SL - Live Changelog

January 28, 2022

[Conduit] Hallowed Discernment

Description of the bug

Currently the healing and damage of hallowed discernment is quite low its roughly doing like 1012% of ashen hallows value, sometimes its just random. but its not more than 12%.

How to reproduce

Cast Ashen Hallow with the Hallowed Discernment conduit and check the values you get in healing and damage

How it should be

Hallowed Discernment should heal or damage the lowest ally or heath for certain % of heal and damage of ashen hallow. It should scale depending on the ilvl of the conduit, I tested it with 226 ilvl conduit which scales the damage and healing to 64% of ashen hallow.

Information's of the spell

|T3528309:16|t|cffffd000|Hspell:340212|h[Hallowed Discernment]|h|r
[BT Report]()
[Video Proof]()
[Mistweaver] Thunder focus tea PvP talent

Revision required:

When using [Essence fount](|T1360978:16|t|cffffd000|Hspell:191837|h[Essence Font]|h|r)t under [Thunder focus tea buff](|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r) it gives the spell special effect (70% speed, immune to roots). However, it doesn't consume the Thuder focus aura and furthermore it completely deactivates [Thunder focus tea pvp talent](|T611418:16|t|cffffd000|Hspell:353936|h[Thunderous Focus Tea]|h|r) after. So it will no longer give any special effects for your [Crackling Serpent Lighting](|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r) or Essence Font until you relog out of the game.




Old report:

Currently [Thunder focus tea pvp talent](|T611418:16|t|cffffd000|Hspell:353936|h[Thunderous Focus Tea]|h|r) doesn't allow [Crackling Serpent Lighting](|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r) or [Essence fount](|T1360978:16|t|cffffd000|Hspell:191837|h[Essence Font]|h|r) to consume [Thunder focus tea buff](|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r) to gain special effect.
[Windwalker] Chi-Ji talent proc with Storm, Earth and Fire

Currently [Spinning Crane Kick](|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r) damage with [ChiJi talent proc](|T606543:16|t|cffffd000|Hspell:325201|h[Dance of ChiJi]|h|r) done by clones isn't split evenly. So the clones besides player himself just doing normal [Spinning Crane Kick](|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r) damage. They should all do exact same damage as the player.


It has been hot fixed in BfA 8.1.5:
[Windwalker] Dance of Chi-Ji

___
Description of the bug
Talent in the current state seems to proc only when using Blackout Kick on the target, while other Chi consuming abilites dont proc the talent at all.

Aditional note:
The talent itself has a chance to proc itself again thats not working too.
[Retail proof 0:10 seconds mark]()
___

How it should be
Every Chi spending ability should have a chance to proc the talent
___
[Soulbind][Kyrian][Pelagos] Combat Meditation Mastery in PVP Scenario

Description of the bug

Combat Meditation tooltip in PPVE shows 315 mastery and gives 315 mastery, but in PVP scenario the tooltip shows 157.5 mastery and gives 78 mastery.
Combat meditation should give 50% of its PVE value in PVP which is 157.5 but its giving 78 which is half

How to reproduce

Select Pelagos in Kyrian Covenant and use combat meditation in PVE and then try using it PVP scenario. Check the value of mastery given in both scenarios.

How it should be

Combat Meditation should give 157.5 mastery in PVP scenario which is exact half of its value 315 in PVE Scenario. but currently its giving 78 which is approx. 25% of its PVE value. Although the tooltip says 157.5 when you enter PVP scenario

Informations of the spell

|T3528283:16|t|cffffd000|Hspell:328266|h[Combat Meditation]|h|r
[BT Report]()
[Combat Meditation Value in PVE]()
[Combat Meditation Value in PVP]()
[Torghast] Coil of Rope

|T1119938:16|t|cffffd000|Hspell:324371|h[Coil of Rope]|h|r should dissapear after player leaves Torghast or the current floor.
[Misc][Covenants] Decimating Bolt vs Havoc

|T3578232:16|t|cffffd000|Hspell:325289|h[Decimating Bolt]|h|r
|T460695:16|t|cffffd000|Hspell:80240|h[Havoc]|h|r

The necrolord decimating bolt on warlock dosen't work with havoc it is supossed to hit 2 targets when combined with havoc but only hits 1 target and this is a major bug for dps

BT:
[General] Great Vault Raid Column

How should it work:
Great vault should show the item that you can pick

How it is working right now:

Some people have issues about not seeing the weekly vault option.

Characters that had this issue and reported to me:

Reysse
Hurtmé
Zuhalsham
Emmhpriest
[Torghast][General] Group search

Description of the bug

If players enter Torghast in a group, then only the leader is transferred inside.


How to reproduce

Enter Torgast as part of a group.

How it should be

All players are transported inside.
[General] Damage vs CrowdControl Break

Our system of Crowd Controls that has a chance to break with damage is put at 2% of NPC/Player's max HP.
This system was originary put at Season 1 or 2 of BFA with a larger health pool than Shadowlands. This is hindering some CCs made in both PvE and PvP instances such as Roots, Fears, Disorients etc.
FS:

Said so, @seiiny provided me some videos from Retail (you can DM him for videos as proof) and all CCs such as Roots or Fears (breakable Crowd Controls) mechanics were breaking after receiving damage at around 4%5% max HP.

In Shadowlands, 2% of our max HP (full gear 40k hp) is around 800 damage done which is incredibly low.

January 27, 2022

[Protection] Ravager

|T970854:16|t|cffffd000|Hspell:228920|h[Ravager]|h|r


Whenever you activate Ravager your parry chance is also increased by 35% and is generating 10 rage per hit which shouldn't be the case since the buff was removed in Shadowlands, you should ONLY generate 10 rage per Ravager hit.


BT:
[Resto][PvP] Living Tide

How it works on fs : Living Tide does not increase the healing from Healing Tide Totem with each new pulse. Currently it's just a flat 100% buff on the healing.



Example :

Healing tide totem healing without living tide : 700 per pulse
Healing tide totem healing with living tide : 1400 per pulse



How it should works : healing tide totem healing increase by 100% each time it pulse which means :

1st pulse : 700
2nd pulse : 1400
3rd pulse : 2100
4th pulse : 2800
[Covenant][Kyrian] Vesper Totem

Description of the bug

Currently when you cast chain lightning when vesper totem is active it only does the arcane damage on the first, it doesn't do it on the 2nd and 3rd cast of chain lightning. where as it does radiate damage on all 3 cast, when a single target damaging spell is cast i.e. lightning bolt and lava burst.

How to reproduce

Drop vesper totem and cast chain lightning.

How it should be

When vesper totem is active all 3 charges should radiate arcane damage regardless if the spell is AOE or single target.

Information's of the spell

|T3565451:16|t|cffffd000|Hspell:324386|h[Vesper Totem]|h|r
[Video Proof for AOE Damage Spell]()
[Video Proof for Single target damage spells]()
[AllSpecs]-Kidney shot VS [Rushed Setup] conduit.

when you have the |T1029589:16|t|cffffd000|Hitem:183501::::::::120:::::|h[Rushed Setup]|h|r conduit equipped your kidney shot duration is affected and it's 3 seconds instead of 6seconds with 5 combo points and it's 4 seconds instead of 7 with 6 combo points . bugged on all 3 specs .

this is really bad in pve , but also a huge nerf in pvp since the conduit is a bis for rogues and a short kidney means a lost game.



you will find below screenshots of kidney with 5 cb points and kidney with 6 cb points this is with the conduit equiped .
and 1 SS with conduit not equiped and kidney shot duration is fine.
Shadow Word: Death vs Absorbs

Currently on Oribos any target hit by your SWD that has a shield on them doesn't return the damage making the spell pretty much useless in PvP scenarios since it's used to break soft CCs.

Also seems there's a visual bug with the spell not having the animation and not lighting up on the bar once a mob is in execute range of SWD.

Proof:
BT:
[Retribution] Holy Power generation against immune targets.

Description of the bug

Currently you don't get holy power from judgment and crusader strike when you hit a immune target. but you do get holy power with blade of justice and hammer of wrath.

How to reproduce

Cast judgment and crusader strike against classes who have used their immunity spell like ice block, bubble, netherwalk, aspect of the turtle.

How it should be

Judgment and crusader strike should give holy power like blade of justice and hammer of wrath when used against classes who have used there immunity spell.

Information's of the spell

[Video Proof]()
[BT Report]()
|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r
|T135841:16|t|cffffd000|Hspell:145533|h[Ice Block]|h|r
|T463284:16|t|cffffd000|Hspell:196555|h[Netherwalk]|h|r
|T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r
[Covenant] Divine toll vs not in combat mobs

Description of the bug

Actually when we cast |T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r , the spell go to the far away target/s, even ignoring the actual target. Adicionally, hit targets too who aren't in combat.

How it should work

When we cast |T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r , always should go to our actual target, and then should go the 5 nearest targets from our actual target. And for the adicional targets, only should hit them when are in combat.

PTR (happen in live too):
[Brewmaster] No pet bar - Invoke Niuzao, the Black Ox

Description of the bug

There is currently no pet bar as you summon Niuzao with the spell |T608951:16|t|cffffd000|Hspell:132578|h[Invoke Niuzao, the Black Ox]|h|r
There should be one.

How to reproduce

Use the spell |T608951:16|t|cffffd000|Hspell:132578|h[Invoke Niuzao, the Black Ox]|h|r

How it should be

There should be a spell bar

Informations of the spell


Wowhead link : |T608951:16|t|cffffd000|Hspell:132578|h[Invoke Niuzao, the Black Ox]|h|r

The absence of spellbar (base UI) :

Retail video of the spell (00:16) :
[WW] Spinning Crane Kick

Description of the bug

Sometimes spinning crane kick stacks for increased dmg doesnt increase dmg. I have full stacks on dummies and it hits for 5600, but sometimes while stacks are still up it hit 1700. It wasnt proc of chi'ji, both time were normal spinning crane kicks used. Sometimes even stacks will dissapear before 20 sec.
For example 12th sec of video is 1700 dmg, next use of spell is 5600, both tries same amount of stacks.

How to reproduce

Mark 5 targets and start spinning.
How it should be

Stacks should last 20 after using tiger palm, rising sun kick, blackout kick and dmg should be increased for each stack by 18%.

Informations of the spell

|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[Fire] Meteor vs Fears in PvP

How it should work :
Meteor impact should do damage if Meteor was used before Fear on mage.

How it actually works :
If you use Meteor and you get feared by warrior, priest or lock, the impact doesnt do dmg, it still burns on the ground, but the impact is 0.

Spell :
|T1033911:16|t|cffffd000|Hspell:153561|h[Meteor]|h|r
[Guardian] Berserk

___
Description of the bug
Right now after casting Berserk the Thrash cooldown doesnt adjust on the first cast so if you cast it before using Berserk you need to wait full cd time instead of reduced cd time that the ability should give you.
___

How it should be
Using Berserk should cut even the first Thrash cooldown time by 50%.
___

Links to spells
|T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r
|T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r
___

[BT REPORT]()
[Balance] Incarnation: Chosen of Elune Visual

Same issue as Celestial Alignment, not granting any Eclipse buffs.


|T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
[CN][Artificer] Stasis Trap vs Spell Reflection

Warriors Spell Reflection spell should be able to reflect the Stasis trap, without trapping the Warrior.
[Covenant][Venthyr] Ravenous Frenzy

As Restoration, if you have Soul of the Forest talent and then do Swiftmend, it counts twice towards Ravenous Frenzy stacking. Should be only once.
I got told that somehow, Balance druids can double stack Ravenous Frenzy but not sure, give a check to the code :eyes:

|T3565718:16|t|cffffd000|Hspell:323546|h[Ravenous Frenzy]|h|r
|T134914:16|t|cffffd000|Hspell:18562|h[Swiftmend]|h|r
|T236160:16|t|cffffd000|Hspell:158478|h[Soul of the Forest]|h|r
[Misc][General] PvP Item Upgrade

You can't upgrade items from Rival to Duelist even if you have the rating, relog doesn't work.

Proof:
[CN][Artificer] Artificer Xy'Mox HP

Currently the HP of the Artificer Xy'mox is not scaling correctly.
FS (10.8M):
Retail (11.3M):

FS Logs:
Retail Logs:
[Misc][Release] Threads of Fate released

[Misc][Release] Covenant Swap released

[CN][Huntsman Altimor] Huntsman Altimor HP

Currently the HP of the boss is not scaling correctly.

FS (27.2M):
Retail (30.2M):

FS Logs:

Retail Logs:
[CN][Artificer] Possession

All damage dealt towards a player affected by https://www.wowhead.com/spell=327414/possession?dd=15&ddsize=30 , will not be towards the absorb shield of the MC, but it will be towards the player's HP, killing him
[CN][Artificer] Stasis Trap vs Immunity

Using an Immunity after getting trapped will break the player out of the trap, but the trap can still be attacked by players. It should disappear
[CN][Sun King] Bleakwing Assassin vs Return to stone

Apparently Bleakwing Assassins seem to stop casting Crimson Flurry after having their hp restored by Return to Stone

https://www.wowhead.com/npc=167566/bleakwingassassin
https://www.wowhead.com/spell=341473/crimsonflurry?dd=15&ddsize=30
https://www.wowhead.com/spell=333145/returntostone?dd=15&ddsize=30
To be furtherly checked
[CN][Council] Pulling the Boss

When players pull the boss, Only one of the bosses should have a starting dialogue. Currently, all 3 of them speak at once. It should always be only the one that got hit first to start the encounter.
[CN][Artificer] Dimensional Tear

Dimensional Tear is not doing damage and it should.
|T1041234:16|t|cffffd000|Hspell:328545|h[Dimensional Tear]|h|r

FS Logs:

Retail Logs (6241):
[CN][Council] Drain Essence

Currently the spell is being casted only on caster players but it should in melees as well.
FS Logs:

Retail Logs:



|T1003601:16|t|cffffd000|Hspell:346651|h[Drain Essence]|h|r
[CN][Sun King] Soul Infusion

Soul Infusion should damage the player by 1.122 per stack, atm in FS it starts from 20k and increases by 10k every stack.

Retail:


FS:
[CN][Council] Castellan's Fury

Niklaus should not have his damage boosted by https://www.wowhead.com/spell=346935/castellansfury?dd=15&ddsize=30#usedbynpc , even though he receives the buff

Retail (4:08→4:20 he has the buff, but the damage is the same)



FS (5:52 → 6:10) 600k+ melee hits
[Affix] Explosive - Health Scaling

NPC: https://www.wowhead.com/npc=120651
Affix: https://www.wowhead.com/affix=13/explosive contains information as well.



Issues:

The explosive orb's health is currently scaling with keystone level. According to the changelogs and the warcraftlogs below, the health should be the same accross all keystone levels.



Additional info:

Images from PTR

[M4]() 185 HP (Although it's a level 7 affix, including this only for an example for another smaller issue listed in the notes below.)

[M10]() 296 HP

[M20]() 638 HP

The health value during season 1 in retail was 160 in every keystone level, for example warcraftlogs:

[M10]() 160 HP

[M14]() 160 HP

[M20]() 160 HP


Changelogs:
>Explosive Orb health has been reduced and no longer scales with keystone level.

Source:



Notes

According to the [changelog]() above, the explosive orb's spawn distance has increased as well:

>Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them (was 3 yards).

From the images(if I am standing correctly under the spawning NPC) they spawn below or near to 3 yards as it used to be. Obtained VIA the .distance command.
[Bastion][Campaign][Chapter 3] Redridge Mountains

If the player plays this part of the campaign on Horde, most of the npcs will be hostile ( except the ones who are giving the quest / completing it). Guards can attack the player while is in this phase
[CN][Council] Dancing Fools on The Floor

Sometimes, there appear to be some dancing fools on the floor of the boss fight arena instead of dancing above the floor.
[CN][General] Destroyers Breach

In the zone between Huntsman Altimor, and Hungering destroyer, players can jump into the water and then swim to any wall and glitch under texture, There should be a trigger to kill them.
[Misc][Release] Third chapter of campaign released

Release campaign chapter 3 for every covenant.
[CN][Council] Bosses Hitting Tanks while Dead

After the bosses are killed one by one, Sometimes, durning the encounter, The bosses start following players while "dead" and start meleeing them. This shouldnt happen.

January 26, 2022

[Arms&Fury][PvP] Death Sentence vs Roots

|T237517:16|t|cffffd000|Hspell:198500|h[Death Sentence]|h|r
|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r


Currently on Oribos you cannot use Execute while you're rooted paired with Death Sentence talent when they're in melee range. How it should be is even when you're rooted and if they're melee range you should be able to use Execute as soon they walk out 5 yard range you shouldn't be able to.
[Brewmaster] Celestial Brew

Celestial Brew is absorbing more than it should do, probably related to |T656166:16|t|cffffd000|Hspell:216519|h[Celestial Fortune]|h|r or I don't know.

AMR:

_______
#Retail
Agility:

Stats:
Crit 407
Haste 475
Versa 372
Mastery 440

Wep DPS:

Absorb:

Firestorm vs Retail w/ same stats above:
________
|T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r
[Mistweaver] Soothing Mist channel

___
Description of the bug
While channeling Soothing Mist and casting Vivify/Enveloping Mist if youre in melee range of an enemy target your channel interrupts because you instantly basic attack after the instacast.

Thunder Focus Tea and Mana Tea are off gcd spells so they should be able to be used while channeling Soothing Mist, right now they interrupt the cast.

How it should be
After instacasting Vivify/Enveloping Mist you should continue channeling Soothing Mist and not basic attack an enemy in melee range.
___

Links to spells
|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
|T608949:16|t|cffffd000|Hspell:197908|h[Mana Tea]|h|r
___

[BT REPORT for Tea]()
[BT REPORT for last tick]()
[Mythic Plus] Stacking dungeon score

After complete m+ and logout your dungeon score x2 for current dungeon
[Mythic Plus] Current Affixes

Does not show current affixes in the tab mythic plus
[Affix] - Tyrannical Hotfix

Bosses now gain 30% increased health when Tyrannical (Affix) is active (was 40%).
[Affix] - Nathrian Inquisitor for calling prideful when timer is expired

January 25, 2022

[Fury][PvP] Slaughterhouse

|T4067373:16|t|cffffd000|Hspell:354788|h[Slaughterhouse]|h|r

On Oribos Slaughterhouse doesn't work properly. Every hit of Rampage should apply the healing reduction debuff but right now only the initial hit of Rampage applies the debuff.

Proof:
[Fury][PVP] Death wish

How it should work :

|T136146:16|t|cffffd000|Hspell:199261|h[Death Wish]|h|r increases your damage taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times.
_Damages ignore shield, only health._

How it is actually working :

|T136146:16|t|cffffd000|Hspell:199261|h[Death Wish]|h|r isn't costing you health.
Fs proof >
Retail proof >
[Elemental] Elemental Blast

|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r


Currently on Oribos you can get double proc of Elemental Blast from 1 cast, you're only supposed to get 1 proc. It happened once in 13 EBs

BT:
Earth Elemental vs Roots in pvp

How it should work :
Earth Elemental shouldn't be immune to root (like |T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r)


How it actually works :
Earth Elemental is immune to root

Spell :
|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
[Outlaw]- between the eyes

Between the eyes debuff uptime on target is lower than it should be.
It's 9 seconds instead of 15 at 5 combo points and 11 seconds instead of 18 at 6 combo points.
Video of the test with 6 combo points:
Psychic Scream

Currently on FS, |T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r have only 5yard range, when it should have 8yard range.
Touch of Death vs Pets in PvP

Description of the bug
Touch of Death become usable on pets even if they have 100% hp, and using it literally one shot pet.
At the moment pets count as normal mobs and so PvE mode is active on them which is wrong.

How it should be
Player's pets should count as players and so Touch of Death should be usable only at 5% target HP in PvP.

Proof :


Links
|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r
[Frost] Ice Form vs fears in pvp

How it should work :
Ice Form should grants immunity to stun and knockback effects only


How it actually works :
Ice Form grants immunity to stun, knockback and Fears (it's a weird issue, you get feared but you can move while feared)

Spell :
|T1387355:16|t|cffffd000|Hspell:198144|h[Ice Form]|h|r
[CN] Raid vendors

How it should work :

There should have 4 different vendors, one for each raid difficulty : Lfr, normal, heroic, mythic. You are able to buy gear to these vendors with token looted in the raid, token corresponding to the difficulty you dropped it in.

There are different token, corresponding to different classes.
> |T3528311:16|t|cffffd000|Hitem:183893::::::::120:::::|h[Abominable Anima Spherule]|h|r for Dk / Warlock / Dh
> |T3528311:16|t|cffffd000|Hitem:183892::::::::120:::::|h[Mystic Anima Spherule]|h|r for Hunt / Mage / Druid
> |T3528311:16|t|cffffd000|Hitem:183891::::::::120:::::|h[Venerated Anima Spherule]|h|r for Paladin / Priest / Shaman
> |T3528311:16|t|cffffd000|Hitem:183899::::::::120:::::|h[Zenith Anima Spherule]|h|r for Warrior / Rogue / Monk
> |T3528312:16|t|cffffd000|Hitem:183888::::::::120:::::|h[Apogee Anima Bead]|h|r for Warrior / Paladin / Priest / Monk
> |T3528312:16|t|cffffd000|Hitem:183894::::::::120:::::|h[Thaumaturgic Anima Bead]|h|r for Shaman / Mage / Warlock / Druid


How it actually works :

When i tested the first time and from what people were telling me, you could buy mythic vendor gear with normal mode token for example. It seems ok on PTR but i don't know on OBTR.

Some gear require wrong token to be bought. For example, every Warlock's needed |T3528311:16|t|cffffd000|Hitem:183899::::::::120:::::|h[Zenith Anima Spherule]|h|r instead of |T3528311:16|t|cffffd000|Hitem:183893::::::::120:::::|h[Abominable Anima Spherule]|h|r (weapon) or |T3528312:16|t|cffffd000|Hitem:183894::::::::120:::::|h[Thaumaturgic Anima Bead]|h|r (offhand).
_Btw it seems to be the case for every necrolord weapons._
Fs proof > (Necrolord)
Fs proof > (Fae)

See
[Bastion][Campaign Chapter 3] A Day in the Life

Quest:https://www.wowhead.com/quest=58791/adayinthelife
Issue(s):
1. Quest can't be completed. The npc https://www.wowhead.com/npc=162591/benhowellslifewitnessed does not have the option to talk to get trough the quest
2. :red_circle: If the quest get's abandoned and get out of the phase, player can't get the quest up again, softlocking the player from the campaign :red_circle:
[Misc] Azerite Powers shadowlands

Azerith powers should only work outside of shadowlands areas
At the moment they are working everywhere despite the message on gear

______
[Misc][PvP] BFA Weekly Quest

BFA weekly quest are still automatically proposed when you enter in related activity.
I got https://www.wowhead.com/quest=53039/thearenacalls in Skirmish, and i guess it concern https://www.wowhead.com/quest=53036/acalltobattle too.

January 24, 2022

[Conduit] Mortal Combo

|T970853:16|t|cffffd000|Hspell:339386|h[Mortal Combo]|h|r

Mortal Combo conduit proc chance is too low, after casting Mortal Strike 40 times on a dummy I've only gotten 2 procs and right now doesn't seem to be 10% chance to proc it.
[Conduit] Lashing Scars

Lashing Scars is currently making Flagellation hit 1 + 4 times but its behavior is completely wrong.

How it should work:

As you can see on GIF from retail, Flagellation with Lashing Scars does two hits. First hit (50% of attack power) + other modifiers and then the damage as you used 4CP Ability and adds 4 stacks to the buff (making it 5% Haste);

How it is working on FS:
Casting Flagellation makes it hit 5 times the same damage.

|T3565724:16|t|cffffd000|Hspell:323654|h[Flagellation]|h|r
|T133802:16|t|cffffd000|Hspell:341310|h[Lashing Scars]|h|r
[Fire] Tinder

Currently the pvp talent Tinder, loses its bonus speed cast while phasing out ( teleport ).

|T514016:16|t|cffffd000|Hspell:203275|h[Tinder]|h|r
Avoidance missing on pets

|T136126:16|t|cffffd000|Hspell:65220|h[Avoidance]|h|r is missing on hunter's pets.
This makes hunter's pets incredibly weak in pve and pvp.

Tested with aoe vs pet, and checked aura list + pet spellbook. Avoidance is missing.
[Marksmanship] Chimaera Shot vs Precise Shots

Chimaera Shot (Talent) issues when Precise Shots proc are listed here:

How to reproduce:
Cast Aimed Shot, Cast Chimaera Shot.
Must be 2 or more targets.

|T236176:16|t|cffffd000|Hspell:342049|h[Chimaera Shot]|h|r
|T236179:16|t|cffffd000|Hspell:260240|h[Precise Shots]|h|r

Bugtracker:
[Misc][Covenants] Primordial Wave

|T3578231:16|t|cffffd000|Hspell:326059|h[Primordial Wave]|h|r


Primordial Wave buff gets canceled when I use Lava burst ( and some other spells), Should only be consumed when I use Healing Wave. Also right now it doesn't heal me when I have Riptide on myself ( Should heal all targets that have Riptide including myself if I have riptide on me)

BT:
[Arena] Rewards

Currently on Oribos you get Sinful Gladiator's Tabard and Sinful Gladiator's Cloak at 1,2k rating, this is incorrect.

Cloak> 2,1k rating
Tabard> 2.4k rating

You also get "The Elite" title which should also be obtained from 2,4k.
[Arena] Deserter debuff

How it should work :

If you hit an ennemy once, leaving arena should not give you deserter buff at all.

How it actually works :

Leaving an arena gives you a 15 min deserter buff, should only be for bgs.
[General] Anima reward from first Random dungeon.

Anima rewards from first Random Heroic Dungeon and Random Normal Dungeon of the day are missing. Looks like reset of the reward is weekly, not daily.
___
[Bastion][Rare] Corrupted Clawguard

~~To start the rare, we should be able to clic an object on the ground, and collect it (discarded phalynx core) , but it doesn't exist atm
FS :
Retail :

Clawgward should use this spell (atm it doesn't or maybe just once): |T132167:16|t|cffffd000|Hspell:319644|h[Empyreal Reflexes]|h|r

Relentless Mauling spell doesn't stun the target, it's like if it was interrupted before finishing to cast it

|T464140:16|t|cffffd000|Hspell:340226|h[Relentless Mauling]|h|r


___
https://www.wowhead.com/npc=171010/corruptedclawguard#videos:id=182712
|T133018:16|t|cffffd000|Hitem:180651::::::::120:::::|h[Discarded Phalynx Core]|h|r
[CN][Inverva] Concentraded Anima

When boss marks two players with the Concentraded anima, One of the player spawns 1 Spectre, and the other one should spawn Manifestation. Currently, one of the players spawns 2 Manifestations instead of 1, and they spawn outsdie of the circle, where player was standing, Instead of directly on top of him.
[Battleground] Battle for Wintergrasp

Currently on FS, when you start a Wintergrasp, Broken Temple and Sunken ring are controled by the Faction that defend, those two base should be controled by the Faction that Attack (cf. retail screenshot).

About Rank to craft engine, destroy Turret or engine should count as a credit, also second Rank need 5 kill to reach (work well on FS), but the final Rank should need 10 additional kill to reach (only need 5 additional kill credit on FS):

For what i tested on retail, damage of Range spell from Engine or Turret (that have area effect) should deal reduced damage further you are from the center of the impact (on FS it deal constant damage on the area hit, but i guess it's not an issue until lag are fixed in this BG).

Currently on FS, only the 3rd tower destroyed reduce the Time remaining by 10 min; on retail each tower destroy reduce the time by 5min (for a total of 15min reduction):

Also on FS, |T252179:16|t|cffffd000|Hspell:50025|h[Plague Barrel]|h|r from Wintergrasp Catapult don't spread the Plague area.
[NW] Shadow Well

___
Description of the bug
Currently the cast can go on any target in the group.
___

How it should be
This is a tank mechanic cast, it should always be casted on tank to force him to move.
___

Links
|T2576095:16|t|cffffd000|Hspell:320573|h[Shadow Well]|h|r
___
[NW]Boneshatter Shield

___
Description of the bug
At the moment breaking the shield before the buff expires on the add doesnt make it die instantly, in turn making those adds way harder to kill.
___

How it should be
After breaking the shield buff in time before it expires they should instantly die.
___

Links
|T458717:16|t|cffffd000|Hspell:343470|h[Boneshatter Shield]|h|r
___

[RETAIL PROOF]()
[DoS][Manastorms] Shadowfury

Shadowfury spell from Millhouse should also stun Millificent Manastorm if player is close to her.
[ToP] Necrolord Banners

Description of the bug

Buffs are lasting way longer then 6 min (maybe even forever). Its maybe only for necrolords, but i think this last for everyone.

How to reproduce

Use banner and after 6 min u will still have buff and vers
How it should be

It should last 6 min.

Informations

https://www.wowhead.com/news/necrolordcovenantbonusintheatreofpainversatilityandmovementspeedbuff317379
[ToP] Altras of Agony zone

Description of the bug

Green circles that drops on floor in altras zone still drops when we go through door to next pack.

How to reproduce

Go to next zone and look at ground or stay in middle of that door, it will still hit u

How it should be

Green circles should drop untill door, not inside and at start of next zone.

Informations
[ToP] Shackled Souls

Description of the bug

It seems like they do too much dmg for a key lvl. They are currently haredst pack in ToP but they shouldnt be.
How to reproduce

Check dmg formula for our patch

How it should be

They should do less dmg

Informations

https://www.wowhead.com/npc=169875/shackledsoul
[CN][General] LFR Enterable by Portal

Currently, if you Join LFR Raid, and leave it, your Difficulty will stay to Looking for Raid, and can enter the raid on such difficulty by the Portal in Revendreth. This shouldnt be possible.
[Havoc] Darkness

For players in a group or raid, who are affected by the darkness of the demon hunter, frames is bugging see to screenshot.

|T1305154:16|t|cffffd000|Hspell:209426|h[Darkness]|h|r

January 21, 2022

[Holy] Beacon of Faith

Description of the bug

Currently you are not able to get Holy power when you heal the target with Beacon of Faith buff with Flash of light and Holy light. But you are able to get Holy power when you heal the target with Beacon of Light.

How to reproduce

Use the Holy talent beacon of faith and use beacon of faith talent on friendly player and try healing it with flash of light and holy light to generate holy power.

How it should be

Beacon of Faith mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness. Healing the target with Beacon of Light as well as Beacon of Faith with Holy Light and Flash of Light should reward you one holy power per cast.

Information's of the spell

|T1030095:16|t|cffffd000|Hspell:156910|h[Beacon of Faith]|h|r
[BT Report]()
[GIF]()
[Restoration] [Conduict] Floral Recycling

Class: Druid
Specialization: Restoration
Conduit: |T348548:16|t|cffffd000|Hspell:340621|h[Floral Recycling]|h|r



Floral Recycling is only partially working.

Rejuvenation does not add healing. (It should)
Regrowth does not add healing. (It should)
Wild Growth works correctly.



Proof:
[Vengeance] Infernal Armor.

Description of the bug

Infernal Armor increase the demon hunters armor by 20% and cause attackers to take 5% of attack power as damage, it scales with Meta and Infernal armor. But currently its not scaling with demon spike and total armor gained doesn't have the 20% increased value from infernal armor.


How to reproduce

Take Infernal Armor as talent, use demon spike and then use infernal armor the value of armor the demon hunter gets doesn't add up.

How it should be

Infernal armor should scale with demon spike and should give 20% increased armor by also including the armor gained from demon spikes. I have attached a video proof and the calculations I did.

Information's of the spell

|T1344649:16|t|cffffd000|Hspell:320331|h[Infernal Armor]|h|r
[BT Report]()
[Video Proof]()
[Icy Vein Guide]()
[Maldraxxus][Rare] Tahonta

[Tahonta](https://www.wowhead.com/npc=162586/tahonta) can be found in Maldraxxus.
Creature ID: 162586
Location: 2691.479492 2146.185547 3297.344482
_____
ISSUE 1

> On PTR the NPC is only using melee attacks and none of its [abilities](https://www.wowhead.com/npc=162586/tahonta#abilities;mode:lfr) :

> [Gore](|T237402:16|t|cffffd000|Hspell:328940|h[Gore]|h|r) = ID 328940
> [Tantrum](|T237402:16|t|cffffd000|Hspell:328910|h[Tantrum]|h|r) = ID 328910

[PTR]()
[Retail]()

_____
ISSUE 2
> On PTR the NPC respawns 2 min after it has been killed, while on retail the respawn timer is around 15 min.

Proof in attachment
[CN][LFR] Dancing fools

NPC: https://www.wowhead.com/npc=166969/baronessfrieda https://www.wowhead.com/npc=166971/castellanniklaus https://www.wowhead.com/npc=166970/lordstavros
Zone: Castle Nathria
Difficulty: LFR



##If [Lord Stavros](https://www.wowhead.com/npc=166970/lordstavros) gets "Empowered with Anima" it calls down [Dancing Fools](https://www.wowhead.com/npc=176026/dancingfools) which will coat the entire floor with [Violent Uproar](|T3528309:16|t|cffffd000|Hspell:346303|h[Violent Uproar]|h|r) and one of the pair is killable, but on PTR the killable couple regens massive amounts of health every couple of seconds and this shouldn't be the case.



Retail Proof:
PTR Proof:
[CN][LFR] Dance Macabre

NPC: https://www.wowhead.com/npc=166969/baronessfrieda https://www.wowhead.com/npc=166971/castellanniklaus https://www.wowhead.com/npc=166970/lordstavros
Zone: Castle Nathria
Difficulty: LFR



##The time to get into your position is too little compared to retail. On PTR it's around 4 seconds when on retail is 7 seconds.



Retail Proof:
PTR Proof: h
[CN][LFR] Starvos' Lunge vs Dance Macabre

NPC: https://www.wowhead.com/npc=166969/baronessfrieda https://www.wowhead.com/npc=166971/castellanniklaus https://www.wowhead.com/npc=166970/lordstavros
Zone: Castle Nathria
Difficulty: LFR



##If go into intermission while [Lord Starvos](https://www.wowhead.com/npc=166970/lordstavros) is in the middle of casting [Evasive Lunge](https://www.wowhead.com/spell=327503/evasivelunge?dd=17&ddsize=30) it stays down and attacks the player while dancing.



PTR Proof:
[CN][LFR] Leaps vs Defenders

NPC: https://www.wowhead.com/npc=166969/baronessfrieda https://www.wowhead.com/npc=166971/castellanniklaus https://www.wowhead.com/npc=166970/lordstavros
Zone: Castle Nathria
Difficulty: LFR



##If you try to leap near the edges of the room you are instantly knocked backed even if you are not passing the arena's limits.



Retail Proof:
PTR Proof:
[CN][LFR] Lunge vs Outside mobs

NPC: https://www.wowhead.com/npc=166969/baronessfrieda https://www.wowhead.com/npc=166971/castellanniklaus https://www.wowhead.com/npc=166970/lordstavros
Zone: Castle Nathria
Difficulty: LFR



##Every time [Lord Stavros](https://www.wowhead.com/npc=166970/lordstavros) uses [Evasive Lunge](https://www.wowhead.com/spell=327503/evasivelunge?dd=17&ddsize=30) and gets outside of the arena, it pulls additional unattackable mobs.



PTR Proof:
[CN LFR][Sun King's Salvation] General NPC Pathing

`NPC:` [Vile Occultist](https://www.wowhead.com/npc=165763/vileoccultist#abilities;mode:lfr)

___
Vile Occultists mobs are pathing onto the boss pedestule and resetting the boss fight as you can see in the video. The area where boss is placed shouldnt have any pathing available to it.
___
[DOS] Atal'ai Deathwalker

https://www.wowhead.com/npc=170480/atalaideathwalker#abilities;mode:m
[Misc][Legendary] Druid's Ursoc's Fury Remembered

Ursoc's Fury Remembered issues are listed here:

|T1413870:16|t|cffffd000|Hspell:339056|h[Ursoc's Fury Remembered]|h|r
[Misc][Covenants] Flagellation

Description of the bug

Flagellation issues:
1) Flagellation buff shouldn't refresh each time you spend combo point(s) or gain a stack
2) After the first 12 seconds, the buff should not take combo points spent in consideration. At the moment you can have 100% uptime;

How to reproduce

Cast Flagellation

How it should be

first 12 seconds you gather stacks from combo points and haste, then it refresh to 12 seconds and keep the haste but no more combo points stacking (watch yt video)

Informations of the spell


|T3565724:16|t|cffffd000|Hspell:323654|h[Flagellation]|h|r

January 20, 2022

Execute animation cancel

|T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r has an animation during more time than most of the other spells.
Actually, when you are using execute on a target and the target goes out of your sight during spell's animation (like turning around or your target moving), your execute will be reseted.
It should not be possible, execute should hit the target even with a mage tp or things like that.

Fs proof >
[Fury] Execute

Execute in Fury Specialization has these issues:
_______

Execute without Massacre (Fury): |T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r
Execute with Massacre (Fury): |T135358:16|t|cffffd000|Hspell:280735|h[Execute]|h|r
Massacre (Fury) Talent: |T135358:16|t|cffffd000|Hspell:206315|h[Massacre]|h|r
Stealth and shields vs dots

How it should work :

Dots' damages should remove stealth BUT shields should prevent dot's damage _if absorb value is enough_ to remove stealth.

How it actually work :

Dot's damage remove your stealth even with a shield absorbing damages.
Fs proof >
[Discipline] Penance vs LoS

|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r

Currently on Oribos if you cast Penance on a target that's moving behind LoS cancels out the spell completely, it should be cast on your target even if they move behind LoS as long as they were in your LoS before moving.

Proof:
BT:
[Survival] Wildifre Infusion vs Diminsihing AoE20

How should it work:

```
Bombs average damage =1050

Diminishing AoE Calculation

Diminished Damage = baseDamage (20 / 25)

= 1050 0.8

= 840 correct



Bombs DoT average damage = 361

Diminishing AoE Calculation

Diminished Damage = baseDamage (20 / 25)

= 361 0.8

= 288 correct
```

How it is working right now:

They don't have Diminishing AoE20.
___

|T915852:16|t|cffffd000|Hspell:271014|h[Wildfire Infusion]|h|r

|T2065637:16|t|cffffd000|Hspell:270335|h[Shrapnel Bomb]|h|r |T2065635:16|t|cffffd000|Hspell:270323|h[Pheromone Bomb]|h|r |T2065636:16|t|cffffd000|Hspell:271045|h[Volatile Bomb]|h|r
[Frost] Gathering Storm vs Rime

Fixed an issue where Gathering Storm aura wasn't given while Rime buff procced.
[Conduit] Relentless Onslaught

How should it work:
The Conduit should replica of |T1303275:16|t|cffffd000|Hspell:201427|h[Annihilation]|h|r or |T1305152:16|t|cffffd000|Hspell:162794|h[Chaos Strike]|h|r
___
Annihilation
40 Fury Melee Range

Slice your target for [(57.5575% of Attack power) + (90.4475% of Attack power)] Chaos damage. Annihilation has a 20% chance to refund 20 Fury.
___
How it is working right now:
Right now its only copying the second(offhand) damage.
Its hitting twice but It only doing the 57.5575% of Attack power part.

It should do (57.5575% of Attack power) + (90.4475% of Attack power)] Chaos damage.

___


|T1354410:16|t|cffffd000|Hspell:339151|h[Relentless Onslaught]|h|r

|T1303275:16|t|cffffd000|Hspell:201427|h[Annihilation]|h|r
[HoA] High Adjudicator Aleez

1. In Halls of Atonement, players are able to reset the encounter with [High Adjudicator Aleez](https://www.wowhead.com/npc=165410/highadjudicatoraleez) by walking close to the entrance fence.

Proof:

2. Boss' [Anima Fountain](|T1392546:16|t|cffffd000|Hspell:329340|h[Anima Fountain]|h|r) gets cancelled after first pool appears.

Proof:
[MoTS] Tred'ova - Gormling Larva Fixate

In Mists of Tirna Scithe during the [Tred'ova](https://www.wowhead.com/npc=164517/tredova) encounter, the [Gormling Larvas](https://www.wowhead.com/npc=165560/gormlinglarva) should fixate on one player via [Marked Prey](|T841383:16|t|cffffd000|Hspell:322563|h[Marked Prey]|h|r). At the moment, the Gormling Larvas can be aggroed by other party members/tanks which renders the mechanic useless.
[MoTS] Ingra Maloch

In Mists of Tirna Scithe, [Ingra Maloch](https://www.wowhead.com/npc=164567/ingramaloch) is currently unable to move after interrupts, the boss will remain still no matter what which causes some issues for players who need to be in the close proximity of the boss (tank/melee) while other encounter mechanics are happening.

Proof:
[Covenant][Quest] Elysian hold npc vs spires dung entrance interaction

Description of bug
when the npc polemarch adrestes picks up the player to fly them to the elysian hold(kyrian covenant hall) he will fly through the spires of ascension dungeon portal and the player will automatically enter the dungeon instead of flying to the covenant hall in turn not allowing the player to continue the questline
https://www.wowhead.com/quest=57895/elysianhold
[ptr proof]()

Suggestions for possible fix
Disable the spires dungeon interaction while the player is doing this particular quest and once the quest is completed the dungeon interaction can be reemabled again

Hope this helps
[Misc][Legendary] Druid's Cat-Eye Curio
[Misc][Arena] Season Reward

Currently on Oribos your games won above 1k rating don't contribute towards season reward. Every game you win above 1k rating should contribute 1% towards season reward.
[Misc][Arena] Observing Arenas

https://www.wowhead.com/quest=62287/observingarenas

Currently after winning an arena battle you don't get honor count towards the quest, it's perma 0/1500.
[Misc][Transmogification] legion artifact transmog

Description of the issue
in the shadowlands update the players now can transmog their wepons into their preffered legion artifact apperance individually for example a fury warrior could transmog his two hand wepons to the arms artifact apperance(Strom'kar, the Warbreaker) individually and have dual wepon apperance but atm its not the case in firestorm if the warrior tries to transmog them individually the ending result is the warr having only a single wepon apperance

retail proof
[please read this link it has the blizard blue post attached to it]()

firestorm proof
[oribos proof]()

January 19, 2022

[ArmsProtection] Execute

After the recent changes on the damage of |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r (Arms/Prot) is not increasing the more Rage we spend on it. So the base damage of it will always be as we spent 20 Rage, doesn't matter if we spend 30 or 40 Rage.

Now, with Sudden Death is all fine so no need to touch this talent.

#Correct IDs:
#Execute without Massacre: |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r
#Execute with Massacre (Arms): |T135358:16|t|cffffd000|Hspell:281000|h[Execute]|h|r
#AskMrRobot:
[Legendary] Deeptremor Stone

Fixed an issue where |T136024:16|t|cffffd000|Hspell:336739|h[Deeptremor Stone]|h|r can't critic, while it should.
[Retribution] Zeal vs Art of WarAbilities

Selecting Zeal (Talent), makes some Retribution Paladin spells to have reduced cooldown upon casting Judgment.

NOTE: this bug happens only when you don't have any Zeal buff on your char. If you've already a buff of Zeal you won't be able to reproduce

How it should work
Upon casting Judgment, only your autoattacks should be 30% faster which is working :thumbsup:
[Restoration] Wild Growth

How should it work:
When you reach level 49 you should learn Rank2 and it should make you heal total 6 targets(including player).For only Restoration spec
How it is working right now:
Rank2 basically doesn't work. You only heal 5 targets
___


|T236153:16|t|cffffd000|Hspell:48438|h[Wild Growth]|h|r

Rank2: |T236153:16|t|cffffd000|Hspell:328025|h[Wild Growth]|h|r
[Guardian] Tooth and Claw talent

Description of the bug

While using |T134298:16|t|cffffd000|Hspell:135288|h[Tooth and Claw]|h|r talent, you have 3 issues :

Proc have 100% chance, every auto attack triggers Tooth and Claw talent instead of 20% chance
When you get a proc, you get 2 stack instead of 1 stack
When you use |T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r after proc, buff from proc don't fade, you can spam Maul with active buff


How to reproduce

Just hit a pilar with Tooth and Claw talent, you'll get infinite proc with 100% chance instead of 20% chance



How it should be

Proc shouldn't have 100% uptime
Proc should fade after using |T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r
After a proc, you should get 1 stack instead of 2

Informations of the spell


|T134298:16|t|cffffd000|Hspell:135288|h[Tooth and Claw]|h|r
|T132136:16|t|cffffd000|Hspell:6807|h[Maul]|h|r
[Conduit] Eradicating Blow

|T1373362:16|t|cffffd000|Hitem:181943::::::::120:::::|h[Eradicating Blow]|h|r

I currently have this equipped in my conduit slot but it doesn't work at all.

BT:
[Frost] Gathering Storm

Fixed an issue where Obliterate extended Gathering Storm buff and Howling Blast was giving 2 stack instead of 1.
[Unholy] Army of the Damned

DESCRIPTION OF THE ISSUE:

The following talent, doesn't spawn magus of the dead pets.

HOW TO REPRODUCE:

Try without the talent
Choose the talent
Check if there's Magus add's

HOW IT SHOULD WORK:

It should spawn magus pets/adds aswell.

|T1392565:16|t|cffffd000|Hspell:276837|h[Army of the Damned]|h|r

BT Report: (es one, lazy to check for en :laughing: )
[Legendary] Crimson Rune Weapon

|T1392952:16|t|cffffd000|Hspell:334525|h[Crimson Rune Weapon]|h|r
|T135277:16|t|cffffd000|Hspell:49028|h[Dancing Rune Weapon]|h|r

How it should work:

Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.

How it actually works:

Rune regeneration part works fine, but whenever you consume a stack of Bone Shield the cooldown on Dancing Rune Weapon isn't consumed.

BT:
Allied races missing Death Gate

|T135766:16|t|cffffd000|Hspell:50977|h[Death Gate]|h|r

Currently on Oribos Allied Races are missing Death Gate from their spellbook.

BT:
[Havoc] Mastery - Demonic Presence

Description of the bug

Currently DH mastery is not giving the increase walking movement speed, the chaos damage increased is working fine.

How to reproduce

Check your mastery and then check your walking movement speed without mount in Havoc

How it should be

Demonic Presence should increase the walking movement speed along with the chaos damage done by the demon hunter. Currently only the increased chaos damage part is working fine,

Information's of the spell


|T236293:16|t|cffffd000|Hspell:185164|h[Mastery: Demonic Presence]|h|r
[BT Report]()
[Misc][Covenants] Wild Spirits

Description of the bug

Damaging abilities of pet does not trigger Wild Spirits;
Wild Mark keeps appearing and disappearing when it should stay
When having the Wild Spirits active on the target, when using Bestial Wrath it should trigger a hit from the Wild Spirits. It currently does not.
Rapid Fire are triggering Wild Spirits like 7 times instead only 1 on cast

When using Serpentstalker's Trickery legendary it does 2 hits of wild spirits. Blizard nerfed this to do only 1 hit

fs:

How to reproduce

Cast Wild Spirits
Use Bestial Wrath to gain stack of Wild Spirits.
Use rapid fire when wild spirits active.
Equip Serpentstalker's Trickery legendary and do Aimed shot while wild spirits active.
How it should be

Pet Abilities should proc Wild Spirits
Bestial Wrath on cast should proc Wild Spirits
Rapid Fire should only proc wild spirits once at cast.
Legendary should proc it once not twice.

Informations of the spell


|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r

|T3636840:16|t|cffffd000|Hspell:328275|h[Wild Mark]|h|r
|T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r
|T461115:16|t|cffffd000|Hspell:257044|h[Rapid Fire]|h|r
|T135130:16|t|cffffd000|Hspell:336870|h[Serpentstalker's Trickery]|h|r
Video of Wild Mark: |T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r#videos:id=175809
[Affix] Storming

Storming tornado is not spawning at all, its just visual before actual tornado spawn. Tornado should be up for 10 secs.

Storming affix will behave as from 9.0.5 patch.
[Misc][General] Great Vault Progress

Greater Vault progress seems to reset at Wednesday even though reset is Monday. I was capped at 6250 honor and as of 7am today my progress completely reset but I don't have any loot available, this might be the case for dungeons and raids as well.
[Bastion][Rare] Dark Watcher

The NPC is mssing the animation when it revive us. It should not attack us dirrectly after beeing resurected
Retail : https://www.wowhead.com/npc=170623/darkwatcher#videos:id=182521 (0.35)
FS :
____
https://www.wowhead.com/npc=170623/darkwatcher#videos:id=182521
[ToP][Mordretha] Grasping Rift adds vs Massgrip

Description of the bug

Adds that spawns from players when Grasping rift if activated cannot be massgripped by dk (probably single target grip doesnt work aswell)

How to reproduce

Use mass grip on adds on last boss.

How it should be

They should be grippable.

Informations


https://www.wowhead.com/npc=165946/mordrethatheendlessempress
|T538767:16|t|cffffd000|Hspell:108199|h[Gorefiend's Grasp]|h|r
[MoTS] Drust Soulcleaver

Description of the bug

Drust Soulcleavers after first boss, sometimes doesnt die from by Mistveil Defenders and sometimes they instakill tank if he goes down when Drust Soulcleavers are alive.

How to reproduce

Go to adds after first boss and sometimes they will not die.

How it should be

Soulcleavers should instantly die when we go to them from first boss room.

Informations


https://www.wowhead.com/npc=164920/drustsoulcleaver

January 18, 2022

[Retribution] Shield of Vengeance

Description of the bug

The Shield of Vengeance does not explode after the end of the absorption. Absorb remains 1 instead of explosion.


How to reproduce

Use the Shield of Vengeance, take more damage than it absorbs.

How it should be

After the end of the absorption, the shield should deal damage to all enemies around.

Informations of the spell


|T236264:16|t|cffffd000|Hspell:184662|h[Shield of Vengeance]|h|r
[Fire] Ignite

Ignite should only spread only from phoenix flames & Flamestrike, at the moment it has a tendency to spread on the first application of a fire spell that affects Ignite.

|T135818:16|t|cffffd000|Hspell:12846|h[Mastery: Ignite]|h|r
[Survival] Kill Shot damage

Fixed Kill Shot formula
[CN][Denathrius] Base hp

[CN][Sludgefist] Seismic Shift

Seismic Shift on Mythic should be always applied to players the moment Sludgefist start cast Destructive Stomp. Only first Destructive Stomp + Seismic Shift combo is correct then it is getting scuffed and Seismic Shift get applied randomly to players.
[CN][Artificer] Unleash Power (Mythic)

When all 3 relics are active on Mythic, Artificer should not use anymore Fleeting Spirits, Seeds of Extinction, Annihilate spells but instead use Unleash Power spell (its pretty much same but instead casting 3 different spells in row he can use this one simple spell).

|T1723986:16|t|cffffd000|Hspell:342854|h[Unleash Power]|h|r
[CN][Sludgefist] Base hp

[CN][Sludgefist] Falling Rubble

When you get hit by Falling Rubble you should get only stunned for 2 secs. Currently when you get hit you will also knockback up, this is wrong.
[CN][Council] Dutiful Attendant intermission

If Dutiful Attendant is still alive and dancing intermission starts, Dutiful Attendant should teleport away with red animation and when dancing intermission ends Dutiful Attendant should teleport back with red animation to arena on spot where he was before.

(you will see attendant on right side with skull marker)
[SD][General Kaal] Intermissions in first half

Description of the bug

General Kaal is going into intermissions after 9% reduced instead of 10%.
He goes into next place at 91% 81% and 71%

How to reproduce

Push general kaal into next phase.

How it should be

He should go at every 10% of lost hp. So its 90% 80% 70%

Informations


https://www.wowhead.com/npc=165318/generalkaal
[Misc][Legendary] Legendary losing functionality in instanced PvP

|T897137:16|t|cffffd000|Hspell:335458|h[Enduring Blow]|h|r
|T135820:16|t|cffffd000|Hspell:327365|h[Disciplinary Command]|h|r
|T135661:16|t|cffffd000|Hspell:340076|h[Mark of the Master Assassin]|h|r

Enduring Blows legendary is not proccing in instanced PvP(Battlegrounds and Arenas), it works fine in Dungeons/Open World.


Seems like a lot of legendaries don't work, I don't which ones in particular but for example Enduring Blows for Warrior doesn't work, Disciplinary Command and Mark of the Master Assassin.
[Misc][Covenants] Fae Guardians

Description of the bug

Shadow Mend is applying the buff only to yourself, even if you target an friendly player;
You should apply the buff to the healed target, not always yourself. If you heal your party member, the buff is on you.
Other "faeries" are not working; only Shadow Mend.

How to reproduce

Cast Fae Guardians

How it should be

The faeries buffs and what ability they follow are detailed below:

The offensive faerie will follow the target of your most recent Shadow Word: Pain and will restore a small amount of mana or insanity every time someone does a direct attack against that target, with a 0.75s cooldown.
The defensive faerie will follow the target of your most recent Power Word: Shield and will provide 20% incoming damage reduction.
The cooldown faerie will follow the target of your most recent Flash Heal for Holy or Shadow Mend for Discipline and Shadow and will increase cooldown recovery rate of a major ability by 100%.

Additional info:

Here is a list of all Fae Guardians affected cooldowns:

Death Knight
Blood |T136168:16|t|cffffd000|Hspell:55233|h[Vampiric Blood]|h|r
Frost |T135372:16|t|cffffd000|Hspell:47568|h[Empower Rune Weapon]|h|r
Unholy |T1392565:16|t|cffffd000|Hspell:220143|h[Apocalypse]|h|r

Warrior
Protection |T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
Arms |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r / |T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r (Talent)
Fury |T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r

Demon Hunter
Vengeance |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r
Havoc |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r

Paladin
All |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r
Holy |T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r (Talent)
Retribution |T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r (Talent)

Druid
Restoration |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r
Guardian |T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102558|h[Incarnation: Guardian of Ursoc]|h|r (Talent)
Feral |T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: King of the Jungle]|h|r (Talent)
Balance |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r / |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r (Talent)

Priest
Discipline |T237548:16|t|cffffd000|Hspell:47536|h[Rapture]|h|r / |T538565:16|t|cffffd000|Hspell:109964|h[Spirit Shell]|h|r (Talent)
Holy |T237540:16|t|cffffd000|Hspell:64843|h[Divine Hymn]|h|r
Shadow |T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r

Rogue
Outlaw |T136206:16|t|cffffd000|Hspell:13750|h[Adrenaline Rush]|h|r
Assassination |T458726:16|t|cffffd000|Hspell:79140|h[Vendetta]|h|r
Subtlety |T376022:16|t|cffffd000|Hspell:121471|h[Shadow Blades]|h|r

Hunter
Survival |T2065565:16|t|cffffd000|Hspell:266779|h[Coordinated Assault]|h|r
Beast Master |T136074:16|t|cffffd000|Hspell:193530|h[Aspect of the Wild]|h|r
Marksmanship |T132329:16|t|cffffd000|Hspell:288613|h[Trueshot]|h|r

Shaman
Enhancement |T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
Restoration |T538569:16|t|cffffd000|Hspell:108280|h[Healing Tide Totem]|h|r
Elemental |T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r / |T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r (Talent)

Mage
Arcane |T136048:16|t|cffffd000|Hspell:12042|h[Arcane Power]|h|r
Frost |T135838:16|t|cffffd000|Hspell:12472|h[Icy Veins]|h|r / |T1387355:16|t|cffffd000|Hspell:198144|h[Ice Form]|h|r (PvP Talent)
Fire |T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r

Warlock
Destruction |T136219:16|t|cffffd000|Hspell:1122|h[Summon Infernal]|h|r
Affliction |T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
Demonology |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r

Monk
Brewmaster |T613398:16|t|cffffd000|Hspell:120954|h[Fortifying Brew]|h|r
Windwalker |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r / |T988197:16|t|cffffd000|Hspell:152173|h[Serenity]|h|r (Talent)
Mistweaver |T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r

Informations of the spell


|T3636847:16|t|cffffd000|Hspell:327661|h[Fae Guardians]|h|r
[PVP][RANKED ARENA] Ratio WinLoose

Description of the problem

For any game of arena you will do (2c2,3c3) , you will get one more additional loose to your ratio win/loose , even if you win.

Example , if you are actually 00 and winning a game of arena, your ratio will be => 11

Example, if you are actually 00 and loosing a game of arena, your ratio will be
=> 02

Here is a short video to show us my team mate ratio and mine before and after a ranked game of 2c2.

(Btw sorry for loud keyboard sound during video)

How it should be

Its logic but your ratio should be 1 win = add 1 win to your ratio and not 1win+1loose , same for loose , losing one time should give you only one loose and not two.
[Misc][PvP] Diminishing returns family of Incapacitating Roar

Description of the bug

|T132121:16|t|cffffd000|Hspell:99|h[Incapacitating Roar]|h|r has the wrong Diminishing returns "family".

How to reproduce
Use Incapacitating Roar then Cyclone, you'll get a DR Cyclone


How it should be
Incapacitating Roar should be in Incapacitates mechanics instead of Disorients mechanics


Links to spells
|T132121:16|t|cffffd000|Hspell:99|h[Incapacitating Roar]|h|r

Diminishing returns guide :

https://www.wowhead.com/crowdcontroldiminishingreturnswowpvp
[Misc][PvP] Wintergrasp unable to Ressurect

At the moment in the Epic Battleground Wintergrasp you can't ressurect.

