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TWW - Blog de atualizações

July 4, 2025

[Demonology] Mark of Shatug

Description of the bug
|T1709932:16|t|cffffd000|Hspell:455449|h[Mark of Shatug]|h|r talent.
Summon Vilefiend is replaced by Summon Gloomhound, but it only deals damage with melee attacks that do much more damage than Summon Vilefiend and does not use any abilities.

How it should be
Summon Gloomhound should use the same abilities as Summon Vilefiend, deal the same damage with melee attacks, and use its ability |T1709932:16|t|cffffd000|Hspell:455489|h[Gloom Slash]|h|r

Information of the spell
|T1709932:16|t|cffffd000|Hspell:455465|h[Summon Gloomhound]|h|r
|T1711455:16|t|cffffd000|Hspell:267999|h[Headbutt]|h|r ability
|T841220:16|t|cffffd000|Hspell:267997|h[Bile Spit]|h|r ability
|T1709932:16|t|cffffd000|Hspell:455489|h[Gloom Slash]|h|r ability
|T1709932:16|t|cffffd000|Hspell:455491|h[Gloom Slash]|h|r dmg id
[Soul Harvester] Demonic Soul

Description of the bug
|T5927650:16|t|cffffd000|Hspell:449614|h[Demonic Soul]|h|r talent.

Affli/Demo:
When you generate a soul shard and get proc |T236300:16|t|cffffd000|Hspell:449793|h[Succulent Soul]|h|r, you also get an additional soul shard.

Demo:
|T535592:16|t|cffffd000|Hspell:105174|h[Hand of Gul'dan]|h|r does not consume |T236300:16|t|cffffd000|Hspell:449793|h[Succulent Soul]|h|r buff.


How it should be
Affli/Demo:
When you get Succulent Soul you should not get an additional Soul Shard.

Demo:
Hand of Guldan should consume the Succulent Soul buff.
[Frost] Hyperpyrexia

Description of the bug
Currently hyperpyrexia passive not proc from Runic Power spenders (frost strike, breath of sindragosa, sacrificial pact, death coil, glacial advance. ) and dont do damage

video
How to reproduce
1. Create Death Knight
2. Use talent tree CsPAAAAAAAAAAAAAAAAAAAAAAMAMzYMjxMDDzMzMzwMmpZGDjBMzMMjZmZmZmZZmBAAAAAAAAAAAYssNwAWALDTgxCmZMmBA
3. use all Runic power spenders abilities (frost strike, breath of sindragosa, sacrificial pact, death coil, glacial advance. )
How it should be
hyperpyrexia Runic Power spenders have a chance 35% to repeat a portion of their damage as a hyperpyrexia DoT. If this procs again while active, the hyperpyrexia DoT refreshes and adds any remaining damage to the new proc.
Informations

July 3, 2025

[Destruction] Cataclysm vs Wither

Description of the bug
If Immolate is replaced by Wither, Cataclysm applies Immolate to enemies.

How it should be
If you have Wither instead of Immolate, Cataclysm should apply Wither to enemies.

Information of the spell
|T409545:16|t|cffffd000|Hspell:152108|h[Cataclysm]|h|r
|T5927632:16|t|cffffd000|Hspell:445468|h[Wither]|h|r
Jade Serpent Statues range

Description of the bug

Jade Serpent Statue's Soothing Mist range is currently 60y for channeling and 40y for overtime heal buf application.

How to reproduce

1. get a monk level 80
2. use build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADL2GLDbbMzMzsZGYjHYZ2mlllZmlFmRzMzYhZ2MDDmFjHwYWGjhZjAAAAAMbTbz2MbzmlZZb2mZmgAALA
3. Cast Jade Serpent Statue
4. Cast Soothing mist on yourself
5. Gain Soothing mist from statue
6. Walk away to 59 yards
7. Once the statue soothing mist is over, cast soothing mist on yourself again
8. See that the statue will no longer cast it on you.



How it should be

Jade Serpent Statue's Soothing Mist should be 60y for both channel and the cast buff aura application.

Says so on tooltip and that is how it was before as well in DF and previous expansions like BFA. WHere the 60y range was introduced. |T606550:16|t|cffffd000|Hspell:198533|h[Soothing Mist]|h|r
[Dornogal][Quest] Easy Win

Mage only quest https://www.wowhead.com/quest=84438/easywin at https://www.wowhead.com/npc=229128/valeerasanguinar to obtain |T133739:16|t|cffffd000|Hitem:227710::::::::120:::::|h[Tome of Polymorph: Mosswool]|h|r is currently missing.
[Feral] - Ravage x Apex predators

Description of the bug
When you have Apex predators craving and Ravage proc you can't use it with 0 CP

How it should be

I should use Ravage with Apex predators proc if i have 0 CP

Links
Ravage |T5927623:16|t|cffffd000|Hspell:441583|h[Ravage]|h|r
Apex proc |T132139:16|t|cffffd000|Hspell:391882|h[Apex Predator's Craving]|h|r

Retail:
Beta:
[Feral] Berserk x Incarnation

Description of the bug

When I use |T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: Avatar of Ashamane]|h|r with the talent |T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r normally I should have 1 cp every 1.5 seconds except that nothing happens and when you are below 5 combo points you dont generate any combo points but when you hit 5 combo points talent starts to generage combo points over the cap but it stops when you are no longer at least at 5 combo points.

How to reproduce

Take |T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: Avatar of Ashamane]|h|r with |T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r

How it should be

I should get 1 Cp every 1.5 sec and when you are below 5 combo points you dont generate any combo points but when you hit 5 combo points talent starts to generage combo points over the cap but it stops when you are no longer at least at 5 combo points.

Links
|T236149:16|t|cffffd000|Hspell:106951|h[Berserk]|h|r
|T571586:16|t|cffffd000|Hspell:102543|h[Incarnation: Avatar of Ashamane]|h|r
Talent: CcGAkuH5GdQpDrgY32rlVGnyqBAAAAAAmZbWMzGzYmZb2YsMzMz8AzMAAAAAALBzGwMzUzY2MLzMz2YGGAAAAAAYgBAAEgmZZ2mZ2mZbmlmtZW2AmBwiZwA

BETA:
Retail:
[Frost] 4-piece set proc bug

Description of the bug

Currently |T136243:16|t|cffffd000|Hspell:453631|h[Death Knight Frost 11.0 Class Set 4pc]|h|r set procs from multiple spells and autoattacks when it should only proc from spells that cost runic power.

How to reproduce

1. Use build on frost DK level 80: CsPAtbMOTHlnKIwUyAn+DK70SPAMzMMjZGDzYmZmZmxwoZGDDgZGjhZmZmZmZZmBAAAAAAAAAAAAAAAgQAmZmxMDA

2. Equip 4piece set or ".learn 453631"
3. Use autoattack on a an enemy
4. See that |T4643989:16|t|cffffd000|Hspell:457189|h[Icy Vigor]|h|r procs


How it should be

|T4643989:16|t|cffffd000|Hspell:457189|h[Icy Vigor]|h|r should only proc from spells that cost Runic Power. Like |T237520:16|t|cffffd000|Hspell:49143|h[Frost Strike]|h|r as an example.


Spells involed:
|T4643989:16|t|cffffd000|Hspell:457189|h[Icy Vigor]|h|r
|T136243:16|t|cffffd000|Hspell:453631|h[Death Knight Frost 11.0 Class Set 4pc]|h|r


FS Bugtracker:
[Azj-Kahet][Environment] Pully

https://www.wowhead.com/npc=208509/pully these vehicles that facilitate transportation are not implemented yet.
[Delve] [Dorn] Kriegval's Rest - failure in the mechanics (does not let you finish the delve)

Issue:
During the Delve chestcarrying mechanic, if the player engages in combat while carrying a chest, the chest gets stuck and cannot be interacted with anymore, blocking Delve progression.

Steps to Reproduce:

1. Start a Delve featuring the chestcollecting mechanic.
2. Click on a chest to start carrying it and move it toward the required location.
3. While carrying the chest, engage any nearby NPC in combat.
4. Notice that the chest disappears or becomes unresponsive, preventing further progress.

Expected Result:
The chest should either stay with the player or remain interactable after combat, allowing the player to continue moving it to the objective.

Actual Result:
The chest gets stuck or vanishes after combat, and the mechanic cannot be completed, blocking Delve progression.
[Delve] [Dorn] Earthcrawl Mines - Rattling Bag o' Gold

Issue:
The reward bag that should grant gold does not give any item or currency upon opening; it simply disappears.

Steps to Reproduce:

1. Obtain a gold reward bag from a quest or event.
2. Open the bag from your inventory.

Expected Result:
The bag should grant a certain amount of gold when opened.

Actual Result:
The bag disappears upon opening without granting any gold or item.

|T1519428:16|t|cffffd000|Hitem:225249::::::::120:::::|h[Rattling Bag o' Gold]|h|r
https://www.wowhead.com/object=413563/heavytrunk
[End Game][Quest] Metal and Stone - Missing Gear reward

Description of the bug
The loot that is supposed to drop as reward for this quest is missing. The quest is currently only rewarding valorstones and gold but no gear


Information of the quest
Wowhead link https://www.wowhead.com/quest=79145/metalandstone
[End Game][Quest] Metal and Stone - Missing interactions

Description of the bug
During the quest, when clicking on the objects (earthen crossbows, hammers and shields, spears, axes) nothing happens, making it impossible to increase the objective counter and to complete the quest


Information of the quest
Wowhead link https://www.wowhead.com/quest=79145/metalandstonevideos:id=336306
[NPC][Earthen Intro] Various Misc/Cosmetics

[Delve] [Dorn] Earthcrawl Mines - NPCs that shouldn't appear

Issue:
There are NPCs and objects spawning inside the delve that should not appear there. Additionally, they cannot be interacted with or targeted.

Steps to Reproduce:

1. Enter the delve.
2. Explore the area.
3. Notice the presence of NPCs and objects unrelated to the delve content.
4. Attempt to interact with or target them it's not possible.

Expected Result:
Only the correct delvespecific NPCs and objects should spawn inside the delve, and all spawned entities should be targetable or interactable as intended.

Actual Result:
Unrelated NPCs and objects appear inside the delve. These cannot be interacted with or targeted.
[Delve] [Dorn] Earthcrawl Mines - You can collect rewards without having the requirements

Issue:
Players can claim rewards from the Bountiful Coffer without possessing any key.

Steps to Reproduce:

1. Locate a Bountiful Coffer in the game world.
2. Interact with it without having any key in your inventory.
3. Observe that it still allows you to claim the rewards.

Expected Result:
The Bountiful Coffer should only be lootable if the player has the required key

Actual Result:
Players can open the Bountiful Coffer and claim rewards without any key.
|T4203076:16|t|cffffd000|Hitem:228942::::::::120:::::|h[Bountiful Coffer]|h|r
https://www.wowhead.com/zone=14999/earthcrawlmines
[Delve] [Dorn] Earthcrawl Mines - NPCs that attack you and you can't interact with them

Issue:
Some NPCs attack the player but cannot be targeted in any way. They are also unaffected by hunter's Feign Death or similar aggroreset mechanics.

Steps to Reproduce:

1. Engage combat with one of the affected NPCs.
2. Attempt to target them via mouse click, tab targeting, or spell targeting.
3. Observe that they cannot be targeted.
4. Use Feign Death (Hunter ability) to try and reset combat.
5. Notice the NPC continues attacking without losing aggro or being affected.

Expected Result:
NPCs should be targetable by players, both through normal targeting and spells. Aggroreset abilities like Feign Death should successfully drop combat.

Actual Result:
NPCs remain untargetable, continue attacking the player, and ignore combatreset mechanics.
[Delve] [Dorn] Earthcrawl Mines - Players can interact with doors

Issue:
Players are able to interact with certain doors inside the Delve, which should not be possible.

Steps to Reproduce:

1. Enter a Delve instance.
2. Locate one of the interactive doors.
3. Attempt to interact with it by clicking.
4. Notice that the door reacts or opens, even though it shouldn't.

Expected Result:
Doors inside the Delve should remain noninteractive for players unless explicitly required by a quest or event mechanic.

Actual Result:
Players can interact with certain doors freely, which can potentially break intended progression or bypass mechanics.
[Delve] [Dorn] Fungal Folly - delve without mechanics

Issue:
None of the mechanics inside the Delve are currently functional. For example, spore traps don't explode and deal damage, and other environmental or enemy mechanics are completely inactive.

Steps to Reproduce:

1. Enter any Delve.
2. Locate spore traps or other interactive mechanics.
3. Trigger them by stepping on or interacting with them.
4. Notice that nothing happens.

Expected Result:
All Delve mechanics should work properly spore traps should explode on contact, dealing damage or applying effects, and other mechanics should trigger their intended behaviors.

Actual Result:
No mechanics trigger or function. Spore traps and other objects are inert, making the Delve trivial and breaking intended gameplay.
https://www.wowhead.com/zone=14957/fungalfollyquests
[Delve] [Dorn] Fungal Folly - NPCs that attack you and you can't interact

Issue:
Some NPCs attack the player but cannot be targeted in any way. They are also unaffected by hunter's Feign Death or similar aggroreset mechanics.

Steps to Reproduce:

1. Engage combat with one of the affected NPCs.
2. Attempt to target them via mouse click, tab targeting, or spell targeting.
3. Observe that they cannot be targeted.
4. Use Feign Death (Hunter ability) to try and reset combat.
5. Notice the NPC continues attacking without losing aggro or being affected.

Expected Result:
NPCs should be targetable by players, both through normal targeting and spells. Aggroreset abilities like Feign Death should successfully drop combat.

Actual Result:
NPCs remain untargetable, continue attacking the player, and ignore combatreset mechanics.
https://www.wowhead.com/zone=14957/fungalfollynpcs
https://www.wowhead.com/npc=207740/gnarledlasher
[Delve] [Dorn] Fungal Folly - an object does not allow you to advance in the delve

Issue:
The mushroom jump mechanic inside the Delve is malfunctioning. When stepping on the mushroom to get launched, the player gets stuck in an infinite jump loop, making it impossible to proceed or finish the Delve.

Steps to Reproduce:

1. Enter a Delve where the mushroom jump mechanic is present.
2. Step on the mushroom to trigger the jump.
3. Observe that instead of being launched properly, the character gets caught in an endless jumping animation or loop.

Expected Result:
The mushroom should correctly launch the player to the intended platform or area, allowing progression through the Delve.

Actual Result:
The player gets stuck in an infinite jump loop, unable to move or interact, forcing a hearthstone use, character unstuck service, or relog.
https://www.wowhead.com/zone=14957/fungalfollynpcs
[Delve] [Dorn] Fungal Folly - impossible to finish the delve

Issue:
After defeating the final boss, the final reward area does not open, preventing players from collecting the rewards and finishing the delve.

Steps to Reproduce:

1. Enter the delve.
2. Progress through the delve until reaching the final boss.
3. Defeat the final boss.
4. Attempt to open the final reward area.

Expected Result:
After defeating the final boss, the reward area should open, allowing players to collect their rewards and properly complete the delve.

Actual Result:
The reward area remains closed after defeating the final boss, making it impossible to collect rewards and preventing the delve from being completed.

https://www.wowhead.com/zone=14957/fungalfollynpcs
[Delve] [Quest ] rewards don't work

Issue:
Quest rewards from Delves are not functional. They neither work as intended nor disappear from the inventory after attempting to use them.

Steps to Reproduce:

1. Complete a quest inside a Delve.
2. Receive the quest reward item.
3. Attempt to use the quest reward item.
4. Notice the item has no effect and remains in the inventory.

Expected Result:
The quest reward should function as described and either trigger its effect or be removed from the inventory after use.

Actual Result:
The quest reward item does not work and remains in the player's inventory, taking up space unnecessarily.

|T5315246:16|t|cffffd000|Hitem:229371::::::::120:::::|h[Companion Experience]|h|r
[Delve] Rewards accumulate in the bag

Issue:
The experience rewards granted to Brann inside the Delves are stored in his bag and do not disappear after being collected.

Steps to Reproduce:

1. Complete activities or objectives inside a Delve that reward experience items for Brann.
2. Check Brann's bag after receiving the experience items.
3. Notice that the experience rewards remain in the bag even after collection.

Expected Result:
The experience rewards should automatically apply to Brann and then disappear from his bag inventory.
[Delve] [Azj-Kahet] [The Spiral Weave] - The door of reward closes

Summary:
When finishing the delve, if the player doesn't quickly run and step on the web area, the door closes, blocking access to the rewards.

Steps to Reproduce:

1. Complete the final boss encounter in the delve.
2. Wait a few seconds without stepping on the web area.
3. Observe the door closing.
4. Attempt to access the rewards room.

Expected Result:
The door should remain open long enough for all players to access the rewards area after finishing the delve.

Actual Result:
If the player doesn't move immediately onto the web, the door closes, making it impossible to claim the delve rewards.
[Delve] [Dorn] Earthcrawl Mines - spell malfunction

Issue:
The enemy's Fear spell is displacing environmental objects.

Expected Result:
The Fear effect should only affect player and NPC movement, without altering the position of static world objects.

Actual Result:
When the enemy casts Fear, it moves nearby objects from their original location.

https://www.wowhead.com/npc=216583/chitteringfearmongerabilities;mode:lfr
|T136185:16|t|cffffd000|Hspell:433410|h[Fearful Shriek]|h|r
[Delve] [Hallowfall] Nightfall Sanctum - teleportation is missing to exit

Summary:
After finishing a delve, the teleport that should appear to return players to the entrance door does not spawn.

Steps to Reproduce:

1. Complete any delve, defeating the final boss and clearing objectives.
2. Wait for the teleport to appear at the end of the delve.
3. Observe that no teleport spawns.

Expected Result:
A teleport should appear after completing the delve, allowing players to return to the entrance.

Actual Result:
No teleport , leaving the player stuck inside the delve with no way to quickly return.
[Delve] [Hallowfall] Mycomancer Cavern - teleportation takes you somewhere else

Summary:
The item you pick up at the end of the delve to teleport back to the entrance fails and instead teleports you to the last spawn point you were at.

Steps to Reproduce:

1. Complete a delve until the end.
2. Pick up the teleportation item meant to return you to the delve entrance.
3. Use the item.
4. Observe where your character is teleported.

Expected Result:
The item should teleport the player back to the delve entrance.

Actual Result:
The item teleports the player to the last spawn point they were at inside the delve, not to the entrance.
[Azj-Kahet] [Npc] Flynn Fairwind

Summary:
The NPC should appear affected and with low health, but it remains at full health throughout all the quests.

Steps to Reproduce:

1. Start the quest chain.
2. Locate the NPC during the quests where it should be weakened.
3. Check its health status.

Expected Result:
The NPC should have a visibly reduced health percentage to reflect its affected state according to the quest context.

Actual Result:
The NPC keeps full health at all times during the quest chain, breaking narrative consistency.

https://www.wowhead.com/npc=220051/flynnfairwind
[Azj-Kahet] [Quest] A Most Intriguing Invitation - the npc is missing

Summary:
When dismounting, an NPC should appear and talk to the player, but nothing happens.

Steps to Reproduce:

1. Mount up and move to the designated area for the quest/event.
2. Dismount at the required location.
3. Observe that no NPC appears or interacts with the player.

Expected Result:
Upon dismounting, an NPC should spawn nearby and initiate a conversation or interaction with the player.

Actual Result:
No NPC appears after dismounting, and no dialogue or interaction is triggered.
https://www.wowhead.com/quest=78226/amostintriguinginvitation
[Azj-Kahet] [Quest] A Most Intriguing Invitation - The NPC does not come out without activating the GM ON

Summary:
The NPC required to start the quest does not appear. You need to use GM commands to make them visible, preventing players from progressing with the main storyline.

Steps to Reproduce:

1. Reach the location where the NPC should be.
2. Check for the presence of the NPC.
3. Notice that the NPC is missing and cannot be interacted with.
4. Use GM commands to reveal the NPC.

Expected Result:
The NPC should spawn normally and be visible to players, allowing them to start the quest and continue the storyline.

Actual Result:
The NPC is not present. It can only be made visible through GM commands, blocking story progression.
https://www.wowhead.com/quest=78226/amostintriguinginvitation
[Azj-Kahet] [Quest] Like a Spider on the Wall - The NPC does not come out without activating the GM ON

Summary:
At the end of the quest, you're supposed to speak with Anduin, but neither he nor the other required NPCs are present. Without GM mode enabled, they remain invisible and cannot be interacted with.

Steps to Reproduce:

1. Complete the quest objectives.
2. Go to the location where Anduin and the other NPCs should appear.
3. Attempt to turn in the quest or interact with them.

Expected Result:
Anduin and the other NPCs should be visible and interactable to allow the quest to be completed.

Actual Result:
Anduin and the other NPCs do not appear unless GM mode is activated, blocking progress in the storyline.
[Azj-Kahet] [Npc] Anduin text

Summary:
Speaking with Anduin gives the player an option to view a cinematic, but this option should only be available much later, during the specific designated quest. Additionally, when you reach that quest, the dialogue text appears duplicated.

Steps to Reproduce:

1. Speak with Anduin after completing the quest objectives.
2. Check the available dialogue options.
3. Progress to the quest where the cinematic should actually be unlocked.
4. Notice the duplicated text when reaching the intended quest.

Expected Result:
The cinematic option should not appear until the correct quest, and the dialogue text should not be duplicated.

Actual Result:
The cinematic option appears too early, and when reaching the appropriate quest, the dialogue text is duplicated.
[Azj-Kahet] [Quest] Rewriting the Rewritten - The NPC does not come out without activating the GM ON

Summary:
When arriving at the designated location to start the quest, the NPC is missing and the quest cannot be started unless GM mode is activated.

Steps to Reproduce:

1. Go to the location indicated for the start of the quest.
2. Check for the questgiving NPC.
3. Notice that the NPC is missing unless GM mode is enabled.

Expected Result:
The NPC should be present at the designated location, allowing players to start the quest normally.

Actual Result:
The NPC is missing and only appears when GM mode is activated, preventing quest progression for regular players.
https://www.wowhead.com/quest=78232/rewritingtherewritten
[Azj-Kahet] [Quest] Rewriting the Rewritten - NPCs are marked as enemies

Summary:
The pheromones are supposed to make the NPCs in that area neutral towards the player, but instead they remain hostile and attack.

Steps to Reproduce:

1. Use the pheromones in the designated area.
2. Approach the NPCs affected by the pheromones.
3. Observe their reaction towards the player.

Expected Result:
The NPCs should become neutral and not attack the player while under the effect of the pheromones.

Actual Result:
The NPCs remain hostile and attack the player despite the pheromones being active.

https://www.wowhead.com/quest=78232/rewritingtherewritten
[Azj-Kahet] [Quest] Kaheti Hospitality - NPCs don't move

Summary:
The NPCs that spawn don't move towards the players or allies. Instead, the player has to approach them manually, and allied NPCs do not engage them in combat.

Steps to Reproduce:

1. Trigger the enemy wave spawn event.
2. Observe the behavior of the spawned enemy NPCs.
3. Observe the behavior of allied NPCs.

Expected Result:
Enemy NPCs should move towards the players or allied NPCs upon spawning, and the allies should automatically engage and attack them.

Actual Result:
Enemy NPCs remain stationary after spawning, requiring players to approach them manually, and allied NPCs do not attack or react to them.
https://www.wowhead.com/quest=78244/kahetihospitality
[End Game] [Quest] Surface Bound - World Quests & Adventure Mode

Summary:
At the end of the quest, the "World Quests & Adventure Mode" feature should unlock, enabling world quests for the player's characters, but it does not activate.

Steps to reproduce:

1. Complete the quest.
2. Check if the "World Quests & Adventure Mode" feature becomes available.
3. Attempt to access world quests on the player's characters.

Expected result:
Completing the quest unlocks "World Quests & Adventure Mode," allowing world quests to be available to the player.

Actual result:
The feature remains locked and world quests are not enabled for the player's characters after quest completion.
[End Game] [Quest] The Fleet Arrives - you can't start the quest

Summary:
Due to quests not granting reputation as intended, the player is unable to meet the required reputation threshold to unlock the campaign quest.

Steps to reproduce:

1. Complete all available factionrelated quests.
2. Check the player's reputation level with the associated faction.
3. Attempt to accept the campaign quest requiring a specific reputation level.

Expected result:
Quests should provide reputation rewards, allowing the player to reach the required reputation level and unlock the campaign quest.

Actual result:
Quests do not grant reputation, preventing the player from meeting the reputation requirement and making the campaign quest unavailable.
[End Game] [Quest] Heeding the Call - quest progress counter

Summary:
In the quest, the player is required to rescue 8 NPCs. However, repeatedly clicking on a single NPC increments the rescue counter each time, allowing the player to complete the quest without rescuing the intended number of unique NPCs.

Steps to reproduce:

1. Start the quest that requires rescuing 8 NPCs.
2. Find one of the rescuetarget NPCs.
3. Click repeatedly on the same NPC.
4. Observe the quest progress counter.

Expected result:
Each unique NPC rescue should increment the counter by 1. The same NPC should not be able to be counted multiple times.

Actual result:
Repeatedly clicking on the same NPC increases the counter each time, making it possible to complete the quest without rescuing 8 different NPCs.
https://www.wowhead.com/quest=79476/heedingthecall
[End Game] [Quest] Rook Rally - there is no cinematic

Summary:
After defeating all enemy waves, the player is expected to speak with an NPC to trigger a cinematic and complete the quest. However, the NPC despawns or disappears before the interaction can occur, and the cinematic does not trigger

Steps to reproduce:

1. Progress through the quest until all enemy waves are defeated.
2. Locate the quest NPC meant to trigger the postcombat cinematic.
3. Attempt to interact with the NPC.
4. Observe whether the NPC remains and if the cinematic starts.

Expected result:
After defeating the final wave, the NPC should remain at the location, offer an interaction option, and trigger the closing cinematic upon player interaction, completing the quest.

Actual result:
The NPC despawns or disappears before the player can interact, and no cinematic is triggered
https://www.wowhead.com/quest=79129/rookrally
https://www.wowhead.com/npc=215039/rooktenderlufsela
[End Game][Quest] Rook Rallies - Missing Gear reward

Description of the bug
The loot that is supposed to drop as reward for this quest is missing. The quest is currently only rewarding valorstones and gold but no gear


Information of the quest
Wowhead link https://www.wowhead.com/quest=79129/rookrally
[End Game][Quest] There's always another Secret - Dagran Phased

Description of the bug
The NPC Dagran Thaurissan II is currently phased and only visible as GM on atm making it impossible to progress any further in the questline


Information of the quest
Wowhead link https://www.wowhead.com/quest=83271/theresalwaysanothersecret
NPC ID : 217859
[End Game] [Quest] Flight Training 103 - the quest cannot be done

Summary:
When starting the quest, the provided mount offers two options:

1. Dragonriding, where the player manually controls the mount.
2. Automatic flight path, where the mount follows a preset route.

Currently, the Dragonriding option is nonfunctional, and the Automatic flight option follows an incorrect route unrelated to the quest area. Additionally, if the player dismounts midflight, they fall to their death due to lack of safety triggers or proper dismount handling.

Steps to reproduce:

1. Accept the quest and mount up.
2. Choose the Dragonriding option observe if it works.
3. Choose the Automatic flight path option.
4. Observe the route taken by the mount.
5. Attempt to dismount midflight.

Expected result:

Dragonriding option should allow the player to control the mount using Dragonriding mechanics.
Automatic flight path should follow the correct questspecific route.
Dismounting midflight should safely land the player or use a parachute/safety mechanism to avoid fall damage.

Actual result:

Dragonriding option does nothing when selected.
Automatic flight path follows an incorrect, unrelated route.
Dismounting midflight results in fall death due to missing safety handling.
https://www.wowhead.com/quest=81913/flighttraining103
[Hallowfall] [Quest] The Rise of the Reckoning - Cinematic missing and incorrect teleport location

Description of the bug
upon quest completion by dismounting the ship, no cinematic is triggered, and the player is teleported to the initial quest giver instead of the quest turnin location in the new zone
How to reproduce
Finish the quest The Rise of the Reckoning

How it should be
after dismounting from the ship, the cinematic plays as intended. However, once the cinematic ends, the player correctly spawns in the new zone
Links
https://www.wowhead.com/quest=78630/theriseofthereckoning
[Ringing Deeps] [side] Bump off the Boss - The reward is not listed in the quest text

One of the armor rewards is not listed in the quest reward preview text

How to reproduce
Accept the quest titled Bump off the Boss

How it should be
All quest rewards should be clearly listed in the reward section of the quest text

Links
https://www.wowhead.com/quest=80516/bumpofftheboss
[Ringing Deeps] [side] Bump off the Boss - the quest doesn't give you the reward

The quest fails to grant the expected amor reward upon completion

How to reproduce
Finish the quest titled Bump off the Boss

How it should be
The quest is intended to reward both an item and reputation upon completion

Links
https://www.wowhead.com/quest=80516/bumpofftheboss
[Ringing Deeps] [side] Bump off the Boss - Misspelled text

Description of the bug
The text where the boss's name ands its information appears is misspelled
How to reproduce
Accept the quest Bump off the Boss

How it should be
The boss's name should be displayed as Boss Whiskerlash, And the text should be complete
Links
https://www.wowhead.com/npc=220385/bosswhiskerlashdrops
https://www.wowhead.com/quest=80516/bumpofftheboss
[Ringing Deeps] [Side] Readying the Recitation - The Npc disappears

Description of the bug
Upon completing the quest, the NPC who should provide the followup quest runs off and despawns
How to reproduce
Accept the quest titled Readying the Recitation and finish

How it should be
Upon quest completion, the NPC is expected to remain at the same location and offer the followup quest
Links
https://www.wowhead.com/quest=80577/readyingtherecitation
https://www.wowhead.com/npc=220600/haimaz
[Hallowfall][Quest] Nightwatch

[Delves] View companion supplies

https://www.wowhead.com/npc=207283/explorersleaguesupplies

<View companion supplies.> option should open Brann talents.
[Delves] Signal your companion to gather here

https://www.wowhead.com/npc=207283/explorersleaguesupplies

<Signal your companion to gather here.> option should resummon Brann.
[Delves] Abandoned/Empowered Restoration Stone

https://www.wowhead.com/npc=209780/abandonedrestorationstone
https://www.wowhead.com/npc=209781/empoweredrestorationstone

The checkpoint is not implemented in all zones, some zones have the Empowered stone spawned.
[Delves] Leave Delve

https://www.wowhead.com/object=408227/leavedelve

There should be an option to leave the delve while in last stage and near the exit.
[Delves] Powers Choice

https://www.wowhead.com/guide/thewarwithin/delvesoverview

(delves)

The anima powers offered by boons are duplicated.
[Delves] Sturdy Chest

"Sturdy Chest" treasures cannot be opened.

There is also an achievement related to them:

https://www.wowhead.com/achievement=40506/leavenotreasureunfound
[Azj-Kahet][Quest] NPCs missing phasing conditions

Phase some Cosmetic Quest Spawns based on completed stories.
[Dornogal][NPC] NPCs Visible Before Completing Main Questline

The following NPCs at the tables should not be present there (Should be phased) untill player completes the full Campain on at least one Character. Currently, they are there from the start.
More in Attachements.
[Dorn] [side] Not Enough Minerals - the target cannot be selected

Description of the bug
mineral nodes are unselectable, making it impossible to complete the quest objective

How to reproduce
start the quest Not enough minerals.
How it should be
mineral nodes should be interactable, allowing the player to gather them and progress the quest.

Information of the quest
Wowhead link : https://www.wowhead.com/quest=83081/notenoughminerals
[Ringing Deep] Uninteractable Climbing rope

Description of the bug
The interaction with the climbing rope located in Gundargaz is not working. Which means that if a player falls in the hole, he can"t go out

How it should be

Clicking on the rope should bring you out of the hole

Informations of the object
see attached image for gob info + location
[Delve] [Dorn] Earthcrawl Mines - The spider webs on the floor are not in place

Summary:
Ground areas (spell effects) are moving instead of staying fixed in place and disappearing when stepped on.

Steps to reproduce:

1. Trigger any ability or mechanic that creates a ground area effect.
2. Observe how the ground area moves around instead of remaining static.
3. Step on the area notice it doesn't properly disappear or react.

Expected Result:
Ground areas should remain fixed in place where spawned, and properly disappear or trigger their effect when a player steps on them.

Actual Result:
Ground areas move from their original position and do not properly disappear on contact.
https://www.wowhead.com/zone=14999/earthcrawlminesnpcs
|T5764927:16|t|cffffd000|Hspell:432451|h[Nerubian Eggs]|h|r
[Azj-Kahet] [Quest] Alone in the Dark - Unable to complete quest

Description of the bug
The questrelated NPC does not appear, preventing players from completing the quest and continuing with the main story questline.
How to reproduce
Accept the quest.

Reach the designated quest location where the NPC should appear.

Observe that the NPC is missing and cannot be interacted with to proceed.

How it should be
The NPC should spawn at the designated location, allowing players to complete the quest and advance in the main story questline.
Links
https://www.wowhead.com/quest=79139/aloneinthedark
https://www.wowhead.com/npc=215113/orweyna
[Quest[Earthen Intro] The Analasis Interface (non hunter)

Quest https://www.wowhead.com/quest=79201/theanalysisinterfacecomments
Issue Npc does not have the question mark on to complete quest
[Quest[Earthen Intro] The Analasis Interface (Hunter)

Quest https://www.wowhead.com/quest=83328/theanalysisinterface
Issue
Hunterts are unable to get the quest, when talking to the npcs, does not trigger quest window to accept quest

Also with command to get quest, the 1st console does not have option to start doing the quest
[Delve: Dorn] Delve into the Earth: server crash

Description of the bug
When you are inside the delve (at least when I killed a rare), the server constantly crashes. Every time you log back in with the character, it crashes again.
How to reproduce
Enter the delve area.

Locate and kill a rare enemy.

Server crashes immediately.

Upon reconnecting with the same character, the server crashes again.
How it should be
Server should remain stable after killing a rare enemy inside a delve, allowing players to continue playing without disconnects.
Links
https://www.wowhead.com/quest=78464/delveintotheearth
https://www.wowhead.com/zone=14999/earthcrawlminesnpcs
[End Game][Quest] Surface bound - Missing Portal

ticket edit :

related to this : , global tunnel system is not working atm

Description of the bug
The portal to Dornogal is currently missing

How to reproduce
accept the quest Surface bound and go to the marked place on your mini map and you'll see that the portal taking you to dornogal is missing
How it should be
A portal to Dornogal should be present at the spot marked on mini map

See attached screenshot of FS vs Retail


Information of the quest
Wowhead link :https://www.wowhead.com/quest=79197/surfaceboundvideos:id=335122
[Delve] [Dorn] Earthcrawl Mines - bug in the mechanics

Description of the bug
Spider web trigger area not spawning enemies when stepped on.
How to reproduce
Locate the area with spider web textures/mechanics.

Step on the spider web area.

Observe if enemies are triggered.
How it should be
Enemies should spawn when the player steps on the spider web area as part of the zone's mechanic.
Links
https://www.wowhead.com/zone=14999/earthcrawlminesnpcs
|T5764927:16|t|cffffd000|Hspell:432451|h[Nerubian Eggs]|h|r
[Quest[Earthen Intro] Authorization: Negated

Quest https://www.wowhead.com/quest=79203/authorizationnegated
Issues

1,First time fkilling the npc, the doro does not open, but after a relog, it opens
2.Npc to finish the quest does not have question mark
[End Game][Quest] Embassies and Envoys - Missing Gear reward

Description of the bug
The loot that is supposed to drop as reward for this quest is missing. The quest is currently only rewarding valorstones and gold but no gear

How it should be
Different gear rewards should be proposed at completion of this quest (see wowhead link, "rewards section")

One example of rewards here :


Information of the quest
Wowhead link https://www.wowhead.com/quest=79328/embassiesandenvoys
[Dorn][Quest] Concerning Fungarians

Description of the bug
The Quest Concerning Fungarians is not available.
The Quest starter object Discarded Botanist Notes is spawned but can only be interacted with .gm on

Interacting with it, will only show the default text "Greetings, Name".

Adding the quest with the command .quest add 79686 will give an error with, that this quest can only be accepted by the item Lost Journal Tablet
which is not given in the video here:

Object 218167 is 2x spawned and should give the following items for the quest:
Lower one: Log Entry 467215
Upper one: Log Entry 652123
According to wowhead, Log Entry 652123 should drop from Discarded Research Notes which is not spawned, but a 2nd 218167 is spawned on it's location instead.
None of the objects will give the quest item(s).

Log Entry 893039 does drop from the creature Mossbloom Hazewalker but it wont count for the quest.

The Quest Concerning Fungarians cannot be turned in by Yeonin
it might just be missing an entry in creature_questender (npc_flag is set to 2, UNIT_NPC_FLAG_QUESTGIVER)


How to reproduce
I could not find any informations about, if there are any criterias about to obtain/unlock this quest. So, just go to the object and check if the quest is available (which is not)
The quest is completed 0 times on the PTR.

How it should be
The quest 79686 should be available with no criteria needed to be done.
The object 428135 should have no page_text/open a page, just offer the quest.
The Item 213557 should not be needed to accept the quest, because it was never available to players.

Informations related to the issue
video

accept
|T134458:16|t|cffffd000|Hitem:213557::::::::120:::::|h[Lost Journal Tablet]|h|r
https://www.wowhead.com/quest=79686/concerningfungarians
https://www.wowhead.com/object=428135/discardedbotanistnotes
loot
|T237383:16|t|cffffd000|Hitem:216888::::::::120:::::|h[Log Entry 652123]|h|r
https://www.wowhead.com/object=428199/discardedresearchnotes

|T237383:16|t|cffffd000|Hitem:216882::::::::120:::::|h[Log Entry 467215]|h|r
https://www.wowhead.com/object=428167/discardedresearchnotes

|T237383:16|t|cffffd000|Hitem:216889::::::::120:::::|h[Log Entry 893039]|h|r
https://www.wowhead.com/npc=219019/mossbloomhazewalker
turn in
https://www.wowhead.com/npc=218729/yeonin
[Dorn][Quest] Charge for a Charge

Description of the bug
The Quest Charge for a Charge works alright but none of the looted Power Cell (215177), Power Cell (215179), Power Cell (215180), will count for the quest.

Looting them should give a kill credit to Kill Credit [DNT]
How to reproduce
Accept the quest and loot the Power Cell(s)

How it should be
Looting the Power Cell(s) should give credits for the quest.

Informations related to the issue

https://www.wowhead.com/quest=78467/chargeforacharge
[Dorn][Quest] Playing in the Mud

Description of the bug
The Object Elemental Silt Mound can only be seen with .gm on

Frenzied Sand Globule does not drop from Scornful Sandshoal
Frenzied Water Globule does not drop from Frenzied Tidecore
How to reproduce
Accept the quest and try to find the object/loot the combine items from the creatures.

How it should be
The objects should be visible without .gm on and the creatures should drop the mentioned items.

Informations related to the issue
https://www.wowhead.com/quest=78755/playinginthemud
https://www.wowhead.com/object=413246/elementalsiltmound
|T4554457:16|t|cffffd000|Hitem:211483::::::::120:::::|h[Frenzied Sand Globule]|h|r
https://www.wowhead.com/npc=214662/scornfulsandshoal
|T4554463:16|t|cffffd000|Hitem:211484::::::::120:::::|h[Frenzied Water Globule]|h|r
https://www.wowhead.com/npc=213699/frenziedtidecore
[Dorn][Quest] Wanted: The Boroughbreaker

Description of the bug
The Object Wanted: The Boroughbreaker can only be interacted with .gm on to interact with.
It should offer the first quest Wanted: The Boroughbreaker to start a small bounty questline.
Clicking on the object will have only a default page_text "Greetings, Name."

Giving the quest via command and completing it; The quest cannot be turned in by NPC Peacekeeper Alef
How to reproduce
Go to the object, it wont offer the quest.
How it should be
The object should offer the quest.

Informations related to the issue
https://www.wowhead.com/object=454463/wantedtheboroughbreaker
https://www.wowhead.com/quest=83335/wantedtheboroughbreaker
https://www.wowhead.com/npc=226761/peacekeeperalef
[Dorn][Quest] The Earthwound

Description of the bug
Cannot check if the NPC offers the quest, because the prequest is not available yet


known issues:
The quest The Earthwound cannot be turned in by NPC Freysworn Etterca when completed.
How to reproduce
.quest add 83336
.quest complete 83336
Try to turn it in by NPC 83336
How it should be
Quest 83336 should be available for players and turned in by NPC 226750

Informations related to the issue

https://www.wowhead.com/quest=83336/theearthwound
https://www.wowhead.com/npc=226750/freyswornetterca
[Dornogal][NPC][Battle Pets] Kargand

Description of the bug
The NPC Kargand is offering 2x the gossip to heal pets instead of offering 1x healing pets and 1x a vendor menu.

How to reproduce
Go to the NPC 219376 and check it's gossips.

How it should be
The NPC should offer 1x healing pets and 1x a vendor menu.

Informations related to the issue
https://www.wowhead.com/npc=219376/kargand
[End Game] [Quest] Flight Training 102 - the quest cannot be done

Summary:
When starting the quest, the provided mount offers two options:

1. Dragonriding, where the player manually controls the mount.
2. Automatic flight path, where the mount follows a preset route.

Currently, the Dragonriding option is nonfunctional, and the Automatic flight option follows an incorrect route unrelated to the quest area. Additionally, if the player dismounts midflight, they fall to their death due to lack of safety triggers or proper dismount handling.

Steps to reproduce:

1. Accept the quest and mount up.
2. Choose the Dragonriding option observe if it works.
3. Choose the Automatic flight path option.
4. Observe the route taken by the mount.
5. Attempt to dismount midflight.

Expected result:

Dragonriding option should allow the player to control the mount using Dragonriding mechanics.
Automatic flight path should follow the correct questspecific route.
Dismounting midflight should safely land the player or use a parachute/safety mechanism to avoid fall damage.

Actual result:

Dragonriding option does nothing when selected.
Automatic flight path follows an incorrect, unrelated route.
Dismounting midflight results in fall death due to missing safety handling.
https://www.wowhead.com/quest=81912/flighttraining102
[End Game] [Quest] Flight Training 103 - 1 reward missing

Summary:
The quest is missing one of its intended rewards, both in the quest description text (rewards preview) and in the actual reward granted upon completion.

Steps to reproduce:

1. Accept and review the quest description and listed rewards.
2. Complete the quest objectives.
3. Turn in the quest and observe the actual rewards received.

Expected result:
The missing reward should be listed in the quest description under Rewards, and granted to the player upon quest completion.

Actual result:
The quest is missing one intended reward in both the quest text and the actual reward given after turnin.
https://www.wowhead.com/quest=81913/flighttraining103
|T2103863:16|t|cffffd000|Hitem:224161::::::::120:::::|h[Stormrider Flight Badge]|h|r
[Ringing Deeps] [side] On the Road - the quest doesn't give you the reward

The quest fails to grant the expected amor reward upon completion

How to reproduce
Finish the quest titled On the Road

How it should be
The quest is intended to reward both an item and reputation upon completion

Links
https://www.wowhead.com/quest=82144/ontheroad
[Hallowfall][Item] From the Depths They Come
[End Game][Quest] Embassies and Envoys - Missing Horde Embassy Steard

Description of the bug
The Horde NPC steward is currently missing (even absent as GM on)

The alliance NPC is present and you can see him if you enable GM mode

this currently prevents you from going any further in the questline

How to reproduce

Be horde, take the quest Embassies and Envoys
Go to the location on the map, and no npc is there

How it should be
The Horde Steward should appear if you're from the horde


Information of the quest
Wowhead link https://www.wowhead.com/quest=79328/embassiesandenvoys
[Dorn][Quest] Golgrin's Reach

Description of the bug
The Quest Golgrin's Reach cannot be turned in by Dagran Thaurissan II because the NPC does not open the quest page.

How to reproduce
.quest add 78465 and go to the "?" and try to turn in it.

How it should be
It should be possible to turn the quest in by the NPC

Informations related to the issue
https://www.wowhead.com/quest=78465/golgrinsreach
https://www.wowhead.com/npc=225453/dagranthaurissanii

.npc info:

DB GUID: 22823025, current GUID: GUID Full: 0x2003513F00DC2B4000000000000014E9 Type: Creature Entry: 225453 Low: 5353.

Entry: 225453.
Faction: 35.
DisplayID: 119519 (Native: 119519).

GossipMenuId: 0
npcflags: 2
UNIT_NPC_FLAG_QUESTGIVER
npcflags2: 0
Level: 75.
EquipmentId: 0 (Original: 0). Mainhand (0), Offhand (0), Ranged (0).
Health (base): 21009030. (max): 21009030. (current): 21009030.
| SCALING |r
Content Tuning ID: 2797
Level for target: 75
Health for target: 21009030. Max Health for target: 21009030
Health Scaled by Ilvl: 21009030
||r
Unit field flags: 33088
eUnitFlags::Unk6
eUnitFlags::ImmunePC
eUnitFlags::CanSwim
Unit field flags 2: 2048
UNIT_FLAG2_REGENERATE_POWER
Unit field flags 3: 0
Field Flags: 0.
Dynamic Flags: 0.
Faction Template: 35.
SpawnTime: Full:2m Remain:0s
Loot: 0 Pickpocket: 0 Skinning: 0
InstanceID: 0
Phasemask: 0
DB PhaseId: 7846500
Armor: 19777
MovementData: Ground: Run, Swim: true, Flight: None, Chase: Run, Random: Walk
AnimationTier: Ground
VehicleID: 0
Position: 1142.569946 3603.929932 12.241700.
AIName: ScriptName: npc_dagran_thaurissan_225453
DefaultAI:
Can use formation AI: False
Contact Distance: 0.500000
Combat Reach: 1.500000
Bounding Radius: 0.512883
MovementFlags: 0
MovementFlags2: 0
Mechanic Immune: 0
LinkedID: 1696BCF012CBE316CF28C515346F1CF2AD7CD500
NameTag:
Impl[0]: Slot Type: 0
[Delve: Dorn] [Quest] Delve into the Earth - can't finish the quest

Issue:
After completing the delve, it's impossible to turn in the quest as the NPC dialogue does not register it as completed.

Steps to Reproduce:

1. Enter and complete the delve objective.
2. Return to the quest NPC.
3. Attempt to turn in the quest.

Expected Result:
The NPC should allow the quest to be completed and grant its rewards.

Actual Result:
The NPC does not recognize the quest as completed, preventing the player from turning it in.
https://www.wowhead.com/zone=14999/earthcrawlmines
https://www.wowhead.com/quest=78464/delveintotheearth
[Delve] Brann Bronzebeard - locked skills

Issue:
The abilities obtained from reward chests at the end of a Delve, which are meant to be equipped to Brann and upgraded through highertier chests, are currently locked and cannot be assigned.

Steps to Reproduce:

1. Complete a Delve and loot a reward chest containing a Brann ability.
2. Open the Brann ability interface.
3. Attempt to assign the newly obtained ability to Brann.
4. Notice the ability remains locked and cannot be slotted.

Expected Result:
Abilities obtained from reward chests should unlock and be assignable to Brann, allowing players to customize and upgrade his skills as intended.

Actual Result:
The abilities remain locked after looting and cannot be equipped or used, halting Brann's progression system.
[Delve] [The Ringing Deeps] The Dread Pit - NPC without text

Summary:
The NPC that gives the instructions to start the delve has no text.

Steps to Reproduce:

1. Approach the NPC that should provide the delve starting instructions.
2. Interact with the NPC.
3. Observe the dialogue window.

Expected Result:
The NPC should display a dialogue text explaining the delve mechanics or giving the quest instructions.

Actual Result:
The dialogue window appears empty, with no text from the NPC.
[End Game][Quest] C1 Embassies and Envoys - the npc text does not appear

Summary:
The Dwarf NPC is supposed to deliver a dialogue line informing the player that they are expected at the embassy, but no text or interaction is displayed.

Steps to reproduce:

1. Progress to the quest step or event where the Dwarf NPC should provide the message.
2. Approach and interact with the Dwarf NPC.
3. Observe if the expected dialogue is delivered.

Expected result:
The Dwarf NPC should display a dialogue line notifying the player that they are being awaited at the embassy.

Actual result:
No dialogue text, gossip option, or message appears when interacting with the Dwarf NPC.
https://www.wowhead.com/quest=79328/embassiesandenvoys
[End Game][Quest] C1 Embassies and Envoys - too many npcs

Summary:
When turning in the quest, an excessive number of NPCs are present at the location. The intended design appears to require significantly fewer NPCs, but currently more than double the expected number are spawned.

Steps to reproduce:

1. Progress to the quest turnin location.
2. Observe the number of spawned NPCs in the area.
3. Compare with expected NPC presence based on design.

Expected result:
Only a limited, predefined group of NPCs relevant to the quest turnin scene should be present at the location.

Actual result:
An excessive number of NPCs spawn at the quest turnin area, cluttering the scene and exceeding the expected count.
https://www.wowhead.com/quest=79328/embassiesandenvoys
[End Game][Quest] C1 Embassies and Envoys - duplicated npc

Summary:
The Alleria NPC appears duplicated at the quest location, with two instances of the same NPC visible. Only a single instance should be present.

Steps to reproduce:

1. Progress to the relevant quest phase or turnin location.
2. Observe the NPC spawn positions.
3. Confirm the presence of two instances of the Alleria NPC.

Expected result:
Only one instance of the Alleria NPC should be visible at the location.

Actual result:
Two instances of the Alleria NPC are spawned simultaneously in the same area.
https://www.wowhead.com/quest=79328/embassiesandenvoys
[End Game][Quest] C1 There's always another Secret - High Speaker Brinthe

Summary:
Upon entering the quest turnin area, the questrelated NPC is duplicated, with two instances appearing simultaneously. Only one instance should be present in the zone.

Steps to reproduce:

1. Progress through the quest until reaching the designated turnin area.
2. Enter the quest turnin zone.
3. Observe the number of instances of the NPC present.

Expected result:
Only a single instance of the questrelated NPC should be visible within the turnin zone.

Actual result:
Two instances of the NPC spawn simultaneously upon entering the quest turnin area.

https://www.wowhead.com/npc=226040/highspeakerbrinthe
https://www.wowhead.com/quest=83271/theresalwaysanothersecret
[End Game][Quest] C2 After the Storm - thrall text

Summary:
During his conversation sequence, Thrall delivers dialogue lines that are intended for a later stage of the quest, causing narrative inconsistencies.

Steps to reproduce:

1. Progress to the quest phase where Thrall initiates a conversation.
2. Listen to Thrall's dialogue lines.
3. Compare the spoken lines with the intended quest progression.

Expected result:
Thrall should only deliver dialogue lines appropriate to the current quest phase. Lines meant for later quest stages should remain locked until the proper trigger.

Actual result:
Thrall prematurely delivers dialogue lines intended for a later stage in the quest during an earlier conversation.
https://www.wowhead.com/quest=79107/afterthestorm
[End Game][Quest] C2 Conduit of the Southern Storm - cannot interact with the npc

Summary:
During the quest, the NPC Adalar is expected to interact with the player by offering a dialogue option, but no interaction becomes available.

Steps to reproduce:

1. Progress to the quest phase where Adalar should interact with the player.
2. Approach and interact with Adalar.
3. Check for available gossip or dialogue options.

Expected result:
Adalar should display a dialogue option allowing the player to speak with him and progress the interaction as intended by the quest.

Actual result:
No dialogue or gossip option appears when interacting with Adalar, preventing the player from triggering the intended interaction.

https://www.wowhead.com/es/npc=215126/adalar
https://www.wowhead.com/quest=79124/conduitofthesouthernstorm
[Delve][General] Brann Attackable

Currently, if you enter Delve with cross faction players, The opposite Faction players can damage Brann. It should not be possible to attack him.
[Delve][General] Switching Difficulty While Player is Inside

It should be impossible to switch Difficulty of Delve Instance, while someobody is inside a Delve already.
[Delve][General] Leaving/Entering Different Delves

When players exit a delve (Not sure if player has to complete it), if player tries to enter another completly different delve, he will be unable to, untill he Relogs.

Additionally, he wont be able to see him self on the big map (Pressing M), his marker is basically not on the map.
It seems the game still thinks the players are inside a Delve Instance.
[World Boss][Aggregation] Void Rocks vs CCs

Void Rocks should be immunie to CCs/Knockback
[Dorn][SideQuest] Goldrins Reach

Quest: https://www.wowhead.com/quest=78465/golgrinsreach
Players are unable to interact with Dagran at the hand in point, once the quest is complete.
[World Boss][Aggregation] Skaldyr

Skardyn spawned from the Void Rocks do not move/attack
[World Boss][Aggregation] Crystaline Barrage Damage

Crystalline Barrage does not deal damage from Crystals which land on players
[Delve] [All] You can't change items on Bran or give him new ones.

Summary:
With the new `.exe` update, Bran's abilities are now locked players cannot change his current abilities or assign new ones to the second slot.

Steps to Reproduce:

1. Open the companion management interface for Bran.
2. Attempt to swap out his current abilities.
3. Try to assign an ability to the second available slot.
4. Observe the system's behavior.

Expected Result:
Players should be able to freely modify Bran's active abilities and assign abilities to any unlocked slots.

Actual Result:
Abilities are locked in place, and no changes or new assignments can be made.
[Ringing Deeps][Main] Cogs in the Machine

When player accepts the quest, He is able to see NPCs which should not be there yet, without phasing.
Magni Bronzebeard, in his humanoid form. (ID: 217825)
and Skitter (ID: 213152)
[Delves][General] Brann Experience Tokens

Tokens of Experience from Brann should not be dispalyed and take Players invenotory space.
[Ringing Deeps][General] Climbing Rope

The Climbing Rope in First Attachement Screenshot currently sends player to a different cave, near the Hallowfall Gate.
It should only pull the player up from the hole. but it does something different completely.
proof.
[Dorn][WQ] Book It to the Library - Babbling Book Double Spawned

Currently, in the world quest, the Babbling Book is double spawned.
[CB][Dorn][Optional] Opals and Runes

Quest: https://www.wowhead.com/quest=79176/opalsandrunesscreenshots

issue:
When acctepting the quest, the player should get the requiered item (|T967525:16|t|cffffd000|Hitem:218085::::::::120:::::|h[Vial of Liquid Opal]|h|r) in order to buy the item from the vendor

Bugtracker report:
[Ringing Deeps] [Side] Dripsy Forgot Her Candle
- unable to do the quest

Summary:
In the quest "Dripsy Forgot Her Candle", players are required to collect Shiny Rock or Sweetmeat, and loot from worms should also count toward quest completion however, none of these work.

Steps to Reproduce:

1. Accept the quest "Dripsy Forgot Her Candle".
2. Attempt to loot Shiny Rock and Sweetmeat from the designated sources.
3. Kill worms and loot them to check for quest item credit.
4. Monitor quest progression.

