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SL - Live Changelog

February 1, 2023

[Holy] Rule of Law

Rule of Law should expend Light of Dawn range by 50%

Atm it's upgrading it by 1.5y, but since spell's range is 15yard it should be 7.5y wich should represent a total of 22.5y

Test it on a dummy and compare.

Max range (healing proof) without talent :

Above max range without talent :

Above max range with talent :

Max with talent :



|T571556:16|t|cffffd000|Hspell:214202|h[Rule of Law]|h|r

|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
[Misc][Legendary] Duty Bound Gavel

DutyBound Gavel is the Necrolord Paladin Legendary. It gives Vanquisher's Hammer a second charge. In addition, it will empower your next two Word of Glory's or Templar's Verdicts instead of only your next one.

The Issue The legendary gives an additional charge of vanquisher hammer but using vanquisher hammer only empowers the next cast, It should actually empower the next 2 charges. So 2 charges of vanquisher should empower the next 4 cast of Templars Verdict for ret, Word of glory for holy and protection. You should also be able to use both the charges and then use 4 of the above given abilities to triggered 4 empowered abilities related to each spec.

Information about Empowered Spells for the Legendary
Using a Templars Verdict with the vanquisher hammer buff should cast a Divine storm at 25% increased effectiveness in Ret Spec.
Using a Word of Glory with vanquisher hammer buff should cast a light of dawn at 25% increased effectiveness in Holy Spec.
Using a Word of Glory with vanquisher hammer buff should cast a Shield of the righteous at 25% increased effectiveness in Protection Spec.

Each Charge of Vanquisher should buff the next 2 casts of this spells, but right now its only only empowering 1 and the spells in Holy and Protection spec are not being cast at 25% increased effectiveness.


|T3578228:16|t|cffffd000|Hspell:355099|h[DutyBound Gavel]|h|r
|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r
|T461860:16|t|cffffd000|Hspell:85256|h[Templar's Verdict]|h|r
|T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r
|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r

Retail Forum Post

January 30, 2023

Mind Blast and Shadow Word: Death

Mind Blast and Shadow Word: Death can be spammed. The CD seems to be broken
It's not related to Power Infusion / Void Eruption and it happens on all spec
You can see on the video that I could use my spell before the real CD ends

|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r
|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r
[SV] Diminuish AOE calculation on bombs

Description of the bug

The diminuish AOE formula is currently getting applied twice in the damage calculation of the survival hunter bombs + on the wildfire cluster (the bomb damage from the legendary).

The formula that is currently applied on live once you are after the aoe cap of 8 (reduced damages after 8 targets) is:

> If Number of targets > 8
> Final damage = initial damage x SQRT(8/Number of targets) xSQRT(8/Number of targets)

PTR proof
On the attached screenshot, you see that the damage in game doesnt correspond to the “Theoretical damage with SQRT calc”.

But if you apply the (SQRT)^2 in the formula, you see that you calculate the exact same damage than in game


How it should be

The diminuish AOE formula should be applied only once! which means, that the correct formula when you have more than 8 targets is:

> If Number of targets > 8
> Final damage = initial damage x SQRT(8/Number of targets)

Note: after 20 targets its the formula of 20+ targets that should be applied

List of spells that are impacted

|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T451164:16|t|cffffd000|Hspell:336899|h[Wildfire Cluster]|h|r

[Guardian] 2p tier set issues

Description of the bug

the |T236149:16|t|cffffd000|Hspell:50334|h[Berserk]|h|r


how to reproduce

to reproduce this make sure you have not selected the talent |T571586:16|t|cffffd000|Hspell:102558|h[Incarnation: Guardian of Ursoc]|h|r or it will replace the berserk spell with incarnation

make sure you have a 2 tier set piece on you

use |T136097:16|t|cffffd000|Hspell:22812|h[Barkskin]|h|r


ptr proof


How it should be


[Zereth Mortis][Quest] Schematic Reassimilation: Ineffable Skitterer

Description of the bug

The Schematic: Ineffable Skitterer is selected.
Therefore, the Schematic Reassimilation: Ineffable Skitterer quest can't be done and the mount recipe from it can't be obtained.

January 27, 2023

[Dungeon interaction DoS] Survival bomb interaction with Mueh'Zala

Description of the bug
Survival hunter bombs and dots can't hit the boss or the ghosts during phase unless you have very specific positioning, applies no debuff and completely misses the adds hitbox.

How to reproduce

Create a hunter
Throw bombs at the boss and at his ghosts: the bombs won't apply their dot or deal damage, unless you are in specific positions.

How it should be
No matter your positionning, as long as you throw bombs at your target, he should suffer damage and the dot should get applied


|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r

[DoS] soul fragments vs Mueh'zala

Description of bug

there is a huge issue for the demon hunter vengeance spec(tank spec) where during fighting the final boss of the dungeon Mueh'zala the demon hunter when using soul fragment generating spells (|T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r generate zero soul fragment making this class almost useless for this boss

i suspect is that the soul fragment are either spawning below the texture or the spell is not even hitting the boss

[ptr proof](%22%E2%80%8C%22 "‌")

how to reproduce

engage the last boss use any of the soul fragment generating spells on the boss (|T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r


how it should be

the demon hunter should be able to generate soul fragment on the boss

and should be able to consume those souls

January 26, 2023

[Retribution] - 2set issues

Description of the bug

There are currently 4 issues with ret pala 2 set.
1. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) and |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r is active, it destroys the |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r , because game counts it as holy power spell use.
2. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), it has a chance to proc |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r with Seraphim, even tho we havent spent any holy power.
3. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), it resets cooldown on Hammer of Justice (|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r), counting we have spent 3 holy powers on Seraphim, but we didnt.
4. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r), and |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r is talented, it counts as a holy power spender in Avenging Wrath, thus proccing the |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r damage.

How to reproduce

Equip 2 set
1. Activate |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r , wait for set proc, see that |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r is gone
2. Let 2 set proc , wait until it procs |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
3. Use Hammer of Justice, wait for 2 set proc, see cooldown (because of this marked as URGENT Ret paladin resets in PvP of stun are insanely high)
4. Talent |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r , use Avenging Wrath, wait for 2 set proc see damage done by Sanctified Wrath (explosion) (because of this marked as URGENT Ret paladin does insane amount of damage on pack, because proccing |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r multiple times from seraphim increase damage too much. )

How it should be

1. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not destroy |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
2. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not proc |T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r because we have not spent any Holy Power
3. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not count towards (|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r) , because we have not spent any Holy Power
4. When 2 set procs (|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r) , it should not count towards |T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r because we have not spent any Holy Power

Informations of the spell

Wowhead link (Mandatory)
|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r
|T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r
|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r
|T236259:16|t|cffffd000|Hspell:317866|h[Sanctified Wrath]|h|r

imgur link of the video

PTR Proof for all four issues
[BM] Tier Set

Beast Mastery Tier Set issues below.

All IDs are in the checklist.
[Feral] Primal Wrath vs Balance Affinity

Description of the bug

When you have the talent Balance Affinity as fral druid, the range of your techniques is supposed to be increased by 3 meters.

When you use the Talent Primal wrath, by being max range, you will damage the target with the direct hit, but the bleed is currently not getting applied

How to reproduce

Video of the bug:

Create a feral druid
Take the talents Primal Wrath and Balance affinity
Go at max range and hit your target with Primal Wrath

You will see that only the direct damage will get applied to the target, but the bleed effect (rip) will not be applied to your target

How it should be

The range increase of Primal Wrath via the talent Balance affinity should apply to the initial damage AND to Rip so that the target gets the bleed effect applied

Informations of the spell

Talent Balance affinity: |T236156:16|t|cffffd000|Hspell:197488|h[Balance Affinity]|h|r
Talent Primal Wrath: |T1392547:16|t|cffffd000|Hspell:285381|h[Primal Wrath]|h|r
[Resto] Nature's Swiftness interactions

Description of the bug

Nature's Swiftness buff is currently getting removed when using spells like:
Wrath (|T535045:16|t|cffffd000|Hspell:5176|h[Wrath]|h|r),
Moonfire ( =8921), Sunfire (|T236216:16|t|cffffd000|Hspell:93402|h[Sunfire]|h|r)
Tranquility (|T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r) which should not be.

How to reproduce

Create a druid, change spec to Restoration.
Casting the Nature's Swiftness spell will cause a buff that is also called Nature's Swiftness.
Use any of the spells: Wrath, Moonfire, Sunfire or Tranquility. They should NOT remove the Nature's Swiftness buff.

How it should be

Buff from Nature's Swiftness (|T136076:16|t|cffffd000|Hspell:132158|h[Nature's Swiftness]|h|r) doesn't work correctly. Its buff should only be removed when casting Regrowth (|T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r), Rebirth (|T136080:16|t|cffffd000|Hspell:20484|h[Rebirth]|h|r) or Entangling Roots (https://

Informations of the spell

Wowhead link Natures swiftness |T136076:16|t|cffffd000|Hspell:132158|h[Nature's Swiftness]|h|r

January 25, 2023

[BM] Mastery: Elusive Brawler Dodge Chance

## Description of the bug

currently the increased dodge chance on Elusive Brawler is not working at all only the increase in attackpower is currently working

## How to reproduce

use blackout kick or get hit by melee attack and watch % dodge on buff.

## How it should be

Each Time you are hit by a melee attack, or hit with "bok" you get 8.0%(8% mastery) increased dodge chance

## Informations of the spell

|T611417:16|t|cffffd000|Hspell:117906|h[Mastery: Elusive Brawler]|h|r

[Item] Resonant Reservoir

When you use the trinket it's doing a big aoe like Halo spell (120517). When using the trinket, it should do a little aoe, (called Disintegration Halo) damaging all targets the aoe is crossing (small like 6 yards radius ~)


When you throw your first Disintegration Halo, it's putting 2 stack of debuff on your target and only one on other target affected. When using the trinket the first time it should do only one Disintegration Halo (at your target location) that will apply 1 debuff to all target crossed. Your main target should have only 1 debuff per Disintegration Halo crossed and not 2



Recap :

If all the targets are on the same spot :

First time you use the trinket it will fire one Deisintegration Halo putting only 1 debuff to all targets,

Second time, it will fire 2 Deisintegration Halo = 2 debuffs to all targets,

Third time, 3 Deisintegration Halo =3 debuffs to all targets,

Fourth time, 4 Deisintegration Halo = 4 debuff to all targets,

Fith time, 1 Deisintegration Halo = 1 debuff to all targets




|T610679:16|t|cffffd000|Hitem:188272::::::::120:::::|h[Resonant Reservoir]|h|r

|T4038100:16|t|cffffd000|Hspell:368231|h[Disintegration Halo]|h|r debuff


January 24, 2023

[Tazavesh Gambit][Soleah] Hyperlight Nova hitbox

Description of the issue:
Currently during |T4037124:16|t|cffffd000|Hspell:351646|h[Hyperlight Nova]|h|r there is a 50% chance for it to have a bigger hitbox

How it should work
Hitbox should be the same as area it shows

Spell: |T4037124:16|t|cffffd000|Hspell:351646|h[Hyperlight Nova]|h|r
[Inscription] Mill + Mass Mill First Flower
[Misc][Profession] Progenitor Enhancements

Here are 4 of Progenitor Enchancements used for profession crafting to add a specific item effects on items. (All of the info is for 262 ilvl crafting items):
Devourer Essence Stone When you kill an enemy increase character's highest secondary stats with 13 for 20 sec, stacking to 5 times.
Issue: Stacks are working, but bonus stats is 0.
|T135841:16|t|cffffd000|Hitem:187849::::::::120:::::|h[Devourer Essence Stone]|h|r
Magically Regulated Automa Core Spells and abilities have a chance to create Automa Core near the target, detonates after 4 sec causing 479 damage to nearby enemies and healing nearby allies for 479.
Issue: Effect is missing.
|T4224732:16|t|cffffd000|Hitem:187823::::::::120:::::|h[Magically Regulated Automa Core]|h|r
PureAir Sail Extensions Increase Speed by 82. Also increase ground speed by 10%.
Issue: Both Speed buffs are missin.
|T4224734:16|t|cffffd000|Hitem:187831::::::::120:::::|h[PureAir Sail Extensions]|h|r
Erratic Genesis Matrix Have a chance to apply stack when teh character is getting damage. At 5 stacks, next attacker should take 692 damage.
Issue: Effect is missing.
|T4224733:16|t|cffffd000|Hitem:187836::::::::120:::::|h[Erratic Genesis Matrix]|h|r

January 23, 2023

[Demonology] Demonic Consumption

## Description of the bug

Tyrant currently drains less than 12% health from demons, and thus receives a smaller increase in damage. |T463286:16|t|cffffd000|Hspell:267215|h[Demonic Consumption]|h|r



Pet health is correct.
Grimoire / Felguard / Vilefiend have 75% of warlock's health.
Wild Imp / Malicius 15%
Dreadstalker 40%

#### Retail:

81600 HP Warlock's total health

Wild Imps=12240 HP(15%), damage 1468 (12%)
Dreadstalkers=32640 HP(40%), damage 3916 (12%)
Felguard=61200 HP(75%), damage 7344 (12%)
Malicius Imps=12240 HP(15%), damage 1468 (12%)

Exactly 12% of health was drawn from each demon.

#### FS:

73020 HP Warlock's total health

Felguard=54765 HP(75%), damage 4153 (7.58%) instead of 6572
Grimouire=54765 HP(75%), damage 4153 (7.58%) instead of 6572
Wild Imps=10953 HP(15%), damage 830 (7.58%) instead of 1314
Malicius Imps=10953 HP(15%), damage 830 (7.58%) instead of 1314
Dreadstalkers=29208 HP(40%), damage 2214 (7.58%) instead of 3505

## Informations of the spell

|T463286:16|t|cffffd000|Hspell:267215|h[Demonic Consumption]|h|r

|T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r

[TVM] Murkbrine Shorerunner vs Bolstering affix should not apply bolstering to all other mobs in the pack when they die.

At the moment they do

[TOP][Mythic+] combat bug after boss encounter

Description of the bug

players get the combat bug after they kill any boss in the theater of pain dungeon making it extremely difficult for them to progress throughout the dungeon.

this combat bug usually happens when there are hunters or guardian druid in the group so most likely their aoe spells are attacking some invisible add ps: my suggestion would be to force remove combat after a boss fight so that they can progress through


how to reproduce

have a guardian druid and hunters (and maybe a frost dk) in the group and kill the boss how one will normaly do dont use commands that might not reproduce the issue

ptr proof


how it should be

the players should not be in a permanent combat after fighting a boss unless they pull some add and that add is still alive
[TVM][So'leah] Hyperlight Jolt

the second time when you need to cut, the second appearance of relics, the beam always hangs two stacks at once, should 1

Also after failing the second intermission and not break every star the arrow to complete the intermission vanish and the boss gets stucked with his 99% reduce damage taken shild and with that it becomes impossible to finish this boss.

Live prove :
[Item] Items for purchase with Attendant's Tokens

Bottled Night Sky:
|T632656:16|t|cffffd000|Hitem:191302::::::::120:::::|h[Bottled Night Sky]|h|r contain 25 |T4287471:16|t|cffffd000|Hitem:188957::::::::120:::::|h[Genesis Mote]|h|r, but right now loot is missing and item is empty.
Overflowing Chest of Riches:
|T370211:16|t|cffffd000|Hitem:191303::::::::120:::::|h[Overflowing Chest of Riches]|h|r contain 3000 Gold, but right now gold reward is missing and item is empty.
Treatise on Patterns in the Purpose:
|T3717418:16|t|cffffd000|Hitem:191301::::::::120:::::|h[Treatise on Patterns in the Purpose]|h|r contain 40 of , but currency are missing and item is empty.
[Misc][Item] Death-Bound Shard

1) |T329513:16|t|cffffd000|Hitem:187148::::::::120:::::|h[DeathBound Shard]|h|r does not work properly as of right now. It should discover an upgrade for a random, already owned conduit up to 252 ilvl, instead what it does is creating a brand new conduit of ilvl 145. This makes the item useless.


2) DeathBound Shard should only upgrade conduits from your loot specialization, currently its upgrading beetween all conduits no matter for what spec are they.

January 20, 2023

[Vengeance] Elysian Decree fragments

Description of the bug

Currently, |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r ALWAYS shatters only 1 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r. In the tooltip, and retail like, it should shatter UP TO 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r.
This bug is currently occuring EVEN when using |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r legendary, which should grant always extra 2 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r.

How to reproduce

Use |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r multiple times on 1 or 2 targets, to see that the generation is always N of targets = N of soul fragments.
You can try with or without |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r, results are gonna be always the same.

How it should be

According to the tooltip and retail, |T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r should shatter up to 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r , with legendary should shatter up to 3 Lesser |T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r + always 2 extra

Informations of the spell

Wowhead link
|T3565443:16|t|cffffd000|Hspell:306830|h[Elysian Decree]|h|r
|T136210:16|t|cffffd000|Hspell:204255|h[Soul Fragment]|h|r
extra |T3565443:16|t|cffffd000|Hspell:355893|h[Blind Faith]|h|r

Imgur link of the video
PTR Proof
[Conduit] Condensed Anima Sphere

PVP Multiplier: 0.5 is missing.
Item ID: |T3528312:16|t|cffffd000|Hspell:357888|h[Condensed Anima Sphere]|h|r

January 19, 2023

Subterfuge vs Bonded Hearts

When you have a Bonded Hearts proc with subterfuge talent, it will unstealth your char

It shouldn't unstealth you char

Put subterfuge as talent + put some dots
|T3528275:16|t|cffffd000|Hspell:352503|h[Bonded Hearts]|h|r
[Necrolord] Death's Fathom & spellpower mechanics

Description of the issue:

While the caster procs or is in Deathborne be it with the legendary ( proc ) or casted spell, every Fireball, Frostbolt or Arcane Blast, including splits should count to adding 1% spellpower increase. At the moment, there is no spell power bonus when using the legendary, trough the above spells interaction.

How it should work:

Death's Fathom should give 1% spell bonus per Fireball, Frostbolt or Arcane Blast casted, while Deathborne is active.

The bonus goes away when the ability fades.




|T135735:16|t|cffffd000|Hspell:30451|h[Arcane Blast]|h|r

|T3578226:16|t|cffffd000|Hspell:354294|h[Death's Fathom]|h|r
[Misc][Item] Phial of Putrefaction

## Description of the bug

When attacking a target with a frost death knight ability, the Phial of Putrefaction trinket does not apply the effect on the target.

When using Phial of Putrefaction with dk unholy it works, I've tried it with a twohanded weapon and a onehanded weapon. In both cases, the effect of "Liquefying Ooze" does work.

## Informations of the spell

|T3536192:16|t|cffffd000|Hitem:178771::::::::120:::::|h[Phial of Putrefaction]|h|r

Frost DK :

Unholy DK :
[Item] Ticking Sack of Terror

Description of the bug

|T133667:16|t|cffffd000|Hitem:185844::::::::120:::::|h[Ticking Sack of Terror]|h|r doesn't accumulate any stacks on enemy target and doesn't do any dmg as well

How to reproduce

Have trinket equipped, attack any enemy target

How it should be

Your attacks should apply stacks on target and when they reach 3, it should deal dmg

Informations of the spell

|T133667:16|t|cffffd000|Hitem:185844::::::::120:::::|h[Ticking Sack of Terror]|h|r

January 18, 2023

[Legendary] Bwonsamdi's Pact

How it should works:

1: Cast |T3636847:16|t|cffffd000|Hspell:327661|h[Fae Guardians]|h|r on the Priest.
2: Apply |T2101982:16|t|cffffd000|Hspell:356968|h[Haunted Mask]|h|r on one of the party/raid members.
3: Use one of 3 effects on the Priest:
|T3636847:16|t|cffffd000|Hspell:342132|h[Wrathful Faerie]|h|r for Shadow Word: Pain.
|T3636847:16|t|cffffd000|Hspell:327694|h[Guardian Faerie]|h|r for Power Word: Shield
|T3636847:16|t|cffffd000|Hspell:327710|h[Benevolent Faerie]|h|r for Flash Heal / Shadow Mend
4: The player with the Mask should get the same effect of the Priest:
28% Mana regen followed by |T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
50% cooldown reduction followed by |T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r /
20% Damage reduction followed by |T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r
How it's working right now:
1. Haunted Mask apply only 50% cooldown reduction on the target. (other two effects for mana regen or dmg reduction are missing).
2. Every spell cast replace the Fae guardians spell with Haunted Mask, so we can't even use the spell more than once in combat.

BT reports:

January 17, 2023

[Generic] Flight form not working in Zereth Mortis

Description of the bug

Currently, even after achievement acquirement, |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r does not work in Zereth Mortis, keeping ground travel form

How to reproduce

Acquire , use |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r

How it should be

Druid should be able to use flight form of |T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r after acquiring

Informations of the spell

Wowhead link
|T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r

Screenshot in desc

How should it work:

Charge to your target and deal Fire damage.

It should charge to the target's 3D location.

How is it working right now:

It makes you charge to the target 2D location.

If (3D distance=0)
{ no charge}

If (3D distance != 0)
{charge to 3d distance}

[Tazavesh: Streets of Wonder] Immune to FearDeath Grip

Description of the issue:

The adds "Interrogation specialist , support officer , custom security , veteran sparkcaster and market peacekeeper " right now are immune to Death Grip and any kind of Fear

How it should work
The adds "Interrogation specialist , support officer , custom security , veteran sparkcaster and market peacekeeper " should be affected by the spell Death Grip and Fear


< Fs Fear

|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
|T538767:16|t|cffffd000|Hspell:108199|h[Gorefiend's Grasp]|h|r
|T1418287:16|t|cffffd000|Hspell:207684|h[Sigil of Misery]|h|r
|T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r
|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r
[Misc][Alchemy] Crafting Shadestones for Eternal Cauldrons

Description of the bug
You are currently unable to craft Eternal Cauldrons on Shadowlands, as one of the components of the recipe is currently not obtainable due to a non implemented reputation (the Awoved). According to Ouroboros, this reputation will never be implemented on FS.

The item that you can't is the recipe of Shadestones.

For information

A fix was already made to make the cauldrons working, but if we can't even craft them, it would have been done for nothing:

Spell / object informations

Non craftable item required to craft the cauldrons: |T1778229:16|t|cffffd000|Hitem:180457::::::::120:::::|h[Shadestone]|h|r
Recipe of the Shadestones: |T1392955:16|t|cffffd000|Hitem:182660::::::::120:::::|h[Recipe: Shadestone]|h|r
Non implemented reputation:
Recipe of the cauldrons: |T3620414:16|t|cffffd000|Hspell:307087|h[Eternal Cauldron]|h|r

Sold by:

January 12, 2023

[Arms] Tier set

Description of the bug

Right now with the 4p you only get the strenght buff from the tactition proc while your target has Colossus Smash active.

How it should be

You should get the strenght buff from the tactition proc always , regardless if your target has colossus smash active or not.


Side note : I`m guessing this happened since the wording on the tier set is really awkward.
[Quest][Alliance] A Gathering of Champions


The quest is not available from Master Mathias Shaw.

Manually adding the quest using its ID (58674) only displays a quest indicator on the map, but the NPC to complete isn't spawned, even with gm on.

The quest is also not present in the database.

How it should be

After completing Ny'alotha, the Waking City: The Corruptor's End. The same NPC should be at the entrance of the Stormwind Embassy to turn in the quest.



[Quest][Horde] A Gathering of Champions


After completing Ny'alotha, the Waking City: The Corruptor's End.
Another version of this NPC should be in Orgrimmar in order to turn in the quest but it's not spawned at all.

January 11, 2023

[Destruction] Scouring Tithe + Havoc

## Description of the bug

Kyrian ability |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r

## How to reproduce

Use Havoc on the first target, then use a Kyrian ability |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r on the second target.

## How it should be

Using on the main target |T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r

## Informations of the spell

Wowhead link :

|T3565452:16|t|cffffd000|Hspell:312420|h[Scouring Tithe]|h|r



Live proof


[Outlaw] Tier set - False combo points registration

Description of the bug :

the |T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r caused by the tier set is not applying the crit debuff on the target as if it was powered by 6 combo points

Currently the damage of in between the eyes damage + debuff will be set according to the current amount of combo points you have. Which is not correct

For example, if during your proc you had 3 cb, the proc given after 6 pistol shots is the one of 3 cb.

Other issue

The behavior of 4P is not the same on live than on PTR:
on live; after 6 pistol shots, "between the eyes" doesnt get applied at all:

how to reproduce :

use pistol shot 6 times.
you will notice a between the eyes proced but didn't apply the debuff with 6 combo points

How it should work :

Outlaw rogue 4set passive gives you a free 6combopoint |T135610:16|t|cffffd000|Hspell:315341|h[Between the Eyes]|h|r every 6 |T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r . that between the eyes should work exactly like if you casted it at 6 combo points: so it should do the damage and apply the debuff like if it was a 6 combo points shot

The proc of in between the eyes after 6 pistol shots should be independant of your current amount of combo points!

Retail proof:
at 7:20
[SotFo][Guardian] Dormant State for Mobs Durning Exposed Core

Any and all currently active mobs in the boss fight arena should stop moving and casting instantly once |T2065616:16|t|cffffd000|Hspell:360412|h[Exposed Core]|h|r has begun casting the deadly part (Not where its casting, but when its channeling the spell)
As of right now, mobs still move to thier threat targets, and they finish casting their spells. They should instantly be interrupted, and go to thier Dormant state, as they were before activating (Emoting).

They till should be grippable, and CCable, (Materium and Drones) but thier Dormant state should not cancel if they are gripped or CCed, untill Exposed Core has finished.

Video example:
[Tazavesh: Streets of Wonder] Invisible Mobs attacking

Description of the issue:
killing the pack after Mailroom Mayhem causes the tank or a random person to be attack by invisible mobs that keep the players in combat and eventually kills them if they not the tank. There is no sign of damage taken in the combat log but clearly the tank loses 20k hp per sec.

also Cartel lackey should spawn after activating the Event.

How it should work
There should be no invisible mobs attacking anyone without any sign of damage taken

Cartel Lackey spawn after starting the intermission

Retail prove :
Prove :
[Item] So'leah's Secret Technique

Right now trinket's effect is working only first time.
When we try to use again ( when the player and his target remove the buffs ) it's not working anymore.

Item ID: |T1028991:16|t|cffffd000|Hitem:185818::::::::120:::::|h[So'leah's Secret Technique]|h|r

January 10, 2023

[Edge of night] Stacks and their damage

How it should work:
|T4051704:16|t|cffffd000|Hitem:186398::::::::120:::::|h[Edge of Night]|h|r has a 3% chance per cbp spent on your finishers to deal 2k dmg as " Banshee's Blight" for every stack you have on the target. so at 75% to 100% hp every proc should do 2k non crit damage and at the range of 50% to 75% hp the procs should deal 8k damage, ect ect..
how it's working:
it'sworking well with the first stack , aka at the first 25% of the target's hp. but then no matter how many stacks are on the target the procs still do damage as if it has only 1 stack.
the screen shot is of what banshee's blight did even tho my target was at 10% hp so 4 stacks. shouldv been 4x that number.

Bt report :
[Legendary][Disci] The Penitent One

Item: Memory of the Patient One
Item ID: 183321
Source: Torghast, Tower of the Damned. The Soulforges, Layer 3+

Spell: The Penitent One
Spell ID: 336011

This Legendary effect grants Power Word: Radiance cast to cost no Mana and fire 3 additional bolts.

> Pennance, but currently on PTR the ammount of bolts fired remains unchanged.

The test was ran both with and without the talent Castigation.

_PTR Pennance with Castigation
Retail Pennance with Castigation
PTR Pennance without Castigation_
[Venthyr] - Ravenous Fenzy

Description of the bug

|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r aura is removed at the start of a Mythic+ key

How to reproduce

Create a druid
Set it up to Venthyr with command .garrison create 111 3
Go to a M+ dungeon
Get |T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r stack
Start the key

How it should be

|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r stack shouldn't vanish at the start of an M+ key

Informations of the spell

|T3565718:16|t|cffffd000|Hspell:323546|h[Ravenous Frenzy]|h|r (base)
|T3565718:16|t|cffffd000|Hspell:355315|h[Ravenous Frenzy]|h|r (buff)
[Restoration] Tier Set issues

Restoration Tier Set issues below:

(2set) Renewing Bloom should also proc on other target with rejuvneration. Not only the caster
[TVM][Hylbrande] balls

very often when you try to place a ball, the panel bugs (closes) while the ball is not placed and you can't place it anymore, I don't know what causes it
[Tazavesh: So'leah's Gambit][Hylbrande] Sanitizing CycleField

Currently on live :
At the moment whenever Hylbrande starts his intermission |T135949:16|t|cffffd000|Hspell:346766|h[Sanitizing Cycle]|h|r. The |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r keeps expanding and moves with him after finishing the intermission.

How its supposed to work :
Hylbrande will start his intermission |T135949:16|t|cffffd000|Hspell:346766|h[Sanitizing Cycle]|h|r. |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r will increase the longer it takes to place the runes in the correct oder. Even If the runes are incorrect. the boss wont leave his intermission but expand |T135949:16|t|cffffd000|Hspell:346828|h[Sanitizing Field]|h|r until the entire area is covered which will cause a wipe.
If the intermission is solved. The Field is supposed to vanish.

In the video we firstly put the runes wrong but solved the order afterwards. But the boss continued moving with the Field which kept on expanding when it should've vanished after the intermission.

Live prove of the issue :
[TVM] Tracker Zo'korss lockdown

we have this ability thrown at a random player, for all our visits to retail, the mob has never used this ability on other players, if necessary, we can record a longer video
[SotFo][General] Trash Loot

Trash mobs in the whole instance are missing Trash loot, as well as a chance to drop BoE items.

Only Mobs behind first boss should be able to drop BoE items.

January 9, 2023

[Destruction] - Flashover and "Fire and Brimstone"

Description of the bug

The Backdraft stack from Flashover are being consuming for every target touch by your incinerate.

Happends when you are targeting a pack of mob, more than 5.

How to reproduce

Stack some dummy, at least 6, pick the 2 talent : Flashover and "Fire and Brimstone"

Use conflagrate to proc Flashover and grant Backdraft stack.

Then use incinerate on the pack.

How it should be

Incinerate should only consume on stack of Backdraft when "Fire and Brimstone" is grant.

I mean, stacks should only be consumed by 1, no matter how many targets hit by incinerate.

Informations of the spell

Talent :
|T236297:16|t|cffffd000|Hspell:196408|h[Fire and Brimstone]|h|r

[Destruction] Channel Demonfire

How it should work :

_Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (19.36% of Spell power) Fire damage to the target and (7.7% of Spell power) Fire damage to nearby enemies.

Each bolts sent to immolated targets should have 2 ticks : base one and aoe one.

How it actually is working :

Actually, it seems like if you have 2 immolated targets (or more), 1 immolated target is receiving an aoe tick instead of base one leading to not have base tick at all and deal reduced damages.
What we can see too is that aoe tick issue seems to jump from a target to another ().
This tick issue is leading to lack of tick's amount.
[Covenant][Necrolord] - Bonedust Brew

## Description of the bug

Bonedust Brew deals only 35% damage of the previous attack.

## How to reproduce

Use |T3578227:16|t|cffffd000|Hspell:325218|h[Bonedust Brew]|h|r, compare your given BDB Number with 100/Tiger Palm DMG = BDB% Value

## How it should be

Bonedust Brew should do flat 40% dmg of the previous attack, “Patch 9.2”

Conduit “|T3528295:16|t|cffffd000|Hitem:181770::::::::120:::::|h[Bone Marrow Hops]|h|r

## Informations of the spell

Spell |T3578227:16|t|cffffd000|Hspell:325218|h[Bonedust Brew]|h|r
Conduit |T3528295:16|t|cffffd000|Hitem:181770::::::::120:::::|h[Bone Marrow Hops]|h|r

[Windwalker] - Spinning Crane Kick Parry

## Description of the bug

Somehow Spinning Crane Kick gets Parried on Bosses in M+

## How to reproduce


## How it should be

Spinning Crane Kick should never be Parried on Bosses

## Informations of the spell

|T606543:16|t|cffffd000|Hspell:322729|h[Spinning Crane Kick]|h|r

[Soulbind][Necrolord][Emeni] Hearth Kidneystone

Killing blow doesn't reduce the remaining CD
Put kidneystone (324547) in CD and kill NPC's
|T348535:16|t|cffffd000|Hspell:324441|h[Hearth Kidneystone]|h|r
|T348535:16|t|cffffd000|Hspell:324547|h[Hearth Kidneystone]|h|r
[General] Improvised Cypher Analysis Tool
[General] Enhancement Console vs alt characters

When we skip the Zereth Mortis questline on alt character/s (we already have Pocopoc unlocked) and research Aealic Understanding to get access on Enhancement Console we can't click the objective.
[Item][Legendary Crafting] Tome of the Eternal Vestige of the Eternal Reputation Issue

Item(s): |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r |T4263293:16|t|cffffd000|Hitem:187784::::::::120:::::|h[Vestige of the Eternal]|h|r
There is a detail that was missing on when the player can use the Tome to learn the Vestige. It was written that the player needs to be on honored reputation with The Enlightened in order to get it. When players finished the 5th chapter and get the Tome to learn the recipe, if they are not on honored level, it will not show up on the profession tab that is learned.
Bugtracket ticket:

Additional information: For the item to show up on the vendor or for the reward to show up from the quest, need the profession to be on 100 Shadowlands %Profession Name%
[Battleground] Can`t getting Berserk Buff on BGRBG

You can't take the Berserk Buff sometimes on Firestorm, but on Retail you can take it always.

How it works on Firestorm:

Taking FIrst Buff on BG works correctly

Wrong Animation of cooldown between the Buffs

Can't take the Berserk Buff on BG

How it works on Retail:
[Sofo][Xy'mox] Intermission vs Boss reset

If the raid wipes during Intermission, leaving Xy'Acolytes/Spellslingers alive, the boss will not reset (players will have to leave the group, and are not able to join the raid again, since the encounter will be tagged as “in progress”)
[Mythic+] End of dungeon loot

Description of the bug
Currently, in a 15+ key timed, you always have 2 loot at the end of the dungeon.

How it should be
For every key level above 15+, you should have a stacking increase chance of 20% every key level for an additional loot.
For example :
For a +16 timed, you should have 2 loot and 20% chance of getting a 3rd loot
For a +17 timed, you should have 2 loot and 40% chance of getting a 3rd loot
For a +18 timed, you should have 2 loot and 60% chance of getting a 3rd loot
For a +19 timed, you should have 2 loot and 80% chance of getting a 3rd loot
For a +20 timed, you should have 3 loot
For a +21 timed, you should have 3 loot and 20% chance of getting a 4th loot
For a +25 timed, you should have 4 loot
[Sofo][Vigilant] Volatile Materium - Melee damage

Currently the Volatile Materium is doing more melee damage than Retail.

Retail (10K): Retail log

PTR (33K): PTR log
[SotFo][Xymox] Xy Acolyte - Melee damage

Currently the melee damage from Xy Acolyte is less than Retail.

Retail (46K): Retail Log

PTR (13K): PTR log
[SotFo][Skolex] Skolex - Melee damage

Currently the boss is doing less melee damage than Retail.

Retail (57K): Retail Log

PTR (47K): PTR Log
[Sofo][Vigilant] Automated Defense Matrix - Melee damage

Currently the Automated Defense Matrix is doing more damage than Retail:

Retail (15.8K): Retail log

PTR (38K): PTR log
[Sofo][Vigilant] Vigilant - Melee damage

Currently Vigilant Guardian melee damage is doing more damage than Retail.

Retail (74K): Retail log

PTR (101K): PTR log
[Sofo][Vigilant] Point Defense Drone - Melee damage

Currently the Point Defense Drone is doing more damage than Retail.

Retail (17k): Retail Log

PTR (36K): PTR log
[Sofo][Xy'mox] Glyph of Relocation damage

HC mode:
|T3954409:16|t|cffffd000|Hspell:362835|h[Glyph of Relocation]|h|rdamage should be the following
Distance (yards) from the Tank | Damage taken


At the moment the damage is too high, mostly the further you go, the more damage you take

ex: 42yds dmg should be 28k right now it's 38k
and so on..
[Zereth Mortis][Cypher Gear] - Resets at 66 research

Description of the bug

Currently on Live realm, when player reaches 6/6 Cypher Equipment level in Cypher Research Console, his Cypher Equipment Item level resets to 233. This is caused by ilvl being moved by one level above as it should be.
Currently it is ass followed:
Cypher Equipment starts at Level 1, with Zereth Mortis gear being ilvl239.
Cypher Equipment Level 2 upgrades gear to ilvl 242.
Cypher Equipment Level 3 upgrades gear to ilvl 246.
Cypher Equipment Level 4 upgrades gear to ilvl 249.
Cypher Equipment Level 5 upgrades gear to ilvl 252.
Cypher Equipment Level 6 DOWNgrades gear to ilvl 233.

How to reproduce

Reach Cypher Equipment level to 6/6
Finish any Quest or WQ awarding Cypher Gear

How it should be

Cypher Equipment starts at Level 1, with Zereth Mortis gear being ilvl233.
Cypher Equipment Level 2 upgrades gear to ilvl 239.
Cypher Equipment Level 3 upgrades gear to ilvl 242.
Cypher Equipment Level 4 upgrades gear to ilvl 246.
Cypher Equipment Level 5 upgrades gear to ilvl 249.
Cypher Equipment Level 6 upgrades gear to ilvl 252.

Informations of the spell

Wowhead link (only one I found)
Live Proof

January 5, 2023

Pet follow issues after Kill command

Description of the bug

When you use Kill Command from a distance will bug Hunter's Pet after that mob dies, meaning that when the mob dies the hunter pets will just stay where that mob died instead of automatically comming back to you

How to reproduce

Create a hunter
put your pet in assist mode
Attack a mob on distance
Use kill command
Kill the mob
the pet won't come back (see attached pic)

How it should be

If the pet is on assist mode, he should come back to you once your target is dead

Spell Info

Pet assist mode: 100663299
Kill command: 259489
Entangling Roots & Mass Entanglement PvP

Entangling roots and Mass Entanglement should put players in combat (caster and target)

|T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r
|T538515:16|t|cffffd000|Hspell:102359|h[Mass Entanglement]|h|r
Unholy Tier Set

2Set is not working at all;
4Set is half working, check my note for more info :)

All IDs are in the checklist:
[NPC][Vendor] Vilo

The npc is missing 1 item to be sold. |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r , in which cause the players to not learn it, outside of the questline.

This is related to the players who had issue with the item itself when used, it does not let the player learn it.
Two more items missing in the vendor:
Memory of Unity for Shaman: |T3601566:16|t|cffffd000|Hitem:190595::::::::120:::::|h[Memory of Unity]|h|r
Memory of Unity for Warlock: |T3601566:16|t|cffffd000|Hitem:190596::::::::120:::::|h[Memory of Unity]|h|r
[Item] Earthbreaker's Impact

Item base damage is not correct.
As you can see from the proof he is doin 30.2k damage on one target, when he should do only 11,312 damage ( for 226 ilvl item ). You can also see the damage for 1, 2, 5 and 10 targets in the proof.
Item ID: |T136025:16|t|cffffd000|Hitem:188264::::::::120:::::|h[Earthbreaker's Impact]|h|r
[Misc][Covenants] Impeding Catastrophe

Description of the bug

Does not benefit from Warlock Destruction's Mastery and Core Passive;

The curse applied is based on the type of mob (melee vs. caster). (TBT)

How to reproduce

Cast Impeding Catastrophe

How it should be

Bolt should reach the target and inflict them with a Curse (depending if the mob is melee or caster)

Informations of the spell

|T3565726:16|t|cffffd000|Hspell:321792|h[Impending Catastrophe]|h|r
[Zuldazar]- [Treasure] - Cache of Secrets

Description of the bug

Cache of Secrets is not lootable. Interacting with the chest does nothing. No loot window, no sound, no errors, nothing. The "Opening" castbar completes but nothing happens.

January 3, 2023

[Destruction] 4p bonus

[SotFo][Artificer] Genesis Ring after Boss defeat

Genesis Rings do not despawn after boss has been defeated.
[SotFo][Artificer] Intermission Adds Immunity to CCs are both currently Immunie to CCs. should not be immunie to CCs, should be grippable, ETC all the time.

December 30, 2022

[SotFo][Artificer] LFR Mobs

On LFR Difficulty, There should be only 3 of mobs in Intermission
(1 Xy Acolyte and 2 Xy Spellslingers.) Currently, there is mobs from Normal and Higher Difficulties Spawning.

Also, Xy Acolyte should not be casting |T4037121:16|t|cffffd000|Hspell:364040|h[Hyperlight Ascension]|h|r on LFR difficulty.
[Battlegrounds] RBG Respawn Timers

RBG Respawn Timers works incorrect on Firestorm now.

How works on Retail:
â„–1 Respawn timer on Graveyard = 25 sec.
â„–1 Respawn timer Near your body = 0 sec.

â„–2 Respawn timer on Graveyard = 25 sec.
â„–2 Respawn timer Near your body = 25 sec.

â„–3 Respawn timer on Graveyard = 25 sec.
â„–3 Respawn timer Near your body = 60 sec.

â„–4 Respawn timer on Graveyard = 25 sec.
â„–4 Respawn timer Near your body = 90 sec.

â„–5 Respawn timer on Graveyard = 25 sec.
â„–5 Respawn timer Near your body = 120 sec.

How it works on Firestorm:
FS Live RBG respawn Timers

How it works on Retail:

You can respawn instantly near your body after your First Death in this situations:
1st Death Respawn Timer near your body = instantly = 0 seconds:
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.
1st Death Respawn Timer near your body = 0 sec.

2nd Death Respawn Timer near your body = 25 sec.:
2nd Death Respawn Timer near your body = 25 sec.
2nd Death Respawn Timer near your body = 25 sec.
2nd Death Respawn Timer near your body = 25 sec.

3rd Death Respawn Timer near your body = 60 sec.:
3rd Death Respawn Timer near your body = 60 sec.

Important thing #1: If you are not die first 30 seconds after your respawn the cycle of timers of respawns near your body is reset.
2nd death and instant res after Reset Body Timer
3rd death and instant res after Reset Body Timer

!Graveyards Respawn Timer on RBGs = every 25 sec.
Death Respawn Timer on the Graveyards = 25 seconds:
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.
Death Respawn Timer on GY = 25 sec.

December 29, 2022

[Brewmaster] Celestial Fortune

Doesn't work on healings, only on shields.
"You have a chance equal to your critical strike chance to be healed for an additional 65% of the amount healed. "

|T656166:16|t|cffffd000|Hspell:216519|h[Celestial Fortune]|h|r
[Misc][Covenants] Abomination Limb

|T3578196:16|t|cffffd000|Hspell:315443|h[Abomination Limb]|h|r currently pulls targets even that are affected by the debuff which should prevent the pull mechanic on the same target .
It grips the target aprox. after 2 seconds here is video proof of it doing so:

How it should work:
Once a target is gripped by the Abomination Limb the target gets affected by a debuff that prevents further gripping for 4 seconds .

December 28, 2022

[Arms] Condemn vs Massacre

## Description of the bug

When you have Massacre talented you cannot use Condemn on targets below 35% , only below 20%

## How to reproduce

Have Massacre talented as a venthyr arms warrior.

## How it should be

It should let you use Condemn on targtets below 35%

## Informations of the spell


[Affliction] Drain Life vs Inevitable Demise

Drain Life healing should decrease the more stacks of Inevitable Demise you have and visually (tooltip) is working but healing still remains "unnerfed".

Tooltip proof:
Healing ingame:

490 damage x 2,5 (250% of amount drained) = 1225 vs 2425 ingame
2425 can be achieved by 490 x 4,95, so I suppose the talent is reducing only by 5% the Drain Life and so counting 1 stack only of it.

|T136169:16|t|cffffd000|Hspell:234153|h[Drain Life]|h|r
|T537517:16|t|cffffd000|Hspell:334319|h[Inevitable Demise]|h|r
[Sofo][Skolex] Boss not facing the tank

Skolex randomly turns towards a random direction during the encounter, and casts Riftmaw and Rend towards that direction (so not towards the tank)

The boss should always face the player with the most aggro
[SotFo][Vigilant Guardian] Point Defense Drone

Now Point Defense Drone can be aggred without an aggro boss.
[SotFo][Skolex] Door

Door to Skolex Arena should close after few seconds of engaging the boss. Currently, the door is not closing at all.
[SotFo][Skolex] Retch vs Tanks

|T136007:16|t|cffffd000|Hspell:360448|h[Retch]|h|r should not target tanks. Currently, it does.
[SotFo][Skolex] Ephemeral Dust after Boss Defeat

|T4038103:16|t|cffffd000|Hspell:359778|h[Ephemera Dust]|h|r should fade from players once boss is defeated.

December 26, 2022

[SoFo][Skolex] Wormhole Jaws during Ravening Burrow

Description of the issue:
During cast of Ravening Burrow he can use Wormhole Jaw which shouldn't happen

How it should work
During casting Ravening Burrow, Wormhole Jaw shouldn't happen at all

|T1778230:16|t|cffffd000|Hspell:359770|h[Ravening Burrow]|h|r
|T3136509:16|t|cffffd000|Hspell:359913|h[Wormhole Jaws]|h|r
[Item][Legendary Crafting] Tome of the Eternal Vestige of the Eternal

Item: |T133738:16|t|cffffd000|Hitem:187785::::::::120:::::|h[Tome of the Eternal]|h|r
When the tome is used, it should let gear grafting professions (no weapon), to learn |T4263293:16|t|cffffd000|Hitem:187784::::::::120:::::|h[Vestige of the Eternal]|h|r . but currently, it does not give the pattern to the player.

December 24, 2022

Edge of Night ( sylvanas dagger )

How it's working :Sylvanas dagger is instantly putting on 2 stacks on the target when it's 100% hp , and whenever you use an ability like |T132304:16|t|cffffd000|Hspell:1329|h[Mutilate]|h|r your stacks go up to 4 for a few seconds then goes back to 2, using |T132287:16|t|cffffd000|Hspell:145416|h[Envenom]|h|r or shiv gets you to 3 stacks for a few seconds then again drops back to 2 stacks .
how it should work : 1 stack on pull , and then keeps ramping up more stacks as the target's hp drops . 2 stacks at 75% 3 stacks at 50% and 4 stacks at 25%hp.
BT report :
[Retribution] 2p

Description of the bug

Getting the art of war proc doesn't give seraphim for 4 sec.

How to reproduce

Get 2p on a Retribution Paladin and when your blade of justice resets check your buff for seraphim

How it should be

When you get the art of war proc which resets the cd of blade of justice, the paladin should get Seraphim buff for 4 sec.

Information's of the spell

|T1394886:16|t|cffffd000|Hspell:363677|h[Ashes to Ashes]|h|r
|T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r
PTR Proof
[All] Spellsteal rules

In mage vs mage pvp, at the moment Spellsteal is not stacking stolen barriers, and overwrites weaker stolen combustion if a longer duration self combust is present.
Should not be the case, as in:
If the spellstolen Combust is shorter while yours is longer, to not be overwritten with the shorter timer.
spellstolen barriers should not overwrite, but stack as a 2nd buff.

|T132221:16|t|cffffd000|Hspell:235313|h[Blazing Barrier]|h|r + rank2 included
|T135988:16|t|cffffd000|Hspell:11426|h[Ice Barrier]|h|r
|T135991:16|t|cffffd000|Hspell:235450|h[Prismatic Barrier]|h|r + rank2 included
|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r + rank2 included
[TVM] Portalmancer Zo'honn

should not be subject to stuns and contro
we can stun and scare him
[Item][Trinket] PvP Trinkets HP Bonus in Warmode

Description of the bug
PvP trinkets Stamina and Priority stat bonuses is not works. When you put in up PvP Trinkets on your Char your HP does not increase.

|T136243:16|t|cffffd000|Hspell:365043|h[Gladiator's Distinction]|h|r

How to reproduce it:
Put up and put down PvP Trinkets on your Char in Warmode and look to your HP

How it works on PTR:
Stamina Bonus
Priority Stat Bonus

How it works on Retail:
You putting up your PvP Trinkets to your char and your HP and Priority Stst is increase in Warmode.
Retail Proof PvP Bonuses
[PvP] Honor and Conquest from Arena

Description of the Bug:
Wrong rewards of Honor and Conquest quantity from Arena.
You just receiving 100 Cosmic Flux.

How to reproduce it:
Join arena and win or loose 1 game.

How it works on Firestorm Live:
2v2 on Firestorm

How it should be on Retail:
First win in 2v2 Retail SL S3 proof = +300 Honor +75 Conquest
Next win in 2v2 Retail SL S3 proof = +150 Honor + 56 Conquest
Loose in 2v2 Retail SL S3 proof = +35 Honor

First win in 3v3 Retail SL S3 proof = +378 Honor + 106 Conquest
Next win in 3v3 Retail SL S3 proof = +189 Honor + 75 Conquest
Loose in 3v3 Retail SL S3 proof = +42 Honor

December 22, 2022

[Sofo][Xy'mox] Boss afk

If boss enters intermission phase (75% and 50%) while casting |T4037124:16|t|cffffd000|Hspell:362849|h[Hyperlight Sparknova]|h|r, it will likely go afk, without triggering intermission, and not casting any other spell
[SotFo][Xymox] Dimensional Tear and tank aggro

If tank uses to move
he loses all aggro from the boss and boss goes to beat other players. Tank must not lose aggro.
[SotFo][Guardian] Automated Defense Matrix shield if you charge and get two of them together, and later one matrix moving away, shield (reduce damage) will remain forever on both.
[General] Client Crash on Group

Client crash on DungeonScoreMapSummary data
[Misc][Item][9.1] Codex of the First Technique

How should it work:
Taking damage grants you a chance to unleash the First Technique for 12 sec, reflecting 10% of incoming damage, up to a maximum of 1946 damage absorbed per blow. (Item Level=155)

How it is working right now:
The trinket doesn't proc.

|T3615911:16|t|cffffd000|Hitem:185836::::::::120:::::|h[Codex of the First Technique]|h|r
[Protoform Synthesis][Quest] Schematic Reassimilation: Leaping Leporid


Description of the bug

When you complete this quest, you learn the recipe, but you are currently also getting the pet itself

How it should be

Completing the quest should only teach you the recipe, not the pet itself
[Item] Attendant's Token of Merit

Great Vault Ui don't show them
Vendor use S4 tokens

December 21, 2022

[Holy] Darkest before the Dawn

When entering a PVP match (such as arena or duel), all your stacks get reset while it shouldn't

When figthing for the first time someone all your stacks are reset

they should'nt

|T461859:16|t|cffffd000|Hspell:210378|h[Darkest before the Dawn]|h|r
[ActionHouse] Favorite list don't work

December 20, 2022

[Assasination] - Venomous Wounds

Description of the bug

The passive spell |T458736:16|t|cffffd000|Hspell:79134|h[Venomous Wounds]|h|r has stopped working since 9.2.7 release

How to reproduce

Create a rogue
Spec assassination
Use spell that have bleed mechanic such |T132297:16|t|cffffd000|Hspell:703|h[Garrote]|h|r or |T132302:16|t|cffffd000|Hspell:1943|h[Rupture]|h|r

How it should be

You should gain 8 energy each time your Garrote or Rupture deal Bleed damage to a poisoned target as the tooltip say.

Informations of the spell

|T458736:16|t|cffffd000|Hspell:79134|h[Venomous Wounds]|h|r
[SotFo][Vigilant] Random boss evades

Sometimes the boss will evade in combat for no apparent reason. I ask other testers to speculate about the reasons, if any, and if you have encountered this bug.
For example:
[Battlegrounds] BG & EPIC BG Respawn Timers

You can respawn instantly near your body after your first death, if your body did not be checked.

Timers Formula:
â„–1 Respawn timer on Graveyard = 15 sec.
â„–1 Respawn timer Near your body = 0 sec.

â„–2 Respawn timer on Graveyard = 30 sec.
â„–2 Respawn timer Near your body = 30 sec.

â„–3 Respawn timer on Graveyard = 30 sec.
â„–3 Respawn timer Near your body = 60 sec.

â„–4 Respawn timer on Graveyard = 30 sec.
â„–4 Respawn timer Near your body = 90 sec.

â„–5 Respawn timer on Graveyard = 30 sec.
â„–5 Respawn timer Near your body = 120 sec.

How it works now on Firestorm right now:
You can't respawn near the dead body after 1st die on BG/Epic BG instantly. When you coming to your dead body you take a 2 mins cool down for respawn.

How it works on Retail:
1st Death Respawn Timer Near your body = 0 sec. (instantly):
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.
1st Death Respawn Timer Near your body = 0 sec.

2nd Death Respawn Timer Near your body = 30 sec.:
2nd Death Respawn Timer Near your body = 30 sec.
2nd Death Respawn Timer Near your body = 30 sec.

3rd Death Respawn Timer Near your body = 60 sec.

4th Death Respawn Timer Near your body = 90 sec.

5th Death Respawn Timer Near your body = 120 sec.

Important thing 1: If you are not die first 30 seconds after your respawn the cycle of timers of respawns near your body is reset.