January 17, 2022

[Demonology][PvP Talent] Call Fel Lord

Fixed formula damage of Call Fel Lord
[Enhancement] Windfury Totem

|T136114:16|t|cffffd000|Hspell:8512|h[Windfury Totem]|h|r

Currently on Oribos Windfury Totem buff is not granted to party and raid members.
It should always be granted to your party and raid members.

BT:
[Elemental] Echoing Shock

After casting Echoing Shock and then a Damage OR Healing spell, nothing happens. The buff of Echoing Shock should get consumed and after 1 second the spell casted should be replied.

|T1603013:16|t|cffffd000|Hspell:320125|h[Echoing Shock]|h|r
[Elemental] Primal elementalist vs Earth ele

When you use your earth elemental with primal elementalist, you can use Pulverize to stun the target.
When you use this spell, the elemental should run to the target and stun him.



Currently, if you press pulverise on the target that is not in the melee range of the elemental, he does nothing and says that you are out of range.


|T348539:16|t|cffffd000|Hspell:118345|h[Pulverize]|h|r
|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r
[Restoration] Undulation

How it should work :

Every third Healing Wave or Healing Surge heals for an additional 50%.

How it actually works :

First use (after selecting talent, relog, and i assume every start of dungeon / pvp stuff) of |T136043:16|t|cffffd000|Hspell:200071|h[Undulation]|h|r needs 4 cast of |T136043:16|t|cffffd000|Hspell:77472|h[Healing Wave]|h|r or |T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r instead of 3.
Fs proof >
(3 first = normal then boosted by talent)
(5th and 6th = crits and then last is boosted by talent)
[Subtlety] Shadow Dance vs Cancelaura

Fixed an issue where you was able to use Stealth ability while cancel Shadow Dance
[Covenant][Kyrian] Boon of the Ascended - Ascended Eruption vs Sqrt AoE Cap.

Spell: |T606549:16|t|cffffd000|Hspell:196725|h[Refreshing Jade Wind]|h|r



AoE damage formula is incorrect for the Ascended Eruption. It has a Soft20 cap applied to it, which is incorrect.

This needs to be updated with the following formula.
`
Damage = 2.1 TotalSpellPower TotalDamageMultiplier PeekSavedValue(BoonStacksDamage)
targets = TargetsInRadius(CovenantAscendedEruption) + 1
`
`
Damage = Damage (Sqrt(targets) / targets)
`

Example: Comparing directly to the video.

1 Target dmg check to 920~ average.

15 targets
920~ damage source.

920\(sqrt(nºtargets)/nºtargets)
= 920\(sqrt(15)/15)
= 237.5p of damage per target aprox.

While currently is doing seemingly full damage to every target. Or reduced dmg beyond 20 targets, which is also incorrect.



AMR:

More info at: https://www.wowhead.com/guides/shadowlandstargetcappedabilitiesuncappedcappedspells

Issue Proof:
[Legendary][Holy] Memory of a Divine Image vs hostile target

Replicated spells from [Divine Image](|T1100172:16|t|cffffd000|Hspell:336400|h[Divine Image]|h|r) that are supposed to assist in healing the target make no difference whether the target is friendly or hostile and apply the healing.
[Retribution] Healing Hands PvP mod

Description of the bug

Healings Hands talent should have 50% effectiveness in PvP.

How to reproduce

Use Word of Glory with Healing Hands talent, WoG will heals same in pvp or pve situation.

How it should be

Healings Hands talent should have 50% effectiveness in PvP.

Informations of the spell

|T236254:16|t|cffffd000|Hspell:326734|h[Healing Hands]|h|r
[Protection][PvPTalent] Guardian of the Forgotten Queen

Fixed an issue where the Queen wasn't attackable/ccable
[Covenants][Retribution] Divine Toll PvP Mod

How should it work:
Judgment from Divine Toll should deals 75% increased damage in PvP situations, instead of 100% increased damage.

How it is working right now:
Judgment from Divine Toll deals 100% increased damage in PvP situations.
A 25% damage on Judgment (from Divine Toll) is missing.

Spell : |T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r

Patchnote : https://www.wowhead.com/news/shadowlandshotfixesfordecember72020pvpabilitytuningclassandlegendary319748
[Brewmaster] Gift of the Ox

Currently doesn't spawn more than one sphere if the chance % is more than 100%. One at a time seems to be the limit no matter how much you get damaged for.

So lets say if your stats:
Total hp: 10,000
Received damage: 30,000
Absorb: 50,000 (so the hero wouldn't die)

Therefore: ((0.75 x 30,000/ 10,000) x (3 2 x 100 /100)) x100 ~ 225%

The that means monk must generate 2 orbs guaranteed + 25% chance to spawn 3rd sphere.

Retail log double spheres:
[Windwalker] Disable

___
Description of the bug
Casting Disable on an enemy target makes the first cast always as "Invalid target" but you still get a GCD and only applies the slow when you recast after the GCD.
___

How it should be
Casting Disable should apply instantly a 50% slow on first cast.
___

Links to spells
|T132316:16|t|cffffd000|Hspell:116095|h[Disable]|h|r
___

[BT REPORT]()
[Windwalker] Expel harm rank 1 chi consumption

Currently [Rank 1 Expel harm](|T627486:16|t|cffffd000|Hspell:115072|h[Expel Harm]|h|r) before reaching hero level 43 consumes all chi resource stacks.

PTR demo:



How it should work:


It should not consume any chi.
[Restoration] Wild Growth vs Range

How should it work:
It should have 30 yards range around the target to put the HoT. and no min distance to cast.

How it is working right now:

When you are in 15 yards with the target you cant cast Wild Growth. It says out of Range
___

|T236153:16|t|cffffd000|Hspell:48438|h[Wild Growth]|h|r
[Guardian][Feral] Freedom of the Herd
[General] Death's Advance doesn't work on continuous chanelled pushbacks movement impairments .

The baseline ability Death's Advance currently doesn't work properly on all of the movement impairments ( Pushback , Drag Ins etc ) . This same issue was on BFA , here is a card that has more information :

How to reproduce :
Go to Artificer Xy'mox .
Use DA after / before Edge of Annihilation
DA should negate the Drag in / Draw in effect of the ability completely and you should be able to move freely no matter when you used DA ( before or after )
[Vengeance] Fel Devastation vs Demonic

1. Demon Hunter's [Fel Devastation](|T1450143:16|t|cffffd000|Hspell:212084|h[Fel Devastation]|h|r), combined with the [Demonic](|T237558:16|t|cffffd000|Hspell:321453|h[Demonic]|h|r) talent should put the player in Metamorphosis from the start of the cast, not from the end of it. The duration of Metamorphosis takes in consideration the duration of the channel as well, therefore it is 6 + 2 = 8 seconds of buff the moment Fel Devastation is used.

PTR Proof:

Retail Proof:

2. [Fel Devastation](|T1450143:16|t|cffffd000|Hspell:212084|h[Fel Devastation]|h|r) can not be CAST while moving. Please check below, it should be usable in any situation while the player is moving.

PTR Proof:

Retail Proof:
[Battleground] Deepwind Gorge

Currently, the display of Base Assaulted or Controlled don't reset (cf. screenshot).

Also, Flag spawn immediately at start of a BG, they should spawn 14seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun.
[PF] Globgrog boss pathing

___
Description of the bug
If you go to boss platform from right side while pulling him he has an issue with pathing and ends up stuck for some time up.
___

How it should be
Boss shouldnt have problems with pathing, esp should not path up in the air.
___
[General][Misc] Group finder additionnal queue

Actually on FS you can join Queue in Group Finder for only 1 activity (cf. screenshot 1 and 2).
On retail there is no restriction (cf. screenshot 3 and 4).
[CN LFR][HUNTSMAN ALTIMOR] Hecutis Shattering stone dmg

`NPC:` [Hecutis](https://www.wowhead.com/npc=169458/hecutis/raidfinderencounterjournal)

___
# Incorrect damage done by the spell [Crushing Stone](https://www.wowhead.com/spell=334860/crushingstone?dd=17&ddsize=30).
___
[Soulbind][Fae][Niya] Run Without Tiring vs dampening
[CN LFR][HUNTSMAN ALTIMOR] Hecutis - Melee damage

`NPC:` [Hecutis](https://www.wowhead.com/npc=169458/hecutis/raidfinderencounterjournal)

___
# Incorrect damage done by melee attacks, significant difference in damage done.
___
`PTR Logs show mob npcs spawned by bosses as 'unknown actor`
[CN LFR][HUNTSMAN ALTIMOR] Bargast - Melee damage

`NPC:` [Bargast](https://www.wowhead.com/npc=169457/bargast)

___
# Incorrect melee damage done by Bargast.
___
[CN LFR][HUNTSMAN ALTIMOR] Vicious Lunge

`Spell:` [Vicious Lunge](|T1033474:16|t|cffffd000|Hspell:334939|h[Vicious Lunge]|h|r)
`NPC:` [Margore](https://www.wowhead.com/npc=165067/margore)

___
# Vicious Lunge does incorrect damage compared to retail logs, theres a big difference in damage.
___
[CN LFR] HUNTSMAN ALTIMOR - Auto attack

# From the looks of it the boss doesn't have the correct number of auto attacks, since there's a huge difference in DMG done by shoot.
___
Retail 11.7k avg.
PTR 1.1k avg
[CN LFR][HUNTSMAN ALTIMOR] Margore melee attack damage

`NPC:` [Margore](https://www.wowhead.com/npc=165067/margore)

___
# Incorrect melee damage done by Margore, compared to our log it does almost no damage, on retail it hits for 5.5k.
___

`Ilvl:`
PTR Tank 231
Retail tank 224
[Affix] Prideful - Sire Denathrius whispers

There are some whispers that Sire Denathrius do when Manifestation spawn.

When Manifestation of Pride spawn Sire denathrius should whisper to everyone either:
"Meddle all you like, mortals. You only delay the inevitable." or "You think yourself exceptional. Gifted. But you will learn humility."

On completing mythic+ dungeon Sire Denathrius should whisper to everyone "Impressive, I suppose. Still, I do look forward to ending your existence."
[Misc][Covenants] Fodder to the Flame

Description of the bug
Fodder to the Flame procs but doesnt spawn a demon that you have to kill to do aoe dmg and healing.

How to reproduce
Pick Necrolord covenant and get in fight with any npc to proc the covenant ability passive.

How it should be
After Fodder to the Flame procs it should spawn a demon that you can instakill by using Throw Glaive and it then deals aoe dmg and heals the Demon Hunter.

Links to spells
|T3591588:16|t|cffffd000|Hspell:329554|h[Fodder to the Flame]|h|r
|T1305159:16|t|cffffd000|Hspell:185123|h[Throw Glaive]|h|r

Infos
[DoS] Hakkar the Soulflayer - Blood Barrier

In De Other Side, [Hakkar the Soulflayer's](https://www.wowhead.com/npc=166473/hakkarthesoulflayer) main damaging ability, [Blood Barrier](|T1394887:16|t|cffffd000|Hspell:322773?dd=23|h[Blood Barrier]|h|r) is currently doing more than double the intended damage.

Retail Proof, base damage of M0 3662 [Log]()

PTR Proof (Naked Priest with 0% Mitigation) 8803
[CN][Shriekwing] Sanguine Ichor x Descent

Tested on LFR

During the Shriekwing encounter, [Descent](|T2103878:16|t|cffffd000|Hspell:342923|h[Descent]|h|r) currently spawns a pool of [Sanguine Ichor](|T237513:16|t|cffffd000|Hspell:340324|h[Sanguine Ichor]|h|r) which does not have a grace period at the moment, while it should have a 1 second grace period before first tick hits, and it between ticks as well.

Retail proof in the image below, player who did not take a tick from the Sanguine Ichor

Retail proof for 1 second grace period and inbetween ticks:
[Ardenweald][Rare] Hunter Vivanna

Can't see her at all, she seems phased


___
https://www.wowhead.com/npc=160448/huntervivanna
[Ardenweald][Rare] Egg-Tender Leh'go

To make him spawn, we need to destroy Quivering Gorm Eggs and kill Angry EggTender until he spawns

Atm, the rare is already spawned and there r no eggs to destroy
____
https://www.wowhead.com/npc=167851/eggtenderlehgo#videos (rare)
https://www.wowhead.com/npc=171827/angryeggtender#comments (adds)
https://www.wowhead.com/object=351755/quiveringgormeggs (object)
[Misc][Item] Combat Ress Engineering

Disposable Spectrophasic Reanimator engineering combat ress for M+ IN SL
Doesn't work atall it doesn't ress players.
[PF] Rigged Plagueborers

We are talking specifically about adds that [Virulax Blightweaver]() spawns.
___
Description of the bug
After you stun the add it doesnt explode and it heals to 100% hp.
___

How it should be
Regardless of the cc on the add it should explode and apply debuff.
___

Links


___
[MoTS] Maze

In Mists of Tirna Scithe, the [Mistveil Defenders](https://www.wowhead.com/npc=171772/mistveildefender) at the beginning of the labyrinth can currently kill players due to their starting Roleplay being too slow. It should be faster or not affect players.

Proof:

It should also insta activate the whole maze.
By that I mean it should spawn all adds within the maze, to allow some specific classes to pull through walls etc.
Currently u will be entering new Mazes and u'll have to wait until adds spawn.

After 2nd boss dies should Despawn all adds +current adds in the fight from the maze(incase u pulling on top of boss/ccing one add for whole boss)
[Affix] Prideful changing player size

___
Description of the bug
At the moment Prideful makes your size bigger so you cant pass through some doors/arcs , specific example is the hallway entrance to [The Manastorms boss](https://www.wowhead.com/npc=101976/millificentmanastorm)
___

How it should be
Prideful shouldnt increase your model to not be able to pass through terrain.
___
[PF] Doctor Ickus interaction with Brewmaster talent

___
Description of the bug
When Summon Black Ox Statue pulls the Doctor Ickus boss, boss kills it and after that stays bugged and is not attacking tank at all.
___

How it should be
After the boss kills Black Ox Statue he should instantly aggro you and start attacking.
___

Links to spells
|T627607:16|t|cffffd000|Hspell:115315|h[Summon Black Ox Statue]|h|r
___
[Boss encounter link](https://www.wowhead.com/npc=164967/doctorickus)
[PTR proof of the bug]()

January 14, 2022

[Brewmaster] Expel Harm

___
Description of the bug
Using Expel Harm while having Gift of the Ox spheres spawned doesnt consume the spheres at all so increase in healing doesnt happen and doesnt do 10% of the healing as damage to the enemy target.
___

How it should be
After you use Expel Harm you shoul consume all spheres around you and heal yourself + do 10% of the heal as damage to your target.
___

Links to spells
|T627486:16|t|cffffd000|Hspell:115072|h[Expel Harm]|h|r
|T236155:16|t|cffffd000|Hspell:124502|h[Gift of the Ox]|h|r
___
Roar of Sacrifice

Currently on Oribos some spells like Chaos Bolt or autoattack with |T135661:16|t|cffffd000|Hspell:340076|h[Mark of the Master Assassin]|h|r active, can crit through Roar of Sacrifice. This shouldn't be the case. Roar of Sacrifice should protect from every crit of the game
Looks like spells with 100% crit chance like Chaos Bolt or |T135661:16|t|cffffd000|Hspell:340076|h[Mark of the Master Assassin]|h|r crit buff can bypass anticrit effect of |T464604:16|t|cffffd000|Hspell:53480|h[Roar of Sacrifice]|h|r

Proof :


Spell : |T464604:16|t|cffffd000|Hspell:53480|h[Roar of Sacrifice]|h|r
[Feral][PvPTalent] Strength of the Wild

How should it work:

You become further adept in Caster Form and Bear Form.

Caster Form:
When using Regrowth on an ally the initial heal will have a 30% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec.

Bear Form:
Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form.

You also learn:

|T132136:16|t|cffffd000|Hspell:236716|h[Strength of the Wild]|h|r

Maul the target for 8% of the target's maximum health in Physical damage.

How it is working right now:

You don't learn |T132136:16|t|cffffd000|Hspell:236716|h[Strength of the Wild]|h|r when you pick the PVP Talent. Caster and Bear form buffs doesn't work.

___
|T1408835:16|t|cffffd000|Hspell:236019|h[Strength of the Wild]|h|r
[Restoration] Keeper of the Grove PvP Talent

Description of the bug

|T4067365:16|t|cffffd000|Hspell:353114|h[Keeper of the Grove]|h|r don't protects druid from all harms while channeling |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r.
Atm, |T4067365:16|t|cffffd000|Hspell:353114|h[Keeper of the Grove]|h|r only protects druid from kick.

How to reproduce

Use |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r with |T4067365:16|t|cffffd000|Hspell:353114|h[Keeper of the Grove]|h|r talent active, and use damage / stun / silence on druid.

How it should be

|T4067365:16|t|cffffd000|Hspell:353114|h[Keeper of the Grove]|h|r should protects druids from all harms (crowd controls/silence/directs damages) while channeling Tranquility.


Informations of the spell


|T4067365:16|t|cffffd000|Hspell:353114|h[Keeper of the Grove]|h|r
|T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r
[DoS] Mueh'zala Timers

In De Other Side, the timers of [Mueh'zala's](https://www.wowhead.com/npc=169769/muehzala) encounter are currently incorrect/different from retail. The main issue is that [Cosmic Artifice](|T1033912:16|t|cffffd000|Hspell:325725|h[Cosmic Artifice]|h|r) is currently being cast an additional time, compared to retail timers.

Proof PTR Log:
Proof Retail Log:

Timers in the images below.
[Havoc] - Eye beam vs SQRT Aoe mechanic

First of all proof that Eye beam does in fact abide to the SQRT rules in Aoe.
https://www.wowhead.com/guides/shadowlandstargetcappedabilitiesuncappedcappedspells#demonhunterhavoc

so on the video Below My base eye beam damage is 5.669 (but actually doing 7k because of a different bug already reported on its own ) .

So since it does 7k damage I will continue the math accordingly.

According to the math of SQRT : in a 2 target scenario Eye beam should do the complete base damage to both targets so a total of 14k damage and that's working fine.

In a scenario of 3 targets. your main target should take the full damage of Eye beam ( 7k ) but the other 2 targets should both take the same amount of damge equal to 70.7% of the damage it deals to the main target so 4,949damage to each secondary target. the total damage done to all 3 targets by eye beam should be 7000 + ( 4,949 x 2 ) =16,898.
but since eye beam is not respecting this law on live It's doing 7k to every target which means in a 3 target situation the total damage is 7000 3 = 21k
Video Proof :

January 13, 2022

[Misc][Legendary] Demon Hunter's Burning Wound

How should it work:
Burning Wound causes your |T135561:16|t|cffffd000|Hspell:162243|h[Demon's Bite]|h|r casts (or |T237507:16|t|cffffd000|Hspell:203555|h[Demon Blades]|h|r hits if taken) to apply a 15second debuff that deals Chaos damage over its duration, and increases all damage taken by your |T1344649:16|t|cffffd000|Hspell:258920|h[Immolation Aura]|h|r effect by 65%.


How it is working right now:

It doesn't proc with |T237507:16|t|cffffd000|Hspell:203555|h[Demon Blades]|h|r


|T135801:16|t|cffffd000|Hspell:346279|h[Burning Wound]|h|r
[PF] Venomous Sniper

Venomous Sniper has an extra ability casting [Venompiercer]
Shouldn't exist not a thing. It does insane amount of damage, and giga broken rn.
[PF] Necrolord bonus missing

If necrolord covenant player is using fleshcraft near an AoE on the ground that some of the oozes in Plaguefall spawn should give you a buff. (dmg proc/ haste buff/dmg reduction for players near you, depending on the type of ooze) This currently doesn't work.

Using Fleshcraft on the Gushing Slime's corpse will grant the Necrolord the Corrosive Gunk aura for 3 minutes.

Using Fleshcraft on the Pestilence Slime's corpse will grant the Necrolord the Rapid Infection aura for 3 minutes.

Using Fleshcraft on the Congealed Slime's corpse will grant the Necrolord the Congealed Contagion aura for 3 minutes.
[Misc][Covenants] Weapons of Order vs Stormstout's Last Keg

How it should work :

|T3565447:16|t|cffffd000|Hspell:310454|h[Weapons of Order]|h|r should reset |T594274:16|t|cffffd000|Hspell:121253|h[Keg Smash]|h|r cd or reset 1 charge instead if using https://www.wowhead.com/spell=337288/stormstoutslastkeg.
Proof > https://www.wowhead.com/guides/kyrianbrewmastermonkcovenantbestsoulbindsshadowlands


How it actually works :

Weapons of order is giving you 1 charge BUT ALSO resetting your cd of the second charge (without giving it) > for example 0 charge with 4 sec cd to 1 charge with more cd duration
Fs proof >

When you gain a charge and you didn't have any, spells shows grey like it is not available.
[HoA] Inquisitor Sigar

Inquisitor Sigar "167876" 326829 [Wicked Bolts](|T876915:16|t|cffffd000|Hspell:326829|h[Wicked Bolt]|h|r)

Currently wicked bolts casting into random targets should be strictly locked to tank or who ever has agrro
[CN][Hungering] Gluttonous Miasma

Gluttonous Miasma drains HP from nearby players but does not heal, although it should.
[ToP] Raging Bloodhorn

Description of the bug

Raging Bloodhorn is immune to distract.
How to reproduce

Use Distract on Raging Bloodhorn.

How it should be

He should be distractable.

Informations


https://www.wowhead.com/npc=170850/ragingbloodhorn
|T132289:16|t|cffffd000|Hspell:1725|h[Distract]|h|r
[ToP] First boss platform

Description of the bug

When we pull pack of adds into boss platform, some of adds drop down through platform. (they come back a bit later)

How to reproduce

Pull first pack into first boss.

How it should be

They should stay on platform all the time.

Informations


Wowhead link
Youtube link of the video
[Affix] Raging - Affecting bosses

Raging affix should not apply to dungeon bosses.
[ToP][Dessia] Enrage vs Shiv

Description of the bug

I cannot purge enrage and shield with Shiv.

How to reproduce

Try to use shiv on shield of enrage

How it should be

Shiv should be able to disenrage and purge that shield.

Informations


https://www.wowhead.com/npc=164451/dessiathedecapitator#abilities;mode:m
[DoS] 4.RF-4.RF

Woof shouldn't be casted to tanks.
[CN][Sun King] Vile Occultist energy

Vile Occultist should lose 1 in normal, 2 in heroic and 3 energy in mythic per sec in combat. Currently they lose 1 energy per sec.
[SoA] Kyrian Dark-Praetor - Swift Slice

Currently he will fly to Africa instead he should charge forward through player.
[HoA][Echelon] Shattered

Description of the bug

When Echelon jumps and do Shattered ability, it doesnt apply dot to players in circle below boss.

How to reproduce

Stay in circle when Echelon jumps.
How it should be

It should apply dot on players in circle when using Shattered ability

Informations


https://www.wowhead.com/npc=156827/echelon
|T2101174:16|t|cffffd000|Hspell:344874|h[Shattered]|h|r
[HoA] Depraved Obliterator

Depraved Obliterator after being kicked doesnt move.
[SD] Research Scribe

Description of the bug

Research Scribe is moving while casting.

How to reproduce

Attack Research scribe and in middle of fight he will start moving.

How it should be

It should stay in 1 place until los.

Informations



https://www.wowhead.com/npc=171805/researchscribe
[SoA] Kyrian NPCs

Kyrian NPCs (171505 ID) should be "fighting" with Lakesis, Astronos and Klotos . When you pull one of this mobs that Kyrian NPC he was fighting should die.
[SoA] Missing dialogues after 3rd boss

There is missing conversation between Devos and Kyrestia when players take Kyrian npcs to last boss.


Devos says: As I peered into Uther's memories, what I saw shook me to the core.
Devos says: But you refused to see the truth. That the path is flawed. That we serve a lie.
Devos says: And so, I listened to the Jailer's words. I learned of the great injustice you and the others thrust upon him... and upon us all.
Devos says: He seeks to free us from the prison we have built for ourselves. And for that, he has earned my loyalty.

then Kyrestia should says: And I mourn your betrayal.
[SD] Head Custodian Javlin

Description of the bug

Frontal tornados that add is casting are changing directions, add is also rotating while firing spell.

How to reproduce

Attack Head Custodian Javlin

How it should be

Cast should go at first direction where tornado spawned and add shouldnt rotate while casting it.

Informations



https://www.wowhead.com/npc=171376/headcustodianjavlin
[Bastion][Rare] Cloudfeather Guardian

After killing all the AnimaStarved Cloudfeather and waiting approximately 5 minutes, Cloudfeather Guardian is still orange and flying. The event is not getting triggered after killing the first AnimaStarved Cloudfeather.
___
https://www.wowhead.com/npc=170932/cloudfeatherguardian
[Torghast][General] Exit on 6th Floor

There is an Exit confirmation on 6th floor. when players enter the floor. It should only ask if players want to exit if they click on the Door, or kill final boss of the Layer and go though the portal.

January 12, 2022

[All] Soul Leach via pet damage isn't reduced by healing reduction effects

Currently [Soul leach absorb](|T571320:16|t|cffffd000|Hspell:108366|h[Soul Leech]|h|r) that is generated via pet damage isn't reduced by effects like [dampening](|T236395:16|t|cffffd000|Hspell:110310|h[Dampening]|h|r).

PTR demo:
You can see warlock has 100% dampening on and still gets absorb via pet damage
Slice and Dice duration

How it should work :

|T132306:16|t|cffffd000|Hspell:5171|h[Slice and Dice]|h|r buff duration in function of amount of combo points are :
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds

|T644377:16|t|cffffd000|Hspell:193531|h[Deeper Stratagem]|h|r
6 points: 42 seconds


How it actually works :

|T132306:16|t|cffffd000|Hspell:5171|h[Slice and Dice]|h|r buff duration in function of amount of combo points on FS are :
1 point : 12 seconds >
2 points: 24 seconds >
3 points: 36 seconds >
4 points: 48 seconds >
5 points: 48 seconds >

|T644377:16|t|cffffd000|Hspell:193531|h[Deeper Stratagem]|h|r
6 points: 48 seconds >
[Windwalker] Dance of Chi-Ji pvp mod and proc

|T606543:16|t|cffffd000|Hspell:325201|h[Dance of ChiJi]|h|r pvp mod is missing (0.75 pvp mod > From 200% to 150%)

Spell : |T606543:16|t|cffffd000|Hspell:325201|h[Dance of ChiJi]|h|r
Patchnote :
[General] Spinning Crane Kick

You should be able to cast instant spells through Spinning Crane Kick.
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
Bonedust Brew

___
Description of the bug
Windwalkers "Invoke Xuen the white Tiger" and Brewmasters "Invoke Niuzao the black ox" should be affected by bonedust brew the pets damage should be transfered to bonedust brew.
Same goes for "Storm, Earth, and Fire" what ever your spirits do should also be converted to bonedust.
___
Bonedust Brew doesnt work on friendly targets either which hurts Mistweaver healing since their covenant ability is useless then. (Atm friendly targets dodge the cast of Bonedust when used on them.)
___

How it should be
Bonedust Brew should be affected by pets damage and should be able to be used on friendly targets.
[Gardian][Legendary] Ursoc's Fury Remembered vs dampening

> |T1413870:16|t|cffffd000|Hspell:339056|h[Ursoc's Fury Remembered]|h|r shield has issues with dampening that should reduce its value.

Using |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r for the first time gives a 0 shield buff with 100% dampening that is normal (affected by damp).
If you use |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r again to proc shield while buff still is active, it grants you normal shield value as there was no dampening.
Fs proof >
[Havoc] Eye Beam Damage

[Eye Beam](|T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r) seems to have the incorrect formula applied or to have a damage increased from other sources. Please see the examples below, done via PTR vs Retail, same character setup (no gear), same level, without covenant soulbinds.

Proof PTR:

Proof Retail:

PTR Average Damage per tick: 214 per tick
Retail Average Damage per tick: 145 per tick
Discrepancy: PTR Tick does 32.24% more damage than Retail Tick
Consume Magic

How should it work:
Consume 1 beneficial Magic effect removing it from the target

Consume Magic
and granting you 20 Fury

How it is working right now:
It is removing 2 magical effects from the target right now.

|T828455:16|t|cffffd000|Hspell:278326|h[Consume Magic]|h|r
[CN][inerva] Lingering Anima

This spell is not getting triggered when the 2nd Primal Anima Container surpasses 33%. As you can see in the video the Bottle Anima spawns the pool (Lingering Anima) when they reach the ground but in the PTR it doesn't happen.

Retail:

FS:

|T1035041:16|t|cffffd000|Hspell:325713|h[Lingering Anima]|h|r
[CN][Inerva] Container of Concentrated Anima

Currently when the boss cast Concentrated Anima (doesn't matter if it is empowered) it can be removed with immunities such as Divine Shield, Cloak of Shadows and Ice Block but it shouldn't happen. Here is a proof:
[SoA][Kin-tara] Issues

There are a few issues on this boss:

Deep Connection (Mythic)
Deep Connection (Black beam) on Mythic disappear the moment her pet Azules start casting Atunneated Barrage.


Missing audio dialogues
Missing audio dialogue for "Nowhere to run!" and "None shall be spared!"

"Nowhere to run!" audio https://www.wowhead.com/sound=152585/vo901kintara192181
"None shall be spared!" audio https://www.wowhead.com/sound=152583/vo901kintara192174

Missing Walls
There should yellow walls on left and right side so you cant skip Kintara, after defeating her walls should despawn.

Boss reset
Boss should reset if you pull her out of "arena fight room".

Boss corpse stuck in air
When you kill her during her flying phase her corpse will be stuck in air.

Combat bug after killing boss
We were stuck in combat bug after killing boss and we couldnt use any angles to skip to next platform till end of dungeon.
[SoA] Fosworn Castigator

1) Fosworn Castigator keep moving in combat and their corpse also keep moving (looks funny lul) it shouldnt be case, they should do it only out of combat and alive.

Someone said its generic thing.




2) Fosworn Castigator are moving while casting.

3) Fosworn Castigator wont come to us after getting interrupted.
[CN][Hungering] Consume

Description of the issues


1) Consume max damage should be 26.494 if a player is on top of the boss, and is reduced by distance down to min of 2.6k.

At the moment max hit from Consume is 22k while standing on top of the boss, and is reduced by distance down to min of 3.3k.

Peak dmg should be higher, and should be reduced a bit more by distance


2) Boss should heal the same amount of damage he deals to the players (absorbs do not count)

Right now the boss is overhealing himself, he's often healing more than 20k, no matter the damage on the players.

Damage taken:

Protpaly 22.8k
Matthias 5.3k
Protpaly 22.8k
Matthias 4.9k

Boss healing:

+22.8k ← Protpaly
+26.494 (max heal) ← Matthias
+22.8k ← Protpaly
+26.494 (max heal) ← Matthias
..
[SoA] Volatile Anima vs NPCs

In Spires of Ascension, there are 2 packs of adds affected by [Volatile Anima](|T3528301:16|t|cffffd000|Hspell:341215|h[Volatile Anima]|h|r). While NPCs stay in this ground effect, their spells should note consume anima/energy. At the moment, the NPCs will consume anima/energy while staying it in. As you can see in the retail proof below, the [Forsworn Goliath](https://www.wowhead.com/npc=168318/forsworngoliath) casts [Rebellious Fist](|T3528287:16|t|cffffd000|Hspell:327413|h[Rebellious Fist]|h|r) without stopping unless interrupted.

Proof:

Retail Proof:
[SoA] Forsworn Skirmisher

In Spires of Ascension, [Forsworn Skirmishers](https://www.wowhead.com/npc=163501/forswornskirmisher#abilities;mode:normal) should regularly leap away from the tank. They should always jump back on a straight line from their direction. At the moment, these adds seem to do a short bunny hop or not jump at all.

Proof:
Retail Proof:
[SoA] Anima Font Triggers

In Spires of Ascension, the Anima Font triggers can get in combat with the player and attack them while being invisible.

Proof:
[NW] Nalthor - Zolramus Siphoner Health

In Necrotic Wake, during the [Nalthor the Rimebender](https://www.wowhead.com/npc=166945/nalthortherimebinder) encounter, the [Zolramus Siphoner](https://www.wowhead.com/npc=164815/zolramussiphoner) has the incorrect Health value, as well as being affected by Fortified which he shouldn't.

Blizzlike Value (Mythic 0) 12816
PTR Value (Mythic 0) 11214

The health is not affected by either Fortified or Tyrannical, it is 12816 default for both. Logs below are for Mythic +2 keys, which share the same values as Mythic 0.

Retail Log (Tyrannical)

Retail Log (Fortified)

Proof PTR: Attached Images
[NW] Blightbone - Carrion Worm Health

In Necrotic Wake, during the [Blightbone](https://www.wowhead.com/npc=166880/blightbone) encounter, the [Carrion Worms](https://www.wowhead.com/npc=164702/carrionworm) spawned by [Heaving Retch](|T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r) currently have the incorrect Health value.

Blizzlike Value (Mythic 0) 16020
PTR Value (Mythic 0) 24031

The health is not affected by either Fortified or Tyrannical, it is 16020 default for both. Logs below are for Mythic +2 keys, which share the same values as Mythic 0.

Retail Log (Tyrannical)

Retail Log (Fortified)

Proof PTR: Attached Image
[HoA] Echelon vs Legendary drop

|T136024:16|t|cffffd000|Hitem:183349::::::::120:::::|h[Memory of the Deeptremor Stone]|h|r is missing in https://www.wowhead.com/npc=156827/echelon loot table.
[Ardenweald] Night Fae vendor Elwyn

Thoses items are missing requirements

|T3284374:16|t|cffffd000|Hitem:181307::::::::120:::::|h[Night Courtier's Bulb]|h|r renown 3
|T3489827:16|t|cffffd000|Hitem:180290::::::::120:::::|h[Night Fae Hearthstone]|h|r renown 11

Moreover, items you can buy are still red
_____
https://www.wowhead.com/npc=174914/elwyn#sells
[SoA] Left side after first boss

Description of the bug

After first boss dies, there is no roleplay and there is no adds on left side of room.

How to reproduce

Kill first boss and go left route

How it should be

It should spawn adds at left and adds in corner should be targetable.

Informations
[CN][Hungering] Obliterating Rift

Currently the Obliterating Rift isn't able to soak with immunities such as Divine Shield, Cloak of Shadows or Aspect of the Turtle and it should. Here is a proof:

FS:

Retail:

|T132849:16|t|cffffd000|Hspell:329835|h[Obliterating Rift]|h|r

January 11, 2022

[Affliction] Summon Darkglare

|T1416161:16|t|cffffd000|Hspell:334183|h[Summon Darkglare]|h|r Current Darkglare
|T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r Old Darkglare

Summon Darkglare is still on a 3 minute cooldown while it should have 2min CD.

BT:
[Demonology] Doom

|T136122:16|t|cffffd000|Hspell:603|h[Doom]|h|r

Currently Doom doesn't give a Soul Shard when it expires, it should always give 1 Soul Shard.

BT:
[Demonology] Felstorm vs Glyph of Wrathguard

If you have Glyph of Wrathguard on your Felguard, the pet won't have the base ability Felstorm which is crucial to the Warlock.
Removing Glyph and summoning the normal Felguard will fix the issue but is a problem to all warlocks who had this Glyph and got ported in SL.

|T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r
|T236303:16|t|cffffd000|Hspell:89751|h[Felstorm]|h|r
|T254305:16|t|cffffd000|Hitem:139315::::::::120:::::|h[Glyph of Wrathguard]|h|r
[Affliction] Unstable Affliction vs Dispel

|T136228:16|t|cffffd000|Hspell:316099|h[Unstable Affliction]|h|r


Right now if you dispel UA from yourself you get silenced and damaged for 399 damage, this is wrong since you're supposed to get damaged for 2,6k as tooltip states.

BT:
[PvP Talent] Rampart Afflictions

|T3033715:16|t|cffffd000|Hspell:335052|h[Rampant Afflictions]|h|r

After you take this talent, Unstable Affliction stops working properly. It doesn't generate Soul Shards and doesn't silence people when UA is dispelled. You can apply UA up to 3 targets which is intended with the talent!

BT:
[Enhancement] Flametongue vs Lava Lash

|T135814:16|t|cffffd000|Hspell:193796|h[Flametongue]|h|r

|T236289:16|t|cffffd000|Hspell:60103|h[Lava Lash]|h|r


Flametongue isn't effecting Lava Lash. It should do 100% increased damage when Flametongue is active but it doesn't.

BT:
[Protection] Hand of the Protector pvp mod

"Word of Glory's additional healing on friendly targets provided by Hand of the Protector (Talent) has been reduced by 80% when engaged in PvP combat."

This PvP mod is missing on |T236248:16|t|cffffd000|Hspell:315924|h[Hand of the Protector]|h|r talent

Patchnote : https://www.wowhead.com/news/shadowlandshotfixesfordecember62021jaithysbuffprotectionpaladinpvp325207
[Mistweaver] Mana tea and soothing mist

Currently [mana tea](|T608949:16|t|cffffd000|Hspell:197908|h[Mana Tea]|h|r) interrupts channel of [soothing mist](|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r).

According to retail logs it shouldn't:
Kill Command

Links :
|T132176:16|t|cffffd000|Hspell:259489|h[Kill Command]|h|r
|T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r

Description of the bug

Kill command should not break the stealth of the hunter and the stealth of his pet (camouflage).
[Marksmanship] Explosive Shot

Currently on FS, |T236178:16|t|cffffd000|Hspell:212431|h[Explosive Shot]|h|r can be dodge. As a magic spell (Fire); it shouldn't.
[Beastmastery] Kill Command Formula

Our Kill Command formula is currently set as [attack power x 1.12 x etc].
Should be [attack power x 1.29 x etc].

Tested firestorm vs retail

|T132176:16|t|cffffd000|Hspell:34026|h[Kill Command]|h|r
[Legendary][Feral] Apex Predator's Craving

|T132139:16|t|cffffd000|Hspell:339139|h[Apex Predator's Craving]|h|r should make the next |T132127:16|t|cffffd000|Hspell:22568|h[Ferocious Bite]|h|r deal its maximum damage. (5 combo with 50 energy damage) without using any combo nor energy.

How it is working right now:
The damage is from proc isn't 5 combo damage.

For Example My Druid:
Without Proc max damage (50 energy, 5 combo points)= 4886
With Proc = 950
[Misc][Legendary] Darkglare boon

Eye beam rank 2 grant you 15% haste for 12s after channeling.
Currently you can extends the 15% haste with darkglare boon proc. (example : 2 eye beam > 24s).
You can do the same thing with Eye beam > Meta (Eye beam cd reset with metamorphosis rank 2) > Eye beam


Normaly if you cast 2 eye beam with the legendary or with the cd reset by meta, it should refresh the buff (max value is always 12s)



|T338485:16|t|cffffd000|Hspell:337534|h[Darkglare Boon]|h|r
|T1305156:16|t|cffffd000|Hspell:343311|h[Eye Beam]|h|r
|T1247262:16|t|cffffd000|Hspell:320645|h[Metamorphosis]|h|r


proof from retail :
6.43 > first eye beam / 12s haste buff
6.46 > second eye beam / 12 haste buff
[Misc][Covenants] Death's Due

Description of the bug

Death's Due issues are described in the card's checklist

How to reproduce

Cast Death's Due

How it should be

The rune spending abilities that are empowered for each specialization are as follows:

Blood |T135675:16|t|cffffd000|Hspell:206930|h[Heart Strike]|h|r now hits 3 additional targets for 5 targets total.
Frost |T135771:16|t|cffffd000|Hspell:49020|h[Obliterate]|h|r now hits 1 additional target.
Unholy |T237530:16|t|cffffd000|Hspell:55090|h[Scourge Strike]|h|r |T615099:16|t|cffffd000|Hspell:207311|h[Clawing Shadows]|h|r (if talented) and |T132481:16|t|cffffd000|Hspell:223829|h[Necrotic Strike]|h|r now hit 4 total targets.

Informations of the spell


|T3636837:16|t|cffffd000|Hspell:324128|h[Death's Due]|h|r
[Misc][Covenants] Serrated Bone Spike

|T3578230:16|t|cffffd000|Hspell:328547|h[Serrated Bone Spike]|h|r


Currently Serrated Bone Spike doesn't apply the bleed effect if the target is CCd. Example you Sap your target then use it, it will break the Sap but not apply the bleed effect.

BT:
[Misc][Covenants] Flayed Shot initial damage

Description of the bug

"Flayed Shot (Venthyr Ability) now deals an additional hit of damage when cast. This damage also has 15% chance (increased with Empowered Release Conduit) to reset the cooldown of Kill Shot."
The initial hit of damage when cast is working, but it don't have any chance to get a Kill Shot proc. It shoulds.
After 40 tests of Flayed Shot's initial damage, I didn't get a single proc of Kill Shot

How to reproduce

Use Flayed Shot, the addional hit of damage when cast will never proc a single Kill Shot.

How it should be

Flayed Shot (Venthyr Ability) now deals an additional hit of damage when cast. This damage also has 15% chance (increased with Empowered Release Conduit) to reset the cooldown of Kill Shot.

Informations of the spell


|T3565719:16|t|cffffd000|Hspell:324149|h[Flayed Shot]|h|r
|T236174:16|t|cffffd000|Hspell:324156|h[Flayer's Mark]|h|r
|T236174:16|t|cffffd000|Hspell:320976|h[Kill Shot]|h|r
|T236174:16|t|cffffd000|Hspell:53351|h[Kill Shot]|h|r

Patchnote :
[Misc][Covenants] Spear of Bastion vs Defensives cds

Description of the bug

You are tethered to Spear of Bastion's even if you use immune spell (like |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r) or magic immune spell (like |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r)
Feign Death with |T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r should removes too theter effect of Spear of Bastion.

How to reproduce

Try to get outside a Spear of Bastion while using spells mentionned below, you'll get thetered.

How it should be

You should be able to go outside the Spear of Bastion while using immune cd, magic immune cd (mentionned below) or |T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r

Only physical defensives cd's (like |T136205:16|t|cffffd000|Hspell:5277|h[Evasion]|h|r) can't allow you to go outside Spear of Bastion since Spear is a magic spell.

Informations of the spell

|T3565453:16|t|cffffd000|Hspell:307865|h[Spear of Bastion]|h|r
[SoA] Klotos, Lakesis, Astronos CCs

All this 3 Npcs should be immune to every type of CCs. (Spears that you pick up as Kyrian player should still stun them)
[Misc][Legendary] Druid's Legacy of the Sleeper

Druid's Legacy of the Sleeper issues are listed here:

|T1129695:16|t|cffffd000|Hspell:339062|h[Legacy of the Sleeper]|h|r
[Misc][Legendary] Priest's Shadowflame Prism

Damage of Shadowflame Prism should be able to crit
Retail :
FS :

|T425955:16|t|cffffd000|Hspell:344748|h[Shadowflame Rift]|h|r
[CN][Hungering] Consume

Ability pulls players too weak
[Misc][Covenants] Abomnation Limb

|T3578196:16|t|cffffd000|Hspell:315443|h[Abomination Limb]|h|r

Abomination Limb on Death Knights doesn't work as it's intended to work. It works fine until this part: Every 1 sec, an enemy is pulled to your location if they are further than 8 yds from you. The same enemy can only be pulled once every 4 sec. On Firestorm the same enemy can be consistently pulled by Abomnation Limb.
[SoA] Kyrian Dark-Praetor moving

After 1st boss on right side area where Kyrian DarkPraetor is flying alone. When you pull him he should first land on the ground and then start casting spell.
Currently he is moving in air trying follow you.

here is how land first and then start cast spell.

January 10, 2022

[Shadow] Mindblast vs Voidbolt

|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r
|T1035040:16|t|cffffd000|Hspell:205448|h[Void Bolt]|h|r

When pressing voidbolt directly after casting mindblast, the game will not finish the cast of mindblast and it will instead cancel the mindblast and cast voidbolt resulting in an entire mindblast cast wasted.

FS:

BT:
[Shadow] Mastery: Shadow Weaving

How it should works :
Your damage is increased by X% (depend of your amount of mastery) for each of Shadow Word: Pain, Vampiric Touch and Devouring Plague on the target.

For example with 10% mastery.

Mind blast dmg > 1000
Mind blast with 1 dot active on the target > 1100
Mind blast with 3 the 3 dots active on the target > 1300 (1000 30)

How it currently works :
Your damage is not increase by the dots active on the target.
[Mistweaver] Healing Sphere PvP talent no spawn delay

Revision requested:

Sphere Object Spawn is instant Should be at same time as heal/dispel trigger.
[Heal/dispel trigger](|T606546:16|t|cffffd000|Hspell:202531|h[Healing Sphere]|h|r) is around 0.3 sec delay after Sphere Spawn. Should be at the same time it spawns.
Still needs to get increased by +1.5 sec for both Object Spawn and Heal/Dispel Proc.

PTR logs:



Old report:


Currently [Healing Sphere](|T606546:16|t|cffffd000|Hspell:205234|h[Healing Sphere]|h|r) doesn't have 1.5 sec object spawn delay.

How it should work:


There should be 1.5 sec delay before [Healing Sphere](|T606546:16|t|cffffd000|Hspell:202531|h[Healing Sphere]|h|r) appears.
[Feral] Primal Wrath

How should it work:
Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point.

1 point : [(5% of Attack power) 2] plus Rip for 4 sec
2 points: [(5% of Attack power) 3] plus Rip for 6 sec
3 points: [(5% of Attack power) 4] plus Rip for 8 sec
4 points: [(5% of Attack power) 5] plus Rip for 10 sec
5 points: [(5% of Attack power) 6] plus Rip for 12 sec

How it is working right now:

It has the same duration of Rip.

___
|T1392547:16|t|cffffd000|Hspell:285381|h[Primal Wrath]|h|r

|T132152:16|t|cffffd000|Hspell:1079|h[Rip]|h|r
Tireless Pursuit speed increase

Currently [Tireless Pursuit](|T538517:16|t|cffffd000|Hspell:340545|h[Tireless Pursuit]|h|r) has wrong speed increase.

After cancelling [Cat form](|T132115:16|t|cffffd000|Hspell:768|h[Cat Form]|h|r) you need to gain 30% speed:

After cancelling [Travel form](|T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r) you need to gain 40% speed:

Current state on PTR:
At the moment speed increase is 20% regardless what form you cancel.

PS

Screens from retail
[Frost] Breath of Sindragosa

Breath of Sindragosa is not hitting your Main Target for full damage when there are more than 2 targets. Instead, it is hitting one of the secondary as full damage.
Similar mechanic is Fists of Fury :)


|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
[ToP] Gorechop Reset Area

In Theatre of Pain, [Gorechop](https://www.wowhead.com/npc=162317/gorechop) can currently be pulled through the floor without resetting.

Proof:
[PF] Brood Ambusher

Plaguefall's [Brood Ambusher's](https://www.wowhead.com/npc=164737/broodambusher#abilities;mode:m) [Stealthlings](|T1370997:16|t|cffffd000|Hspell:328400|h[Stealthlings]|h|r) are currently untargetable and immune to any type of damage. In addition, they remain post combat.

Update 30/11/21 Stealthlings are now ambushing the player whenever they get damaged while stealthed. When damaged, they should lose their Stealth/Invisibility and continue channeling their Ambush cast. This causes quite a big issue as the Ambush is the spell that does the most damage and may one shot players.

Proof 30/11/21:

Proof:
[Misc] Sending followers in mission

Fixed an issue where launch missions at the sanctum command table with troops doesn't work.
[Misc][PvP][Battlegrounds] Seething Shore

Fixed an issue where Horde and Alliance ships spawn on top of eachother.

January 7, 2022

[Fury] Recklessness

How should it work:
Go berserk, increasing all Rage generation by 100%

How it is working right now:
Execute/Condemn doesn't get affected by increased rage gain.

|T135358:16|t|cffffd000|Hspell:280735|h[Execute]|h|r |T3565727:16|t|cffffd000|Hspell:317485|h[Condemn]|h|r
___


|T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r
[Shadow] Dark Thoughts

|T3718862:16|t|cffffd000|Hspell:341205|h[Dark Thoughts]|h|r


Currently when you proc Dark Thoughts and instantly cast Mind Blast it consumes both of your stacks, it should only consume one.

BT:
Mindbender & Shadowfiend Auto Attack

Spell [Minbender](|T136214:16|t|cffffd000|Hspell:200174|h[Mindbender]|h|r) & [Shadowfiend](|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r)



Both versions of the Priest Pets in Shadow / Discipline form seem to be following incorrect base Auto attack calculation.



[Shadowfiend AA]()

```
Damage = TotalSpellPower / 6 1.5 TotalPetDamageMultiplier
if SubSpec = PriestDiscipline
= Damage 1.99
if SubSpec = PriestShadow
= Damage 1.63
```


[Mindbender AA]()

```
Damage = TotalSpellPower / 6 1.5 TotalPetDamageMultiplier
if SubSpec = PriestShadow
= Damage 1.77
if SubSpec = PriestDiscipline
= Damage 1.46
```



Using this example we can see that for example Shadowfiend is doing too high AA, this can be checked by adding all of the values using AMR formula>



```495 / 6 1,63 1,01 1,77 = 240.4 // Meanwhile it does 300 per attack on PTR, resulting in 20 % difference in damage```

```495 / 6 1,99 1,01 1,77 = 293 // Meanwhile it does 366 per attack on PTR, resulting in 20 % difference.```



Same issue seems to apply to Mindbender as well >



[Refence to Mindbender Melee AMR]()
[Reference to Shadowfiend Melee AMR]()
[Prot] Mastery

Prot paladin mastery isn't working atall.
So Mastery for prot paly = Standing in consecration = damage DR
Paladins have a base line 5% damage DR while standing in Consecration.
It should always be 5% + "Mastery %"

FS
Retail

This is not a visual bug. I tested it and it doesn't add the extra 2.8% or what ever my mastery % is.
[Prot] Shining Light fix 2nd

the way Shining Light works is simple every 5 "Shield of Righteous" you gain a free "Word of Glory" which works fine but.
2nd part When you alrdy used 5 of Shield of Righteous and you got Shining Light proc for Free "word of glory" and then you will save it for some time and meanwhile use "shield of Righteous" you will start stacking up another "Shining Light" Proc. But Instead it should only extend the timer back to 30 of the FREE Word of Glory proc. Cannot exceed more than 30sec.
[Prot] Divine Toll

Divine Toll doesn't properly work, currently on prot it doesn't hit all 5 targets reason is because on FS you must be in combat for divine toll to work & you must be looking at them. Which is wrong.

Retail divine Toll
FS Divine Toll

Also the second you hit combat with something, you're divine toll should only then hit targets that are in combat with you, even if there's 3 targets in combat and 2 outside of combat in your range.
[Retribution] Empyrean Power

Currently, this talent has two issues:

|T236263:16|t|cffffd000|Hspell:326732|h[Empyrean Power]|h|r
[MistWeaver] Escape from Reality mana refund

Currently when under [Escape from Reality](|T237016:16|t|cffffd000|Hspell:343249|h[Escape from Reality]|h|r) aura effect from the legendary, monk doesn't get his 50% mana refunded from [Vivify](|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r).
[Mistweaver] Revival and mastery

Currently [Revival](|T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r) doesn't proc [Gust of Mists]() heal.

According to [Revival rank 2](|T1020466:16|t|cffffd000|Hspell:356722|h[Revival]|h|r) it should.
[Mistweaver] Chi-Ji Enveloping Breath

___
Description of the bug
Right not Using ChiJi pet talent on Mistweaver isnt casting Enveloping Breath at all.
___

How it should be
ChiJi should be casting Enveloping Breath to friendly targets while active.
___

Links to spells
|T877514:16|t|cffffd000|Hspell:325197|h[Invoke ChiJi, the Red Crane]|h|r
|T988193:16|t|cffffd000|Hspell:325209|h[Enveloping Breath]|h|r
___
[Marksmanship] Rapid Fire

Currently on FS, if you switch target during your |T461115:16|t|cffffd000|Hspell:257044|h[Rapid Fire]|h|r your channel is interrupted, it shouldn't.
How it work on retail:
[Survival] Flanking Strike

How it should work

When you use |T236184:16|t|cffffd000|Hspell:269751|h[Flanking Strike]|h|r , you should go to your target in a right direction. Even if the target is high.

How it work

If there is an obstacle between you and the target, the direction will be deviated and sometimes you will be teleported in the sky.

Here is an GIF of my test:

Also , there is already some report about similar problem with spell path like this one :
[Marksman] Careful Aim PvP mod

Still doing full 50% extra damage when unit is above 70%HP. Should be 35% extra dmg in pvp.

PTR demo bug log:


Old report:

Currently [Careful Aim talent](|T132217:16|t|cffffd000|Hspell:260228|h[Careful Aim]|h|r) missing 0.7 PvP mod for the 50% dmg increase.
[Marksmanship] Double tap missing PvP mod

Revision required:

1. Currently adds 50% extra dmg on first Aim shot. And second shot remains unchanged.


How it should work:
When under [Double Tap](|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r) aura:
1. First Aimshot should be normal, and second one should be reduced by 50%.

Old report:

Currently [Double Tap](|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r) ability missing 0.5 mod in PvP. For spell [Aimed shot](|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r).

Spell Logs:
[All] Tireless Pursuit and mount form

Currently [Mount form](|T1394966:16|t|cffffd000|Hspell:210053|h[Mount Form]|h|r) doesn't remove [Tireless Pursuit](|T538517:16|t|cffffd000|Hspell:340546|h[Tireless Pursuit]|h|r).

How it should work:
In theory it should since it stacks to very high speeds. However, wasn't able to find retail example of it. So would be nice if someone can sniff it out.
[Unholy] Pestilent Pustules

|T1129420:16|t|cffffd000|Hspell:194917|h[Pestilent Pustules]|h|r
|T236158:16|t|cffffd000|Hspell:207264|h[Bursting Sores]|h|r,reduced%20damage%20beyond%208%20targets.&text=Requires%20level%2025,Bursting%20a%20Festering%20Wound%20deals%2025%25%20more%20damage%2C%20and%20deals,damage%20to%20all%20nearby%20enemies.

Right now you don't proc Pestilent Pustules talent when you burst a Festering Wound.

BT:
[Blood] Blood Tap

|T237515:16|t|cffffd000|Hspell:221699|h[Blood Tap]|h|r
|T1376745:16|t|cffffd000|Hspell:195182|h[Marrowrend]|h|r

Whenever your stack of Bone Shield gets taken off by damage your Blood Tap should have it's cooldown reduced by 2 sec. This does not happen.

BT:
Death's Advance

Death's Advance Passive should let us not walk slower than 70% of normal speed but at the moment it's not working at all.
It should be always active on DK and not only when you use this spell;

|T237561:16|t|cffffd000|Hspell:48265|h[Death's Advance]|h|r

BT:
[Unholy] Rune of Unending Thirst

|T3163621:16|t|cffffd000|Hspell:326977|h[Rune of Unending Thirst]|h|r

This rune currently procs when you sacrifice your own pet, it should only proc when you kill a target that yields XP or Honor.

BT:
[Unholy] Rune of the Apocalypse

|T237535:16|t|cffffd000|Hspell:327082|h[Rune of the Apocalypse]|h|r

Rune of Apocalypse doesn't make your Ghoul apply any of the noted debuffs. It only applies Festering Wounds.

BT:
[Frost] Spellwarden

Spellwarden effects should be applied at 100% more effectiveness, which mean double. At the moment, only the reduced magic damage taken is fine.
Spellwarden issues are listed here:

Spellwarden (PvP Talent): |T425952:16|t|cffffd000|Hspell:356332|h[Spellwarden]|h|r
Rune of Spellwarding (Runeforging): |T425952:16|t|cffffd000|Hspell:326855|h[Rune of Spellwarding]|h|r

Info about normal Spellwarding:
> 3% reduced magic damage taken;
> taking magic damage has a chance to create a shield that absorbs magic damage equal to 10% of your maximum health;
> when an enemy damages the shield, their cast speed is reduced by 10% for 6 sec.
[CN][Shriekwing Intro] Madlump and Gates

Tested in LFR

In Castle Nathria, the NPC [Madlump](https://www.wowhead.com/npc=169157/mudlump) will keep the players engaged in combat if they are dotting the mob while he's running away doing the intro roleplay.

The players are able to follow Madlump through the gates and get stuck behind them once they close, please see screenshot below.
[Bastion][Herbalism] Herb Nodes Spawn in Bastion

Right now is Bastion are too many herb spawns of Rising Glory and Death Blossom. One spawn point have from 2 to 5 herbs.