Expected Result:
Looting Shiny Rock, Sweetmeat, or worm drops should increment the quest objective progress.

Actual Result:
None of the quest items or worm loot work no items are collected, and no quest progress is registered.

https://www.wowhead.com/quest=79504/dripsyforgothercandlevideos
|T132779:16|t|cffffd000|Hitem:224294::::::::120:::::|h[Shiny Rock or Sweetmeat]|h|r
bugtracker:
[Delve: Ringing Deeps] The Dread Pit - you cant finish the delve

Summary:
In the delve "The Dread Pit", the final boss does not appear, preventing players from completing the delve.

Steps to Reproduce:

1. Enter the delve "The Dread Pit".
2. Progress through the delve until reaching the final boss room.
3. Check for the presence of the final boss.

Expected Result:
The final boss should spawn at the designated location, allowing players to defeat it and complete the delve.

Actual Result:
The final boss does not appear, blocking delve completion.
[Delve][General] Group Teleport

When player is in group, and they are near the entrance of a delve, when somebody enters the delve, everyone near the entrance/in party will be teleported along with the player inside. It should only teleport the player, when he clicks the enter button on his own.
[Delves] Brann vs Phased Creatures

Brann doesn't engage against phased creatures such as delve bosses.
[Delve] [Quest] Delve into the Earth - the chests are invisible

Summary:
In the quest "Delve into the Earth", the reward chests are invisible, making it impossible for players to locate them and complete the quest.

Steps to Reproduce:

1. Accept the quest "Delve into the Earth".
2. Progress to the stage where you need to find the reward chests.
3. Attempt to locate and interact with the chests.

Expected Result:
The reward chests should be clearly visible and interactable, allowing players to complete the quest objectives.

Actual Result:
The chests are invisible, preventing players from finding or interacting with them, which blocks quest completion.
https://www.wowhead.com/quest=78464/delveintotheearth
Bugtracker:
[Delve] Nightfall Sanctum - the chests are invisible

Summary:
In the Delve "Nightfall Sanctum", the reward chests are invisible, making it impossible for players to locate them

Steps to Reproduce:

1. Enter the delve
2. Progress to the stage where you need to find the reward chests.
3. Attempt to locate and interact with the chests.

Expected Result:
The reward chests should be clearly visible and interactable.

Actual Result:
The chests are invisible, preventing players from finding or interacting with them.
https://www.wowhead.com/zone=15005/nightfallsanctum
Bugtracker:
[Hallowfall][Quest] A Final Goodbye

https://www.wowhead.com/ptr2/quest=79154/afinalgoodbye

The Quest works alright but turning in is the issue. Clicking on NPC 219368 does not open the questmenu to turn the quest in. (not an addon issue).

BT:
[CB] [Intro] Departure

https://www.wowhead.com/quest=80321/departure

After the cinematic of Queen Ansurek arival, the big add that suppose to be there is gone. Can't advance trough
[End Game] [Quest] Titanic Failsafe - the quest cannot be done

Summary:
Upon accepting the quest, the player is supposed to receive a mount to progress with the quest objectives. However, all accompanying NPCs leave as expected, but the player's mount also despawns immediately, making it impossible to proceed with the quest.

Steps to reproduce:

1. Accept the quest.
2. Observe the NPC behavior and check for the player's mount availability.
3. Attempt to use the mount to continue the quest.

Expected result:
After accepting the quest, the NPCs should depart on their mounts, and the player should retain their questspecific mount to proceed.

Actual result:
The NPCs depart as intended, but the player's mount despawns, preventing further quest progression.
https://www.wowhead.com/quest=79157/titanicfailsafe
[Azj-Kahet] [Other Storylines] Repatriation by Subtraction - can't finish the quest

Summary:
The object Inconspicuous Crate is noninteractive and the NPC does not escort the player inside the building as expected.

Steps to reproduce:

1. Reach the quest stage where you must interact with Inconspicuous Crate.
2. Attempt to click or interact with the crate.
3. Observe the NPC's behavior after the interaction attempt.

Expected result:
The Inconspicuous Crate should be interactable. Upon interaction, the NPC should escort the player into the building as part of the quest sequence.

Actual result:
The Inconspicuous Crate is not interactable, and the NPC does not proceed with the escort sequence.

https://www.wowhead.com/npc=227234/inconspicuouscrateinvestigated
https://www.wowhead.com/quest=79723/repatriationbysubtraction
[End Game] [Quest] Back to Base - You can't finish the quest without the GM

Summary:
After completing the quest, the player is required to speak with an NPC to continue, but the NPC does not appear unless GM mode is enabled.

Steps to reproduce:

1. Complete the quest objectives.
2. Proceed to the designated location where the NPC should appear.
3. Check for the presence of the NPC in normal player mode.
4. Enable GM mode and verify if the NPC appears.

Expected result:
The NPC should be visible and interactable for the player after completing the quest without requiring GM mode.

Actual result:
The NPC is missing in normal mode and only appears when GM mode is activated, blocking progression.
https://www.wowhead.com/quest=79217/backtobase
https://www.wowhead.com/npc=217245/highspeakerbrinthe
[End Game] [Quest] We Require More Minerals - You can't finish the quest without the commads

Summary:
When the NPC reaches the quest area, clicking on the required object should automatically update and progress the quest objectives. However, the quest does not register progress, and it can only be completed using GM commands.

Steps to reproduce:

1. Accept the quest.
2. Escort or follow the NPC to the quest objective area.
3. Click on the designated object as required by the quest.
4. Observe whether the quest updates its progress.

Expected result:
Clicking on the object should correctly register progress for the quest objectives without requiring GM commands.

Actual result:
Interacting with the object does not update the quest, and progression is only possible through GM commands.
https://www.wowhead.com/quest=79028/werequiremoreminerals
https://www.wowhead.com/npc=216140/zz0147
[End Game] [Quest] We Require More Minerals - the spell does not disappear

Summary:
The spell Arc Emitter remains active on the player after completing the quest. It should be automatically removed upon quest completion, but currently it can only be removed using GM commands.

Steps to reproduce:

1. Accept and progress through the quest that applies Arc Emitter.
2. Complete the quest objectives.
3. Check active auras/buffs on the character after quest completion.

Expected result:
The Arc Emitter spell should be automatically removed from the player upon quest completion.

Actual result:
The Arc Emitter spell remains active on the player character after completing the quest, and can only be removed via GM commands.

https://www.wowhead.com/quest=79028/werequiremoreminerals
|T135990:16|t|cffffd000|Hspell:437962|h[Arc Emitter]|h|r
[End Game] [Quest] It's Sabotage - You can't finish the quest without the commads

Summary:
The robot ZZ0147 is supposed to follow the player to help progress through the quest objectives. However, the robot fails to follow the player, preventing the quest from being completed beyond 84% unless GM commands are used.

Steps to reproduce:

1. Accept the quest involving ZZ0147.
2. Begin progressing through the quest area.
3. Observe whether ZZ0147 follows the player as intended.
4. Attempt to complete the quest objectives.

Expected result:
ZZ0147 should follow the player throughout the quest area to allow proper completion of the quest objectives.

Actual result:
The robot does not follow the player, and the quest can only be progressed up to 84%. Completion beyond this point requires GM commands.

https://www.wowhead.com/quest=79029/itssabotage
https://www.wowhead.com/npc=216140/zz0147
[End Game] [Quest] Return to Dornogal - Impossible to complete the story
not even with commands

Summary:
The final quest of the endgame storyline cannot be completed, even using GM commands. The required NPCs do not spawn, preventing completion of the quest, progression of the story, and acquisition of the related achievement.

Steps to reproduce:

1. Reach the final quest of the endgame storyline.
2. Attempt to complete the quest through normal gameplay.
3. Attempt to complete the quest using GM commands.
4. Observe the absence of required NPCs and quest progression.

Expected result:
The final quest should be fully completable, with all necessary NPCs spawning, enabling story progression and achievement rewards.

Actual result:
The NPCs required for the quest do not appear, blocking quest completion and achievement unlock, even when using GM commands.

https://www.wowhead.com/achievement=20597/thewarwithin
https://www.wowhead.com/quest=83503/returntodornogal
[Azj-Kahet] [World Quest] Let Them Win - Unable to do the quest

Summary:
In this quest, the player is required to pass through light orbs cast by priest NPCs in order to receive a beneficial effect necessary to complete the quest. Currently, passing through the orbs grants no effect, making it impossible to progress.

Steps to reproduce:

1. Accept the quest.
2. Locate the light orbs cast by the priest NPCs.
3. Walk through the orbs.
4. Observe whether any beneficial effect or buff is applied.

Expected result:
Passing through the light orbs should grant the player a beneficial effect or buff required to complete the quest objectives.

Actual result:
The light orbs provide no effect or buff when passed through, preventing quest progression.
https://www.wowhead.com/quest=82468/letthemwin
https://www.wowhead.com/npc=224083/woundedarathipriest
[Azj-Kahet] [World Quest] Slay the Goo, Save the World - Unable to do the quest

Summary:
In this quest, stepping into pools of black blood or interacting with specific containers should apply a stacking debuff or mark to the player. Upon reaching a certain number of stacks, questrelated NPCs become visible. Currently, no stacks are applied when stepping into the pools or clicking the containers, making it impossible to progress. The same issue occurs in related side quests that use this mechanic.

Steps to reproduce:

1. Accept the quest.
2. Step into the pools of black blood or interact with the designated containers.
3. Check for any debuff, mark, or stack accumulation on the player.
4. Attempt to locate questrelated NPCs.

Expected result:
Each interaction with the pools or containers should apply one stack of a mark. After reaching the required number of stacks, the questrelated NPCs should become visible.

Actual result:
No stacks, debuff, or marks are applied when stepping into the pools or clicking the containers. As a result, questrelated NPCs do not appear, blocking quest progression.
https://www.wowhead.com/quest=82387/slaythegoosavetheworld
|T1386549:16|t|cffffd000|Hspell:420847|h[Unseeming Shift]|h|r
[Azj-Kahet] [Side] Decipher the Cacophony - Unable to do the quest

Summary:
In this quest, stepping into pools of black blood or interacting with specific containers should apply a stacking debuff or mark to the player. Upon reaching a certain number of stacks, questrelated NPCs become visible. Currently, no stacks are applied when stepping into the pools or clicking the containers, making it impossible to progress.
Steps to reproduce:

1. Accept the quest.
2. Step into the pools of black blood or interact with the designated containers.
3. Check for any debuff, mark, or stack accumulation on the player.
4. Attempt to locate questrelated NPCs.

Expected result:
Each interaction with the pools or containers should apply one stack of a mark. After reaching the required number of stacks, the questrelated NPCs should become visible.

Actual result:
No stacks, debuff, or marks are applied when stepping into the pools or clicking the containers. As a result, questrelated NPCs do not appear, blocking quest progression.
|T1386549:16|t|cffffd000|Hspell:420847|h[Unseeming Shift]|h|r
https://www.wowhead.com/quest=80571/decipherthecacophony
[Azj-Kahet] [Side] Discordant Measures - Unable to do the quest

Summary:
In this quest, stepping into pools of black blood or interacting with specific containers should apply a stacking debuff or mark to the player. Upon reaching a certain number of stacks, questrelated NPCs become visible. Currently, no stacks are applied when stepping into the pools or clicking the containers, making it impossible to progress.
Steps to reproduce:

1. Accept the quest.
2. Step into the pools of black blood or interact with the designated containers.
3. Check for any debuff, mark, or stack accumulation on the player.
4. Attempt to locate questrelated NPCs.

Expected result:
Each interaction with the pools or containers should apply one stack of a mark. After reaching the required number of stacks, the questrelated NPCs should become visible.

Actual result:
No stacks, debuff, or marks are applied when stepping into the pools or clicking the containers. As a result, questrelated NPCs do not appear, blocking quest progression.
|T1386549:16|t|cffffd000|Hspell:420847|h[Unseeming Shift]|h|r
https://www.wowhead.com/quest=80571/decipherthecacophony
[Azj-Kahet] [Side] Moonlight Gutter Swim - Unable do the quest

Summary:
In this quest, when the player reaches the NPC trapped inside a water bubble, they should be able to click on the NPC to start the fight and progress the quest. Currently, the NPC cannot be interacted with, preventing quest completion.

Steps to reproduce:

1. Accept the quest.
2. Reach the NPC trapped in the water bubble.
3. Attempt to click or interact with the NPC.
4. Observe whether the interaction works.

Expected result:
The player should be able to click on the NPC to break the water bubble and start the fight, allowing quest progression.

Actual result:
The NPC inside the water bubble cannot be interacted with, preventing the fight from starting and blocking quest completion.

https://www.wowhead.com/npc=217744/liverseeker
https://www.wowhead.com/quest=79713/moonlightgutterswim
[Azj-Kahet] [Side] That Airspace is Mine(d)! - Unable to do the quest

Summary:
In this quest, the player is required to pass through light orbs cast by priest NPCs in order to receive a beneficial effect necessary to complete the quest. Currently, passing through the orbs grants no effect, making it impossible to progress.

Steps to reproduce:

1. Accept the quest.
2. Locate the light orbs cast by the priest NPCs.
3. Walk through the orbs.
4. Observe whether any beneficial effect or buff is applied.

Expected result:
Passing through the light orbs should grant the player a beneficial effect or buff required to complete the quest objectives.

Actual result:
The light orbs provide no effect or buff when passed through, preventing quest progression.
https://www.wowhead.com/quest=79579/thatairspaceismined
https://www.wowhead.com/npc=224083/woundedarathipriest
[Azj-Kahet] [Side] Beetle in a Haystack - Unable to finish the quest

Summary:
In this quest, there are 6 objectives the player must complete. However, only 5 of them can be successfully completed. The 6th objective does not register progress when interacted with, preventing full quest completion.

Steps to reproduce:

1. Accept the quest.
2. Complete the first 5 objectives.
3. Attempt to interact with the 6th objective.
4. Observe whether it registers quest progress.

Expected result:
Interacting with all 6 objectives should update the quest tracker, allowing the player to complete the quest once all are done.

Actual result:
The 6th objective does not register or count towards quest progress, leaving the quest incomplete.
https://www.wowhead.com/quest=79120/beetleinahaystack
[WB] Orta, The Broken Mountain

Make sure to .wquest add https://www.wowhead.com/quest=81624/ortathebrokenmountain
[Intro[ Departure - If you abandon the quest you cannot do it again.

Summary:
If a player abandons the quest after completing its objectives but before turning it in by crossing the portal, the quest becomes unavailable and cannot be retaken. Additionally, the related cinematic no triggers again, causing a permanent progression block.

Steps to reproduce:

1. Accept the quest.
2. Complete all objectives as required.
3. Do not turn in the quest by crossing the portal.
4. Abandon the quest manually.
5. Attempt to pick up the quest again.

Expected result:
After abandoning the quest, it should be available again from the original quest giver or through the appropriate NPC. The cinematic should also be accessible upon completing it again.

Actual result:
The quest becomes unavailable permanently. The cinematic does not trigger again, leaving the player unable to complete the storyline or experience the quest conclusion.
https://www.wowhead.com/quest=80321/departure
[Event] [Quest] Theater Troupe - Quest is missing

Summary:
The quest "The Theater Troupe" from the event is currently unavailable and cannot be picked up by any players.
The quest should come out having X requirements.
I tried in my main, which has the entire story completed, and it doesn't appear either.

Steps to reproduce:

1. Reach the event area where The Theater Troupe quest should be offered.
2. Check for the quest giver or any method to acquire the quest.
3. Notice the quest is missing or not active.

Expected result:
The quest "The Theater Troupe" should be available for players during the event as intended.

Actual result:
The quest is not visible or available at all.
https://www.wowhead.com/quest=83240/thetheatertroupe
[Intro] Whole dalaran on 2 hr respawn

Everything has 2 hr respawn in dalaran.
[WB] [Kordac, Dormant Protector] low damage to pets

Summary:
The world boss Kordac deals too little damage to player pets, allowing classes like Hunter to solo the encounter using their pet.

Steps to Reproduce:

1. Engage Kordac as a Hunter or any class with a pet.
2. Let the pet tank the boss without intervening.
3. Observe the damage received by the pet.

Expected Result:
Kordac should deal significant damage to pets, making it necessary for a full group to participate in the fight as intended.

Actual Result:
The boss deals minimal damage to pets, allowing players especially Hunters to solo the boss without difficulty.
https://www.wowhead.com/npc=221084/kordac
[Delve] [All] Bran doesn't work with the new patch (companion supplies)

Summary:
With the new patch, players are unable to access the companion system to select their companion's class and gear.

Steps to Reproduce:

1. Open the companion management interface.
2. Attempt to select the class or change the gear for your companion.
3. Observe the system's response.

Expected Result:
The system should allow players to view and manage their companion's class and equipped items.

Actual Result:
The interface does not display the options for class selection or gear management for companions.
[World Boss][Orta] Discard Weakling

Discard Weakling does not acually throw away the player, he puts them under his hitbox instead (Seems random) (edited)
[World Boss][Orta] Colossal Slam Hitbox

Colossal Slam knockbacks players outside of the AoE
[World Boss][Orta] Energy Gain

Upon pulling the boss, Energy starts jumping up and down when he is not in combat.
[World Boss][Kordac] Supression Burst

Supression Burst does not currently silence the owner of the debuff, or anyone within the circle for 5 seconds.
[Delve][General] Underpin Forces

Currently, the Description of the Delves when player is about to enter, Shows Season 2 Affix, instead of season 1.
[Dorn] [World Quest] Elemental Excavation - Raging Dunecore

Summary:
The NPC moves but does not attack or defend itself during the encounter.

Steps to Reproduce:

1. Locate and engage the NPC
2. Observe the NPC's behavior during combat.
3. Note whether it performs any attacks or defensive actions.

Expected Result:
The NPC should actively engage in combat, using its abilities to attack and defend as designed.

Actual Result:
The NPC only moves around without attacking or defending, making the encounter incomplete and nonfunctional.
https://www.wowhead.com/quest=80395/elementalexcavation
https://www.wowhead.com/npc=220794/ragingdunecore
[WB] Shurrai, Atrocity of the Undersea

Make sure to .wquest add https://www.wowhead.com/quest=81653/shurraiatrocityoftheundersea
[WB] [Kordac, Dormant Protector] Low damage

Summary:
The boss deals significantly less damage than intended.

Steps to Reproduce:

1. Engage the boss encounter.
2. Monitor the boss's damage output against both tanks and DPS players.
3. Compare the damage values to expected values for the encounter's difficulty.

Expected Result:
The boss should deal appropriate damage values according to the encounter's difficulty, providing a balanced challenge for the group.

Actual Result:
The boss deals very low damage, making the fight trivial and removing any real threat to the players.
[Ringing Deeps] [Quest] Manifesto Destiny - Only NPCs with the GM appear.

Summary:
Certain NPCs required to progress through the storyline only appear when GM mode is enabled.

Steps to reproduce:

1. Progress through the main storyline quests.
2. Reach the point where specific NPCs should appear to continue the questline.
3. Observe that they are missing unless GM mode is activated.

Expected result:
NPCs should appear normally for players without the need for GM mode to continue the story progression.

Actual result:
NPCs are invisible or absent unless GM mode is enabled, blocking story progression.
https://www.wowhead.com/quest=78640/manifestodestiny
https://www.wowhead.com/npc=212991/skitter
https://www.wowhead.com/npc=215671/speakerbrinthe
[Delve][General] Bountiful Coffers

Coffer Chests in Bountiful Delves can currently be opened without Coffer Keys it seems.

Player should not be able to open coffer chests without Coffer Keys in their Currency Tab.
[Delve][General] Double Anima Power Chests

In some instances, There are chests spawned with Anima Powers on top of eachother.

Chests should not overlap, and should not contain same anima power.
We noticed this in Earthcrawler Mines.
[Delve][General] Anima Powers Repeating

Anima Powers should not repeat in delves, Meaning that chests/rares that drop them should not also repeat.

Currently, its possible to gain same anima power multiple times (But they do not stack).
[Ringing Deeps] [Side] Foreign Fog - The mobs don't come down to hit you

Description of the bug
Enemies attack the player from the air instead of descending to engage in melee. The only way to defeat them is by repositioning to force them to land.

How to reproduce
Accept the quest titled Foreign Fog

How it should be
Upon spawning or entering combat, the enemy should move to the ground and engage the player in melee range
Links

https://www.wowhead.com/quest=81556/foreignfog
[Ringing Deeps] [side] On the Road - The reward is not listed in the quest text

One of the armor rewards is not listed in the quest reward preview text

How to reproduce
Accept the quest titled On the Road

How it should be
All quest rewards should be clearly listed in the reward section of the quest text

Links
https://www.wowhead.com/quest=82144/ontheroad
[Ringing Deeps] [side] In a Pinch - Misspelled text

Description of the bug
The text where the boss's name appears is misspelled
How to reproduce
Accept the quest titled In a Pinch

How it should be
The boss's name should be displayed as 'Smaragthr'
Links
https://www.wowhead.com/quest=81672/inapinch
https://www.wowhead.com/npc=220362/smaragthr
[Azj-Kahet][Environment] Tunnels

The portals network is not implemented yet.
[Dorn] The Cavalry is Here - Alleria Slaying Nerubians Missing

Quest: https://www.wowhead.com/quest=79701/thecavalryishere
When player approaches Alleria, Two nerubians emerge, and run to Alleria, which should kill them, but she pulls the bow, and nothing happens to them, they are alive.
[Dorn] Violent Impact - Missing debris on player after intro

After dalaran intro last cutscene player should be buried under debris then clicking on them 3 times player should be freed. Currently no debris is spawning on the player but you get rp with Mage and Nerubian killing him and get correctly Trapped debuff applied on you. It was horde goblin character.

Retail:

https://www.wowhead.com/quest=78529/violentimpact
[Dorn] Violent Impact - Dangerous Skies

Player should be unable to fly with mount while having Dangerous Skies debuff at the beginning of destroyed dalaran.

|T538518:16|t|cffffd000|Hspell:456486|h[Dangerous Skies]|h|r
[Dorn] Violent Impact - quest turn in

If you are Horde you should be able to turn in quest at Thrall, if you are alliance you should be able to turn in quest at Jaina. Currently you are able to turn in quest at both npcs.

https://www.wowhead.com/quest=78529/violentimpact
[Dorn] Slay the Saboteurs - quest objective (Generic issue)

In quest objective it says Kill 0 nerubians but once you accept it correctly says on quest log to kill 12 nerubians.

https://www.wowhead.com/quest=78530/slaythesaboteurs
[Dorn] To Dornogal - Missing Baelgrim and NPCs in Dornogal

Quest: https://www.wowhead.com/quest=78534/todornogal
When player arrives at the turn in point of the objective, NPCs are missing.

I took the Storm Rook that was on the ground, not my own Dragonriding mount.
(I was in combat with something after the Cutscene)
[Dorn] They Come from Below - Wrong Head Dialogue

Quest: https://www.wowhead.com/quest=78535/theycomefrombelow
When player completes the objective, and reaches 100% on the objective, Baelgrim says repeated dialogue line, from when player mounts up the Stormrook.
What he should acually say is "They are retreating! Well executed, outlander. Now, I believe you and your friends have much to discuss."
[Dorn] Hypocenter - Abandoning Quest

Quest: https://www.wowhead.com/quest=78460/hypocenter
When player loots the Earthen Memory Gem, and abondons the quest. When he tries to pick it up again, he will be unable to loot the Corpse

Additionally, it seems looting the item does not count towards the objective. Getting stuck at 7/8.
[Dorn] Hypocenter - Dagran Thaurissan II

Quest: https://www.wowhead.com/quest=78460/hypocenter

Durning the quest, player can speak to Dagran in the room, he has a quest Gossip, which he should not have yet probably.
[Dorn] Stones of Dornogal - Brann Bronzebeard

Currently you cant click on gossip "(Quest) You made it, Brann! What's going on here?" to progress quest.
Also there are additionaly gossips Brann Bronzebeard shouldnt have yet like:
"(Quest) What does Dagran have to show us?"
"Skip level campaign"
"How do I earn progress towards the Delve's journey?"

https://www.wowhead.com/quest=78457/stonesofdornogal
[Dornogal][NPC] Reno Jackson/Sir Finley Mrrgglton Gossips

Players should be unable to see the Browse Weares from these two npcs, Untill season one has Started. The NPCs should have a gossip to reflect that.

After season 1 has started, their Gossips should be gone, and it should instantly open their Shop Interface.
[Dornogal][Achievement] Flat Earthen

Currently, the Giant Hammer Object/NPC is missing in Dornogal Forgegrounds. It should reward the achievement Flat Earthen when player is squished by it.

Additionally, Darean nearby should have a dialogue on a cooldown, when somebody gets killed by it.
[Dornogal] Waxmonger Quiwik

This NPC should not be present in Dornogal, untill player has unlocked certain point in Questline/renow. (Currently unknown when exactly).

Edit: Seems he should appear after Ringing Deeps Renown 4.
[Dorn] State of the Union - Skip Conservation

Merrix should also offer to < Skip conversation > RP event and complete quest. Currently its missing.

https://www.wowhead.com/quest=78459/stateoftheunion
[Dorn][NPC] Iridi Flight Master

https://www.wowhead.com/npc=217439/iridi currently does not offer a way of travel around the zone. She only has the gossip "Greetings, <Name>." instead.
[Ringing Deep] Underground and Overwhelmed - Missing Dialogue

Quest: https://www.wowhead.com/quest=78555/undergroundandoverwhelmed
When player enters the Ringing Deeps, near Speaker Brinthe, there should be a dialogue between Brinthe, and Foreman Uzjax.

Video example:

Currently missing.
[Intro] Breach - Citizens emote

All Citizens that are you supposed to save should have fear emote then once you save them they should run normally without fear emote.

https://www.wowhead.com/quest=79105/breach
[Intro] The Bronzebeard Family - Repeating Dialogue

Currently, when multiple people hand in the quest, Magni repeats his dialogue per completed quest.
[Ringing Deep] Getting off Track - NPC Missing

Quest: https://www.wowhead.com/quest=78557/gettingofftrack
The questgiver for the quest is currently missing, Not even spawned in GM on.
[Intro] Breach - Dalaran graveyard

Description of the bug
If you die in the intro version of dalaran, you will release and get sent back to Eastern Kingdoms
Even if you abondon the quest https://www.wowhead.com/quest=79105/breach no way to return
(in case of server crash / rollback / player unstuck, it will be a big issue if too many tickets to GMs)
How to reproduce
1. Reach dalaran through https://www.wowhead.com/quest=78722/tokhazalgar and turn it in
2. Take https://www.wowhead.com/quest=79105/breach and let your character die

How it should be
Should be able to revive in dalaran
[Intro] Breach - Citizens double credit

Description of the bug
You can get credit again by spamming on it to start casting before it runs off

How to reproduce
1. Take https://www.wowhead.com/quest=79105/breach
2. Find any citizen and keep clicking it fast

How it should be
Should counts once

Informations of the quest
https://www.wowhead.com/quest=79105/breach
[Intro] Rupture - missing dialogue

Description of the bug
Missing "Upon freeing the last citizen" lines

How to reproduce
1. accept https://www.wowhead.com/quest=79106/rupture and walk to first objective
2. go down the sewers and free 5 citizens
3. check if Anduin saything

How it should be
2 lines after freeing 5 citizens
Anduin Wrynn says: A friend once showed me a path through here.
Anduin Wrynn says: Head to that sewer grate.

Informations of the quest
https://www.wowhead.com/quest=79106/rupture

(quest)
[Hallowfall][Quest] A Lamplighters Duty - spell damage

Quest: https://www.wowhead.com/quest=78672/alamplightersduty
Currently, the Spell to attack the monsters on ship deals no damage, Impossible to finish the quest.
[Hallowfall][Quest] Spar Day

When players ask the soldiers to duel, rest of the Friendly NPCs start attacking the enemy NPCs. They shouldnt.
[Hallowfall][Quest] Mereldas Light

Most parts while playing with the Children does not work properly, or at all.
[Dorn] Erratic Artifacts - On accept line

Description of the bug
Missing on accept line

How to reproduce
1. accept https://www.wowhead.com/quest=78532/erraticartifacts and wait for https://www.wowhead.com/npc=223166/archmageaethassunreaver to say something

How it should be
Archmage Aethas Sunreaver says: Use this scroll. These relics must be destroyed before they overload!

Informations of the quest
https://www.wowhead.com/quest=78532/erraticartifacts
[Dorn] Secure the Beach - On accept line

Description of the bug
Missing on accept line from Anduin

How to reproduce
1. accept https://www.wowhead.com/quest=78533/securethebeach and listen to https://www.wowhead.com/npc=212450/anduinwrynn to say something

How it should be
Anduin Wrynn says: Follow me! Magni can't hold off Zirix much longer!

Informations of the quest
https://www.wowhead.com/quest=78533/securethebeach
https://www.wowhead.com/npc=212450/anduinwrynn

https://www.wowhead.com/npc=212450
[Dorn] Secure the Beach - combat bug

Description of the bug
After you finish second objective and cutscene play, you still stuck in combat. probably with Zirix
just interrupting getting on a mount for next quest

How to reproduce
1. accept https://www.wowhead.com/quest=78533/securethebeach and complete it
2. try to use a mount

How it should be
Shouldn't be stuck in combat

Informations of the quest
https://www.wowhead.com/quest=78533/securethebeach
[Dorn] Hypocenter - Baelgrim after completion wrong gossip

Description of the bug
After quest is completed, he should have different gossip

How to reproduce
1. accept https://www.wowhead.com/quest=78460/hypocenter and complete it
2. talk to https://www.wowhead.com/npc=217853

How it should be
The Archives still stand.

Councilward Merrix and Speaker Brinthe are still functioning.

Thank the Edicts.

Informations of the quest
https://www.wowhead.com/quest=78460/hypocenter
[Dorn][Side] Power Predators & Sleepy Sheep - Rooktender Lufsela on repeat

Description of the bug
She keeps repeating a line over and over for like 2 minutes

How to reproduce
1. accept https://www.wowhead.com/quest=78291/powerpredators and https://www.wowhead.com/quest=78290/sleepysheep
2. follow her

How it should be
She should say it once ipon approch to village

Informations of the quest


https://www.wowhead.com/npc=211740/rooktenderlufsela
[Dorn][Side] Lost Lord of the Storm

Description of the bug
Ranchers stays on minimap even after talking to them and finishing that objective

How to reproduce
1. accept https://www.wowhead.com/quest=78292/lostlordofthestorm and talk to 3 ranchers
2. check your minimap

How it should be
Shouldn't be marked on minimap after finishing that objective

Informations of the quest
https://www.wowhead.com/quest=78292/lostlordofthestorm
[Intro] Breach - Nerubians & Kirin Tor in the background

All nerubians and Kirin Tor should be fighting against each other in the background where player cant access the area. Screenshot is example.

https://www.wowhead.com/quest=79105/breach
[Intro] Strengthen the Wards

The spots you cast Tuning Wand on the Arcane Orbs on the minimap should not be hightlighted anymore.

https://www.wowhead.com/quest=78718/strengthenthewards
[Azj-Kahet][WQ] Documenting Discordance

https://www.wowhead.com/quest=82364/documentingdiscordance

Not implemented yet.
[Dornogal][NPC] - Walking Dummies

Descriprtion of the bug
All dummies in Dornogal are walking

How it should be
Dummies should be scripted as dummies.
Dummies shouldn't be able to be gripped by players (Death Knight for example).
Dummies shouldn't evade when one of two players moves out of combat

Dummies list
Raid
https://www.wowhead.com/npc=225985/kelpfist
Default
https://www.wowhead.com/npc=225983/dungeoneerstrainingdummy
https://www.wowhead.com/npc=225977/dungeoneerstrainingdummy
https://www.wowhead.com/npc=225984/trainingdummy
https://www.wowhead.com/npc=225982/cleavetrainingdummy
Tank
https://www.wowhead.com/npc=225978/crystalmaw
https://www.wowhead.com/npc=225976/normaltankdummy
Healing
https://www.wowhead.com/npc=225979/trainingdummy
PvP
https://www.wowhead.com/npc=219250/pvptrainingdummy
[Azj-Kahet][Environment] Keen Senses
[Azj-Kahet][Side] The Blacksmith's Fate

Need sniff for conversation of:

If Mother Aza'na is confronted first:

Currently, only the second case works.
[Dornogal] Midsummer Festival objects while Love is in the Air is up

Currently Midsummer Festival stuff is up in Dornogal main city while Love is in the Air holiday is currently active event. (Wrote this in feb 3rd 2025).
In Valdrakken main city from dragonflight is working fine.
[Azj-Kahet][Campaign] Dalaran's Most Distressed

https://www.wowhead.com/quest=78251/dalaransmostdistressed

https://www.wowhead.com/npc=221757/higharcanistsavor missing gossip option, need sniff.
[Azj-Kahet][NPC] Faerin Lothar

https://www.wowhead.com/npc=211409/faerinlothar missing optional dialogue conversation for "Stay a while and listen".
[Hallowfall][Those who fell] Missing NPC

Description of the bug
The corpse of NPC Dalian Ironlink [ID:221368] is missing and can only be seen with .gm on

How to reproduce
Accept the quest "Those who fel" in Hallowfall

How it should be
Dead NPC corpse should be visible


Informations of the quest
Wowhead link : https://www.wowhead.com/quest=79232/thosewhofell

BT Report :
[Dornogal][NPC][Trainer] Archmage Celindra

The NPC https://www.wowhead.com/npc=222631/archmagecelindra does not want to offer the Mage teleport/portal spells.
Level 72 |T5901551:16|t|cffffd000|Hspell:446540|h[Teleport: Dornogal]|h|r
Level 78 |T5901551:16|t|cffffd000|Hspell:461443|h[Portal to Dornogal]|h|r
[Dornogal][Item] Free Crystalforged Cauldron

Description of the bug
Crystalforged Cauldron is being sold for no cost

How to reproduce
Buy Crystalforged Cauldron from any npc and check gold

How it should be
It should cost 57k for non goblin, 48k for goblins

Informations of the item
https://www.wowhead.com/item=212754/crystalforgedcauldroncomments:id=6022986
[Dornogal][NPC] Forgegrounds Machinesmith missing Cast

The two Machinesmiths on top of the forgegrounds, should have a spell casting on the Trigger in on the chain, currently, they are missing it.

Spell ID: 449535
[Achievement][Khaz Algar] Khaz Algar Lore Hunter

Description of the bug
Several Objects are not spawned or give no credits for the achievement on interaction

How to reproduce
https://www.wowhead.com/npc=222634/forgottenshadecaster https://www.wowhead.com/npc=222283/weatheredshadecaster https://www.wowhead.com/npc=222369/kahteht https://www.wowhead.com/npc=222381 Clicking on the gossip should complete the hidden quest to give credits to https://www.wowhead.com/achievement=40762/khazalgarlorehunter
How it should be


Informations of the Achievement
https://www.wowhead.com/achievement=40762/khazalgarlorehunter
[Dornogal][Object] Winterveil Objects

Description of the bug
Several Winterveil objects are spawned, which should only appear during Winterveil holiday.

How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near

How it should be
Should only appear during Winterveil

Informations of the issue
```
(GUID: 402891549) (LinkedId: CB3D3613DFBB0CEE9129648F1C46E91994EC1E7F) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2583.899902 Y:2523.149902 Z:206.503998 MapId:2552]

(GUID: 402891573) (LinkedId: 71764B37BD1562245FFFA254C933C4D0D2F9EA4B) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2576.629883 Y:2515.540039 Z:206.503998 MapId:2552]

(GUID: 402891406) (LinkedId: C9C7CBCBDEC04AA777825994872B9F0F99AD1D31) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2540.280029 Y:2480.969971 Z:206.503998 MapId:2552]

(GUID: 402891401) (LinkedId: 0B9D298131A13A257C3429B68BC900185CCAAA68) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2533.010010 Y:2473.360107 Z:206.503998 MapId:2552]

(GUID: 402891567) (LinkedId: 3AE317E4867C334A67094268EB1A2FE2AA776EA8) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2663.889893 Y:2652.590088 Z:226.917999 MapId:2552]

(GUID: 402891587) (LinkedId: B0762766F45AB316542040289329BAD9CC9412C3) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2680.850098 Y:2635.449951 Z:226.917999 MapId:2552]

(GUID: 402891575) (LinkedId: 24718AC272097E16C9DFE9A6C2CBCD6E2151294F) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2648.459961 Y:2727.909912 Z:231.261993 MapId:2552]

(GUID: 402891544) (LinkedId: F245504EF68B588DC0B635E0DB8DD835A5345FDE) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2642.469971 Y:2734.330078 Z:231.143005 MapId:2552]

(GUID: 402891509) (LinkedId: 9391B9EE0E2557167C53D632AC92E70561B3F07D) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2516.969971 Y:2747.419922 Z:214.667007 MapId:2552]

(GUID: 402891520) (LinkedId: E827488836FF750AD789DB750D940FDA83ECD9FB) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2539.050049 Y:2739.909912 Z:214.667007 MapId:2552]

(GUID: 402891505) (LinkedId: CC32379E23E51AF7C2DC365A3BB9BCFFBCFCC609) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2532.570068 Y:2746.379883 Z:214.667007 MapId:2552]

(GUID: 402891494) (LinkedId: BDCDBED496BF8BBF808277B97210DC8E6F6DB59D) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2468.760010 Y:2715.870117 Z:207.182007 MapId:2552]

(GUID: 402891504) (LinkedId: 6F80A180D64D145E9ADE82CDE7BC3E8EA378E6B0) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2468.669922 Y:2736.219971 Z:207.182007 MapId:2552]

(GUID: 402891455) (LinkedId: 218672C22359694822999581BB594F0233EEE881) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2431.719971 Y:2715.879883 Z:207.182007 MapId:2552]

(GUID: 402891468) (LinkedId: 71ADF78F1E5286005A6781DB290AD084BA09FC9E) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2431.729980 Y:2736.219971 Z:207.182007 MapId:2552]

(GUID: 402896510) (LinkedId: DC69BC6A98304DE8649097607216E9E97FAA2548) (Entry: 180472) (PhaseMask: 1 PhaseId: 0)
[HangingSkullLight02 X:2444.379883 Y:2734.629883 Z:207.701996 MapId:2552]

(GUID: 402891484) (LinkedId: 672ECA86C7F2FDC651D8A57BBBF129BCCCC1A7E4) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2444.320068 Y:2734.399902 Z:205.692993 MapId:2552]

(GUID: 402891488) (LinkedId: EA2795CFD8B944160EBC7936E3237314B58FA455) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2456.689941 Y:2734.949951 Z:205.718994 MapId:2552]

(GUID: 402891448) (LinkedId: 2A526BF289BCCA1B183D109369741F575087455C) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2399.889893 Y:2743.649902 Z:206.195007 MapId:2552]

(GUID: 402891454) (LinkedId: F9D8985ECE0A8946AE31CDB26069F05598B651DA) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2384.550049 Y:2743.500000 Z:206.197006 MapId:2552]

(GUID: 402890593) (LinkedId: 969A33B377ADCE6035E7818145DD361C8A244197) (Entry: 465671) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.1) X:2308.050049 Y:2513.909912 Z:203.796005 MapId:2552]

(GUID: 402890598) (LinkedId: 2CEC3481FE60FD383BCF9865678EE2BBA00CB151) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2352.060059 Y:2488.429932 Z:205.115997 MapId:2552]

(GUID: 402890613) (LinkedId: 6031F35A0940CED0612A741E502D3D909B1BC656) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2358.340088 Y:2482.330078 Z:205.115997 MapId:2552]

(GUID: 402890607) (LinkedId: 16A6F32DC918EFD2A48D64C39B610661C210022B) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2362.280029 Y:2478.429932 Z:205.115997 MapId:2552]

(GUID: 402890609) (LinkedId: D7861D020A6B70060A49819EFA80214263512399) (Entry: 464147) (PhaseMask: 1 PhaseId: 0)
[Hanging Wreath02 Large (scale 0.2) X:2368.290039 Y:2472.270020 Z:205.115997 MapId:2552]
```
[Achievement][TheRingingDeeps] Not So Quick Fix

Description of the bug
5/6 consoles can be interacted with, but the water console cannot.

How to reproduce
Go to the console and try to interact with it. No cast will be performed when clicking on it.

How it should be
After clicking on it, a cast should appear and grant credits for the achievement.

Informations of the issue
https://www.wowhead.com/achievement=40473/notsoquickfix
https://www.wowhead.com/npc=226624/waterconsole
[TheRingingDeeps][NPC] Grotto Skipper

Description of the bug
Creature cannot be target

How to reproduce
Try to target it with GM off

How it should be
Should be possible to target and attack.

Informations of the issue
https://www.wowhead.com/npc=215790/grottoskipper

```
NPC currently selected by player:
DB GUID: 22804826, current GUID: GUID Full: 0x2003514520D2BB80000000000000069E Type: Creature Entry: 215790 Low: 1694.

Entry: 215790.
Faction: 190.
DisplayID: 112411 (Native: 112411).

GossipMenuId: 0
npcflags: 0
npcflags2: 0
Level: 75.
EquipmentId: 0 (Original: 0). Mainhand (0), Offhand (0), Ranged (0).
Health (base): 600258. (max): 600258. (current): 600258.
| SCALING |r
Content Tuning ID: 2798
Level for target: 80
Health for target: 600258. Max Health for target: 600258
Health Scaled by Ilvl: 600258
||r
Unit field flags: 570458112
eUnitFlags::CanSwim
eUnitFlags::Uninteractible
eUnitFlags::PreventEmotes
Unit field flags 2: 2048
UNIT_FLAG2_REGENERATE_POWER
Unit field flags 3: 67108864
UNIT_FLAG3_UNK27
Field Flags: 0.
Dynamic Flags: 0.
Faction Template: 190.
SpawnTime: Full:2m Remain:0s
Loot: 215790 Pickpocket: 0 Skinning: 0
InstanceID: 0
Phasemask: 1
DB PhaseId: 0
Armor: 19777
MovementData: Ground: Run, Swim: true, Flight: None, Chase: Run, Random: Walk
AnimationTier: Ground
VehicleID: 0
Position: 633.782471 3232.909180 110.751427.
AIName: ScriptName:
DefaultAI: ReactorAI
Can use formation AI: False
Contact Distance: 0.611111
Combat Reach: 1.500000
Bounding Radius: 0.840005
MovementFlags: 1
MOVEMENTFLAG_FORWARD
MovementFlags2: 0
Mechanic Immune: 0
LinkedID: D769EFD74F1565038C7AEFBEB3B1ED90CCF93A35
NameTag:
Impl[0]: Slot Type: 1
```
[Azj-Kahet][Side] That's Pretty Gross

https://www.wowhead.com/quest=79711/thatsprettygrosscomments:id=6029571

Resniff and rescript the quest cause it was changed in 11.0.7.
[Azj-Kahet][NPC] The Weave Reader

https://www.wowhead.com/npc=227361/theweavereadercomments

Should tell stories to players that approach it.
[Intro] Citizens of Dalaran - Secure Shelves

Quest: https://www.wowhead.com/quest=78719/citizensofdalaran
Extra action button should dissaper once player repairs the shelves, and quest progresses.

Additionally, Valaden Silverbalde is spawned twice, Once behind counter, and one At the Shelves. The one at the counter should be phased durning this time.
[Intro] The Bronzebeard Family - Dagran Thaurissan II Missing Gossip

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily
Currently, missing Gossip for Dagran, it just says "Greetings <Name>."
[Intro] Citizens of Dalaran - Eat Food

Quest: https://www.wowhead.com/quest=78719/citizensofdalaran
When player finishes casting the Eat Food Spell, the extra action button should dissapear. And the Indication on the map for this objective should dissapear.
[Intro] Citizens of Dalaran - Catching Butterflies

Quest: https://www.wowhead.com/quest=78719/citizensofdalaran
When player finishes casting the Catch Butterflies Spell, the extra action button should dissapear, and the butterflies should phase out.
Currently, they both stay.

Additonally, The quest should progress, and on the map, the spot should no longer be Highlited.
[Intro] A Mysterios Warning - Alleria Windrunner Gossip Missing

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily

Currently missing Gossip for Alleria Windrunner. It just says "Greetings <name>."
[Intro] The Bronzebeard Family - Dialogues playing

Dagran Thaurissan II should play his dialogue when you enter inside room, currently it starts playing when you are around corner in dalaran.
[Intro] The Bronzebeard Family - Brann Bronzebeard Gossip

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily
Currently, after player interacts with Brann in the Guild Room of Dalaran, the Gossip to his quest should vanish, but as of right now, the Gossip is even acessible upstairs, in the Portrait Room with other NPCs. It should no longer be there.
[Intro] The Bronzebeard Family - Dagran Movement

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily

Currently, after interacting with Brann, Dagran is running back and forward durning his pathing. Should be improved.

Additonally, after they take the teleport upstairs, they are acually visible at the teleporter, upstairs. They should be next to Magnis bed already by the time the Player arrives.
[Intro] The Bronzebeard Family - Missing Dialogue

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily
When players accept the quest, Moira has a dialogue, but its only one out of more.
She should have longer dialogue.

Video example:

Additionally, Moira should have a special dialogue with <Stay a while, and listen>.
Currently missing.
[Azj-Kahet][Side] Duel of the Fates

https://www.wowhead.com/quest=82122/duelofthefates

Finish outro of NPCS.

Also, they aren't attacking.
[Intro] Painful Lessons - Khadgars Gossip

Quest: https://www.wowhead.com/quest=78716/painfullessons
Currently, the gossip (Quest) Should not be there yet, and its empty, does nothing.

Additionally, the option (Play Movie) Remind me of the events so far.
should play the TWW Intro Cinematic with Thrall and Anduin having visions.
Its currently doing nothing.
[Intro] Painful Lessons - Missing Gossips

Quest: https://www.wowhead.com/quest=78716/painfullessons
Missing Gossips for all NPCs in the room (Moira, Thrall, Anduin and Jaina.) Currently, they just have the Greetings <Name>. Gossip.
[Intro] Painful Lessons - Moira Wrong Emote

Quest: https://www.wowhead.com/quest=78716/painfullessons
Durning this time, Moira Thaurissan should have a kneeling Emote.
Currently, she is standing.
[Intro] Painful Lessons - Missing Script

Quest: https://www.wowhead.com/quest=78716/painfullessons
Missing dialogue, and movement from NPCs after player accepts the quest.
(Jaina, Thrall, Anduin.)

Retail video example:
[Intro] The War Within (Alliance) - Missing Npc

Quest: https://www.wowhead.com/quest=81930/thewarwithin%20(Alliance)
Issue(s):
1. Currently for the Alliance side, Jaina is missing and unable to advance the questline.
Horde side looks to be working normally
2. Talking to Jaina does not give any option to talk and to advance
[Azj-Kahet][NPC] Weaver's Lair Profession Table

https://www.wowhead.com/item=228946/weaverslairprofessiontablecomments
[Dorn] The Fourth Seat - Adelgonn approched line

Description of the bug
Adelgonn doesn't say anything when you go to the village

How to reproduce
1. accept https://www.wowhead.com/quest=78461/thefourthseat
2. find Adelgonn

How it should be
Adelgonn says: Come on, Ebona. Stay with me.
Informations of the quest
https://www.wowhead.com/quest=78461/thefourthseat
https://www.wowhead.com/npc=217879/adelgonn
[Azj-Kahet][WQ] Opposing Forces

https://www.wowhead.com/quest=82363/opposingforces

Not implemented yet.
[Ringing Deeps] [Side] A Little Off the Top - the npc doesn't move

Description of the bug
The NPC stays still after dying
How to reproduce
Accept the quest titled A Little Off the Top

How it should be
Upon death, the NPC is supposed to reincarnate as a spirit, scream, and automatically move to the designated quest turnin area.
Links
https://www.wowhead.com/quest=83159/alittleoffthetop
https://www.wowhead.com/es/npc=225610/alhainrdrops
[Hallowfal][Quest] Spar Day

Description of the bug
Conversation between Steelstrike and Alleria "Stay aehile and listen" missing
Check youtube timestamp for missing dialogue

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78626/sparday
Youtube link :
[Dorn] The Archive - Duplicate Dialogue

Description of the bug
On completion of the quest "The Archive", Speaker Brinthe and Moira speak the same lines twice

How to reproduce
Complete the quest "The Archive"

How it should be
They should only speak once

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78468/thearchive
[Hallowfall][Quest] Ever Deeper Shadow

[Dorn] Bring the Thunder - Quest text

Description of the bug
In the text "Bring the Thunder" [ID: 78544], the quest text is missing

How to reproduce
Start the quest "Bring the Thunder"

How it should be
There should be complete gossip text

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78544/bringthethunder
Youtube link :
[Dorn] Secure the Beach - additional info on target all wrong.

Quest: https://www.wowhead.com/quest=78533/securethebeach
issue:
When the player gets the quest, on the side indicating what target needs to be killed, it gives wrong name and unfinished description. Although on the quest tab when accepted. it's fine
[Hallowfall][Quest] The Final Resistance

[Hallowfall][Quest] The Light at the End of the Tunnel

[Ringing Deep] Leave no stone behind -Minimap objective update

Description of the bug
On the quest "Leave no stone behind" [ID : 78634], the minimap still shows yellow dots for "Fallen Earthen" who have already been clicked

How to reproduce
Do the quest "Leave no stone behind"

How it should be
After the "Fallen Earthen" counts for the quest, the mimimap should not display a yellow dot in their position

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78634/leavenostonebehind
[Ringing Deep] Broken memories - Incorrect turn in location

Description of the bug
The NPC Speaker Brinthe [ID: 212519] needed to complete the quest "Broken Memories" does not have the option to finish the quest. During this part of the quest chain, Brinthe location is 53,29.

How to reproduce
Accept the quest "Broken Memories"

How it should be
The quest "Broken Memories" [ID: 79206] should be turned in at NPC Speaker Brinthe at 57,29.


Informations of the quest
Wowhead link : https://www.wowhead.com/quest=79206/brokenmemories
Turnin NPC link : https://www.wowhead.com/npc=212519/speakerbrinthe
[Dorn] Erratic Artifacts - Quest text

Description of the bug
Quest text says "Destroy 0 Damaged Arcane Relics."

How to reproduce
Accept the quest "Erratic Artifacts"

How it should be
It should say "Destroy 5 Damaged Arcane Relics."


Information of the quest
Wowhead link : https://www.wowhead.com/quest=78532/erraticartifacts
[Dorn] Urgent Recovery/Erratic Artifacts - bug in the minimap

Description of the bug
The minimap does not show the quest objectives.

How to reproduce
Accept the quest "Urgent Recovery"/ "Erratic Artifacts"

How it should be
The minimap should show all the objectives we need to go to (as seen in the attached video)


Information of the quest
Wowhead link : https://www.wowhead.com/quest=78531/urgentrecovery

https://www.wowhead.com/quest=78532/erraticartifacts
[Hallowfall][Quest] A lamplighter's duty

Description of the bug
On the quest, "A Lamplighter's duty", the skiff cannot properly aim. Sometimes in case of extreme lag, the Lance of light disappears.

How to reproduce
Start the quest "A lamplighter's duty"

How it should be
Should be able to aim properly with the lance

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78672/alamplightersduty
[Hallowfall][Quest] Gathering Shadows main Storyline - Faerin Gossip Text

Description of the bug
For every quest given by Faerin she says "I dont care if Steelstrike thinks..." This gossip text is a placeholder and is missing from retail quests. This happens for every quest in this storyline.

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78937/shadowuponshadow
Youtube link :
[Hallowfall][Quest] The Bastion of Hallowfall - Visual quest marker after accepting quest

Description of the bug
Quest Bastion of Hallowfall After accepting quest the NPC General Steelstrike still has the ! above her head
[Hallowfall][Quest] Nightwatch

Description of the bug
Check youtube timestamp for missing dialogue

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=79297/nightwatch
Youtube link :
[Hallowfall] A Candle in the Dark

Description of the bug
Missing quest text in "A Candle in the Dark" as per attached image

Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78624/acandleinthedark
[Hallowfall][Quest] Shadow upon Shadow

[Hallowfall][Quest] Running on Reserves

Description of the bug
Each time you click on an NPC and they ask you to wait... a spider should spawn to fight.


Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78629/runningonreserves
[Hallowfall][Quest] Sojourner of Hallowfall - The One that got away

Duke Velhan flight speed is very slow. He does not follow you if you go out of range.
Duke Velhan is needed for Maximillian NPC interaction
[Dorn] Heart of a Hero - double loot

Description of the bug
Completing the quest results in both available rewards being granted simultaneously, rather than limiting the player to a single reward as intended

How to reproduce
start the quest Heart of a Hero, then proceed to complete it."

How it should be
Upon quest completion, the system should allow the player to select one reward from the available options.


Information of the quest
Wowhead link : https://www.wowhead.com/quest=78999/heartofahero
[Event] Awakening the Machine - round counter bar

Description of the bug
the round progress bar, which should display the player's advancement through the rounds, is not visible
How to reproduce
accept the quest Gearing Up for Trouble and go inside
How it should be
the round progress bar should be visible and function correctly. The bar should fill by 1/4 after every 5 rounds completed, ultimately reaching full progress after 20 rounds
Information of the quest
Wowhead link :https://www.wowhead.com/zone=15133/awakeningthemachinequests
[Ringing Deep] [Quest] Buckets and Blooms - Quest boss without skills

Description of the bug
The boss from the quest does not use any of its special abilities during the encounter.

