
OminousShardOfDyz = 187290,
PortentousShardOfDyz = 187318,

ShardOfBek = 187057,
DesolateShardOfBek = 187293,
ForebodingShardOfBek = 187302,
OminousShardOfBek = 187284,
PortentousShardOfBek = 187312,

ShardOfJas = 187059,
DesolateShardOfJas = 187294,
ForebodingShardOfJas = 187303,
OminousShardOfJas = 187285,
PortentousShardOfJas = 187313,

ShardOfRev = 187061,
DesolateShardOfRev = 187295,
ForebodingShardOfRev = 187304,
OminousShardOfRev = 187286,
PortentousShardOfRev = 187314,

ShardOfCor = 187063,
DesolateShardOfCor = 187296,
ForebodingShardOfCor = 187305,
OminousShardOfCor = 187287,
PortentousShardOfCor = 187315,

ShardOfKyr = 187065,
DesolateShardOfKyr = 187297,
ForebodingShardOfKyr = 187306,
OminousShardOfKyr = 187288,
PortentousShardOfKyr = 187316,

ShardOfTel = 187071,
DesolateShardOfTel = 187298,
ForebodingShardOfTel = 187307,
OminousShardOfTel = 187289,
PortentousShardOfTel = 187317
PVP equip in pve content

If you go inside a dungeon or raid with the war mode enabled, the ilvl of pvp items does not decrease.
[NW] Reanimated Crossbowman vs Displacement at the moment is immune to displacement effects such as |T237589:16|t|cffffd000|Hspell:51490|h[Thunderstorm]|h|r
[Misc][Korthia] Trained Gromit Carrier

Item |T132599:16|t|cffffd000|Hitem:187508::::::::120:::::|h[Trained Gromit Carrier]|h|r

This item is currently not working at all

It should summon a Swagsnout Gromit ( ) to help locate relics and treasures in Korthia and the Maw. (1 Min Cooldown)

How it should work:
[SoD][Tarragrue] Diffuse Magic vs Predator's Howl

Currently on PTR you are able to reflect the Predator's Howl to the boss with Diffuse Magic but that doesn't work in Retail, in Retail you shouldn't even be able to remove the debuff with Diffuse Magic.

|T775460:16|t|cffffd000|Hspell:122783|h[Diffuse Magic]|h|r

|T132097:16|t|cffffd000|Hspell:347283|h[Predator's Howl]|h|r
[Sod][EoJ] UI Bug and Duplicate boss

1. While heading the the Boss's platform, the Ui for the boss to appear does not work. While dealing with the adds the bar of it does not grow or hitting the red marker to cause the boss to appear.
2. The Boss itself have 2 versions up at same time. 1st one is the normal (unfriendly) one where needs to fill the meter to come to the platform and the 2nd one is the boss itself
3. If the players pull the adds on the left side of the platform , it triggers the boss to start the encounter
4. Apparently,on the add phase to deal with the smaller eyes, the other Eye of the Jaler (unfriendly) just heads to the platfrom and attacks everyone on it, unable to attack it
[SD] Stonewall Gargon

When a player passes through the middle of the bridge before the end of the dungeon, the automatic spawn of should start until the last pack with is killed and should put the whole group into combat.

Currently, only appears when a pack is pull.
[HoA] Depraved Houndmaster vs Displacement
[Affix][Tormented][Executioner Varruth] Dodging

With the hunter, it is possible to dodge |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r with |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r .

If this one |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r during the throw of |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , Varruth will retarget another player. But if this one |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r during the travel time of the charge, Varruth will have to resume his cycle and not touch the hunter.

Same for |T132089:16|t|cffffd000|Hspell:58984|h[Shadowmeld]|h|r and |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r.

[SoA][Ventunax] Shadowhirl

Currently |T999952:16|t|cffffd000|Hspell:323927|h[Shadowhirl]|h|r doesnt hit players at all so in turn does no damage.
[SoD][EoJ] Slothful Corruption Casttime

|T571321:16|t|cffffd000|Hspell:350713|h[Slothful Corruption]|h|r should be cast by the durning intermission, currently, its being applied instantly, without casttime.
[SD] General Kaal Not killable


> Currently on live goes into phasing at 70% and never come out of it making the key uncomplete able.
[Misc][Korthia][NPC] Archivist Roh-Suir

AlloyWarping Facetor and DeathBound Shard are missing in the Vendor.
Item ID: |T348559:16|t|cffffd000|Hitem:187134::::::::120:::::|h[AlloyWarping Facetor]|h|r
Item ID: |T329513:16|t|cffffd000|Hitem:187148::::::::120:::::|h[DeathBound Shard]|h|r
[Affix][Tormented][Anima Power] Raging Battle Axe

Description of bugg
the anima power |T132215:16|t|cffffd000|Hspell:357864|h[Raging BattleAxe]|h|r isnt working at all
[TVM][Commander Zo'far] Lethal Force

|T4037119:16|t|cffffd000|Hspell:355479|h[Lethal Force]|h|r should bind in priority to one melee with one caster.
[Quest][Korthia][Covenants] Legend of the Animaswell

Description :

The 4 quests named "Legend of the Animaswell" can be accepted from the items of the same name "Legend of the Animaswell" but players aren't able to turn them in.
NPCs are spawned but they currently don't give the possibility to reward those quests.

How to reproduce :

Add those items on yourself
Accept the quests
Notice that the concerned NPCs don't give the possibility to reward them

Making a list of issues as it's not the same IDs both for the quests and items.

We're getting quite a lot of tickets about this issue right now.
[SoD][EoJ] Desolation Beam Chain Effect

|T236407:16|t|cffffd000|Hspell:350847|h[Desolation Beam]|h|r should not jump to players outside of the targeted player circle area. As of right now, Desolation Beam acts as Chain lightning, jumping to from player to player even outside of the circle area. It shouldnt. It only should jump to players INSIDE the circle.

Video proof:
[SoD][General] Respawn in Second Wing

When players go up the elevator, and activate the RP where Bolvar spawns and talks, Players should have already unlocked the checkpoint, without needing to engage any of the bosses. Currently, you have to engage any of the bosses to get the checkpoint. As of right now, if players die and release, they will respawn at start of the Eye of the Jailer.

Difficulties: Normal/Heroic/Mythic
[SoD][EoJ] Titanic Death Gaze

Sometimes, if boss is casting |T1778226:16|t|cffffd000|Hspell:349028|h[Titanic Death Gaze]|h|r in Intermission, he will not stop casting it, even if both eyes adds are dead, and he will move to middle, still casting it. The spell should be interrupted if he is phased back.

3 August 2022

[Affliction] Agony shard regen

Currently, we use the old formula from legion for the agony shard regeneration which had a hidden accumulator incremented every tick and a rising proc chance of 2.5% for each tick that goes by without a proc.
The formula has been updated since then and here's the new rules :

The accumulator increments with every tick of agony on any target by a random value between 0 and 0.368 / (numberOfTargetsWithAgony ^2/3)
When specced into |T132095:16|t|cffffd000|Hspell:264000|h[Creeping Death]|h|r, the increment is random value between 0 and 0.368 x 0.85 / (numberOfTargetsWithAgony ^2/3), so the talent increases the tick rate of agony by 15% but reduces shard per tick by 15% to compensate
When having the legendary |T237567:16|t|cffffd000|Hspell:337106|h[Perpetual Agony of Azj'Aqir]|h|r, the increment is random value between 0 and 0.368 x 1.2 / (numberOfTargetsWithAgony ^2/3),

But the general idea behind the formula remains the same, Every tick of Agony, a hidden accumulator is incremented (value of increment is given above). When it exceeds 1, it generates a shard and rolls over the remainder to start the next one.
[Conduit][SV] Flame Infusion

The |T135811:16|t|cffffd000|Hspell:341399|h[Flame Infusion]|h|r buff should not proc if there is no target hit by |T1376039:16|t|cffffd000|Hspell:187708|h[Carve]|h|r .
Moreover, the buff should disappear after one bomb.
[HOA] Impossible target

The G46 and G47 pack should not be able to be pulled before killing . Normally the mobs should be invisible.
[Affix][Tormented] Impossible target in HOA

the affix next to the G46 pack should not be able to be pulled before killing . Normally this affix should be invisible.

Same for
[TVM][Enraged Direhorn] Frenzied Charge

|T791593:16|t|cffffd000|Hspell:357512|h[Frenzied Charge]|h|r should be cancelled (no stun or damage) if the target is placed on the railing of the stairs.
[TVM][Enraged Direhorn] Patrol road

the red dinosaur should patrol after the monkey trigger to the bottom of the stairs, our stop
[SoD][Soulrender Dormazain] Dance not doing Dmg

Description of the issue:
Currently on the PTR only the last Red aoe zone from the Intermission does dmg and a knockback.

How it should work
Everytime you get hit in intermission you should take dmg and get knocked back,

Spell: |T3528300:16|t|cffffd000|Hspell:350217|h[Torment]|h|r
[SoD][Fatescribe] Fate Fragment vs Runes

Currently the Fate Fragments are disappearing when a rune is in front of them.

Here is a proof:
[SoD][Fatescribe] Shade of Destiny evade exploit

Tank can jump onto the textures and a Shade of Destiny is at the bottom (war or dh)
(we have a paladin with the jump ability of another class for tests)
[SoD][KT] Sinister Miasma vs Immunities

|T2576093:16|t|cffffd000|Hspell:359660|h[Sinister Miasma]|h|r is now being fully removed with Immunities (such as Cloak of Shadows, Divine shield and so on)
It should not be removed, nor the stacks application should be delayed
[Torghast] Flawess Run

Right now, if players achievs 0 points in Torghast, it will count as flawless run. It shouldnt.

2 August 2022

[Venthyr] Massacre VS Condemn
[Demonology] Wild Imp

Description of the bug

|T460856:16|t|cffffd000|Hspell:104317|h[Wild Imp]|h|r right now have 200 max energy instead of 100 which makes them last 40 seconds instead of 20 if they dont cast.
[Windwalker] Xuen the white tiger vs SEF

Xuen's stored damage (base 10%) should get increased to 30% in your |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r window since your damage is also split into 3 clones that do 45% of original damage.
|T620832:16|t|cffffd000|Hspell:335913|h[Empowered Tiger Lightning]|h|r
Checked it on Retail and compared with our Live realm and the 30% stored damage is not working, on Live its always 10% even while using Storm, Earth and Fire.
On the picture i posted its explained how 10% of stored damage worked on Touch of Death in BFA, that effect got added to Xuen in Shadowlands but it isnt working as it should on Live.

Description of the bug
The skill Illusion doesn't work. You should be able to copy the appearance of another player, and instead you get the message "the spell is not avaliable to you".

How it should be

When you use it you can feign the appearence of another player for 2 minutes.

Informations of the spell
[Balance] Starfall

Description of the bug

|T236168:16|t|cffffd000|Hspell:191034|h[Starfall]|h|r extends |T236216:16|t|cffffd000|Hspell:93402|h[Sunfire]|h|r and |T136096:16|t|cffffd000|Hspell:8921|h[Moonfire]|h|r on spell hit instead of right away when the spell got casted.