___
Spawns:

Herbs from one spawn point:

___
Additional information:
https://www.wowhead.com/object=336690/risingglory
https://www.wowhead.com/object=351469/deathblossom
[CN LFR][Artificer Xy'mox] Possession

NPC: https://www.wowhead.com/npc=166644/artificerxymox
Zone: Castle Nathria
Difficulty: LFR
Spell: |T3528292:16|t|cffffd000|Hspell:327414|h[Possession]|h|r



##The tooltip and the functionality of the spell apear to be incorrect.##



Issues:

According to the tooltip:

> Upon reaching their fixate target, the spirit possesses the player, forcing them to attack their allies until sufficient damage is taken.

Currently the only way to get away of this debuff appears to be death.

From the begining of the debuff until the end of it, the tooltip of it shows:

> This effect will break after receiving 0 damage.

Video:
[CN LFR][Artificer Xy'mox] Rift Blast vs Line of Sight

NPC: https://www.wowhead.com/npc=166644/artificerxymox
Zone: Castle Nathria
Difficulty: LFR
Spell: |T3528282:16|t|cffffd000|Hspell:329458|h[Rift Blast]|h|r



##The Spell's damage can be avoided by line of sighting the projectile.##
[CN LFR] [Hungering Destoryer] Melee

Npc [Hungering Destoryer](https://www.wowhead.com/npc=164261/hungeringdestroyer)

Currently Boss does 811 Damage on average on PTR, meanwhile on Retail it does 6.1k. This results in the boss doing 7.5 times less damage on PTR than on Retail.
[ToP] Putrid Belcher - Devour Flesh

In Theatre of Pain, [Putrid Belcher's](https://www.wowhead.com/npc=169927/putridbutcher#abilities;mode:m) healing ability, [Devour Flesh](|T132278:16|t|cffffd000|Hspell:330586|h[Devour Flesh]|h|r) is currently doing more healing than intended. From my calculations, instead of doing 300% healing it is currently doing 526.64% on Mythic 0.

Video proof:

Calculation in the image below.

January 6, 2022

[Fury] Frenzy

Description of the bug

Currently the talent is not working as it should. Right now it is giving the haste in the 2nd Rampage used instead of the 1st one.

FS:
(Rampage)

(Frenzy)

As you can see the buff was gained at 00:00:10.799 which corresponds to the 2nd rampage used.

How it should work

Retail:
(Rampage)

(Frenzy)

As you can see Rampage is casted at 00:00:45.115 and he gains the frenzy buff at the same time.



|T132284:16|t|cffffd000|Hspell:335082|h[Frenzy]|h|r
[Arms] Sudden Death

How should it work:

Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.

How it is working right now:

It's doing 2x damage than it suppose to do with normal 40 rage |T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r or |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r.
I think its calculating the damage with 80 rage. That shouldn't be the case.
___

|T132346:16|t|cffffd000|Hspell:29725|h[Sudden Death]|h|r
[Fury] Sudden Death

Description of the bug

Sudden Death talent is not working properly. with the buff the execute is available on any target (no matter the hp%) but it is not resetting the cooldown of Execute when you get the proc during execute phase.

FS:

How it should work

Retail:

As you can see he got a proc of Sudden Death and the cooldown of Execute was reset, in FS it doesn't happen.



|T132346:16|t|cffffd000|Hspell:280721|h[Sudden Death]|h|r
[Torghast] Thorium Hairpin

|T454052:16|t|cffffd000|Hspell:349944|h[Thorium Hairpin]|h|r

This anima power currently doesn't not generate extra rage.

BT:
[Torghast] Resonant Throatbands

|T574613:16|t|cffffd000|Hspell:322043|h[Resonant Throatbands]|h|r

The effect is not working with Piercing Howl and Taunt but only with Intimidating and Challenging Shout. It should work with Piercing Howl and Taunt too (source Wowhead)

BT:
[Conduit] Hack and Slash

|T1269440:16|t|cffffd000|Hspell:337214|h[Hack and Slash]|h|r

This conduit currently doesn't work at all, I've used Rampage 25 times and it never refunded a charge of Raging Blow.

BT:
[Torghast] Elemental Core

|T511515:16|t|cffffd000|Hspell:329590|h[Elemental Core]|h|r

Elemental Core Anima Power doesn't give proper stacks for each spec.

Enhancement:
Each Stormbringer buff you consume increases the damage of Stormstrike by 3%. After generating 20 stacks, the cooldown of Stormstrike is reduced by 50%.

For Restoration and Elemental it should work the same way just with Lava Burst.

BT:
[Conduit] Swirling Currents

|T237549:16|t|cffffd000|Hspell:338339|h[Swirling Currents]|h|r


Swirling Currents conduit doesn't consume stacks properly.
Riptide doesn't consume a stack, Healing Wave and Healing Surge consume 2 stacks instead of 1. All 3 spells should consume only 1 stack per cast.

BT:
[Torghast] Furious Spirits

|T135791:16|t|cffffd000|Hspell:329962|h[Furious Spirits]|h|r
|T135791:16|t|cffffd000|Hspell:114049|h[Ascendance]|h|r

Furious Spirits is giving wrong Ascendance during BL on Enhancement and Restoration. It gives Elemental Shaman's Ascendance on ALL specs.

Restoration > While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.

Enhancement > While in the form of an Air Ascendant, autoattacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.

Elemental> While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.

BT:
[PvP Talent] Trinity

|T537078:16|t|cffffd000|Hspell:214205|h[Trinity]|h|r
|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r

Trinity has uptime without even having Atonement on your targets.
It should ONLY be up when you effect 3 or more allies with Atonement.
[Shadow] Voidform not resetting Mind Blast charges

|T1386550:16|t|cffffd000|Hspell:194249|h[Voidform]|h|r

|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r


Currently entering Voidform doesn't reset the charges on your Mind Blast.

FS:
Retail:
BT:
[prot] Divine Purpose + Shining Light fix 3rd

Shining Light every 5 shields you gain a free word of Glory and you have to use it within 30sec.

Divine Purpose Has a 20% chance after any holy power ability to proc a FREE holy power ability.

If you have both of them up like on screenshot and you will use "WORD of GLORY" it will consume both of the procs instantly. But it should first Consume Shining Light Proc and then Divine Purpose Proc.

Order of fix 3rd
[Prot] Shining Light 1st fix

So lets say you go into boss fight and you will get 3 stacks of "Shining Light" Like showed on the screenshot.
If you afk 30Seconds and wait for debuff to drop. You will only need to use 2 "Shield of Righteous" Instead of 5 how it should be.
[Conduit] Bone Marrow Hops

___
Description of the bug
Bone Marrow Hops at the moment does not have a Bonedust Brew cooldown reduction cap while using specific abilities which makes Bonedust Brew a 100% uptime covenant ability and making monks do more damage than intended.
___

How it should be
Bonedust Brew's Shadow damage or healing is increased by 40.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec up to a maximum of 2.5 sec per cast.
___
[Wowhead link to the patch notes](https://www.wowhead.com/news/monknecrolordbonedustbrewconduitnerfedinahotfixonshadowlandsbeta319003)

Links to spells
|T3528295:16|t|cffffd000|Hitem:181770::::::::120:::::|h[Bone Marrow Hops]|h|r
|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r
___
[Windwalker] Touch of Karma vs dampening

|T651728:16|t|cffffd000|Hspell:122470|h[Touch of Karma]|h|r isn't affected by dampening in arena.
Dampening should reduces it.

PTR test with 100% dampening :

Spell : |T651728:16|t|cffffd000|Hspell:122470|h[Touch of Karma]|h|r
Arcane Momentum vs Shimmer

|T135739:16|t|cffffd000|Hspell:212653|h[Shimmer]|h|r
|T135736:16|t|cffffd000|Hspell:56384|h[Arcane Momentum]|h|r

You shimmer into the direction you're facing instead of the direction you're walking, works fine with blink.

BT:
[Survival] Steel Trap vs Damage

What is wrong ?
Steel Trap instant breaks at first damage.

How should it work?
Steel trap should break after some damage, not at first damage
For example, on retail, Steel Trap didn't break after 6s of Serpent Sting on him.
Sadly I don't have the exact value of "break cap" but Steel Trap can take some damage before break.

Steel trap should have the same mechanics as Fear in pvp :
Dots already applied don't break it but more direct damages or too much dots break it.
Atm, on FS, first damage break Steel Trap.

Spell :|T1467588:16|t|cffffd000|Hspell:162488|h[Steel Trap]|h|r
[Vengeance] Concentrated Sigil Interaction with Elysian Decree

Description of the bug

Elysian Decree doesn't do any damage when you take the Talent Concentrated Sigils

How to reproduce

Take the Talent Concentrated Sigils and use Elysian Decree on hostile units.

How it should be

Elysian Decree should damage with the talent Concentrated sigil by spawning at the Dh's location.

Information's of the spell

|T1121022:16|t|cffffd000|Hspell:207666|h[Concentrated Sigils]|h|r
|T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r
[BT Report]()
[GIF]()
[Havoc] Glaive Tempest

Description of the bug

Currently the damage for Glaive Tempest is low, the reason for this are the hits. Currently Glaive Tempest is hitting 6 times only.

How to reproduce

Take the Talent Glaive Tempest in Havoc and use it on Single target to see the hits

How it should be

Glaive Tempest should be hitting 14 times during its full duration. the Hits should go like this
0.0 sec > 02 hits
0.5 sec > 04 hits
1.0 sec > 06 hits
1.5 sec > 08 hits
2.0 sec > 10 hits
2.5 sec > 12 hits
3.0 sec > 14 hits

Information's of the spell


[Warcraft Log]()
[BT Report]()
[Havoc] Blind Fury vs Demonic

How should it work:
You should only get 6 second of |T1247262:16|t|cffffd000|Hspell:162264|h[Metamorphosis]|h|r with |T237558:16|t|cffffd000|Hspell:213410|h[Demonic]|h|r talent.

How it is working right now:
It has some combinations to get 2x demonic aura. when you have |T1117876:16|t|cffffd000|Hspell:203550|h[Blind Fury]|h|r talent.
[Soulbind][Kyrian][Pelagos] Better together

Description of the bug

The Soulbind "Better together" doesn't work at all. During combat, you don't get any mastery buff when approaching a group or raid ally withing 3 yards.


How it should be


During combat, moving within 3 yd of a party or raid member inspires both of you, increasing Mastery by 40 for 1 min.

Players may only be affected by one such effect.

Informations of the spell


|T236681:16|t|cffffd000|Hspell:351146|h[Better Together]|h|r
[General] Jeanne

Loyalty point npc, Jeanne (250000) not working anymore.
[Misc][Legendary] Armor Vessels vs Legendary Power

When you upgrade your Legendary item above rank 3 (235), and then you relog, Legendary Power will fades + you'll get a white 190 item without any Legendary Power.
Tested with 190 210 225 235, only 235 fades when I relog.

PTR proof with 235 legendary after relogging :
[CN][Sun King] Reborn Phoenix

After defeating first Shade of Kael'thas on Mythic 2 reborn phoenix should not disappear but remain spawned for remainder of encounter. Currently they disappear on Mythic.
[CN][Artificer] Relics

Main mythic mechanic on this boss is missing, its still acting as heroic. On pull after a few secs green Relic should be active for remainder of the encounter, at 80% hp both Green & Ardenweald with seeds relic should be active for remainder of the encounter, at 60% hp all 3 relics should be active for remainder of the encounter.
[Soulbind][Necrolord][Marileth] Volatile Solvent

Description of the bug


When you fleshcraft, you don't gain the mastery buff (from Humanoid Benefit).
You should always get it when you fleshcraft.


How it should be


Once you fleshcraft with this talent, you should always get the mastery buff.

Informations of the spell.



|T1500943:16|t|cffffd000|Hspell:323074|h[Volatile Solvent]|h|r
[CN][Artificer] Statis Trap

Artificer should not be able to despawn Statis Trap if he move through it.
[CN][Denathrius] Baleful Shadow CCs

Baleful Shadow should be immune to every type of CCs on Mythic

January 5, 2022

[Legendary] Deathmaker

The Legendary Spell Effect |T236319:16|t|cffffd000|Hspell:335567|h[Deathmaker]|h|r currently has one flaw. If player firstly applies |T294382:16|t|cffffd000|Hspell:280772|h[Siegebreaker]|h|r from his talent, and not from the proc, The Duration of the existing Siegebreaker will decrease instead of increasing to max 10 seconds when Deathmaker legendary procs from Rampage.

The other way around it currently works properly, if player applies Siegebreaker from Rampage proc, and then applies Siegebreaker from talent, it will extend the duration correctly.
[Subtlety] Smoke Bomb PvP talent

Description of the bug

|T458733:16|t|cffffd000|Hspell:359053|h[Smoke Bomb]|h|r effect don't work in Subtlety spec (spell ID of Smoke Bomb isn't the same as Assa/Outlaw spec, only Subtlety Smoke Bomb is bugged)

How to reproduce

Use Smoke Bomb as Subtlety rogue and try to hit the rogue in Smoke Bomb.

How it should be

Ennemies should be unable to target into or out of the smoke cloud.

Informations of the spell


|T458733:16|t|cffffd000|Hspell:359053|h[Smoke Bomb]|h|r
[Outlaw] Alacrity

How it should work :

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

How it actually works :

|T132306:16|t|cffffd000|Hspell:5171|h[Slice and Dice]|h|r and |T135610:16|t|cffffd000|Hspell:199804|h[Between the Eyes]|h|r that are finishing moves do not grant procs.
Fs proof > _Between the Eyes_
Retail proof > _Between the Eyes_

Fs proof > _Slice and Dice_
Retail proof > _Slice and Dice_


BT report link :
[Protection][PvPTalent] Guardian of the Forgotten Queen

Fixed an issue where Guardian of the Forgotten Queen wasn't apply shield on caster when there's no target selected.
[Legendary][MW] Clouded Focus

___
Description of the bug
Clouded Focus legendary power working only when you self cast spells, it doesnt get applied on casts to other friendly targets.
___

How it should be
Any friendly target should get the buff from Clouded Focus legendary.
___

Links to spells
|T606550:16|t|cffffd000|Hspell:337343|h[Clouded Focus]|h|r
|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r
___
[BT Report]()
[All] Tireless Pursuit no reset after shifting back

Currently [Tireless Pursuit](|T538517:16|t|cffffd000|Hspell:340546|h[Tireless Pursuit]|h|r) doesn't get removed when shifting back in to cat or travel form resulting in speed stacking. Buff should only be present when not in travel or cat form.

Retail demo:
[3:13]() Has Tireless Pursuit, after shifting in to a form it gets removed.
[Havoc] Unbound Chaos

Fixed an issue where |T1392567:16|t|cffffd000|Hspell:347461|h[Unbound Chaos]|h|r didn't got consumed after the first Fel Rush
[Bastion][Quest] Dangerous Discourse

`Quest:` [Dangerous Discourse](https://www.wowhead.com/quest=57719/dangerousdiscourse)

___
# If players by any chance relog/crash while being carried by the NPC they will dismount and most likely die or fall into the abyss.
___

`Video proof:`

[PTR]()
[Torghast] Trap

Currently, one of the traps is broken, it keeps spawning double.
(Or shooting too fast)
[Bastion][Quest] The Enemy You Know

`Quest:` [The Enemy You Know](https://www.wowhead.com/quest=57446/theenemyyouknow)

___
#If a player relogs/crashes [Disciple Kosmas](https://www.wowhead.com/npc=164378/disciplekosmas) will despawn and players will need to abandon and retake the quest in order to complete it.
___

`Video proof:`

[PTR]()
[Bastion][Rare]Basilofos, King of the Hill

NPC:https://www.wowhead.com/npc=170659/basilofoskingofthehill#comments
Issue(s):
1. :red_circle: NPC not spawned normally :red_circle: Event missing for the spawning:
Initially, a pair of purple "eyes" appeared above my character, and I began to see orange chat related to spawning the encounter:
You feel as if you are being watching from above.
A low growl rumbles over the hills.
A winged shadow flies overhead.
challenging roar echoes over the hills.

Only Can see with GM on
2. The NPC is orange
[NW] Blight Bag

When blight bags explode they stack up a multiple amount of debuffs.
Well they shouldn't they should only reset the duration of the single debuff.

So it should go back to 4 seconds instead of having 4 debuffs. and AS long as you kill them they should just extend it back to 4 seconds.
[Maldraxxus][Quest] The Seat of the Primus

`Quest:` [The Seat of the Primus](https://www.wowhead.com/quest=60886/theseatoftheprimus#)

___
# If you crash/relog during the flight part of the quest, you fall down die, and you cant turn in the quest, you have to abandon and go back retake the quest fly again in order to complete the quest.
___

`Video proof:`

[OBTR]()
[Bastion][Quest] Imminent Danger

`Quest:` [Imminent Danger](https://www.wowhead.com/quest=60005/imminentdanger)

___
# If players relog/crash during the flight, they will fall down and die.

___


`Video proof:`

[PTR]()
[CN][Sun King] Soul Infusion

|T3528306:16|t|cffffd000|Hspell:339232|h[Soul Infusion]|h|r should only get lost from extraneous damage, but not from own damage ticks
[Exile's Reach[Quest] Right Beneath Their Eyes

Quest: https://www.wowhead.com/quest=59978/rightbeneaththeireyes
Issue:
When the player /waves to Gor'groth right before the quest objective message pops up to wave at him. The npc disapears and can't use the emote again
[ToP] Harugia The bloodthirsty

Harugia The bloodthirsty [Ricocheting Blade] sometimes casts twice in the row. back to back.
[ToP] Disgusting Refuse & Blighted Sludge-Spewer

Disgusting Refuse & Blighted SludgeSpewer They should explode after dying "[Disgusting Burst]" The 5yard range seems to be buggy. we had ppl standing 710 yards and getting the debuff on them.
[NW] Patchworks Soldiers

Patchworks Soldiers fully ignore ring of peace. They are not getting affected by it atall.
This is issue more with the adds as far as I guess then ring of peace.

116844 Ring of peace
[Bastion][Campaign] A Conduit for Good

Quest: https://www.wowhead.com/quest=62795/aconduitforgood#videos:id=188754

Description of the bug

If you learn the 3 conduits earned in the previous quest ( https://www.wowhead.com/quest=60504/strengthenthebond ), before taking "A conduit for good", then the quest won't be completed

If you complete the quest, abandon the quest and take it back, the quest won't be completable (should be a very random issue, but some players might actually do this)
[Bastion][Quest] The Hand of Doubt

`Quest:` [The Hand of Doubt](https://www.wowhead.com/quest=57269/thehandofdoubt)

___
# If players relog/crash for any reason after talking [Disciple Kosmas](https://www.wowhead.com/npc=157673/disciplekosmas), him and [Lysonia <Hand of Doubt>](https://www.wowhead.com/npc=168299/lysonia) will disappear.
___

`Video proof:`

[PTR]()

January 4, 2022

[Conduit] Ashen Juggernaut

DESCRIPTION OF THE ISSUE:

Currently on live realm(Oribos) your Ashen Juggernaut warr conduit, triggers your movement speed in ''mounted form''.
it doesn't show at the buff icon what is your mount speed
relog/unstuck/remount or using different mount doesn't help either

HOW TO REPRODUCE:
Take the conduit check your mount speed, remove the conduit and check again.

HOW IT SHOULD WORK:
You should not get any issues with your mount speed 7head .
|T458975:16|t|cffffd000|Hspell:335232|h[Ashen Juggernaut]|h|r
[Elemental] Wrong pet spell book + extra spell

Fixed an issue where Elemental Storm was learning a wrong spell
Summon Steward

|T3586266:16|t|cffffd000|Hspell:324739|h[Summon Steward]|h|r


Summon Steward isn't going into stealth with rogues and you can get rogues out of stealth cuz of this. The Steward is supposed to go into stealth with Rogues/Druids.

Proof Retail:
Proof FS:
[Retribution][Conduit] Templar's Vindication

Description of the bug
With Templar's Vindication conduit Templars Verdict has a chance to reproc itself from the secondary cast this conduit gives, so it can have more than 2 hits on a target which isnt intended.

How it should be
Templars Verdict should proc maximum 1 Templar's Vindication per cast.


2nd Issue
Description of the bug
Final Verdict legendary power has no interaction with the conduit.

How it should be
With Final Verdict equiped player should still get Templar's Vindication that casts Templars Verdict.

Links to spells
|T458968:16|t|cffffd000|Hspell:339531|h[Templar's Vindication]|h|r
|T461860:16|t|cffffd000|Hspell:85256|h[Templar's Verdict]|h|r
|T461860:16|t|cffffd000|Hspell:337247|h[Final Verdict]|h|r
[Brewmaster] Breath of Fire vs Sqrt AoE Cap.

Spell: |T615339:16|t|cffffd000|Hspell:115181|h[Breath of Fire]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA.

This needs to be updated with the following formula.
`
= 0.384 AbilityDamage(true) TotalDamageMultiplier
if ChainCount > 0
= Damage (Sqrt(TargetsInRadius(BreathOfFire)) / TargetsInRadius(BreathOfFire))
`

Example: Comparing directly to the video.

The main target should take full damage, while secondary targets take reduced damage. In this case and with my gear (none) the spell does roughly 208 damage.

6 targets
208~ damage source.

208\(sqrt(nºtargets)/nºtargets)
= 208\(sqrt(6)/6)
= 85p of damage per target.

While currently is doing seemingly full damage to every target.



AMR:

Issue Proof:
[Conduit] Spirit Attunement

|T1379241:16|t|cffffd000|Hspell:339109|h[Spirit Attunement]|h|r is currently only having increased Duration and not 10 % increased Damage whenever its applied.

143x1,10 = 157,3
[Conduit] Ursine Vigor

Description of the bug
Right now Ursine Vigor conduit gives only Health bonus when switching to Bear form.

How it should be
After switching to Bear form both health and armor should increase for first 4 seconds.

Links to spells
|T1378703:16|t|cffffd000|Hspell:340540|h[Ursine Vigor]|h|r
Double Jump

Fixed an issue where Demon Hunter was able to double jump after a disconnection while on the mount
[Covenant] Fae Empowered Elixir

How should it work:

The cooldown of |T3636838:16|t|cffffd000|Hspell:323639|h[The Hunt]|h|r is reset if the marked enemy is killed within 20 sec of its application.

How to reproduce:

1. Use The Hunter on the target.
2. Kill the target before the debuff on the target expires.

How it is working right now:
It doesn't reset the cooldown of |T3636838:16|t|cffffd000|Hspell:323639|h[The Hunt]|h|r


|T1380365:16|t|cffffd000|Hspell:333893|h[Fae Empowered Elixir]|h|r
Felborn Pendant

Description of the bug

Felborn Pendant buff the first chaos strike on each floor by 750%, but currently its permanently buffing the chaos strike. Due to which you melt everything in torghast.

How to reproduce

Roll the Anima Power Felborn Pendant in Torghast and use Chaos Strike

How it should be

Felborn Pendant should only buff the first chaos strike on each floor

Informations of the spell

|T1083389:16|t|cffffd000|Hspell:326467|h[Felborn Pendant]|h|r
[BT Report]()
[GIF]()
[Misc][Covenant] Mind Games Debuff dispel

Currently dispelling [Mind Games](|T3565723:16|t|cffffd000|Hspell:323673|h[Mindgames]|h|r) debuff only removes visual debuff but the negative effect still persists. Dispelling Mind Games should completely negate the effect if it is on its own.

PTR bug demo:
Besides it being pointless to dispell it also applies some sort of necrotic healing absorb effect
[Misc][Legendary] Druid's Ursoc's Fury Remembered

Ursoc's Fury Remembered issues are listed here:

|T1413870:16|t|cffffd000|Hspell:339056|h[Ursoc's Fury Remembered]|h|r
[Misc][Revendreth][Quest] Torghast, Tower of the Damned

Quest: https://www.wowhead.com/quest=57693/torghasttowerofthedamned



1. If you relog/crash while in Torghast, you get teleported to Revendreth.
2. After killing the boss, the NPCs that he spawned are not disappearing.
3. |T463835:16|t|cffffd000|Hspell:73325|h[Leap of Faith]|h|r bugs https://www.wowhead.com/npc=158645/princerenathal animation if used on him.



[PTR Proof 1.]()
[PTR Proof 2.]()
[PTR Proof 3.]()

[Retail Proof]()
[Bastion][Object] Anima Gateway

On Both of these locations, there is a anima gateway missing, which should teleport player to Heros Rest.
[Misc][PvP] Invisible players on BG

Fixed an issue where players were able to enter Battlegrounds while phased in a story chain. Resulting in them being invisible
[Affix] Grievous

Direct heals (e.x. Flash heal, Holy Light, Healing Surge etc.) should remove 1 stack of grievous, currently it doesnt.
Note: Hots that heal player over time like Rejuvenation, Wild Growth etc. shouldnt remove grievous stack.

https://www.wowhead.com/affix=12/grievous
|T132090:16|t|cffffd000|Hspell:240559|h[Grievous Wound]|h|r
[Misc][Torghast] Wrong Anima Power

As Kyrian Hunter, i have access to Kyrian Warlock Anima Powers related to this spell: |T3565452:16|t|cffffd000|Hspell:312321|h[Scouring Tithe]|h|r.
[Soulbind][Fae][Korayn] Get In Formation
[DoS][Millhouse Manastorm] Lasers

Description of the bug

There is no lasers which should be used to stun boss.


How to reproduce

Fight Millhouse manastorm

How it should be

While fighting this boss, lasers should target 2 ppl and inbetween boss should be stunned.

Informations


https://www.wowhead.com/npc=164556/millhousemanastorm
[HoA] Inquisitor Sigar

Description of the bug

Currently Disperse Sin an ability casted by Inquisitor Sigar does no damage when you stand in it.

How to reproduce

When Inquisitor Sigar casts Disperse Sin ability, stand in the red pools formed by this ability.

How it should be

You should take constant damage every 1 sec when you stand in it.

Informations

|T3528310:16|t|cffffd000|Hspell:326847|h[Disperse Sin]|h|r
https://www.wowhead.com/npc=167876/inquisitorsigar#abilities;mode:normal
the only damage I take is from the melee hits from the soul
[CN][General] Stoneborn Maitre D'

Stoneborn Maitre D' should be immune to every type of CCs.
[CN][Council] Dancing Fever

If player jump it should remove one stack of Dancing Fever and explode dealing aoe damage on Mythic. Currently when you jump stack from dancing fever is not getting removed.
[CN][Council] Afterimage Frieda

When Afterimage Frieda spawn on Mythic she should cast only 3 dreadbolt volley, after interrupting from players or succefully casted she should disappear.
Each time she spawn she should always cast only 3 dreadbolt volley.

Currently she cast dreadbolt volley nonstop and doesnt disappear.
[CN][Council] Afterimage Stavros

Afterimage Stavros should disappear after finishing cast Dark Recital on Mythic. Currently he stay with you for remainder encounter attacking you.
[CN][Council] Base hp

Fixed some NPCs base HP.
[CN][Council] Afterimage Niklaus

Afterimage Niklaus should disappear after finishing cast Dutiful Attendant on Mythic. Currently he stay with you attacking.
[Misc][Torghast] Soul Ashes not looted

Description of the bug

Currently when you don't manually loot the soul ashes at the end of torghast, you don't get them added in your currencies at the next login.

How it should be

source:

Soul Ash should be looted manually at the end of the run.

If you aren't able to loot your Soul Ash, your character will receive it on their next login. However, it will not be delivered by the Postmaster it will automatically be applied instead, and show in your chat log that it was received.

January 3, 2022

[Covenant] Condemn vs Death Sentence
Psychic Scream vs Plaguefall Slimes - Flee Speed

Fixed an issue where |T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r didn't reduce the movement speed of the feared mobs. Resulting sometimes in some unwanted pull.
Power Word: Fortitude vs LoS

Fixed an issue where |T135987:16|t|cffffd000|Hspell:21562|h[Power Word: Fortitude]|h|r wasn't ignoring LoS.
Aspect of the Turtle vs Condemn
[Legendary] Craven Stratagem vs Survival Tactics

Description of the bug

When I play with |T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r and |T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r, dispell of |T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r takes priority over |T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r dispell.
Craven Stratagem dispell effect should takes priority over Survival Tactics basic dispell.

For example :
In PvP, while playing with Craven + Survival Tactics talent, I shouldn't get debuff from some dispell ability (like Silence and damage from |T136228:16|t|cffffd000|Hspell:316099|h[Unstable Affliction]|h|r dispell or Fear from |T135978:16|t|cffffd000|Hspell:250037|h[Vampiric Touch]|h|r dispell)

How to reproduce

Get |T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r
Use |T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r talent
Dispell with Feign Death any ability who gives debuff (Fear from |T135978:16|t|cffffd000|Hspell:250037|h[Vampiric Touch]|h|r for example), you'll take the effect of dispell.

From PTR, using Craven + Survival Tactics talent, I get fear from Vampiric Touch's dispell. It shouldn't happen :

How it should be

|T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r dispell effect should takes priority over |T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r basic dispell.


Informations of the spell


|T132293:16|t|cffffd000|Hspell:336747|h[Craven Strategem]|h|r
|T132293:16|t|cffffd000|Hspell:202746|h[Survival Tactics]|h|r
[DoS] Bladebeak Hatchlings

Spell Frightened Cries "334664"
Currently pulls everything on both sides of DoS.

But it should only pull one of the sides depending which Bladebeaks Hatchlings you pull.
[Misc] Raid BOEs

Fixed an issue where some NPCs were dropping Castle Nathria BOEs.
[Misc][Item] Infinitely Divisible Ooze

How should it work:
The slime summoned by the proc uses a ranged slime bolt and attacks 5 times (damage totaling the value in the tooltip)
It should be considered a pet. So it should slace with pet damage buff spells

How it's working right now:
They only do melee attacks.

Animation:

|T236870:16|t|cffffd000|Hitem:178769::::::::120:::::|h[Infinitely Divisible Ooze]|h|r
[Misc][General] Obleron Powers

[General] Obleron Emphemera
[Misc][Legendary] Rogue's Finality
[NW] Patchwerk Soldier

___
Description of the bug
Patchwek Soldier add even while being stunned jumps and does damage.
___

How it should be
The add shouldnt jump and do damage at all.
___

NPC LINK
[Patchwerk Soldier](https://www.wowhead.com/npc=162729/patchwerksoldier)
___
[Misc][Legendary] Paladin's Bulwark of Righteous Fury
[Misc][Covenants] Spear of Bastion

Description of the bug

"dealing (110% of Attack power) Arcane damage instantly" is missing;
Enemies tethered by Spear of Bastion, have its effect on the mob location after casting SoB.

How to reproduce

Cast Spear of Bastion

How it should be

xxx

Informations of the spell


|T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r

Video: |T3565453:16|t|cffffd000|Hspell:307865|h[Spear of Bastion]|h|r
[Torghast] [The Soulforges] Traps are in the air

Fixed an issue with Traps that got in the air.
[Maldraxxus][Cov. Campaign] Prying Eyes

The Droprate of |T237297:16|t|cffffd000|Hitem:175795::::::::120:::::|h[Betrayer's Eye]|h|r seems kind of low compared to Retail and could be increased.

Quest: https://www.wowhead.com/quest=59265/pryingeyes#comments



[Retail]()
[PTR]()
[Misc][Affix]Necrotic and Lay on Hands interaction

Description of the bug
Currently if you use Lay of Hands on a target with 3031 stacks of necrotic it still heals for the entire amount. Basically it ignores necrotic stacks on target.

How it should be
Necrotic reduces the healing and absorption received by the target by 2% per stack, so it should be affecting every healing spell.

Links to spells
https://www.wowhead.com/affix=4/necrotic
|T135928:16|t|cffffd000|Hspell:633|h[Lay on Hands]|h|r
[MoTS][Mistcaller] Dodge Ball

Description of the bug

There will be 5 arrows, but only in 1 line ball will hit someone.
How to reproduce

Attack boss with multiple ppl.

How it should be

There should be balls hitting ppls in all arrows.

Informations


https://www.wowhead.com/npc=164501/mistcaller
|T132387:16|t|cffffd000|Hspell:321834|h[Dodge Ball]|h|r
[DoS][Dealer Xy'exa] Displacement Traps

Spell: |T132206:16|t|cffffd000|Hspell:319619|h[Displacement Trap]|h|r
Spell ID: 319619



|T132206:16|t|cffffd000|Hspell:319619|h[Displacement Trap]|h|r shouldn't instantly teleport you in the air. It should activate only after the trap does its extend animation.

You can see in the retail proof players moving right when the traps appear on the ground, while on server i'm trying to move right when it appears but i get instantly teleported in the air.



PTR Proof

[PTR 1]()
[PTR 2]()

Retail Proof

[Retail 1]() mage on left
[Retail 2]()
[NW] Kyrian armaments order

The necrotic wake weapons (spear,hammer,orbs) should follow a specific order of use when picking multiple weapons : from last to first.
For example, I took hammer > spear > orb :
The order of use should be : orb > spear > hammer
Currently, the order is orb > hammer > spear

List of weapons :
|T3528288:16|t|cffffd000|Hspell:328404|h[Discharged Anima]|h|r
|T3054897:16|t|cffffd000|Hspell:328351|h[Bloody Javelin]|h|r
|T3054888:16|t|cffffd000|Hspell:328128|h[Forgotten Forgehammer]|h|r
|T3155390:16|t|cffffd000|Hspell:325189|h[Discarded Shield]|h|r
Legendary vendors missing requirement

NF VENDORS
Atm you can buy legendary without having the required reputation


For Aithlyn NPC, Memory of eonar : "You must be Revered with The Wild Hunt and have Runecarving unlocked to purchase this memory. "

For Elwyn NPC, Memory of a vital sacrifice : " Purchased for Anima from the Renown Quartermaster. You must be Renown 14 with your Covenant to purchase this memory."

NECROLORD VENDORS
atm I can buy the legendary from this NPC " Nalcorn Talsen in Maldraxxus


For this legendary called Memory of the Rattle of the Maw "You must be Revered with The Undying Army and have Runecarving unlocked to purchase this memory."

_____
NIGHT FAE LINKS
|T636335:16|t|cffffd000|Hitem:183242::::::::120:::::|h[Memory of Eonar]|h|r
https://www.wowhead.com/npc=158556/aithlyn#sells

https://www.wowhead.com/npc=174914/elwyn
|T458735:16|t|cffffd000|Hitem:183249::::::::120:::::|h[Memory of a Vital Sacrifice]|h|r

NECROLORD
https://www.wowhead.com/npc=173003/nalcorntalsen
|T1450569:16|t|cffffd000|Hitem:183244::::::::120:::::|h[Memory of the Rattle of the Maw]|h|r

December 31, 2021

[Misc][Legendary] Deeptremor Stone

Fixed an issue where |T136024:16|t|cffffd000|Hspell:336739|h[Deeptremor Stone]|h|r can't critic, while it should.
[All] Chi Burst not triggering combat

Fixed an issue where |T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r doesn't aggro any mob.
[Unholy] Festering Strike Rank 2 vs Festering Wounds

From my tests, Rank 2 of Festering Strike (ID 316867) is giving the 20% additional damage to Festering Wound instead of Festering Strike itself.
Festering Strike is missing 20% damage and Festering Wound is doing 20% more damage.

Rank 1: |T879926:16|t|cffffd000|Hspell:85948|h[Festering Strike]|h|r
Rank 2: |T879926:16|t|cffffd000|Hspell:316867|h[Festering Strike]|h|r
Spell that should not be affected: |T1129420:16|t|cffffd000|Hspell:194310|h[Festering Wound]|h|r
[PF] Slime Serpent

Description of the bug

This mob is only visible in hm mode. May be the cause of endless combat.



Informations


https://www.wowhead.com/npc=169843/slimeserpent
[Ardenweald][Creature] Archivist Dreyden

Missing gossip for creature https://www.wowhead.com/npc=165867/archivistdreyden

Retail proof:
[Ardenweald][Creature] Gwynceirw

Missing Gossip for creature https://www.wowhead.com/npc=171690/gwynceirw
[Ardenweald][Creature] Twinklepop

Missing gossip for creature https://www.wowhead.com/npc=165071/twinklepop

Retail proof:
[CN][Huntsman Altimor] Deathly Roar

Deathly Roar Damage with several stacks much lower than it should be. Tested in NM.
[DoS][Mueh'zala] Cosmic Collapse

There should be spawning more Cosmic Collapse on Shattered Visage's platform. It should be more chaotic with spawning one by one randomly around platform.

FS:
Retail:
[HoA][Lord Chamberlain] Pull Range

Boss should be pullable by getting close to him, currently, he only aggores if players attack him directly.
[ToP] Putrid Butcher "CHOP"

Putrid Butcher"169927" has an ability "CHOP 332836" Should prio DPS+Healers, and if none of them are inrange only then should prio tanks.
Currently it's only on tanks.
[NW] Adds Casts

Zolramus Sorcerer "163128" necrotic bolt "320426"
Nar'Zudah "165824" necrotic bolt "320426"
Zolramus Necromancer "163618" necrotic bolt "320426"

All of this adds are currently casting into random targets, but it should be strictly locked to tank only or who ever has aggro of them.
[ToP][Xav the Unfallen] Oppressive Banner Vs Movement Abilities

When the "Oppressive Banner" It does a stacking debuff of movement speed slow.
You should be able to use to remove debuffs/restack them.
Blessing of Freedom "1044" Should remove debuff for the whole duration of freedom.
Tiger's Lust "116841" It should remove the debuff but it will instantly start restacking.
If someone ends up testing DK and see's it doesn't remove the stacking slow debuff add another check list ^

December 30, 2021

[Legendary] Enduring Blow

Fixed an issue where |T897137:16|t|cffffd000|Hspell:335458|h[Enduring Blow]|h|r was capped to 10 seconds instead of 16 secondes.
[Legendary] Crystalline Reflection

Fixed an issue where |T458412:16|t|cffffd000|Hspell:336507|h[Crystalline Reflection]|h|r was reflecting 20% of the total absorption while it should reflecting 20% of the damage absorbed.
Greater Heal vs Healing Reduction

Fixed an issue where |T135915:16|t|cffffd000|Hspell:289666|h[Greater Heal]|h|r was affected by healing reduction, it still affected by Dampening effect.
GCD Not affected by haste

Fixed an issue where Paladins GCD was affected by haste, while it shouldn't.
[Mistweaver] Soothing mistSerpent Jade Lighting pushback
[All] Song of Chi-Ji breaks on hots

Fixed an issue where |T332402:16|t|cffffd000|Hspell:198898|h[Song of ChiJi]|h|r was removed by HoT heals.
[Legendary] Triune Ward

At the moment Triune Ward has 2 issues:
pve value
current pvp modifier is just the bfa one, which should be taken of

It should be the following:
the pve value should not be the total normal value of the 3 shields formula, but instead total x 0.65
pvp mod of 0.35 from the value of the full normal shield.

|T133276:16|t|cffffd000|Hspell:333373|h[Triune Ward]|h|r
[Survival][Covenant] Kill Shot from Flayed Shot
[Conduits] Empowered Release

Fixed issues where |T1604164:16|t|cffffd000|Hspell:339059|h[Empowered Release]|h|r damage buff wasn't working and proc chance was too low.
[CN][Artificer] Base hp

[Covenant] Fleshcraft vs dampening

Fixed an issue where |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r absorption wasn't reduced by Dampening effect.
[Misc][Professions] Nightshade in The Maw

Fixed https://www.wowhead.com/object=356537/nightshade loot.
[Misc][PvP] Teammates hostile in Skirmish

Fixed an issue where your teammates was sometimes hostiles.
[CN][Inerva] Primal Anima Containers

Currently you cant stop the Primal Anima Containers from releasing anima which means damage unhealable.

Here is a proof of Retail of how the druid goes to stop the container:

This is how currently is working in the PTR:
As you can see im unable to stop it.
[CN][Hungering Destroyer] Base hp

[CN][Inerva] Base hp

[CN][Council] Begrudging Waiter - Throw Food

Begrudging Waiters should have only 1 sec delay between casts for Throw Food. Currently there is a big delay than they cast another throw food spell.

December 29, 2021

[Conduit][Subtlety] Deeper Daggers

Description of the bug

Conduit Deeper Daggers doesnt increase shadow damage of my finishers at all. Conduit works on all other shadow damage like from shadow blades, gloomblade and lightless force enchant, but it seem that it doesnt increase shadow damage of my finishers Eviscerate and Black Powder which i get if i attack target with Find Weakness on it. 50% of damage dealth is transfered as shadow damage and conduit should increase that damage by 11.8% on 226 ilvl.



How to reproduce

Check shadow damage of finishers which you get when you hit targets with find weakness debuff.

How it should be

After using Eviscerate or Black Powder, your shadow damage should be increased for next 8 sec. This should be applied for all shadow damage that i deal, trinkets, enchants etc.

Informations of the spell


|T135651:16|t|cffffd000|Hspell:341549|h[Deeper Daggers]|h|r
|T608955:16|t|cffffd000|Hspell:319175|h[Black Powder]|h|r
|T132292:16|t|cffffd000|Hspell:196819|h[Eviscerate]|h|r
|T132295:16|t|cffffd000|Hspell:91023|h[Find Weakness]|h|r
[Conduits] Righteous Might healing
[MW] Soothing Mist getting interrupted

Fixed an issue where |T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r was interrupted by another spell.
[Guardian] Berserk

Fixed an issue where players was able to benefit from |T1129695:16|t|cffffd000|Hspell:339062|h[Legacy of the Sleeper]|h|r effect even without equiping the legendary.
[Unholy] Virulent Plague

Fixed an issue where |T132099:16|t|cffffd000|Hspell:191587|h[Virulent Plague]|h|r was hitting twice
[Unholy] Dark Transformation

Fixed an issue where |T342913:16|t|cffffd000|Hspell:63560|h[Dark Transformation]|h|r wasn't dealing the shadow aoe damage part.
[Frost] Killing Machine vs Obliterate

Killing Machine Proc makes the next Obliterate deals Frost Damage and be Critical Strike.
The issue on that is the Frost Damage done by Obliterate is not stacking with Mastery which increase the Frost damage of all abilities;

AMR Proof:

Ingame:
Easy formula: 596 / 0,7 (Removing Armor from Obliterate MainHand because it becomes Magic Damage) = 851 and on pic proof you can see 856, so the Mastery didn't get added on it.

Rank 1: |T135305:16|t|cffffd000|Hspell:51128|h[Killing Machine]|h|r
Rank 2: |T135305:16|t|cffffd000|Hspell:317214|h[Killing Machine]|h|r
Obliterate IDs: 222024, 66198, 325461

Additional note: Obliterate Frost Damage is not increased by Razorice either |T237523:16|t|cffffd000|Hspell:51714|h[Razorice]|h|r , should be.
[MoTS] Drust Boughbreaker - Bramble Burst

When it spawn there should be 1 sec delay before it actually start damaging & slow player. Currently it's instant.
[CN][Inerva] Indemnification

Indemnification is currently doing less damage than retail.

FS (1553):

Retail (6234):

|T1394887:16|t|cffffd000|Hspell:331527|h[Indemnification]|h|r
[CN LFR][Denathrius] Melee attack damage

https://www.wowhead.com/npc=168938/siredenathrius

Currently on PTR melee attacks are doing a lot less (1.7k on average), meanwhile on Retail melee attacks are doing 11k on average.

Proof:
[PTR]()

[Retail]()
[SD] Grand Overseer

This NPCs Chain ability sometimes continues to be casted even after he has been slain. It shouldnt do that.
[SD] Insatiable Brute

The insatiable brutes in sanguine depths are healing for 100% of the dmg done instead of 25%.

Proof:
Spell: |T135785:16|t|cffffd000|Hspell:334246|h[Consuming Strikes]|h|r
Mob: https://www.wowhead.com/npc=162047/insatiablebrute
[CN][Sun King] Base hp

[SD] Venthyr bonus missing

The venthyr buff doesn't work at all. When you try to open the lantern it just closes and it doesn't give any stacks.

Proof:
Wowhead: https://www.wowhead.com/guides/sanguinedepthsshadowlandsdungeonstrategyguide
[CN][Shriekwing] Base hp

I didnt check LFR personally but I added to checklist so everything can be fixed at once.
[CN][Generals] Base hp

[Misc][Quest] Explore Torghast

After rescuing Baine Bloodhoof from Torghast (https://www.wowhead.com/quest=61099/thesearchforbaine) Players should get the quest https://www.wowhead.com/quest=62932/exploretorghast that rewards 200 Soul Ash.
[Revendreth][Quest] Tubbins Tea

Currently, NPC from the quest https://www.wowhead.com/quest=57460/tubbinsstea is attackable by opposite faction even without Warmode off. Players are able to intefere with other players Quest. Quest should be phased for each player.
[SD] Remnant of Fury

In Sanguine Depths, [Remnant of Fury](https://www.wowhead.com/npc=172265/remnantoffury#abilities;mode:m) is currently sharing the ability of [Vestige of Doubt](https://www.wowhead.com/npc=162049/vestigeofdoubt#abilities;mode:normal), which is [Growing Mistrust](|T3528309:16|t|cffffd000|Hspell:322169|h[Growing Mistrust]|h|r). The mob should be casting [Explosive Anger](|T1320372:16|t|cffffd000|Hspell:336277|h[Explosive Anger]|h|r).

Proof:
[PF] Domina Venomblade - Exploit

In Plaguefall, during the encounter with [Domina Venomblade](https://www.wowhead.com/npc=164266/dominavenomblade/mythicencounterjournal), [Brood Assasins'](|T1370997:16|t|cffffd000|Hspell:332313?dd=23|h[Brood Assassins]|h|r) main ability [Venomblades](|T3159976:16|t|cffffd000|Hspell:333406?dd=23|h[Assassinate]|h|r) can be entirely avoided by dragging the boss in a "LoS" spot. Please see the video below. I did not try any other spots, as this seems to be a general issue with the spell, it should reach players inside the encounter area no matter where they are.

Proof:
[HoA][Lord Chamberlain] Ritual of Woe

Players should be able to soak 2 beams of Ritual of Woe when player positiones him self correctly under the boss.
[CN][Altimor] Base hp

Base hp of boss and adds.

December 28, 2021

[Destruction] Rain of Chaos

Fixed an issue where |T135804:16|t|cffffd000|Hspell:266086|h[Rain of Chaos]|h|r spawned an additional infernal while afk (It was due to the Soul Shards generated by Summon Infernal spell)
[Callings] Callings vs Replenish the Reservoir

Replenish the Reservoir might be stopping to give daily callings to certain Covenants such as Venthyr.
Since Elliot put this quest into Venthyr, I'm not getting any daily Calling on my covenant.

Afaik, Astagan has the same issue.
[CN][Shriekwing] Melee Swings

The melee damage from Shriekwing is less than Retail.

FS (10.6K):

Retail (28k):

https://www.wowhead.com/npc=164406/shriekwing
[Misc][Legendary] Priest's Shadowflame Prism
[Misc][Covenants] Ancient Aftershock

Fixed an issue on the second part of Ancien Aftershock that was working in a wrong way.
[Torghast][NPC] Dark Ascended Corrus

Fixed wrong loot item on https://www.wowhead.com/npc=156239/darkascendedcorrus (Was looting instead of )
[CN HC][inerva] Melee Swings

The melee damage from the boss is less than Retail.

FS (4.9K):

Retail (7.3k) :

https://www.wowhead.com/npc=165521/ladyinervadarkvein
[CN HC][Hungering Destroyer] Melee Swings

The melee damage from the boss is less than Retail.

FS (12K):

Retail (27k) :

https://www.wowhead.com/npc=164261/hungeringdestroyer
[CN HC][Huntsman Altimor] Hecutis - Melee Swings

The melee damage from Hecutis is less than Retail.
for this i only took the first hit because the Crushing Stone mechanic.

FS (11K):

Retail (28k) :

https://www.wowhead.com/npc=169458/hecutis
[SD][General Kaal] Gloom Squall

description of bug
when boss cast Gloom Squall all players which are not in the shining radiance dome are not getting knocked out of the platform
|T1035055:16|t|cffffd000|Hspell:322895|h[Gloom Squall]|h|r
|T253400:16|t|cffffd000|Hspell:324086|h[Shining Radiance]|h|r
how it should work
if the players are not in the shining radiance they should get knocked out of the platform after the cast
[ptr proof]()
[DoS] Totems

The Final Boss Totems can currently be Mass Death Gripped by death knights if they pull a mob near it and use Mass Grip. This shouldnt be possible.
[NW][Amarth] Final Harvest

Currently, if player has Reanimated Corspes in any sort of CC (Paralysis,Ice Trap,Stormbolt), The Reanimated Corpse should not cause to explode. It should just die.
[CN][Huntsman Altimor] Bargast - Melee Swings

The melee damage from Bargast is less than Retail.

FS (5K):

Retail (13k):

https://www.wowhead.com/npc=169457/bargast
[CN][Huntsman Altimor] Margore - Melee Swings

The melee damage from Margore is less than Retail.

FS (5K):

Retail (13k):

https://www.wowhead.com/npc=165067/margore
[CN][Huntsman Altimor] Heroic Mode - Huntsman Altimor - Shoot

The damage from Shoot is less than Retail.

FS (9.1k):

did it with the combat log ingame because it was bug in warcraftlogs:

Retail (30k):

https://www.wowhead.com/npc=165066/huntsmanaltimor
[HoA] Depraved Obliterator

Description of the bug

When you dispell Curse of Obliteration cast from target, you take insta dmg from it like it exploded and not got dispelled.

How to reproduce

Dispell Curse of Obliteration from target/yourself.
How it should be

Spell should be gone after dispelling and no damage should be taken.

Informations


https://www.wowhead.com/npc=165414/depravedobliterator
[HoA][Echelon] Stone Call

When the boss calls for the Undying Stonefiends, the Stonefiends should run twoards the targets when they spawn. Currently, they spawn and instantly start casting Bolts, It shouldnt be like that, they should cast only after some time.

FS:
Retail:
[HoA] Depraved Houndmaster

Depraved Houdmaster mobs are missing the "Rapid Fire" abillity.
[HoA][Halkias] Refracted Sinlight

https://www.wowhead.com/npc=165408/halkias
When Halkias uses his |T537468:16|t|cffffd000|Hspell:322711|h[Refracted Sinlight]|h|r, the visual effect 2 seconds before the actual mechanic is off from the actual beam. This seems to be random and can change drastically.
[Covenant] Condemn absorb vs dampening

Fixed an issue where |T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r didn't take dampening in absorb calculations

December 27, 2021

[Arms][PvP talent] War Banner

Fixed an issue where |T603532:16|t|cffffd000|Hspell:236320|h[War Banner]|h|r always get 10k Health instead of 5% players health
[Balance] Star Burst pvp talent

Fixed the average proc of |T1408832:16|t|cffffd000|Hspell:356517|h[Star Burst]|h|r that was too high.
[MoTS] Depleted Anima Seed

There are 2 [Depleted Anima Seeds](https://www.wowhead.com/npc=173702/depletedanimaseed) in the dungeon.

1. The first Depleted Anima Seed cannot be used, even though it triggers the cogwheel effect when mouseovering it.

Proof:


2. The second Depleted Anima Seed can be used but it should not trigger a dialog box to open. Even though it can be used, it does not work. Depleted Anima Seeds should act as graveyard respawn points in the dungeon.

Proof:


Credit to Nyndra
[NW][Surgeon Stitchflesh] spawned adds targeting healer

Description of bug
every add spawned by this boss is always targeting the healer even if the healer is not even on the boss platform the adds will go through the map to reach the healer
list of all the adds spawned by boss

https://www.wowhead.com/npc=173044/stitchingassistant
https://www.wowhead.com/npc=167731/separationassistant
https://www.wowhead.com/npc=163621/goregrind ,
https://www.wowhead.com/npc=163622/goregrindbits
https://www.wowhead.com/npc=163620/rotspew
https://www.wowhead.com/npc=163623/rotspewleftovers
https://www.wowhead.com/npc=164578/stitchfleshscreation

how to reproduce
make your healer stay down and watch the adds after they spawn target the healer instantly even if the tank is near the adds

how it should be
they should target the closest player to them after they spawn
[Torghast] Obscuring Essence Potion

Fixed an issue where using |T1416156:16|t|cffffd000|Hitem:176331::::::::120:::::|h[Obscuring Essence Potion]|h|r does not add a aditional life to players counter.
[Torghast] EmpowerdMawsworn Interceptor

Currently, Mawsworn Interceptors and Empowerd Masworn Interceptors spawn a Bear Trap Ability, which trigger follows players and damages them. (Screenshot Combat Log)

How it should Work: Interceptor should spawn a trap under players feet, arming it self and rooting any player that steps into it.
[Torghast] Ultimate Detainment

Fixed an issue where players was able to use |T236252:16|t|cffffd000|Hspell:295089|h[Ultimate Detainment]|h|r as many times as they want in any floor.
[Torghast][General] Bound Soul Remenant

Fixed an issue where you was able to double interact with Bound Soul Remenant when a players was interacting at the same time as you.
[General] Equipment Manager

Fixed an issue where a set got reset after a relog or a teleport.
[General] Client stuck on Auction House

Fixed an issue where your client get stuck/freeze when you have many solds lots and look your auctions.
[Misc][Item] Inherited Mark of Tyranny

Fixed an issue where Inherited Mark of Tyranny gave a lot of health to the player.
[Misc][Covenants] Primordial Wave

Description of the bug

Elemental: "Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage" is not working;
Enhancement: "Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 150% of normal damage" is not working;
Restoration: "Your next Healing Wave will also hit all targets affected by your Riptide for 60% of normal healing"" is not working;

How to reproduce

Cast Primordial Wave on a target

How it should be

When you cast Primordial Wave on target, it doesn't apply or hit all the enemies with same debuff/buff (depends the spec used)

Informations of the spell


|T3578231:16|t|cffffd000|Hspell:326059|h[Primordial Wave]|h|r
[Necrotic Wake] Winged Champion

Description of the bug

The winged champions which are used to take you to stitchwerks don't always return to there original spot. sometimes they bug out and don't return and fly off. due to which if you wipe a lot after that point then you wont have enough winged champions left to come back to stitchwerks.

How to reproduce

Keep taking the Winged champion as party again and again after wiping

How it should be
The Winged champion should come back to there original spot after dropping the player in about 1012 sec


Informations
https://www.wowhead.com/npc=165605/wingedchampion
[MoTS] Mistveil Guardian - Bucking Rampage

[Mistveil Guardian's](https://www.wowhead.com/npc=166276/mistveilguardian#abilities;mode:m) [Bucking Rampage](|T132368:16|t|cffffd000|Hspell:331743|h[Bucking Rampage]|h|r) does not currently work. It should have 2 effects: channel the cast and do damage to the players in the circle, knock away players that are damaged by it. Even when channeling, the mob should be able to move and continue doing Bucking Rampage as of normal.

Proof:

Credit to Nyndra
[DoS][Hakkar] Corrupted Blood

Currently, Corrupted Blood from Hakkar is applied to everyone in the party when he casts the spell. He Should only apply it to two random targets and then spread of players are close enough to eachother.
[Exile Reach] Exile's reach First Cutscene

1The first exile's reach cutscene simply get stuck like in the Screenshot Below


2Once the first cutscene ends https://www.wowhead.com/npc=156651/captaingarrickwill say''recruit step forward were approachin the island" wich doesnt happen
[DoS] Spell Reflectable Spells on Bosses

Warriors |T132361:16|t|cffffd000|Hspell:335255|h[Spell Reflection]|h|r spell should be able to reflect the following spells:

Currently, |T3163624:16|t|cffffd000|Hspell:325258|h[Master of Death]|h|r on Mueh'zala is not spell reflectable, It should reflect both damage and the dot (The DoT should not be applied to the boss)

|T1360978:16|t|cffffd000|Hspell:320230|h[Explosive Contrivance]|h|r should be spell reflectable damage. Currently it does not reflect the damage.
[Revendreth][Campaign] Replenish the Reservoir

Currently, players are missing the weekly quest https://www.wowhead.com/quest=61981/replenishthereservoir as Venthyr.
[HoA] Depraved Collector

When Warrior sucessfully Spell Reflects the first tick of Collect sins, the NPC will cancel her spell, but the mobs will be still spawning. How it should work, is that the NPC should continue casting the spell untill interrupted or finished casting.
[HoA][Lord Chamberlain] Erupting Torment

Even if it is not added in dungeon journal he is actually using it on retail but here it is missing right now.

|T3528313:16|t|cffffd000|Hspell:327885|h[Erupting Torment]|h|r

proof
[HoA] Stoneborn Slasher

Currently, there is a second where both Stoneborn Slashes before the stairs to second boss are attackable, and are not made from stone, If players pull either of those in this moment, they should both pull. Currently, they are not linked.
[PF] Virulax Blightweaver

https://www.wowhead.com/npc=168886/virulaxblightweaver should not be stunnable/CCable.
[SD][Kaal] Piercing Blur

Piercing Blur currently damages players even after the fight ends.
It shouldnt damage players after players have sucessfully defeated Kaal.
[MoTS] Mistveil Guardian

https://www.wowhead.com/npc=163058/mistveildefender should recast |T132368:16|t|cffffd000|Hspell:331743|h[Bucking Rampage]|h|r if he is stunned while channeling this spell.
[Misc][Quest] The World Awaits

https://www.wowhead.com/quest=62631/theworldawaits#comments
Fixed an issue where you cannot turn it in to https://www.wowhead.com/npc=166307/caretakerkahtoll

December 24, 2021

[Fury] Execute double rage

##Fury [Execute](|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r)

###If you are using Execute without Massacre, you gain 20 extra rage.