How to reproduce
Accept the quest titled Buckets and Blooms and fight with the NPC

How it should be
During combat, the boss should actively use its abilities as defined in its ability set
Links
https://www.wowhead.com/quest=80402/bucketsandblooms
https://www.wowhead.com/npc=222653/bytta
|T1387708:16|t|cffffd000|Hspell:460525|h[Thieving Strike]|h|r
[Ringing Deeps] [Quest] The Weight of a World - Boss without skills

Description of the bug
The NPC is expected to use two special abilities during combat. Instead, it only engages the player with basic melee attacks
How to reproduce
Accept the quest titled The Weight of a World and fight with the NPC

How it should be
While in combat, the NPC should actively use its two special abilities against the player
Links
https://www.wowhead.com/quest=78563/theweightofaworld
https://www.wowhead.com/npc=206844/oatheater
|T5764925:16|t|cffffd000|Hspell:452651|h[Bile Spray]|h|r
|T5764922:16|t|cffffd000|Hspell:452567|h[Retch Refuse]|h|r
[Ringing Deeps] [Side] Duty of Care - incorrect npc life

Description of the bug
The NPC appears with full health, despite the narrative context from the previous quest indicating they should be injured.
How to reproduce
Accept the quest titled Duty of Care

How it should be
After completing the preceding quest, the NPC should reflect an injured stateeither through reduced health
Links
https://www.wowhead.com/quest=82786/dutyofcare
https://www.wowhead.com/es/npc=224602/danagh
[Ringing Deeps] [side] Duty of care - NPCs without spells

Description of the bug
The NPCs encountered during the quest do not use any of their assigned abilities during combat.
How to reproduce
Accept the quest titled Duty of Care

How it should be
The referenced NPC should cast a primary sporerelated ability during combat. Upon death, the NPC is expected to trigger an explosion effect, consistent with the visual reference provided
Links
https://www.wowhead.com/quest=82786/dutyofcare
https://www.wowhead.com/npc=224607/lashroomambusherdrops;mode:lfr
[Ringing Deeps] [side] Duty of Care - the npc follows us

Description of the bug
After completing and turning in the quest, the NPC remains present in the game world instead of despawning as expected
How to reproduce
Accept the quest titled Duty of Care

How it should be
The NPC should despawn upon quest turnin.
Links
https://www.wowhead.com/quest=82786/dutyofcare

https://www.wowhead.com/npc=227666/danaghscogwalker
[Ringing Deeps] [Quest] Leave No Stone Behind - the loot doesn't disappear

Description of the bug
The loot from the quest NPCs does not despawn after the quest is turned in

How to reproduce
Accept the quest titled Leave No Stone Behind


How it should be
Upon quest completion, any lootable items associated with the quest NPCs should despawn, and questspecific items should be automatically removed from the player's inventory.

Links
https://www.wowhead.com/quest=78634/leavenostonebehind
|T133215:16|t|cffffd000|Hitem:210873::::::::120:::::|h[Earthen Identification Plaque]|h|r
[Pvp Quest] Ruffious

Description of the bug
The NPC responsible for delivering ~99% of PvPrelated quests is currently not assigning any quests to players.
How to reproduce
go to the npc calls Ruffious

How it should be
The NPC is expected to provide multiple weekly PvP quests
Links
https://www.wowhead.com/npc=219260/ruffious
[Ringing Deeps] [Side] - A Poultice for Poison - spells to the npc

Description of the bug
It is currently possible to apply the spell to the NPC even after the associated quest has been completed

How to reproduce
Accept the quest titled A Poultice For Poison

How it should be
After the quest is completed, the NPC should become noninteractable
Links
https://www.wowhead.com/npc=217163/snubjaw
https://www.wowhead.com/quest=79370/apoulticeforpoison
Weapons Quest

You receive your weapons for PvP with that quest when season 1 are started
[Ringing Deeps] [Side] A Royal Cure - failure in a skill

Description of the bug
"The NPC has an ability that is supposed to trigger a spider summon upon completion, but currently the spiders do not spawn

How to reproduce
Accept the quest titled A Royal Cure

How it should be
Upon spell expiration, spiders are expected to spawn and engage the player
Links

https://www.wowhead.com/quest=79371/aroyalcure
https://www.wowhead.com/npc=215772/queenrickitickaabilities;mode:bb
|T2027897:16|t|cffffd000|Hspell:447400|h[Infesting Maw]|h|r
[Dorn] Impossible Odds - Duplicate loot

Description of the bug
There are 2 identical quest item rewards for the quest "Impossible Odds" [ID: 78536].

How to reproduce
Complete the quest "Impossible Odds"

How it should be
It should be one piece of gear and one Council of Dornogal commendation


Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78536/impossibleoddsvideos:id=321729
Youtube link :
[Dorn] Urgent Recovery - Quest Text

Description of the bug
Quest text says "Aid 0 survivors of the Dalaran Crash"

How to reproduce
Accept the quest "Urgent Recovery"

How it should be
It should say "Aid 7 survivors of the Dalaran crash."


Information of the quest
Wowhead link : https://www.wowhead.com/quest=78531/urgentrecovery
[Azj-Kahet][WQ] Eggstraction

https://www.wowhead.com/quest=83718/eggstraction

Not implemented yet.
[Ringing Deep] Cracking Cogchewer - Skitter on return line

Description of the bug
https://www.wowhead.com/npc=212269/skitter missing a line after returning with the quest item

How to reproduce
1. accept https://www.wowhead.com/quest=78637/crackingcogchewer and loot the keys
2. return to skitter

How it should be
On return:
Skitter says: You have keys?

Informations of the quest
https://www.wowhead.com/quest=78637/crackingcogchewer
https://www.wowhead.com/npc=212269/skitter
[Dorn] Echoes of Compassion - Adelgonn missing gossip

Description of the bug
https://www.wowhead.com/npc=217879/adelgonn missing gossip after the quest https://www.wowhead.com/quest=78462/echoesofcompassion is completed

How to reproduce
1.complete https://www.wowhead.com/quest=78462/echoesofcompassion
2. talk to https://www.wowhead.com/npc=217879/adelgonn

How it should be
I am vastly curious about your people's origins. This isle hasn't seen outsiders for a long time.
In a way... I've been waiting for your arrival. You are the sign that we Unbound have been seeking.

Informations of the quest
https://www.wowhead.com/quest=78462/echoesofcompassion
https://www.wowhead.com/npc=217879/adelgonn
[Dorn] Calling the Stormriders - Baelgrim on accept line

Description of the bug
https://www.wowhead.com/npc=212747/baelgrim says the on accept line twice

How to reproduce
1 accept https://www.wowhead.com/quest=80022/callingthestormriders and check chat

How it should be
should say it once after accepting the quest

Informations of the quest
https://www.wowhead.com/quest=80022/callingthestormriders
https://www.wowhead.com/npc=212747/baelgrim
[Dorn] Lasting Repairs - skip option

Description of the bug
https://www.wowhead.com/npc=222555/baelgrim doesn't have skip option

How to reproduce
1 accept https://www.wowhead.com/quest=78539/lastingrepairs and talk to Baelgrim

How it should be
There should be <Skip conversation> You can discuss this amongst yourselves.

Informations of the quest
https://www.wowhead.com/quest=78539/lastingrepairs
https://www.wowhead.com/npc=222555/baelgrim
[Dorn] Bring the Thunder - Zarein animation

Description of the bug
After completing the quest, https://www.wowhead.com/npc=217851/zarein has no animation and stays there
It only happens on next quest
How to reproduce
1 complete https://www.wowhead.com/quest=78544/bringthethunder and watch Zarein

How it should be
"Zarein lets out a screech of anguish before flying away."

Informations of the quest
https://www.wowhead.com/quest=78544/bringthethunder
https://www.wowhead.com/npc=217851/zarein
and flying out
flying out and no longer on spot
flying out
[Azj-Kahet][General] Flying Mines

Currently, when player flies though the Mines, at the start of the zone, he is instakilled. Instead, he should be dismounted, and get the following aura untill he lands (In Attachements.)
[Azj-Kahet][Quests] Heroes Never Die

At the hand in point of the completed quest, There are 3 Arathi Guards fighting eachother. They should not be fighting them self.
[Azj-Kahet][General] Rations and Revleations

Multiple NPCs which should not be visible in the camp, are at this point in the questline (Before rescuing them from the Hold)
[Azj-Kahet][Quest] Stolen Influence

Tijallet is talking while dead, when approached. (Someone else killed him)
[Intro] A Poor Reception - Teleports to BFA Chamber instead of TWW Chamber (Alliance)

Quest: https://www.wowhead.com/quest=78714/apoorreception
Issue
When you get the quest, the player. instead of teleporting to the TWW updated Chamber of Heart, it teleports to the BFA version.
Only way to get in it, is by going GM on and hover over the teleporter and check tooltip, if it shows the quest objective, that is the right time to click on it
[Intro] The Bronzebeard Family - Muptiple NPCs

Quest: https://www.wowhead.com/quest=80500/thebronzebeardfamily
Issue
When you return to the Portrait Room, both Dagrn and Brann are in mutiple places, one at the teleport and other at the bed.
A relog fixes the issue
[Dorn] Return to the Coreway - Merrix gossip

Description of the bug
https://www.wowhead.com/npc=217880/merrix missing goissp

How to reproduce
1. https://www.wowhead.com/quest=78545/returntothecoreway and go to talk with Merrix

How it should be
With the help of Adelgonn's workers, the major repairs on the Coreway's machinery are complete.

Titans willing, it will soon be fully functional once again.

Informations of the quest
https://www.wowhead.com/quest=78545/returntothecoreway
https://www.wowhead.com/npc=217880/merrix
[Dorn] Recompense - Skip conversation is missing

Description of the bug
https://www.wowhead.com/npc=217883/adelgonn doesn't have skip conversation option

How to reproduce
1. accept https://www.wowhead.com/quest=78546/recompense
2. talk to https://www.wowhead.com/npc=217883/adelgonn

How it should be
Speak with Adelgonn:
Our people must know what Baelgrim did for us.

Gossip (Quest) Tell them what happened at the meadery.
Gossip <Skip conversation> We can give them the details later.

Informations of the quest
https://www.wowhead.com/quest=78546/recompense
https://www.wowhead.com/npc=217883/adelgonn

(quest)
[Dorn] Recompense - Merrix and Magni Stay awhile and listen

Description of the bug
Merrix and Magni missing stay awhile and listen diagloue after completing https://www.wowhead.com/quest=78546/recompense

How to reproduce
1. accept and complete https://www.wowhead.com/quest=78546/recompense
2. talk to Merrix

How it should be
If you Dismount Stormrook, you can speak to Baelgrim again:

Gossip (Quest) Get me back up in the air!

Informations of the quest
https://www.wowhead.com/quest=78546/recompense
https://www.wowhead.com/npc=217885
https://www.wowhead.com/npc=217880/merrix
(quest)
[Rining Deep] Into the Deeps - on approach lines

Description of the bug
https://www.wowhead.com/npc=218290/foremanuzjax and https://www.wowhead.com/npc=212592/speakerbrinthe are missing on approach lines

How to reproduce
1. accept https://www.wowhead.com/quest=80434/intothedeeps
2. find Foreman Uzjax and Speaker Brinthe at the coreway

How it should be
Foreman Uzjax says: Speaker Brinthe, the High Speaker has the situation under control.
Speaker Brinthe says: Under control? The station is in ruins!

Informations of the quest
https://www.wowhead.com/quest=80434/intothedeeps
https://www.wowhead.com/npc=218290/foremanuzjax
https://www.wowhead.com/npc=212592/speakerbrinthe
[Rining Deep] New Candle, New Hope - enemies near extinguishing
candles

Description of the bug
enemies near candles don't say anything after you extinquish candles

How to reproduce
1. https://www.wowhead.com/quest=78642/newcandlenewhope and go in the scenario
2. extinquish candles and watch enemies that run away

How it should be
Enemies might say one of the following lines when extinguishing candles:

Ah!
Eee!
Eeep!
No eat me!
Too dark!

Informations of the quest
https://www.wowhead.com/quest=78642/newcandlenewhope
[Intro] A Poor Reception - Wrong Gossip

Description of the bug
Magni mentions Khaz'Algar in the Gossip text when it has not even been introduced yet.

How to reproduce
Take the quest "A Poor Reception" [ID:78714] from Thrall

How it should be
Retail video shows no Gossip text

Information for the quest
Wowhead link : https://www.wowhead.com/quest=78714/apoorreception
Youtube link of the video : Timestamp 0:59
[Ringing Deep] Into the Machine - Ostiary Wystan line

Description of the bug
You can see your character / adventurer after you use the Ironstrider vehicle

How to reproduce
1.start https://www.wowhead.com/quest=78761/intothemachine and head into the scenario
2. attack https://www.wowhead.com/npc=217299/ostiarywystan

How it should be
After aggro
Ostiary Wystan says: High Speaker Eirich refuses your entry!

Informations of the quest
https://www.wowhead.com/quest=78760/darkironfromabove
https://www.wowhead.com/npc=217299/ostiarywystan
[Hallowfall][Quest] Tricks of the Dark

[Hallowfall][Quest] Fickle Fiendish Fish

[Hallowfall][Quest] A Lamplighter's Duty

[Hallowfall][Quest] Zero Out Xerosh

[Hallowfall] Arathi Airships

[Undermine] Lock Content until 11.1 patch

The teleporter and entrance are now sealed.

Entering any of the new areas will teleport you back to your innkeeper. This includes

Also, all npcs/objects spawned in those areas are hidden.
[Ringing Deep] Dark Iron from Above - Damaged Ironstrider / adventurer visual

Description of the bug
You can see your character / adventurer after you use the Ironstrider vehicle

How to reproduce
1. accept https://www.wowhead.com/quest=78760/darkironfromabove and talk to Moira to fly up to kill Varric
2. mount the damaged ironstrider

How it should be
character shouldn't show

Informations of the quest
https://www.wowhead.com/quest=78760/darkironfromabove
[Rining Deep] New Candle, New Hope - Skitter, Just dark spam

Description of the bug
Skitter might be saying "Just dark. Dark can't hurt you if keep light inside." more than it should in first room of the scenario

How to reproduce
1. https://www.wowhead.com/quest=78642/newcandlenewhope and go in the scenario
2. extinquish candles
3. listen to Skitter

How it should be
When you snuff off a candle an unnatural darkness:
Skitter says: Just dark. Dark can't hurt you if keep light inside.
Skitter says: Ah!
Skitter says: Eeep!

Informations of the quest
https://www.wowhead.com/quest=78642/newcandlenewhope
[Ringing Deep] Dark Iron from Above - Moira landing and line

Description of the bug
Moira doesn't land with the player and doesn't say her line after landing. She is just standing there.

How to reproduce
1. accept https://www.wowhead.com/quest=78760/darkironfromabove and talk to Moira to fly up

How it should be
The player hops on a gryphon and flies northeast to a bridge. Moira lands just behind.
Moira Thaurissan says: We've caught up to him! <Name>, take 'em out! I'll guard the rear.

Informations of the quest
https://www.wowhead.com/quest=78741/sympatheticspeakers
https://www.wowhead.com/npc=213763/moirathaurissan
[Ringing Deep] Sympathetic Speakers - Brinthe on accept line

Description of the bug
Brinthe doesn't say the on accept line

How to reproduce
1. accept https://www.wowhead.com/quest=78741/sympatheticspeakers and wait for Brinthe to say something

How it should be
On accept, Brinthe joins the party and follows the player around:

Speaker Brinthe says: We require a foreman's key to access the Hall of Awakening.

Informations of the quest
https://www.wowhead.com/quest=78741/sympatheticspeakers
https://www.wowhead.com/npc=221711/machinespeakerguard
[Ringing Deep] Absent Speaker - Adelgonn and line missing

Description of the bug
After arriving at the Earthenworks, Adelgonn is missing even with .gm on
and the 2 lines that Moira and Adelgonn say aren't said

How to reproduce
1. accept https://www.wowhead.com/quest=78738/absentspeaker and go to the Earthenworks

How it should be
Adelgonn should be there
Head north to the Earthenworks, where Moira has enlisted some of the Oathsworn from on the surface:

Moira Thaurissan says: I suspected we might need some assistance.
Adelgonn says: Moira informed us of the situation. We're ready to help.

Informations of the quest
https://www.wowhead.com/quest=78738/absentspeaker
[Ringing Deep] Find the Foreman - Kol Bruncrag lines

Description of the bug
https://www.wowhead.com/npc=213658/kolbruncrag is missing 2 lines

How to reproduce
1. accept https://www.wowhead.com/quest=78704/findtheforeman and aggro Kol Bruncrag
2. get her down to 50%

How it should be
Aggro her:
Kol Bruncrag says: ... infection...

At 50%:
Kol Bruncrag says: ... remorse...

Informations of the quest
https://www.wowhead.com/quest=78704/findtheforeman
https://www.wowhead.com/npc=213658/kolbruncrag
[Rining Deep] Ghost of a Company Town - Dagran first line

Description of the bug
A Rug, a Blank Slate, Chalk Writing on the wall, a Gem and a Scrip are phased and can't be seen

How to reproduce
1.accept https://www.wowhead.com/quest=78697/ghostofacompanytown and talk to Magni to start
2. watch Dagran

How it should be
Dagran Thaurissan II says: If we want answers, we'll just have to look for them.

Informations of the quest
https://www.wowhead.com/quest=78697/ghostofacompanytown
[Rining Deep] We Don't Go to Taelloch - office objects phased

Description of the bug
A Rug, a Blank Slate, Chalk Writing on the wall, a Gem and a Scrip are phased and can't be seen
seems only phase to player after completing objectives of next quest (78697), which isn't right.

How to reproduce
1.accept https://www.wowhead.com/quest=78696/wedontgototaelloch and kill 6
2. head into the office and find the objects

How it should be
You should be able to see and interct with the objects

Informations of the quest
https://www.wowhead.com/quest=78696/wedontgototaelloch
[Ringing Deeps] [Side] A Royal Cure - NPC in the air

Description of the bug
NPCs that are supposed to be trapped by the spider are appearing suspended midair instead of being properly anchored to the web

How to reproduce
Accept the quest titled A Royal Cure

How it should be
NPCs are expected to be hanging from a spider web
Links
https://www.wowhead.com/npc=216383/terrifiedgrubtender
https://www.wowhead.com/quest=79371/aroyalcure

July 2, 2025

[Arms] Storm Wall

Description of the bug

Currently Storm Wall talent doest proc |T796638:16|t|cffffd000|Hspell:388808|h[Storm Wall]|h|r heal every time warrior parries with 1000ms ICD

How to reproduce

1. Use build on arms war level 80: CcEAO9DBjZzKcjSu6RJDto0RCCYZGzYMjxsNLLLzMDAAAADmGmZWGzwYZYmHwmZmhBzwAAAAAAAwMmlZGDwSAsYGDbwAzoNaMYB

2. Find an enemy and make sure it periodically melee hitting you
3. Cast Die By the Sword to guarantee 100% parry chance
4. See the your Storm Wall talent doesn't heal you :(


How it should be

Storm Wall talent should proc |T796638:16|t|cffffd000|Hspell:388808|h[Storm Wall]|h|r heal every time warrior parries with 1000ms ICD


Spells involed:
|T796638:16|t|cffffd000|Hspell:388808|h[Storm Wall]|h|r
|T132336:16|t|cffffd000|Hspell:118038|h[Die by the Sword]|h|r



FS Bugtracker:
[Arms] In For The Kill vs Blunt Instruments

Description of the bug

Currently In For The Kill buff aura doesn't match the duration of Colossus Smash or Warbreaker debuff on your enemy when you have Blunt Instruments Talent picked. Instead of laster for 13 sec it lastst only for 10 sec as if you didnt have Blunt Instruments talent picked.

How to reproduce

1. Use build on arms war level 80: CcEAO9DBjZzKcjSu6RJDto0RCCYZGzYMjxsNLLLzMDAAAADmGmZWGzwYZYmHwmZmhBzwAAAAAAAwMmlZGDwSYssMLmZZYzwwMzMtRzMYD

2. Cast Colossus Smash on an enemy
3. See that you only gain 10 sec buff aura of |T1029718:16|t|cffffd000|Hspell:248622|h[In For The Kill]|h|r


How it should be

Without the Blunt Instruments the |T1029718:16|t|cffffd000|Hspell:248621|h[In For The Kill]|h|r should be 10 sec, with 13 sec.


Spells involed:
|T133476:16|t|cffffd000|Hspell:383442|h[Blunt Instruments]|h|r
|T1029718:16|t|cffffd000|Hspell:248621|h[In For The Kill]|h|r
|T464973:16|t|cffffd000|Hspell:167105|h[Colossus Smash]|h|r
|T2065633:16|t|cffffd000|Hspell:262161|h[Warbreaker]|h|r



FS Bugtracker:

Mechanic info: https://www.wowhead.com/guide/classes/warrior/arms/abilitiestalentspvedps
[Arms][PvP] Sharpen Blade

Description of the bug

Currently Sharpen Blade talent doesnt apply Sharpen blade aura buff on your after you use Warbreaker or Colossus Smash.

How to reproduce

1. Use build on arms war level 80: CcEAO9DBjZzKcjSu6RJDto0RCCwMmZGzYMbzyyyMzAAAAwgphZmlxMMWGm5BsZmZYwMMAAAAAAAMjZZmxAsEALmxwGMwMajGDWA

2. Cast Cast Warbreaker or Colossus Smash on your enemy target
3. See that you don't gain Sharpen Blade aura |T1380678:16|t|cffffd000|Hspell:198817|h[Sharpen Blade]|h|r


How it should be

Sharpen blade pvp talent should give you the buff aura after casting Warbreaker or Colossus Smash


Spells involed:
|T1380678:16|t|cffffd000|Hspell:1219165|h[Sharpen Blade]|h|r
|T2065633:16|t|cffffd000|Hspell:262161|h[Warbreaker]|h|r
|T464973:16|t|cffffd000|Hspell:167105|h[Colossus Smash]|h|r


FS Bugtracker:
[Arms/Fury][Slayer] Reap the Storm vs Unhinged

Description of the bug

Currently |T136215:16|t|cffffd000|Hspell:386628|h[Unhinged]|h|r procs of Bloodthirst or Mortal Strike during bladestorm don't have 20% chance to proc Reap the Storm.

How to reproduce

1. Use build on arms war level 80: CcEAO9DBjZzKcjSu6RJDto0RCCYZGzYMjxsNLLLzMDAAAADmGmZWGzwYZYmHwmZmhBzwAAAAAAAwMmlZGDwSYssMLmZZYzwwMzMtRzMYD

2. Find an enemy to use bladestorm on
3. See that the Mortal Strike procs during bladestorm don't proc Reap the Storm with 20% proc chance


How it should be

You should be able to proc Reap the Storm damage with 500ms ICD regardles if you proc Mortal strike or Bloodthirst durig bladestorm or simply cast it on its own.

There was a change where it was disabled in 11.0.5 but then it got reverted a day after.

https://www.wowhead.com/news/patch1105notableclassbugsandchangesandnerubarpalacebugs348722
https://www.wowhead.com/news/earlymorninghotfixesrogueexploitfixedandpossiblerollback348742


Spells involed:
|T236303:16|t|cffffd000|Hspell:446035|h[Bladestorm]|h|r
|T132355:16|t|cffffd000|Hspell:12294|h[Mortal Strike]|h|r
|T136215:16|t|cffffd000|Hspell:386628|h[Unhinged]|h|r
|T1016243:16|t|cffffd000|Hspell:444775|h[Reap the Storm]|h|r
|T136012:16|t|cffffd000|Hspell:23881|h[Bloodthirst]|h|r



FS Bugtracker:
[Destruction] Abilities issue when changing spec

Description of the bug
When you change spec from affliction to destruction or from demo to destruction, Corruption and Shadow Bolt abilities are not replaced with Immolate and Incinerate until you do a relog.

For dev:

Since the TWW, Blizzard manage the Override of |T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r and |T5927632:16|t|cffffd000|Hspell:445468|h[Wither]|h|r with |T236216:16|t|cffffd000|Hspell:137046|h[Destruction Warlock]|h|r EFFECT_12 the issue is, when you take Wither with Hellcaller subspec, Immolate is not replaced by Wither (or at least not correctly) and if you remove the effect, Corruption is not replaced by Immolate, causing a lot of issue in Destruction spec.

On Affliction there's no such issue since Corruption is replaced by Wither correctly through |T5927632:16|t|cffffd000|Hspell:445465|h[Wither]|h|r that override Corruption/Immolate but when casted on Destruction, it simply doesn't work, tried to remove it/recast it even through command it's like it just does nothing

So as last solution I made a script spell_warl_wither_override and PlayerScript_warl_wither_override

spell_warl_wither_override manage the basepoint of EFFECT_12 in Destruction Warlock 137046, if you have Hellcaller subspec you should have Wither 445465 aura, so the spell override should be Wither 445468, if not in Hellcaller, it should be Immolate and so you don't have to change the basepoint. PlayerScript_warl_wither_override is just here to refresh and recalculate the aura in case the player change from Hellcaller to Diabolist but seem's it doesn't work too at least for the QA (I got only visual issue on my side but it's probably because I added/removed aura too much in the meantime so my char is fucked and I cba this.)

The issue is that Blizzard decided to override three specific spells by one core passive aura effect, so even if you exclude Wither from it, you won't be able to cast Wither when you choose Hellcaller, it will simply always cast Immolation.

And this is the same issue with Immolate vs Corruption, Shadow Bolt vs Incineration (Handled by Destruction Warlock 137046 EFFECT_13) etc, etc
[Elemental] - Splintered Elements

Description of the bug
When cast on a target, it accounts main target as additional target hit
this results in gaining 14% haste when cast on single target (10 as main target +4 as aditional)

How to reproduce
xxx

How it should be
it should not give player aditional 4% haste if primordial wave hit one target
in case of multiple targets it should give 10% for main target and +4% per additional target hit

Links
|T136028:16|t|cffffd000|Hspell:382042|h[Splintered Elements]|h|r
[Farseer][Elemental] - Call of the ancestors vs Heed My Call

Description of the bug
1. Call of the Ancestors has duration of 12 seconds baseline without Heed My Call
2. Heed My Call does not increase the duration of buff but seems to increase the duration of ancestor itself
3. Ancestors are doing melee attacks

How it should be
1. Call of the Ancestors should have duration of 6 seconds baseline without Heed My Call
2. Heed my call should increase the duration of ancestor AND buff by 4 sec (10 sec total)
3. Ancestors should NOT do melee attacks only the casts, cast are working fine for now

Links
https://www.wowhead.com/spell=443450/calloftheancestors?def=122497&rank=1&spellModifier=137040
https://www.wowhead.com/spell=443444/heedmycall?def=122493&rank=1
[Stormbringer][Elemental] - Storm Frenzy

Description of the bug
1. chain lightning consumes 2 stacks if player has 2
2. Tempest does not consume at all


How it should be
1. chain lightning cast should consume only one stack
2. tempest should be able to consume a stack and interact with the buff

Links
https://www.wowhead.com/spell=462695/stormfrenzy?def=132726&rank=1
|T136015:16|t|cffffd000|Hspell:188443|h[Chain Lightning]|h|r
|T5927653:16|t|cffffd000|Hspell:454009|h[Tempest]|h|r
[Elemental] - Power of the Maelstrom

Description of the bug
1. chain lightning consumes 2 stacks if player has 2
2. Tempest does not consume at all
3. lightning bolt consumes 2 stacks if player has 2



How it should be
1. chain lightning cast should consume only one stack
2. tempest should be able to consume a stack and interact with the buff
3. lightning bolt cast should consume only one stack


Links
https://www.wowhead.com/spell=191861/powerofthemaelstrom?def=106824&rank=1comments
|T136015:16|t|cffffd000|Hspell:188443|h[Chain Lightning]|h|r
|T5927653:16|t|cffffd000|Hspell:454009|h[Tempest]|h|r
|T136048:16|t|cffffd000|Hspell:188196|h[Lightning Bolt]|h|r
[Holy/Shadow][Archon] - Word of Supremacy error

Description of the bug

Upon trying to refresh Power Word: Fortitude, you get error message "A more powerful spell is already active."

How to reproduce

Activate Shadow/Holy Archon
Take talent Word of Supremacy
Use your Power Word: Fortitude
Try to use it again



How it should be

You should be able to refresh Power Word: Fortitude, without having to cancel it first on yourself

Informations of the spell

Links

|T135987:16|t|cffffd000|Hspell:453726|h[Word of Supremacy]|h|r
|T135987:16|t|cffffd000|Hspell:21562|h[Power Word: Fortitude]|h|r

Holy Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAMLGGz2YwMMjZGzsNzMzAAAAAYZ2G2mZeAMLMbzYmxYssAmZqZBAzsMz2yykZbmZZANzygNjxyA



Firestorm:
[MM] - Tensile Bowstring

Description of the bug
Gaining second Streamline stack during Trueshot breaks Streamline bonus you get 90% cast time reduction second time. So its like x0.1x0.1 instead of single x0.1

How to reproduce
Level 80 talents
C4PAIKKe/J2LdooRW3uJg8yy0zADsMGNWGQmlYDAAAAAAAAAAAAAgZMjZMzMzMkZMGmZMjhZWmZwMzwMLzmZMmhZmZMmZssMGsM

Use Trueshot
Use Rapid Fire
Use Explosive Shot
Check Aimed Shot cooldown

How it should be
Streamline should apply cast time reduction only once

Links
Tensile Bowstring |T1379247:16|t|cffffd000|Hspell:471366|h[Tensile Bowstring]|h|r
Streamline (aura) |T132157:16|t|cffffd000|Hspell:342076|h[Streamline]|h|r
[Balance][Elune's Chose] - Boundless Moonlight

Description of the bug
1. Boundless Moonlight doesn't proc from Sundered Firmament Fury of Elune
2. Boundless Moonlight deals damage also to Fury of Elune main target

How to reproduce
Get Eclipse 2 times to get SF Fury of Elune proc

How it should be
1. Boundless Moonlight should proc when SF Fury of Elune ends.
2. Boundless Moonlight should deal damage only to nearby targets.

Links
Boundless Moonlight |T5927624:16|t|cffffd000|Hspell:424058|h[Boundless Moonlight]|h|r
Sundered Firmament |T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r
[Balance][Elune's Chosen] - Atmospheric Exposure x Sundered Firmament

Description of the bug
Atmoshperic Exposure debuff doesn't proc from Sundered Firmament

How to reproduce
Get Eclipse 2 times

How it should be
Fury of Elune from Sundered Firmament should also proc Atmoshperic Exposure 430589 on the target.

Links
Sundered Firmament |T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r
Atmospheric Exposure |T4914669:16|t|cffffd000|Hspell:429532|h[Atmospheric Exposure]|h|r
Debuff |T4914669:16|t|cffffd000|Hspell:430589|h[Atmospheric Exposure]|h|r
[All] - Fluid Form

Description of the bug
Shred and Rake are usable in Bear form but they don't shapeshift you into Cat form

How to reproduce
Talents lvl 80
CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzMzMjhxYGzwMzmZmZMLWGY2AaimZmlx2MzsMmhBAAAAAgBDAAABUzsNLzMLDIALYmBwiZGG

Shapeshift into Bear
Use Rake / Shred

How it should be
Shred and Rake should shapeshift you into Cat form.
Only Skull Bash shouldn't shapeshift you into Cat form from Bear form

Links
Fluid Form |T236161:16|t|cffffd000|Hspell:449193|h[Fluid Form]|h|r
[Fel-Scarred] Enduring Torment

Currently Enduring Torment is not working.
Should increase:
Havoc
Chaos strike and blade dance dmg by 15% and increase haste by 5% when out of Demon Form

Vengeance
increase max health by 5% and armor by 20% when out of Demon Form
[Fel-Scarred] Monster Rising

Currently Monster Rising is not working.
Should increase Agility by 8% when out of Demon Form
[Havoc] Inertia

Description of the bug
Currently Inertia is not working.



How to reproduce

1. Creat Demon Hunter
2. Take Inertia
3. Engage 1 or more enemies
4. Cast The Hunt or Vengeful Retreat
5. Cast Fel Rush or Felblade
6. Check Buffs
How it should be
While having Inertia talented every cast of Vengeful Retreat or The Hunt makes so that the next cast of Fel Rush or Felblade gives us the Inertia buff, increasing our damage by 18% for 5seconds (this buff applies to the cast of Fel Rush or Felblade as well)




Informations
[Fel-Scarred] Violent Transformation

Currently Violent Transformation is not working:
Should reset the cooldown of SoF/Sigil of Doom and Imo aura/Consuming Fire when activating Metamorphosis (havoc)
Should reset the cooldown of SoF/Sigil of Doom and Fel Devastation/Fel Desolation when activating
metamorphosis (vengeance).
[Fel-Scarred] Burning Blades

Burning Blades talent is not working.
Should put a DOT on enemy that does:
Havoc:
50% of the dmg done by Chaos strike/annihilation, Throw Glaive and auto attacks as fire dmg over 6seconds

Vengeance:
40% of the dmg done by soul cleave/Soul Sunder, Throw Glaive and auto attacks as fire dmg over 6seconds
[Jewelcrafting] - Elusive Blasphemite

Description of the bug
Culminating Blashpemite doesn't increase movement speed by 2% per uniq gem colour

How to reproduce
Equip several gems
Equip Elusive Blasphemite

How it should be
Culminating Blasphemite should increase movement speed by 2% per unique gem colour: Amber, Ruby, Onyx, Emerald, Sapphire

Links
Tier 1 |T630620:16|t|cffffd000|Hitem:213744::::::::120:::::|h[Elusive Blasphemite]|h|r
Tier 2 |T630620:16|t|cffffd000|Hitem:213745::::::::120:::::|h[Elusive Blasphemite]|h|r
Tier 3 |T630620:16|t|cffffd000|Hitem:213746::::::::120:::::|h[Elusive Blasphemite]|h|r
[Evoker][Preservation][Chrono] Temporal Compression vs Chronofame

Description of the bug

Chronoflame is a Bronze magic spell therefore it should proc Temporal Compression buff aura. At the moment it doesn't do it.

How to reproduce

1. Use build on pres evoker level 80: CwbBV7//nP39x/JJympTqouKSAAAAAAmZmZMLjhhZGzyMmBAAAMzYGzMjxMTwAAAA2mZmJjFmZWGzAAjZGz2yGbWYYmZmGaWMsYYG

2. Cast Chronoflame
3. See that you didn't gain Temporal Compression buff aura


How it should be


Chronoflame is a Bronze magic spell therefore it should proc Temporal Compression buff aura

Retail demo:


Spells involed:
|T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r
|T4630470:16|t|cffffd000|Hspell:362877|h[Temporal Compression]|h|r Buff aura ID
|T4630470:16|t|cffffd000|Hspell:362874|h[Temporal Compression]|h|r
[Evoker][Preservation] Echo vs Emerald Blossom

Description of the bug

Emerald blossom heal currently consumes Echo.

How to reproduce

1. Use build on pres evoker level 80: CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZmhNAAAYmxMmZGjZmgBAAAYmZmmxGzMLj5BAgxMjZbbjFbMMzMTDNLmxihZA

2. Cast Ehco on yourself
3. Cast Emeral blossom on yourself
4. See that Echo is getting comsumed upon Emeralad blossom explosion.

Bug demo:

How it should be

Echo should not be consumed by any essense spell. It says so in description.


Spells involed:

|T4622456:16|t|cffffd000|Hspell:364343|h[Echo]|h|r
|T4622457:16|t|cffffd000|Hspell:355916|h[Emerald Blossom]|h|r

FS Bugtracker:
[Evoker][Preservation] Panacea vs Verdant Embrace

Description of the bug

Verdant Embrace doesnt heal you with Panacea

How to reproduce

1. Use build on pres evoker level 80: CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZmhNAAAYmxMmZGjZmgBAAAYmZmmxGzMLj5BAgxMjZbbjFbMMzMTDNLmxihZA

2. Cast Verdant Embrace
3. See that Panacea didn't heal you

Bug demo:

How it should be

Panacea should heal you after you cast Verdant Embrace


Spells involed:
|T4622471:16|t|cffffd000|Hspell:360995|h[Verdant Embrace]|h|r
|T4067364:16|t|cffffd000|Hspell:387761|h[Panacea]|h|r

FS Bugtracker:
[Evoker][Preservation][Chronoward] Lifespark vs Chronoflames

Description of the bug

Currently |T4630463:16|t|cffffd000|Hspell:443176|h[Lifespark]|h|r buff aura doesn't incrase the healing/damage by 50% of |T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r when consumed

How to reproduce

1. Use build on pres evoker level 80: CwbBV7//nP39x/JJympTqouKSAAAAAAGzMzysMmxwMjZZmhNAAAYmxMmZGjZmgBAAAYmZmmxGzMLj5BAgxMjZbbjFbMMzMTDNLmxihZA

2. Cast Chronoflames spell
3. See that your Living Flame and chrono flame spell is almost the same before and after lifespark.

Bug demo:

How it should be

Lifespark should make your chrono flame spell 50% stronger. The instant cast part works. Also this spell works when Living Flame isn't modified by Chrono Flame talent.


Spells involed:
|T4630463:16|t|cffffd000|Hspell:443176|h[Lifespark]|h|r
|T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r

FS Bugtracker:
[PvP] Cross Spec pvp talent exploit

Description of the bug

Currently you are able to pick a pvp talent from another spec by following the step by step guide:

How to reproduce

1. Open talent menu
2. Warmode on
3. open pvp talent tab
4. change spec using api macro "/run C_SpecializationInfo.SetSpecialization(GetSpecialization()==1 and 1 or 1)" in this instance spec 1. Change number of spec accordingly to the one you want to change
5. then you can pick a talent from older spec that otherwise wouldn't be available.

Bug demo: you can see that holy priest has a discpiline only pvp talent.

How it should be

You should get your talent tab renewed to the spec that you switched too dynamically.

Links
[Bracket][PvP] Solo battleground

We don't have the logo like on other brackets

PTR

July 1, 2025

[Discipline] - Encroaching Shadows x Shadow Word: Pain

Description of the bug

Currently on PTR casting Penance to target with Shadow Word: Pain doesn't refresh duration of nearby targets affected with already existing Shadow Word: Pain


How to reproduce

Activate Disc spec
Cast Shadow Word: Pain at 1 target
Cast Penance to spread it to nearby targets
Cast Penance again at first target

Notice that already existing Shadow Word: Pain didn't refresh its duration after Penance cast
How it should be

If there is no new targets to spread Shadow Word: Pain, then casting Penance should reapply Shadow Word: Pain to already existing targets

Informations of the spell

Links

|T136181:16|t|cffffd000|Hspell:472568|h[Encroaching Shadows]|h|r
|T132291:16|t|cffffd000|Hspell:373003|h[Revel in Darkness]|h|r

|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r 373130
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r 589

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMPgxYMGz8AjZ2mZbmZmZmBAAAAAAAAAAMWsMbMmZegxwYMjxYwiZz0YiFgZmZ2wCFjZZmtZbzYzYxGA

Firestorm:
Retail:
[Holy] Divinity vs 4p - Living Luster set

Description of the bug

Currently |T1445239:16|t|cffffd000|Hspell:1216314|h[Divinity]|h|r buff aura gets consumed twice if |T136243:16|t|cffffd000|Hspell:453678|h[Priest Holy 11.0 Class Set 4pc]|h|r procs instead of once.

How to reproduce

1. Use build on holy priest level 80: CEQAmmmbZv0rzNjRHT4p8IjZfzAAAAAAAAwMjtZGjZmZGzMzYbGmBAAAAGzysNYmZwswYGzMGjlFwMTNLAYmFsRYMbDoxGswiZB
2. ".learn 453678" set bonus or wear 4 pieces
2. ".aura 1216314" yourself 3 times
3. Cast |T135913:16|t|cffffd000|Hspell:2060|h[Heal]|h|r or |T135943:16|t|cffffd000|Hspell:596|h[Prayer of Healing]|h|r on yourself
4. Once the set procs you will cast additional heal after you cast |T135913:16|t|cffffd000|Hspell:2060|h[Heal]|h|r and it will consume two buff stacks of Divinity when it should only consume one

Bug demo:

How it should be

Divnity stacks should only get consumed by your own casts and not passive casts via bonus set.


Spells involed:
|T135913:16|t|cffffd000|Hspell:2060|h[Heal]|h|r
|T135943:16|t|cffffd000|Hspell:596|h[Prayer of Healing]|h|r
|T1445239:16|t|cffffd000|Hspell:1216314|h[Divinity]|h|r

FS Bugtracker:
[Windwalker] Combat Wisdom

Description of the bug

Combat Wisdom is not implemented.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Wait out of combat to get your Chi balanced to 2 instead of going down to 0

1. When you get a Tiger Palm proc, wait for like 10sec
2. Use Tiger Palm and check if you get a new proc in the next 5sec instead of 15sec.

How it should be

When talented Combat Wisdom, if you're out of combat and have less than 2 Chi, you should get 1 Chi every 7.5sec until you are at 2 Chi. If you have more than 2 Chi, you will lose stacks as usual until you stabilise at 2.
Every 15sec (similar to VIvacious Vivification and Chi Wave) your next Tiger Palm will deal 30% increased damage and automatically cast Expel Harm for free.

This replaces Expel Harm
[Windwalker] Momentum Boost

Description of the bug

Momentum Boost is not implemented.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Fists of Fury
2. Check if the damage is increased by 10% every hit
3. Increase / decrease your amount of haste
4. Cast Fists of Fury again to witness the damage change
5. Check your attack speed after the channel to see if you have the 60% bonus.


How it should be

When talented, Momentum Boost should make Fists of Fury deal increased damage equal to 100% of you haste (20% haste = 20% increase). It should also make its damage increase by 10% each time it throws a punch (i.e each tick of the channel and not for each hit it does, so it's the same in AoE). This effect only lasts for the channel and resets at the end.
It also buff your attack speed by 60% for 8sec when Fists of Fury's channel ends.
[Windwalker] Power of the Thunder King reduced damage

Description of the bug

Power of the Thunder King deals full damage to every target.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzgtZmhZbGzMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxswYYWMBAAzMwMmlZgAYZZWWmtZmpZbWamZmNAzA

1. Cast Crackling Jade Lightning


How it should be

It should strike 4 additional targets at 80% effectiveness.
[Windwalker] Last Emperor's Capacitor Vs free spenders

Description of the bug

Last Emperor's Capacitor doesn't give a stack for spenders which cost has be removed (Blackout Kick with Blackout Kick! buff or Spinning Crane Kick with Dance of ChiJi buff)

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Tiger Palm until you generate a Blackout Kick! stack.
2. Cast Blackout Kick to consume it.
3. Check if you got a Last Emperor's Capacitor stack


How it should be

It should still count as a Chi spender for Last Emperor's Capacitor even if the spender was free.
[Windwalker] Thunderfist number of stacks

Description of the bug

Thunderfist Always gets 5 stacks after casting Strike of the Windlord
How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Strike of the Windlord on multiple enemies
2. Check how many stacks of Thunderfist you got


How it should be

You should get 4 + (1 for each enemy hit) stacks of Thunderfist
5 enemies hit with Strike of the Windlord = 9 stacks
[Windwalker] Energy Burst

Description of the bug

Energy Burst is not implemented.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Tiger Palm until you generate a Blackout Kick! stack.
2. Cast Blackout Kick to consume it.
3. Check if you got a Chi back


How it should be

When talented, Energy Burst cause Blackout Kick! to generate 1 chi when consumed.
[Windwalker] Acclamation refreshed duration

Description of the bug

Acclamation's duration is refreshed when reapplied.
How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Generate Chi
2. Cast Rising Sun Kick
3. before the end of Acclamation debuff, cast Rising Sun Kick again


How it should be

Acclamation should be able to overlap with multiple applications but each one should have their own duration of 12sec.
With 2 applications being 8sec apart you should have :
for 8sec > 1 stack = 3%
for 4sec > 2 stacks = 6%
for 8sec > 1 stack = 3%
[Windwalker] Flurry of Xuen

Description of the bug

Flurry of Xuen is not implemented.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1.


How it should be

When talented, Flurry of Xuen make your spells and abilities have a chance to make you deal (39.2% of Attack power) 10 damage in a 10yds cone in front of you. Damage reduced after 5 targets and (2 + Haste) procs per minute
Invoke Xuen, the White Tiger automatically trigger this effect.
[Feral] - Ravage x Bloodtalons

Description of the bug
Ravage doesn't consume Bloodtalons

How to reproduce
Get Bloodtalons
Use Ravage

How it should be
Ravage cast should consume Bloodtalons stack

Links
Bloodtalons |T1033474:16|t|cffffd000|Hspell:145152|h[Bloodtalons]|h|r
Ravage |T5927623:16|t|cffffd000|Hspell:441591|h[Ravage]|h|r
[Feral] - Brutal Slash x Bear form

Description of the bug
Bear form Swipe doesn't change to Brutal Slash

How to reproduce
Pick Brutal Slash talent
Shapeshift into Bear form

How it should be
Bear for Swipe 213771 should also swap to Brutal Slash 202028 and this ability should be usabled in Bear form without shapeshifting into Cat form.

Links
Brutal Slash |T132141:16|t|cffffd000|Hspell:202028|h[Brutal Slash]|h|r
Bear Swipe |T134296:16|t|cffffd000|Hspell:213771|h[Swipe]|h|r
[Druid of the Claw] - Wildpower Surge

Description of the bug
Transforming into Cat form doesn't grant you 5 combo points
How to reproduce
Talents lvl 80
CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzMzMjhxYGzwMzmZmZMLWGY2AaimZmlx2MzsMmhBAAAAAgBDAAABUzsNLzMLDIALYmBwiZGG

Spam Mangle to get 6 stacks of Feline Potential
Use Cat Form

How it should be
Transforming into Cat should grant you 5 combo points
Links
Ursine Potential (buff) |T132135:16|t|cffffd000|Hspell:441698|h[Ursine Potential]|h|r
Feline Potential (stacks) |T132127:16|t|cffffd000|Hspell:441701|h[Feline Potential]|h|r
Feline Potential (buff) |T132127:16|t|cffffd000|Hspell:441702|h[Feline Potential]|h|r
[General][Quest] Omens Unified - Spark Quest

https://www.wowhead.com/quest=82651/omensunifiedcomments quest is currently missing.
[General][Currency] Valorstones/Undercoin Category

In Currency tab, in the Character info panel, Valorstones currency should probably be moved to Season 1, Instead of Season 2.
Same for Undercoins
https://www.wowhead.com/currency=3008/valorstones
[City of Threads][The Coaglamation] evade the boss

Description of the bug
boss :https://www.wowhead.com/ru/npc=216320/drops;mode
It is impossible to evade the boss by taking him outside the room.

How to reproduce
1.Launch M+
2.Pull boss https://www.wowhead.com/ru/npc=216320/
3.Take me out of the room

How it should be
boss https://www.wowhead.com/ru/npc=216320/ must evade when leaving the room.

Informations of the spell
Boss https://www.wowhead.com/ru/npc=216320//drops;mode
our video
[Enchanting] Disenchant does not teach transmog

Disenchanting an item does not teach you the transmog.

Example: You're Lv 71 and disenchant an item for Lv 80. The transmog wont be teached.

June 30, 2025

[Enhancement] Thorim's Invocation

Description of the bug
Currently when Ascendance is active, Windstrike doesnt consumes Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning

How to reproduce
Pick Ascendance and Thorim's Invocation get 10 stacks of Maelstrom and activate ascenedance,cast windstrike

How it should be
While Ascendance is active, Windstrike automatically consumes up to 5 Maelstrom Weapon stacks to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.


Links
https://www.wowhead.com/spell=384444/thorimsinvocation?def=106882&rank=1
[Discipline][Oracle] - Twinsight additional bolts

Description of the bug

1. Currently on PTR and Beta casting Penance and Dark Reprimand causes Twinsight to launch too many additional bolts

2. Additional bolts doesn't heal you at all while damaging enemy

How to reproduce

Activate Discipline Oracle
Cast Penance on ally target while being close to enemy


Notice that 1 healing bolt of Penance = 3 additional damaging bolts
So in total we get 12 additional damaging bolts which is wrong


How it should be

It should be just 3 additional bolts per Penance cast, not per bolt

If you are damaging enemy with Penance/Dark Reprimand, 3 additional bolts should heal you as well like they already heal injured allies


Informations of the spell

Links


|T237544:16|t|cffffd000|Hspell:440742|h[Twinsight]|h|r

|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r 373130
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMMzYMGzgZ2mZbmZGzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYxGA

Retail:


FS PTR:
[Discipline][Voidweaver] - Voidwraith x Shadow Covenant

Description of the bug

Using Voidwraith doesn't trigger Shadow Covenant on you

How to reproduce

Activate Discipline Voidweaver
Take talent Voidwraith
Take talent Shadow Covenant
Use Voidwraith on enemy

How it should be

Using Voidwraith should trigger Shadow Covenant, like it already does with Mindbender/Shadowfiend.

Informations of the spell

Links

|T136221:16|t|cffffd000|Hspell:314867|h[Shadow Covenant]|h|r 314867
|T615099:16|t|cffffd000|Hspell:451234|h[Voidwraith]|h|r 451234

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMmxYMYGMz2MbzMzMzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYzGA
[Discipline][Voidweaver] - Divine Procession x Void Blast

Description of the bug

Void Blast's cast doesn't extend duration of an active Atonement

How to reproduce

Activate Disc Voidweaver
Take talent Divine Procession
Cast Power Word:Shield to apply Atonement
Cast Void Blast on enemy target several times


How it should be

Since Void Blast replaces Smite on Voidweaver build,
Void Blast should now extend duration of an active Atonement the same way Smite already does.

3.0 sec per cast


Informations of the spell

Links

|T458968:16|t|cffffd000|Hspell:472361|h[Divine Procession]|h|r
|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r 450405

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDA2mxMGjBzgZ2mZbmZmZmZGAAAAAAAAAAwysMbMmZGMLMmxYMYxsNTjJWMwMzMLYhixsMz2stZsZsZBA
[Discipline] - Inner Focus x Power Word: Shield

Description of the bug

Missing interaction between Inner Focus and Power Word: Shield

How to reproduce

Activate Disc spec
Take talent Inner Focus 390693
Cast Power Word: Shield several times

Notice that critical chance is extremely low compared to other spells that benefit from Inner Focus

How it should be

Flash Heal, Power Word: Shield, Penance, Power Word: Radiance, and Power Word: Life have a 20% increased chance to critically heal.

Informations of the spell

Links

|T135863:16|t|cffffd000|Hspell:390693|h[Inner Focus]|h|r
|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17



Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMPgxYMGzAz2MbzMzMzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYxGA


Firestorm details:
[Discipline] - Dark Reprimand x Encroaching Shadows

Description of the bug

Missing interaction between Dark Reprimand and Encroaching Shadows talent

How to reproduce

Activate Discipline spec
Take talent Encroaching Shadows
Drop 34 damaging dummy
Cast Shadow Word: Pain on 1 target
Use your Shadowfiend or Mindbender to activate Dark Reprimand
Cast Penance on target with Shadow Word: Pain

How it should be

It does work already with Penance,
should work the same with Dark Reprimand


Informations of the spell

Links

|T136181:16|t|cffffd000|Hspell:472568|h[Encroaching Shadows]|h|r
|T132291:16|t|cffffd000|Hspell:373003|h[Revel in Darkness]|h|r


|T1394892:16|t|cffffd000|Hspell:373129|h[Dark Reprimand]|h|r 373129
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r 589
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540


Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMMGjBzYMz2MbzMzMzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYxGA

Firestorm:
Retail:
[Discipline] - Encroaching Shadows x Revel in Darkness

Description of the bug

Shadow Word: Pain spreads to extra 1 target

How to reproduce

Activate Disc spec
Take talent Encroaching Shadows
Cast Shadow Word: Pain at 1 target, surrounded with more targets
Cast Penance at target


How it should be

1. Encroaching Shadows should cause Shadow Word: Pain to spread to 1 nearby target

2. Revel in Darkness should cause Shadow Word: Pain to spread to +1 additional target

Having those 2 talents combined should cause Shadow Word: Pain to spread to 2 targets only

Informations of the spell

Links

|T136181:16|t|cffffd000|Hspell:472568|h[Encroaching Shadows]|h|r
|T132291:16|t|cffffd000|Hspell:373003|h[Revel in Darkness]|h|r

|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r 373130
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r 589

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMPwMGjBz8AjZ2mZbmZmZmBAAAAAAAAAAMWsMbMmZegxwYMjxYwiZz0YiFgZmZ2wCFjZZmtZbzYzYxGA

Firestorm:
Retail:
[Retribution] - Truth's wake

Description of the bug
Wake of ashes doesnt apply Truth's Wake

How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA

Use wake of ashes on target,
watch target debuffs

How it should be
Wake of Ashes hits should always apply Truth's wake


Links
|T303962:16|t|cffffd000|Hspell:339376|h[Truth's Wake]|h|r
|T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r
[Nerub-ar][Court][Mythic] Mote drops

When hit by certain abilities you should drop Motes of Rage/Paranoia depending on your group. At the moment almost all damage instances make you drop a mote.
Abilites that should make you drop a mote are:
Impaling erruption(Frontal cone)
Venomous Rain(Periodic raid damge)
Entropic Barrage, only the initial hit
Web Vortex
Entropic Desolation
Strands of Reality
Seismic Upheaveal
Spike erruption
[Nerub-ar][Court][Mythic] Impaling Erruption targeting

The boss should taget a random player from the oppsite group(Players with Mark of Paranoia). Currently he targets a random player in the whole party.
|T1418495:16|t|cffffd000|Hspell:440504|h[Impaling Eruption]|h|r
[Nerub-ar][Court][Mythic] Web vortex double hit

Currently when boss casts Web vortex it pulls the players for the 2nd time aproximately 1 second after the initial pull wich shouldnt happend.
|T5764929:16|t|cffffd000|Hspell:441626|h[Web Vortex]|h|r
[Nerub-ar][Court][Mythic] First intermission

The first intermission seems to bug out after some time making the cones comming out the middle to hit the whole platform regardless of their visuals. So you are permanently getting knocked back.
[Nerub-ar][Sikran] Cosmic Simulacrum Copies

Currently, after a recent change, the players that are targeted by Blade Rush now spawns copies of them selfs instantly, as first Blade Rush finishes casting. He should spawn them as he charges though players. Not all at once.
[CB] Dreamsurge Buffs

Currently you keep Dreamsurge buffs after leaving DF zones, so you can get more exp and dmg buffs from it outside of DF. They should be removed once you leave zone dreamsurge is currently on.

June 29, 2025

[All] Dragon Charge

Description of the bug

When i take |T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r its always |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r>|T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r instead of |T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r

How to reproduce

1. Take |T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r and |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r>|T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r
2. Duel someone

How it should be
When i take |T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r with |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r>|T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r and i duel someone |T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r "Replaces |T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r>|T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r"
Information of the spell
www.wowhead.com/spell=6544/heroicleap
|T1380676:16|t|cffffd000|Hspell:206572|h[Dragon Charge]|h|r
[Arms] - Shockwave

Description of the bug
|T236312:16|t|cffffd000|Hspell:46968|h[Shockwave]|h|r currently stuns the player that casts it.

How to reproduce
Select |T236312:16|t|cffffd000|Hspell:46968|h[Shockwave]|h|r talent, and use Shockwave anywhere.

How it should be
|T236312:16|t|cffffd000|Hspell:46968|h[Shockwave]|h|r should not stun the caster of the spell. Only enemies infront of the caster.