Retail proof
Our realm
[NW] Anima exhaust healing

Anima Exhaust Kyrian orbs from Goliath in Necrotic Wake should deal damage and heal everyone. Currently it only deal damage but it doesnt heal at all.

|T3528283:16|t|cffffd000|Hspell:335161|h[Anima Exhaust]|h|r
[SoD] Players not getting loot if they die

#SoD bosses, if a player dies before the boss they are not able to loot the bosses corpse. Multiple people inside the raid flat out lost loot since they were unable to loot the boss cause they have died before the boss did.
[SoD][The Nine] Soak meteor and big bomb overlap

Description of the issue:
The meteor soak mechanic and the big purple circle can both appear on one player at once
How it should work:
The soak and the big purple circle should not appear on one player at once.

|T425955:16|t|cffffd000|Hspell:350184|h[Daschla's Mighty Impact]|h|r
|T135988:16|t|cffffd000|Hspell:350039|h[Arthura's Crushing Gaze]|h|r
[MoTS][Mistacaller] Dodge Ball vs Immunities

|T132387:16|t|cffffd000|Hspell:321834|h[Dodge Ball]|h|r currently passes and kills players that are using immunities such as Paladin Divine Shield, Mage Ice Block, etc. It should not be able to kill them while they are using immunities
[SoA] Forsworn Justicar

Forsworn Justicars in both packs G31 and G28 are flying up and down and cannot be targeted (probably dropping through floor) so whole pack should be moved away so they can be targeted again.
[NPC] Runecarver

If you complete the 4th chapter of the chains of domination, then the NPC goes into the ghost phase, which does not allow you to perform a chain on craft legendary items.
Below I will present a list of quests that cannot be obtained or completed:
[NW] Loyal Creation

Loyal Creation arent casting Spine Crush at all. It should cast circle around him and deal damage to all.
|T460686:16|t|cffffd000|Hspell:327240|h[Spine Crush]|h|r
[NW] Nalthor's platform vs pets

When you go to last boss platform in necrotic wake with pet, that pet wont go up so you have to resummon it. It happens also when you go down on add on last boss.
[SoD][Painsmith] Timer for first traps in each phase

Description of the issue:

Currently in each phase the first set of traps are coming later than they should. After first intermission of phase 2 its the most noticeable .

How it should work
Traps and weapon throw hit should be at same time

Retail video:
[MoTS][Tred'ova] Anima Shredding

Anima Shredding currently deals physical damage, instead of Nature damage.
[General][NPC] Caretaker Kah-Toll should offer players the Emissary quests corresponding to the weekly current active event.
As of right now, the NPC only works as a turn in point quest hand in.

Players can only start the quest from Adventure Guide as of right now.
[PvP] Greater Fade vs Intimidating Shout
[SoA] Forsworn Helion

Forsworn Helion is currently ccable. He is elite and he shouldnt be able to get cced.
[SD] Sanguine Cadet Unified Front have a buff called |T135942:16|t|cffffd000|Hspell:334753|h[Unified Front]|h|r that increases their damage based on the number of similar adds near him.

Currently, it doesn't stack. It should be stackable to 5
G36 have only 1 stack each instead of 5 because they are packed near each other. G37 don't even have any stacks

Retail proof :
PTR bug in images attached
[SoD][The Nine] Enrage Timer

On pull, the enrage timer is correctly set to 5minutes.
Once Skyja joins the fight, the enrage timer should reset back to 10 minutes, at the moment it doesn't, it keeps flowing
[SoD][Fatescribe] Runic affinity timers

Last phase:
|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r is being cast every 30 seconds
It should be cast around every 45 seconds (debuff should be applied exactly when rings start moving)

Right now we're having Runic Affinity swaps during the Extemporaneous Fates


[Revendreth][Quest] Alpha Bat

Description of the bug :

Druid players are no longer able to complete this quest > Alpha Bat.

The Prideful Soul > Seems to happen when the Wrath is used.
If the druid player manages to click on the stake while the Prideful Soul will spawn but when it reaches the HP % needed, it will not be captured and the quest can't be completed.

At the moment, it only concerns the druid class, there's no report from other classes and it works fine for the others (tested it).

Some videos of this :

How it should be :

The Prideful Soul shouldn't disappear even if the druid player enters in a combat.
Duskterror should be captured when it reaches the needed HP %, it doesn't happen for the druid players.

We're getting some reports about it constantly.
[The Maw][Night Fae][Quest] On The Trail

Description of the bug

Druid players can't complete the quest > On the trail

Indeed, the Kaldorei Huntress.
There, Mawsworn Hunter.
It goes back to the previous step as Tyrande Whisperwind <The Night Warrior> appears at the same spot once again but it makes druid players unable to complete the quest as this scenario goes over and over again.

How to reproduce :

Get a druid level 60
Add the quest On the trail on yourself
Use the Wrath
Notice that you'll not be able to complete the quest as intended

(Seems to happen when the Wrath.

Here's a video of this :

At the moment, it only concerns druid players as we didn't get reports from the other classes and it works fine for the others (tested it), might be linked to this (same kind of problem) :

We're getting quite a lot of tickets for this.
[Korthia CoD][Questline] The First Move

In order to be eligible to receive, a character must have completed the Chapter 2 Torghast of the Covenant Campaign, which deals with first meeting Ve'nari and rescuing Baine from Torghast. Chapter 2 ends with the quest.
At this moment, to get a quest, you do not need to fulfill any conditions
Also I think this will solve the issue
[Revendreth][Quest] Foraging for Fragments

When we follow Laurent to the first location, NPC just disappear and we are not able to loot the first Mirror Fragment and continue with the quest.
Quest link:
[SoD][Tarrague] Anima power after kill boss.

If you kill the boss without choosing an anima, then after killing the boss, you can choose it, and it will act the whole raid
[SD] Bron Smash vs Famished Ticks

|T606542:16|t|cffffd000|Hspell:341163|h[Smash]|h|r casted from is resetting G1 and G2 and they start going to G5 for unexplained reasons

ptr proof
mdt image pruple pack is G1 G2 G3 and cyan pack is G5
[MoTS][Ingra Maloch] Droman Oulfarran Threat issues

Description of bug
after the boss uses |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r on to get control of it. it will immediately start attacking the healer which shouldn't be the case

how to rerproduce
engage the boss break the boss control and wait for boss to controll the once again

how it should be
after the boss gains control of again should attack the player who had the most threat on him during the fight (that is the tank not the healer)

this isssue is most likely due to the fact when gets out of control he looses all threat he should only loose threat from the players after the main boss is dead (Ingar Maloch)

ptr proof
[SoD][Fatescribe] Realign Fate Knockback

At the end of the Realining Fate, When Players are getting pushed. After it finishes pushing Players, It should knockback them off the rings if they are still in the pushback area. Currently, it doesnt.

Retail Proof:
[SoA] Forsworn Skirmisher vs Death Grip

Skirmishers cannot be gripped currently. When you use death grip, they wont move at all, just staying in one place.
|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
[SoD][EoJ] Dragging Chains Pull Strength

|T463560:16|t|cffffd000|Hspell:349979|h[Dragging Chains]|h|r currently do not increase the strength at which the chains are pulled, if there are less people inside. As of right now, its possible for a single person to solo the chains without any movement speed abilities.
[SoD][Guardian] Boss Evade

The Guardian of the First Ones evades in a certain part of the platform
[SoD][KT] Phylactery, tank and mobs

If tank on which the aggro from mobs goes into the phylactery, mobs follow him and come through the textures.
[SoD][KT] Howling Blizzard 2

|T135833:16|t|cffffd000|Hspell:354206|h[Howling Blizzard]|h|r

Howling Blizzard damages before it expands
It has not yet reached the point where the player is standing (it will reach it only after 25 seconds, and player is already being damaged)
[SoD][Fatescribe] Burden of Destiny
|T135737:16|t|cffffd000|Hspell:353432|h[Burden of Destiny]|h|r
On PTR Shade of Destiny does not add to tank dubuff. Burden of Destiny. More precisely, this does not happen every time, but rarely, although it should happen with every shadow.
[SoD][Fatescribe] Missing Energy Bar

As of right now, Boss is missing Energy bar that is suppose to start progressing to 100 energy each time Rings are activated in Intermission (70%,40%, and on Heroic, in final phase), upon reaching 100 energy, the boss should apply |T237274:16|t|cffffd000|Hspell:353122|h[Darkest Destiny]|h|r to all players.
[SoA] Forsworn Mender

Forsworn Mender's Imbued Weapon when dispelled should be dropped on floor and when picked up, it should deal damage to adds. Currently after dispeling, weapon drops on floor but when picked up, it does nothing.
|T132866:16|t|cffffd000|Hspell:327332|h[Imbue Weapon]|h|r
[SD] Research Scribe vs Displacement abilities

Currently cannot be displaced. After using |T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r or |T237589:16|t|cffffd000|Hspell:51490|h[Thunderstorm]|h|r , they stay in the same place.
[SoA] Kyrian Dark-Praetor vs Death grip

Praetors cant be gripped with Death Grip. They just stay in place after gripping
|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r

28 July 2022

[Affix][Tormented][Champion's Brand] score vs %

Champion's Brand should choose the stat (crit or mastery) according to the score on the stat and not the % on the stat

for example: If a kyrian hunter with 80 mastery and 50 crit, when the hunter uses his kyrian spell (+30% crit), the buff must stay in Mastery.
[SoD][KT] Portal from Phylactery

Currently you aren't able to see the portal inside the phylactery but you get the extra action button.

Here is the proof:
[SoD][Fatescribe] Fatespawn Monstrosity - Melee damage

Currently the melee damage from the Fatespawn Monstrosity does less damage than retail.

With a 30man raid size:

Retail (49K): Warcraft Logs Combat Analysis for Warcraft

PTR (21K): Warcraft Logs Combat Analysis for Warcraft
[SoD][KT] Howling Blizzard

Howling Blizzard ice patches should be more spread around boss platform with a few "safe spots". Currently it seems more focusing spawning Howling Blizzard ice patches under and around boss.