###[Retail Proof]()
###[PTR Proof]()
[Fury] Reckless Abandon

Reckless Abandon Replaces Bloodthirst and Raging Blow with new versions which deal 100% increased damage and a new special effect. Bloodbath has its cooldown reduced from 4.5 > 3 seconds, and Crushing Blow charges targets within 10 yards

how its bugged: after recklessness it does not empower bloodthirst or raging blow( i.e.: doesn't replace them with new spells that is bloodbath(bloodthirst) and crushing blow(raging blow) it just generates 50 more rage nothing else

Reckless abandon link: |T132333:16|t|cffffd000|Hspell:202751|h[Reckless Abandon]|h|r

Bloodbath link: |T236304:16|t|cffffd000|Hspell:335096|h[Bloodbath]|h|r

Crushing blow link: |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r
[Fury] Massacre delaying Execute cast

##Fury[Execute](|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r) & [Massacre](|T135358:16|t|cffffd000|Hspell:206315|h[Massacre]|h|r)

###If you have [Massacre](|T135358:16|t|cffffd000|Hspell:206315|h[Massacre]|h|r) talented and use [Execute](|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r), most of the time you will be spamming the spell until it's casted.

###[PTR Proof]()
Barriers pvp mods

Currently mage barriers retain the pvp mods from bfa 60% should no longer be the case, considering the tuning given to triune ward and values displayed in gameplay.

|T135988:16|t|cffffd000|Hspell:11426|h[Ice Barrier]|h|r
|T135991:16|t|cffffd000|Hspell:235450|h[Prismatic Barrier]|h|r
|T132221:16|t|cffffd000|Hspell:235313|h[Blazing Barrier]|h|r
[Legendary] Biting Cold

Biting Cold's second part:
The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
is not working.

How it should work:
When you hit 3 or more enemies within 1 cast of Remorseless Winter, you gain Rime.

Note: careful that I said 1 cast. Not each hit. Cast means when you click Remorseless and counts the entire duration
Note 2: I tested vs dummies.

|T538770:16|t|cffffd000|Hspell:334678|h[Biting Cold]|h|r
[Callings][Night Fae] Anima Salvage

Mobs should give more anima embers, atm you are getting 1 anima embers every 50 adds
" All lootable mobs in Torgast droped 13 anima embers. Also I received a few when I released the spirits. Did not got any embers from breaking Phylacterys.
I needed 5 full floor clears to get the 150 anima embers. "
____
https://www.wowhead.com/quest=60457/animasalvage#comments
[Torghast][Anima Power] Ultimate Detainment

`Spell:` [Ultimate Detainment](|T236252:16|t|cffffd000|Hspell:295086|h[Ultimate Detainment]|h|r)

___
# HIGHLY abusable, players should only be able to use it ONCE per floor, currently you can spam the spell and perma silence/root all of the mobs.
____

`Video proof:`

[Live]()
[PvP] Battlegrounds being empty

Ever since forced mercenary mode was removed a lot of battlegrounds are empty on the OBTR, also ever since you've removed forced mercenary Eye of The Storm/Arathi Basin/Deepwind George started popping.
[SD][General Kaal] Roleplay walk

Description of the bug

Boss is walking way to slow in between phases.

How to reproduce

push boss down from 100% to 90% hp and he will start walking to next pack.

How it should be

It should be way faster.

Informations



https://www.wowhead.com/npc=165318/generalkaal
[MoTS][Mistcaller] Illusionary Vulpin CCs

Illusionary vulpin will keep following target even if it was CCed.

Same issue as
[SD][General Kaal] Boss arent attacking

At aroud of 51.5% of Kaal's hp, he just stays in place and do nothing. We cant taunt him and he doesnt have any target, but we can hit him.


https://www.wowhead.com/npc=165318/generalkaal
[Soulbind][Necrolord][Plague Deviser Marileth] Plaguey's Preemptive Strike

How should it work:

Your first attack or spell cast on an enemy increases your damage done to them by 12% for 15 sec. Limit 1.

How it is working right now:

Right now you can spam the 12% damage buff on a target. It should proc only once, after first attack.

(PTR proof : )

SPELL : |T3459801:16|t|cffffd000|Hspell:323090|h[Plaguey's Preemptive Strike]|h|r
[Covenant][Venthyr] Ravenous Frenzy - buff duration

VENTHYR DRUID

Spell: [Ravenous Frenzy](|T3565718:16|t|cffffd000|Hspell:323546|h[Ravenous Frenzy]|h|r)
Spell ID: 323546

____
Description
For 20 sec, Druid spells you cast increase your damage and healing by 2%, and haste by 1%, stacking.
____
ISSUE
> Currently the buff doesn't last longer than 4 seconds, after which it disappears.

____
Proof
_[LIVE Realm]()_
_[Retail]()_

December 23, 2021

[Demonology][PvP Talent] Call Fel Lord

Description of the bug

When you come to close to fel lord, he moves behind and wont attack nor stun anymore in 6yard circle.
How to reproduce

Run into Fel lord and he will start moving from circle.
How it should be

He shouldnt be able to move from circle, he needs to guard that location for 15 sec whille stunning and attacking.
Informations of the spell

|T1113433:16|t|cffffd000|Hspell:212459|h[Call Fel Lord]|h|r
BT report:
[Affliction] Unstable Affliction Rank 2

If target dies when affected by Unstable Affliction, it doesn't generate any Soul Shard as stated in Rank 2 of the spell;

|T136228:16|t|cffffd000|Hspell:30108|h[Unstable Affliction]|h|r Rank 1
|T136228:16|t|cffffd000|Hspell:231791|h[Unstable Affliction]|h|r Rank 2
[Elemental] Echoing Shock vs Earthquake

|T1603013:16|t|cffffd000|Hspell:320125|h[Echoing Shock]|h|r

|T451165:16|t|cffffd000|Hspell:61882|h[Earthquake]|h|r

Right now Earthquake ticks are consuming Echoing Shock which is incorrect, it should only consume Echoing Shock when you cast Earthquake, not while it ticks. Following this logic Flame Shock should also consume it but it doesn't.

Flame Shock:
Earthquake Firestorm:
Earthquake Retail:
Capacitor Totem

|T136013:16|t|cffffd000|Hspell:192058|h[Capacitor Totem]|h|r

Capacitor Totem doesn't work at all.

Proof:
[Enhancement] Healing surge pvp mod

How should it work:

|T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r from Enh spec shoud have 12% reduction in pvp

How it is working right now:
|T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r is missing 12% reduction in pvp

Spell : |T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r
Patchnote : https://www.wowhead.com/news/officialpatch91chainsofdominationpatchnotes323035?page=3
[Subtlety] Shadow Dance vs Cancelaura

If you use Shadow Dance and rightclick it/cancelaura, you can cast Stealth abilities for the rest of Shadow Dance duration and logically you can't go in stealth.
Make it you can't rightclick or cancelaura and should be fixed.
|T236279:16|t|cffffd000|Hspell:185313|h[Shadow Dance]|h|r

Bugtracker:
Shackle Undead

Spell: |T136091:16|t|cffffd000|Hspell:9484|h[Shackle Undead]|h|r
Spell ID: 9484



Even if the enemy has absorb shield on him you should be able to break the shackle after using |T136091:16|t|cffffd000|Hspell:9484|h[Shackle Undead]|h|r.



PTR Proof

[PTR]()
Channel Abilities vs Enemy Attacks

Spell 1: |T237565:16|t|cffffd000|Hspell:48045|h[Mind Sear]|h|r
Spell 1 ID: 48045
Spell 2: |T136208:16|t|cffffd000|Hspell:15407|h[Mind Flay]|h|r
Spell 2 ID: 15407
Talent: |T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r
Talent ID: 263165



Channel abilities shouldn't get their channel time decreased if you get attacked by enemies.



PTR Proof

[PTR 1]()
[PTR 2]()
[PTR 3]()
[PTR 4]()

Retail Proof

[Retail]()
[Protection] Hand of the Protector pvp mod

"Word of Glory's additional healing on friendly targets provided by Hand of the Protector (Talent) has been reduced by 80% when engaged in PvP combat."

This PvP mod is missing on |T236248:16|t|cffffd000|Hspell:315924|h[Hand of the Protector]|h|r talent

Patchnote : https://www.wowhead.com/news/shadowlandshotfixesfordecember62021jaithysbuffprotectionpaladinpvp325207
[Conduit] Echoing Blessings

Conduit: |T255347:16|t|cffffd000|Hspell:339316|h[Echoing Blessings]|h|r
Class & Specialization: Paladin



##The conduit bonus remains only during the duration of the initial blessing, after the blessing expires players do not get the lingering part of the buff: |T255347:16|t|cffffd000|Hspell:339324|h[Echoing Protection]|h|r and |T255346:16|t|cffffd000|Hspell:339321|h[Echoing Freedom]|h|r##">|T255346:16|t|cffffd000|Hspell:339321|h[Echoing Freedom]|h|r



According to the tooltip:

>Blessing of Freedom increases the target's movement speed by 5.0%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5.0%. These effects linger for 8 sec after the Blessing ends.

Issues:

Using Blessing of Freedom grants 5% movement speed BUT ONLY WHILE THE BLESSING IS ACTIVE, it does not grant |T255346:16|t|cffffd000|Hspell:339321|h[Echoing Freedom]|h|r after the blessing expires. [Video]()

Using Blessing of Sacrifice or Protection does not trigger the |T255347:16|t|cffffd000|Hspell:339324|h[Echoing Protection]|h|r effect after the blessing expires.


How it should work:

The conduit's bonus should occur after the initial blessing has expired.

Sources with additional information:



Not a source to count on entirely.



This can be tracked in the following Warcraftlogs:

>00:35:18.234 Ellesmêre gains [Blessing of Freedom] from Ellesmêre
00:35:26.243 Ellesmêre's [Blessing of Freedom] fades from Ellesmêre

[Source]()

>00:35:26.243 Ellesmêre gains [Echoing Freedom] from Ellesmêre
00:35:34.247 Ellesmêre's [Echoing Freedom] fades from Ellesmêre

[Source]()

The [conduit bonus](|T255346:16|t|cffffd000|Hspell:339321|h[Echoing Freedom]|h|r) provided by Blessing of Freedom, activates after the initial duration.

>00:02:09.577 Ellesmêre gains [Blessing of Sacrifice] from Ellesmêre
00:02:09.577 Nerfbear gains [Blessing of Sacrifice] from Ellesmêre
00:02:21.578 Ellesmêre's [Blessing of Sacrifice] fades from Ellesmêre
00:02:21.578 Ellesmêre's [Blessing of Sacrifice]fades from Nerfbear

[Source]()

>00:02:21.578 Ellesmêre gains [Echoing Protection] from Ellesmêre
00:02:21.578 Nerfbear gains [Echoing Protection] from Ellesmêre
00:02:29.576 Ellesmêre's [Echoing Protection] fades from Ellesmêre
00:02:29.576 Ellesmêre's [Echoing Protection] fades from Nerfbear

[Source]()

Important to note here is that both, the caster of Blessing of Sacrifice and the target gain [the buff](|T255347:16|t|cffffd000|Hspell:339324|h[Echoing Protection]|h|r) from the conduit.

> 00:03:04.310 宁青青 gains [Blessing of Protection] from 小月光丶00:03:14.326 小月光丶's [Blessing of Protection] fades from 宁青青

[Source]()

> 00:03:14.326 宁青青 gains [Echoing Protection] from 小月光丶
00:03:22.328 小月光丶's [Echoing Protection] fades from 宁青青

[Source]()
[Retribution][Conduits] Ringing Clarity pvp mod

How should it work:
Judgment triggered from Ringing Clarity should be reduced by 33% in PvP and Ringing Clarity shouldn't be able to trigger more than 2 Judgments in PvP.

How it is working right now:
Judgment triggered from Ringing Clarity aren't reduced by 33% in PvP, they deal same damage, and Ringing Clarity can triggers 3 Judgments in PvP, should be 2 maximum.

Conduits : |T3528288:16|t|cffffd000|Hitem:182778::::::::120:::::|h[Ringing Clarity]|h|r
Spell : |T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r
[Beastmastery] Aspect of the Beast PvP mod

Revision required:

Still doing full 30% extra damage/healing. Should only do 20% in PvP.

PTR bug demo:


Old report:

Currently [Aspect of the Beast](|T575534:16|t|cffffd000|Hspell:191384|h[Aspect of the Beast]|h|r) talent missing 0.666667 PvP mod for the 30% increased damage/healing effect.
[Marksmanship] Rapid Fire vs Pushback

Rapid Fire should not suffer from any pushback mechanic.
At the moment if you get attacked, your Rapid Fire cast time gets reduced, should not be the case.

|T461115:16|t|cffffd000|Hspell:257044|h[Rapid Fire]|h|r

BT:
[All] Growl

Currently [Growl](|T132270:16|t|cffffd000|Hspell:6795|h[Growl]|h|r) applies [Determined](|T132270:16|t|cffffd000|Hspell:254250|h[Determined]|h|r) effect when player pet is growled on in PvP. According to retail video that effect no longer exists in shadowlands. In previous expansions it was applied on every single taunt effect in pvp on pets.

Retails video:
[Frost] Icecap

Icecap is not working if you're wearing a TwoHanded Weapon and your Frost Strike/Obliterate are critting. It works only with MainHand and OffHand.

Proof:

|T134212:16|t|cffffd000|Hspell:207126|h[Icecap]|h|r
|T237520:16|t|cffffd000|Hspell:49143|h[Frost Strike]|h|r
|T135771:16|t|cffffd000|Hspell:49020|h[Obliterate]|h|r
|T458718:16|t|cffffd000|Hspell:51271|h[Pillar of Frost]|h|r
[Blood] Veteran of the Third War

DESCRIPTION OF THE ISSUE:

1.The rank 2 passive on bdk is increased 60% stamina
2.The passive doesn't increase our hp on blood spec(health is same for frost/unh/blood also)

Note: Tested with fully naked chars, comparing health with monk and dk if passive works to find out base health.

HOW IT SHOULD BE:

1.Rank 2 passive on bdk should be 30% not 60% (Thyvene; NEIN!)
2.Frost/Unha hp should be 10% increased by the passive
|T136005:16|t|cffffd000|Hspell:48263|h[Veteran of the Third War]|h|r

BT report:
[Frost] Gathering Storm vs Rime

Gathering Storm stacks persists for a couple of seconds after Remorseless Winter ends, buff should end when Remorseless Winter buff expires.

|T429385:16|t|cffffd000|Hspell:194912|h[Gathering Storm]|h|r
|T538770:16|t|cffffd000|Hspell:196770|h[Remorseless Winter]|h|r

BT:
[Blood] Crimson Scourge

Crimson Scourge procs are not resetting the cooldown of |T136144:16|t|cffffd000|Hspell:43265|h[Death and Decay]|h|r OR (if Night Fae) |T3636837:16|t|cffffd000|Hspell:324128|h[Death's Due]|h|r .
They just glow but their CD is still on.

BT:
[Misc][Item] Codex of the Still Mind

You can put, but not allow nearby players to adjust their talents.
[General] Ascendant's Accelerando

Anima Power: |T132837:16|t|cffffd000|Hspell:314227|h[Ascendant's Accelerando]|h|r

Anima power should not be displayed/dropped when Player is not of the Kyrian Covenant.
[The Maw] Reawakening

1. https://www.wowhead.com/npc=172207/odalrik cast no spells only autoattacks he shld have some spells

2. The mob https://www.wowhead.com/npc=172207/odalrik does not drop |T132123:16|t|cffffd000|Hitem:178561::::::::120:::::|h[Runecarver's Memory]|h|r item for the quest.

3. The map shows the wrong location of the NPC

https://www.wowhead.com/quest=60269/reawakening

BT:
[Covenant][Kyrian] Bron's Call to Action - Buff

Spell: |T3257748:16|t|cffffd000|Hspell:333950|h[Bron's Call to Action]|h|r
Spell ID: 333950
NPC: https://www.wowhead.com/npc=171396/kyriangoliath
NPC ID: 171396



1. After you reach 75 stacks of |T3257748:16|t|cffffd000|Hspell:332514|h[Bron's Call to Action]|h|r and [Bron](|T3257748:16|t|cffffd000|Hspell:333961|h[Bron's Call to Action]|h|r) spawns, removing the |T3257748:16|t|cffffd000|Hspell:333961|h[Bron's Call to Action]|h|r buff won't make Bron disappear.
2. Using |T463835:16|t|cffffd000|Hspell:73325|h[Leap of Faith]|h|r on Bron gets him stuck in place.



PTR Proof

[PTR 1]()
[PTR 2]()
[Torghast] Terragrue

If Terragrue reaches the end of the floor. Before the player, the player should be kicked from the Torghast.
[Zandalari Troll] Embrace of Krag'wa

___
Description of the bug
When the Krag'wa buff procs it gives % hp increase instead of flat hp buff, atleast it seems so from the hp difference.
___

How it should be
Krag'wa buff should give you only 1.6k hp increase when it procs.
___

Links to spells
|T2446019:16|t|cffffd000|Hspell:292364|h[Embrace of Krag'wa]|h|r
___
[Bastion][Quest] A Time For Courage

When player mounts up and clicks on the NPC to transport him out of Necrotic Wake Area, he is instead left there, he has to abandom quest, and die.
Player should be dismounted from mount when he clicks on the NPC.

Same goes for accepting the quest, when player interacts with Thanikos, he should dismount the player.
[SD] Bosses kills

Bosses kills in SD dont count anymore to dungeon on all difficulties.
Ppl queing in rdf will result getting deserter debuff as if they didnt completed dungeon.
[SD][General Kaal] chest

First person that loot item from General Kaal's chest will disappear and other players wont be able to get their loot from it anymore.
[Bastion][Quest] Now or Never

When player sucessfully kills all mobs that are coming from the portal, there is a high chance that nothing will happen, Thanikos will not trigger the end event. Player has to retake the quest few times to finish it.
[Soulbind][Venthyr][General Draven] Hold Your Ground

Description of the bug

Sometimes, "Hold Your Ground" buff can stay on forever.

How to reproduce

I don't really know, happened to me, but couldn't reproduce it.

How it should be

"Hold Your Ground" buff can't stay more than 6s.

Informations of the spell

|T236368:16|t|cffffd000|Hspell:332754|h[Hold Your Ground]|h|r
[SD] Death Checkpoints

Currently on OBTR, there are missing Checkpoints for releasing your corpse at.
Both after first boss and third boss are missing.
[MoTS] Mistcaller - Illusionary Vulpin

In Mists of Tirna Scithe, during the [Mistcaller](https://www.wowhead.com/npc=164501/mistcaller), the [Illusionary Vulpin](https://www.wowhead.com/npc=165251/illusionaryvulpin) is currently moving through CCs, which has a significant impact on the fight.

Proof:
[Revendreth][Quest] The Accusers Secret

Quest: https://www.wowhead.com/quest=57180/theaccuserssecret
If player dies Durning the quest, Players might be unable to reach back to the platform.
[NW] Bloody Javelin

Currently on Firestorm, |T3054897:16|t|cffffd000|Hspell:328351|h[Bloody Javelin]|h|r travels though the intended target of the player, and travels futher, pulling any mobs that are in the path of the spear.

How it should work is, the spear only travels between the player and the target of the player. It shouldnt travel futher beyond into the infinite darkness.
[PvP] Battleground loading never end

If you queue in Battleground, you can be stuck on loading screen for ever.
The player from the report got this issue on bracket 1019, and i got the same issue as level 60.
Edit: happen in Skirmish too; related to CrossServer may be.
[DoS][Mueh'zala] boss attacking in Outro

Mueh'zala should not use any abillities and attack in Outro also you are stuck with him in combat. Currently he will still use them.
[Bastion][Campaign] Kyrian Vendors

Currently, The vendors https://www.wowhead.com/npc=174937/adjutantgalos, https://www.wowhead.com/npc=175823/forgeliteneptira and https://www.wowhead.com/npc=175825/forgehandphillo dont have interactions. The Two first NPCs dont sell anything, and https://www.wowhead.com/npc=175825/forgehandphillo is not an item upgrader.
[DoS][Mueh'zala] Raptor Soul

Raptor Soul quest item from Mueh'zala should only drop for Night Fae covenant players. Currently it drop also for other covenants.
[ToP] Simple Tome of Bone-Binding

This item Simple Tome of BoneBinding should drop only for hunters also % drop chance seems too high, I dropped 2x tome from bosses.
[NW][surgeon Stitchflesh] Reset issue

Description of bug
if all the players on the boss platform die and if one player is on the bottom platform the boss instead of resetting will go down to the player below and try to kill the player

how it should be
if all the players in the boss platform are dead the boss should reset not go down and kill the remaining players

how to reproduce
keep one party member at the bottom and the rest go to the boss plaftorm and die the boss will go down to kill the remaining players
[TOP] Soulforged Bonereaver bone storm ability

When Soulforged Bonereaver(https://www.wowhead.com/npc=162763/soulforgedbonereaver) is channeling the Bone storm ability( |T342917:16|t|cffffd000|Hspell:331223|h[Bonestorm]|h|r)
he should move randomly
Proof :
Retail:
[MoTS] Boss - Tred'ova

During the [Tred'ova](https://www.wowhead.com/npc=164517/tredova#abilities;mode:m) encounter on Mythic, the boss will cast [consumption](|T132196:16|t|cffffd000|Hspell:322450|h[Consumption]|h|r) at certain health percentages and gain [Gorging Shield](|T132196:16|t|cffffd000|Hspell:322450|h[Consumption]|h|r) which does not allow players to interrupt the boss while the shield is up. At the moment, even if the shield gets broken or expires, the Consumption cast can not be interrupted.

Proof:

Credit to Nyndra

December 21, 2021

[Discipline] Inner Light and Shadow

One of PvP talent Inner Light and Shadow buffs for Discipline is not disappearing after spec change or relog. Inner Shadow is still there for Holy and Shadow specs.
___
Spell link: |T4226157:16|t|cffffd000|Hspell:356085|h[Inner Light and Shadow]|h|r
[Holy] Trail of Light

It should heal only once the previous target healed with flash heal or heal atm it's always healing the previous target



Example :
A = previous target
B = next target

If I heal A guy then B guy, B should become A but atm B stay B


___
|T1022951:16|t|cffffd000|Hspell:200128|h[Trail of Light]|h|r
|T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r
|T135913:16|t|cffffd000|Hspell:2060|h[Heal]|h|r
[General] Spinning Crane Kick

You should be able to cast instant spells through Spinning Crane Kick.
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[BM] Shuffle

Description of the bug

Passive doesn't work at all. You don't get Shuffle buff after using Keg Smash, Blackout Kick or Spinning Crane Kick.

How to reproduce

use any ability (Keg Smash, Blackout Kick, Spinning Crane Kick) that gives Shuffle buff.

How it should be

Players should get Shuffle buff after casting Keg Smash, Blackout Kick or Spinning Crane Kick.

Keg Smash should grant Shuffle for 5 sec.
Blackout Kick should grant Shuffle for 3 seconds.
Spinning Crane Kick should grant Shuffle for 1 second.

Informations of the spell

|T642416:16|t|cffffd000|Hspell:322120|h[Shuffle]|h|r
[Arcane] Arcane missiles aggro missing

Spell:|T136096:16|t|cffffd000|Hspell:5143|h[Arcane Missiles]|h|r / ID:5143
Issue:
When the player casts Arcane missiles first to attack the npc, it does damage, but aggro does not register on the targer. After the channeling is finished, the npc regains hp with no issue
[Marksmanship] Sniper Shot vs walls

How should it work:

Sniper shot damages should be reduced by any defensive cd like |T237525:16|t|cffffd000|Hspell:48792|h[Icebound Fortitude]|h|r
Sniper Shot damages should be reduced by versatility

How it is working right now:

Sniper Shot bypass any defensive cd, damage aren't reduced
Sniper Shot damage aren't reduced by versatility
___
Spell : |T1412205:16|t|cffffd000|Hspell:203155|h[Sniper Shot]|h|r

BT report :
[Restoration] Efflorescence

How should it work:
Grows a healing blossom at the target location, restoring health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
How it is working right now:
There is no limit right now. You can just spam it and all of them stay for 30secs.
It's just visual.

|T134222:16|t|cffffd000|Hspell:145205|h[Efflorescence]|h|r
[Frost] Might of the Frozen Wastes
[Frost] Cold Heart
[Bastion][Quest] The Archon's Answer

Quest:https://www.wowhead.com/quest=60224/thearchonsanswer
Issue:
When the player completes the Quest, the player immediatly get teleported to Chamber of First Reflection . Along side of being able to fly
[General] Renown

How it actually works :

You can't grind up renown. The only way to earn some right right now is by looting items on mobs.

How it should work :

You can earn Renown (9.0.2):
Weekly
After a covenant Chapter

https://www.wowhead.com/currency=1822/renown
[General] Guild Battle Standard

Currently, it is possible to stack the buff |T255130:16|t|cffffd000|Hspell:90216|h[Guild Battle Standard]|h|r from Guild Battle Standard from Guild Vendor. It is a possible exploit.
[System][Looking for Group] Leaving group teleports randomly

Currently. when player joined LFG it goes normally throughout the dungeon, but when the player leaves dungeon or click on the eye icon to leave the dungeon, then it triggers a bug where the player instead of getting ported randomly, instead of teleporting back to where the player was positioned.

There is 1 big issue around this. If Player did choose Exile's reach, and did the dungeon at end: Darkmaul Citadel (Quest: https://www.wowhead.com/quest=55992/dungeondarkmaulcitadel) when they click on the npc to leave the dungeon, instead of teleporting back to the entrance of the dungeon , it ports them to random location, meaning the quest can't be completed
Bugtracker report:

December 20, 2021

[Legendary][Holy] Memory of a Divine Image

Item: [Memory of a Divine Image](|T1100172:16|t|cffffd000|Hitem:183322::::::::120:::::|h[Memory of a Divine Image]|h|r)
Item ID: 183322
Source: Torghast, Tower of the Damned. Coldheart Interstitia, Layer 3+

Spell: [Divine Image](|T1100172:16|t|cffffd000|Hspell:336400|h[Divine Image]|h|r)
Spell ID: 336400

____
Description
Using Holy Ward abilities has a 25% chance to summon a [Divine Image](|T1060983:16|t|cffffd000|Hspell:336401|h[Divine Image]|h|r) for 15sec that that will mimic your spell casts with the following similar effects:
>
Prayer of Healing > Dazzling Lights
Flash Heal > Healing Light
Holy Nova > Light Eruption
Smite /Shadow Word: Pain/ Mindgames > Searing Light
Renew > Tranquil Light
Holy Word: Sanctify > Blessed Light
Unholy Nova > Holy Nova

____

ISSUE
> Currently on PTR the [Divine Image](|T1060983:16|t|cffffd000|Hspell:336401|h[Divine Image]|h|r) is not assisting the player.

____

_[PTR healing replication]()
[PTR damage replication]()
[Retail proof]()_
[Ask MrRobot]()
[Frost] Brain Freeze - Frostbolt weaving

Frostweaving is the concept of stacking Brain Freeze, as the mechanic permits an invisible 2 charges when those overlap with an ms delay.
This mechanic can be currently seen wtih Brain Freeze and Ebonbolt, but its missing for Frostbolt.

ex: The caster casts Frosbolt and procs Brain freeze, but he won't comsume it, casts Frostbolt again and procs Brain Freeze again ( notice on the buff duration extending to maximum duration after the previous proc already was decreasing on the timer that is how you notice you proc'ed again in an existing unused proc ).

Retail: Allows an 1000ms delay to use the second proc if the 2nd Frostbolt with instant Flurry is used fast enough.
Fs: Even if attempted to use fast enough, the buff won't reappear for a second use if that second Frostbolt proc ed Brain Freeze.


watch from 0:25
0:26 bolt procs brain freeze, does not use it
0:28 next bolt procs brain freeze again, uses it ( consumes previous )
0:29 recent proc comes up.
[Arcane] Supernova

What is wrong? This ability is not applying 100% more damage to its main target. It is taking the tooltip in the wrong way.

How should it work? This ability should do 30% attack power to all enemies within 8yd of the main target. The main target should take damage equal to 100% of this effect (double the damage of the 30% attack power).

Url spell: |T1033912:16|t|cffffd000|Hspell:157980|h[Supernova]|h|r

Report analysed from report made at BT:
Invisbility

At the moment the spell is missing functionality.
[Misc][Maldraxxus] Set rares timer to 15 min

[Maldraxxus][Arena Quest] Azmogal

All of the following rare abilities are not scripted it does only auto attacks.
He has no drops.
https://www.wowhead.com/npc=162873/azmogal#abilities;mode:lfr
https://www.wowhead.com/npc=162873/azmogal#videos:id=185096 (video)
[Maldraxxus] Disable follower quests in necro sanctum

[Maldraxxus][Cov.Camp.] Chap. 1 - Conduits, What Are They For?

NECROLORD COVENANT CAMPAIGN
Chapter 1 Loyal to the Primus
Quest: [Conduits, What Are They For?](https://www.wowhead.com/quest=62848/conduitswhataretheyfor)
Quest ID: 62848
___
Description
Apply the Conduits to the Forge of Bonds
Apply the Conduit to Marileth
___
ISSUE
On PTR, applying the conduit to Marileth "eats" it. The "Apply Conduit" button on the Forge is not doing anything and if the player closes the Forge to reopen it, the Conduit he had used its disappearing completely.
___
Note
On the attachment Screenshot there is the first objective completed that proves the fact that the player had added the 3 Conduits to the Forge (one Endurance, one Finesse, one Potency) and in the second Screenshot there is the proof of the missing Conduit.

Sidenote
Relog and retry works, but one Conduit is already gone.
[Porting] Mount Equipement

Items in mount equipement are missing
pic from BFA
[General][WQ] Rewards not scaling with item level

ISSUE
> Currently, on PTR, World Quest Item rewards are not scaling with player's equipped item level.

___
_Screenshot in attachment_
[Torghast][Quest] Indri's Flute vs combat

TORGHAST, TOWER OF THE DAMNED
Floor 2

Quest: [Indri's Flute](https://www.wowhead.com/quest=59346/indrisflute)
Quest ID: 59346
___
Description
Objective of [Indri's Flute](https://www.wowhead.com/quest=59346/indrisflute) is to find and recover ...well Indri's Flute.
___
ISSUE
> On PTR interacting with the Quest Item triggers combat and makes the player aggro the remaining hostile NPC's found within that floor (including the Mini Boss).

___
NOTE
It is visible that the character is not engaged in combat before interacting with the item, there are no pets summoned or any other reasons to trigger this event.
___
_[PTR video]()_

December 19, 2021

[Frost] Avalanche

Avalanche is hitting all targets multiple times as you can see on GIF.


At the moment it is acting like Howling Blast (AoE) part.

|T135857:16|t|cffffd000|Hspell:207142|h[Avalanche]|h|r
[Frost] Howling Blast

Howling Blast has 2 issues:

WH: |T135833:16|t|cffffd000|Hspell:49184|h[Howling Blast]|h|r
AMR:

My super Paint 3D skills:

Similar issue, urgent aswell:
[SD] Grand Overseer - Dream bindings

Url npc : https://www.wowhead.com/npc=162040/grandoverseer
Url spell:|T463560:16|t|cffffd000|Hspell:326827|h[Dread Bindings]|h|r

What is wrong? When the npc dies after casting this ability the chains still affect party members.

How should it work? When the Grand Overseer casts this ability it only affects members within 30yd? And if you are within 30yd when you receive this spell and move away above 30yd it should remove... It should also disappear when the npc dies.
[Maldraxxus] Fix necrolord specific loot

[Ardenweald][NPC] Derwynnthlmn <Flight Master>

Currently, on our realm, we are missing the Flight Master NPC https://www.wowhead.com/npc=167255/derwynnthlmn

This NPC apparently got a hotfix on retail which offers the flight path even to players with Night Fae Covenant, but to this day, it doesnt.

I suggest following thier "features" and keeping it unlocked only for players that are not part of the Night Fae Covenant
[Revendreth][Quest] The Stoneborn

https://www.wowhead.com/quest=57174/thestoneborn
Currently quest can be exploited with multiple clicks on one statue resulting in fast quest completion.
Retail:
PTR:
[Revendreth][Quest] The Fearstalker

The https://www.wowhead.com/npc=164618/thefearstalker have an issue where sometimes she cannot be looted and tho u can't finish the quest bcz u need to |T1083381:16|t|cffffd000|Hitem:175770::::::::120:::::|h[Medallion of Dread]|h|r from her


https://www.wowhead.com/quest=59256/thefearstalker
[Revendreth][Quest] The Accusers Secret

Take the Acuser's Sercret quest. Abandon the quest and jump off the platform. There is no way to get back to it.
[Revendreth] Sinfall and Maw portal

ISSUE
When you jump / take sinfall mirrors in revendreath (sinfall area) you get summoned into the maw

(+ after summon, you are stuck few sec without beeing able to see your char (it's not my internet))

TRIGGER
This quest allows you to go into the maw : https://www.wowhead.com/quest=57689/princerenathal and then the portal with smoke should disappear and you should get this buff when you fall |T3257751:16|t|cffffd000|Hspell:342217|h[Fallen Prince's Welcome]|h|r

RETAIL :
[Revendreth][Object] Door

The door that leads to the Flight Master in Sinfall is closed. I assume it should be opend after certain point in Venthyr Covenant Campaign.

Same goes on lower level, there is a door that should be opend.
[NW] NPC Health Values

Some of the NPCs in The Necrotic Wake (Mythic Difficulty) have incorrect values.
Note:
Live PTR values are rounded. Also, many of the health values from PTR don't match the MDT values, which I didn't add, but match the Retail ones.

[Retail Logs to check NPC health values]()
[Maldraxxus][Quest]Take the High Ground

A couple of issues with the quest!
1st while in group
If player 1 places the charge the 2nd player cant place theirs !
the part of placing is shared the part of detonating it isn't!

2nd
If mevix is 2 far when you click the bombs = rip quest

https://www.wowhead.com/npc=169359/secutormevix
[PF] NPC Health Values

Some of the NPCs in Plaguefall (Mythic Difficulty) have incorrect values. Please see below. Please note that Live PTR values are rounded.

Retail Logs to check individual NPC health values:
[Bastion][Quest] Trouble in Paradise-Group

Cant be completed in group
Works for the 1st player only, He listens the dialog twice (in a group of 2)
Quest doesn't advance for the 2nd party member





https://www.wowhead.com/quest=60735/troubleinparadise
[Maldraxxus][Quest]- The door to the Unknow

https://www.wowhead.com/quest=60737/thedoortotheunknown#

Plataform missing visual animation

Players will be a bit lost if they do not know how to do the quest
[Maldraxxus][Campaign] Crush 'em all

The npc is through the scenery so you can't hit him, he is not in line of sight

(.die respawned him correctly)




_______
NPC ID 172800 https://www.wowhead.com/npc=172800/enforcerborgulla
https://www.wowhead.com/quest=61551/crushemall
[Bastion][Quest]Now or Never

1after killin the mobs the area will phase and thanikos will teleport to the other side instead he shld do his proper RP to the location


2Once u finish turn in this quest mekanikos will come yellin ''friends i bring aid!'' Right now he just appears randomly and says nothing


3Quest stoped progreding. killed the mobs but wouldn't advance them after sitting afk for a bit it just did.
Seems to be shared with people around you when it should be phased for the player. So its breaking a lot. Multiple npcs etc!



https://www.wowhead.com/quest=60006/nowornever
[Ardenweald][Story] The Forest Has Eyes

If you accept this quest on mount you dont get aura |T132160:16|t|cffffd000|Hspell:316909|h[Eyes of the Forest]|h|r
[SD] Wrong lantern position

The second lantern in sd is in the wrong spot. in 9.0.5 they changed it's location.
Patch 9.0.5 notes:
[SD] Last boss platform

Jumping off the platform should insta kill the player after few yards to prevent people from dodging boss abilities with teleports

Proof:
[SD] Picking up multiple shields

By clicking at the same time with a party member both are able to pick up the shield

Proof:
[SD] Severing Slice

The Chamber sentinel (Link NPC: https://www.wowhead.com/npc=162057/chambersentinel) is casting Severing slice (Link : |T1476626:16|t|cffffd000|Hspell:322429|h[Severing Slice]|h|r) This ability is a tank only hitting ability and cannot be outranged. At the moment it is
Proof:
[ToP][Kul'Tharok] Draw Soul

After a few seconds of fight the boss makes spawn 2 little zones with arms on the ground. These zone allows you to not have to chase your sould when the spell Draw Soul is cast. However if you don't go into these zones your soul isn't moving as she is supposed to do. So you don't have to catch your soul back, she is just spawning on you and makes useless the usage of the 2 zones.


Spell: |T236300:16|t|cffffd000|Hspell:319535|h[Draw Soul]|h|r
[ToP] Rancid Gasbag

Currently, https://www.wowhead.com/npc=163086/rancidgasbag is continuesly damaging players with |T2492254:16|t|cffffd000|Hspell:330973|h[Disease Cloud]|h|r even while the players are far away from the corpse of the NPC.
[Ardenweald][Quest]Phased mobs vs pets

Serius issue for classes that depend on pet damage

Pets miss every single attack on these types of NPCs
[Ardenweald][Quest]Infusing the Wildseed

https://www.wowhead.com/quest=60905/infusingthewildseed#

Infusing didn't work a couple of times!
Might be due to the lagg
[Ardenweald][Quest]Nothing Left to Give

For some reason Awool was dead (he appeared after a while)
Not a big deal but still
[Ardenweald][Campaign] Covenant starting condition

The covenant starting covenant is currently missing. Without being Fae, you are currently able to start the questline.

(Same issue than with the Kyrian campaign)
[Maldraxxus][Quest] Give them a hand

https://www.wowhead.com/quest=57985/givethemahand

Visible bunny on the quest item(hook).
[Revendreth][Quest] Inquisitor Vilheim's Sinstone

High priority because the quest is incompletable
https://www.wowhead.com/quest=57175/inquisitorvilhelmssinstone
This quest cannot be completed because the first Sinstone is not working at all, part where its dug out of ground is missing, resulting in an "Internal Error".
Retail:
PTR: In the attachments.
[MAWMaldraxxus][Quest]-delving deeper

https://www.wowhead.com/quest=59966/delvingdeeper

Beast walking animation missing! Face hugging the floor
[MAWMaldraxxus][Quest]The brand holds the key

Brethlun the brand doesn't drop the key sometimes!
https://www.wowhead.com/quest=59959/thebrandholdsthekey
[Revendreth][Quest] Torghast, Tower of the damned

When u queue for torghast that sword vorpalia doesnt get teleported with u inside the instance so the player have to relog for her to appear


https://www.wowhead.com/quest=57693/torghasttowerofthedamned

December 18, 2021

[Protection] Anger management vs Shield Wall

how its bugged: the level 50 talent anger management does not reduce the cooldown of shield wall. it only reduces the cooldown of avatar

how it should work: if anger management talent is taken it should reduce the cooldown of shield wall as well for every 10 rage spent by( 1 second)

wowhead( anger management) link: |T971080:16|t|cffffd000|Hspell:152278|h[Anger Management]|h|r

wowhead(shield wall) link: |T132362:16|t|cffffd000|Hspell:871|h[Shield Wall]|h|r
[Legendary][Nigh Fae] nature's fury

Ancient Aftershock's duration is increased by 3 sec and enemies hit take [(13.83% of Attack power)o 3] Nature damage over 6 sec, stacking 6 times.

[Nature's fury](|T3636851:16|t|cffffd000|Hspell:354161|h[Nature's Fury]|h|r)
spell id: 354161
bonus id: 7471
[Demonology] Dreadlash & From the Shadows interaction

How it should work:

Dreadlash is a level 15 Demonology Warlock talent that causes Call Felstalkers Dreadbite to do 25% increased damage and hit in an 8 yard AoE.
From the Shadows is a level 35 Demonology talent that applies a debuff every dreadbite.

When both Dreadlash and From the Shadows are talented together, the AoE Dreadbite from Dreadlash should apply From the Shadows to every enemy hit by it.

How it works on PTR:

Dreadlash works fine but it does not apply From the Shadows in an AoE.



WOWHead links

[Dreadbite](|T1378282:16|t|cffffd000|Hspell:205196|h[Dreadbite]|h|r)

[Dreadlash](|T136221:16|t|cffffd000|Hspell:264078|h[Dreadlash]|h|r)

[From the Shadows](|T1378282:16|t|cffffd000|Hspell:267170|h[From the Shadows]|h|r)
Shadow Bulwark

How it should work:

Casting Shadow Bulwark through the Command Demon ability should increase the Voidwalkers HP by 30% for 20 seconds.

How it works on PTR:

Casting Shadow Bulwark through the Command Demon ability increases the Warlocks MAX HP by 30% for 20 seconds. This results in a free extra defensive & a huge DPS increase for Demonology.

Proof:

[PTR]()

Retail: (WIP)
[Demonology][PvPTalent] Pleasure Through Pain

How should it work:

While your Succubus is active, your Shadow damage is increased by 15% and the cast time of your

How it is working right now:
You are getting the buff even without summoning Succubus and not having it alive.

|T136220:16|t|cffffd000|Hspell:212618|h[Pleasure through Pain]|h|r
[Demonology] Demonic Consumption Scaling

How is it supposed to work?

Demonic Consumption is a level 50 talent for Demonology that causes your Demonic Tyrant to drain 15% of ALL of your current demons HP (except his own), divides it by 10 and then converts that to bonus Demonfire damage when he is summoned.

How it works on the PTR:

Demonic Consumption increases the Tyrants Demonfire dmg by a flat value of 15 for every demon out, regardless of the HP drained.

Proof:

[YT video showcasing the talent, starts at tyrant cast]()

[PTR]()
[CONDUIT][Demo] Fel Commando

Item: [Fel Commando](|T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r)
Item ID: 182752

Spell: [Summon Felguard](|T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r)
Spell ID: 30146

Pet Abilities: [here](https://www.wowhead.com/npc=17252/felguard)
____
Description
On the base 145 item level Conduit, Felguard's damage is increased by 7.5%.
____

ISSUE
&gt; On PTR, the conduit is not increasing the damage of the Felguard.
____

Note
As it is visible in the attachment below, the damage remains the same, with or without the conduit. (PTR)

The PTR Warlock is a clone of the Retail Warlock, which means that both characters are identically geared, with similar stats, same renown, same talents, etc.

The difference in Stamina comes from the Soulbind Ability [Mentorship](|T236685:16|t|cffffd000|Hspell:334066|h[Mentorship]|h|r).
_(Can be seen in attachment)_

&gt; Sidenote
&gt; The test has been performed with a conduit item level 213, equipped in the empowered slot, which means that the damage increase value of the Felguard should be 12.8%.

Below there is a comparison of the Felguards melee attacks, but the absence can be spotten comparing any of his other abilities.
____

_Proof in attachment_
[Affliction] Drain Soul

If you cast |T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r when you are already channeling, the next casts will last less and removes the animation of it but as you can see on GIF, you're still casting it (debuff on dummy) and if you move, you will interrupt it.

GIF:

No cheat all, no commands;
[Outlaw] Control is King

Control is king (pvp talent) makes your Cheap shots reseting your combot point instead of addind you one combot point.

_______
|T132298:16|t|cffffd000|Hspell:354406|h[Control is King]|h|r
|T132092:16|t|cffffd000|Hspell:1833|h[Cheap Shot]|h|r
Spirit of redemption

This ability has several problems:
1. Spell is in debuffs, should be in buffs
2. The buff should always be given after the player's death, but this does not always happen
[Holy] Spirit of Redemption

|T132864:16|t|cffffd000|Hspell:20711|h[Spirit of Redemption]|h|r


You can't cancel |T132864:16|t|cffffd000|Hspell:20711|h[Spirit of Redemption]|h|r even with the macro provided here , you should be able to cancel it with this macro:

showtooltip Spirit of Redemption
/cancelform

But that doesn't work either.
Retail Proof:
FS Proof:
Mind Soothe

Spell: |T135933:16|t|cffffd000|Hspell:453|h[Mind Soothe]|h|r
Spell ID: 453



|T135933:16|t|cffffd000|Hspell:453|h[Mind Soothe]|h|r is not reducing enemy's range at which it will attack you(= agro range) at all. His range should be decreased by 10 yards.

Note: In the proof from retail you can see the priest Mind Soothing the mob and able to pass them, while on PTR there's no way to do so. You can see the range at which i'm standing, 15 yards(under 15 im pulling the mob), and with Mind Soothe the agro range should decrease to 5 yards, but the agro range remains the same.



PTR Proof

[PTR]()

Retail Proof

[Retail]()
[Legendary] Divine Resonance

Description of the bug
On Divine Toll cast the buff of legendary doesn't proc to cast Judgment.

How it should be
Divine Toll should give legendary buff called Divine Resonance and should be casting Judgement every 5 seconds after cast Divine Toll. The effect lasts 15 seconds.

Links to spells
|T3565448:16|t|cffffd000|Hspell:355455|h[Divine Resonance]|h|r
|T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r
[All] Paladin Aura's

Description of the bug
Currently when you have two paladins in a group and when they both use the same aura, the aura's are stacking and when one paladin changes his aura it removes the aura for other paladin, who was using the same aura.

How to reproduce
Get two paladins in a group and make them use the devo aura. and ask one paladin to switch his aura to crusader and it will remove devo aura from both of them.

How it should be

Paladin auras shouldn't stack and there should be one instance of buff per aura and when paladin changes his aura it shouldn't remove the aura from the other paladin who is using the same aura

_Informations of the spell_

The Aura's which are current stacking are as follow

|T135893:16|t|cffffd000|Hspell:465|h[Devotion Aura]|h|r
|T135890:16|t|cffffd000|Hspell:328557|h[Crusader Aura]|h|r
|T135933:16|t|cffffd000|Hspell:317920|h[Concentration Aura]|h|r
[Mistweaver] Expel Harm doesn't proc mastery

Currently [Expel harm](|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r) doesn't proc Mw monk [mastery heal](|T988198:16|t|cffffd000|Hspell:191894|h[Gust of Mists]|h|r)

According to Mr. Robot it should:
[Mistweaver] Focused Thunder talent and Renewing mist

When you have [Focused Thunder talent](|T839394:16|t|cffffd000|Hspell:197895|h[Focused Thunder]|h|r) is equipped the first stack of [Thunder focus Tea](|T839394:16|t|cffffd000|Hspell:197895|h[Focused Thunder]|h|r) only provides 5 sec increase to Renewing mist. Second Thunder focus adds +10 sec which is correct.

PTR demo screen:

Each case demonstrates Renewing mist duration:

1. No Thunder focus 20 sec
2. Thunder focus tea stack number one 25 sec
3. Thunder focus tea stack number two 30 sec.



How it should work:


It should increase + 10 sec regardless what stack of Thunder Focus tea has been utilised.
[Mistweaver] Enveloping mist too much healing

[Enveloping mist](|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r) first Heal overtime tick is extremely high.

PTR screen demo:



How it should work

All heal overtime ticks have to be same amount. Unless used under thunder focus tea effect.
[WW] Eye of the Tiger

DESCRIPTION OF THE ISSUE:
This skill should put a debuff on an enemy which is working properly but the player should also get an healing buff as well over 8 sec which is not working has intended.
Tested on OBT and PTR
|T236165:16|t|cffffd000|Hspell:196607|h[Eye of the Tiger]|h|r
[Mistweaver] Thunder focus and Enveloping mist

Currently when under [Thunderfocus tea](|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r), [Enveloping mist](|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r) heals everyone around for the amount of one HoT for no reason.

PTR screen demo:



How it should work:

It should not be an AoE heal. It should only heal person you used Enveloping mist on.
Timebreaker's Paradox

How should it work:
Time Warp lasts 300% longer but causes all affected players to be frozen in time for 10 sec in the end.

How it is working right now:

"causes all affected players to be frozen in time for 10 sec in the end" part doesn't work.

|T413594:16|t|cffffd000|Hspell:320920|h[Timebreaker's Paradox]|h|r |T458224:16|t|cffffd000|Hspell:80353|h[Time Warp]|h|r
Fire Juggler - Anima spell

How should it work? Your Fire Blast launches your enemy into the air, for 4 seconds

How does it work? At the moment it does not work directly, it does not launch the enemy into the air.

Url spell: |T133035:16|t|cffffd000|Hspell:330584|h[Fire Juggler]|h|r

Retail video:
[Covenant] Radiant Spark

1. Currently you can't stack up Spark stacks up to 4, but you should be able to.

Retail:
FS:

2. Spellqueue window for Radiant Spark is not scripted, as far as I tested.
You should be able to cast 4 Arcane Blasts and 5th Arcane Blast simultaneously with Arcane Barrage so the 5th AB will benefit from Radiant Spark as wel as your Arcane Barrage.

Example:
Binding shot duration in pvp

How should it work:
Binding shot duration in pvp should be 8 seconds

How it is working right now:

Binding shot duration is too low, 3s instead of 8s
___
Spell : |T462650:16|t|cffffd000|Hspell:109248|h[Binding Shot]|h|r

BT report :
[Marksmanship] Dead Eye

How should it work:
|T1033497:16|t|cffffd000|Hspell:321460|h[Dead Eye]|h|r talent should only proc with |T236174:16|t|cffffd000|Hspell:53351|h[Kill Shot]|h|r

Dead eye proc should recharges Aimed shot 60% faster

How it is working right now:

Every hunter spell proc Dead eye talent.

Dead eye proc recharges Aimed shot 38% faster instead of 60%
___
Spell : |T1033497:16|t|cffffd000|Hspell:321460|h[Dead Eye]|h|r

BT report :
[Guardian] Trash vs big mob hitboxes

How it should work :

"Big" mobs have a bigger hitbox than common mobs scaling with their size.

How it is actually working :

It seems that "big" bosses like https://www.wowhead.com/npc=164517/tredova or don't have increased hitbox with |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r. |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r has normally same range than |T134296:16|t|cffffd000|Hspell:106785|h[Swipe]|h|r but only |T134296:16|t|cffffd000|Hspell:106785|h[Swipe]|h|r is able to hit boss's bigger hitbox. You have to come very near the boss to hit with |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r.

Fs proof &gt; _Far from https://www.wowhead.com/npc=164517/tredova _
Fs proof &gt; _Near from https://www.wowhead.com/npc=164517/tredova_

Fs proof &gt; wowhead.com/npc=169769/muehzala (Can't even come near enough to make it hit)

With mobs with smaller hitbox it works fine &gt;
[Restoration] Wild Growth

Class: Druid
Specialization: Restoration
Spell: |T236153:16|t|cffffd000|Hspell:48438|h[Wild Growth]|h|r



The current healing output of Wild Growth is absurd, both in Restoration Druid and with Restoration Affinity (See images below).

Currently the output is a few dozen times higher than it should be. And for that reason i will simply post the correct formula for the spell before external modifiers.

```
Healing BaseTick = 0.14 TotalSpellPower TotalHealingMultiplier
if HasTalent(SoulOfTheForest)
BaseTick = BaseTick PeekSavedValue(SotFWildGrowth)
TotalTicks = PeekSavedValue(WildGrowthDuration) / HotIntervalSec(WildGrowth)
TickIncrement = BaseTick 0.5 / TotalTicks
MaxIncrements = Floor(TotalTicks)
MaxTick = ((BaseTick TotalTicks) ((MaxIncrements (MaxIncrements + 1) / 2) TickIncrement)) / TotalTicks
MaxTick = MaxTick + (MaxIncrements TickIncrement)
if HasConduit(ConduitUnstoppableGrowth)
TickIncrement = TickIncrement (1 ConduitModifier(ConduitUnstoppableGrowth) / 100)
Healing = MaxTick (TickIncrement (Ceiling((PeekSavedValue(WildGrowthDuration) HotRemainingSec(WildGrowth)) / HotIntervalSec(WildGrowth)) 1))

Duration (sec) = 7
if HasBonusEffect(BonusCircleOfLifeAndDeath)
= DurationSec 0.85

Interval (sec) = 1 / (1 + TotalHaste)
if HasBuff(Flourish)
= IntervalSec / 2
if HasBuff(Photosynthesis)
= IntervalSec / 1.2
if HasBonusEffect(BonusCircleOfLifeAndDeath)
= IntervalSec 0.85
```

With this formula, while using my own stats (0 haste and 447 SP on a completely naked character), this is what you should expect from WG before adding modifiers to general core auras, such as Restoration Affinity 60% PvP nerf among others.

Naked Character stats.
5% Crit (Base Crit)
0 Haste
447 SP
4% Mastery (Base Mastery)
0% Versatility (Base Versa)

```
BaseTick = 0.14 447 1 = 62.58
TotalTicks = 7 / 1 = 7
TickIncrements = 62.58 0.5 / 7 = 4.47
MaxIncrements = 7
MaxTick = ((62.58 7) ((7 (7 + 1) / 2) 4.47)) / 7 = (438.06 125.16) / 7 = 44.7
MaxTick = 44.7 + (7 4.47) = 75.99
Healing = 75.99 ((7 ( 7 7 ) / 1) 1) = 69.99
```

(Incase you wonder, yes i did the numbers with a base x1 for TotalHealingMultiplier, to prove the point that the base behaviour is not working, technically it should've been 1.04 with my stats, but that doesn't make up for x14 healing)

AMR Link:


Side Issues related to Wild Growth:
[General] AMZ Doesn't work at all .

Currently AMZ doesn't work at all . Both in PvE and PvP encounters xD



I posted the current changes to the spell itself , nothing of the following works not the 20% dmg reduction , the debuff drops as soon as you get hit .
The Dmg Absorption isn't in place either .
[Conduit][Frost] Everfrost

|T236214:16|t|cffffd000|Hspell:337988|h[Everfrost]|h|r
Everfrost's tooltip is wrong and it's not stacking correctly. Shown as 3.6% but it's stacking 3% which is correct but it only stacks up 9 times, should be 10.
Proof:
[Unholy] Death Strike vs Runic Corruption

Spending Runic Power on Death Strikel is not counting towards Runic Corruption proc.
|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
|T252272:16|t|cffffd000|Hspell:51462|h[Runic Corruption]|h|r

BT:
[Vengeance]Metamorphosis V2

|T1247263:16|t|cffffd000|Hspell:187827|h[Metamorphosis]|h|r

As of right now, Metamorphosis isn't healing the player for the correct amount.

The formula should summarize it like that:

Current Health of Player + [(1.5Max Health of Player WITHOUT Meta buff) Max Player of Health WITHOUT Meta buff)]

Here's video from retail that confirms the aforementioned formula and calculations that are going to be performed in detail.

Base HP of Player without Meta Buff &gt; 16163
Maximum HP of Player with Meta buff &gt; 24052
Current HP of Player when he casts Meta &gt; 2425

2425 + [(1.516163) 16163)] =
2425 + [24 244,5 16163] =
2425 + 8 081,5 =
10 506,5 .. +/

In conclusion, Metamorphosis Health Increase should be equal to Metamorphosis Heal.

Here is how it's behaving on PTR as of right now &gt;
[AMR]()
Imprison

Imprison is unbreakable and makes target your pet.

wowhead link: |T1380368:16|t|cffffd000|Hspell:217832|h[Imprison]|h|r
[Misc][Covenants] Decimating Bolt

How it should work:

Decimating bolt should increase the damage of Shadow Bolt (Drain Soul if talented into it) for Affliction, Demonbolt for Demonology and Incinerate for Destruction.

How it works on the PTR:

Decimating Bolt has two issues.

For Demonology, it's increasing the damage of both Demonbolt and Shadowbolt, this is unintended. It should only increase Demonbolt damage.

For Affliction, it's not increasing the damage of Drain Soul at all. It seems the stack gets expended before the ability cast even goes off. Decimating Bolt should increase the damage of the next full channel of Drain Soul.

How to reproduce

Learn Decimating Bolt and cast it as Demonology, then cast Shadow Bolt.

Learn Decimating Bolt and cast it as Affliction, then cast Drain Soul.

[Decimating Bolt](|T3578232:16|t|cffffd000|Hspell:325289|h[Decimating Bolt]|h|r)

[Shadow Bolt](|T136197:16|t|cffffd000|Hspell:686|h[Shadow Bolt]|h|r)

[Drain Soul](|T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r)
[PvP]Fear vs TexturesTerrain

|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r

|T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r

You can fear off the map in Battlegrounds, maybe even Arenas(?). Usually happens where there's up hill terrain.
[General][misc][vendor] Xander Silbermen missing items

description of the bugs
1) the vendor is missing various items that he needs to sell for the mark of honor currency( the bfa pvp transmog set)


2) he is still giving the bfa azerite essence quest which he shouldnt once shadowlands starts
https://www.wowhead.com/quest=56500/stormingthebattlefields


how to reproduce
go to the vendor coordinates are (51.6 58.2)
[Misc][Covenants] Blessing of Seasons

Description of the bug

If I use Blessing of Summer, it changes into Blessing of Autumn but it's still Summer effects, unable to test other blessings;

How to reproduce

Cast Blessing of x

How it should be

The full listing of each seasonal buff is as follows:

Blessing of Spring Blesses an ally with 10% increased healing done and 20% healing received.
Blessing of Summer Blesses an ally causing their attacks to have an additional chance to deal holy damage.
Blessing of Autumn Blesses an ally causing their cooldowns to recover 30% faster for the duration of the buff.
Blessing of Winter Blesses an ally causing their attacks to deal additional damage and apply a movement and attack speed stacking debuff.