Links
|T236312:16|t|cffffd000|Hspell:46968|h[Shockwave]|h|r
Patchnotes link (Optional)
[Mountain Thane] - Burst of Power

Description of the bug
Talent |T1385916:16|t|cffffd000|Hspell:437118|h[Burst of Power]|h|r not working:
When player hit enemy with |T252174:16|t|cffffd000|Hspell:435791|h[Lightning Strike]|h|r dont have a chance to take buff |T1385916:16|t|cffffd000|Hspell:437121|h[Burst of Power]|h|r


How to reproduce
Take talent build;CkEAO9DBjZzKcjSu6RJDto0RCukZAAAAYmZMzMzwMLzsNjZWwDYMTjZbMjlZWmBwYGzMMzyMAAAAAAwAA4BstMAGssNjZZZb0MzwMsNLNGbA
hit enemy with |T252174:16|t|cffffd000|Hspell:435791|h[Lightning Strike]|h|r
check buff |T1385916:16|t|cffffd000|Hspell:437121|h[Burst of Power]|h|r apply
[Arms] - War Machine

Description of the bug
|T132205:16|t|cffffd000|Hspell:262231|h[War Machine]|h|r currently generates 100% more rage on Arms Warrior, instead of only 10%.
Currently generates 48 Rage per auto attack swing.

How to reproduce
Talent in the |T132205:16|t|cffffd000|Hspell:262231|h[War Machine]|h|r talent, and auto attack a mob/training dummy with auto attack.

How it should be
Observe the single swing, (Should generate 24 rage in single swing with the talent)
(22 rage without talent)

Links
|T132205:16|t|cffffd000|Hspell:262231|h[War Machine]|h|r
[Arms] - Second Wind

Description of the bug
|T132175:16|t|cffffd000|Hspell:29838|h[Second Wind]|h|r currently does not apply the healing aura when player takes damage, and did not take damage for 5 seconds while above 35% health.

How to reproduce
Select the |T132175:16|t|cffffd000|Hspell:29838|h[Second Wind]|h|r talent, take damage while above 35% health, See that health does not regenerate/player does not gain the Second Wind buff after 5 seconds of not taking damage.

How it should be
On retail, the buff applies to player while above 35% health, the second row of description only means, that while below 35% health, the healing is increased the lower player has % of overall health.

Links
|T132175:16|t|cffffd000|Hspell:29838|h[Second Wind]|h|r
Patchnotes link (Optional)
[Arms] - Pain and Gain

Description of the bug
|T135936:16|t|cffffd000|Hspell:382549|h[Pain and Gain]|h|r does not heal the player for 2.0% health, whenever player takes damage, on a 10 seconds Cooldown.

How to reproduce
Select |T135936:16|t|cffffd000|Hspell:382549|h[Pain and Gain]|h|r talent, and take damage every 10 seconds.

How it should be
|T135936:16|t|cffffd000|Hspell:382549|h[Pain and Gain]|h|r should heal the player for 2.0% health, every 10 seconds, WHEN he takes damage.

Links
|T135936:16|t|cffffd000|Hspell:382549|h[Pain and Gain]|h|r
Patchnotes link (Optional)
[Mountain Thane] - Lightning Strikes

Description of the bug
Talent www.wowhead.com/spell=434969/lightningstrikes have issue:
Interaction with |T135358:16|t|cffffd000|Hspell:281000|h[Execute]|h|r doesn't work when player hit enemy with |T135358:16|t|cffffd000|Hspell:281000|h[Execute]|h|r dont have a chance to deal damage with |T252174:16|t|cffffd000|Hspell:460670|h[Lightning Strike Ground Current]|h|r

How to reproduce
Take talent build CkEAO9DBjZzKcjSu6RJDto0RCukZAAAAYmZMzMzwMLzsNjZWwDYMTjZbMjlZWmBwYGzMMzyMAAAAAAwAA4BstMAGssNjZZZb0MzwMsNbNGbA
Use |T135358:16|t|cffffd000|Hspell:281000|h[Execute]|h|r
Check damage from |T252174:16|t|cffffd000|Hspell:460670|h[Lightning Strike Ground Current]|h|r
[Colossus] - Dominance of the Colossus

Description of the bug
Talent |T236316:16|t|cffffd000|Hspell:429636|h[Dominance of the Colossus]|h|r have issue:
Every stack of |T236314:16|t|cffffd000|Hspell:440989|h[Colossal Might]|h|r with talent |T236316:16|t|cffffd000|Hspell:429636|h[Dominance of the Colossus]|h|r have wrong % interaction
Every stack of |T236314:16|t|cffffd000|Hspell:440989|h[Colossal Might]|h|r give for next |T5927618:16|t|cffffd000|Hspell:447513|h[Wrecked]|h|r (debuff on target) 20 % of damage done and damage reduction increase

How to reproduce
Take talent build CkEAO9DBjZzKcjSu6RJDto0RCukZAAAAYmZMzMzwMLzsNjZWwDYMTjZbMjlxyMAGzYmhZWmBAAAAAAGAAPgtlBwgltZMLLbjmZGmhtZrxMLA
use |T134951:16|t|cffffd000|Hspell:23922|h[Shield Slam]|h|r to stack |T236314:16|t|cffffd000|Hspell:440989|h[Colossal Might]|h|r buff
use |T5927618:16|t|cffffd000|Hspell:436358|h[Demolish]|h|r
check debuff |T5927618:16|t|cffffd000|Hspell:447513|h[Wrecked]|h|r value on target

How it should be
Every stack of |T236314:16|t|cffffd000|Hspell:440989|h[Colossal Might]|h|r should icrease damage done and damage reduction by 1% for next |T5927618:16|t|cffffd000|Hspell:447513|h[Wrecked]|h|r debuff
[Arms] -Fueled by Violence

Description of the bug
Talent |T1450139:16|t|cffffd000|Hspell:383103|h[Fueled by Violence]|h|r not working:
player dont get heal for 85% of the damage dealt by |T132090:16|t|cffffd000|Hspell:262115|h[Deep Wounds]|h|r
[Protection] - Thunderlord

Description of the bug
Talent |T252174:16|t|cffffd000|Hspell:385840|h[Thunderlord]|h|r doesn't work:
doesn't reduce cooldown on ability |T132366:16|t|cffffd000|Hspell:1160|h[Demoralizing Shout]|h|r

How to reproduce
Take talent build: CkEAO9DBjZzKcjSu6RJDto0RCKDAAAAmZGzMzMMz2MmxMb4BMmpxsNmxyYZGAjZMzwMLzAAAAAAAzAAMLbLDgBLbzYWW2GNzMMDbzWjZWA
use |T132366:16|t|cffffd000|Hspell:1160|h[Demoralizing Shout]|h|r
check ability cooldown

How it should be
Each enemy hit by |T132366:16|t|cffffd000|Hspell:1160|h[Demoralizing Shout]|h|r should reduce ability cooldown by 1.5 sec, up to 4.5 sec.
[Protection] - Avatar

Description of the bug
|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r talent on Protection spec dont give player ability |T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r

How to reproduce
Take talent build on Protection spec: CkEAO9DBjZzKcjSu6RJDto0RCKDAAAAmZGzMzMGz2MmxMb4BMmpxsNmxyYZGAjZMzwMLzAAAAAAAzAAMLbLDgBLbzYWW2GNzMMDbzWjZWA
Check spell book
[General] - Rend vs Thunder Clap

Description of the bug
Ability |T132155:16|t|cffffd000|Hspell:394062|h[Rend]|h|r have issue:
Ability |T136105:16|t|cffffd000|Hspell:6343|h[Thunder Clap]|h|r apply |T132155:16|t|cffffd000|Hspell:388539|h[Rend]|h|r debuff always on same targets (if player hit more than 5 enemy)
Proof:

How to reproduce
Hit more than 5 enemy with |T136105:16|t|cffffd000|Hspell:6343|h[Thunder Clap]|h|r
Check debuff |T132155:16|t|cffffd000|Hspell:388539|h[Rend]|h|r apply on enemy

How it should be
Priority should be given to applying |T132155:16|t|cffffd000|Hspell:388539|h[Rend]|h|r debuff ony :
enemy without |T132155:16|t|cffffd000|Hspell:388539|h[Rend]|h|r debuff
if all enemy have a debuff must be applied to targets with a minimum debuff timer
[General] -Thunder Clap slow debuff
[Arms] - Imminent Demise

Description of the bug
|T132346:16|t|cffffd000|Hspell:444769|h[Imminent Demise]|h|r currently procs Sudden Death Talent after every Slayers Strike proc.

How to reproduce
Select |T132346:16|t|cffffd000|Hspell:444769|h[Imminent Demise]|h|r Slayer hero talent, hit dummy with spells, untill you see Slayers Strikes proc.

How it should be
|T132346:16|t|cffffd000|Hspell:444769|h[Imminent Demise]|h|r should proc Sudden Death every 3rd Slayers Strike proc. Currently, it procs after one.

Links
|T132346:16|t|cffffd000|Hspell:444769|h[Imminent Demise]|h|r
Patchnotes link (Optional)
[Arms] - Relentless Pursuit

Description of the bug
|T132307:16|t|cffffd000|Hspell:444776|h[Relentless Pursuit]|h|r currently triggers the debuff |T132307:16|t|cffffd000|Hspell:458386|h[Even You Have Limits]|h|r even while the Player is not affected by a movement impairing effect.

How to reproduce
Select |T132307:16|t|cffffd000|Hspell:444776|h[Relentless Pursuit]|h|r slayer Hero talent, and use charge on a training dummy.

How it should be
|T132307:16|t|cffffd000|Hspell:444776|h[Relentless Pursuit]|h|r should not trigger |T132307:16|t|cffffd000|Hspell:458386|h[Even You Have Limits]|h|r unless player is affected by Movement impairing effect, and uses charge while he is affected by it.

Links
|T132307:16|t|cffffd000|Hspell:458386|h[Even You Have Limits]|h|r
|T132307:16|t|cffffd000|Hspell:444776|h[Relentless Pursuit]|h|r
Patchnotes link (Optional)
[Fury] - Anger Management

Description of the bug
|T971080:16|t|cffffd000|Hspell:152278|h[Anger Management]|h|r have issue:
Rage spend doesn't reduce cooldown on ability |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r

How it should be
Every 20 rage spended should reduce cooldown on ability |T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r
[Arms] - Fervor of Battle

Description of the bug
|T236286:16|t|cffffd000|Hspell:202316|h[Fervor of Battle]|h|r talent currently casts Slam on all targets hit by cleave/whirlwind.

How to reproduce
Select |T236286:16|t|cffffd000|Hspell:202316|h[Fervor of Battle]|h|r talent in the arms tree, use cleve/whirlwind on 2 or more targets.

How it should be
While having the talent |T236286:16|t|cffffd000|Hspell:202316|h[Fervor of Battle]|h|r, hitting 2 or more targets with cleave/whirlwind should cast additonally slam, ONLY on the main target of the player.

Links
|T236286:16|t|cffffd000|Hspell:202316|h[Fervor of Battle]|h|r
Patchnotes link (Optional)
[Fury] - Unhinged

Description of the bug
Talent |T136215:16|t|cffffd000|Hspell:386628|h[Unhinged]|h|r doesn't work:
When player hit enemy with www.wowhead.com/spell=227847/bladestorm or |T970854:16|t|cffffd000|Hspell:228920|h[Ravager]|h|r automatically not casted |T136012:16|t|cffffd000|Hspell:23881|h[Bloodthirst]|h|r
[Slayer] - Reap the Storm

Description of the bug
|T1016243:16|t|cffffd000|Hspell:444775|h[Reap the Storm]|h|r have issue:
Proc chance increase with |T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r hit's if player hit alot target's proc chance increased


How it should be
|T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r interaction with talent should always have 20 % proc chance when player hit 3 or more target's with |T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r
[Arms/Fury] - Thunder Clap

Description of the bug
On Arms and Fury spec player get www.wowhead.com/spell=435203/thunderclap slow debuff after use |T136105:16|t|cffffd000|Hspell:6343|h[Thunder Clap]|h|r
[Demonology] Soul Strike

Description of the bug
|T1452864:16|t|cffffd000|Hspell:428344|h[Soul Strike]|h|r doesn't work, Felguard doesn't use this ability when it's on autocast or you or you press it.

How it should be
Felguard should be able to use if learned.

Information of the spell
|T1452864:16|t|cffffd000|Hspell:428344|h[Soul Strike]|h|r talent id
|T1452864:16|t|cffffd000|Hspell:264057|h[Soul Strike]|h|r felguard's ability
|T1452864:16|t|cffffd000|Hspell:267964|h[Soul Strike]|h|r dmg id
[Demonology] 4p s1

Description of the bug
|T136197:16|t|cffffd000|Hspell:686|h[Shadow Bolt]|h|r has a 100% chance to apply Empowered Legion Strike buff to Summon Felguard and when Felguard consumes it, Legion strike damage is not increased by 300%.

How it should be
Proc chance should be 25% and Legion Strike damage should be increased by 300% when consumed.
Information of the spell
|T136243:16|t|cffffd000|Hspell:453645|h[Warlock Demonology 11.0 Class Set 4pc]|h|r 4p
|T1380962:16|t|cffffd000|Hspell:455647|h[Empowered Legion Strike]|h|r 4p buff
|T132400:16|t|cffffd000|Hspell:30213|h[Legion Strike]|h|r
[Demonology] Mark of F'harg

Description of the bug
|T1709931:16|t|cffffd000|Hspell:455450|h[Mark of F'harg]|h|r talent.
Summon Vilefiend is replaced by Summon Charhound, but it only deals damage with melee attacks that deal much more damage than Summon Vilefiend and does not use any abilities.

How it should be
Summon Charhound should use the same abilities as Summon Vilefiend, deal the same damage with melee attacks, and have a buff |T1709931:16|t|cffffd000|Hspell:428453|h[Infernal Presence]|h|r that deals damage to nearby enemies.

Information of the spell
|T1709931:16|t|cffffd000|Hspell:455476|h[Summon Charhound]|h|r
|T1711455:16|t|cffffd000|Hspell:267999|h[Headbutt]|h|r ability
|T841220:16|t|cffffd000|Hspell:267997|h[Bile Spit]|h|r ability
|T1709931:16|t|cffffd000|Hspell:428453|h[Infernal Presence]|h|r buff
|T1709931:16|t|cffffd000|Hspell:428455|h[Infernal Presence]|h|r dmg id
[Demonology] Doom

Description of the bug
|T136122:16|t|cffffd000|Hspell:460551|h[Doom]|h|r doesnt work.
Applies to the target but does not deal damage after 20sec, and also, each soul shard spent on Hand of Guldan does not reduce its duration.

How it should be
1. Deals (268.747% of Spell power) Shadow damage to enemies within 10 yds after 20 sec. Damage is reduced beyond 8 targets (sqrt)
2. Each shard spent on Hand of Guldan reduces its duration by 1 sec. for both the primary target and nearby enemies with Doom applied.
3. If an enemy dies before Doom ends, it should deal damage.

Information of the spell
|T136122:16|t|cffffd000|Hspell:460551|h[Doom]|h|r talent
|T136122:16|t|cffffd000|Hspell:460553|h[Doom]|h|r debuff
[Demonology] Wild Imps vs mastery

Description of the bug
Imp's ability to |T841220:16|t|cffffd000|Hspell:104318|h[Fel Firebolt]|h|r is not affected by mastery

How it should be
Should be affected.

Information of the spell
https://www.wowhead.com/npc=55659/wildimp
|T841220:16|t|cffffd000|Hspell:104318|h[Fel Firebolt]|h|r
[Demonology] Flametouched

Description of the bug
|T459026:16|t|cffffd000|Hspell:453699|h[Flametouched]|h|r doesn't work at all.


How it should be
Increases the attack speed of your |T1378282:16|t|cffffd000|Hspell:104316|h[Call Dreadstalkers]|h|r by 10% and their critical strike chance by 15%.
[Demonology] Improved Demonic Tactics

Description of the bug
|T460694:16|t|cffffd000|Hspell:453800|h[Improved Demonic Tactics]|h|r doesnt't work.

How it should be
Increases your |T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r critical strike chance equal to 30% of your critical strike chance.
[Demonology] Fel Invocation

Description of the bug
|T1121020:16|t|cffffd000|Hspell:428351|h[Fel Invocation]|h|r doesn't work, doesn't increase Soul Strike damage by 20% and Soul Strike doesn't give 1 soul shard

How it should be
Soul Strike deals 20% increased damage and generates a Soul Shard.
[Destruction] Dimension Ripper

Description of the bug
|T1394890:16|t|cffffd000|Hspell:457025|h[Dimension Ripper]|h|r doesn't work, periodic Immolate/Wither damage has no chance to trigger Dimensional Rift.

How it should be

Periodic damage dealt by |T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r or |T5927632:16|t|cffffd000|Hspell:445468|h[Wither]|h|r has a 5% chance to tear open a |T607513:16|t|cffffd000|Hspell:387976|h[Dimensional Rift]|h|r.
Error message "You dont have a pet"

Description of the bug
If you don't have a summoned pet, an error message will constantly appear in the middle of the screen: "You don't have a pet"

How it should be
It shouldn't appear. You usually only get this message if you use a petrelated ability (for example |T136168:16|t|cffffd000|Hspell:755|h[Health Funnel]|h|r), but your pet is missing.
[Demonology][Soul Harvester] Shadow of Death

Description of the bug
|T135752:16|t|cffffd000|Hspell:449638|h[Shadow of Death]|h|r doesn't work for Demonology.

How it should be
When you summon |T2065628:16|t|cffffd000|Hspell:265187|h[Summon Demonic Tyrant]|h|r you get 3 soul shards and |T236300:16|t|cffffd000|Hspell:449793|h[Succulent Soul]|h|r with 3 stacks.
[Demonology] Summon Vilefiend/Gloomhound/Charhound vs mastery
[Affliction] Malevolent Visionary

Description of the bug
1. |T1379226:16|t|cffffd000|Hspell:387273|h[Malevolent Visionary]|h|r talent doesn't work when you log in.
2. When you remove and select the talent again, it works but the damage of the Darkglare ability |T1416161:16|t|cffffd000|Hspell:205231|h[Eye Beam]|h|r is incorrectly increased for each DoT on the target.

For example my SP is 2591:
Eye Beam without Malevolent Visionary with 3 DoTs 1.00215x2591x2.35= 6102 (this is correct)
Eye Beam with Malevolent Visionary with 3 DoTs currently looks like this 1.00215x2591x1.7x(1.45x3)=19202 instead of 1.00215x2591x1.7x2.35=10373

ptr:

How it should be
1 Talent should work if selected.
2. Eye Beam damage with |T1379226:16|t|cffffd000|Hspell:387273|h[Malevolent Visionary]|h|r should be increased for each DoT in the same way as without the talent but with the x1.7 mod and look like this:
1 DoT 1.00215 x SP x 1.7 x 1.45
2 DoTs 1.00215 x SP x 1.7 x 1.9
3 DoTs 1.00215 x SP x 1.7 x 2.35
etc.

Information of the spell
|T1379226:16|t|cffffd000|Hspell:387273|h[Malevolent Visionary]|h|r talent
|T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
|T1416161:16|t|cffffd000|Hspell:205231|h[Eye Beam]|h|r
Summon Felguard in affli/destro specs

Description of the bug
Sometimes when you log in you have a summoned Felguard when your specialization is affliction or destruction.

How to reproduce
1.Select demonology and summon Felguard
2.Go to affli or destro (Felguard like any other pet disappears when you change spec)
3.Do a relog and there is a chance to get Felguard when you log in.

How it should be
If you logout without a pet, you should not have any pet summoned after logging in.
[Destruction] Fiendish Cruelty

Description of the bug
|T135827:16|t|cffffd000|Hspell:456943|h[Fiendish Cruelty]|h|r doesnt work.


How it should be
When |T136191:16|t|cffffd000|Hspell:17877|h[Shadowburn]|h|r fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec.
[Hellcaller] Curse of the Satyr

Description of the bug
When you take the talent |T132888:16|t|cffffd000|Hspell:440057|h[Curse of the Satyr]|h|r it works, but after relog it is replaced by the talent |T615102:16|t|cffffd000|Hspell:440059|h[Aura of Enfeeblement]|h|r

How it should be
It should not be replaced after the relog.
[Hellcaller] Zevrim's Resilience

Description of the bug
When you take the talent |T236310:16|t|cffffd000|Hspell:440065|h[Zevrim's Resilience]|h|r it works, but after relog it is replaced by the talent |T1357809:16|t|cffffd000|Hspell:440070|h[Illhoof's Design]|h|r

How it should be
It should not be replaced after the relog.
[Destruction] Immolate

Description of the bug
Currently, |T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r is applied to the target instantly without cast time
[Destruction][Hellcaller] Immolate is not replaced by Wither

Description of the bug
When you select the Hellcaller tree, |T135817:16|t|cffffd000|Hspell:348|h[Immolate]|h|r is not replaced by |T5927632:16|t|cffffd000|Hspell:445468|h[Wither]|h|r, sometimes the ability icon changes, but you actually apply Immolate on the target.
ptr:

upd: Also, instead of replacing Immolate with Wither, Immolate can cast while running.

How it should be
If you choose Hellcaller, you get Wither, which replaces Immolate.
[Destruction] Decimation

Description of the bug
|T135808:16|t|cffffd000|Hspell:456985|h[Decimation]|h|r talent doesn't work, direct damage abilities don't have a chance to reset Soul Fire cooldown on a critical hit.

How to reproduce
CsQAYIOwXTfhprvln24ZeRPDbYxYmZGzQMMjxsxMzwmNDwsZ2MLLzYAAAAgZGz22MzyM2wMzYmllRzMDLjWmlGbYAAAAAAAMzMzYDwA
.debug crit 100
Cast Soul Fire and then spam some direct dmg abilities such as Chaos bolt, Incinerate etc
How it should be
When your direct damaging abilities deal a critical strike, they have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.

The proc chance on a critical hit should be 10%.

Information of the spell
|T135808:16|t|cffffd000|Hspell:456985|h[Decimation]|h|r talent
|T135808:16|t|cffffd000|Hspell:457555|h[Decimation]|h|r buff when proc
|T135809:16|t|cffffd000|Hspell:6353|h[Soul Fire]|h|r
[Demonology] Doom Eternal

Description of the bug
|T1397641:16|t|cffffd000|Hspell:455585|h[Doom Eternal]|h|r talent doesn't work. You have no chance to get Demonic Core when Doom expires.

How it should be
When Doom expires, you have a 30% chance to generate a Demonic Core.


Information of the spell
|T136122:16|t|cffffd000|Hspell:460553|h[Doom]|h|r
|T571321:16|t|cffffd000|Hspell:264173|h[Demonic Core]|h|r
[Demonology] Impending Doom

Description of the bug
|T136229:16|t|cffffd000|Hspell:455587|h[Impending Doom]|h|r talent increases Doom damage, but does not summon 1 wild imp.

How it should be
Doom summons 1 Wild Imp when it expires.

Information of the spell
|T136122:16|t|cffffd000|Hspell:460553|h[Doom]|h|r
https://www.wowhead.com/npc=55659/wildimp
[Totemic][Enh] - Reactivity

Description of the bug
Sunderings during hot hand are not being triggered by lava lash

How it should be

While Hot Hand is active Lash Lava shatters the earth, causing a Sundering at 50% effectiveness.

Sunderings from this effect do not Incapacitate.

Links
|T135829:16|t|cffffd000|Hspell:445035|h[Reactivity]|h|r
|T135823:16|t|cffffd000|Hspell:201900|h[Hot Hand]|h|r
|T236289:16|t|cffffd000|Hspell:60103|h[Lava Lash]|h|r
[Totemic?][Enh] - Healing rain learned after swap

Description of the bug
player learned healing rain after swapping from totemic to stormbringer

How to reproduce
xxx

How it should be
xxx

Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Enh] - Primordial Wave Multihitting same target

Description of the bug
Primordial wave does 2 hits per cast per target, shown on attached images.

this may be causing problems with talents down the road, if this issue does not fix issues with talents under this one, respective tickets will be made


How to reproduce
cast Primordial wave

How it should be
one cast should hit once per target

Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Enh] - Elemental spirits + Feral spirit + 4-set

Description of the bug
If player has talented Elemental spirits and 4set equipped then uses Feral spirit, they spawn 2 wilves instead of 3(2 from spell + 1 from 4pc bonus)


Links
|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r
|T237577:16|t|cffffd000|Hspell:262624|h[Elemental Spirits]|h|r
|T136243:16|t|cffffd000|Hspell:453708|h[Shaman Enhancement 11.0 Class Set 4pc]|h|r
[Enhancement] - Static Accumulation Maelstrom weapon generation

Description of the bug
Ascendance doesnt generate MS weapon stacks per second while Static Accumulation
is talented

talent has 2 points each point should generate 1stack/sec in ascendance
so if you take 2 points in talent it should be 2MS weapon per second

How to reproduce
talent Static Accumulation
use ascendance
watch MS weapon stacks

How it should be
talent has 2 points each point should generate 1stack/sec in ascendance
so if you take 2 points in talent it should be 2MS weapon per second

Links
|T136014:16|t|cffffd000|Hspell:384411|h[Static Accumulation]|h|r
|T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
[Enha] Voltaic Blaze

Issue:
Talent is missing functionality.

How it should work:

Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze.

Voltaic Blaze
Instantly shocks the target and 5 nearby enemies with blazing thunder, causing (400% of Spell power) Nature damage and applying Flame Shock.

Generates 1 stacks of Maelstrom Weapon.



|T4638593:16|t|cffffd000|Hspell:470058|h[Voltaic Blaze]|h|r
[Enha] Molten Thunder

Issue:
The cd reset component doesn't work.

How it should work:

The cooldown of Sundering is reduced by 10 sec, but it can no longer Incapacitate.

Sundering has a 40% chance to reset its own cooldown, increased by 12% for up to 5 targets. Each consecutive reset reduces these chances by half.

|T135822:16|t|cffffd000|Hspell:469344|h[Molten Thunder]|h|r
[Totemic][Enh] - Lively Totems

Description of the bug
Every lava lash procs this talent


How it should be
This should only be a chance, couldnt find exact number
Links
|T135825:16|t|cffffd000|Hspell:445034|h[Lively Totems]|h|r
|T236289:16|t|cffffd000|Hspell:60103|h[Lava Lash]|h|r
[Enha][Stormbringer] Unlimited Power

Issue:
Talent is missing functionality.

How it should work:

Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.

Multiple applications may overlap.




|T136075:16|t|cffffd000|Hspell:454391|h[Unlimited Power]|h|r
[Stormbringer][Enh] - Legacy of the frost witch vs Tempest vs Maelstrom weapon

Description of the bug
If maelstrom weapon stacks are used on Tempest they do not count as comsumed when it comes to Legacy of the frost Witch talent

How to reproduce
take legacy of the frost witch talent
gain 10 maelstrom weapon stacks
use stromstrike(windstrike if player has ascendance)
cast Tempest which uses maelstrom weapon stacks
watch cd of stormsrtike/windstrike
watch buff of player
How it should be
MS wapon stacks consumed by Tempest should count towards LotFW trigger progress
Links
|T839983:16|t|cffffd000|Hspell:384450|h[Legacy of the Frost Witch]|h|r
|T237584:16|t|cffffd000|Hspell:187880|h[Maelstrom Weapon]|h|r
|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r
|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r
|T5927653:16|t|cffffd000|Hspell:454009|h[Tempest]|h|r
[Enha] Doom Winds

Issue:
Doom winds delivers damage only once vs once every second for 8s.

How it should work:

Unleash a devastating storm around yourself, dealing (74.75% of Attack power) Stormstrike damage every 1 sec to nearby enemies for 8 sec.

Increases your chance to activate Windfury Weapon by 200%, and the damage of Windfury Weapon by 10%.




|T1035054:16|t|cffffd000|Hspell:384352|h[Doom Winds]|h|r
[Resto][Totemic] Surging Totem & Healing Rain

Issue:
Upon replacing Healing Rain with Surging Totem, the ability loses all functionality ( doesn't cast healing rain and losing interaction with modifiers ).

How it should work:

Summons a totem at the target location that maintains Healing Rain with 30% increased effectiveness for 24 sec.


|T5927655:16|t|cffffd000|Hspell:444995|h[Surging Totem]|h|r
[Enha] Feral Lunge

Issue:
Ability throws the shaman 500 yards in the sky.

How it should work:
Talent / Specialization
8 25 yd range
Instant 30 sec cooldown
Requires Shaman
Requires level 40 (Enhancement)
Lunge at your enemy as a ghostly wolf, biting them to deal (10.35% of Attack power) Physical damage.

|T1027879:16|t|cffffd000|Hspell:196884|h[Feral Lunge]|h|r
[Resto] Coalescing Water

Issue:
Chain Heal does not increase the initial heal of Riptide by 75%, that can stack twice to empower it.
Talent is missing 2nd component.

How it should work:
Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times.


|T1568673:16|t|cffffd000|Hspell:470076|h[Coalescing Water]|h|r
[Resto][Farseer] Final Calling

Issue:
Ancestor departing does not cast:
Hydrobubble
Surrounds your target in a protective water bubble for 10 sec.

The shield absorbs the next 0 incoming damage, but the absorb amount decays fully over its duration.


|T1320371:16|t|cffffd000|Hspell:444490|h[Hydrobubble]|h|r
|T237571:16|t|cffffd000|Hspell:443446|h[Final Calling]|h|r
[Resto][Farseer] Routine Communication

Issue:
Riptide does not summon a Resto Ancestor.

How it should work:
Riptide has a 15% chance to call an Ancestor to your side for 6 sec

|T136109:16|t|cffffd000|Hspell:443445|h[Routine Communication]|h|r
[Resto][Farseer] Heed my Call

Issue:
Duration of Resto Ancestors is not extended.

How it should work:

Ancestors last an additional 4 sec.


|T136234:16|t|cffffd000|Hspell:443444|h[Heed My Call]|h|r
[Resto][Farseer] Ancient felllowship

Issue:
Missing functionality for Resto.

How it should work:

Ancestors have a 20% chance to call another Ancestor for 6 sec when they depart.
|T237572:16|t|cffffd000|Hspell:443423|h[Ancient Fellowship]|h|r
[Resto][Farseer] Call of the Ancestors

Issue:
Benefiting from Undulation or casting Unleash Life does not summon an Ancestor for 6 and 12s.

How it should work:
Benefiting from Undulation calls an Ancestor to your side for 6 sec.

Casting Unleash Life calls an Ancestor to your side for 12 sec.

Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.

|T2021574:16|t|cffffd000|Hspell:443450|h[Call of the Ancestors]|h|r
[Resto][Totemic] Lively Totem

Issue:
Talent is missing functionality.

How it should work:


When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.



|T135825:16|t|cffffd000|Hspell:445034|h[Lively Totems]|h|r
[Resto] Whispering Waves

Issue:
Talent is missing functionality.
Allies affected by Riptide do not receive 15% from casted Healing Waves.

How it should work:

15% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide.

|T1385912:16|t|cffffd000|Hspell:1217598|h[Whispering Waves]|h|r
[Resto] Downpour

Issue:
Talent is missing functionality.

How it should work:
Downpour should override Healing Rain in the following case:

Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 8 sec.

Downpour
A burst of water at your Healing Rain location heals up to 5 injured allies within 12 yards for (220% of Spell power) and increases their maximum health by 10% for 6 sec.

|T1698701:16|t|cffffd000|Hspell:462488|h[Downpour]|h|r
[Resto] High Tide

Issue:
High Tide procs from less mana spent vs intended.
High Tide stacks are not consumed upon casting empowered Chains Heals.

How it should work:

Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump

|T971078:16|t|cffffd000|Hspell:157154|h[High Tide]|h|r
[Resto] Deeply rooted elements

Issue:
Talent is missing functionality for Resto, not poc'ing Ascendance through the 7% chance on Riptide cast.

How it should work:
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec

|T960689:16|t|cffffd000|Hspell:378270|h[Deeply Rooted Elements]|h|r
[Resto] Tidewaters

Issue:
Talent is missing functionality.

How it should work:
When you cast Healing Rain, each ally with your Riptide on them is healed for (180% of Spell power).

|T893778:16|t|cffffd000|Hspell:462424|h[Tidewaters]|h|r
[Elemental][Stormbringer] Tempest x Lightning Rod

Description of the bug
While talented to Lightning Rod in elemental tree and Conductive Energy in stormbringer tree Tempest currently apply Lightning Rod to any target it damages, so if you have like 20 targets around and cast Tempest on 1 then all of them get Lightning Rod which is wrong.


How it should be
Tempest should apply Lightning Rod only to the target you are casting on.

Links
|T237443:16|t|cffffd000|Hspell:210689|h[Lightning Rod]|h|r
|T5927653:16|t|cffffd000|Hspell:454009|h[Tempest]|h|r
|T237443:16|t|cffffd000|Hspell:455123|h[Conductive Energy]|h|r
[Resto][Totemic] Reactivity

Issue:
Talent is missing functionality.

How it should work:

Your Healing Stream Totems now also heals a second ally at 50% effectiveness.

Cloudburst Totem stores 25% additional healing.

|T135829:16|t|cffffd000|Hspell:445035|h[Reactivity]|h|r
[Resto][Totemic] Wind Barrier

Issue:
Talent is missing functionality.

How it should work:
If you have a totem active, your totem grants you a shield absorbing (Total health 6 / 100) damage for 30 sec every 30 sec.

|T136032:16|t|cffffd000|Hspell:445031|h[Wind Barrier]|h|r
[Resto] Ascendance heal duplication

Issue:
While in Ascendance as Resto, healing is not duplicated at 0.7 coeff AND/OR spread among allies.

How it should work:

Transform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.


|T135791:16|t|cffffd000|Hspell:114052|h[Ascendance]|h|r
[Resto] Spiritwalker's Tidal Totem

Issue:
Stacks are not consumed when casting Healing Surge
Stacks proc from all abilities.

How it should work:

After using Healing Tide Totem, the cast time of your next 3 Healing Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50%.

|T136079:16|t|cffffd000|Hspell:404522|h[Spiritwalker's Tidal Totem]|h|r
[Resto] Master of the Elements

Issue:
Healing Surge does not consume the talent proc, keeping up the bonus for the full duration of the buff.
Healing Surge empowered by this proc doesn't apply flame shock to a nearby enemy.

How it should work:

Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times.

Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.

|T136027:16|t|cffffd000|Hspell:462377|h[Master of the Elements]|h|r
[Elemental][Stormbringer] - Storm Swell

Description of the bug
Mastery obtained from this thalent is wrong, retail testing shows around 9%, ptr gives around 17%

Links
|T136111:16|t|cffffd000|Hspell:455088|h[Storm Swell]|h|r
[Enha] Ghost wolf & Stormblast stacks

Issue:
Stormblast buff countdown doesn't drop while the caster is in Ghost wolf.

How it should work:
Stormblast buff should go away similar to other spells, upon consumed or timer gone.

|T451166:16|t|cffffd000|Hspell:470466|h[Stormblast]|h|r
|T136095:16|t|cffffd000|Hspell:2645|h[Ghost Wolf]|h|r
[Resto][Farseer] Ancestral Swiftness & Healing Surge

Issue:
Ancestral Swiftness does not cut the mana cost for Healing Surge
for other abilities it works fine

|T5927625:16|t|cffffd000|Hspell:443454|h[Ancestral Swiftness]|h|r
|T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r
[Elemental] - Stormkeeper stack application

Description of the bug
Casting stormkeeper applies only one stack of buff to player


How it should be
Casting stormkeeper should give 2 stacks of buff to player

Links
https://www.wowhead.com/spell=191634/stormkeeper?def=106819&rank=1
[Elemental] Maelstorm Generation

Description of the bug
Currently our Maelstorm generation from these spells are wrong.

Firestorm ptr:
Chain Lightning 4 per target hit
Chain Lightning Overload 3 per target hit
Lightning Bolt Overload 3


How it should be
Retail:
Lightning Bolt Overload is now 2 (was 3).
Chain Lightning is now 2 per target hit (was 4).
Chain Lightning Overload is now 1 per target hit (was 3).

Links


|T136015:16|t|cffffd000|Hspell:188443|h[Chain Lightning]|h|r
|T136048:16|t|cffffd000|Hspell:188196|h[Lightning Bolt]|h|r
[Resto] Tidebringer

Issue:
Chain Heal does not consume the stacks of Tidebringer, keeping a perma halved cast time.

How it should work:


Every 10 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.


|T237573:16|t|cffffd000|Hspell:236501|h[Tidebringer]|h|r
[Enha][Stormbringer] Rolling Thunder

Issue:
Talent is missing functionality.

How it should work:

Tempest summons a Nature Feral Spirit ( feral spirit that empowers nature spells ) for 15 sec.


|T135990:16|t|cffffd000|Hspell:454026|h[Rolling Thunder]|h|r
[Enh] - Unrelenting Storms CDR

Description of the bug
Talent does not reduce cooldown of Crash lightning when it only hits one target
How to reproduce
take unrelenting storms talent
use crash lightning on ONE target
watch cooldown of crash lightning


How it should be
If Crash lightning hits only one target its cooldown should be reduced by 40% as the tooltip states

Links
|T1370984:16|t|cffffd000|Hspell:187874|h[Crash Lightning]|h|r
|T136050:16|t|cffffd000|Hspell:470490|h[Unrelenting Storms]|h|r
[Enhancement] - Ice strike (passive) proc consumption

Description of the bug
Buff that changes your frost shock to ice strike is not consumed after using ice strike
This allows player to spam ice strike

for clarification attached image of the talent, there are 2 talents with the same name

How to reproduce
use abilities to generate and spend maelstrom weapon
watch for ice strike proc
try to consume proc by casting ice strike

How it should be
after using ice strike after proc from talent it should be consumed

Links
|T135845:16|t|cffffd000|Hspell:466467|h[Ice Strike]|h|r
|T237584:16|t|cffffd000|Hspell:187880|h[Maelstrom Weapon]|h|r
[All] Nature's Guardian

Description of the bug
Nature's Guardian keep healing constantly when taking damage at 35% hp or below

How to reproduce
Get Nature's Guardian talent
Pull some mobs and take damage
Watch your hp keep going up and check combat log

How it should be
Nature's Guardian should have 45 sec cooldown once it get triggered at 35% hp or below.

Links
|T136060:16|t|cffffd000|Hspell:30884|h[Nature's Guardian]|h|r
[Elemental] Searing Flames

Description of the bug
Casting Flame Shock has 100% chance to generate 3 Maelstorm.

How to reproduce
Get Searing Flames talent in elemental tree
Cast Flame Shock and watch your maelstorm and you get double amount of maelstorm

How it should be
Flame Shock tick damage on the target/s should have a chance to generate 2 Maelstorm.

Links
|T1282282:16|t|cffffd000|Hspell:381782|h[Searing Flames]|h|r
|T135813:16|t|cffffd000|Hspell:470411|h[Flame Shock]|h|r
[Elemental] Magma Chamber

Description of the bug
Magma Chamber talent increase damage of your next Earth Shock, Elemental Blast and Earthquake by 15% per stack.

How to reproduce
Get Magma Chamber in elemental tree
Cast Flame shock on dummy
Check buff on you from Magma Chamber

How it should be
Magma Chamber talent should increase damage by 1.5 % damage per stack.

Links
|T524796:16|t|cffffd000|Hspell:381932|h[Magma Chamber]|h|r
[All] Ascendance model

Description of the bug
Currently our default Ascendance form use model from the glyph with insane hair.

How to reproduce
Cast Ascendance in all specs on shaman.

How it should be
Default form for Ascendance should be one with helmet.

Air Enhacement
Fire Elemental
Water Resto

Links
https://www.wowhead.com/news/updatetonewascendanceformshamanmodelsinpatch1105newtraditionaland346888

Elemental > |T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
Enhancement > |T135791:16|t|cffffd000|Hspell:114051|h[Ascendance]|h|r
Resto > |T135791:16|t|cffffd000|Hspell:114052|h[Ascendance]|h|r

Glyphs:
|T254304:16|t|cffffd000|Hitem:232527::::::::120:::::|h[Glyph of Traditional Ascendance]|h|r
|T254304:16|t|cffffd000|Hitem:232622::::::::120:::::|h[Glyph of Energetic Ascendance]|h|r
[Elemental] Fusion of Elements

Description of the bug
Elemental Blast from Fusion of Elements cost Maelstorm.

How it should be
Elemental Blast shouldnt cost any Maelstorm from the Fusion of Elements talent.
Links
|T4631364:16|t|cffffd000|Hspell:462840|h[Fusion of Elements]|h|r
[Elemental] Deeply Rooted chanc to proc from any spell

Description of the bug
Deeply rooted has a chance to proc Ascendence from any spell

How it should be
It should only proc from Maelstorm cost Spells.

Links
|T135791:16|t|cffffd000|Hspell:1219480|h[Ascendance]|h|r
|T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
|T960689:16|t|cffffd000|Hspell:378270|h[Deeply Rooted Elements]|h|r
Bugtracker
[Enha] - Stormsurge

Description of the bug
In 3 hours of testing none of the abilities procced Stormsurge talent to reset cooldown of Stormstrike

This may or may not be tied to
|T136029:16|t|cffffd000|Hspell:77223|h[Mastery: Enhanced Elements]|h|r

How to reproduce
use shaman abilities,
watch for procs of Stormsurge
How it should be
abilities should have 5% chance to proc aura below
|T136099:16|t|cffffd000|Hspell:201846|h[Stormsurge]|h|r

this aura application should reset cooldown of Stormstrike (Windstrike if player has Ascendance aura on)

Links
|T135791:16|t|cffffd000|Hspell:114051|h[Ascendance]|h|r
|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r
|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r
|T136099:16|t|cffffd000|Hspell:201845|h[Stormsurge]|h|r
[Enh] - Lashing Flames vs Sundering

Description of the bug
Sundering should apply debuff |T451168:16|t|cffffd000|Hspell:334168|h[Lashing Flames]|h|r from talent in Links section

How to reproduce
Use sundering on target
check for debuff aplications

How it should be
Sundering should apply debuff |T451168:16|t|cffffd000|Hspell:334168|h[Lashing Flames]|h|r on ALL targets hit

Links
|T524794:16|t|cffffd000|Hspell:197214|h[Sundering]|h|r
|T1020305:16|t|cffffd000|Hspell:334046|h[Lashing Flames]|h|r
[Elemental] Ascendance buffs overriding

Description of the bug
Currently Ascendance buffs that you get from Deeply Rooted Elements talent and the spell Ascendance can override against each other. It means remaining duration of Ascendance buff you have before you use the actual spell or Deeply Rooted Elements proc is not added on top of it or when you have like 16 secs of buff and Deeply Rooted Elements proc it get instantly decreased to 6 secs which is wrong.
How it should be
Remaining duration of Ascendance buff should be added on top of newest one.
For example: 4 secs > Ascendance from DRE procs > 10 secs
Links
|T135791:16|t|cffffd000|Hspell:1219480|h[Ascendance]|h|r
|T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
|T960689:16|t|cffffd000|Hspell:378270|h[Deeply Rooted Elements]|h|r
[Fatebound] Edge Case

Issue:
Talent is missing functionality.
Activating Adrenaline Rush does not give the 2 buffs.

How it should work:

Outlaw
Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails

|T348281:16|t|cffffd000|Hspell:453457|h[Edge Case]|h|r
[Sub][Deathstalker] Symbolic Victory

Issue:
Every attack procs and maintains the buff that empowers Eviscerate and Black Powder, vs ruling only from Symbols of Death

How it should work:

Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 18%.



|T633004:16|t|cffffd000|Hspell:457062|h[Symbolic Victory]|h|r
[Fatebound] Fate Intertwined

Issue:
Talent is missing functionality.

How it should work:
Fate Intertwined duplicates 30% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 30% to the primary target instead.

|T4913233:16|t|cffffd000|Hspell:454429|h[Fate Intertwined]|h|r
[Sub][Trickster] Nimble Flurry

Issue:
Nimble Flurry hits the rogue as well.

How it should work:


Your autoattacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 60% of normal damage while Flawless Form is active.


|T132283:16|t|cffffd000|Hspell:441367|h[Nimble Flurry]|h|r
[Fatebound] Tempted Fate

Issue:
Talent is missing functionality.

How it should work:


You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%.

|T1373911:16|t|cffffd000|Hspell:454286|h[Tempted Fate]|h|r
[Fatebound] Fateful Ending

Issue:
Talent is missing functionality.

How it should work:

When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin to gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals (360% of Attack power) Cosmic damage to your target.


|T1041234:16|t|cffffd000|Hspell:454428|h[Fateful Ending]|h|r
[Sub][Deathstalker] Shadewalker

Issue:
Talent is missing functionality.

How it should work:

Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.




|T1020341:16|t|cffffd000|Hspell:457057|h[Shadewalker]|h|r
[Assasination] - Thrown precision

Description of the bug
When you criticaly strike with fan of knives when talented to |T461114:16|t|cffffd000|Hspell:381629|h[Thrown Precision]|h|r you dont have 100% chance to apply poisons to the target hit

How to reproduce
Spawn 1 or more dummies
Use fan of knives repeatedly untill it crits
When it crits, it won't apply poisons to the target every time

How it should be
Targets hit by critical hits of fan of knives should always get your weapon poisons applied on them
talents BMQAcWb37Z8KXj8LlE1rTPXfsFJJJJJQAAAAAAIlkItkAAAAAAAtWkESCIpFRkkERScgEUUSSAA
[Outlaw] - Blade Flurry x Grand Melee

Description of the bug
While Grand Melee is active your Blade Flurry cleave deals damage to your main target

How to reproduce
Level 80 talents
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmptZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMDAAACAQgZA

Place 1 dummy
.aura 193358 on yourself
Use Blade Flurry
Deal damage to this dummy

How it should be
Blade Flurry cleave shouldn't deal damage to your main target

Links
Blade Flurry (spell) |T132350:16|t|cffffd000|Hspell:13877|h[Blade Flurry]|h|r
Blade Flurry (cleave damage) |T132350:16|t|cffffd000|Hspell:22482|h[Blade Flurry]|h|r
Grand Melee |T1269440:16|t|cffffd000|Hspell:193358|h[Grand Melee]|h|r
[Outlaw] Cold Blood

Issue:
Cold Blood remains perma evn after consuming its intended effect.

How it should work:


Increases the critical strike chance of your next damaging ability by 100%.

|T135988:16|t|cffffd000|Hspell:382245|h[Cold Blood]|h|r
[General] Recuperator

Issue:
Talent is missing functionality.

How it should work:

Slice and Dice heals you for up to 1% of your maximum health per 3 sec.


|T237031:16|t|cffffd000|Hspell:378996|h[Recuperator]|h|r
[Outlaw] - Fatal Flourish x Pistol Shot

Description of the bug
Pistol Shot doesn't proc Fatal Flourish

How to reproduce
Pick Fatal Flourish talent
Spam Pistol Shot

How it should be
Pistol Shot should have 50% chance to proc Fatal Flourish and generate 10 Energy
Retail logs

This also should proc from Fan the Hammer hits

Links
Fatal Flourish |T236285:16|t|cffffd000|Hspell:35551|h[Fatal Flourish]|h|r
Fatal Flourish (Energy regen ID) |T135673:16|t|cffffd000|Hspell:35546|h[Fatal Flourish]|h|r
Pistol Shot |T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r
[Outlaw] - Pistol Shot

Description of the bug
Pistol Shot generates Energy with some chance
Logs

How to reproduce
Spam Pistol Shot

How it should be
Pistol Shot shouldn't generate Energy

Links
Pistol Shot |T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r
[Sub] Cut to the chase

Issue:
Using Eviscerate as Sub, should activate 3 seconds of Slice and Dice. At the moment it does not for Sub.

How it should work:

[ Assassination: Envenom / Outlaw: Dispatch /

Subtlety
Eviscerate] grants 3 sec of Slice and Dice per combo point spent.

https://www.wowhead.com/spell=51667/cuttothechasechangelog
[Assa][Deathstalker] Symbolic Victory

Issue:
Talent procs from every attack and is perma refreshed.

How it should work:

Shiv additionally increases the damage of your next Envenom by 18%


|T633004:16|t|cffffd000|Hspell:457062|h[Symbolic Victory]|h|r
[Assa][Deathstalker] Momentum of Despair

Issue:
The buff procs from every ability.

How it should work:

If you have critically struck with [Fan of Knives / Shuriken Storm], increase the critical strike chance of [Fan of Knives / Shuriken Storm] and [Crimson Tempest / Black Powder] by 15% and critical strike damage by 32% for 12 sec.

|T136194:16|t|cffffd000|Hspell:457067|h[Momentum of Despair]|h|r
[Assa] Sanguine Blades & Deathmark bleeds interaction

Issue:
Sanguine Blades doesn't replicate 30% of Deathmark Rapture and Deathmark Garrote, working only with the main bleeds once.

How it should work:
While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 2 Energy to duplicate 30% of any damage dealt.
Works with the following bleeds:
Rupture and Deathmarks Rupture
Garrote and Deathmarks Garrote

Does not work with the following "bleeds":
Deathmark ( own bleed )
Serrated Bone Spike
Kidney Shots Internal Bleeding
Envenoms Doomblade

https://www.wowhead.com/spell=200806/sanguinebladescomments
|T4667421:16|t|cffffd000|Hspell:360194|h[Deathmark]|h|r
[General] Acrobatic Strikes

Issue:
Talent is missing functionality.

How it should work:
Autoattacks increase autoattack damage and movement speed by 1.0% for 3 sec, stacking up to 10%.


|T589068:16|t|cffffd000|Hspell:455143|h[Acrobatic Strikes]|h|r
[Outlaw] Underhanded upper hand

Issue:
Talent is missing functionality.
Certain buffs should not lose timer when some criteria are met.

How it should work:
Blade Flurry does not lose duration during Adrenaline Rush.

Adrenaline Rush does not lose duration while Stealthed.

|T999951:16|t|cffffd000|Hspell:424044|h[Underhanded Upper Hand]|h|r
|T999951:16|t|cffffd000|Hspell:424066|h[Underhanded Upper Hand (SnD)]|h|r
|T999951:16|t|cffffd000|Hspell:424080|h[Underhanded Upper Hand (Blade Flurry)]|h|r
|T999951:16|t|cffffd000|Hspell:424081|h[Underhanded Upper Hand (Adrenaline Rush)]|h|r
[Outlaw][Trickster] Flawless Form

Issue:
Killing Spree doesnt offer the benefit from the talent.
Unseen hand component is bugged from the main talent in the subspec.

How it should work:
Unseen Blade and [ Outlaw: Killing Spree /

Subtlety
Secret Technique] increase the damage of your finishing moves by 3% for 12 sec.

Multiple applications may overlap.


|T134888:16|t|cffffd000|Hspell:441326|h[Flawless Form]|h|r
[Outlaw] - Riposte

Description of the bug
Doesn't work / Not scripted yet

How it should be
Tested in PvP
Use Evasion
Dodge autoattacks

How it should be
Dodging attacks should proc Mastery: Main Gauche |T135651:16|t|cffffd000|Hspell:76806|h[Mastery: Main Gauche]|h|r

Links
Riposte |T132336:16|t|cffffd000|Hspell:344363|h[Riposte]|h|r
Mastery: Main Gauche |T135651:16|t|cffffd000|Hspell:76806|h[Mastery: Main Gauche]|h|r
Main Gauche (damage ID) |T135651:16|t|cffffd000|Hspell:86392|h[Main Gauche]|h|r
[Outlaw] - Blade Flurry

Description of the bug
Blade Flurry cleave targets dead mobs and corpses

How to reproduce
Kill some mob
Place dummy near it
Use Blade Flurry
Deal damage with single target abilities
How it should be
Blade Flurry cleave should target only alive mobs
Links
Blade Flurry |T132350:16|t|cffffd000|Hspell:13877|h[Blade Flurry]|h|r
Blade Flurry (cleave damage ID) |T132350:16|t|cffffd000|Hspell:22482|h[Blade Flurry]|h|r
[All] - Death and Madness

Description of the bug

Cooldown doesn't reset upon failing to kill target bellow 20% hp.

How to reproduce

Activate any spec
Take Death and Madness talent
Use it on target bellow 20% hp BUT DO NOT KILL IT instantly

Notice that cooldown isnt reseted
How it should be

Discipline, Holy
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec.

Shadow
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 8 Insanity.

( gaining insanity part is working )
Informations of the spell

Links

|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r 32379
[Holy][Discipline][Oracle] Waste no time

Description of the bug

Not working properly for both specs:
currently triggered from any spell
both charges consumed by single spell cast

How to reproduce

Activate Oracle Talent tree
Take |T136106:16|t|cffffd000|Hspell:440683|h[Waste No Time]|h|r
Cast Premonition

How it should be

For Holy spec:
Premonition causes your next Heal or Prayer of Healing cast to be instant and cost 15% less mana.


For Discipline spec:
Premonition causes your next Power Word: Radiance cast to be instant and cost 15% less mana.


Waste no time stacks up to 2 charges if Premonition is used twice
and only 1 charge should be consumed by casting spells from above.

Informations of the spell

Links

|T136106:16|t|cffffd000|Hspell:440683|h[Waste No Time]|h|r
|T5927640:16|t|cffffd000|Hspell:428924|h[Premonition]|h|r

|T135913:16|t|cffffd000|Hspell:2060|h[Heal]|h|r 2060
|T135943:16|t|cffffd000|Hspell:596|h[Prayer of Healing]|h|r 596
|T1386546:16|t|cffffd000|Hspell:194509|h[Power Word: Radiance]|h|r 194509



Holy Talent: CEQAJSbRac/22NxZbHdYKOQzcwAAAAAAAAsMYZmZmBzMwMmZWGLzwyAAAAAYb2G2mZGADzMzYMzCMzMTNLDAzsMz2y2kZbmZZANz2gF
[All] Dominate Mind commands

Description of the bug

Attack and Move To commands not working correctly.

How to reproduce

Activate any specialization
Take the talent |T1386549:16|t|cffffd000|Hspell:205364|h[Dominate Mind]|h|r
Cast it on enemy target
Use commands Attack and Move to

How it should be

Move to command should reposition controlled add at given location.

example:


Attack command should make controlled add to attack your current enemy target ( same as any other pet with Attack command ).

example:

Stay command should cause controlled add to stay still at current spot


Informations of the spell

Links

|T1386549:16|t|cffffd000|Hspell:205364|h[Dominate Mind]|h|r 205364

Discipline Talent: BAQA/KVNHBYFUG61hTBXiMbcYCBolSEBtISSk0kWSSSIBAAAAAAAAAAAFt0QLJBpQkIiAl0EJQJA

Retail:

PTR commands to check:
[Holy][Shadow][Archon] Incessant Screams

Description of the bug

Not working missing image that cast Psychic Scream

How to reproduce

Activate Archon talent tree
Take |T136184:16|t|cffffd000|Hspell:453918|h[Incessant Screams]|h|r
Cast Psychic Scream

How it should be


Psychic Scream should create an image of you at your location.
After 4 sec, the image will cast a Psychic Scream.