[SoD][KT] Intermission reset

If all players outside of phylactery dies (or no players are present) while players inside phylactery are still alive, boss encounter should reset and players inside phylactery (including player's bodies if they died) should be teleported to main boss platform.
[SoD][KT] Oblivion Echo reset

When Kel'Thuzad reset, all Oblivion Echo puddles on the ground should despawn and not spawn any Frostbound Devoted.
[SoD][KT] Pets vs Phylactery

All active pets should be teleported with their owners when going in / going out of the Phylactery.
At the moment they're not
[SoD][Fatescribe] Rings Active + Darkest Destiny

Whenever the boss starts channeling |T252188:16|t|cffffd000|Hspell:351969|h[Realign Fate]|h|r (Loom of Fates) at 70% and 40% hp, the rings should start spinning and runes should be active after around 9 seconds.
At the moment rings are not spinning and runes are active almost istantly

Rings should spin also in last phase via Loom of Fates |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r , and around 16 seconds later the runes should become active with |T648901:16|t|cffffd000|Hspell:353195|h[Extemporaneous Fate]|h|r cast
In last phase runes are active instantly

Moreover |T237274:16|t|cffffd000|Hspell:353122|h[Darkest Destiny]|h|r should trigger 40 seconds after Realign Fate cast is over (triggers only if all runes aren't completed by then). At the moment its timer starts when Realign Fate cast starts, so it's 38 seconds

In p3 Darkest Destiny should trigger 30 seconds after Extemporaneous Fates starts (so when runes become available).
At the moment runes are active 7 seconds after Extemporaneous Fates is triggered (leading to only 23 seconds available to complete the runes before Darkest Destiny)


(rings not spinning / runes instantly available right after Realign Fate)
[SoD][Soulrender Dormazain] Tormented debuff stacks

Players running into |T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r should gain x1 stack of |T237567:16|t|cffffd000|Hspell:353429|h[Tormented]|h|r , up to 2 stacks if players are standing inside both Brands of Torment circles.

At the moment Tormented stacks can ramp up just by crossing inbetween Brands that are close to each other (which will eventually kill them)

|T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r
[SoD][Guardian] Disintegration - Targeting

|T4038101:16|t|cffffd000|Hspell:352833|h[Disintegration]|h|r should target a random player from the raid.

On PTR it is currently always targeting the tank.

[SoD][KT] Frostbound Devoted - Relentless Haunt

Currently the Frostbound Devoted is casting Relentless Haunt before they reach their target.

Here is a proof:

|T1778228:16|t|cffffd000|Hspell:354103|h[Relentless Haunt]|h|r
[SoD][Remnant] Orb of torment vs Death

If a player dies from a knockback or anyway falls off the stage, the orb should teleport back on top of it.

Right now the orb stays in place midair, still damaging the raid, unable to be picked up
[SoD][KT] Oblivion's Echo

In 3rd P1 (when KTZ has 2 stacks of |T3528299:16|t|cffffd000|Hspell:352051|h[Necrotic Surge]|h|r ), |T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r should be applied to 3 players, at the moment it's still on 2 players
[SoD][KT] Undying Wrath missing

Most of the times in 1st Intermission and 2nd Intermission the |T136188:16|t|cffffd000|Hspell:352355|h[Undying Wrath]|h|r isn't being cast when the Remnant reaches 60% or 20% hp. Players will simply get out of the Phylactery by clicking the portal
[SoD][KT] Remnant of Kel'Thuzad - Invisible

Remnant of Kel'Thuzad is currently invisible inside phylactery.
[Affix][Tormented][Soggodon the Breaker] Bindings of Misery

increased HP Bindings of Misery
[SoD][KT] Piercing Wail should start casting |T2576085:16|t|cffffd000|Hspell:348428|h[Piercing Wail]|h|r around 3 seconds after they spawn.
At the moment they start casting it on spawn
[SoD][KT] Frozen Destruction

|T236209:16|t|cffffd000|Hspell:346530|h[Frozen Destruction]|h|r should deal
explosion + 10 ticks .
At the moment it's explosion + 2 ticks (sometimes even less than 2 ticks)


[SoD][KT] Frostbound Devoted vs Fixate shouldn't change their fixated target after recovering from a stun.
At the moment they do
[SoD][Fatescribe] Fate Fragment - Hitbox

Fate Fragment currently has a wrong hitbox, if you go from behind of the orb you don't get the damage until you cross the orb and if you go in front of the orb you get damage 4 yards away from it. Here is a proof:

|T3528304:16|t|cffffd000|Hspell:353162|h[Fate Fragment]|h|r
[SoD][Fatescribe] Despair - Not interuptable

|T237552:16|t|cffffd000|Hspell:357144|h[Despair]|h|r should be a 3seconds interruptible cast but at the moment it is not interruptible.

Video for proof.
[SoD][General] Bosses vs Numbing Poison

Bosses are getting affected by |T136066:16|t|cffffd000|Hspell:5760|h[Numbing Poison]|h|r from Rogues, but they shouldnt.

Remnant of Nerzhul Suffering casts being 5 seconds long instead of 4 seconds.

Rogue in the raid affecting the boss with the debuff:

Same happens on Terragrue, Painsmith, and perhaps all bosses on most spells, but these are most noticable.
[SoD][Fatescribe] Moving Runes

Moving the runes to the right is very buggy and laggy. The rune keeps moving forward and backwards.

In retail the runes don't start moving istantly the moment a player enters them, there's a 0.5/1s delay

In PTR instead, most importantly when it comes to having 2 players in the same rune, it's really hard to coordinate since the rune will move instantly the moment someone steps on it, and the rune "hitbox" needs to be larger, since it's hard to follow it

Runes are also very laggy, probable due to hitbox being so small, it's hard to push them.

The rune should also keep moving for 1 second when players are not standing on it, so that if they miss the hitbox for half a second, the rune won't have this "stuttering"

PTR video:

Everytime a player enters the rune, the rune has a delay before it starts shifting (as to let players coordinate and dont have to enter the rune at exact same time) , and the rune will still keep going for at least 1 second even when players are not exactly on top of it
[SoD]]Painsmith Raznal] Shadowsteel Chains

Shadowsteel Chains should disappear from players if the boss goes into a phase
[SoD] Ashen Phylactery is currently immortal, therefore it lets people stack their class resource/trinkets/shard set/what else not before boss fight and start with advantage. Those NPCs are placed near almost every boss.

[SoD][Remnant] Orb of Torment after defeat

After boss is slain, Sometimes, orbs of torment dont seem to despawn, and are kept on platform.
[SoD][The Nine] Arthuras Crushing Gaze vs Word of Recall

Its seems as of right now, When Boss uses Word of Recall, Arthuras Crushing Gaze will be casted correctly, however, the Valkyr will land 3 seconds after the Debuff has fallen off. She should "Crush" them instantly when the debuff exipires.

I assume its due the Vaylkyr being too far away from the Debuff, taking longer to acually land.
[SoD][Painsmith] Flameclasp Eruption

Immunities should trigger a flameclasp trap to erupt ( ) if you run over the trap with an immunity.

On PTR if you use turtle, cloak of shadows and paladin bubble you do not trigger the trap. Link:

27 July 2022

[Demonology] Demonfire

Spell issues

|T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r has baseline 15 casts always and it doesnt change with haste (should be 10 casts baseline and scaled up depending on the haste)

Theres no cast bar present from |T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r he instacasts the spell

[PvP] Curse of Exhaustion

|T136162:16|t|cffffd000|Hspell:334275|h[Curse of Exhaustion]|h|r is 8 second duration in pvp instead of 12
[Misc][Legendary] Sinister Teachings

Covenant Venthyr

This legendary is currently not working at all

Issues in checklist


Spell: |T3565721:16|t|cffffd000|Hspell:356818|h[Sinister Teachings]|h|r
Covenant spell: |T3565721:16|t|cffffd000|Hspell:327004|h[Fallen Order]|h|r

Ask Mr Robot:
[Affix][Tormented] lieutenants aura vs server crash

Description of bug
if the server crashes while the group is fighting the last boss and if the boss has the lieutenants aura(meaning the group has skipped some of the lieutenants) the aura wont disappear even after killing the boss it will still remain on the player even when he has left the dungeon

how to reproduce
keep some lieutenants alive and engage the last boss and crash the server

how it should be
if any lieutenants aura are present on the last boss they should disappear from the player after the boss has been killed
[Misc][Korthia][Item] Feather-Stuffed Helm

No loot
[Misc][Korthia][Item] Sleeping Armament

Do not work.
[Cross Class][Tank] Taunt vs cast animations

Description of the bug

All tank taunt abilites at the moment dont properly apply aggro modifier from the taunt spell on adds/bosses if you use it while the target is under cast animation which in turns makes your target not attack you if you taunt to early. (it seems like you lose all your aggro if you taunt your target while its in an animation)

26 July 2022

Dark Pact PvP Mod

The 250% of the sacrificed health should have a 1.2 mod in PvP combat.
At the moment, it has none.

wowhead proof:
Value: 250
PVP Multiplier: 1.2
Serverside script

|T136146:16|t|cffffd000|Hspell:108416|h[Dark Pact]|h|r
[Korthia CoD][Questline] The Battle of Ardenweald

When entering the scenario, there is a chance that the player will die when falling from a height. For this reason, stage 1 will be impossible.

25 July 2022

Root Vs Crushing blow

> |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r
> while rooted |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r is not castable even on 5yards range.
How It should be:
Should be able to cast |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r within 5 yards (Combat) while rooted.
2nd Issue:
[Affliction] Inevitable Demise
[Resto] Earthgrab Totem

When you get someone with the Earthgrab totem it should put you in combat, rn it doesnt.

Wowheadspell : |T136100:16|t|cffffd000|Hspell:51485|h[Earthgrab Totem]|h|r
[Retribution] Righteous Verdict PvP mod

0,66 PvP multiplier is missing on |T461860:16|t|cffffd000|Hspell:267610|h[Righteous Verdict]|h|r talent

Retail proof :
From 15% to 10% in PvP situation
[Mistweaver] SCK vs Roll
Mark of the Crane debuff via SEF bug
[Frost] Frost Fever

Description of the bug

|T237522:16|t|cffffd000|Hspell:55095|h[Frost Fever]|h|r Runic power generation effect right now doesnt have a reduced chance to proc while its applied to more targets. It always has the same chance of proccing in turn making it imbalanced when applied to a lot of targets.

It should have a 30% chance per tick in single target to proc atm and have sqrt applied in aoe.
[SoD][Guardian] Purging Protocol

1) Sometimes the boss does not move during the cast

2) If you move boss to the circle zone, cast should be stopped instantly and not completed. This is not happening on PTR.
[SoD][Fatescribe] Monstrosity's Boon should gain a stack of every 8 seconds. At the moment the adds are stuck at 1 stack forever.

Screenshot attached.
[SoD][Fatescribe] Fated Conjunction - Hit box debuff application

Currently on PTR the hitbox of the laser does not seem to be working right.

When the lasers ( |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r laser) hit you they should apply a debuff ( |T3528298:16|t|cffffd000|Hspell:350355|h[Fated Conjunction]|h|r debuff).

In the video you can see me stacking on 2 lasers and I had 2 debuffs on me (100% increased damage).

So, I should have been hit by 2 lasers for 78k each and got 2 debuff applications. However, I only got hit by 1 laser for 78k and I got 1 debuff application.
[SoD][Fatescribe] Fated Conjunction - Shade of Destiny - Target selection should chase its target and if it reaches the target it explodes.

Currently on PTR if you hit the add before it set its target / if target shadowmelds, the add will pick a new target.