Informations of the spell


|T3636843:16|t|cffffd000|Hspell:328278|h[Blessing of the Seasons]|h|r
|T3636845:16|t|cffffd000|Hspell:328620|h[Blessing of Summer]|h|r
|T3636844:16|t|cffffd000|Hspell:328282|h[Blessing of Spring]|h|r
|T3636843:16|t|cffffd000|Hspell:328622|h[Blessing of Autumn]|h|r
|T3636846:16|t|cffffd000|Hspell:328281|h[Blessing of Winter]|h|r
[Misc][Covenants] Mindgames

Description of the bug

The second part of Mindgames is not working; Damage won't heal the target and Healing won't damage the target.
Insanity and mana part are unable to be tested.

How to reproduce

Cast Mindgames

How it should be

Casting Mindgames on target prevents it from healing or damage a target. If it damage a target, it will instead heal. If it heals the target afflicted by Mindgames, it deals damage instead of healing.

Informations of the spell


|T3565723:16|t|cffffd000|Hspell:323673|h[Mindgames]|h|r
[Misc][Legendary] Warlock's Implosive Potential

How it's supposed to work:
Implosive Potential is a legendary that grants a haste buff when you Implode your imps based on the amount of Imps and the amount of targets. This haste buff should be completely overwritten if a pack of Imps are exploded while its already present.

For example: 30% haste Implosive Potential buff is active on the warlock for 8 seconds, when the Warlock Implodes 3 Imps on 3 targets it should overwrite this buff with a fresh 12 second 15% haste buff.

How it works on the PTR:

When the Implosive Potential buff is already present, throwing out another pack of Imps will stack the haste on top of the existing IP buff and keep the duration the same instead of overwriting the buff with a new one.

Proof:

[YT video showcasing how it's supposed to work, pay attention to the Implosive Potential buff above the HP bar.]()

[PTR]()
[Misc][Item] Blood-Spattered Scale

Description of the bug

The blood barrier is not working damage are fine

How to reproduce

I use the trinket around ennemies and see if the barrier is working

How it should be

It should give you a barrier of blood that absorbs 16378 damage for 10 sec &gt; depedns on ilvl &gt; up to 5 ennemies the absorb increases

Informations of the spell


|T1526632:16|t|cffffd000|Hitem:179331::::::::120:::::|h[BloodSpattered Scale]|h|r

aura trigger : |T1526632:16|t|cffffd000|Hspell:329840|h[Blood Barrier]|h|r
[Misc][PVP][Arena] Impossible attack enemy team

Periodically, the enemy team cannot be attacked, only aoe abilities damage
[PVP] Change race on BG

1. Players' race and racial abilities change when they get on bg for the enemy faction, but it should only work when you take |T133785:16|t|cffffd000|Hspell:193475|h[Mercenary Contract]|h|r
2. After a battle for an enemy faction, you cannot queue in party (since you remain hostile)
[Misc][Covenants][Night Fae] Soulshape - Flicker

Flicker should have full cd after Soulshape. Right now it does have GCD only.

Firestorm:

Retail vid with time (1:15) (check actionbar on right):




~~After activating [Soulshape](|T3586268:16|t|cffffd000|Hspell:310143|h[Soulshape]|h|r), the second part of the spell [Flicker](|T3586269:16|t|cffffd000|Hspell:324701|h[Flicker]|h|r) does not work.~~
~~Proof:
[Misc][Legendary]Warrior's Stable Phantasma Lure

Description of the bug: After Looting Phantasma a friendly phantasma demon appears and cannot be attacked standing still and then disappears after sometime

How to reproduce: Kill an elite and loot the phantasma

How it should work:

enemies has a chance to summon a Phantasma Demon which will begin running in a random direction. Killing it increases Phantasma earned for the entire party by an additional 10% for 1 min.

|T1035040:16|t|cffffd000|Hspell:339351|h[Stable Phantasma Lure]|h|r
[Revendreth][Quest] To Darkheaven

Durning the Quest, escorting Lord Chamberlein, The Rebel Minions do not seem to be attacking back. Another issue is, They do not fly to the bridge, they bug underneeth it, and then teleport on top of it. Additionally. When player decides to outrun them, they will start evading.
[Misc][Legendary] Monk's Tear of Morning
[General] Oribos Portal

Oribos portal available to everyone who is above 48 level. Oribos portal should be available to those who completed maw intro and made it to Oribos.
[Bastion][WQ] Let's Get Ready to Humble

quest https://www.wowhead.com/quest=59578/letsgetreadytohumble#videos

After having killed 8 aspirants + challenged Archilon,Epilon, Straticus you should be brought to challenge Athanaos.

Description of the bug

Currently you don't get the last objective to challenge Athanos when having completed the 4 first objectives (see screenshot)
[IntoTheMaw] Ruiners End

Durning the quest, The Quest objective NPC is dealing too much damage with the Chain ability, also, his frontal cone attack is not frontal, he is constantly being taunted by Friend NPCs, making him spazz out, and oneshot players.
[ToP] Strange Orb

When you pick up orb, it should be in your hands, Currently it is flying in air.
[Bastion][WQ]Let's get ready to humble

https://www.wowhead.com/quest=59578/letsgetreadytohumble
[DoS][Mueh'zala] Missing visual in Outro

Mueh'zala is missing on his hands green visuals which should rotate in Outro.
[DoS] NPC Health Values

Some of the NPCs in De Other Side (Mythic Difficulty) have incorrect values. Please see below. Please note that Live PTR values are rounded.

Retail Logs to check individual NPC health values:
[MoTS] NPC Health Values

Some of the NPCs in Mists of Tirna Schite (Mythic Difficulty) have incorrect values. Please see below. Please note that Live PTR values are rounded.

Retail Logs to check individual NPC health values:
[NW][Surgenon Stichflesh] Morbid Fixation

Currently on OBTR, |T132284:16|t|cffffd000|Hspell:343558|h[Morbid Fixation]|h|r does not decreases the bosses Speed, while he is fixating after a target.
[Oribos] Portal To Oribos

Currently, any player that is Level 50 or above and hasent done the Maw Intro can use Oribos Portal in Orgrimmar/Stormwind.

Players that havent done the questline shouldnt be able to use the Oribos Portal.
[NW] Surgeon Stitchflesh

The Adds that boss spawn (https://www.wowhead.com/npc=164578/stitchfleshscreation) currently can |T1373906:16|t|cffffd000|Hspell:322681|h[Meat Hook]|h|r dead corpses of players and NPCs. This shouldnt be possible.
Shadowlands leveling dungeons not scaling

Most of mobs in dungeon are not scaling with player's level on OBTR realm (it was working before) and they are lvl 60. This applies for this dungeons Halls of Atonement, Mists of Tirna Scithe, Plaguefall.
Only Necrotic Wake is scaling correctly while other 3 dungeons I mentioned above are not.
[DoS][Hakkar] Missing dialogue

When Hakkar reset or players wipe to this boss, Hakkar should yell: "All sacrifices for the Soulflayer." or "I will be a god of blood and death."
Currently its missing.

All sacrifices for the Soulflayer. https://www.wowhead.com/sound=153840/vo901hakkarthesoulflayer193523

I will be a god of blood and death. https://www.wowhead.com/sound=153843/vo901hakkarthesoulflayer193522
[DoS][Dealer Xy'exa] Missing dialogue

Missing dialogue when boss reset or players wipe to this boss. Dealer Xy'exa should yell: "This concludes our transaction."

https://www.wowhead.com/sound=153448/vo901dealerxyexa193542
[DoS][Mueh'zala] Missing dialogue

Missing dialogue when boss reset or players wipe to this boss. Mueh'zala should yell: "Dat be da best ya followers got, Bwonsamdi? Pathetic." or "To da Maw wit' ya souls! No one be defyin' Mueh'zala!"

Dat be da best ya followers got, Bwonsamdi? Pathetic. https://www.wowhead.com/sound=165030/vo901muehzala193623

To da Maw wit' ya souls! No one be defyin' Mueh'zala! https://www.wowhead.com/sound=165029/vo901muehzala193622
[The Maw] corpse release teleport to Revendreth

Teleport to TheMaw, die and your char will be teleport to Revendreth Graveyard
[Misc][Legendary] Demonhunter's Collective Anguish
[Soulbind][Kyrian][Pelagos] Combat meditation

Description of the bug

The buff "Combat Meditation" is currently not working:

no mastery buff is given
no Sorrowful Memories are spawning

How to reproduce

Launch your kyrian specific spell.


How it should be

Activating your Kyrian class ability increases your Mastery by 315 for 10 sec and occasionally expels Sorrowful Memories.

Walking through Sorrowful Memories extends this effect by 3 sec. [Combat Meditation may only occur once every 1 min.]

Informations of the spell


|T3528283:16|t|cffffd000|Hspell:328266|h[Combat Meditation]|h|r
[Maldraxxus][Toxic Pool] Viscous Oil

The Aura when player picks up the Oil from a Slime or an Ooze, doesnt acually slow the player. It should also slow him when he is on a mount.
|T136168:16|t|cffffd000|Hspell:306636|h[Carrying Viscous Oil]|h|r
[Misc][Covenants] Fallen Order

How it should work :

Fallen order should open a portal summoning monk style adds fighters, using monk spells.
Retail &gt;

How it is actually working :

Using fallen order gives the buff but doesn't open any portal and no adds with it.

|T3565721:16|t|cffffd000|Hspell:326860|h[Fallen Order]|h|r,votre%20ordre%20pendant%206%20s.
FS proof &gt;
[Soulbind][NF][Niya] Bonded Hearts

spell |T3528275:16|t|cffffd000|Hspell:352503|h[Bonded Hearts]|h|r

Description of the bug

The soulbind "Bonded Heart" is not working. (you don't heal any ally so the next stuffs can't be tested)

How it should work

Gaining a stack of Redirected Anima from Grove Invigoration heals up to 5 nearby allies for 2% of their health, up to a maximum of 2000 health. If any of the affected allies are of another covenant, Redirected Anima's Mastery and maximum health effects are increased by 50% for 5 sec.
[Soulbind][Kyrian][Pelagos] Path of the Devoted

Description of the bug

The soulbind "Path of the Devoted" is currently not working.

How it should be

After recovering from a loss of control effect, you take 20% reduced damage and your movement speed cannot be reduced below 90% for 5 sec.

May only occur once per 30 sec.
Informations of the spell


|T366056:16|t|cffffd000|Hspell:351147|h[Path of the Devoted]|h|r
[Soulbind][Night Fae][Dreamweaver] Social Butterfly

Spell is currently not working at all standing close to 2 allies it not increasing the versatility of the Player and not giving them a 33 % less effective increase.

Spell ID
[Ardenweald][WQ] Our Heart Will Go On

WQ is activated even if the story quests are not completed
[Misc][Legendary] Paladin's Tempest of the Lightbringer

Tempest of the Lightbringer is not projecting any Divine Storm "projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.".
It just do its damage + 20% of it to the target you damaged, that's all.

|T236250:16|t|cffffd000|Hspell:337257|h[Tempest of the Lightbringer]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
[NW] Charging

Charging/blinking in the necropolis will result in the player falling to thier death.
[DoS] Headless Client

In De Other Side, [Headless Client](https://www.wowhead.com/npc=167963/headlessclient)'s [Spinning Up](|T1035054:16|t|cffffd000|Hspell:332156|h[Spinning Up]|h|r) ability should make the NPC susceptible to pushback while channeling it, pushing the NPC away from the caster. At the moment, the NPC will jump/hop back and forth around the tank instead of getting pushed back.

Proof:
[Ardenweald][Quest] First on the Agenda

`Quest:` [First on the Agenda](https://www.wowhead.com/quest=60341/firstontheagenda)

___

# NPC [Mothbane the Mighty](https://www.wowhead.com/npc=170889/mothbanethemightyslain) doesn't cast the ability [Pantsed!](|T132284:16|t|cffffd000|Hspell:340858|h[Pantsed!]|h|r)

___

` Screenshot:` [Proof]()
___

`Video proof:`

[Retail]()

___
`Additional information:` I have been in combat with the NPC for 3+ mins, it never used the spell.
[Maldraxxus][Campaign] Dying in the Maw

Dying in the Maw during the Maldraxxus Necrolord campaign brings you to Revendreath
[Maldraxxus][WorldQuest] Drawing Out the Poison

Description of the bug

After completing Drwaing out the poison world quest, buff from riding permanently stays on you. Relogging, right clicking nor death cannot remove that buff.
How to reproduce

Do world quest Drawing out the Poison.

How it should be

Buff should dissapear as soon as you finish riding.
Informations

https://www.wowhead.com/quest=61708/drawingoutthepoison

BT report:
[Soulbind][Kirian] Soulbind passive procs

Description of the bug

You can proc passives from several soulbinds while you didn't even chose a single one, so :
1. I didn't chose a soulbind yet.
2. I shouldn't proc passives from tiers I didn't unlock.
→ It happens on different classes and procs different soulbinds, so actually the entiere thing could be broken. I only tested Kirian so far.

I could at least see these two buffs on 2 class (and players get the same on OBTR) :
|T3528283:16|t|cffffd000|Hspell:328266|h[Combat Meditation]|h|r
|T3089628:16|t|cffffd000|Hspell:353248|h[Effusive Anima Accelerator]|h|r
Both are from different soulbinds, and the first buff is a huge one, 350 mastery is very high.

Tested on :
DH DPS :
Monk TANK :

How to reproduce

The easiest way :
1. Take a random class
2. Write ".debug questline covenant", take the quest, and speak to the Kirian NPC and ask to test its spells.
Yes ok, it's not the same as being Kirian, but actual kirians on live got the issue too so its fine.
3. There's a dummy, so test on him. You can use .cheat on to get 0 cooldown.

How it should be

You should only proc passives from souldbinds you got, or tiers you unlocked.

December 17, 2021

[Fury] Single-Minded Fury

How should it work:
Whenever you equip two single hand weapon you should have this passive active.

How it is working right now:
You don't need to equip anything to get this buff. Its already active in your hidden auras

|T458974:16|t|cffffd000|Hspell:81099|h[SingleMinded Fury]|h|r
[Legendary][Prot] Reprisal

Description of bug


overwrites the existing shield block buff duration (gives the legendary shield block duration) [ptr proof]()
the legendary is not working with the
|T134977:16|t|cffffd000|Hspell:203177|h[Heavy Repercussions]|h|r talent

|T236317:16|t|cffffd000|Hspell:335718|h[Reprisal]|h|r

legendary id: 6969
[Fury] Massacre

#[AMR Massacre 206315](#)

##Issues with [Massacre](|T135358:16|t|cffffd000|Hspell:206315|h[Massacre]|h|r) and other things related to [Execute](|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r) and it's mechanics are listed below.
Sudden Death Execute

How should it work:
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health

How it is working right now:
They need to be %20 hp or lower to use sudden death.

___
Fury Warr:
|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r |T132346:16|t|cffffd000|Hspell:280721|h[Sudden Death]|h|r |T3565727:16|t|cffffd000|Hspell:317485|h[Condemn]|h|r

___
Arms: War:
|T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r |T132346:16|t|cffffd000|Hspell:29725|h[Sudden Death]|h|r |T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r

___

Condemn is broken aswell.
The part of Only usable on enemies who are above 80% health or below 20% health. doesn't work
Ravager Issues
[Fury] Enrage

|T136012:16|t|cffffd000|Hspell:23881|h[Bloodthirst]|h|r currently has 100% chance to proc |T136224:16|t|cffffd000|Hspell:184361|h[Enrage]|h|r.
The acual proc chance should be 30% Without the Fresh Meat talent. (100% If player has the |T538039:16|t|cffffd000|Hspell:215568|h[Fresh Meat]|h|r talent, and attacks a new mob, and increases Bloodthirst Proc chance of Enrage futher by 15%.)
[Destruction] Shadowburn

How its supposed to work:

Shadowburn is a level 25 Destruction Warlock talent that spends 1 Soul Shard to hit an enemy with Shadowflame dmg. If the target dies within 5 seconds of the hit, it should immediately refund the Soul Shard spent on it.

How it works on the PTR:

Shadowburn always refunds 1 Soul Shard no matter what, if the target dies within 5 seconds it gives you an additional one on top of that. It should only give a shard if the target dies.

Proof:

[PTR]()
[Demo] Call Dreadstalkers

Class: Warlock
Spec: Demonology

Spell: [Call Dreadstalkers](|T1378282:16|t|cffffd000|Hspell:104316|h[Call Dreadstalkers]|h|r)
Spell ID: 104316

____
Description
[Call Dreadstalkers](|T1378282:16|t|cffffd000|Hspell:104316|h[Call Dreadstalkers]|h|r) is a basic Demonology Warlock ability that summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
____
ISSUE 1
On PTR the 2 pets summoned by this ability have incorrect Attack damage.

&gt;[Attack Damage]() of Dreadstalker is represented like this:
= 0.46 x TotalSpellPower / 6 x 2 x [ArmorReduction]() x [TotalPetDamageMultiplier]()

&gt;&gt;&gt; _TotalSpellPower of tested character = 447_
&gt;&gt;&gt; _TotalPetDamageMultiplier = 1 ('cause character had 0 Versatility)_
_____

&gt;&gt; ArmorReduction is calculated like this:
&gt; = 1 targetArmor / (targetArmor + [ArmorConstant]()(PlayerLevel))

&gt;&gt;&gt; _ArmorConstant (for Level 60) = 1857_
_____

&gt;&gt; so following the formula:
&gt;&gt; = 1 (1071 / 1071 + 1857)
&gt;&gt; ArmorReduction = 0.63
_____

&gt; so going back to the initial Attack Damage formula:
&gt; = 0.46 x 447 / 6 x 2 x 0.63
&gt; Attack Damage = 43/hit &gt; (PTR 50/hit)

____

WHAT WAS CONCLUDED

Going through all of the formulas indicated a 14% increased Auto Attack Damage of Dreadstalkers on PTR compared to Retail.

_____

_Formulas_

[Ask MrRobot Call Dreadstalker]()
[Ask MrRobot Call Dreadstalker Auto]()
[Ask MrRobot Armor Reduction]()
[Ask MrRobot Armor Constant]()
[Ask MrRobot Total Pet Damage Multiplier]()

_PTR in attachment_
[Demonology] Grimoire: Felguard Melee

How it should work:

[Grimoire: Felguard](|T136216:16|t|cffffd000|Hspell:111898|h[Grimoire: Felguard]|h|r) is a level 45 Demonology Warlock talent that summons a stronger Felguard for 17 seconds. This talent should have the same behavior as a normal Felguard, casting Legion Strike, Felstorm and Pursuit while also meleeing his target.

How it works on the PTR:
On the PTR, the talent does not melee the target whatsoever. It only uses melee spells.

Proof

[PTR Proof, full duration Grimoire with Tyrant extension]()

[Retail log from 9.1 boss showcasing that it is supposed to melee]()
[Enhancement][PvPTalent] Ride the Lightning

How should it work:
If there are more than 2 enemy within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing (50% of Spell power) Nature damage.

Otherwise, you conjure bolts of lightning to up to 2 furthest enemy within 40 yards dealing (50% of Spell power) Nature damage.

How it is working right now:
Issues are listed down below.


|T839974:16|t|cffffd000|Hspell:289874|h[Ride the Lightning]|h|r |T136015:16|t|cffffd000|Hspell:188443|h[Chain Lightning]|h|r
[Elemental] Echoing Shock

|T1603013:16|t|cffffd000|Hspell:320125|h[Echoing Shock]|h|r

|T237582:16|t|cffffd000|Hspell:51505|h[Lava Burst]|h|r


Sometimes Echoing Shock doesn't work with Lava Burst. I have tested with every other spell and it works fine. Either the animation of Lava Burst doesn't work or nothing at all.

Proof:
[Subtlety] Black Powder Rank 2

Description of the bug

Black powder rank 2, or second hit of black powder to targets that has Find Weakness, has too low range. It hits targets only that are very close to u, not others that are in range of black powder spell.


How to reproduce

Use black powder on targets where some arent that close to you.

How it should be

It should hit every marked target with Find Weakness that are in range of whole spell.
Informations of the spell
|T608955:16|t|cffffd000|Hspell:319175|h[Black Powder]|h|r
BT report:
[Outlaw] Blade Flurry

How should it work:
Strikes up to nearby 5 targets for (40% of Attack power) Physical damage, and causes

Causes your single target attacks to also strike up to 4 nearby enemies for 40% of normal damage for 12 sec.

How it is working right now:
Combo Point spender spells doesn't work with Blade Flurry

___

|T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r |T236286:16|t|cffffd000|Hspell:2098|h[Dispatch]|h|r

|T132350:16|t|cffffd000|Hspell:13877|h[Blade Flurry]|h|r
[Misc][Legendary] Norgannon's Sagacity

|T236499:16|t|cffffd000|Hspell:339340|h[Norgannon's Sagacity]|h|r
Stacks aren't getting consumed properly and allow you to infinitely cast. 5 stacks should reduce the cast by 2.5 sec. Right now you can infinitely cast as seen in the video provided.

FS Proof:
[Misc][Legendary] Harmonious Apparatus

|T237549:16|t|cffffd000|Hspell:336314|h[Harmonious Apparatus]|h|r

Prayer of Mending doesn't reduce the cooldown of Holy Word: Serenity.

Proof:
[Discipline] Rapture

Spell: |T237548:16|t|cffffd000|Hspell:47536|h[Rapture]|h|r
Spell ID: 47536



|T237548:16|t|cffffd000|Hspell:47536|h[Rapture]|h|r, when casted, should instantly apply a shield on the target, which is currently not happening. Also, if nobody is targeted the shield goes on caster.



PTR Proof

[PTR 1]()
[PTR 2]()

Retail Proof

[Retail]()
[Shadow] Void Eruption

How it should works : When you cast the spell, it turns you into void form, gain the void form during 15s + 2 stack of mind blast and it change your void eruption spell into void bolt.

How it currently works : When you cast the spell, it only do the damage of void eruption. You don't turn into void form and you don't have the void bolt spell.
Holy Nova

Spell: |T135922:16|t|cffffd000|Hspell:132157|h[Holy Nova]|h|r
Spell ID: 132157



The effect where Holy Nova is casted a second time for half its value also applies on 2 targets, while it should apply only on 3+ targets.



PTR Proof

[PTR]()
[Protection] Shining Light buff missing

|T1360764:16|t|cffffd000|Hspell:321136|h[Shining Light]|h|r stacks buff is not shown, the only buff that shows is the one when it reaches 5 stacks, which is |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r. Atm players are unable to know how many stacks they have

(had 4 hidden stacks)
[Misc][Legendary] Call to Arms

Description of the bug

While wearing this legendary, Weapons of Order doesnt spawn any celestial.

How to reproduce

Cast Weapons of Order while having this legendary.

How it should be

Weapons of Order should spawn a Celestial according to spec.

Informations of the spell

|T3565447:16|t|cffffd000|Hspell:356684|h[Call to Arms]|h|r
[Brewmaster] Summon Black Ox Statue threat

Description of the bug
Black Ox Statue doesnt pulse aggro around itself when summoned and enemy npcs just ignore it.

How to reproduce
Pick Summon Black Ox Statue talent and place it around enemy npcs.

How it should be
When Black Ox Statue is summoned it should pulse aoe aggro every second and get you in combat with the enemy npcs.

Links to spells
|T627607:16|t|cffffd000|Hspell:115315|h[Summon Black Ox Statue]|h|r
[Necrolord]Bonedust Brew

Description of the bug
Using Keg Smash or Tiger Palm on Brewmaster doesnt lower the cooldown of Bonedust Brew.

How to reproduce
Have Bonedust Brew on cooldown and then use Keg Smash or Tiger Palm.

How it should be
Bonedust Brew should be counted as a brew so its supposed to benefit from Keg Smash and Tiger Palm brew cooldown reduction.

Links to spells
|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r
|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r
|T594274:16|t|cffffd000|Hspell:121253|h[Keg Smash]|h|r
[Covenant] Volatile Flesh

How should it work:
Fleshcraft only lasts 15 sec ...

How it is working right now:

It still lasts 2mins.

|T3528296:16|t|cffffd000|Hspell:342710|h[Volatile Flesh]|h|r |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r
[Windwalker] Dance of Chi'ji

Description of the bug:
Talent Dance of Chi'ji doesnt increase damage, only lowers cost to free.
I have created new monk and still same bug happens on it.

How to reproduce:
Use Spinning Crane Kick when talent procs

How it should be:
It should make next spinning crane kick free and to deal aditional 200% damage.

Informations of the spell:
|T606543:16|t|cffffd000|Hspell:325201|h[Dance of ChiJi]|h|r
[Windwalker] Spinning Crane Kick Mastery mod 315% higher

Revision required:


Currently [Spinning crane kick]() doesn't benefit from [Mastery: Combo Strikes]() at all.

OLD REPORT:

Currently [Mastery: Combo Strikes]() incorrectly increases damage of [Spinning crane kick]().


PTR demo:
Damage without mastery is 96 per DoT which is correct. Ticking 4 times.
Default mastery on monk is 10%. Or 1.10 mod.
Damage per DoT after mastery should be 96 x 1.10 = 124

However on PTR it multiplies it by way more
96 x 3.25 = 312



PS

Tested with removed Mystic touch 5% damage so it wouldn't interfere math.
[Mistweaver] Counteract Magic PvP talent

Revision requested:


Currently doesn't stack if dispelled more than 1 debuff at once.

PTR bug demo:
Monk has 3 debuffs on him. When used dispel only 1 stack of Counter magic applied instead of 3.





OLD report:

Description of the bug

Currently doesn't apply Counteract Magic Buff stacks when dispelling debuffs.

How to reproduce

Apply some magic debuffs on yourself while have Counteract Magic PvP talent equipped. Then use dispel or Revival and see that you won't get any stacks of Counteract Magic buff on yourself

How it should be

Should stack up to 3 times increasing healing of all spells by 10% per stack on dispelled allied unit.

Retail Demo:

8:45 3 debuffs on BruceLee WW monk
8:47 3 stacks of Counteract Magic got applied over to Brucelee after MW monk dispelled his 3 debuffs.




Information of the spells

|T1381294:16|t|cffffd000|Hspell:353502|h[Counteract Magic]|h|r
[Mistweaver] Peaceweaver PvP talent spell procs

When [Peaceweaver PvP talent](|T1020466:16|t|cffffd000|Hspell:353313|h[Peaceweaver]|h|r) equiped [Peaceweaver buff](|T1020466:16|t|cffffd000|Hspell:353319|h[Peaceweaver]|h|r) procs from almost all monk healing spells.

How it should work

It should only proc on units healed by [Revival](|T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r) only.
[Mistweaver] Blackout Kick

Inherits cd from Brewmaster spec. It should have 3 sec cd on Mistweaver spec, instead of 4.


|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
Resolute medallion anima (common)

Anima power: |T133316:16|t|cffffd000|Hspell:320911|h[Resolute Medallion]|h|r

How should it work:
The absorb of your Barrier spells is increased by 70%.


How it is working right now: Does not increase shield absorption.
[Arcane][Necrolord] Deathborne & Presence of Mind

Deathborne is consuming multiple charges of Presence of Mind, while the caster uses the instant Arcane Blast in a cleave ( aoe ) scenario.

The cleave Arcane Blast should not consume PoM charges.

|T136031:16|t|cffffd000|Hspell:205025|h[Presence of Mind]|h|r
|T3578226:16|t|cffffd000|Hspell:324220|h[Deathborne]|h|r
[Porting] Portals

Portals learned from mages didn't transfert on OBTR wich means you have to learn them again
You should have them
[Arcane] Touch of the Magi

At the moment Touch of the Magi final damage delivered has some issues:
1. It should accumulate 25% of the total arcane damage delivered during the buff timer on the target and that to be considered normal hit damage, at the moment it tends to interpret that as crit value, making the ability do half of intended sometimes.
2. In aoe the damage is split, should not be so, it should do full intended damage on main and reduced damage to offtargets ( current ratio % done to offtargets is fine )
3. If the target dies during the buff timer, it should deliver damage component to offtargets at the moment it does not.
[Frost] Winter's Chill

Other frost mages can steal your current winter's chill procs on targets
They should be personal

____
|T135850:16|t|cffffd000|Hspell:228358|h[Winter's Chill]|h|r

launch |T1506795:16|t|cffffd000|Hspell:44614|h[Flurry]|h|r with |T236206:16|t|cffffd000|Hspell:190446|h[Brain Freeze]|h|r to proc winter's chill
Incanter's Ward

Anima power: |T236219:16|t|cffffd000|Hspell:350267|h[Incanter's Ward]|h|r

How should it work:
When your barrier is consumed, gain up to 20% Intellect, based on the amount absorbed.


How it is working right now: No matter how much % of shield is consumed it does not grant even 1p of intellect.
[All] Hunter's Mark in pvp

Description of the bug

Hunter's Mark should stay on target in pvp for 30 sec, but here is permanent.
How to reproduce

Use Hunter's Mark on enemy player.

How it should be

It should be up on enemy target for 30 sec if not dispelled.

Informations of the spell


Proof video:
min 5:21

|T236188:16|t|cffffd000|Hspell:257284|h[Hunter's Mark]|h|r

BT report:
[Covenant][Night Fae] Wild Spirits vs Sqrt AoE Cap.

For some reason this spell has Fixed target cap + Sqrt AoE Cap. It should have only Fixed target cap (5 as stated in tooltip). It shouldnt have diminishing aoe return. Rn spell does have diminishing aoe return beyond 1 target.
|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r

1 target
4 target
Tranquilizing Shot Rank 2

Tranquilizing Shot Rank 2 is not generating 10 focus when you dispel a Magic or Enrage effect on target(s).

|T136020:16|t|cffffd000|Hspell:19801|h[Tranquilizing Shot]|h|r Rank 1
|T136020:16|t|cffffd000|Hspell:343244|h[Tranquilizing Shot]|h|r Rank 2

BT:
[PvP Talent] Tranquilizing Darts

Description of the bug

When running the pvp talent Tranquilizing Dart it should reduce the next beneficial magic effect of the interrupted target by 4 second. Currently it does not.




How to reproduce

Select pvp talent Tranquilizing Dart. Interrupt target with beneficial magic applied on it.

How it should be

It should remove benefitial magic effect of the interrupted target.

Informations of the spell


|T136020:16|t|cffffd000|Hspell:356015|h[Tranquilizing Darts]|h|r
|T135968:16|t|cffffd000|Hspell:1044|h[Blessing of Freedom]|h|r
[Balance] Starfall

In PvP, Starfall is hitting everyone in range and removing Rogues/Ferals/Hunters from their stealth which shouldn't be a thing.

|T236168:16|t|cffffd000|Hspell:191034|h[Starfall]|h|r
[All] Ursol's Vortex

How it should work :

Conjures a vortex of wind at the destination location that pulls all enemies within 8 yards toward it.

How is actually works :

|T571588:16|t|cffffd000|Hspell:102794|h[Ursol's Vortex]|h|r aoe is smaller than it should. It seems that vortex effect only is in animation area, edges of the circle don't work.

Fs proof &gt;
Retail proof &gt;
[guardian] shapeshift forms issues

description of bug



the player can use all forms of shapeshift while being in guardian spec making a huge exploit allowing him to get all benefits of all shapeshift form in one
player cant get out of the form after this bug and has to relog to go back to normal state

also even in other spec it is the same issue can use all shapeshift form at once
[ptr proof]()
how it should be
a player can only use one form of shapeshift at a time

how to reproduce
make a druid and use shapeshift forms
[PvP] Strangulate

DESCRIPTION OF THE ISSUE:

1. The following pvp talent doesn't work properly, when you press it, it does the same like [Asphyxiate] (class talent stun).
2. [Asphyxiate] and [Strangulate] share coldown.

HOW IT SHOULD WORK:
They should not be the same ability Strangulate is silence (instant cast) that last for 4 secounds.

|T538558:16|t|cffffd000|Hspell:108194|h[Asphyxiate]|h|r
|T136214:16|t|cffffd000|Hspell:47476|h[Strangulate]|h|r
[PvP] Spellwarden

DESCRIPTION OF THE ISSUE:
The following pvp talent doesn't proc at all tested in OBTR pvp scenarions (rated arenas).
HOW IT SHOULD WORK:
|T425952:16|t|cffffd000|Hspell:356332|h[Spellwarden]|h|r
[Unholy] Unholy Pact

DESCRIPTION OF THE ISSUE:
Completely doesn't work, no buff is given, no AOE and no strength buff.
|T237557:16|t|cffffd000|Hspell:319230|h[Unholy Pact]|h|r
[Legendary] Agony Gaze
[Vengeance] Fallout

Description of the bug

Fallout talent doesnt work at all.

How to reproduce

Have Fallout talented and use imulation aura on adds.

How it should be

Innitial hits from immolation aura should have a chance to spawn lesser Soul Fragments.

Informations of the spell

|T840409:16|t|cffffd000|Hspell:227174|h[Fallout]|h|r
|T1344649:16|t|cffffd000|Hspell:258920|h[Immolation Aura]|h|r
|T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r
Resonant Mawfang

How should it work:
Resonate mawfang anima power enables you to do 5% of targets max health as damage when you interrupt its spell with disrupt, the max damage that can be dealt scales with your health, formula for it is (1 Total health).


How it's working right now:
Currently the damage ramps up with each cast of disrupt eventually hitting for 50k60k, due to which after one point you can just one shot mobs and elite mobs in lower wings.

Spell
|T1029737:16|t|cffffd000|Hspell:326558|h[Resonant Mawfang]|h|r
[Havoc] Eye Beam

|T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r

Current behaviour: Eye beam's ticks are affected by "X%" Haste. That should never be the case according to AMR/Warcraft logs.

Expected behaviour: Haste should only affect the channel time of the spell. As the player's haste increases, channel time is reduced by 2/ (1+TotalHaste) | if player has blind fury talent &gt; 3/ (1+TotalHaste).

The logic of it as of right now is: The less haste you have, the more ticks you will get and viceversa. Here's an example of what happens when we use Eye Beam with 0% haste (+ blind fury talent) we've got 19 ticks in total.

0% haste (without blind fury talent) we've got 13 ticks in total.

On the opposite side, when we get to have scenarios including a lot of haste, Eye beam will lose ticks (ex 15 ticks with blind fury going to 1211 etc)

[AMR formula]()
[Wlogs Blind fury]()
[Wlogs No Blind fury]()
[Havoc]Felrush

|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r

Current behaviour: If spammed fast enough, the spell goes off without triggering GCD, therefore consuming 2 charges in 1 GCD window, BUT registering it as a SINGLE felrush.

Expected behaviour: The spell has a GCD so no matter how hard you spam it, you shouldn't come to the point where it consumes 2 charges in 1 GCD window and 2nd charge doing no damage/applying no momentum talent/not travelling you further.

[AMR comment regarding GCD]()
[WoWHead GCD]()
[PTR behaviour]()
[PTR behaviour with momentum talent]()

sidenote regarding momentum the talent gives you 6s buff after using felrush, so we can see that 2 charges were consumed but we only got 6s buff instead of 12s.
[Soulbind][Night Fae][Niya] Grove Invigoration

Issue :

Grove invigoration is not overlapping. When you have the buff, it willl keep all stacks until it reachs 0, but every stacks should be independent



On FRENCH CLIENT you see % number of mastery on tooltip instead of flat number


When using Wild Spirits with the Grove Invigoration active, you should get 16 stacks of Redirected Anima. Currently it only gives 12.
Proof:


How to reproduce :
Keep fighting

How it should be :

Buff should overlap



You should see 6 and not 6%, it's supposed to be flat number

Spell informations

&gt;Ask Mr robot:

&gt;Buff
[Soulbind][Kyrian][Pelagos] Newfound Resolve

Description of the bug

The spell Newfound resolve is currently not working at all:

No doubt is proccing
No primary stat gained for 15 sec

How it should be

At any moment during combat, there is a low chance your Doubt will manifest for 10 sec. Directly facing your Doubt will overcome it, granting 10% &lt;Primary Stat&gt; and Stamina for 15 sec.

On this video you see the doubt proc:

Informations of the spell


|T132866:16|t|cffffd000|Hspell:351149|h[Newfound Resolve]|h|r
[Soulbind][Night Fae][Dreamweaver] Empowered Chrysalis

[Empowered Chrysalis](|T132123:16|t|cffffd000|Hspell:319213|h[Empowered Chrysalis]|h|r) does not proc when overhealing.
[Misc][Legendary] Hunter's Soulforge Embers

List of issues:
|T460952:16|t|cffffd000|Hspell:336745|h[Soulforge Embers]|h|r


New Issues:
This legendary doesnt seem to be working correctly, the damage and the hitbox of it. It also seems it doesnt apply the DoT on mobs that arent affected by the Tartrap

Retail:


Firestorm:


(Details min damage is bugged and its not correct):
[PvP] Hostile to your own faction

After queing a battleground and getting put on the opposite faction you become hostile towards your own faction after the battleground ends.
[Soulbind][Necrolord][Plague Deviser Marileth] Viscous Trail

Description of the bug

The spell Viscous Trail is not working at all: when you snare an ennemy, no puddle drops on the floor and nothing happens.

How to reproduce

Snare your ennemy.

How it should be

When struck by a snare, you drop a puddle that lasts for 10 sec. Enemies that step in the puddle are slowed by 70% for 5 sec.

May only occur once every 60 sec.

Informations of the spell


|T1391773:16|t|cffffd000|Hspell:352108|h[Viscous Trail]|h|r
[Anima] Bottled Enigma

Spell [Bottled Enigma](|T629483:16|t|cffffd000|Hspell:294719|h[Bottled Enigma]|h|r)

&gt; Currently the Anima is being applied to Npcs even if they are not within the visual circle which means that they are never interupting the, therefore making the functionality of the Anima broken.

[Retail Proof]()
[PTR Proof]()
[Boss] Kosarus the Fallen

Npc [Kosarus the Fallen](https://www.wowhead.com/npc=153451/kosarusthefallen)

Whenever the boss casts [Predator's Gaze](|T1100023:16|t|cffffd000|Hspell:298073|h[Predator's Gaze]|h|r) or [Collapse](|T608955:16|t|cffffd000|Hspell:298172|h[Collapse]|h|r) He is instantly launching an AA.

Item called [Anima Embers](|T134385:16|t|cffffd000|Hitem:184561::::::::120:::::|h[Anima Embers]|h|r) is dropped even if the players don't have any callings active.

[Proof PTR]()
[PvP]Essences usable in BGs

Right now you can still use Essences in Battlegrounds and probably Arenas as well. Logically if we're prepatch they are usable but by the logic that we're 9.1.5 changes and 9.0 content they shouldn't be usable, the same goes for Azerite Traits once you're in the Shadowlands. I've attached proof below.
[Torghast] The Jailer's Chains

In Torghast, having the aura of a Jailer's Chain, you can change any equipment and change your specialization.
[General][Quests] Special Action Button

Currently on OBTR, all quests that require the person to press the Special Action Button is not working, The button is missing on all those quests, making those quests impossible to complete, Example: https://www.wowhead.com/quest=60218/thearchonsanswer
[Covenant] Changing Covenant vs Spells

How should it work:
Whenever change covenant you should unlearn everything from previous one.

How it is working right now:
You don't unlearn anything
[Misc] Legendary Gear

Fixed an issue where Legendaries wasn't souldbind or you can sell them in auction house is back.
[Anima] Tremorbeast Tusk

Spell [Tremorbeast Tusk](|T133724:16|t|cffffd000|Hspell:297576|h[Tremorbeast Tusk]|h|r)

&gt; Currently whenever the player is getting attacked they are knockbacking the enemy regardless of the amount of % that the player has lost &gt; It should be If Damage is more than 5 % of total hp &gt; Knockback.

&gt; Internal cooldown on the ability is missing as well the Knockback may only once every 10 sec per target

[Proof PTR]()
[General][PvP] Unable to Que for Battlegrounds

When pressing the Join Button, it does nothing, it will not que the player for Random Battleground. (OBTR realm)
[General] Random Dungeon reward

We are missing currently daily reward for completing dungeon in shadowlands, when you que Random Dungeon (Shadowlands) or Random Dungeon Heroic (Shadowlands) and complete whole dungeon you should get reward 35 anima item & 154 golds.

|T132872:16|t|cffffd000|Hitem:184371::::::::120:::::|h[Vivacity of Collaboration]|h|r
[Porting] Heart of Azeroth level

The heart of Azeroth moved with level 80, not with what was on Bfa
OBT:
BFA:
[General] HoA neck ilvl

For some reason 134 ilvl HoA neck is showing more ilvl than 161 ilvl neck from shadowlands.
[Soulbind][Night Fae] Niya's Tools: Burrs

|T132309:16|t|cffffd000|Hspell:320659|h[Niya's Tools: Burrs]|h|r
I have another branch active and it is still proc that means I can have Burrs and potency conduit.
[Herbalism Shadowlands] Nightshade Drop

[Object Nightshade](https://www.wowhead.com/object=336691/nightshade)

Flower is dropping more Nightshade than it is inteded it should drop.
[Porting] Mounts in Spellbook

Some mounts do show up on the spellbook on general
[Porting] XP level

If player was max level on sethraliss realm and his char was ported to this realm somehow he will have already some xp from 5051 lvl.
[Soulbind][Necrolord][Plague Deviser Marileth] Plagueborn Cleansing Slime

Description of the bug
Currently when you kill a mob, all your gear will get entirely repaired, aswell as the gear that you have in your bags.

How it should be:
This skill has a chance to proc when you kill a mob, and will repair between 1 to 5 durability over 5 seconds.


Information of the spell
|T3459798:16|t|cffffd000|Hspell:323081|h[Plagueborn Cleansing Slime]|h|r
[Havoc] Shattered Souls

How should it work:
When you go near them the soul should be consumed and heal %20 of maximum health

How it is working right now:
It doesn't get collected when you go near to them.
Probably Vengeance souls copied to Havoc.

|T607854:16|t|cffffd000|Hspell:178940|h[Shattered Souls]|h|r
[Soulbind][Kyrian][Kleia] Ever Forward

Description of the bug

The buff "ever forward" is still increasing your mount speed by 10% even if your character is below 90% health. (on the attached screenshot you see that my char is under 90% health but he currently keeps the buff)

If the player right clicks to remove the buff, the aura will not come back anymore.

How it should be

While above 90% health, your mounted movement speed is increased by 10%.

Informations of the spell


|T135864:16|t|cffffd000|Hspell:328258|h[Ever Forward]|h|r
[Porting] Item level of old items

DESCRIPTION OF THE ISSUE:Some items such as this one has item level req. 120,(bfa one) and it make it impossble for equip


Proof:
|T1672316:16|t|cffffd000|Hitem:160127::::::::120:::::|h[Pterroleather Cloak]|h|r
[ToP][Mordretha] Grasping Rift

Description of the bug

I cant cancel Grasping Rift with Cloak of Shadows. I am still getting gripped after cloaking.

How to reproduce

Use Cloak of Shadows when boss is casting Grasping Rift.

How it should be

It should cancel effect of spell as long cloak last.

Informations


|T136177:16|t|cffffd000|Hspell:65961|h[Cloak of Shadows]|h|r
https://www.wowhead.com/npc=165946/mordrethatheendlessempress
|T2576095:16|t|cffffd000|Hspell:323685|h[Grasping Rift]|h|r
[Vengeance] Charred Flesh
[PF] Virulax Blightweaver

Description of the bug

Plagueborers are spawning way too late. Range for pulling them is low.

How to reproduce

Come close to Blightweaver.
How it should be

Plagueborers should spawn as soon as we come close to first tentacle. They are spawning now after second tentacle.

Informations


https://www.wowhead.com/npc=168886/virulaxblightweaver
https://www.wowhead.com/npc=168580/plagueborer
[Maldraxxus] Corpse Theater of Pain

If you die in Theater of Pain area, you won't be able to see your corpse, wich means you are forced to have 10min sickness
Needs the phase given by quest https://www.wowhead.com/quest=57390/todiebythesword + relog.
It's maybe due to a phasing issue while dead.
Also, when you try to find back your corpse, the location on the map moved to behind the door, instead of where you died.
[Revendreth][Quest] The Accuser's Sinstone

Description of the bug

Accuser does not pull the player towards him.



Informations

https://www.wowhead.com/quest=57173/theaccuserssinstone
[PF] Slime Tentacle

In Plaguefall, [Slime Tentacles](https://www.wowhead.com/npc=168907/slimetentacle#abilities;mode:m) are currently immune to CC. They should be CCable allowing players to stun it.

Retail Proof:
PTR Proof:
[Maldraxxus][Toxic Pool] Oozing Extract

Players should be able to pick up multiple Oozing Extracts from single Droplet or a Slime or Prodigious Animate after delivering the previous one to the Cauldron.

Currently, players are able to pick only one, by the time they get back to pick another, there is nothing to pick up.
[Revendreth][Quest] The Stoneborn

When player abandonds the quest, the canister on his back should dissapear. Currently it stays on him. So when he abandons the quest, and takes it again, Its not there to pick up.
[DoS] Runestag Elderhorn - Invis Stalker

In De Other Side, engaging a [Runestag Elderhorn](https://www.wowhead.com/npc=164873/runestagelderhorn) will spawn an invisible stalker who melee attacks the player, please see the image below.
[DoS] Mueh'zala x Shattered Visage Hitbox

Tested on +15 Mythic

During the [Mueh'zala](https://www.wowhead.com/npc=169769/muehzala) encounter, after the boss casts [Shattered Reality](|T463285:16|t|cffffd000|Hspell:326171|h[Shatter Reality]|h|r), the players will need to kill 4 [Shattered Visages](https://www.wowhead.com/npc=168326/shatteredvisage). At the moment, the Visages' hitbox seems to be broken as AoE abilities in close proximity of the player do not hit them.

Tested with Druid's [Thrash](|T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r), no matter how close I was to the image, the spell did not hit.
[DoS] Millificent Manastorm - Experimental Squirrel Bomb

Tested on +15 Mythic

In De Other Side, during the Manastorm encounter, [Millificent](https://www.wowhead.com/npc=101976/millificentmanastorm) often casts [Experimental Squirrel Bomb](|T133709:16|t|cffffd000|Hspell:320811|h[Experimental Squirrel Bomb]|h|r). The bombs should be sent far away from the location they spawn (from the boss). However, sometimes, the bombs are sent in the close proximity of the boss, which shouldn't happen.

Proof:
[DoS] Mechagon Pipe Pushback

Tested on +15 Mythic

De Other Side, the Mechagon part of the map, before the boss encounter, only 2 pipes should be pushing players off the platform into death, however, it seems that the first one is currently doing that as well, which never happened on retail as players used to wait in the exact spot I recorded. This can push players off the platform into their death as well if hit in the right angle.

Proof:
[DoS] Experimental Sludge

Tested on +15 Mythic

In De Other Side, the [Experimental Sludge](https://www.wowhead.com/npc=167966/experimentalsludge) "river" of Oozes does not currently do any damage to players, the oozes simply flow through.

Proof:
[PF][Globgrog] Reset range

Description of the bug

Globgrog reset range is lower then it should be.
How to reproduce

Taunt boss at edge of boss room.
How it should be

Boss should reset after he goes out of boss room, not before.

Informations


https://www.wowhead.com/npc=164255/globgrog
[Ardenweald][General] Portal to Oribos

At the landing point of the first ardenweald quest, there is a portal to Oribos, it shouldnt be there.
[DoS] Enraged Spirit

Description of the bug

Enraged Masks are swinging in place when spawn.


How to reproduce

They will spawn after Enraged Spirit's cast.

How it should be

They should stay in place.

Informations


https://www.wowhead.com/npc=168934/enragedspirit
[DoS] Bladebeak Hatchling

Description of the bug

Hatchlings arent casting Cry to summon bigger birds.


How to reproduce

Attack Hatchling

How it should be

They should cast Frightened Cries to call bigger birds to them.

Informations


https://www.wowhead.com/npc=171341/bladebeakhatchling
|T646586:16|t|cffffd000|Hspell:334664|h[Frightened Cries]|h|r
[DoS] Ardenweald Hallway

Seems like orbs are falling way too soon. There should be a little more time between casts.
[DoS][Dealer Xy'exa] Bombs

Description of the bug

Bombs are spawning on 2 persons instead of 1.


How to reproduce

Start a fight with Xy'exa.

How it should be

There should be only 1 bomb per cast.

Informations


https://www.wowhead.com/npc=164450/dealerxyexa
[DoS] Death Speaker

Description of the bug

Casts Shadowcore and Death's Embrace cannot be interrupted.




How to reproduce

Try to interrupt casts from Death Speaker.

How it should be

Both casts should be interruptable.

Informations


https://www.wowhead.com/npc=168942/deathspeaker
[Bastion][IMPORTANT] NPC transportation issue

#From the looks of it, every single quest that involves the player being carried by an NPC or using an NPC to fly to a specific location that is connected to the quest, if the player crashes/relogs they will dismount or get dropped by the NPC and will die, resulting in them having to resurrect and abandoning and retaking the quest again and starting it from the beginning.
[PF] Blighted Spinebreaker

description of bug

1) if the player goes into the green pools the add spinebreaker will loose all threat and will reset
[ptr proof]()
https://www.wowhead.com/npc=163894/blightedspinebreaker
how to reproduce
attack the add and go into green pools

2) Now spinebreaker can be cced. He should be immune to any kind of cc.
[PF] Slimy Morse & Slimy Smorgasbord

When you CC Slimy Morse or Slimy Smorgasbord from 1st boss on mythic like root, stun etc, they keep moving while CCed. They should stop moving when they are CCed.
[PF][Stradama] Touch of Slime

Touch of Slime Circle that you need to soak should change visual if player is standing it. Currently it looks like circle visual as "unsoaked".
[Ardenweald][Story] Big Problem, Little Vorkai

The quest [Big Problem, Little Vorkai](https://www.wowhead.com/quest=60631/bigproblemlittlevorkai) requires players to slay [Blighted Brute](https://www.wowhead.com/npc=169630/blightedbrute) and [Blighted Lurker](https://www.wowhead.com/npc=169848/blightedlurker) with the help of the friendly NPC Korayn in order to complete the progression percent of the quest.

Additionally, this quest has a special Action Button to command Korayn to attack the Blighted.
____________________

Special Action Button of the quest interacting with Action Button from World Quest [A Dangerous Harvest](https://www.wowhead.com/quest=60872/adangerousharvest) making the player unable to command Korayn.

If you complete the World Quest before the Ardenweald quest, the game interface bugs out, making the Korayn Special Action Button only interactive against one single Blighted NPC located inside of the cave. Interacting with the Special Action Button displays the message "Invalid target".

Additionally, that single NPC becomes also the only NPC counting for the progression percent of the quest.
___________________
[PTR video proof World Quest Action Button]()
[PTR video proof NPC located in cave]()
[PTR video proof Action Button vs. Invalid target]()
[Retail video proof]()

Credit to Fokume, Merciful, Navaan
[NW] Mythic+ - Mobs during intro 2nd boss

Mobs that die during second boss Amarth intro should not give any bursting stacks to players. If Bursting affix is active this week,
[DoS][Mueh'zala] Crush

It seems he is not using this spell Crush when no one is in melee or he is using it but there is no damage from it (I could see how he smash platform with his hands).
Herbalism-Mining Exp Farm

Currently whenever players are using Herbalism / Mining they are able to "exploit" Experience in such a matter that they can farm Old cotent Herbs / Veins to receive unfair advantage over normal players.

For example whenever players have reached LVL 50 and they have learned Herbalism / Mining they are able to go to Legacy content and farm everything there and get Xp as they would be farming Shadowlands content proffesions.

With this Issue players are able to farm insane amount of XP in short amount of time resulting in them doing from 5060 in less than 2 hours.

Side note Whenever players have reached Level cap of the specific content they should only gain 1/10th of the Xp that they were able to get in that specific content.

From what I've seen talking to Reysee Shadowlands Herbs / Veins are not giving any XP. If this would be too much of an hustle I'd suggest that we disable XP system for the time being until the issues have been solved.

Reproduction



&gt; Get a character up to level 50.

&gt; Learn Shadowlands Mining / Herbalism

&gt; Approach any Legacy Veins / Herbs.



Potential suggestion

[PTR Proof]()
[Retail Proof reaching Cap of the content lvl 50]()
[Porting] Sellable items from Mailbox

___
Description of the bug
Items that expired on Auction House and are in my Mailbox can be taken out and sold to NPCs.
___

How it should be
Expired Auction House items shouldnt be sellable for gold because it can cause potential gold exploits.
___
[PvP] Impossible drop flag

Impossible drop flag since aura in debuffs
[Misc][Necrolord] Serrated Bone Spike

|T3578230:16|t|cffffd000|Hspell:328547|h[Serrated Bone Spike]|h|r


"Embed a bone spike in the target, dealing (120% of Attack power) Physical damage and (10% of Attack power) Bleed damage every 3 sec until they die or leave combat."

Until they die or leave combat part doesn't work. You keep it even out of combat.

FS Proof:
[DoS][Mueh'zala] Shadowstrike

Description of the bug

When i use Shadowstrike from stealth, it wont teleport me to boss. I just hit him with shadowstrike and stay in range.


How to reproduce

Use shadowstrike from range while in stealth/vanish.

How it should be

It should teleport me beneath the boss at platform.
Informations


https://www.wowhead.com/npc=169769/muehzala
|T1373912:16|t|cffffd000|Hspell:185438|h[Shadowstrike]|h|r
[Anima] Corruption Antenna

Spell [Corruption Antenna](|T133571:16|t|cffffd000|Hspell:305047|h[Corruption Antenna]|h|r)

&gt; Currently the Anima is not dealing the same damage as shown on the Tooltip.
[General] Change talents

You can't change talents before a fight on arena
[Misc][Item] Azerite armor in Shadowlands locations

Azerite traits work on shadowlands location. But they should not work there, because we are no longer on Azeroth
[Misc][Item] Iron Maiden's Toolkit

Description of the bug

The tooltip is not right and the damage that it is supposed to do is less than the tooltip. It normally should be 2884 physical damage but it is only 2196.

How to reproduce

Use the trinket near one ennemy or more and see the trinket damage

How it should be

Use: Giant spikes emerge from your armor dealing 2884 Physical damage split between enemies within 8 yds and continue to deal 100 Physcial damage to attackers that hit you until they deal 4326 total damage. (2 Min, 30 Sec Cooldown) This is the tooltip from wowhead

Informations of the spell


|T237488:16|t|cffffd000|Hitem:185902::::::::120:::::|h[Iron Maiden's Toolkit]|h|r
aura trigger : |T237488:16|t|cffffd000|Hspell:351867|h[Iron Spikes]|h|r
[Misc][item] Cabalist's Hymnal

Description of the bug

The ammount of critical strike that should be given is equal to 0 and the tooltip show 0 too

How to reproduce

I use the trinket and see if the tooltip is equal to 0 and i check my stats

How it should be

The ammount of critical strike that should be given is 183 over 30 sec at least it depend on the ilvl

Informations of the spell


|T1411833:16|t|cffffd000|Hitem:184028::::::::120:::::|h[Cabalist's Hymnal]|h|r

aura trigger : |T1411833:16|t|cffffd000|Hspell:344806|h[Crimson Chorus]|h|r
[Vengeance] Ruinous Bulwark

Ruinous Bulwark is not working at all :rage:

|T1450143:16|t|cffffd000|Hspell:326853|h[Ruinous Bulwark]|h|r

Ask Mr Robot :
[Porting] Heirlooms

___
Description of the bug
All Heirlooms are missing after the character port.
___

How it should be
All Heirloom items should stay learned.
___
[Brewmaster][Covenant]Bonedust Brew interaction

Description of the bug
Bonedust Brew currently can proc from other peoples abilities, you can see in that i tested with @astagan1 my Bonedust had procs from his spell casts.

Bonedust Brew has a chance to inflict self damage too, that effect has to be completely removed.
___

How it should be
Bonedust Brew should only proc from the abilities that your own character casts and cant inflict dmg to a friendly target.
___

Links to spells
|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r
[DoS][Mueh'zala] mobs

If you let alive Risen Bonesoldier & Skeletal Raptor on that platform both should move away from Mueh'zala to opposite side of him even before Mueh'zala is done with intro.
[CN][General] LFR weapon token ilvl

For some reason only LFR weapon tokens drops higher ilvl than supposed to.
First 8 bosses can drop 200 ilvl weapon token while last 2 bosses can drop 207 ilvl drop in LFR.