Important thing 2: When you died and the Enemy player checking your body you cant respawn near the Body. If you point didn't be captured that time you will respawn on Graveyard near this point, but if your body checked, and point was captured when you pressing the button «Back to the Graveyard» your character will takes to the Graveyard on your Base. For Example watch this situations:
Transfered Body Respawn #1
Transfered Body Respawn #2
[SotFo][Vigilant] Automated Defense Matrix and Abomination Limb now can be pulled with |T3578196:16|t|cffffd000|Hspell:340735|h[Abomination Limb]|h|r
It must be immune.
[SotFo][Vigilant] The Vigilant Guardian and Abomination Limb

On PTR the Vigilant Guardian can be pulled with |T3578196:16|t|cffffd000|Hspell:340735|h[Abomination Limb]|h|r
Its bug, He should be immune to control, but for some reason this ability works on him.
[SotFO][General] Cross-Faction

Currently you aren't able to heal or buff players from the other faction.

December 19, 2022

[SV] Bomb Spell Effect

The damage of the bombs should be in a cone at the level of the target. currently they hit all the targets around the target.

+ there should also be an initial radius of effect where the bomb is landing

Proofs of testing

On live realm:

NF Zone:
Ashran Zone:

In both cases, only 2 dummies where hit

Test on retail at the same spots:

NF Zone:
Ashran zone:

|T2065634:16|t|cffffd000|Hspell:265157|h[Wildfire Bomb]|h|r
|T2065635:16|t|cffffd000|Hspell:270329|h[Pheromone Bomb]|h|r
|T2065637:16|t|cffffd000|Hspell:270338|h[Shrapnel Bomb]|h|r
|T2065636:16|t|cffffd000|Hspell:271048|h[Volatile Bomb]|h|r
[Vengeance] Tier Set

Currently Damage done by |T1344649:16|t|cffffd000|Hspell:258920|h[Immolation Aura]|h|r doesn't spawn any |T136210:16|t|cffffd000|Hspell:215393|h[Lesser Soul Fragment]|h|r

I will add how it should work in Checklist.
[Bastion][Venthyr][Quest] Right our Wrongs

Description of the bug

On this quest even if they leave and/or teleport out of the concerned zone.
[TVM] shark

if you are on the surface of the water without a buff of walking on water, akaulas should kill, we only have under water
[Zereth Mortis][Rare] Sand Matriarch Ileus

Obscuring Dust range is bigger than intended and silence stays too long on char

|T796638:16|t|cffffd000|Hspell:366076|h[Obscuring Dust]|h|r (aoe)
|T796638:16|t|cffffd000|Hspell:366074|h[Obscuring Dust]|h|r (spell)
[Zereth Mortis][Rare] Protector of the First Ones

Symbols should be displayed above the mechanism (Barrier Control Console)
Retail :

If it's not the case, there must be 16 different combination (8)
[General] Can't learn new routes in Zereth Mortis

You cant learn new routes in Zereth Mortis. Before you are complete this quest:

How it works on Firestorm:
[Quest] Supplies Needed: Astral Glory + Work Order: Astral Glory

Description of the bug

Those quests can't be turned in at the Alchemist Funen NPC.
[PvP] Wrong Conquest Cap

Description of the Bug:
Right now Conquest Cap is 550

How it works on Live927

How is should be on Retail:
Conquest Cap was increase from 550 to 800 Conquest per a week:

Some later after start of the 3rd season Conquest Cap was removed:
[Item][Tier sets] Donated Set bonuses and Catalyst

When you Upgrade donated PvP Items to Tier sets in Catalyst, you have 1/9 level in PvP. Item level is 249 (262), But i should be 275 (285)

How it works
[Item] Ephemera-Infused Mesh

Item: |T4263293:16|t|cffffd000|Hitem:191297::::::::120:::::|h[EphemeraInfused Mesh]|h|r
Currently, the item does not have a function, but it should be allowing players to add socket on season 3 items.
href="">|T4263293:16|t|cffffd000|Hitem:191297::::::::120:::::|h[EphemeraInfused Mesh]|h|r

December 16, 2022

[Demonology] Demonic Strength

Description of the bug

The damage aumentation from demonic strenght is not apply,
So when you use this spell, the felguard do the same damage as normal felstorm.

How to reproduce

Use : |T236292:16|t|cffffd000|Hspell:267171|h[Demonic Strength]|h|r

How it should be

The multiplicator should be x5 ( 400% )

Informations of the spell

|T236292:16|t|cffffd000|Hspell:267171|h[Demonic Strength]|h|r
[Zereth Morthis][Pocopoc] Metrial Understanding

Description of the bug does not translate the language of zereth mortis

How to reproduce

Follow and learn

How it should be should translate the symbols of the language of zereth mortis.
[Misc][Item] Rae'shalare, Death's Whisper

The damage of |T132323:16|t|cffffd000|Hspell:354831|h[Wailing Arrow]|h|r on the main target is incorrect
= 2.775 x AbilityDamage(true) x TotalDamageMultiplier

= 4653 (main target)
= 1355 (secondary targets)

= 6776 / 2 > 3388 (main target)
= 2771 /2 > 1 385,5 (secondary targets)

December 15, 2022

[Retribution] Broken Templar's Verdict and Divine Storm

Buff from Judgment must increase just one first spell to 25%, but on Firestorm this buff increase both spells: Templar's Verdict and Procked Divine Storm,which procs after Vanquish Hammer.

For example First video:

1810 Damage from procked Divine Storm with a buff from Judgment.
1450 Damage from procked Divine Storm without a buff from Judgment.

1810 100 = 181000
181000 / 1450 = 124,8%

How it shoult be:
1450 Damage from procked Divine Storm with a buff from Judgment.
1450 Damage from procked Divine Storm without a buff from Judgment.

For Example Second Video:

1852 Damage from procked Divine Storm with a buff from Judgment.
1478 Damage from procked Divine Storm without a buff from Judgment.

1852 100 = 185200
185200 / 1478 = 125,3%

How it shoult be:
1478 Damage from procked Divine Storm with a buff from Judgment.
1478 Damage from procked Divine Storm without a buff from Judgment.

Buff from Judgment distributed by both spells, but it must buff only one first spell (Templar's Verdict).
Lattency between Templar's Verdict and Prock of Divine Storm is absent. Because of this, the buff effect applies to both spells.

|T461860:16|t|cffffd000|Hspell:337247|h[Final Verdict]|h|r
|T461860:16|t|cffffd000|Hspell:213842|h[Templar's Verdict]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
|T3578228:16|t|cffffd000|Hspell:328204|h[Vanquisher's Hammer]|h|r
[Quest][Weekly] Emissary of War - Spires of Ascension

When the players are doing Spires of Ascension for the Weekly quest Emissary of War, after killing Devos, does not count on the quest as a dungeon completion
[MoTs][Mistcaller] Dodge Ball

Ability: |T132387:16|t|cffffd000|Hspell:336759|h[Dodge Ball]|h|r
When the boss finishes casting Dodge Ball, the snowballs do not go in the direction where it's pointed. it's either slightly bit to the side / opposite of the direction or scattered
[General][Dungeon] Bolstering vs Bosses

Issue: Currently Bosses getting affected by Bolstering affix.
It was fixed on March 1 2022 >

How it should work: Bosses shouldn't get affected by Bolstering affix anymore

December 12, 2022

[Dungeon] Spiteful affix - Melee Range

Currently the Spiteful Shades have a melee range equal to the players melee range but in Retail to get hit from them you should be in top of their circle.

Here is a proof:

You can see how the warrior has a shade on him and in the moment he reaches the circle of the shade he gets melee damage from it.

if you press the taunt on overgrowth, he starts walking
[Spires of Ascension] [Winged Champion]

After Server Crashes the mobs Winged Champion's (that are supposed to transport players to the next layer/Platform) are gone and with that the Key/Dungeon can't be continued.
[Ardenweald] Swollen Anima Seed cache
[Spires of Ascension] Archon's Spear

Currently the Archon's Spear can't be use so phasing Devos is impossible.

Here is a proof:

|T3446309:16|t|cffffd000|Hspell:322921|h[Archon's Spear]|h|r
[MoTs][Droman Oulfarran] Anima Puddle

Currently the Anima Puddles are not doing damage.

Here is a proof:

|T463570:16|t|cffffd000|Hspell:323250|h[Anima Puddle]|h|r
[MoTs] Maze Symbols

Currently the Symbols above the little pillars at the start of the Maze aren't shown.

Here is a proof:
[MoTs] Mistveil Defender - Spear Flurry

Currently the spell Spear Flurry from the Mistveil Defender doesn't do damage at all.

Here is a proof:

|T608940:16|t|cffffd000|Hspell:331721|h[Spear Flurry]|h|r
[Dungeon] Daze mechanic

Mobs inside dungeons should not daze players. Currently, they do.


if you kill the boss during the cast, he will end it, in big keys it kills
[Spires of Ascension] Devos - Encrypted Automatas

Currently when you kill an Encrypted Relic it spawns an Encrypted Automata but there is a spot where the Encrypted Automata falls in textures so is impossible to hit the add without aoe spells until the tanks moves away from the spot.

[Spires of Ascension][Ventunax] Dark Bolt

Ventunax during Recharge (|T3565449:16|t|cffffd000|Hspell:334485|h[Recharge]|h|r) casts 5 wave of Dark Bolts(|T1029596:16|t|cffffd000|Hspell:324141|h[Dark Bolt]|h|r) every direction instead of 3.


Retail proof #1:
Retail proof #2:
[NW] kyrian weapon

if the server crashed or the person made a relog, the weapon disappears
[Halls of Atonement] Halkias - Refracted Sinlight

Currently the spell Refracted Sinlight from Halkias has a wrong timer.

It should be like this:


10:07.764 Start of the boss.

10:59.512 1st Refracted Sinlight (+51s)

11:46.903 2nd Refracted Sinlight (+47s)

12:34.201 3rd Refracted Sinlight (+47s)

13:21.519 4th Refracted Sinlight (+47s)



04:21.907 Start of the boss.

04:56.500 1st Refracted Sinlight (+34s)

05:45.059 2nd Refracted Sinlight (+48s)

06:33.483 3rd Refracted Sinlight (+48s)

07:22.078 4th Refracted Sinlight (+48s)

08:10.740 5th Refracted Sinlight (+48s)

The problem is in the first cast of the Refracted Sinlight, there is a difference of 17s between Retail and PTR.

[NW] Loyal Creation - Spine Crush hitbox

Currently the hitbox of the Spine Crush from the Loyal Creation seems to be bigger than the visual effect which can make difficult to avoid.

Here is a proof:

As you can see I'm outside the circle but i still get hit from it.

|T460686:16|t|cffffd000|Hspell:327240|h[Spine Crush]|h|r
[MoTs] Mistcaller Hitbox

Currently the Mistcaller Hitbox is way bigger than it should.

Here is a proof:
[Theater of Pain] Mordretha - Reaping Scythe Timer

Currently Mordretha does only 4 or 5 casts of Reaping Scythe when in Retail it is more than 10 casts. The timers should be like the following ones.


31:41.703 Start of the fight.

31:51.881 1st Reaping Scythe (+10s)

32:10.383 2nd Reaping Scythe (+18s)

32:34.676 3rd Reaping Scythe (+24s)

32:51.669 4th Reaping Scythe (+16s)

33:08.672 5th Reaping Scythe (+17s)

33:29.287 6th Reaping Scythe (+20s)

33:40.988 Start of phase 2

33:49.888 7th Reaping Scythe (+9s)

34:09.289 8th Reaping Scythe (+19s)

34:32.308 9th Reaping Scythe (+23s)

34:49.331 10th Reaping Scythe (+17s)

35:07.579 11th Reaping Scythe (+18s)

35:27.029 12th Reaping Scythe (+19s)

35:44.045 13th Reaping Scythe (+17s)

36:01.069 14th Reaping Scythe (+17s)

Retail Log:

PTR log:

Basically the spell has a exclusive timer for the first 6 casts and after that the timer should be always every 17s.

[Theater of Pain] Kul'tharok - Soulless

Currently the spell Soulless from Kul'tharok is doing 3 tics of damage instead of 2.

Retail: Retail Log


[Spires of Ascension] Spear of Destiny

when the server crashes or relog, the spear disappears

December 3, 2022

[Retribution] Shield of Vengeance

Description of the bug

When the barrier is fully consumed (when it reaches 0 absorb remaining), the Shield of Vengeance doesn't explode.
Therefore, the enemies will take no damages from it.

Note : It does explode when the barrier fades (when it reaches 0 second).

How to reproduce

How it should be

Shield of Vengeance should explode whether it fades or it's fully consumed.

December 2, 2022

[Arcane] Rule of Threes

Description of the bug:
The talent is missing functionality

How to reproduce:
Try to reach the 3rd Arcane Charge by casting Arcane Blast or capping the charges through Touch of the Magi ( or other means similar to a conduit proc'ing a charge ).

How it should be:
Rule of Threes buff should proc upon reaching the 3rd Arcane Charge, through the means described above.

|T135753:16|t|cffffd000|Hspell:264354|h[Rule of Threes]|h|r
[Misc][Legendary] Warrior's Leaper

Description of bug

when the player unequips and reequips the |T252175:16|t|cffffd000|Hspell:335214|h[Leaper]|h|r which shouldn't be the case

ptr proof

how it should be

the cooldown of the legendary and the cooldown of the heroic leap should be separate i.e.:

if player used all 3 |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r

but if player used all 3 |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r


December 1, 2022

[Demonology] - Tyran VS AOE dmg

Description of the bug

Tyrant die From AOE damage :
Spires of Ascension on Boss
From spell :
Empyreal Ordnance |T3528288:16|t|cffffd000|Hspell:324444|h[Empyreal Ordnance]|h|r,

In Mists of Tirna Scithe on adds
From a spells named |T236171:16|t|cffffd000|Hspell:340305|h[Crushing Leap]|h|r and |T350575:16|t|cffffd000|Hspell:340300|h[Tongue Lashing]|h|r

How to reproduce

Use |T2065628:16|t|cffffd000|Hspell:265187|h[Invocation : tyran démoniaque]|h|r and try to place it into mob AOE

How it should be

Tyran should have avoidance talent, and should not die from those spells

Informations of the spell

pet passive talent Avoidance : |T135796:16|t|cffffd000|Hspell:190019|h[Avoidance]|h|r
[Shadow] Mind Bomb

How it should work:
When you use |T136173:16|t|cffffd000|Hspell:205369|h[Mind Bomb]|h|r (talent) on a target it should fear the enemy for 6s.

How it's working:
When you use |T136173:16|t|cffffd000|Hspell:205369|h[Mind Bomb]|h|r (talent) on a target, fears the enemy but he doesn't roam. Stands still like if he was stunned and it's harder to break the cc than what it should.

[Legendary] - Sinister Teachings with other Sinister Teachings users

## Description of the bug

When you use Fallen Order with the Sinister Teachings legendary, you can reduce the CD from it even after the window to do so is over if another Monk press Sinister Teachings afterwards.

## How to reproduce

Get 2 monks with Sinister Teachings, use Fallen Order, wait 24 sec, then the other monk uses Fallen Order, then your crits reduce the CD.

## How it should be

You should be able to reduce the CD only in the 24 sec window, an ally's cast shouldn't provide another window

## Informations of the spell

|T3565721:16|t|cffffd000|Hspell:356818|h[Sinister Teachings]|h|r


November 29, 2022

[SoD][Sylvanas] Veil of Darkness range

November 28, 2022

Aspect of the Turtle interaction with demonic gateway

Description of the bug
If you have a pet summoned, and use a demonic gateway, while being under aspect of the turtle, your pet will stay passive forever until logout. This makes your kill command unusable for example

On the video you see that kill command gets greyed out

How to reproduce

Have a pet active, turtle, and use demonic gateway
See video:

Spell infos

Demonic gateway |T607512:16|t|cffffd000|Hspell:111771|h[Demonic Gateway]|h|r

Turtle: |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r
[Marksmanship] Steady Focus

Steady Focus disappear after using a different spell than Steady Shot.
Should stay after doing x2 Steady Shot and to reapply, again x2.

|T1412205:16|t|cffffd000|Hspell:193533|h[Steady Focus]|h|r
Camouflage vs spec change

Description of the bug

When you change your spec, the talent "Camouflage" will get automatically disabled, even if you have the talent chosen in your tree. The spell doesn't appear anymore in your spellbook, and if you have the spell in your action bar, it will be unusable and greyed out.


How to reproduce

Make sure to have camouflage talent selected in spec A and B.
Switch spec, from A to B. You will see that you don't have camouflage anymore in your B spellbook (even if the talent is selected). Switch back from B to A, and the same issue will happen.

Only solution RN, is to take another talent and take camouflage back


Spell information

Wowhead: |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r
[MoTS] maze vs spiteful spawn

Description of bug
the spiteful adds are spawning in random location in the maze area instead of near the enemy corpse
ptr proof
how to reproduce
go to mist maze area kill the adds with spiteful affix and they will spawn in random location

how it should be
spiteful adds should spawn near the enemy corpse killed

November 25, 2022

[Necrolord] Vanish + Fleshcraft

On Oribos :
When i cast |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r + |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r my |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r and |T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r are cancelled.

How it have to work :
When i cast |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r + |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r, it has to keep my "Improved stealth" (the 3s vanish buff).
As you can see on the gif, i press |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r and |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r fast and i'm in |T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r at the end of the cast because the "Improved stealth" buff is 3s and the cast of the fleshcraft is 3s too.
[Holy] Prayer of Mending

Prayer of mending stacks receive should stacks (max 10) and not reduce the actual number of stacks you have to the one you received

How it is on ptr : If target 1 has 4 stacks and target 2 has 10 stacks, if target 1 is hit target 2 will finish with 4 stacks instead of keeping + refreshing timer on his 10 stacks

Also present on 9.1
|T135944:16|t|cffffd000|Hspell:33076|h[Prayer of Mending]|h|r (spell)
|T135944:16|t|cffffd000|Hspell:41635|h[Prayer of Mending]|h|r (aura)
[SoD][General] Glory of the Dominant Raider Checklist

Currently, the debuff from Garrosh is removed upon taking almost any type of damage in the encounter. It should only be removed if players is hit by the FINAL damaging effect of the Torment Spell. Does not Work
Achievement currently doesnt work. Throwing the Torment Orb through the chain does not say in chat that player has scored, nor does it count towards the achievement. Does not Work
Lever should not be clickable untill boss has respawned, Pressing it while he is respawning will result in the adds not spawning, and earning the achievement really easy. Otherwise, Achievement Works
Killing the Add while he is empowerd does not reward the Achievement upon defeating the boss. Does not Work
After wiping or reseting the boss, After picking up Mr.Biggersworth, The cat does not respawn for futher attempts.

Also, player is not visually carring the Cat. Works Somewhat
To Be Tested

November 21, 2022

Arms] - Dreadnaught vs Sweeping Strikes

## Description of the bug

When |T135275:16|t|cffffd000|Hspell:262150|h[Dreadnaught]|h|r the hit from sweeping strikes does not proc Dreadnaught .

## How to reproduce

Have |T135275:16|t|cffffd000|Hspell:262150|h[Dreadnaught]|h|r .

## How it should be

The Overpower hit from Sweeping strikes should proc Dreadnaught.

[Demonology] - Tyran Demonfire missing hit

Description of the bug

Tyran use Demonfire to deal damage to his ennemy.

Actually thyvene fixed the double hast scalling, but we are missing a hit.

As you can see on the capture, we can measure a difference between the data from Warcraftlog and the data on Fs ( based on my test and Shradar test).

Demonfire casting time it's good and respect the formula.

The prblm is maybe here : Tyran is always cuting her last cast because is disappear.

How to reproduce

Summon tyran, count the number of demonfire hit.

How it should be

We shouldnt have any difference between the 2 curve

Informations of the spell

|T2065628:16|t|cffffd000|Hspell:265187|h[Invocation : tyran démoniaque]|h|r

|T252172:16|t|cffffd000|Hspell:270481|h[Feu démoniaque]|h|r
[Destruction] Rain of Fire

The spell scales wrongly with haste, atm the more haste you have the less ticks you have
Haste should reduce the time of the spell instead of lasting 8sec AND there should always be 8 ticks

Duration (sec)
= 8 / (1 + TotalHaste)
Tick Count
= 8

(procs with haste and procs without haste)

|T136186:16|t|cffffd000|Hspell:5740|h[Rain of Fire]|h|r
[Korthia CoD][Quest] Bending Bars PVP

The spell shouldn't damage players, it should only work for pve content

|T2576097:16|t|cffffd000|Hspell:350588|h[Necrotic Barrage]|h|r
[SoD][Sylvanas] Veil of Darkness P1

During cast of Veil of Darkness in P1 the hitbox zone is disappearing
[SoD][Sylvanas] Death Knives hitbox

|T1373907:16|t|cffffd000|Hspell:358434|h[Death Knives]|h|r hitbox is off / too big . Players are getting hit even while they're away from the lines
[SoD][Sylvanas] Dark Sentinel melee damage

Currently the melee damage from the is way less than it should.

PTR (2K):

Retail (52K):
[SoD][Sylvanas] Safe place

at the end of the first phase on the sylvan, when you no longer need to damage, you can jump to the bottom and avoid all the AoE mechanics
[Misc][Legendary][9.1] Warlock's Shard of Annihilation

How should it work:

Decimating Bolt also increases the critical strike chance by 100% and critical strike damage by 50% for:

Destruction: |T135789:16|t|cffffd000|Hspell:29722|h[Incinerate]|h|r

Demonology: |T2032588:16|t|cffffd000|Hspell:264178|h[Demonbolt]|h|r

Affliction: |T136197:16|t|cffffd000|Hspell:686|h[Shadow Bolt]|h|r

How is it working right now:

It doesn't increase the critical chance for the SPECIFIC spell and critical

|T1003591:16|t|cffffd000|Hspell:356344|h[Shard of Annihilation]|h|r

|T3578232:16|t|cffffd000|Hspell:325289|h[Decimating Bolt]|h|r

November 18, 2022

[Fury] - Whirldwind vs Raging Blow

## Description of the bug

While under the effect of |T132369:16|t|cffffd000|Hspell:85739|h[Whirlwind]|h|r. All other spells seem to be fine.

## How to reproduce

While under the effect of whirlwind use Raging Blow.

## How it should be

It should deal 45% of the main targets damage to the other 4 targets.

## Informations of the spell

made a screenshot on 2 targets.

Main target is damaged for 2005(main hand) 1039(offhand)
2nd target is hit for 380(main hand) 198(offhand)
[Enhancement] Feral Spirit without target

Description of the bug

|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r being used only if you have any target chosen

How to reproduce

Use Feral Spirit without target chosen

How it should be

You can use |T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r without any target being chosen

Informations of the spell

|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
[SoD][Sylvanas] Boss vs Death%

In Mythic Sylvanas encounter should finish when she reaches 45% hp, at the moment it's 50% (like HC)
[SoD][Sylvanas] Veil of Darkness P1 hitbox

|T1778226:16|t|cffffd000|Hspell:347726|h[Veil of Darkness]|h|rhitbox is way larger than the visual, it's hitting players that are further away from it

(also the circle should be wider than in Heroic, not sure if it is)
[SoD][Sylvanas] Rive pattern

Rive lines are too close to each other, there should be more room from line to line.
Moreover the Rive lines should appear and be shot one after the other, starting from the inner one, growing out. At the moment they all spawn and shot at the same time

November 17, 2022

[Enhancement] Fire Nova not coming from multiple targets

Description of the bug

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r coming only from 1 targeted that being affected by |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and erupting the one you having currently as target

How to reproduce

Apply |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and use |T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r it will come only from 1 target and not from all targets affected by flame shock

How it should be

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r should come from all targets affected by |T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r and deal dmg up to 6 targets

Informations of the spell

|T459027:16|t|cffffd000|Hspell:333974|h[Fire Nova]|h|r
|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r
[Balance] IQD interaction with Incarnation

Description of the issue:
Currently when using IQD during Incarnation, you will get the Remove Stun from yourself use and no Stat's.

How it should work
If you aren't stunned it should not proc the Remove Stun from yourself effect and give either stat's/healing or dmg to the boss depending on requirements met

Spell: |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
|T2000857:16|t|cffffd000|Hitem:179350::::::::120:::::|h[Inscrutable Quantum Device]|h|r

November 16, 2022

[BM] Spirit Mend pet spell

Description of the bug

The smart healing of Spirit Mend is currently not working anymore.
The pet is now only healing himself and not other players from the party, nor the hunter himself anymore when you put the spell in automatic mode.

How to reproduce

Be in combat, put spirit mend in auto mode, lose life, make sure your pet does too, aswell as party members. The pet will heal himself all the time.

How it should be

The heal will auto cast on anyone when they hit 20% (not exactly sure about the % value) remaining life. This includes yourself, anyone in your party, and the spirit beast.

We could use the same value as on BFA since it was working good there

Informations of the spell

Wowhead link |T237586:16|t|cffffd000|Hspell:90361|h[Spirit Mend]|h|r
[Blood] GOREFIEND'S GRASP doesn't interrupt spells.

Description of the bug

Currently Gorefiend's Grasp doesn't interrupt the spell cast of mobs when used on mobs close to them in order to pull all mobs in that vicinity

How to reproduce

Pull adds and wait for them to cast, and use the spell on the add you want to pull all the adds to.

How it should be

Gorefiend's Grasp should stop the cast of adds when used on a near by add to pull it to the add.

Information's of the spell

|T538767:16|t|cffffd000|Hspell:108199|h[Gorefiend's Grasp]|h|r
Video Proof
[Zereth Mortis][Chapter 5] Testing One Two

The creature type Cervids when using the Extra Action Button (Domination) , they only grow but do not get aggravated. This type of npc is just passive and won't attack when it's aggravated.
[Revendreth][Object] Bounding Shroom - inactive

Object: Bounding Shroom

GUID: DB GUID: 22598207, current GUID: GUID Full: 0x20033515C0AADE40000000000000166B Type: Creature Entry: 174969 Low: 5739.
Whenever the player comes into contact with the object, he gets launched up a great distance in the air and receives a buff that grants Slow Fall, making it possible for the player to reach certain trasures located in certain unreachable places.
> Currently on Live Realm these objects are inactive.

_Live video_
_Retail video_
[SoD][Sylvanas] Merciless P3 timers

Jailer should cast |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|rwith these timers
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 01:26 → atm it's 01:30 (x2 puddles in 2nd platform)
2nd cast 02:08 → atm it's 01:52 (x2 puddles in 2nd platform)
3rd cast 03:11 → atm it's 02:33 (x4 puddles in 3rd platform)
4th cast 03:53 → atm it's 02:54 (x4 puddles in 3rd platform)

In retail logs there are many |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r casts from the Jailer, but the casts that actually create a puddle on the platforms are on those 4 timestamps i posted


[SoD][Sylvanas] Oribos Portal missing

Jaina should start casting cast.

At the moment she's not casting it, and P3 won't trigger
[SoD][Sylvanas] Rive hitbox

Currently Rive has a bigger hitbox than it should

Here is a proof:

[SoD][Sylvanas] 6th Haunting Wave

6th cast of |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r

It should be: |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r → Sylvanas teleports to 6th Haunting Wave spot → Waits around 12s before start casting 6th Haunting Wave

At the moment she casts 6th Haunting Wave 11s after 1st |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r cast is interrupted


HC (how it should work) :
[SoD][Sylvanas] Black Arrow targeting

|T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r should work this way.

1st cast: current tank should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r

2nd cast: x2 random players should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r

3rd cast: x3 random players should be debuffed with |T132323:16|t|cffffd000|Hspell:358705|h[Black Arrow]|h|r


1st cast: x1 random player
2nd cast: x1 random player
3rd cast: x1 random player


Moreover, the Black Arrow should be shot by Sylvanas.
At the moment the Black Arrow is shot from somewhere up in the air (the black arrow casts doesn't even show up in PTR logs)
[Revendreth][Bonus objective] A Fresh Start

`Bonus Objective: `A Fresh Start
# Players can spam click and abuse the object Overflowing Chalice in order to complete the Bonus Objective
`Video proof:`

Retail As you can see here after he consumed the object it became inactive and vanished.

Credit to Merciful, Lightning, Navaan, Fokume

November 14, 2022

[SoD][Sylvanas] Merciless

|T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|rpuddles should knockback players that soak them. At the moment they don't

|T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r/merciless puddles should not to spawn randomly across the platforms, they have some preset spots.

2nd platform (x2 puddles, 2 times)

3rd platform (x4 puddles, 2 times)

Source: , the puddles position may vary a bit, but it's always close to those spots
another example:

At the moment |T3528302:16|t|cffffd000|Hspell:358588|h[Merciless]|h|r/mercilesspuddles spawn randomly
(make sure there's a check on the 38yds away from impact, players shouldnt receive the dmg)
[SoD][Tortured Amalgamation] Unleash Torment

Currently on PTR and Live :
Tortured Amalgamation is casting |T3528305:16|t|cffffd000|Hspell:356951|h[Unleash Torment]|h|r but not leaving an area of Perpetual Torment that inflicts damage every 1 sec to anyone within it.

PTR prove :

Retail prove:
[SoD][Fatescribe] Fated Conjuction timers

When 2nd P1 starts (so after 1st Intermission is over) , Fated Conjuction timers should be the following

00:00 Boss loses |T252188:16|t|cffffd000|Hspell:357739|h[Realign Fate]|h|r
00:37 1st|T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r→ atm it's 00:30
01:24 2nd |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r→ atm it's 01:17
02:11 3rd |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r → atm it's 02:04
(every cast should happen 7s later)


[SoD][Fatescribe] Invoke Destiny damage

|T3528299:16|t|cffffd000|Hspell:351685|h[Invoke Destiny]|h|r damage should be the following ↓

At the moment the damage in some cases even increases the further you go

November 10, 2022

[Conduit][Retribution] Ringing Clarity

Issue: The extra judgments (up to 3 max) proc chance is correct for the 1st extra judgment, but for the 2nd and 3rd extra judgment the % is off (way lower than the conduit's description).
Retribution paladin with Ringing Clarity 252ilv (80% proc chance) will proc 1 extra judgment most of the times, while the other 2 extra judgment have a way lower proc chance.
How it should work: The extra judgement proc chance is calculated for each occurence separatly. Meaning you have, at rank 1, 40% to trigger the first extra judgement, 40% to triger second extra one, etc. Not 40% to trigger all 3 extrta judgements.
Proof: (Ringing Clarity conduit at 88% proc chance)
Only the 1st extra judgment is always present, the others aren't, as if the % is lower for 2nd and 3rd extra judgment.
Judgement :|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r
Ringing Clarity: |T3528288:16|t|cffffd000|Hspell:340218|h[Ringing Clarity]|h|r

November 9, 2022

[Ardenweald] Anima-Laden Dreamcatcher

Can't give back the quest to the npc (wich is a part of an achivement
[Ardenweald] Dreamsong Heart cache

The mushroomonly gives a buff to fall slowly but it isn't making us jump

[Bastion] Gift of Devos treasure

The Brazier of Devotion is really hard to click
Sparkling Glimmerfly aren't giving us speed bonus, in fact the bonus is applied on the add

[SoD][Sylvanas] Death knives angle

Death Knives should have different angle on each of the 3 players affected by it

At the moment all x3 players share the same angle



Moreover, once the daggers are shot, they should not go any further than the platform's edges.
At the moment they travel through the whole map

Death Knives should behave like Wailing Arrow, these debuffs should be applied even while sylvanas is casting other spells (they can overlap). At the moment she puts them in queue
[SoD][Sylvanas] Veil of Darkness P3 timers

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|rtimers should be the following
P3 starts (timer starts after the end of 1st Blasphemy cast)
1st cast starts at 00:26 → correct
2nd cast starts at 01:26 → atm it's 01:22
3rd cast starts at 02:21 → atm it's 02:17
4th cast starts at 03:16 → atm it's 03:14
5th cast starts at 04:13 → atm it's 04:12
6th cast starts at 05:10 → atm it's 05:09


[SoD][Sylvanas] Banshee's Fury P3 timers

Sylvanas should cast |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r with the following timers
P3 starts (timer starts after 1st Blasphemy cast is over)
1st cast starts at 00:38 → correct
2nd cast starts at 01:40 → atm it's 01:38
3rd cast starts at 02:43 → correct
4th cast starts at 03:41 → atm it's 03:40
5th cast starts at 04:44 → atm it's 04:42
6th cast starts at 05:49 → correct


[SoD][Sylvanas] Wailing Arrow P3 timers

Players should be debuffed with |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r in the following timers:
P3 starts (timer starts after 1st cast of Blasphemy is over)
1st round of debuffs: 00:5200:5500:58 → atm it's 00:4900:5200:55
2nd round of debuffs: 02:0102:0402:07 → atm it's 01:5902:0202:05
3rd round of debuffs: 03:1203:1503:18 → atm it's 03:0703:1003:13
4th round of debuffs: 04:2004:2304:26 → atm it's 04:1604:1904:22
5th round of debuffs: 05:3005:3305:36 → atm it's 05:1905:2205:25


[Bastion] Gift of Chyrus treasure

It's missing the TP to go to the chest

November 8, 2022

[Enhancement] Spell Power formula

Description of the bug

Currently Spell Power of Enhancement being calculated as: totalagility x 1.01
instead of abilitydamage(true) x 1.01
Which impacts dmg of all abilities that interacting with Spell Power
[Retribution] Spellpower Conversion

Retribution Paladin's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Protection] Spellpower Conversion

Protection Paladin's spellpower conversion is currently set as:

TotalAttackPower x 1.01


instead of: AbilityDamage(true) x 1.01

(link may say Shaman but doesn't matter)
[Windwalker] Spellpower Conversion

Windwalker Monk's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Brewmaster] Spellpower Conversion

Brewmaster Monk's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Feral] Spellpower Conversion

Feral Druid's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[Guardian] Spellpower Conversion

Guardian Druid's spellpower conversion is currently set as:

TotalAttackPower x 0.96


instead of: AbilityDamage(true) x 0.96

(link may say Shaman but doesn't matter)
[SoD][Sylvanas] Veil of Darkness P3

Veil of Darkness

[SoD][Sylvanas] Jumping Pads landing spot

Players using the Jumping pad to cross from one platform to the other should land depending on their launching spot.

At the moment players will land exactly in the middle of the next platform, no matter where they trigger the jumping pad



November 7, 2022

[SoD][Painsmith] Spikes vs Transition

If Painsmith transitions to Intermission phase while spikes from Reverberating Hammer are still shooting out, these spikes will become Intermission spikes (making it impossible to dodge them)
[SoD][Painsmith] Spikes speed

Spike waves that are being shot by Reverberating hammer and Dualbladed Scythe (P2 and P3) are currently traveling in a slower pace than it should be
It should be around 1/1.1s between each wave



November 3, 2022

[Revendreth][Chains of Domination][Quest] Nal'ragas

Description of the bug

If multiple players do the quest at the same time, some of them will not be able to attack Nal'ragas quest and/or interact with the other NPCs.
Therefore, those players will not be able to complete this quest.

November 2, 2022

[Fury] - Crushing Blow vs Enduring Rage (PVP talent)

## Description of the bug

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r PVP talent

## How to reproduce

Have |T132333:16|t|cffffd000|Hspell:202751|h[Reckless Abandon]|h|r

## How it should be

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r


I found a youtube video showcasing it. He has Enrage up and the moment he breaks out the root he uses crushing blow and the Enrage timer goes up.

[Fury] Crushing Blow

|T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r

Crushing Blow isn't doing AoE damage but it consumes a stack of your Whirlwind AoE buff. Crushing Blow should do AoE damage when buffed by |T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
Taming higher level pets

Description of the bug

As hunter, you should be able to tame level 61 and 62 pets (example

Currently its impossible and you get an error message telling you the creature has a level which is too high.

According to wowhead you should be able to tame those.

Spell informations
Wowhead |T132164:16|t|cffffd000|Hspell:1515|h[Tame Beast]|h|r
[SoD][Soulrender] Soul Manacles

In mythic mode |T1390941:16|t|cffffd000|Hspell:354231|h[Soul Manacles]|h|r should last for 6:30 minutes currently in PTR it lasts only 5 minutes.

Retail proof:

PTR proof:
[Misc][9.1] Frost Shards of Domination Set Bonus

October 31, 2022

[Outlaw] Pistol shot and Combat potency

|T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r should be considered an offhand attack, therefore having 75% chance to proc 10 energy via |T135673:16|t|cffffd000|Hspell:61329|h[Combat Potency]|h|r.

Currently, it is not considered an offhand attack
This should ease a bit the energy regen for rogue outlaw

October 30, 2022

[Windwalker] Dance of Chi-Ji proc from itself

Currently |T607849:16|t|cffffd000|Hspell:325202|h[Dance of ChiJi]|h|r doesn't proc from |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r that consumes |T607849:16|t|cffffd000|Hspell:325202|h[Dance of ChiJi]|h|r.

Retail Demo:
2:30 Using spinning crane with proc gave monk another proc of dance of chiji.
3 procs in a row

This should still account the original proc rate (2+haste) per minute. So this should happen very rarely unless monk has a lot of haste.
[Mistweaver] Rising Mist effects other monk HoTs

Currently if you are in a party or raid team
and you have |T1360977:16|t|cffffd000|Hspell:274909|h[Rising Mist]|h|r talent equipped you can extend |T1360978:16|t|cffffd000|Hspell:191840|h[Essence Font]|h|r, |T627487:16|t|cffffd000|Hspell:119611|h[Renewing Mist]|h|r and |T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r even if they haven't been cast by you.

Method of recreating a bug:

Let your another monk cast any of his HoTs > Apply a different hot to the one he applied on the same target> Now you can extend your and your other monk hots using |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r via |T1360977:16|t|cffffd000|Hspell:274909|h[Rising Mist]|h|r talent.
[General][Misc][DK|MONK|SHAMAN] Offhand weapons porting in inventory when leaving instances

Description of the bug

Offhand weapons concerned : Masses, Axes, Swords
Those types of offhand weapons are ported in the inventory when a DK, a MONK or a SHAMAN leaves an instance from the queue system or when he's ported by the system out of an instance (if a player leaves the group and wait the duration before getting kicked from the instance automatically).

(It doesn't happen with the other classes as far as we know, it only happens for DK, MONK and SHAMAN).

How to reproduce

Easiest way :

Get a DK, a MONK, or a SHAMAN level 60
Get a sword/masse/axe in your right hand and also one of those as offhand
Enter in one of the wings of Thorghast
Leaves it by clicking on the queue system icon on the minimap or by clicking on the entrance door

How it should be

If one those classes has an offhand, it should never go in the inventory automatically when leaving instances by any way.

Informations of the spell
Control undead vs Inspiring

How it should work:
When you control an add with inspiring, the other enemies shouldn't get the inspiring buff.

How is working:
If you control an undead add from ToP or NW on inspiring week, even if you did control the add, still gives the other enemies the inspiring buff

Retail evidence:

|T237273:16|t|cffffd000|Hspell:111673|h[Control Undead]|h|r

October 28, 2022

[Protection] Righteous Protector

Righteous Protector last issues identified are listed below:

|T236264:16|t|cffffd000|Hspell:204074|h[Righteous Protector]|h|r
[Mistweaver] Enveloping breath vs Enveloping mist

Right now the 30 (40% if you are using the |T988196:16|t|cffffd000|Hspell:197900|h[Mist Wrap]|h|r talent) of healing increased of Enveloping mist is not affecting enveloping breath when you use your Yu'lon.

We can see it on the affected spells.

Taming mechanical pets

Goblin and Gnome should be able to tame mechanical peets without requirements.
[SoD][The Nine] Call of the Val'kyr rotation

Call of the Val'Kyr rotation and timers should be the following:

1st Call of the Val'Kyr cast completed: 00:18s
00:23s → Agatha's Eternal Blade (1st blade trail shows up on the ground)
00:31s → Arthura's Crushing Gaze gets applied
00:37s → Brynja's Mournful DIrge debuffs applied (mythic only)

2nd Call of the Val'Kyr cast completed: 01:21s
01:27 → Aradne's Falling Strike pools show up on the ground
01:36 → Daschla's Might Impact debuff is applied
01:42 → Annyhilde's Bright Aegis pops out (mythic only)

3rd Call of the Val'Kyr
Agatha's Eternal Blade ( 1st blade trail shows up on the ground 7 seconds after Call of the Val'Kyr cast is completed)
Arthura's Crushing Gaze (9 seconds after Call of the Val'Kyr cast is completed)
Agatha's Eternal Blade (19 seconds after Call of the Val'Kyr cast is completed)

4th Call of the Val'Kyr
Aradne's Falling Strike (pools show up on the ground 5 seconds after Call of the Val'Kyr cast is completed)
Brynja's Mournful Dirge (11 seconds after Call of the Val'Kyr cast is completed)
Arthura's Crushing Gaze (17 seconds after Call of the Val'Kyr cast is completed)

5th Call of the Val'Kyr
Daschla's Might Impact (5 seconds after Call of the Val'Kyr cast is completed)
Brynja's Mournful Dirge (11 seconds after Call of the Val'Kyr cast is completed)
Annhylde's Bright Aegis (17 seconds after Call of the Val'Kyr cast is completed)

6th Call of the Val'Kyr = 1st Call of the Val'kyr

7th Call of the Val'Kyr = 2nd Call of the Val'kyr
..and so on



Retail video from the same log:
[SoD][EoJ] Annihilating Glare and Dragging Chains Overlap

As of right now, In Final phase (P3) Whenever Eye of the Jailer casts |T3528298:16|t|cffffd000|Hspell:350763|h[Annihilating Glare]|h|r, An spawns, and starts channeling |T463560:16|t|cffffd000|Hspell:349979|h[Dragging Chains]|h|r while Annihilation Beam is happening. This should not happen. (Heroic and Mythic)

October 26, 2022

[SoD][KT] Soul Shard missing circle

Player with Soul Exhaustion debuff should be able to see green visual circle under Soul Shard when it is killed and once he is inside circle it should remove your Soul Exhaustion debuff. Currently green visual circle is missing and you have to stand on top of Soul Shard to remove your Soul Exhaustion debuff.

[SoD][The Nine] Timers of Arthura's Crushing Gaze and Wings of Rage

Description of the issue:
Currently Wings of Rage and Arthura's Crushing Gaze being casted earlier than they should.
For example:
1st Crushing gaze being casted at 28.440
1st Wings of Rage being casted at 39.071 and end of cast at 41.583

How it should work
1st Crushing Gaze should be casted at 33.763
1st Wings of Rage should be casted at 40.323 and end of cast at 42.814

Live: (Wings of Rage)
(Arthura's Crushing Gaze)
(Arthura's Crushing Gaze)
(Wings of Rage)
[SoD][KT] Oblivion Echo Silence

|T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r should start silencing the player and anyone near him within 10 yards when there is 3 seconds remaining on the debuff. Currently, it only silences when the AoE is on the ground. (All Difficulties)

Video proof:
[SoD][Kelthuzad] Dead inside the Phylactery

Currently if a player dies inside the Phylactery his body doesn't get teleported to the main platform and that shouldn't happen.
[SoD][Fatescribe] Fatespawn Monstrosity

Fatespawn Monstrosity after appearance, should be a couple of seconds afk, now going to fight instantly

[SoD][Fatescribe] Runic Affinity on Tanks

|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should be able to target tanks, however, it seems it always targets only 1 tank, and never both.

As of right now, it never targets tanks.

Retail proof: the Monk tank gets marked.

October 24, 2022

[Frost] Concentrated Coolness Orb duration

At the moment when Orb is modified with the honor talent Concentrated Coolness is ticks for about 1719 times instead of the fixed 20 it should normally have.

|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r
|T629077:16|t|cffffd000|Hspell:198148|h[Concentrated Coolness]|h|r
[Ardenweald] Lost Satchel cache

Should contain |T348524:16|t|cffffd000|Hitem:182731::::::::120:::::|h[Satchel of Culexwood]|h|r at 100%, atm it doesn't drop
[SoD][KT] Phylactery - Falling off the platform

If player falls down inside phylactery he should be insta killed and his body sent to main boss platform outside of phylactery. Currently player is not insta killed.
[SoD][Remnant] Knockback vs reset

If the tank gets knocked outside the platform, the boss will go underground and reset automatically (even if the guy manages to leap back in)
The boss should instead target the 2nd tank or whoever has the most aggro the moment 1st tank is out of the platform
[SoD][Fatescribe] Fate Fragment

Description of the issue:
Currently on PTR and Live they disappear when intermission ends

Video prove:

How it should work
They should finish their full path even if the intermission already ended


[SoD][Soulrender] Tormented Eruptions Jump

Whenever boss is about to cast Tormented Eruptions waves, he walks to the back of the room, towards Garrosh. How it acually be, If he is futher than 5 yards away from Garrosh, before he does the Tormented Eruptions, he should LEAP to Garrosh. As of right now, he simply walks, sometimes taking 15 seconds to get to him.

Video Proof:
[SoD][Tarragrue] Tens of Towers vs Tarragrue

How should it work:
Whenever the holder of |T979581:16|t|cffffd000|Hspell:347988|h[Ten of Towers]|h|r dies It stuns everything within 10 yards. Whenever you stun the boss It should stop the ability queue for 10secs aswell.

How it is working right now:

Whenever the boss gets stunned by this. It destroys the timings and boss stops moving.
[SoD][Soulrender] Abomination Limb Pull on Adds

The Spell |T3578196:16|t|cffffd000|Hspell:315443|h[Abomination Limb]|h|r from Death Knights should be able to grip the adds durning the Fight. Currently, it does not.

Retail Proof:
[SoD][Soulrender] Tormented EruptionsTorment after boss defeat

It seems that if boss starts casting either |T3528300:16|t|cffffd000|Hspell:350217|h[Torment]|h|r or |T3528313:16|t|cffffd000|Hspell:352933|h[Tormented Eruptions]|h|r, and then defeating him while he is channeling the spell will most of the time result in killing players, as it doesnt disspear upon defeat, it instantly explodes.
[SoD][Remnant] Malevolence knockback

How its currently working on live and PTR

The knock back of appears to be stronger than it should be for Normal/Heroic.

PTR/Live Example:

Retail Example:
[SoD][Painsmith] Transition Phase safe zone

you can find a save zone on transition phase (when boss makes himself a new weapon)
spikes do not deal damage and dont stun
[SoD][Fatescribe] Fate Fragment vs Blessing of Freedom

Now player cant soak |T3528304:16|t|cffffd000|Hspell:353162|h[Fate Fragment]|h|r with Paladin freedom, he just goes right through it. Player with freedom must soak it without damage.
[SoD][Fatescribe] Shade of Destiny spawn after Boss Defeat

When tanks have the debuff Darkest Destiny, and boss is defeated, the boss will spawn the add even after he has been defeated. He shouldnt.
[SoD][KT] Remnant of Kelthuzad Intermission Delay

When players activate the Intermission, and players use the extra action button, It should take Remnant of Kelthuzad aprox, 6 seconds to start casting |T1698701:16|t|cffffd000|Hspell:352379|h[Freezing Blast]|h|r and start spawning |T1778230:16|t|cffffd000|Hspell:352002|h[Shadow Fissure]|h|r. Currently, it takes only 2 seconds.

(Unless its a 3rd Intermission, where he should start casting |T1029585:16|t|cffffd000|Hspell:355055|h[Glacial Winds]|h|r after 2 seconds of opening the Phalactery.[HEROIC + ONLY])
Video proof:
[SoD][Sylvanas] Sylvanas - FPS issue

Currently when you start the fight the fps drop during all the fight , up until the end of P2 / start of P3 where everything is smooth
[SoD][Sylvanas] Haunting Wave

Haunting Wave no way to jump over without getting stacks (if you no Demon Hunter), most likely an oversized model

|T2492256:16|t|cffffd000|Hspell:351869|h[Haunting Wave]|h|r

October 19, 2022

[Demonology] Imp duration

When a imp spawn from spending shard with hand of guldan, and when you are not in combat, imp should stay alive during 40 sec.
|T460856:16|t|cffffd000|Hspell:104317|h[Wild Imp]|h|r

Actually they remain only 20 sec
[Kyrian] Boon of the ascended vs roots

If you get rooted while using boon of the ascended, even if you dispel or you remove the root, you won't be able to move until the covenant abilty expires.

If you use your ability while killing Soggodon, when he grabs you, if you break the chains you can't leave the area for example


Spell: |T3565449:16|t|cffffd000|Hspell:325013|h[Boon of the Ascended]|h|r

October 18, 2022

[Covenant][Venthyr] Sinful brand part 2


|T3565717:16|t|cffffd000|Hspell:317009|h[Sinful Brand]|h|r


cannot use |T3565717:16|t|cffffd000|Hspell:317009|h[Sinful Brand]|h|r. It says immune as shown in the video. its not getting applied by the active cast nor the passive meta cast
[Revendreth][Kyrian][Quest] Shards of the Countess

Description of the bug

Players will sometimes get one objective missing while doing the Shard of the Countess on them.
Therefore, the NPC that allows them to turn in the quest will not spawn so they can't go further in the chapter.
[M0][RTKL][Elfyra] Control

subject to control
[SoD][The Nine] Repeating Slash Unending Strike

|T132283:16|t|cffffd000|Hspell:350206|h[Repeating Slash]|h|r damage should scale depending on the n° of |T135718:16|t|cffffd000|Hspell:350202|h[Unending Strike]|h|r stacks on the current target

At the moment Repeating Slash doesn't scale with it, it's always as if the tank had 1 stack of Unending Strike at all times


[SoD][The Nine] Battle start with Shroud of Concealment

if you start the fight with boss during the Cloaking Shroud, boss goes down, it is no longer possible to hit him and the complete death of the raid did not help
|T635350:16|t|cffffd000|Hspell:114018|h[Shroud of Concealment]|h|r

October 12, 2022

[SoD][Tarragrue] Negation Well

The anima power |T370769:16|t|cffffd000|Hspell:348040|h[Negation Well]|h|r vanishes when mounting up and won't return.
[SoD][Sylvanas] Holy Priest Angel form

When Holy Priest dies at almost end of Intermission of P1 to P2 right before cinematic, and getting revived later being fully silenced and can't do anything.
And only relog can fix that issue of being silenced
[SoD] AOTC Achievement

Description of the issue: After killing Sylvanas you not getting Ahead of the Curve achievement.
[SoD][Sylvanas] Domination Arrow Chains Spawn Rate

Spell: |T236922:16|t|cffffd000|Hspell:349458|h[Domination Chains]|h|r

As of right now, Arrows spawn in set of 3 durning single cast. That is correct, however, the rate at which she spawns them is currently incorrect.

How it works right now: She spawns 3 sets of Domination Arrows durning WHOLE cast.
How it should work: She should spawn 3 Sets of Domination Arrows durning FIRST HALF of the cast, and then the second half of it, do nothing untill she finishes the cast.
Video Proof:
[SoD][Hollowsoul and Terrorspine] Cast not interruptible

How it should work :
Hollowsoul's cast |T3528303:16|t|cffffd000|Hspell:357125|h[Agony Harvest]|h|r should be interruptible.

Terrorspine's cast bloodcurdling howl should be interruptible aswell.

How its currently working on PTR and Live:

Bloodcurdling howl fears and cannot be interrupted. And continues casting it.

Retail prove:
[SoD][EoJ] Corpse after failing

The corpse must return to the platform after a failure so that the player can be resurrected.
[SoD][EoJ] Deathseeker Eyes Tauntable by Pets

Deathseeker eyes in Intermission should not be tauntable by pets/elementals.
[Korthia CoD] The Nathrezim


Description of the bug

There are currently phasing issues on this quest: the NPCs to kill don't spawn, or sometimes insta disappear (see attached gif)

Sometimes a relog can make them respawn.

The last elite Mal'Ganis sometimes stays passive (see pic)

Sometimes the first dialogue doesnt even start, and before taking the quest, you can even kill the quest giver.

For info

Similar phasing issues happen on those quests aswell, but a simple relog fixed those:
[SOD] Trash mobs before first boss vs trash loot

All mobs before the first boss shoudn't loot 213 (lfr) / 226 (normal) / 239 (heroic) / 252 (mythic) trash loot.

October 10, 2022

[BM] Bestial Wrath

The damage of |T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r is wrong.

Live : 143
Retails: 104 (with the increase of the core by 4%. 9.2.5 patch note

October 7, 2022

[SoD] Trash mobs unkickable fear

|T136185:16|t|cffffd000|Hspell:357123|h[Bloodcurdling Howl]|h|r must be kickable
Now unkickable on PTR
[SoD][The Nine] Fragment of Destiny

The stacks of Fragment of Destiny are scaling wrong after cast of Dispell or Mass Dispell. Sometimes they dont jump to the nearest player and stack up to the same player who cast the dispell. Also sometimes the ID of the stacks of Fragment of Destiny is replaced by the ID of Paladin's Devotion Aura.
Spell ID: |T429385:16|t|cffffd000|Hspell:350541|h[Fragments of Destiny]|h|r
Devotion Aura ID: |T135893:16|t|cffffd000|Hspell:465|h[Devotion Aura]|h|r
[SoD][Sylvanas] Dialogue Missing after Boss Defeat

After Sylvanas is defeated, Bolvar says a line of dialogue and thats it, there should be more. Currently, nothing happens.

October 5, 2022

[Quest][Korthia] Shaping Fate

Description of the bug

When a player takes the Shaping Fate.
This NPC will be visible once again when the Into the Vault quest is completed.

We're getting a lot of tickets about this issue right now.
[SoD][Sylvanas] Chest loot

Currently the Chest loot when the fight is over is untargetable so you aren't able to get any item from the boss.
[SoD][Sylvanas] Haunting Wave Spaces Adjustment

Currently, |T2492256:16|t|cffffd000|Hspell:351869|h[Haunting Wave]|h|r spaces between each cast is randomized, It shouldnt be random at all. The wave should be spawned at slight angle one after another, leaving some spaces to pass. As of right now. In each cast, the two waves either spawn one after another, following eachother exact path, or they will leave no space to cross, unless they travel much futher.