Video evidence (shadowmeld):

Video evidence (agro before add sets target):
[SoD][Guardian] Threat Neutralization - Visual after immunity

Currently if you use |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r or |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r when you have the debuff from |T132177:16|t|cffffd000|Hspell:350496|h[Threat Neutralization]|h|r after the bomb explodes you keep the visual circle around you for another 45 seconds which is visual for the entire raid.

Video evidence:
[SoD][Fatescribe] Fate Fragment - Soaking with immunity

The balls in the intermission ( ) should be soakable by immunities such as Divine Shield, Aspect of the Turtle, Cloak of Shadows and any other immunity.

Video evidence:

The balls in the intermission ( ) should be also soakable by hand of freedom, masters call and Bladestorm where the player soaks the balls and takes zero damage for the duration of the buff.

Video evidence:
[SoD][Fatescribe] Shade of Destiny
Sometimes Shade of Destiny just won't touch the tank and stops next to him
[SoD][Guardian] Boss melee damage

Currently the boss is doing less melee damage than Retail.

Retail (91K): Warcraft Logs Combat Analysis for Warcraft

PTR (23K): Warcraft Logs Combat Analysis for Warcraft
[SoD][Guardian] Extra Elimination Pattern

Boss should cast Elimination Pattern (Sunder → Obliterate → Obliterate → Sunder) 30 seconds after Purging Protocol is cancelled, and it should only be 1 Elimination Pattern inbetween Purging Protocol casts.

At the moment the boss casts 2 Elimination Patterns, starting from the 1st Purging Protocol

00:25 Elimination Pattern
00:45 1st Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

2nd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

3rd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

4th Purging Protocol

00:25 Elimination Pattern
00:45 1st Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

2nd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

3rd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

4th Purging Protocol (enrage)


[SoD][Fatescribe] Moving Runes - Runic Affinity debuff

Players with |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r debuff should be able to move the runes. Currently on FS players with the debuff can not move the rune while players without the debuff are able to move the rune.

Video evidence:
[SoD][Fatescribe] Invoke Destiny
damage should be the following:

0 to 10 yards away from the debuffed player = value between 45k and 36k
11 to 25 yards away from the debuffed player = value between 36k and 30k
26 to 40 yards away from the debuffed player = always 29k
40+ yards away from the debuffed player = always 27k

0 yards = 45k (correct)
20 yards = 8.2k
35 yards = 5.4k
45 yards = 4.5k
90 yards = 4.5k
[SoD][Guardian] Threat Neutralization skip

Boss is skipping 1 cast of Threat neutralization before every Purging Protocal, resulting in a total of 3 possible skips

Everytime the boss casts Purging Protocol, all Threat neutralization timers are reset, they start flowing back again 3 seconds after the boss enters the Energy Cores (so that purging protocol gets cancelled)

These skips are probably related to the boss casting an extra set of Elimination Pattern, link here

Retail timers are the following:

00:12 → 1st Threat Neutralization
00:24 → 2nd Threat Neutralization

1st Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

2nd Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

3rd Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

4th Purging Protocol starts casting (enrage)


[SoD][Fatescribe] Goes AFK

The boss stops casting after around 3 :15 minutes as you can see in the below log:

Even if the boss should hit intermission phase by then, it should still not go afk in any case
[SoD][Fatescribe] Fatespawn Anomaly - Melee hits

Currently the Fatespawn Anomaly is not doing damage with melee hits.

With a 30man raid size:

Retail (11K):

[SoD][Soulrender Dormazain] Brands of Torment stacking on same player

|T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r can end up being applied to 1 player only which makes every player who goes inside the circle to get 2 stacks of Tormented.

The Brand of Torment should be applied to 2 different players, rather than both debuffs on 1 player
[SoD][Remnant] Jumping off the ledge

On firestorm people instantly die when they jump off the ledge however they should die after fall some distance down. Currently as it is hunters can not disengage back on the platform / warriors can not leap back in.

[Soulbind][Necrolord][Bonesmith Heirmir] Mnemonic Equipment

How should it work:

Damage= TriggerDamage 0.03 / 5

When you damage an enemy that's below 35% health, 3% of the damage done is repeated over 5 sec.

Healing an ally grants them the ability to have their damage repeat this way at 30% effectiveness for 5 sec. Limit 2.

Whenever it gets new trigger damage (DoTs or else) It should update the damage with the new damage on top of the current Damage and update the Soulbind DoT

How is it working right now in the Fire server:

Mindblast = 2377 damage 0.03 / 5 = 14.

But It does tick for 80 once then 3 then stop ticking damage

|T3510985:16|t|cffffd000|Hspell:350936|h[Mnemonic Equipment]|h|r
[SoD][Fatescribe] Fated Conjunction - 1 pattern

The lasers ( |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r ) should have two patterns but currently on PTR it is always using the same pattern.

On retail there are two patterns:
[Korthia CoD] [Questline ch.4] Let the Anima Flow

The dialogue for the 3rd wave and the wave ending is missing
Missing dialouge from the quest:
Waves of enemies will spawn. The first consists of two Mawsworn Corruptors, the second of a Mawsworn Mutilator, and the last of Xalvez the Collector:

Xalvez the Collector yells: The Jailer will reward us for killing the Maw Walker!
Defeat it:

Xalvez the Collector yells: You won't be so fortunate when next we meet!
Xalvez teleports away. Heirmir stops hammering at the conduit, which starts sending orbs of anima flying out of the cavern.
Bonesmith Heirmir says: Not my most elegant work, but it'll hold. Meet you up top.
Heirmir runs off and despawns.

Update 18.07.2022:
If by any chance the quest gets abandoned at the end, then the quest can't be completed again, it will cause the bonesmith to head to the conduit and does not trigger the waves to come
[Korthia CoD] [Questline ch.4] Untangling the Sigil

When the player gets the quest, the option to talk with Bolvar to initiate the objectives for the quest to appear,

Update 18.07.2022:
1st cinematic is missing (The Runecarver gets the sigil and transforms back to The Primus)
[SoD][Remnant] Battle Rez

the body of people that died still get knockbacked by the debuff |T236295:16|t|cffffd000|Hspell:350469|h[Malevolence]|h|r and can't be battle rezzed anymore because they to far gone.
[NPC] Oasis Security

After defeating the boss, this mob disappears, but can aggro on player and continue to follow him through the entire dungeon
[Kothia CoD[Questline] Vault of Secrets

The NPC is disappearing when he reach the final location and we can't interact with him to complete the quest.
Quest ID:
[SoD][KT] Undying

Unstoppable Abomination & Soul Reaver should get revived in intermission where their bodies are (unless remnant is pushed to specific % hp then they shouldnt get revived) and they are also missing green visual at their bodies which means they will get revived in 10 secs from Undying spell. Currently they respawn at KT.

Green visual:
[SoD][KT] Dark Evocation visual

Same as this card only difference on this spell is green visual should be shown on Frostbound Devoted corpses during KT spell Dark Evocation. Currently green visual is missing.

Proof: you can see behind KT Frostbound Devoted green visual that means they will get revived.
[SoD][KT] Dark Evocation interrupt

KT's Dark Evocation spell get interrupted if you keep moving with boss before he cast this spell.
[Misc][Korthia][Item] Quest Rewards

Items is from quests in this location must have an item improvement of 1/6.
For this reason, there are issues with completing this quest
[Korthia CoD][Questline] The Primus Returns


At the end of the questline of 4th chapter, when player hands in the quest, he should be rewarded with Currently, item is not rewarded nor mentioned in the quest log reward.
[Korthia CoD][Item] Memories of Sunless Skies

currently doesnt alow player to fly in Shadowlands Zones (Aside from Maw and Oribos).
[SoD][Ner'zhul] Malevolence 2

Sometimes when dispelled, player with the malevolence debuff who was dispelled will fly face forward, sometimes they won't move at all. It should always fly backwards.
[SoD][Fatescribe] Shade of Destiny - Explodes on contact should chase its target and if it reaches the target it explodes.

Currently on PTR if anyone touches the shade it will explode. It should only explode if it reaches the target / reaches 100 energy.

Video evidence:
[SoD][Soulrender Dormazain] Curse of Tongues

Warlocks Curse of Tongues slows down boss casts like Ruinblade.
This should not be.

Just don't give the boss full curse immunity I'm not sure about Curse of Weakness...need to ask the warlocks who played on retail
[SoD][Fatescribe] Fatespawn Anomaly - Anomalous Blast

Currently the cast of Anomalous Blast from the Fatespawn Anomaly is only on the target that has the aggro but it should be on random targets.

|T3528300:16|t|cffffd000|Hspell:353398|h[Anomalous Blast]|h|r

Video evidence:
[SoD][Soulrender Dormazain] Boss' Energy

Currently Soulrender's energy is not visually increasing, it's stuck at 0%
[SoD][Painsmith] Kill in enrage

Description of the issue:
When you kill boss in enrage, the spikes he summoned still remain there, stunning and dealing dmg

How it should work
If boss died all the spies should be removed and area should be clear
[SoD][Painsmith] Lingering Flames

You are not supposed to be able to stop |T463567:16|t|cffffd000|Hspell:356846|h[Lingering Flames]|h|r stacks from ramping up.

Lingering Flames' stacks should keep being applied as a debuff but you can immune only the damage while you have the immunity buff, the debuff keeps stacking as normal.
Lingering Flames should be reapplied at full stacks if you are combat ressed.

In PTR you can immune the lingering flames from being applied.
In PTR you if you die and you are combat ressed you do not get the full stacks once you are ressed.
[SoD][Painsmith] Safely landing under platform

Currently you can safely land under the boss platform without dying.

This can be done if you jump off the platform and use any movement ability towards the platform to land under the platform.
Link how to go under platform:

This works with any movement ability such as nightfae ability, disengage, druid charge, warrior leap, DH glide and monk roll.

Urgent because we can all land under platform, pull the boss (_boss does not reset when he goes under the platform_) and kill boss under the platform as all abilities happen on the platform.

Link how to pull boss under platform:

Link hitting boss under platform:
[SoD][Painsmith] Flameclasp Trap Spawn

Flameclasp Trap should spawn at the player's location on the ground.

On PTR it spawns in the location where you are even if you in midair or outside the platform. Such traps will never be triggered and hence will never explode.

SS1 spawning middle of air
SS2 spawning outside of platform
SS3 Spike ball not triggering middle of air spawn trap
[SoD][Guardian] Purging Protocol - Moving while casting

The boss should be able to move while casting |T4038100:16|t|cffffd000|Hspell:352538|h[Purging Protocol]|h|r .

Currently on PTR if you taunt swap after the cast started the boss will be stuck in place and it will only move if the boss is agroed to the player which it initially had as its target when the cast of purging protocol started.

Video evidence:
[SoD][Fatescribe] Fated Conjunction

|T3528298:16|t|cffffd000|Hspell:350355|h[Fated Conjunction]|h|r

Fated Conjunction puddle range is incorrect
Our players deliberately entered them several times and did not receive damage
[SoD][Fatescribe] Shade of Destiny - Shadowmeld should chase its target and if it reaches the target it explodes.

Currently on PTR if you shadowmeld the add will stop moving and remain in the same position. It should keep following its target.