It should be 187 ilvl for first 8 bosses, last 2 bosses 194 ilvl.
[DoS] Bwonsamdi audio quote

Bwonsamdi missing audio for "I be keepin' dis ol' loa distracted. Go on, now. Follow da paths. And don't ya takin' no for an answer!"
[DoS][Hakkar] Missing audio quote

Missing audio for "Die, mortal!"

https://www.wowhead.com/sound=153836/vo901hakkarthesoulflayer193525
[Necrotic Wake] Platforms vs Frozen Orb

What is wrong? The frozen orb doesn't seem to recognise the npc on the ground, only in this place... on the ship (platform) of the 3rd and 4th boss.

Url spell: |T135851:16|t|cffffd000|Hitem:43102::::::::120:::::|h[Frozen Orb]|h|r

Video:
Video:
[DoS] Primeval Grasp

Durning the Encounter on Mueh'zala, After killing the Visage the hitbox of the Primeval Grasp is too small. It should be bigger from where player can interact with it. It should be interactable from middle of the platform. Currently you have to get really close to interact with it.
[DoS][Hakkar] Atal'ai Devoted

3 Atal'ai Devoted currently have 100% hp. Left one should have 35% hp, middle 55% hp, right 5% hp.
[PF] Roleplay after second boss

Description of the bug

Roleplay after second boss where big slime guy should kill pack of adds, doesnt work. He hit them but they are still alive so there skip cannot be done.

How to reproduce

After killing second boss, go and watch on left side.

How it should be

He should kill pack there after his slam.

Informations
[Maw] A Grave Chance - Anima Supricifer visual bug

THE MAW

Quest: [A Grave Chance](https://www.wowhead.com/quest=60271/agravechance)
Quest ID: 60271

NPC: [Ve'nari](https://www.wowhead.com/npc=162804/venari)
Item: [Anima Supricifer](|T511515:16|t|cffffd000|Hitem:181324::::::::120:::::|h[Anima Supricifer]|h|r)
Item ID: 181324
___
Description
One of the objectives for this Quest is for players to purchase the [Anima Supricifer](|T511515:16|t|cffffd000|Hitem:181324::::::::120:::::|h[Anima Supricifer]|h|r) from [Ve'nari](https://www.wowhead.com/npc=162804/venari) for 50 Stygia.
___
ISSUE
&gt; The Quest item on the vendor is displayed as if the player doesn't have the criteria to purchase this item yet, but purchasing works and the objective for the quest gets completed, therefore _this is just a visual bug._

___
_[PTR video]()_
[Callings][Venthyr] Anima Appeal

Description of bug


the anima required should be 600 instead of 400
after collecting 5 anima the counter stops counting anima acquired and will get stuck even after relog

https://www.wowhead.com/quest=60463/animaappeal
[DoS][Mueh'zala] Shattered Dominion

It seems Shattered Visage add's Shattered Dominion spell is dealing no damage at all.
[PvP] Damage dont interrupt the point capture

Damage does not interrupt point capture, only stun or control.

December 13, 2021

[Demonology] Summon Vilefiend HP scaling

How it should work:

[Summon Vilefiend](|T1616211:16|t|cffffd000|Hspell:264119|h[Summon Vilefiend]|h|r) is a level 35 Demonology Warlock talent that summons a Vilefiend for 15 seconds. This Vilefiend should inherit 75% of the Warlocks max HP and scale dynamically with it as the warlocks max HP changes.

How it works on PTR:
On the PTR, the Vilefiend has 2 maximum HP no matter what the Warlock's max HP is. The max HP of the Vilefiend should always be 75% of the Warlocks current max HP.
[Elemental] Primordial Wave vs Lightning Bolt

|T3578231:16|t|cffffd000|Hspell:326059|h[Primordial Wave]|h|r
|T136048:16|t|cffffd000|Hspell:188196|h[Lightning Bolt]|h|r

Right now Primordial Wave is consumed by Lightning Bolt and this shouldn't be the case, Lava Burst is the only spell that should consume Primordial Wave. I have tested it with every other spell.
[Enhancement] Maelstrom Weapon stack consumption

|T237584:16|t|cffffd000|Hspell:187880|h[Maelstrom Weapon]|h|r

Maelstrom Weapon is totally wrong now. Sometimes it doesn't consume your stacks at all, so it allows you to spam Lightning Bolt/Chain Lightning. Whenever you cast Lightning Bolt or Chain Lightning it should consume 5 stacks maximum as you can see in my video posted it doesn't consume them at all.

Maelstrom Weapon stacks aren't consumed with your healing spells as well
[Elemental] Master of the Elements vs Elemental Blast
[Conduit][Holy] Focused Mending

Class: Priest
Specialization: Holy
Conduit: |T236372:16|t|cffffd000|Hspell:337914|h[Focused Mending]|h|r



####Healing is not increased at all to the initial target of it.
[Ret]Truth's Wake

Description of the bug
The damage dot from conduit doesnt split through 6 seconds duration, every tick does maximum damage that is noted on the tooltip, essentialy making the conduit do 6 times more damage than intended

How it should be
Conduit needs to have reduced tick damage to reflect the tooltip value.

Links to spells
|T303962:16|t|cffffd000|Hspell:339374|h[Truth's Wake]|h|r
|T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r
[Holy] Beacon of Virtue

Description of the bug
Currently you don't get holy power when you heal the target with the buff beacon of virtue with flash of light and holy light.

How to reproduce
Spec into holy and take the talent Beacon of virtue and spam Flash of light or holy light and check your holy power bar.

How it should be

When you heal the target with beacon of virtue buff with flash of light and holy light it should award you 1 holy power per cast until the buff lasts

_Informations of the spell_

|T1030094:16|t|cffffd000|Hspell:200025|h[Beacon of Virtue]|h|r
|T135907:16|t|cffffd000|Hspell:19750|h[Flash of Light]|h|r
|T135981:16|t|cffffd000|Hspell:82326|h[Holy Light]|h|r
https://www.wowhead.com/holypower

BT Report
[Holy][PvPTalent] Cleanse the Weak

How should it work:

1. When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect.

2. Healing allies with your Holy Light will cleanse all Diseases and Poisons from the target.

How it is working right now:
First part doesn't work only visual works.

|T135949:16|t|cffffd000|Hspell:4987|h[Cleanse]|h|r |T135981:16|t|cffffd000|Hspell:82326|h[Holy Light]|h|r
___
|T135949:16|t|cffffd000|Hspell:199330|h[Cleanse the Weak]|h|r
[MW] Invoke Chi-Ji, the Red Crane

Description of the bug

does not give you stacks when you use Blackout kick, Rising Sun Kick or Spinning Crane Kick
using Blackout kick, Rising Sun Kick or Spinning Crane Kick doesn't heal anyone

How to reproduce

Summon Chi_ji and use the spells

How it should be

using the spells should give you invokechijitheredcrane stacks. When you use Blackout kick with 23 stacks it gives you 23 stacks of invokechijitheredcrane. Max stacks are 3.

using Blackout kick, Rising Sun Kick or Spinning Crane Kick should heal up to 2 allies

Informations of the spell


|T877514:16|t|cffffd000|Hspell:325197|h[Invoke ChiJi, the Red Crane]|h|r

Stacks:
|T977169:16|t|cffffd000|Hspell:343820|h[Invoke ChiJi, the Red Crane]|h|r

Abillitys which heal and give the stack:
|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[All] Provoke debuff on players

Description of the bug

Currently provoke applies debuff aura to enemy players.

How to reproduce

Use provoke on an enemy player and you will see debuff getting applied on him.

How it should be

Players should be "immune" to the debuff however you should still be able to use it on players to put them in to combat for 6 sec.

It is applying it on pets which is how it should be. So that doesn't need to be changed.



Information of the spell

|T620830:16|t|cffffd000|Hspell:115546|h[Provoke]|h|r
|T620830:16|t|cffffd000|Hspell:116189|h[Provoke]|h|r
[Mistweaver] Expel Harm soothed ally heal

Description of the bug
Currently if an ally is under a [soothing mist](|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r) they don't get healing from [expel harm](|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r).

How to reproduce
Cast a [soothing mist](|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r) on an friendly unit and cast [expel harm](|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r) and you will see that the healing will only trigger on you and no one else.

How it should be
[Expel harm](|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r) should heal caster and the soothing mist ally.

Links to spells
|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r
|T627486:16|t|cffffd000|Hspell:325214|h[Expel Harm]|h|r

|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
[Brewmaster] Purifying Brew vs Celestial Brew

After using Purifying Brew, it doesn't increase the next Celestial Brew absorption based on current level of Stagger.
"Increases the absorption of your next Celestial Brew by up to 200%, based on your current level of Stagger"

|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r
|T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r
[Windwalker] Expel Harm

DESCRIPTION OF THE ISSUE:
Expel harm should do damage only if did any amount of 'effective healing "
overhealing shouldnt trigger dmg , currently if used at 100% hp it will deal 61 dmg |T627486:16|t|cffffd000|Hspell:115072|h[Expel Harm]|h|r
[Mistweaver] Dematerialize PvP talent and Player stuns

Description of the bug

Currently any stun that monk uses procs dematerialize
How to reproduce

Use leg sweep and you will see that you gain dematerialize aura for 3 sec.

How it should be

Dematerialize should only proc if monk gets stunned and not when monk using a stun ability.

Information of the spells

|T4067369:16|t|cffffd000|Hspell:353362|h[Dematerialize]|h|r
|T642414:16|t|cffffd000|Hspell:119381|h[Leg Sweep]|h|r
[Conduit]Fortifying Ingredients

Description of the bug
Fortifying Brew usage on Brewmaster is not giving a shield.
Also using it in Windwalker/Mistweaver specialisation it can crit and give double the shield amount than intended.

How to reproduce
Have the Fortifying Ingredients conduit equiped and use Fortifying Brew spell.

How it should be
After using Fortifying Brew spell you should get an absorb shield based on % of your maximum hp that scales with conduit ilvl.

Links to spells
|T646174:16|t|cffffd000|Hitem:181508::::::::120:::::|h[Fortifying Ingredients]|h|r
|T615341:16|t|cffffd000|Hspell:243435|h[Fortifying Brew]|h|r

Additional note
Fortifying brew on Brewmaster has a different spell ID than Windwalker/Mistweaver.
[Brewmaster][Kyrian][Conduit trait]Strike with Clarity

Description of the bug
Strike with Clarity conduit doesnt give increased mastery % its supposed to give.

How to reproduce
Pick any Kyrian covenant follower and put Strike with Clarity conduit on them then use your covenant ability and check bonus mastery.

How it should be
After putting Strike with Clarity conduit your mastery gain from the covenant ability should increase by a certain % dependant on the conduits ilvl.

Links to spells
|T3565447:16|t|cffffd000|Hspell:310454|h[Weapons of Order]|h|r
|T3565453:16|t|cffffd000|Hitem:181759::::::::120:::::|h[Strike with Clarity]|h|r
[all] hots vs Paralysis

Description of the bug
Every hot from a healer or player is going to break |T629534:16|t|cffffd000|Hspell:115078|h[Paralysis]|h|r

How to reproduce
Use |T629534:16|t|cffffd000|Hspell:115078|h[Paralysis]|h|r on someone channeling |T3636839:16|t|cffffd000|Hspell:323764|h[Convoke the Spirits]|h|r or heal spells like |T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r

How it should be
Paralysis shouldn't break if the enemy has a hot on himself (hot = healing over time)

Links to spells
|T3636839:16|t|cffffd000|Hspell:323764|h[Convoke the Spirits]|h|r
|T629534:16|t|cffffd000|Hspell:115078|h[Paralysis]|h|r
|T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r

BT link :
[Brewmaster] Spinning Crane Kick

Description of the bug

In brewmaster specialization, spinning crane kick should attract your healing orbs to you, but it doesn't.

How to reproduce

A bug prevent you from spawning healing orbs with brewmaster for now, so you need to get in windwalker, kill adds, switch back to brewmaster and then use the spell.

How it should be

Using the spell should attract all healing orbs to you.
edit : if you deal domages

Informations of the spell


|T606543:16|t|cffffd000|Hspell:322729|h[Spinning Crane Kick]|h|r
[All] Chi Burst - General

Spell: |T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r



Chi Burst has an innate 20 target cap for its damage portion and 6 for its healing before it starts to lose damage/healing. Currently this is missing, and the spell will deal true damage/healing to every target within range regardless of targets found. And the formulas of growth are different for each, with the DMG presenting a classic "Soft20" and the heal a "Sqrt of 6+"



AMR (DPS):
AMR (Heal):
[All] Frostbolt vs CC

The issue with Frostbolt not doing damage vs cc;ed targets ( roots, incaps, stuns ) returned.
Works right only on dummy, but vs creatures of the same level or players it is still bugged.

|T135846:16|t|cffffd000|Hspell:116|h[Frostbolt]|h|r
[Arcane] Clearcasting - Arcane Empowerment

At the moment combining these 2, will allow Clearcasting to reach 5 stacks, which is not intended, maximum should be 3.
Normal Clearcasting reaching 3 charges is intended, the pvp talent just adds a different type of bonus to them and consume rules.

|T135858:16|t|cffffd000|Hspell:276741|h[Arcane Empowerment]|h|r
|T136170:16|t|cffffd000|Hspell:263725|h[Clearcasting]|h|r
[BM] Bloodshed

Description of the bug

With the current 9.1.5 changes:

This new talent should give 15% damage taken from both pets when running animal companion. Currently it only buffs the main pet. It should also buff the Melee of the 2nd pet which it currently does not.

It also seems its underperforming a bit, While naked Smack does 158 damage. When using Bloodshed it is doing 179 while it should be 182 rounded which is an increase of 15%. Same goes for Melee of the pet.

Pet ability with and without Bloodshed (Also notice 2nd pet Melee on 2nd screenshot):




How to reproduce

Use bloodshed talent and attack with pets.

How it should be

I should buff both pets, not only main one.

Informations of the spell

|T132139:16|t|cffffd000|Hspell:321530|h[Bloodshed]|h|r
|T461112:16|t|cffffd000|Hspell:267116|h[Animal Companion]|h|r
[Guardian] Gore

When |T571585:16|t|cffffd000|Hspell:210706|h[Gore]|h|r expires, it gives you 4 Rage as you casted Mangle.
Issue only is just when expire, passive itself is fine.
[Conduit][Guardian] Layered Mane

How it should work :

|T1378702:16|t|cffffd000|Hspell:192081|h[Ironfur]|h|r has an 8.0% (145 base ilvl) chance to apply two stacks.

How it actually works :

Proc chance of |T1378702:16|t|cffffd000|Hspell:340605|h[Layered Mane]|h|r seems to be extremely low.
[Balance] Twin Moons

Twin Moons second part " also hits another nearby enemy within 15 yds of the target." is not working

|T136096:16|t|cffffd000|Hspell:279620|h[Twin Moons]|h|r
[All] Hibernate vs Niya's Tools : Buurs

How it should work :

|T132309:16|t|cffffd000|Hspell:320659|h[Niya's Tools: Burrs]|h|r should be procced with damaging attacks / spells. |T136090:16|t|cffffd000|Hspell:2637|h[Hibernate]|h|r,en%20hibernation%20%C3%A0%20la%20fois. isn't one of them.

How it actually works :

|T136090:16|t|cffffd000|Hspell:2637|h[Hibernate]|h|r,en%20hibernation%20%C3%A0%20la%20fois. can proc |T132309:16|t|cffffd000|Hspell:320659|h[Niya's Tools: Burrs]|h|r and break his own cc on the target.
[Havoc] Chaos Nova vs AoE Cap.

Spell: |T135795:16|t|cffffd000|Hspell:179057|h[Chaos Nova]|h|r



Chaos Nova is affected by the PTR inconsistency.

Currently in the PTR it has applied the old issues: "damage = damage 20 / targets" Which is incorrect.

Additionally on the OBTR it is also broken, but in a different way, the damage is fine, but its completely uncapped. That needs to be updated to

`
= DiminishAoE(20, TargetsInRadius(ChaosNova), Damage)
`




AMR:
[Vengeance][Conduit trait]Demon Muzzle

Description of the bug
After using Sigil of Silence with Demon Muzzle conduit sloted mobs dont get debuffed after Sigil of Silence expires.

How to reproduce
Equip Demon Muzzle conduit passive and cast Sigil of Silence.

How it should be
After Sigil of Silence expires on a target it should debuff them with Demon Muzzle debuff.

Links to spells
|T1380372:16|t|cffffd000|Hspell:339587|h[Demon Muzzle]|h|r
|T1418288:16|t|cffffd000|Hspell:202137|h[Sigil of Silence]|h|r
[Torghast][powers] Glutton's Kerchief

Description of Bug
after this buff is taken the negative effect is not reseting when u enter new floor which makes the debuff reach insanely high numbers killing players and not letting them progress

|T2011132:16|t|cffffd000|Hspell:294887|h[Glutton's Kerchief]|h|r
how it should be
it should reset after entering a new floor
[Torghast][Anima Power] Lumbering Form

TORGHAST, TOWER OF THE DAMNED

Spell: [Lumbering Form](|T3065166:16|t|cffffd000|Hspell:337938|h[Lumbering Form]|h|r)
Spell ID: 337938
___
Description
While in combat, the size of the player increases and any NPC that comes into contact with the player should be knocked back.
___
ISSUE
&gt; For now, on PTR, the size of the player is increasing, but the knock back doesn't work.
[Boss] Maw of the Maw

Npc [Maw of the Maw](https://www.wowhead.com/npc=153382)
Currently whenever the boss is casting [Devour Obleron Armaments](|T252996:16|t|cffffd000|Hspell:297966|h[Devour Obleron Armaments]|h|r) none of the Obleron Anima Powers are getting removed from the Anima Powers list, nor are the Secondary attributes affected by the spell cast.

How it should work correctly &gt;

If the player has Multiple Obleron anima powers then it should select one of the Obleron Animas and start the cast, if the cast is successful then Anima should get removed from the current Animas Powers list and the effect from the should fade as well.

Side note After boss has been killed the "stolen" Anima Powers should be returned back to the player.



Boss is never casting his Enrage ability [Unnatural Power](|T1391771:16|t|cffffd000|Hspell:299150|h[Unnatural Power]|h|r)
[Anima] Yel'Shir's Powerglove

Spell [Yel'Shir's Powerglove](|T1318372:16|t|cffffd000|Hspell:305054|h[Yel'Shir's Powerglove]|h|r)

&gt; Currently the Anima power is not increasing the base damage properly.

&gt; Each stack gives 153 instead of 109.



This can be tested easily by applying 100 stacks.

When players are having no weapon equipped the maximal damage dealt should be 10900, meanwhile it is 15300.
[Anima] Crumbling Aegis

Spell [Crumgling Aegis](|T1114908:16|t|cffffd000|Hspell:295963|h[Crumbling Aegis]|h|r)

&gt; Currently this Anima is displayed as a buff on the "Anima Powers" list, meanwhile it should be displayed as a normal buff on top right of the UI
[Anima] Vitality Guillotine

Spell [Vitality Guillotine](|T2576097:16|t|cffffd000|Hspell:300730|h[Vitality Guillotine]|h|r)

&gt; Currently this Anima is not doing anything to any of the Elite Npcs.

[Proof PTR]()
[General] BuffsDebuffs not displayed

Currently all debuffs and buffs aren't displayed. A lot of bug reports and continuity of testing won't be possible until this gets fixed.
[Torghast] Refuge of the Damned

TORGHAST, TOWER OF THE DAMNED
Skoldus Hall

NPC: [Broker Ve'nott](https://www.wowhead.com/npc=170257/brokervenott)
NPC ID: 170257

Aura: [Refuge of the Damned](|T1320371:16|t|cffffd000|Hspell:338907|h[Refuge of the Damned]|h|r)
Aura ID: 338907
___
Description
The Broker provides players the option to buy Anima Powers, Food, to repair their gear, or to change their talents if within the limits of Ve'nott's bubble.

This is important because it offers players the possibility to swap between an AoE build to a Single Target build before the End Boss.

Having it at the start of each floor has no utility at all.
___
ISSUE
&gt; Currently on PTR, [Refuge of the Damned](|T1320371:16|t|cffffd000|Hspell:338907|h[Refuge of the Damned]|h|r) is located around the Vendor, but the effect of the Aura is to be found at the entrance of each floor.

___
Note
The aura on the character buffs is not present while in the safe zone around the Vendor, but it is present and functional at the entrance of each floor.
___
[Torghast] Revenous Anima Cell vs Broker Ve'nott

TORGHAST, TOWER OF THE DAMNED
Skoldus Hall
Floor 6

NPC: [Broker Ve'nott](https://www.wowhead.com/npc=170257/brokervenott)
NPC ID: 170257

Item: [Revenous Anima Cell](|T134337:16|t|cffffd000|Hitem:170540::::::::120:::::|h[Ravenous Anima Cell]|h|r)
Item ID: 170540
___
Description
[Revenous Anima Cell](|T134337:16|t|cffffd000|Hitem:170540::::::::120:::::|h[Ravenous Anima Cell]|h|r) can be used against any nonElite NPCs within Torghast and grants an Anima Cell special / speciffic to the NPC it has been used on, but it makes the NPC disappear (it consumes it).
Using it on a Broker grants Phantasma. The ammounts can vary. The same side effect applies to the Broker too, meaning after using the item on the Broker, this should get consumed, and disappear.
___
ISSUE
&gt; Currently on PTR, [Revenous Anima Cell](|T134337:16|t|cffffd000|Hitem:170540::::::::120:::::|h[Ravenous Anima Cell]|h|r) does not consume the Broker, meaning that the player can get the Phantasma and then buy additional Anima Powers.
[Torghast] Warden Arkoban vs Aggro Range

TORGHAST, TOWER OF THE DAMNED

During Campaign Quest: [The Search for Baine](https://www.wowhead.com/quest=61099/thesearchforbaine)
Quest ID: 61099

NPC: [Warden Arkoban](https://www.wowhead.com/npc=175123/wardenarkoban#abilities)
___
ISSUE 1
&gt; This NPC has no aggro range. It will not attack the player unless the player starts combat by attacking it.

___
ISSUE 2
&gt; Same issue occurs here as on the other NPC (_[see card here]()_), where it stops moving from place if the player uses [Drath Grip](|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r) and will only continue to attack if the player returns in melee range. NPC is only using the ranged abilities.
[Boss] Cellblock Sentinel

Npc [Cellblock Sentinel](https://www.wowhead.com/npc=151331/cellblocksentinel)



Whenever the boss is casting [Shockwave](|T132318:16|t|cffffd000|Hspell:330458|h[Shockwave]|h|r) the players are missing the stun debuff that should indicate them being stunned.





Whenever the boss is casting any of his abilities and he finishes the cast, at the same moment as the abilities are finished Autoattacks are used against the players.
[PVP][Battleground]Seething Shore

In Seething Shore whenever you die you do not spawn on the ship. Instead you spawn in the air and fall down, also when the battleground ended I ended up spawning in Hibernal Hollow and I was specced into Enhancement previously being Elemental and in Orgrimmar.
[Generic] Hematoma Bat

Description of the bug

This anima ability can disable the last boss of the floor. The boss has become neutral and no longer active. Problem met the upper Reaches, layer 6 and Skoldus Hall, layer 3



Informations


|T537768:16|t|cffffd000|Hspell:305008|h[Hematoma Bat]|h|r
[Boss] Gherus the Chained

Npc [Gherus the Chained](https://www.wowhead.com/npc=155945/gherusthechained)



Whenever the boss is casting [Incorporeal](|T135791:16|t|cffffd000|Hspell:167012|h[Incorporeal]|h|r) he is instantly AA the player which shouldn't be the case.
[Boss] Observer Zelgar

Npc [Observer Zelgar](https://www.wowhead.com/npc=169859/observerzelgar)



Currently whenever the boss is casting [Ocular Beam](|T3528298:16|t|cffffd000|Hspell:330822|h[Ocular Beam]|h|r) the boss is casting is statically.

Meanwhile on Retail it is channeled in a Dynamic way and the beam with the npc follow the player making the ability unavoidable.
[Boss] Goxul the Devourer

Npc [Goxul the Devourer](https://www.wowhead.com/npc=170418)
Spell [Shatter Essence ID332239](|T451165:16|t|cffffd000|Hspell:332239|h[Shatter Essence]|h|r)



Currently whenever Goxul is casting he is spawning [Essence Orb ID 170452](https://www.wowhead.com/npc=170452/essenceorb) they are following the players. Essences should be static and not move at all.

Whenever Goxul is casting [Shatter Essence](|T451165:16|t|cffffd000|Hspell:332239|h[Shatter Essence]|h|r) He should be spawning 2 [Essence Orbs](https://www.wowhead.com/npc=170452/essenceorb) Instead of one.
[Boss] Custodian Thonar

Npc [Custodian Thonar](https://www.wowhead.com/npc=153165)

Spell [Noxious Cloud](|T136182:16|t|cffffd000|Hspell:327467|h[Noxious Cloud]|h|r)

Noxious Cloud has incorrect hitbox until it has reached maximal size.



Spell [Unnatural Power](|T1391771:16|t|cffffd000|Hspell:299150|h[Unnatural Power]|h|r) Is never being used by the boss.
[Boss] Writhing Soulmass

Npc [Writhing Soulmass](https://www.wowhead.com/npc=156015/writhingsoulmass)

Currently the boss is only autoattacking and casting Bubbling Splash.

Seems that the boss is spawning Npcs in the incorrect %.

How it should work

Whenever the boss has reached 66 % the boss should spawn [2 Bubbling Soulmasses](https://www.wowhead.com/npc=156022/bubblingsoulmass)

Whenever the boss reaches 33 % the boss should spawn [2 Miniature Soulmasses](https://www.wowhead.com/npc=156023/miniaturesoulmass)

The Add itself [Bubbling Soulmass](https://www.wowhead.com/npc=156022/bubblingsoulmass) whenever it has reached 50 % HP they should spawn 2 [Miniature Soulmasses](https://www.wowhead.com/npc=156023/miniaturesoulmass)





Whenever the boss has reached &gt; 66 % // 33 % the size should be reduced to the equalent size of the adds that he has spawned. This can be noticed in the video.
[Boss] Synod

Npc [Synod](https://www.wowhead.com/npc=159190/synod)

Whenever the boss is casting [Interupting Slam](|T136122:16|t|cffffd000|Hspell:310392|h[Intimidating Presence]|h|r) Autoattack is instantly following it.
[Boss] Elder Longbranch

Npc [Elder Longbranch](https://www.wowhead.com/npc=155251/elderlongbranch#abilities)



Whenever the npc casts [Crush](|T236316:16|t|cffffd000|Hspell:326399|h[Crush]|h|r) or [Bounty of the Forest](|T136081:16|t|cffffd000|Hspell:330573|h[Bounty of the Forest]|h|r) he instatly AA the player.
[Drustvar][Quest] Take the High Road

Quest:https://www.wowhead.com/quest=48986/takethehighroad
Issue:
It's connected with , players can't get out of the small room
[Misc][Covenants] Death Chakrams

spell |T3578207:16|t|cffffd000|Hspell:325028|h[Death Chakram]|h|r
class Hunter
covenant necrolord



Description of the bug

This spell is currently not working at all

How it should be

Throw a deadly chakram at your current target that will rapidly deal (31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take 10% more Physical damage from you and your pet for 10 sec.

Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
[NW][General] Trash Pack Skip

Currently, on firestorm, you can skip this trash pack (Screenshot) Without any adiditional abilities, Such as shroud, stealth, or Mind Soothe. The Trash pack should not be skippable by normal means.
[Drustvar][Quest]Hope They Can't Swim

Quest:https://www.wowhead.com/quest=48519/hopetheycantswim
Issue(s):
:red_circle: 1. After 1st wave passes, 2nd wave does not come at all
2. Fetcher's Hollow's Conscripts don't do damage on the enemy
3. The fleeing npcs are dead
[Tiragarde Sound][Quest] Proudmoore's Parley

Quest:https://www.wowhead.com/quest=50972/proudmooresparley
Issue:
Quest can't be completed, Npc https://www.wowhead.com/npc=120788/genngreymane missing question marking to complete the quest
Bug Tracker report
[Maldraxxus][Cov.Camp.] Chap. 1 - No Rest for the Dead

NECROLORD COVENANT CAMPAIGN
Chapter 1 Loyal to the Primus
Quest: [No Rest For the Dead](https://www.wowhead.com/quest=59609/norestforthedead)
Quest ID: 59609

___
ISSUE
&gt; Missing +1/2 Renown from reward table.

___
Note
By using the Quest Tracker macro it is visible that the above mentioned Quest has been completed, but the Renown level is still 1, proving the fact that there was no Renown reward upon completion.

_Screenshots in attachment_
[Bastion][NPC] Thanikos following you

The NPC Thanikos doesn't stop following the players, even if they finish their bastion quests. (see attached screenshot)

The NPC is also helping in fights
[General] Limitation to level to Shadowlands content

Players are currently able to enter Shadowlands without having the minimum level of 48. Because of that they might simply bug out their characters and cause a lot of unnecesary ticket traffic / it potential exploits, such as the card linked below.
[Bastion][General] Players able to get Covenant ability at Lvl 1

Currently characters that are below the required level are able to get summoned and instantly learn the ability which makes the leveling gamebreaking.
[MoTS] Tirnenn Villager

The spell "Overgrowth" should not instantly stun player and spawn a seed, it should spawn and stun player only after the cast has fully finished casting. This spell should also be spell reflectable, if player managed to press it before the final tick.
[MoTs][Mistcaller] Oopsie

Oopsie doesn't deal damage when player kills wrong clone
[HoA] Wrong Patrol Start Point

The Patrol with 2 Gorgons and a Houndmaster literally at the start of the dungeon, currently start at left side and go to right side, It should be the opposite, they should start on right side and go left side. This has no effect normally on the dungeon, but it is important on M+.
Video Proof:
[Revendreth][Quest] The Stoneborn

Durning the quest, where player is heading into the inn to hand in the quest, RP happens, where Titherlord departs, and Mihaela goes around him. Currently, the Vendor version of Mihaela is visible, while the RP plays, being there two of them.

Additionally, Every NPC that is part of the RP, is doublespawned when the RP happens, NPC talking twice, etc.
[SD][Mythic+] General Kaal

General Kaal doesnt count as completed in Mythic+ after defeating her at 50% hp.
[Revendreth][Quest] Alpha Bat

https://www.wowhead.com/quest=58941/alphabat this quest cannot be completed
https://www.wowhead.com/npc=163059/duskterrorcaptured becomes inactive, but https://www.wowhead.com/npc=163221/flockmastersergio does not spawn to capture it.
[Revendreth][Quest] Rebel Reinforcements

NPCs https://www.wowhead.com/npc=164394/generaldraven and https://www.wowhead.com/npc=168217 do not move from their position after completing the previous quests to start the quest called Rebel Reinforcements as shown in this video

Steps for reproducing the issue: Complete https://www.wowhead.com/quest=57189/breakingthehopebreakers and turn in, after that they don't move, quest appears on map but is not obtainable.


BT:
[Bastion][Campaign] Enhancing the Hold

Quest: https://www.wowhead.com/quest=62794/enhancingthehold#videos:id=188753

NPC: 167745

Description of the bug

When you interact with the npc and click "Show me the sanctum" nothing happens and you can't progress further in the questline
[Drustvar][Quest] The Ruins of Gol Var

Quest:https://www.wowhead.com/quest=48945/theruinsofgolvar
Issue:
After clicking on the border blockade and the npc is killed, player can't go trough the opened path, the object is invisible and blocking the path of the player to get trough it
[Maldraxxus][Cov. Camp.] Chap. 1 - Report to Mevix

NECROLORD COVENANT CAMPAIGN
Chapter 1 Loyal to the Primus
Quest: [Report to Mevix](https://www.wowhead.com/quest=63212/reporttomevix)
____
Description
[Report to Mevix](https://www.wowhead.com/quest=63212/reporttomevix) is the quest that confirms the players choice for the covenant and is only awarding gold and XP.
____
ISSUE
&gt; On PTR the quest has incorrect reward, because aside the Gold and XP it also awards the player with the second covenant ability.
[Maldraxxus][Quest] To Die By the Sword

|T2576089:16|t|cffffd000|Hspell:326735|h[Ritualist's Favor]|h|r must appear during the execution of the quest https://www.wowhead.com/quest=57390/todiebythesword and https://www.wowhead.com/quest=60020/anopportunisticstrike
[Ardenweald][Campaign] Flutterback

The quest is available even if you have chosen a different covenant
[Misc][Item] Grim Codex

Description of the bug

The tirnket isn't doing damage

How to reproduce

I used the trinket of the dummies in orgrimmar because they are on a perfect line and this trinket does damage to the ennemies behind the target too

How it should be

It should do 3692 shadow damage to your primary target and then do 527 damage in a 15 yd cone behind your ennemy &gt; depends on ilvl

Informations of the spell


|T133733:16|t|cffffd000|Hitem:178811::::::::120:::::|h[Grim Codex]|h|r

aura trigger : |T133733:16|t|cffffd000|Hspell:345739|h[Spectral Scythe]|h|r
[Boss] CC Flag

Currently all of the Torghast bosses are Missing CC Immunity Flag, therefore players are able to abuse their timers and casting logic by putting them in infinite CC, overlapping it.
[Misc][Covenants] Faeline Stomp

How it should work :

Faeline Stomp should create a _faeline_ dealing damages to up to 5 enemies aswell as healing up to 5 allies within 30 meters placed on the faeline. Faeline also deals additional damage up to 5 enemies placed on the faeline.
Abilities have a 6% chance of resetting spell's cooldown while fighting on a faeline.



How it is actually working :

Using spell grants buff but doesn't do anything.

|T3636842:16|t|cffffd000|Hspell:327104|h[Faeline Stomp]|h|r
[Misc][Covenants] Chain Harvest

Description of the bug

"For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec." is not working;
If you target an hostile mob, it doesn't deal any damage and instead it heals. If you target yourself, it damage the target(s) + heals;

How to reproduce

Cast Chain Harvest on yourself or enemy target

How it should be

Once casted, it should hit up to 5 enemies and heal up to 5 allies.

Informations of the spell


|T3565725:16|t|cffffd000|Hspell:320674|h[Chain Harvest]|h|r
[Misc]|[Item] Shadowgrasp Totem

Description of the bug

The totem is not inflicting damages to ennemies

How to reproduce

Use the trinket around ennemies and see if the totem do damage

How it should be

It should do 330 shadow damage to all the targets around you every 0.9 seconds if your target dies you're heal for an amount of 1074 and the trinket cooldown is reduced by 15 seconds &gt; depends on ilvl

Informations of the spell


|T3159929:16|t|cffffd000|Hitem:179356::::::::120:::::|h[Shadowgrasp Totem]|h|r
didn't fin any vid
aura trigger : |T3159929:16|t|cffffd000|Hspell:331523|h[Shadowgrasp Totem]|h|r
[Misc][Covenants] Fleshcraft

Description of the bug

Once casted, it absorbs immediatly 40% of our HP + Versatility.
Shouldn't be affected by Versatility, only 0,4 x MaxHP.

How to reproduce

Cast Fleshcraft

How it should be

Should absorb 40% of max hp over the duration

Informations of the spell


|T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r
[Misc][Covenants] Elysian Decree

Description of the bug

is not doing any damage, and doesn't shatter any Lesser Soul Fragments;
Additional info:


How to reproduce

Cast Elysian Decree

How it should be

Lesser Soul Fragments have additional effects depending on each specialization:

Havoc Heals for 20% of your maximum health via Shattered Souls and provides 30 fury if talented into Demonic Appetite.
Vengeance Heals you for 6% of all damage taken in the 5s at minimum 1% maximum health via Shattered Souls.

Note: Deals reduced damage beyond 5 targets.

Informations of the spell


|T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Soulsteel Clamps

Description of the bug

After staying still for 5 sec, you get the buff Soulsteel clamp, but the buff will then insta vanish even if the player doesn't start moving.

How to reproduce

Stay still 5 sec, get the buff, and the buff will automatically vanish. And if you start moving, nothing happens aswell

How it should be


After 5 sec standing still, incoming stun and incapacitate durations are reduced by 15%. Lasts for 5 sec once you start moving.
Informations of the spell


|T133863:16|t|cffffd000|Hspell:331611|h[Soulsteel Clamps]|h|r
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Soulglow Spectrometer

Description of the bug

The ramp interval of 3 seconds between each stack is not implemented.
The analysis is currently constantly repeating on the target. You should only be able to start a new analysis when the previous one is finished

How it should be

Cannot start a new analysis of each type until the previous one has finished.
Your stacks should increase by an additionnal 1% every 3 sec (triggered by damaging or healing a target)

Informations of the spell


|T1041266:16|t|cffffd000|Hspell:352186|h[Soulglow Spectrometer]|h|r
[Soulbind][Night Fae][Dreamweaver] Soothing voice

When your roots, stuns, and incapacitating class effects expire or are dispelled, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.

|T136090:16|t|cffffd000|Hspell:319211|h[Soothing Voice]|h|r
[Porting] Missing PvP Level

The pvp level that you aquired on BFA is currently not ported.
It should continue with the same that you had back on BFA
[General][Guild] List of participants

Description of the bug

When you open list of participants client crashing with 132 error

December 8, 2021

[PvPTalent]Death Sentence

How should it work:
Execute/Condemn now has a 15yard range, causing you to charge to targets when used.

How it is working right now:
It doesn't make you charge to the target.

|T237517:16|t|cffffd000|Hspell:198500|h[Death Sentence]|h|r

Fury: |T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r |T3565727:16|t|cffffd000|Hspell:317485|h[Condemn]|h|r

Arms/Prot: |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r |T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r
[Conduit] Cloaked in Shadows

Description of the bug

Getting Shield when using Shadow Dance
How to reproduce

Use Shadow Dance

How it should be

You should only get shield from this conduit when you enter stealth or vanish.

Informations of the spell


|T1045771:16|t|cffffd000|Hspell:341529|h[Cloaked in Shadows]|h|r
|T236279:16|t|cffffd000|Hspell:185313|h[Shadow Dance]|h|r

BT report:
[Frost] Water Elemental auto-attack

Frost mages pet "Water Elemental" doesn't attack, you have to MANUALLY CLICK Waterbolt for it to attack.

|T135845:16|t|cffffd000|Hspell:342765|h[Water Bolt]|h|r
[PvP] The Beast within

Seems like |T132166:16|t|cffffd000|Hspell:356976|h[The Beast Within]|h|r is not affecting nearby allied pets not increasing their Attack Speed or granting them Immunity against Fear / Horror.
[Maldraxxus][Campaign] This way out

Quest https://www.wowhead.com/quest=61594/thiswayout

When you cancel the video of the quest, you will get stuck in the air, with no possibility to move

If you relog: you fall and die
[Misc][Legendary]Sephuz proclamation

Description of the bug: The legendary increases secondary stats by 13
instead of 80

How to reproduce: Stun a training Dummy

How it should work:

Reduce the effectiveness of crowd controlling effects by 10%. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target will increase all your secondary stats by 80 for 15 sec. This effect cannot occur more than once every 30 seconds.

|T531009:16|t|cffffd000|Hspell:339348|h[Sephuz's Proclamation]|h|r
[Soulbind][Kyrian][Pelagos] Focusing Mantra

Description of the bug

Focusing mantra is currently not lowering the cooldown of your Phial of Serenity by 1 sec when you kill an ennemy.

How it should be


Defeating an enemy lowers the cooldown on your Phial of Serenity by 1 sec.

Informations of the spell


|T135737:16|t|cffffd000|Hspell:328261|h[Focusing Mantra]|h|r
|T463534:16|t|cffffd000|Hitem:177278::::::::120:::::|h[Phial of Serenity]|h|r
[Misc][Consumable Item] Potion of Empowered Exorcisms

Item: |T3566831:16|t|cffffd000|Hitem:171352::::::::120:::::|h[Potion of Empowered Exorcisms]|h|r

Spell Trigger: |T136243:16|t|cffffd000|Hspell:322015|h[Empowered Exorcisms]|h|r



The effect seems to fail to deal any damage, or trigger whatsoever from any source.

Tested with: Hunters (Survival/Marksman), Death Knight (Frost) and Druid (Balance), all yielding the same results.
[Misc][Covenants] Shackle the Unworthy

Description of the bug

Second part of Shackle the Unworthy is not working, your directdamage attacks that spend runes don't spread Shackle the Unworthy

How to reproduce

Cast Shackle the Unworthy

How it should be

While Shackle the Unworthy is active on an enemy, your directdamage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.

Informations of the spell


|T3565442:16|t|cffffd000|Hspell:312202|h[Shackle the Unworthy]|h|r
[Misc][Item] Drums of Deathly Ferocity

item |T3528453:16|t|cffffd000|Hitem:172233::::::::120:::::|h[Drums of Deathly Ferocity]|h|r

Description of the bugs

Exhaustion debuff is missing when you use the drums
In dungeon when you are in group, you can stack the haste buffs from the drums
You can currently stack the drum buff with BL/TW

sated (horde shaman bloodlust) id :57724
exhaustion (drums) id : 57723

(see attached screenshot)

How it should be

No stack of the buff possible
Once you use, you get 10 min exhaustion, making it impossible to benefit again from BL/TW/Other drums
[Torghast] SpikeTraps hitbox

TORGHAST, TOWER OF THE DAMNED
___
ISSUE
&gt; Torghast spike trap having a higher hit box range, making it almost impossible to pass it without taking damage.
[Torghast] Empowered Mawsworn Shackler vs Death Grip

TORGHAST, TOWER OF THE DAMNED

During Campaign Quest: [The Search for Baine](https://www.wowhead.com/quest=61099/thesearchforbaine)
Quest ID: 61099

NPC: [Empowered Mawsworn Shackler](https://www.wowhead.com/npc=168002/empoweredmawswornshackler)
___
ISSUE
&gt; On PTR, whenever the player uses [Drath Grip](|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r) the NPC channels will become static and will not move anymore if the player leaves the melee attack range. NPC ontinues to attack only if the player returns in melee range.
[Soulbind][Venthyr][Theotar the Mad Duke] Soothing Shade

Description of the bug

Its giving 200 less mastery. 347 instead of 550.

How to reproduce

Stay in shade that gives mastery.

How it should be

It should give 550 mastery.

Informations of the spell

|T644385:16|t|cffffd000|Hspell:336239|h[Soothing Shade]|h|r
[Misc][Covenants] Adaptive Swarm

Description of the bug

Upon casting, says "Invalid Target". Unable to test.

How to reproduce

Cast Adaptive Swarm

How it should be

Should put a DoT or a HoT to the target (depending if friendly or hostile) and should jump alternating. So Hostile&gt;Friendly&gt;Hostile&gt;etc.

Additional info: The HoT increases all HoT healing done to the ally by 25% and the DoT increases all DoT damage done to the enemy by 25%.

Upon expiration, Adaptive Swarm will expend one its stacks to jump to an opposite aligned nearby target (ie. If initially it was on an ally it will jump to an enemy and vice versa).

Informations of the spell


|T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r
[PVP] Incorrect spec display

On statistics table when you hover over the icon of the player class shows the incorrect specialization.
Note: "BattlegroundEnemies" addon demonstrates this very well
[Tiragarde Sound][Quest] Stow and Go

Quest: https://www.wowhead.com/quest=47489/stowandgo
Issue(s)
1. When the player interacting with Flynn to start the dialouge, he does not move, but will get to the player when getting on the boat
2. After the small RP before the cutscene, the cutscene does not play and the player gets ported back to Boralus at Tradewinds Market
[Exile Reach] License to Ride

This quest should reward race mount, depending on your character race, it's not working here (reward random mount of your faction).
Quest: https://www.wowhead.com/quest=60345/licensetoride#videos (H) / https://www.wowhead.com/quest=58909/licensetoride#comments (A)
[Revendreath] Quest disappearing after reloging

BT report:



When you relog after having taken dailies in revendreath, all those daily quests will vanish from your quest book, and you will need to take them again (this also resets the progress of those quests)
[CN][Artificer] Dimensional Tear

Description of the bug

According to players who came from retail, this ability should be used on one mili player and one ranged player. Now completely random players are selected. In all the videos with retail that I found it was exactly like this, but I did not find a written description.


How to reproduce

Wait for the boss to use this ability.

How it should be

The boss must target one mili and one ranged player.

Informations


|T526520:16|t|cffffd000|Hspell:328437|h[Dimensional Tear]|h|r
[CN][Artificer] Edge of Annihilation

Description of the bug

This ability has no visual effect for the time of the explosion.


How to reproduce

Wait for the boss to use this ability.

How it should be

A purple circle expands from the center of the ability's area. When he reaches the edge of the zone, an explosion occurs.

Informations


|T2101973:16|t|cffffd000|Hspell:328880|h[Edge of Annihilation]|h|r
[CN][General] Trash Mobs Loot

Every trash mob in the raid;should have a drop chance to drop boe gear as well as some cloth/meat/trash items.

https://www.wowhead.com/guides/castlenathriaraidbosslootgearlegendarypowersconduits (Last paragraph)
[IntoTheMaw] Stand As One

So, few issues here in this quest
1. Friendly NPCs are not attacking enemy forces from the beginning, They seem to stay idle for few seconds (Like 20)
2. Baines Bloodhoof War Stomp seems to affect Allinece Players, getting stunned by it, It shouldnt be possible.
3. Dying results in reseting the progress bar, It shouldnt reset the bar.
4. Durning the cinematic, the Mawsworn Harbringers seem to kill the player with Mawsworn Lance spell. (Also, as a result, i ended up in Revendreth, instead of Oribos, and the quest didnt complete.)
[CN][Artificer] Dimensional Tear Target Priorities

Apparently, Dimensional Tear should Prioritize Targeting 1 Melee, and 1 Ranged player at the same time, Currently, its completly random.
[IntoTheMaw] A Fractured Blade

While in party, freeing the Death Knights doesnt acually share with other players objective.
Even tagging a mob and killing it should count to players not in party.
[Oribos][Quest] The Path to Bastion

There's a phasing issue while we are in groups. Ðnaria arrived first and when Orobosquest arrived the NPC disappeared. Ðnaria had to take back the quest.
On the screenshots you see that both are at the same quest, but Ðnaria doesn't see the NPCs anymore while the other player can see them.

There will be a lot of players at the begining of the patch and it may be a big issue,



https://www.wowhead.com/quest=60156/thepathtobastion
[Oribos][NPC] Ta'lan the Antiquary

The following NPC is currently selling his items for free: https://www.wowhead.com/npc=167881/talantheantiquary#sells

(see attached screenshot)

BT report:
[SD] Pack of Gluttonous Ticks

In the pack of Gluttonous Ticks the tick number 4 on MDT (Which is the Tick on the left on the video) Should not be linked with the others. Meaning, pulling her should not pull the rest.
[SD] Gluttonous Tick Engorge ability

npc: https://www.wowhead.com/npc=165076/gluttonoustick
Spell: |T136158:16|t|cffffd000|Hspell:334653|h[Engorge]|h|r

When you stop with a cc Engorge MIDCAST the mob should instantly recast the ability. It should not recast it instantly Only if the cc gets applied after the cast is over and the channel of the ability begins
.
[Affix][Prideful] Belligerent Boast

description of bug
1) if the prideful add dies during the time this debuff is on some player in the group it will still continue as if the manifestation is still alive

|T3528311:16|t|cffffd000|Hspell:342466|h[Belligerent Boast]|h|r

2) First wave of Belligerent boast orbs spawn too late then it should.

3) Hit box of orbs seems to be too big.
Retail: 9:28 too


how it should be
1) after the manifestation of prideful dies the debuff should stop

2) Orbs should spawn as soon as pride spawns.

3) Little bit thinner.
how to reproduce
fight with pride with someone so you can get stunned to check 3rd issue.
kill the manifestation during the debuff

|T3528311:16|t|cffffd000|Hspell:342466|h[Belligerent Boast]|h|r
[Exile's Reach][Quest] Stocking Up on Supplies

Report:
Quest: https://www.wowhead.com/quest=55194/stockinguponsupplies (A) / https://www.wowhead.com/quest=59950/stockinguponsupplies (H)

If you sell item or buy Tabard from Quartermaster Richter (A) or Provisioner Jin'hake (H) before you pick the quest, you can't complete any goal of the quest anymore.
[SD] Door closed after realm crash

Description of the bug

The realm crashed while the dungeon group was arriving in front of the second boss.

When they logged back in the door showed on the screenshot didn't open again.

December 6, 2021

[Arms] Sweeping Strikes

How should it work:
It should choose the second target that is closest to the player.


How it is working right now:
It is choosing the second target that is closest to the First Target.


|T132306:16|t|cffffd000|Hspell:260708|h[Sweeping Strikes]|h|r
Victory Rush

Rank 2 |T132342:16|t|cffffd000|Hspell:319158|h[Victory Rush]|h|r Should heal for an additional 10% Max Hp Right now it sill heal the same amount as rank 1
___

___
|T132342:16|t|cffffd000|Hspell:122979|h[Victory Rush]|h|r
___
[Fury] Whirlwind Issues
[Prot][PvPTalent] Rebound

How should it work:
Reflecting spells causes them to deal 33% extra damage back to the attacker.

How it is working right now:

I and Apo tested with reflecting Smite. It did only increase 2 damage. It should be %33 extra damage

|T132358:16|t|cffffd000|Hspell:213915|h[Rebound]|h|r |T132361:16|t|cffffd000|Hspell:23920|h[Spell Reflection]|h|r
[PvPTalent] Demolition

How should it work:
It shouldn't make Shattering Throw hitting more than one.
How it is working right now:
It makes you hit Shattering Throw more than once with only 1 cast.

|T311430:16|t|cffffd000|Hspell:329033|h[Demolition]|h|r |T311430:16|t|cffffd000|Hspell:64382|h[Shattering Throw]|h|r
[PvPTalent] Warbringer

How should it work:
Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing Physical damage in a 15 yd cone.

How it is working right now:

It doesn't work at all.

|T236319:16|t|cffffd000|Hspell:356353|h[Warbringer]|h|r |T132337:16|t|cffffd000|Hspell:100|h[Charge]|h|r
Shattering Throw

How should it work:
Hurl your weapon at the enemy, causing [(Attack power 1.0) (1 + Versatility)] Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.

How it is working right now:
It says up to %500 increased damage but When you have a little bit of shield it starts with %500 damage increase and gets lowered when you have a bigger shield.
It should work like this but in a reverse way.

It doesn't work on |T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r. It should remove the shield aura on target when hit.

|T311430:16|t|cffffd000|Hspell:64382|h[Shattering Throw]|h|r
[Misc][Legendary] Signet of Tormented Kings

Url Spell: |T1025263:16|t|cffffd000|Hspell:335266|h[Signet of Tormented Kings]|h|r

What is wrong?:
When the legendary's proc is activated during the same cd it replaces the duration of the cd instead of extending it.
For example: I activate Recklessness and then bladestorm and with 19s of buff, the legendary activates (Recklessness) and instead of giving me another 6s it takes them away, from 19s to 6s of Recklessness.
Also Bladestorm sometimes does not trigger the legendary.

How should it work? It should be added to the active benefit, in case you do not have the proc, active benefit. Should give me the benefit

Durations are: |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r 5 seconds, |T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r 6 seconds, |T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r 8 seconds.

|T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r will trigger this if taken by Arms, but not Protection.
[Destruction][PvPTalent] Bonds of Fel

How should it work:
Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yd radius they explode, dealing Fire damage split amongst all nearby enemies.

How it is working right now:
It doesn't trigger an explosion if somebody leaves the area.

|T1117883:16|t|cffffd000|Hspell:353753|h[Bonds of Fel]|h|r
Bottled Shadow

How should it work:
Gaining a stack of Soul Remnant's Blessing increases your pet's damage (including summoned pets) by 200% for 30 sec.


How it is working right now:
It doesn't increase the damage of Summon: Infernal.

|T136219:16|t|cffffd000|Hspell:1122|h[Summon Infernal]|h|r
|T136214:16|t|cffffd000|Hspell:332784|h[Bottled Shadow]|h|r
[Affliction] Writhe in Agony

How it should be :

|T136139:16|t|cffffd000|Hspell:196102|h[Writhe in Agony]|h|r should make |T136139:16|t|cffffd000|Hspell:980|h[Agony]|h|r damage start at 4 stacks.

How it actually works :

wowhead.com/spell=196102/writheinagony doesn't make |T136139:16|t|cffffd000|Hspell:980|h[Agony]|h|r damage start at 4 stacks but at 1 stack like base spell.
[PvPTalent] Seasoned Winds

How should it work:

Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 12 sec.

How it is working right now:
It doesn't work at all.

|T136027:16|t|cffffd000|Hspell:355630|h[Seasoned Winds]|h|r
[Enhancement] Ice Strike

|T135845:16|t|cffffd000|Hspell:342240|h[Ice Strike]|h|r


Currently Ice Strike doesn't reset cooldowns on both shocks, only the shock you've last used on the target. It should reset both Frost Shock and Flame Shock spells.
[Legendary] Windspeaker's Lava Resurgence
[Enhancement] Core Passive Missing

Core Passive is not affecting these spells:


|T236216:16|t|cffffd000|Hspell:137041|h[Enhancement Shaman]|h|r
Call of Lightning

How should it work:
Increases the damage of your Lightning Bolt, Chain Lightning, and Storm Elementalby 30%.

How it is working right now:
Anima power doesn't increase the damage of spells cast by Storm Elemental.

|T135990:16|t|cffffd000|Hspell:299392|h[Call of Lightning]|h|r |T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r
[Talent] Secret Technique vs Black Powder
[Subtlety] Shadowstrike Issues

Shadowstrike issues:
Im getting teleported behind enemy when i use shadowstrike from Death Dance. You should be able to teleport behind enemys back only from stealth or vanish, not from death dance &gt; shadowstrike.

|T1373912:16|t|cffffd000|Hspell:185438|h[Shadowstrike]|h|r
[Outlaw] Restless Blades

How it should work:
This passive is supposed reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Blade Flurry, Grappling Hook, Roll the Bones, Sprint, and Vanish by 1 sec per combo point spent when a finishing move was used.

How it is now:
It only reduces the cooldowns of Rogue general spells which are Vanish and Sprint.

|T458731:16|t|cffffd000|Hspell:79096|h[Restless Blades]|h|r
[Outlaw] Retractable Hook

This talent should make your hook goes way faster, atm it's the same with or without the talent



|T1373906:16|t|cffffd000|Hspell:256188|h[Retractable Hook]|h|r
Ambush

Most likely Ambush has a wrong formula:

#Assassination:
=0,95472 x AbilityDamage(true) x Versatility x CorePassive x ArmorReduction

=0,95472 x 1336,6 x 1,0645 x 1,51 x 0,7 = 1436 vs 2000 ingame

#Outlaw:
=0,95472 x 1337,2 x 1,0653 x 1,13 x 0,7 = 1075 vs 1486 ingame

|T132282:16|t|cffffd000|Hspell:8676|h[Ambush]|h|r
[Outlaw] Grappling Hook

Description of the bug

After using grappling hook, your character doesn't move forward if you're still pressing forward button.

How to reproduce

Move forward, use grappling hook and keep pressing your button to move forward, you'll notice you'll stop moving after landing from grappling hook while still pressing forward button.

How it should be

If you're pressing forward button before/during grappling hook and keep pressing it after landing from hook, you should keep moving forward.

Informations of the spell


|T1373906:16|t|cffffd000|Hspell:195457|h[Grappling Hook]|h|r
[Misc][Legendary] Priest's Eternal Call to the Void

Eternal Call to the Void
Void Lasher have proc from Mind Sear, but he is not casting Mind Sear on the current target, just follow the character.
___
Spell ID |T237569:16|t|cffffd000|Hspell:336216|h[Eternal Call to the Void]|h|r
Video: |T254105:16|t|cffffd000|Hspell:336214|h[Eternal Call to the Void]|h|r
___
[Retribution] Healing Hands

Healing Hands talent is not working at all.

|T236254:16|t|cffffd000|Hspell:326734|h[Healing Hands]|h|r
[ProtHoly] Fist of Justice

Holy Power spent is not reducing the cooldown of Hammer of Justice at all.
Only for Protection and Holy specializations.

|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r
[Protection] First Avenger

How should it work:

Maximum shield should be capped at %30 of your maximum health
It shouldn't change any proc to %100

How it is working right now:
Issues are listed down below.

|T1029590:16|t|cffffd000|Hspell:203776|h[First Avenger]|h|r |T135874:16|t|cffffd000|Hspell:31935|h[Avenger's Shield]|h|r
[Protection][PvPTalent] Guardian of the Forgotten Queen

How should it work:
Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.

How it is working right now
The Npc doesn't cast anything to the targeted ally
NPC ID: 144565

|T135919:16|t|cffffd000|Hspell:228049|h[Guardian of the Forgotten Queen]|h|r
[Ret]Justicar's Vengeance

Description of the bug
When the target is stunned, Justicar's Vengeance does the same damage as if it was not stunned.

How it should be
Stunning a target Justicar's Vengeance should increase the damage of the spell by 50%

Links to spells
|T135957:16|t|cffffd000|Hspell:215661|h[Justicar's Vengeance]|h|r
[Protection] Blessed Hammer

Description of the bug

This ability does not reduce the damage of the hit targets to the character.


How to reproduce

Use the ability while the mob hits you.