How it should look:

Also, I feel like the Hitbox, of the waves might be slightly bigger than on Retail.
[SoD][Sylvanas] Veil of Darkness Absorb

If a player is debuffed with |T1778226:16|t|cffffd000|Hspell:347704|h[Veil of Darkness]|h|r, they should convert 75% of the healing taken as absorb to fill the absorb shield given by the stacks, and the remaining 25% of the healing should bypass the shield and effectively heal the player.

At the moment 100% of the healing taken is directed to the absorb shield, the debuffed player cannot receive any direct healing until the shield is filled up

Moreover, the debuff should be split amongst all players that come in contact with the debuffed player (every new player should receive x1 stack, up to a max of 4 players)

At the moment in P3 the debuffed players aren't able to split their stacks with their raid members
[SoD][Sylvanas] Veil of Darkness vs Aggro

At the end of every Veil of Darkness, aggro gets reset (Sylvanas will pretty much target a dps and shoot them down)
[SoD][Kelthuzad] Remnant vs Curse of Tongues
[SoD][Fatescribe] Ovewhelming Burden pulling Sylvanas

|T237567:16|t|cffffd000|Hspell:353435|h[Overwhelming Burden]|h|r explosion pulls sylvanas, which leads either to the raid members getting teleported up top to her, or stuck in permacombat after a wipe
[SoD][Kel'Thuzad] Oblivion's Echo vs KTZ

Having the boss stand on top of a |T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r pool shouldn't have him silenced.
At the moment KTZ gets silenced
[SoD][Sylvanas] End fight checkpoint

After defeating Sylvanas, the new spawn checkpoint should be on top of the 1st platform in P3.
At the moment it's at the top of torghast (P1)
[SoD][Sylvanas] Banshee's Bane puddles vs Dispel

|T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles are supposed to spawn around the player once dispelled.
At the moment they don't spawn
[SoD][Sylvanas] Sylvanas "Unconscious" after Fight

Sylvanas "dead" body should be targetable without GM on. Currently, it isnt.
[Revendreth][Quest][Kyrian] Gothic Fashion

Gm Report

After polling my fellow GMs and the Support team, i decided to investigate further into the numerous tickets received regarding the quest A lot of players are currently unable to take the quest for some reason and Game Masters are in the obligation to help with giving them only. After few tests we found a way to reproduce the issue and here is what we found :

Actually, you start the final Kyrian chapter with the quest

IF you do not take it right away and decide to finish one of the previous quests or both of them and return them, will never spawn again which will block the chapter progress for these players.

## How it should be

I am not sure of this part as retail's memories are a bit too far for me but, i doubt this can happen on retail and players should be able to take and do theses quests without being blocked that way with Pelagos that stops spawning after returning one of the previous quests or both of them.

## How to reproduce

For Gms, just add yourself the first quest of this Kyrian chapter then take the two next quests and complete them, then return one of them. Once you will return in the Chalice District area Pelagos will never ever spawn again.

## Links

Retail video :
SQL videos :
[SoD][Sylvanas] Haunting Wave positions

Some of the |T2492256:16|t|cffffd000|Hspell:351870|h[Haunting Wave]|h|r teleports are in wrong positions, such as:

6th cast of Haunting wave
Atm sylvanas is teleporting on top of the 4th chain, while she should teleport on the side of Thrall's bridge)



7th cast of Haunting wave
Atm while Jaina creates the bridge, Sylvanas teleports at the start of the 4th chain, casts Ruin and then Haunting Wave in the same spot.
She should instead go in the same exact spot as 6th cast, cast Haunting wave, and then teleport at the start of the 4th chain and cast Ruin.

(Sylvanas tp and cast Haunting Wave while Jaina is creating the bridge, and then Sylvanas teleports to the next chain and cast Ruin)

(Sylvanas tp on the next chain and cast Ruin, and then cast Haunting Wave


8th cast of Haunting wave
Atm she is casting Haunting Wave on top of her.
She should instead teleport to the side of the chain and cast Haunting Wave

(Sylvanas teleporting to the side of the chain)

(Sylvanas casting it on her current position)
[SoD][Sylvanas] Banshee WailBanshee Scream Emote Missing

When Sylvanas is about to finish casting Banshee Wail/Scream, She should transform momentarly into a Bashee, fly up with some wings aura, and land down. Currently, she is just standing still as a dummy, holding her hands spread out the whole cast.

Retail Video:
[SoD][Sylvanas] Haunting Wave hitbox

|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r currently has the hitbox bigger than its visual effect


[Tormented] Sever

|T236304:16|t|cffffd000|Hspell:356923|h[Sever]|h|r cast should always be successful, even if the players goes behind a wall or tries to outrange it.

At the moment if the player goes behind a wall during |T236304:16|t|cffffd000|Hspell:356923|h[Sever]|h|r cast, will interrupt it
[M0][RTKL][Moroes] traps

traps don't work for the retinue, and I work for another trash
[M0][RTKL][Moroes] retinue

you can farm the retinue separately
should all aggro together
[M0][RTKL][Moroes] retinue

no henchmen frost
[M0][RTKL][Westfall Story] Second phase

the second phase does not start and in general there is no way to continue the fight with the boss
[Affix] Spiteful movement

The Spiteful Shades should move 3s after they spawn currently they take only 1s to move which makes you get melee hits instantly.

Retail proof: As you can see the Spiteful spawns from the tentacle and targets the warrior but it starts moving 3s after.

Live proof:

October 3, 2022

[Survival] Wildfire Infusion

Talent |T915852:16|t|cffffd000|Hspell:271014|h[Wildfire Infusion]|h|r

Description of the bug

When you throw bombs, it happens very often, that out of nowhere, the color of the next bomb changes without having thrown a new bomb in between.

This issue is very annoying as all the survival rotation is relying on the preparation of the rotation based on the next bomb who is comming.

For example, it happens that your tooltyp will show that your next bomb is a green one (volatile bomb) and suddenly after a target switch, it becomes a blue one for no reason.
[SoD][Sylvanas] No Wailing Arrow

Sylvanas is no longer casting any |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r (not in P1, nor in P3)

[SoD][Sylvanas] P1 Intermission Domination Chains

How it works on PTR: If you push Sylvanas into intermission during P1 and she starts the cast of Domination Chains she stops the cast and starts the Intermission Domination Chains causing an overlap between the skills and doubling the amount of arrows and chains present for each player.
[Release] Sylvanas Windrunner

Sylvanas Windrunner, last boss of Sanctum of Domination, is released in LFR, Normal and Heroic Mode
[SoD][Sylvanas] Death after Jump

Currently when you jump in raid after you defeated Sylvanas, you instantly dead then revive at start position of the fight.
After we did reset the ID, we jumped at start of the raid died and got teleported straight to Sylvanas after pressing Release
[SoD][Sylvanas] Haunting Wave + Banshee Wail overlap

How it works on PTR: During 2nd last platform in P2 she casting Haunting Wave and mid of it she doing Banshee Wail and Haunting Wave starts to spawn from new location which makes both abilities almost undodgable.
That will happen if you don't kill adds fast enough.

How it should work: She should finish 1 ability and then start another one to give time for dodging
[SoD][Sylvanas] Decrepit Orb are istantly detonating through |T3528304:16|t|cffffd000|Hspell:351323|h[Detonation]|h|r the moment they spawn (they can't even be spotted in time)
The |T3528304:16|t|cffffd000|Hspell:351323|h[Detonation]|h|r doesn't hit any player

[SoD][Sylvanas] P2 Banshee Wail push

How it works on PTR: if you all adds are killed during P2 and Sylvanas starts casting Banshee Wail, you are unable to target her and interrupt which causes the raid wipe.

How it should work: if you pushed to the next platform during Banshee Wail she should still be targetable to be interrupted
[SoD][Sylvanas] Adds at end of P2

How it works on PTR: currently before Jaina gonna teleport you to P3, Sylvanas summoning a lot of Goliaths, Souljudges and Summoners and amount of adds being a lot bigger than it should

How it should work: Sylvanas should summon Mawsworn Vanguard, Mawsworn Hopebreaker instead and should be lower amount of summoned adds
[SoD][Sylvanas] P2 Mobs: Soul Judge and Others vs Bolvar

How it works on PTR: During P2 when we are on the bridges and mobs are spawned. Bolvar, Jaina and Thrall frequently steal aggro from the tanks, this allows for a free recovering period for tanks and healers making the fight easier. ATM it feels like they have a taunt skill.

How it should work: During P2 Bolvar, Jaina and Thrall do attack and cause damage to boss + ads but they should not be capable of stealing aggro.
[SoD][Sylvanas] Phase 3 Intermission Banshee Form

As of right now, when players finish phase 2 and enter Intermission of p3, Sylvanas is in her Banshee form. She should be in her normal form instead.
[SoD][Sylvanas] Domination Chains Jumps

When boss casts Domination chains, she should jump 3 times across the middle of the platform. Currently, she sometimes jumps on the same spot, and sometimes jumps even 4 times.

It would seem, that when she jumps, she should always end up on the opposite side of the middle platform symbol of where she was previously.

Retail Video:
[SoD][Sylvanas] Arrows not going for closest player

Arrows can target the furthest target like tank instead of the close person to it.
[SoD][Sylvanas] Banshee's Bane puddles vs Jumping off

Currently if you jump off, get dispell midair and use any spell that can make you go back to the platform like heroic leap, alter time, trascendance, the puddles will spawn outside the platform which will make the fight way easier, all the puddles should spawn inside the platform near to the dispelled player.
[SoD][Sylvanas] Wailing Arrow damage

Wailing Arrow damage should be the following (reduced by distance from the targeted player).
At the moment it's always around 5k


[SoD][Sylvanas] Veil of Darkness P3 timers

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|r casts in P3 are the following:
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 00:45 → it should be 00:42
2nd cast 01:46 → it should be 01:43
3rd cast 02:37 → it should be 02:34
4th cast 03:35 → it should be 03:32
5th cast 04:37 → it should be at 04:30
[SoD][Sylvanas] Raze P3 timers

|T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r P3 timers are the following:
P3 starts (right after the 1st Blasphemy cast is over)
1st cast 01:27 → it should be 01:23
2nd cast 02:41 → it should be 02:37
3rd cast 03:52 → it should be 03:49
4th cast 05:13 → it should be 05:10

moreover, (once the timers are fixed) , while she's casting the 3rd |T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r at 03:49, Sylvanas should apply debuffs of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r
[SoD][Sylvanas] Sylvanas vs basic attacksBanshee's Heartseeker

The moment Sylvanas lands on the 3rd platform (right after erasing the 2nd platform), she stops melee hitting/range shot and sits afk for a long time before resuming to hit

Moreover , whenever she's not casting any spell, she should always prioritize dumping her |T457655:16|t|cffffd000|Hspell:353965|h[Banshee's Heartseeker]|h|r stacks as soon as possible until she's below x3 stacks

At the moment she gathers stacks and doesn't dump them into |T457655:16|t|cffffd000|Hspell:353969|h[Banshee's Heartseeker]|h|r fast enough
(This applies to the whole P3, not just 3rd platform of course)
[SoD][Sylvanas] Wailing Arrow missed casts

For some reason, both in P1 and P3 some of the |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r casts are skipped. The debuff is applied, but she eventually doesn't shoot the Wailing Arrow.
It doesn't seem related to some spellqueue overlap.
[SoD][Sylvanas] Banshee's Fury P3 Timers

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r timers in P3 are the following

P3 starts (right after the 1st Blasphemy cast is over)
00:17 1st cast starts
01:09 2nd cast starts (+52s) → it should be 01:07 (+50s)
02:17 3rd cast starts (+68s) → it should be 01:56 (+49s)
03:12 4th cast starts (+55s) → it should be 02:49 (+53s)
04:07 5th cast starts (+55s) → it should be 03:37 (+48s)
05:01 6th cast starts (+54s) → it should be 04:25 (+48s)

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r and |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r should be able to overlap one another. At the moment if either one of the two spells is being cast, the other one is put in queue
PTR: (all x3 casts of |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r, then |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r)
Retail: (|T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r debuffs applied during |T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r)


[SoD][Sylvanas] Forced skips P2

When the 1st wave of adds is defeated, Sylvanas will teleport → cast |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

When the 2nd wave of adds is defeated, Sylvanas will teleport → cast |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r → teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

When the 3rd wave of adds is defeated, Sylvanas will teleport → cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

If players manage to kill any addwave fast enough, all the spells that Sylvanas was about to cast should be skipped (or cancelled if she was in the middle of the cast) and proceed to cast the spellrotation listed above ↑
The spells that she casts outside that "combo" listed above are:
|T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 1st wave)
|T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 2nd wave)
|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r and |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r (Happening during 3rd wave)
These spells are supposed to be skipped/cancelled and most importantly, she should not teleport to the |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r spot, or the |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r spot

At the moment if players defeat the adds before she casts |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r (and phase her to the next platform), she will still teleport back to the haunting wave spot after she's done casting |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r in the next platform

3rd wave, players defeat all the adds before |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → Sylvanas will correctly teleport to the last chain, cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r, but after that she will teleport back to the |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r spot in the previous chain, and then teleport on top of the previous chain (i believe the haunting wave has x2 teleport spots normally.. midair one for the cast, and the one on top of the chain after the cast is over)
(Enable sound)

3rd wave, players defeat all the adds during |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r → Sylvanas will use the 2nd teleport (the landing one after haunting wave) and cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r in the previous chain

Basically she should skip both spell and teleport if adds die before or midcast. |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r has the same issue but only if adds die during the cast of veil. Sylvanas will teleport on top of the veil spot and stay there
[SoD][Sylvanas] Quest skip vs Kel'Thuzad

Enabling the skip after killing Tarragrue (through ) will lead players to the 3rd wing.

All bosses should be available, even Kel'Thuzad. (players should be able to kill Kel'Thuzad directly to proceed to Sylvanas right away)
At the moment Kel'Thuzad's door is closed, so players are forced to kill Guardian and Fatescribe in order to proceed
[SoD][Sylvanas] Hitting sylvanas' corpse

Sylvanas' corpse can still be hit with aoe spells, triggering permanent combat and initiating the fight
[Korthia CoD][Questline Chapter 6] The "Unwelcome" Guests

The npc that you reveal do low damage , taken 15 damage
[SoD][Sylvanas] P3 safe spots

Players are able to leap on top of these platforms without dying and cheesing out most of the mechanics, these platform should behave just like the middle platform (oneshot)
[Maldraxxus] Hazardous Waste Collection

If you complete Quest 1 you cannot retake it and start the quest/complete it.
[SoD][Sylvanas] Release in Phase 3

Sometimes after a raid wipe, when player releases body in phase 3 after dying, he respawns in P3 middle platform instead of on the top of torghast (P1 stage)
[Highmountain Tauren] Pride of Ironhorn

Spell info: |T1724002:16|t|cffffd000|Hspell:255655|h[Pride of Ironhorn]|h|r

Description of the bug

When players switch to Highmountain tauren, the procs of instant spells won't work anymore (you will need to hardcast them even if your buff says that they should be instant, see attached gif).

Example on shaman:

Shaman procs that allows instantcast like stormkeeper, lava surge and maelstrom weapon are not working, teleport spells and items like astral recall, wormhole and hearthstone can be casted insanely fast

__Gif as Highmountain tauren:__

__Gif as Orc:__

PS: when unlearning the racial as Highmountain tauren, all spells will again work correctly

September 29, 2022

[Tormented] Carnage vs LoS

If the targeted player LoS the cast of |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , should istantly target a new player and cast |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r at them.
and no new target

If all 5 players are behind a wall, |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r should not be skipped either, it should be put in a queue until at least 1 player is in line of sight and be cast at them
← all players behind the pillar before carnage → cast is skipped

At the moment if a player LoS the cast, Varruth will not recast it istantly to a different player.
At the moment if by the time Varruth has to start casting |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , all 5 players are in LoS , the cast will be skipped
[SoD][Sylvanas] Crushing Dread

|T136160:16|t|cffffd000|Hspell:351117|h[Crushing Dread]|h|r tick damage is not increasing linearly per stack

(+10% per stack)

[SoD][Sylvanas] Wailing Arrow P3 timers

|T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r cast timers should be the following:
keep in mind it's 2 different IDs, 1 is the debuff, 1 is the shot

P3 starts at 07:35
1st round of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r (debuff on 3 players) is applied respectively at:
08:41/08:44/08:47 , so 66/69/72 seconds after |T135922:16|t|cffffd000|Hspell:357729|h[Blasphemy]|h|r .
Atm it's 72/75/78s

2nd/3rd/4th/5th round of |T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r debuffs are applied every 55seconds.

Sylvanas will start casting |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r 1.5s before the end of every Debuff (since the |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r casttime is exactly 1.5s).
In PTR at the moment all 5 rounds debuffs timers need to be adjusted.
Moreover, at the moment Sylvanas starts casting |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r 8 seconds after the debuff is applied, she should start casting it 7.5s after the debuff is applied.
here you can see 0.5s remaining on the debuff and the arrow is still 1.0 second away from its end, arrow should be 0.5 away as well

5th round of Wailing Arrow is missing as well

Since the debuff lasts for 9 seconds, Sylvanas will start the cast of |T132323:16|t|cffffd000|Hspell:347609|h[Wailing Arrow]|h|r after 7.5s on each debuff (the arrow has a 1.5s cast time so the debuff expires exactly at the same as the shot is finished casting)

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] Wailing Arrow P1 timers

|T132323:16|t|cffffd000|Hspell:348064|h[Wailing Arrow]|h|r debuff timers:
1st 00:28
2nd 01:06 (+38s)
3rd 01:37 (+31s)
4th 02:08 (+31s)
the rest is always every 31s

1st 00:38
2nd 01:16 (+38s)
3rd 1:50 (+34s)
4th 02:22 (+32s)

Retail log:

PTR log:
[SoD][Sylvanas] Veil of Darkness P1 timers

|T1778226:16|t|cffffd000|Hspell:347726|h[Veil of Darkness]|h|r P1 timers:
1st 00:47
2nd 01:37 (+50s)
3rd 02:27 (+50s)

1st 00:54
2nd 01:43 (+49s)
3rd 02:33 (+50s)

only 1st cast needs to be adjusted

Retail log:

PTR log:
[SoD][Sylvanas] Shadow Dagger P1 timers

|T132324:16|t|cffffd000|Hspell:347670|h[Shadow Dagger]|h|r debuffs P1 timers:
1st 00:10
2nd 00:59 (+49)
3rd 01:48 (+49)

1st 00:10
2nd 01:06 (+56)
3rd 01:55 (+49)
4th 02:45 (+50)

Only 2nd cast needs to be adjusted, the rest of the cast seem fine (every 49/50s)
[SoD][Sylvanas] Domination Chains P1 timers

|T236922:16|t|cffffd000|Hspell:349419|h[Domination Chains]|h|r timers:
1st 00:22 cast STARTS
2nd 01:16 (+54s) cast STARTS
3rd 02:08 (+52s) cast STARTS

1st 00:25 cast STARTS
2nd 01:19 (+54s) cast STARTS
3rd 02:10 (+51s) cast STARTS
4th 02:59 (+49s) cast STARTS

Retail log:

PTR log:
[SoD][Sylvanas] Windrunner P1 timers

|T236560:16|t|cffffd000|Hspell:347504|h[Windrunner]|h|r buff timers:
1st 00:07 sylvanas gains Windrunner , she loses it at 00:18 (11s duration)
2nd 00:58 sylvanas gains Windrunner , she loses it at 01:11 (13s duration)
3rd 01:47 sylvanas gains Winrunner , she loses it at 02:02 (15s duration)

in retail she seems to be gaining 2 seconds after each buff application (11s/13s/15s)

1st 00:07 sylvanas gains Windrunner , she loses it at 00:25 (18s duration)
2nd 01:02 sylvanas gains Windrunner , she loses it at 01:20 (18s duration)
3rd 01:52 sylvanas gains Windrunner , she loses it at 02:10 (18s duration)

Retail log:

PTR log:
[SoD][Sylvanas] Banshee's Fury

By the end of |T136201:16|t|cffffd000|Hspell:357526|h[Banshee's Fury]|h|r cast, each player will receive 11k damage per stack of |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r on the whole raid.

1 player with 5 stacks (55k)
1 player with 1 stack (11k)
By the end of |T136201:16|t|cffffd000|Hspell:357526|h[Banshee's Fury]|h|r , the whole raid should receive 66k damage

At the moment only the player with the |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r debuff will receive the damage. This damage is also depending on his own stacks and not depending on the whole raid stacks number (so the player with 1 stack will only receive 11k, while he should receive 66k)

Retail: 11k per stack, raidwide

PTR: 11k per stack, to self only
[SoD][Sylvanas] MawswornsMawforged active

When approaching a new platform, the set of adds that belongs to that platform should spawn the moment sylvanas teleports there.
Mawsworns that are fighting Jaina/Thrall do not count as set of adds, as they should spawn every few seconds to fight Jaina/Thrall

At the moment every chain has adds already sitting and waiting

These adds should also engage into combat istantly no matter the distance from the players


[SoD][Sylvanas] Domination Chains avoid

No one should be able to avoid being linked to a Domination Chain.
At the moment some chains are not being linked to players (might be some outrange issue but not sure)
[SoD][Sylvanas] Calamity

Currently you are getting random damage from Calamity even when you are far away from the Domination Arrows.
Probably Calamity gets triggered if you're standing still before getting chained to the arrow. After that, you'll randomly get damaged by Calamity while running away

[SoD][Sylvanas] Banshee's Bane vs Immunities

If a player affected by |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r uses any immunity (Divine Shield, Cloak of shadows..) they should drop Banshee's Bane puddles on the ground depending on their stacks number.
At the moment they don't drop any puddle
[SoD][Sylvanas] Intermission late trigger

If Sylvanas' HP drop below 83.9%, she should trigger Phase 1.5 istantly.
At the moment she doesn't trigger it if she has some spells in queue, or the windrunner buff
[SoD][Sylvanas] RuinHaunting WaveBanshee Wail rotation

P2 4th platform
While Jaina creates the bridge towards the 5th platform, Sylvanas should teleport to the side of the 4th platform, cast |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r, and then teleport at the start of the 5th platform and cast |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r

At the moment while Jaina is creating the bridge, Sylvanas istantly teleports at the start of the 5th platform, casts Ruin and then Haunting Wave

(this is already explained in on 7th cast of Haunting Wave )

(Haunting Wave → Ruin). The moment Jaina creates the bridge, Sylvanas teleports and casts Haunting Wave (she teleports exactly in the same spot as 6th haunting wave, so close to Thrall's bridge), then she teleports to the new platform and casts Ruin

(Ruin → Haunting Wave with missed tp)


P2 5th platform
Right after Jaina created the bridge towards the 6th platform, Sylvanas should start casting |T136214:16|t|cffffd000|Hspell:348094|h[Banshee Wail]|h|r while she's teleported on top of the 6th platform adds.
After Banshee Wail she will teleport a few yards away and cast Ruin

At the moment after Jaina creates the bridge, Sylvanas starts casting Ruin while she's teleported on top of the 6th platform adds.
After Ruin she will not teleport a few yards away, she will simply cast Banshee Wail

The spell order needs to be switched (should be Banshee Wail (sylv on top of adds) → teleports at the start of the chain → Ruin)

(Bridge→Banshee Wail→teleport away→Ruin)

(Bridge→Ruin→no teleport→Banshee Wail)
[SoD][Sylvanas] Highlord Bolvar Fordragon - Melee Damage

Currently on PTR, is doing way too much damage with his melee attacks.

PTR Log: Average Hit 12.5k

Retail Log: Average Hit 4.5k
[SoD][Sylvanas] Corpse Location


Dead players from P1 should be teleported amongst the rest of the players into the 1st chain of P2 after the roleplay

If a player falls off the chain/bridge, their corpse should be teleported on top of the chain where sylvanas is standing on.
Chain 1 → Jaina's bridge → Chain 2
Once sylvanas moves to the next chain (chain 2 in this case) and a player falls off from the bridge while chasing her, their corpse should istantly appear on top of chain 2.

Dead players from P2 should be teleported amongst the rest of the players on top of the 1st platform after the roleplay

If a player falls off the platform, their corpse should be teleported in the middle of the current platform where sylvanas is standing on

Once the fight is over, respawn location should be on top of the 1st platform (not middle one)
[SoD][Sylvanas] Banshee Wail

|T136214:16|t|cffffd000|Hspell:348109|h[Banshee Wail]|h|r
Damage should be the following:

Players %HP before explosion / damage taken

100% to 90% / 12k
89% to 70% / 17k
69% to 50% / 19k
49% to 20% / 21k
19% to 0% / 23k

If the wail explodes while a player is casting, they are not getting interrupted for 6 seconds

If 2 or more players are within 4 yards, they should do splash damage to each other, at the moment they don't


[SoD][Sylvanas] Banshee Scream

|T236300:16|t|cffffd000|Hspell:353955|h[Banshee Scream]|h|r damage should be the following

Players %HP before explosion / damage taken

100% to 70% / 13k
69% to 50% / 18k
49% to 20% / 20k
19% to 0% / 23k

At the moment it's way lower


[SoD][Sylvanas] Intermission Cinematic vs Cooldowns

While stunned in intermission, all spell cooldowns should not keep flowing, they should stop as well.

At the moment they keep flowing while stunned
[SoD][Sylvanas] Raid Portal:Oribos

Jaina should be on the 7th platform while casting
At the moment she's casting it from the 5th platform
[SoD][Sylvanas] Veil of Darkness Phase 3

As of right now, when Sylvanas does Veil of Darkness in Phase 3, she will dissapear and instantly cast veil on two players.

How it should be: Sylvanas does Veil of Darkness and after 3 seconds marks two players and lands on them with veil.
[SoD][Sylvanas] Veil of Darkness P2

Sylvanas should spawn 4 puddles in rapid succession of |T1778226:16|t|cffffd000|Hspell:347741|h[Veil of Darkness]|h|r underneath random players. The puddles should spawn a few milliseconds one after the other, and explode a few milliseconds one after the other

The x4 puddles should spawn at this rate:
Veil of Darkness (3s cast) starts:
1st puddle → shows up at the very start of Veil of Darkness cast
2nd puddle → 0.3s after 1st puddle
3rd puddle → 0.3s after 2nd puddle
4th puddle → 0.3s after 3rd puddle
Each puddle will explode after 3 seconds

At the moment it's a total of x3 puddles, and they spawn/explode at the same time
Sylvanas should also teleport herself on top of the 1st puddle of every Veil of Darkness, at the moment she doesn't


Moreover, the whole Veil of Darkness is a 5 seconds mechanic, divided in 2
Sylvanas disappears for 2 seconds
Sylvanas reappears and starts casting Veil of Darkness (3s cast)
At the moment she seems to disappear for 1 second
[SoD][Sylvanas] Veil of Darkness P3

|T1778226:16|t|cffffd000|Hspell:354142|h[Veil of Darkness]|h|r should target x2 players.
At the moment it only targets x1 player

[SoD][Sylvanas] Middle platform

Players should die the moment if they land on top of the middle platform, at the moment they don't receive any damage

The middle platform should stop killing players the moment the fight is over (since the loot chest is over there)

[SoD][Sylvanas] Jumping Pad vs Movement speed buffs

Currently there's a high chance the jumping pad will not work if players approach it with movement speed buffs (probably ms issue or a late trigger)
Players will gain |T3847779:16|t|cffffd000|Hspell:354175|h[Invigorating Field]|h|r buff in any case, so sometimes it leads to a death on the way back

Also if a player manually jumps off, they will die. They should instead trigger the jumping pad (this is because of the encounter deadzone perimeter that probably needs to be a bit larger)
PTR: (spacebar jump)
[SoD][Sylvanas] Curse of Lethargy

|T3528305:16|t|cffffd000|Hspell:351451|h[Curse of Lethargy]|h|r?dd=15&ddsize=30 debuff duration should increase by 1 second every following cast.
At the moment the debuff duration is always the same



|T3528305:16|t|cffffd000|Hspell:351451|h[Curse of Lethargy]|h|r should be applied to 2 players in a 10men raid, increasing by 1 every 2 players after that.
10players = 2 debuffs
12players = 3 debuffs
14 players = 4 debuffs
30 players = 12 debuffs
At the moment it's only 2 debuffs no matter the raidsize
[SoD][Sylvanas] 7th Platform vs Last set of adds

10 seconds before the is finished casting, a wave of Mawsworn adds should start spawning in quick succession

At the moment no wave of Mawsworn adds is spawning
[SoD][Sylvanas] Haunting Wave knockback

|T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r should pushback players only on contact.
At the moment there's a high chance players will keep getting pushed backwards for the entire debuff duration (even after the debuff expires)

← constant pushback

pushback only while hovering the wave
[SoD][Sylvanas] Ranger Strike Damage

Currently Ranger Strike is not doing enough damage.

PTR (6K): Warcraft Logs Combat Analysis for Warcraft

WoWScrnShot_092022_175151.jpg ‎ Photos (

Retail (46K): Warcraft Logs Combat Analysis for Warcraft

|T132147:16|t|cffffd000|Hspell:348299|h[Ranger Strike]|h|r

September 26, 2022

[SoD][Sylvanas] Outrange

Since Sylvanas should never be able to be moved (unless she repositions herself through Veil), her autoshots and abilities should have unlimited range, cause at the moment if the tank moves a few yards away, she will eventually move closer to them

This applies to all phases except P3, where she always approaches to the tank, which is correct right now in PTR
[SoD][Sylvanas] Cinematic Skip

The intermission cinematic stun should be skipped, if all players have skipped the cinematic. (Either thanks to DBM, or by pressing Escape, and canceling it. The stun should wear off once the last player in the group has skipped it and players should be teleported to next phase.

September 23, 2022

[SoD][Sylvanas] Banshee Scream timers

|T236300:16|t|cffffd000|Hspell:353952|h[Banshee Scream]|h|r cast timers should be the following:
P3 starts at 07:35
1st cast 09:09 (+94s) → PTR is 92s
2nd cast 09:59 (+50s) → PTR is 47s
3rd cast 10:51 (+52s) → PTR is 57s
4th cast 11:43 (+52s) → PTR is 52s

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] P3 Start Jaina Animation

When players are teleported on top of Oribos, to start phase 3, the animation of Jaina Proudmoore breaking from the stun and teleporting players away is missing. Before players are teleported, Jaina should cast Ice block, to break the "Stun", and then cast a visual spell, preparing to teleport players on the battle platform.

Video Proof:
[SoD][Sylvanas] Bane Arrows P3 timers

|T136181:16|t|cffffd000|Hspell:354011|h[Bane Arrows]|h|r timers should be the following

P3 starts 07:35
1st cast 08:05 (+30s) → PTR is 28s
2nd cast 09:22 (+77s)
3rd cast 10:34 (+72s) → PTR is 74s
4th cast 11:51 (+77s)

Retail: (I took 1st Blasphemy cast as a starter time for P3, so at 07:35)

[SoD][Sylvanas] Sylvanas - Jaina - Frigid Shard Damage

Currently on PTR, is doing way too much damage with |T135857:16|t|cffffd000|Hspell:354935|h[Frigid Shards]|h|r. Should always be around 1.9k.

PTR Log: Average Hit 9.6k

Retail Log: Average Hit 1.9k
[SoD][Sylvanas] Sylvanas - Highlord Bolvar Fordragon - Runic Mark Damage

Currently on PTR, is doing way too much damage with his |T1778227:16|t|cffffd000|Hspell:354927|h[Runic Mark]|h|r. It should do 991 on average.

PTR Log: Average Hit 10.2k

Retail Log: Average Hit 991
[SoD][Sylvanas] Sylvanas - Jaina - Comet Barrage Damage

Currently on PTR, is doing way too much damage with |T2126034:16|t|cffffd000|Hspell:354937|h[Comet Barrage]|h|r. Should always be around 7.4k.

PTR Log: Average Hit 49.7k

Retail Log: Average Hit 7.4k
[SoD][Sylvanas] Sylvanas - Highlord Bolvar Fordragon - Glyph of Disintegration Damage

Currently on PTR, is doing way too much damage with his |T1778225:16|t|cffffd000|Hspell:354932|h[Glyph of Disintegration]|h|r. It should do 2k on average.

PTR Log: Average Hit 25.9k

Retail Log: Average Hit 2k
[SoD][Sylvanas] Sylvanas - Thrall - Flameaxe damage

Currently on PTR, is doing way too much damage with his |T451168:16|t|cffffd000|Hspell:354899|h[Flameaxe]|h|r.

PTR Log: Average Hit 3k

Retail Log: Average Hit 808
[SoD][Sylvanas] Sylvanas - Melee Damage

Sylvanas shouldn't do melee attacks at all currently she does.

PTR: Warcraft Logs Combat Analysis for Warcraft

[Korthia CoD] The Unseen Guests

After talking with npc's and after beeing tp, thereshould be 2 npc's following you Baroness Vashj and Kael'thas Sunstrider
I can't see both of them even in GM and therefore i can't turn back the quest

[SoD][Sylvanas] Ranger Strike

Currently Ranger Strike is not being casted by the boss.

Retail proof: Warcraft Logs Combat Analysis for Warcraft


|T132147:16|t|cffffd000|Hspell:348299|h[Ranger Strike]|h|r


[SoD][Sylvanas] Ranger Shot

Currently Sylvanas doesn't cast Ranger Shot at all.

Retail: Warcraft Logs Combat Analysis for Warcraft


|T249173:16|t|cffffd000|Hspell:347548|h[Ranger Shot]|h|r

[SoD][KT] Frost Blast timers

Frost Blast is not working in phase 3 at all, it should be 11s after the phase 3 start and then 16s after the first Frost Blast.

Like this:

05:31.544 phase 3 starts.

05:42.696 first Frost Blast.

05:58.508 second Frost Blast.

06:14.293 third Frost Blast.

Retail log: Warcraft Logs Combat Analysis for Warcraft

Live log: Warcraft Logs Combat Analysis for Warcraft

|T135852:16|t|cffffd000|Hspell:348756|h[Frost Blast]|h|r
[SoD][Sylvanas] Sylvanas - Outside platform

If you fall down the platform on PTR you are not killed.
[SoD][Sylvanas] Rive Animation

Currently, Sylvanas has a correct emote, however, the animation of her tearing off the spikes off of Torghast is missing, Also, some of the spikes are missing from the start of the fight.

When sylvanas teleports, and starts casting rive, she should have a chain from her hand to the Spike she is tearing off.

Retail example:
[SoD][Sylvanas] Sylvanas - Domination Arrow Spawn should spawn close to random players, at the moment on PTR the arrows are spawning only on the middle.
[SoD][Sylvanas] Sylvanas - Veil of Darkness Visual

|T1778226:16|t|cffffd000|Hspell:347704|h[Veil of Darkness]|h|r visual circle remains on players even after the debuff expires.
[SoD][Sylvanas] Sylvanas phase %

Sylvanas should phase at 83.9% currently she phases at 82%.

Retail proof:
[SoD][Sylvanas] Raze vs Safespots

|T3528301:16|t|cffffd000|Hspell:354147|h[Raze]|h|r should affect the whole platform.
At the moment there are some safe spots to the edges in which players don't receive any damage (the raze square probably needs to be tilted a bit to fit the platform)

[SoD][Sylvanas] Platforms vs Raze

Previous broken platforms (affected by raze) should not be able to be accessed.
At the moment the ledge jump towards those platforms still works

Retail: (No highlighted edge)
PTR: (Left highlighted edge)
[SoD][Sylvanas] Bane Arrows amount

|T136181:16|t|cffffd000|Hspell:354011|h[Bane Arrows]|h|r should be x7 per platform on each cast (leaving x7 Banshee's Bane puddles in all 4 platforms)
The arrows should drop on random spots

At the moment it's x1 per player (on top of players) , and it's only being cast in the current platform where sylvanas and players are fighting on

Long story short:
There should be x7 Bane Arrow on each platform, in random spots

[SoD][Sylvanas] Banshee's Bane puddles vs Pickup

Players should not be able to pick up |T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles istantly the moment they spawn, there should be a few seconds delay.
At the moment there's no delay on spawn/pickup

Retail: (delay)

PTR: (istant pickup)
[SoD][Sylvanas] Mawforged adds vs CCs should not be affected by any hard/soft CCs, no knockback, no silence. Only interrupts should work
At the moment they're affected by them
[SoD][Sylvanas] Oribos portal timer

Jaina should start casting 48 seconds after the start of 4th |T1035040:16|t|cffffd000|Hspell:355540|h[Ruin]|h|r cast.
At the moment it's around 45 seconds or less
[SoD][Sylvanas] Shadow Dagger

|T132324:16|t|cffffd000|Hspell:347670|h[Shadow Dagger]|h|r should hit all players
At the moment it only hits 2 players

[SoD][Sylvanas] 1st Haunting Wave

Sylvanas is invisible while casting her very 1st |T2492256:16|t|cffffd000|Hspell:352271|h[Haunting Wave]|h|r
[SoD][Sylvanas] Jumping off the platform

In Retail if you jump off the platform of Sylvanas you should instantly die but it doesn't happen.
[SoD][Sylvanas] Riven Debris

|T646672:16|t|cffffd000|Hspell:353413|h[Riven Debris]|h|r should spawn along the Rive spike path, and explode before next |T4062738:16|t|cffffd000|Hspell:353417|h[Rive]|h|r spike spawns.

At the moment the Riven Debris spawn way further away from the Rive spike path, and the travel time for the Debris is too slow, which makes the Debris explode later than they should, making the room filled up with puddles during all Rive Casts


[SoD][Sylvanas] Sylvanas - Riven Debris Spawn

When the boss casts |T4062738:16|t|cffffd000|Hspell:353418|h[Rive]|h|r , at the end of the 1.5 second rive cast the boss should launch |T646672:16|t|cffffd000|Hspell:353413|h[Riven Debris]|h|r along the straight line.

Currently on PTR sometimes it launches the riven debris before the rive cast is over.
[SoD][Sylvanas] Domination Chains vs impairing immunity spells

Currently Domination Chains are getting remove by spells such as Blessing of Freedom, Tiger lust and Bladestorm and that shouldn't happen.

|T236922:16|t|cffffd000|Hspell:349458|h[Domination Chains]|h|r
[SoD][Sylvanas] Domination Chains vs Barbed Arrow
[SoD][Sylvanas] Sylvanas - Thrall - Pulverise Damage

Currently on PTR, is doing way too much damage with his |T451165:16|t|cffffd000|Hspell:354925|h[Pulverize]|h|r.

PTR Log: Average Hit 3.3k

Retail Log: Average Hit 620

September 22, 2022

[SoD][Sylvanas] Banshee's Bane puddles size

|T615100:16|t|cffffd000|Hspell:353929|h[Banshee's Bane]|h|r puddles size is too small compared to retail

[SoD][Sylvanas] Anduin

Anduin should not be able to be attacked by players, atm he is
[Sod][Sylvanas] Banshee's Fury visual

|T136201:16|t|cffffd000|Hspell:354068|h[Banshee's Fury]|h|r visual effect is currently missing


September 21, 2022

[PvP] Conquest Reward Increase

Currently, we're missing a feature implemented by Blizzard in 9.1.5 and that was the Conquest Earning increase by all activities by 70%.

September 20, 2022

[Covenant] Wild Spirits vs Animal Companion

Fixed an issue where Wild Spirits was proccing more times than intended in Beast Mastery Specialization.

|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r
[SoD][EoJ] Hopeless Lethargy

Currently you are getting double debuff of Hopeless Lethargy the one that is yours and the one that should be for the people who gets inside your circle.

This is the spell that should be applied only to the players who go inside your circle: |T136091:16|t|cffffd000|Hspell:350606|h[Hopeless Lethargy]|h|r

This is the spell that should be applied by the boss to three chosen players:
|T136091:16|t|cffffd000|Hspell:350604|h[Hopeless Lethargy]|h|r

[SoD][Sylvanas] Sylvanas - Thrall - Melee damage

Currently on PTR, is doing way too much damage with his melee attacks.

PTR Log: Average Hit 10.3k

Retail Log: Average Hit 6.7k
[SoD][Fatescribe] Loom of Fates

Periodically, the runes just slip through the zone
[Plaguefall][Globgrog] evade

the boss evades where he shouldn't

[PvP] Skirmish Conquest Reward

Currently, we're missing a feature implemented by Blizzard in 9.1.
Repeat Arena Skirmish wins should reward 3 Conquest instead of 0.

September 16, 2022

[MoTS] Spinemaw Acidgullet

Spinemaw Acidgullet

Volatile Acid
Volatile Burst

Currently the Volatile Acid counts the player as the caster, allowing the spell to critically strike.


September 13, 2022

[Conduit] Mortal Combo

The 2nd |T132355:16|t|cffffd000|Hspell:12294|h[Mortal Strike]|h|r procced from |T970853:16|t|cffffd000|Hspell:339386|h[Mortal Combo]|h|r is always doing more damage than the original mortal strike. Should be the same.

One screenshow is with gear equiped and one is without . Not sure whats causing it
[Legendary] Divine Resonance

Description of the bugs

Currently divine toll casted by divine resonance are pulling adds that arent in combat. During 15 sec divine toll will go to adds but it shouldnt jump to adds that arent in combat.

Spell info
|T3565448:16|t|cffffd000|Hspell:355098|h[Divine Resonance]|h|r
|T3565448:16|t|cffffd000|Hspell:326011|h[Divine Toll]|h|r
[Misc][Item][9.1] First Class Healing Distributor

How should it work:
Your healing spells have a chance to deliver a burst of 563 healing splits among your target and nearby allies and granting you 154 Haste for 9 sec. Deals increased healing when healing multiple allies. (Item Level 155)

How it is working right now:
It doesn't give the Haste buff to the caster.

|T1362666:16|t|cffffd000|Hitem:185845::::::::120:::::|h[First Class Healing Distributor]|h|r

Note: (Deals increased healing when healing multiple allies.) part didn't test it yet.
[Misc][Item] Potion of hidden spirit bug

Potion of the hidden spirit doesnt break when using some movement abilities. It should break when using any ability.


Information about spells

September 12, 2022

[Discipline] Masochism vs Crit

If Shadow Mend crits, Masochism will heal for the normal amount instead of the crit.

|T136202:16|t|cffffd000|Hspell:186263|h[Shadow Mend]|h|r
[Conduit] Mental Recovery

Class: Priest
Specialization: All
Conduit: |T1391768:16|t|cffffd000|Hspell:337954|h[Mental Recovery]|h|r

####When Psychic Scream ends, it does not slow the affected targets.

Only the visual is working but not the slow:
[Conduit][Shadow] Dissonant Echoes

Class: Priest
Specialization: Shadow
Conduit: |T136204:16|t|cffffd000|Hspell:338342|h[Dissonant Echoes]|h|r

Void bolt procs from the conduit should create a shadowy apparition once it's used, atm it doesn't create any shadowy apparition
[Misc][Legendary] Cold front & Deathborne

While the caster is under the effect of Deathborne ( necrolord ability ) casting Frostbolt against multiple targets, the effect from the legendary should stack per the split Frostbolt, not just once per main target.

|T236209:16|t|cffffd000|Hspell:327284|h[Cold Front]|h|r
[Misc][Legendary] Slick Ice & Deathborne

The stacks given by the legendary when the caster uses Frostbolt under Deathborne should count split bolts as well when the mage is facing multiple targets.

|T340336:16|t|cffffd000|Hspell:327508|h[Slick Ice]|h|r
[Conduit] Nether Precision

Nether Precision fails to add the bonus to Arcane Blast after Clearcasting has been consumed.
Issue is present when the pvp talent Arcane Empowerment is selected, otherwise it works normally.

|T136170:16|t|cffffd000|Hspell:321420|h[Clearcasting]|h|r r3
|T1391780:16|t|cffffd000|Hspell:336886|h[Nether Precision]|h|r
|T135858:16|t|cffffd000|Hspell:276741|h[Arcane Empowerment]|h|r
[SoD][EoJ] Stygian Abductor - Dragging Chains & Spawn timers

1) Range issue of Dragging Chains

Currently in PTR if you out range the The Stygian Abductor should have unlimited range

2) Spawn of first Stygian Abductor

The first Stygian Abductor should always spawn 8 seconds after the start of each phase.

3) Downtime between each Stygian Abductor

There should be 48 seconds between each Stygian Abductor after the first abductor spawns. in PTR right now it is 1:30 minutes instead of 38 seconds.


[SoD][Tarragrue] Remnants timer

Every |T3528301:16|t|cffffd000|Hspell:352368|h[Remnant of Forgotten Torments]|h|r needs to be cast 3 seconds earlier

The remnants are landing too late on the groud for players to soak them, and it mostly overlaps with |T1778230:16|t|cffffd000|Hspell:347679|h[Hungering Mist]|h|r


Remnants cannot be tracked in PTR logs
[SoD][Tarragrue] Remnants Rotation

|T3528301:16|t|cffffd000|Hspell:352368|h[Remnant of Forgotten Torments]|h|r should have the following rotation

1st cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

2nd cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

3rd cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

4th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

5th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

6th cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

7th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r

8th cast = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

9th cast = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r


At the moment in PTR the 2nd/5th/6th/7th/8th/9th casts are different from retail

2nd = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

5th = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

6th = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r

7th = |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r + |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r

8th = |T236215:16|t|cffffd000|Hspell:352398|h[Remnant: Soulforge Heat]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r

9th = |T3528303:16|t|cffffd000|Hspell:352389|h[Remnant: Mort'regar's Echoes]|h|r + |T3619374:16|t|cffffd000|Hspell:352382|h[Remnant: Upper Reaches' Might]|h|r
[SoD][EoJ] Stygian Abductor - Melee Damage

Currently the Stygian Abductor is doing less damage than Retail.

PTR (21K): Warcraft Logs Combat Analysis for Warcraft

Retail (27K): Warcraft Logs Combat Analysis for Warcraft
[SoD][Tarragrue] Hungering Mist Timer

Currently Tarragrue starts casting the 2nd Hungering Mist at 96% energy (3 seconds earlier than intended)

Retail :

[SoD][Tarragrue] Negation Well

|T370769:16|t|cffffd000|Hspell:361254|h[Negation Well]|h|r should give you 99% reduction to damage from AoE under you while jumping. It should only last for the duration you are in the air.

Currently on FS it lasts for 5 seconds as you can see in the image SS1.
[SoD][Tarragrue] Unstable Form

Currently Unstable form procs so much compared to retail.

Retail Logs: Warcraft Logs Combat Analysis for Warcraft

Dev Logs: Warcraft Logs Combat Analysis for Warcraft

|T135994:16|t|cffffd000|Hspell:347981|h[Unstable Form]|h|r
[Soublind][Venthyr][Nadjia the Mistblade] Exacting Preparation

It doesn't increase the weapon enchantement by 20%
" ... weapon enchant effects are increased by 20%."
|T136242:16|t|cffffd000|Hspell:331580|h[Exacting Preparation]|h|r

The bonus of this soulbind is working on well fed buff and flask buffs

September 7, 2022

[Conduit] Fel Commando

Currently |T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r isn't working at all.


How it is right now:
|T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r If you use this conduit, the buff will show on your felguard, but won't affect it. It doesn't get increased damage.

How it should be:
|T615025:16|t|cffffd000|Hitem:182752::::::::120:::::|h[Fel Commando]|h|r

First 2 Screens are Melee/Strike without Conduit, 3rd and 4th screen is with 226 Conduit \(12%\)
[Discipline] Atonement vs Critical Strike

Due to the last fix here Atonement is not counting the Critical Strike of damage skills.


[Misc][Item] Unholy shard set

|T4005158:16|t|cffffd000|Hspell:357349|h[Chaos Bane]|h|r seems to only be proccing from spells right now. According to the video I'll link below, it should proc while you're generally in combat, meaning it's almost impossible to lose stacks during intermissions at different bosses.

Retail => you can see that he doesn't attack the boss, just dodge and still gets the stacks refreshed.

Live =>
[Soulbind][Kyrian][Pelagos] Newfound Resolve

|T132866:16|t|cffffd000|Hspell:351149|h[Newfound Resolve]|h|r should proc whenever character turns its face to the spawned trigger, however, right now on live it requires you to move your character on top of it, resulting in a DPS loss.

Retail =>
[Misc][Item] Dark Ranger's Quiver

|T236204:16|t|cffffd000|Hspell:353513|h[Withering Fire]|h|r should proceed at the 10th shot not after 10 shots (11th shot)

September 6, 2022

[Discipline] Inner Shadow vs Atonement

Inner Shadow is not increasing Atonement Healing at all;
Note: it is increasing Spell Damage but not Atonement.

Atonement: |T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
Inner Shadow AuraID: |T237570:16|t|cffffd000|Hspell:355898|h[Inner Shadow]|h|r
PvP Talent: |T4226157:16|t|cffffd000|Hspell:356085|h[Inner Light and Shadow]|h|r
Spellwarden vs Versatility

Spellwarden's absorb amount is being increased by Versatility in our realm, it should not;

Stats on Retail:
[Necrolord]Chapter 4][Quest] Wipe the Slate Clean

### GM report

## Description

#### After realizing that different hubs and GM/support communities were getting tickets for the same quest from different players i decided to test the quest titled

Taken on the NPC

Currently on live, when you throw the|T1508064:16|t|cffffd000|Hspell:313329|h[Anima Javelin]|h|r on the ground, it does no damage or kills anything, however this is an important criteria in order to have credit to raise the achievement bar and end the quest.

## How it should be

The |T1508064:16|t|cffffd000|Hspell:313329|h[Anima Javelin]|h|r should hit the ground, do damages to the mobs on the ground and kill them.

## How to reproduce

#### For Gms, add to yourself the quest id 59698 and just simply try to do the quest starting by clicking on the PNJ Xandria in Bastion area. You will not be able clicking the extra button spell to kill any creatures on the ground and get credit to end the quest.

## Links

#### Firestorm tests

Live :


Retail video

September 5, 2022

[Conduit] Piercing Verdict

Piercing Verdict

Currently the second part of Piercing Verdict isn't working properly, at 252 ilvl it generates 30 rage instead of generating 37/38.

PTR Proof
Wlogs Proof
[Legendary][Necrolord] Glory

Conqueror's Banner affects 1 additional ally and every
Rage you spend while it is active increases the duration of your banner by 0.5 sec.

rage amount to be spent based on spec :

spell id:353577
bonus id:7469
[Misc][Legendary][Kyrian] Raging Vesper Vortex
[Enhancement][Legendary]Primal Lava Actuators
[Conduit] Hallowed Discernment vs Beacon of LightFaith

Hallowed Discernment should count towards Beacon of Light & Beacon of Faith. In the current state, no healings are done to Beaconed Targets.

Healing Spell ID: |T3565722:16|t|cffffd000|Hspell:340214|h[Hallowed Discernment]|h|r
Spell ID: |T3528309:16|t|cffffd000|Hspell:340212|h[Hallowed Discernment]|h|r
[Legendary][Balance] Balance of All Things

|T132113:16|t|cffffd000|Hspell:339942|h[Balance of All Things]|h|r crit effect of the legendary is reversed right now
[Covenant] Abomination Limb bypasses grip immunity

Currently bypasses grip immunity from for

It shouldn't grip druid when he is channelling due to protecting from the following harmful effects: Immunity (?) (Charmed, Gripped, Disoriented, Distracted, Silenced, Stunned)
[Conduit] Adaptive Armor Fragment

|T3079681:16|t|cffffd000|Hspell:357902|h[Adaptive Armor Fragment]|h|r is not working at all;

How it should work:
When you are healed by another player (no Life Steal, no self healing), you get this Primary Stat buff that cannot reproc for 30 seconds.
[Misc][item][9.1] Shard of Annhylde's Aegis

Description of the bug

The second utility of this trinket isn't working

How to reproduce

Take at least 18K damage and see if you do damage to the ennemies around you

How it should be

If the Aegis absorbs at least 17947 damage, it becomes overcharged and will expel coalesced power, dealing 2858 Holy damage to all enemies in front of you as it expires. (1 Min, 30 Sec Cooldown)

Informations of the spell

|T3155390:16|t|cffffd000|Hitem:186424::::::::120:::::|h[Shard of Annhylde's Aegis]|h|r

aura trigger : |T3155390:16|t|cffffd000|Hspell:358712|h[Annhylde's Aegis]|h|r
[Misc][Item][9.1] Shard of Zed

The effect of Unholy Aura from Shard of Zed is not working at all for Warriors in SL dungeons.
Item ID: |T457655:16|t|cffffd000|Hitem:187079::::::::120:::::|h[Shard of Zed]|h|r
Spell ID: |T135775:16|t|cffffd000|Hspell:356321|h[Unholy Aura]|h|r
[SoD][Fatescribe] Corpses vs Rings

Dead bodies of fallen players seem to still interact with runes, making them move.
Same applies right now apparently to Pets and Priest Angel form.
[Misc][Legendary] Priest's Vault of Heavens

The effect with 2 charges is working and also the legendary is changing the Icon of the normal Leap of Faith, but when I try to use the spell in any of the raid/party members I recieve "Invalid target".
How it should work: |T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r#videos:id=190710">|T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r
Spell ID: |T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r
[SoD][KT] Boss Stuck in Middle of the Room

Sometimes, it seems after KT respawns after sucessfully phasing him, he will get stuck in middle of the room. Unable to move.
[Soulbind][Necrolord][Plague Deviser Marileth] Kevin's Oozeling
[PF] Virulax Blightweaver's Plagueborers vs aggro

Bombs spawned by Virulax are hard to get aggro. Taunt sometime doesnt work and if u attack them they arent comming to you always, you have to stun them to gather aggro.
They should go to target if they are attacked like every other mob.
[SoD][General] Questline

Completing doesn't let you skip the first 6 bosses

↑ the NPC should have the option to let you skip, currently he doesn't have any
[SoD][General] 2nd Boss Inaccessible

How its Currently working on live After you kill the 1st boss, save ID, leave raid and come back after X you cannot access the portal to go to the 2nd floor where the next set of bosses is.