Video evidence:
[SoD][Fatescribe] Despair - Instant cast

|T237552:16|t|cffffd000|Hspell:357144|h[Despair]|h|r should be a 3seconds interruptible cast, at the moment it's istant cast



Video evidence:
[SoD][Fatescribe] Fatespawn Monstrosity vs CCs;mode:lfr should be immune to any sort of hardCCs and slows.
At the moment they're not

21 July 2022

[SoD][Remnant] Unable to Release after death

Unable to release after death If the player fell off the platform during the encounter. Had to use unstuck every time it happned.
[SoD][Painsmith] Dualblade Scythe damage

|T3996227:16|t|cffffd000|Hspell:355788|h[Dualblade Scythe]|h|r damage should scale accordingly:

25yards away from impact = 36k | PTR = 12,2k
35 yards away from impact = 30k | PTR = 8,9k
50 yards away from impact = 24k | PTR = 6,7k
[SoD][Painsmith] Reverberating Hammer damage

|T3284844:16|t|cffffd000|Hspell:348520|h[Reverberating Hammer]|h|r damage should scale accordingly:

60 yards away from impact = 21k | PTR = 3,7k
35 yards away from impact = 25k | PTR = 7.2k
20 yards away from impact = 33k | PTR = 9.6k
below 20 yards away from impact = value between 32k and 62k

[SoD][Painsmith] Cruciform Axe damage

|T3619374:16|t|cffffd000|Hspell:355573|h[Cruciform Axe]|h|r damage should scale accordingly:

70+ yards away from the impact (max distance)= 13.5k | PTR = 3.6k
35 yards away from the impact = 20k | PTR = 5k
below 19 yards away from the impact = value between 19k and 50k

[SoD][Paimsmith Raznal] Spiked (and intermissions)

It seems that the physical model of the spikes does not match the visual one. There are "dead zones" where you can stand without taking damage.
[SoD][KT] Oblivion Echo Silence

Player with Oblivion Echo debuff targeted by boss should not be silenced, it should only silence other players that are standing inside his circle.

you can see monk still can use roll and once he is inside someone's else circle he will be silenced.
Also you can notice at 3 sec left of his debuff green swirl appear on his circle that means it can silence other players inside his cicrle.
[SoD][KT] Frostbound Devoted melee

Frostbound Devoted should not use melee attacks at all.
[SoD][KT] Howling Blizzard + melee attacks

Kel'Thuzad should still be able to do melee attacks during channeling Howling Blizzard.

(You can see melee attack animations)
[SoD][Painsmith] Shadowsteel Chains

Description of the issue:
Currently on PTR when boss casting chains on players they can go on melee, even tho should go on ranged players and they not doing knockback

How it should work
Chains should go only on ranged players and they should do knockback on players who being in 4 yards range

|T1390941:16|t|cffffd000|Hspell:357740|h[Shadowsteel Chains]|h|r
[SoD][Painsmith Raznal] Intermission Interrupt

It is currently possible for the boss to not cast anything while the boss is in intermission, if he is casting any of the Axe/Scythe/Hammer spells before players phase him at 70%, and 40% health.
It has low chance to occur.
[SoD][Fatescribe Roh-Kalo] Burden of Destiny

After killing a shadow, the Burden of Destiny debuff will remain on the tank.
[SD][General Kaal] Wicked Rush vs Vanish

When general Kaal casts Wicked Rush, he marks 2 targets. He will first jump to target that is marked and furthest from him. If rogue is in range, and boss jumps to him, you should be able to use Vanish and boss will stop and wont deal damage nor jump to another target. Currently this doesnt work which makes this boss hard on high tyranical keys.

retail proof:

20 July 2022

[Windwalker] Vivify wrong healing output

Currently Windwalker's |T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r has wrong formula.

Formula should go this way:

So if my naked human monk has 432 SP his |T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r healing should be:
1.41 x 432 x 1.4 = 853

On our server it does on average 700

Tooltip is the only thing that shows correct number.
[BM] Froststorm Breath

__Formula |T429385:16|t|cffffd000|Hspell:92380|h[Froststorm Breath]|h|r :__

= 0,144 x TotalAttackPower x TotalPetDamageMultiplier

should be impacted by (35% pet damage)
shouldn't trigger |T461121:16|t|cffffd000|Hspell:115939|h[Beast Cleave]|h|r
shouldn't trigger |T3636840:16|t|cffffd000|Hspell:328520|h[Wild Spirit]|h|r
[Legendary] Fragments of the Elder Antlers

The Hunter legendary Fragments of the Elder Antlers does not seem to currently work.

PTR Proof:
[Balance] Force of Nature

Description of the bug

Using |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r doesnt get Druid into combat even after Treants expire
[SoD][Tarragrue] Grasp of Death applications

Grasp of Death is only applied to new targets, while it should also be able to be refreshed on targets that are already debuffed with it, refreshing the duration back to 40 seconds


[SoD][The Nine] Pierce Soul

Description of bug

currently movement/ speed immunity spells(|T135968:16|t|cffffd000|Hspell:1044|h[Blessing of Freedom]|h|r, |T651727:16|t|cffffd000|Hspell:116841|h[Tiger's Lust]|h|r, druid shape shift) are removing |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r which makes the boss extremely easy for the tank to solo tank which shouldn't be the case

how to reproduce
If you have 23 stacks of the debuff and use any movement immunity spell at the end of the cast |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r it will reset/refresh your stack to 1

ptr proof

prot pala ptr pov

how it should be
only immunities (|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r ,|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r) can remove this debuff. movement immunity spell should just increase the movement spell but not remove |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r
[Misc][Korthia] Rift Hidden Cache (NF)

I can see only one of the X possible chest in GM ON but i don't see anything in GM OFF

(note : need activate assault to test)

[SoD][KT] Adds Melee damage

Unstoppable Abomination:
Normal 26k Retail, 11k PTR Retail Normal
Heroic 37k Retail, 17k PTR Retail Heroic
Mythic 79k Retail, 30k PTR Retail Mythic

Soul Reaver:
Normal 10k Retail, 5.3k PTR Retail Normal
Heroic 14k Retail, 8.5k PTR Retail Heroic
Mythic 22k Retail, 16k PTR Retail Mythic
[SoD][KT] 2nd Oblivion Echo

For some reason when you kill Frostbound Devoted which spawn from 2nd Oblivion Echo puddle in phase 1 then it will instantly spawn another 23 Frostbound Devoted from 1 corpse and KT didnt cast Dark Evocation at that time when it happened.
When you kill Frostbound Devoted that spawn from 2nd Oblivion Echo puddle it shouldnt spawn another Frostbounds.
[SoD][KT] Unstoppable Abomination

When Unstoppable Abomination spawn it should have 1 sec delay before attacking/moving.
[SoD][KT] Soul Shard spawns

Soul Shard spawns seems to be always on same spots. Soul Shard spawns should be more randomly around edge of main boss platform.
[SoD][The Nine] Skyja's Land %

Skyja should engage when either Kyra or Signe reach 15% hp, atm it's around 18%
[SoD][KT] Relentless Haunt movement

Frostbound Devoted should not move while casting Relentless Haunt (first part with 3 sec cast time). It seems only happens if Frostbound Devoted recast again spell after cc or when 20 sec channel finish.
[SoD][LFR] 2nd Wing Release Spirit

When players die in second wing, before engaging any of the bosses, They will respawn at 1st wing Raid Entrance. They should normally respawn at 2nd Wing Spawn.
[SoD][KT] Dark Evocation revive

Kel'Thuzad with Dark Evocation should revive Frostbound Devoted and Players (if they are dead) when he finish Dark Evocation cast. Currently he revives Frostbound Devoted and Players at beginning of spell cast.

(You can see behind boss Frostbound Devoted getting revived when he finish spell)

19 July 2022


Description of the bug

|T136183:16|t|cffffd000|Hspell:5782|h[Fear]|h|r at the moment clears all ticking debuffs from a target making all dots from warlock wasted if you use the ability. It shouldnt clear ticking debuffs from target.

[Korthia CoD][Questline] Good News, Everyone!

When the player clicks on "I'm ready" he must be transported by Danica to Korthia. On the Dev realm Danica flies away without taking the player and this one cannot move. a relog will make the player fly in the void and then kill him

How it should be

Proof from Dev realm

[SoD][KT] Soul Fracture vs Immunities

If player use immunity spell (Divine Shield, Cloak of Shadows, Ice Block etc.) while KT cast Soul Fracture on him he should be able to immune damage but it should still give him Soul Exhaustion debuff and spawn Soul Shards.
Currently if player use immunity spell before he finish Soul Fracture cast it will just remove whole mechanic and not spawn anything.
[SoD][KT] Howling Blizzard Ice patches

Howling Blizzard ice patches should immediately despawn when you "kill" him during spell he is channeling Howling Blizzard.
[SoD][Painsmith] Spiked Ball aura

Spiked Balls stun aura is currently as buff, it should be as debuff.

18 July 2022

[Conduit] Courageous Ascension

Courageous Ascension conduit is not increasing the damage of |T3528286:16|t|cffffd000|Hspell:325283|h[Ascended Blast]|h|r & |T3565449:16|t|cffffd000|Hspell:325326|h[Ascended Eruption]|h|r is not doing increased damage per stack of Boon of the Ascended.

Spell ID: |T3528289:16|t|cffffd000|Hspell:337966|h[Courageous Ascension]|h|r
[HOA] Aleez - Vessel of Atonement

Currently, the |T511651:16|t|cffffd000|Hspell:335365|h[Vessel of Atonement]|h|r reappear too quickly.

Normally, once the first 4 vessels in the room have been used, there should be only one vessel for the next ghost, but currently 2 vessels have respawned.

[TVM][Myza's Oasis]

an invisible mob hit from the beginning of the shaman, then the war, the magician entered the GM and only there he was able to kill him and continue the scenario
[Misc][Achievement][Keystone Master] Season 2


> Upon reaching 2000 rating players are not being awarded with the achievement nor the mount |T3614355:16|t|cffffd000|Hitem:187525::::::::120:::::|h[Soultwisted Deathwalker]|h|r
[Misc][Achievement][PvP] Wrecking Ball

Wrecking Ball achievement currently doesn't work.
[Misc][Achievement][PvP] Let's Get This Done

Achievement ID:

The achievement listed does not get rewarded to the player once the criteria is met.

Players should be rewarded this achievement if they succesfully complete a Arathi Basin battleground within 6 minutes.