How it should be

Blessed Hammer reducing the next damage they deal to you by (Attack power 30 / 100).


Informations of the spell


|T535595:16|t|cffffd000|Hspell:204019|h[Blessed Hammer]|h|r
www.youtube.com/watch?v=R64X4PyaIfM&t=2000s
[Protection] Redoubt

Redoubt is being triggered by Avenger's Shield, should be only Shield of the Righteous.

|T132359:16|t|cffffd000|Hspell:280373|h[Redoubt]|h|r
|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
Divine Tool

DESCRIPTION OF THE ISSUE: Divine Toll judgment dont deal 100% increased dmg of basic judgment.


HOW IT SHOULD WORK:

Should deal 100% increased dmg of basic judgment
|T3565448:16|t|cffffd000|Hspell:304971|h[Divine Toll]|h|r

BT report:
[Retribution] Wake of Ashes vs Sqrt AoE Cap.

Spell: |T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA (uncapped)

This needs to be updated with the following formula.
`
= 3.15 AbilityDamage(true) TotalDamageMultiplier
if ChainCount &gt; 0
= Damage (Sqrt(TargetsInRadius(WakeOfAshes)) / TargetsInRadius(WakeOfAshes))
`

Example: Comparing directly to the video.

The main target should take full damage, while secondary targets take reduced damage. In this case and with my gear (none) the spell does roughly 1200 Main target damage.

5 targets
1200~ damage source.

1200\(sqrt(nºtargets)/nºtargets)
= 1200\(sqrt(5)/5)
= 536.6p of damage per target aprox.

While currently is doing seemingly full damage to every target. Or reduced dmg beyond 20 targets as it did in BFA.



AMR: Oddly enough AMR does not list it as such, but wowhead officially lists the spell to be under the influence of the formula, and the spell decription directly states it.

More info at: https://www.wowhead.com/guides/shadowlandstargetcappedabilitiesuncappedcappedspells
[Mistweaver] Refreshing Jade Wind vs AoE Limitation.

Spell: |T606549:16|t|cffffd000|Hspell:196725|h[Refreshing Jade Wind]|h|r



After a recent fix to Rushing Jade Wind, this spell has been affected, and its cap has been removed, which is incorrect.

The spell is meant to have a hardcap of 6 targets maximun.



AMR:

More info at: https://www.wowhead.com/guides/shadowlandstargetcappedabilitiesuncappedcappedspells
[MW] Invoke Yu'lon, the Jade Serpent

Description of the bug

Yu'lon doesn't heal injured or not injured allies with Soothing Breath.

Yu'lon doesn't apply Enveloping Breath on the target you cast Enveloping Mist on.

How to reproduce

Summon Yu'lon

Summon Yu'lon and use Enveloping Mist

How it should be

Summon Yu'lon and he should start instantly to heal allies. He starts healing injured allies first. He doesn't check how low the players hp is he just randomly heals the injured player (It can heal up to 2 allies with Soothing Breath)

If you summon Yu'lon and cast Enveloping Mist on a target, the target should get the buff Enveloping Breath from Yu'lon.

Informations of the spell


|T574571:16|t|cffffd000|Hspell:322118|h[Invoke Yu'lon, the Jade Serpent]|h|r
|T988193:16|t|cffffd000|Hspell:325209|h[Enveloping Breath]|h|r
|T606550:16|t|cffffd000|Hspell:343737|h[Soothing Breath]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r


_If needed I will make a video._
[Arcane] Enligthened & full mana

The moment the caster is at full mana and uses one Arcane Barrage, probably due to the second's special component of restoring mana, past the point of already full, tricks the Eligthened tracker to consider it as low mana jumping the 100% interval into a fresh 0100%.

The issue is not big, as it behaves properly the moment the caster spends mana, which in the case of Touch of the Magi opener happens in about 2 or 3s after the first cast lands, but nonetheless nullifies potential Touch of the magi 4 charge opener into Barrage to not benefit from the 8% buff.

|T1041231:16|t|cffffd000|Hspell:321387|h[Enlightened]|h|r
|T236205:16|t|cffffd000|Hspell:44425|h[Arcane Barrage]|h|r
[Fire] Rune of Power vs Combustion

What is wrong? Combustion does not drop a free rune when activated with the selected Rune of Power talent.

How should it work? Activating combustion with the power rune talent activates a free power rune for its full duration.

Url spell: |T609815:16|t|cffffd000|Hspell:116011|h[Rune of Power]|h|r
Url spell: |T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r

Note The problem only occurs in Fire. Frost and Arcane works correctly.
[Fire] Ignite spread

Ignite should spread only when Pheonix Flames is used, up to 8 nearby targets.
At the moment ignite spreads the old way.
The rest of the mechanics are fine for now.

|T135818:16|t|cffffd000|Hspell:12846|h[Mastery: Ignite]|h|r
|T1392549:16|t|cffffd000|Hspell:257541|h[Phoenix Flames]|h|r
[Arcane] Temporal Shield

Temporal Shield at the moment heals additionally the caster based on heals received while the shield is on.
It should consider only damage taken as source to heal after the shield expires.

|T610472:16|t|cffffd000|Hspell:198111|h[Temporal Shield]|h|r
[Fire] Phoenix Flames vs Sqrt AoE Cap.

Spell: |T1392549:16|t|cffffd000|Hspell:194466|h[Phoenix's Flames]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA. (flat damage reduction on secondary targets)

This needs to be updated with the following formula.
`
SpellDamage(PhoenixFlames) (Sqrt(TargetsInRadius(PhoenixFlamesAoE)) / TargetsInRadius(PhoenixFlamesAoE))
`

Example: Comparing directly to the video.

The main target should take full damage, while secondary targets take reduced damage. In this case and with my gear (none) the spell does roughly 380 damage.

8 targets
380~ damage source.

380\(sqrt(nºtargets)/nºtargets)
= 380\(sqrt(8)/8)
= 134p of damage per target.

While currently is doing seemingly full damage to every target.



AMR:
[Arcane][PvPTalent] Arcanosphere

How to reproduce:
Keep your right mouse click pressing so you can move your camera.
Cast the spell and middle of the cast move so you int the channel.
When you cast it and move the orb can hit twice.(You need to keep pressing right click)

How should it work:
It should hit the target only once and knockback them away from you.

How it is working:
If you cancel the cast with movement keys with your camera moving you can hit the target twice or triple times.
Sometimes it knocks the target towards you.

|T4226155:16|t|cffffd000|Hspell:353128|h[Arcanosphere]|h|r
[Arcane] Arcane charge interaction with spells

What is wrong? Arcane charges don't seem to be scaling their damage or interacting as they should.
At the moment the caster after reaching 2 charges will immediately jump to 4 charges damage value upon reaching the third charge.
This also affects Arcane Barrage, and most likely Nether tempest as well.

How should it work?
Arcane charge interact |T135728:16|t|cffffd000|Hspell:36032|h[Arcane Charge]|h|r
Generated by [ [|T136116:16|t|cffffd000|Hspell:1449|h[Arcane Explosion]|h|r, and [|T1033909:16|t|cffffd000|Hspell:321507|h[Touch of the Magi]|h|r.
Increases the damage of Arcane Blast, [|T236205:16|t|cffffd000|Hspell:44425|h[Arcane Barrage]|h|r, and [|T610471:16|t|cffffd000|Hspell:114923|h[Nether Tempest]|h|r by 60% (modified by [|T135738:16|t|cffffd000|Hspell:190740|h[Mastery: Savant]|h|r).
Increases the mana cost of Arcane Blast by 100%, and reduces its cast time by 8%.
[Fire] Flamestrike vs AoE limitations.

Spell: |T135826:16|t|cffffd000|Hspell:2120|h[Flamestrike]|h|r



Flame Strike should have a Soft20 target damage equation, currently it does not.

As of right now the damage is been reduced from 2 targets onwards by what seems to be like a DiminishAoESqrt, where it shouldn't. Perhaps the issue may not be the aoe formula itself but something else, but i wouldn't be sure about that.

This is the correct formula for the spell.
`
= 0.54756 TotalSpellPower TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(Flamestrike), Damage)
`




AMR:
[Arcane] Chronoshift aoe slow

If the caster has upped Barrage with Cronoshift, it will give a speed buff to the caster and a slow to the damaged target.
At the moment, in case of aoe Barrage, only the main target is affected by the slow, which should not be the case, and all the targets affected by Barrage should be slowed.

|T629533:16|t|cffffd000|Hspell:236298|h[Chrono Shift]|h|r
[All] Alter Time vs GCD

Alter time, there should be no gcd recharge, you can press the key again at any time.

Url spell: |T609811:16|t|cffffd000|Hspell:342245|h[Alter Time]|h|r



Report take from BT:
[Arcane] Time Anomaly rune proc

What is wrong? If you have the Rune of Power talent selected, when Time Anomaly grants you the Arcane Power benefit it also grants you a rune for its entire duration.

How should it work? Temporary Anomaly should only give you the following benefits in base form without any modifications for talents or legendaries. (Time warp 6s, Evocation 1s, Arcane power 8s).

Url spell: |T458224:16|t|cffffd000|Hspell:210805|h[Time Anomaly]|h|r

Report take from BT:
[Arcane] Touch of the Magi vs Sqrt AoE Cap.

Spell: |T1033909:16|t|cffffd000|Hspell:321507|h[Touch of the Magi]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA. (flat damage reduction on secondary targets)

This needs to be updated with the following formula, while deleting the old aoe calculation:
`
if ChainCount &gt; 0
= Damage \ (Sqrt(TargetsInRadius(TouchOfTheMagiDamage)) / TargetsInRadius(TouchOfTheMagiDamage))
`

Example: Comparing directly to the video.

Main target takes roughly 3k~ damage, 748~ per hit.
25% of this (the dmg transfer to aoe) would be roughly 750. Which is the damage that will be used to calculate the aoe damage to each target.

The expected damage with the correct formula would result in the following data:

8 targets
750 damage source.

750\(sqrt(nºtargets)/nºtargets)
= 750\(sqrt(8)/8)
= 265p of damage per target.

While currently is doing seemingly 430 flat on any amount of targets, which is more or less the flat damage reduction it had in the past.



AMR:
[Arcane] Clearcasting - Arcane Missiles (With Amplification)

What's wrong? Currently when you cast arcane missiles out of the clearcasting buff and get the clearcasting buff during the cast... You get an extra missile hit.
Note: This happens only if you have the amplification talent, for some reason.

How should it work? If you cast arcane missiles outside of clearcasting, it should be a normal cast whether or not you get the buff during the cast.

Url: |T136096:16|t|cffffd000|Hspell:5143|h[Arcane Missiles]|h|r
Url: |T429383:16|t|cffffd000|Hspell:236628|h[Amplification]|h|r
Url: |T136170:16|t|cffffd000|Hspell:79684|h[Clearcasting]|h|r

Report taken from BT.
[MM] In the Rhythm

Description of the bug

In buffs there is still icon for azerite trait but gives 0 stats, so its probably only visual bug left. (I am no wearing azerite gear)

How to reproduce

Cast Rapid Fire and at end of cast you will get it in buffs.

How it should be

It shouldnt exist in sl. That is buff from azerite trait.

Informations of the spell


|T461115:16|t|cffffd000|Hspell:257044|h[Rapid Fire]|h|r
|T461115:16|t|cffffd000|Hspell:264198|h[In The Rhythm]|h|r
[Marksmanship][Porting] Missing Binding Shot

Fixed an issue where |T462650:16|t|cffffd000|Hspell:109248|h[Binding Shot]|h|r was missing in Hunter Markmanship SpellBook
[Survival] Wildfire Bomb

Description of the bug

Wildfire Bomb issues:

You can damage NPCs
The Direct Hit seems hitting multiple targets twice

How to reproduce

Cast Wildfire Bomb

How it should be

If there are 4 targets and you use Wildfire Bomb, it should deal damage to these 4 targets 4 times.

Informations of the spell


|T2065634:16|t|cffffd000|Hspell:259495|h[Wildfire Bomb]|h|r
[Survival] Flayer's Mark

What is wrong? Flayed mark does not restart the Kill Shot cd, and seems to have a low proc chance.

How should it work?
Flayers mark should have a 15% per tick for 18s to give you a proc of Kill shot (That's about 2 procs guaranteed in those 18s).
Kill shot while in proc should consume the proc and do 25% more damage.
Flayer's Mark (proc) should reset Kill shot's cd, if Flayed shot is on cd.

Url spell: |T236174:16|t|cffffd000|Hspell:324156|h[Flayer's Mark]|h|r
Url spell: |T3565719:16|t|cffffd000|Hspell:324149|h[Flayed Shot]|h|r
Url spell: |T236174:16|t|cffffd000|Hspell:53351|h[Kill Shot]|h|r


Note: the issue only happens in survival
[Marksmanship] Volley

The talent "Volley" from Marksmanship hunters is currently not working.

Only the animation of the spell is workingish, but the spell is dealing no damage is its zone of effect.
[BM] Animal Companion

Description of the bug

The 2nd pet of the Animal Companion Talent doesnt do any melee at all and no Beast Cleave. Seems it happens when u let the pet attack in his assist mode after getting hit or using a ability for example. It only attacks after u use the Pet Attack command.


How to reproduce

Attack with assist mode on. Second pet wont attack target utill you click pet attack command.

How it should be

Both pets should attack target when on assist mode.

Informations of the spell


|T461112:16|t|cffffd000|Hspell:267116|h[Animal Companion]|h|r
[Balance] Fury of Elune - Incorrect AoE damage formula.

Talent: |T132123:16|t|cffffd000|Hspell:202770|h[Fury of Elune]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA. (50% damage reduction to dmg on targets that are not the main target)

This needs to be updated with the following formula, while deleting the old aoe calculation:
`
if ChainCount &gt; 0
= Damage (Sqrt(TargetsInRadius(FuryOfElune)) / TargetsInRadius(FuryOfElune))
`
Example: Comparing directly to the video.

Damage done: Main target is taking (currently)
Main Target: 83~ while having 507 SP, which is: 0.165\TotalSpellPower\TotalDamageMultiplier (This is correct)
Secondary Targets: 33~ while having 507 SP, which is: a 60% reduction from main target damage, which is roughly the BFA behaviour.

Instead the spell should do: Damage \ (Sqrt(TargetsInRadius(FuryOfElune)) / TargetsInRadius(FuryOfElune)), which in this case would turn as:
0.165\TotalSpellPower\TotalDamageMultiplier\(sqrt(targets)/(targets))
= (0.165\507\1)\(sqrt(11)/(11))
= 25.22(truncated)
Damage per target in this specific situation.

Applying this same logic to the 2nd example in the video against 3 targets.

Main target: 83~ correct
Secondary targets: 33~ incorrect, runnign the numbers on the formula would net you 48.29 damage per target.



AMR:
[Balance] Full Moon - Incorrect AoE damage formula.

Parent Talent: |T1392545:16|t|cffffd000|Hspell:274281|h[New Moon]|h|r
Spell: |T1392542:16|t|cffffd000|Hspell:274283|h[Full Moon]|h|r



AoE damage formula is incorrect. currently the spell is behaving exactly as it did in BFA. (reduced damage based on number of targets directly from the total amount.)

This needs to be updated with the following formula, while deleting the old aoe calculation:
`
if ChainCount &gt; 0
= Damage (Sqrt(TargetsInRadius(FullMoon)) / TargetsInRadius(FullMoon))
`
Example: Comparing directly to the video.

Damage done: Main target is taking (currently)
Main Target: 1500~ while having 507 SP, which is: 3\TotalSpellPower\TotalDamageMultiplier (This is correct)
Secondary Targets: 125~ while having 507 SP at 11 targets, which is: total damage/nº of targets, which is roughly the BFA behaviour.

Instead the spell should do: Damage \ (Sqrt(TargetsInRadius(FullMoon)) / TargetsInRadius(FullMoon)), which in this case would turn as: 3\TotalSpellPower\TotalDamageMultiplier\(sqrt(targets)/(targets))
= (3\507\1)\(sqrt(11)/(11))
= 458(truncated)
Damage per target in this specific situation.

Applying this same logic to the 2nd example in the video against 3 targets.

Main target: 1500~ correct
Secondary targets: 475~ incorrect, runnign the numbers on the formula would net you 878~ damage per target.



AMR:
Shapeshift sound

There is no sound for every Shapeshifting form (except for Moonkin one).
[Balance] Force of Nature - Incorrect AI Behaviour.

Talent: |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r



Theres an issue with the behaviour of the treants, they fail to find a new target to attack if the targets they spawned nearby are killed. Also if treants are not spawned within range of an enemy they will fail to try and look for a new target.

They should try and assist their master by attacking targets in combat with the player.
[Misc][Legendary] DK's Superstain

Description of the bug:
Using BDK spells apply the dots but twice, and the target has 2x from Frost Fever, Blood Plague, and Virulent Plague.

How to reproduce:
Get the legendary item(used on neck in my case) and test on dummy's/mobs

How it should work:
Your Frost Fever, Blood Plague, and Virulent Plague also apply the other two diseases at reduced effectiveness.
|T237521:16|t|cffffd000|Hspell:334974|h[Superstrain]|h|r
|T3747268:16|t|cffffd000|Hitem:178927::::::::120:::::|h[Shadowghast Necklace]|h|r
[Unholy][PvPTalent] Necromancer's Bargain

How should it work:
Crypt Fever
Deals up to 8% of the targets maximum health in Shadow damage over 4 sec. Healing spells cast on this target will refresh the duration of Crypt Fever.

How it is working right now:
It is not getting increase with the amount of Festering Wound you use on target.
It should do %8 max health damage when you use 4 stacks of Festering Wound.

|T1392565:16|t|cffffd000|Hspell:288848|h[Necromancer's Bargain]|h|r |T136066:16|t|cffffd000|Hspell:288849|h[Crypt Fever]|h|r
[Frost] Frostwyrm's Fury

How it is working right now:
The spell only has a visual. Doesnt do any damage or impact.

|T341980:16|t|cffffd000|Hspell:279302|h[Frostwyrm's Fury]|h|r
[Havoc][PvP Talent] Isolated Prey

How should it work:

Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.

|T135795:16|t|cffffd000|Hspell:179057|h[Chaos Nova]|h|r :
Stun duration increased by 1 sec.

|T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r :
Target takes 10% increased damage for 6 sec.

|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r :
Generates 3545 Fury.

How it is working right now:
It doesn't work.

|T136194:16|t|cffffd000|Hspell:357300|h[Isolated Prey]|h|r
[Vengeance]Concentrated Sigils

Description of the bug
When taking Conentrated Sigils talent instead of casting Sigil of Misery its casting Blur.

How to reproduce
Take Concentrated Sigils talent and cast Sigil of Misery.

How it should be
Concentrated Sigils should make Sigil of Misery cast under the character model, not make it cast different spell entirely.

Links to spells
|T1121022:16|t|cffffd000|Hspell:207666|h[Concentrated Sigils]|h|r
|T1418287:16|t|cffffd000|Hspell:207684|h[Sigil of Misery]|h|r
[Vengeance] Blade Dance

How it is working right now:
When you reproduce these; the game makes you learn bladedance but you don't use it anyways. It's just a visual kinda bug.

How to reproduce:

When you log in while you are in tank spec.
When you teleport somewhere in tank spec.

|T1305149:16|t|cffffd000|Hspell:188499|h[Blade Dance]|h|r
Heart-Piercing Spine

How should it work:
Your next 3 uses of Throw Glaive will always reduce enemy health to at least 70%.

How it is working right now:
It doesn't reduce enemy health to at least 70%. It doesn't do anything.
and on Vengeance Spec it doesn't even consume it. (Cuz it has diff spell id with throw glaive spell id)

___
Vengeance Throw Glaive: |T1305159:16|t|cffffd000|Hspell:204157|h[Throw Glaive]|h|r
Havoc Throw Glaive: |T1305159:16|t|cffffd000|Hspell:185123|h[Throw Glaive]|h|r
|T135663:16|t|cffffd000|Hspell:322845|h[HeartPiercing Spine]|h|r
[Exile Reach]Right beneath their eyes

1when u get close to gorgol before you /wave to him he shld say 'What do we have here all the sacrifices we thought we lost right now that doesnt happen''


2at the end of this quest some voicelines inversed between captain garrick and henry garrick( check screenshot)


https://www.wowhead.com/quest=55981/rightbeneaththeireyes
[Exile Reach]Controllin their stones

1 https://www.wowhead.com/npc=153583/jugnug missing his voicelines when u aggro him and when he dies


2 https://www.wowhead.com/npc=153581/grunk also missing his voicelines when u aggro and when he dies


3at the end of the quest when u save https://www.wowhead.com/npc=156965/captainkelra she shld say'' thanks for saving...but we still need to stop gor'groth!


https://www.wowhead.com/quest=55990/controllingtheirstones
[CN][Inerva] Manifestation & Specter

For some reason this adds Conjured Manifestation & Harnessed Specter have very low HP and they are lvl 63 while they should be lvl 61. This was on Heroic, didnt check other difficulties but most likely it will be same.
[Misc][Profession] Alchemy: Potion of Phantom Fire

How it should be works:
Use: Your attacks and spells have a chance to send out a fiery projection at your target dealing 1565 Shadowflame damage. Approximatelty 6 procs per min.

How it works on PTR:
The potion is not working at all with 0 procs.
___
|T3566829:16|t|cffffd000|Hitem:171349::::::::120:::::|h[Potion of Phantom Fire]|h|r
[CN][General] Executrix Ophelia

Should be immune to every type of CCs.
[Exile Reach]Westward bound

after both the quest npcs reach the location https://www.wowhead.com/npc=154300/bjornstouthands shld say''Well..i think we can say we found something'' when the player gets close to them.


https://www.wowhead.com/quest=55965/westwardbound
[CN][Hungering] Berserk

Hungering Destroyer is missing Berserk on Heroic which should be in 10 mins.
[Oribos][Quest] Tether to Home

Durning the quest cinematic, you see few Scryers talking between eachother, Currently, there are too many NPC's seen there, than there should be. There should be only TalInara, KahSher and KahDelen.
Added 2 screenshots from Firestorm, and Retail in comparison.
[TOP] Advent Nevermore

how its bugged: similar to hungaria the bloodthirsty issue the player can interrupt all the spells (ricocheting blade and sisemic smash) of this add which shouldn't be the case

https://www.wowhead.com/npc=167533/adventnevermore
[ Enchanting Shadowlands ] Lightless Force

Spell [Lightless Force 309620](|T136244:16|t|cffffd000|Hspell:309620|h[Lightless Force]|h|r)

The spell is supposed to send a wave of Shadow energy in front of the player 20 yards and hit up to max 5 players.

Currently the Enchant is not working at all. The enchant is proccing, but the spell and movement logic in itself is not working at all.
[ Enchanting Shadowlands ] Fortified Speed

Spell [Fortified Avoidance 309528](|T136244:16|t|cffffd000|Hspell:309528|h[Fortified Speed]|h|r)

This enchant is supposed to increase Stamina by 20 and players Speed by 30.

Currently the Speed part is not working at all.

Proof attached bellow.
[ Enchanting Shadowlands] Fortified Avoidance

Spell [Fortified Avoidance 309530](|T136244:16|t|cffffd000|Hspell:309530|h[Fortified Avoidance]|h|r)

This enchant is supposed to increase Stamina by 20 and players Avoidance by 30.

Currently the Avoidance part is not working at all.

Proof attached bellow.
[CN][Hungering Destroyer] Volatile Ejection targeting

Priority should be if nontank player doesnt have a Volatile Ejection debuff (% damage increase) he should be still targeted by this spell. If player has a Volatile Ejection debuff, boss should not target player by this spell again.
[Maldraxxus][Quest] Trench Warfare

If Draka steps into the AoE left behind by Malifis, she is slowed forever, she will be RP walking for the rest of the escort (Or untill player mounts up). It shouldnt be like that.
[Maldraxxus][Quest]Delving Deeper

When you are on ur way with Venari She will say stop hold on let the beast pass(No audio) but actually there's no beast that passes like retail

https://www.wowhead.com/quest=59966/delvingdeeper
[Ardenweald][WQ]We'll Workshop It

NONE of the Npcs that u are supposed to deliver the supplies to have the option of giving them the supplies to complete the WQ Check screenshot
https://www.wowhead.com/quest=60475/wellworkshopit
[Soulbind][Venthyr][Nadjia the Mistblade] Thrill Seeker

Thrill Seeker don't work at all.

WowHead : |T236268:16|t|cffffd000|Hspell:331586|h[Thrill Seeker]|h|r
[General] Upgrade items for conquest points

Impossible to upgrade items for conquest points, even if the required rating is available.
[Misc][Item]Slimy Consumptive Organ

How should it work:
Use: Spew out a Slimey Morsel for every stack of Gluttonous. The Morsels immediately attempt to return to you, each healing you for 412. (20 Sec Cooldown)

How it is working
U use the item Nothing happens even tho u have the stacks on (Not scripted prob)
|T134338:16|t|cffffd000|Hitem:178770::::::::120:::::|h[Slimy Consumptive Organ]|h|r
[CN][General] Sinister Antiquarian

Should be immune to every type of CCs.
[Torghast][General] Exiting a wing trough the door

Issue:
When player want to leave the wing by clicking on the door behind the start of the Floor, it's not working currently
Clicking on the option to leave the layer when the option is selected, it does not allow the player to get out in this way
[Torghast] Picking anima power and moving away

Description of the bug

After you pick up an anima cell, move away from it, until the powers minimize, then open them once again you will be bugged until you finish the run or relog. Every time you click an anima cell, you receive a message that this anima cell can't be picked up due to that you already have a pending anima power and you have to choose, even though you have chosen one.
[Bastion][Quest] On Swift Wings

Adrestes should fly down to meet us on the upper platform but he doesn't!

https://www.wowhead.com/quest=59198/onswiftwings
[Wing] The Fracture Chambers: Green Spike

Description of the bug

traps can follow the player.



Informations of the spell


https://www.wowhead.com/npc=170210/greenspike
[Wing] The Fracture Chambers: Bound Soul Remnant

Description of the bug

Very often the Bound Soul Remnant cannot be freed



Informations


https://www.wowhead.com/npc=169782/boundsoulremnant
[Wing] The Fracture Chambers: Layer4 - Animimic

Description of the bug

After the death of Animiniс, the Anima Orb does not appear.


How to reproduce

Kill the Animinic

How it should be

xxx

Informations


https://www.wowhead.com/npc=165060/animimic
[Wing] Twisting Corridors: Layer 1 - Exit

Description of the bug

The exit button does not work.


How to reproduce

Try to hit the exit button
[Wing] Coldheart Interstitia - Coldheart Ambusher

NPC: https://www.wowhead.com/npc=165594/coldheartambusher

When this npc comes down to knock you down, it leaves you in permanent combat with him.
[Exile's Reach][Dungeon] Darkmaul Citadel

Issues regarding the dungeon on both Horde and Alliance
[DoS] Barrier at start of dungeon

Description of bug
when u enter the dungeon in mythic difficulty a barrier is present preventing players to go ahead in the dungeon
[ptr proof]()

how to reproduce
enter the dungeon in mythic mode and barrier will be infront of you
[HoA] Shard of Halkias

[Shard of Halkias](https://www.wowhead.com/npc=164557/shardofhalkias) has 2 issues.

1. Which might not be related to the NPC itself but to the texture of the map. Apparently each set of stairs in this dungeon have LoS points when they should not. The stairs have an impact on the creature as they are able to dodge the [Thrash](|T451165:16|t|cffffd000|Hspell:326409|h[Thrash]|h|r) ability. In the first video below, the nontank party member does not take damage when downstairs but takes damage when coming up. In the second video, you see me running upstairs and not getting damaged by Thrash, nor does the creature hit me with [Sin Quake](|T136025:16|t|cffffd000|Hspell:326438|h[Sin Quake]|h|r)
[General] Rune and Well Fed share the same buff

|T134078:16|t|cffffd000|Hitem:181468::::::::120:::::|h[Veiled Augment Rune]|h|r
|T136000:16|t|cffffd000|Hspell:19705|h[Well Fed]|h|r
The Augment Rune and the Well Fed buff share the same stack on buffs. They should be able to used both at the same time
[HoA] Inquisitor Sigar

When [Inquisitor Sigar](https://www.wowhead.com/npc=167876/inquisitorsigar#abilities;mode:normal) casts [Dark Communion](|T3528308:16|t|cffffd000|Hspell:326794|h[Dark Communion]|h|r), only some of the [Tormented Souls](https://www.wowhead.com/npc=167892/tormentedsoul) have their health drained. All of the targets affected by Dark Communion should be affected and have their health drained.
[Exile's Reach] No more quests after crash

Description of the bug

When a crash server occurs when a player just landed on the beach of Exile's reach, there is a high chance for him to get teleported back to the ship.

At this moment the player will have no more quests, and no NPCs will be on the ship, preventing the player to go any further on the quest. See attached screenshot

(Deleting the char and making him redo the 2 quests before could be the easy option)
[Misc][Item] Lingering Sunmote

Description of the bug

The patch of light isn't working so you cant have the vers proc

How to reproduce

Use the trinket

How it should be


Use: Create a patch of light at the target location for 12 sec. Allies within the light split [1914 (1 + Versatility)] absorption every 4 sec while it persists.

Absorption is increased for each ally within the patch of light, up to 5. (2 Min Cooldown)

Informations of the spell


|T132842:16|t|cffffd000|Hitem:178850::::::::120:::::|h[Lingering Sunmote]|h|r

aura trigger : |T132842:16|t|cffffd000|Hspell:342432|h[Lingering Sunmote]|h|r
[Misc] Conduit loot spec class

You can currently loot conduits meant for other classes
[De other side] Atal'ai Hoodoo Hexxer

Hex not interruptable
u can see him interrupt it
https://www.wowhead.com/npc=170572/atalaihoodoohexxer
|T237579:16|t|cffffd000|Hspell:332605|h[Hex]|h|r
[Generic] Lumbering Form

Description of the bug

The character grows in size and repels all NPCs, chests, traps.


How it should be

Increases the caster's haste by 5% for 12 sec. This effect stacks.

Informations of the spell


|T3065166:16|t|cffffd000|Hspell:337938|h[Lumbering Form]|h|r
[Misc][Covenants] Fodder to the Flame

Description of the bug
Fodder to the Flame procs but doesnt spawn a demon that you have to kill to do aoe dmg and healing.

How to reproduce
Pick Necrolord covenant and get in fight with any npc to proc the covenant ability passive.

How it should be
After Fodder to the Flame procs it should spawn a demon that you can instakill by using Throw Glaive and it then deals aoe dmg and heals the Demon Hunter.

Links to spells
|T3591588:16|t|cffffd000|Hspell:329554|h[Fodder to the Flame]|h|r
|T1305159:16|t|cffffd000|Hspell:185123|h[Throw Glaive]|h|r

Infos
[Soulbind][Venthyr][Nadjia the Mistblade] Nimble Steps

Debuff are applied to the player instead of the enemy

_____
How it should be
Enemies within 8 yds are slowed by 10%. If you fall below 35% health, enemies within 8 yds are rooted for 4 sec. This can only occur once every 60 sec.
_____
|T965900:16|t|cffffd000|Hspell:354051|h[Nimble Steps]|h|r
[General] Inviting a player in a premade group

Description of the bug

When you create a premade group, and invite a player in the group, you will get an error message and you won't be able to /invite the player.

See gif for more information:
[Misc][Legendary] Paladin's Final Verdict

Final Verdict's second part "Has a 15% chance to activate Hammer of Wrath and reset its cooldown." is not working

How the proc should work: after using Final Verdict and 15% chance accurs, you should be able to cast Hammer of Wrath regardless Target's HP and in case, reset its cooldown ;D

Legendary Power: |T461860:16|t|cffffd000|Hspell:337247|h[Final Verdict]|h|r
|T613533:16|t|cffffd000|Hspell:24275|h[Hammer of Wrath]|h|r
Spell: |T461860:16|t|cffffd000|Hspell:336872|h[Final Verdict]|h|r
[Revendreth][General] Chalice Carriage

1If u fly on top of the Carriage u get stunned anyways
2Some Carriages are missing Horse Running Animations
[Misc][Covenants] Condemn

Condemn's list of issues:

|T3565727:16|t|cffffd000|Hspell:317349|h[Condemn]|h|r (for arms)

(general covenent ability)
|T3565727:16|t|cffffd000|Hspell:317485|h[Condemn]|h|r (for fury)
|T132346:16|t|cffffd000|Hspell:280776|h[Sudden Death]|h|r

Fixed multiples issues on Condemn.
[General][Zone][Maw] Mounting at start of the questline

At the start of the questline where you get inside The Maw for the first time, players are unable to use mounts until the covenant campaign
But the players are allowed to use mounts when you get inside the zone for the first time , where you are not allowed to do

Update: To Unlock using mounts in The Maw, player needs to complete the quest https://www.wowhead.com/quest=63994/whoisthemawwalker which will reward |T132226:16|t|cffffd000|Hspell:353214|h[The True Maw Walker]|h|r to use your mounts in the zone. The quest is a part of the Main Storyline of 9.1
[Misc][Item] Vial of Spectral Essence

Description of the bug

The trinket isn't giving heal

How to reproduce

Use the trinket on a dummy or an ennemy try to attack it and see if you're regenerating hp

How it should be


Use: Bind a spectral essence to an enemy for 20 sec, causing allied attacks to heal for 30% of damage dealt, up to 4161 total healing.

When the essence expires or is removed early, the remaining healing bursts, healing up to 5 allies within 8 yds. (1 Min, 30 Sec Cooldown)

Informations of the spell


|T3536193:16|t|cffffd000|Hitem:178810::::::::120:::::|h[Vial of Spectral Essence]|h|r

aura trigger : |T3536193:16|t|cffffd000|Hspell:345695|h[Vial of Spectral Essence]|h|r
[Revendreth][campaign]The search for baine

After u find baine inside torghast u can't leave torghast u get the prompt to leave torghast but when u choose yes teleport animation happens but u don't get teleported out

https://www.wowhead.com/quest=61099/thesearchforbaine
[Revendreth][campaign] Prince guard

Draven is missin the Prince guard quest and tho u can't progress the campaign

https://www.wowhead.com/quest=61492/theprinceguard
[Misc][Covenants] Wild Spirits

Description of the bug

Damaging abilities of pet does not trigger Wild Spirits;
Wild Mark keeps appearing and disappearing when it should stay
When having the Wild Spirits active on the target, when using Bestial Wrath it should trigger a hit from the Wild Spirits. It currently does not.
Rapid Fire are triggering Wild Spirits like 7 times instead only 1 on cast

When using Serpentstalker's Trickery legendary it does 2 hits of wild spirits. Blizard nerfed this to do only 1 hit

fs:

How to reproduce

Cast Wild Spirits
Use Bestial Wrath to gain stack of Wild Spirits.
Use rapid fire when wild spirits active.
Equip Serpentstalker's Trickery legendary and do Aimed shot while wild spirits active.
How it should be

Pet Abilities should proc Wild Spirits
Bestial Wrath on cast should proc Wild Spirits
Rapid Fire should only proc wild spirits once at cast.
Legendary should proc it once not twice.

Informations of the spell


|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r

|T3636840:16|t|cffffd000|Hspell:328275|h[Wild Mark]|h|r
|T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r
|T461115:16|t|cffffd000|Hspell:257044|h[Rapid Fire]|h|r
|T135130:16|t|cffffd000|Hspell:336870|h[Serpentstalker's Trickery]|h|r
Video of Wild Mark: |T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r#videos:id=175809
[Misc][Item] Sanguine Vintage

Description of the bug

The trinket doesn't give you the heal even if the shield hasn't be damaged

How to reproduce

I use the trinket and see if on the depending hp of the shield I receive health

How it should be

It should absorb 11699 hp and then heal for 200% of the shield's remaining amount

Informations of the spell


|T3536200:16|t|cffffd000|Hitem:184031::::::::120:::::|h[Sanguine Vintage]|h|r

aura trigger : |T3536200:16|t|cffffd000|Hspell:344231|h[Sanguine Vintage]|h|r
[Misc][item] Memory of the past sins

How should it work:
Your next 5 damaging abilities inflict Shattered Psyche stack on the target.

How it is working right now:

Multi ticking abilities counts as a new damaging ability

For Example: 1 Cast of |T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r counts as 5 abilities


|T1357803:16|t|cffffd000|Hitem:184025::::::::120:::::|h[Memory of Past Sins]|h|r
[Revendreth][campaign] Harvester of Wrath

When u cross the bridge with draven the npcs https://www.wowhead.com/npc=165922/guardianofwrath shld attack the player right now they are afk until the players pull them wich shldnt be the case

https://www.wowhead.com/quest=59720/harvesterofwrath
[Misc][Legendary] Rogue's Dashing Scoundrel
[Revendreth][campaign] Harvester of desire

the https://www.wowhead.com/npc=169657/stonelegionsecurity Roamin around the eternal area litteraly spot u from africa and then chase u and kick u so its no way to reach the countess npc to finish the quest unless u have commands to fly and even with commands they got me several times lul l2p issue

https://www.wowhead.com/quest=59676/harvesterofdesire
[Revendreth][campaign]Conduit for change

U need to finish the quest before this one https://www.wowhead.com/quest=59317/strengtheningthebond wich is bugged so u're not able to finish this one aswell

https://www.wowhead.com/quest=62920/aconduitforchange
[Revendreth][campaign]Kindred spirits

u shld gain theotar as a follower after turn in this quest

|T3565444:16|t|cffffd000|Hspell:326434|h[Kindred Spirits]|h|r
[Revendreth][campaign] A calling in revendreth

https://www.wowhead.com/quest=62691/acallinginrevendreth


|T3753264:16|t|cffffd000|Hitem:181556::::::::120:::::|h[Tribute of the Court]|h|r Loot table is wrong and implemented as a bag ... and will prevent the progress of next quest
[CN][General] Mobs with curses before 1st boss

If you kill Gargoyle while have specific curse debuff applied to you, it should remove curse from player only if you kill that mob he casted. Currently if you kill one of gargoyles and you have all 4 curses debuffs on you it will remove all of them.
[CN][General] Court Enforcer

Should be immune to every type of CCs.
[CN][General] Court Hierarch

Should be immune to every type of CCs.
[CN][General] Nathrian Registrar

Should be immune to every type of CCs.
[Revendreth][Misc] Escape Shovels

If you use Escape shovels u get teleported undermap to ur death and players will use this one where i am for sure since there's a storyline quest nxt to it



Escape shovels are all around revendreth
[Bastion][Campaign] ReportReturn to Adrestes

Both this campaign quests Report to Adrestes & Return to Adrestes are available to everyone (I was Necrolord so most likely will be same for Night Fae and Venthyr). This quests should be only for people that chose Kyrian covenant.


https://www.wowhead.com/quest=62796/returntoadrestes
https://www.wowhead.com/quest=63211/reporttoadrestes
[Bastion][Quest] Directions Not Included

Cant find the locus manual anywhere
https://www.wowhead.com/quest=58771/directionsnotincluded

Looted over 50 containers there. some of them are empty and insta disapear.
[SD] Volatile Trap

1) Once the Dreadful Houndmaster that casted Volatile trap is dead, the traps can be triggered but they should not do damage anymore.
NPC: https://www.wowhead.com/npc=171448/dreadfulhuntmaster
Ability: |T1467588:16|t|cffffd000|Hspell:334558|h[Volatile Trap]|h|r





2) When i step on Volatile trap with Cloak of Shadows active, trap doesnt trigger at all, i can stand on top of trap. Trap should trigger and dissapear when i step on it with Cloak.

|T136177:16|t|cffffd000|Hspell:65961|h[Cloak of Shadows]|h|r
[Revendreth][campaign]Strengthenin the bond

https://www.wowhead.com/quest=59317/strengtheningthebond
[CN][General] Shortcut to Darkvein

The door shortcut should not be opend to Darkvein from the start, it only should open if players follow Draven and his dialogue after they defeat Hungering Destroyer, and follow him behind the gate of Darkvein. (Where Sludgefist was sleeping) Its bascially escort, players must reach the end with Draven, or the door should not open, untill they fully escort him.
[Misc][Item] Withergrove Shardling

Trinket damage your instead of target
(discord message)
[SD] General Kaal CCs

General Kaal should be immune to every type of CCs. Im talking about General Kaal that is with trash mobs after 3rd boss.
[IntoTheMaw] A Flight From Darkness

Thrall should be holding his hand to his chest, since he is injured, all the way till Anduin heals him. Currently, he holds his hand normally durning the escort.
[Revendreth][Creature] - Pridefall Dredger

Description of the bug

Two of the dreadgers shoulnd't carry a sinstone


LinkedId
A946C4BC8E7BE11C17FDA4BF2EA8FD0FB6DA5E89
80E9D3884C839DFE038CF48FACED7032CB51CF2C
1A9F004151035C6F8EA0386A1FB4E1D1898E8C2E

https://www.wowhead.com/npc=156413/pridefalldredger
[Revendreth][Object] - Statue of Denathrius

Description of the bug

The statue (349802) don't have the anima visual
[Revendreth][Creature]- Charthox

Description of the bug

Charthox should throw a boulder periodically


Informations


https://www.wowhead.com/npc=157869/charthox
[Revendreth][Creature] - Stonevigil Citizen

creature in this area should fight each other
[Revendreth][Creature] Fiendish Terrowing

Creature missing in Pridefall Hamlet, Flying around trees.
https://www.wowhead.com/npc=168679/fiendishterrorwing

How to Reproduce

Go to Pridefall Halmet, just outside of the walls.
[revendreth][Creature] - Renegade Collector

https://www.wowhead.com/npc=165255/renegadecollector and https://www.wowhead.com/npc=165256/darkhavendebtor
are missing
[Revendreth][Creature] - Dug the Nubly

https://www.wowhead.com/npc=161671/dugthenubly#dropcurrency
gossip is missing
[Revendreth][Creature] - Dredbat Statue

https://www.wowhead.com/npc=161015/dredbatstatue
is missing
[Maldraxxus][campaign] Hopeful News

After u finish the quest https://www.wowhead.com/quest=62837/hopefulnews the Necrolord version is visible for every covenant, it should be visible only for Necrobabes. https://www.wowhead.com/quest=62844/returntodraka
[Exile's Reach][Quest] The Scout-o-Matic 5000

Durning the quest, there is some dialogue missing, if player skips the cutscene, and the cutscene playes before NPCs finish talking.

Quest: https://www.wowhead.com/quest=55193/thescoutomatic5000
[Exile Reach]the scoutamtic 5000

When i spam click the scoutamtic 5000 it just disappears






https://www.wowhead.com/quest=55193/thescoutomatic5000
[Exile Reach]Freeing the light

1 the quest Rewards show double light ability(Check screenshot)


2once u turn in the quest and press complete the Npc instantly disappear he shld instead stay there and say ''accept my blessing and end the necromancy that plagues this land''


https://www.wowhead.com/quest=54933/freeingthelight
[Misc][Ironforge] Graveyard (Alliance)

There is no graveyard in Ironforge for alliance player, when you die, your spirit spawn on your corpse, it's starting to get problematic if you die in Lava in middle of Ironforge, you can't go out.

Report:
[Revendreth][Quest] Prince renathal

You can jump down the maw without activating these 4 containers of dark anyways


https://www.wowhead.com/quest=57689/princerenathal
[CN][Generals] Intermission Switching

When bosses reach 50% health, and switch places, Each of the bosses should fly faster to thier flying point areas. Currently, it takes them too long to reach it.
[HoA] Red door working from only one side

Red door to Sigar & Lord Chamberlain working from only one side
[Revendreth][campaign]Into the reservoir

[Revendreth][campaign]Setting the ground rules

the quest is scripted but venari wont have it after u finish https://www.wowhead.com/quest=62905/backintothedarkness (Missing link)


https://www.wowhead.com/quest=62882/settingthegroundrules
[Bastion] Elysian Hold - Flight path

It is currently impossible to fly from any flight masters to Elysian Hold, because it's not shown on the flightmasters map.
It is possible to fly FROM Elysian Hold to any learned flightpaths.



How it should work

The Flight Point to Elysian Hold is automatically learned while questing through Bastion without having to pick it up manually. Please visit the closest Flight Master and you will be able to travel to Elysian Hold.

However, upon reaching level 60 if a nonKyrian Covenant is chosen, that Flight Point is removed and the area is no longer accessible, as it is the hub for the Kyrian Covenant. This is intentional.

BT Report:

December 2, 2021

[Affliction] Shadow Embrace vs Drain soul

How it should work :

|T136198:16|t|cffffd000|Hspell:285229|h[Shadow Embrace]|h|r should make |T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r and |T136197:16|t|cffffd000|Hspell:686|h[Shadow Bolt]|h|r apply Shadow Embrace without interfering in their own functioning.

How it actually works :

|T136198:16|t|cffffd000|Hspell:285229|h[Shadow Embrace]|h|r makes |T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r cast be canceled instantly, applying however Shadow Embrace's debuff.


BT report link :
[Elemental] Storm Elemental

Description of the bug

The elemental does not hit the enemy, after using the Eye of the Storm the elemental does nothing more.


How to reproduce

Summon an elemental, start hitting the dummy.

How it should be

Тhe elemental must hits the opponent.

Informations of the spell


|T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r
|T132845:16|t|cffffd000|Hspell:157375|h[Eye of the Storm]|h|r
[Elemental] Mastery: Elemental Overload

How it should be :

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r sould cast the same spell one the same target wheb proccing. So, procs with |T136015:16|t|cffffd000|Hspell:188443|h[Chain Lightning]|h|r should generate 4 Maelstrom (base spell) per target and 3 Maelstrom per target (Proc itself).

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r procs should be able to hit up to 5 targets generating 3 Maelstrom (1 target) to 15 Maelstrom (5 target).

How it actually works :

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r proc itself only generates 2 Maelstrom per target.

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r proc has a 3 target cap, making you generate way less Maelstrom on 4 and 5 target packs.
[Subtlety] Shot in the dark

Description of the bug

Shot in the dark buff stays up if not consumed, regardless of exiting stealth/shadow dance.

How to reproduce

Talent into shot in the dark, enter stealth or shadow dance. Break stealth or wait for dance to finish, you will keep the buff.

How it should be

When talented into shot in the dark, if you don't use the buff when opening from stealth or during shadow dance, you should lose the buff when exiting stealth / finishing your dance.

Informations of the spell


|T132092:16|t|cffffd000|Hspell:257505|h[Shot in the Dark]|h|r
[Subtlety] Premeditation

Premeditation talent is not working at all

How it should work:
After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.

How it is now:
Shadowstrike doesn't give any seconds of Slice and Dice when used from stealth. also, doesnt generate any additional combo points if Slice was already active.

|T136183:16|t|cffffd000|Hspell:343160|h[Premeditation]|h|r
[PvPTalent] Death From Above

How should it work:
Finishing move that empowers your weapons with energy to performs a deadly attack.

You leap into the air and

Assassination (Level 22)
|T132287:16|t|cffffd000|Hspell:32645|h[Envenom]|h|r

Outlaw (Level 22)
|T236286:16|t|cffffd000|Hspell:2098|h[Dispatch]|h|r

Subtlety
|T132292:16|t|cffffd000|Hspell:196819|h[Eviscerate]|h|r your target on the way back down, with such force that it has a 10% stronger effect

How it is working right now:
The damage doesn't increase with the combo points that is used on.

|T1043573:16|t|cffffd000|Hspell:269513|h[Death from Above]|h|r
[All Specialization][PVP] Thick as Thieves

`PVP Talent :` [Thick as Thieves](|T236283:16|t|cffffd000|Hspell:221622|h[Thick as Thieves]|h|r)

`PVP Talent Explanation:`

Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec.

___
# The Talent doesnt work at all, party member(s) do not get increased damage done by 15%.

___
Slice and Dice duration with combo

Description of the bug

First issue:
Using Slice and Dice with one combo point will give you full duration of Slice and Dice buff
Second issue:
When i use Slice and Dice again when i have max duration on it, im getting additional 12 seconds over cap. So i have 54 sec duration instead od maximum 42 with 6 combo points.

How to reproduce

Use Slice and Dice once, then refresh it with one combo point, you'll get full duration as if you used 5 combo point.

How it should be

Using Slice and Dice with 1 combo point should gives you 12s of buff, not full duration.

Informations of the spell


|T132306:16|t|cffffd000|Hspell:315496|h[Slice and Dice]|h|r
[Outlaw] Between the eyes

How it should be :

Between the eyes should apply a debuff on the target increasing abilities critical chances by 20%.

How it actually works :

Debuff applied by Between the eyes instantly disappears.


|T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r
Bug tracker link :
Renewed Faith

Talent [Renewed Faith](|T1322723:16|t|cffffd000|Hspell:341997|h[Renewed Faith]|h|r)

Talent itself is currently not increasing Healing done towards players that have Renew applied on them.

As you can see in the middle of the Combat log after Renew is being applied the healing on Heal stays the same.

Healing output should be increased by 10 % &gt; 1783 1,1 = 1961,3 On Average.

Proof attached below.
Inner Light and Shadow in BfA dungeons

The buff from PvP Talent Inner Shadow is not disappearing in BfA Dungeons.

___
Spell ID: |T4226157:16|t|cffffd000|Hspell:356085|h[Inner Light and Shadow]|h|r

BT link:
[Holy] Power Word: Shield

Spell [Power Word: Shield]()

Currently the Buff tooltip is giving players the incorrect value compared to Spell Tooltip which is displaying the correct value &gt;

&gt;Shield Calculation according to AMR 1.65 SP Versa

&gt; Buff = 1.65 x 475 x 1 = 783,75
[Protection][PVP] Steed of Glory

Spell: |T135890:16|t|cffffd000|Hspell:199542|h[Steed of Glory]|h|r
Class: Protection Paladin



##The movement impairing immunity of the spell currently doesn't work.##



According to the tooltip:

&gt;While active you become immune to movement impairing effects
[PVP] Unbound Freedom

Spell: |T135968:16|t|cffffd000|Hspell:305394|h[Unbound Freedom]|h|r
Class: Paladin



##Being talented into this causes both of the blessings to be undispellable, from the player and from the target.##



According to the tooltip, only the Blessing of Freedom applied to the caster should be undispellable.

&gt;Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.
[Holy] Saved by the Light

How is should work :

|T1030102:16|t|cffffd000|Hspell:157047|h[Saved by the Light]|h|r talent should provide you a shield when an ally with |T236247:16|t|cffffd000|Hspell:53563|h[Beacon of Light]|h|r is damaged below 30% of his life. It has a 1 min cd.

How it actually works :

|T1030102:16|t|cffffd000|Hspell:157047|h[Saved by the Light]|h|r actually doesn't work at all, not even giving 1 min cd debuff.


BT report link :
[Retribution][PVP] Aura of Reckoning

Spell: |T135882:16|t|cffffd000|Hspell:247675|h[Aura of Reckoning]|h|r
Class: Retribution Paladin



##The player gets 2 stacks of Reckoning in every case.##



According to the tooltip:

&gt;When you or allies within your Aura are critically struck, gain Reckoning. Gain 1 additional stack if you are the victim.

Right now the amount received from the party member is equal to the amount received as if the player was attacked.
[Retribution] Execution Sentence

Description of the bug

Execution Sentence damage is not increased by damage dealt during the fall of the hammer.


How to reproduce

The first fight is to let the hammer fall, the second fight to deal damage while it falls. The damage will be the same.

How it should be

Damage from the hammer is increased by 20% of the damage dealt by the character during the fall of the hammer.

Informations of the spell


|T613954:16|t|cffffd000|Hspell:343527|h[Execution Sentence]|h|r
[Protection] Shining Light

How it should work :

Shining Light should make Word of Glory free once after using Shield of the Righteous 5 times.

How it actually works :

Word of glory is never free even after using Shield of the Righteous.

|T1360764:16|t|cffffd000|Hspell:321136|h[Shining Light]|h|r
|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
|T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r
[All][PVP] Touch of Death

Description of the bug

|T606552:16|t|cffffd000|Hspell:320863|h[Touch of Death]|h|r deals 0 dmg to the enemy in pvp.
|T606552:16|t|cffffd000|Hspell:320863|h[Touch of Death]|h|r can't be casted sometimes if the enemy is at or below 15%

How to reproduce

Create monk get a qa member duel him use |T606552:16|t|cffffd000|Hspell:320863|h[Touch of Death]|h|r
How it should be

You should be able to use it at 15% or below
It should deal dmg

Informations of the spell

|T606552:16|t|cffffd000|Hspell:320863|h[Touch of Death]|h|r
[PvP Talent] Dematerialize

WoWHead Link: |T4067369:16|t|cffffd000|Hspell:353361|h[Dematerialize]|h|r

Currently Dematerialize doesn't work when you are stunned, but instead proccs randomly when your target dodges you, or you dodge an attack.
[PvP Talent] Eminence

WoWHead Link: |T627608:16|t|cffffd000|Hspell:353584|h[Eminence]|h|r

Currently Eminence doesn't work at all, it cannot be cast while stunned and neither does it have reduced cooldown if you cast it while you aren't.
[PvP Talent] Admonishment

WoWHead Link: |T620830:16|t|cffffd000|Hspell:207025|h[Admonishment]|h|r

Currently Admonishment doesn't work at all, the target doesn't get debuffed by it or get the Focused Assault debuff.
[Frost] Frostbolt vs cc

At the moment Frostbolt is not doing damage vs rooted or cc'ed targets.
Such as:
glacial spike root
frost nova
Polymorph

|T135846:16|t|cffffd000|Hspell:116|h[Frostbolt]|h|r
Chimaeral Sting

Description of the bug

PvP Talent Chimaeral Sting only apply Scorpid Venom

How to reproduce

Use Chimaeral Sting on a dummy

How it should be

Chimaeral Sting should apply Scorpid Venom, then Spider Venom, then Viper Venom

Informations of the spell

|T132211:16|t|cffffd000|Hspell:356719|h[Chimaeral Sting]|h|r
[Survival] Wildfire Infusion

Description of the bug

If you select Wildfire Infusion and throw a bomb, you will throw for example Shrapnel Bomb + Wildfire Bomb.

How to reproduce

Select Wildfire Infusion and throws Bombs.

How it should be

Should only throw Shrapnel Bomb OR Pheromone Bomb OR Volatile Bomb.

Informations of the spell


|T915852:16|t|cffffd000|Hspell:271014|h[Wildfire Infusion]|h|r
|T2065637:16|t|cffffd000|Hspell:270335|h[Shrapnel Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270323|h[Pheromone Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271045|h[Volatile Bomb]|h|r
|T2065634:16|t|cffffd000|Hspell:259495|h[Wildfire Bomb]|h|r

BT report:
[Marksmanship] Streamline

Streamline second part "and Rapid Fire also causes your next Aimed Shot to cast 30% faster." doesn't work.

|T132208:16|t|cffffd000|Hspell:260367|h[Streamline]|h|r
[Blood] Bonestorm - Runic Power consumption logic.

Spell: |T342917:16|t|cffffd000|Hspell:196528|h[Bonestorm]|h|r



Bonestorm has an internal mechanic where the spell will consume any active runic power in groups of 10 up until a total of 100, and grant +1 second of duration to the spell effect per 10 runic power consumed.

The power consumtion formula to determine the used alternate power should look roughly as:
`
= Min(Max(10, AlternatePower), 100)
`

This is not working right not at all.

Additionally the spell is draining any amount of runic power present in the player.
[General] Abomination Limb vs AoE Cap.

Spell: |T3578196:16|t|cffffd000|Hspell:323710|h[Abomination Limb]|h|r



Abomination Limb should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(CovenantAbominationLimb), Damage)
`




AMR:
[Conduit] Dancing with Fate

Demon Hunter's conduit, [Dancing with Fate](|T1108795:16|t|cffffd000|Hitem:182383::::::::120:::::|h[Dancing with Fate]|h|r) does not currently increase the damage of [Death Sweep](|T1309099:16|t|cffffd000|Hspell:210152|h[Death Sweep]|h|r). However, it works correctly for [Blade Dance](|T1305149:16|t|cffffd000|Hspell:188499|h[Blade Dance]|h|r).

Apparently this was also a bug on retail, which was captured and fixed in 9.1.5 PTR, see below.



Retail Blue Post:
[Soulbind][Necrolord][Bonesmith Heirmir] Heirmir's Arsenal: Ravenous Pendant
[Soulbind][NF][Korayn] Horn of the Wild Hunt

Buff should be removed if there's no ally with soulshape near you (40 yards)


______
|T237400:16|t|cffffd000|Hspell:325067|h[Horn of the Wild Hunt]|h|r
|T237400:16|t|cffffd000|Hspell:325268|h[Horn of the Wild Hunt]|h|r ( buff)
[Soulbind][Venthyr][Theotar the Mad Duke] It's Always Tea Time

Buff should be removed if you go outside of the soothing shade AND if it disappears too "while standing in the shaded area."
Atm, it stays for ever


______
|T644385:16|t|cffffd000|Hspell:336239|h[Soothing Shade]|h|r
|T644380:16|t|cffffd000|Hspell:351747|h[It's Always Tea Time]|h|r
|T644380:16|t|cffffd000|Hspell:353334|h[It's Always Tea Time]|h|r (buff)
[Soulbind][Necrolord][Bonesmith Heirmir] Carver's Eye

Buff is proccing for the same target OR "You cannot gain this benefit from the same target for 10 sec."
It should not proc from aoe and dots (as it does atm)



___

|T3492310:16|t|cffffd000|Hspell:350899|h[Carver's Eye]|h|r
|T3492310:16|t|cffffd000|Hspell:351414|h[Carver's Eye]|h|r (buff)
[Misc][Covenants] Echoing Reprimand

Description of the bug

If you consume the Animacharged combo point, it deals normal damage. For example, your 2nd combo point is animacharged, you use a finishing move with 2 combo points and it deals the damage of 2 combo points used instead of 7.