How it should work : After you kill the 1st boss, save ID, leave raid and come back after X you can access the portal to go to the 2nd floor where the next set of bosses is.
[SoD][KT] Howling Blizzard Explosion Hitbox

|T135833:16|t|cffffd000|Hspell:354206|h[Howling Blizzard]|h|r explosion after KT has been defeated in P1 or P2 has bigger damage hitbox than it is showing while its growing. Player has to stand much futher away to not get hit.
[SoD][KT] MCd players vs reset

Boss will not reset after wiping due to mind controlled players that are still alive. The only way to reset it is to have the mind controlled players alt f4
[SoD][KT] Soul Fracture

|T2576087:16|t|cffffd000|Hspell:348071|h[Soul Fracture]|h|r currently refreshes the debuff of |T460699:16|t|cffffd000|Hspell:348978|h[Soul Exhaustion]|h|r every time the tank collects a soul. It shouldnt refresh each time a soul is collected, it should stay the same duration.
[SoD][KT] Boss Affected by Players Buffs while Mind Controlled

As of right now, Kaelthuzad is getting affected by players buff spells (Such as Commanding Shout from Warriors). This shouldnt happen.
[Misc][Legendary] Shaman's Ancestral Reminder

This buff is effecting party members, their bl is 1min and increased. This legendary should effect only you.

|T237571:16|t|cffffd000|Hspell:336741|h[Ancestral Reminder]|h|r

September 3, 2022

Zereth Mortis Rares and Treasures

August 26, 2022

[Affliction] Corruption Rank 3

Corruption Rank 3 is currently set as 0.13 instead of 0.138. Missing the 8.

Formula: 0,013 x 452 x 1,20 (mastery) x 1,05 (corepassive) = 74

if we change it with 0,0138 then becomes 79 damage done

[Misc][Item][9.1] Shard of Dyz

The effect of Scouring Touch from Shard of Dyz have cap of two targets for Warriors and it should be for every target in SL sungeons.
Item ID: |T457655:16|t|cffffd000|Hitem:187073::::::::120:::::|h[Shard of Dyz]|h|r
Spell ID: |T237530:16|t|cffffd000|Hspell:356329|h[Scouring Touch]|h|r
Retail proof:
[Misc][Item][9.1] Shard of Bek

The effect of Exsanguinated from Shard of Bek have cap of two targets for Warriors and should be to every target in SL dungeons.
Item ID: |T1003591:16|t|cffffd000|Hitem:187057::::::::120:::::|h[Shard of Bek]|h|r
Spell ID: |T1035041:16|t|cffffd000|Hspell:356372|h[Exsanguinated]|h|r
[SD] Head Custodian Javlin | Sweeping Slash

Normally, |T463521:16|t|cffffd000|Hspell:334329|h[Sweeping Slash]|h|r from can be baited by the furthest range player, similar to the behavior of 's |T1387353:16|t|cffffd000|Hspell:355737|h[Scorching Blast]|h|r.

Currently, it targets random player
[SOA] Dark Lash

|T3528302:16|t|cffffd000|Hspell:317959|h[Dark Lash]|h|r from :

should target random players. Currently, it targets only the aggro'd player (tank)
[MoTS][Tredova] Mind Link

|T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r

The feign death cancels the |T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r spell, however the boss instantly restarts |T3528276:16|t|cffffd000|Hspell:322614|h[Mind Link]|h|r on another player.

Same for Vanish and Shadowmelt
[TOP][Mordretha] Grasping Rift vs Feign death

The grip effect of |T2576090:16|t|cffffd000|Hspell:323683|h[Grasping Rift]|h|r should be removed after |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r.

Same for Vanish and Shadowmelt

[PF][Unstable cannister] Violent detonation

Currently, 's |T252179:16|t|cffffd000|Hspell:328986|h[Violent Detonation]|h|r is scaling with key level (Dot part).

It should not scale with key level nor fortified affix
[Affix] Bursting

Currently, the affix damage is way low than normal (around 5 times lower) making a free affix non existent.

Examples :
How much bursting should deal :
in a +4 (where bursting starts), it should deal 683 per stack
in a +6, it should deal 797 per stack.
in a +10, it should deal 1084 per stack.
in a +15, it should deal 1593 per stack.
in a +20, it should deal 1593 per stack.

Explanation :
All the damage numbers above are unmitigated damage taking from wcl.
The affix should not scale with fortified or tyrannical, but scales with key level (already taken into account in the examples).
The damage is capped at a +15, meaning it doesn't scale with key level beyond a +15.
[SoD][The Nine] Shard of Destiny Application Delay

When |T612394:16|t|cffffd000|Hspell:350555|h[Shard of Destiny]|h|r are put on ground from dispelling players, The tick before it damages players and slow gets applied to them, should be delayed by 1 second. Currently, it ticks and slows instantly.

Video Proof: Player gets out without slow debuff or the debuff in general, but upon reentering it, it gets applied instantly, meaning there is some sort of delay.
[TOP] Soul Corruption

|T2576084:16|t|cffffd000|Hspell:333708|h[Soul Corruption]|h|r from should target random players. Currently, it targets only the aggro'd player (tank)
[HoA] Depraved Houndmaster vs cc

If you polymorph/hex/blind houndmaster and pull Gargons, Houndmaster will start shooting even if he is still cced.
[SoD][Fatescribe] Runic affinity count

P3 (Heroic)
The number of players affected by |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should always be 8.
At the moment it's less players, and it's scaling to raidsize, which shouldn't happen

(30men raid)

(12men raid)


August 24, 2022

Root Vs Execute

> |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r
> while rooted execute is not cast able.
How It should be:
Sould be able to cast |T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r within 5 yards (Combat) regardless of being rooted or not.

[Affliction] Agony Formula

Agony's damage was always rounding down and so it was, each stack, losing damage.
Now it ramps up correctly.

wowhead: |T136139:16|t|cffffd000|Hspell:980|h[Agony]|h|r
[SoD][Painsmith] Flameclasp Traps vs Safe %

The boss should skip the cast of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r if he's lower than 2% away from phasing into intermission (aka 72% and 42%)
At the moment he casts them no matter what
[SoD][Fatescribe] Runic affinity P3

The very first cast of |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r should happen 10s earlier (from 40s to 30s after P3 starts)
The rest of the casts should be every 47 seconds, atm it's 45 seconds

Since rings start spinning when Runic Affinity is applied, they need to be anticipated as well by 10 seconds, and keep spinning until extemporaneous fates is cast (they should spin for 17 seconds, at the moment it's only 7 seconds).
Since it's linked to Runic Affinity, Rings should start spinning every 47 seconds after the 1st cast, atm it's every 45 seconds

00:30 → Runic affinity applied
00:30 → Rings start spinning
00:47 → Rings stop spinning
00:47 → Extemporaneous Fates (Runes active)

01:17 → Runic Affinity applied
01:17 → Rings start spinning
01:34 → Rings stop spinning
01:34 → Extemporaneous Fates (Runes active)

00:40 → Runic Affinity applied ← it should be applied 10s earlier
00:40 → Rings start spinning ← they should start 10s earlier
00:47 → Rings stop spinning ← ✓
00:47 → Extemporaneous Fates (Runes active)

01:25 → Runic Affinity applied ← (45s after 1st cast, should be 47s)
01:25 → Rings start spinning ← (45s after 1st cast, should be 47s)
01:32 → Rings stop spinning
01:32 → Extemporaneous Fates (Runes active)

Adjusting the 1st wave of Runic Affinity + Rings spin and setting the cd to 47 seconds rather than 45 will do the trick
(runic affinity and rings spin should be 47 seconds one after the other cause it needs to match with extemporaneous fates)


[ToP] Dokigg the Brutalizer

When he uses Brutal Leap, he sometime deals damage midair instead on marked area.

August 23, 2022

[Frost] Splitting Ice vs Winter's Chill

|T135850:16|t|cffffd000|Hspell:228358|h[Winter's Chill]|h|r

|T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r

Currently Splitting Ice does not benefit from the buffed flurry (winter's chill). What happens is =>

> Buffed flurry > ice lance > main target will take increased dmg but offtarget damage does not calculate with the 65% from Splitting Ice, rather than just dealing damage as if it was a normal ice lance.

According to multiple WarcraftLogs that shouldn't happen, proof =>

I have made sure to blacklist Fingers of Frost from the Logs, therefore all the hits we see are without them, thus we have only Winter's chill lances or normal, unbuffed lances.

PTR =>

[SoA] Forsworn Goliath vs Avenger's Shield

Forsworn Goliath are currently effected by silence of Avengers shield. Goliath should be immune to all type of cc.
[MoTs] Spinemaw Staghorn vs Avenger's Shield

Currently Staghorn can be silenced with avengers shield. He is elite, he should be immune to cc.
|T135874:16|t|cffffd000|Hspell:199512|h[Avenger's Shield]|h|r

August 22, 2022

[Outlaw] True Bearing CdR

Description of the bug

True bearing reduces the remaining cooldown by 2sec per combo points

How to reproduce

Get |T1269442:16|t|cffffd000|Hspell:193359|h[True Bearing]|h|r buff , and do finishing moves

How it should be

True bearing should only reduce the cooldown by 1SEC per combo points.

Informations of the spell

|T1269442:16|t|cffffd000|Hspell:193359|h[True Bearing]|h|r
[Conduit] Dizzying Tumble

[Frost] Breath of Sindragosa vs Icy talons

Currently when you use Breath of Sindragosa you get Icy Talons buff even if you dont have it talented.
|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
|T252994:16|t|cffffd000|Hspell:194878|h[Icy Talons]|h|r

[PF] Gushing Slime vs Fleshcraft

Gushing Slimes currently arent giving buff. When you use Fleshcraft on top of dead gushing slimes, you should get damage buff which deals aoe damage.
[Mythic+] Swapping wepons during key

Description of the bug
while a mythic+ key is active the player should be able to swap between different weapons' but right now its not working

how it should be
the player should be able to swap weapon while inside a mythic+ key(ONLY WEAPONS)

retail proof
[NW] Amarth's Solider

Sometimes when you cross bridge between packs G17 and G18, Solider from Amarth boss area spawns and start attacking ppl. He is immune to all and cannot be attacked nor targeted. When you go to boss platform and boss activate himself and kills all adds on his platform, that Solider will die aswell.
[Venthyr] Cloack of shadow vs Door of shadows

The |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r is supposed to make you immune to ennemy magic spells not yours , rn when you use your CoS and use the |T3586270:16|t|cffffd000|Hspell:300728|h[Door of Shadows]|h|r you cast it but it dont work, it should work
[Soulbind][All] Conduit Enhancement

On ptr, conduit enhancement linked to reaching specific levels of renown is not working.

How it should work
Copy paste from an article :
What are Enhanced Conduits? Simply put, the Conduits placed in your Soulbinds are better. When a slot is upgraded, a Conduit placed there will increase by 2 Ranks, the equivalent of adding 26 item levels. If the Conduit is ilevel 213 from doing Korthia quests, placing it in the enhanced slot will give it stats as if it were an ilevel 239 Conduit.

Which rows of Conduits increase, and with which Soulbinds, varies by Renown. In the first week of this addition,

Source :
[Conduit][Windwalker] Coordinated Offensive vs Serenity

Description of the bug
Right now Coordinated Offensive conduit doesnt work at all if you take Serenity talent.

Links to spells
|T841383:16|t|cffffd000|Hspell:336598|h[Coordinated Offensive]|h|r
|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
[PvP][Quest][All Covenants] Tactician Quests Season 2

Description of the bug

Sinfall Tactician quests are not in the game right now.

Quests starters/enders are missing and there are no conditions for those at the moment.

Players have been able to reach the renown 60 this week and can't upgrade their unranked Season 2 pvp gear to rank 7/7.

We're getting quite a lot of tickets about this issue.

August 19, 2022

[MoTs][Ingra Maloch] boss reset during phase

Description of bug
if the droman oulfarran is far away from Ingra Maloch they have a high chance to reset after Ingra Maloch finish casting |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r which shouldnt happen

how it should be
they should not reset after boss finish casting |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r

ptr proof
[SoD][KT] Dark Evocation and players abilities

If use silence or some kind of control on resurrected KT players, they will regain control of the character and will be able to use abilities. This should not be.
[SoD][Fatescribe] Safe %

The boss should stop casting all spells once he's 2% away from phasing into intermission (aka 72% and 42%)

"Effectively the same as phase one, except you need to push him to 42% to stop his mechanics."

At the moment boss doesn't skip any cast once close to intermission
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Effusive Anima Accelerator 2nd

Since the first card is very messy right now. And my card gonna be way different about it. I needed to open a new one.

How should it work:

Activating your Kyrian class ability releases a blast of overcharged anima at your target's location, dealing Arcane damage split evenly between all targets over 8 sec.

Reduce the cooldown of your Kyrian class ability by 4 sec per affected enemy, to a maximum of 20 sec.

How is it working right now:
Issues are listed down below.

|T3089628:16|t|cffffd000|Hspell:352188|h[Effusive Anima Accelerator]|h|r

August 17, 2022

Counterstrike Totem

`Spell:` Counterstrike Totem

# CS Totem is currently shown as a BUFF on enemy players, it should be displayed as a DEBUFF.
[Elemental] Stormkeeper

How it works currently : On live, only the 1st lightning bolt deals 150% more damage.

1st lightning bolt with stormkeeper > 1091
2nd lightning bolt with stormkeeper > 431
lightning bolt without stormkeeper > 432

How it should be : the 1st and 2nd lightning bolt with stormkeeper should deals 150% more damage.

[SoD][Fatescribe] Shade of Destiny

Shade of Destiny should stay afk longer after spawning
[SoD][Fatescribe] Call of Eternity P3

|T442743:16|t|cffffd000|Hspell:350554|h[Call of Eternity]|h|r timers are the following

1st cast = 14 seconds after P3 started
2nd cast = 1m12s after 1st cast
3rd cast = 39 seconds after 2nd cast
every other cast is always after 39 seconds

1st cast = 17 seconds after P3 started
2nd cast = 39 seconds after 1st cast
every other cast is always after 39 seconds

Basically the first 2 casts need to have a different timer
[Misc][Covenants] Ashen Hallow vs Mastery

Ashen Hallow SHOULD NOT benefit from Holy Paladin's Mastery.


with this Retail Paladin stats the formula match only without putting Mastery on it. Right now on Live is overtuned.

|T133041:16|t|cffffd000|Hspell:183997|h[Mastery: Lightbringer]|h|r
|T3565722:16|t|cffffd000|Hspell:316958|h[Ashen Hallow]|h|r
[Soulbind][Kyrian] Combat Meditation VS Mastery buff

`Spell:` Combat Meditation

# Mastery buff does not proc every time you use Echoing Reprimend is supposed to activate/proc each time you use Echoing Reprimend.
`Video proof:`

PTR As you can see here, I kept using .coo to reset the CD of Echoing Reprimend, and the Mastery buff didn't proc multiple times, I have also done tests where I use Echoing=no mastery buff, I went AFK till the CD came back on its own without using any commands, and the Mastery buff did not proc in that scenario also.

August 16, 2022

[Covenant] Ashen Hallow Healing vs DiminishAoE

Ashen Hallow's healing does not have any DiminishAoE in Retail and it's not a 9.2 change. I controlled myself 9.0, 9.0.5, 9.1, 9.1.5, 9.2 and it's all the same.
Checked formula with the stats written in the Logs and everything match (can provide proof).
So I suppose the DiminishAoE is not existing on Retail and the tooltip is just a lie.



SpellID: |T3565722:16|t|cffffd000|Hspell:316958|h[Ashen Hallow]|h|r
Healing Spell ID: |T3565722:16|t|cffffd000|Hspell:317223|h[Ashen Hallow]|h|r
[SD] Dark Acolyte vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :
[Soulbind][Venthyr][Theotar] Party Favors
[Soulbind][Necrolord][Bonesmith Heirmir] Forgeborne Reveries

This passive is atm only upgrading by 1% should be up to 3%
If you have 2 items enchanted you will have a bonus of 1% only, and if you put one more item you will finaly have (almost) 2%, but you should only have 1% per items echanted up to 3%

Last passive doesn't appear, Upon death your armor anchors your soul, allowing you to fight for an additional 10 sec.
Put enchanted items on you
|T1030904:16|t|cffffd000|Hspell:326514|h[Forgeborne Reveries]|h|r
[Soulbind][Venthyr][General Draven] Move As One

|T135942:16|t|cffffd000|Hspell:319982|h[Move As One]|h|r when procs, procs on all allied friends and not only the player.

It should proc only on the player himself. (The player having the soulbind trait)
[SoD][Fatescribe] Runic affinity vs Call of Eternity

Currently Call of Eternity is getting applied to people who has Runic Affinity in last phase and that doesn't happen in Retail.

Runic Affinity Spell World of Warcraft (

Call of Eternity Spell World of Warcraft (

Live proof: Warcraft Logs Combat Analysis for Warcraft
[SoD][Fatescribe] Overwhelming Burden

|T237567:16|t|cffffd000|Hspell:353435|h[Overwhelming Burden]|h|r is supposed to tick 5 times, atm it's only 2
[SoD][Fatescribe] Fated Conjunction

Currently Fated Conjunction doesn't do damage if you are outside the rings.

Here is a proof:

|T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r
[SoD][Fatescribe] Extemporaneous Fate Rings Count

In Phase 3 of Fatescribe, When Extemporaneous Fate is happening, Only 2 rings should be active durning this phase regardless of player count. 10 players and 30 players should only have 2 rings.

(All Difficulties)
[SoD][LFR][General] Determination Stacks

Determination Stacks currently do not transfer over to newcomers to the already progressing Raid Finder Wing.
Meaning, that if group wipes 2 times on a boss, and people leave, new coming people should also recieve the 2 Determination stacks that players already had from previous Wipes.
[SoD][Fatescribe] Echo of Destiny in Intermission

All active and previous |T3528303:16|t|cffffd000|Hspell:350826|h[Echo of Eternity]|h|r should disappear from the Boss fight area once boss hits Intermission at 70 and 40%
[SD] Stonewall Gargon vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :
[DOS][Hakkar] Blood Barrier

Currently |T1394887:16|t|cffffd000|Hspell:322773|h[Blood Barrier]|h|r doesnt hit boss adds if they are cced, making boss a dummy fight
[DoS] Enraged Spirit vs Turn Evil should not be affected by |T571559:16|t|cffffd000|Hspell:10326|h[Turn Evil]|h|r
[SoD][Fatescribe] Extemporaneous Fate Countdown

The timer before boss casts Darkest Destiny starts sooner than players can start spinning the rings, Giving players less time to complete it.
It seems rings stop spinning properly, all at once, but players are still unable to move them for like 6 seconds, while boss already starts gaining energy.
[SoD][Kelthuzad] Soul Shard

Description of the issue:
The Soul Shards that is being summoned by the ability Soul Fracture, heals it self all the time

How it should work
They shouldn't heal at all and only cause dmg if the cast goes off

[SoD][Nerzhul] Helm of Suffering


> On Mythic difficulty and his;mode:m both cast their |T610633:16|t|cffffd000|Hspell:349891|h[Suffering]|h|r ability onto the tank targeted by 1shoting the tank.
[SoD][Fatescribe] Boss wont reset

Currently on live
If everyone dies during the intermission ( mini game ) ( Before the explosion) the boss wont reset.
Happening in all difficulties. Only with the whole raid using ALT F4 the boss will resets.
[SoD][Fatescribe] Runic Affinity

Runic Affinity didn't show up on phase 3 on any of the contestants, we couldn't spin the loom and died
[SoD][Fatescribe] Echo of Destiny

Currently, on Heroic difficulty and above, |T3528303:16|t|cffffd000|Hspell:350826|h[Echo of Eternity]|h|r explodes 8 seconds after it was "Dispelled" from a player. It should start exploding after another |T3528303:16|t|cffffd000|Hspell:350819|h[Call of Eternity]|h|r are applied to players.

Retail Proof: (Debuffs are applied, and expire, leaving behind small black orbs behind, showing where next time Call of Eternity is applied, there will be Echo of Eternity Explosion.

New debuffs are applied, and old Echoes of Destiny start detonating.
[SoD][The Nine] Tauntable Bosses by Pets

Kyra and Signe should not be tauntable by pets, elementals, etc.
[SoD][The Eye][Mythic] Hopeless Lethargy

Description of the issue:
When people have the debuff Hopeless Lethargy and paladin use Blessing of Protection on them, the debuff vanishes.

How it should work
BoP shouldn't interact with this debuff at all

|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r
|T136091:16|t|cffffd000|Hspell:350606|h[Hopeless Lethargy]|h|r
[SoD][Painsmith] Flameclasp Traps timer

|T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r timers are not scripted to last build

1st set of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r in P1 should be delayed by 5 seconds

1st set of |T1467588:16|t|cffffd000|Hspell:348456|h[Flameclasp Trap]|h|r in P2 and P3 should be delayed by 10 seconds


[SoD][EoJ] Fractured Soul vs movement spells

Fractured Soul shouldn't be removed by movement spells like Tiger Lust, Blessing of Freedom, Bladestorm or Posthaste.

|T651097:16|t|cffffd000|Hspell:350034|h[Fractured Soul]|h|r

[SoD][Fatescribe][LFR][Normal] Extemporaneous Fate

As of right now, On LFR Difficulty, The rings do not activate in Phase 3, Only the boss activates the timer, and after that explodes, killing everyone in the raid.
Currently undoable without exceptional dps.
[SD] Famished Tick vs Affix shouldn't be affected by the affixes:

proof :
bolstering :
sanguin :
bursting :

August 11, 2022

[Windwalker] Invoke Xuen, the White Tiger

Invoke Xuen, the White Tiger's second part "Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec" is working incorrectly.
It should count ONLY Monk damage, not items, not covenants. Only Monk and Storm, Earth and Fire "pets". Even bonedust damage (id = 325217) should not count into it. Basically only class damage should count as stored damage.

Spell: |T620832:16|t|cffffd000|Hspell:123904|h[Invoke Xuen, the White Tiger]|h|r
Rank 2: |T620832:16|t|cffffd000|Hspell:323999|h[Invoke Xuen, the White Tiger]|h|r
[Conduit] Magi's Brand

|T1391777:16|t|cffffd000|Hitem:181734::::::::120:::::|h[Magi's Brand]|h|r does not work at all.

Example 1 with conduit => , the result should've been 744 x 0,31 = 230,64

Example 2 without conduit => , the result is correct: 730 x 0,25 = 182,5

This conduit is bis for arcane mages and makes them lose essential part of their damage.
[NW] Shuffling Corpse vs Bolstering

Description of bug

the adds shuffling corpse are giving
bolstering to the adds around them when they die

how to reproduce

get a key generated with bolster affix and kill the shuffling corpse around another pack of adds

how it should be

shuffling corpse should not give bolstering to the adds around them when they are killed

ptr proof
retail proof
[SD] Rockbound Sprite vs Bolstering

Description of bug

Rockbound sprite give bolstering to the adds around them when they are killed which shouldnt happen

how to reproduce
kill Rockbound sprite in bolstering affix around other adds

how it should be
they should not give bolstering to the adds around them when they are killed

ptr proof
retail proof
[SD] Grubby Dirtcruncher vs Bolstering

Description of bug

Grubby Dirtcruncher gives bolstering to the adds around it after they are killed which shouldn't be the case

how it should be
they should not give bolstering after they are killed

ptr proof
retail proof

August 10, 2022

Drain Life vs Pushback

Drain Life shouldn't have any Pushback effect on its channel cast.


As you can see on video, every cast he has been doing had pushback effect except Drain Life.
While on PTR you can notice that few hits make Drain Life ends.
Note: tested with same spells used on video, Unholy DK with pets + spells.

|T136169:16|t|cffffd000|Hspell:234153|h[Drain Life]|h|r
[Misc][Legendary] Faeline Harmony


Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.

|T3636842:16|t|cffffd000|Hspell:356705|h[Faeline Harmony]|h|r
|T3636842:16|t|cffffd000|Hspell:327104|h[Faeline Stomp]|h|r
[Frost] Icy Talons

When using |T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r , you should get a proc of Icy Talons every time it ticks cause it's using runic power
Atm it procs only at the begining


|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
|T252994:16|t|cffffd000|Hspell:194878|h[Icy Talons]|h|r
[SoA][Kin-Tara] Charged Spear

|T1508065:16|t|cffffd000|Hspell:321009|h[Charged Spear]|h|r should target random players, currently, it only targets the healer.
[PvP] Greater Fade vs Ursol's Vortex
Vicious Saddle Season 2 Reward

How should it work:

Winning a rated game wins diff amounts of points:

2v2 is worth 10 points
3v3 is worth 30 points
10v10 is worth 60 points.

To completely fill your progress bar from nothing, you need 2400 points in all.

After the player reaches Combatanant every rated win should start giving points

|T3949827:16|t|cffffd000|Hitem:186179::::::::120:::::|h[Vicious War Gorm]|h|r

Horde: /run local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString = GetAchievementCriteriaInfo(13944, 1); print('Progress:' ,quantity,' out of ',reqQuantity)

Alliance: /run local criteriaString, criteriaType, completed, quantity, reqQuantity, charName, flags, assetID, quantityString = GetAchievementCriteriaInfo(13943, 1); print('Progress:' ,quantity,' out of ',reqQuantity)


How is it working right now:

Asked people in durotar too. There is no progress at all right now.
[SoD][EoJ] Eye bolt CPM

|T3528302:16|t|cffffd000|Hspell:348054|h[Eye Bolt]|h|r

Eye Bolt seems to have ridiculous CPM on live right now.

Retail mythic fight (4 minutes and 53 seconds) => 77 casts for a total of 570k dmg =>

Live mythic fight (2 minutes and 48 seconds) => 316 casts for a total of 4.10M damage =>

This is ridiculous amount of damage and it makes the boss really hard to kill.
[SoD][General] Release after entering 3rd Wing

Players are releasing at entrance of the raid instead of the portal at 3rd wing when they die on bosses/on the way to the bosses of third wing.
[SoD][Terragrue] Erratic Howler Anima Power

Currently, |T607852:16|t|cffffd000|Hspell:348027|h[Erratic Howler]|h|r does way too less damage, it does around 150 damage, instead of around 10k.
[PF] Doctor Ickus' Slime Lunge

Currently, the |T451165:16|t|cffffd000|Hspell:329217|h[Slime Lunge]|h|r from has a bigger hitbox than visually displayed. According to wowhead, it should have a 7 yard range
[PF] Unstable canister's Violent detonation

Currently, the |T252179:16|t|cffffd000|Hspell:328986|h[Violent Detonation]|h|r from has a bigger hitbox than visually displayed. It should be 10 yards.
[SoD][Fatescribe] Shade of Destiny from the spell |T3528299:16|t|cffffd000|Hspell:351680|h[Invoke Destiny]|h|r currently has only 100 energy max, instead of max 200. It results in the add exploding sooner if the players do not kill it fast enough.

(All Difficulties)

Retail Proof:
[SoD][EoJ] Annihilating Glare vs Deathseeker Eye

The Deathseeker Eyes around Eye of the Jailer should NOT be shooting players with |T3528302:16|t|cffffd000|Hspell:348054|h[Eye Bolt]|h|r while he is Casting |T3528298:16|t|cffffd000|Hspell:350763|h[Annihilating Glare]|h|r, They should visually empower Eye of the Jailer and not shoot players.

They should continue casting it while he is preparing to cast it, while he is channeling the spell for 4 seconds. but after that, for 15 seconds, they should stop.
[Affix][Tormented][Oros Coldheart] Cold Snap

when Oros use |T135784:16|t|cffffd000|Hspell:358897|h[Cold Snap]|h|r, the aoe should appear under the players, not randomly.
[NW] Chain Pull Blight bags

When the blight bags stop for few seconds their patrol, should be pulled without chain pulling nerby mobs. At the moment this is almost impossible. Getting them will chain other mobs.

[TOP] Rancid Gasbag Vs Turn Evil.

Description of the bug

Currently when Rancid Gasbag casts Vile Eruption you are able to fear him and break the cast of Vile Eruption

How to reproduce

When Rancid Gasbag casts Vile eruption cast turn evil and you can see that it breaks the cast.

How it should be

Turn Evil shouldn't be able to break the cast of Vile eruption done by Rancid Gasbag

Information's of the spell

|T571559:16|t|cffffd000|Hspell:145067|h[Turn Evil]|h|r)
[SD] Noble Skirmisher in sanguine depths is not working correctly.
[SOA] Ventunax's Dark Bolt

Currently, |T1029596:16|t|cffffd000|Hspell:324141|h[Dark Bolt]|h|r from the second boss is not scaling with key level nor tyrannical affix, making the boss easier than intended.
[TOP] Spells ignoring armor

There are some spells from mobs that should ignore player's armor, even though they deal physical damage.

Currently, the damage is reduced by armor, which make some mobs easier than intended.
[SoD] Shortcut issues

Shortcut list:
the door between the 2nd and 3rd boss (after the death of the 2nd boss) should be opened.
the Death Gate between the entrance of SoD and the first floor (after the death of the 3nd boss) should teleport us to each other.

August 8, 2022

[Affliction] Unstable Affliction vs Rampant Afflictions

Rampant Afflictions is currently swapping Unstable Affliction Spell IDs when it shouldn't.

Should stay this: |T136228:16|t|cffffd000|Hspell:316099|h[Unstable Affliction]|h|r
Should be removed: |T136228:16|t|cffffd000|Hspell:342938|h[Unstable Affliction]|h|r


without PvP Talent:

with PvP Talent:
[Affliction] Unstable Affliction Dispel vs Versatility

Unstable Affliction Dispel damage is currently not increased by Warlock's Versatility;

|T135975:16|t|cffffd000|Hspell:196364|h[Unstable Affliction]|h|r
[Holy] Light of Dawn vs Beacon of LightFaith

Light of Dawn healing is not counting towards Beacon of Light & Beacon of Faith, making Holy Paladins weak in Healing.

|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r
|T236247:16|t|cffffd000|Hspell:53563|h[Beacon of Light]|h|r
|T1030095:16|t|cffffd000|Hspell:156910|h[Beacon of Faith]|h|r
[Holy] Light's Hammer vs Beacon of LightFaith
[Frost] Splitting Ice vs Amps

The logic of the spell |T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r is currently incorrect.

What is happening right now is =>

if we Ice lance a target with damage increase debuff, the 2nd lance (the one going to the off target) would get amplified even if the off target doesn't have damage taken increase debuff on it. Perfect example for that would be Huntsman Altimor.

Here is the log from retail => gets hit for a much lower amount, because it doesn't benefit from the main target lance.

Here is the example of what happens on our PTR => , We can see main target with dmg taken increase debuff takes 4498 and off target with no damage taken increase debuff takes 2923. So what happens is that it first gets amplified by that debuff and then splitting ice mod kicks in, thus 4498 x 0.65 = 2923

Now here is the second part of the spell that's not working as intended.

It's pretty much the opposite, if we hit main target with no damage taken increase debuff, the splitting ice towards the off target that has damage taken increase debuf won't benefit from it, however, in the retail log it does.

Retail log =>

PTR example => (the off target dummy had 2000% damage taken increased, therefore the ice lance from splitting ice should have benefited from it, according to the retail log linked above.
[Balance] Eclipse vs Mastery

Description of the bug
Once you have entered eclipse (no matter if it is lunar or solar) the mastery you get from any source doesn't apply.

How to reproduce
Use any trinket, conduit, mastery buff or whatever spell that gives you mastery once you have already entered Eclipse.

How it should be
Even that you have already entered eclipse, any mastery buff must increase the damage.

Right now only works if you buff yourself before entering Eclipse.

Informations of the spell

Askmrrobot "Mastery: Total eclipse":

|T236151:16|t|cffffd000|Hspell:326085|h[Mastery: Total Eclipse]|h|r

Retail prove:

I didn't have any trinket so I convoked to get the niya mastery buff and as you can see even I already had entered eclipse, mastery keeps increasing the damage.

Prebuff on firestorm:

Using trinket after:
[Conduit][Feral] Taste for Blood

Taste for Blood

Currently the conduit causes Ferocious Bite to benefit from all the bleed effects on the target instead of just yours.

Proof 1 My bleeds only
Proof 2 My bleeds + warrior party member bleeds
[Soulbind][Necrolord][Bonesmith Heirmir] Heirmir's Arsenal: Gorestompers

|T467095:16|t|cffffd000|Hspell:326511|h[Heirmir's Arsenal: Gorestompers]|h|r

This spell has no cooldown, it should have 1min cooldown.
[Soulbind][Nightfae][Korayn] First Strike

The feign death should not allow to have |T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r again.

Same for Vanish and Shadowmelt
[SoD][KT] The Phylactery Opens

After the players enter the phylactery, the server crashes
[General] Great Vault

Players receive items that do not fit their class. In this case, the priest received a staff with agility
PS I also heard complaints that loot with myth+ also does not correspond to the current specialization
[HOA] Lord Chamberlain - Telekinetic Toss

Currently Telekinetic Toss doesn't have travel time so it hits way earlier than it should.

Here is a proof: Statue HoA (

|T135822:16|t|cffffd000|Hspell:323143|h[Telekinetic Toss]|h|r
[NW][Surgeon Stitchflesh] Meat Hook

Meat Hook sometimes hooks an invisible texture that breaks the key in tyranny, GM fashion facial recording
[SoD][The Nine] Call of the Val'kyr timer

Call of the Val'kyr very 1st cast should be 15 seconds after the pull, and then it should be cast every 1m15s throughout the whole fight.
When P2 triggers, the 1st call of the Valkyr timer should be after 43 seconds, then all other calls should be 1m13s one after the other


[SoD][Eye of the Jailer] Desolation Beam

Description of the issue:
Desolation Beam is very hard to see and hits for a larger area than it should.

How it should work
Desolation Beam should be very visible and should deal damage within a smaller area and then jump to the next ally.

Spell: |T236407:16|t|cffffd000|Hspell:350847|h[Desolation Beam]|h|r
[SoD][Terragrue] Quest Skip

I have no idea if this issue is tied to Reseting ID, or just simply walking out of the raid for few hours, but it seems that after a while of being outside of the raid (After killing Terragrue), the NPCs that are suppose to offer the skip to KT, and other bosses, are absent. They should be there always (As long as Terragrue is killed) and well as the portal that lets players skip if they have activated it.
[SoD][KT] Sinister Miasma

|T2576093:16|t|cffffd000|Hspell:359660|h[Sinister Miasma]|h|r damage should increase by 301 per stack
At the moment it's 414 per stack.
Also it seems to stutter every 3rd application (it keeps the previous dmg, but just gets adjusted in the following tick)


[SoD][Fatescribe] Runic Affinity vs Twist Fate

Currently you can get Twist Fate while having Runic Affinity and that shouldn't happen.

PTR proof: Warcraft Logs Combat Analysis for Warcraft he gets the Runic Affinity at 02:24.848 and the Twist Fate at 02:38.376

|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r

|T3528300:16|t|cffffd000|Hspell:353931|h[Twist Fate]|h|r
[Misc][9.1] Shards of Domination PvP Mod

Each individual Shard of Domination effect should be reduced by 50% in PvP combat.
(afaik Anbush has already the list of all shards)


ShardOfBekSpell = 355721,
OminousShardOfBekSpell = 357031,
DesolateShardOfBekSpell = 357049,
ForebodingShardOfBekSpell = 357058,
PortentousShardOfBekSpell = 357069,

ShardOfJasSpell = 355731,
OminousShardOfJasSpell = 357032,
DesolateShardOfJasSpell = 357050,
ForebodingShardOfJasSpell = 357060,
PortentousShardOfJasSpell = 357071,

ShardOfRevSpell = 355739,
OminousShardOfRevSpell = 357033,
DesolateShardOfRevSpell = 357051,
ForebodingShardOfRevSpell = 357061,
PortentousShardOfRevSpell = 357072,

ShardOfCorSpell = 355741,
OminousShardOfCorSpell = 357034,
DesolateShardOfCorSpell = 357052,
ForebodingShardOfCorSpell = 357062,
PortentousShardOfCorSpell = 357073,

ShardOfKyrSpell = 355743,
OminousShardOfKyrSpell = 357035,
DesolateShardOfKyrSpell = 357053,
ForebodingShardOfKyrSpell = 357063,
PortentousShardOfKyrSpell = 357074,

ShardOfTelSpell = 355748,
OminousShardOfTelSpell = 357036,
DesolateShardOfTelSpell = 357054,
ForebodingShardOfTelSpell = 357064,
PortentousShardOfTelSpell = 357075


ShardOfZed = 187079,
DesolateShardOfZed = 187301,
ForebodingShardOfZed = 187310,
OminousShardOfZed = 187292,
PortentousShardOfZed = 187320,

ShardOfOth = 187076,
DesolateShardOfOth = 187300,
ForebodingShardOfOth = 187309,
OminousShardOfOth = 187291,
PortentousShardOfOth = 187319,

ShardOfDyz = 187073,
DesolateShardOfDyz = 187299,
ForebodingShardOfDyz = 187308,
OminousShardOfDyz = 187290,
PortentousShardOfDyz = 187318,

ShardOfBek = 187057,
DesolateShardOfBek = 187293,
ForebodingShardOfBek = 187302,
OminousShardOfBek = 187284,
PortentousShardOfBek = 187312,

ShardOfJas = 187059,
DesolateShardOfJas = 187294,
ForebodingShardOfJas = 187303,
OminousShardOfJas = 187285,
PortentousShardOfJas = 187313,

ShardOfRev = 187061,
DesolateShardOfRev = 187295,
ForebodingShardOfRev = 187304,
OminousShardOfRev = 187286,
PortentousShardOfRev = 187314,

ShardOfCor = 187063,
DesolateShardOfCor = 187296,
ForebodingShardOfCor = 187305,
OminousShardOfCor = 187287,
PortentousShardOfCor = 187315,

ShardOfKyr = 187065,
DesolateShardOfKyr = 187297,
ForebodingShardOfKyr = 187306,
OminousShardOfKyr = 187288,
PortentousShardOfKyr = 187316,

ShardOfTel = 187071,
DesolateShardOfTel = 187298,
ForebodingShardOfTel = 187307,
OminousShardOfTel = 187289,
PortentousShardOfTel = 187317
PVP equip in pve content

If you go inside a dungeon or raid with the war mode enabled, the ilvl of pvp items does not decrease.
[NW] Reanimated Crossbowman vs Displacement at the moment is immune to displacement effects such as |T237589:16|t|cffffd000|Hspell:51490|h[Thunderstorm]|h|r
[Misc][Korthia] Trained Gromit Carrier

Item |T132599:16|t|cffffd000|Hitem:187508::::::::120:::::|h[Trained Gromit Carrier]|h|r

This item is currently not working at all

It should summon a Swagsnout Gromit ( ) to help locate relics and treasures in Korthia and the Maw. (1 Min Cooldown)

How it should work:
[SoD][Tarragrue] Diffuse Magic vs Predator's Howl

Currently on PTR you are able to reflect the Predator's Howl to the boss with Diffuse Magic but that doesn't work in Retail, in Retail you shouldn't even be able to remove the debuff with Diffuse Magic.

|T775460:16|t|cffffd000|Hspell:122783|h[Diffuse Magic]|h|r

|T132097:16|t|cffffd000|Hspell:347283|h[Predator's Howl]|h|r
[Sod][EoJ] UI Bug and Duplicate boss

1. While heading the the Boss's platform, the Ui for the boss to appear does not work. While dealing with the adds the bar of it does not grow or hitting the red marker to cause the boss to appear.
2. The Boss itself have 2 versions up at same time. 1st one is the normal (unfriendly) one where needs to fill the meter to come to the platform and the 2nd one is the boss itself
3. If the players pull the adds on the left side of the platform , it triggers the boss to start the encounter
4. Apparently,on the add phase to deal with the smaller eyes, the other Eye of the Jaler (unfriendly) just heads to the platfrom and attacks everyone on it, unable to attack it
[SD] Stonewall Gargon

When a player passes through the middle of the bridge before the end of the dungeon, the automatic spawn of should start until the last pack with is killed and should put the whole group into combat.

Currently, only appears when a pack is pull.
[HoA] Depraved Houndmaster vs Displacement
[Affix][Tormented][Executioner Varruth] Dodging

With the hunter, it is possible to dodge |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r with |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r .

If this one |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r during the throw of |T132364:16|t|cffffd000|Hspell:356925|h[Carnage]|h|r , Varruth will retarget another player. But if this one |T132293:16|t|cffffd000|Hspell:5384|h[Feign Death]|h|r during the travel time of the charge, Varruth will have to resume his cycle and not touch the hunter.

Same for |T132089:16|t|cffffd000|Hspell:58984|h[Shadowmeld]|h|r and |T132331:16|t|cffffd000|Hspell:1856|h[Vanish]|h|r.

[SoA][Ventunax] Shadowhirl

Currently |T999952:16|t|cffffd000|Hspell:323927|h[Shadowhirl]|h|r doesnt hit players at all so in turn does no damage.
[SoD][EoJ] Slothful Corruption Casttime

|T571321:16|t|cffffd000|Hspell:350713|h[Slothful Corruption]|h|r should be cast by the durning intermission, currently, its being applied instantly, without casttime.
[SD] General Kaal Not killable


> Currently on live goes into phasing at 70% and never come out of it making the key uncomplete able.
[Misc][Korthia][NPC] Archivist Roh-Suir

AlloyWarping Facetor and DeathBound Shard are missing in the Vendor.
Item ID: |T348559:16|t|cffffd000|Hitem:187134::::::::120:::::|h[AlloyWarping Facetor]|h|r
Item ID: |T329513:16|t|cffffd000|Hitem:187148::::::::120:::::|h[DeathBound Shard]|h|r
[Affix][Tormented][Anima Power] Raging Battle Axe

Description of bugg
the anima power |T132215:16|t|cffffd000|Hspell:357864|h[Raging BattleAxe]|h|r isnt working at all
[TVM][Commander Zo'far] Lethal Force

|T4037119:16|t|cffffd000|Hspell:355479|h[Lethal Force]|h|r should bind in priority to one melee with one caster.
[Quest][Korthia][Covenants] Legend of the Animaswell

Description :

The 4 quests named "Legend of the Animaswell" can be accepted from the items of the same name "Legend of the Animaswell" but players aren't able to turn them in.
NPCs are spawned but they currently don't give the possibility to reward those quests.

How to reproduce :

Add those items on yourself
Accept the quests
Notice that the concerned NPCs don't give the possibility to reward them

Making a list of issues as it's not the same IDs both for the quests and items.

We're getting quite a lot of tickets about this issue right now.
[SoD][EoJ] Desolation Beam Chain Effect

|T236407:16|t|cffffd000|Hspell:350847|h[Desolation Beam]|h|r should not jump to players outside of the targeted player circle area. As of right now, Desolation Beam acts as Chain lightning, jumping to from player to player even outside of the circle area. It shouldnt. It only should jump to players INSIDE the circle.

Video proof:
[SoD][General] Respawn in Second Wing

When players go up the elevator, and activate the RP where Bolvar spawns and talks, Players should have already unlocked the checkpoint, without needing to engage any of the bosses. Currently, you have to engage any of the bosses to get the checkpoint. As of right now, if players die and release, they will respawn at start of the Eye of the Jailer.

Difficulties: Normal/Heroic/Mythic
[SoD][EoJ] Titanic Death Gaze

Sometimes, if boss is casting |T1778226:16|t|cffffd000|Hspell:349028|h[Titanic Death Gaze]|h|r in Intermission, he will not stop casting it, even if both eyes adds are dead, and he will move to middle, still casting it. The spell should be interrupted if he is phased back.

August 3, 2022

[Affliction] Agony shard regen

Currently, we use the old formula from legion for the agony shard regeneration which had a hidden accumulator incremented every tick and a rising proc chance of 2.5% for each tick that goes by without a proc.
The formula has been updated since then and here's the new rules :

The accumulator increments with every tick of agony on any target by a random value between 0 and 0.368 / (numberOfTargetsWithAgony ^2/3)
When specced into |T132095:16|t|cffffd000|Hspell:264000|h[Creeping Death]|h|r, the increment is random value between 0 and 0.368 x 0.85 / (numberOfTargetsWithAgony ^2/3), so the talent increases the tick rate of agony by 15% but reduces shard per tick by 15% to compensate
When having the legendary |T237567:16|t|cffffd000|Hspell:337106|h[Perpetual Agony of Azj'Aqir]|h|r, the increment is random value between 0 and 0.368 x 1.2 / (numberOfTargetsWithAgony ^2/3),

But the general idea behind the formula remains the same, Every tick of Agony, a hidden accumulator is incremented (value of increment is given above). When it exceeds 1, it generates a shard and rolls over the remainder to start the next one.
[Conduit][SV] Flame Infusion

The |T135811:16|t|cffffd000|Hspell:341399|h[Flame Infusion]|h|r buff should not proc if there is no target hit by |T1376039:16|t|cffffd000|Hspell:187708|h[Carve]|h|r .
Moreover, the buff should disappear after one bomb.
[HOA] Impossible target

The G46 and G47 pack should not be able to be pulled before killing . Normally the mobs should be invisible.
[Affix][Tormented] Impossible target in HOA

the affix next to the G46 pack should not be able to be pulled before killing . Normally this affix should be invisible.

Same for
[TVM][Enraged Direhorn] Frenzied Charge

|T791593:16|t|cffffd000|Hspell:357512|h[Frenzied Charge]|h|r should be cancelled (no stun or damage) if the target is placed on the railing of the stairs.
[TVM][Enraged Direhorn] Patrol road

the red dinosaur should patrol after the monkey trigger to the bottom of the stairs, our stop
[SoD][Soulrender Dormazain] Dance not doing Dmg

Description of the issue:
Currently on the PTR only the last Red aoe zone from the Intermission does dmg and a knockback.

How it should work
Everytime you get hit in intermission you should take dmg and get knocked back,

Spell: |T3528300:16|t|cffffd000|Hspell:350217|h[Torment]|h|r
[SoD][Fatescribe] Fate Fragment vs Runes

Currently the Fate Fragments are disappearing when a rune is in front of them.

Here is a proof:
[SoD][Fatescribe] Shade of Destiny evade exploit

Tank can jump onto the textures and a Shade of Destiny is at the bottom (war or dh)
(we have a paladin with the jump ability of another class for tests)
[SoD][KT] Sinister Miasma vs Immunities

|T2576093:16|t|cffffd000|Hspell:359660|h[Sinister Miasma]|h|r is now being fully removed with Immunities (such as Cloak of Shadows, Divine shield and so on)
It should not be removed, nor the stacks application should be delayed
[Torghast] Flawess Run

Right now, if players achievs 0 points in Torghast, it will count as flawless run. It shouldnt.

August 2, 2022

[Venthyr] Massacre VS Condemn
[Demonology] Wild Imp

Description of the bug

|T460856:16|t|cffffd000|Hspell:104317|h[Wild Imp]|h|r right now have 200 max energy instead of 100 which makes them last 40 seconds instead of 20 if they dont cast.
[Windwalker] Xuen the white tiger vs SEF

Xuen's stored damage (base 10%) should get increased to 30% in your |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r window since your damage is also split into 3 clones that do 45% of original damage.
|T620832:16|t|cffffd000|Hspell:335913|h[Empowered Tiger Lightning]|h|r
Checked it on Retail and compared with our Live realm and the 30% stored damage is not working, on Live its always 10% even while using Storm, Earth and Fire.
On the picture i posted its explained how 10% of stored damage worked on Touch of Death in BFA, that effect got added to Xuen in Shadowlands but it isnt working as it should on Live.

Description of the bug
The skill Illusion doesn't work. You should be able to copy the appearance of another player, and instead you get the message "the spell is not avaliable to you".

How it should be

When you use it you can feign the appearence of another player for 2 minutes.

Informations of the spell
[Balance] Starfall

Description of the bug

|T236168:16|t|cffffd000|Hspell:191034|h[Starfall]|h|r extends |T236216:16|t|cffffd000|Hspell:93402|h[Sunfire]|h|r and |T136096:16|t|cffffd000|Hspell:8921|h[Moonfire]|h|r on spell hit instead of right away when the spell got casted.

Retail proof
Our realm
[NW] Anima exhaust healing

Anima Exhaust Kyrian orbs from Goliath in Necrotic Wake should deal damage and heal everyone. Currently it only deal damage but it doesnt heal at all.

|T3528283:16|t|cffffd000|Hspell:335161|h[Anima Exhaust]|h|r
[SoD] Players not getting loot if they die

#SoD bosses, if a player dies before the boss they are not able to loot the bosses corpse. Multiple people inside the raid flat out lost loot since they were unable to loot the boss cause they have died before the boss did.
[SoD][The Nine] Soak meteor and big bomb overlap

Description of the issue:
The meteor soak mechanic and the big purple circle can both appear on one player at once
How it should work:
The soak and the big purple circle should not appear on one player at once.

|T425955:16|t|cffffd000|Hspell:350184|h[Daschla's Mighty Impact]|h|r
|T135988:16|t|cffffd000|Hspell:350039|h[Arthura's Crushing Gaze]|h|r
[MoTS][Mistacaller] Dodge Ball vs Immunities

|T132387:16|t|cffffd000|Hspell:321834|h[Dodge Ball]|h|r currently passes and kills players that are using immunities such as Paladin Divine Shield, Mage Ice Block, etc. It should not be able to kill them while they are using immunities
[SoA] Forsworn Justicar

Forsworn Justicars in both packs G31 and G28 are flying up and down and cannot be targeted (probably dropping through floor) so whole pack should be moved away so they can be targeted again.
[NPC] Runecarver

If you complete the 4th chapter of the chains of domination, then the NPC goes into the ghost phase, which does not allow you to perform a chain on craft legendary items.
Below I will present a list of quests that cannot be obtained or completed:
[NW] Loyal Creation

Loyal Creation arent casting Spine Crush at all. It should cast circle around him and deal damage to all.
|T460686:16|t|cffffd000|Hspell:327240|h[Spine Crush]|h|r
[NW] Nalthor's platform vs pets

When you go to last boss platform in necrotic wake with pet, that pet wont go up so you have to resummon it. It happens also when you go down on add on last boss.
[SoD][Painsmith] Timer for first traps in each phase

Description of the issue:

Currently in each phase the first set of traps are coming later than they should. After first intermission of phase 2 its the most noticeable .

How it should work
Traps and weapon throw hit should be at same time

Retail video:
[MoTS][Tred'ova] Anima Shredding

Anima Shredding currently deals physical damage, instead of Nature damage.
[General][NPC] Caretaker Kah-Toll should offer players the Emissary quests corresponding to the weekly current active event.
As of right now, the NPC only works as a turn in point quest hand in.

Players can only start the quest from Adventure Guide as of right now.
[PvP] Greater Fade vs Intimidating Shout
[SoA] Forsworn Helion

Forsworn Helion is currently ccable. He is elite and he shouldnt be able to get cced.
[SD] Sanguine Cadet Unified Front have a buff called |T135942:16|t|cffffd000|Hspell:334753|h[Unified Front]|h|r that increases their damage based on the number of similar adds near him.

Currently, it doesn't stack. It should be stackable to 5
G36 have only 1 stack each instead of 5 because they are packed near each other. G37 don't even have any stacks

Retail proof :
PTR bug in images attached
[SoD][The Nine] Enrage Timer

On pull, the enrage timer is correctly set to 5minutes.
Once Skyja joins the fight, the enrage timer should reset back to 10 minutes, at the moment it doesn't, it keeps flowing
[SoD][Fatescribe] Runic affinity timers

Last phase:
|T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r is being cast every 30 seconds
It should be cast around every 45 seconds (debuff should be applied exactly when rings start moving)

Right now we're having Runic Affinity swaps during the Extemporaneous Fates


[Revendreth][Quest] Alpha Bat

Description of the bug :

Druid players are no longer able to complete this quest > Alpha Bat.

The Prideful Soul > Seems to happen when the Wrath is used.
If the druid player manages to click on the stake while the Prideful Soul will spawn but when it reaches the HP % needed, it will not be captured and the quest can't be completed.

At the moment, it only concerns the druid class, there's no report from other classes and it works fine for the others (tested it).

Some videos of this :

How it should be :

The Prideful Soul shouldn't disappear even if the druid player enters in a combat.
Duskterror should be captured when it reaches the needed HP %, it doesn't happen for the druid players.

We're getting some reports about it constantly.
[The Maw][Night Fae][Quest] On The Trail

Description of the bug

Druid players can't complete the quest > On the trail

Indeed, the Kaldorei Huntress.
There, Mawsworn Hunter.
It goes back to the previous step as Tyrande Whisperwind <The Night Warrior> appears at the same spot once again but it makes druid players unable to complete the quest as this scenario goes over and over again.

How to reproduce :

Get a druid level 60
Add the quest On the trail on yourself
Use the Wrath
Notice that you'll not be able to complete the quest as intended

(Seems to happen when the Wrath.