Informations of the spell

Links

|T136184:16|t|cffffd000|Hspell:8122|h[Psychic Scream]|h|r 8122
|T136184:16|t|cffffd000|Hspell:453918|h[Incessant Screams]|h|r
[Discipline/Holy][Oracle] Premonition

Description of the bug

Not scripted

How to reproduce

Activate Discipline or Holy specialization
Activate Oracle Hero talent tree

How it should be

Premonition should have 3 different type of buffs, that rotates after they are consumed/expired


1. Premonition of Insight charges are consumed when spells with cooldown are used
2. Premonition of Piety expires on its own ( 15s duration )
3. Premonition of Solace consumed when single target spell is used
4. Premonition of Clairvoyance when used, grants all 3 Premonitions at 100% effectiveness

Explanation how each of them work:

2 premonitions can be active at the same time
if you have already active all 3 from Premonition of Clairvoyance,
casting Premonition again will give you additional stack of Premonition of Solace
, because rotation is always the same
upon entering instance, order of buffs will reset

Informations of the spell

Links

|T5927640:16|t|cffffd000|Hspell:428924|h[Premonition]|h|r


|T5927642:16|t|cffffd000|Hspell:428934|h[Premonition of Solace]|h|r
|T6118849:16|t|cffffd000|Hspell:440725|h[Premonition of Clairvoyance]|h|r



Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDA2mZmxYMGzMjZ2MLzMzMzAAAAAAAAAAAYWsMbDmZGjZhxMGjBLsNTzMxCwMzMLYhixsMz2stZsZsYDA
[Discipline/Holy][Oracle] Twinsight

Description of the bug

Not scripted for both specs

How to reproduce

1. Activate Holy or Discipline spec
2. Activate Oracle talent tree
3. Take the talent |T237544:16|t|cffffd000|Hspell:440742|h[Twinsight]|h|r



Discipline

Test near multi targets
Cast Penance at friendly target
or
Cast Penance at enemy target



Holy

Test with nearby ally
Cast Prayer of Mending on yourself or nearby ally


How it should be


Discipline
3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance.
( make sure to preffered target is one in the combat with group, so Penance doesn't damage random nearby enemies )


Holy
An additional 2 stacks of Prayer of Mending is placed on a second ally within 40 yards when casting Prayer of Mending.


Informations of the spell

Links

|T237544:16|t|cffffd000|Hspell:440742|h[Twinsight]|h|r

Holy spell ID:

|T135944:16|t|cffffd000|Hspell:33076|h[Prayer of Mending]|h|r 33076

Discipline spell ID:

|T237545:16|t|cffffd000|Hspell:186723|h[Penance]|h|r 186723
[Holy] Dispersing light

Description of the bug

|T1445240:16|t|cffffd000|Hspell:1215265|h[Dispersing Light]|h|r doesn't do anything

How to reproduce

Use Holy priest level 80 build: CEQAmmmbZv0rzNjRHT4p8IjZfDDAAAAAAALzYGzyMjZmhZYYmlZmZGAAAAY2sNLwMzAYWmxYmhZbziZmZqBAmZDbEGzyAasALYYA
1. ".damage 1000000" yourself
2. cast Heal, Flash Heal, and Power Word: Life on yourself
3. See that you are not proccing an additional heal of |T1445240:16|t|cffffd000|Hspell:1215266|h[Dispersing Light]|h|r

How it should be


Each one of the Heal, Flash Heal, and Power Word: Life casts should heal for 5% of the total healing of that spell to be duplicated on 4 injured allies within 40y or 46(with extra talents) y range.

Wow Logs demo:


Informations of the spell

Links

|T1445240:16|t|cffffd000|Hspell:1215265|h[Dispersing Light]|h|r
|T1445240:16|t|cffffd000|Hspell:1215266|h[Dispersing Light]|h|r
[Holy] Lasting Words

New issue

Description of the bug

Renew applying part is fixed, but new issue appear:

While having Lasting Words talent, casting Holy Word: Sanctify consumes both charges of the spell

How to reproduce

Activate Holy spec
Take the talent |T135953:16|t|cffffd000|Hspell:471504|h[Lasting Words]|h|r
Cast Holy Word: Sanctify

How it should be

Casting one Holy Word: Sanctify shouldn't consume both charges of the spell

Informations of the spell

Links

|T135953:16|t|cffffd000|Hspell:471504|h[Lasting Words]|h|r

|T135937:16|t|cffffd000|Hspell:2050|h[Holy Word: Serenity]|h|r 2050
|T237541:16|t|cffffd000|Hspell:34861|h[Holy Word: Sanctify]|h|r 34861
|T135953:16|t|cffffd000|Hspell:139|h[Renew]|h|r 139

Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAAMzsMzMmZGDzMzYZmZmBAAAAAbYbmxAjhZmZMmZxsZmZmaWGAmZZmtttJz2MzyAamtBbs8AWA
[Holy][Discipline][Oracle] Divine Feathers

Description of the bug

Not working doesn't grant you its effects if used on ally

How to reproduce

Activate Oracle talent tree
Take |T642580:16|t|cffffd000|Hspell:440670|h[Divine Feathers]|h|r
Use Angelic Feathers on ally

How it should be

Your Angelic Feathers increase movement speed by an additional 10%.

When an ally walks through your Angelic Feather, you are also granted 100% of its effect.

Informations of the spell

Links

|T642580:16|t|cffffd000|Hspell:440670|h[Divine Feathers]|h|r
|T642580:16|t|cffffd000|Hspell:121536|h[Angelic Feather]|h|r 121536

Talent: CAQAJSbRac/22NxZbHdYKOQzcAA2mlxYYMzYmhZWMLzMzMDDAAAAAAAAAAAY2mNmtZGDMGGjZGzssNoZmYZAYmFsRxY2GgxGWA
[Holy][Discipline][Oracle] Save the Day

Description of the bug

Not working doesn't let you use Leap of Faith second time

How to reproduce

Activate Oracle talent tree
Take |T463835:16|t|cffffd000|Hspell:440669|h[Save the Day]|h|r
Use Leap of Faith on ally

How it should be

For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.

Informations of the spell

Links

|T463835:16|t|cffffd000|Hspell:440669|h[Save the Day]|h|r
|T463835:16|t|cffffd000|Hspell:73325|h[Leap of Faith]|h|r 73325

Talent: CAQAJSbRac/22NxZbHdYKOQzcAA2mlxYYMzYmhZWMLzMzMDDAAAAAAAAAAAY2mNmtZGDMGGjZGzssNoZmYZAYmNsRxY2GgxGWA
[Discipline][Voidweaver] - Void Infusion

Description of the bug

Atonement healing is not 100% more effective from casting Void Blast

How to reproduce

Activate Discipline Voidweaver
Take the talent Void Infusion
Cast Flash Heal on yourself to apply Atonement
Cast Mind Blast on enemy target
Cast Void Blast

Check how much healing Atonement does from Void Blast

How it should be

Discipline
Atonement healing with Void Blast is 100% more effective.


Informations of the spell

Links
|T463569:16|t|cffffd000|Hspell:450612|h[Void Infusion]|h|r

|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r 450405
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092
|T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r 2061


Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMzyMbzMzMzMAAAAAAAAAAAgFmlZGmZWYYMGjZWWmtZamJWYwMzMbYjixsMz2stZsZsZDA
[Discipline/Holy][Oracle] - Twinsight x Pets

Description of the bug

Twinsight causes to nearby pets receive healing from spells from you
Often healing Shadowfiend/Mindbender or Void Tendril over players

How to reproduce

Activate Oracle
Take Shadowfiend ( pet ) 34433
Use your pet and cast Penance ( Discipline ) on enemy target
Use your pet and cast Prayer of Mending ( Holy ) on yourself

Notice that heals will go on any near target

How it should be

Priority should be always on injured players

Informations of the spell

Links

|T237544:16|t|cffffd000|Hspell:440742|h[Twinsight]|h|r
|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r 34433

Disc spell ID:
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540
|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r 373130
|T136214:16|t|cffffd000|Hspell:123040|h[Mindbender]|h|r 123040

Holy spell ID:
|T135944:16|t|cffffd000|Hspell:33076|h[Prayer of Mending]|h|r 33076

Discipline Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMmxYMGzgZ2mZbmZGzMzAAAAAAAAAAAWmlZjxMzDgZhxMGjBLmtZaMxiBmZmZDLUMmlZ2mtNjNjFbA
[Discipline][Voidweaver] - Twilight Equilibrium x Voidwraith

Description of the bug

Void Flay casts from Voidwraith triggers Twilight Equilibrium on you

How to reproduce

Activate Discipline Voidweaver
Take talents Twilight Equilibrium and Voidwraith
Go to enemy and use your pet

Notice that Void Flay casts from the pet triggers Twilight Equilibrium on you

How it should be

Twilight Equilibrium should be triggered only from your direct Shadow/Holy damage spells

Informations of the spell

Links

|T4226157:16|t|cffffd000|Hspell:390705|h[Twilight Equilibrium]|h|r
|T615099:16|t|cffffd000|Hspell:451234|h[Voidwraith]|h|r 451234
|T1386551:16|t|cffffd000|Hspell:451435|h[Void Flay]|h|r

Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMMzYMGzgZ2mZbmZGzMzAAAAAAAAAAAWmlZjxMzDgZhxMGjBLmtZaMxiBmZmZDLUMmlZ2mtNjNjNbA
[Holy][Shadow][Archon] Sustained Potency

Description of the bug

Not working for both specs

How to reproduce

Activate Archon
Cast Halo out of combat
Cast Halo during Dark Ascension or VoidForm ( Shadow spec )
Cast Halo during Apotheosis ( Holy spec )

How it should be

Shadow
Creating a Halo extends the duration of Dark Ascension or Void Eruption by 1 sec. If Dark Ascension or Voidform is not active, up to 6 seconds is stored.

While out of combat or affected by a loss of control effect, the duration of Dark Ascension or Void Eruption is paused for up to 20 sec.



Holy
Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active, up to 6 seconds is stored.

While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec.




Informations of the spell

Links

|T1060983:16|t|cffffd000|Hspell:454001|h[Sustained Potency]|h|r

|T1060983:16|t|cffffd000|Hspell:200183|h[Apotheosis]|h|r 200183
|T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r 228260
|T1445237:16|t|cffffd000|Hspell:391109|h[Dark Ascension]|h|r 391109
[Shadow] Tier Set 4p - Devouring Chorus

Description of the bug

Currently on PTR 4p is having several issues:

Casting any damaging spell, including healing too triggers stacks of Devouring Chorus
DOT from Devouring Plague also give stacks per tick
Stacks doesn't drop over time

How to reproduce

Activate Shadow spec
Equip 4p
Press any spell
Cast Devouring Plague on enemy target

How it should be

4p Devouring Plague increases your damage done by 2% for 10 sec, multiple applications may overlap.

Devouring Chorus

Informations of the spell

Links

Tier Set ID:

|T252996:16|t|cffffd000|Hspell:454638|h[Devouring Chorus]|h|r

https://www.wowhead.com/itemset=1688/shardsoflivingluster

|T5490401:16|t|cffffd000|Hitem:212084::::::::120:::::|h[Living Luster's Touch]|h|r
|T5490402:16|t|cffffd000|Hitem:212083::::::::120:::::|h[Living Luster's Semblance]|h|r
|T5490403:16|t|cffffd000|Hitem:212082::::::::120:::::|h[Living Luster's Trousers]|h|r
|T5490400:16|t|cffffd000|Hitem:212086::::::::120:::::|h[Living Luster's Raiment]|h|r

Spell ID:
|T252996:16|t|cffffd000|Hspell:335467|h[Devouring Plague]|h|r 335467
[Discipline/Shadow][Voidweaver] - Dark Energy

Description of the bug

Moving 20% faster while Entropic Rift is active is not working for both specs.
Void Torrent part is working fine.

How to reproduce

Activate Voidweaver
Cast Void Torrent ( Shadow spec )
or Cast Mind Blast ( Discipline spec )
Start moving

How it should be

While Entropic Rift is active, you should move 20% faster.

Informations of the spell

Links

|T1711336:16|t|cffffd000|Hspell:451018|h[Dark Energy]|h|r

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165

Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMz2MbzMzMzMAAAAAAAAAAgZWwCzyMjhZhhxYMmZZZYamJWYwMzMbYjixsMz2stZsZsZDA
[Discipline][Shadow][Voidweaver] - Devour Matter

Description of the bug

Currently not working for both specs missing extra damage and granting mana/insanity

How to reproduce

Activate Voidweaver
Cast Shadow Word: Death on target with absorb effects

How it should be

Discipline
Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell power) extra damage to them and granting you 1% mana if a shield was present.

Shadow
Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell power) extra damage to them and granting you 5 Insanity if a shield was present.


Informations of the spell

Links

|T135888:16|t|cffffd000|Hspell:451840|h[Devour Matter]|h|r

|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r 32379
|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17

Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfDjZmHYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNLbZMzGbA
[Discipline] - Mastery: Grace

Description of the bug

Currently on PTR increased Mastery does not affect Atonement healing,
it only increases absorption effects and direct healing

How to reproduce

Activate Discipline spec
Debug your mastery to higher amount
Cast Flash Heal or Power Word: Shield to apply Atonement
Cast any damaging spell Smite or Penance on enemy target

Compare Atonement healing base mastery with different amount of mastery
( base Mastery is set on 10.80% in the game )
How it should be

Atonement itself should be affected with healing increase from Mastery: Grace

Informations of the spell

Links
|T237543:16|t|cffffd000|Hspell:271534|h[Mastery: Grace]|h|r
|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r

|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r 585
|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540



Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMz2MbzMzMzMAAAAAAAAAAgZWwCzyMjhZhhxYMmZZZYamJWYwMzMbYjixsMz2stZsZsZDA
[Discipline/Shadow][Voidweaver] - Darkening Horizon

Description of the bug

Casting Void Blast doesn't increase the duration of Entropic Rift

How to reproduce

Activate Voidweaver
Take the talent Darkening Horizon
Cast Mind Blast ( Discipline spec )
or use Void Torrent ( Shadow spec ) on enemy target
CastVoid Blast on enemy target

How it should be

Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 3 sec.

Informations of the spell

Links

|T3072251:16|t|cffffd000|Hspell:449912|h[Darkening Horizon]|h|r
|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r 450405

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165

Shadow Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMzDYAAAAAAAAAAAAMMLeAmZmtZbMzMzsNGLDmNmZmxMLjZxDgxwssMbqZAYGzMYmNbjmNDmtZbLjZ2Y
DA

Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMz2MbzMzMzMAAAAAAAAAAgZWwCzyMjhZhhxYMmZZZYamJWYwMzMbYjixsMz2stZsZsZDA
[All specs] Surge of Light vs Flash Heal

Description of the bug

Currently if Surge of Light procs from Flash Heal it will get consumed instantly.

How to reproduce

1. Use build: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZGGzMDAzmZZmZGzMzAAAAAAAAAAgZWmlZjxMjBGDDzYMziBNzELzMAzsgFKGz2AM2wCA
2. Use Disc in this case
3. Spam Flash Heal untill you notice the bug. The very miliseccond you finishcasting your Flash Heal you gain proc and it instantly vanishes even though your heal was casted before you gained a proc of Sure of Light.

Log demo: here you can see how i healed via flash heal > it triggered Surge of Light proc > and it instantly consumed it that very second

How it should be

If you proc Surge of Light via Flash heal, it shouldn't get consumed right after you proc it.

Informations of the spell

Links

|T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r
|T135981:16|t|cffffd000|Hspell:114255|h[Surge of Light]|h|r
[Discipline][Shadow][Voidweaver] Entropic Rift

Description of the bug

For Discipline: Casting Mind Blast doesn't trigger Entropic Rift

For Shadow: Casting Void Torrent doesn't trigger Entropic Rift

How to reproduce

Activate Voidweaver
Cast Mind Blast on enemy target ( Discipline )
Cast Void Torrent on enemy target ( Shadow )

How it should be

Entropic Rift:

Discipline
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell power) Shadow damage every 1 sec while within its reach.

Shadow
Void Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell power) Shadow damage every 1 sec while within its reach.


Informations of the spell

Links

|T5927657:16|t|cffffd000|Hspell:447444|h[Entropic Rift]|h|r

Discipline spell ID:

|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Shadow spell ID:

|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165


Talent:

Shadow: CIQAmmmbZv0rzNjRHT4p8IjZfjZGzYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxMLDmNmZmxMLjZxDAGmllZTNDAzYmBzsZb0sZwsNbbZMzGbA
Discipline: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZGGjxYAzyMbzMzYmZGAAAAAAAAAAMzCWY2mZMMLMMGjxMLLDTzMxiZwMzMbYjixsNz2stZsZsZDA

Retail:
[Discipline] Atonement vs Critical Strike conversion

Description of the bug

Currently Atonement converts way too much healing from
harm spells that do Critical Damage.

( this issue is from and still present on Dragonflight realm )

How to reproduce

1. Create Priest Class
2. Activate Discipline specialization
3. Cast Power Word: Shield on yourself to apply Atonement
4. Cast any damaging spell on enemy/test dummy

Notice that Atonement converts way more healing from Critical Damage

How it should be

Atonement heals cant be critical hits, it only heal for the amount of damage that was done, which is the only portion that can be a critical strike.

Informations of the spell

Links

|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r 81749

|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092
|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r 585


FS PTR 11.1:
[Discipline/Shadow][Voidweaver] - Embrace the Shadow

Description of the bug

Currently on PTR, Embrace the Shadow is not working on both specs.
Missing absorb on magic damage taken and missing heals on absorbed Shadow damage.
How to reproduce

Activate Voidweaver
Take the Embrace the Shadow
Take any magic damage
Take any shadow damage while having absorb effects on yourself
( check if absorbed damage healed you )

How it should be

You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.

Informations of the spell

Links

|T615100:16|t|cffffd000|Hspell:451571|h[Embrace the Shadow]|h|r

|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r 589

Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMz2MbzMzMzMAAAAAAAAAAgZWwCzyMjhZhhxYMmZZZYamJWYwMzMbYjixsMz2stZsZsZDA
[Discipline] Ultimate Penitence visual

Description of the bug

Currently on PTR Ultimate Penitence doesn't lift your character during channeling,
if you try to jump from anything your character will instantly drop down during cast

How to reproduce

Activate Discipline spec
Take |T1060982:16|t|cffffd000|Hspell:421543|h[Ultimate Penitence]|h|r 421543
Cast the spell

Compare to retail

How it should be

On retail Ultimate Penitence causes your character to float during cast
once its over you will be dropped back on the ground.

Informations of the spell

Links

|T1060982:16|t|cffffd000|Hspell:421543|h[Ultimate Penitence]|h|r 421543

Retail example:
[Discipline/Shadow][Voidweaver] - Voidwraith

Description of the bug

Currently on PTR Voidwrath is having several issues on both specs:

1. Missing interaction with talents that affect Mindbender/Shadowfiend ( Inescapable Torment )

2. Missing spell "Void Flay"

3. Transform works only on Shadowfiend, does not work with Mindbender

4. Doesn't interact with enemies that you are attacking with spells ( forced to right click enemies to put the pet in combat with your current target )

How to reproduce

Activate Voidweaver
Take Voidwraith
Use it on enemy target

How it should be

Transform your Shadowfiend or Mindbender into a Voidwraith.

Voidwraith
Summon a Voidwraith for 15 sec that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health.

Shadow:
Generates 2 Insanity each time the Voidwraith attacks.

Discipline:
Generates 0.5% Mana each time the Voidwraith attacks.


Informations of the spell

Links

|T615099:16|t|cffffd000|Hspell:451234|h[Voidwraith]|h|r 451234
|T1386551:16|t|cffffd000|Hspell:451435|h[Void Flay]|h|r

|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r
|T136214:16|t|cffffd000|Hspell:123040|h[Mindbender]|h|r


Talent:

Shadow spec: CIQAmmmbZv0rzNjRHT4p8IjZfDjZegHYAAAAAAAAAAAAYMLzDwMmtZbMzMzsMGLDmNmZmxMLjZxDgxwssMbqZAYGzMYmNbjmNDmtZZLjZ2YDA
[Holy][Shadow][Archon] Divine Halo

Description of the bug

Not working Halo doesn't return back to you

How to reproduce

Activate Archon talent tree
Take last talent point |T5764907:16|t|cffffd000|Hspell:449806|h[Divine Halo]|h|r
Activate Shadow or Holy spec
Cast Halo

How it should be

"Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them."

Returning Halo will affect any talents that are connected to that spell.

Informations of the spell

Links

|T5764907:16|t|cffffd000|Hspell:449806|h[Divine Halo]|h|r
|T632352:16|t|cffffd000|Hspell:120517|h[Halo]|h|r 120517

Retail:
[Discipline][Shadow][Voidweaver] - Depth of Shadows

Description of the bug

Currently not working on both specs

How to reproduce

Activate Voidweaver
Cast Shadow Word: Death several times on target bellow 20% hp

How it should be

"Shadow Word: Death has a high chance to summon a Shadowfiend/Mindbender for 5 sec when damaging targets below 20% health."

Informations of the spell

Links

|T538447:16|t|cffffd000|Hspell:451308|h[Depth of Shadows]|h|r

|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r 32379
|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r 34433
|T136214:16|t|cffffd000|Hspell:123040|h[Mindbender]|h|r 123040

Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfDjZmHYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNLbZMzGLA

Discipline spec CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMYMzgZMzmZZmZGzMDAAAAAAAAAAMWmlZjxMjBGDDzYMzihpZmYZMYmBAFgZb22AjNLA
[Discipline][Shadow][Voidweaver] - Void Empowerment

Description of the bug

Not working for both specs

How to reproduce

Activate Voidweaver

Discipline spec:
Cast Flash Heal on yourself, then on nearby ally to apply Atonement
Cast Mind Blast on enemy target

Shadow spec:
Cast Void Torrent on enemy target

How it should be


Discipline
Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.


Shadow
Summoning an Entropic Rift grants you Mind Devourer.


Informations of the spell

Links

|T4914669:16|t|cffffd000|Hspell:450138|h[Void Empowerment]|h|r

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092
|T135907:16|t|cffffd000|Hspell:2061|h[Flash Heal]|h|r 2061
|T458720:16|t|cffffd000|Hspell:194384|h[Atonement]|h|r 194384

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165
|T135740:16|t|cffffd000|Hspell:373202|h[Mind Devourer]|h|r 373202
|T252996:16|t|cffffd000|Hspell:335467|h[Devouring Plague]|h|r 335467


Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfjZMzYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNbbZMzGbA,

Discipline spec CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZYGjxYAz2MbzMzYmZGAAAAAAAAAAMzCWYWmZMMLMMGjxMLLDTzMxiZwMzMbYjixsMz2stZsZsZDA
[Discipline/Shadow][Voidweaver] - Void Leech

Description of the bug

Not working on both specs not leeching any HP from an ally while being in combat

How to reproduce

Activate Voidweaver
Take Void Leech talent option
Make your health lower than nearby ally, get in combat

How it should be

"Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you."

Informations of the spell

Links

|T136213:16|t|cffffd000|Hspell:451311|h[Void Leech]|h|r

Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZMGjBzYMz2MbzMzMzMAAAAAAAAAAgZWwCzyMjhZhhxYMmZZZYamJWYwMzMbYjixsMz2stYsZsZDA

Shadow Talent: CIQAmmmbZv0rzNjRHT4p8IjZfDjZeADAAAAAAAAAAAAjZZeAmxsNbjZmZml5BGLDmNmZmxMLjZxDgxwssMbqZAYGzMYmNbjmNDmtZbJjZ2YDA
[Discipline][Shadow][Voidweaver] - No Escape

Description of the bug

Entropic Rift is missing slow effects on enemies,
speed reduction is not increased closer to its center.

How to reproduce

Activate Voidweaver Hero talent
Cast Mind Blast on enemy target ( Discipline spec ),
Cast Void Torrent on enemy target ( Shadow spec )

preferably test on moving enemy target

How it should be

Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.

Informations of the spell

Links

|T425956:16|t|cffffd000|Hspell:451204|h[No Escape]|h|r

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165

Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfjZMzYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNbbZMzGbA

Discipline spec CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZYGjxYAz2MbzMzYmZGAAAAAAAAAAMzCWYWmZMMLMMGjxMLLDTzMxiZwMzMbYjixsMz2stZsZsZDA
[Discipline/Shadow][Voidweaver] - Collapsing Void

Description of the bug

Currently on PTR Collapsing Void is having 2 issues:

1. Damaging enemies with Penance or using Devouring Plague doesn't increase size and damage of Entropic Rift

2. Upon collapsing, Entropic Rift is missing additional damage

How to reproduce

Activate Voidweaver hero talent tree
Cast Mind Blast, then use Penance ( Discipline spec )
Cast Void Torrent, then use Devouring Plague on enemy target ( Shadow spec )

Compare damage and size of Entropic Rift

How it should be

Discipline
Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%.

After Entropic Rift ends it collapses, dealing (440% of Spell power) Shadow damage split amongst enemy targets within 15 yds.


Shadow
Each time you cast Devouring Plague, Entropic Rift is empowered, increasing its damage and size by 20%.

After Entropic Rift ends it collapses, dealing (440% of Spell power) Shadow damage split amongst enemy targets within 15 yds.

Informations of the spell

Links

|T4914667:16|t|cffffd000|Hspell:448403|h[Collapsing Void]|h|r
|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092
|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r 585

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfjZMzYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNbbZMzGbA

Discipline spec CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZYGjxYAz2MbzMzYmZGAAAAAAAAAAMzCWYWmZMMLMMGjxMLLDTzMxiZwMzMbYjixsMz2stZsZsZDA
[Discipline][Shadow][Voidweaver] - Void Blast

Description of the bug

Entropic Rift is not upgrading Smite / Mind Blast to Void Blast.

How to reproduce

Activate Voidweaver
Cast Mind Blast on enemy target ( Discipline spec )
Cast Void Torrent on enemy target ( Shadow spec )

Notice that casting those spells doesn't activate Void Blast

How it should be

Shadow
Entropic Rift upgrades Mind Blast into Void Blast while it is active.

Void Blast :
Sends a blast of cosmic void energy at the enemy, causing (210% of Spell power) Shadow damage. [ Shadow: Generates 6 Insanity.]

Discipline
Entropic Rift upgrades Smite into Void Blast while it is active.

Void Blast :
Sends a blast of cosmic void energy at the enemy, causing (110% of Spell power) Shadow damage.


Informations of the spell

Links

|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r

Discipline spell ID:
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092
|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r 585

Shadow spell ID:
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165
|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r 8092

Talent:

Shadow spec CIQAmmmbZv0rzNjRHT4p8IjZfjZMzYAAAAAAAAAAAAgZxDwMzsNbjZmZmlxYZwsxMzMmZZMLeAMGmllZTNDAzYmBzsZb0sZwsNbbZMzGbA

Discipline spec CAQAmmmbZv0rzNjRHT4p8IjZfDAWmZYGjxYAz2MbzMzYmZGAAAAAAAAAAMzCWYWmZMMLMMGjxMLLDTzMxiZwMzMbYjixsMz2stZsZsZDA
[Shadow][Voidweaver] - Void Blast insanity generation issue

Description of the bug

Casting Void Blast doesn't generate Insanity on Shadow spec

How to reproduce

Activate Shadow spec Voidweaver
Cast Void Torrent on enemy
Cast Void Blast and track your Insanity

Notice how while casting Void Blast your Insanity goes up, but at end of the cast it returns back to old value

How it should be

Insanity shouldn't return back to old insanity value,
same way it works with Mind Blast it should work with Void Blast too

Informations of the spell

Links

|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165
|T4914668:16|t|cffffd000|Hspell:450405|h[Void Blast]|h|r 450405

Talent: CIQAmmmbZv0rzNjRHT4p8IjZfDjZeADAAAAAAAAAAAAjZZeAmxsNbjZmZml5BGLDmNmZmxMLjZxDgxwssMbqZAYGzMYmNbjmNDmtZbLjZ2YDA

FS PTR:
[All] Divine Star visual

Description of the bug

Using Divine Star causes its animation to stay for long time at your character position

Using several Divine Stars causes multiple animations overlap

How to reproduce

Activate any spec
Take |T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r 110744
Cast it and move your character

How it should be

Divine Star's visual animation should disappear

Informations of the spell

Links

|T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r 110744

FS ptr:
[Holy] - Glorious Dawn

Description of the bug
Talent |T571555:16|t|cffffd000|Hspell:461246|h[Glorious Dawn]|h|r not working:
|T135972:16|t|cffffd000|Hspell:20473|h[Holy Shock]|h|r dont have a 12% chance to refund a charge when cast and its healing is increased by 10%.
[Retribution] - Judge, Jury and Executioner procs

Description of the bug
Currently Judge, Jury and Executioner talent procs from anything cast, mounting up Hand of freedom changing talents etc. (possibly from item use)

How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA

paladin spec retri
use any spell
watch buffs
How it should be
Judge, Jury and Executioner buff should only proc from holy power generators.

List:
|T135959:16|t|cffffd000|Hspell:343122|h[Judgement]|h|r
|T6035315:16|t|cffffd000|Hspell:375576|h[Divine Toll]|h|r hits of judgement of this spell in case judgement has different ID
|T135278:16|t|cffffd000|Hspell:404542|h[Crusading Strikes]|h|r
|T1360757:16|t|cffffd000|Hspell:184575|h[Blade of Justice]|h|r
|T135891:16|t|cffffd000|Hspell:35395|h[Crusader Strike]|h|r
|T1109508:16|t|cffffd000|Hspell:406646|h[Templar Strikes]|h|r
|T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r
|T613533:16|t|cffffd000|Hspell:24275|h[Hammer of Wrath]|h|r


Links
|T461858:16|t|cffffd000|Hspell:405607|h[Judge, Jury and Executioner]|h|r
[Retribution] - Holy flames vs Expurgation spread

Description of the bug
Holy flames talent doesnt spread Expurgation debuff to additional targets when hit by Divine storm
How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA

paladin spec retri
cast Blade of justice on target that applies Expurgation
cast Divine storm on target
watch additional targets around

How it should be
Hitting a target that has Expurgation debuff with Divine storm should spread the debuff up to 4 ADDITIONAL targets

Links
|T1394971:16|t|cffffd000|Hspell:383344|h[Expurgation]|h|r
|T460698:16|t|cffffd000|Hspell:406545|h[Holy Flames]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
[Holy] - Glistening Radiance

Description of the bug
Talent |T457654:16|t|cffffd000|Hspell:461245|h[Glistening Radiance]|h|r not working:
Spending Holy Power dont have a 25% chance to trigger |T1030102:16|t|cffffd000|Hspell:157047|h[Saved by the Light]|h|r absorb effect at 33% effectiveness without activating its cooldown.
[Retribution] - Judgement of justice vs Greater judgement slow

Description of the bug
When player has Greater Judgment and Judgment of Justice talents casting judgement doesnt apply slow to main target


How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthhtZW2GzwMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA

spec retri
cast judgement
watch debuff on target


How it should be
Judgement with both talents taken should apply slow (ID of debuff on targrt: 408383)

Links
|T236255:16|t|cffffd000|Hspell:403495|h[Judgment of Justice]|h|r
|T135959:16|t|cffffd000|Hspell:231644|h[Greater Judgment]|h|r
|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r
[Herald of the Sun] - Blessing of An'she

Description of the bug
Talent |T5764908:16|t|cffffd000|Hspell:445200|h[Blessing of An'she]|h|r have issue:
Buff |T5764908:16|t|cffffd000|Hspell:445200|h[Blessing of An'she]|h|r buff disappears immediately after gain
[Retribution] - Boundless Judgment

Description of the bug
|T236257:16|t|cffffd000|Hspell:405278|h[Boundless Judgment]|h|r have issue:
Does not increase chance to trigger Mastery: Highlord's Judgment by 50 %
[Retribution][Templar] - Wake of ashes vs Divine purpose

Description of the bug
Wake of ashes conusmes divine purpose

How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA


paladin spec retri
attack target cast Divine Storm, until Divine purpose proc
use wake of ashes (should not consume DP)
use hammer of light( should consume DP and apply its effects)


How it should be
when player takes Light's Guidance as templar, after using Wake of ashes it gets replaced by Hammer of Light as the tooltip of Light's Guidance states

if player has Divine purpuse active while using Wake of ashes, it should not conusme the buff

Divine purpse should be able to be consumed by Hammer of Light applying its effect of increased damage and no holy power cost.




Links
|T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r
|T5342121:16|t|cffffd000|Hspell:429826|h[Hammer of Light]|h|r
|T571556:16|t|cffffd000|Hspell:427445|h[Light's Guidance]|h|r
|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r
[Templar][retribution] - Hammerfall vs divine hammer

Description of the bug
Using divine hammer does not trigger empyrian hammer from hammerfall talent



How it should be
if combination of both talents is taken, divine hammer should trigger empyrian hammer from hammerfall talent

Links
|T236251:16|t|cffffd000|Hspell:432463|h[Hammerfall]|h|r
|T626003:16|t|cffffd000|Hspell:198034|h[Divine Hammer]|h|r
[Herald of the Sun] - Eternal Flame

Description of the bug
Talent |T135433:16|t|cffffd000|Hspell:156322|h[Eternal Flame]|h|r have issue:
Healing not increased by 25% when cast on self.
[Retribution] - Greater Judgment vs Divine toll vs Highlord's wrath

Description of the bug
when greater judgement and highlords wrath talents are taken, divine tolls first hit only applies one Judgment stack on target instead of 2
subsequential hits from divine toll apply 2 stack correctly


How it should be
first hit of divine toll should apply 2 stacks of judgment

Links
|T135959:16|t|cffffd000|Hspell:231663|h[Greater Judgment]|h|r
|T236258:16|t|cffffd000|Hspell:404512|h[Highlord's Wrath]|h|r
|T6035315:16|t|cffffd000|Hspell:375576|h[Divine Toll]|h|r
[Retribution] - Greater judgment stacks cap

Description of the bug
with greater judgment talent player should be able to stack judgement up to 4 stacks per target, currently it is uncapped


How it should be
if player already has 4 stacks of judgment another application should only refresh the duration

Links
|T135959:16|t|cffffd000|Hspell:231663|h[Greater Judgment]|h|r
[Retribution] - Crusade extend buff

Description of the bug
When player procs crusade via Wake of ashes he gets a buff(crusade), if radiant glory procs crusade buff as it states on tooltip it overrrides the original buff instead of adding to its duration.
How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA

paladin spec retri
use wake of ashes
generate and spend holy power ( blade of justice generator, divine storm spender for example)
watch for crusade buff, it shoudnt override the duration but add to it

How it should be

in video player uses wake of ashes followed by holy power spender and duration goes from 8sec to 11sec.

radiant glory should extend crusade buff not override.
if radiant glory procs crusade before weake of ashes manual actiavtion it should extend the buff as well.

Links
|T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r
|T255346:16|t|cffffd000|Hspell:458359|h[Radiant Glory]|h|r
[Retribution] - Wake of Ashes vs Empyrean Hammer

Description of the bug
Player take damage from |T236256:16|t|cffffd000|Hspell:431398|h[Empyrean Hammer]|h|r when use ability |T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r
Proof:
Talent build: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRjllZmllFzYbG22YDAAAAAAjmmZxwMjthxsMYb2mZZ7BMDGmhlN2GAYWmlZmZpZmptZZWmBAsB8AAMDMLmB
[Protection ] - 11.0 Class Set 2pc
[Retribution] - Expurgation damage stacking

Description of the bug
Expurgation dot from Blade of justice increases damage with subsequent ticks after casting blade multiple times
can be stacked infinitely

How it should be
if target has expurgatioon debuff additional casts should only refresh duration of debuff not add to its tick value


Links
|T1394971:16|t|cffffd000|Hspell:383344|h[Expurgation]|h|r
|T1360757:16|t|cffffd000|Hspell:184575|h[Blade of Justice]|h|r
[General] Afterimage

Description of the bug:

Talent |T237537:16|t|cffffd000|Hspell:385414|h[Afterimage]|h|r not working player not getting buff and dosen't heal nearby ally at 30% effectiveness
Talent build: CIEAN/WrsXv0CO5mzTm8Icl8KsNmxMWGLzMzMzYZzMzYmNmxAAAMAAAAAAAkMzsMzYMDMzs1GAwDADgZwCAAgZm2mlZZmZmlllWmZsYAgNzgZWmZA


How to reproduce:

Take talent build
Spend Holy Power
Check buff from Afterimage



How it's should be:


After player spend 20 Holy Power, next Word of Glory should heal a nearby ally at 30% effectiveness.
[General] A Just Reward

Description of the bug:

Talent |T135883:16|t|cffffd000|Hspell:469411|h[A Just Reward]|h|r not working Cleanse Toxins successfully removes healing does not take
Talent build: CIEAN/WrsXv0CO5mzTm8Icl8KsNmxMWGLzMzMzYZzMzYmNmxAAAMAAAAAAAkMzsMzYMDMzs1GAwDADgZwCAAgZm2mlZZmZmlllWmZsYAgNzgZWmZA
[General] Worthy Sacrifice

Description of the bug:

Talent |T1360761:16|t|cffffd000|Hspell:469279|h[Worthy Sacrifice]|h|r not working ally dont get Blessing of Sacrifice automatically when they are below 35% health
Talent build: CIEAN/WrsXv0CO5mzTm8Icl8KsNmxMWGLzMzMzYZzMzYmNmxAAAMAAAAAAAkMzsMzYMDMzs1GAwDADgZwCAAgZm2mlZZmZmlllWmZsYAgNzgZWmZA


How to reproduce:

Take talent build
Get ally below 35% HP
Check automatically cast of Blessing of Sacrifice


How it's should be:

Player should automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and player are not in a loss of control effect.
[General] Selfless Healer

Description of the bug:

Talent |T236252:16|t|cffffd000|Hspell:469434|h[Selfless Healer]|h|r dosen't work Flash of Light and Holy Light(Holy spec) does not heal player and increase healing from ability's
Talent build: CIEAN/WrsXv0CO5mzTm8Icl8KsNmxMWGLzMzMzYZzMzYmNmxAAAMAAAAAAAkMzsMzYMDMzs1GAwDADgZwCAAgZm2mlZZmZmlllWmZsYAgNzgZWmZA


How to reproduce:

Take talent build
Use Flash of Light and Holy Light(Holy spec) on ally
Check healing dont from |T236252:16|t|cffffd000|Hspell:469434|h[Selfless Healer]|h|r


How it's should be:

Flash of Light and Holy Light are 30% should be more effective on your allies and 40% of the healing done also heals you.
[Lightsmith] Holy Bulwark

Description of the bug:

Talent |T5927636:16|t|cffffd000|Hspell:432459|h[Holy Bulwark]|h|r not working:
www.wowhead.com/spell=432496/holybulwark buff after ability used dont give absorb shield.
Ability not change to Sacred Weapon after use.
Build CIEAN/WrsXv0CO5mzTm8Icl8KsNmxMWGLzMzMzYZzMzYmNmxAAAMAAAAAAAkMzsMzYMDMzs1GAwDADgZwCwAAMz02sMLzMzsss0yMjFDAwMGmlZG

How to reproduce:

Take talent build
Use |T5927636:16|t|cffffd000|Hspell:432459|h[Holy Bulwark]|h|r
Check absorb amount
Check ability change

How it's should be:

Holy bulwakr should give player absorb shield and ability should be changed to Sacred Weapon after use.
[Protection] - Shining Light

Description of the bug
Talent |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r have issue:
urrently player cannot to get 2nd |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r buff stack
When player already have |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r buff next Shield of the Righteous use just refresh buff time.

How to reproduce
Use Shield of the Righteous x3 times to gain |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r buff
Use Shield of the Righteous again and check buff's


How it should be

Player should be able to stack buff |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r up 2 stack's
If player already have one |T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r buff next Shield of the Righteous should gain |T1360764:16|t|cffffd000|Hspell:182104|h[Shining Light]|h|r stack's
[Templar][Retribution] - Higher calling vs Blade of Justice

Description of the bug
Blade of justice does not increase Shake the heavens duration while higher calling is taken.

rest of the spells work, there is issue specifically with Blade of justice

How it should be
With this talent Blade if justice increases duration of Shake the heavens buff by 1 sec.



Links
|T1360757:16|t|cffffd000|Hspell:184575|h[Blade of Justice]|h|r
|T1360764:16|t|cffffd000|Hspell:431687|h[Higher Calling]|h|r
|T1022948:16|t|cffffd000|Hspell:431533|h[Shake the Heavens]|h|r
[Protection] - Refining Fire

Description of the bug
Refining Fire procs from some AoE abilities and trinkets
How to reproduce
Talents level 80
CIEAN/WrsXv0CO5mzTm8Icl8KsMjZYWGLjZMzM2mZmZMLDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBLDAAwMTLzysNzMzyySLzM2MwAwYYYM

Use Eye of Tyr
Use High Speaker's Accretion

How it should be
Refining Fire should proc only from Avenger's Shield damage

Links
Refining Fire |T5931165:16|t|cffffd000|Hspell:469883|h[Refining Fire]|h|r
Avenger's Shield (damage ID) |T135874:16|t|cffffd000|Hspell:31935|h[Avenger's Shield]|h|r
High Spealer's Accretion |T5929586:16|t|cffffd000|Hitem:219303::::::::120:::::|h[High Speaker's Accretion]|h|r
[General] Consecration mele hits

Description of the bug
https://www.wowhead.com/npc=43499/consecration damage enemy with mele hits
Proof:
[General] - Lead the Charge

Description of the bug
Talent |T1581161:16|t|cffffd000|Hspell:469780|h[Lead the Charge]|h|r not working
Divine Steed does not reduce cooldown of 4 nearby ally's major movement ability by 3.0 sec.
[Lightsmith] - Sacred Weapon

Description of the bug
|T5927637:16|t|cffffd000|Hspell:432502|h[Sacred Weapon]|h|r buff not working player spells and abilities dont have a chance to deal additional Holy damage or healing to nearby targets
[Templar] - Light's Guidance

Description of the bug
|T571556:16|t|cffffd000|Hspell:427445|h[Light's Guidance]|h|r not working :
Protection spec: after cast |T1272527:16|t|cffffd000|Hspell:387174|h[Eye of Tyr]|h|r ability not replaced for |T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r
Retribution spec: after cast |T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r ability not replaced for |T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r

How to reproduce
take Templar talent
use |T1272527:16|t|cffffd000|Hspell:387174|h[Eye of Tyr]|h|r or https://www.wowhead.com/spell=255937/wakeofashe
check ability replace

How it should be

Protection
Eye of Tyr should be replaced with Hammer of Light for 20 sec after it is cast.


Retribution
Wake of Ashes should be replaced with Hammer of Light for 20 sec after it is cast.
[Retri][Templar] - Shake the heavens targetting

Description of the bug
Currently Empyrean hammers triggered by this talent hit targets that are not in combat with you. This means it pulls additional targets, which will cause issues in mythic+


How it should be
Hammers triggered by this should only target units that you are in combat with.
Links
|T1022948:16|t|cffffd000|Hspell:431536|h[Shake the Heavens]|h|r
[Retribution] - 4p set activations

Description of the bug
Ste bonus from 4p set |T135956:16|t|cffffd000|Hspell:454693|h[Rise From Ash]|h|r activates from anything, mount up, any spell, always refreshing once active

How it should be
only should give player buff after using |T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r

should not refresh, unless new wake of asshes has been casted
[Retribution] - Burn to Ash

Description of the bug
|T429590:16|t|cffffd000|Hspell:446663|h[Burn to Ash]|h|r doesn't work correct:
|T1112939:16|t|cffffd000|Hspell:403695|h[Truth's Wake]|h|r critical hits duration not extended by 2 sec.
[Retribution] - Mastery: Highlord's Judgment

Description of the bug
|T236248:16|t|cffffd000|Hspell:267316|h[Mastery: Highlord's Judgment]|h|r have issue:
|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r dont have a chance to blast the target with the Light, dealing (120% of Attack power) Holy damage.



How it should be
|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r should have a chance (% of mastery) to deal |T135903:16|t|cffffd000|Hspell:383921|h[Highlord's Judgment]|h|r damage
[Retribution] - Art of War

Description of the bug
|T236246:16|t|cffffd000|Hspell:406064|h[Art of War]|h|r have issue:
Player auto attacks dont have a 20% chance to reset the cooldown of |T1360757:16|t|cffffd000|Hspell:184575|h[Blade of Justice]|h|r
[Retribution] - Templar Strikes

Description of the bug
|T1109508:16|t|cffffd000|Hspell:406646|h[Templar Strikes]|h|r talent have issue :
ability |T1112940:16|t|cffffd000|Hspell:406647|h[Templar Slash]|h|r not apply dot on target : dot should hit ability target for 50% of the damage dealt over 4 sec.
[Retribution] - Highlord's Wrath
[Mistweaver] - Calming coalescence

Description of the bug
1. does not increase the absorbtion of Life cocoon by 80%
2. when player has Jade serepent statue placed, casts soothing mist, statue casts soothing mists as it should on the target but target is getting Calming coalescence buff from previous iteration of talent that was removed after 11.0.5 patch (changelog
|T606546:16|t|cffffd000|Hspell:388218|h[Calming Coalescence]|h|rchangelog)

How it should be
1. Life cocoon absorb with talent calming coalescence should be increased 80%
2. No stacks of buff should be given to player in given situation.

Links
|T606546:16|t|cffffd000|Hspell:388218|h[Calming Coalescence]|h|r
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r
[Master of Harmony] Aspect of Harmony Icon progression

Description of the bug

The buff used for Aspect of Harmony is not dynamic.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Cast healing spells to build Vitality
2. Check buff id or icon changing depending on how full it is compared to cap

How it should be

The buff should change depending on how full the vitality is.
0%30% of cap : id: 450521
31%60% of cap : id: 450526
61%100% of cap : id: 450531
[Master of Harmony] Vitality reset after withdraw

Description of the bug

The unused vitality at the end of the withdrawal window is kept.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Cast healing spells to build Vitality
2. Press Thunder Focus Tea to enter withdrawal phase
3. Wait for withdrawal to end
4. Check Vitality amount

How it should be

It should always reset your remaining vitality at the end of withdrawal.
[Master of Harmony] Aspect of Harmony Over Time Effect

Description of the bug

The HoT as MW and the DoT as BrM applied from withdrawing Vitality is refreshed and the value is taking into account it's own healing / damage. Weirdly enough, we would think that since the healing from the HoT is added to itself that it would increase the healing of each ticks but it actually decreases for some reasons ?

This doesn't occurs on the Harmonic Gambit DoT (MW) / HoT (BrM) since it only accounts for specific spells and therefore not itself.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Heal to store some Vitality
2. Press Thunder Focus Tea to activate Aspect of Harmony
3. Heal a target once with Vivify
4. Check the HoT being refreshed from itself.

How it should be

The over time effect should not account for itself.
[Master of Harmony] Coalescence Intensify effect

Description of the bug

The intensification effect doesn't seem to work.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Heal to store some Vitality
2. Press Thunder Focus Tea to activate Aspect of Harmony
3. Heal a target
4. Check the HoT ticks value as you heal

How it should be

Directly healing or dealing damage into targets affected by Aspect of Harmony has a chance to intensify the strength of the over time effect without refreshing the duration. This can occur through any healing or damaging ability on affected targets (not only from you as the Tooltip says).

Intensify is a silly word for (approximately) doubling the value of your Aspect of Harmony. The added value is also taken out of the Vitality pool.

If you have 0 vitality remaining, neither spread nor intensification can occur, as both require vitality to proc. Similarly, it can only happen during the withdrawal window, not after.

At the moment, the exact percent chance for spread or intensification to occur is still unknown.
[Conduit of the Celestials] Courage of the White Tiger Out of Combat

Description of the bug

Courage of the White Tiger is able to target enemies the caster is not in combat with.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtMbzsNLWmltZbmZCCAsB

1. Invoke a celestial to have the proc
2. Cast Vivify
3. Check if it's able to target an enemy you're not in combat with

How it should be

It should only try to target enemies that are already in combat with the caster.
Fatal Touch

Description of the bug

Fatal Touch is applied all the time.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLWmZZMLmtZmZshtllZb8AY2sMzsswMamZGYGmBw2MmhZjZGmlHYCAAAAwsNtNbzsMbAggAAbA

How it should be

It should only be applied after casting Touch of Death
[Master of Harmony] Aspect of Harmony buff kept after changing talents

Description of the bug

When changing to the other Hero Talent Tree, the Aspect of Harmony buff is still displayed.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLWmZZMLmtZmZshtllZb8AY2sMzsswMamZGYGmBw2MmhZjZGmlHYCAAAAwsNtNbzsMbWmllZZmZCCAsB

1. From Master of Harmony, change to the 2nd Hero Talent tree

How it should be

The buff shouldn't be active
[Conduit of the Celestials] Flight of the Red Crane target cap

Description of the bug

Crackbird is on crack again x)
Flight of the Red Crane is currently going on every single ally available outside of the caster.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLWmZZMLmtZmZshtllZb8AY2sMzsswMamZGYGmBw2MzMMbMzglHYCAAAAwsNtMbzsNLWmllZZmZCCAsB

1. Cast Spinning Crane Kick on enemies with allies nearby

How it should be

It should go maximum 5 injuried allies and can target the caster.
Windwalking value

Description of the bug

The talent Windwalking is a one point talent but applies a Rank 2 version with 10% additional movement speed.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLWmZZMLmtZmZshtllZb8AY2sMzsswMamZGYGmBw2MmhZbMzglHYCAAAAwsNtMbzsNLWmllZZmZCCAsB

How it should be

It should apply a 4% increased movement speed (Rank 1)
[Celestial Conduit] Strength of the Black Ox

Description of the bug
Currently Strength of the Black Ox doesn't work
How to reproduce
1. build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyY2MLzMzYDbLLz2Abz2yyMzyCzoZmZswMMDDmFzMGzCjhZhAAAAAgAsYZW2mtZmJIAwCA
2. Cast Vivify near an enemy or cast Tiger Palm on it.
3. This should activate Courage of the White Tiger which in return should activate Strength of the Black Ox.

How it should be
When Xuen assists you (only when Courage of the White Tiger is triggered) your next Enveloping Mist should have a cast time reduced by 50% and make Nizuao apply a shield to 5 nearby allies for 3% of your max HP each.
[Misweaver] - Yu'lon's Whisper

Description of the bug
Talent is triggered with wrong spell
1. currently when you use Thunder focus tea, it triggers this talent
2. currently when player is channeling Mana tea, talent does not trigger
3. hits are uncapped



How it should be
1. Thunder focus tea should not trigger Yulons breath
2. during channel of mana tea tallent should be triggerd
3. hits should be capped at 5 targets per tick

Links
|T988193:16|t|cffffd000|Hspell:388038|h[Yu'lon's Whisper]|h|r
|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
|T608949:16|t|cffffd000|Hspell:197908|h[Mana Tea]|h|r
[Mistweaver] - Awakened Jadefire vs Blackout kick

Description of the bug
Currently when player is within Jadefire stomp with this talent, additional targets hit by Blackout kick do not have reduced effectivness


How it should be
"your Blackout Kicks strike an additional 2 targets at 20% effectiveness"
Main target damage should stay the same as it is now, aditional targets hit should be reduced to 20%

Links
|T6076196:16|t|cffffd000|Hspell:388779|h[Awakened Jadefire]|h|r
|T6035313:16|t|cffffd000|Hspell:388193|h[Jadefire Stomp]|h|r
|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
[Windwalker] Revolving Whirl

Description of the bug

Revolving Whirl doesn't give a Dance of ChiJi proc after using Whirling Dragon Punch.

How to reproduce

Build :
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYmZY2mxwMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMMzMmlZgAYbZWWmtZmpZbWamZmNAA

1. Generate Chi by casting Tiger Palm then cast Rising Sun Kick and Fists of Fury
2. Cast Whirling Dragon Punch and check if you received Dance of ChiJi proc
3.
How it should be

After using Revolving Whirl you should always get a Dance of ChiJi proc
[Windwalker] Gale Force

Description of the bug

Gale Force doesn't work

How to reproduce

Build :
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYmZY2mxwMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMMzMmlZgAYbZWWmtZmpZbWamZmNAA

1. Cast Strike of the Windlord
2. Use different spells during the 10sec window

How it should be

For 10sec after being hit by the initial hit from Strike of the Windlord, enemies should take 10% additional damage from the caster as Nature damage.
[Windwalker] Martial Mixture

Description of the bug

Tiger Palm grant a stack of Martial Mixture.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAzMDz2MmxMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMMzMmlZgAYbZWWmtZmpZbWamZmNAA

1. Generate Chi then cast Blackout Kick
2. Cast Tiger Palm
3. Stacks should be consumed

How it should be

Tiger Palm should consume all the Martial Mixture stacks instead of granting a stack.
Chi Wave

Description of the bug
Currently Chi Wave doesn't work
How to reproduce
1. build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyY2MLzMzYDbLLz2Abz2yyMzyCzoZmZswMMDDmFzMGzCjhZhAAAAAgAsYZW2mtZmJIAwCA
2. Cast Vivify
3. Effect should be triggered at least once every 15sec

How it should be
Every 15sec, your next Rising Sun Kick or Vivify should trigger Chi Wave
[Mistweaver] Rushing Wind Kick

Description of the bug
Currently Rushing Wind Kick doesn't apply Rushing Winds and doesn't trigger any effect on behalf of Rising Sun Kick.
How to reproduce
1. build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyY2MLzMzYDbWmtxDw2stsMzsswMamZGLMDzwgZxYMmFGzYWIAAAAAIALWmttZbmZCCAsA
2. Cast Rushing Wind Kick
3. Many effects should occur such as increasing every Healing over time effects duration by 4sec (through Rising Mist), cast a 6sec Renewing Mist on an ally through Rapid Diffusion), etc..

How it should be
Casting Rushing Wind Kick should apply Rushing Winds on the caster and trigger effect that Rising Sun Kick would.
Here's a list of effects not working :
Should consume and get empowered by Thunder Focus Tea
Should consume and get empowered by Tea of Plenty buff : |T642415:16|t|cffffd000|Hspell:388525|h[Tea of Plenty]|h|r
Should trigger Secret Infusion applying the versatility buff when the cast was empowered by Thunder Focus Tea
Should trigger Pool of Mists for Rising Sun Kick
Should trigger the effect from ChiJi just like Rising Sun Kick
Should increase Heal over time effects durations by 4sec with Rising Mist talent
Should cast a 6sec Renewing Mist on an ally through Rapid Diffusion
Should have 20% chance per Blackout Kick to get its cooldown reset thanks to Teaching of the Monastery
Should trigger Chi Wave effect
Should trigger Crane Style effect
Should heal targets for 30% of its damage through Ancient Teachings
Should trigger effect from Lifecycles
Should reduce Revival / Restoral cooldown by 1 sec through Uplifted Spirits

I think I listed them all
[Windwalker] Sequenced Strikes

Description of the bug

Sequenced Strikes doesn't apply Blackout Kick! after consuming a Dance of ChiJi proc.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Generate a Dance of ChiJi proc by spending Chi
2. Cast Spinning Crane Kick to consume the Dance of ChiJi proc.
3. You should gain Blackout Kick!