How to reproduce

Cast Echoing Reprimand and use a finishing move

How it should be

damage should be x7 of the finishing move if used with animacharged combopoint.

Informations of the spell


|T3565450:16|t|cffffd000|Hspell:323547|h[Echoing Reprimand]|h|r
Youtube link of the video
Rogue Kyrian
[Misc][Covenants] Bonedust brew

How it should work :

Spinning should refunds 1 Chi when striking enemies with Bonedust Brew's debuff active.

How it is actually working :

Spinning crane kick refunds from 3 to 5 Chi, depending on the amount of tick of damage.

|T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[Soulbind][Necrolord][Bonesmith Heirmir] Heirmir's Arsenal: Marrowed Gemstone

Buff bonus should appear at 10 critical strikes, atm it does at 9
"May only occur once per 60 sec" atm there's no cap
_____
|T463853:16|t|cffffd000|Hspell:326572|h[Heirmir's Arsenal: Marrowed Gemstone]|h|r
[Soulbind][Necrolord][Bonesmith Heirmir] Waking Bone Breastplate

Buff is remaining unless you die, it should only stay if you are near enemies (15 yard max)

____
|T3190332:16|t|cffffd000|Hspell:350935|h[Waking Bone Breastplate]|h|r
|T3190332:16|t|cffffd000|Hspell:351433|h[Waking Bone Breastplate]|h|r (buff)
[Misc][Item] Soul Igniter

Description of the bug

None of your current hp are sacrificed so you can't use the second damage ability

How to reproduce

I use the trinket and see if my hp are decreasing

How it should be

It should normally sacrifice up to 5855 health over 15 sec to empower Blazing Surge. Then you can reactivate the trinket to do damage.

Informations of the spell


|T3536195:16|t|cffffd000|Hitem:184019::::::::120:::::|h[Soul Igniter]|h|r

aura trigger : |T3536195:16|t|cffffd000|Hspell:345211|h[Soul Ignition]|h|r
blazing surge : |T524795:16|t|cffffd000|Hspell:329509|h[Blazing Surge]|h|r
[NW][Amarth] reanimated crossbowman

Description of bug
the adds spawned during the boss fight particularly the reanimated crossbowman will still attack the players after it has been blinded

https://www.wowhead.com/npc=168246/reanimatedcrossbowman
how it should be
if the adds are blinded they should not attack unless the blind is broken

how to reproduce
engage boss and try to blind the crossbowman

ps: the mage and warrior are fine its just the crossbowman is having the issue
[Bastion][Quest] A Temple in Need

Currently, i encountered random bug, where the final clensing of Galistos did not end, Disciple Helene is stuck in an emote, and nothing is happening.

Quest: https://www.wowhead.com/quest=57977/atempleinneed
[SD] Research Scribe moving while casting

The research Scribe (NPC link : https://www.wowhead.com/npc=171805/researchscribe) is casting while moving following his main target.
The way this npc works is: It stands still on the spot spamcasting. The only way to move it is if its aggro target Line of sight it.
[Oribos][Quest] Understanding the Shadowlands

Below are the issues i found so far regarding this quest.
https://www.wowhead.com/quest=60154/understandingtheshadowlands
[Oribos][Quest] Stranger in an even Stranger Land

During this quest, if you log out and log back in, the NPC's you are supposed to follow disappear and you have to retake the quest.
https://www.wowhead.com/quest=60129/strangerinanevenstrangerland
[HoA] Boss - Echelon dummy

After resetting [Echelon](https://www.wowhead.com/npc=156827/echelon/mythicencounterjournal), the boss becomes a dummy that no longer casts spells, nor do the adds spawn.



Credit to Nyndra, Shilen
[M+] Echelon standing Idle

Whenever players enter a M+ version of "Halls of Atonement" they are not able to proceed the dungeon after the 1st boss has been slain.

Whenever players are interacting with the doors that should start the RP for Echelon the boss is standing there idle and not doing anything.

Conclusion This issue is making the dungeon undoable in a Mythic plus version
[PF] Plagueroc

In Plaguefall, [Plagueroc's](https://www.wowhead.com/npc=168153/plagueroc#abilities;mode:m) [Wing Buffet's](|T2103915:16|t|cffffd000|Hspell:330403|h[Wing Buffet]|h|r) frontal cone has a radius around the NPC. This results in the player getting hit and not be able to avoid it with base movement speed/reaction time.
[PF] Venomous Sniper

In Plaguefall, [Venomous Sniper's](https://www.wowhead.com/npc=167493/venomoussniper#abilities;mode:m) [Call Venomfang](|T133730:16|t|cffffd000|Hspell:328651|h[Call Venomfang]|h|r) is currently cast only once per combat with the target. The NPC will not cast the spell more than once until it gets reset or dies. In addition, the Venomfang will not get in combat with the player by default, it will spawn without any threat.
[MoTS] Drust Harvester not cancelling RP

Currently none of the [Drust Harvester](https://www.wowhead.com/npc=164921/drustharvester) before the first boss are cancelling their RP whenever they are getting passed by.
[PF] Margrave Stradama

The tentacles dont hit most of the time, sometimes they do.



https://www.wowhead.com/npc=164267/margravestradama
[SD] Dark Acolytes melee hit while casting

Dark acolytes(link npc: https://www.wowhead.com/npc=167956/darkacolyte) melee hit you while casting dark bolt (link ability : |T3528312:16|t|cffffd000|Hspell:326712|h[Dark Bolt]|h|r)(it seems its always during their second cast of dark bolt)
[Exile Reach]Cooking meat

After allaria says'' hungry'' captain garrick shld say ''allaria!'' :)



https://www.wowhead.com/quest=55174/cookingmeat
[SD] Ravenous Dreadbat bodypull

These Ravenous Dreadbats(https://www.wowhead.com/npc=168591/ravenousdreadbat#abilities;mode:normal) in the clip should not be bodypulled ever. The only way to pull them is by targeting or with aoe spells. They also dont melee or cast their ability (Link ability: |T538040:16|t|cffffd000|Hspell:321105|h[Sap Lifeblood]|h|r)
[SD] Line of Sight

At the start of the dungeon you should be able to pull the patrol mobs like the one in the video
[SD] Non CCable mobs

Currently some of the mobs that shouldn't be CCable are CCable.
The mobs are:
Grand Overseer https://www.wowhead.com/npc=162040/grandoverseer
Chamber Sentinel https://www.wowhead.com/npc=162057/chambersentinel#drops;mode:normal
Insatiable Brute https://www.wowhead.com/npc=162047/insatiablebrute
Head Custodian Javlin https://www.wowhead.com/npc=171376/headcustodianjavlin
Depths Warden https://www.wowhead.com/npc=171799/depthswarden
Regal Mistdancer https://www.wowhead.com/npc=162038/regalmistdancer
[MoTS] Boss - Ingra Maloch

During the [Ingra Maloch](https://www.wowhead.com/npc=164567/ingramaloch) encounter, the secondary NPC, [Droman Oulfarran](https://www.wowhead.com/npc=164804/dromanoulfarran) will become static and stop chasing the player, resulting in no melee damage from it. This is affected by the 2 channeling spells the NPC does, [Tears of the Forest](|T463570:16|t|cffffd000|Hspell:323177|h[Tears of the Forest]|h|r), [Bewildering Pollen](|T134219:16|t|cffffd000|Hspell:323137|h[Bewildering Pollen]|h|r). After channeling/casting one of them, the NPC will remain in place. It does resume to normal combat after some time but for the most part of the encounter it remains static.
[SD] Chamber Sentinel activation

Whenever the NPC Chamber Sentinel is currently getting activated he starts moving before finishing the animation whilst on Retail he should finish animation first and then move towards the Player.
[SD] Grand Observer

Doesnt play death animation upon death.
[Oribos][Quest] No Place for the Living

If you leave Oribos (for example hearthstone) after
Speak to the Overseers and before Listen to the Overseers, then this quest will no longer work until relog. Overseers won't speak again
https://www.wowhead.com/quest=60148/noplacefortheliving
[Exile's Reach] Who Lurks in the Pit

At the moment you can spam clic the cocoon BUT you shouldn't be able to
+
also if 1 player complete this quest, y can't complete him again, event after kill boss dont start. (comment)


https://www.wowhead.com/quest=55639/wholurksinthepit
[Exile's Reach][Quest] Finding The Lost Expedition

Durning the quest, if player mounts up on a mount (Chauffeur), Captain Garrick should also mount up and catch up to the player.

Quest ID: https://www.wowhead.com/quest=54952/findingthelostexpedition

NPCid:
[PF] Falling dmg after 3rd boss

You should not take any falling damage after 3rd boss if you fall to green/ooze pool.
[Covenant][Necrolord] Fodder to the Flame

This spell is now available to every player who has chosen covenant of necrolords. And at the moment spell will spawn mobs, after killing
[Mythic+] Anima item drops

Currently we are missing this items and we still have Azerite Power in cache from bfa which shouldnt exist anymore.
Anima items should drop from Challenger's Cache (it spawn when you complete dungeon).
+2 to +6 level keystone should drop 1 anima item.
+7 to +9 level keystone 2 anima items should drop.
+10 and higher level keystone should drop always 3 anima items.

Here are a few example of this anima items:
|T1029745:16|t|cffffd000|Hitem:181477::::::::120:::::|h[Ardendew Pearl]|h|r
|T134119:16|t|cffffd000|Hitem:184381::::::::120:::::|h[Astral Sapwood]|h|r
|T3489827:16|t|cffffd000|Hitem:181479::::::::120:::::|h[Starlight Catcher]|h|r
|T464030:16|t|cffffd000|Hitem:184384::::::::120:::::|h[Hibernal Sproutling]|h|r

You can just pick one if you want, they are pretty much all same and all of them give 35 anima only difference is name and ID.
[Misc][item] dreadfire Vessal

item id: 184030
item link:https://www.wowhead.com/item=184030/dreadfirevessel?bonus=6805&class=1&spec=73
how its bugged: as of now the trinket is doing incorrect damage.
[DoS][Dealer Xy'exa] Displacement trap

All traps spawned on one player. It should spawn 1 trap under each player.
[Exile Reach]Catapult destruction

All the catapults have the detonation and on fire animation even tho i didnt used them and no players are in the area (Check screenshot)


https://www.wowhead.com/quest=55989/catapultdestruction
[Exile Reach]Who lurks in the pit

When u pull https://www.wowhead.com/npc=156900/hruntheexiled she shld say "you will be kindling for the flame!!''


https://www.wowhead.com/quest=55639/wholurksinthepit
[Exile Reach] Killclaw the Terrible

Npc's abilities are broken
NPC: https://www.wowhead.com/npc=153266/killclawtheterrible#abilities
QUEST: https://www.wowhead.com/quest=56839/killclawtheterrible
For Compare:
[Exile Reach] The Rescue of Meredy Huntswell

How should it work:
After some point 2 npcs comes to you to help.
Henry Garrick should heal you aswell when you go low on health

How it is working right now:
Henry is just spamming Holy Smite even the player is low on health (i was %5 health)

https://www.wowhead.com/quest=55763/therescueofmeredyhuntswell
[ToP][Mordretha, the Endless Empress] Grasping Rift

Grasping Rift has multiple problems.

The first one is the visual of the rift. You are not able to see the rift and you don't see where the rift is grabbing you. You normally have hands that are shown on the screen dragging you into the rift.

The second problem is that after the cast a soul is supposed to spawn under all the players and it is not spawning.

Spell : |T2576095:16|t|cffffd000|Hspell:323685|h[Grasping Rift]|h|r
[PF] Ickor Bileflesh CCs

Ickor Bileflesh should be immune to every type of CCs.
[HoA] Houndmaster with Gargons & Stonefiend Anklebiter patrol

All Depraved Houndmaster with their Vicious Gargon and Stonefiend Anklebiter before 2nd boss are not patroling anymore. (It was working fine before)
[PF][Stradama] Infectious RainIntermission

Margrave Stradama should stop channeling Infectious Rain and go intermission if she reached 66% or 33% hp. Currently she keep channeling spell and then go intermission.
[MoTS][Mythic+] Tirnenn Villager

Tirnenn Villager should give 2.7% to enemy forces in mythic+ when they turn friendly at 20% hp.
[HoA] Stoneborn Slasher

2 Stoneborn Slasher before 2nd boss are not turning to stone anymore. (was working fine before). One of them should turn to stone for a few secs while not attackable and other normally attackable until other slasher his stone expire.
[HoA] Inquisitor Sigar CCs

Should be immune to every type of CC.
[NW][Nal'thor] Marrowfang's Reins

Last boss Nalthor in NW can drop mount on Normal difficulty with high % chance. Didnt check heroic if it drops.
It should only drop on Mythic difficulty with low chance like 1%.
On screenshot can see lvl 52 char looted mount on Normal.

|T3849264:16|t|cffffd000|Hitem:181819::::::::120:::::|h[Marrowfang's Reins]|h|r
[PF][Stradama] Missing dialogue

When Malignant Spawn is spawned Margrave Stradama should yell: "Can you feel its anger? My anger?!"
Currently its missing.
[HoA] Depraved Obliterator - Wicked Bolt

Depraved Obliterator should use Wicked Bolt only on Highest Threat/Aggro player. Currently they can use Wicked Bolt randomly on different players.
[HoA] Loyal Stoneborn (Expire)

After 45 secs when venthyr "mind controlling" expire on him, he should be back to enemy and fly away.
[NW] Stitching & Separation Assistant - Throw Cleaver

There is a chance Stitching Assistant & Separation Assistant can cast Throw Cleaver spell both together to 1 player even if there is many alive players. It should be always both Assistants casting Throw Cleaver to different players unless last player is only alive.
[Misc][Item] Inscrutable Quantum Device

Description of the bug

None of the procs or actions are working on this trinket

How to reproduce

Use the trinket and see if the actions are working

How it should be

Displays following effects:

If a party or raid members HP is &lt;= 30% it will display &gt; HEAL
else if a party or raid healer MP is &lt;= 20% it will display &gt; MANA
else if u are Crowd Controlled it will display &gt; BREAK CC
else if the enemy HP is &lt;= 20% it will display &gt; EXECUTE
else if you are in a Group and your Tank died it will display &gt; TAUNT
else it will display &gt; STATS.

if none of those things are true then it buffs a secondary stat (330366/330367/330368/330380)

Informations of the spell


|T2000857:16|t|cffffd000|Hitem:179350::::::::120:::::|h[Inscrutable Quantum Device]|h|r

aura triggers : |T2000857:16|t|cffffd000|Hspell:330380|h[Inscrutable Quantum Device]|h|r (all the others are under this one)

November 30, 2021

[Arms] Dreadnaught and Overpower vs Frontal Cone issues.

Spell: |T132223:16|t|cffffd000|Hspell:7384|h[Overpower]|h|r
Spell: |T135275:16|t|cffffd000|Hspell:262150|h[Dreadnaught]|h|r



Dreadnaught will not be triggered if the player is not facing directly at an enemy, and this is intended, but the issue is that the player can be inside the hitbox of an enemy while facing away, use overpower, and still it wont trigger dreadnaught unless you face directly the mob.

The thing is that the player should not be allowed to cast the spell whatsoever if facing away from the mob, regardless of hitbox.
[Enhancement] Crash Lightning vs AoE limitations.

Spell: |T1370984:16|t|cffffd000|Hspell:195592|h[Crash Lightning]|h|r



Crash Lightning should have a Soft20 target damage equation, currently it does not.

As of right now the damage is been reduced from 2 targets onwards by what seems to be like a DiminishAoESqrt, where it shouldn't. Perhaps the issue may not be the aoe formula itself but something else, but i wouldn't be sure about that.
[Subtlety] Find Weakness vs Critical Strike

These spells here linked, when they do a critical hit, should apply Find Weakness to target(s) struck by those criticals.
At the moment none of them is working:
|T132090:16|t|cffffd000|Hspell:53|h[Backstab]|h|r
|T1035040:16|t|cffffd000|Hspell:200758|h[Gloomblade]|h|r
|T1375677:16|t|cffffd000|Hspell:197835|h[Shuriken Storm]|h|r

|T132295:16|t|cffffd000|Hspell:316219|h[Find Weakness]|h|r
[Assassination] Leeching Poison

Description of the bug

1) Dissapearing of numbing poison when using any lethal poison after applying numbing while leeching poison talent is active.
2) Dissapearing of leeching poison buff when you use numbing poison after any lethal poison.

How to reproduce

U need Leeching poison talent active for both scenarios.
1) Apply first Numbing poison, after that applay eather Deadly poison or Wound poison. Numbing posion will dissapear from buffs.

2) Apply first eather Deadly poison or Wound poison and after that apply Numbing poison. You will lose Leeching poison buff.

How it should be

In any way u do it, you should always get one nonlethal and one lethal poison applyed and Leeching poison buff active.

Informations of the spell


|T538440:16|t|cffffd000|Hspell:108211|h[Leeching Poison]|h|r
|T132290:16|t|cffffd000|Hspell:2823|h[Deadly Poison]|h|r
|T134197:16|t|cffffd000|Hspell:8679|h[Wound Poison]|h|r

BT report:
[SubtletyAssassination] Subterfuge vs Mark of the Master Assassin

Description of the bug

If u have subterfuge talented and master asssasin legendary equipped, when you vanish and mount up right after that, you get 100% crit buff permament untill u restealth again.

How to reproduce

Use subterfuge as talent, have master assassin legendary equiped and then use vanish into mount up. You will have crit buff pemament on you.

How it should be

After breaking a stealth crit buff should dissapear after 4 sec.

Informations of the spell


|T135661:16|t|cffffd000|Hspell:340076|h[Mark of the Master Assassin]|h|r
|T571317:16|t|cffffd000|Hspell:108208|h[Subterfuge]|h|r
|T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r


BT report:
[Discipline] SmiteMind Blast

Mind Blast preventing the next [(Spell power 300 / 100) (1 + Versatility)] damage they deal.
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r

How it works on PTR :
The preventing damage from Mind Blast is missing.
Casting Smite aply the effect from Mind Blast.
[General] Halo vs AoE limitations.

Spell: |T632352:16|t|cffffd000|Hspell:120517|h[Halo]|h|r



9.1.5 update.

Halo should have a Soft20 target limit for its damage part, currently it does not. And a 6 target soft cap for its healing. Which is also missing.

Updated with the following for its correct damage on aoe beyond 20 targets:

`
= 1.03 TotalSpellPower TotalDamageMultiplier
`
`
= DiminishAoE(20, TargetsInRadius(Halo), Damage)
`

Updated with the following for its correct healing on aoe beyond 6 targets:

Healing Portion
`
Healing = 1.15 TotalSpellPower TotalHealingMultiplier
targets = AlliesInExplicitRadius(30, false)
Healing = DiminishAoESqrt(6, targets, Healing)
`

DiminishAoESqrt Behaviour
`
= baseDamage
if targets &gt; targetCap
= baseDamage Sqrt(targetCap / targets)
if targets &gt; 20
= (baseDamage Sqrt(targetCap / 20)) 20 / targets
`




AMR:

AMR (Heal):
[General] Holy Nova (Heal) vs AoE limitations.

Spell: |T135922:16|t|cffffd000|Hspell:132157|h[Holy Nova]|h|r



Holy Nova's healing is currently uncapped.

This needs to be updated with the following Diminishing formula change.

Healing Portion
`
= 0.18 TotalSpellPower TotalHealingMultiplier
if TriggerSpell = HolyNovaRank2
= Healing 0.5
`
`
= DiminishAoE(5, TargetsInRadius(HolyNovaHeal), Healing)
`




AMR:

AMR (Heal):
[All] Rushing Jade Wind vs AoE Limitations.

Spell: |T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r




9.1.5 Change

AoE damage formula is incorrect. The 9.1.5 change is currently missing.

This needs to be updated with the following formula, while deleting the old aoe calculation:
`
= 0.1 AbilityDamage(true) TotalDamageMultiplier ArmorReduction
`
`
if SubSpec = MonkWindwalker
= Damage MasteryValue(MonkWindwalkerDamage,true)
`
`
= DiminishAoESqrt(5, TargetsInRadius(RushingJadeWind), Damage)
`
The video leaves it very clear, it will not damage more than 5 targets at any given time.



AMR:
[WW] Expel Harm

Description of the bug

Sometimes it doesn't generate chi and at lower levels it removes chi

How to reproduce

Create monk boost to 60 and use expel harm

How it should be

it should give you 1chi everytime you cast it and not remove chi &lt;_&lt;

Informations of the spell

Rank 2 level 43
Expel Harm now generates 1 Chi
|T627486:16|t|cffffd000|Hspell:322106|h[Expel Harm]|h|r
|T627486:16|t|cffffd000|Hspell:322101|h[Expel Harm]|h|r
[WW] Hit Combo

Description of the bug

Hit Combo gains stack for some repeated spells.

Tiger Palm: First cast gives 2x stack and subsequent Tiger Palm casts count as different spell and give 1x stack. So you can gain Hit Combo stacks just by spamming Tiger Palm.

Fists of Fury: Subsequent Fists of Fury casts count as different spell. You can cast Fists of Fury &gt; Fist of Fury and have 2x Hit Combo stack.

How to reproduce

cast Tiger Palm twice.
cast Fists of Fury twice.

How it should be

Each successive attack that triggers Combo Strikes (WW Monk Mastery) in a row grants 1% increased damage, stacking up to 6 times.

Tiger Palm: should give always 1x stack for nonrepeated hits.
Fists of Fury: should give always 1x stack for nonrepeated casts.

Informations of the spell

|T574573:16|t|cffffd000|Hspell:196740|h[Hit Combo]|h|r
|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T606545:16|t|cffffd000|Hspell:101545|h[Flying Serpent Kick]|h|r
|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r
|T2065583:16|t|cffffd000|Hspell:261947|h[Fist of the White Tiger]|h|r
[General] Spinning Crane Kick vs AoE Cap.

Spell: |T606543:16|t|cffffd000|Hspell:107270|h[Spinning Crane Kick]|h|r



Spinning Crane Kick should have a DiminishAoESqrt formula from 5 targets onwards, without a limit of targets affected.

As of right now the spell is only able to hit a maximun of 5 enemies at any given time, which is incorrect. This is 9.1 behaviour.

This is the correct formula for the spell.

`
= DiminishAoESqrt(5, TargetsInRadius(SpinningCraneKick), Damage)
`




AMR:
[Windwalker] Chi Burst

Description of the bug

Chi burst always gives 2 chi points.
How to reproduce

Use chi burst on single target.

How it should be

It should give 1 chi per target up to 2 chi.

Informations of the spell

|T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r
[General] Wild Charge - Aquatic Form

General Talent: |T538771:16|t|cffffd000|Hspell:102401|h[Wild Charge]|h|r
Buff: |T136148:16|t|cffffd000|Hspell:102416|h[Wild Charge]|h|r



Aquatic Form Buff via Wild Charge: Adds a boost of 150% Aquatic speed for 5 seconds.

Bugged: The buff stays on the player even if they shapeshift out of Aquatic form. The buff should be purged from the player if they switch forms.
[Restoration][PvP] Reactive Resin vs Germination

Talent: |T132125:16|t|cffffd000|Hspell:203399|h[Reactive Resin]|h|r
Spell: |T1033478:16|t|cffffd000|Hspell:155777|h[Rejuvenation (Germination)]|h|r



The duration of Rejuvenation (Germination) will not be increased by Reactive Resin once triggered even if that's the only hot present in the target. And it should.

Reactive Resin should be able to increase the duration of both Rejuvenation and Rejuvenation (Germination)
[Conduits] Stellar Inspiration

[Conduit Stellar Inspiration](|T1029587:16|t|cffffd000|Hspell:340720|h[Stellar Inspiration]|h|r) currently is not procing at all.

After multiple tests I was not able to get a single Empowerment or Extension of Sunfire or Moonfire

According to AMR players Starsurge or Starfall should have 20 % chance to grant one of the 2 effects

[Reference AMR]()
[All] Death strike healing & absorbs

|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
Issue: Death strike healing doesn't take absorbed damage taken into account.

Based on AskMR even if the tooltip says 'damage taken' apparently DS heals should count absorbed values ( bone shield, AMS, shielding giving trinkets, shields from priests, etc ), as it mentions damage taken BEFORE shield and not AFTER ( after shields technically means altered raw value damage meaning reduced or 0 )
[General] DH Starting Zone Issues

I added issues as checklist
[Havoc] Eye Beam

How should it work:
```
Channel Time (sec)
= 2 / (1 + TotalHaste)
if HasTalent(BlindFury)
= 3 / (1 + TotalHaste)
```
It should consider + %25 haste from |T1247262:16|t|cffffd000|Hspell:162264|h[Metamorphosis]|h|r

Retail Proof:


How it is working right now:

In the video, he has %57 haste without meta buff.

In FS he is casting the Eye Beam in 3/(1+0.57)=1.91sec

In Retail he is casting the Eye Beam in 3/(1+0.96)=1.53sec

___

Retail Proof:

Haste before cast: 10.2% haste

With Meta Eye Beam Start: 37%

With Venthyr Haste Proc after the cast start: 65%

And in the video its 2.2 sec channel time that means:

3/(1+0.37)=2.18 sec channel time

So it only calculates with meta haste which is 25% haste.

____

|T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r |T237558:16|t|cffffd000|Hspell:213410|h[Demonic]|h|r
[IntoTheMaw] Speaking to the Dead

https://www.wowhead.com/quest=59758/speakingtothedead

While fighting the Tormented Amalgamation, The ability , Fearsome Howl |T607852:16|t|cffffd000|Hspell:330438|h[Fearsome Howl]|h|r , when the player get feared, it can go trough texture
[Bastion][Quest] Step Back From That Ledge, My Friend

When Eridia is performing the ritual on Nikolon, she should not have the two gossip options anymore.

Quest: https://www.wowhead.com/quest=57717/stepbackfromthatledgemyfriend
[Bastion][Creature] Felsworn Acolyte

Seems there are some Felsworn Acolytes trying to corrupt Aspirants, They are currently all doublespawned.

NPCid: https://www.wowhead.com/npc=157599/forswornacolyte
[Affix] Prideful - spawning below level 10

Currently Prideful/Manifestation of Pride can spawn below level 10 key. It should only spawn at level 10+ key only.
[ToP] Mythic keystone on heroic

There seems to be a chance get Mythic Keystone on Heroic from last boss.
[Misc][Covenant] Flagellation with Black Powder

Description of the bug

Flagellation doesnt lash additionaly for any combo point spent with Black Powder finisher as Subtlety rogue. This does work with other finishers like Eviscerate, but not with Black Powder. It gives me haste stacks properly, but damage isnt applayed with Black Powder.

How to reproduce

After casting Flagellation, use Black Powder as a finisher and Flagellation will get stacks for haste, but wont deal any damage for combo points spent in first interval of spell.

How it should be

In first 12 seconds after using Flagellation, every combo point spent should give u stack of haste and lash target for an additional 10% of attack power.

Informations of the spell

|T3565724:16|t|cffffd000|Hspell:323654|h[Flagellation]|h|r
|T608955:16|t|cffffd000|Hspell:319175|h[Black Powder]|h|r
|T132292:16|t|cffffd000|Hspell:196819|h[Eviscerate]|h|r
[DOS] Atal'ai Deathwalker

https://www.wowhead.com/npc=170480/atalaideathwalker#abilities;mode:m
[Night Fae] Hunter's Wild Spirits additional strikes

Right now, when using MultiShot with Wild Spirits active, Wild Spirits will hit twice compared to intended.

Meaning when having 3 targets the and using MultiShot the Wild Spirits does 6 hits instead of 3 for the 1 time you used the ability MultiShot.

Retail Log:


Retail Log Event Screenshot:






When using a Single Target ability while Wild Spirits is active it seems to be different for every ability on how many hits the Wild Spirit does. Cobra Shot for example lets Wild Spirits only do 1 hit even when multiple targets are in range. Kill Command on the other hand lets Wild Spirits hit 2 times and so on.

Retail Log:


Retail Log Even Screenshot:




In both of these cases, Wild Spirits should always hit the amount of targets inside the AoE ONCE for each ability used (Pet and Player).

|T132330:16|t|cffffd000|Hspell:2643|h[MultiShot]|h|r
|T461114:16|t|cffffd000|Hspell:193455|h[Cobra Shot]|h|r +r2
|T132176:16|t|cffffd000|Hspell:205440|h[Kill Command]|h|r
|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r
[MoTS] Spinemaw Reaver Pathing

At the end of the dungeon, on the righthand side of the last boss, there is an additional area with adds which is commonly used on retail for extra count at the end of the dungeon. In that area, there are 2 patrols of [Spinemaw Reavers](https://www.wowhead.com/npc=167116/spinemawreaver) flying around. The adds should never make contact with the ground, nor should they be able to aggro players via distance pulling. This will have an impact in live gameplay if the adds will crash into the ground when detecting collision as they do now.

The first pack at the entrance of that area has 1 mob which collides with terrain and flies to the ground, players getting aggro via distance.
[Misc][Covenants] Sinful Brand

Description of the bug

"Activating Metamorphosis applies Sinful Brand to all nearby enemies." is not working;
How to reproduce

Cast Sinful Brand

How it should be

Activating Metamorphosis should apply Sinful Brand to all nearby enemies

Informations of the spell


|T3565717:16|t|cffffd000|Hspell:317009|h[Sinful Brand]|h|r

BT report:
[HoA] Mythic+ Font of Power

Currently on Mythic difficulty there is missing Font of Power to put Mythic Keystone in.

November 29, 2021

Aoe Capped Spells

Fury:
Whirlwind should hard aoe capped at 5 targets. |T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
Bladestorm should hard aoe capped at 8 targets. |T236303:16|t|cffffd000|Hspell:46924|h[Bladestorm]|h|r

Arms
Whirlwind should be hard aoe capped at 5 targets. |T132369:16|t|cffffd000|Hspell:1680|h[Whirlwind]|h|r
Bladestorm should be hard aoe capped at 8 targets. |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r
Cleave should be hard aoe capped at 5 targets. |T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r
Ravager should be hard aoe capped at 8 targets. |T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r
Imp Auto aggro

spell: |T136218:16|t|cffffd000|Hspell:688|h[Summon Imp]|h|r

Description of the bug

The imp of the warlock is currently attacking every mob that the player is simply targetting, without even being in combat with it.
Pet Unitbar & Abilities

Warlock's pet unitbar and spells should be available at Level 3. On Firestorm we currently see them at Level 10.

Retail:
[Restoration][PvPTalent] Living Tide

How should it work:
Healing Tide Totem's cooldown is reduced by 1.5 min and it heals for 100% more each time it pulses.

How it is working:
It heals the same every pulse

|T538569:16|t|cffffd000|Hspell:353115|h[Living Tide]|h|r
[Outlaw][PVP] Enduring Brawler

`PVP Talent :` [Enduring Brawler](|T460692:16|t|cffffd000|Hspell:354843|h[Enduring Brawler]|h|r)

`PVP Talent Explanation:`

Every 3 sec you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.

___

# The Talent doesn't work at all.
Shadowstep vs Flying Units

|T132303:16|t|cffffd000|Hspell:36554|h[Shadowstep]|h|r is not making the rogue appearing behind target against Flying Units
[Shadow] Shadowfiend

Description of the bug

The shadowfiend returns to the character instead of attacking the target.


How to reproduce

You need to stand far enough from the target and call the shadowfiend at the start of the fight. If you stand close to the target, then the bug does not occur.

How it should be

The Shadowfiend must attack the target anyway.

Informations of the spell


|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r
[Conduit][Shadow] Rabid Shadows

Class: Priest
Specialization: Shadow
Conduit: |T237524:16|t|cffffd000|Hspell:338338|h[Rabid Shadows]|h|r



####Doesn't seem the attack speed is increased, I did less auto attacks than the test without conduit.
[Discipline][PvP] Blaze of Light

Spell [Blaze of Light](|T135973:16|t|cffffd000|Hspell:215768|h[Blaze of Light]|h|r)

Penance is currently not applying movement reduction/increase whenever it casted against friendly targets / enemies.
[All spec] Hammer of Wrath rank 2

You have the effect of Hammer of Wrath rank 2 (learned at lvl 58) even if you are below 58. This effect should appears lvl 58.



Spell : |T613533:16|t|cffffd000|Hspell:326730|h[Hammer of Wrath]|h|r
[BM] Zen Meditation

without Rank 2 (|T642417:16|t|cffffd000|Hspell:328682|h[Zen Meditation]|h|r) zen meditation immediately gets interrupted without ever moving.

|T642417:16|t|cffffd000|Hspell:115176|h[Zen Meditation]|h|r
[WW] Fists of Fury vs Dreadfire Vessel interaction

Description of the bug

If you cast Dreadfire Vessel then cast Fists of Fury immediately, Fists of Fury cast gets interrupted when Fire particle from trinket hits (and does dmg).

sidenote that this does happen when you are in 23 yards close to target. it doesnt happen when you are at max range of fists of fury somehow.



How to reproduce

cast Dreadfire Vessel then cast Fists of Fury immediately.

How it should be

Fists of Fury shouldnt get interrupted when Fire particle from trinket hits (and does dmg).

Informations of the spell

|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T971287:16|t|cffffd000|Hitem:184030::::::::120:::::|h[Dreadfire Vessel]|h|r
[WW] Storm, Earth, and Fire

Description of the bug

Clones can cast spells during channel casts (Fists of Fury, Spinning Crane Kick).

How to reproduce

Cast Storm Earth and Fire. Cast Fists of Fury then interrupt Fists of Fury with Tiger Palm, Blackout Kick or Rising Sun Kick. Clones cast Tiger Palm without interrupting Fists of Fury cast.

Same goes for Spinning Crane Kick.

How it should be

Clones shouldn't cast through channel casts. Channel casts should be interrupted and queued spell should be cast.

Informations of the spell

|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
[Brewmaster] Keg Smash vs Celestial Brew

How it should work :

wowhead.com/spell=121253/kegsmash should reduce |T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r cd by 3 sec, considered as a brew.

How it is actually working :

wowhead.com/spell=121253/kegsmash isn't actually reducing |T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r cd.



Bt report link :
[PvP] Roar of Sacrifice

|T464604:16|t|cffffd000|Hspell:53480|h[Roar of Sacrifice]|h|r is currently having Issues. The only Part of the spell that is working is the Player not being able to critically strike the Target that is protected by the Part, however the 20 % Damage being transfered to the Pet is currently missing.
Camouflage

spell |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r

Description of the bug

When the hunter is under stealth and summon his pet, the pet will not be under stealth (which is normal)

But when you make your pet attack, your stealth should not break.

Currently when you are under stealth and not your pet, you automatically get your stealth removed when your pets attacks without being under camouflage

Proof

How to reproduce

Go into cammo, summon your pet, make your pet attack: each autoattack, bite/claw/kill command will make the hunter go out of stealth while it shouldn't
[Marksmanship][PvPTalent] Consecutive Concussion

How should it work:
Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

How it is working right now:
Issues are listed down below.

|T135860:16|t|cffffd000|Hspell:357018|h[Consecutive Concussion]|h|r |T132213:16|t|cffffd000|Hspell:56641|h[Steady Shot]|h|r
Undead pet taming

How should it work:

After using |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r , you should be able to tame undead pet ()
Undead (race) hunter should be able to tame Undead pet without |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r

How it is working right now:

You can't tame undead pet as undead player
You can't tame undead pet even if you used |T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r


|T329513:16|t|cffffd000|Hitem:183124::::::::120:::::|h[Simple Tome of BoneBinding]|h|r
[Marksmanship][PvPTalent] Scatter Shot

How should it work:

A shortrange shot that deals damage removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

How it is working right now:
It doesn't remove dots from the target.

|T132153:16|t|cffffd000|Hspell:213691|h[Scatter Shot]|h|r
Pet Pathing

Seems like whenever the Hunter Pet is engaged in Combat with another Player that is turning around it will always try to go behind the Player which can cause the issue:

The Enemy Player can not attack / cast spells on the Pet unless he is acting really fast in turning by himself
Growl

|T132270:16|t|cffffd000|Hspell:2649|h[Growl]|h|r This ability does not work for pets, enemy does not aggro on pet
[PvP] Wild Kingdom

|T236159:16|t|cffffd000|Hspell:356707|h[Wild Kingdom]|h|r is currently not working at all. The summoned Pet from the Player is not getting dismissed and does not heal and the Cunning specialization Pet is not being summoned for 10 seconds to assist the Player.
[Balance] Force of Nature

Force of Nature only taunts one mob, which shouldn't be the case. It should taunt all tauntable mobs in the area they are spawned in.
[Balance] Stellar Drift

Description of the bug

When using Starfall with this talent, the boundaries of the ability zone are absent.



How to reproduce

Get the talent Stellar Drift and use Starfall

How it should be

During use, there should be a circle indicating the area of the ability.

Informations of the spell


|T236168:16|t|cffffd000|Hspell:202354|h[Stellar Drift]|h|r
[Frost] Sacrifical Pact

The ability |T136133:16|t|cffffd000|Hspell:327574|h[Sacrificial Pact]|h|r Doesn't work at all when u use it on a target and use it while havin a ghoul summoned
[Unholy][PvPTalent] Reanimation

How should it works:
Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target.

If it reaches your target, it explodes stunning all enemies within 6.5 yards for 3 sec and dealing 10% of enemies' health in Shadow damage.

How it is working right now:
Issues are listed down below.

|T1390947:16|t|cffffd000|Hspell:210128|h[Reanimation]|h|r
[Unholy] Virulent Eruption

DESCRIPTION OF THE ISSUE
Virulent Eruption should proc AOE damage only if a mob infected by Virulent Plague dies. Currently it procs on random, no sure what procs it.

This also occurs if a dk in a different spec uses superstrain
|T132099:16|t|cffffd000|Hspell:191685|h[Virulent Eruption]|h|r
[Blood] Voracious

How it should work :

Voracious should increase Death Strike's healing by 20%.

How it is actually working :

This talent doesn't work and doesn't increase Death Strike's healing

|T1035055:16|t|cffffd000|Hspell:273953|h[Voracious]|h|r
|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
Bug tracker link :
[Unholy] Death and Decay

Description of the bug

in Death and Decay, Scourge Strike's Shadow damage part doesn't have an AoE cap

How to reproduce

xxx

How it should be

Shadow damage part should have aoe cap 1 target + 4 nearby, 5 total. Like physical damage part shown on screenshot.

Informations of the spell

|T136144:16|t|cffffd000|Hspell:43265|h[Death and Decay]|h|r
|T237530:16|t|cffffd000|Hspell:55090|h[Scourge Strike]|h|r
Shadow damage part: |T237530:16|t|cffffd000|Hspell:70890|h[Scourge Strike]|h|r

Ask mr robot:
[All] Death Strike

How it should be :

Death Strike sould heal for 25% (Blood) / 40% (Unholy / Frost) of all damage taken in the last 5 sec, with a minimum of 7% (Blood) / 10.5% (Unholy / Frost) of max hp.

How it is actually working :

Death Strike healing isn't increased by damages taken. (tested with command and add's damages).


wowhead.com/spell=49998/deathstrike

See aswell.
[Havoc] Demonic

Description of the bug

The Demonic talent grants 10 seconds of demonic form, up from 6


How to reproduce

Use Eye Beam with this talent

How it should be

Eye Beam causes you to enter demon form for 6 sec after it finishes dealing damage.

Informations of the spell


|T237558:16|t|cffffd000|Hspell:213410|h[Demonic]|h|r
[Misc] Azerith Powers shadowlands

Azerith powers should only work outside of shadowlands areas
At the moment they are working everywhere despite the message on gear

______
[Misc][Random Dungeon Finder] Deserter

Right now u get Deserter DEBuff after you leave a finished Dungeon
[Misc] Random dungeon que

Random dungeon que should not select dungeon that is not available to player yet since other dungeons require higher level. So if player is for example lvl 52 and trying to join random dungeon que it will select higher lvl dungeon he cant join.

BT report:
[Misc] NPC Request

Add a custom NPC that allows for race change and faction change porfa
[Misc][Transmog] Illusion

ATM adding and learning any illusion simply don't work

Note: item are consumed even if CanTakeQuest return false

On OBT player report they can't apply any illusion
[Misc][Bank] Bank deposit items with right-click

When you try to deposit items in your own bank with the rightclick, items just greys out and become stuck in your bag. The only way to deposit items is to click and drag.
Working fine with withdrawals
[Misc][PVP] Gate on Hook Point

On arena https://www.wowhead.com/zone=9279/hookpoint players can enter the battlefield ahead of time but only on one side
[Misc][PVP] Temple of Kotmogu

After opening the doors on https://www.wowhead.com/templeofkotmogu, players cannot pass an invisible barrier.
[Misc] Exiting vehicles causing to walk on air

When players use a vehicles for quests or any vehicles, the player gets stuck in air and can't go down even using the mouse to guide the player to go down.
Only fix atm is just to relog and the player gets down on the ground
[Soulbind][Necrolord][Emeni] Lead by Example

The passive doesn't work at all
_____
Use Unholy nova spell
______
|T442743:16|t|cffffd000|Hspell:342156|h[Lead by Example]|h|r
[Misc][Covenants] Fae Guardians

Description of the bug

Shadow Mend is applying the buff only to yourself, even if you target an friendly player;
You should apply the buff to the healed target, not always yourself. If you heal your party member, the buff is on you.
Other "faeries" are not working; only Shadow Mend.

How to reproduce

Cast Fae Guardians

How it should be

The faeries buffs and what ability they follow are detailed below:

The offensive faerie will follow the target of your most recent Shadow Word: Pain and will restore a small amount of mana or insanity every time someone does a direct attack against that target, with a 0.75s cooldown.
The defensive faerie will follow the target of your most recent Power Word: Shield and will provide 20% incoming damage reduction.
The cooldown faerie will follow the target of your most recent Flash Heal for Holy or Shadow Mend for Discipline and Shadow and will increase cooldown recovery rate of a major ability by 100%.

Additional info:

Here is a list of all Fae Guardians affected cooldowns:

Death Knight
Blood |T136168:16|t|cffffd000|Hspell:55233|h[Vampiric Blood]|h|r
Frost |T135372:16|t|cffffd000|Hspell:47568|h[Empower Rune Weapon]|h|r
Unholy |T1392565:16|t|cffffd000|Hspell:220143|h[Apocalypse]|h|r

Warrior
Protection |T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
Arms |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r / |T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r (Talent)
Fury |T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r

Demon Hunter
Vengeance |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r
Havoc |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r

Paladin
All |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r
Holy |T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r (Talent)
Retribution |T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r (Talent)

Druid
Restoration |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r
Guardian |T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102558|h[Incarnation: Guardian of Ursoc]|h|r (Talent)
Feral |T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r / |T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: King of the Jungle]|h|r (Talent)
Balance |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r / |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r (Talent)

Priest
Discipline |T237548:16|t|cffffd000|Hspell:47536|h[Rapture]|h|r / |T538565:16|t|cffffd000|Hspell:109964|h[Spirit Shell]|h|r (Talent)
Holy |T237540:16|t|cffffd000|Hspell:64843|h[Divine Hymn]|h|r
Shadow |T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r

Rogue
Outlaw |T136206:16|t|cffffd000|Hspell:13750|h[Adrenaline Rush]|h|r
Assassination |T458726:16|t|cffffd000|Hspell:79140|h[Vendetta]|h|r
Subtlety |T376022:16|t|cffffd000|Hspell:121471|h[Shadow Blades]|h|r

Hunter
Survival |T2065565:16|t|cffffd000|Hspell:266779|h[Coordinated Assault]|h|r
Beast Master |T136074:16|t|cffffd000|Hspell:193530|h[Aspect of the Wild]|h|r
Marksmanship |T132329:16|t|cffffd000|Hspell:288613|h[Trueshot]|h|r

Shaman
Enhancement |T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
Restoration |T538569:16|t|cffffd000|Hspell:108280|h[Healing Tide Totem]|h|r
Elemental |T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r / |T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r (Talent)

Mage
Arcane |T136048:16|t|cffffd000|Hspell:12042|h[Arcane Power]|h|r
Frost |T135838:16|t|cffffd000|Hspell:12472|h[Icy Veins]|h|r / |T1387355:16|t|cffffd000|Hspell:198144|h[Ice Form]|h|r (PvP Talent)
Fire |T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r

Warlock
Destruction |T136219:16|t|cffffd000|Hspell:1122|h[Summon Infernal]|h|r
Affliction |T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
Demonology |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r

Monk
Brewmaster |T613398:16|t|cffffd000|Hspell:120954|h[Fortifying Brew]|h|r
Windwalker |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r / |T988197:16|t|cffffd000|Hspell:152173|h[Serenity]|h|r (Talent)
Mistweaver |T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r

Informations of the spell


|T3636847:16|t|cffffd000|Hspell:327661|h[Fae Guardians]|h|r
[Misc][GoB] Scouting Map

Atm the moment, the scouting map does not work as it should be. When you finish the starting questline for BFA, you have to click on the scouting map to select a zone, it's not working

Update (13/08/2021): There is a workaround on this issue. Apparently the mission command table at the docks , where you use the troops to do missions , the map for Zuldazar you can advance with the questline. It shows Nazmir to do the questline.

Update2 (20/08/2021): The object itself falls under texture, that is the reason for why the players can't advance trough the questline
[Necrotic Wake][Blightbone] Carrion Worm

description of bug
currently the adds spawned after the spell heaving retch |T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r (carrion worm) https://www.wowhead.com/npc=164702/carrionworm are immune to all type of cc(stuns,slows etc)


how it should be
they should not be immune to stuns slows etc (cc's)

how to reproduce
fight the boss and try to stun the worms
[Bastion][Quest] A Time for Courage

Quest:https://www.wowhead.com/quest=60055/atimeforcourage
Issue:
When the player kills Thanikos Spinerender (https://www.wowhead.com/npc=167484/thanikosspinerender) , dialogue commences, but if the player interacts with etiher Disciples before they land normally, the player can't interact with them. Also if they player abandons the quest and gets it again, everything is gone
[Zone][Bastion] Elysian Hold missing object

There is a big platform at the entrance of Elysian Hold that is currently invisible and missing. Player model does recognize the missing texture even if it's not present


(timestamp: 0:40 0:42)
[Ardenweald][Spell] Class Covenant ability in spell book

When the player receives the Class Covenant ability from Ardenweald, instead of being in the extra action button, it counts as an ability that can be learned ,
It's present even when the Ardenweald questline is finished .
Tried with .unaura all , reloging , delete cache folder and still is present. Even going to other zones, the ability is still present in the spellbook
[Bastion][Quest] A Time for Courage

Description of the bug

A character on ANY mount or a shaman in the form of a Ghost Wolf after a dialogue with Thanikos &lt;Hand of Courage&gt; does not fly to the Temple of Courage but stays in place. After dismounting from the mount or exiting the form, you cannot interact to fly. Quest cancellation only.


How to reproduce

Any character sitting on the mount or being a shaman in the form of a Ghost Wolf, start a dialogue with Tanikos &lt;Hand of Courage&gt; for transfer to the Temple of Courage.

How it should be

When a character is on a mount, he is thrown off.


Informations


https://www.wowhead.com/quest=60055/atimeforcourage

|T136095:16|t|cffffd000|Hspell:2645|h[Ghost Wolf]|h|r
[Revendreth][Quest] Cages For All Occasions

Quest:https://www.wowhead.com/quest=57690/cagesforalloccasions
Issue:
Prince Renathal is missing in the cage, unable to finish the quest . Npc is not phased in
Using Gm on, the npc is there

Tested on Allied Race: Nightborne
[IntoTheMaw] Stand as One

After the video, player may not load into oribos because very long loading. And after restarting the client, the character remains in the Maw and can't continued questline.
[Misc][Night Fae] Mage Shifting Power

|T3636841:16|t|cffffd000|Hspell:314791|h[Shifting Power]|h|r
While casting shifting power you should be able to cast fire blasts mid cast, while on firestorm ur shifting power breaks once u cast fire blast.
[Misc][Flight Path] Pathscribe Roh-Avonavi

Npc: https://www.wowhead.com/npc=162666/pathscriberohavonavi
Issue:
When the players are talking to Pathscribe RohAvonavi &lt;Flight Master&gt; while leveling , the option to go to the zone (not the flight paths option) is selected, The InBetween is not present nor does the speed increase, leaving the player to wait a long time till reaching the zone
If players do use a normal flight path, the speed and zone are working normally

Bastion , Ardenweald and Revendreath is not working , Maldraxxus works .
[Misc] Battleground Timer

Description of the bug

The fight starts before the 2 minutes of the timer elapses.



How it should be

The fight begins when the timer runs out.
[Soulbind][Kyrian][Kleia] Pointed Courage

Description of the bug

Standing nearby an ennemy doesn't currently increase your critical chance.
Currently the buff is only working for nearby allies.
The Soulbind buff doesn't vanish when you switch from Kleia to another one.

How it should be

Chance to critical strike is increased by 2% for every nearby enemy or ally, up to 6%.

Informations of the spell

|T132171:16|t|cffffd000|Hspell:329778|h[Pointed Courage]|h|r
[Soulbind][Kyrian][Kleia] Valiant Strikes

Description of the bug

When an ally gets healed by the stacks of Valiant strikes, you will still be able to increase your aliant strikes stacks.

You should not be able to benefit from valiant strikes during 1 min after having healed an ally this way.

On the attached screenshot you see the debuff but also that the player is continuing to gain stats.

Furthermore, according to AMR: the cooldown between each stacks is 1.5 sec

Other bug: when you switch from Kleia to another Kyrian char, the buff doesn't vanish from your buffs


How to reproduce

Increase your stacks of Valiant strikes until an ally gets healed. At this moment your stacks will vanish and you will get the debuff Dormant Valor.

Even with this debuff you will still be able to increase your valiant strikes strikes.

How it should be


Your critical strikes grant you stacks of Valiant Strikes, up to 20. If a nearby party member drops below 50% health, you consume these stacks to heal them for 1% of their maximum health per stack.

After healing this way, you may not benefit from Valiant Strikes for 1 min.

Informations of the spell


Soulbind: |T135946:16|t|cffffd000|Hspell:329791|h[Valiant Strikes]|h|r
Debuff: |T135946:16|t|cffffd000|Hspell:348236|h[Dormant Valor]|h|r
AMR:
[Soulbind][Kyrian][Kleia] Light the Path

Description of the bug

The spell "Light the path" is currently not working at all.


How it should be

Your Valiant Strikes grant 0.25% critical strike chance per stack. When your Valiant Strikes heals an ally, you each gain 5% critical strike chance for 15 sec.

Informations of the spell


|T515951:16|t|cffffd000|Hspell:351491|h[Light the Path]|h|r
|T135946:16|t|cffffd000|Hspell:329791|h[Valiant Strikes]|h|r
[Misc][Profession] Enchanting: No soul dust loot.

Description of the bug:
Green items from Shadownlands are not dropping: |T3528445:16|t|cffffd000|Hitem:172230::::::::120:::::|h[Soul Dust]|h|r

How to reproduce the bug:
Disenchant any green item.

How it should to work:
Disenchanting dropped or crafted green items should drop |T3528445:16|t|cffffd000|Hitem:172230::::::::120:::::|h[Soul Dust]|h|r
[Misc][Interface] Key bindings.

It happens in mage specs, I bind all my spells in the action bars, then when I relog they disappear from the bar, as if I never binded.

Addon: Attachment (Elvui)
[Quest][Generic] Specific npcs HP not scaled right

As the tittle said, there are few quests where are needed to be killed some adds that can only be spawned if you have the right quest on it.
Issue about this is that the HP on the nameplate it's shown incorrectly. Instead of the usual damage you do on the npcs . Check videos on the matter for better explanation.
In the Checklist , there are some of the Quest that have this type of issue

Update: With the server update on 9.1 the HP on the specific npcs is 2x then their normal
[Torghast][General] Message for getting out of a Torghast run on wrong part of Floor 6

Issue:
When the player reaches the exit point on Floor 5, during and after the transition to Floor 6 the message to leave the current Torghast run pops up.
How it should work:
The only time it needs to show is when the player is near the exit point of a layer ( Only to work for Floor 6)
[General][Looking For Group] Swiching Specializations

How it works on Retail
When you are for example playing as a DPS outside of a dungeon, and you assigned your self to Tank role, Upon entering the LFG dungeon, player spec should automatically be swaped to the Assgined role (Tank in this case).
Upon leaving the dungeon, his spec should be switched back to DPS as it was before entering the dungeon.
[Misc] Transmog sets save

Transmog sets do not get saved this feature related to the transmog system doesn't work at all
[Misc][PVP] Kick from server after finish arena

The player can be disconnected after end arena

November 26, 2021

[Elemental] Frost Shock vs Flame Shock

|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r
|T135849:16|t|cffffd000|Hspell:196840|h[Frost Shock]|h|r

Flame Shock and Frost Shock share CD, this shouldn't be the case on Elemental, only on Enhancement.
[Lightforged Draenei] Wrong divine steed mount

description of the bug
currently the divine steed spell mount is still the old Great Exarch's Elekk
which shouldn't be the case

how it should be
Lightforged Draenei should now have Lightforged Ruinstrider as there default Divine Steed

how to reproduce
create a lightforged drenai paladin and use divine steed


|T4070328:16|t|cffffd000|Hspell:363613|h[Summon Lightforged Ruinstrider]|h|r

|T1360759:16|t|cffffd000|Hspell:190784|h[Divine Steed]|h|r
[Retribution] Art of war proc

"Art of war" proc is too high.

After tests on dummy, I got 12 proc with 21 auto attack. Should be way less.

Spell : |T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r
[Conduit][Holy] Untempered Dedication

Conduit: |T1714094:16|t|cffffd000|Hspell:339987|h[Untempered Dedication]|h|r
Class & Specialization: Holy Paladin



##The conduit's bonus has currently no effect.##



Issue:

Using Light of the Martyr doesn't activate the conduit's bonus: |T1714094:16|t|cffffd000|Hspell:339990|h[Untempered Dedication]|h|r




How it should work:


Tooltip:
&gt; Light of the Martyr's damage and healing is increased by 5.0% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.



Retail log:

&gt; 00:00:53.884 杰克丶丶 gains Untempered Dedication from 杰克丶丶
00:00:59.797 杰克丶丶 gains Untempered Dedication (2) from 杰克丶丶
00:01:07.745 杰克丶丶 gains Untempered Dedication (3) from 杰克丶丶
00:01:07.745 杰克丶丶's Untempered Dedication is refreshed by 杰克丶丶
00:01:19.872 杰克丶丶 gains Untempered Dedication (4) from 杰克丶丶
00:01:19.872 杰克丶丶's Untempered Dedication is refreshed by 杰克丶丶
00:01:21.105 杰克丶丶 gains Untempered Dedication (5) from 杰克丶丶

[Source]()
[MW] Enveloping Mist
[Conduit] Tempest Barrier

How should it work? It should give you a shield that absorbs 6.4% ( scaled with ilvl, 6.4% at level 226) for 15s after using blink/shimmer.

How does it work now? It directly just gives you the buff (aura) without giving you the absorption.

Url ability: |T1355357:16|t|cffffd000|Hitem:181769::::::::120:::::|h[Tempest Barrier]|h|r
[Marksmanship] Double Tap

Description of the bug

A Double Tap consumes both charges of a Aimed shot, and one was spent on retail.


How to reproduce

Use Double Tap, then use Aimed Shot

How it should be

This consumes only one charge of Aimed Shot.

Informations of the spell


|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r
|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r
Retail video:
[Conduit] Ambuscade

|T132294:16|t|cffffd000|Hspell:346747|h[Ambuscade]|h|r is currently reducing the Cooldown of Disengage whenever the Hunter throws a Trap and not when a Trap is triggered. It should only reduce the Cooldown of Disengage whenever a placed Trap is triggerd from an NPC or a other Player.
[Marksmanship] Master Marksman

Spell Link
|T132177:16|t|cffffd000|Hspell:260309|h[Master Marksman]|h|r this talent doesn't work

Ask Mr Robot

How it should work

Your ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.

Conditions to make the dot proc on your target:

hit the target with a critical strike with the hunters spells
Kill Command

Links :
|T132176:16|t|cffffd000|Hspell:259489|h[Kill Command]|h|r
|T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r

Description of the bug

Kill command should not break the stealth of the hunter and the stealth of his pet (camouflage).
[Balance] Owlkin Frenzy

How it hould work :

|T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r should make your next |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r to be cast instantly.

How it is actually working :

|T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r makes every |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r cast instant during the proc duration.



BT report link :