Here's a video of this :

At the moment, it only concerns druid players as we didn't get reports from the other classes and it works fine for the others (tested it), might be linked to this (same kind of problem) :

We're getting quite a lot of tickets for this.
[Korthia CoD][Questline] The First Move

In order to be eligible to receive, a character must have completed the Chapter 2 Torghast of the Covenant Campaign, which deals with first meeting Ve'nari and rescuing Baine from Torghast. Chapter 2 ends with the quest.
At this moment, to get a quest, you do not need to fulfill any conditions
Also I think this will solve the issue
[Revendreth][Quest] Foraging for Fragments

When we follow Laurent to the first location, NPC just disappear and we are not able to loot the first Mirror Fragment and continue with the quest.
Quest link:
[SoD][Tarrague] Anima power after kill boss.

If you kill the boss without choosing an anima, then after killing the boss, you can choose it, and it will act the whole raid
[SD] Bron Smash vs Famished Ticks

|T606542:16|t|cffffd000|Hspell:341163|h[Smash]|h|r casted from is resetting G1 and G2 and they start going to G5 for unexplained reasons

ptr proof
mdt image pruple pack is G1 G2 G3 and cyan pack is G5
[MoTS][Ingra Maloch] Droman Oulfarran Threat issues

Description of bug
after the boss uses |T607854:16|t|cffffd000|Hspell:321005|h[Soul Shackle]|h|r on to get control of it. it will immediately start attacking the healer which shouldn't be the case

how to rerproduce
engage the boss break the boss control and wait for boss to controll the once again

how it should be
after the boss gains control of again should attack the player who had the most threat on him during the fight (that is the tank not the healer)

this isssue is most likely due to the fact when gets out of control he looses all threat he should only loose threat from the players after the main boss is dead (Ingar Maloch)

ptr proof
[SoD][Fatescribe] Realign Fate Knockback

At the end of the Realining Fate, When Players are getting pushed. After it finishes pushing Players, It should knockback them off the rings if they are still in the pushback area. Currently, it doesnt.

Retail Proof:
[SoA] Forsworn Skirmisher vs Death Grip

Skirmishers cannot be gripped currently. When you use death grip, they wont move at all, just staying in one place.
|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
[SoD][EoJ] Dragging Chains Pull Strength

|T463560:16|t|cffffd000|Hspell:349979|h[Dragging Chains]|h|r currently do not increase the strength at which the chains are pulled, if there are less people inside. As of right now, its possible for a single person to solo the chains without any movement speed abilities.
[SoD][Guardian] Boss Evade

The Guardian of the First Ones evades in a certain part of the platform
[SoD][KT] Phylactery, tank and mobs

If tank on which the aggro from mobs goes into the phylactery, mobs follow him and come through the textures.
[SoD][KT] Howling Blizzard 2

|T135833:16|t|cffffd000|Hspell:354206|h[Howling Blizzard]|h|r

Howling Blizzard damages before it expands
It has not yet reached the point where the player is standing (it will reach it only after 25 seconds, and player is already being damaged)
[SoD][Fatescribe] Burden of Destiny
|T135737:16|t|cffffd000|Hspell:353432|h[Burden of Destiny]|h|r
On PTR Shade of Destiny does not add to tank dubuff. Burden of Destiny. More precisely, this does not happen every time, but rarely, although it should happen with every shadow.
[SoD][Fatescribe] Missing Energy Bar

As of right now, Boss is missing Energy bar that is suppose to start progressing to 100 energy each time Rings are activated in Intermission (70%,40%, and on Heroic, in final phase), upon reaching 100 energy, the boss should apply |T237274:16|t|cffffd000|Hspell:353122|h[Darkest Destiny]|h|r to all players.
[SoA] Forsworn Mender

Forsworn Mender's Imbued Weapon when dispelled should be dropped on floor and when picked up, it should deal damage to adds. Currently after dispeling, weapon drops on floor but when picked up, it does nothing.
|T132866:16|t|cffffd000|Hspell:327332|h[Imbue Weapon]|h|r
[SD] Research Scribe vs Displacement abilities

Currently cannot be displaced. After using |T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r or |T237589:16|t|cffffd000|Hspell:51490|h[Thunderstorm]|h|r , they stay in the same place.
[SoA] Kyrian Dark-Praetor vs Death grip

Praetors cant be gripped with Death Grip. They just stay in place after gripping
|T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r

July 28, 2022

[Affix][Tormented][Champion's Brand] score vs %

Champion's Brand should choose the stat (crit or mastery) according to the score on the stat and not the % on the stat

for example: If a kyrian hunter with 80 mastery and 50 crit, when the hunter uses his kyrian spell (+30% crit), the buff must stay in Mastery.
[SoD][KT] Portal from Phylactery

Currently you aren't able to see the portal inside the phylactery but you get the extra action button.

Here is the proof:
[SoD][Fatescribe] Fatespawn Monstrosity - Melee damage

Currently the melee damage from the Fatespawn Monstrosity does less damage than retail.

With a 30man raid size:

Retail (49K): Warcraft Logs Combat Analysis for Warcraft

PTR (21K): Warcraft Logs Combat Analysis for Warcraft
[SoD][KT] Howling Blizzard

Howling Blizzard ice patches should be more spread around boss platform with a few "safe spots". Currently it seems more focusing spawning Howling Blizzard ice patches under and around boss.

[SoD][KT] Intermission reset

If all players outside of phylactery dies (or no players are present) while players inside phylactery are still alive, boss encounter should reset and players inside phylactery (including player's bodies if they died) should be teleported to main boss platform.
[SoD][KT] Oblivion Echo reset

When Kel'Thuzad reset, all Oblivion Echo puddles on the ground should despawn and not spawn any Frostbound Devoted.
[SoD][KT] Pets vs Phylactery

All active pets should be teleported with their owners when going in / going out of the Phylactery.
At the moment they're not
[SoD][Fatescribe] Rings Active + Darkest Destiny

Whenever the boss starts channeling |T252188:16|t|cffffd000|Hspell:351969|h[Realign Fate]|h|r (Loom of Fates) at 70% and 40% hp, the rings should start spinning and runes should be active after around 9 seconds.
At the moment rings are not spinning and runes are active almost istantly

Rings should spin also in last phase via Loom of Fates |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r , and around 16 seconds later the runes should become active with |T648901:16|t|cffffd000|Hspell:353195|h[Extemporaneous Fate]|h|r cast
In last phase runes are active instantly

Moreover |T237274:16|t|cffffd000|Hspell:353122|h[Darkest Destiny]|h|r should trigger 40 seconds after Realign Fate cast is over (triggers only if all runes aren't completed by then). At the moment its timer starts when Realign Fate cast starts, so it's 38 seconds

In p3 Darkest Destiny should trigger 30 seconds after Extemporaneous Fates starts (so when runes become available).
At the moment runes are active 7 seconds after Extemporaneous Fates is triggered (leading to only 23 seconds available to complete the runes before Darkest Destiny)


(rings not spinning / runes instantly available right after Realign Fate)
[SoD][Soulrender Dormazain] Tormented debuff stacks

Players running into |T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r should gain x1 stack of |T237567:16|t|cffffd000|Hspell:353429|h[Tormented]|h|r , up to 2 stacks if players are standing inside both Brands of Torment circles.

At the moment Tormented stacks can ramp up just by crossing inbetween Brands that are close to each other (which will eventually kill them)

|T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r
[SoD][Guardian] Disintegration - Targeting

|T4038101:16|t|cffffd000|Hspell:352833|h[Disintegration]|h|r should target a random player from the raid.

On PTR it is currently always targeting the tank.

[SoD][KT] Frostbound Devoted - Relentless Haunt

Currently the Frostbound Devoted is casting Relentless Haunt before they reach their target.

Here is a proof:

|T1778228:16|t|cffffd000|Hspell:354103|h[Relentless Haunt]|h|r
[SoD][Remnant] Orb of torment vs Death

If a player dies from a knockback or anyway falls off the stage, the orb should teleport back on top of it.

Right now the orb stays in place midair, still damaging the raid, unable to be picked up
[SoD][KT] Oblivion's Echo

In 3rd P1 (when KTZ has 2 stacks of |T3528299:16|t|cffffd000|Hspell:352051|h[Necrotic Surge]|h|r ), |T136131:16|t|cffffd000|Hspell:347291|h[Oblivion's Echo]|h|r should be applied to 3 players, at the moment it's still on 2 players
[SoD][KT] Undying Wrath missing

Most of the times in 1st Intermission and 2nd Intermission the |T136188:16|t|cffffd000|Hspell:352355|h[Undying Wrath]|h|r isn't being cast when the Remnant reaches 60% or 20% hp. Players will simply get out of the Phylactery by clicking the portal
[SoD][KT] Remnant of Kel'Thuzad - Invisible

Remnant of Kel'Thuzad is currently invisible inside phylactery.
[Affix][Tormented][Soggodon the Breaker] Bindings of Misery

increased HP Bindings of Misery
[SoD][KT] Piercing Wail should start casting |T2576085:16|t|cffffd000|Hspell:348428|h[Piercing Wail]|h|r around 3 seconds after they spawn.
At the moment they start casting it on spawn
[SoD][KT] Frozen Destruction

|T236209:16|t|cffffd000|Hspell:346530|h[Frozen Destruction]|h|r should deal
explosion + 10 ticks .
At the moment it's explosion + 2 ticks (sometimes even less than 2 ticks)


[SoD][KT] Frostbound Devoted vs Fixate shouldn't change their fixated target after recovering from a stun.
At the moment they do
[SoD][Fatescribe] Fate Fragment - Hitbox

Fate Fragment currently has a wrong hitbox, if you go from behind of the orb you don't get the damage until you cross the orb and if you go in front of the orb you get damage 4 yards away from it. Here is a proof:

|T3528304:16|t|cffffd000|Hspell:353162|h[Fate Fragment]|h|r
[SoD][Fatescribe] Despair - Not interuptable

|T237552:16|t|cffffd000|Hspell:357144|h[Despair]|h|r should be a 3seconds interruptible cast but at the moment it is not interruptible.

Video for proof.
[SoD][General] Bosses vs Numbing Poison

Bosses are getting affected by |T136066:16|t|cffffd000|Hspell:5760|h[Numbing Poison]|h|r from Rogues, but they shouldnt.

Remnant of Nerzhul Suffering casts being 5 seconds long instead of 4 seconds.

Rogue in the raid affecting the boss with the debuff:

Same happens on Terragrue, Painsmith, and perhaps all bosses on most spells, but these are most noticable.
[SoD][Fatescribe] Moving Runes

Moving the runes to the right is very buggy and laggy. The rune keeps moving forward and backwards.

In retail the runes don't start moving istantly the moment a player enters them, there's a 0.5/1s delay

In PTR instead, most importantly when it comes to having 2 players in the same rune, it's really hard to coordinate since the rune will move instantly the moment someone steps on it, and the rune "hitbox" needs to be larger, since it's hard to follow it

Runes are also very laggy, probable due to hitbox being so small, it's hard to push them.

The rune should also keep moving for 1 second when players are not standing on it, so that if they miss the hitbox for half a second, the rune won't have this "stuttering"

PTR video:

Everytime a player enters the rune, the rune has a delay before it starts shifting (as to let players coordinate and dont have to enter the rune at exact same time) , and the rune will still keep going for at least 1 second even when players are not exactly on top of it
[SoD]]Painsmith Raznal] Shadowsteel Chains

Shadowsteel Chains should disappear from players if the boss goes into a phase
[SoD] Ashen Phylactery is currently immortal, therefore it lets people stack their class resource/trinkets/shard set/what else not before boss fight and start with advantage. Those NPCs are placed near almost every boss.

[SoD][Remnant] Orb of Torment after defeat

After boss is slain, Sometimes, orbs of torment dont seem to despawn, and are kept on platform.
[SoD][The Nine] Arthuras Crushing Gaze vs Word of Recall

Its seems as of right now, When Boss uses Word of Recall, Arthuras Crushing Gaze will be casted correctly, however, the Valkyr will land 3 seconds after the Debuff has fallen off. She should "Crush" them instantly when the debuff exipires.

I assume its due the Vaylkyr being too far away from the Debuff, taking longer to acually land.
[SoD][Painsmith] Flameclasp Eruption

Immunities should trigger a flameclasp trap to erupt ( ) if you run over the trap with an immunity.

On PTR if you use turtle, cloak of shadows and paladin bubble you do not trigger the trap. Link:

July 27, 2022

[Demonology] Demonfire

Spell issues

|T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r has baseline 15 casts always and it doesnt change with haste (should be 10 casts baseline and scaled up depending on the haste)

Theres no cast bar present from |T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r he instacasts the spell

[PvP] Curse of Exhaustion

|T136162:16|t|cffffd000|Hspell:334275|h[Curse of Exhaustion]|h|r is 8 second duration in pvp instead of 12
[Misc][Legendary] Sinister Teachings

Covenant Venthyr

This legendary is currently not working at all

Issues in checklist


Spell: |T3565721:16|t|cffffd000|Hspell:356818|h[Sinister Teachings]|h|r
Covenant spell: |T3565721:16|t|cffffd000|Hspell:327004|h[Fallen Order]|h|r

Ask Mr Robot:
[Affix][Tormented] lieutenants aura vs server crash

Description of bug
if the server crashes while the group is fighting the last boss and if the boss has the lieutenants aura(meaning the group has skipped some of the lieutenants) the aura wont disappear even after killing the boss it will still remain on the player even when he has left the dungeon

how to reproduce
keep some lieutenants alive and engage the last boss and crash the server

how it should be
if any lieutenants aura are present on the last boss they should disappear from the player after the boss has been killed
[Misc][Korthia][Item] Feather-Stuffed Helm

No loot
[Misc][Korthia][Item] Sleeping Armament

Do not work.
[Cross Class][Tank] Taunt vs cast animations

Description of the bug

All tank taunt abilites at the moment dont properly apply aggro modifier from the taunt spell on adds/bosses if you use it while the target is under cast animation which in turns makes your target not attack you if you taunt to early. (it seems like you lose all your aggro if you taunt your target while its in an animation)

July 26, 2022

Dark Pact PvP Mod

The 250% of the sacrificed health should have a 1.2 mod in PvP combat.
At the moment, it has none.

wowhead proof:
Value: 250
PVP Multiplier: 1.2
Serverside script

|T136146:16|t|cffffd000|Hspell:108416|h[Dark Pact]|h|r
[Korthia CoD][Questline] The Battle of Ardenweald

When entering the scenario, there is a chance that the player will die when falling from a height. For this reason, stage 1 will be impossible.

July 25, 2022

Root Vs Crushing blow

> |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r
> while rooted |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r is not castable even on 5yards range.
How It should be:
Should be able to cast |T132215:16|t|cffffd000|Hspell:335097|h[Crushing Blow]|h|r within 5 yards (Combat) while rooted.
2nd Issue:
[Affliction] Inevitable Demise
[Resto] Earthgrab Totem

When you get someone with the Earthgrab totem it should put you in combat, rn it doesnt.

Wowheadspell : |T136100:16|t|cffffd000|Hspell:51485|h[Earthgrab Totem]|h|r
[Retribution] Righteous Verdict PvP mod

0,66 PvP multiplier is missing on |T461860:16|t|cffffd000|Hspell:267610|h[Righteous Verdict]|h|r talent

Retail proof :
From 15% to 10% in PvP situation
[Mistweaver] SCK vs Roll
Mark of the Crane debuff via SEF bug
[Frost] Frost Fever

Description of the bug

|T237522:16|t|cffffd000|Hspell:55095|h[Frost Fever]|h|r Runic power generation effect right now doesnt have a reduced chance to proc while its applied to more targets. It always has the same chance of proccing in turn making it imbalanced when applied to a lot of targets.

It should have a 30% chance per tick in single target to proc atm and have sqrt applied in aoe.
[SoD][Guardian] Purging Protocol

1) Sometimes the boss does not move during the cast

2) If you move boss to the circle zone, cast should be stopped instantly and not completed. This is not happening on PTR.
[SoD][Fatescribe] Monstrosity's Boon should gain a stack of every 8 seconds. At the moment the adds are stuck at 1 stack forever.

Screenshot attached.
[SoD][Fatescribe] Fated Conjunction - Hit box debuff application

Currently on PTR the hitbox of the laser does not seem to be working right.

When the lasers ( |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r laser) hit you they should apply a debuff ( |T3528298:16|t|cffffd000|Hspell:350355|h[Fated Conjunction]|h|r debuff).

In the video you can see me stacking on 2 lasers and I had 2 debuffs on me (100% increased damage).

So, I should have been hit by 2 lasers for 78k each and got 2 debuff applications. However, I only got hit by 1 laser for 78k and I got 1 debuff application.
[SoD][Fatescribe] Fated Conjunction - Shade of Destiny - Target selection should chase its target and if it reaches the target it explodes.

Currently on PTR if you hit the add before it set its target / if target shadowmelds, the add will pick a new target.

Video evidence (shadowmeld):

Video evidence (agro before add sets target):
[SoD][Guardian] Threat Neutralization - Visual after immunity

Currently if you use |T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r or |T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r when you have the debuff from |T132177:16|t|cffffd000|Hspell:350496|h[Threat Neutralization]|h|r after the bomb explodes you keep the visual circle around you for another 45 seconds which is visual for the entire raid.

Video evidence:
[SoD][Fatescribe] Fate Fragment - Soaking with immunity

The balls in the intermission ( ) should be soakable by immunities such as Divine Shield, Aspect of the Turtle, Cloak of Shadows and any other immunity.

Video evidence:

The balls in the intermission ( ) should be also soakable by hand of freedom, masters call and Bladestorm where the player soaks the balls and takes zero damage for the duration of the buff.

Video evidence:
[SoD][Fatescribe] Shade of Destiny
Sometimes Shade of Destiny just won't touch the tank and stops next to him
[SoD][Guardian] Boss melee damage

Currently the boss is doing less melee damage than Retail.

Retail (91K): Warcraft Logs Combat Analysis for Warcraft

PTR (23K): Warcraft Logs Combat Analysis for Warcraft
[SoD][Guardian] Extra Elimination Pattern

Boss should cast Elimination Pattern (Sunder → Obliterate → Obliterate → Sunder) 30 seconds after Purging Protocol is cancelled, and it should only be 1 Elimination Pattern inbetween Purging Protocol casts.

At the moment the boss casts 2 Elimination Patterns, starting from the 1st Purging Protocol

00:25 Elimination Pattern
00:45 1st Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

2nd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

3rd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern

4th Purging Protocol

00:25 Elimination Pattern
00:45 1st Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

2nd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

3rd Purging Protocol
(30 seconds after Purging Protocol is cancelled) → Elimination Pattern
30 seconds later → Elimination Pattern (this should not happen)

4th Purging Protocol (enrage)


[SoD][Fatescribe] Moving Runes - Runic Affinity debuff

Players with |T4067925:16|t|cffffd000|Hspell:354964|h[Runic Affinity]|h|r debuff should be able to move the runes. Currently on FS players with the debuff can not move the rune while players without the debuff are able to move the rune.

Video evidence:
[SoD][Fatescribe] Invoke Destiny
damage should be the following:

0 to 10 yards away from the debuffed player = value between 45k and 36k
11 to 25 yards away from the debuffed player = value between 36k and 30k
26 to 40 yards away from the debuffed player = always 29k
40+ yards away from the debuffed player = always 27k

0 yards = 45k (correct)
20 yards = 8.2k
35 yards = 5.4k
45 yards = 4.5k
90 yards = 4.5k
[SoD][Guardian] Threat Neutralization skip

Boss is skipping 1 cast of Threat neutralization before every Purging Protocal, resulting in a total of 3 possible skips

Everytime the boss casts Purging Protocol, all Threat neutralization timers are reset, they start flowing back again 3 seconds after the boss enters the Energy Cores (so that purging protocol gets cancelled)

These skips are probably related to the boss casting an extra set of Elimination Pattern, link here

Retail timers are the following:

00:12 → 1st Threat Neutralization
00:24 → 2nd Threat Neutralization

1st Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

2nd Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

3rd Purging Protocol starts casting
(boss enters the energy core) → 3 seconds later → 1st Threat Neutralization
12 seconds later → 2nd Threat Neutralization
12 seconds later → 3rd Threat Neutralization
27 seconds later → 4th Threat Neutralization
12 seconds later → 5th Threat Neutralization (this one is skipped in FS)

4th Purging Protocol starts casting (enrage)


[SoD][Fatescribe] Goes AFK

The boss stops casting after around 3 :15 minutes as you can see in the below log:

Even if the boss should hit intermission phase by then, it should still not go afk in any case
[SoD][Fatescribe] Fatespawn Anomaly - Melee hits

Currently the Fatespawn Anomaly is not doing damage with melee hits.

With a 30man raid size:

Retail (11K):

[SoD][Soulrender Dormazain] Brands of Torment stacking on same player

|T1100175:16|t|cffffd000|Hspell:350647|h[Brand of Torment]|h|r can end up being applied to 1 player only which makes every player who goes inside the circle to get 2 stacks of Tormented.

The Brand of Torment should be applied to 2 different players, rather than both debuffs on 1 player
[SoD][Remnant] Jumping off the ledge

On firestorm people instantly die when they jump off the ledge however they should die after fall some distance down. Currently as it is hunters can not disengage back on the platform / warriors can not leap back in.

[Soulbind][Necrolord][Bonesmith Heirmir] Mnemonic Equipment

How should it work:

Damage= TriggerDamage 0.03 / 5

When you damage an enemy that's below 35% health, 3% of the damage done is repeated over 5 sec.

Healing an ally grants them the ability to have their damage repeat this way at 30% effectiveness for 5 sec. Limit 2.

Whenever it gets new trigger damage (DoTs or else) It should update the damage with the new damage on top of the current Damage and update the Soulbind DoT

How is it working right now in the Fire server:

Mindblast = 2377 damage 0.03 / 5 = 14.

But It does tick for 80 once then 3 then stop ticking damage

|T3510985:16|t|cffffd000|Hspell:350936|h[Mnemonic Equipment]|h|r
[SoD][Fatescribe] Fated Conjunction - 1 pattern

The lasers ( |T3528298:16|t|cffffd000|Hspell:350421|h[Fated Conjunction]|h|r ) should have two patterns but currently on PTR it is always using the same pattern.

On retail there are two patterns:
[Korthia CoD] [Questline ch.4] Let the Anima Flow

The dialogue for the 3rd wave and the wave ending is missing
Missing dialouge from the quest:
Waves of enemies will spawn. The first consists of two Mawsworn Corruptors, the second of a Mawsworn Mutilator, and the last of Xalvez the Collector:

Xalvez the Collector yells: The Jailer will reward us for killing the Maw Walker!
Defeat it:

Xalvez the Collector yells: You won't be so fortunate when next we meet!
Xalvez teleports away. Heirmir stops hammering at the conduit, which starts sending orbs of anima flying out of the cavern.
Bonesmith Heirmir says: Not my most elegant work, but it'll hold. Meet you up top.
Heirmir runs off and despawns.

Update 18.07.2022:
If by any chance the quest gets abandoned at the end, then the quest can't be completed again, it will cause the bonesmith to head to the conduit and does not trigger the waves to come
[Korthia CoD] [Questline ch.4] Untangling the Sigil

When the player gets the quest, the option to talk with Bolvar to initiate the objectives for the quest to appear,

Update 18.07.2022:
1st cinematic is missing (The Runecarver gets the sigil and transforms back to The Primus)
[SoD][Remnant] Battle Rez

the body of people that died still get knockbacked by the debuff |T236295:16|t|cffffd000|Hspell:350469|h[Malevolence]|h|r and can't be battle rezzed anymore because they to far gone.
[NPC] Oasis Security

After defeating the boss, this mob disappears, but can aggro on player and continue to follow him through the entire dungeon
[Kothia CoD[Questline] Vault of Secrets

The NPC is disappearing when he reach the final location and we can't interact with him to complete the quest.
Quest ID:
[SoD][KT] Undying

Unstoppable Abomination & Soul Reaver should get revived in intermission where their bodies are (unless remnant is pushed to specific % hp then they shouldnt get revived) and they are also missing green visual at their bodies which means they will get revived in 10 secs from Undying spell. Currently they respawn at KT.

Green visual:
[SoD][KT] Dark Evocation visual

Same as this card only difference on this spell is green visual should be shown on Frostbound Devoted corpses during KT spell Dark Evocation. Currently green visual is missing.

Proof: you can see behind KT Frostbound Devoted green visual that means they will get revived.
[SoD][KT] Dark Evocation interrupt

KT's Dark Evocation spell get interrupted if you keep moving with boss before he cast this spell.
[Misc][Korthia][Item] Quest Rewards

Items is from quests in this location must have an item improvement of 1/6.
For this reason, there are issues with completing this quest
[Korthia CoD][Questline] The Primus Returns


At the end of the questline of 4th chapter, when player hands in the quest, he should be rewarded with Currently, item is not rewarded nor mentioned in the quest log reward.
[Korthia CoD][Item] Memories of Sunless Skies

currently doesnt alow player to fly in Shadowlands Zones (Aside from Maw and Oribos).
[SoD][Ner'zhul] Malevolence 2

Sometimes when dispelled, player with the malevolence debuff who was dispelled will fly face forward, sometimes they won't move at all. It should always fly backwards.
[SoD][Fatescribe] Shade of Destiny - Explodes on contact should chase its target and if it reaches the target it explodes.

Currently on PTR if anyone touches the shade it will explode. It should only explode if it reaches the target / reaches 100 energy.

Video evidence:
[SoD][Soulrender Dormazain] Curse of Tongues

Warlocks Curse of Tongues slows down boss casts like Ruinblade.
This should not be.

Just don't give the boss full curse immunity I'm not sure about Curse of Weakness...need to ask the warlocks who played on retail
[SoD][Fatescribe] Fatespawn Anomaly - Anomalous Blast

Currently the cast of Anomalous Blast from the Fatespawn Anomaly is only on the target that has the aggro but it should be on random targets.

|T3528300:16|t|cffffd000|Hspell:353398|h[Anomalous Blast]|h|r

Video evidence:
[SoD][Soulrender Dormazain] Boss' Energy

Currently Soulrender's energy is not visually increasing, it's stuck at 0%
[SoD][Painsmith] Kill in enrage

Description of the issue:
When you kill boss in enrage, the spikes he summoned still remain there, stunning and dealing dmg

How it should work
If boss died all the spies should be removed and area should be clear
[SoD][Painsmith] Lingering Flames

You are not supposed to be able to stop |T463567:16|t|cffffd000|Hspell:356846|h[Lingering Flames]|h|r stacks from ramping up.

Lingering Flames' stacks should keep being applied as a debuff but you can immune only the damage while you have the immunity buff, the debuff keeps stacking as normal.
Lingering Flames should be reapplied at full stacks if you are combat ressed.

In PTR you can immune the lingering flames from being applied.
In PTR you if you die and you are combat ressed you do not get the full stacks once you are ressed.
[SoD][Painsmith] Safely landing under platform

Currently you can safely land under the boss platform without dying.

This can be done if you jump off the platform and use any movement ability towards the platform to land under the platform.
Link how to go under platform:

This works with any movement ability such as nightfae ability, disengage, druid charge, warrior leap, DH glide and monk roll.

Urgent because we can all land under platform, pull the boss (_boss does not reset when he goes under the platform_) and kill boss under the platform as all abilities happen on the platform.

Link how to pull boss under platform:

Link hitting boss under platform:
[SoD][Painsmith] Flameclasp Trap Spawn

Flameclasp Trap should spawn at the player's location on the ground.

On PTR it spawns in the location where you are even if you in midair or outside the platform. Such traps will never be triggered and hence will never explode.

SS1 spawning middle of air
SS2 spawning outside of platform
SS3 Spike ball not triggering middle of air spawn trap
[SoD][Guardian] Purging Protocol - Moving while casting

The boss should be able to move while casting |T4038100:16|t|cffffd000|Hspell:352538|h[Purging Protocol]|h|r .

Currently on PTR if you taunt swap after the cast started the boss will be stuck in place and it will only move if the boss is agroed to the player which it initially had as its target when the cast of purging protocol started.

Video evidence:
[SoD][Fatescribe] Fated Conjunction

|T3528298:16|t|cffffd000|Hspell:350355|h[Fated Conjunction]|h|r

Fated Conjunction puddle range is incorrect
Our players deliberately entered them several times and did not receive damage
[SoD][Fatescribe] Shade of Destiny - Shadowmeld should chase its target and if it reaches the target it explodes.

Currently on PTR if you shadowmeld the add will stop moving and remain in the same position. It should keep following its target.

Video evidence:
[SoD][Fatescribe] Despair - Instant cast

|T237552:16|t|cffffd000|Hspell:357144|h[Despair]|h|r should be a 3seconds interruptible cast, at the moment it's istant cast



Video evidence:
[SoD][Fatescribe] Fatespawn Monstrosity vs CCs;mode:lfr should be immune to any sort of hardCCs and slows.
At the moment they're not

July 21, 2022

[SoD][Remnant] Unable to Release after death

Unable to release after death If the player fell off the platform during the encounter. Had to use unstuck every time it happned.
[SoD][Painsmith] Dualblade Scythe damage

|T3996227:16|t|cffffd000|Hspell:355788|h[Dualblade Scythe]|h|r damage should scale accordingly:

25yards away from impact = 36k | PTR = 12,2k
35 yards away from impact = 30k | PTR = 8,9k
50 yards away from impact = 24k | PTR = 6,7k
[SoD][Painsmith] Reverberating Hammer damage

|T3284844:16|t|cffffd000|Hspell:348520|h[Reverberating Hammer]|h|r damage should scale accordingly:

60 yards away from impact = 21k | PTR = 3,7k
35 yards away from impact = 25k | PTR = 7.2k
20 yards away from impact = 33k | PTR = 9.6k
below 20 yards away from impact = value between 32k and 62k

[SoD][Painsmith] Cruciform Axe damage

|T3619374:16|t|cffffd000|Hspell:355573|h[Cruciform Axe]|h|r damage should scale accordingly:

70+ yards away from the impact (max distance)= 13.5k | PTR = 3.6k
35 yards away from the impact = 20k | PTR = 5k
below 19 yards away from the impact = value between 19k and 50k

[SoD][Paimsmith Raznal] Spiked (and intermissions)

It seems that the physical model of the spikes does not match the visual one. There are "dead zones" where you can stand without taking damage.
[SoD][KT] Oblivion Echo Silence

Player with Oblivion Echo debuff targeted by boss should not be silenced, it should only silence other players that are standing inside his circle.

you can see monk still can use roll and once he is inside someone's else circle he will be silenced.
Also you can notice at 3 sec left of his debuff green swirl appear on his circle that means it can silence other players inside his cicrle.
[SoD][KT] Frostbound Devoted melee

Frostbound Devoted should not use melee attacks at all.
[SoD][KT] Howling Blizzard + melee attacks

Kel'Thuzad should still be able to do melee attacks during channeling Howling Blizzard.

(You can see melee attack animations)
[SoD][Painsmith] Shadowsteel Chains

Description of the issue:
Currently on PTR when boss casting chains on players they can go on melee, even tho should go on ranged players and they not doing knockback

How it should work
Chains should go only on ranged players and they should do knockback on players who being in 4 yards range

|T1390941:16|t|cffffd000|Hspell:357740|h[Shadowsteel Chains]|h|r
[SoD][Painsmith Raznal] Intermission Interrupt

It is currently possible for the boss to not cast anything while the boss is in intermission, if he is casting any of the Axe/Scythe/Hammer spells before players phase him at 70%, and 40% health.
It has low chance to occur.
[SoD][Fatescribe Roh-Kalo] Burden of Destiny

After killing a shadow, the Burden of Destiny debuff will remain on the tank.
[SD][General Kaal] Wicked Rush vs Vanish

When general Kaal casts Wicked Rush, he marks 2 targets. He will first jump to target that is marked and furthest from him. If rogue is in range, and boss jumps to him, you should be able to use Vanish and boss will stop and wont deal damage nor jump to another target. Currently this doesnt work which makes this boss hard on high tyranical keys.

retail proof:

July 20, 2022

[Windwalker] Vivify wrong healing output

Currently Windwalker's |T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r has wrong formula.

Formula should go this way:

So if my naked human monk has 432 SP his |T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r healing should be:
1.41 x 432 x 1.4 = 853

On our server it does on average 700

Tooltip is the only thing that shows correct number.
[BM] Froststorm Breath

__Formula |T429385:16|t|cffffd000|Hspell:92380|h[Froststorm Breath]|h|r :__

= 0,144 x TotalAttackPower x TotalPetDamageMultiplier

should be impacted by (35% pet damage)
shouldn't trigger |T461121:16|t|cffffd000|Hspell:115939|h[Beast Cleave]|h|r
shouldn't trigger |T3636840:16|t|cffffd000|Hspell:328520|h[Wild Spirit]|h|r
[Legendary] Fragments of the Elder Antlers

The Hunter legendary Fragments of the Elder Antlers does not seem to currently work.

PTR Proof:
[Balance] Force of Nature

Description of the bug

Using |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r doesnt get Druid into combat even after Treants expire
[SoD][Tarragrue] Grasp of Death applications

Grasp of Death is only applied to new targets, while it should also be able to be refreshed on targets that are already debuffed with it, refreshing the duration back to 40 seconds


[SoD][The Nine] Pierce Soul

Description of bug

currently movement/ speed immunity spells(|T135968:16|t|cffffd000|Hspell:1044|h[Blessing of Freedom]|h|r, |T651727:16|t|cffffd000|Hspell:116841|h[Tiger's Lust]|h|r, druid shape shift) are removing |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r which makes the boss extremely easy for the tank to solo tank which shouldn't be the case

how to reproduce
If you have 23 stacks of the debuff and use any movement immunity spell at the end of the cast |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r it will reset/refresh your stack to 1

ptr proof

prot pala ptr pov

how it should be
only immunities (|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r ,|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r) can remove this debuff. movement immunity spell should just increase the movement spell but not remove |T1354410:16|t|cffffd000|Hspell:350475|h[Pierce Soul]|h|r
[Misc][Korthia] Rift Hidden Cache (NF)

I can see only one of the X possible chest in GM ON but i don't see anything in GM OFF

(note : need activate assault to test)

[SoD][KT] Adds Melee damage

Unstoppable Abomination:
Normal 26k Retail, 11k PTR Retail Normal
Heroic 37k Retail, 17k PTR Retail Heroic
Mythic 79k Retail, 30k PTR Retail Mythic

Soul Reaver:
Normal 10k Retail, 5.3k PTR Retail Normal
Heroic 14k Retail, 8.5k PTR Retail Heroic
Mythic 22k Retail, 16k PTR Retail Mythic
[SoD][KT] 2nd Oblivion Echo

For some reason when you kill Frostbound Devoted which spawn from 2nd Oblivion Echo puddle in phase 1 then it will instantly spawn another 23 Frostbound Devoted from 1 corpse and KT didnt cast Dark Evocation at that time when it happened.
When you kill Frostbound Devoted that spawn from 2nd Oblivion Echo puddle it shouldnt spawn another Frostbounds.
[SoD][KT] Unstoppable Abomination

When Unstoppable Abomination spawn it should have 1 sec delay before attacking/moving.
[SoD][KT] Soul Shard spawns

Soul Shard spawns seems to be always on same spots. Soul Shard spawns should be more randomly around edge of main boss platform.
[SoD][The Nine] Skyja's Land %

Skyja should engage when either Kyra or Signe reach 15% hp, atm it's around 18%
[SoD][KT] Relentless Haunt movement

Frostbound Devoted should not move while casting Relentless Haunt (first part with 3 sec cast time). It seems only happens if Frostbound Devoted recast again spell after cc or when 20 sec channel finish.
[SoD][LFR] 2nd Wing Release Spirit

When players die in second wing, before engaging any of the bosses, They will respawn at 1st wing Raid Entrance. They should normally respawn at 2nd Wing Spawn.
[SoD][KT] Dark Evocation revive

Kel'Thuzad with Dark Evocation should revive Frostbound Devoted and Players (if they are dead) when he finish Dark Evocation cast. Currently he revives Frostbound Devoted and Players at beginning of spell cast.

(You can see behind boss Frostbound Devoted getting revived when he finish spell)

July 19, 2022


Description of the bug

|T136183:16|t|cffffd000|Hspell:5782|h[Fear]|h|r at the moment clears all ticking debuffs from a target making all dots from warlock wasted if you use the ability. It shouldnt clear ticking debuffs from target.

[Korthia CoD][Questline] Good News, Everyone!

When the player clicks on "I'm ready" he must be transported by Danica to Korthia. On the Dev realm Danica flies away without taking the player and this one cannot move. a relog will make the player fly in the void and then kill him

How it should be

Proof from Dev realm

[SoD][KT] Soul Fracture vs Immunities

If player use immunity spell (Divine Shield, Cloak of Shadows, Ice Block etc.) while KT cast Soul Fracture on him he should be able to immune damage but it should still give him Soul Exhaustion debuff and spawn Soul Shards.
Currently if player use immunity spell before he finish Soul Fracture cast it will just remove whole mechanic and not spawn anything.
[SoD][KT] Howling Blizzard Ice patches

Howling Blizzard ice patches should immediately despawn when you "kill" him during spell he is channeling Howling Blizzard.
[SoD][Painsmith] Spiked Ball aura

Spiked Balls stun aura is currently as buff, it should be as debuff.

July 18, 2022

[Conduit] Courageous Ascension

Courageous Ascension conduit is not increasing the damage of |T3528286:16|t|cffffd000|Hspell:325283|h[Ascended Blast]|h|r & |T3565449:16|t|cffffd000|Hspell:325326|h[Ascended Eruption]|h|r is not doing increased damage per stack of Boon of the Ascended.

Spell ID: |T3528289:16|t|cffffd000|Hspell:337966|h[Courageous Ascension]|h|r
[HOA] Aleez - Vessel of Atonement

Currently, the |T511651:16|t|cffffd000|Hspell:335365|h[Vessel of Atonement]|h|r reappear too quickly.

Normally, once the first 4 vessels in the room have been used, there should be only one vessel for the next ghost, but currently 2 vessels have respawned.

[TVM][Myza's Oasis]

an invisible mob hit from the beginning of the shaman, then the war, the magician entered the GM and only there he was able to kill him and continue the scenario
[Misc][Achievement][Keystone Master] Season 2


> Upon reaching 2000 rating players are not being awarded with the achievement nor the mount |T3614355:16|t|cffffd000|Hitem:187525::::::::120:::::|h[Soultwisted Deathwalker]|h|r
[Misc][Achievement][PvP] Wrecking Ball

Wrecking Ball achievement currently doesn't work.
[Misc][Achievement][PvP] Let's Get This Done

Achievement ID:

The achievement listed does not get rewarded to the player once the criteria is met.

Players should be rewarded this achievement if they succesfully complete a Arathi Basin battleground within 6 minutes.

[Misc][Achievement][PvP] Eye of the Storm Domination

Achievement currently isn't tracking your wins with 4 bases making it unobtainable.
[SoD][Eye of the Jailer] Grapple while Jumping

Description of the issue:
If you jumping during using Chain to get to other side of platform, you will die

How it should work
You should be available to land safe even if you jump, without dying.
[TVM][Mailroom Mayhem]

mage after blink can run with a bomb
any player after Leap of Faith can run with the bomb
[TVM][Myza's Oasis]

using the horn, pressing it many times you can take off, it only worked on protopals and fire mages
[SoD][The Nine] Mighty Impact vs Crushing Gaze

Mighty Impact should not target players that are Affected by Crushing Gaze and the opposite way around.
[SoD][The Nine] Word Of Recall

Word of Recall currently does what a Call of The Valkyr would do normally, It would first summon the Valkyr to the middle platform, and then they would cast thier according spells. However, Word of Recall should force the Valkyr to use thier spells, instantly, whithout them flying to the middle. (For example, Agathas Eternal Blades should summon all of the blades at once, instead of 3 at a time, and Arthuras Crushing Gaze should be casted also instantly [Not that the spell should instantly explode on the player], without her flying to the middle.) Video Proof:
[SoD][Ner'zhul] Curse of Tongues

Remnant of Ner'zhul and Orb of Torment should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Remnant of Kel'Thuzad dialogues

Remnant of Kel'Thuzad at 60% and 20% hp should either yell: "I shall return again and again!" or "You cannot defeat me!" or "I am eternal!"
[SoD][KT] Relentless Haunt

Frostbound Devoted are currently not casting Relentless Haunt (it should have 3 sec cast time) when they spawn after finishing casting spell they should channel Relentless Haunt and fixate to random players, if player stun or use any other CC to Frostbound Devoted they should immediately recast spell. Currently they are not casting spell.

|T1778228:16|t|cffffd000|Hspell:358938|h[Relentless Haunt]|h|r

[SoD][KT] Frostbound Devoted

When Frostbound Devoted spawn it should have like 1.5 sec delay before they start move/cast spell. Currently they instantly start moving.
[SoD][Painsmith] Curse of Tongues

Painsmith should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Curse of Tongues

Kel'Thuzad and Remnant of Kel'Thuzad should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Guardian] Curse of Tongues

Guardian of the First Ones should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Fatescribe] Curse of Tongues

Fatescribe Rohkalo and Fatespawn Monstrosity should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][Sylvanas] Curse of Tongues

Sylvanas should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r

Since it seems affecting all bosses so im making this card so it can get fixed while boss will be getting scripted.
[SoD][Eye] Curse of Tongues

Eye of the Jailer and Deathseeker Eye should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][The Nine] Curse of Tongues

Skyja, Signe & Kyra should be immune to Warlock spell Curse of Tongues.

|T136140:16|t|cffffd000|Hspell:1714|h[Curse of Tongues]|h|r
[SoD][KT] Glacial Spike + Frozen Destruction

If you let Glacial Spike lose last 5% hp without any players touching it then Frozen Destruction is not triggered.
[SoD][KT] Soul Reaver + Necrotic Empowerment

When Soul Reaver get Necrotic Empowerment aura their Banshee's Cry spell should not be interruptable anymore.
[Misc][Legendary] Hunter's Surging Shots

This Legendary Power should proc at Aimed Shot cast, at the moment it's on Aimed Shot hit

|T461120:16|t|cffffd000|Hspell:336867|h[Surging Shots]|h|r
|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r

July 15, 2022

[Misc][Legendary] Harmonic Echo

Nothing is working atm,
Damage dealt to enemies affected by Radiant Spark's vulnerability echo to your current enemy target and 4 nearby enemies for 25% of the damage dealt.
|T3565446:16|t|cffffd000|Hspell:354186|h[Harmonic Echo]|h|r
|T3565446:16|t|cffffd000|Hspell:307443|h[Radiant Spark]|h|r
Mirror images late aggro

Mirror images are supposed to switch threat from the caster to the mirror images. They expire on hit. At the moment the threat stays on the caster and every hit the caster takes makes disappear a mirror image.
The way they should work is: get all the aggro, take 3 total hits then disappear.
Spell: |T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r

[SoD][Remnant] Throw Orb

When the dies and a player picks it up to throw it over the edge, an extra action button ( |T3528304:16|t|cffffd000|Hspell:355653|h[Throw]|h|r ) pops up when you go near the edge.

On PTR you can go near the edge, have the extra action button pop up and then when you go back to the middle of the platform you keep the extra action button. You should only be able to use the action button when you are near the edge of the platform.
[Souldbind][Night Fae][Korayn] Wild Hunt Strategem

How should it work:

Damage Part:

Whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r gain |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r for 1min.

Whenever you damage an enemy who is below 35% health, |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r gets active on the targets.


Healing Part:

Whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r gain |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r for 1min.

Whenever you heal and ally who is above 75% health, |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r gets active on the targets.

How is it working right now:

The healing part isn't working on allies who are above 75% health
The damage part isn't working on enemies who are below 35% health.

Seems like the soulbind only works whenever you have |T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r aura on.

|T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r
|T1029718:16|t|cffffd000|Hspell:325066|h[Wild Hunt Tactics]|h|r
[PvP] ToD vs Pets

Pets should be considered as players , which means it should only be possible to ToD them when they are below 15% hp, right now they are considered by the game like pve ennemies , which means you can ToD them if they have less hp than you. ( so if you have 55K hp and the pet has 54K hp you can oneshot him [should not] ).

So pets should be considered by the game like a player and you should only be able to Tod the pet when he has below 15%hp.

|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r
[Misc][Achievement][Keystone Conqueror] Season 2


> Upon reaching 1500 rating players are not being awarded with the achievement nor the title

[Misc][Achievement][Keystone Explorer] Season 2


> Upon reaching 750 rating players are not being awarded with the achievement

[SoD][Remnant] Remnant Melee damage

Currently the boss is doing less melee damage than Retail.

Retail (51K): [Warcraft Logs Combat Analysis for Warcraft]( "‌")

PTR (37K): [Warcraft Logs Combat Analysis for Warcraft]( "‌")
[Quest][Korthia] Wilderling Saddle

Description :

The Wilderling Saddle quest can be accepted from the item Wilderling saddle |T1035871:16|t|cffffd000|Hitem:187281::::::::120:::::|hWilderling Saddle|h|r but players aren't able to turn it in.
In fact, the concerned NPC is missing , it is not spawned but the quest marker is visible on the map, provided a screenshot about it.

How to reproduce :

Add this item |T1035871:16|t|cffffd000|Hitem:187281::::::::120:::::|h[Wilderling Saddle]|h|r
Accept the quest
Notice that you can't turn it in, NPC is nowhere to be found.

We're getting quite a lot of tickets about this right now.
[SoD][Guardian] Extra mob near boss

Should Shadowsteel Colossus be near the boss? It's not on the streams I've watched. I didn't play retail on this patch myself. Other testers, who played retail, check it please.
[SoD][Soulrender Dormazain] Spell Reflection vs Unleashed Tyranny

You should be able to reflect Unleashed Tyranny if you are the one that triggered with the chain and it should do damage to the boss.
[SoD][Soulrender Dormazain] Soul Manacles debuff duration

Currently |T1390941:16|t|cffffd000|Hspell:358865|h[Soul Manacles]|h|r has the same debuff duration in every raid size, but in Retail it has a different for every raid size
[SoD][Soulrender Dormazain] Spell reflection vs Soul Manacles

it should reflect 1 tick of the spell to the boss.
[SoD][Guardian] Threat Neutralization

1)Threat Neutralization dont deal damage on PTR.

2) After first transitional phase, when the boss recharged in circle, ability stops being applied.
[SoD][Guardian] Sentry Fire

Sentry Fire is cast on too many targets.
[SoD][Guardian] Disintegration

1) The real area of the beam does not match the displayed one.

2) After first transitional phase, when the boss recharged in circle, ability stops applying on timings, but apply on next transitional phases.
[SoD][Soulrender Dormazain] Torment applicationtick speed

Torment (Spell ID: 353023 beware), should be applied every 0.5 seconds (and istantly tick on every application).
At the moment it's applied every 0.2, ticking every 0.2

July 14, 2022

[SoD][Soulrender Dormazain] Warmonger Shackle

Warmonger Shackle currently doesn’t do damage when you click on them. It should do 1241 damage every 1s.

Moreover, a player can gather all 3 chains at the same time while he should only be able to get 1 at the time

[|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r]">|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r(|T1390941:16|t|cffffd000|Hspell:358842|h[Warmonger Shackle]|h|r "smartCardinline")

PTR proof: [( "smartCardinline")

Retail proof: [( "smartCardinline")

[SoD][KT] Unstoppable Abomination dialogue

On Demolish cast Unstoppable Abomination should either yell: "I will crush your skull!" or "Your bones will snap!"
[SoD][Painsmith Raznal] Shadowsteel Chains

|T1390941:16|t|cffffd000|Hspell:355504|h[Shadowsteel Chains]|h|r are not currently being casted by the boss, It should always affect 2 Ranged players (Melee if there are no ranged alive)
[SoD][Remnant] Orb of Torment spawn rate

The amount of should be the following:
P1 & P2 1 at the time
P3 & P4 2 at the time

At the moment it's always 1 orb spawn at the time, in all phases.
[SoD][Remnant] Orb of Torment vs Immunity

Players should not be able to remove |T636332:16|t|cffffd000|Hspell:350388|h[Sorrowful Procession]|h|r debuff on them with movement impairing effect buffs (freedom/tiger's lust..) , nor with immunities.
At the moment, casting any of these abilities will remove the debuff, while still holding the orb

Movement speed buffs should work, but they should not remove the debuff

DK's Wraith walk

"25 Row: We will want to be running orbs as a Brewmaster, and Tiger's Lust makes this extremely easy. You can take torpedo, but you risk either torpedoing off the edge, or needing to move closer to the edge but being too close for a torpedo. Tiger's Lust gives us the freedom to ignore the slow regardless of how far we have to move."
[SoD][Guardian] Form Sentry

When boss casts |T4038107:16|t|cffffd000|Hspell:352660|h[Form Sentry]|h|r, it spawns the Sentry correctly, However, it shouldnt instantly start moving and silence when spawned, It should slowly spawn the sphere, above the ground, and after that, (Like 2 seconds), the Silence field should form and the sphere should start rotating around the boss.
Currently, the sphere start silencing and moving instantly when it spawns.
Retail Proof:
[SoD][Remnant] Malevolence vs Death

A player affected by |T236295:16|t|cffffd000|Hspell:350427|h[Malevolence]|h|r should trigger its effect on death.
At the moment the spell doesn't trigger on death.
[SoD][Soulrender Dormazain] Corpse TP

If you fall of the platform, your corpse keeps falling
The corpse should instead be teleported on top of the platform (for any possible battleress)
[SoD][KT] Glacial Spike CCs

Glacial Spike should be immune to every CCs.
[SoD][KT] Unstoppable Abomination & Soul Reaver CCs

Unstoppable Abomination & Soul Reaver should be immune to all CCs.
[SoD][Soulrender Dormazain] Mawsworn Agonizer

Description of the issue:
Dk's Death Grip can't grip the Adds currently. Therefor dk's can't stack the Adds right.

How it should work
Dk's should be able to use Death Grip to grip the Adds.

Spell: |T237532:16|t|cffffd000|Hspell:49576|h[Death Grip]|h|r
[SoD][Soulrender Dormazain] Soul Manacles damage

Currently Soul Manacles are not doing damage at all, it should do 2068 damage every 3s.

[]( "smartCardinline")

PTR proof: [( "smartCardinline")

Retail proof: [Warcraft Logs Combat Analysis for Warcraft]( "‌")

[SoD][KT] Reset

Kel'Thuzad should reset when you pull him out of big room.
[SoD][KT] Soul Shard CCs

Soul Shards should be only immune to Knockback/pushback and grip effects.
[SoD][Soulrender Dormazain] Mawsworn Energy vs CCs

Mawsworn Agonizers don't break their CC if they gather 100% energy. They should break it.
[SoD][KT] Dark Evocation

Dark Evocation should revive Frostbound Devoted only once. Currently they keep nonstop reviving even if you kill them during when KT cast spell and after spell is finished.
[SoD][Soulrender Dormazain] River of Souls

|T3528298:16|t|cffffd000|Hspell:350851|h[River of Souls]|h|r currently has too big hitbox than intended, Attempting to pick up Chains will most times result in player death, since he will try to get closer to the Chains.
[SoD][EoJ] Piercing Lens Aggro

When the boss is pulled, On Firestorm currently he begins casting Piercing Lens instantly, Resulting in a player that hits the boss first, in his death, if he isnt a tank. It should take the boss aprox 2 seconds before casting first Piercing Lens.
[SoD][EoJ] Spreading Misery Count

Spreading Misery should affect two players on each side per alive eye, no matter the raid size.

Also, Spreading Misery should not jump to far away people, Even though WoWhead says 100 yards range, it should be much less.
[PF] Plagueroc

Wing Buffet hit box are bugged, its hitting everyone around plagueroc and sometimes even at random sides. It should only cast in front of him.

July 13, 2022

[Misc][Legendary] Resounding Clarity

Class: Rogue

Nothing is working atm,

Echoing Reprimand now animacharges 4 combo points.
|T3565450:16|t|cffffd000|Hspell:354837|h[Resounding Clarity]|h|r

|T3565450:16|t|cffffd000|Hspell:323547|h[Echoing Reprimand]|h|r
[Torghast][Torment] Reinforced: Unstoppable

How should it work:

Elites begin with a shield that cancels 1 incoming stun or interrupt effect.

How is it working right now:

The aura doesn't dissaper after incoming stun or interrupt.

|T132361:16|t|cffffd000|Hspell:351725|h[Reinforced: Unstoppable]|h|r
[Misc][Korthia] Dominated Protector

How should it work:

Whenever The NPC casts |T132340:16|t|cffffd000|Hspell:357862|h[Staggering Slam]|h|r should stun the target.