How it should be

After consuming a Dance of ChiJi proc, you should get a Blackout Kick! proc.
[Windwalker] Storm, Earth and Fire applies Mark of the Crane

Description of the bug

Storm, Earth and Fire's clone still applies Mark of the Crane while its been removed from the game in DF season 2

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Storm, Earth and Fire
2. Cast Tiger Palm on an enemy
3. Check if Mark of the Crane is applied on the enemy
How it should be

The clones shouldn't apply Mark of the Crane.
[Windwalker] Drinking Horn Cover Vs Storm, Earth and Fire

Description of the bug

Drinking Horn Cover interacts with each clones from Storm, Earth and Fire. Right now, each clones spend Chi and for each Chi spent by any of the clones, all 3 of them increase the duration of Storm, Earth and Fire. Which means 1 Chi spent by caster increase duration by 0.25sec x 3 x 3 = 2.25sec.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZYWmxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Cast Storm, Earth and Fire
2. Spend Chi
How it should be

It should only interacts with caster (Storm). Only his Chi is accounted and only once. 1 Chi spent increase duration by 0.25sec.
[Mistweaver] Renewing Mist dynamic Icon

Description of the bug

The current icon for Renewing Mist is incorrect. It shows the old icon for Chi Harmony (this icon).



How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtMbzsNbWmltZbmZCCAsB

1. Cast Renewing Mist on a target
2. Check icon

How it should be

On retail it showed new Chi Harmony icon whenever target had Chi Harmony on them, then when it wore off and still had a Renewing Mist of them it would show the regular Renewing Mist icon.
[Master of Harmony] Vitality stacking during withdrawal

Description of the bug

During withdrawal, it seems that you can still store vitality through Aspect of Harmony because the latter isn't lost upon entering withdrawal.

How to reproduce

1. Cast Thunder Focus Tea
2. Check if you have both auras (Aspect of Harmony and Aspect of Harmony)

How it should be

Those 2 auras shouldn't be able to exist at the same time, you either store or you withdraw. Entering withdrawal makes you lose Aspect of Harmony and leaving withdrawal makes you enter Aspect of Harmony again.
[Master of Harmony] Ending Withdrawal early

Description of the bug

When you empty all vitality stored during withdrawal the effect keep going for the full duration.

How to reproduce

1. Generate a small amount of vitality
2. Cast Thunder Focus Tea to enter withdrawal
3. Consume vitality to empty the stored amount
4. Check if you leave withdrawal early

How it should be

It should end the effect early and make you able to store again with Aspect of Harmony.
[Brewmaster] - Counterstrike abuse

Description of the bug
Currently |T574573:16|t|cffffd000|Hspell:383785|h[Counterstrike]|h|r have issue:
Player can abuse damage from this talent on WW and MW spec.

How to reproduce
Take talent |T574573:16|t|cffffd000|Hspell:383785|h[Counterstrike]|h|r on brewsater spec
gain buff |T574573:16|t|cffffd000|Hspell:383800|h[Counterstrike]|h|r
use |T606543:16|t|cffffd000|Hspell:322729|h[Spinning Crane Kick]|h|r with buff |T574573:16|t|cffffd000|Hspell:383800|h[Counterstrike]|h|r
Respec to WW or MW damage on |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r get increase by 100%

We have same issue now on DF realm also
[Mistweaver] Jadefire Stomp

Note : This card was moved from DF. It's about Faeline bugs known since SL that could never be fixed. One about the buff having the duration going down even when standing on the texture (it should be infinite while standing on it). There's another one about terrain collision issues. This last wasn't entirely fixed, it is still possible to have it go under terrain and be impossible to interact with but it's a bit less likely now that the texture got elevated.

===========================

Description of the bug

The line left by Jadefire Stomp has a hitbox that doesn't match the texture. There are invisible and very thin lines in which you can refresh the buffs and if you get lucky keep it.

Another issue is when used around stairs or higher terrain. The line either gets very small or disappears completely. Moments when this occurs are absolutely catastrophic as we get all our healing / DPS from it. We have to play around it, always positioning on higher ground so it doesn't disappears.

How it should be

The buff should be infinite while standing anywhere on the faeline and the faeline should adapt to the terrain

Comparison for terrain :
FS :
Retail :
[PvP] Jade Serpent Statues Soothing Mist duration

Description of the bug

Jade Serpent Statue's Soothing Mist duration in pvp should be 14 sec instead of 8sec.

How to reproduce

1. get a monk level 80
2. use build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADL2GLDbbMzMzsZGYjHYZ2mlllZmlFmRzMzYhZ2MDDmFjHwYWGjhZjAAAAAMbTbz2MbzmlZZb2mZmgAALA
3. Cast Jade Serpent Statue
4. Get in to pvp or hit a pvp dummy
5. Cast vivify on someone
6. Check the duration of the soothing mist on the statue. It will be 8 sec instead of 14



How it should be

Jade Serpent Statue's Soothing Mist duration in pvp should be 14 sec instead of 8sec.


Source:
[Celestial Conduit] Flight of the Red Crane

Description of the bug
Currently Flight of the Red Crane doesn't work
How to reproduce
1. build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyY2MLzMzYDbLLz2Abz2yyMzyCzoZmZswMMDDmFzMGzCjhZhAAAAAgAsYZW2mtZmJIAwCA
2. Cast Spinning Crane Kick on enemies or use Thunder Focus Tea to activate Refreshing Jade Wind
3. This should trigger Flight of the Red Crane

How it should be
When Flight of the Red Crane is triggered it should :
MW : grant you a stack of Mana Tea with a chance equal to your critical strike chance to grant an additional one (because it's cooked inside Mana Tea) and make ChiJi rush to 5 allies to heal them for 125% of Spell Power.
WW : increase your Energy regeneration speed by 20% for 6sec and make ChiJi rush to 5 enemies to damage them for 200% of Attack Power.
This has approximately [3 + Haste] procs per minute.
[Master of Harmony] Aspect of Harmony cap

Description of the bug

The amount of Vitality stored isn't capped.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Cast healing spells to build Vitality
2. After making Vitality reach 100% of your HP it shouldn't be able to increase

How it should be

The amount of Vitality stored should be capped at 100% of total caster HP (which make it a dynamic cap)
[Mistweaver][PvP] Unison PvP mod

Description of the bug

Talent Unison should have 1.6 PvP mod. Currently it doesn't.

How to reproduce

1. get a monk level 80
2. use build C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADL2GLDbbMzMzsZGYjHYZ2mlllZmlFmRzMzYhZ2MDDmFjHwYWGjhZjAAAAAMbTbz2MbzmlZZb2mZmgAALA
3. Cast Jade Serpent Statue
4. Get in to pvp or hit a pvp dummy
5. Cast soothing mist on yourself
6. Check the healing of Unison before and after entering pvp combat. It will be the same.


How it should be

There should be 1.6 pvp mod for unison. So instead of 25% healing from soothing mist there should be 25% x 1.6 = 40% extra healing in pvp

Source:
|T132096:16|t|cffffd000|Hspell:388477|h[Unison]|h|r
|T606550:16|t|cffffd000|Hspell:388479|h[Unison]|h|r
[Master of Harmony] Overwhelming Force Vs Blackout Kick

Description of the bug

Overwhelming Force should be triggered for every hits on the primary target of Blackout Kick (1 {+ 1 for each stacks of Teachings of the Monastery}) and not only once as seen in the screenshot from Retail logs.

How to reproduce

Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZhZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNbWmltZbmZCCAsB

1. Use Tiger Palm to build Teachings of the Monastery stacks
2. Use Blackout Kick

How it should be

There should be a Overwhelming Force proc for each hits on the primary target from Blackout Kick.
[Mistweaver] - Jade Empowerment

Description of the bug
1. using Crackling jade lightning does not consume buff from player ID 467317
2. chain that hits up to 4 aditional targets has effectiveness of 100%
3. cleave damage is wrong, 11.1+ should be 25% tooltip states 15%, live season 2 monk 11.1 is 25%



How it should be
1. after casting Crackling jade lightning bufff should be consumed
2. chain to 4 additional enemies at 25% effectiveness.
3. 11.1+ should be 25% tooltip states 15%, live season 2 monk 11.1 is 25%

Links
|T606542:16|t|cffffd000|Hspell:467316|h[Jade Empowerment]|h|r
|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r
[Mistweaver] - Chi Harmony

Description of the bug
Talent missing functionality, healing not increased to target by player for first 8 sec


How it should be
Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time.

Links
|T5901829:16|t|cffffd000|Hspell:448392|h[Chi Harmony]|h|r
|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r
[Mistweaver] - Fortifying brew

Description of the bug
1. buff on player gets consumed after any single hit
2. currently increases health by 15%(possibly reduction is only 15% too)

How it should be
1. buff should never be consumed by hit, should last full duration
2. buff should increasy max health and reduce damage taken both by 20%

Links
|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r
[All] - Ironshell Brew

Description of the bug
Talent missing functionality



How it should be

Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.

Links
|T615341:16|t|cffffd000|Hspell:388814|h[Ironshell Brew]|h|r
[All] - Windwalking

Description of the bug
1. seems to reduce movement speed of player by 2%
/run local s=GetUnitSpeed("player")/7; print(string.format("Speed: %.1f%%", s100))

without talent 100%
with talent 98%
2. tooltip on ptr states 4%


How it should be
1. should increase movement speed of player not reduce
2. tooltip on wowhead states 10%

Links
https://www.wowhead.com/spell=157411/windwalkingchangelog
[Spec] - Flow of Chi

Description of the bug
talent missing functionality


How it should be
Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects.

Between 90% and 35% health: Damage taken reduced by 5%.

Below 35% health: Healing received increased by 10%.

Links
|T606546:16|t|cffffd000|Hspell:450569|h[Flow of Chi]|h|r
[Spec] - Transcendence: Linked Spirits

Description of the bug
talent missing functionality
cant use Transcendence: Transfer after binding to ally



How it should be
Transcendence now tethers your spirit onto an ally for 1 hour. Use Transcendence: Transfer to teleport to your ally's location.

Links
|T627608:16|t|cffffd000|Hspell:434774|h[Transcendence: Linked Spirits]|h|r
[WIP][Spec] - Touch of Death

Description of the bug
xxx

How to reproduce
xxx

How it should be
xxx

Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Mistweaver] - Deep Clarity

Description of the bug
Talent missing functionality

after consuming buff |T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
player does not get buff |T613397:16|t|cffffd000|Hspell:446334|h[Zen Pulse]|h|r as he should


How it should be
player should get buff listed above when consuming thunder focus tea

Links
|T642417:16|t|cffffd000|Hspell:446345|h[Deep Clarity]|h|r
[Mistweaver] - Zen Pulse

Description of the bug
Talent missing functionality
player not getting buff |T613397:16|t|cffffd000|Hspell:446334|h[Zen Pulse]|h|r

How it should be

Renewing Mist's heal over time has a chance to cause your next Vivify to also trigger a Zen Pulse on its target and all allies with Renewing Mist, healing them for (160% of Spell power) increased by 6% per Renewing Mist active, up to 30%.

couldnt find chance to proc this talent

Links
|T613397:16|t|cffffd000|Hspell:446326|h[Zen Pulse]|h|r
|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r
|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r
[Mistweaver] - Refreshment

Description of the bug
Talent missing functionality
1. player does not gain 5 stacks of mana tea when using Life cocoon
2. target of life cocoon does not get Healing elixir buff


How it should be
1. player should gain 5 stacks of mana tea when using Life cocoon with this talent
2. target of life cocoon should get 2 stacks Healing elixir buff, this is different buff compared to monk's talent(ID 122280) and player should be able to have both at the same time, see images section for retail proof (yellow icon)

Links
|T134125:16|t|cffffd000|Hspell:467270|h[Refreshment]|h|r
|T608949:16|t|cffffd000|Hspell:115869|h[Mana Tea]|h|r
|T608939:16|t|cffffd000|Hspell:467281|h[Healing Elixir]|h|r this exact ID from retail
|T627485:16|t|cffffd000|Hspell:116849|h[Life Cocoon]|h|r
[Celestial Conduit] Heart of the Jade Serpent

Description of the bug
Currently Heart of the Jade Serpent doesn't work.
How to reproduce
as MW :
Talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA

1. Be in combat for some times to stack Sheilun's Gift
2. Cast Sheilun's Gift
3. Check the CD on Renewing Mist, Rising Sun Kick, Life Cocoon and Thunder Focus Tea.

as WW :
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGzMYmZY2mxwMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLYGmFTAAsNzMMzMmlZgAYZZWWmtZmJIAAA

1. Cast Strike of the Windlord. Check the CD on Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch.

1. Cast Fists of Fury and check the channel time
1. Summon Xuen
2. Cast Fists of Fury again and check the channel time (should be halved)

How it should be
It should decrease the "Cooldown time" by 75% for up to 8sec depending on Sheilun's stacks or 8sec flat for WW of the following spells Renewing Mist / Rising Sun Kick / Life Cocoon / Thunder Focus Tea for MW and Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch for WW.
I checked what happens exactly, the 75% is baseline and when it procs from Unity Within (at 200% effectiveness) it's 150%. In practice, the CD is going down 75% (or 150%) faster (check that video he casts Celestial Conduit which applies 200% effectiveness Heart of the Jade Serpent and we see Rising Sun Kick, Thunder Focus Tea etc.. going down very fast. Then he uses shortly after Sheilun's Gift which applies normal Heart of the Jade Serpent and we again see Rising Sun Kick, Thunder Focus Tea etc.. going down a bit faster)

The duration when proccing off Sheilun's Gift is reduced when running Veil of Pride. The player runs it in this video and the buff applied last 5sec when 10 stacks are consumed (it's the Yu'lon icon that appears after the cast in the top right corner) instead of the 8sec. I don't know why it's not 4sec (half of 8) but it is undeniably 5sec.

It also reduces the channel time of Fists of Fury by 50% while Xuen is active for WW.
[Celestial conduit] - Niuzao's Protection

Description of the bug
talent missing functionality


How it should be

Fortifying Brew grants you an absorb shield for 25% of your maximum health.

Links
|T615340:16|t|cffffd000|Hspell:442747|h[Niuzao's Protection]|h|r
[Spec] - August Dynasty

Description of the bug
buff triggering from any cast


How it should be
buff shouldbe only applied to player after casting Jadefire Stomp

Links
|T606547:16|t|cffffd000|Hspell:442818|h[August Dynasty]|h|r
|T6035313:16|t|cffffd000|Hspell:388193|h[Jadefire Stomp]|h|r
[Celestial] - Jade Sanctuary

Description of the bug
Talent missing functionlity

player not healed instantly when casting celestial conduit
damage reduction bufff not applied


How to reproduce
xxx

How it should be

You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration.

This effect lingers for an additional 8 sec after Celestial Conduit ends.
Links
|T1536483:16|t|cffffd000|Hspell:448508|h[Jade Sanctuary]|h|r
[celestial] - Inner Compass

Description of the bug
player does not get buffs when summoning celestials


How it should be
when player summons a celestial, they enter a stance, one of 4 listed below.
they remain in that stance until they summon a different celestial thus entering a different stance

video proof below
Links
|T611419:16|t|cffffd000|Hspell:443574|h[Ox Stance]|h|r
|T611420:16|t|cffffd000|Hspell:443575|h[Tiger Stance]|h|r
|T977169:16|t|cffffd000|Hspell:443572|h[Crane Stance]|h|r
|T611421:16|t|cffffd000|Hspell:443576|h[Serpent Stance]|h|r




|T4635197:16|t|cffffd000|Hspell:443571|h[Inner Compass]|h|r
[Master of Harmony] Vitality tracking WeakAuras

Description of the bug

When using the same WeakAuras as retail to track the Vitality amount stored it is not updating. It's stuck on the number you had last time it was forced to updated (closing WeakAura config, relogging or reloading UI). I tried several versions of the AddOn and several Vitality trackers but nothing make it work like Retail.

I don't know if there's something to be done about it but making the report anyways.

How to reproduce
Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtMbzsNbWmltZbmZCCAsA

1. With WeakAuras AddOn installed and loaded
2. Import a Vitality tracking WeakAura and heal yourself to store some.

How it should be

The WeakAura should update every time the tooltip is changed but it seems that the event is not triggered when it happens.

Example of a working WeakAura on Retail :

!WA:2!fEvtSTrUv4vwOnP(WwBNTPEtZUvnTRr3cyhlL4K69qBSuKBsQTL7i54DpPHZmuIC9OHCj5yjL(hI7fJEuNkYLciGEQa9Ga65wyu0)pWk0d9wbm2RfOWN7H(i5i54fo76dEiF89ZhFVhFVNYT5cDwiAHOJVZqAilPolveIV5Rf0f1M94hoOZ2fxF59kvnEmkvryIACfLLiNDek6dtLkC020Kze9R1QLeRE0Vh5)pQ8F)U)QrOKqG5Dz0evqLQ70OQ34qgloI1nPExkh7ZNleeN1PbUNApEesHdsTFkLkI53KOuC57D7BBqXku2TNcJBxCvbk0IH75jviHAPaNMMzqeRPBjPmnHQwsp3m65jbTGnsYShPe02TXc5RVKiB5XllKCCC8JJUrqXs3z9vV7auQaLG6GLaL1V)6R(TpkcOyS3TkD3bcCheOTK2lS64ujUPIPWDA0hUpdSkAhqYBKBOKW6wjMLGL(NzylcUCTAvjgjLedHQ9GRqDNL9pPfwfsAaEhfL77HpeNOgwH1jaPkSfR9iJcYqPFzd0oBtMqrB1hGrHYcC3tTCyJB7bxB)tdbHPj4TrGEXslA2I1flvdSyg8Fh4ZFJP43a6DrkfwKqm667jyP8MHS0efz8f4ImUnoblOH1bvwl5uP9tLSaB5uW6b8yuFSGpVrWlWT)iNUS3tY4oo05o7eNM2acShIh5cInj0iSNI2bhDQmnW6x2vGBr75vF3QBT1uI1bFlT34Mv2OEJM13RsLQ1RlaBzr8qNV3eJepQ6w7U5EBXN7LaYtrXPyszfCUNj2xAW0yAErAI1a67BDdtd((Ny40gtOrY3l4URT6ALk6(Cp7N7uKVWu2BYaBJumXcFNbtDL6V8ybgfxFswtUXtJZwCFuwixEJfZ9VEMaCV1sI7775Yn1ln0CRCop9Adpp6Rbl)YxTDs7eGf5habtxo)S85rw3Cd3(Tzr48NbVtHWpk(PW7dix)xFkxWAlWsPREW36MV2mdK44w2x06REQurdpO)dZEAqeh6K7lneckE42MNNp566hmg2gaPBTHuQKOwJdyIiSOjZwTiV(bdmNBPDs2rHSyM4j5YLl)PzuoKkPbXy)rz7XrTX85R)rPibUWMPXXf2Nqv4jhlPpdN)4BaEbOYstjbbPMVVR8uUbwAM)DR3HZFZP7A2IjG8XM8Sf67FQt6j34YBSxJA8Rzjc1bzap0W9Prks5nGTN5ucThoYs858VXLOBtQCZyCBuy)MTIzmH)jwgm1rHNZ6RouWuqfqtjXY7uBNQ85EP7qLPog(7(QuEuFi9Gg2urGqhbEvMt)ab4InSY)AVkP4cCi1e9Yp0EQleKh(Bqg3jkVDqSUKl4u)GmNAgrxf)mI5D3SSqhzSDxxiaTVaXpA)SfJNQE7ZZA71yRhd363(vbu3UCJVGPYDIBBtUTzt5AnAuB7Z1CDiD4TYKysAaVWRYcDyrnHuAS)X3shMthn6DkUs2RPIxsm98dBYrrgPXLJXTuAMnqP)WNRpWx3rNCjwCQKU9LtG2fAP1TZ)QFgwIOpmNUV(z6FO(hPF(BP55UKO7urMKuFSgRVVULUTMOP6FsoDS(QxICzsTsXZLtPt1hLt3np)R)z6dq9MNFRpnUCuguM22vBIV8Ng3b02ntS8LDiF(ncce4dPqyYPaP(b6ps)Z81)0snQTRwKx)JZP75hqW02e1ALJzOOJ)k26RCScARQGusBRqt5DbHFnZAA7eMW2ZWdQl3H4fAAxVuGeQGhJlVDTD((EDsbqnRvu7P(UwjrcykLebncyLCuwD8qF(ctzeEDezjsklyX4RRFXScGztJwZ6YMIwlP)fECyEM(aHX0ey2MKqOnf8YywHcfd9Hkz490lQqqQpEo9lw6pmN)hpNFGJrG410V46l(5(p)pFrl34so74K4k6x86(xX3c1Nb5DaQqHwunmIcntdH7zFRXM2u6GeOfK)zFcV0rlVb0fRWALgWpK7STrmRV(qmHggJ3JskBSrjuq4WZv1IF()9FxyOdT4MX6g3iBGsyKsupYrtgxKe4AUfq7WH5EgfrLMrmEmmR6IFHN8B9oVALO3KPqd)L)8wWFbapTOTN9tQEAczOW2KYu3PSzSxymbjszANHjN5QwSPaULggcQxXRA1D8qXCck)WZNBDMbOeAhBhW7P)Ipfsdp(imsAfsF8jML1vcCsBf5kbqvwaBJKWid4aMcuX4jtwAdYcjgWrKSSzQHnn6s)NUI(VQ)B6)iS8AwTBxcu)Z6)I5eOt(5iDxODimWg4RzD2n)QRCNajUdKE7vCLvxzD(BmXFAa(dPseuxgMN00mJmuXcZAGVyUFZBElAe)T3U2JkSCHnmjmQcSwfEes0HL0VW3CtAC87AtTNm3hmbHNPM5OwgCa3yKcL3RRPryv9VZVuknAuKx6()aLOYAFafs8ngdto)NqG6nZjtWxvO9ozOXvqZ(Lg0e3lFy3sJGLH4QMPYKe(IU0XSFtILAvHGjGPSpaJ5o07zK0FbPyTvkU(kflUWH)Z3))p
Bounce Back triggered

Description of the bug
It seems that when Vivify heals it triggers Bounce Back. For MW with no stats it needs to crit, sometimes occurs on WW but always on crit but couldn't make it happen on BrM. Works no matter the Hero talent selected
How to reproduce
1. build MW
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZ2GziZbmZGbgtZb8AsNLLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAwsNtNbzsNLWmltZbmZCCAsA
3. Cast Vivify with a crit

How it should be
Bounce Back should only trigger on damage received (hit for more than 12% of max HP)
[Celestial Conduit] Xuen's Guidance

Description of the bug
Currently Xuen's Guidance doesn't work.
How to reproduce
Talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA

Cast Tiger Palm and Blackout Kick in sequence while tracking Ancient Teachings stacks

How it should be
You should have 15% chance (per stack) to refund a stack when consumed.
[Celestial Conduit] Courage of the White Tiger

Description of the bug
Currently Courage of the White Tiger doesn't work.
How to reproduce
Talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA

1. Cast ChiJi, Yu'lon or Xuen
2. Use Tiger Palm or Vivify

How it should be
It should cause Xuen to claw a nearby enemy for (337.5% of Attack power) Physical damage, healing a nearby ally for 200% of the damage done.
It also have a chance to proc for each Vivify / Tiger Palm casts (Approximately [4 + Haste] procs per minute)
[Celestial Conduit] Restore Balance

Description of the bug
Currently Restore Balance doesn't work.
How to reproduce
Talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA

Cast ChiJi, Yu'lon or Xuen

How it should be
It should activate Refreshing Jade Wind on you when you summon your Celestial.
[Mistweaver] Refreshing Jade Wind not in spellbook

Description of the bug
Currently Refreshing Jade Wind when talented, does not appear in the spellbook

Talents : C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA
How it should be
It should appear in the spellbook.

Reminder for me : Test Yu'lon's knowledge when fixed
[Mistweaver] - Revival not dispelling magic effects

Description of the bug
Revival talent is not removing magic effects from player.
ptr

tested on |T135848:16|t|cffffd000|Hspell:122|h[Frost Nova]|h|r
How it should be
Revival should remove 3 magic, all poison and all disease effects

Links
|T1020466:16|t|cffffd000|Hspell:115310|h[Revival]|h|r
[Mistweaver] Crane Style

Description of the bug
Currently Crane Style doesn't work.
How to reproduce
Talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZjZWGzmZbmZGbglZb8AsNbLLzMLLMjmZmxCzwMMwixYMLMmxsYCAAAAACwilZZb2mZmgAALA

Cast Rising Sun Kick, Blackout Kick or Spinning Crane Kick

How it should be
Every Rising Sun Kick should proc a Gust of Mist (mastery). Blackout Kick or Spinning Crane Kick should have a chance to proc a Gust of Mist (mastery) (Approximately [10 + Haste] procs per minute)
[Celestial] - Chi-Ji's Swiftness

Description of the bug
player does not get movement speed buff while being asisted by any celestial

How it should be

Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Links
|T5210383:16|t|cffffd000|Hspell:443566|h[ChiJi's Swiftness]|h|r
[All] - Chi burst soft cap

Description of the bug
chi burst is currently uncapped



How it should be
damage should be reduced beyond 5 targets

Links
|T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r
[Celestial] - Unity Within

Description of the bug
player is not triggering 4 celestials when using this talent to recast


How it should be
player should trigger all 4 celestials,
proof: playback at 0.25 speed
you can see crane drake bull and tiger
Links
|T606548:16|t|cffffd000|Hspell:443589|h[Unity Within]|h|r
|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r
[All] - Inspired Intellect

Description of the bug
Missing talent interaction

How it should be
when player has Aracene intellect active with this talent they should have their intellect increased by additional 3% ( this applies only to player not to everyone buffed with arcane intellect by the player)
Links
https://www.wowhead.com/spell=458437/inspiredintellect?def=130892&rank=1
|T135932:16|t|cffffd000|Hspell:1459|h[Arcane Intellect]|h|r
[Frostfire][Frost] - Excess Fire

Description of the bug
1. When player has 2 stacks of Excess fire buff casting ice lance consumes both stacks

How it should be
1. Ice lance should only consume one stack of Excess fire even if player has 2

Links
https://www.wowhead.com/spell=438595/excessfire?def=122252&rank=1&spellModifier=137020
|T135844:16|t|cffffd000|Hspell:30455|h[Ice Lance]|h|r
[Frostfire][Frost] - Excess Frost

Description of the bug
1. When player has 2 stacks of Excess frost buff casting flurry consumes both stacks
2. Buff tooltip states 200% effectivness increase, according to wiki last patch of 11.1.0 is should only be 150%, not sure if this is tooltip issue of buff or actual incorrect increase

How it should be
1. Flurry should only consume one stack of Excess Frost even if player has 2
2. damge increase should be 150%, again this might just be wrong tooltip of buff

Links
https://www.wowhead.com/spell=438600/excessfrost?def=122254&rank=1&spellModifier=137020changelog
|T1506795:16|t|cffffd000|Hspell:44614|h[Flurry]|h|r
[Spellslinger][Frost] - Splintering Orbs debuff aplications

Description of the bug
Frozen Orb applies more than 4 stacks per target, tooltip states MAX 4 stacks per target



How it should be
Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 4.

Links
https://www.wowhead.com/spell=444256/splinteringorbs?def=122276&rank=1&spellModifier=137020
|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r
[Spellslinger][Frost] - Controlled Instincts

Description of the bug
Talent missing functionality,
if target is affected by blizzard frost splinter does not trigger damage to nearby enemies



How it should be
While a target is under the effects of Blizzard, 40% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Links
https://www.wowhead.com/spell=444483/controlledinstincts?def=122278&rank=1&spellModifier=137020changelog
|T135857:16|t|cffffd000|Hspell:190356|h[Blizzard]|h|r
[CB][Arcane] Evocation

Description of the bug
After Evocation is done channeling, the clearcasting buff is not granted to the mage player

How to reproduce
1. Cast Evocation
2. After Evocation is finished channeling player should be awarded with clearcasting buff
3. Does not get the buff

How it should be
When the player finishes casting evocation, it should give the clearcasting buff

Links
|T136075:16|t|cffffd000|Hspell:12051|h[Evocation]|h|r
|T136170:16|t|cffffd000|Hspell:263725|h[Clearcasting]|h|r


Bugtracker report
[Fire] Heat Shimmer 2nd component

Issue:
Heat Shimmer's second component is not working.

How it should work:
With a 5% chance it should proc a buff that does the following based on the talents the caster has, regardless of target's health conditions
1. Scald target under 30% takes 300% more damage. |T1786407:16|t|cffffd000|Hspell:450746|h[Scald]|h|r
2. Improved Scorch ( atm bugged ) |T236215:16|t|cffffd000|Hspell:383604|h[Improved Scorch]|h|r

|T524795:16|t|cffffd000|Hspell:458964|h[Heat Shimmer]|h|r
[Frost] Death's Chill

Issue:
Talent is missing functionality

How it should work:

While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%. Stacks up to 15 times.

|T5224622:16|t|cffffd000|Hspell:454371|h[Death's Chill]|h|r
[Arcane] Dematerialize

Issue:
Talent is missing functionality.
Missing aura/buff

how it should work:
Spells empowered by Nether Precision cause their target to suffer an additional 8% of the damage dealt over 6 sec.
Arcane Blast and Barrage, after casting Arcane Missiles to benefit from Nether Precision.

|T134567:16|t|cffffd000|Hspell:461498|h[Dematerialize]|h|r
|T1391780:16|t|cffffd000|Hspell:383782|h[Nether Precision]|h|r
[Fire] Ashen Feather

Issue:
Talent is missing functionality.

How it should work:

If Phoenix Flames only hits 1 target, it deals 50% increased damage and applies Ignite at 150% effectiveness.



|T2103819:16|t|cffffd000|Hspell:450813|h[Ashen Feather]|h|r
[Fire] Controlled Destruction

Issue:
Talent is missing aura on the target and most likely the effect as well.

How it should work:

Damaging a target with Pyroblast or Fireball increases the damage it receives from Ignite by 0.5%. Stacks up to 50 times.

|T135823:16|t|cffffd000|Hspell:453268|h[Controlled Destruction]|h|r
[Fire] Fervent Flickering

Issue:
Does not provide the cooldown reduction as intended.

How it should work:
Talent has been redesigned compared to Dragonflght, now it should be a passive cd reduction of 2 seconds.
At the moment the cd drops per ticks of ignite.

|T460952:16|t|cffffd000|Hspell:387044|h[Fervent Flickering]|h|r
[Fire] Sparking Cinders

Issue:
Due to Lit Fuse not working, this talent is also missing functionality.

How it should work:
Should have a small chance ( 3 PPM per minute + haste ) to proc a buff that increases the damage of your next Pyroblast/Flamestrike by 15% after a Living Bomb explodes.

|T348560:16|t|cffffd000|Hspell:457728|h[Sparking Cinders]|h|r
[Fire] Lit Fuse

Issue:
Lit Fuse is missing functionality.

How it should work:
It should provide Hot Streak a 6% chance to proc Living Bomb to the target.
When the caster uses Fire Blast right after the Lit Fuse proc, it should apply a Living Bomb to a nearby target.
Living Bomb even though has been moved to a passive proc related spell, still follows the old mechanic of spreading upon explosion ( once up to 3 enemies )

|T236220:16|t|cffffd000|Hspell:450716|h[Lit Fuse]|h|r
[Frostfire] Frostfire bolt & additional targets

Issue:

Frostfire Bolt hits additional targets as both frost and fire
How it should work:
Frostfire Bolt hits additional targets as frost when paired with Fractured Frost and under Icy Veins ( frost mage talent )

|T5927630:16|t|cffffd000|Hspell:431044|h[Frostfire Bolt]|h|r
[Arcane][Sunfury] Arcane Soul

Issue:
After the effect of Memory of Al'ar when Arcane Soul procs, Arcane Barrage does not gain the full benefit of the 4 charges, neither does it stack the 15% component.

How it should work:
Barrages under Arcane Soul should benefit of their full modifiers, plus the stacking component.
Spamming back to back barrages that trigger 4 charges under Arcane Soul should not fall in the 0 charge criteria in between.

|T2065625:16|t|cffffd000|Hspell:451038|h[Arcane Soul]|h|r
|T236205:16|t|cffffd000|Hspell:44425|h[Arcane Barrage]|h|r
[Arcane] Nether Precision & Arcane Barrage

Issue:
Nether Precision does not empower Arcane Barrage

How it should work:

Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%.

|T1391780:16|t|cffffd000|Hspell:383782|h[Nether Precision]|h|r
[Arcane] Intuition

Issue:
Talent is missing functionality

How it should work:
Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges.

|T136125:16|t|cffffd000|Hspell:1223798|h[Intuition]|h|r
[Frost] Snowdrift

Description of the bug
When i use |T135783:16|t|cffffd000|Hspell:389794|h[Snowdrift]|h|r instead of wait Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec. its stun instant

How to reproduce

1. Take |T135783:16|t|cffffd000|Hspell:389794|h[Snowdrift]|h|r
2. Use on ennemy pvp

How it should be

Snowdrift would be Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals (20% of Spell power) Frost damage every 1 sec.

Enemies that are caught in Snowdrift for 2 sec consecutively become Frozen in ice, stunned for 4 sec.

Information of the spell
|T135783:16|t|cffffd000|Hspell:389794|h[Snowdrift]|h|r
Retail:
Ptr:
Talent: CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLYGzYWMwYmGjZGzYGGjBzMzMzYmZmZGzMzYmZbmmZ2mNIAAoFAAAAAAMAAAAAAAAA
[Frost] Death Chill & Fractured Frost

Issue:
Split Frostbolts doesnt contribute to the Death Chill damage stack.

How it should work:

While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 1%. Stacks up to 15 times.

|T5224622:16|t|cffffd000|Hspell:454371|h[Death's Chill]|h|r
|T135816:16|t|cffffd000|Hspell:378448|h[Fractured Frost]|h|r
[Fire][Frostfire] Frostfire Bolt - Fireball modifiers

Issue:
Frostfire Bolt is missing interactions with Fireball Modifiers ( spell that it replaces for Fire Frostfire ).
How it should work:
Should interact with Ignite
Should interact with Fireball ranks
Should interact with Fireball modifiers
Heating Up and Hot Streak

https://www.wowhead.com/spell=468655/frostfireboltmodifiedby
[Frost][Frostfire] Brain Freeze & Frostfire Burst interaction

Issue:

If Flurry stack or stacks are consumed prior to triggering Brain Freeze from Frostfire Burst effect, it will not reset a stack of first mentioned spell.

How it should work:
Brain Freeze should restore a stack of Flurry upon triggered when Flurry stacks are consumed including with Frostfire Burst.

|T135866:16|t|cffffd000|Hspell:470596|h[Frostfire Burst]|h|r
|T236206:16|t|cffffd000|Hspell:190446|h[Brain Freeze]|h|r
[Arcane] Magi's Spark

Description of the bug
When Touch of the Magi is casted with the talent selected, does not indicate a spark is up and to do damage with the specific spell and damage output when expieres is not there

How to reproduce
1 Get Talent Magi's Spark
2 Cast Touch of the Magi on a target
3 Cast either Arcane Blast / Missiles / Barrage , Does not increse damage (+100%)
4 After completing the 3 spell casts, damage motifier (400% of Spell Power) damage output is nothere

How it should be
After Casting Touch of the Magi, Casting either of the 3 spells should incrase the damage done , and after those 3 are casted while Touch of the Magi is up, it should be removed and does aoe damage to everyone near the target (400% Spell Power)

Links
|T237585:16|t|cffffd000|Hspell:454016|h[Magi's Spark]|h|r
[Frostfire][Frost] - Splintering Sorcery vs Fingers of Frost

Description of the bug
Currently Splintering Sorcery(Spellslinger hero talent) is active and proccing of Fingers of frost while frostfire tree is active
How to reproduce
frost mage select spellslinger tree take splintering sorcery talent
swap to frostfire
consume fingers of frost with ice lance
watch combat log for Frost splinter damage triggerred

How it should be
Talent from spellslinger should not be active while frostfire tree is selcted.

Links
|T236227:16|t|cffffd000|Hspell:112965|h[Fingers of Frost]|h|r
|T4578411:16|t|cffffd000|Hspell:443739|h[Splintering Sorcery]|h|r
[Fire] Molten Fury

Issue:
Talent is missing functionality.

How it should work:

Damage dealt to targets below 35% health is increased by 7%.

|T458971:16|t|cffffd000|Hspell:457803|h[Molten Fury]|h|r
[All] - Unnatural Causes

Description of the bug
No longer works. At all

How it should be
Unnatural Causes implementation should be revived

Links
Unnatural Causes |T236200:16|t|cffffd000|Hspell:459527|h[Unnatural Causes]|h|r
[All] - Camouflage x Pet

Description of the bug
When both Hunter and Pet have active Camo if Pet attacks the target Camo drops only from pet

How to reproduce
Summon pet
Use Camo
Command Pet to attack the target

How it should be
Camouflage should drop from Hunter if Pet attacks the target when Pet also has Camo

Links
Camouflage |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r
[Survival][Pack Leader] - Boar

Description of the bug
FSDL says the it currently has +40 flat damage

How it should be
Survival hunter should have x1.4 Boar damage mod

40% hotfix

Links
Boar Charge |T132184:16|t|cffffd000|Hspell:471936|h[Boar Charge]|h|r
Boar Charge |T132184:16|t|cffffd000|Hspell:471938|h[Boar Charge]|h|r
Survival hunter |T236216:16|t|cffffd000|Hspell:137017|h[Survival Hunter]|h|r
[Dark Ranger] - Withering Fire smart targeting

Description of the bug
Withering Fire cleaves same targets

How to reproduce
Place 10 dummies
Use Call of the Wild
Each time you get Deathblow use Black Arrow

How it should be
Withering Fire arrows should target enemies without Black Arrow dot

Hotfix

Links
Withering Fire |T136181:16|t|cffffd000|Hspell:466990|h[Withering Fire]|h|r
Black Arrow (WF) |T5927620:16|t|cffffd000|Hspell:468037|h[Black Arrow]|h|r
Black Arrow (DoT) |T5927620:16|t|cffffd000|Hspell:468572|h[Black Arrow]|h|r
[Pack Leader] - Howl of the Pack Leader

Description of the bug
1. Engaging combat with Kill Command doesn't reduce applied Howl of the Pack Leader duration
2. Canceling Howl of the Pack Leader Wyvern, Boar, Bear doesn't apply How of the Pack Leader counter.

How to reproduce
Don't have active Howl of the Pack Leader counter
Engage combat with Kill Command

Cancel Howl of the Pack Leader Wyvern / Boar / Bear aura while in combat

How it should be
1. Engaging combat with KC should also reduce HotPL counter duration
2. Canceling HotPL Wyvern / Boar / Bear should instantly apply HotPL counter

Links
HotPL counter |T5927643:16|t|cffffd000|Hspell:471877|h[Howl of the Pack Leader]|h|r
HotPL Wyvern |T773276:16|t|cffffd000|Hspell:471878|h[Howl of the Pack Leader]|h|r
HotPL Boar |T132184:16|t|cffffd000|Hspell:472324|h[Howl of the Pack Leader]|h|r
HotPL Bear |T132183:16|t|cffffd000|Hspell:472325|h[Howl of the Pack Leader]|h|r
Kill Command (SV) |T132176:16|t|cffffd000|Hspell:259489|h[Kill Command]|h|r
Kill Command (BM) |T132176:16|t|cffffd000|Hspell:34026|h[Kill Command]|h|r
[SV] - Coordinated Assault x Textures

Description of the bug
Drops under the textures

How to reproduce
Use CA on the target on some slope

How it should be
You shouldn't drop under the textures

Links
Coordinated Assault |T2032587:16|t|cffffd000|Hspell:360952|h[Coordinated Assault]|h|r
[All] - Flying pets state

Description of the bug
Flying pets like Somnowl currently flies in textures or stay idle and running in the air.
After combat they are fine for a bit. Then main pet bugs again in the air.

How to reproduce
Tame https://www.wowhead.com/npc=216707/watchfulsomnowl
Place one in Animal Companion slot
Summon pet
Engage combat

How it should be
Pets like this shouldn't have flying state.
When you are on terrain they should run on the ground like they do after combat. Or stay idle like your main do in the air if bugged rn.

Affected:
Somnowls https://www.wowhead.com/npc=216707/watchfulsomnowl
Ohunas https://www.wowhead.com/npc=188088/windblessedohuna
Phoenix https://www.wowhead.com/npc=204110/lavaphoenix
Raptoras https://www.wowhead.com/npc=179004/basalraptora
Dread Rocs https://www.wowhead.com/npc=94986/fleshrenderroc
Dread Ravens https://www.wowhead.com/npc=83976/dreadraven
Dreath Rocs https://www.wowhead.com/npc=168310/plagueroc
[All] - Master's Call

Description of the bug
Doesn't work after rework

How it should be
There was target changes for it. So it might doesn't work because of that.
Master's Call now applies its effect to you and your pet when targeting your own pet.
Master's Call now correctly applies to you and your pet if you are targeting an enemy.
Master's Call now correctly applies to you and your pet if you are targeting nothing.



Links
Master's Call |T236189:16|t|cffffd000|Hspell:272682|h[Master's Call]|h|r
[Pack Leader] - Bear

Description of the bug
Survival
Bear Summon is missing 40% bonus for both autoattacks and Rend Flesh
Bear Summon is missing 25 flat bonus from Lead from the Front for Rend Flesh

Beast Mastery
Bear Summon is missing 25 flat bonus from Lead from the Front for Rend Flesh


How it should be
Survival Hunter should have 40% mod for Bear Summon for all damage done by Bear.

Beast Mastery:
For Rend Flesh only:
Bear Summon should get 25 flat bonus from Lead from the Front. So Lead from the Front should increase its damage twice by Bear Summon and by 25% as standalone mod.

40% hotfix

Links

"Bear" |T132183:16|t|cffffd000|Hspell:472325|h[Howl of the Pack Leader]|h|r
Bear NPC ID https://www.wowhead.com/npc=234018/bear
Rend Flesh |T1033474:16|t|cffffd000|Hspell:471999|h[Rend Flesh]|h|r
Bear Summon |T132183:16|t|cffffd000|Hspell:1225858|h[Bear Summon]|h|r
[Pack Leader] - Wyvern

Description of the bug
Wyvern doesn't summoned

How to reproduce
Get Howl of the Pack Leader
Use Kill Command

How it should be
Consuming Howl of the Pack Leader 471878 should summon Wyvern.
As it was before.

Links
Howl of the Pack Leader Wyvern |T773276:16|t|cffffd000|Hspell:471878|h[Howl of the Pack Leader]|h|r
[Guardian] - Ursol's Warding

Description of the bug
Ursol's Warding has incorrect Armor multiplier.
Additional Armor from Ironfur also doesn't increase Ursol's Warding effect.

How to reproduce
Pick Ursol's Warding
Check your Armor and UW effect
Use Ironfur and check UW effect

How it should be
Ursol's Warding should take 5% on rank 1 and 10% on rank 2 from your Physical damage reduction from Armor %.
So if you have 50% Phys damage reduction from Armor Ursol's Warding should provide 2.5% rank 1 and 5% rank 2 Magical damage reduction

Links
Ursol's Warding (talent) |T136061:16|t|cffffd000|Hspell:471492|h[Ursol's Warding]|h|r
Ursol's Warding (aura) |T136061:16|t|cffffd000|Hspell:471491|h[Ursol's Warding]|h|r
[Balance][Elune's Chosen] - Astral Insight

Description of the bug
Doesn't increase Arcane and Astral damage while under Incarnation: Chosen of Elune
Tho there is 10% increasing in FSDL displayed there as 390414 ID

How to reproduce
Tested with Moonfire and Stellar Flare
Check damage with and without talent

How it should be
Astral Insight should increase Arcane damage by 10% while Incarnation: Chosen of Elune is active.
This also should affect Astral damage.

Links
Astral Insight |T571586:16|t|cffffd000|Hspell:429536|h[Astral Insight]|h|r
Incarnation |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
[Elune's Chosen] - Lunar Calling

Description of the bug
Guardian
With Lunar Calling talent Thrash direct damage and DoT damage do not affected by Nurturing Instinct
Balance
Damage increased also for secondary targets
How to reproduce
Check Thrash damage with and without Nurturing Instinct

Check cleave damage with and without talent
How it should be
Guardian
With Lunar Calling Thrash should be affected by Nurturing Instinct 33873

Balance
Damage should be increase only for Starfire main target

Links
Lunar Calling |T1408832:16|t|cffffd000|Hspell:429523|h[Lunar Calling]|h|r
Thrash |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r
Nurturing Instinct |T132130:16|t|cffffd000|Hspell:33873|h[Nurturing Instinct]|h|r

Starfire |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r
[Balance][Elune's Chose] - Elune's Grace

Description of the bug
Elune's Grace doesn't reduce cooldown of Wild Charge 102383

How to reproduce
Moonkin form
Use Wild Charge

How it should be
Elune's Grace should reduce Moonkin form Wild Charge cooldown by 3 seconds

Links
Elune's Grace |T538771:16|t|cffffd000|Hspell:443046|h[Elune's Grace]|h|r
Wild Charge |T236163:16|t|cffffd000|Hspell:102383|h[Wild Charge]|h|r
[Guardian] - Reinvigoration

Description of the bug
Doesn't apply Rejuvenation and Regrowth

How to reproduce
Use Frenzied Regeneration

How it should be
Frenzied Regeneration should also apply Rejuvenation 774 and Regrowth 8936 healing over time effects with 100% effectiveness on rank 1 and 200% effectiveness on rank 2
On applying HoT should deal their direct healing part. So actually it should be like "cast".

Frenzied Regeneration should get partial tick.

Links
Reinvigoration |T1408836:16|t|cffffd000|Hspell:372945|h[Reinvigoration]|h|r
Frenzied Regeneration (cast) |T132091:16|t|cffffd000|Hspell:22842|h[Frenzied Regeneration]|h|r
Rejuvenation (HoT) |T136081:16|t|cffffd000|Hspell:774|h[Rejuvenation]|h|r
Regrowth (HoT) |T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r
[Guardian] - Elune's Favored

Description of the bug
Elune's Favored can crit.
Arcane damage critical hits count as non critical for it.
How to reproduce
.debug critical 100
Deal damage with Moonfire

How it should be
Elune's Favored shouldn't have a chance to be critical.
It should take % from Arcane damage critical hits.

Links
Elune's Favored (talent) |T135900:16|t|cffffd000|Hspell:370586|h[Elune's Favored]|h|r
Elnue's Favored (healind ID) |T135900:16|t|cffffd000|Hspell:370602|h[Elune's Favored]|h|r
[Guardian] - Guardian of Elune

Description of the bug
There is an overlap duration issue.
If you rotate Ironfur Mange Ironfur Mangle stacks duration breaks and empowered with Ironfur will fade like it has default duration.

Issue seems like almost same as it was with

How to reproduce
last stack fades while 3 seconds duration left

How it should be
Each Ironfur stack always should have correct duration. Empowered stack duration shouldn't be overwriten by default duration of new not empowered stack.

Links
Guardian of Elune |T1033479:16|t|cffffd000|Hspell:155578|h[Guardian of Elune]|h|r
Ironfur |T1378702:16|t|cffffd000|Hspell:192081|h[Ironfur]|h|r
[Guardian] - Ursoc's Fury

Description of the bug
Ursoc's Fury has an absorption cap of 25% of your HP
Ursoc's Fury doesn't count Ravage damage

How to reproduce
Spam Thrash / Raze / Ravage
How it should be
Ursoc's Fury should have 30% of your HP absorption cap.
Ravage also should provide absorption for 25% of its damage.

Links
Ursoc's Fury (talent) |T1413870:16|t|cffffd000|Hspell:377210|h[Ursoc's Fury]|h|r
Ursoc's Fury (absorption) |T1413870:16|t|cffffd000|Hspell:372505|h[Ursoc's Fury]|h|r
Ravage (damage ID) |T5927623:16|t|cffffd000|Hspell:441605|h[Ravage]|h|r
[Guardian] - Moonless Night

Description of the bug
Doesn't work / Not scripted yet

How it should be
If target affected by Moonfire your Mangle, Maul, Raze, Ravage, Shred, Rake and Ferocious Bite should deal additional damage 20% of their initial hit damage as Moonless Night 400360.
This damage should be additionaly multiplied by Fury of Nature 370695 and Elune's Favored 370586.

Links
Moonless Night (talent) |T1392545:16|t|cffffd000|Hspell:400278|h[Moonless Night]|h|r
Moonless Night (damage ID) |T1392545:16|t|cffffd000|Hspell:400360|h[Moonless Night]|h|r
Fury of Nature |T1408832:16|t|cffffd000|Hspell:370695|h[Fury of Nature]|h|r
Elune's Favored |T135900:16|t|cffffd000|Hspell:370586|h[Elune's Favored]|h|r
[Guardian] - Raze

Description of the bug
Raze cleave damage doesn't reduced beyond 5 enemies hit

How to reproduce
Place 10 dummies
Use Raze

Place 2 dummies
Use Raze

How it should be
Raze cleave damage should be reduced beyond 5 targets.
There is no special ID for this damage.

Links
Raze |T132131:16|t|cffffd000|Hspell:400254|h[Raze]|h|r
[Guardian][Druid of the Claw] - Ravage x Vicious Cycle

Description of the bug
Ravage doesn't affected by Vicious Cycle buff

How to reproduce
Spam Mangle to get Vicious Cycle buff
Use Ravage

How it should be
Vicious Cycle should increase Ravage damage.
Tho Ravage shouldn't proc Vicious Cycle 372019 might be another Retail bug.

Links
Vicious Cycle (talent) |T132140:16|t|cffffd000|Hspell:371999|h[Vicious Cycle]|h|r
Vicious Cycle (buff) |T132136:16|t|cffffd000|Hspell:372015|h[Vicious Cycle]|h|r
Ravage (damage ID) |T5927623:16|t|cffffd000|Hspell:441605|h[Ravage]|h|r
[Elune's Chosen] - Glistening Fur

Description of the bug
Doesn't work / Not scripted yet

How to reproduce
Check damage taken from Arcane spells from Arcane mage for example

How it should be
Glistering Fur should reduce damage taken from Arcane school by 6% and from other schools by 3%.
3% shouldn't be applied to Arcane school.

Links
Glistering Fur |T1378702:16|t|cffffd000|Hspell:429533|h[Glistening Fur]|h|r
[Guardian][Elune's Chosen] - Atmospheric Exposure

Description of the bug
Lunar Beam damage doesn't apply Atmospheric Exposure 430589

How to reproduce
Use Lunar Beam

How it should be
Lunar Beam should apply Atmospheric Exposure and refresh its duration with each tick.

Link
Atmoshperic Exposure (talent) |T4914669:16|t|cffffd000|Hspell:429532|h[Atmospheric Exposure]|h|r
Atmoshperic Exposure (debuff) |T4914669:16|t|cffffd000|Hspell:430589|h[Atmospheric Exposure]|h|r
Lunar Beam |T136057:16|t|cffffd000|Hspell:204066|h[Lunar Beam]|h|r
[Feral] - Ravage cast - client crash

Description of the bug
Ravage cast on proc can crash client

How to reproduce
Talents level 80
CcGAkuH5GdQpDrgY32rlVGnyqBAAAAAgZmZb2GzyMzMMLWeAsMzMzwMAAAAAAbNYMgZG1Mmlx2MzsMmhBAAAAAGAAAAIANzysMzsNz2MiZ2WAmBwCzwA

I assume it can crash when you cast Ravage with Apex Predator's Carving proc

How it should be
No crash.

2 client crash logs in attachments.

Links
Ravage |T5927623:16|t|cffffd000|Hspell:441591|h[Ravage]|h|r
Apex Predator's Carving |T132139:16|t|cffffd000|Hspell:391881|h[Apex Predator's Craving]|h|r
[Druid of the Claw] - Killing Strikes

Description of the bug
Feral
Tiger's Fury doesn't grant Ravage on first cast during combat

Guardian
Mangle doesn't grant Ravage on first cast during combat

All
Ironfur bonus armor double dips x1.2x1.2
How to reproduce
Engage combat
Use Tiger's Fury

Engage combat
Use Mangle

How it should be
Feral
First Tiger's Fury should grant you Ravage
Guardian
First Mangle should grant you Ravage

All
Ironfur bonus armor should be increased only once by 20%

Links
Killing Strikes |T236159:16|t|cffffd000|Hspell:441824|h[Killing Strikes]|h|r
Ravage |T5927623:16|t|cffffd000|Hspell:441591|h[Ravage]|h|r
Tiger's Fury |T132242:16|t|cffffd000|Hspell:5217|h[Tiger's Fury]|h|r
Mangle |T132135:16|t|cffffd000|Hspell:33917|h[Mangle]|h|r
Ironfur |T1378702:16|t|cffffd000|Hspell:192081|h[Ironfur]|h|r
[Guardian] - Phys Thrash x Arcane mods

Description of the bug
Physical Thrash (without Lunar Calling talent) is affected by Elune's Favored, Arcane Affinity auras and Atmospheric Exposure debuff

How to reproduce
Talents level 80
CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzMzMjh5BGYGzMz28AzMjZxyAjBPw0ENzMLsNzMLjZYAAAAAgBDMgtlZWwYWGBmCAABYDmBwGzwA

Use Lunar Beam
Use Thrash
Check its mods

How it should be
Listed Arcane damage mods should affect only Arcane Thrash

Links
Thrash |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r
Elune's Favored |T135900:16|t|cffffd000|Hspell:370588|h[Elune's Favored]|h|r
Arcane Affinity |T135728:16|t|cffffd000|Hspell:429540|h[Arcane Affinity]|h|r
Atmospheric Exposure |T4914669:16|t|cffffd000|Hspell:430589|h[Atmospheric Exposure]|h|r
[Elune's Chosen] - Lunation

Description of the bug
Guardian
1. Lunar Beam cast reduces its own cooldown by 3 seconds
2. Thrash with Lunar Calling talent doesn't reduce Lunar Beam cooldown

Balance
1. Fury of Elune cast reduces its own cooldown by 2 seconds
2. Arcane and Astral abilities doesn't reduce New Moon, Half Moon and Full Moon cooldown by 1 seconds

How to reproduce
Use Lunar Beam
Use Thrash with Lunar Calling talent

Pick New Moon talent
Spam Moons
Spam Arcane / Astral abilities

How it should be
Guardian
1. Lunar Beam talent shouldn't reduce its own cooldown
2. Thrash is Arcane ability via Lunar Calling talent it should reduce Lunar Beam cooldown in that case.