[Misc][Achievement][PvP] Eye of the Storm Domination

Achievement currently isn't tracking your wins with 4 bases making it unobtainable.
[SoD][Eye of the Jailer] Grapple while Jumping

Description of the issue:
If you jumping during using Chain to get to other side of platform, you will die

How it should work
You should be available to land safe even if you jump, without dying.
[TVM][Mailroom Mayhem]

mage after blink can run with a bomb
any player after Leap of Faith can run with the bomb
[TVM][Myza's Oasis]

using the horn, pressing it many times you can take off, it only worked on protopals and fire mages
[SoD][The Nine] Mighty Impact vs Crushing Gaze

Mighty Impact should not target players that are Affected by Crushing Gaze and the opposite way around.
[SoD][The Nine] Word Of Recall

Word of Recall currently does what a Call of The Valkyr would do normally, It would first summon the Valkyr to the middle platform, and then they would cast thier according spells. However, Word of Recall should force the Valkyr to use thier spells, instantly, whithout them flying to the middle. (For example, Agathas Eternal Blades should summon all of the blades at once, instead of 3 at a time, and Arthuras Crushing Gaze should be casted also instantly [Not that the spell should instantly explode on the player], without her flying to the middle.) Video Proof:
[SoD][Ner'zhul] Curse of Tongues

Remnant of Ner'zhul and Orb of Torment should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Remnant of Kel'Thuzad dialogues

Remnant of Kel'Thuzad at 60% and 20% hp should either yell: "I shall return again and again!" or "You cannot defeat me!" or "I am eternal!"
[SoD][KT] Relentless Haunt

Frostbound Devoted are currently not casting Relentless Haunt (it should have 3 sec cast time) when they spawn after finishing casting spell they should channel Relentless Haunt and fixate to random players, if player stun or use any other CC to Frostbound Devoted they should immediately recast spell. Currently they are not casting spell.

|T1778228:16|t|cffffd000|Hspell:358938|h[Relentless Haunt]|h|r

[SoD][KT] Frostbound Devoted

When Frostbound Devoted spawn it should have like 1.5 sec delay before they start move/cast spell. Currently they instantly start moving.
[SoD][Painsmith] Curse of Tongues

Painsmith should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Curse of Tongues

Kel'Thuzad and Remnant of Kel'Thuzad should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Guardian] Curse of Tongues

Guardian of the First Ones should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Fatescribe] Curse of Tongues

Fatescribe Rohkalo and Fatespawn Monstrosity should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Sylvanas] Curse of Tongues

Sylvanas should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r

Since it seems affecting all bosses so im making this card so it can get fixed while boss will be getting scripted.
[SoD][Eye] Curse of Tongues

Eye of the Jailer and Deathseeker Eye should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][The Nine] Curse of Tongues

Skyja, Signe & Kyra should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Glacial Spike + Frozen Destruction

If you let Glacial Spike lose last 5% hp without any players touching it then Frozen Destruction is not triggered.
[SoD][KT] Soul Reaver + Necrotic Empowerment

When Soul Reaver get Necrotic Empowerment aura their Banshee's Cry spell should not be interruptable anymore.
[Misc][Legendary] Hunter's Surging Shots

This Legendary Power should proc at Aimed Shot cast, at the moment it's on Aimed Shot hit

|T461120:16|t|cffffd000|Hspell:336867|h[Surging Shots]|h|r
|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r

15 July 2022

[Misc][Legendary] Harmonic Echo

Nothing is working atm,
Damage dealt to enemies affected by Radiant Spark's vulnerability echo to your current enemy target and 4 nearby enemies for 25% of the damage dealt.
|T3565446:16|t|cffffd000|Hspell:354186|h[Harmonic Echo]|h|r
|T3565446:16|t|cffffd000|Hspell:307443|h[Radiant Spark]|h|r
Mirror images late aggro

Mirror images are supposed to switch threat from the caster to the mirror images. They expire on hit. At the moment the threat stays on the caster and every hit the caster takes makes disappear a mirror image.
The way they should work is: get all the aggro, take 3 total hits then disappear.
Spell: |T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r

[SoD][Remnant] Throw Orb

When the dies and a player picks it up to throw it over the edge, an extra action button ( |T3528304:16|t|cffffd000|Hspell:355653|h[Throw]|h|r ) pops up when you go near the edge.

On PTR you can go near the edge, have the extra action button pop up and then when you go back to the middle of the platform you keep the extra action button. You should only be able to use the action button when you are near the edge of the platform.
[Souldbind][Night Fae][Korayn] Wild Hunt Strategem

How should it work:

Damage Part:

Whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r gain |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r for 1min.

Whenever you damage an enemy who is below 35% health, |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r gets active on the targets.


Healing Part:

Whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r gain |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r for 1min.

Whenever you heal and ally who is above 75% health, |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r gets active on the targets.

How is it working right now:

The healing part isn't working on allies who are above 75% health
The damage part isn't working on enemies who are below 35% health.

Seems like the soulbind only works whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r aura on.

|T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r
|T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r
[PvP] ToD vs Pets

Pets should be considered as players , which means it should only be possible to ToD them when they are below 15% hp, right now they are considered by the game like pve ennemies , which means you can ToD them if they have less hp than you. ( so if you have 55K hp and the pet has 54K hp you can oneshot him [should not] ).

So pets should be considered by the game like a player and you should only be able to Tod the pet when he has below 15%hp.

|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r
[Misc][Achievement][Keystone Conqueror] Season 2


> Upon reaching 1500 rating players are not being awarded with the achievement nor the title

[Misc][Achievement][Keystone Explorer] Season 2


> Upon reaching 750 rating players are not being awarded with the achievement

[SoD][Remnant] Remnant Melee damage

Currently the boss is doing less melee damage than Retail.

Retail (51K): [Warcraft Logs Combat Analysis for Warcraft]( "‌")

PTR (37K): [Warcraft Logs Combat Analysis for Warcraft]( "‌")
[Quest][Korthia] Wilderling Saddle

Description :

The Wilderling Saddle quest can be accepted from the item Wilderling saddle |T1035871:16|t|cffffd000|Hitem:187281::::::::120:::::|hWilderling Saddle|h|r but players aren't able to turn it in.
In fact, the concerned NPC is missing , it is not spawned but the quest marker is visible on the map, provided a screenshot about it.

How to reproduce :

Add this item |T1035871:16|t|cffffd000|Hitem:187281::::::::120:::::|h[Wilderling Saddle]|h|r
Accept the quest
Notice that you can't turn it in, NPC is nowhere to be found.

We're getting quite a lot of tickets about this right now.
[SoD][Guardian] Extra mob near boss

Should Shadowsteel Colossus be near the boss? It's not on the streams I've watched. I didn't play retail on this patch myself. Other testers, who played retail, check it please.
[SoD][Soulrender Dormazain] Spell Reflection vs Unleashed Tyranny

You should be able to reflect Unleashed Tyranny if you are the one that triggered with the chain and it should do damage to the boss.
[SoD][Soulrender Dormazain] Soul Manacles debuff duration

Currently |T1390941:16|t|cffffd000|Hspell:358865|h[Soul Manacles]|h|r has the same debuff duration in every raid size, but in Retail it has a different for every raid size
[SoD][Soulrender Dormazain] Spell reflection vs Soul Manacles

it should reflect 1 tick of the spell to the boss.
[SoD][Guardian] Threat Neutralization

1)Threat Neutralization dont deal damage on PTR.

2) After first transitional phase, when the boss recharged in circle, ability stops being applied.
[SoD][Guardian] Sentry Fire

Sentry Fire is cast on too many targets.
[SoD][Guardian] Disintegration

1) The real area of the beam does not match the displayed one.

2) After first transitional phase, when the boss recharged in circle, ability stops applying on timings, but apply on next transitional phases.
[SoD][Soulrender Dormazain] Torment applicationtick speed

Torment (Spell ID: 353023 beware), should be applied every 0.5 seconds (and istantly tick on every application).
At the moment it's applied every 0.2, ticking every 0.2

14 July 2022

[SoD][Soulrender Dormazain] Warmonger Shackle

Warmonger Shackle currently doesn’t do damage when you click on them. It should do 1241 damage every 1s.

Moreover, a player can gather all 3 chains at the same time while he should only be able to get 1 at the time

[|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r]">|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r(|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r "smartCardinline")

PTR proof: [( "smartCardinline")

Retail proof: [( "smartCardinline")

[SoD][KT] Unstoppable Abomination dialogue

On Demolish cast Unstoppable Abomination should either yell: "I will crush your skull!" or "Your bones will snap!"
[SoD][Painsmith Raznal] Shadowsteel Chains

|T1390941:16|t|cffffd000|Hspell:355504|h[Shadowsteel Chains]|h|r are not currently being casted by the boss, It should always affect 2 Ranged players (Melee if there are no ranged alive)
[SoD][Remnant] Orb of Torment spawn rate

The amount of should be the following:
P1 & P2 1 at the time
P3 & P4 2 at the time

At the moment it's always 1 orb spawn at the time, in all phases.
[SoD][Remnant] Orb of Torment vs Immunity

Players should not be able to remove |T636332:16|t|cffffd000|Hspell:350388|h[Sorrowful Procession]|h|r debuff on them with movement impairing effect buffs (freedom/tiger's lust..) , nor with immunities.
At the moment, casting any of these abilities will remove the debuff, while still holding the orb

Movement speed buffs should work, but they should not remove the debuff

DK's Wraith walk

"25 Row: We will want to be running orbs as a Brewmaster, and Tiger's Lust makes this extremely easy. You can take torpedo, but you risk either torpedoing off the edge, or needing to move closer to the edge but being too close for a torpedo. Tiger's Lust gives us the freedom to ignore the slow regardless of how far we have to move."
[SoD][Guardian] Form Sentry

When boss casts |T4038107:16|t|cffffd000|Hspell:352660|h[Form Sentry]|h|r, it spawns the Sentry correctly, However, it shouldnt instantly start moving and silence when spawned, It should slowly spawn the sphere, above the ground, and after that, (Like 2 seconds), the Silence field should form and the sphere should start rotating around the boss.
Currently, the sphere start silencing and moving instantly when it spawns.
Retail Proof:
[SoD][Remnant] Malevolence vs Death

A player affected by |T236295:16|t|cffffd000|Hspell:350427|h[Malevolence]|h|r should trigger its effect on death.
At the moment the spell doesn't trigger on death.
[SoD][Soulrender Dormazain] Corpse TP

If you fall of the platform, your corpse keeps falling
The corpse should instead be teleported on top of the platform (for any possible battleress)
[SoD][KT] Glacial Spike CCs

Glacial Spike should be immune to every CCs.
[SoD][KT] Unstoppable Abomination & Soul Reaver CCs

Unstoppable Abomination & Soul Reaver should be immune to all CCs.
[SoD][Soulrender Dormazain] Mawsworn Agonizer

Description of the issue:
Dk's Death Grip can't grip the Adds currently. Therefor dk's can't stack the Adds right.

How it should work
Dk's should be able to use Death Grip to grip the Adds.

Spell: |T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
[SoD][Soulrender Dormazain] Soul Manacles damage

Currently Soul Manacles are not doing damage at all, it should do 2068 damage every 3s.