How is it working right now:

|T132340:16|t|cffffd000|Hspell:357862|h[Staggering Slam]|h|r makes the target knocked back instead of stun.
[SoD][Nerzhul] Falling off Platform

When player falls off a platform as of right now, his corpse wont be teleported to the main boss platform.
[SOD][Soulrender] Soul Manacles

Description of the issue:
Right now Soul Manacles debuff on HC being permanent after player destroyed chain

How it should work
The debuff after chain being destroyed by player should last for 5 mins
[SoD][KT] Onslaught of the Damned

Onslaught of the Damned should spawn 1 Unstoppable Abomination and 2 Soul Reavers in heroic. Currently it spawn only 1 Soul Reaver.
[SoD][KT] Frozen Wastes

When Kel'Thuzad is pulled, other side of room (not main boss platform of course) should have high damage tick aura Frozen Wastes that deal damage xxx every 1 sec. Its missing currently.

|T236208:16|t|cffffd000|Hspell:354033|h[Frozen Wastes]|h|r

July 12, 2022

[Holy Spec] Holy Word: Chastise breaking due to Dots

`Spell:` [Holy Word: Chastise](|T135886:16|t|cffffd000|Hspell:88625|h[Holy Word: Chastise]|h|r)

#Holy Word: Chastise is currently breaking if a Player/Enemy Target has DoTs applied on them which should not be the case.
`Additional information:` As the tooltip of the spell says "incapacitates", incaps should remove all of the DoT effects from the Enemy Player/Target once it stuns it, this works like for example Rogue Blind, or Monks Paralyze spell. If the target has Dots on them when Chastise is casted they should get stunned and their DoTs removed.
`Video proof:`

[Maldraxxus][Quest] Take the High Ground

When summoned npc is attacked he despawn
[Misc][Korthia][NPC] Duchess Mynx

Few quest started by an item are missing on this quest ender
[Misc][Korthia][NPC] Daillies quest givers spawn

Mostly all Covenant daillies quest givers should despawn when they don't give a quest
[Misc][Korthia][NPC] Korthian Attendant

Few Attendant (176673) around the hub are dead and shouldn't
[Korthia][Archivist] Consulting the Experts

Gameobjects are activated by default
they should look like first screen
[Korthia CoD][Questline] Increase visibility Skyhold

To avois script issue increase the visibility of the map 2472
[Korthia][Daily] Random Memory Access

`Quest: `[Random Memory Access](

># Extra action button should "Leap you" in front, at the moment it skyrockets you in the air.

`Video proof:`

[Retail]() Leap

[PTR]() Skyrocket
[Misc][item][9.1] Titanic Ocular Gland

Description of the bug

The secondary stats isn't working its increased by 0 and the primary stat is increased

How to reproduce

Equip the trinket and see if your secondary highest stats is increased

How it should be

Equip: While your health is above 50% you are judged Worthy, increasing your highest secondary stat by 117. While your health is below 50% you are judged Unworthy, decreasing your highest secondary stat by 117.

My secondary stat is crit and its increasing intellect

Informations of the spell

|T135918:16|t|cffffd000|Hitem:186423::::::::120:::::|h[Titanic Ocular Gland]|h|r

aura trigger : |T135918:16|t|cffffd000|Hspell:355313|h[Titanic Ocular Gland]|h|r

July 11, 2022

[Demonology] Summon Demonic Tyrant

DB: |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r
Issue: The demonic tyrant spawns and attacks friendly targets

logs Proof: logs
[Misc][Legendary] Toxic Onslaught

Class: Rogue
Night Fae

Nothing is working atm,

When Sepsis expires on your target

you gain Adrenaline Rush and Shadow Blades

you gain Shadow Blades and apply Vendetta to your current target

you gain Adrenaline Rush and apply Vendetta to your current target

for 10 sec.
|T3636848:16|t|cffffd000|Hspell:354473|h[Toxic Onslaught]|h|r

[Shadow] Psychic Link on Altimor

Description of the bug:

The shades take extra damage because of the stacking debuff [Destabilize]

With the [Psychic Link] talent, you reproduce 60% of the damage you deal
To the shades on Altimor and Barghast, and due to the fact that the shades
are taking extra damage, you are dealing 60% of a powered
[mind blast] to Altimor.


How to reproduce:

The bug is quite simple, and really easy to reproduce; it consists on using [Psychic Link] on Altimor and casting [mind blast] on the shades of Barghast with your [vampiric touch] on Altimor and Barghast.


How it should be:
There are not actual logs of how it should work, and if we see the formula of how the [Psychic Link] works

0.6 TriggerDamage //of the mindblast//
if HasDot(VampiricTouch)


Turn Evil PvP duration and DR

Turn Evil should have a 8s duration in PvP.
Right now, Turn Evil has 40s duration in PvP situation

Turn Evil should have a diminishing return, as every pvp Crowd controls
Right now, it doesn't, you can spam Turn Evil without any DR

WowHead : |T571559:16|t|cffffd000|Hspell:10326|h[Turn Evil]|h|r
[All] Touch of Death

|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r doesnt register mobs HP dynamically right now

Workaround at the moment is changing target and targetting again the same one for TOD to update the hp of the enemy.
[Misc][Legendary] Death's Fathom

Covenant Necrolord

Not working atm,
Your Fireball, Frostbolt, and Arcane Blast have a chance to grant Deathborne for 8 sec. While in the form of a skeletal mage the spell damage granted is increased by 1% for each enemy hit by Fireball, Frostbolt, and Arcane Blast.

|T3578226:16|t|cffffd000|Hspell:354294|h[Death's Fathom]|h|r
[Legendary][Covenant] Locust Swarm

Description of bug

the legendary |T3578197:16|t|cffffd000|Hitem:186577::::::::120:::::|h[Memory of the Unbridled Swarm]|h|r is not working at all it is not splitting into 2 swarm after the timer of the debuff |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r ends on the target

how to reproduce
use |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r while having the legendary equipped and wait for the timer of the debuff to expire and watch if it splits into 2 debuff or buff(if it goes on player)

how it should be
it has a 60% chance after the |T3578197:16|t|cffffd000|Hspell:325727|h[Adaptive Swarm]|h|r debuff is over on current target to split into 2 debuff/ buff( if it goes on player) and will jump into 2 different targets (can be enemy or ally)

max amount of jumps is 3 times
[Misc][Legendary] Insatiable Hunger

Nothing is working
It should damage 5 nearby enemies and heal you for 25% of the damage dealt.
The damage is increased by 2% for every 1 Runic Power spent while Swarming Mist was active.

|T3528309:16|t|cffffd000|Hspell:353699|h[Insatiable Hunger]|h|r
[SoD][EoJ] Deathseeker Eye

Currently, they start moving right away after spawning, should take them aprox 2 seconds after landing to start reacting and moving.
[SoD][The Nine] Wings of Rage

|T2103869:16|t|cffffd000|Hspell:350365|h[Wings of Rage]|h|r has currently bigger AoE hitbox at the end of the cast than intended.
[SoD][The Nine] Aegis

The spell |T1320371:16|t|cffffd000|Hspell:350157|h[Annhylde's Bright Aegis]|h|r is currently not being casted at all durning the fight.
[SoD][General] Soul Braizers

As of right now, it is possible to get into combat with Soul Braizers around Terragrue and other Boss Platforms, keeping players in combat untill they die.

ID: 180659
[Korthia] [Archivist] [Quest] Practical Applications cannot be used. However, it becomes available if you return from Oribos to the same place, and if you stay near the object for about 30 minutes (apparently, it has a cd). After abadoned the quest it can't be taken again.
[SoD][EoJ] Spreading Misery Visibility

If player jumps before Spreading Misery Debuff wears off, Jailers Misery that spreads AoE is barely invisible.
[SoD][The Nine] PushKnockback Abilities vs Players

How should it work:

After the spells that "push/knock back" the players. The player visuals should be fine.

How is it working right now:

After spells that moves the players it makes you to see other players still getting pushed but they get teleported back to their location in your screen
[Torghast] [Torment] Raging

How should it work:

When nonboss enemies are brought below 30% health, they gain 50% increased damage.

How is it working right now:

They get the buff at %20

[Misc][Korthia] Yarxhov the Pillager

~~Can't acces the rare and can't see the rare

~~Portals aren't working (should be like that )

It's possible to avoid Pillage Hope damage and silence while you shouldn't

"i have been killing every korthia rare possible every day for weeks now and i can basically confirm that the portal rares virtually always spawn between 30 minutes and 1 hour roughly of the opening of the prior portal. this goes for both xyraxz and yarxhov."
Atm rare is spawning every 2min, idk if it's related to commands

|T3528301:16|t|cffffd000|Hspell:357995|h[Pillage Hope]|h|r
[Torghast][Torment] Volatile Doom

How should it work:

Enemies have a chance to leave a Doomed Soul Remnant on death. After a brief delay, it explodes, dealing Shadow damage immediately and for over 10 sec to nearby players.

How is it working right now:

It procs all the time.

|T237557:16|t|cffffd000|Hspell:352234|h[Volatile Doom]|h|r
[SoD][Taragrue][Mythic] Anima Power Unstable Form

How its currently working
It doesn't remove a random debuff.

How it should work
It should remove a stack of a random debuff ( Remnant ) on you when it occurs.

|T135994:16|t|cffffd000|Hspell:347980|h[Unstable Form]|h|r
[Misc][Korthia][Item] Collapsing Riftstone

As of now, the |T134425:16|t|cffffd000|Hitem:186969::::::::120:::::|h[Collapsing Riftstone]|h|r item does nothing.

How it should work
Player uses this item, and it should open a Rift Portal at the players location, that anyone in the party of the player should be able to use this Rift in oder to acess the Rift Phase.

!!!THE USER OF THE ITEM HAS TO ENTER LAST, otherwise not everybody can enter it.!!!
[Misc][Korthia][Treasure] Forgotten Feather Platform

How should it work:

The platform should have a jumper like in the unknown.png.

How is it working right now:

It's not in PTR. GPS location is given.
[SoD] Leaving from Saved Instance

How should it work:

After you click leave from saved instance. You should teleported to SoD raid gate.

How is it working right now:

It teleports you nowhere. Video and GPS info down below.
[Misc][Korthia][NPC] Kraxis

NPC is currently double spawned for the daily quest There should be only one at a time.
[Affix] Storming change

9.1 changes to Storming affix:

1. Storming its movement speed reduced by 30%, much easier to dodge for melee players.
2. Storming now appears to always travel clockwise, making it easier to dodge when there are multiple tornadoes.
3. Storming damage nerfed to 12% of health, down from 15%.
4. Storming (Tornado) now despawns when hit by a single player.
[Hylbrande] Purged by Fire

Ability: |T612968:16|t|cffffd000|Hspell:346959|h[Purged by Fire]|h|r
The ability can target pets as well. For example: A mage casts Mirror Images, and when that ability is targeting a player, it targets one of the mirror images
[SOD][The Nine] Damage taken from Aradne's Falling Strike

Description of the issue:
When you are soaking "Aradne's Falling Strike", you take 3x damage instead of one (check photos)

How it should work

When you are soaking "Aradne's Falling Strike", you should take 1x damage

Spell |T2103905:16|t|cffffd000|Hspell:350098|h[Aradne's Falling Strike]|h|r
[SoD][The Nine] Fragments of Destiny

How its currently working
When someone dies with the debuff it vanishes.

How it should work
If someone dies with Fragments of Destiny the debuff should jump to the nearest target.
[Korthia CoD][Questline] Charge of the Covenants

Durning the quest, When player is in Korthia, he is able to see The Primus standing there on the edge. He shouldnt be visible untill futher in the questline.
[SoD][The Eye][Mythic] Scorned Annihilation

How its currently working
When people with opposite debuff come together, they explode after 35 seconds of delay. Players Do not take any damage from it, therefore all trash that is alive takes the damage and is being pulled to the Boss.

Also the debuff has an visual bug for each different side. Players on the side of the Scorn debuff sometimes show the other debuff Ire instead.
On the video you can see Haegllock on the Oppsite side. Fighting the other Mob while carrying the same Debuff as the person recording.

How it should work
People on left side having Ire debuff on right Scorn.
When 2 opposite debuffs come close to each other they instantly explode and take damage which should deal damage to other players in the raid aswell without touching any trash/ boss adds.

|T651084:16|t|cffffd000|Hspell:355246|h[Scorned Annihilation]|h|r
[Misc] Spell Replacements vs DungeonMythic+

Some PvP Talents that replace some baseline spells make these same spells unavailable to be casted in PvE scenarios.

|T135994:16|t|cffffd000|Hspell:213602|h[Greater Fade]|h|r

Death Knight:
|T237511:16|t|cffffd000|Hspell:42650|h[Army of the Dead]|h|r
|T298667:16|t|cffffd000|Hspell:288853|h[Raise Abomination]|h|r

If you have Greater Fade or Raise Abomination as PvP Talents and decide to join a Mythic+ Group, you are unable to use either normal Fade or Army of the Dead as they are greyed out.

#To unbug:
Remove the PvP Talent that cause this bug and relog.
[Affix] Executioner Varruth - Volcanic Plumage

Volcanic Plumage buff should knock enemies in air. Currently its knocking enemies away and its awkward to dps like that.
|T1392549:16|t|cffffd000|Hspell:357706|h[Volcanic Plumage]|h|r
[SoD][Guardian] Encounter

After killing Guardian, in the middle of screen should appear "Guardian of the First Ones has been defeated" currently its missing.
[Korthia CoD][Questline] In Need of Assistance rewards

The quest isn't going proper items
It should give : |T237047:16|t|cffffd000|Hitem:187175::::::::120:::::|h[Runekeeper's Ingot]|h|r & |T134888:16|t|cffffd000|Hitem:187347::::::::120:::::|h[Concentrated Anima]|h|r & 10

(We looted a conduit but we shouldn't, maybe it's related to the rate increase ?

The Death's Advance War Chest is empty, it should reward some stuffs (link)

|T4066373:16|t|cffffd000|Hitem:187543::::::::120:::::|h[Death's Advance War Chest]|h|r
[SoD][KT] Necrotic Empowerment

Necrotic Empowerment should only be applied if Unstoppable Abomination & Soul Reaver are still alive when Kel'Thuzad is back to life and attacking players.
[Affix][tormented] Seasonal affix vs normal affix

Description of bug

the season affix tormented should not be affected by the normal affix (fortified,tyranical,bursting,necrotic,storming, volcanic,spiteful, etc) they should only be affected by the level of the keystone and nothing else

how to reproduce
you can produce a key with the current affix and you can see that when you fight with the lieutenants they will start spawning storming which shouldnt happen

how it should be
the season affix tormented (the lieutenants) should only be affected by the level of the key inserted
[Misc][Korthia][Rare] Towering Exterminator

How it should work
Killing a random rare in Korthia has a chance to spawn a Mawsworn Summoning Portal, that after a while spawns another Rare.
How it works
Everything works fine, Loot is there, Its just that the small Adds that spawn before the Acual Rare (Towering Exterminator) Are friendly. They should be enemy.
[Misc][Korthia][NPC] Fierce Gromit

All dead Fierce Gromit (178528) still move
[Misc][The Maw] Spatial Realignment Apparatus

|T463459:16|t|cffffd000|Hitem:184361::::::::120:::::|h[Spatial Realignment Apparatus]|h|r should no longer be sold by
[Achievement] Fake It 'Til You Make It

Hardmod mode is activated, but players do not get an achievement after killing the last boss.
[So'azmi] Triple Technique

The boss always casts him, even if you interrupt him down 3 times, must stop casting after the 3rd interrupt
[SoD][KT] Soul FractureSoul Shards

If last player alive die to Soul Fracture then Soul Shards shouldnt get spawned. Currently they spawn.
[Bastion][Quest] You'll Never Walk Alone

We cant turn the completed quest to the NPC.
Quest link:
[SoD][KT] Necrotic Surge

Kel'Thuzad on Mythic should start with 2 stacks of Necrotic Surge. Currently its 3.
[SoD] LFR 3rd wing teleport

Currently entering LFR 3rd wing will port players infront of Guardian boss with no mobs and intro already done (you can check screenshot). It should port players where portal is.
[SoD][The Nine] Formless Mass corpse

Formless Mass corpse should despawn after a few secs.
[SoD][KT] Demolish

Unstoppable Abomination cast demolish but there is missing green visuals while casting spell on the ground. It should make basically line with swirlies in front of Unstoppable Abomination.
[SoD][Painsmith Raznal] Killing Zones

How should it work:

If you fall into lava you should die instantly and your corpse should teleport back to the platform.

You shouldn't able to get to that zone back when you pull the boss.

How is it working right now:

You fall inside of the lava and don't die.

If you wait on the edge of the zone you don't die and skip the mechanics.
[SoD][KT] Banshee's Cry buff

Soul Reaver should get Banshee's Cry buff when they finish Banshee's Cry spell cast. Currently they get this buff when they finish channeling Banshee's Cry spell.

|T3528302:16|t|cffffd000|Hspell:358026|h[Banshee's Cry]|h|r
[SoD][Fatescribe] Encounter

After killing Fatescribe, in the middle of screen should appear "Fatescribe RohKalo has been defeated" currently its missing.
[SoD][KT] Oblivion's Echo

Oblivion's Echo should also silence Soul Shards. Currently it seems only silencing players.
[SoD][KT] Glacial Spike

Glacial Spike should lose 5% hp every 2 secs according to dungeon journal in game. Currently it loses 34% hp every 2 secs.
[SoD][The Nine] Berserk

Looks like there is 5 mins berserk for Signe and Kyra if you dont kill them in time and once Skyja become active on platform (Phase 2) she will have also berserk in 10 mins.
This should be on Mythic.

You can notice in this video "Berserk stage 1 & 2":
[SoD][KT] Remnant of Kel'Thuzad form

When you comes back for last time to phylactery, Remnant of Kel'Thuzad instead of human form he should be "mini KT".
[SoD][KT] Door

Big door should close after a few secs when Kel'Thuzad is pulled.
[SoD][Kel'Thuzad] Base hp

[TVM][Mayhem] Money Order

If player has Money Order debuff while boss die then Money Order should either not deal any damage or just simply remove debuff when boss is defeated.
[SoD][KT] Remnant of Kel'Thuzad CCs

Remnant of Kel'Thuzad should be immune every CCs.
[SoD][Painsmith] Phase % hp

Painsmith should phase at 70.5% hp and 40.5% hp for intermission. Currently its 70% and 40% hp.
[SoD][KT] Banshee's Cry

Soul Reaver is currently not casting Banshee's Cry spell at all.
[SoD][Painsmith] Spiked Balls Intermission

When boss reach 70.5% hp or 40.5% hp about to start intermission and Spiked Balls that are up and moving, 1 on left and right side should get destroyed so players can move without worrying about killing it when intermission start.

[SoD][KT] Wall of Ice

Wall of Ice should not be spawned at all.
[SoD][KT] Glacial Wrath

Kel'Thuzad should put 5 secs Glacial Wrath debuff to players and on when debuff expires it should spawn Glacial Spike. Currently when Kel'Thuzad finish Glacial Wrath cast it will instantly spawn Glacial spike under player.
[Misc][Item] Soul igniter

Soul igniter should do its damage only to those mobs that are in combat with the caster. Atm its damaging everything in its range.


July 7, 2022

[Misc][Legendary] Rampant Transference

Not working since the main spell isn't fixed yet

Spell infos

|T3636837:16|t|cffffd000|Hspell:353882|h[Rampant Transference]|h|r
[Questline] The Box of Many Things

DEV NOTE: Please clear your cache!
Tested today, the questline seems to work, but after when I click on the cube, nothing oppens (the talent tree)
[SoD][Fatescribe] Shade of Destiny CCs

Shade of Destiny should be immune to everything except slows.
[Misc][Legendary][Hunt] Bag of Munitions

Class: Hunter

Nothing is working atm,
Up to two targets hit by Death Chakram should also be hit by Explosive Shot.

|T3528293:16|t|cffffd000|Hspell:356264|h[Bag of Munitions]|h|r
SpellID: |T236178:16|t|cffffd000|Hspell:212431|h[Explosive Shot]|h|r
DamageID: |T1044088:16|t|cffffd000|Hspell:212680|h[Explosive Shot]|h|r
[Misc][Legendary][9.1] Priest's Pallid Command

How it should work :

_Shadow :_
Casting |T3578229:16|t|cffffd000|Hspell:324724|h[Unholy Nova]|h|r summons a Rattling Mage that gains 2% additional damage and healing each time an enemy affected by Unholy Transfusion is damaged by an ally, up to 100%. Add lasts 20 sec, dealing damages to target.

_Holy / Discipline :_
Casting |T3578229:16|t|cffffd000|Hspell:324724|h[Unholy Nova]|h|r summons a Brooding Cleric that gains 2% additional damage and healing each time an enemy affected by Unholy Transfusion is damaged by an ally, up to 100%. Add lasts 20 sec, healing an ally.

How it actually works :

Legendary doesn't work at all.

|T3578229:16|t|cffffd000|Hspell:356390|h[Pallid Command]|h|r

July 6, 2022

[Misc][Legendary][Venthyr]Elemental Conduit

[|T3528306:16|t|cffffd000|Hspell:356250|h[Elemental Conduit]|h|r]">|T3528306:16|t|cffffd000|Hspell:356250|h[Elemental Conduit]|h|r(|T3528306:16|t|cffffd000|Hspell:356250|h[Elemental Conduit]|h|r "smartCardinline") isn’t working at all.


It’s not casting [|T252995:16|t|cffffd000|Hspell:254419|h[Riptide]|h|r]">|T252995:16|t|cffffd000|Hspell:254419|h[Riptide]|h|r(|T252995:16|t|cffffd000|Hspell:254419|h[Riptide]|h|r "smartCardinline") on friendly targets or [|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r]">|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r(|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r "smartCardinline") on enemy targets.
[Holy] Light of Dawn range

Description of the bug

|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r seems to have approximate 12yard range instead of 15yards right now.
[Brewmaster] Purifying Brew

Purifying effect of |T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r right now is not working at all.
[SoD][Fatescribe] Runes

When moving rune clockwise then arrow should also show that im moving clockwise. Currently its opposite when moving rune clockwise arrow will think im moving counterclockwise.
[SoD][Fatescribe] Phase 2 % hp

Fatescribe should phase at 70.5% and 40.5% hp for his phase 2 rune mechanic.
Currently he phase at 70% and 40% hp.
[SoD][Fatescribe] Shade of Destiny

When Shade of Destiny add is spawned it should follow player.
[SoD][Fatescribe] Grim Portent Stalker

Grim Portent Stalker on mythic is visible to players and they also can dps it. It should not be visible to players.
[SoD] Stygian Ember drops

Stygian Ember should drop from NPCs & Bosses only when you kill them for first time in this week. Currently you keep getting Stygian Ember even after killing same boss/NPC for second time in same week.
Pretty much when you kill them for first time in this week then you should not be able to drop again Stygian Ember from that NPC/boss untill weekly reset.
[SoD][Fatescribe] Fatespawn Anomaly

6 Fatespawn Anomaly should spawn from Shade of Destiny on all difficulties. Currently its 4.
[SoD][Fatescribe] Shade of Destiny #2

If Shade of Destiny reach player and explode, it should not spawn Fatespawn Anomaly.
Fatespawn Anomaly should only spawn if players kill Shade of Destiny.
[SoD][Fatescribe] Berserk

Fatescribe should have 10 mins berserk on all difficulties.
[Affix] Necrotic change

9.1 change to Necrotic affix:

Level 61 enemies now apply Necrotic Wound on every other auto attack (was every auto attack).
[SoD] LFR wings Anima Powers tabInterface

It happens to 2nd, 3rd and 4th LFR wing that you will see Anima Power tab under minimap (Im not including 1st wing since first boss is tarragrue with animas). This Anima Power tab should not be there.
[Affix][Tormented][Soggodon the Breaker] issues

Description of bug
Currently if tank taunts Soggodon, he will hit closes target to him with melee attack (even cast tank ability Crush to closest target) and kill that guy.

how it should be
Soggodon shouldnt attack anyone else expect tank after taunt is used.
[Soulbind][Nightfae][Korayn] First Strike

The issue:
Currently [|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r]">|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r(|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r "‌") isn't proccing at all. It should proc you a 25% crit buff for 5 seconds.

How it should work:
If you attack an enemy before they attacked you, you get [|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r]">|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r(|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r "‌") for 5 seconds which increases your crit by 25% for 5 seconds.

[Live Proof]( "‌")
[Retail Proof check 1:20]( "‌")
Spell: [|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r]">|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r(|T132308:16|t|cffffd000|Hspell:325069|h[First Strike]|h|r "‌")

July 5, 2022

[Misc][Legendary] Radiant Embers


Ashen Hallow's duration is increased by 50%. Cancelling your Ashen Hallow early will reduce its cooldown by up to 50%, proportional to its remaining duration.

|T3565722:16|t|cffffd000|Hspell:355447|h[Radiant Embers]|h|r
|T3565722:16|t|cffffd000|Hspell:316958|h[Ashen Hallow]|h|r
[Windwalker] Mark of the Crane (Season 3, The Return of the Jedi)

Mark of the Crane stacks are still having a wrong behavior. All current issues are described in the checklist

Spell Link: |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
Mark of the crane Link: |T606543:16|t|cffffd000|Hspell:228287|h[Mark of the Crane]|h|r

[Legendary][Fire] Sun King's Blesssing

The Sun King's Blessing legendary has at the moment the following issue:

Cancelaura macro does not work for the stacks/aura of the lego.

|T236216:16|t|cffffd000|Hspell:333313|h[Sun King's Blessing]|h|r
cancelaura case
[SoD] 3rd wing Kel'Thuzad

After Kel'Thuzad is done with his intro dialogues in 3rd wing. His clone should despawn.
[SoD][Fatescribe] Base hp

[SoD][Painsmith] Berserk

Painsmith got his own "Berserk" with spikes that will stay up all the time making less space to move on platform starting with spawning spikes at edge of platform. Also when first "Berserk" spikes spawn then Boss wont use any of his abillities anymore that are on timer (e.x. he wont spawn spiked balls etc.) until he is pushed to % hp for intermission.

Like example here (Ignore tank markered with Scythe running away that also spawn spikes):

Each phase (Ignore intermissions when boss jump to anvil) should have 2 mins before this "Berserk" spikes spawn. If players manage get boss to 70% or 40% hp and boss start intermission then this "Berserk" spikes should despawn.

This should be on Heroic and Mythic.
[SoD][Guardian] Base hp

[SoD][Dormazain] Mawsworn Agonizer hitbox

Mawsworn Agonizer hitbox is way too big should be smaller.
You can notice when I place Ring of Peace and is not even in it.
[SoD][Dormazain] Mawsworn Agonizer spawnpoints

This is +/ from what I watched a few videos there are still other spawnpoints for Mawsworn Agonizers but 7 should be enough I hope.
I noticed Agonizers always spawn on same spot here, you can probably keep one we have now and just add others .
(this spawns with set of Agonizers is random so it is not in order)
[Korthia CoD][Questline] Missing Objects

In Korthia Main hub (Keepers Respite), there are currently missing objects for each of the Covenant Daily Giver NPCs. (These Objects should appear once player Completes the quest "" quest). Such as The Venthyr, Necrolords, the Ascended and the Night Fae.
[Korthia][Campaign][Questline] Mysteries of the maw issues

Description of bug
while doing the quest if the player has not done the quest and have the |T1058938:16|t|cffffd000|Hspell:340351|h[Access to the Beastwarrens]|h|r they will get feared and eventually die due to the |T3593819:16|t|cffffd000|Hspell:336972|h[Otherworldly Screeching]|h|r making it impossible to complete the quest which shouldn't happen

how to reproduce
start the quest without completing the quest

how it should be
while doing the the player should not get the |T3593819:16|t|cffffd000|Hspell:336972|h[Otherworldly Screeching]|h|r debuff on them (aura id: 336972)

ps: the player also shouldnt get the debuff while doing the quest
[Misc] Death's Advance War Chest

Description of bug
the item |T4066373:16|t|cffffd000|Hitem:186196::::::::120:::::|h[Death's Advance War Chest]|h|r is not working properly its either giving no items or giving random items that the player cant use (cloth users getting mail item etc)

how to reproduce
use the item

how it should be
it must give an item when used and the item must be usable by the player class
[Misc][Item][9.1] Edge of Night

Check the issues list

July 4, 2022

[Brewmaster] Stagger

Stagger was applied twice consecutively, greatly diminishing all incoming damage to the monk.
The DoT part of the stagger had some inacurate calculations causing it to be weaker than intended.
The stagger shown as absorb in damage logs was only one of the two applications of stagger.

Now it is correctly applied only once, which shows in the damage logs. And the sum of all DoT damage equals the amount of damage staggered by the monk.
[Brewmaster] Gift of the Ox

Description of the bug

Gift of the Ox issues:



|T606546:16|t|cffffd000|Hspell:124507|h[Gift of the Ox]|h|r
[Misc][Legendary] Sinful Delight


Nothing is working atm,
Consuming Clearcasting, a Fire Blast charge, or Brain Freeze reduces the cooldown of Mirrors of Torment by 3 seconds. Additionally, if Mirrors of Torment is dispelled the cooldown is reduced by 45 sec.
|T3565720:16|t|cffffd000|Hspell:354333|h[Sinful Delight]|h|r
|T3565720:16|t|cffffd000|Hspell:314793|h[Mirrors of Torment]|h|r
[Balance] Wrath

Description of the bug

Right now casting |T535045:16|t|cffffd000|Hspell:190984|h[Wrath]|h|r doesnt instantly put you in combat, it should put you in combat instantly on successful cast regardless of distance/damage to target.

[Our realm proof]()
[SoD][Painsmith Raznal] Spiked Balls

How it works on PTR: |T132364:16|t|cffffd000|Hspell:352052|h[Spiked Balls]|h|r stuns when Demon Hunters use |T1344650:16|t|cffffd000|Hspell:189110|h[Infernal Strike]|h|r to leap over them.

How it should work:
|T132364:16|t|cffffd000|Hspell:352052|h[Spiked Balls]|h|r does not stun when Demon Hunter uses Infernal strike to leap over them.
[Misc][Item][9.1] Old Warrior's Soul

Description of the bug

There is no haste buff

How to reproduce

Enter in combat and see if the buff is coming

How it should be

Equip: While in combat your rage builds, increasing your Haste by 32 every 20 sec, stacking up to 5 times.
Equip: When a nearby ally's health drops below 50%, sacrifice 2055 of your health to heal them for the same amount. May only occur every 1 min.

Informations of the spell

|T132366:16|t|cffffd000|Hitem:186438::::::::120:::::|h[Old Warrior's Soul]|h|r

aura trigger n°1 = |T132366:16|t|cffffd000|Hspell:355297|h[Undying Rage]|h|r
aura trigger n°2 didnt test this one = |T132366:16|t|cffffd000|Hspell:355298|h[Endless Duty]|h|r
[SoA][Devos] spear pillar los during intermission

Description of bug
when the boss enter intermission phase and the players have to collect orbs to feed it into the middle pillar . the middle pillar acts like an invisible wall and giving los for healer if the player is behind the pillar making it impossible to heal that player

due to this invisible wall the healer is not able to heal the player who picks up the spear to shoot the boss this issue becomes deadly in high keys

how to reproduce
bring the boss to intermission and try to heal the player who is standing behind or on the opposite side of the pillar

how it should be
the pillar should not act like los and healer should be able to heal the players who are behind the pillar or have picked up the spear
[Korthia] Missing graveyards

When player die in korthia and release spirit, his ghost will be spawned in the maw close to Vena'ri refuge.
How it should work: Player's ghost should spawn somewhere in Korthia to one of "Graveyards" closest to player where he died.
[HoA] High Adjudicator Aleez vs interrupts

In HoA if you try to interrupt High Adjudicator Aleez when it's casting Bolt of Power, the cast won't be interrupted and will damage continuously the targeted player
[SoD][The Nine] Skyja

When any of the bosses hit 15% oh Health, Skyja begins to descend and land on the platform.

Currently, Skyja seems to fly twoards a random threat target, and starts attacking him. She should fly to the platform, play landing animation, and then start following Highest threat target.
[Release] Patch 9.1 : Chains of Domination

[Misc][Korthia] Xyraxz the Unknowable

~~Can't acces the rare and can't see the rare
Portals aren't working

Respawn time seems wrong, 3min atm should be more like 30min
[Assault][Venthyr] Venthyr Assault

After completing few quests, we're able to do the Light directed into Maw Mirrors before we helped Draven secure the platform etc.. so the order is probably fucked up but the quest is completable :thumbsup:

You can clearly see that I've the 0/4 Light redirected blabla

Help Draven secure the upper platform
Travel through a Maw Mirror
Light directed into Maw Mirrors (4)
Mirror 1
Mirror 2
Mirror 3
Mirror 4
Gothra the Trembler slain
[Korthia][Daily] Broker's Bounty: Ripmaul

`Quest:` [Broker's Bounty: Ripmaul](

`NPC:` [Ripmaul](
#Ripmaul turns away from the target when casting [Pulverize](|T236164:16|t|cffffd000|Hspell:356384|h[Pulverize]|h|r).
`Video proof:`

[Assault][Venthyr] Hanging Chain

Both of Hanging Chains are not helping you climb up, instead, they will make you bounce to the Grapple Hook
[Assault][Venthyr] Maw Mirror Visible (Bunny) script(?)

#Issue 1
For some reason the hitbox of Maw Mirror covers the position under the platform making player teleport (if he walks in that way) to Revendreth;


#Issue 2
We can target the script that is inside Maw Mirrors :monkaS:


#Issue 3
As you can see on 2nd issue GIF, we see the animation of the mirrors where we directed the Light but in few of them I didn't do it but the animation is on. I'm pretty much confused and lost my way to go. Can confuse players;
[Assault][Venthyr] A Tea for Every Occasion - AttackAggro Issue

Upon entering combat with a mob, our Tubbin or whatever it is acts like a mob and starts following mobs like we're spectating a mob.

As you can see the NPC is moving by itself, I was just punching the mob.
[Assault][Venthyr] Clumpdump

Upon clicking Clumpdump nothing happens, it should grabs the player and throw him back up to the wall
[Assault][Venthyr] A Tea for Every Occasion - Double Punch

Double Punch is hitting Grapple Hooks making them hit you.
Thus, if you're far away you still hit them but shows Evade
|T2447782:16|t|cffffd000|Hspell:351972|h[Double Punch]|h|r
[SoD][EoJ] Dragging Chains

Today, the void zone on the players has stopped being displayed visually.
[Assault][Fae] A Shady Place

If you've a fast finger (iykyk) you can give x2 credit to the quest condition

(said Out of Range cause NPC ran the opposite way sadge)

July 1, 2022

[Brewmaster] Stagger

##Issues of Stagger:

Retails Logs:
Live logs :

###The stagger is applied 2 times (in migated damage and in absorb shield)

The stagger influences the damage mitigation when it should not. Because currently it mitigates damage and absorbs damage as well.

On retails the monk mitigates 2 times less and the absorbed shield is much higher compared to FS (about 39%41% in retails for 63%73%in Live ) Moreover we can see that the mitigated damage increases with the |T642416:16|t|cffffd000|Hspell:322120|h[Shuffle]|h|r.

Live (mitigated damage 63%73%):

Retails proof (mitigated damage 39%41%):

Retails proof (shuffle don't increases the mitigated damage):

###K Value is inccorrect in the stagger calculation

Kvalue array:

Retails proof:


base = 1,05 x 1,25 x 3,3 x 1420
base = 6 150,375

stagger value = base / (k + base)
stagger value = 6 150,375 / (3050,0 + 6 150,375)
stagger value = 0,66849177343314810537613955952882

Stagger Absorb shield Melee 1
= (40656 16839) x 0,66849177343314810537613955952882
= 15 921,468567857288425743515889298

Stagger Absorb shield Melee 2
= (42860 17751) 0,66849177343314810537613955952882
= 16 785,159939132915777889488200209

Stagger Absorb shield Melee 3
= (41238 15808) 0,66849177343314810537613955952882
= 16 999,745798404956319715228998818

Live :


base = 1,05 x 1,25 x 3,3 x 1 546
base = 6 696,1125

stagger value = base / (k + base)
stagger value = 6 696,1125 / (3050,0 + 6 696,1125)
stagger value = 0,68705471027550728559720606549534

Stagger Absorb shield Melee 1
= (42878 31625) 0,68705471027550728559720606549534
= 7 731,4266547302834848253598550191

Stagger Absorb shield Melee 2
= (47819 36418) 0,68705471027550728559720606549534
= 7 833,1107518510585630937463527124

Stagger Absorb shield Melee 3
= (52204 39758) 0,68705471027550728559720606549534
= 8 551,082924088963676542826691155

###The damage of the stagger is inccorrect

The damage of the stagger must be equal to the absorbed shield of the stagger.

Retails proof:


= 1844 / 20
= ROUND( 92,2 )
= 92

Live :


= 7624 / 20
= ROUND( 381,2 )
= 381
[Covenant][Necrolord] Bonedust Brew vs Dmg multiplier

The Bonedust Brew damage should not be modified by the damage multiplier.

Bonedust Brew Damage calculation:
= trigger x 0,35
if has |T3528295:16|t|cffffd000|Hspell:337295|h[Bone Marrow Hops]|h|r
= value (1 + |T3528295:16|t|cffffd000|Hspell:337295|h[Bone Marrow Hops]|h|r Value)

I took the first boss of MIST as an example to see the difference because |T134218:16|t|cffffd000|Hspell:323059|h[Droman's Wrath]|h|r , this also applies to SOA and NW spears, SD jar buff, ... (view [retails Monk Discord]()

S1 Retail Proof ( without |T3528295:16|t|cffffd000|Hspell:337295|h[Bone Marrow Hops]|h|r ) :

Bonedust Brew 1:
= 478 x 0,35
= 167,3

Bonedust Brew 2:
= 474 x 0,35
= 165,9

Bonedust Brew 3:
= 1833 x 0,35
= 641,55

S2 Retail Proof :

Bonedust Brew 1:
= 12186 x 0,35 x 1,80
= 7677,18 x 2 (crit)
= 15 354,36

Bonedust Brew 2:
= 6171 x 0,35 x 1,80
= 3 887,73 x 2 (crit)
= 7 775,46

Bonedust Brew 3:
= 11120 x 0,35 x 1,80
= 7 005,6 x 2 (crit)
= 14 011,2

Live :

Bonedust Brew 1:
= 1535 x 0,35 x 1,60
= 859,6 x 3 (|T134218:16|t|cffffd000|Hspell:323059|h[Droman's Wrath]|h|r)
= 2 578,8

Bonedust Brew 2:
= 2538 x 0,35 x 1,60
= 1 421,28 x 2 (crit)
= 2 842,56 x 3 (|T134218:16|t|cffffd000|Hspell:323059|h[Droman's Wrath]|h|r)
= 8 527,68

Live (without pride):

S1 Retails:

S2 retail :

|T132180:16|t|cffffd000|Hspell:34477|h[Misdirection]|h|r should not work if the target is in a mount.
[Restau][Balance] High Winds vs Entangling Roots

How it should work : Only Cyclone should trigger the 30% heal and damage debuff for 4secs.

What's wrong now: |T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r is triggering High Winds debuff, only Cyclone should.

Link : |T132119:16|t|cffffd000|Hspell:200931|h[High Winds]|h|r
|T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r
Hibernate vs Bearform shapeshift

Druids should not be able to use Hibernate in bearform, except as Guardian Spec. Right now, as Resto/Feral/Balance you can use Hibernate in Bear form shapeshift.

|T132276:16|t|cffffd000|Hspell:5487|h[Bear Form]|h|r
Unholy] Raise abomination vs stealth

The abomination should give the DoT (Virulent plague) to every ennemy who are near to him, the problem is , the abomination doesnt give this Dot to ennemy in stealth and it should ,+ instant remove the stealth if the ennemy get hit by the Dot

wowheadspell : |T298667:16|t|cffffd000|Hspell:288853|h[Raise Abomination]|h|r

June 30, 2022

[Unholy] Magus of the Dead

Magus of the Dead from |T1392565:16|t|cffffd000|Hspell:276837|h[Army of the Damned]|h|r have some issues:

#Retail pics of damage:
Shadow Bolt:


#Retail formula:

Frostbolt: 0,13 x (6 x 1,7 + 158) x 1 (Versatility) x 1,1440 (Mastery) x 1,03 (9.2 core passive) = 26

Shadow Bolt: 0,11 x (6 x 1,7 + 158) x 1 (Versatility) x 1,1440 (Mastery) x 1,03 (9.2 core passive) = 22
Frostbolt: 0,13 x (6 x 1,7 + 447) x 1 (Versatility) x 1,1440 (Mastery) x 0,97 (Core Passive since 9.1.5 got changed in 9.2) = 66 vs 160 ingame

Shadowbolt: 0,11 x (6 x 1,7 + 447) x 1 (Versatility) x 1,1440 (Mastery) x 0,97 (Core Passive since 9.1.5 got changed in 9.2) = 56 vs 136 ingame

June 29, 2022

Evasion + Fleshcraft vs Kick

Physical kicks shouldn't work through Evasion, so you can get kicked while casting Fleshcraft with Evasion active.
Only for physicals kicks, not magics kicks

WH : |T136205:16|t|cffffd000|Hspell:5277|h[Evasion]|h|r
[Assasination] Numbling poison + Shiv

|T135428:16|t|cffffd000|Hspell:5938|h[Shiv]|h|r should apply a concentrated form of nonlethal poison, which works fine with crippling poison but, it doesn't apply the concentrated form of |T136066:16|t|cffffd000|Hspell:5761|h[Numbing Poison]|h|r if u have this on. With the buff shiv active the reduce casting speed from the poison should be 30%

|T136066:16|t|cffffd000|Hspell:5761|h[Numbing Poison]|h|r
[Assasination] Envenom's buff

Assassination's Envenom should retain 30% of its duration when reapplied.

Currently reapplying Envenom removes the duration of the previous Envenom buff and applies the new duration

Moonfire vs Bearform shapeshift

Druids should not be able to use Moonfire in bearform, except as Guardian Spec. Right now, as Resto/Feral/Balance you can use Moonfire in Bear form shapeshift.

|T132276:16|t|cffffd000|Hspell:5487|h[Bear Form]|h|r
[Resto] Ursol's vortex vs drink

Description of the bug

Ursol's Vortex don't cancel enemy player drink

How to reproduce

Use Ursol's Vortex on someone drinking

How it should be

Ursol's Vortex should cancel any player drink

Informations of the spell

|T571588:16|t|cffffd000|Hspell:102793|h[Ursol's Vortex]|h|r

June 28, 2022

Intimidation vs Line of sight

|T132111:16|t|cffffd000|Hspell:19577|h[Intimidation]|h|r can stun your target trough a pilar. Your pet have to be in target's line of sight for stun.

WH : |T132111:16|t|cffffd000|Hspell:19577|h[Intimidation]|h|r

June 27, 2022

[DOS] Necrotic Distortion

The NPC on Ardenweald area can get you in combat. Mainly |T3578227:16|t|cffffd000|Hspell:325216|h[Bonedust Brew]|h|r applies a debuff on it and keeps you in combat so you have to full team wipe to be able to click portal.
[Assault][Fae] War Chest of the Wild Hunt

War Chest of the Wild Hunt reward from the final quest for Night Fae's assault is empty.
Item ID: |T3753378:16|t|cffffd000|Hitem:185991::::::::120:::::|h[War Chest of the Wild Hunt]|h|r
[Assault][Venthyr] Harvester's War Chest

Harvester's War Chest reward from the final quest for Venthyr's assault is empty.
Item ID: |T3753384:16|t|cffffd000|Hitem:185990::::::::120:::::|h[Harvester's War Chest]|h|r
[DOS] Bridge before The Manastorms vs Mass ress

If you die on bridge with oil and fell down, you cant be ressurected by mass ress, but you should be able to. Its huge time loss, if someone dies there, he needs to release and thats often pride buff wasted.
[Misc][Legendary] Keefer's Skyreach and immune effect

When monk has |T2032605:16|t|cffffd000|Hspell:337334|h[Keefer's Skyreach]|h|r legendary equipped following happens:

Currently Apply Aura: Immunity(All or Physical) spells like |T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r, |T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r, |T135841:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r etc. Don't remove |T132094:16|t|cffffd000|Hspell:337341|h[Skyreach Exhaustion]|h|r debuff when it should.

Retail examples that it should:
[Misc][Item] Hateful Chains

New issue: the ticket doesn't crit anymore (see attached screenshot (taken as bm hunter Nightfae)

retail proof that the trinket should crit:
[Misc][Profession] Tailoring: Shadowlands Cloth Scavenging

Description of the bug: is not teaching the passive |T3528456:16|t|cffffd000|Hspell:343634|h[Shadowlands Cloth Scavenging]|h|r

How to reproduce:
Go to at Oribos and click in the recipe.

June 23, 2022

[HoA] Echelon vs Immunities

Currently, if you pull Echelon while having a |T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r or |T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r
Echelon will get bugged and can't get killed anymore.

He will stay behind the wall and just permanently heal back to full hp every few seconds, which makes the dungeon undoable to complete.

Can be played around tho if you don't pull him while having bubble or bop.

[PTR proof]()
[CN][Heroic][Denathrius] P2 Overlaps

> Timers still need to be adjusted. Weird overlaps are happening.More specifically the time delays between |T136129:16|t|cffffd000|Hspell:330042|h[Command: Massacre]|h|r
and |T136225:16|t|cffffd000|Hspell:330627|h[Hand of Destruction]|h|r
. Right now on live when the 2nd |T136129:16|t|cffffd000|Hspell:330042|h[Command: Massacre]|h|r is cast 6 seconds later the 3rd |T136225:16|t|cffffd000|Hspell:330627|h[Hand of Destruction]|h|r pulls you in which makes it impossible to dodge. Massacre timer on live Hand of destruction Timer on live Massacre timer on retail Hand of Destruction timer on retail It's always Hand of Destruction > Massacre , currently Massacre happens followed by a Hand of Destruction which grips you into the blades and kills you.

|T136225:16|t|cffffd000|Hspell:330627|h[Hand of Destruction]|h|r:
Every ~40 seconds, the boss will drag all players to his current location and then summon an image of himself at that location.

|T136129:16|t|cffffd000|Hspell:330042|h[Command: Massacre]|h|r:

Whenever Denathrius reaches 100 energy, he will cast Command: Massacre. This cast resets his energy back to 0%.
When the cast completes, Remornia will despawn and a series of large swords will appear around the encounter space.
Each sword will mark a large line attack towards the location of a random player for a few seconds before shooting down that line.
Any player hit by a sword will take a large amount of shadow damage.
[Profession][Enchanting] Eternal Bounds

Eternal Bounds is increasing Mana Regeneration by 6% aswell, should only increase Max Mana.

I don't know which one is the correct so I put both :pray:
|T136243:16|t|cffffd000|Hspell:323923|h[Eternal Bounds]|h|r
|T136244:16|t|cffffd000|Hspell:323761|h[Eternal Bounds]|h|r

June 22, 2022

[SV] Bloodseeker

The damage of |T132139:16|t|cffffd000|Hspell:260248|h[Bloodseeker]|h|r bleeding should not be increased by the mastery

June 20, 2022

[Marksmanship] Multi-Shot

MM's MultiShot is hitting ALL targets within 40yds or more, including the targets not in combat.

How it should be: MultiShot should hit MainTarget + all enemies within 10yds of MainTarget. (Same as BM MultiShot)

[Unholy] Leap vs Dark Transformation

While our ghoul is under Dark Transformation and when we use the "Leap " ability the pet doesn't charge at the target . The other mechaincs of the ability are working , only the charge part is missing .

How to reproduce:
1. Use Dark Transformation on your ghoul.
2. Use it's Leap ability on a far mob.
[SD] Anima cage vs neutrals adds

how its bugged
the neutral adds dont give stack or refresh stacks of |T3528307:16|t|cffffd000|Hspell:340433|h[Sinfall Boon]|h|r when they are killed near the lantern

how to reproduce
bring some neutral and kill them near the anima cage

how it should be
every add (even affix like spiteful/explosive) should give stacks and refresh the stacks of |T3528307:16|t|cffffd000|Hspell:340433|h[Sinfall Boon]|h|r

[ptr proof]()
[SoA][Devos] Dispel vs Lost Confidence

Description of bug
when a healer dispel someone who has |T237555:16|t|cffffd000|Hspell:322818|h[Lost Confidence]|h|r they will instantly get the |T136193:16|t|cffffd000|Hspell:322817|h[Lingering Doubt]|h|r debuff which is incorrect

how to reproduce
just dispell someone when they get |T237555:16|t|cffffd000|Hspell:322818|h[Lost Confidence]|h|r

how it should be
when the player who has |T237555:16|t|cffffd000|Hspell:322818|h[Lost Confidence]|h|r they shouldnt instantly get |T136193:16|t|cffffd000|Hspell:322817|h[Lingering Doubt]|h|r debuff they should only get it when they stay in the puddle or if they go into it.

additional info
[ptr proof healer pov]()
[ptr proof]()
[retail proof]()
[NW] Rotspew Leftovers vs Sanguine

Rotspew Leftovers in pack G34 should leave sanguine on floor.

Retail proof:
[NW] Goregrind bits vs Sanguine

Goregrind bits in pack G33 should leave sanguine when they die.

Retail proof:
[NW] Goregrind bits vs Spiteful

Goregrind bits in pack G33 should spawn spiteful ghosts.

Retail proof:
[NW] Rotspew Leftovers vs Spiteful

Rotspew Leftovers in pack G34 should spawn spiteful ghosts.

Retail proof:
[Mist] Mistveil Gorgegullet

Mistveil Gorgegullet sometime casts Tongue Lashing while is in middle of his spell Crushing Leap. So it hits with tongue in random directom while in mid air.
It shouldnt overlap abilities.
|T236171:16|t|cffffd000|Hspell:340305|h[Crushing Leap]|h|r
|T350575:16|t|cffffd000|Hspell:340300|h[Tongue Lashing]|h|r
[Mist] Misteveil Defender

Spear Flurry damages everyone even at back of Mistveil Defender. Hitbox is way bigger then its shown.
[SD][General Kaal] Wicked Rush vs Evasion

When general Kaal jumps on rogue with Wicked Rush, you should be able to dodge it with Evasion. You wont take any damage, but this doesnt work on ptr.

Retail proof:
[ToP] Harugia the Bloodthirsty

Harugia the Bloodthirsty has bigger hitbox on jump than its shown. It hits everybody outside of brown circle on ground. Sometimes it deals damage while in middle of jump instead of when she lands on circle.
[PF] Fleshcraft vs slimes

Currently on ptr when you want to pick up necrolord buff with Fleshcraft, you need to stand right on top of corpse of slime, othervise you wont get it.
Problem with that is that if you want more then 1 buff, you need to kill slimes on exact same spot to get both buffs.
On retail you can cast flashcraft wherever you want, as long you get close to corpse, you will get "souls" from them and if u get close to dead slimes, you will get souls + necrolord buffs.

retail proof:

[NW][Amarth] Necrotic breath spell queue issues

Description of the bug

when necrotic breath gets cast he follow's the tank and when the cast finishes he instantly snaps to the intended position making it unpredictable to dodge

after necrotic breath has been added to the spell queue the boss will cast necrotic bolt and the moment the bolt cast is finished or interrupted he will instantly cast necrotic breath

[ptr proof]()
[retail proof]()

how it should be

When necrotic breath gets cast and the boss chooses a position and direction he should instantly turn to that direction and start the cast.

after necrotic bolt is cast there should be a delay before he starts casting necrotic breath

additional info
|T2576097:16|t|cffffd000|Hspell:320171|h[Necrotic Bolt]|h|r
|T2576093:16|t|cffffd000|Hspell:333488|h[Necrotic Breath]|h|r ( the cast )
|T2576093:16|t|cffffd000|Hspell:333489|h[Necrotic Breath]|h|r ( the channeled spell)

June 17, 2022

[CN][Heroic][Denathrius] P3 Overlaps

Issue: Right now in phase 3 the 2nd Fatal Finesse overlaps with another Fatal Finesse. What happens is boss casts 2nd Fatal Finesse and casts Hand of Destruction which is normal but here on live realm, its immediately casting 3rd set of Fatal Finesse making the overlap kind of hard. [Video Proof]() you can start watching from 6.24 to see it clearly from DPS POV.

Proof: [Warcraft Log]() (Check the 11th and 12th pull)
[Tank POV]() Watch from 5.24

|T3528309:16|t|cffffd000|Hspell:332797|h[Fatal Finesse]|h|r
|T136225:16|t|cffffd000|Hspell:330627|h[Hand of Destruction]|h|r,players%2C%20reduced%20based%20on%20distance.&text=Instant,Denathrius%20pulls%20all%20players%20to%20his,conjures%20an%20image%20of%20himself.

June 16, 2022

[PVP] Death from Above vs CC immunity

`Spell:` [Death from Above]()

# When a Rogue uses Death from Above he should be immune to all incoming CC's (Stuns,fears,blinds,grips,roots etc) while the animation of flying up in the air and coming down is present, currently on LIVE and PTR its not working correctly
`Additional information`: CC immune period should be as follows, when you fly up your cast bars gets disabled/grayed out while that effect is present the rogue should be immune to all CC's during that time. Just watch the videos you can notice when I press DFA that all of my spells are non castable until the point I land on the ground.
`Video proof:`

[PTR HoJ]()
[Live Blind]()
[Live Sheep]()

`Marking as High Prio due to it being crucial in PVP for those who use this PVP talent.`
Divine ShieldHand of Protection vs Intimidating Shout

|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r
|T135964:16|t|cffffd000|Hspell:66009|h[Hand of Protection]|h|r

Currently if you're under the effect of Intimidating Shout you can either Bubble or use Hand of Protection while feared you won't get Forbearance debuff.


This is a big issue in PvP

June 15, 2022

[Profession] Recipe: Crafter's Mark's

When I purchase the recipe for Crafter's Mark II from Ve'nari in The Maw and click to learn the item nothing is happening in to the Inscription and recipe is missing and unlearned.
Item link: |T442732:16|t|cffffd000|Hitem:183870::::::::120:::::|h[Recipe: Crafter's Mark II]|h|r

June 14, 2022

[Conduit] Virtuous Command in Holy Spec

Description of the bug

Although its a ret conduit, it should be working in Holy as well.

How to reproduce

Equip the conduit in holy and use judgement it wont give you the buff.