Balance
1. Fury of Elune shouldn't reduce its own cooldown by 2 seconds.
2. Arcane and Astral abilities should reduce Moons cooldown by 1 seconds. Moons casts shouldn't reduce their own cooldowns


Links
Lunation |T136057:16|t|cffffd000|Hspell:429539|h[Lunation]|h|r

Guardian:
Lunar Beam |T136057:16|t|cffffd000|Hspell:204066|h[Lunar Beam]|h|r
Lunar Calling |T1408832:16|t|cffffd000|Hspell:429523|h[Lunar Calling]|h|r
Thrash |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r

Balance:
New Moon |T1392545:16|t|cffffd000|Hspell:274281|h[New Moon]|h|r
Half Moon |T1392543:16|t|cffffd000|Hspell:274282|h[Half Moon]|h|r
Full Moon |T1392542:16|t|cffffd000|Hspell:274283|h[Full Moon]|h|r
Fury of Elune |T132123:16|t|cffffd000|Hspell:202770|h[Fury of Elune]|h|r
[Restoration] Ancient of Lore vs NS

Description of the bug

Currently |T136076:16|t|cffffd000|Hspell:132158|h[Nature's Swiftness]|h|r buff aura not getting consumed when using |T874857:16|t|cffffd000|Hspell:473909|h[Ancient of Lore]|h|r . It gives you an instant cast but never consumes the buff aura.

How to reproduce

1. Use build in war mode on resto druid level 80:
CkGAkuH5GdQpDrgY32rlVGnyqZMzMWMzMmZZmlhZMwssMmBAAAAAAAAAAAwmhmtxYyAYWGbzMYMzMAAAAAwAAmBAABIAAEAYGDwmxoB

2. Cast naturesswiftness
3. cast ancientoflore (pick pvp talent)
4. see that you still regain naturesswiftness buff aura

How it should be

Retail demo:
0:37 Druid used Nature's swiftness and then Ancient of Lore after and it consumed the NS buff.
[Elune's Chose] - Lunar Amplification

Description of the bug
1. Lunar Amplification stacks applied ON HIT.
2. Lunar Amplification doesn't increase Moonfire DoT damage.
3. Lunar Amplification increases only 1 Starfire hit.
4. Lunar Amplification doesn't affect Lunar Beam Guardian druid

How to reproduce
1. Cast Wrath
2. When you have Lunar Amplification buff use Moonfire.
Check without Lunar Amplification
3. Spawn 3 dummies
Get Lunar Amplification
Cast Starfire
4. Get Lunar Amplification
Use Lunar Beam

How it should be
1. You should get Lunar Amplification ON CAST.
2. Moonfire direct damage and DoT damage should also be increased for its full duration. Second Moonfire from Twin Moons talent should also be affected. So Lunar Amplification should be inherited ON CAST.
3. All Starfire hits should be amplified.
4. Lunar Beam should be affected by LA for its full duration Guardian druid

Links
Lunar Amplification (talent) |T1033491:16|t|cffffd000|Hspell:429529|h[Lunar Amplification]|h|r
Lunar Amplification (stacks) |T1033491:16|t|cffffd000|Hspell:431250|h[Lunar Amplification]|h|r
Moonfire |T136096:16|t|cffffd000|Hspell:8921|h[Moonfire]|h|r
Twin Moons |T136096:16|t|cffffd000|Hspell:279620|h[Twin Moons]|h|r
Starfire |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r
[Balance][PVP] - Owlkin Adept

Description of the bug
You get 2 stacks at 1 proc

How to reproduce
Hit moonkin in duel
Check stacks on Owlkin Frenzy proc

How it should be
You should get 1 stack per proc. Max stacks should be 2.

Links
Owlkin Adept (talent) |T236163:16|t|cffffd000|Hspell:354541|h[Owlkin Adept]|h|r
Owlking Frenzy (stacks) |T236163:16|t|cffffd000|Hspell:157228|h[Owlkin Frenzy]|h|r
[Druid of the Claw] - Wildshape Mastery

Description of the bug
1. Ironfur and Frenzied Regeneration don't persist in Cat form
2. You gain Bear form armor and health even if you shapeshift from Human / Travel form. Incorrect Health amount.
3. Heals you for 0 amount from damage taken in Bear form

How to reproduce
1. Use Frenzied Regeneration in Bear form and shapeshift in Cat form
2. Shapeshift into Bear form from Human / Travel form
3. Take damage in Bear form while the buff is active

How it should be
1. Ironfur and Frenzied Regeneration shouldn't fade when you shapeshift in Cat form
2. You should get 176% of Armor and 20% health when you shapeshift from Bear to Cat form
3. Should heal for correct damage amount. This healing should stack and stacking mechanic should be same as |T1033485:16|t|cffffd000|Hspell:408504|h[Furious Regeneration]|h|r from Dragonflight Season 2

Links
Wildshape Mastery (talent) |T236161:16|t|cffffd000|Hspell:441678|h[Wildshape Mastery]|h|r
Bear to Cat buff |T1029741:16|t|cffffd000|Hspell:441685|h[Wildshape Mastery]|h|r
Bear buff |T132117:16|t|cffffd000|Hspell:441686|h[Wildshape Mastery]|h|r
Bear healing aura |T1033485:16|t|cffffd000|Hspell:441688|h[Wildshape Mastery]|h|r
[Feral][Druid of the Claw] - Dreadful Wound x Tiger's Fury

Description of the bug
Tiger's Fury dynamically changes Dreadful Wound damage.


How to reproduce
Use Ravage
Check Dreadful Wound damage
Use Tiger's Fury
Check DW damage again

How it should be
Tiger's Fury should work as snapshot also for Dreadful Wound.
Additionaly if Tiger's Fury fades and you refresh active Dreadful Wound that was amplified by Tiger's Fury its damage should stay like Tiger's Fury is active.

Links
Dreadful Wound (talent) |T1392548:16|t|cffffd000|Hspell:441809|h[Dreadful Wound]|h|r
Dreadful Wound (debuff) |T1392548:16|t|cffffd000|Hspell:441812|h[Dreadful Wound]|h|r
[Feral][Druid of the Claw] - Ruthless Aggression

Description of the bug
Doesn't work / Not scripted yet

How to reproduce
Use Ravage

How it should be
You should get Ruthless Aggression 441817 when you cast Ravage

Links
Ruthless Aggression (talent) |T132140:16|t|cffffd000|Hspell:441814|h[Ruthless Aggression]|h|r
Ruthless Aggression (buff) |T132140:16|t|cffffd000|Hspell:441817|h[Ruthless Aggression]|h|r
Ravage |T5927623:16|t|cffffd000|Hspell:441591|h[Ravage]|h|r
[Druid of the Claw] - Aggravate Wounds

Description of the bug
Any damage with any ability purge / consume Dreadful Wound on the target.
For main target it seems that Dreadful Wound applied before Ravage damage so this damage purge / consume Dreadful Wound.


How to reproduce
Use Ravage
Use any ability on target with Dreadful Wound
How it should be
Aggravate Wounds shouldn't make your abilities consume Dreadful Wound.

Feral
Abilities with Energy cost should extend Dreadful Wound duration by 0.6 seconds up to 8 seconds.

Guardian
Maul, Raze, Mangle, Thrash (direct damage) and Swipe should extend Dreadful Wound duration by 0.6 seconds up to 8 seconds.
Mangle cleave during Incarnation also should extend DoT duration.

Links
Aggravate Wounds |T1392563:16|t|cffffd000|Hspell:441829|h[Aggravate Wounds]|h|r
Dreadful Wound (Feral) |T1392548:16|t|cffffd000|Hspell:441812|h[Dreadful Wound]|h|r
Dreadful Wound (Guardian) |T1392548:16|t|cffffd000|Hspell:451177|h[Dreadful Wound]|h|r
[Balance] - Incarnation: Chosen of Elune x Eclipse x Whirling Stars

Description of the bug
Currently, when Incarnation: Chosen of Elune is activated, the Eclipse buff is given for 19 sec instead of 16 sec with the Whirling Stars talent

How to reproduce
1. Take the Incarnation: Chosen of Elune and Whirling Stars talents
2. Use Incarnation: Chosen of Elune and you will see that the Eclipse buff is given for 19 sec.

How it should be
After using Incarnation: Chosen of Elune with the Whirling Stars talent, the Eclipse buff should be given for 16 sec.

Links
Incarnation: Chosen of Elune: |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
Eclipse: |T236152:16|t|cffffd000|Hspell:79577|h[Eclipse]|h|r
Whirling Stars: |T1033477:16|t|cffffd000|Hspell:468743|h[Whirling Stars]|h|r
[Feral][Druid of the Claw] - Claw Rampage

Description of the bug
Claw Rampage rolls proc per each hit with Brutal Slash / Swipe / Thrash

How to reproduce
1. Use Berserk / Incarnation
2. Use Brutal Slash / Swipe / Thrash

How it should be
Claw Rampage should roll proc on abilities Cast.

Links
Claw Rampage |T1396978:16|t|cffffd000|Hspell:441835|h[Claw Rampage]|h|r
Ravage |T5927623:16|t|cffffd000|Hspell:441583|h[Ravage]|h|r
[Guardian] - Galactic Guardian x Twin Moonfire

Description of the bug
When Galactic Guardian procs with active Galactic Guardian buff your Twin Moonfire talent makes second Moonfire also empowered by Galactic Guardian

How to reproduce
Get Galactic Guardian proc
Wait for another proc

How it should be
Galactic Guardian proc with active Galactic Guardian buff should empower only main Moonfire.
Though for manual cast it should empower both Moonfire hits.

Links
Galactic Guardian (talent) |T135853:16|t|cffffd000|Hspell:203964|h[Galactic Guardian]|h|r
Galactic Guardian (buff) |T135853:16|t|cffffd000|Hspell:213708|h[Galactic Guardian]|h|r
Twin Moonfire |T136096:16|t|cffffd000|Hspell:372567|h[Twin Moonfire]|h|r
Moonfire |T136096:16|t|cffffd000|Hspell:8921|h[Moonfire]|h|r
[Balance] - Warrior of Elune x Relog

Description of the bug
If you use Warrior of Elune and then relog, the buff will remain and you will be able to use Starfire until this buff disappears.

How to reproduce
Use Warrior of Elune and relogin to the game

Links
Warrior of Elune: |T135900:16|t|cffffd000|Hspell:202425|h[Warrior of Elune]|h|r
Starfire: |T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r
[Balance] - Touch the Cosmos

Description of the bug
At the moment, the Touch the Cosmos talent does not reset only after using Starfall, it just remains in the buffs but does not allow you to use the ability again for free

How to reproduce
1. Take the talent Touch the Cosmos
2. Trigger it and then use Starfall and you will see that the buff was not used

How it should be
When Touch the Cosmos is triggered and a free Starfall is used afterwards, the buff should be removed

Links
Touch the Cosmos: |T1120185:16|t|cffffd000|Hspell:450356|h[Touch the Cosmos]|h|r
Starfall: |T236168:16|t|cffffd000|Hspell:191034|h[Starfall]|h|r
[Balance] - Starweaver(Starweaver's Warp)

Description of the bug
At the moment, the Starweaver (Starweaver's Warp) talent does not reset only after using Starfall, it just remains in the buffs but does not allow you to use the ability again for free

How to reproduce
1. Take the talent Starweaver
2. Trigger it and then use Starfall and you will see that the buff was not used

How it should be
When Starweaver (Starweaver's Warp) is triggered and a free Starfall is used afterwards, the buff should be removed

Links
Starweaver: |T429383:16|t|cffffd000|Hspell:393940|h[Starweaver]|h|r
[Balance] - Astral Communion

Description of the bug
Currently, Astral Communion is removed by any ability that deals damage, even random damage triggers remove this buff from you (except for dot, but that's not certain)

How to reproduce
1. Take the talent Astral Communion
2. Trigger eclipse and use any ability or wait for some proc and you will see that the buff will be removed from you

How it should be
The Astral Communion buff should only be removed from you if you use Starsurge or Starfall.

Links
Astral Communion: |T611423:16|t|cffffd000|Hspell:450599|h[Astral Communion]|h|r
[Balance] - Wild Mushroom

Description of the bug
Wild Mushroom doesn't apply Fungal Growth 81281

Also there is weird char animation when Wild Mushroom hits the target.

Same issue for passive Sunseeker Mushroom

How to reproduce
Use Wild Mushroom

How it should be
Wild Mushroom should apply Fungal Growth 81281 to targets it hits

Links
Sunseeker Mushroom |T464342:16|t|cffffd000|Hspell:468936|h[Sunseeker Mushroom]|h|r
Wild Mushroom (spell) |T464341:16|t|cffffd000|Hspell:88747|h[Wild Mushroom]|h|r
Wild Mushroom (DoT) |T464342:16|t|cffffd000|Hspell:81281|h[Fungal Growth]|h|r
[Guardian] - Gory Fur

Description of the bug
Ironfur cast doesn't consume Gory Fur 201671
Aura stays on player, shows that you can use Ironfur but actually you can't because you have not enough Rage.

How to reproduce
Get Gory Fur proc
Use Ironfur

How it should be
Ironfur cast should correctly consume Gory Fur proc

Links
Gory Fur (talent) |T1392563:16|t|cffffd000|Hspell:200854|h[Gory Fur]|h|r
Gory Fur (proc) |T1392563:16|t|cffffd000|Hspell:201671|h[Gory Fur]|h|r
Ironfur |T1378702:16|t|cffffd000|Hspell:192081|h[Ironfur]|h|r
[Balance][Elune's Chosen] - The Eternal Moon

Description of the bug
The Eternal Moon works without being selected
Can't check if damage increasing works fine because it can't be disabled even via commands.

How to reproduce
Don't pick The Eternal Moon
Cast New Moon / Half Moon / Full Moon

How it should be
The Eternal Moon should be active only when picked

Links
The Eternal Moon |T1392545:16|t|cffffd000|Hspell:424113|h[The Eternal Moon]|h|r
[Keeper of the Grove] - Treants of the Moon

Description of the bug
Treants can stack Moonfire
Treants Moonfire logged as Treant damage source. I guess this is the source of the third issue when Moonfire deals 0 damage after Treants disappear

How to reproduce
Summon Treants

How it should be
Each Treant should apply Moonfire only 1 time per 6 seconds.
Moonfire source should be Player
Each Moonfire casted by Treant should give Balance druid 6 Astral Power

Links
Treants of the Moon |T136096:16|t|cffffd000|Hspell:428544|h[Treants of the Moon]|h|r
Force of Nature |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r
Grove Guardians |T132129:16|t|cffffd000|Hspell:102693|h[Grove Guardians]|h|r
Moonfire |T136096:16|t|cffffd000|Hspell:164812|h[Moonfire]|h|r
[Feral] - Sabertooth

Description of the bug
1. Sabertooth applied as buff to the target
2. Sabertooth doesn't affect Rake direct damage
How to reproduce
Use Ravage / Ferocious Bite
Check where is Sabertooth

Use Rake with and without the debuff
How it should be
1. Sabertooth should be applied as debuff
2. Rake direct damage should be affect by Sabertooth
Links
Sabertooth (talent) |T134298:16|t|cffffd000|Hspell:202031|h[Sabertooth]|h|r
Sabertooth (debuff) |T134298:16|t|cffffd000|Hspell:391722|h[Sabertooth]|h|r
Rake (direct damage ID) |T132122:16|t|cffffd000|Hspell:1822|h[Rake]|h|r
[Balance] - Astral Power

Description of the bug
Astral Power begins to burn instantly if you get it out of combat

How it should be
Getting Astral Power out of combat should have 20 seconds timer before it starts to burn
[Restoration] - Cultivation

Description of the bug
Cultivation tick timer resets on refreshing

How to reproduce
Use Rejuvenation
Track how HoTs tick together

How it should be
Cultivation shouldn't reset tick timer on refresh

Links
Cultivation (talent) |T136041:16|t|cffffd000|Hspell:200390|h[Cultivation]|h|r
Cultivation (HoT aura) |T136041:16|t|cffffd000|Hspell:200389|h[Cultivation]|h|r
[Restoration] - Verdancy

Description of the bug
Seems like Verdancy still heals targets which you can't interact

Also Injured check is missing on it.

How to reproduce
Try same as on vid
For Verdancy proc use Lifebloom and wait it fade or use it again when 2 seconds left

Injured check can be tested on dummies in Dornogal

How it should be
Verdancy shouldn't target targets you can't interact with
Verdancy should heal Injured targets at first. Players always first prio. If no Injured or less than 3 then it should overheal other targets.

Links
Verdancy |T4554354:16|t|cffffd000|Hspell:392325|h[Verdancy]|h|r
Verdancy (healing ID) |T4554354:16|t|cffffd000|Hspell:392329|h[Verdancy]|h|r
[Restoration] - Cenarius' Guidance

Description of the bug
When Treant disappears Incarnation cooldown doesn't reduced by 5 seconds

How to reproduce
Use Incarnation
Summon some Treans
Wait they fade

How it should be
Each Treant should reduce Incarnation cooldown by 5 seconds when he fades.

Links
Cenarius' Guidance |T132145:16|t|cffffd000|Hspell:393371|h[Cenarius' Guidance]|h|r
Incarnation |T236157:16|t|cffffd000|Hspell:33891|h[Incarnation: Tree of Life]|h|r
Treant (NPC) https://www.wowhead.com/npc=54983/treant
[Restoration] - Call of the Elder Druid

Description of the bug
Doesn't work / Not scripted yet

How it should be
Call of the Elder Druid proc should give you Heart of the Wild with 15 seconds duration.
This Heart of the Wild has same benefits as manual cast.

Links
Call of the Elder Druid |T135879:16|t|cffffd000|Hspell:426784|h[Call of the Elder Druid]|h|r
Heart of the Wild |T135879:16|t|cffffd000|Hspell:319454|h[Heart of the Wild]|h|r
[Restoration] - Dream of Cenarius

Description of the bug
Doesn't work / Not scripted yet

How it should be
Your Shred and Wrath should heal nearby Injured ally for 100% of their damage done.
Your Starfire should heal neaby Injured ally for 50% of its damage done.
If there no Injured allies you should heal yourself.
Healing should be increased by healing increasing modifiers. Versatility shouldn't be applied second time.

Links
Dream of Cenarius (talent) |T132123:16|t|cffffd000|Hspell:158504|h[Dream of Cenarius]|h|r
Healing ID |T132123:16|t|cffffd000|Hspell:145153|h[Dream of Cenarius]|h|r
[Restoration] - Thriving Vegetation

Description of the bug
On cast Rejuvenation doesn't heal for % of its total healing amount

How to reproduce
Use Rejuvenation

How it should be
On Cast Rejuvenation should heal for % of its total healing amount with Thriving Vegetation

Links
Thriving Vegetation (talent) |T136081:16|t|cffffd000|Hspell:447131|h[Thriving Vegetation]|h|r
Thriving Vegetation (healing ID) |T136081:16|t|cffffd000|Hspell:447132|h[Thriving Vegetation]|h|r
Rejuvenation |T136081:16|t|cffffd000|Hspell:774|h[Rejuvenation]|h|r
[Restoration] - Forest's Flow

Description of the bug
Missing Injured ally check

How to reproduce
2 chars
Make one low hp and yourself full HP
Get Clearcasting proc
Use Regrowth on your ally

How it should be
Nourish should be casted on injured ally HP % check should be added.
Nourish should be casted on you if you are the only Injured. Otherwise its random.
Players are first prio.

Links
Forest's Flow |T620828:16|t|cffffd000|Hspell:470581|h[Forest's Flow]|h|r
Regrowth |T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r
Nourish |T236162:16|t|cffffd000|Hspell:50464|h[Nourish]|h|r
[Keeper of the Grove] - Bounteous Bloom

Description of the bug
Balance
Doesn't work / Not scripted yet

Restoration
Doesn't work / Not scripted yet

How to reproduce
For Balance engage combat and use Force of Nature
For Restoration use Grove Guardians with and without talent

How it should be
Balance
Each Trean alive from Force of Nature should generate 10 Astral Power each 2 seconds.
So if 3 Treants alive they generate 30 Astral Power
This AP generation doesn't log.
Restoration
Treant healing should be increased by 30%.
Affected spells Nourish, Swiftmend, Minor Cenarion Ward, Wild Growth

Links
Bounteous Bloom |T1387613:16|t|cffffd000|Hspell:429215|h[Bounteous Bloom]|h|r
[Keeper of the Grove] - Potent Enchantments

Description of the bug
Balance
Whirling Stars (WS) cooldown stays same

Restoration
Reforestation Incarnation duration stays same

How to reproduce
Take Whirling Stars and check cooldown with and without Potent Enchantments (PE)

Get Incarnation with Reforestation and check duration with and without PE

How it should be
Incarnation / Celestial Alignment cooldown should be 90 seconds with WS + PE

Incarnation with Reforestation + PE should have 13 seconds duration

Links
Potent Enchantments |T4067365:16|t|cffffd000|Hspell:429420|h[Potent Enchantments]|h|r
Balance
Whirling Stars |T1033477:16|t|cffffd000|Hspell:468743|h[Whirling Stars]|h|r
Incarnation: Chosen of Elune |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
Celestial Alignment |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r
Restoration
Reforestation |T1416160:16|t|cffffd000|Hspell:392356|h[Reforestation]|h|r
Incarnation: Tree of Life |T236157:16|t|cffffd000|Hspell:33891|h[Incarnation: Tree of Life]|h|r
[Feral] - Snapshots

Description of the bug
Currently every Feral DoT works around Snapshot mechanic by default when DoT saves all mods at the moment when it was applied.

How to reproduce
Apply Rip
Use Berserk / Incarnation

How it should be
The only buffs that should work as Snapshot is Tiger's Fury, Bloodtalons, Pouncing Strikes and Tiger's Tenacity.
All other buffs should dynamicaly affect applied DoTs.
So specific buffs should work like Snapshot. Not DoT themselves.

Links
Tiger's Fury |T132242:16|t|cffffd000|Hspell:5217|h[Tiger's Fury]|h|r
Bloodtalons |T1033474:16|t|cffffd000|Hspell:319439|h[Bloodtalons]|h|r
Pouncing Strikes |T514640:16|t|cffffd000|Hspell:390772|h[Pouncing Strikes]|h|r
Tiger's Tenacity |T132130:16|t|cffffd000|Hspell:391872|h[Tiger's Tenacity]|h|r
[Keeper of the Grove] - Harmony of the Grove

Description of the bug
Balance
Each Treant from Force of Nature applies its own Harmony of the Grove 428735 which stacks per each Treant alive. So you get 3 buffs with 3 stacks 24% each

Restoration
You get separated buffs from each Treant.

How to reproduce
Use Force of Nature

How it should be
Balance
Each Treant should give you 8% damage increasing. You should have only one Harmony of the Grove aura with stacks at once

Restoration
Treants buff should stack in one aura.

Links
Harmony of the Grove (talent) |T132129:16|t|cffffd000|Hspell:428731|h[Harmony of the Grove]|h|r
Harmony of the Grove (stacks) |T132129:16|t|cffffd000|Hspell:428735|h[Harmony of the Grove]|h|r
[Restoration] - Flourish

Description of the bug
There is no direct healing proc

How to reproduce
Apply Rejuvenation to several target
Use Flourish

How it should be
Flourish should also heal with Flourish 473901
This healing should count only Injured you and your allies. If there is 5 player with HoTs and only 1 is Injured Flourish should heal only him and don't spread healing.

Links
Flourish (talent) |T538743:16|t|cffffd000|Hspell:197721|h[Flourish]|h|r
Flourish (healing ID) |T538743:16|t|cffffd000|Hspell:473901|h[Flourish]|h|r
[Restoration] - Power of the Archdruid

Description of the bug
20 yards distance check attached to your char
Proced Rejuvenation and Regrowth can be applied to targets that can't be interacted
Vid

How to reproduce
Like on vid

How it should be
20 yards distance check should be around your target.
Proced Rejuv and Regrowth shouldn't be applied to targets that you can't interact.

Links
Power of Archdruid |T1033482:16|t|cffffd000|Hspell:392302|h[Power of the Archdruid]|h|r
[Restoration] - Reforestation

Description of the bug
Incarnation proc on 3rd stack after 3 Swiftmend casts

How to reproduce
Use Swiftmend 3 times

How it should be
Incarnation should proc on 4th stack after 4 Swiftmend casts

Links
Reforestation (talent) |T1416160:16|t|cffffd000|Hspell:392356|h[Reforestation]|h|r
Reforestation (stacks) |T1416160:16|t|cffffd000|Hspell:392360|h[Reforestation]|h|r
Swiftmend |T134914:16|t|cffffd000|Hspell:18562|h[Swiftmend]|h|r
[Balance][PVP] - Star Burst

Description of the bug
Enemy can pick up a Star

How to reproduce
2 chars in duel
Use Starfall
Swap to another char and pick up the Star then come close to your first char

How it should be
Only owner and his allies should have an option to pick up a Star

Links
Star Burst |T1408832:16|t|cffffd000|Hspell:356517|h[Star Burst]|h|r
[PVP] - Thorns

Description of the bug
Reworked ability.
Procs on target of your healing spells.

How to reproduce
Use Regrowth

How it should be
Thorns should proc when you use Barskin

Links
Thorns (talent) |T136104:16|t|cffffd000|Hspell:1217017|h[Thorns]|h|r
Thorns (buff) |T136104:16|t|cffffd000|Hspell:305497|h[Thorns]|h|r
[General] - Fluid Form

Description of the bug
Fluid Form swaps you to Cat form after Skull Bash cast even if you are in Bear form.
Also shapeshift procs without talent being selected

How to reproduce
Don't pick Fluid Form
Use Skull Bash in Bear

How it should be
You should swap in Cat form only if you are in Human / Travel form.
Talent shouldn't work without being selected

Links
Fluid Form |T236161:16|t|cffffd000|Hspell:449193|h[Fluid Form]|h|r
Skull Bash |T236946:16|t|cffffd000|Hspell:106839|h[Skull Bash]|h|r
[Restoration][PVP] - Forest Guardian

Description of the bug
Doesn't have cap for targets to extend HoTs.
Doesn't provide buff to increase the rate of your HoTs.

How to reproduce
Spawn several 219251
Begin duel
Use Wild Growth
Spam Shred

Use Ferocious Bite

How it should be
HoTs should be extended max on 3 targets 3 allies or you and 2 allies.

Links
Forest Guardian |T1408831:16|t|cffffd000|Hspell:1217474|h[Forest Guardian]|h|r
Tick rate buff |T1408831:16|t|cffffd000|Hspell:1217484|h[Forest Guardian]|h|r
[Keeper of the Grove] - Dream Surge

Description of the bug
Balance
Wrath / Starfire consume all stacks at once

Restoration
You get 3 stacks at once.
Your direct healing spells consume all stacks at once.
Stacks multiply Dream Petals amount

How it should be
Use Grove Guardians / Force of Nature
Use related spells

How it should be
Balance
Wrath / Starfire should consume only 1 stack per cast

Restoration
You should get 1 stack per 1 Grove Guardian cast
Direct healing spells should consume only 1 stack per cast
Stacks shouldn't multiply anything in spell effect

Links
Dream Surge |T5927634:16|t|cffffd000|Hspell:433831|h[Dream Surge]|h|r
Dream Surge (restoration) |T5927634:16|t|cffffd000|Hspell:434112|h[Dream Surge]|h|r
Dream Burst (balance) |T5927635:16|t|cffffd000|Hspell:433832|h[Dream Burst]|h|r
[Guardian][PVP] - Master Shapeshifter

Description of the bug
Casting abilities from other forms you don't get Master Shapeshifter buffs

How to reproduce
Use Rejuvenation
Use Wrath, Starfire, Starsurge in Moonkin form
Use Rip, Bite, Maim in Cat form

How it should be
Using listed spells in related to them form you should get Master Shapeshifter 411231 aura.
Depending on what spell was used it should provide 25 or 50 Rage when you swap to Bear form.
Rejuvenation cast 25 Rage
Rip, Ferocious Bite, Maim 50 Rage
Wrath, Starfire, Starsurge doesn't work on Retail OMEGALOL
Links
Talent |T236161:16|t|cffffd000|Hspell:236144|h[Master Shapeshifter]|h|r
Proc |T236161:16|t|cffffd000|Hspell:411231|h[Master Shapeshifter]|h|r
[Guardian][PVP] - Alpha Challenge

Description of the bug
Focused Assault counts owner for 2 unique players

How to reproduce
Begin duel
Use Growl
Attack the target with abilities

How it should be
Focused Assault should count owner for 1 unique player

Links
Alpha Challenge |T132270:16|t|cffffd000|Hspell:207017|h[Alpha Challenge]|h|r
Focused Assault |T1029718:16|t|cffffd000|Hspell:206891|h[Focused Assault]|h|r
[Restoration][Keeper of the Grove] - Power of Nature

Description of the bug
Power of Nature applies to you as separated auras.
So each Grove Guardian applies his own Power of Nature and all those auras applied multiplicatively

How to reproduce
Use several Grove Guardians

How it should be
Power of Nature should be stackable aura

Links
Power of Nature (talent) |T136062:16|t|cffffd000|Hspell:428859|h[Power of Nature]|h|r
Power of Nature (stacks) |T136062:16|t|cffffd000|Hspell:428866|h[Power of Nature]|h|r
[Restoration] - Tranquil Mind

Description of the bug
Tranquil Mind adds flat 5% to Omen of Clarity proc chance. Now its ~8% proc chance.

How to reproduce
Tested for 1000+ Lifebloom ticks

How it should be
Tranquil Mind should set Omen of Clarity proc chance to 5%. So it be 5% instead of 3%.

Links
Tranquil Mind |T4067365:16|t|cffffd000|Hspell:403521|h[Tranquil Mind]|h|r
Omen of Clarity |T136017:16|t|cffffd000|Hspell:113043|h[Omen of Clarity]|h|r
[Restoration] - Tranquility

Description of the bug
Tranquility HoT tick timer resets on refreshing

How to reproduce
Use Tranquility
With 0 Haste its cast time is 5 seconds. Ticking each second.
You won't see HoT ticks until you stop refresh it.

How it should be
Tranquility HoT timer shouldn't reset on refresh

Links
Tranquility |T136107:16|t|cffffd000|Hspell:740|h[Tranquility]|h|r
Tranquility (HoT) |T136107:16|t|cffffd000|Hspell:157982|h[Tranquility]|h|r
[Resoration][PVP] - Ancient of Lore

Description of the bug
Mass Blooming applies missing HoT effect only on 1 target
Mass Blooming and Blossom Burst are missing Germination in their HoT lists.
So Blossom Burst currently has 100% crit when you have only 4 HoTs.

How to reproduce
Place several 225980
Use Mass Blooming

For crit spam Blossom Burst

How it should be
Mass Blooming should apply missing HoTs on all targets it heals.
HoTs list:
Rejuvenation
Germination even if you doesn't have active talent
Lifebloom
Wild Growth
Regrowth

Links
Ancient of Lore |T874857:16|t|cffffd000|Hspell:473909|h[Ancient of Lore]|h|r
Mass Blooming |T236160:16|t|cffffd000|Hspell:474149|h[Mass Blooming]|h|r
Blossom Burst |T464030:16|t|cffffd000|Hspell:473919|h[Blossom Burst]|h|r
Germination |T1033478:16|t|cffffd000|Hspell:155777|h[Rejuvenation (Germination)]|h|r
[Feral] - Tier Set

Description of the bug
Feral 2pc
Doesn't work / not scripted yet

Feral 4pc
You get Fell Prey stack for each attack
Ferocious Bite / Ravage / Primal Wrath don't consume Fell Prey
Fell Prey doesn't increase Rampant Ferocity damage. FSDL shows 0%.

How to reproduce
Use Tiger's Fury

Use some abilities
Use Bite / Ravage / Primal Wrath

How it should be
Feral 2pc
Whe you get Tiger's Fury buff you also should get Tiger's Strength. Each 2 seconds Tiger's Strength bonus should be increased by 1%.

Feral 4pc
You should get Fell Prey only when you crit with Shred / Brutal Slash / Thrash / Rake.
Ferocious Bite / Ravage / Primal Wrath should consume Fell Prey.
Fell Prey should increase also Rampant Ferocity damage.

Links
Tier Set 2pc |T136243:16|t|cffffd000|Hspell:453670|h[Druid Feral 11.0 Class Set 2pc]|h|r
Tiger's Strength |T236165:16|t|cffffd000|Hspell:454943|h[Tiger's Strength]|h|r
Tier Set 4pc |T136243:16|t|cffffd000|Hspell:454839|h[Druid Feral 11.0 Class Set 4pc]|h|r
Fell Prey |T1392547:16|t|cffffd000|Hspell:454957|h[Fell Prey]|h|r
Rampant Ferocity |T132139:16|t|cffffd000|Hspell:391710|h[Rampant Ferocity]|h|r
[Feral] - Moment of Clarity x Thrash bleed

Description of the bug
Omen of Clarity doesn't affect Thrash bleed

How to reproduce
Apply Thrash with and without Clearcasting proc

How it should be
Omen of Clarity also should be applied to Thrash bleed

Links
Moment of Clarity |T1033483:16|t|cffffd000|Hspell:236068|h[Moment of Clarity]|h|r
Thrash (bleed) |T451161:16|t|cffffd000|Hspell:405233|h[Thrash]|h|r
Clearcasting |T136170:16|t|cffffd000|Hspell:135700|h[Clearcasting]|h|r
[Wildstalker] - Strategic Infusion

Description of the bug
When you use Tiger's Fury or when you attack from Prowl you don't get buff Strategic Infusion 439891

How to reproduce
Use Tiger's Fury

Use Prowl and attack dummy

How it should be
On Tiger's Fury cast and when you deal damage from Prowl you should get Strategic Infusion 439891

Links
Strategic Infusion (talent) |T132142:16|t|cffffd000|Hspell:439890|h[Strategic Infusion]|h|r
Strategic Infusion (buff) |T132138:16|t|cffffd000|Hspell:439891|h[Strategic Infusion]|h|r
Tiger's Fury |T132242:16|t|cffffd000|Hspell:5217|h[Tiger's Fury]|h|r
Prowl |T514640:16|t|cffffd000|Hspell:5215|h[Prowl]|h|r
[Wildstalker] - Entangling Vortex

Description of the bug
Entagling Vortex makes your Ursol's Vortex root before target was pulled into its center

How to reproduce
Use Ursol's Vortex
Move enemy from it

How it should be
Target should be rooted after it landed after vortex pulling

Links
Entagling Vortex |T571588:16|t|cffffd000|Hspell:439895|h[Entangling Vortex]|h|r
Ursol's Vortex |T571588:16|t|cffffd000|Hspell:102793|h[Ursol's Vortex]|h|r
[Wildstalker] - Thriving Growth

Description of the bug
1. Bloodseeker Vines and Symbiotic Blooms are missing partial ticks
2. Getting new stacks for both seems resets their tick timer.

How to reproduce
Pick Circle of Life and Death
Check how DoT and HoT fades

How it should be
1. Bloodseeker Vines and Symbiotic Blooms should have partial tick option
2. Tick timers shouldn't reset when you get new stacks

Links
Thriving Growth |T5927658:16|t|cffffd000|Hspell:439528|h[Thriving Growth]|h|r
Vines |T134197:16|t|cffffd000|Hspell:439531|h[Bloodseeker Vines]|h|r
Blooms |T463540:16|t|cffffd000|Hspell:439530|h[Symbiotic Blooms]|h|r
[Wildstalker] - Resilient Flourishing

Description of the bug
1. Duration increased by 2 seconds only visually. Actually duration stays 6 seconds and stacks fade when 2 seconds duration left.
2. Bloodseeker Vines doesn't save its tick timer when it transfers to another enemy.

Both bugs

How to reproduce
1. Use Regrowth on yourself then cancel it when you get Symbiotic Blooms
Check when it fades
2. Kill the target when Bloodseeker Vines is active
It starts deal damage 2 seconds after

How it should be
1. Duration should be 8 seconds
2. Bloodseeker Vines should save their tick timer after transfering to another target

Links
Resilient Flourishing |T134197:16|t|cffffd000|Hspell:439880|h[Resilient Flourishing]|h|r
Vines |T134197:16|t|cffffd000|Hspell:439531|h[Bloodseeker Vines]|h|r
Blooms |T463540:16|t|cffffd000|Hspell:439530|h[Symbiotic Blooms]|h|r
[Wildstalker] - Root Network

Description of the bug
Vines and Blooms on different targets don't sum

How to reproduce
Apply Bloodseeker Vines or Symbiotic Blooms on different targets
Track stacks

How it should be
Root Network auras shoud count all existing Vines and Blooms stacks

Links
Root Network (talent) |T132106:16|t|cffffd000|Hspell:439882|h[Root Network]|h|r
Root Network (BV stacks) |T134197:16|t|cffffd000|Hspell:439887|h[Root Network]|h|r
Root Network (SB stacks) |T463540:16|t|cffffd000|Hspell:439888|h[Root Network]|h|r
Bloodseeker Vines |T134197:16|t|cffffd000|Hspell:439531|h[Bloodseeker Vines]|h|r
Symbiotic Blooms |T463540:16|t|cffffd000|Hspell:439530|h[Symbiotic Blooms]|h|r
[Wildstalker] - Bursting Growth

Description of the bug
1. When Vines or Blooms stacks fade there is no Bursting Growth proc.
2. There is no visual for healing Bursting Growth proc

How to reproduce
Apply several stacks to the target
Track stacks fading

How it should be
1. When every stack fades there should be Bursting Growth proc:
Bursting Growth 440122 for Bloodseeker Vines
Bursting Growth 440121 for Symbiotic Blooms
2. There should be visual for healing Bursting Growth 440121. Attached sniff. Check on Rejuvenation cast.

Links
Bursting Growth (talent) |T4573082:16|t|cffffd000|Hspell:440120|h[Bursting Growth]|h|r
Bursting Growth (BV) |T415052:16|t|cffffd000|Hspell:440122|h[Bursting Growth]|h|r
Bursting Growth (SB) |T4573082:16|t|cffffd000|Hspell:440121|h[Bursting Growth]|h|r
[Wildstalker] - Twin Sprouts

Description of the bug
Doesn't work / Not scripted yet

How it should be
When Bloodseeker Vines or Symbiotic Blooms proc there should be 20% chance they will be applied to second target either enemy or ally. So Vines to enemies and Blooms to allies.
If there is no second target it should be applied to this single target
Proc should be even when you get new stacks.

Links
Twin Sprouts |T237376:16|t|cffffd000|Hspell:440117|h[Twin Sprouts]|h|r
Vines |T134197:16|t|cffffd000|Hspell:439531|h[Bloodseeker Vines]|h|r
Blooms |T463540:16|t|cffffd000|Hspell:439530|h[Symbiotic Blooms]|h|r
[Balance] - Force of Nature

Description of the bug
Treants don't run to hit the target if they spawn on long range
So actually Treants have some agro radius.

How to reproduce
Spawn Treants somewhere in 18 yards
Engage combat

How it should be
If you engage combat Treants should run to the target when you cast any harmul ability.
For projectiles they should run on cast.
If you are in combat already they should instantly run to the target.
Links
Force of Nature |T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r
[Wildstalker] - Implant

Description of the bug
Feral

Doesn't work for Feral when you get Tiger's Fury or lose it aura canceling or default fade you don't get Implant 455496

How to reproduce
Use Tiger's Fury
Cancel it or wait it fades

How it should be
Casting or losing Tiger's Fury should provide you Implant 455496
Next Melee only ability should apply Bloodseeker Vines to the target.
Thrash, Swipe, Brutal Slash shouldn't count as Melee. For some reason they counted as Range.

Links
Implant (talent) |T132105:16|t|cffffd000|Hspell:440118|h[Implant]|h|r
Implant (proc) |T132105:16|t|cffffd000|Hspell:455496|h[Implant]|h|r
[Guardian][Druid of the Claw] - Ravage x Tooth and Claw

Description of the bug
Ravage doesn't consume Tooth and Claw buff

How to reproduce
Spam Mangle to get Vicious Cycle buff
Use Ravage

How it should be
Ravage should consume Tooth and Claw 135286

Links
Tooth and Claw (talent) |T134298:16|t|cffffd000|Hspell:135288|h[Tooth and Claw]|h|r
Tooth and Claw (buff) |T134298:16|t|cffffd000|Hspell:135286|h[Tooth and Claw]|h|r
Ravage (damage ID) |T5927623:16|t|cffffd000|Hspell:441605|h[Ravage]|h|r
[Wildstalker] - Vigorous Creepers

Description of the bug
Each stack increases effects by 5% for damage and 20% for healing

How to reproduce
Check damage changing on stacks amount

How it should be
No matter how many stacks applied to the target it should be maximum 5% damage increased from Vines and 20% healing increasing for Blooms

Links
Vigorous Creepers
Vines |T134197:16|t|cffffd000|Hspell:439531|h[Bloodseeker Vines]|h|r
Blooms |T463540:16|t|cffffd000|Hspell:439530|h[Symbiotic Blooms]|h|r
[Keeper of the Grove] - Control of the Dream
[Restoration] - Tier Set 4pc

Description of the bug
Consuming Soul of the Forest proc you doesn't get Power of the Forest

How to reproduce
Use Rejuvenation
Use Swiftmend
Check auras

How it should be
Consuming Soul of the Forest should provide you Power of the Forest
Initial healing with spells on consuming should already be increased by 8%

Links
Restoration 4pc |T136243:16|t|cffffd000|Hspell:453668|h[Druid Restoration 11.0 Class Set 4pc]|h|r
Power of the Forest |T236160:16|t|cffffd000|Hspell:455070|h[Power of the Forest]|h|r
[Balance] - Incarnation x Wrath

Description of the bug
Incarnation / Celestial Alignment makes Wrath generate 4 additional Astral Power

How to reproduce
Talents level 80
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAAbUmtMGzMAzyYbmZWYMjlZWmZZmBzMzMz2MGjZGgFAM22mZDjZbEYKAAEALMzMDYzYYA

Use Incarnation
Use Wrath

How it should be
Incarnation shouldn't increase Wrath AP generation

Links
Incarnation |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
Celestial Alignment |T136060:16|t|cffffd000|Hspell:194223|h[Celestial Alignment]|h|r
Wrath |T535045:16|t|cffffd000|Hspell:190984|h[Wrath]|h|r
[Guardian] - Tier Set 4pc

Description of the bug
Seems like Thrash damage increased also by Moonfire 5% modifiers. Both direct damage and DoT damage.

How to reproduce
Equip 4pc
Use Thrash
Check log

How it should be
Thrash should be amplified only by 8% damage modifier

Links
Guardian 4pc |T136243:16|t|cffffd000|Hspell:453664|h[Druid Guardian 11.0 Class Set 4pc]|h|r
Thrash |T451161:16|t|cffffd000|Hspell:77758|h[Thrash]|h|r
Thrash (DoT) |T451161:16|t|cffffd000|Hspell:192090|h[Thrash]|h|r
[Balance] - Balance of All Things

Description of the bug
Balance of All Things always starts from 8 stacks and fades when 2 seconds remaned.

How to reproduce
Use Incarnation

How it should be
Balance of All Things should start from 10 stacks

Links
Balance of All Things |T236150:16|t|cffffd000|Hspell:394048|h[Balance of All Things]|h|r
[Balance] - Waning Twilight

Description of the bug
When target has 3 or more DoTs Waning Twilight doesn't applied to him

How to reproduce
Apply Moonfire, Sunfire, Stellar Flare on target
Check damage done

How it should be
When target has 3 active DoTs it should get Waning Twilight 393957 as debuff

Links
Waning Twilight (talent) |T136223:16|t|cffffd000|Hspell:393956|h[Waning Twilight]|h|r
Waning Twilight (debuff) |T136223:16|t|cffffd000|Hspell:393957|h[Waning Twilight]|h|r
[Balance] - Tier Set 4pc

Description of the bug
Doesn't work / Not scripted yet
Doesn't affect spell tooltip.

How to reproduce
Talents level 80
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAAbUmtMGzMAzyYbmZWYMjlZWmZZmBzMzMz2MGjZGgFAM22mZDjZbEYKAAEALMzMDYzYYA

Equip 4p
Use Incarnation
Use Wrath and check how much Astral Power you get
Use Starfire

How it should be
Solar Eclipse should increase Wrath AP generation by 2.
Lunar Eclipse should increase Starfire AP generation by 5.

Links
Balance 4pc |T136243:16|t|cffffd000|Hspell:453667|h[Druid Balance 11.0 Class Set 4pc]|h|r
[Keeper of the Grove] - Blooming Infusion

Description of the bug
1. You need to cast 6 abilities to get proc
2. Starsurge, Starfall and Regrowth counts for both procs. So the proc you get depends on the last ability you casted.

How to reproduce
Use 5 abilities no proc

Cast 2 Starsurges then 4 Regrowth you get |T1769008:16|t|cffffd000|Hspell:429474|h[Blooming Infusion]|h|r

Cast 4 Regrowth and 2 Starsurges you get |T136104:16|t|cffffd000|Hspell:429438|h[Blooming Infusion]|h|r

How it should be
1. You should get proc on 5th cast
2. Spells casts should be separated for their proc. You can stack proc separately.

Links
Blooming Infusion (talent) |T136104:16|t|cffffd000|Hspell:429433|h[Blooming Infusion]|h|r
Blooming Infusion (Regrowth casts) |T1769008:16|t|cffffd000|Hspell:429474|h[Blooming Infusion]|h|r
Blooming Infusion (Starsurge / Starfall casts) |T136104:16|t|cffffd000|Hspell:429438|h[Blooming Infusion]|h|r
[San'Layn] - Bloody Fortitude

Description of the bug
Bloody Fortitude doesn't reduce damage taken based on your missing health

How to reproduce
Use Icebound Fortitude
Take damage

How it should be
Bloody Fortitude should reduce damage taken additionaly based on your missing health:
0% when 100% hp
20% when ~0% hp.
So scaling is 1% additional damage reducing per 5% missing health.
This should affect Icebound Fortitude tooltip.

Links
Bloody Fortitude |T236310:16|t|cffffd000|Hspell:434136|h[Bloody Fortitude]|h|r
[San'Layn] - Visceral Strength

Description of the bug
Doesn't work / Not scripted yet

How it should be
Blood
Consuming Crimson Scourge you should get Visceral Strength 434159

Unholy
Consuming Sudden Doom you should get Visceral Strength 434159

Links
Visceral Strength (talent) |T514018:16|t|cffffd000|Hspell:434157|h[Visceral Strength]|h|r
Visceral Strength (buff) |T514018:16|t|cffffd000|Hspell:434159|h[Visceral Strength]|h|r
Crimson Scourge |T236305:16|t|cffffd000|Hspell:81141|h[Crimson Scourge]|h|r
Sudden Doom |T136181:16|t|cffffd000|Hspell:81340|h[Sudden Doom]|h|r
[San'Layn] - Vampiric Aura

Description of the bug
Owner gets several stacks of Vampiric Aura 434107 that should be applied only to your allies

How to reproduce
Use Lichborne

How it should be
Owner should get only Vampiric Aura 434105

Links
Vampiric Aura (talent) |T458735:16|t|cffffd000|Hspell:434100|h[Vampiric Aura]|h|r
Owner buff |T458735:16|t|cffffd000|Hspell:434105|h[Vampiric Aura]|h|r
Ally buff |T458735:16|t|cffffd000|Hspell:434107|h[Vampiric Aura]|h|r
[San'Layn] - Vampiric Speed

Description of the bug
Vampiric Speed 434029 applied also to owner

How to reproduce
Use Death's Advance

How it should be
Vampiric Speed 434029 should be applied only to your allies

Links
Vampiric Speed (aura) |T446084:16|t|cffffd000|Hspell:434029|h[Vampiric Speed]|h|r
[San'Layn] - Blood-Soaked Ground

Description of the bug
1. BloodSoaked Ground aura stays permanent.
2. Reduce all damage taken by 5%

How to reproduce
Use Death and Decay

How it should be
1. BloodSoaked Ground should be applied only if you are within Death and Decay area
2. Only physical damage taken should be reduced by 5%

Links
BloodSoaked Ground (aura) |T1035041:16|t|cffffd000|Hspell:434034|h[BloodSoaked Ground]|h|r
[All] - Permafrost

Description of the bug
Broken interaction with absorption amount refreshing

How to reproduce
Pick Permafrost
Autoattack dummy

How it should be
Absorption should stack correctly

Links
Permafrost |T1031536:16|t|cffffd000|Hspell:207200|h[Permafrost]|h|r
Absorption |T135850:16|t|cffffd000|Hspell:207203|h[Frost Shield]|h|r
[Frost] - Icy Talons

Description of the bug
While wearing 2hand weapon Runic Power abilities like Frost Strike and Glacial Advance counts for 2 casts per one and you get 2 stacks of Icy Talons.
Also Details shows 2 casts.
This is probably Dual Wield behavior.

How to reproduce
Equip 2 hand weapon
Use Frost Strike / Glacial Advance

How it should be
Runic Power abilities should be counted as 1 cast. No matter 2 hand or dual wield.

Retail logs

Links
Icy Talons |T252994:16|t|cffffd000|Hspell:194878|h[Icy Talons]|h|r
Frost Strike |T237520:16|t|cffffd000|Hspell:49143|h[Frost Strike]|h|r
Glacial Advance |T537514:16|t|cffffd000|Hspell:194913|h[Glacial Advance]|h|r
[Frost] - Pillar of Frost x DCE

Description of the bug
PvP talent Death's Cold Embrace works in PVE without being selected

How to reproduce
Use Pillar of Frost

How it should be
Death's Cold Embrace is PvP talent and should work only in PvP when selected

Links
Death's Cold Embrace |T636332:16|t|cffffd000|Hspell:1218603|h[Death's Cold Embrace]|h|r
Pillar of Frost |T458718:16|t|cffffd000|Hspell:51271|h[Pillar of Frost]|h|r
[Aldrachi Reaver] Reaver's mark

Reaver's Mark when Reaver's Glaive is thrown it the next Shear for Vengeance or Chaos Strike for Havoc should apply the Reaver's Mark.

Currently the mark is not applied

This talent can't be tested as a consequence |T458736:16|t|cffffd000|Hspell:442806|h[Wounded Quarry]|h|r
[Havoc] Wounded quarry

Wounded Quarry is not applied on the target with reaver's mark
Aldrachi Blade

Reaver's Glaive doesn't proc any enhaced attacks

Since the enchanced status is not applied the following talens can't be tested:

|T135800:16|t|cffffd000|Hspell:442718|h[Fury of the Aldrachi]|h|r
|T1354410:16|t|cffffd000|Hspell:442683|h[Aldrachi Tactics]|h|r
|T429382:16|t|cffffd000|Hspell:442686|h[Thrill of the Fight]|h|r
[Havoc] Cycle of Hatred

Description of the bug
Currently Cycle of Hatred (check changelog before 11.1 cause talent got changed after that) is not reducing the remaining cooldown of Eye Beam when you use Glaive Tempest
Its working correctly when casting Chaos Strike/Annihilation and/or Blade Dance/Death Sweep

How to reproduce

1. Creat Demon Hunter
2. Take Cycle of Hatred
3. Take Glaive Tempest
4. Use Eye Beam
5. Use Glaive Tempest
6. Check CD on Eye Beam

How it should be
Cycle of Hatred reduces the remaining cooldown of Eye Beam by 0.5/1s (depending on points invested) every time the player casts Glaive Tempest, Chaos Strike/Annihilation,Blade Dance/DeathSweep



Informations
[Evoker][Preservation][Chrono] Afterimage

Description of the bug

Don't fix this unitil is fixed



Currently |T4622464:16|t|cffffd000|Hspell:431875|h[Afterimage]|h|r talent doesn't doesnt proc additional Living flame/Chrono Flames for each targeted the empowered spell hits

How to reproduce
1. build: CwbBV7//nP39x/JJympTqouKSAAAAAAGmZ2mlxMmxMzgBwwAAgZGzMzYMmZCGAAAw2MzMhNPwMjxMAwYWGz22GL2YYmZmGaGzYxwM
2. Cast an Dream Breath at multi targets
3. See that you won't get any Living/Chrono Flames shooting out upon casting Dream breath on multi targets

How it should be
For each friendly or enemy hit by an empowered spell, you should cast additioanlly up to 3 living flames/chrono flames to these targets. So if you hit 3 targets you cast one living flame/chrono flame per target. If you hit more than > 3, it will still be limited to 3 unless additional unit had |T4622456:16|t|cffffd000|Hspell:364343|h[Echo]|h|r. In that case it can go beyond 3.

Spell Demo: 34:34
He used echo on a dummy and casted Spirit bloom. You can see that he got healed with living flame/chrono flame and the dummy also.

Wow logs:
You can see that Evoker cast Dream breath on 4 people, and he had and afterimage for 3 targets since that is the limit.




Links
|T4622456:16|t|cffffd000|Hspell:364343|h[Echo]|h|r
|T4622464:16|t|cffffd000|Hspell:431875|h[Afterimage]|h|r
|T4622454:16|t|cffffd000|Hspell:355936|h[Dream Breath]|h|r
|T4622458:16|t|cffffd000|Hspell:357208|h[Fire Breath]|h|r
|T4622476:16|t|cffffd000|Hspell:367226|h[Spiritbloom]|h|r
[Evoker][Pres] Time of need discrepancy

Description of the bug
Currently |T4630462:16|t|cffffd000|Hspell:368412|h[Time of Need]|h|r currently gets dismissed too quickly
How to reproduce
1. build:CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZGsBDAAYmxMmxYMzEMAAAAzMzkxiZmxYGAYMLjZbbjNbMMzMTDNjZsZYG
2. Get yourself below 30% hp
3. Get your clone summoned to heal you
4. see that it only casts 3 living flames instead of 4

How it should be
|T4630462:16|t|cffffd000|Hspell:368412|h[Time of Need]|h|r clone should heal you base of:
1 Verdant embrace and 4 Living Flames. And then more living flames based on your haste.

According to wow logs evokers with pretty high haste can get a 5th cast out. However on our server 4 is maximum achieveble without gm cheats.

Retail logs:

Links
|T4630462:16|t|cffffd000|Hspell:368412|h[Time of Need]|h|r
[monk][Windwalker] Last Emperor's Capacitor

Description of the bug

Last Emperor's Capacitor only reduces the initial energy cost and not the channel cost of Crackling Jade Lightning.

How to reproduce

Build:
C0QACdq2zyOHcHaPcZ/HhhelgbGzAmZY2mxMzMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLMGmFTAAsMzMwMmlZgAYbZWWmtZmpZbWamZmNAzA

1. Use Chi spenders to build 20 Last Emperor's Capacitor stacks
2. Cast Crackling Jade Lightning
3. Check if energy was drained from the channel

How it should be

Last Emperor's Capacitor should reduce the entire cost of Crackling Jade Lightning even the channel cost.
[Evoker] Deep Breath / Dream Flight broke

Description of the bug
Currently |T4622450:16|t|cffffd000|Hspell:357210|h[Deep Breath]|h|r and |T4622455:16|t|cffffd000|Hspell:359816|h[Dream Flight]|h|r shoots you 200y+ up in the sky and then land you gracefully without taking any damage.
How to reproduce
1. build:CwbBV7//nP39x/JJympTqouKSAAAAAAYmZ2mlxMGmZMLzgNmZAAAzMmxMGjZmgBAAAYmZmMWMzMGzAAjZGz22Gb2YYmZmGaWMsZYG
2. Cast Deep Breath
3. Enjoy the jump

How it should be
This spell shouldn't work like that at all. It should charge you in a streight line while attacking everying in your way using directional dynamic aoe dmg.