[]( "smartCardinline")

PTR proof: [( "smartCardinline")

Retail proof: [Warcraft Logs Combat Analysis for Warcraft]( "‌")

[SoD][KT] Reset

Kel'Thuzad should reset when you pull him out of big room.
[SoD][KT] Soul Shard CCs

Soul Shards should be only immune to Knockback/pushback and grip effects.
[SoD][Soulrender Dormazain] Mawsworn Energy vs CCs

Mawsworn Agonizers don't break their CC if they gather 100% energy. They should break it.
[SoD][KT] Dark Evocation

Dark Evocation should revive Frostbound Devoted only once. Currently they keep nonstop reviving even if you kill them during when KT cast spell and after spell is finished.
[SoD][Soulrender Dormazain] River of Souls

|T3528298:16|t|cffffd000|Hspell:350851|h[River of Souls]|h|r currently has too big hitbox than intended, Attempting to pick up Chains will most times result in player death, since he will try to get closer to the Chains.
[SoD][EoJ] Piercing Lens Aggro

When the boss is pulled, On Firestorm currently he begins casting Piercing Lens instantly, Resulting in a player that hits the boss first, in his death, if he isnt a tank. It should take the boss aprox 2 seconds before casting first Piercing Lens.
[SoD][EoJ] Spreading Misery Count

Spreading Misery should affect two players on each side per alive eye, no matter the raid size.

Also, Spreading Misery should not jump to far away people, Even though WoWhead says 100 yards range, it should be much less.
[PF] Plagueroc

Wing Buffet hit box are bugged, its hitting everyone around plagueroc and sometimes even at random sides. It should only cast in front of him.

13 July 2022

[Misc][Legendary] Resounding Clarity

Class: Rogue

Nothing is working atm,

Echoing Reprimand now animacharges 4 combo points.
|T3565450:16|t|cffffd000|Hspell:354837|h[Resounding Clarity]|h|r

|T3565450:16|t|cffffd000|Hspell:323547|h[Echoing Reprimand]|h|r
[Torghast][Torment] Reinforced: Unstoppable

How should it work:

Elites begin with a shield that cancels 1 incoming stun or interrupt effect.

How is it working right now:

The aura doesn't dissaper after incoming stun or interrupt.

|T132361:16|t|cffffd000|Hspell:351725|h[Reinforced: Unstoppable]|h|r
[Misc][Korthia] Dominated Protector

How should it work:

Whenever The NPC casts |T132340:16|t|cffffd000|Hspell:357862|h[Staggering Slam]|h|r should stun the target.

How is it working right now:

|T132340:16|t|cffffd000|Hspell:357862|h[Staggering Slam]|h|r makes the target knocked back instead of stun.
[SoD][Nerzhul] Falling off Platform

When player falls off a platform as of right now, his corpse wont be teleported to the main boss platform.
[SOD][Soulrender] Soul Manacles

Description of the issue:
Right now Soul Manacles debuff on HC being permanent after player destroyed chain

How it should work
The debuff after chain being destroyed by player should last for 5 mins
[SoD][KT] Onslaught of the Damned

Onslaught of the Damned should spawn 1 Unstoppable Abomination and 2 Soul Reavers in heroic. Currently it spawn only 1 Soul Reaver.
[SoD][KT] Frozen Wastes

When Kel'Thuzad is pulled, other side of room (not main boss platform of course) should have high damage tick aura Frozen Wastes that deal damage xxx every 1 sec. Its missing currently.

|T236208:16|t|cffffd000|Hspell:354033|h[Frozen Wastes]|h|r

12 July 2022

[Holy Spec] Holy Word: Chastise breaking due to Dots

`Spell:` [Holy Word: Chastise](|T135886:16|t|cffffd000|Hspell:88625|h[Holy Word: Chastise]|h|r)

#Holy Word: Chastise is currently breaking if a Player/Enemy Target has DoTs applied on them which should not be the case.
`Additional information:` As the tooltip of the spell says "incapacitates", incaps should remove all of the DoT effects from the Enemy Player/Target once it stuns it, this works like for example Rogue Blind, or Monks Paralyze spell. If the target has Dots on them when Chastise is casted they should get stunned and their DoTs removed.
`Video proof:`

[Maldraxxus][Quest] Take the High Ground

When summoned npc is attacked he despawn
[Misc][Korthia][NPC] Duchess Mynx

Few quest started by an item are missing on this quest ender
[Misc][Korthia][NPC] Daillies quest givers spawn

Mostly all Covenant daillies quest givers should despawn when they don't give a quest
[Misc][Korthia][NPC] Korthian Attendant

Few Attendant (176673) around the hub are dead and shouldn't
[Korthia][Archivist] Consulting the Experts

Gameobjects are activated by default
they should look like first screen
[Korthia CoD][Questline] Increase visibility Skyhold

To avois script issue increase the visibility of the map 2472
[Korthia][Daily] Random Memory Access

`Quest: `[Random Memory Access](

># Extra action button should "Leap you" in front, at the moment it skyrockets you in the air.

`Video proof:`

[Retail]() Leap

[PTR]() Skyrocket
[Misc][item][9.1] Titanic Ocular Gland

Description of the bug

The secondary stats isn't working its increased by 0 and the primary stat is increased

How to reproduce

Equip the trinket and see if your secondary highest stats is increased

How it should be

Equip: While your health is above 50% you are judged Worthy, increasing your highest secondary stat by 117. While your health is below 50% you are judged Unworthy, decreasing your highest secondary stat by 117.

My secondary stat is crit and its increasing intellect

Informations of the spell

|T135918:16|t|cffffd000|Hitem:186423::::::::120:::::|h[Titanic Ocular Gland]|h|r

aura trigger : |T135918:16|t|cffffd000|Hspell:355313|h[Titanic Ocular Gland]|h|r

11 July 2022

[Demonology] Summon Demonic Tyrant

DB: |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r
Issue: The demonic tyrant spawns and attacks friendly targets

logs Proof: logs
[Misc][Legendary] Toxic Onslaught

Class: Rogue
Night Fae

Nothing is working atm,

When Sepsis expires on your target

you gain Adrenaline Rush and Shadow Blades

you gain Shadow Blades and apply Vendetta to your current target

you gain Adrenaline Rush and apply Vendetta to your current target

for 10 sec.
|T3636848:16|t|cffffd000|Hspell:354473|h[Toxic Onslaught]|h|r

[Shadow] Psychic Link on Altimor

Description of the bug:

The shades take extra damage because of the stacking debuff [Destabilize]

With the [Psychic Link] talent, you reproduce 60% of the damage you deal
To the shades on Altimor and Barghast, and due to the fact that the shades
are taking extra damage, you are dealing 60% of a powered
[mind blast] to Altimor.


How to reproduce:

The bug is quite simple, and really easy to reproduce; it consists on using [Psychic Link] on Altimor and casting [mind blast] on the shades of Barghast with your [vampiric touch] on Altimor and Barghast.


How it should be:
There are not actual logs of how it should work, and if we see the formula of how the [Psychic Link] works

0.6 TriggerDamage //of the mindblast//
if HasDot(VampiricTouch)


Turn Evil PvP duration and DR

Turn Evil should have a 8s duration in PvP.
Right now, Turn Evil has 40s duration in PvP situation

Turn Evil should have a diminishing return, as every pvp Crowd controls
Right now, it doesn't, you can spam Turn Evil without any DR

WowHead : |T571559:16|t|cffffd000|Hspell:10326|h[Turn Evil]|h|r
[All] Touch of Death

|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r doesnt register mobs HP dynamically right now

Workaround at the moment is changing target and targetting again the same one for TOD to update the hp of the enemy.
[Misc][Legendary] Death's Fathom

Covenant Necrolord

Not working atm,
Your Fireball, Frostbolt, and Arcane Blast have a chance to grant Deathborne for 8 sec. While in the form of a skeletal mage the spell damage granted is increased by 1% for each enemy hit by Fireball, Frostbolt, and Arcane Blast.

|T3578226:16|t|cffffd000|Hspell:354294|h[Death's Fathom]|h|r
[Legendary][Covenant] Locust Swarm

Description of bug

the legendary |T3578197:16|t|cffffd000|Hitem:186577::::::::120:::::|h[Memory of the Unbridled Swarm]|h|r is not working at all it is not splitting into 2 swarm after the timer of the debuff |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r ends on the target

how to reproduce
use |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r while having the legendary equipped and wait for the timer of the debuff to expire and watch if it splits into 2 debuff or buff(if it goes on player)

how it should be
it has a 60% chance after the |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r debuff is over on current target to split into 2 debuff/ buff( if it goes on player) and will jump into 2 different targets (can be enemy or ally)

max amount of jumps is 3 times
[Misc][Legendary] Insatiable Hunger

Nothing is working
It should damage 5 nearby enemies and heal you for 25% of the damage dealt.
The damage is increased by 2% for every 1 Runic Power spent while Swarming Mist was active.

|T3528309:16|t|cffffd000|Hspell:353699|h[Insatiable Hunger]|h|r
[SoD][EoJ] Deathseeker Eye

Currently, they start moving right away after spawning, should take them aprox 2 seconds after landing to start reacting and moving.
[SoD][The Nine] Wings of Rage

|T2103869:16|t|cffffd000|Hspell:350365|h[Wings of Rage]|h|r has currently bigger AoE hitbox at the end of the cast than intended.
[SoD][The Nine] Aegis

The spell |T1320371:16|t|cffffd000|Hspell:350157|h[Annhylde's Bright Aegis]|h|r is currently not being casted at all durning the fight.
[SoD][General] Soul Braizers

As of right now, it is possible to get into combat with Soul Braizers around Terragrue and other Boss Platforms, keeping players in combat untill they die.

ID: 180659
[Korthia] [Archivist] [Quest] Practical Applications cannot be used. However, it becomes available if you return from Oribos to the same place, and if you stay near the object for about 30 minutes (apparently, it has a cd). After abadoned the quest it can't be taken again.
[SoD][EoJ] Spreading Misery Visibility

If player jumps before Spreading Misery Debuff wears off, Jailers Misery that spreads AoE is barely invisible.
[SoD][The Nine] PushKnockback Abilities vs Players

How should it work:

After the spells that "push/knock back" the players. The player visuals should be fine.

How is it working right now:

After spells that moves the players it makes you to see other players still getting pushed but they get teleported back to their location in your screen
[Torghast] [Torment] Raging

How should it work:

When nonboss enemies are brought below 30% health, they gain 50% increased damage.

How is it working right now:

They get the buff at %20

[Misc][Korthia] Yarxhov the Pillager

~~Can't acces the rare and can't see the rare

~~Portals aren't working (should be like that )

It's possible to avoid Pillage Hope damage and silence while you shouldn't

"i have been killing every korthia rare possible every day for weeks now and i can basically confirm that the portal rares virtually always spawn between 30 minutes and 1 hour roughly of the opening of the prior portal. this goes for both xyraxz and yarxhov."
Atm rare is spawning every 2min, idk if it's related to commands

|T3528301:16|t|cffffd000|Hspell:357995|h[Pillage Hope]|h|r
[Torghast][Torment] Volatile Doom

How should it work:

Enemies have a chance to leave a Doomed Soul Remnant on death. After a brief delay, it explodes, dealing Shadow damage immediately and for over 10 sec to nearby players.