How it should be

It should give the buff which does additional damage when the Holy paladin will use crusader strike and melee attacks. It should only proc from Crusader strike and melee attacks for Holy paladin

P.S. I am aware its not a mainstream potency conduit but there are people crying for it on BT and retail allowed it.

Information's of the spell

|T135969:16|t|cffffd000|Hspell:339518|h[Virtuous Command]|h|r
[BT Report]()
Custom: WoD Garrison Vendor

Spawn Some usefull WoD Garrison Specific vendor in Ashran hubs

June 13, 2022

[Balance][PVP Talent] Star Burst doesn't give astral power

Description of the bug

Currently Star Burst Doesn't give 15 Astral power when it does damage.

How to reproduce

Use Starfall to proc star burst , pick it and go to an enemy to deal damage with it and check if you get astral power.

How it should be

Star Burst burst should give 15 Astral Power when it does damage

Information's of the spell

|T1408832:16|t|cffffd000|Hspell:356517|h[Star Burst]|h|r
[Proof from Live]()
[Auction House] Runecarving option

Currentely the AH option does display useless things including BOEs and etc., instead of strictly showing up Runecarving items according to the armor type.

[Retail Proof]()
[PTR Proof]()

June 9, 2022

[Misc][Covenants] Boon of the Ascended

June 8, 2022

Scatter Shot

Currently |T132153:16|t|cffffd000|Hspell:213691|h[Scatter Shot]|h|r doesn't break on damage. The debuff should be removed from target that receives any amount of damage. At the moment it has a treshold set too high. Should be any damage as long as its not 0.

Bug demo:

It says so in description and it has always been like that throughout history of this spell.
[CN][Heroic][Sludgefist] Destructive Stomp

Description of the bug

After the last generic fix, Sludgefist Destructive stomp has a larger aoe radius then intended, making the fight kind of hard to do it. as most of the melee get killed in the stomp. The stomp is also destroying the pillar which is like 5 yards away from the stomp aoe.

How to reproduce

Pull Sludgfist and when he stomps get out of the aoe of the stomp.

How it should be

Getting out of the stomp aoe shouldn't kill people. right now its the radius of the spell is larger than it should be.

Information's of the spell

|T136025:16|t|cffffd000|Hspell:332318|h[Destructive Stomp]|h|r


June 6, 2022

[Covenant][Necrolord] Death Chakram

|T3578207:16|t|cffffd000|Hspell:325028|h[Death Chakram]|h|r

Death Chakram isn't triggering |T3459801:16|t|cffffd000|Hspell:323090|h[Plaguey's Preemptive Strike]|h|r , it should.

Also Death Chakram is putting two debuffs on your target, one 10% damage increase and another 0% damage increase. It should only display one debuff.
[Misc][Covenants] Death's Due vs Defile


When using Death's Due with the Defile talent on, the target doesn't get the debuff of the Death's Due, neither the player doesn't get the buff that it should.

This only happens when you have the Defile talent on, the Death's Due works fine when its not combined with Defile.

Death's Due applying the effect that it should, without Defile talent on

Death's Due effect doesn't apply while having Defile talent on.

|T3636837:16|t|cffffd000|Hspell:324128|h[Death's Due]|h|r
[Bastion][Campaign] The Last Labor

Description of the bug

Missing speach

"Xandria says: Coward! I will rip your carcass from my temple and cast it into oblivion!" undermap

Phasing issue

Xandria and Alexandros should help player and kill the NPC together, acutally they are not visible

How to reproduce

Take the quest 59700
Speak with Xandria to fly
The part of the missing speach should be lunched when player reach the top

How it should be


Proof :
Retail :
[Misc][Covenants] Soul Rot

Description of the bug

Targets should be Main Target + 3 nearby, atm it's 3 random targets
Damage of secondary targets (nearby ones) should be / 2
"For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana." is not working;

How to reproduce

Cast Soul Rot

How it should be

Should apply the debuff to primary target + 3 nearby and damage of secondary targets should be half of the primary.
For the next 8 sec, Drain Life should any enemy affected by Soul Rot and not consume any mana.

Informations of the spell

|T3636850:16|t|cffffd000|Hspell:325640|h[Soul Rot]|h|r
[Soulbind][Necrolord][Plague Deviser Marileth] Plaguey's Preemptive Strike

How should it work:

It should only proc on your main target.

It should proc on a target only once per target.

How is it working right now:

Issues are listed.

|T3459801:16|t|cffffd000|Hspell:323090|h[Plaguey's Preemptive Strike]|h|r

June 3, 2022

[Covenant] Wild Spirits VS Multi Shot & Carve

Description of bug
currently if you use |T132330:16|t|cffffd000|Hspell:2643|h[MultiShot]|h|r while wild spirits is active |T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r will hit each target 5 times and it is uncapped (meaning it will hit every add 5 times)

how to reproduce
use |T132330:16|t|cffffd000|Hspell:2643|h[MultiShot]|h|r during |T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r is active

how it should be
|T3636840:16|t|cffffd000|Hspell:328231|h[Wild Spirits]|h|r should hit each target 1 time per cast of hunter spell
it should have a cap at 5 targets > shouldn't hit more than 5 targets

5 Targets = 5 Hits per Hunter Ability. Rn it's 25 Hits per MultiShot.

[Ptr proof]()
[ptr proof 2.0]()
[GuardianFeral][PvP] Malorne's Swiftness

Talent [Guardian]: |T1394966:16|t|cffffd000|Hspell:236147|h[Malorne's Swiftness]|h|r
Talent [Feral]: |T1394966:16|t|cffffd000|Hspell:236012|h[Malorne's Swiftness]|h|r

The 20% Movement speed increase is missing over the movement nerf while in PvP scenario to the Travel Form in all specializations.

Issue Proof:

June 2, 2022

[Talent][Holy][Discipline] Divine Star

Casting [Divine Star](|T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r) is healing allies and damaging enemies forward but it should also do the same on the way back. Right now it's only working forward. If there are >6 targets the healing gets reduced, but it still has to heal/do damage.
[Misc][Legendary] Kindred Spirits vs arena prep

How it should work :

You should be able to use |T3565444:16|t|cffffd000|Hspell:326434|h[Kindred Spirits]|h|r during arena prep.

How it actually works :

You actually can't use |T3565444:16|t|cffffd000|Hspell:326434|h[Kindred Spirits]|h|r during arena prep.

June 1, 2022

[Spell Tome] Dirty Tricks, Vol 1: Detection

`Item: `[Dirty Tricks, Vol 1: Detection]()

# When you use the tome its supposed to give you a spell called [Detection]() thats spammable creates a swirly ball around you, its rogue specific, on the PTR you do not get the spell in your spell book, the spell Tome just gets consumed.
`Additional information`: Apologies in advance for using WoWDB links, WoWhead is banned in my country for some reason.
[Misc][Profession] Battle Potions vs Macro

A bug has been fixed that made players able to use more than 1 BFA battle potion at the same time

May 31, 2022

[Misc] Instance channel

Since last Friday it's no longer possible tu read nor use the /instance channel.

Dev note: related to a fix made, it should work fine now !

May 30, 2022

[Demonology] From the Shadows vs Demonfire

How it should work :

|T1378282:16|t|cffffd000|Hspell:267170|h[From the Shadows]|h|r should increase tyrant's |T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r.

Retail proof : _without From the Shadows_
_with From the Shadows_

How it actually is working :

|T1378282:16|t|cffffd000|Hspell:267170|h[From the Shadows]|h|r isn't increasing tyrant's |T252172:16|t|cffffd000|Hspell:270481|h[Demonfire]|h|r.
PTR proof : _without_
[Holy] Symbol of Hope
[The Maw][Quest] Rule 5: Be Audacious
After the dialogue with the broker, the task is not completed
[The Maw] Venari Upgrades

Venari purchasable items such as Maw Upgrades, and Torghast ones should vanish from the vendor once purchased and used.
[NW] Death Burst - Permanent Silence
[Misc][Item] Spatial Realignment Apparatus

Description of the bug
Buying the item when you have your rep from Ve'nari on Appreciative isnt showing available slots where you can put sockets on gear.

How it should be
When you press the Spatial Realignment Apparatus item you should be able to apply sockets to designated slots on gear without them being blacked out.

Links to spells
|T463459:16|t|cffffd000|Hitem:184361::::::::120:::::|h[Spatial Realignment Apparatus]|h|r


May 27, 2022

[PvP Talent] Death Sentence

|T237517:16|t|cffffd000|Hspell:198500|h[Death Sentence]|h|r
|T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r Ignore 6 sec cooldown it is a 9.2 change.

On our live server Death Sentence has wrong interaction with Execute. If you use Execute while directly facing your target it works fine but when you either use it from behind or from the sides it charges you to your target even if it's in melee range.

It should charge you to your target but that's only when you're outside melee range meaning when they're outside 5 yard range it should charge you to your target, if the target is 5 yards away from you it shouldn't.

Also if you're rooted you can use Execute on targets that are outside 5 yard range due to Death Sentence giving you 15 yard range, but if you're rooted you can't charge to your target therefore it should only be usable if the target is in 5 yard range of you, if they're outside 5 yard range you can't use it while rooted.
[Elemental] Elementals Vs portals

When you have a pet active as shaman either |T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r or |T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r and you take a portal for example warlock gate or a boss mechanic sends you in a type of portal like |T1322720:16|t|cffffd000|Hspell:320114|h[Blood and Glory]|h|r or |T2576087:16|t|cffffd000|Hspell:321894|h[Dark Exile]|h|r or the portals in Top between platforms , your active pet will dissapear. but this only happens when you have |T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r talented.
Rune of Power

Currently |T609815:16|t|cffffd000|Hspell:116011|h[Rune of Power]|h|r is melee attacking (enemies and friendly people)

How it should work:
Rune of Power should NEVER melee attack. No matter what.

Basically the only thing which needs to get adjusted is that Rune of Power should NEVER no matter what auto attack. It basically daze's (slows) people in Mythic+ so they die by mechanics (on the ground etc) which is a critical factor in raiding and mythic+ (idk about pvp)

How it is rn:
[Oribos Proof]()

Also check screenshots
[Unholy] Bursting Sores

On our server Bursting sores talent detonates all the remaining Festering wound stacks . It should only detonate 1 stack when an NPC dies .

How it works : If a NPC dies with 6 Festering wound stacks , Bursting sores counts all the remaining stacks and detonates each one of them .
If Bursting sores should do 1k dmg on 1 wound pop , it will do 6x1k bcz of all the wounds on it.

How it should work : If a NPC dies with any remaining stacks of Festering wounds 16 IT ONLY DETONATES 1 Wound and does Bursting Sores dmg .
[Battleground] Fleshcraft vs Capture Points

May 26, 2022

[Soulbind][Venthyr] Service In Stone PvP mod

Currently |T399041:16|t|cffffd000|Hspell:340473|h[Shatter]|h|r damage from |T399041:16|t|cffffd000|Hspell:340159|h[Service In Stone]|h|r isn't modified by 0.5 damage mod in PvP situations or Versatility damage reduction.
[Torghast Upgrades][Item] Animaflow Stabilizer

Npc is present but it doesnt teleport you or do something.

Once you learned it, device is at 48.29, 41.45. It ports you oneway to 33.99, 15.85

Item: |T348285:16|t|cffffd000|Hitem:180949::::::::120:::::|h[Animaflow Stabilizer]|h|r
Spell: |T3528304:16|t|cffffd000|Hspell:341097|h[Animaflow Stabilizer]|h|r
[Torghast Upgrades][Item] Encased Riftwalker Essence

Npcs are present but dont teleport or do anything.

"Encased Riftwalker Essence is used to enable transportation via Chaotic Riftstones in The Maw.

Link 1
/way 34,8, 43,6 Chaotic Rifstone Blue
/way 23,4, 31,2 Chaotic Rifstone Blue

Link 2
/way 19,1, 47,6 Chaotic Rifstone Red
/way 25,1, 17,9 Chaotic Rifstone Red"

Item: |T2451604:16|t|cffffd000|Hitem:184613::::::::120:::::|h[Encased Riftwalker Essence]|h|r
Spell: |T632845:16|t|cffffd000|Hspell:347080|h[Encased Riftwalker Essence]|h|r

May 25, 2022

[Outlaw] Blade Flurry vs Serrated Bone Spike

Description of the bug

Blade Flurry doesnt deal cleave damage when i use Serrated Blade Spikes.

How to reproduce

Use Serrated bone spike while you have blade flurry active.

How it should be

Blade flurry should do cleave damage with serrated bone spike's doing damage.

Informations of the spell

|T132350:16|t|cffffd000|Hspell:13877|h[Blade Flurry]|h|r
|T3578230:16|t|cffffd000|Hspell:328547|h[Serrated Bone Spike]|h|r
[Covenant][Venthyr] Fallen Order secondary stat

Currently |T3565721:16|t|cffffd000|Hspell:326860|h[Fallen Order]|h|r clones aren't affected buy Monk player secondary stats. So at the moment clones have 0 haste,crit,versa.

You can see that clones can crit on retail also there is mention of secondary stats affecting clones in [Mr. Robot formulas]()
[TW] [Quest] Timeworn Keystone: Battle for Azeroth

The issue with the reward of this quest, only the anima is given.

May 24, 2022

[Soulbind][Venthyr][Nadjia the Mistblade] Dauntless Duelist

Description of the bug

"Dauntless Duelist" switches constantly between targets every time you attack a new one. It should not switch targets, it should lock onto the first one you attack in combat and you can't make it switch to a new one, except when you leave combat or target dies.

How to reproduce

Randomly aoe enemy targets, and you'll see the duellist debuff jumping between targets

WH : |T2015861:16|t|cffffd000|Hspell:331584|h[Dauntless Duelist]|h|r

Live :
Retail :

May 23, 2022

[Conduit] Mortal Combo Damage

|T970853:16|t|cffffd000|Hspell:339386|h[Mortal Combo]|h|r

Mortal Combo proc is doing rank 1 Mortal Strike damage when in fact it should do rank 2, therefore doing 20% less damage than it's supposed to.
[Conduit] Cloaked in Shadows VS stealth breaking

`Spell: `[Cloaked in Shadows]()

`Spell:` [Shuriken Storm]()

# Currently on LIVE if a Rogue has [Cloaked in Shadows]() the shield up from said conduit upon entering stealth or in stealth, taking any damage will not kick the Rogue out of stealth while affected by the absorb shield the conduit provides. that's not how its supposed to be, even with the shield from the conduit Rogues should get kicked out of stealth.


`Additional information:`

Even if the Rogue has the absorb shield any incoming damage should knock him out of stealth, currently on PTR this is highly abusable in arena since you do not get knocked out.

For example you can use Shuriken Storm and test this easily and see it wont remove the Rogue from stealth.

`Video proof:`

[Retail]() You can clearly see the Rogue having the absorb shield and getting kicked out of stealth once hit.
[Conduit] Imbued Reflections

Description of the bug
The conduit at the moment doesnt work at all.

Links to spells
|T3528307:16|t|cffffd000|Hspell:337301|h[Imbued Reflections]|h|r
[Frost] Ice wall's level requirement

Description of the bug

|T4226156:16|t|cffffd000|Hspell:352278|h[Ice Wall]|h|r can't be learned at level 55+.
It can only be learned at level 60.

How to reproduce

Get a frost mage, he needs to be between the levels 5559 and you'll not be able to learn |T4226156:16|t|cffffd000|Hspell:352278|h[Ice Wall]|h|r.

How it should be

Frost mages should be able to learn |T4226156:16|t|cffffd000|Hspell:352278|h[Ice Wall]|h|r at levels 55+.

Informations of the spell

|T4226156:16|t|cffffd000|Hspell:352278|h[Ice Wall]|h|r
[Venthyr] Mirrors hit vs cast

Mirrors of torment at the moment have conditions that fails to proc the intended effect for their spec.
It follows a strict hit rule, when it should follow cast complete of the target affected by the mirrors.
Most notable this can be seen in group fights, when the enemy casts an attack ( spell or melee swing ) that lands on a different party member or misses your hitbox, not delivering the proc to yourself, because it did not hit the caster.

|T3565720:16|t|cffffd000|Hspell:314793|h[Mirrors of Torment]|h|r
[Havoc][PvP Talent] Glimpse interaction with Storm Bolt

Description of the bug

Currently Dh can be stunned with storm bolt even when he is midair and has the glimpse buff on him.

How to reproduce

Use vengeful retreat with the pvp talent glimpse and while the dh is midair use storm bolt on the DH

How it should be

With the pvp talent glimpse, the DH should be immune to CC when he uses vengeful retreat and is mid air.

Information's of the spell

|T1348401:16|t|cffffd000|Hspell:198793|h[Vengeful Retreat]|h|r
|T613535:16|t|cffffd000|Hspell:107570|h[Storm Bolt]|h|r
[Video Proof]()
[Bastion] [Campaign] Crest of Greatness after completing it a lot of NPS in the sanctuary disappear, (For example Polemarch Adrestes, Haephus <Sanctum Upgrades>, Hermestes <Courier>Forgelite Neptira <Kyrian Armorsmith>, Adjutant Galos <Renown Quartermaster> and others) and also impossible to continue the campaign and take the quest for the 6th chapter of the Assistance from Sinfall
When removing the quest Crest of Greatness all NPS return, but the progress is rolled back (this quest is important for the covenant) rerun leads to the same result.
[Soulbind][Venthyr] Token of Appreciation

|T133784:16|t|cffffd000|Hspell:336245|h[Token of Appreciation]|h|r

Currently this spell is procing on you with your own healing spells.
You shouldn't be able to proc it on yourself with your own healing spells
This was tested on retail by seiny and he couldn't proc it.

You should get this to proc on yourself if you get healed by an ally healer or if a hunter uses Misdirect on you, should also work with Tricks of the Trade.

To avoid confusion this should proc on you if you heal someone who also has token of appreciation, otherwise it shouldn't and now works as intended.

May 20, 2022

[Misc][Covenant] Deepening Bond

|T236542:16|t|cffffd000|Hspell:344052|h[Deepening Bond]|h|r

No stamina increase is added to the char, no matter what level of renown.

May 19, 2022

[Unholy] AotDApocalypse

and |T1392565:16|t|cffffd000|Hspell:275699|h[Apocalypse]|h|r summon ghouls that have the same abilities as your main pet but with different AP% scales and cooldowns .

Claw is extremenly overused by the ghouls . Due to a few reasons upon summoning the ghouls from either of these 2 spells they instantly pop their whole energy on Claw ( They attack 3 times without cooldown with the same spell ) . [Proof of that happening:]()

Source from [AskMrRobot :]()
>Claw is an ability that should have 1 second cooldown for those ghouls , currently it's being cast whenever it has energy delaying the ghoul's meele attacks which should take priority when it comes damage wise .

Another issue with the same spell , upon casting Army of the Dead and Apocalypse the ghouls have a preset DELAY on their spell .
Source from [AskMrRobot :]()

The delay prevents CLAW from being cast the same moment they start their actions which means MEELE attacks take priority as the 1st thing the ghouls should do . I posted a screenshot where you can see it clearly stating the same.

>Leap is an ability that makes the ghouls from Army of the Dead / Apocalypse catch up to targets that are far away from them when summoned or when being commanded to attack from far away . It shares the same cooldown as the main pet's 30 sec long cd and the same range requierments to be cast 530 yards . |T237569:16|t|cffffd000|Hspell:91809|h[Leap]|h|r

For instance you start a PvE encounter 15 yards away from boss , you cast Army of the Dead they will use their Leap ability to close the gap between the two or PVP Scenario you cast your Apocalypse in arena and the target dashes /teleports far away they leap towards the target.

[Retail proof of that happening :]()
Yes , this is a BFA video but no changes have been made to this mechanic so far in the patch notes .
[CN][Denathrius] Denathrius and Remornia porting delay

Description of the bug

After going into the mirror both Sire and Remornia dont port to tanks for next 510 seconds while they are out of range, that could make them kiteable in phase 2 by going into mirrors all the time.

The issue mainly happens when Hand of Destruction cast is active boss doesnt use the Inevitable at all for the whole duration of that ability.


|T136225:16|t|cffffd000|Hspell:330627|h[Hand of Destruction]|h|r
[CN][SLG] Wicked Blade

|T589068:16|t|cffffd000|Hspell:333387|h[Wicked Blade]|h|r right now if you phase bosses on the cast and it gets skipped, next cast of Wicked Blade will remember the old 2 targets and add 2 new ones on top of that, making it a 4 targets cast on new cast, it shouldnt remember the old targets on the cast that got skipped

[Video of the issue]()
[The Maw][NPC] Mawsworn Tormentor

Mawsworn Tormentors are dropping Stygia like the Rares in The Maw (4050 Stygia per mob), but they are just normal NPCs and they shouldn't.
NPC link:
[Necrolord] Vendor requirements

[Armored Bonehoof Tauralus]
[Standard of the Necrolords]
are missing their renown requirements to purchase
npc id 172176

173003 sells [Memory of the Rattle of the Maw]
[Sanguine Depths] General kaal vs player out of boss area

If the boss casts |T589068:16|t|cffffd000|Hspell:323845|h[Wicked Rush]|h|r on a player who is out of the boss area the boss will simply go afk and never do anything until the end of the fight.
This is very easily abusable.
A friend of mine captured this happen while playing with pick ups.
video proof:
[Revendreth][Campaign] Break Out quest item quest item "" isn't working properly.
Currently you can use it on any trash mob () but you can't use it on Escaped Captives when you should.
[Revendreth][Quest] Beautiful, But Deadly

Database Links


Currently if you complete the quests "Accidental" Arson and An Invitation to Treachery you are unable to see the mushrooms for the quest "Beautiful. But Deadly" leading to it not being completable

Relogging and delete the Cache folder do not fix this issue. It leads to players being stuck on the Venthyr Campaign
[SOA] Ventunax - Dark Stride

The spell |T132303:16|t|cffffd000|Hspell:324148|h[Dark Stride]|h|r should target in priority the furthest player and in priority the casters. If no caster alive it will target a melee player than if no mele players alive it will target healers.

On this warcraft log you see that cac + tank aren't hit because mage + warlock are the furthest ones:

Currently its not the furthest one who gets hit (got targetted as rogue on melee range when there are caster further range).
[Bastion][WQ]Enemy of my enemies
[Soulbind][Venthyr] Token of Appreciation individual ICD

At the moment |T133784:16|t|cffffd000|Hspell:336245|h[Token of Appreciation]|h|r has global 20 sec ICD after proc. So no one will be able to proc it on themselves for the following 20 sec after they heal you or use beneficial magic affect on you.

How it should work:
It should have 20 sec cooldown on each individual friendly unit who procced it.
While at the moment it has global 20 sec ICD no matter who procced it.

Current bug demo method:
Heal hero with token> Gain |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r on yourself > Goes on 20 sec ICD > Friendly unit heals you while you have |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r > Friendly unit will not get |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r until your 20 ICD ends.

While it should work as:

Heal hero with token > Gain |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r on yourself > Goes on individual unit 20 sec ICD > Friendly unit heals you while you have |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r > He also gets |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r > Goes on individual unit 20 sec ICD > etc...

1. According to [wowlogs]() you can have |T133784:16|t|cffffd000|Hspell:337470|h[Token of Appreciation]|h|r on few friendly units simultaneously while on our server that is impossible

2. It also says so in spell description: "You will only shield each ally once every 20 sec."
[Misc][Covenants] Kindred Spirits

Description of the bug

Does nothing other than applying the 1 hour buff to yourself or allies.
Missing the 1 minute cooldown that empowers you depending the specialization used.

How to reproduce

Cast Kindred Spirits

How it should be

The specific empowerments for Kindred Spirits broken down by specialization are as follows:

Damage, Balance, or Feral 20% of your damage dealt will build a reservoir that your bonded partner can spend to deal damage, heal allies, or absorb damage.

Tank or Guardian 40% of damage taken by your bonded partner will be redirected to you instead unless you fall below 20% health.

Healer or Restoration 30% of all healing done by you will be replicated onto your bonded partner.

If you choose to not bond with a partner then the empowerment will be entirely on yourself and role specific as follows:

Balance, or Feral 15% increased damage for 10s via Lone Empowerment.
Guardian 10% incoming damage reduction for 10s via Lone Protection.
Restoration 15% increased healing for 10s via Lone Meditation.

Informations of the spell

|T3565444:16|t|cffffd000|Hspell:326434|h[Kindred Spirits]|h|r
Video: |T3565444:16|t|cffffd000|Hspell:326434|h[Kindred Spirits]|h|r#videos:id=175903
[The Maw] Wrath of the Jailer

Currently, we are missing the Event which rewards 183 gear (Has a chance to drop it, not 100%) and for Druids rewards a Legendary Memory (|T135730:16|t|cffffd000|Hitem:183228::::::::120:::::|h[Memory of Arcane Pulsars]|h|r).

This even consists of two parts:
Part 1 will consist of killing mobs in the area to progress the bar.
Part 2 will consist of killing one of the Jailer's lieutenants.

Once you defeat the boss, you will gain 250 Ve'nari reputation, ~100 Stygia and a chance at item level 183 loot. As with most things in the Maw, this will also give you some Eye of the Jailer progress. These rewards are weekly.
[The Maw][NPC] Imprisoned Soul

After saving the soul, the player should receive 20, but this has not been happening since recently.
[The Maw][Rare]Darithis the Bleak Friendly

description of bug
the rare Darithis the Bleak is friendly to the players and cannot be engaged

how it should be
the rare Darithis the Bleak should be hostile towards the players

May 17, 2022

Shattering Throw

Currently on our live server there's a bug when you Shatter big absorbs like |T135841:16|t|cffffd000|Hspell:68252|h[Ice Block]|h|r or |T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r and it does damage beyond the absorb shield, what I mean by this is it Shatters the shield and does damage. This was also a bug on retail.

It should only Shatter the shield and not do extra damage beyond that, I labelled this as high priority because Shattering Throw can hit hard in PvP and this can lead to 12k Shattering Throws after shattering Immunities.
[Unholy] Harbinger of Doom

|T136181:16|t|cffffd000|Hspell:276023|h[Harbinger of Doom]|h|r
|T136145:16|t|cffffd000|Hspell:47541|h[Death Coil]|h|r

Harbinger of Doom is consuming both Death Coil charges, this shouldn't be the case.

It should consume stacks individually, not both after you use Death Coil once.
[Zandalari Troll] Embrace of Bwonsamdi

Description of the bug
The Bwonsamdi passive doesnt seem to be active at all, theres no procs even after several minutes of hitting mobs, tested on both dummy and a m+ dungeon.

Links to spells
|T2446016:16|t|cffffd000|Hspell:292360|h[Embrace of Bwonsamdi]|h|r
[Addon] Details vs Damage Counting

How should it work:
The addon should register overkill damage like this:

Registered damage= Total DamageOverkill Damage

How to reproduce it:
Be in an instance.
Overkill a mob with a spell.

How is it working right now:

Addon registers overkill in an instance as 1

May 16, 2022

[Enhancement] Crash Lightning

|T1370984:16|t|cffffd000|Hspell:187874|h[Crash Lightning]|h|r

Currently on PTR if you try to hit a target with Crash Lightning that's on your side the spell will do no damage.

It should damage targets on your side like every other spell.

PTR Proof:
[PvP Talent] Psyfiend vs NPCs

Shadow Priest's PvP Talent spawn Psyfiend who cast Psyflay attacking the target with 1% max healt per sec for 10s. Rignt now this effect is working fine for PvP, but it's not working correct on enemy NPCs and it's hitting them with 45 Shadow damage per sec (0.1% of Priest's max health) instead of 1% of Priest's max health near 450 Shadow damage every sec.
Spell ID: |T537021:16|t|cffffd000|Hspell:211522|h[Psyfiend]|h|r
Psyflay: |T136208:16|t|cffffd000|Hspell:199845|h[Psyflay]|h|r
[Shadow] Surrender to Madness

How it should be works :
Deals damage to the target and activates Voidform.
For the next 25 sec, your Insanitygenerating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 25 sec of using Surrender to Madness, you die.

How it works on PTR :
Deals damage but you don't turn into Voidform, this should turn you into void form.
You can cast while mooving and you abilities generate 100% more Insanity.
If the target does not die at the end of Surrender to Madness, you don't die, this should not be the case.
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Hammer of Genesis

Description of the bug
So currently on live in AoE situations or with just 2 targets |T613955:16|t|cffffd000|Hspell:333935|h[Hammer of Genesis]|h|r keeps refreshing itself since it counts the 2nd target you hit as a new target , effectively giving you permanent haste in AoE.

How it should be
It should give a stack and refresh it on a target just once , similar to how Fresh Meat works on warriors.

May 13, 2022

[Assassination][PvP] Creeping Venom

|T1398086:16|t|cffffd000|Hspell:198092|h[Creeping Venom]|h|r

Currently on our live server Creeping Venom isn't working properly, while it does refresh every time your target moves it doesn't stack.

Every time your target moves Creeping Venom should refresh the duration and stack, up to 18 times.
[Guardian] Ironfur stacks cap

Spell : |T1378702:16|t|cffffd000|Hspell:231070|h[Ironfur]|h|r
|T1378702:16|t|cffffd000|Hitem:183487::::::::120:::::|h[Layered Mane]|h|r

How it's working :
The spell Ironfur for the Guardian druid is caped at 6 stack max.

How it should work :
According to Wowhead Ironfur Apply Aura: Modifies Max Stacks (37)
Value: 19
[Blood][Talent] Voracious

How It should work :

The talent |T1035055:16|t|cffffd000|Hspell:273953|h[Voracious]|h|r should also increase your minimum healing done by |T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r by 50%.
so the normal minimum healing done is 7% with the talent the minimum damage should become 10.5%.
How It's working on Live :

It's increasing the minimum healing done by a total of 10.07 instead of 10.5. So it's an increase by 43.9% instead of 50%.

It's a big deal in mythic + scenarios in overall healing since it's dk's most important spell.
Proof of math on retail and on PTR with same lvl chars totally naked, no gear in the screenshot attached below.
[PVE] MM+ runs reset

Admin note:
On the week of May 2nd May 9th some people exploited a venthyr quest abuse to run high keys and thus boost their RIO.

We have therefore reseted all of the suspicious runs that happened that week. The next time something similar happens we won't only reset their ranking, but also suspend the accounts of those players: do not under any circumstances try to exploit the game to your advantage, and rather report such issues directly to us. This will benefit everyone and preserve you from any punishment.

May 12, 2022

[Worgen] Running Wild

Description of the bug

Currently your cant use the worgen Racial Running Wild in Maw to gain the increased movement speed.

How to reproduce

Use the Worgen Racial in The Maw

How it should be

Worgens were an exception even on retail who were able to use there racial Running Wild in Maw since the beginning

Information's of the spell

|T514641:16|t|cffffd000|Hspell:87840|h[Running Wild]|h|r
[US Blizz Forum Post]()
[Misc][Item] Sinful Gladiator's Silk Robe

Requires a ventyer covenant for the purchase, which should not be.

May 11, 2022

[Fury] Onslaught

Currently on live both the tooltip and damage of |T132364:16|t|cffffd000|Hspell:235285|h[Onslaught]|h|r seem to be incorrect.


May 10, 2022

[HoA] Halkias, the Sin-Stained Goliath vs Refracted Sinlight

> |T537468:16|t|cffffd000|Hspell:322913|h[Refracted Sinlight]|h|r
> The beem is doing damage (killing) to the players regardless of avoiding the mechanic!

[SoA] Imbue Weapon Mender

Mender is casting ( |T132866:16|t|cffffd000|Hspell:327332|h[Imbue Weapon]|h|r) Its a 5 stack buff that can be purged with Purge, Arcane torrent or spellsteal. When you do you should remove ALL stacks in one time, the weapon should drop on the ground and you should be able to pick it up with 5 stacks (even if you dispell it when it has less stacks as you can see from retail proof).
At the moment you are forced to use 1 purge or spellsteal ability for each stack and the weapon does NOT drop on the ground. Also spellsteal should act as a purge in this scenario. So it shouldnt give you the buff.
It should remove it from the target and the weapon has to fall on the ground.

How it should be :
[SoA] Forsworn Mender

In Spires of Ascension, [Forsworn Mender]('s [Imbue Weapon](|T132866:16|t|cffffd000|Hspell:327332|h[Imbue Weapon]|h|r) can not currently be dispelled instantly. Any sort of purge effect will only remove one stack instead of all of them. In addition, once removed, the weapon should fall on the ground. Players should be able to interact with it and use it for extra damage.

Retail proof of weapon being usable, timestamp 1:20:
[SoA] Infuse Weapon Champion

Same issue with the mender on this card:

Should remove everystack at once and the weapon should fall on the ground.


May 9, 2022

[SoD][Tarragrue][Anima Power] Ten of Towers

|T979581:16|t|cffffd000|Hspell:347988|h[Ten of Towers]|h|r It also stuns the boss, which should not be, if y stun the boss on cast |T1778230:16|t|cffffd000|Hspell:347737|h[Hungering Mist]|h|r boss behaves incorrectly.
[Torghast] General Issue

[Mobius Graft]() power in Torghast is causing an issue for selecting and rerolling, once you chose Mobius the next 3 choices have no description and then once you press Escape or move they should minimize and allow you to get back to them before you proceed to next floor, and at the moment that doesn't happen and the powers just disappear.

[Soulbind][Necrolord] Fleshcraft vs Mage Counterspell

Currently |T3586267:16|t|cffffd000|Hspell:324631|h[Fleshcraft]|h|r isn't kickable by Mages. However, it can get kicked from all the other classes.

How it should be:
Mages can also interrupt Fleshcraft.

Recorded it with @maykelhero 's Rogue and Mage.
[PTR proof]()

May 5, 2022

[Protection][Holy][Retribution] Divine Toll not working after last restart.

After the last restart for implementing the the 6th chapter for all covenant, divine toll is now not shooting any skills if you use it, you just get the mastery buff if you have chosen Pelagos. If you have the Ringing clarity conduit then divine toll will shoot one shield/judgement/ holy shock based on specialization. If you don't have the conduit then it wont use any skill and just go on cd

[Video Proof]() without conduit it wont use any skills
[Video Proof]() with ringing clarity conduit it will fire one skill

Divine Toll should fire off 5 shields or judgements or holy shocks depending on the specialization of the paladin. on the hostile targets he is combat with.
[Soulbind][Nightfae][Korayn]Wild Hunt Strategem

Currently |T3528274:16|t|cffffd000|Hspell:352805|h[Wild Hunt Strategem]|h|r procs eventho you don't have it enabled (Since it's 9.1 and not 9.0) (gets unlocked at 57 renown) So it's baseline with the Korayn Soulbind, which shouldn't be happening.

[Live Proof]()

May 4, 2022

[Holy] Surge of Light

Description of the bug

Surge of Light is behaving wrong, it should proc from all healing spells and Renew and at the moment Renew healing is not proccing it.

How it should be

Surge of Light should proc from any source of healing by Caster (except Mastery)

Informations of the spell

|T135981:16|t|cffffd000|Hspell:109186|h[Surge of Light]|h|r

[Covenant] Divine Toll & Ringing Clarity
[Guardian] Earthwarden vs absorbs

Description of bug
the earthwarden stacks generated by direct hits of trash are not getting consumed when player has some sort of absorb active(trinket, legendary absorb, etc)

how to reproduce
gain some earth warden stacks and have some absorb active and check if the stacks are getting consumed or not

how it should be
earthwarden stacks should be consumed by enemy auto attacks regardless if the player has absorbs or not

additional information
[retail proof]()
[my warcraftlogs if needed]()
[SoD][Dormazain] Mawsworn Agonizer size

Mawsworn Agonizer should slowly (probably something related to energy) increase their size every sec.
[SoD][Dormazain] Mawsworn Agonizer corpse

Mawsworn Agonizer corpses should despawn after a few secs.
[SoD][The Nine] Intro

Sylvanas is not spawned and dialogues for valkyr, Bolvar & Sylvanas missing. (Valkyr flying around room and bolvar with 4 other npcs spawning from death gate is working)
Boss is not attackable since probably its missing some trigger.
[CN][Stone Legion Generals] Stone Legion Skirmisher

[Stone Legion Skirmisher]( deals insignificant damage on melee attacks (13).

[CN][Sludgefist Myth] Hateful Gaze

If the target tank dies during the Hateful Gaze, the boss becomes bugged, stops hitting and casting.
[PVE] The Maw: Perdition Hold

Dev note: Some work has been done on The Maw to add new content !
Here is the changelog:

Rares & Bonus:


Perdition Hold Questline available until Rule 6: Concealment is Everything

All trash mobs have been scripted in the main zone as well as Perdition Hold

Have fun !
[Covenant] Chapter 6 & 3rd Soulbind

Dev note: Covenant Campaign's 6th chapter is now available accross all covenants!

Once it is completed, you will need to relog to properly unlock the 3rd and final soulbind, which is as a reminder unlocked on all characters of the account!

Remember that with great power comes great responsibility !

May 3, 2022

[CN][Mythic][Denathrius] Neutralize on Mirror Phase

Description of the bug

The mechanic "Neutralize is currently not working.

How it should be

If 2 players standing both in different realms colide (one player with the buff |T458243:16|t|cffffd000|Hspell:338738|h[Through the Mirror]|h|r and the other one in regular realm) they should both die from the mechanic called "Neutralize"


Proof of the mechanic on retail and retail log

Mirror phase description:

Proof on how it currently is on live realm
[PvP] Conduits ilvl vs rating at Zo'sorg

Currently sells 200 ilvl conduits whatever the player's rating. should sells conduits with different ilvl depending to your rating :

200 ilvl for 01799 rating
213 ilvl for 18002099 rating
226 ilvl for 2100+ rating

May 2, 2022

[Conduit][Destro] Combusting Engine

Item: [Combusting Engine](|T524793:16|t|cffffd000|Hitem:182769::::::::120:::::|h[Combusting Engine]|h|r)
Item ID: 182769

Spell [Immolate](|T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r)
Spell ID: 348

TriggerSpell: [Conflagrate](|T135807:16|t|cffffd000|Hspell:17962|h[Conflagrate]|h|r)
TriggerSpell ID: 17962
Conduit's effect [Combusting Engine](|T524793:16|t|cffffd000|Hspell:339896|h[Combusting Engine]|h|r) is to empower the remaining damage of [Immolate](|T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r) after [Conflagrate](|T135807:16|t|cffffd000|Hspell:17962|h[Conflagrate]|h|r) has been used on the affected target.
> Currently on PTR this effect doesn't take place, Immolate's remaining damage is unaffected by Conflagrate.


_PTR proof in attachment_
[Enhancement] Maelstrom Weapon Visual

|T237584:16|t|cffffd000|Hspell:187880|h[Maelstrom Weapon]|h|r

Currently on Oribos Maelstrom Weapon stacks are not displaying on your screen.
[Shadow] Devouring Plague

"If this effect is reapplied, any remaining damage will be added to the new Devouring Plague."
This effect is working badly (atm it's missing damages)

1000 tick damage with 3 DoTs (x3 Mastery)
Total ticks: 3 (3000 total damage)

First Devouring
First Tick (1000)

Apply Second Devouring
Math: 1000 tickdmg x 2 (remaining ticks) = 2000
New Devouring Damage Damage Calc: 2000 (prev devouring) + 3000 (new devouring)
Tick damage = 5000 / 3 (total ticks) = 1666 damage

|T252996:16|t|cffffd000|Hspell:335467|h[Devouring Plague]|h|r
[Retribution] Of Dusk and Dawn

Description of the bug

Currently when you have 5 holy power, you do not get the 6% increased damage buff from the legendary. but when you have 0 holy power, you get the 4% damage reduction buff.

How to reproduce

Use skills to get up to holy power, you will notice that you don't get blessing of dawn buff which should increase the damage you do by 6% for 12 secs

How it should be

When you get 5 Holy power, you should get the buff blessing of dawn which increases the damage done by 6% and when you have 0 holy power you should get the buff blessing of dusk which reduces the damage taken by 4%

Information's of the spell

|T133745:16|t|cffffd000|Hspell:333121|h[Of Dusk and Dawn]|h|r
[Video Proof]()

P.S. Currently only blessing of dawn is bugged, you do get blessing of dusk when you have 0 holypower.
[Brewmaster] Stagger out of combat

Description of the bug

Right now the stagger dot duration and damage doesnt expire twice as fast out of combat. Stagger should be getting reduced by 15% of the value every second out of combat and duration should be dropping by 2 seconds not by 1.

On the video you can see that his stagger dropped rly fast after bursting expired, while on live realm it always goes down second by second.
[Retail video]()
Another proof without bursting where stagger duration drops really fast and he takes almost no damage out of combat from stagger [video]()
[Feral] Tiger's Fury vs Moonfire (Lunar Inspiration)

[Tiger's Fury](|T132242:16|t|cffffd000|Hspell:5217|h[Tiger's Fury]|h|r)
[Lunar Inspiration](|T1033491:16|t|cffffd000|Hspell:155580|h[Lunar Inspiration]|h|r)

Currently if Tiger's Fury buff fades, the DoT component of Moonfire will lose its amplified damage.

[SoD][Tarragrue] 2x same Anima Powers

You should not be able to get same anima power for second time as option if you already have it.
[CN][Mythic][Sludgefist] Fractured Boulder

Description of the bug

Right now the |T135237:16|t|cffffd000|Hspell:341102|h[Fractured Boulder]|h|r soaks are put right on the edge of the pillar model that Sludgefist hits with |T136215:16|t|cffffd000|Hspell:331209|h[Hateful Gaze]|h|r. All 4 boulder soaks should be moved away from the pillar hitbox for several yards.

[Firestorm example]()
[Retail example]()
[CN][Sun King] Greater Castigation

|T3528313:16|t|cffffd000|Hspell:328889|h[Greater Castigation]|h|r cast right now targets 6 players, it should be 4.

[Firestorm log]()

[Retail log]()
[Sanctum][Quest] Advancing Our Efforts

Venthyr Covenant Sanctum Quest Advancing Our Efforts is not working. I start and finish more than one adventure, but quest is not completed.
[Soulbind][Necrolord] Lead by Example Procing in Plague Diviser Marileth

Description of the bug

Lead by Example is a soulbind for Emeni, but when I get fodder to the flame buff it procs even in Plague Diviser Marileth. which shouldn't happen

How to reproduce

For me I switched to Emeni once to test the spell, and after that I played plague diviser marileth. So switch back and forth between those 2 and then attack a hostile unit and wait for fodder to flame buff.

How it should be

You should get the buff from Lead by example only when you Emeni enabled.

Information's of the spell

|T442743:16|t|cffffd000|Hspell:342156|h[Lead by Example]|h|r
|T3591588:16|t|cffffd000|Hspell:350570|h[Fodder to the Flame]|h|r
[Video Proof]()
[The Maw][Rare] Borr-Geth

The Health should be 540 483. Right now is 958k.
NPC link:
[SoD] Infused Goliath - Anima Power

When Infused Goliath is dead, Anima that you need to click to select one of 3 powers is currently invisible.
[SoD] Hollowsoul dialogue

On pull Hollowsoul should yell: "The Banished One will not be stopped!"
[The Maw][Rare] Eternas the Tormentor

We're not able to attack the NPC, because its Neutral.
NPC link:
[Bastion][Fishing] Silvergill Pike School

Object [Pocked Bonefish School](

Currently Pocked Bonefish School is missing loot. Whenever players would fish in the school they should have 100 % chance to find Pocked Bonefish
[Maldraxxus][Fishing] Pocked Bonefish School

Object [Pocked Bonefish School](

Currently Pocked Bonefish School is missing loot. Whenever players would fish in the school they should have 100 % chance to find Pocked Bonefish
[Generic][Fishing] Elysian Thade School

Object [Elysian Thade School](

Currently Elysian Thade School is missing loot. Whenever players would fish in the school they should have 100 % chance to find Elysian Thade
[Generic][Fishing] Lost Sole School

Object [Lost Sole School](

Currently Lost Sole School is missing loot. Whenever players would fish in the school they should have 100 % chance to find Lost Sole
[Ardenweald][Fishing] Iridescent Amberjack School

Object [Iridescent Amberjack School

Currently Iridescent Amberjack School is missing loot. Whenever players would fish in the school they should have 100 % chance to find Iridescent Amberjack
[The Maw][Rare] Cyrixia

The spawn position on the NPC is wrong. NPC is in the air.
NPC Link:
[SoD] Mawsworn Shackler

How should it work:

Whenever you engage the s in front of
the The npc should start casting Dragging Chains. After finishing the first cast. It should go down to edge of the platform (Melee range)

How it is working right now:

It doesn't do these.

April 29, 2022

[Misc][Covenants][Venthyr] Fallen Order

Description of the bug
The Fallen Order covenant spell is pretty complex so i will try to explain all the issues as much as possible.

|T3565721:16|t|cffffd000|Hspell:326860|h[Fallen Order]|h|r
[Havoc] Eye beam usable while chaos locked.

DH eyebeam shouldn't be usable while Chaos locked.
[Misc][item] potions vs keystone start

description of bug
currently if you use any potions( stat pots etc) before starting a keystone their cooldown doesn't reset when keystone has started

how it should be
the cooldown need to reset of the pot or any items(toys ,etc) whose cooldown are above 3 mins

[ptr proof]()

April 28, 2022

[Havoc] Eye beam incorrect hitbox

T1305156:16tcffffd000Hspell:198013hEye BeamhrEye Beam has a small 360 degree hitbox, meaning it can hit targets from behind/side of the caster if close to it, however, that isn't a thing on live as of right Retail:
[SoD][Tarragrue] Anima Power - The Stone Ward not Working

Description of the issue:After taking the Stone Ward Anima Power, I didn't get any Shield for 30 of my HP. How it should workAfter taking the Anima Power, you should get a Shield for 30 of your HP every 20 seconds. Spell: T236224:16tcffffd000Hspell:347963hThe Stone Wardhr
[SoD][Mawsworn Infuser] 1 Ability missing only

Npc :;mode:lfrHow it's working :The Mawsworn Infuser have 3 main abilities but only one is missing so far The ones that are working are :Infuse DeathsightThe abilities that are missing :Dark LashAuto attackNote : The Npc doesn't do any auto attack range/melee he stand still and cast Infuse Deathsight in occasion. Another Note: you can find every ability detail on the link above it !
[SoD][Mawsworn Lancer] Not all Abilities working

Npc :;mode:nHow it's working :The Mawsworn Lancer have 6 abilities but only few of theme are workingThe abilites that are working :Empower Lance (spell cast and target debuff)The abilities that are missing so far :DisengageStaggeredThrow LanceAuto attackNote : The Npc doesn't do any auto attack range/melee he stand still and cast Empower Lance in occasion. Another Note : you can find every ability detail on the link above it !
[SoD][Tarragrue] Boss buggs out after being pushed during Mists

Description of the issue:The Boss starts doing nothing when he gets pushed to less than 10 while he casts Mists.How it should workMists should stop, and he should start casting the Chains. When Chains end he should start doing his normal Stuff againSpells:
[SoD][Tarragrue] The Jailer's Gaze 500% Dmg Buff

Description of the issue:After Casting The Jailers Gaze and we loose the Anima Power's the Tank should get OneShot. We currently take 13k per Auto attack before the cast and 28k after the Dmg buff is applied. How it should workAfter Casting the Jailer's Gaze Melee attacks should OneShot everyone. Spell:

April 27, 2022

[ElementalEnhancement] Mana regen in pvp

How it should work :Elemental : mana regen in pvp should be 1120 mana per 5 sec.Retail proof : Enhancement : mana regen in pvp should be 1440 mana per 5 sec.Retail proof : How it is actually working : Elemental : mana regen in pvp is 1040 mana per 5 sec.PTR proof : Enhancement : mana regen in pvp is 1120 mana per 5 sec.PTR proof :
[Windwalker] Xuen the white tiger

Currently T620832:16tcffffd000Hspell:123904hInvoke Xuen, the White Tigerhr has 2 big issues.How Xuen works:You deal damage while he is active, he will store 10 of that damage, then every 4sec he will deal the stored damage. T620832:16tcffffd000Hspell:335913hEmpowered Tiger LightninghrIssue one:The stored damage doesn't get splitted between all the mobs. So in case you stored 5k damage, every mob in the pack takes 5k damage. With 10 Targets it should be 500 each instead of 500010 (50000)How it should work:The damage should get splitted between the mobs, so if you stored 5k (for example) damage on 10 mobs, your xuen should do 500 damage on 10 targets instead of 5000. T620832:16tcffffd000Hspell:335913hEmpowered Tiger Lightninghr
Expel Harm

Description of the bugT627486:16tcffffd000Hspell:322101hExpel Harmhr for Brewmaster and Windwalker spec has 0.5 sec GCD after usage which shows visually correct, but the issue is that it delays next spell cast for a whole 1 sec GCD instead of 0.5 sec which makes both specs really clunky.Basically 0.5 sec GCD is only working visually right now.
[Guardian] Basic attack rage

Basic attacks on Guardian generate 7 rage (Live realm) instead of 4 rage (Retail) per hit.
[Guardian] Blood Frenzy

T132139:16tcffffd000Hspell:203962hBlood Frenzyhr right now gives 2 bonus rage per cast of Thrash ability per mob, only dot that is applied by Thrash should give that 2 rage.

April 26, 2022

[Conduit] Seeds of Rampant Growth

T464030:16tcffffd000Hspell:356218hSeeds of Rampant GrowthhrT2065626:16tcffffd000Hspell:192249hStorm ElementalhrCasting Fae transfusion is not resetting the cooldown of Storm Elemental. Having the anima power Seeds of Rampant Growth should reset it.BT:
[Conduit] Swirling Currents vs Primordial Wave

T237549:16tcffffd000Hspell:338339hSwirling CurrentshrT3578231:16tcffffd000Hspell:326059hPrimordial WavehrT136043:16tcffffd000Hspell:77472hHealing WavehrT136044:16tcffffd000Hspell:8004hHealing SurgehrT252995:16tcffffd000Hspell:61295hRiptidehrOn Oribos whenever you use Cloudburst Totem and then use Primordial Wave the stacks aren't consumed correctly, but it works fine if you don't use Primordial Wave.
[Conduit] Shattered Perceptions

Initial damage aren't increased by the conduitT3565723:16tcffffd000Hspell:323673hMindgameshrT3528308:16tcffffd000Hspell:338315hShattered PerceptionshrT3528308:16tcffffd000Hitem:182130::::::::120:::::hShattered Perceptionshr
[Brewmaster] Dodge Chance rating

Description of the bugBase dodge chance on brewmaster monk and dodge chance from gear is scaled wrong.Scaling dodge should be: 1 AGI point is 0.00727272727 dodge chance
[Conduit] Everfrost

Everfrost is reaching 8 stacks and then it doesn't refresh anymore.Should reach 10 stacks max and then, if it's the case refreshing the duration. Somehow it broke.T236214:16tcffffd000Hspell:337988hEverfrosthrBT:
[SoD][Eye] Annihilating Glare

1) Now there is a zone on the edge of the platform that the beam does not reach. You can stand there and not use the grappling hook. Check screenshot.2) It seems that our beam always goes from right to left. He must randomly choose a direction
[SoD][The Nine] Shard of Destiny

Incorrect puddle animation it is almost invisible.Retain on screen, PTR on video.