How is it working right now:

It procs all the time.

|T237557:16|t|cffffd000|Hspell:352234|h[Volatile Doom]|h|r
[SoD][Taragrue][Mythic] Anima Power Unstable Form

How its currently working
It doesn't remove a random debuff.

How it should work
It should remove a stack of a random debuff ( Remnant ) on you when it occurs.

|T135994:16|t|cffffd000|Hspell:347980|h[Unstable Form]|h|r
[Misc][Korthia][Item] Collapsing Riftstone

As of now, the |T134425:16|t|cffffd000|Hitem:186969::::::::120:::::|h[Collapsing Riftstone]|h|r item does nothing.

How it should work
Player uses this item, and it should open a Rift Portal at the players location, that anyone in the party of the player should be able to use this Rift in oder to acess the Rift Phase.

!!!THE USER OF THE ITEM HAS TO ENTER LAST, otherwise not everybody can enter it.!!!
[Misc][Korthia][Treasure] Forgotten Feather Platform

How should it work:

The platform should have a jumper like in the unknown.png.

How is it working right now:

It's not in PTR. GPS location is given.
[SoD] Leaving from Saved Instance

How should it work:

After you click leave from saved instance. You should teleported to SoD raid gate.

How is it working right now:

It teleports you nowhere. Video and GPS info down below.
[Misc][Korthia][NPC] Kraxis

NPC is currently double spawned for the daily quest There should be only one at a time.
[Affix] Storming change

9.1 changes to Storming affix:

1. Storming its movement speed reduced by 30%, much easier to dodge for melee players.
2. Storming now appears to always travel clockwise, making it easier to dodge when there are multiple tornadoes.
3. Storming damage nerfed to 12% of health, down from 15%.
4. Storming (Tornado) now despawns when hit by a single player.
[Hylbrande] Purged by Fire

Ability: |T612968:16|t|cffffd000|Hspell:346959|h[Purged by Fire]|h|r
The ability can target pets as well. For example: A mage casts Mirror Images, and when that ability is targeting a player, it targets one of the mirror images
[SOD][The Nine] Damage taken from Aradne's Falling Strike

Description of the issue:
When you are soaking "Aradne's Falling Strike", you take 3x damage instead of one (check photos)

How it should work

When you are soaking "Aradne's Falling Strike", you should take 1x damage

Spell |T2103905:16|t|cffffd000|Hspell:350098|h[Aradne's Falling Strike]|h|r
[SoD][The Nine] Fragments of Destiny

How its currently working
When someone dies with the debuff it vanishes.

How it should work
If someone dies with Fragments of Destiny the debuff should jump to the nearest target.
[Korthia CoD][Questline] Charge of the Covenants

Durning the quest, When player is in Korthia, he is able to see The Primus standing there on the edge. He shouldnt be visible untill futher in the questline.
[SoD][The Eye][Mythic] Scorned Annihilation

How its currently working
When people with opposite debuff come together, they explode after 35 seconds of delay. Players Do not take any damage from it, therefore all trash that is alive takes the damage and is being pulled to the Boss.

Also the debuff has an visual bug for each different side. Players on the side of the Scorn debuff sometimes show the other debuff Ire instead.
On the video you can see Haegllock on the Oppsite side. Fighting the other Mob while carrying the same Debuff as the person recording.

How it should work
People on left side having Ire debuff on right Scorn.
When 2 opposite debuffs come close to each other they instantly explode and take damage which should deal damage to other players in the raid aswell without touching any trash/ boss adds.

|T651084:16|t|cffffd000|Hspell:355246|h[Scorned Annihilation]|h|r
[Misc] Spell Replacements vs DungeonMythic+

Some PvP Talents that replace some baseline spells make these same spells unavailable to be casted in PvE scenarios.

|T135994:16|t|cffffd000|Hspell:213602|h[Greater Fade]|h|r

Death Knight:
|T237511:16|t|cffffd000|Hspell:42650|h[Army of the Dead]|h|r
|T298667:16|t|cffffd000|Hspell:288853|h[Raise Abomination]|h|r

If you have Greater Fade or Raise Abomination as PvP Talents and decide to join a Mythic+ Group, you are unable to use either normal Fade or Army of the Dead as they are greyed out.

#To unbug:
Remove the PvP Talent that cause this bug and relog.
[Affix] Executioner Varruth - Volcanic Plumage

Volcanic Plumage buff should knock enemies in air. Currently its knocking enemies away and its awkward to dps like that.
|T1392549:16|t|cffffd000|Hspell:357706|h[Volcanic Plumage]|h|r
[SoD][Guardian] Encounter

After killing Guardian, in the middle of screen should appear "Guardian of the First Ones has been defeated" currently its missing.
[Korthia CoD][Questline] In Need of Assistance rewards

The quest isn't going proper items
It should give : |T237047:16|t|cffffd000|Hitem:187175::::::::120:::::|h[Runekeeper's Ingot]|h|r & |T134888:16|t|cffffd000|Hitem:187347::::::::120:::::|h[Concentrated Anima]|h|r & 10

(We looted a conduit but we shouldn't, maybe it's related to the rate increase ?

The Death's Advance War Chest is empty, it should reward some stuffs (link)

|T4066373:16|t|cffffd000|Hitem:187543::::::::120:::::|h[Death's Advance War Chest]|h|r
[SoD][KT] Necrotic Empowerment

Necrotic Empowerment should only be applied if Unstoppable Abomination & Soul Reaver are still alive when Kel'Thuzad is back to life and attacking players.
[Affix][tormented] Seasonal affix vs normal affix

Description of bug

the season affix tormented should not be affected by the normal affix (fortified,tyranical,bursting,necrotic,storming, volcanic,spiteful, etc) they should only be affected by the level of the keystone and nothing else

how to reproduce
you can produce a key with the current affix and you can see that when you fight with the lieutenants they will start spawning storming which shouldnt happen

how it should be
the season affix tormented (the lieutenants) should only be affected by the level of the key inserted
[Misc][Korthia][Rare] Towering Exterminator

How it should work
Killing a random rare in Korthia has a chance to spawn a Mawsworn Summoning Portal, that after a while spawns another Rare.
How it works
Everything works fine, Loot is there, Its just that the small Adds that spawn before the Acual Rare (Towering Exterminator) Are friendly. They should be enemy.
[Misc][Korthia][NPC] Fierce Gromit

All dead Fierce Gromit (178528) still move
[Misc][The Maw] Spatial Realignment Apparatus

|T463459:16|t|cffffd000|Hitem:184361::::::::120:::::|h[Spatial Realignment Apparatus]|h|r should no longer be sold by
[Achievement] Fake It 'Til You Make It

Hardmod mode is activated, but players do not get an achievement after killing the last boss.
[So'azmi] Triple Technique

The boss always casts him, even if you interrupt him down 3 times, must stop casting after the 3rd interrupt
[SoD][KT] Soul FractureSoul Shards

If last player alive die to Soul Fracture then Soul Shards shouldnt get spawned. Currently they spawn.
[Bastion][Quest] You'll Never Walk Alone

We cant turn the completed quest to the NPC.
Quest link:
[SoD][KT] Necrotic Surge

Kel'Thuzad on Mythic should start with 2 stacks of Necrotic Surge. Currently its 3.
[SoD] LFR 3rd wing teleport

Currently entering LFR 3rd wing will port players infront of Guardian boss with no mobs and intro already done (you can check screenshot). It should port players where portal is.
[SoD][The Nine] Formless Mass corpse

Formless Mass corpse should despawn after a few secs.
[SoD][KT] Demolish

Unstoppable Abomination cast demolish but there is missing green visuals while casting spell on the ground. It should make basically line with swirlies in front of Unstoppable Abomination.
[SoD][Painsmith Raznal] Killing Zones

How should it work:

If you fall into lava you should die instantly and your corpse should teleport back to the platform.

You shouldn't able to get to that zone back when you pull the boss.

How is it working right now:

You fall inside of the lava and don't die.

If you wait on the edge of the zone you don't die and skip the mechanics.
[SoD][KT] Banshee's Cry buff

Soul Reaver should get Banshee's Cry buff when they finish Banshee's Cry spell cast. Currently they get this buff when they finish channeling Banshee's Cry spell.

|T3528302:16|t|cffffd000|Hspell:358026|h[Banshee's Cry]|h|r
[SoD][Fatescribe] Encounter

After killing Fatescribe, in the middle of screen should appear "Fatescribe RohKalo has been defeated" currently its missing.
[SoD][KT] Oblivion's Echo

Oblivion's Echo should also silence Soul Shards. Currently it seems only silencing players.
[SoD][KT] Glacial Spike

Glacial Spike should lose 5% hp every 2 secs according to dungeon journal in game. Currently it loses 34% hp every 2 secs.
[SoD][The Nine] Berserk

Looks like there is 5 mins berserk for Signe and Kyra if you dont kill them in time and once Skyja become active on platform (Phase 2) she will have also berserk in 10 mins.
This should be on Mythic.

You can notice in this video "Berserk stage 1 & 2":
[SoD][KT] Remnant of Kel'Thuzad form

When you comes back for last time to phylactery, Remnant of Kel'Thuzad instead of human form he should be "mini KT".
[SoD][KT] Door

Big door should close after a few secs when Kel'Thuzad is pulled.
[SoD][Kel'Thuzad] Base hp

[TVM][Mayhem] Money Order

If player has Money Order debuff while boss die then Money Order should either not deal any damage or just simply remove debuff when boss is defeated.
[SoD][KT] Remnant of Kel'Thuzad CCs

Remnant of Kel'Thuzad should be immune every CCs.
[SoD][Painsmith] Phase % hp

Painsmith should phase at 70.5% hp and 40.5% hp for intermission. Currently its 70% and 40% hp.
[SoD][KT] Banshee's Cry

Soul Reaver is currently not casting Banshee's Cry spell at all.
[SoD][Painsmith] Spiked Balls Intermission

When boss reach 70.5% hp or 40.5% hp about to start intermission and Spiked Balls that are up and moving, 1 on left and right side should get destroyed so players can move without worrying about killing it when intermission start.

[SoD][KT] Wall of Ice

Wall of Ice should not be spawned at all.
[SoD][KT] Glacial Wrath

Kel'Thuzad should put 5 secs Glacial Wrath debuff to players and on when debuff expires it should spawn Glacial Spike. Currently when Kel'Thuzad finish Glacial Wrath cast it will instantly spawn Glacial spike under player.
[Misc][Item] Soul igniter

Soul igniter should do its damage only to those mobs that are in combat with the caster. Atm its damaging everything in its range.


7 July 2022

[Misc][Legendary] Rampant Transference

Not working since the main spell isn't fixed yet

Spell infos

|T3636837:16|t|cffffd000|Hspell:353882|h[Rampant Transference]|h|r
[Questline] The Box of Many Things

DEV NOTE: Please clear your cache!
Tested today, the questline seems to work, but after when I click on the cube, nothing oppens (the talent tree)