April 25, 2022

[Outlaw] Blade rush

Currently, T1016243:16tcffffd000Hspell:271877hBlade Rushhr makes you dash inside the hitbox of the enemy. It should not, it should make you dash to the outer hitbox or not dash at all if you are in hitbox rangeLive : Retail :
[Holy][PvP Talent] Divine Ascension

T642580:16tcffffd000Hspell:328530hDivine AscensionhrCurrently on live when you press Divine Ascension and you try to cast a spell when you're leaping up in the air it doesn't let you cast. You should be able to cast while leaping up.PTR Proof: Retail Proof:
[M+ TW] [KING'S REST] [The Council of Tribes] [Aka'ali the Conqueror] [Barrel Through] Mechanic Skip

Spell : T1037259:16tcffffd000Hspell:266940hBarrel ThroughhrHow it's working :Aka'ali the conqueror will target a player with Barrel through, Inflicts Physical damage to the target and knocks them back. If you are a night elf or rogue for example you can use your invisibility Vanish or Shadowmeld and the boss will switch target and cast the mechanic again ones more but if you are a mage you can use invisibility and instead of changing target the boss will just skip the mechanic instead. How it should work:When the player targeted with Barrel Through uses invisibility spell the boss will cast the spell again on another player instead of skipping the mechanic.
[SoD][Mawsworn Husk] Unattackable (Orange target)

How it's working :The four adds MAWSWORN HUSK can't be attacked but they still auto attack the tanks we had to kill theme with command to progress on the raid otherwise you get stuck in combat bug
[Covenant][Necrolord] Fleshcraft absorb VS DoT damage stealth breakers

Spell: Fleshcraft() While a Rogue player has the effect of Fleshcraft absorb, stealth should not break due to DoT ticks, currently on Firestorm if you have the absorb shield up and vanish or leave combat stealth you will get knocked out from stealth, that's not how it supposed to work.Additional information: Marking as High Prior due to it being crucial for PVP.Video proof: Retail 1() Warrior Bleed (physical damage) Retail 2() Priest dot (magical damage) Retail 3() Rogue bleed (physical damage)
[Legendary] Expanded Potential

Expanded Potential(T236223:16tcffffd000Hspell:327489hExpanded Potentialhr) Doesn't work correctly , it gets consumed on buff proc.How it should work example for Frost:Frost bolts should proc expanded potential, once you have the proc next brain freeze shouldn't get consumed and expanded potential falls off.
[Misc][Legendary] Warrior's Echo of Eonar

Issues with the legendaryT636335:16tcffffd000Hspell:338477hEcho of Eonarhr
[Misc][Legendary] Norgannon's Sagacity

Norgannon's Sagacity issues are listed here:T236499:16tcffffd000Hspell:339340hNorgannon's Sagacityhr
[PvP] Rated BGs

Currently people are not losing rating uppon leaving RBGs, and they don't get deserter either.
[ToP] Mordretha adds

Currently right now the adds spawned by Mordretha , Deathwalkers are scaling with the keystone level when they shouldn't. This could result in actual wipes from teams maybe not focusing on team that hard when in reality you shoulnd't focus on them anyway just cleave.Proof: ( they have about 100k hp )Retail Proof: ( they have 16k hp )
[TW][KR][Mchimba the Embalmer & Interment Construct] Burn Corruption

When the boss puts the red AOE: Burn Corruption, the red aoe sometimes are invisible before turning into flames, which makes it difficult to know where the zone will appearSpell: T892832:16tcffffd000Hspell:267639hBurn Corruptionhr
[TW][KR] Spell Hunting Leap (Raptors)

The spell Hunting leap T249173:16tcffffd000Hspell:270502hHunting Leaphr is not working correctly, the raptors are not channeling. They should be channeling this spell for 5 secSpell: 270502NPC: 137487
[SOD] Maw Assassin - Missing abilities

NPC :;mode:lfrHow it's working :The four Maw Assassin have 6 abilities but only few of theme are working for example the one that are working are :StealthKickThe abilites that are missing so far Fan of KnivesFlankstepShattered PsycheVorkai AmbushNote: you can find every ability detail on the link above it !
[SOA] Forsworn Stealthclaw mob

when you pull the 2 sthealthed packs together, only one pack will cast T132142:16tcffffd000Hspell:323744hPouncehr
[MoTS] Pool of Radiance - Mistveil Matriarch Mob

Healing zone for both players and monsters. T3528277:16tcffffd000Hspell:340189hPool of RadiancehrIs currently not healing the players staying in the pool
[SoD][Eye] Stygian Abductor

After 6 secs if players manage survive this chains Stygian Abductor should come to the ground and attack players.Currently he is not coming to the ground and keep recasting Dragging Chains.
[MoTS] Mistveil defender fight after first boss interaction

After first boss, the adds Mistveil Defender ID (171772) are fighting against mobs, and they should be loosing hps. Issue 1The drust npcs 172991 should then dispawn when you approachg them, but if you pull 171772 adds before the 172991 dispawns, they should not regen HP. (cause still in combat / shouldnt reset)But if you pull the defender after that the drust duspawns, they should get up to full life again (because not in fight again)Issue 2 Interaction with affixWhen the 2 Drust dispawn, they should not spawn any affix (on live realm for example they are spawning shades)
[SoD][Tarragrue] Anima Powers

Anima Powers that you selected should be shown in "Anima Powers" tab when you click it on it. Currently you can see them as buffs.
[SoD][Tarragrue] Hungering Mists

During this spell there are missing "clones" tarragrue that should be in dark zones.
[SoD][Tarragrue] Hungering Mist damage

Currently Hungering Mists can hit you multiple times if you are in dark zone while it should be always only once.
[SoD][Tarragrue] Anima Powers vs wipe on last phase

If players wipe on last phase after boss remove all anima powers from players. They should get their anima powers back after wipe.
[SoD] Bonesteel dialogues

On pull Bonesteel should yell: "You will break!"On spell cast "Release Their Screams", Bonesteel should yell: "There is no escape!"
[SoD][Eye] Boss eye visual

After finishing casting Immediate Extermination boss eye should change to red.
[SoD] Deathseeker Husk

NPC : it's working :When ever you pull the adds on his left side he enters combat with them and start auto attacking you and you can't kill him cause he is not attackable How it should work :This Npc should be neutral can not attack and can't be attacked
[SoD][Eye] Stygian Abductor intermission

Stygian Abductor should not spawn during intermission with Deathseeker Eyes.
[SoD][Eye] Immediate Extermination

Damage part seems working only issue is debuff with healing reduction is not applied to players.
[SoD][Eye of the Jailer] Stygian Abductors on NM

Spell : it works;this mechanic is a heroic mechanic only but the boss is casting it on normal difficulty, it shouldn't be like that.
[SoD] Shadowsteel Colossus

Shadowsteel Colossus should be patroling between both stairs.
[PvP] Que Timer based on Rating

Issue: Que timer isn't based on rating.

April 22, 2022

Vanish VS Murder of Crows

Spell: A Murder of Crows()Spell: Vanish() If a Rogue is affected by A Murder of Crows() and uses Vanish() the DoT from A Murder of Crows should get removed. Currently on Firestorm the DoT stays after you Vanish and breaks stealth.Video proof: Retail 1() BFA expansion example 1. Retail 2() BFA expansion example 2. Retail 3() WoD expansion example. Retail 4() SL expansion example.
[Retribution] Blessing of Sanctuary vs other Blessings

How it should work :When using T135911:16tcffffd000Hspell:210256hBlessing of Sanctuaryhr on a player already affected by T135964:16tcffffd000Hspell:1022hBlessing of Protectionhr, T135966:16tcffffd000Hspell:6940hBlessing of Sacrificehr or T135968:16tcffffd000Hspell:1044hBlessing of Freedomhr, it should cancel T135966:16tcffffd000Hspell:6940hBlessing of Sacrificehr but not the other ones.Retail proof > How it actually works :Using T135911:16tcffffd000Hspell:210256hBlessing of Sanctuaryhr on a player cancels every single type of Blessing affecting him.PTR proof >
Collective Anguish

DB:T1305156:16tcffffd000Hspell:198013hEye Beamhr T1392554:16tcffffd000Hspell:337504hCollective AnguishhrIssue: If someone plays with collective anguish you can't kick their eyebeam.Proof:
[SoA] Third boss- During Recharge Anima the orbs (Coalesced Anima) go through players.

Database: > T3528288:16tcffffd000Hspell:331997hAnima SurgehrIssue: > T237587:16tcffffd000Hspell:323878hDrainedhr causes the boss to activate T237030:16tcffffd000Hspell:324046hRecharge Animahr when Players are unable to touch/soak the Coalesced Anima orbs to prock T3528288:16tcffffd000Hspell:331997hAnima Surgehr Proof: > Skip to 01:4002:00 and 03:2503:40
[CN][Inerva] Sins and Suffering

Sins and suffering currently is not working.If people walk in the chains its not leading to it being "soaked".Leads to wipes since they cant be contained
[Human] The Human Spirit

Description When you change your faction via the website from horde to alliance and choose human, you do not benefit from the human racial T132874:16tcffffd000Hspell:20598hThe Human Spirithr who incrise crit, haste, mastery and versa by 2.
[Battleground] Silvershard Mine

Cart spawn at wrong location when BG start, only the East Cart should spaw at the center: they should spawn like this (cf. retail screenshot 1).Carts are not display on Map or MiniMap.Cart capture should be faster when no enemy is defending cart: tested on retail (while alone to capture): Retail speed difference when enemy defending: Location of the second Berserk buff (on the East) should be closer to the NorthEast capture point (cf. retail screenshot 2).

April 21, 2022

[Conduit][Demonology] Carnivorous Stalkers

Description of the bugWhen Carnivorous Stalkers conduit procs it doesnt aoe every target if talent T1380868:16tcffffd000Hspell:339656hCarnivorous Stalkershr is taken and doesnt apply T1378282:16tcffffd000Hspell:267170hFrom the Shadowshr talent debuff if its taken.LinksT1378282:16tcffffd000Hspell:267170hFrom the ShadowshrT1378282:16tcffffd000Hspell:271971hDreadbitehrT1380868:16tcffffd000Hspell:339656hCarnivorous StalkershrT1378282:16tcffffd000Hspell:104316hCall Dreadstalkershr
[Protection] Parry Scaling with Bonus Strength from gears.

Description of the bugCurrently the scaling of Parry from strength from gears is incorrect. Due to which Prot paladins are getting less parry. Currently it feels like parry is getting diminishing returns right from 0.How to reproduceCompare parry gained from strength from gear from retail with firestormHow it should beParry gained from strength from gear should be same as it is on retail. Diminishing return for parry should start after 5On Retail 1158 Strength from Gear gives 8.35 parryOn Our Server 870 Strength from gear gives 1.89 parry Retail Proof()Our Server Proof()Even with Ilvl difference the difference in scaling of parry is quite high.
[Conduit][Restoration] Floral Recycling

Description of the bugThe healing buff to Swiftmend seems to be completely random it could either heal to much with no healing left on the consumed heal over time or heal less with a lot of healing remaining on the heal over time. Theres an issue too on wrong priority consuming of the hot, its prioritizing T136081:16tcffffd000Hspell:774hRejuvenationhr right now over T236153:16tcffffd000Hspell:48438hWild Growthhr which shouldnt be the case.
[Legendary] Crimson Rune Weapon

T1392952:16tcffffd000Hspell:334525hCrimson Rune WeaponhrT135277:16tcffffd000Hspell:49028hDancing Rune WeaponhrHow it should work: Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec. Additionally, when Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40 for 10 sec.How it actually works: Rune regeneration part works fine, but whenever you consume a stack of Bone Shield the cooldown on Dancing Rune Weapon isn't consumed. BT:
Spellwarden vs Crit

Spellwarden's absorb amount should not be able to crit. At the moment if it crits, it doubles the amount absorbed.T425952:16tcffffd000Hspell:356332hSpellwardenhr
[ToP] Ancient Captain - Commanding Pressence

Commanding Pressence that is on Ancient Captain is applied twice, he should have only one.
[HoA] Lord Chamberlain Erupting Torment hitbox

T3528313:16tcffffd000Hspell:327885hErupting Tormenthr hitbox seems to be a bit bigger than the visual indicator. Not really a big real but it has caused some wipes on high keys. gif as proof
[SOA] Impact Issue

The spell T463835:16tcffffd000Hspell:323740hImpacthr should also knockback on landing if a player stands in the aoe. Its currently not knocking back the player.
[CN][Denathrius] Inevitable

Description of the bugInevitable cast is not casted instantly after the tank is out of melee range, boss takes some time to cast it (spell queue issue i have a feeling)Inevitable should port the boss in front of the tank not behind the tank.Link to spellT463284:16tcffffd000Hspell:328936hInevitablehr

April 20, 2022

Curse of Weakness

Same problem as . (But with different duration)How it worksWhen you are using T136138:16tcffffd000Hspell:702hCurse of Weaknesshr on a player, the duration of the curse is 2min instead of 20s.How it shouldIt should be only 20s on player. Retail proof : Put timer on 15:10 (Top left unit frame).
[Elemental] Earthquake

T451165:16tcffffd000Hspell:61882hEarthquakehr is nature school so its damage shouldn't be affected by armor but it is on fs.Proof that the damage is being affected by armor on Fs in the combat log below :Proofs that it should ignore armor : DMG vs a lvl 60 dummy on retail :DMG vs a lvl 70+ skull dummy with more armor on retail :DMG vs a random add in a mm0 dungeon on retail :we notice that the dmg of an T451165:16tcffffd000Hspell:61882hEarthquakehr tick didn't change when armor changed . but on FS it did.
[Outlaw] Sinister Strike GCD

This player is talking about some animation that are cut/interrupted by other when he spam T136189:16tcffffd000Hspell:193315hSinister Strikehr.For what i tested, it's probably related to some GCD issue:
[Brewmaster] Clash

T628134:16tcffffd000Hspell:324312hClashhr right now doesnt interrupt the target you use it on and doesnt apply aoe slow after hitting the target to every target around it in 6 yards.
[PvP] Interlope

T132180:16tcffffd000Hspell:248518hInterlopehr is currently missing the Range Indication. It should only redirect spells when the Pet is being within 10 yards of the Player that is affected by Interlope.
[Havoc] Meta Reset vs Interrupt

How should it work:It should reset your T1305156:16tcffffd000Hspell:198013hEye Beamhr.How it is working right now:If your Eye Beam cast gets interrupted(you get locked). Then you use Meta to reset your cds. It doesn't reset your eyebeam. It only does visuallyT1247262:16tcffffd000Hspell:162264hMetamorphosishr
[SoD] Ashen Phlyactery

How should it work:The object shouldn't be able to move from the players.How it is working right now:You can move the object with for example T237532:16tcffffd000Hspell:49576hDeath Griphr T538767:16tcffffd000Hspell:108199hGorefiend's GrasphrIf any players move this object to the boss room. It's easily exploitable to get free healing.
[Misc] Some conduits cant be equipped in certain slots.

Currently some conduits cant be activated in certain slots. So far necrolord seems to be affected the most. I am attaching proof below from void but it can be evidently seen in proof uploaded in the BT Report. The conduit can be equipped but cannot be activated.BT Report().
[Battleground] Preparation phase

During the preparation phase of each Battleground, Bloodlust, Heroism, Time Warp, Primal Rage and Drums of Deathly Ferocity/Maelstrom shouldn't be usable.
[PVP] Silvershard Mines

The map shows that all captured trolleys are neutral, although it should show who captured it.
[PvP]Mage Food Table

T135739:16tcffffd000Hspell:43987hConjure Refreshment TablehrMage table is only usable by the mage when in Skirmishes. Should be usable for everyone.Proof:
[Misc][Item] Gluttonous Spike

How should it work: 7 procs in 1:46 min fight 23 procs in 4:07 min fight 32 procs in 5:41 min fightHow it is working right now: On Dummy with less APM + without BL I got 28 procs on a dummy in 1:47 min. Damage part doesn't crit right now. It should have a chance to critFormula: T839980:16tcffffd000Hitem:184023::::::::120:::::hGluttonous Spikehr
[PF]Stealthling adds

T839107:16tcffffd000Hspell:116844hRing of Peacehr makes right now stop channeling T1387708:16tcffffd000Hspell:329163hAmbushhr so they instacast T1387708:16tcffffd000Hspell:329163hAmbushhr .Ring shouldnt make them cast Ambush.
[SoD] Infused Goliath

How should it work:Corpses should stay forever.You should be able to renew your anima powers when you reset them.How it is working right now:Issues are listed.
[SD] Juggernaut Rush delay

T132335:16tcffffd000Hspell:319713hJuggernaut Rushhr should have a 9 second delay after T132335:16tcffffd000Hspell:319713hJuggernaut Rushhr cast, right now because of this issue T613397:16tcffffd000Hspell:319657hEssence Surgehr stacks dont drop when the rush hits and he does way more damage than intended.Retail logs proof()PTR logs proof((263193,20132463,20132464,257045,19434,319657,319718,330468,319715))
[PF]Slime Injection

T3459797:16tcffffd000Hspell:329110hSlime Injectionhr cast from has a chance to bug out and give combat bug on spawn/death and it lasts for the whole duration of the dungeon unless you full wipe the group to reset combat.
[SOA] P21 - Aggro Range

It would be necessary to increase aggro range because the skip is easy.
[SOA] Hurl Issues

the mobs are currently running while they are casting. They should not move while they are casting. when the tanker is on melee range, the adds should not cast the T132324:16tcffffd000Hspell:323682hHurlhr.proof: Example of the bug, on this situation, Dnaria gets the hit but the target is still remaining Zaada the tank: Mobs
[SoA] Ventunax Recharge

At the moment when the boss is doing recharge the dark bolts are not changing direction ever. You can just find a safe spot and stand still. During recharge they should change spot from where they spawn. Spell link : |T3565449:16|t|cffffd000|Hspell:334485|h[Recharge]|h|r

How it should be : 20:30
[M+ TW][Shrine of the Storm][Vol'zith the Whisperer] Wrong phasing in Grasp of the Sunken City

Spell: T136194:16tcffffd000Hspell:267360hGrasp of the Sunken CityhrHow it works right now :After the boss has finished his Cast of Grasp of the Sunken City, and the Tank Phase Add dies, the Healer and Tank couldn't target the 2 remaining Sunken Denizens, but where still able to target the Players.How it should work : When 1 group kill their add/adds they should be phased together and be available to attack same adds of the phase you got into.Note: The issue is present on the LIVE realm
[M+ TW] [Affix] [Awakened] Phasing problem - healing

If someone dies inside the Obelisk the player is not targetable anymore for the whole group. Video :At the beginning Heagl dies inside the Obelisks. As soon as he releases we cant target him anymore. > shown at the end of the video.
[M+ TW][Affix][Blood of the Corruptor] Defiled Ground

DESCRIPTION OF THE ISSUE:The pads on the ground after 23 second of spawning they just turn invisible, but they still do ticking damage as you can see on this screenshot.The visual of the aoe is not dissapearing, its just going back to his first stage.It's growing and going back to 1st stage.Spell : T136201:16tcffffd000Hspell:306726hDefiled Groundhr
[M+ TW] [Atal'Dazar] [Yazma] Not moving

How its working right now : The Boss is not moving from it's position no mather where the Tank goes.How it should work :The Boss should chase the Tank who has aggro. Note: The issue is present on LIVE realm.
[M+ TW] [Shrine of the Storm] [Sunken Denizen] melee attack

NPC: it's working :Melee attack from Sunken denizen are so high that in a +2 key tank was getting tons of dmg ( 25K ) and if you go high key the damage will be scaled up obviously which will make this pack deadly.How it should work :When start kiting, Sunken Denizen moves slowly and swings mighty attacks (but those attacks should be scaled down).Note: The issue is present on LIVE realm and Dev.
[CN] Vantus Rune Technique: Castle Nathria

How should it work:Use: Attune yourself to the energies of the targeted Sanctum of Domination raid boss, increasing your Versatility by 100 when fighting that boss. This effect lasts for an entire week.If a player has T237171:16tcffffd000Hspell:309805hShadowlands Inscriptionhr learned has a chance to drop the recipeYou can only use one Vantus Rune per week.How it is working right now: There is no chance to drop it right now. Vantus Rune isn't working.T1392955:16tcffffd000Hitem:173068::::::::120:::::hVantus Rune Technique: Castle NathriahrT3716924:16tcffffd000Hitem:173067::::::::120:::::hVantus Rune: Castle Nathriahr
Raid Finder

Implemented multi queue

April 19, 2022

[Sub] Shadowstep charges getting consumed incorrectly

Spell: Shadowstep() Shadowstep has 2 charges but for some odd reason both of them get consumed once you use the spell.Video proof: Live realm()I'm labeling this as "High Prio" due to it being really important to rogue players in PVP.
Fan of knivesShuriken storm VS Sap

Spell: Shuriken Storm()Spell: Fan of Knives()Spell: Sap() If Rogue A hits Rogue B with Fok/SK, those 2 spells should put both rogues in combat instantly and sapping should not be doable in this scenario. This is really annoying and those who PVP all day have been complaining a lot about it to me.Additional information: As you can see in the videos below the rogue that uses one of the 2 AoE spells puts the other rogue in combat and gets sapped which should not happen, those spell should put them both in combat which makes sapping impossible.Video proof: Firestorm 1() Shuriken storm. Firestorm 2() Fan of knives.I'm labeling this as "High Prio" due to it being really important to rogue players in PVP.
[Protection] Avenger shield silence

Description of the bugT135874:16tcffffd000Hspell:231665hAvenger's Shieldhr silence effect is capped to one target. You can't have the silence effect from avengers shield on multiple enemies.How to reproduceCast multiple avengers shield on different targets. You'll see that the silence effect is removed from the previous target and applied to new one. You can even try with divine toll and you'll see it'll only silence one target.How it should beThe silence effect should not have any target cap, meaning you can apply it to different targets at once. A good synergy with divine toll where you can silence for 4s an entire pack of mobs.Informations of the spell T135874:16tcffffd000Hspell:231665hAvenger's Shieldhr
[Ret] Wake of Ashes vs Blinding light

How it should work :T1112939:16tcffffd000Hspell:255937hWake of Asheshr should break T571553:16tcffffd000Hspell:115750hBlinding Lighthr cc when dealing damages to people affected.Indeed, Wake of Ashes doesn't deal holy damages.How it actually works :Wake of Ashed isn't breaking Blinding Light's cc when damagin people affected.PTR proof :
[Protection][PVP] Guardian of Forgotten Queen.

Description of the bugCurrently if you use the guardian of forgotten queen and have a hostile target selected the angel doesn't cast the divine shield on the paladin himself.How to reproducePull a set of add in open world and use guardian of forgotten queen and you will notice the angel just standing there afk, until you have no target or you select yourself for a sec.How it should beWhen you use guardian of forgotten queen while having a hostile target selected, the angel should cast the divine shield on the paladin himself.Information's of the spellBT Report()Video Proof()T135919:16tcffffd000Hspell:228049hGuardian of the Forgotten Queenhr
[Conduit] Tumbling Technique

Description of the bugT897136:16tcffffd000Hitem:181640::::::::120:::::hTumbling Techniquehr conduit doesnt seem to give T574574:16tcffffd000Hspell:109132hRollhr charges at all.
Polymorph variants

1. The duration effect of Polymoprh in critters when you have the Glyph of Crittermorph works correctly, but when you try to cast it in another critter, the first polymorph dissapear when it should affect both, and others critters with polymorph casted on them. 2. Tome of Bumblebee not obtainable Steps for reproducing the issue: Interact with Sister Lilyana Tome of Polymorph doesn't appear.T133739:16tcffffd000Hitem:162626::::::::120:::::hTome of Polymorph: BumblebeehrT575586:16tcffffd000Hspell:56382hGlyph of Crittermorphhr
[Torghast] High Priest's Mythos

High Priest's Mythos() and any other similar spell that grants an extra talent would cause the main talent affected to reset and technically doesn't grant a new one if you already had it specc'd.Proof()Edit1: In addition to this, once you leave Torghast your Talents are defaulted to the Extra once you selected inside of Torghast.
[Night Fae][Soulbind] Called Shot

T132208:16tcffffd000Hspell:352501hCalled ShothrIt should occur only once every 10 seconds but currently it can occur once every 5 seconds, duration is also decreased by 1 second, should last for 5s while it lasts for 4s.
[PvP] Silvershard Mines wow error

In almost every of my Silvershard Mines BG i got Wow Error when i'm around the center column; i heard some other player have the same issue in the same area.
[CN][Denathrius] The Nightcloak

There are several problems with this mechanics in combat, and it is almost impossible to kill them now.
[Soulbind][NF][Niya] Swift Patrol

Swift Patrol(T132142:16tcffffd000Hspell:320687hSwift Patrolhr) should not be a permanent buff while in combat, it should reset on damage taken and entering combat. PTR Proof: Retail Proof, Timestamp 04:00
[Torghast Upgrades][Item] Loupe of Unusual Charm

Brokers don't offer discounted Anima Cell. Both Brokers on Floor 3 and Floor 6 should offer T134336:16tcffffd000Hitem:184662::::::::120:::::hRequisitioned Anima Cellhr instead of 1 T134336:16tcffffd000Hitem:168207::::::::120:::::hPlundered Anima Cellhr.Item: T2531330:16tcffffd000Hitem:184619::::::::120:::::hLoupe of Unusual CharmhrSpell: T2531330:16tcffffd000Hspell:347109hLoupe of Unusual Charmhr
[Torghast Upgrades][Item]-Rank Insignia: Acquisitionist

How it should work:This should give 1 additional rare option to buy from the vendor. a rare option would cost 300 phantasma.How it's working :you get 3 extra rare choices on every vendor.proof in Screen shot.Wowhead link: T1397652:16tcffffd000Hitem:184618::::::::120:::::hRank Insignia: Acquisitionisthr
[PF] Unstable Canister

Currently, when you die inside of the radius of a You still take the debuff of the canister ( T252179:16tcffffd000Hspell:328986hViolent Detonationhr ) eventho you're dead. If you then get battle ressed or just release, you will still have the debuff. In keys at 18+ ish and above you will just instnatly die again. You shouldn't get the debuff if you are dead.Proof()
[Torghast] Achievement Twisting corridors: Layer 6

T3642306:16tcffffd000Hitem:184412::::::::120:::::hTitle Reward: Spirestalkerhr
[Misc][Item] Shadowgrasp Totem

This trinket right now is not working on live ( doing 0 damage ) but it's working on PTR, and I haven't seen any post about it getting fixed.Live Proof : PTR Proof : WoW Head link : T3159929:16tcffffd000Hitem:179356::::::::120:::::hShadowgrasp Totemhr

April 18, 2022

[Discipline] Shadowfiend

Shadowfiend should regen 1 mana each time it attacks a target, atm it's restoring only 0.5 wich is the ammount for mindbender (talent)T136199:16tcffffd000Hspell:34433hShadowfiendhr
[Retribution] Healing Hands

Healing Hands talent is not working at all.T236254:16tcffffd000Hspell:326734hHealing Handshr
[Arcane] Arcane Infinity

DB: T132096:16tcffffd000Hspell:332769hArcane HarmonyhrIssue: PvP mod is missing (Should stop stacking at 10 when engaged in PvP Combat.Proof: (GM Sprst helped in testing (has no trello access)
Incarnation's vs Mythic Keystone Start

Incarnation's and Celestial Alignment auras are currently being canceled when you start a Mythic Keystone, the buff should stay and the CD should be resetted (reset is working).Blizzard brought us more logic :pray: How to reproduce:>Cast any spell listed below>Insert the Keystone to start the Mythic Dungeon>Look at your aura being canceled >CryT236157:16tcffffd000Hspell:33891hIncarnation: Tree of LifehrT571586:16tcffffd000Hspell:102560hIncarnation: Chosen of ElunehrT571586:16tcffffd000Hspell:102558hIncarnation: Guardian of UrsochrT571586:16tcffffd000Hspell:102543hIncarnation: King of the JunglehrT136060:16tcffffd000Hspell:194223hCelestial AlignmenthrBT: ;
[Restoration] Keeper of the Grove

Keeper of the Grove issues:T136107:16tcffffd000Hspell:740hTranquilityhrT4067365:16tcffffd000Hspell:353114hKeeper of the Grovehr
Travel Form wild charge

DB:T538771:16tcffffd000Hspell:102401hWild ChargehrProof:Issue:Wild Charge should reset height in fall damage formula, but currently it seems to sometimes work and sometimes not.
[Frost] Killing Machine

Description of the bugThe T135305:16tcffffd000Hspell:51128hKilling Machinehr procs right now seem to be overtuned and procs from almost every crit on melee attack that a frost dk does. It should have 70 chance to proc with 2H weapon equiped and 30 to proc with two 1H weapons. Every time he doesnt get a proc the proc chance is increased by 30 meaning 2H weapon is 100 proc chance on 2nd melee hit and 1H weapons are 60 on 2nd melee hit.
[Legendary] Blind Faith

T3565443:16tcffffd000Hspell:355893hBlind Faithhr is not working at all.How it should work:Blind Faith should cause T3565443:16tcffffd000Hspell:306830hElysian Decreehr to shatter 2 more T136210:16tcffffd000Hspell:215393hLesser Soul Fragmenthr (for a total of 5) and should grant us Blind Faith for 20 seconds.For each Lesser Soul Fragment we consume while Blind Faith is active you gain 1 Mastery and 10 Fury.AMR:
[Legendary] Demonic Oath

T3591588:16tcffffd000Hspell:355996hDemonic Oathhr is not working.How it should work:When the demon from T3591588:16tcffffd000Hspell:329554hFodder to the Flamehr explodes, it applies T1344647:16tcffffd000Hspell:204021hFiery Brandhr to 5 nearby enemies for 5 seconds. In addition, T607854:16tcffffd000Hspell:178940hShattered Soulshr duration is increased by 8 seconds.AMR:
[SoD] Stygian Ember

Stygian Ember should be as currency not as item added in bag.
[M+ TW] [Kings Rest] [Dazar the first King] Gale-Slash Tornado

DESCRIPTION OF THE ISSUE:Gale Slash spawns a Tornado that does either nothing or the visual is not aligned with the location of the TornadoHOW IT SHOULD WORK:If you get hit by a Tornado you will get a Debuff and be knocked back.Spell: T1029585:16tcffffd000Hspell:268403hGale Slashhr
[SoD][Eye] Dragging Chains

How should it work:

The Stygian Abductor unleashes chains at their target and all players within 6.5 yards, inflicting Shadow damage divided evenly among all players struck.

In addition, the Abductor begins to pull each hit target off the platform.

How is it working right now:

The Damage doesn't get divided. And the damage done isn't correct.
[M+ TW] Shrine of the Storm Gate

How should it work:Whenever you go inside of the portal you should get tp'ed inside of Shrine of the Storm instance. How it is working right now:It doesn't port you.
[SoD] Shadowsteel Goliath

This 2 Shadowsteel Goliath should be pulled together.
[Soulbind][Night Fae][Dreamweaver] Podtender

Whenever the Player is getting the Proc of the Soulbind Podtender it visually spawns next to the Player aswell as the Regenerating Wildseed can be targetted but it has no healthbar causing the Enemy not being able to kill the Player.ID ID
[SoD] NPCs that should drop Stygian Ember

[M+ TW] [Atal Dazar] Soul Rend

How it is working right now:Health of Soulspawn's is wrong. Its not scaling correctly. Its too high.
[SoD][Eye] Deathseeker Eye CCs

Deathseeker Eyes should be immune to every type of CCs.
[Maldraxxus][Quest] Search the Place

Database Links the quest "Search the place" you do not gain a visual indicator on the Minimap for the location of "Foreman's Chest"ProofLive realms Retail

April 15, 2022

Intimidating Shout vs Spell Casts

T132154:16tcffffd000Hspell:5246hIntimidating ShouthrCurrently on Oribos if you try to fear a cast that's above 80 done even though you fear your target the spell will go through. It should stop the cast.
[Fury] Execute missing

Currently on live if you turn your character fast enough you can whiff your execute cast , dealing no damage.
[Enhancement] Focused Lightning Conduit

DB:T839974:16tcffffd000Hspell:338322hFocused LightninghrProof:With the conduit.Without the conduit.Issue:The conduit doesn't increase the damage done.
[Misc][Legendary] Vault of Heavens

|T463836:16|t|cffffd000|Hspell:336470|h[Vault of Heavens]|h|r
|T463835:16|t|cffffd000|Hspell:73325|h[Leap of Faith]|h|r

Currently on Oribos this legendary sometimes ignores textures and line of sight. For example if the target is above you and there's no path to them you can still Leap of Faith to them which shouldn't be the case.

You can only Leap of Faith to your target if there's a path to them.
[Havoc] Consume Magic vs Casts

How should it work: Usable While Casting?YesHow is it working right now:For Example while casting T1305156:16tcffffd000Hspell:198013hEye Beamhr if you use it. It cancels the cast.T828455:16tcffffd000Hspell:278326hConsume Magichr
[Havoc] Eye Beam vs Dreadfire Vessel

How should it work:Use: Unleash incendiary flames at your target inflicting xxx Fire damage. How is it working right now:If T971287:16tcffffd000Hitem:184030::::::::120:::::hDreadfire Vesselhr contacts/deals damage on the target while casting T1305156:16tcffffd000Hspell:198013hEye Beamhr It cancels the cast right now.
[Instance] Global ID issue on all instances

Currently when you join any instance (dung, TW, thorghast,...) the following message (see attached pic) is displayed even if nothing is killed.
[CN][Council] Not Able to See the Dance Macabre Light

Some players are unable to see the Dance Macabre light, it happens quite frequently
[Soulbind][Night Fae][Dreamweaver] Field of Blossoms

Remaining issue: Sometimes the Field of blossom just doesn't spawn at all after the first usage. Proof()

April 14, 2022

[Restoration] Nourish

The Talent of Restoration Druids T236162:16tcffffd000Hspell:289022hNourishhr isn't working properly. The mastery of the druid (which should get a 3x bonus) doesn't get a bonus, it's the normal 1x. It doesn't apply the bonus which basically makes the talent useless.
[Feral] Rake PvP Mod

Rake has currently 0.6 PvP Mod on it but should be only when casted while Stealthed.T132122:16tcffffd000Hspell:1822hRakehrBT:
Balance Affinity vs AutoAttack

Auto Attack Range is not following the 5yd range increase from Balance Affinity TalentPTR: (Feral, Guardian): T236156:16tcffffd000Hspell:197488hBalance Affinityhr(Restoration): T236156:16tcffffd000Hspell:197632hBalance AffinityhrBT:
[M+ TW] [WM] [Heartsbane Triad]

How should it work:Whenever you kill a sister or push her health to 50 it should give the orb to the next Sister. If the next sister is dead. It should give the orb to the next one.How it is working right now:It gives the orb in order. Doesn't matter if she is dead or not.
[M+ TW] [WM] Devouring Maggot

How it is working right now:After you got hit by Infest and the mobs spawn. If they cast Infest too after the mobs spawn while they are casting spit they disappear.How should it work:They shouldn't disappear.
[M+ TW] [Affix] [Awakened] Phasing problem

Spell : Awakened Obelisk PortalsHow it's working :Healer can heal the party members who are outside of the portal while the heal is inside the obelisk portal. Any interaction ( Standing in the Aoe, Damage from mobs ) wont affect the person inside the Obelisk.How it should work : The players inside the obelisk should be phased and can't interact with the others outside of the obelisk portal. If someone starts combat outside the portal, you should be automatically teleported out of the Obelisk.
[M+ TW] Linking keys in world channel

Players are currently able to link their M+ keys in world channel: bfa ones and SL ones, which should not be possible to force players to use premade group tool
[M+ TW] Premade group with BFA keys

It is currently impossible to chose the name of the BFA key when you create a premade group with the group finder tool.The only solution is for player to manually type the name of the key, but the display will have a shadowlands dungeon
[Misc][Item] Brimming Ember Shard

How it is working right now:The trinket only has a beam that doesn't heal nor do damage.How should it work:Channeling on a friendly target to heal and channeling on an enemy target dealing holy damage.Ally healing Sniff: Enemy damaging Sniff: T876916:16tcffffd000Hitem:181360::::::::120:::::hBrimming Ember Shardhr
[Soulbind][Kyrian][Forgelite Prime Mikanikos] Bron's Call to Action

Description of the bugAfter having used 75 damaging or healing spells and abilities, you summon Bron. Currently Bron is absolutely doing nothing after being summoned. (see attached screenshot) . The only way to make Bron hit something atm, is to have him take aggro, otherwise he will do nothing.Other issue: Periodical spells for example Consecration on Paladin or Rushing Jade Wind on Monk are one of the spells that stack it to fast.Right now every tick of the periodical spells gives 1 stack, while only initial cast should give 1 stack.How to reproduceUse 75 damaging or healing spells to summon BronHow it should beWhen Bron spawns: he should: knock back ennemies whback on arrival Attack and heal your target for 30 sec Internal cooldown: 0.05s Informations of the spell T3257748:16tcffffd000Hspell:333950hBron's Call to ActionhrCurrent situation:
Korrak's Revenge Issues

Fixed a bug when quest items would disappear. Removed respawn time for Korrak's Revenge, Captains, Lieutenants and commanders Fixed loot error

April 13, 2022

{Legendary][Affliction] Wrath of Consumption

Description of the bugCurrently if the target dies with agony and corruption on it, it only gives one stack of wrath of consumption.How to reproduceKill a mob after putting agony and corruption on it.How it should beIf the target dies with agony and corruption on it then it should give you 2 stacks of Wrath of consumptionInformation's of the spellVideo Proof()T136139:16tcffffd000Hspell:980hAgonyhrT136118:16tcffffd000Hspell:172hCorruptionhr
[Assassination] Seal fate

The following spells should award 1 extra combo point when they crit because of the passive seal fate(T236281:16tcffffd000Hspell:14190hSeal Fatehr). Currently, they do not award an extra combo pointT236281:16tcffffd000Hspell:14190hSeal FatehrBT :
[Conduit] Echoing Blessing

Description of the bugCurrently the conduit doesn't apply the buff 100 of the time instead its RNG, while testing it sometimes applied and sometimes didn't apply. moreover the value you get was 15 instead of 8. 226 ilvl conduit was used while testing.How to reproduceEquip the conduit and use the blessings on yourself or ally. you will notice that you don't get the buff after each cast.How it should beYou should get the respective buffs after the respective blessings end and as per the value of the conduit you have equipped Information's of the spellT255347:16tcffffd000Hspell:339316hEchoing BlessingshrBT Report()
{Covenant][Retribution] Divine Toll not hitting targets behind the player.

Description of the bugCurrently Ret divine toll doesn't hit targets behind the player even if the target is in combat.How to reproduceUse Ret Divine toll when you have 12 targets behind you, make sure the targets are in combat with you or else divine toll wont fire judgement. How it should beDivine toll should hit the targets regardless if they are in front or back. the only thing that should matter is that the paladin should be in combat with those targets.Information's of the spellT3565448:16tcffffd000Hspell:304971hDivine TollhrBT Report()Video Proof()
[M+ TW] [Kings Rest] [Spectral Berserker] Blooded Leap

DESCRIPTION OF THE ISSUE:When you kick or stun the add, the cast will go through after and the stun finishes and the add will knock you back and deal dmg. HOW IT SHOULD WORK:If you kick or stun the add the cast will be canceled.Spell : T236171:16tcffffd000Hspell:270482hBlooded Leaphradd location : trash in the way to the third boss.
[M+ TW] [Kings Rest] [Dazar the First King] Quaking Leap

DESCRIPTION OF THE ISSUE:He doesn't use the Spell.HOW IT SHOULD WORK:King Dazar should use the Spell periodicallySpell: T878213:16tcffffd000Hspell:268932hQuaking Leaphr
[M+ TW] [Kings Rest] [Mchimba the Embalmer & Interment Construct] Entomb

DESCRIPTION OF THE ISSUE:After opening a Tomb it doesn't close. If a player gets locked into an already open one the Player can't be freed. The Tombs stay even open after a Wipe.HOW IT SHOULD WORK:After casting Entomb, Mchimba will move between the crypts, opening them one at a time, beginning with the crypts that do not contain the entombed player. and players can open the crypts by themselves to free the one been stuck (this part is not working on firestorm) Note : after opening a crypt the door doesn't close again and it stays openNote 2: at the end we couldnt open any tombs even when players where insideSpell : T236399:16tcffffd000Hspell:267702hEntombhr

April 12, 2022

[Holy] Holy Word: Chastise

Holy Word: Chastise is removing any debuffs applied by Priest on the target and stun isn't applied correctly. Once debuffs are on it should briefly stun the target for 0.5s(roughly you can see video below) and then get removed by the already applied dots, at the moment it removes all debuffs and sometimes stun won't even apply.PTR Proof()Retail Proof()
[Unholy] Reanimation

Zombies spawned from this PvP talent have abnormal explosion trigger range. Basically at the range they explode, you can't even autoattack or do any ability so it's further than 5 yards.Retail: PTR: GIF1: GIF2: T1390947:16tcffffd000Hspell:210128hReanimationhr
[Soulbind][Night Fae][Niya] Grove Invigoration

Grove Invigoration(T236160:16tcffffd000Hspell:322721hGrove Invigorationhr)Redirected Anima(T236160:16tcffffd000Hspell:342814hRedirected Animahr)The stacks of Redirected Anima don't seem to overlap outside of using your covenant ability.Proof: (from Forums)

April 11, 2022

[Conduit] Righteous Might VS PvP Scaling

Righteous Might(T3528294:16tcffffd000Hspell:340192hRighteous Mighthr) Conduit is missing a 0.5 modifier in PvP on damage part.Proof()In game proof that it doesn't work in PvP()
[All] Divine toll vs echo of sin

T3565448:16tcffffd000Hspell:304971hDivine Tollhr is not at all hitting the echoes of sin that Sire denathrius spawns in P1 even if your primary target is the Echo itself. This makes kyrian ability for paladins pretty useless on the whole P1 of the boss.Proof Ptr : Combat log :

Description of the bugT629534:16tcffffd000Hspell:115078hParalysishr right now after expiring gives combat. Its no supposed to give combat after expiring since it doesnt generate threat.
Shifting Power vs Field of Blossoms

How it should work:When you choose Field of Blossoms trait (SpellID:319191) in Dreamweaver soulbind as a Mage whenever you press Shifting Power you will immediately get the Field of Blossoms buff under your characters feet for 12 seconds.How it currently works:When you press Shifting Power you won't get Field of Blossoms buff until you fully channel your Shifting Power and canceling the channel at any point will not grant you the buff.T3636841:16tcffffd000Hspell:314791hShifting PowerhrT306845:16tcffffd000Hspell:319191hField of Blossomshr
[Conduit] Bloodletting

The conduit should reduces the cooldown of the barbed shot by 1 sec. Currently, it is impacted by haste.T236304:16tcffffd000Hspell:341440hBloodlettinghr
{Restoration] Soul of the Forest vs Swiftmend spam

Currently, if you cast T236153:16tcffffd000Hspell:48438hWild Growthhr or T136085:16tcffffd000Hspell:8936hRegrowthhr and you spam T134914:16tcffffd000Hspell:18562hSwiftmendhr (for example to top somebody off) You don't get the T236160:16tcffffd000Hspell:158478hSoul of the Foresthr buff.How it should work:If you spam swiftmend to top somebody off while casting T236153:16tcffffd000Hspell:48438hWild Growthhr or T136085:16tcffffd000Hspell:8936hRegrowthhr , you should still get the T236160:16tcffffd000Hspell:158478hSoul of the Foresthr buff. This is not the case right now (if you spam swiftmend, which will happen a lot in dungeons)Oribos Proof()
[Legendary] Verdant Infusion

|T134918:16|t|cffffd000|Hspell:338829|h[Verdant Infusion]|h|r was nerfed in 9.2 to extend all HoTs on the target by 8s instead of previous 10s.

How to reproduce:
Equip Verdant Infusion legendary, apply Rejuvenation, use Swiftmend, observe duration of HoT's.

How it works:
It still extends HoT's by 10s.
PTR proof:

How it should work:
Should extend HoT's by 8s.
Retail proof:
Restoration] Cenarion Ward vs Grievous

The talent of Restoration Druids (T132137:16tcffffd000Hspell:102351hCenarion Wardhr) isn't proccing whenever the target with the Hot (Heal over time) gets damage by the grievous affix.
[Misc][Conduit Embrace Death

DESCRIPTION OF THE ISSUE: Death Embrace Conduit does not deal extra damage to next death coil when Sudden Doom is triggeredHOW IT SHOULD WORK:Death Ebrace Conduit should deal the extra dmg of the sudden doom proc, thats how it usually works.T538560:16tcffffd000Hspell:334728hDeath's Embracehr
[DOS][Hakkar] Blood Barrier VS Sons of Hakkar

The damage of the T1394887:16tcffffd000Hspell:322773hBlood Barrierhr on the should be more or less the same as on the players. Currently, they are automatically One shot.
[SD]Severing Smash

Description of the bugThe orbs that Severing Smash ability summon arent updating the boss placement in the fight. Orbs always explode and go to the place where boss casted the ability even after you move him from initial spot.How it should beIf you move the boss to the other side of the room balls should update their trajectory with boss placement and follow the boss in turn making it possible to kite the orbs.LinksT1778230:16tcffffd000Hspell:319685hSevering Smashhr
[DOS] Tombs vs Death's Embrace

Right now, the Death Speaker mob can empower the tomb's from the last boss with his T135945:16tcffffd000Hspell:333875hDeath's Embracehr skill. That shouldn't happen since this makes the Death's embrace spell useless because the Tomb's can't attack and are basically just a thing you have to click for last boss. Oribos Proof()
[ToP] Chain Pulling

When Gasbag reaches either of the red Lines. He will sit afk there for over 5sec before moving. Should be max of 2 sec until he starts patrolling back.And also Gasbag chain pulls Left side of the pull when it hits the max distance which it shouldn't. Same goes for the middle pull the distance for the chain pull is way too big. Which it makes it nearly to impossible to pull the middle adds.
[SD] General Kaal vs Stonewall Gargon Spawn

NPC: ID: 171455 don't get triggered at all after passing the bridge(triggering after half of the bridge), thus not spawning. Note that they should spawn every 15 seconds. After the boss runs away from that area(10 boss health), the current spawn point changes with the next one. Gargons stop spawning when the boss runs towards the room where you kill him.The first 2 spawn points are in the next pack behind the boss, between the pilons, like this:!()!()The 3rd spawn point is somewhere in the middle of the last 2 packs.!()PTR Proof PTR()Retail Proof Retail()
[SD][Regal Mistdancer] Echoing Thrust

Description of the bugThe cast is being recast to fast and sometimes makes 2 frontal beams instead of one.How it should beThe spell should have a 10 second delay between castsLinksRetail Proof()Firestorm Proof()
[MoTS] Mistveil Nightblossom

Description of the bugHe didnt used any abilities at all.How to reproduceFight with mistveil nightblossomHow it should beHe should use poison abilites and debufs on tankInformations
[HoA] Boss - Lord Chamberlain

Lord Chamberlain( current issues.1. The Statues are LoSing the player, meaning you are not able to attack while your target is behind them.2. The Statues do not currently have collision. When statues are hit into one another, they should have a collision impact and be pushed away from each other.3. After the boss casts Telekinetic Onslaught(T135822:16tcffffd000Hspell:329113hTelekinetic Onslaughthr) and the beams from Ritual of Woe(T237536:16tcffffd000Hspell:323393hRitual of Woehr) happen, their hitbox is extremely small. Sometimes, they will go above the players if they are too close to the boss. This is also references in the Trello Card here() where players were able to soak 23 beams on retail by staying inside the boss' hitbox. Proof statues LoSing() Proof statues not having collision() Proof 1 Ritual of Woe, how it is working at the moment() Proof 2 Ritual of Woe, how it is working at the moment()Retail test for all the bugs above() 0:14 I am able to hit through the statue 1:20 I am able to soak the beam during the Ritual of Woe even though I'm moving away from the straight line 1:55 The statues collide and bounce backCredit to Nyndra, Shilen
[SD] Chamber Sentinel combat bug

Description of the bugSometimes when Chamber Sentinel doesnt spawn, he do animation for spawning and just sits there in stone mode, but puts us in combat bug, so we have to wipe later to skip other packs.How to reproduceBe close to Sentinel that doesnt spawn.How it should beIf he do animation he should spawn, and if he isnt spawning then there is no animation nor combat bug.Informations
[PF] MYTHIC Margrave Stradama

Tentacles mid phase are wrong. Should either be Hitbox of tentacles should be around the pool that is colored in red.No mater where the tentacle is if u go inside the water it should hit u.Also the water should leave a debuff on you with like a "red skeleton icon" that should do insane amount of damage.
[MoTS] Maze walls after death of Mistcaller

All remaining mists walls should dispawn once Mistcaller is dead. As you can see on the screenshot, those walls are remaining
[MoTS] g25 spawn after first boss

description of bugthe g25 pack should pre spawn after the players have killed the first boss which is not happening right now this fix will be needed for the upcoming mdi
[TOP] G25 skip

Description of the bugAt the moment you cant skip G25 by using Invisibility, the pack that spawns from the sides enters combat with you instantly even in stealth.Retail proof()
[PF] Plaguebelcher + Globgrog

Plaguebelcher Beckon Slime "327581"This add spawns slimes and you should be able to Dragon Breath + Blinding Light the adds. But when you do it they ignore it totally and still carry on moving through the CCGlobgrog Same goes for the boss Slimes & big one you are able to use monk incap but once you usePaladin Fear "Turn Evil 10326" It complete ignores it and carries on walking to the boss. I guess it goes same to any DB Effect Like Blinding Light "115750"
[PF] Spawned Slimes vs Fear

Spell/NPCs: T3459153:16tcffffd000Hspell:327584hBeckon Slimehr Slimes that are spawned by NPCs like don't get feared properly, thus, after fear, the slimes will start going straight back towards the NPC as if they weren't feared.PTR Proof PTR()Retail Proof Retail()
[DoS] Risen Cultist

Description of the bugRight now this mobs are spam casting Scribe cast even when youre outside of their melee range. How it should beProviding a video from retail so you can see that adds dont cast while the tank is kiting them since they are outside of melee range. They should start casting the cast only when they enter your melee range.LinksT132851:16tcffffd000Hspell:328707hScribehrRetail Proof()
[MoTS] Bramblethorn Coat

If you dispell the debuff, it shouldn't trigger Bramblethorn Entanglement (only if shield is broken before duration ends).T136006:16tcffffd000Hspell:324776hBramblethorn Coathr
[PF] Domina Venomblade Shadow Ambush

Currently T1305160:16tcffffd000Hspell:325245hShadow Ambushhr is going through Ice Block , which shouldn't be the case , as the ability in higher keys is gonna always one shot the mage if he doesn't have immunity.Proof : Retail Proof:
[PF]Blighted Spinebreaker

Description of the bug spawn dead after dies so that gives combat to players it seems.Links Belchhr
[PF] ickor bileflesh vs bolstering

description of bugthe ickor bileflesh is currently getting bolstered by the adds around it which shouldnt be the caseptr proof()retail proof()
[SD] spiteful vs anima cage

description of the bugwhen you kill a spiteful add in the anima cage aoe you should be able to refresh the stacks of the T3528307:16tcffffd000Hspell:340433hSinfall Boonhr buff which is not happening right nowhow to reproduceopen the anima cage lantern and kill spiteful add in the aoe and check the stacksptr proof()retail proof()additional info Boonhr
[NW] Icy Shard

Description of the bugFrom the logs i provided we can see that damage of the Icy Shard cast is not being mitigated properly.LinksT135855:16tcffffd000Hspell:320771hIcy ShardhrFirestorm log()Retail log()
[M+ TW] [Freehold] Rat Traps

How should it work:The caster hurls steel traps at nearby targets. When triggered, the traps root the target and inflict Physical damage every 1 sec for 5 sec.How it is working right now:It does an absurd amount of damage. 3x higher than what tooltips is saying. (+15)T1467588:16tcffffd000Hspell:274383hRat Trapshr
[M+ TW] [Underrot] Fatal Link

How should it work:When a dies, the link between it and the Unbound Abomination is severed, inflicting 17 of the abomination's maximum health.How it is working right now:It is doing 25 of the abomination's maximum health.T136133:16tcffffd000Hspell:269692hFatal Linkhr
[SoA] Friendly npc vs affix

description of bugwhen the friendly npc die(angels) they are spawning spiteful,sanguine,bolster enemies etc which shouldnt be the casehow it should befriendly npc shouldnt be affected by affixeshow to reproducego to G6 area and watch after the friendly npc die they will spawn spitefuls
[M+ TW] Malicious Growth

How should it work:Whenever you enter the obelisk of , aoe effect gets larger and at some point stops.How it is working right now:Whenever puddles gets to max area they become invisible
[M+ TW] [Freehold] Dive Bomb

How should it work:Skycap'n Kragg on 2nd phase. He gets off from the bird and the bird casts spells one of them is T1029584:16tcffffd000Hspell:322724hDivebombhr . Whenever it casts this It should dive through.How it is working right now:Whenever It casts Dive Bomb. Visually the bird is stuck in the ground but still does the spell.
[M+ TW] [Freehold] Sea Spout

How should it work:Causes water to violently erupt beneath the feet of enemies, inflicting Frost damage and knocking them into the air.How it is working right now:The first cast of Sea Spout is hitting almost 10x higher than 2nd and other hits.T132852:16tcffffd000Hspell:258777hSea Spouthr
[M+TW] [Freehold] Swiftwind Saber

How should it work:With a flick of his saber, Harlan bends the tradewinds to his will and sends them flying forward. Enemies that collide with the winds are knocked back and suffer Nature damage.How it is working right now:The hitbox from the spell is wrong.
[M+ TW] [Underrot] Blood Harvest

How should it work:Charges to a random enemy, inflicting Physical damage.How it is working right now:It is casting on the tank all the time.T236268:16tcffffd000Hspell:265016hBlood Harvesthr
[M+ TW] [Underrot] Dark Omen

How should it work:Channels dark magic at enemy for 6 sec, inflicting Shadow damage to all enemies within 4 yards of their location every 1.5 sec.How it is working right now:Befouled Spirit doesn't cast the spell.T1726347:16tcffffd000Hspell:265568hDark Omenhr
[M+ TW] [Underrot] Creeping Rot

How should it work:Elder Leaxa summons corruption that moves forward, inflicting Nature damage to all players in its path every 0.5 sec.How it is working right now:The first cast of Creeping Rot doesn't move forward.T236271:16tcffffd000Hspell:260894hCreeping Rothr
[M+ TW] [Underrot] Spirit Drain Totem

How should it work:4 sec castStuns all enemies within 6 yards, rendering them unable to move or attack for 12 sec.Inflicts 75 Shadow damage to enemies within 6 yards.After the cast it disappears. How it is working right now: disappears automatically before finishing the cast
[M+ TW] [Atal Dazar] Wildfire

How should it work:Launches a bolt of fire at a random target inflicting Fire damage and an additional Fire damage every 2 sec for 8 sec.How it is working right now:The DoT from the spell is scaling wrongly. It does too high damage.T135812:16tcffffd000Hspell:253562hWildfirehr
[M+ TW] [Atal Dazar] Corrupted Gold Orbs

How should it work:Corrupted Gold During the encounter, the golden cauldrons expel their corruption slowly outwards. Players who come into contact with this corruption are afflicted with Corrupted Gold.How it is working right now:Orbs doesn't spawn at all.
[M+ TW] [Atal Dazar] Toxic Pool

How it is working right now:Toxic pools are spawning nonstop. If you make them stack a lot. It even lags the game.T136145:16tcffffd000Hspell:250585hToxic Poolhr
[M+ TW] [Atal Dazar] Echoes of Shadra

How should it work:Summons forth several shadowy spider images. Touching an Echo of Shadra causes it to burst inflicting Shadow damage to players within 3 yards, creating a pool of Shado