This is what this spell suppose to do:

Links
|T4622450:16|t|cffffd000|Hspell:357210|h[Deep Breath]|h|r
[Evoker][Preservation][Chrono] Chrono Flames

Description of the bug
Currently |T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r doesnt shoot out any projectile nor does it do any damage or healing. You get this spells when you have Chronowarden spec picked as preservation evoker.
How to reproduce
1. build:CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZGsBDAAYmxMmxYMzEMAAAAzMzkxiZmxYGAYMLjZbbjNbMMzMTDNjZsZYG
2. Cast Chrono Flames
3. after you reach 100% cast you will see no effect

How it should be
it should shoot a projectile that does damage on enemy or heal an ally.

In wow retail logs it is displayed as 2 heals per cast:
Living flame first and then shortly after Chronoflame. Although it shoots out as one bolt animation.


This is what the spell looks like:

Links
|T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r
[Evoker][Preservation] Lifespark proc

Description of the bug
Currently |T4630463:16|t|cffffd000|Hspell:394552|h[Lifespark]|h|r buff procs from any heal at 100% rate.

How to reproduce
1. build:CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZGsBDAAYmxMmxYMzEMAAAAzMzkxiZmxYGAYMLjZbbjNbMMzMTDNjZsZYG
2. Cast any heal
3. Get a proc

How it should be
It should only proc from Reversion healing only.
You can copy proc rate from Dragonflight trinity for reference: |T136243:16|t|cffffd000|Hspell:393645|h[Evoker Preservation Class Set 4pc]|h|r

or make a new proc rate of around 10 times per minute according to wow logs:


Also we may have a wrong buff aura id. On logs it says it is 443176 while we have the proc aura as 394552 ID.


Links
|T4630463:16|t|cffffd000|Hspell:394552|h[Lifespark]|h|r
|T4630469:16|t|cffffd000|Hspell:367364|h[Reversion]|h|r
|T4630463:16|t|cffffd000|Hspell:443176|h[Lifespark]|h|r
[General] - Ignite-like spells duration increasing on refresh

Description of the bug
Spells like Ignite, Master Marksman, Laceration, Wildfire Bomb (DoT). Razor Fragments don't increase their duration when you refresh them

How to reproduce
Spam spells that stack damage amount for listed spells

How it should be
When you refresh Ignite, Master Marksman, Laceration, Wildfire Bomb those spells should have their duration to be increased by their current tick timer amount.
So for example with Master Marksman:
Its default tick timer is 2000 ms and default duration is 6000 ms
If we refresh aura after 1000 ms we should get 7000 ms duration
If we refresh aura after 1750 ms we should get 6250 ms duration

Overall each tick should get its full duration. No partials because partial tick won't deal any damage here.

When duration refreshed to match 4 ticks whole damage should be recalculated to +1 ticks in total.

This duration should be changed on aura refresh. So if you refreshed several times before tick duration should be increased depending on last tick timer.

This thing needed to not lose last tick for those auras, because they have static tick timer.

Links
Ignite |T135818:16|t|cffffd000|Hspell:12654|h[Ignite]|h|r
Master Marksman |T132177:16|t|cffffd000|Hspell:269576|h[Master Marksman]|h|r
Laceration |T132122:16|t|cffffd000|Hspell:459560|h[Laceration]|h|r
Wildfire Bomb |T2065634:16|t|cffffd000|Hspell:269747|h[Wildfire Bomb]|h|r
Razor Fragments |T4067366:16|t|cffffd000|Hspell:385638|h[Razor Fragments]|h|r
Frenzied Assault |T538040:16|t|cffffd000|Hspell:391140|h[Frenzied Assault]|h|r
Devouring Plague |T252996:16|t|cffffd000|Hspell:335467|h[Devouring Plague]|h|r
Feral Frenzy |T132140:16|t|cffffd000|Hspell:274838|h[Feral Frenzy]|h|r
Astral Smolder |T135777:16|t|cffffd000|Hspell:394061|h[Astral Smolder]|h|r
Soulscar |T1450139:16|t|cffffd000|Hspell:390181|h[Soulscar]|h|r
[Evoker][Preservation/Devastation] - Lifecinders

Description of the bug
Lifecinders does not work on a nearby target, but only works when you select some friendly target, and also Renewing Blaze works at 100% efficiency it also heals only you and not the target that takes damage and gives you unreliable HPS numbers

How to reproduce
1. Take the Lifecinders talent
2. Take a friendly target into a target and use Renewing Blaze and you will see that on it it will be 100% effective

How it should be
Renewing Blaze is cast on your target or 1 nearby injured ally with 50% effectiveness.

Links
Lifecinders: |T960675:16|t|cffffd000|Hspell:444322|h[Lifecinders]|h|r
Renewing Blaze: |T4630463:16|t|cffffd000|Hspell:374348|h[Renewing Blaze]|h|r
[Mage[[Frost] FoF Ice Lances & Winter's chill interaction

Issue:
FoF Ice Lances consume Winterchill stacks.

How it should work:
Ice Lances empowered by Fingers of Frost should not consume Winter's chill stacks on the target.

https://www.wowhead.com/classic/pt/news/frostmagepatch111changesreviewedguidewriterfirstimpression361867
|T135850:16|t|cffffd000|Hspell:228358|h[Winter's Chill]|h|r
|T135844:16|t|cffffd000|Hspell:228598|h[Ice Lance]|h|r
|T236227:16|t|cffffd000|Hspell:44544|h[Fingers of Frost]|h|r
[Earthen] Azerite Surge

Description of the bug

Currently |T5788297:16|t|cffffd000|Hspell:436344|h[Azerite Surge]|h|r/azeritesurge">|T5788297:16|t|cffffd000|Hspell:436344|h[Azerite Surge]|h|r has the following bugs:

1. Glowy hand animation is missing while charging up the spell.
Example: 7:46

2. First empower should cast cone like animation and deal damage via |T5788297:16|t|cffffd000|Hspell:451897|h[Azerite Surge]|h|r which doesnt do any dmg at the moment
Example: 7:55

3. Second empower should > do the damage from first empower with same animation > and also heal via |T5788297:16|t|cffffd000|Hspell:451903|h[Azerite Surge]|h|r spell any ally in that cone radius including caster himself.

4. Third empower should do all of what been mentioned during first and second empower + do an extra damage via |T5788297:16|t|cffffd000|Hspell:451934|h[Azerite Surge: III]|h|r to an enemy with the highest HP from all enemies that been hit by first empower.

5. Spell range should be 30y even though the cone animation may look around 15y. You can copy and paste range and radius and less damage over 5 targets parameters from this spell: |T4622458:16|t|cffffd000|Hspell:357208|h[Fire Breath]|h|r .
Source: |T5788297:16|t|cffffd000|Hspell:436344|h[Azerite Surge]|h|r/azeritesurge">|T5788297:16|t|cffffd000|Hspell:436344|h[Azerite Surge]|h|rcomments

6. The damage aspect from first and second empower should have 0.7x PvP mod. So dealing 30% less damage in pvp.

Links:
|T5788297:16|t|cffffd000|Hspell:436344|h[Azerite Surge]|h|r
|T5788297:16|t|cffffd000|Hspell:451903|h[Azerite Surge]|h|r
|T5788297:16|t|cffffd000|Hspell:451897|h[Azerite Surge]|h|r
|T5788297:16|t|cffffd000|Hspell:451934|h[Azerite Surge: III]|h|r
[Evoker][Augmentation][Scalecommander] - Mass Eruption

Description of the bug
When hitting less than 3 targets, Eruption does not deal 15% more damage for each missing target, the damage remains the same

How to reproduce
1. Take the Mass Eruption talent
2. Use empowered spells to get 1/2 Mass Eruption buff
3. Use eruption and you will see that the damage has not changed at all

How it should be
If you hit less than 3 targets, "Eruption" should deal 15% more damage for each missing target, also if we have 2 targets then this should also work, it turns out if 1 target then 30% damage if 2 then an additional 15% damage to each target

Links
Mass Eruption: |T5199630:16|t|cffffd000|Hspell:438587|h[Mass Eruption]|h|r
[Evoker][Augmentation] - Shifting Sands

Description of the bug
When using empowered spells, the Shifting Sands buff is not given.

How to reproduce
1. Use empowered spell and you will see that neither you nor your ally have the Shifting Sands buff

How it should be
When using empowered spells, you should be given the Shifting Sands buff, which scales from your mastery.

Links
Shifting Sands: |T5199633:16|t|cffffd000|Hspell:413984|h[Shifting Sands]|h|r
Mastery: Timewalker: |T5199633:16|t|cffffd000|Hspell:406380|h[Mastery: Timewalker]|h|r
[Evoker][Augmentation][Chronowarden] - Primacy

Description of the bug
Primacy's talent is currently not working.

How to reproduce
1. Take the Primacy talent
2. Use Upheaval on enemy targets to hang a dot from the talent Reverberations and you will see that the Primacy talent does not work and does not buff you

How it should be
For each dot from the Reverberations talent, a speed buff should be added, increasing by 3% up to 9%.

Links
Primacy: https://www.wowhead.com/spell=431657/primacy?def=122560&rank=1
[Evoker][Augmentation][Chronowarden] - Chrono Flame

Description of the bug
The Chrono Flame effect, does not activate correctly. When Living Flame is cast, no secondary effect (Chrono Flame) appears, it fails to deal damage/healing to allies/enemies as expected.

How to reproduce
1. Take the Chrono Flame heroic talent
2. Cast Living Flame on a hostile target
3. And you will see that the Chrono Flame effect has not been activated.

How it should be
Chrono Flame should automatically create a secondary effect upon casting Living Flame, dealing 25% of its damage or healing applied by you to the target in the last 5 sec.

The combat log should clearly show Chrono Flame hits/heals as separate instances.

Links
Chrono Flame: |T5927617:16|t|cffffd000|Hspell:431442|h[Chrono Flame]|h|r
[Evoker][Augmentation][Chronowarden] - Master of Destiny

Description of the bug
The Master of Destiny talent does not currently increase the duration of Threads of Fate by 1 second from Essence consuming spells.

How to reproduce
1. Take the Master of Destiny heroic talent
2. Use an empowered spell with Tip the Scales to activate Temporal Burst
3. Use empowered spells to activate the Threads of Fate buff on an ally.
4. Use essence consuming spells and you will see that the buff does not last for 1 sec.(spells using essence eruption)

How it should be
Spells that spend Essence should extend the duration of all Threads of Fate by 1 sec.

Links
Threads of Fate: |T5199642:16|t|cffffd000|Hspell:431715|h[Threads of Fate]|h|r
Master of Destiny: |T5199625:16|t|cffffd000|Hspell:436156|h[Master of Destiny]|h|r
Temporal Burst: |T4630441:16|t|cffffd000|Hspell:431695|h[Temporal Burst]|h|r
Tip the Scales: |T4622480:16|t|cffffd000|Hspell:370553|h[Tip the Scales]|h|r
[Evoker][Augmentation][Chronowarden] - Afterimage

Description of the bug
Empowered spells do not send up to 3 Chrono Flames to targets

How to reproduce
1. Take the Afterimage heroic talent
2. Use empowered spells on 3+ targets and you will see that Chrono Flames does not fly out and does not attack/heal the target

How it should be
Empower spells should activate a talent Afterimage that sends up to 3 Chrono Flames to your targets.

Links
Afterimage: |T4622464:16|t|cffffd000|Hspell:431875|h[Afterimage]|h|r
Chrono Flames: |T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r
[Evoker][Augmentation][Chronowarden] - Double-time

Description of the bug
Doubletime currently does not increase Ebon Might and Prescience stats by 50% equal to your critical strike chance

How to reproduce
1. Take the Doubletime heroic talent
2. .debug crit 100
3. Use Ebon Might and Prescience and you will see that it will never increase by 50%

How it should be
Ebon Might and Prescience gain a chance equal to your critical strike chance to grant 50% additional stats.

Links
Doubletime: |T237538:16|t|cffffd000|Hspell:431874|h[Doubletime]|h|r
[Evoker][Augmentation][Chronowarden] - Reverberations

Description of the bug
After using Upheaval, a dot is not placed on the target that deals 50% of the damage dealt

How to reproduce
1. Take the Reverberations heroic talent
2. Use Upheaval on the target and you will see that the debuff is not applied to him from the Reverberations talent.

How it should be
After using Upheaval, a dot should be placed on the target for 50% of the damage dealt from the Reverberations talent.

Links
Reverberations: |T4622462:16|t|cffffd000|Hspell:431615|h[Reverberations]|h|r
Upheaval: |T5199647:16|t|cffffd000|Hspell:408092|h[Upheaval]|h|r
[Earthen] Ingest Minerals

Description of the bug
Currently |T5788301:16|t|cffffd000|Hspell:436341|h[Ingest Minerals]|h|r has following bugs:

1. Affects all races instead of just the Earthen. It is allowing the gems like https://www.wowhead.com/item=213503/deadlyambercreatedbyspell to be consumed even though other races dont have the Ingest Mineral spell learnt

2. When Earthen race player consumes the gem he doesn't gain a permament with 2.0x mod of the stats form the gem.

Example: if the gem suppose to give you 176 Haste then the well fed buff should give you 2x176 = 383 haste.

Sources:
|T5788301:16|t|cffffd000|Hspell:436341|h[Ingest Minerals]|h|rcomments
https://www.wowhead.com/spell=462181/heartywellfedseealsoother
[Profession][General] Unable to Learn Sub-Specializations

Relog does not help
Deleting cache also does not work.
[Generic] Hero Talent Trees Point Allocation Issue

Description of the bug
When choosing a Hero Talent tree as an Elemental Shaman (either Stormbringer or Farseer), the system provides 10 points for allocation. However, the first node at the top of the tree also requires 1 point to unlock, which means players are left with only 9 points to spend on the rest of the tree. This limits build flexibility and makes it impossible to fully explore both sides of the tree or reach certain combinations.
How to reproduce
Pick Stormbringer or Farseer as Elemental Shaman Notice the first node costs 1 point Only 9 points left to use.

How it should be
The first node of the Hero Talent tree should be automatically unlocked for free when selecting a specialization. Players should then receive 10 full points to spend after the entry node, allowing complete access to the intended talent combinations and ensuring balanced progression throughout the tree.


Links
[Evoker][Augmentation/Devastation] - Bombardments

Description of the bug
Bombardments does not stack if you use Mass Eruption/Mass Disintegrate 2 times in a row

How to reproduce
1. Use 2 Empowered Spell to get 2 Mass Eruption/Mass Disintegrate buffs
2. Use Eruption 2 times and you will see that the Bombardments debuff on the target has simply been updated.

How it should be
Bombardments should be extended, not updated.

Proof:

Links
Bombardments:|T5927646:16|t|cffffd000|Hspell:434300|h[Bombardments]|h|r
[Evoker][Augmentation] - Plot the Future x Bloodlust

Description of the bug
Any Bloodlust other than Evoker's (Fury of the Aspects) does not stack , and it turns out that with the talent Plot the Future you get x2 lust

How to reproduce
1.Use any lust except Aug's (Fury of the Aspects)
2. Use Breath of Eons / Deep Breath to activate Fury of the Aspects
How it should be
When using any lust, seconds should stack with the talent Plot the Future (Fury of the Aspects)

Links
Plot the Future: |T5199638:16|t|cffffd000|Hspell:407866|h[Plot the Future]|h|r
Fury of the Aspects: |T4723908:16|t|cffffd000|Hspell:390386|h[Fury of the Aspects]|h|r
Time Warp: https://www.wowhead.com/spell=80353/timewarpmodifiedby
Bloodlust: |T136012:16|t|cffffd000|Hspell:2825|h[Bloodlust]|h|r
Heroism: |T132313:16|t|cffffd000|Hspell:32182|h[Heroism]|h|r
Harrier's Cry: |T6352455:16|t|cffffd000|Hspell:466904|h[Harrier's Cry]|h|r
Primal Rage: |T136224:16|t|cffffd000|Hspell:264667|h[Primal Rage]|h|r
[Evoker][Augmentation] - Deep Breath x Overlord

Description of the bug
Overlord talent not triggered by Deep Breath

How to reproduce
1. Don't take the Breath of Eons talent
2. Use Deep Breath and you will see that Overlord did not work


Talents: CEcBV7//nP39x/JJympTqouKSgZZsNzMzYZGmZWmZmZYAAAAAAMAAYmBmxYoGmZGAAAAYmZ2GzMmZMGmZzYwCsMGGLDgZiYDjZA
How it should be
Overlord should proc from Deep Breath
Links
Overlord: |T5199637:16|t|cffffd000|Hspell:410260|h[Overlord]|h|r
Deep Breath: |T4622450:16|t|cffffd000|Hspell:357210|h[Deep Breath]|h|r
[Evoker][Augmentation] - Ebon Might

Description of the bug
Ebon Might adds a buff to the main stat of tanks and healers

How to reproduce
Take a tank and a healer in the party and use Ebon Might and you will see that they get a buff to their main stat

How it should be
Increase your 4 nearest allies' primary stat by 5% of your own, and cause you to deal 20% more damage, for 10 sec.

May only affect 4 allies at once, and does not affect tanks and healers.
Links
Ebon Might: |T5061347:16|t|cffffd000|Hspell:395152|h[Ebon Might]|h|r
[Evoker][Augmentation/Devastation] - Bombardments x Overlord abuse

Description of the bug
Bombardments is currently applied from every Mass Eruption buff when using Breath of Eons / Deep Breath with the Overlord talent.

How to reproduce
1. Take the Overlord talent
2. Use empowered spells to get 1/2 Mass Eruption buff
3. Use Breath of Eons / Deep Breath on 3+ targets and you will see 1/2 Bombardments get hanged at once, although they should not get hanged at all, only after using a simple eruption

How it should be
When using Breath of Eons / Deep Breath with Mass Eruption buffs and with Overlord talent Bombardments should not be applied

Proof Eons:
Proof Deep:

Links
Bombardments: |T5927646:16|t|cffffd000|Hspell:434300|h[Bombardments]|h|r
Overlord: |T5199637:16|t|cffffd000|Hspell:410260|h[Overlord]|h|r
Mass Eruption: |T5199630:16|t|cffffd000|Hspell:438587|h[Mass Eruption]|h|r
[Evoker][Preservation/Devastation] - Draconic Instincts

Description of the bug
Draconic Instincts does not trigger at all on any damage taken

How to reproduce
1. Take the Draconic Instincts talent
2. Let yourself get hit either in pvp or pve and you will see that it does not work

How it should be
Your wounds have a small chance to be cauterized, causing you to heal for 30% of the damage taken. Occurs more often on highdamage attacks.


Links
Draconic Instincts: |T1526594:16|t|cffffd000|Hspell:445958|h[Draconic Instincts]|h|r
[Evoker][Preservation/Devastation] - Shape of Flame

Description of the bug
Shape of Flame does not work on nearby targets, but only on the target that you have in your target, regardless of where you are standing, the main thing is to see the target

How to reproduce
Take the talent Shape of Flame and then go to several targets and use Tail Swipe or Wing Buffet and you will see that Shape of Flame is on the target and not on all standing targets, also if you do not take anyone in the target it will not work at all

How it should be
Tail Swipe and Wing Buffet should cast Shape of Flame on nearby enemies

Links
Shape of Flame: |T1387353:16|t|cffffd000|Hspell:445074|h[Shape of Flame]|h|r
Tail Swipe: |T4622486:16|t|cffffd000|Hspell:368970|h[Tail Swipe]|h|r
Wing Buffet: |T4622488:16|t|cffffd000|Hspell:357214|h[Wing Buffet]|h|r
[Evoker][Preservation][Chrono] Chrono Flames vs Echo

Description of the bug
Currently |T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r doesnt shoot out any projectile if you cast a duplicate Living Flame via |T4622456:16|t|cffffd000|Hspell:364343|h[Echo]|h|r.
How to reproduce
1. build:CwbBV7//nP39x/JJympTqouKSAAAAAAGzMz2sMmxwMjZZGsBDAAYmxMmxYMzEMAAAAzMzkxiZmxYGAYMLjZbbjNbMMzMTDNjZsZYG
2. Cast Echo on yourself or anyone else
3. Cast Living Flame
4. Observe that the duplicated Living Flame via Echo didn't cast Chrono Flames

How it should be

A duplicated Living Flame via Echo should cast Chrono Flames as well

Log Demo:


Links
|T5927617:16|t|cffffd000|Hspell:431443|h[Chrono Flames]|h|r
|T4622464:16|t|cffffd000|Hspell:361509|h[Living Flame]|h|r
|T4622464:16|t|cffffd000|Hspell:361500|h[Living Flame]|h|r
|T4622456:16|t|cffffd000|Hspell:364343|h[Echo]|h|r
[All] Mana regen in PvP 11.1.5 (61265)

Description of the bug

Currently mana regen needs to be tweeked for some of the class specs

How to reproduce

1. Log on to a list class spec at level 80
2. Get in to pvp or hit a pvp dummy
3. Check your mana regen before and after getting in to pvp

How it should be

1. Holy priest should have 55% less mana in pvp and not 60%.
2. Disc pirest should have 45% less mana in pvp and not 30%
3. Resto Druid should have 75% less mana in pvp and not 70%
4. Mistweaver Monk should have 35% less mana in pvp and not 50%

Haven't found any uptodate info about other healers.


Ref Change logs
[CoT][Hulking Warshell] Hungry Scarab

Description of the bug
NPC https://www.wowhead.com/npc=221103/hulkingwarshell have issue with ability |T451165:16|t|cffffd000|Hspell:447271|h[Tremor Slam]|h|r
Summoned NPC https://www.wowhead.com/npc=222974/hungryscarab dont get combat with player after spawn

June 28, 2025

[General] Summoning Stones not Working

Currently, Summing stones do not work, You cannot summon party members to you.
It does not give any error, it just wont cast the summoning spell.

June 27, 2025

[General] Thunderous Drums

Description of the bug
When you use |T4559223:16|t|cffffd000|Hitem:219905::::::::120:::::|h[Thunderous Drums]|h|r you dont get the debuff "Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism, or similar effects again for 10 min."
How to reproduce

Craft |T4559223:16|t|cffffd000|Hitem:219905::::::::120:::::|h[Thunderous Drums]|h|r with Leatherworking
Use it
How it should be
When we use |T4559223:16|t|cffffd000|Hitem:219905::::::::120:::::|h[Thunderous Drums]|h|r we get the debuff "Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism, or similar effects again for 10 min. (2 Min Cooldown)"

BETA
[Dractyr] C6 Run! - you always die

Summary:
Upon accepting the quest, the player must escape an NPC that casts area effects, but the NPC kills the player in 3 hits regardless of distance, continuously hitting even when the player is far from the area effects.

Steps to reproduce:

1. Accept the quest.
2. Attempt to escape the NPC casting area effects.
3. Observe the NPC's behavior and damage dealt to the player.

Expected result:
The player should be able to evade the NPC's area effects without being instantly killed; damage should only occur within the area effect zones.

Actual result:
The NPC continuously hits and kills the player in 3 hits, even when the player stays far away from the area effects.

https://www.wowhead.com/quest=65097/run
https://www.wowhead.com/npc=191500/avatarofthestorm
[Shadowlands] A Chilling Summons - Server crash

Currently this quest crash server when taking Death gate to Icecrown Citadel. (Tested on Alliance side) Not sure if horde one also crashes.

Alliance: https://www.wowhead.com/quest=60545/shadowlandsachillingsummons
Horde: https://www.wowhead.com/quest=61874/shadowlandsachillingsummons
[DragonIsles][The Waking Shores][SideQuest] Flowers of our Labor

Same issue as on Valdrakken Realm:
[Dractyr] C2 Stretch Your Wings - they don't give you the spell

Summary:
The quest does not grant the Soar spell, preventing the player from completing it.(ONLY IN EVOKERS)

Steps to reproduce:

1. Accept the quest.
2. Progress to the stage where the Soar spell should be granted.
3. Check the spellbook or action bar for Soar.
4. Notice it is not available.

Expected result:
The player should receive the Soar spell upon reaching the required stage of the quest, allowing them to complete the objectives.

Actual result:
The Soar spell is not granted, making it impossible to proceed or complete the quest.

https://www.wowhead.com/quest=64873/stretchyourwings
|T4622485:16|t|cffffd000|Hspell:367961|h[Soar]|h|r
[Dractyr] C1 Arcane Guardians - You can't hit some NPCs or they don't move.

Summary:
Some Conjured Guardian NPCs do not move or cannot be attacked.

Steps to reproduce:

1. Progress to the area where Conjured Guardian NPCs are supposed to spawn and engage.
2. Observe their behavior upon spawning.
3. Attempt to attack or interact with them.

Expected result:
Conjured Guardian NPCs should move toward the player or their assigned targets and be attackable.

Actual result:
Some Conjured Guardian NPCs remain static and cannot be attacked or interacted with.

https://www.wowhead.com/quest=64863/arcaneguardians
https://www.wowhead.com/npc=186853/conjuredguardian
[Dractyr] C1 Into the Cauldron - the npcs are still injured

Summary:
In the quest "Into the Cauldron", NPCs remain in an injured state even after being healed.

Steps to reproduce:

1. Accept the quest "Into the Cauldron".
2. Locate the injured NPCs that require healing.
3. Use the provided healing ability or item on the NPCs.
4. Observe their visual and status state after healing.

Expected result:
After being healed, NPCs should stand up, lose their injured visual state, and no longer display as wounded.

Actual result:
NPCs remain in an injured animation/visual state even after being healed.
https://www.wowhead.com/quest=64866/intothecauldron
[Dractyr] you appear with high level armor

Summary:
Newly created characters are spawning with gear of significantly higher item level than intended.

Steps to reproduce:

1. Create a new character on the server.
2. Check the character's equipped gear upon logging in for the first time.
3. Compare the item level of the starting gear to the expected default gear level.

Expected result:
New characters should start with gear appropriate for their starting zone and level (typically low item level starter gear).

Actual result:
New characters are equipped with high item level gear immediately upon creation.
[Dractyr] C3 A Toxic Problem - NPCs are healed even if they appear injured.

Summary:
The NPC Scalecommander Viridia should appear with low health (injured state) upon spawning, but currently appears at full health.

Steps to reproduce:

1. Progress through the questline until the NPC Scalecommander Viridia is supposed to appear injured.
2. Observe her health status upon spawning.

Expected result:
Scalecommander Viridia should appear with low health to reflect her injured state, as indicated by the quest context.

Actual result:
Scalecommander Viridia appears at full health instead of being injured.

https://www.wowhead.com/npc=188200/scalecommanderviridia
https://www.wowhead.com/quest=65073/atoxicproblem
[Dractyr] C3 Mercy First - NPCs do not have the visual effect of being injured

Summary:
In the quest Mercy First, the NPCs are missing the visual effect indicating they are injured.

Steps to reproduce:

1. Accept the quest Mercy First.
2. Locate the NPCs that should appear as injured.
3. Observe their visual state.

Expected result:
NPCs should display visual effects (such as wounded animations or effects) to indicate they are injured and in need of healing.

Actual result:
NPCs appear with normal, uninjured visuals no wounded effect is present.
https://www.wowhead.com/quest=65307/mercyfirst
[Dractyr] C3 Never Forgotten - they don't give you the spell (reward text)

Summary:
In the quest Never Forgotten, the quest text does not list the Hover ability as a reward

Steps to reproduce:

1. Accept the quest Never Forgotten.
2. Check the quest log and reward section no mention of Hover ability.
3. Complete the quest and turn it in.


Expected result:
The quest reward text should include the Hover ability, and the player should receive it upon completing the quest.

Actual result:
The quest text does not mention Hover as a reward

|T4622463:16|t|cffffd000|Hspell:367909|h[Hover]|h|r
https://www.wowhead.com/quest=66324/neverforgotten
[Dractyr] C6 Run! - you cannot resurrect

Summary:
When dying during the quest, the player cannot resurrect normally; the only way to respawn is by disconnecting from the game.

Steps to reproduce:

1. Start the quest.
2. Die during the quest objectives.
3. Attempt to use standard resurrection methods (resurrect at spirit healer or selfresurrect).

Expected result:
The player should be able to resurrect normally after death to continue the quest.

Actual result:
The player cannot resurrect by any normal means and must disconnect and reconnect to respawn.

https://www.wowhead.com/quest=65097/run
[Exile's Reach] [Horde] Dungeon: Darkmaul Citadel - Wrong position of NPCs

Description of the bug
All dracoleon NPCs are oriented incorrectly; they are facing the wrong direction.
How to reproduce
Go to the area where the dracoleon NPCs are spawned.

Observe their current facing direction.

How it should be
dracoleons should be facing forward towards the designated focal point of the area.
Links
https://www.wowhead.com/quest=59984/dungeondarkmaulcitadel
[Dractyr] C6 Run! - can't finish the quest

Summary:
In the quest, the player must escape from the avatar that chases them. Upon reaching the zone where the quest should end, nothing happens because escaping the NPC does not register as quest progression.

Steps to reproduce:

1. Accept the quest.
2. Escape from the chasing avatar NPC.
3. Reach the quest completion zone.
4. Observe that the quest does not progress or complete.

Expected result:
Escaping the NPC and reaching the designated zone should trigger quest progression and completion.

Actual result:
Quest progression does not register upon escaping the NPC, and the quest does not complete.


https://www.wowhead.com/quest=65097/run
[Dractyr] C6 Run! - Whration appears uninjured

Summary:
Wrathion should appear injured during the quest, but currently does not.

Steps to reproduce:

1. Start the quest involving Wrathion.
2. Observe Wrathion's appearance throughout the quest.

Expected result:
Wrathion appears visibly injured to reflect the quest's storyline.

Actual result:
Wrathion appears without any injuries.

Priority:
Medium

https://www.wowhead.com/quest=65097/run
https://www.wowhead.com/npc=182601/wrathionfound
[Dractyr] C3 Into the Hive - you shouldn't have that buff

Summary:
Upon entering the cave, the player should be poisoned by the gas and receive a poison debuff; however, the player receives an incorrect extra buff.

Steps to reproduce:

1. Enter the cave area.
2. Observe status effects applied to the player.

Expected result:
Player receives the poison debuff indicating they are poisoned by the gas.

Actual result:
Player does not receive the poison debuff and instead gets an incorrect or unintended buff.
https://www.wowhead.com/quest=65063/intothehive
[Dractyr] C4 Cavalry Has Its Place - The quest appears completed and you are not given the mount.

Summary:
The quest appears as completed before being accepted, and the mount reward is not granted upon completion.

Steps to reproduce:

1. Check the quest log before accepting the quest.
2. Observe that the quest is already marked as completed.
3. Accept and complete the quest.
4. Verify if the mount reward is given.

Expected result:
The quest should appear as incomplete before acceptance and should grant the mount reward upon completion.

Actual result:
The quest is marked completed prematurely, and the mount reward is not given.

https://www.wowhead.com/quest=72263/cavalryhasitsplace
[Dractyr] C4 Stormsunder Crater - they don't give you the spell (reward text)

Summary:
In the quest Stormsunder Crater, the reward text does not include the ability Deep Breath.

Steps to reproduce:

1. Complete the quest Stormsunder Crater.
2. Check the reward description text.

Expected result:
The reward text should list the ability Deep Breath as part of the rewards.

Actual result:
The reward text does not mention the ability Deep Breath.

|T4622450:16|t|cffffd000|Hspell:367980|h[Deep Breath]|h|r
https://www.wowhead.com/quest=65045/stormsundercrater
[Dractyr] C4 The Primalists - NPCs don't appear until you do more quests

Summary:
After completing the quest The Primalists, the NPCs in the quest turnin area should appear without requiring completion of the two following quests, Tangle with the Tarasek and Conjured Army.

Steps to reproduce:

1. Complete the quest The Primalists.
2. Observe NPC presence in the quest turnin area without having completed Tangle with the Tarasek and Conjured Army.

Expected result:
NPCs should appear in the turnin area regardless of the status of the two subsequent quests.

Actual result:
NPCs only appear if both Tangle with the Tarasek and Conjured Army are completed.

https://www.wowhead.com/quest=65046/theprimalists
https://www.wowhead.com/quest=65049/tanglewiththetarasek
https://www.wowhead.com/quest=65050/conjuredarmy
https://www.wowhead.com/npc=186210/dervishian
https://www.wowhead.com/npc=182275/scalecommanderazurathel
[Dractyr] C4 The Ebon Scales - Enemies appear when you finish the quest

Summary:
After completing the quest The Ebon Scales, enemies spawn following the cinematic that should not appear.

Steps to reproduce:

1. Complete the quest The Ebon Scales.
2. Watch the cinematic.
3. Observe enemies spawning afterward.

Expected result:
No enemies should spawn after the cinematic upon quest completion.

Actual result:
Enemies appear immediately after the cinematic.

https://www.wowhead.com/quest=65052/theebonscales
[Dractyr] C5 The Prize Inside - half of the mechanics are missing

Summary:
In the quest The Prize Inside, the quest progress percentage increases by killing enemies but does not increase when healing allies.

Steps to reproduce:

1. Start the quest The Prize Inside.
2. Heal allies and observe that the progress percentage does not increase.
3. Kill enemies and observe the progress percentage increase.

Expected result:
Healing allies should increase the quest progress percentage along with killing enemies.

Actual result:
Only killing enemies increases the quest progress; healing allies has no effect.

https://www.wowhead.com/quest=65087/theprizeinside
[Dractyr] C6 Final Orders - duplicate cinematic and duplicate NPC in cinematic

Summary:
Upon reaching the nest, the cutscene plays and the NPC is duplicated. However, after progressing slightly, the cutscene repeats again unexpectedly.

Steps to reproduce:

1. Arrive at the nest area to trigger the cutscene.
2. Observe the NPC appears duplicated during the cutscene.
3. Progress a bit further and notice the cutscene repeats unexpectedly.

Expected result:
The cutscene should play once with no NPC duplication.

Actual result:
The cutscene plays twice and the NPC is duplicated.
https://www.wowhead.com/quest=65100/finalorders
[DF] [Quest] Uncertainty - You need commands to do the quest

Summary:
The quest "Uncertainty" cannot be completed because the NPC does not teleport the player as intended.

Steps to Reproduce:

1. Accept the quest "Uncertainty".
2. Reach the point where the NPC should teleport the player to the next location.
3. Interact with the NPC.

Expected Result:
The NPC should teleport the player to the designated location to continue and complete the quest.

Actual Result:
The NPC does not teleport the player, blocking quest progression and making it impossible to complete.
https://www.wowhead.com/quest=77409/uncertainty
bugtracker
[Exile's Reach][Both] Option to where to start does not send to Exile's Reach

When players select this zone to start leveling, instead of going to that zone it automaticly starts at the race's starting zone
[Exile's Reach] [Horde] Right Beneath Their Eyes - the chains disappear

Description of the bug
The chains used to restrain the NPCs visually disappear during the quest.
How to reproduce
Start the quest involving restrained NPCs.

Progress through the quest and observe the NPCs.

Notice that at a certain point, the chains no longer appear.

How it should be
The chains should remain visible on the NPCs
Links
https://www.wowhead.com/quest=59978/rightbeneaththeireyes
[Quest][Alliance][Stormsong Valley]-A Slight Detour

Ui doesnt open in order to pick/deliver the quest

Same as prev ones

https://www.wowhead.com/quest=48941/aslightdetour

Char at level 38
[DragonIsles][Intro][Alliance] The Obsidian Warders

Description of the bug
Minimap and Map give wrong coordinates to where the npcs are
How to reproduce
1. Get Quest
2. Look on map/minimap
3. Npc not there

How it should be

The map should pinpoint on top of stockade for the location of the npc
Links
https://www.wowhead.com/quest=72240/theobsidianwarders
[Quest][Alliance][Tiragarde Sound]-Enemies Within

Quest cant be picked from talia in order to progress the quest line

https://www.wowhead.com/quest=50788/enemieswithin

Ui doesnt open
Shes properly marked

(test done at level 20)
[Achievement] Exile's Reach (copy)

Completing the quest as Alliance https://www.wowhead.com/quest=55991/anendtobeginnings or as Horde https://www.wowhead.com/quest=59985/anendtobeginnings should reward the player with the achievement https://www.wowhead.com/achievement=14222/exilesreach
[DragonIsles][Into the Azure]

Quest progression locked
[Into the Azure]
Cant deliver the quest Ui doesnt open when trying gossip!

Char info Ally Void elf 69level (Nice)
[Exile's Reach] [Horde] Murloc Mania - Part of the quest description is missing

Description of the bug
The quest text is missing the description related to the murlocs.
How to reproduce
Accept the quest.

Read through the quest description text.

Notice the absence of any mention or description of the murlocs.

How it should be
The quest text should include a proper description of the murlocs, providing context or objectives related to them.
Links
https://www.wowhead.com/quest=59929/murlocmania
[Exile's Reach] [Horde] Northbound- the npc disappears

Description of the bug
The NPC disappears upon reaching the end of the quest.
How to reproduce
Accept the quest.

Progress through the quest objectives as normal.

Approach the final stage or location of the quest.

Observe that the NPC vanishes.

How it should be
The NPC should appear kneeling when the player turns in the quest
Links
https://www.wowhead.com/quest=59935/northbound
https://www.wowhead.com/npc=166906/warlordbrekagrimaxe
[Exile's Reach][Alliance] Controlling their Stones

Description of the bug
Quest tracker not showing to destroy the stones and not registering that is done.
How to reproduce
1, Get the quest.
2. Kill the marked npc to get the stones
3. When the stones are gathered, the tracker does not show what to do next.
4. When trying to remove the wards, it does not show credit for completing it
5. Unable to finish quest
How it should be
The tracker should continiue on with the quest and to be completed
Links
https://www.wowhead.com/quest=55990/controllingtheirstones
[Exile's Reach][Alliance] To Darkmaul Citadel

Description of the bug
After finihsing dungeon to get out, the mainrider are on wyverns not gryphons and takes time for them to drop to groundand be targetable to finish
How to reproduce
1, Finish dungeon.
2. Get out
3. Seeing the riders on wyverns and not gryphons
4. Takes time for them to drop and the main npc to be selectable
How it should be
NPC should be landing after finish talking
Links
https://www.wowhead.com/quest=56344/todarkmaulcitadel
[Exile's Reach] [Alliance] An Urgent Meeting

Description of the bug
Quest should not be triggered after the previous one
How to reproduce
1, Finish Home where the Heart is
2. Npc come near the Ink with the dialouge telling the player to go the keep
How to reproduce
NPC should not appear or give the quest for it
Links
(Alliance)
[DragonIsles][Intro] Aspectral Invitation

Description of the bug
Quest does not appear after finishing The Dragon Isles Await with level 10+ char , but there is a glitch to get it up
How to reproduce
1, Complete The Dragon Isles Await
2. Next quest does not show up


Do .level 50 to get to 60
Relog
Quest appeared
Do .level 50 to get back to 60
Relog
Quest still active
continiue on with questline

How it should be
Quest should be available after completing https://www.wowhead.com/quest=65436/thedragonislesawait / https://www.wowhead.com/quest=65435/thedragonislesawait
Links
https://www.wowhead.com/quest=66577/aspectralinvitation / https://www.wowhead.com/quest=65437/aspectralinvitation
[DragonIsles][Intro][Alliance] Expeditionary Coordination

Description of the bug
Minimap and Map give wrong coordinates to where the npcs are
How to reproduce
1. Get Quest
2. Look on map/minimap
3. Npc not there

How it should be
The map should pinpoint on top of stockade for the location of the npc
Links
https://www.wowhead.com/quest=66589/expeditionarycoordination
[Exile's Reach] [Horde] The Re-Deather - the npc appears duplicated

Description of the bug
The quest NPC appears duplicated right before the cinematic sequence begins.
How to reproduce
Accept the quest.

Progress to the point where the cinematic is about to trigger.

Observe the NPCs on screen.

How it should be
Only a single instance of the NPC should be visible before the cinematic starts..
Links
https://www.wowhead.com/quest=59942/theredeather
https://www.wowhead.com/npc=166906/warlordbrekagrimaxe
[DragonIsles][The Waking Isles] Library of Alexstraza

Description of the bug
When picking up any book, it does not give credit, if quests get abandoned, can't pick up the books again that were previously picked up
How to reproduce
1, Get the quest.
2. Pick up a book
3. Does not give credit when picked up
4. Abandon quest
5. Get quest again
6. Prev books collected can't be picked again
How it should be
The books should give credit when picked up, as well if abandoned, the books that were picked up previosly before quest abandon, should be picked up again
Links
https://www.wowhead.com/quest=66000/libraryofalexstrasza
[DragonIsles][The Waking Isles][Dragonriding] Skyriding Talents and You

Description of the bug
Whenyou get option to view Dragonriding Skill Track it does not give credit
How to reproduce
1, Get the quest.
2. Talk to npc to view skill track
3. Does not give credit
How it should be
When player looks into the skill track, it should give the credit
Links
https://www.wowhead.com/quest=68798/skyridingtalentsandyou
[Exile's Reach] [Alliance] Welcome to Stormwind

Issue:
NPC location is furter away from the quest tracker shows, instead near the statues is at the gate where it leads to the Trade District
[DragonIsles][Ohn'ahran Plains] Supplies for the Journey

Questhttps://www.wowhead.com/quest=65802/suppliesforthejourney
Issue
Camp Provisions items and last Feralbloom Pod item cannot be picked causing the quest to be unfinishable , getting This already is being used error
[DragonIsles][Ohn'ahran Plains] Connection to Ohn'ahra

Quest https://www.wowhead.com/quest=65805/connectiontoohnahra
Issue

|T132924:16|t|cffffd000|Hitem:191102::::::::120:::::|h[Fowl Tailfeathers]|h|r cannot be picked from clicking on the ducks nearby. When mouse is hovering it. instead of a hand/gear, it's sword icon that means it will attack the npc
[DragonIsles][The Azure Span] Preservation of Knowledge

Quest https://www.wowhead.com/quest=67035/preservationofknowledge
Issue
Picking up the books does not give credit to the quest to be completed
[DragonIsles][The Azure Span] Wrath of the Kirin Tor

Quest: https://www.wowhead.com/quest=67036/wrathofthekirintor
Issue
Cannon does not do any damage to the enemies, unable to finish quest
[DragonIsles][The Azure Span] Those Aren't for Chewing

Questhttps://www.wowhead.com/quest=65868/thosearentforchewing
Issue
The offering that the npc drop do not count in the quest progression
[DragonIsles][The Azure Span] Gather the Family

Quest https://www.wowhead.com/quest=66210/gatherthefamily
Issue
Getting the items for the funeral do not give creddit to finish quest
[DragonIsles][General] Quest npc description (Generic)

When a player gets a quest that it shows on the side the target npc that needs to be killed, the name and description is not showing correctly, although when they open the quest log after getting the quest, it shows normally
[Cooking] - Well Fed

Description of the bug
You don't get Well Fed buffs when you spend 10 seconds eating any TWW food.
Instead it cancels your current Well Fed buff from another expansion for example.

All TWW food uses only one "eating" spell Food 462174.

How to reproduce
Use |T3671897:16|t|cffffd000|Hitem:172041::::::::120:::::|h[Spinefin Souffle and Fries]|h|r for example
Then use |T134044:16|t|cffffd000|Hitem:222711::::::::120:::::|h[Rib Stickers]|h|r

How it should be
You should get Well Fed buff depending on what kind of food you ate.

Depending on what food should restore health or health + mana they should apply following auras:
Health = Food 462174
Health + Mana = Food & Drink 462179
Any Feast Food & Drink 462177

Links
Auras:
Food |T133950:16|t|cffffd000|Hspell:462174|h[Food]|h|r
Food & Drink |T133950:16|t|cffffd000|Hspell:462179|h[Food & Drink]|h|r

Food list:
|T5793729:16|t|cffffd000|Hitem:222733::::::::120:::::|h[Feast of the Midnight Masquerade]|h|r
|T5793728:16|t|cffffd000|Hitem:222732::::::::120:::::|h[Feast of the Divine Day]|h|r
|T1053713:16|t|cffffd000|Hitem:222720::::::::120:::::|h[The Sushi Special]|h|r
|T4672192:16|t|cffffd000|Hitem:222727::::::::120:::::|h[Angler's Delight]|h|r
|T134035:16|t|cffffd000|Hitem:222713::::::::120:::::|h[Tender Twilight Jerky]|h|r
|T2066017:16|t|cffffd000|Hitem:222725::::::::120:::::|h[Mycobloom Risotto]|h|r
|T134044:16|t|cffffd000|Hitem:222711::::::::120:::::|h[Rib Stickers]|h|r
|T3671903:16|t|cffffd000|Hitem:222726::::::::120:::::|h[Stuffed Cave Peppers]|h|r
|T895874:16|t|cffffd000|Hitem:222712::::::::120:::::|h[Sweet and Sour Meatballs]|h|r
|T4672193:16|t|cffffd000|Hitem:222724::::::::120:::::|h[Sizzling Honey Roast]|h|r
|T651568:16|t|cffffd000|Hitem:222710::::::::120:::::|h[Meat and Potatoes]|h|r
|T4672195:16|t|cffffd000|Hitem:222728::::::::120:::::|h[Beledar's Bounty]|h|r
|T4659334:16|t|cffffd000|Hitem:222731::::::::120:::::|h[Outsider's Provisions]|h|r
|T4621596:16|t|cffffd000|Hitem:222729::::::::120:::::|h[Empress' Farewell]|h|r
|T350563:16|t|cffffd000|Hitem:222730::::::::120:::::|h[Jester's Board]|h|r
|T4659334:16|t|cffffd000|Hitem:222735::::::::120:::::|h[Everything Stew]|h|r
|T3007464:16|t|cffffd000|Hitem:222716::::::::120:::::|h[GingerGlazed Fillet]|h|r
|T134042:16|t|cffffd000|Hitem:222714::::::::120:::::|h[Zesty Nibblers]|h|r
|T133904:16|t|cffffd000|Hitem:222715::::::::120:::::|h[Fiery Fish Sticks]|h|r
|T2443145:16|t|cffffd000|Hitem:222717::::::::120:::::|h[Salty Dog]|h|r
|T2066021:16|t|cffffd000|Hitem:222721::::::::120:::::|h[Fish and Chips]|h|r
|T350559:16|t|cffffd000|Hitem:222723::::::::120:::::|h[Marinated Tenderloins]|h|r
|T655708:16|t|cffffd000|Hitem:222719::::::::120:::::|h[Sweet and Spicy Soup]|h|r
|T651601:16|t|cffffd000|Hitem:222736::::::::120:::::|h[Chippy Tea]|h|r
|T649817:16|t|cffffd000|Hitem:222718::::::::120:::::|h[Deepfin Patty]|h|r
|T1045949:16|t|cffffd000|Hitem:222722::::::::120:::::|h[Salt Baked Seafood]|h|r

June 26, 2025

[General] [Dungeons] TWW dungeons during leveling

Summary:
At level 10, all dungeons including highlevel ones and Season 2 The War Within (TWW) dungeons appear available in the Dungeon Finder.

Steps to Reproduce:

1. Create a new character and reach level 10.
2. Open the Dungeon Finder.
3. Review the list of available dungeons.

Expected Result:
At level 10, only lowlevel dungeons appropriate for the character's level should appear available in the Dungeon Finder.

Actual Result:
All dungeons, including highlevel dungeons and Season 2 TWW dungeons, are listed as available at level 10.
[Nerub-ar][Court] Binding Webs vs Death

Binding Webs should be removed from both players, if one of the tethered players dies.
Currently, the Web stays on both of the players, even if one of the player dies.
[Nerub-ar][Ansurek] Abyssal Conduit

The "portals" in p3 will sometimes link with previous portal sets. Bellow is a drawing of what happends.
|T2065615:16|t|cffffd000|Hspell:443915|h[Abyssal Conduit]|h|r
[Nerub-ar][Ansurek][Mythic] Reactive Toxin count

The boss should cast 2 Reactive Toxins on the first cast and then 3 for every subsequent cast on mythiv only. ATM it is permanently 2.
|T2115303:16|t|cffffd000|Hspell:437592|h[Reactive Toxin]|h|r
[Nerub-ar][Ansurek][Mythic] Toxic Reaction

When you soak Reactive Froth everyon should be debuffed for 1s by Toxic Reaction, atm it doesnt happend.
|T132100:16|t|cffffd000|Hspell:460133|h[Toxic Reaction]|h|r
[Nerub-ar][Sikran][Mythic] Collapsing nova

The mythic ability (Collapsing Nova) is not there. If 2 cosmic simulcroms are spawned within 8y of each other they should explode for damage.
|T4914667:16|t|cffffd000|Hspell:461401|h[Collapsing Nova]|h|r
[Nerub-ar][Ulgrax][Mythic] Carnivourous contest

The pull that comes after the soak should be way stronger on mythic, requiring 910 players to be manageable, atm it can be done with 23 players. Also if it hits less than 6 players the boss should enrage.
|T132127:16|t|cffffd000|Hspell:457668|h[Carnivorous Contest]|h|r
[Nerub-ar][Horror][Mythic] Bloodcurdle

The boss should do this ability periodically, atm he doesnt do it at all.
|T1029738:16|t|cffffd000|Hspell:452313|h[Bloodcurdle]|h|r
[Nerub-ar][Court] Venomous Rain Hitbox

Currently, the hitbox of Venomous rain is bigger than dispalyed, hitting players futher away from the AoEs.
[Nerub-ar][Court] Reckless Charge Knockback/Damage

Reckless charge currently does knockback and damage to players that are not in the line of the charge.

It should only knockback/damage players that are in the line of the charge.
[Nerub-ar][Court] Anubarash AFK

If players manage to move Takazj while Anubarash is about to do the Reckless Charge, It will result in Anubarash becoming afk, and standing still, doing nothing, not even moving.
(Seems to uccur maninly in third phase.)

Proof:
[Nerubar][Queen] Boss not spawning

The boss doesnt seem to spawn after you kill court. The whole raid is cleared but the boss still didnt spawn.
[Nerub-ar][Ansurek] Ascended Voidspeaker Knockup Immunity

Ascended Voidspeakers should be completly immunie to stuns and CCs. Currently, he can be knocked up by Thunderstorm from Shaman. He shouldnt be.
[Nerub-ar][Kyveza] Queensblade vs Immunities

|T136181:16|t|cffffd000|Hspell:437343|h[Queensbane]|h|r can currently be instantly triggered and expires the debuff, when an Immunity is used. (Bubble from Paladin, or Ice Block from Mage.) It should not cause the debuff to expire faster, Only if the player dies.
[Nerub-ar][Kyveza] Nether Rift Damage

|T1386548:16|t|cffffd000|Hspell:437620|h[Nether Rift]|h|r should deal damage every 0.25 seconds to the players within the Rift. Currently, it only ticks once per entry.
[Nerub-ar][Kyveza] Dark Viscera Damage

|T632261:16|t|cffffd000|Hspell:439409|h[Dark Viscera]|h|r does not deal damage, if players are close to the debuffed player.
If players get Literally on top of eachother, Nobody will receive damage.
Only the owner of the debuff should not receive damage from his own Viscera for a second, as a Grace period to not get one Shot. Other player should move out.
[Nerub-ar][Ovinax] Boss AFK

When players do all 3 containers, and the room is filled with Sanguine Overlow, shortly before that, boss stops doing anything, even auto attacking, and is AFK dummy.
Video proof:
[Nerub-ar][Ovinax] Sticky Web Root Application

On heroic, when two or more players are affected by Sticky Web, If they are dispelled over eachother, they wont receive the Root. In this case, Only the owner of the Debuff that got dispelled should not recieve a root.
[Nerub-ar][Ovinax] Parasites vs Slow/CCs

Parasites currently move, even if rooted, or stunned.
They should not be able to move if they are CCed.
[Nerub-ar][Ovinax] Parasites Infest Cast vs Stuns

While Parasites are casting Infest, Even if they are stunned while casting it, They still manage to finish the cast, and Infest the Fixated player. If they are stunned while Infesting, the cast should stop, and continue fixating the player, after the stun wears off.
[Nerub-ar][Ovinax] Sanguine Overflow Damage Missing

Most of the times, while sitting afk on the Sanguine Overflow AoE that grows from the Canisters, does not deal damage to players, or apply the DoT from it.
It should always apply while within the AoE.
[Nerub-ar][Ovinax] Sticky Web vs Experimental Dosage
[Nerub-ar][Ovinax] Infest vs Boss Reset

When boss is reset durning combat, Any of the Infest adds that spawned from players, Should vanish with the boss. Currently, they stay on the boss platform.
[Nerub-ar][Ansurek] Concentrated Toxin

Currently, its possible to activate single Reactive Froth, with multiple people, Meaning, that if they step into the Activation Pool, at same time, they will receive Concentrated Toxin.

Only single player should be able to activate a single Reactive Froth (They were not stacked on top of eachother.)
[Nerub-ar][Ansurek] Chamber Expeller/Guardian vs Knockup

Both of the NPCs should be immunie to ccs, and stuns. Currently, they can be knocked up by Shamans Thunderstorm.
[Nerub-ar] Royal Silkwing after Rashanan

The Royal Silkwing that offers flightpoints across the instance, after Rashanan, Should not be present, untill the two Palace Guardians at the door to the Narhalex, have been defeated.

Currently, its always present.
[Nerub-ar][Ansurek] Boss Activation Dialogue in Kyveza Room

If players go to the wall in Princess Kyveza room, or close to it, it will trigger the script for Ansurek Dialogue, where she climbs down halfway to the platfrom. This should only occur if Silken Court is killed.
[Boralus][Lockwood] Dread Volley

|T1373903:16|t|cffffd000|Hspell:268443|h[Dread Volley]|h|r is not being cast: no swirlie is on the ground
[Boralus][Lockwood] Mass Bombardment

Mass Bombardment is not triggering any bombardment on the targeted players, nothing happens
[Boralus][Redhook] Adds

Irontide Cleaver, Irontide Powdershot adds are only following the player, they are not melee hitting , shooting or casting any spell
[Boralus][Redhook] Boiling Rage

The boss is not gaining stacks of |T135788:16|t|cffffd000|Hspell:257649|h[Boiling Rage]|h|r while fixating on a player.
The boss should gain those stacks
[Boralus] Faction vs Entrance

Horde faction starting point is still enabled.

In TWW the starting point became only one: the old alliance one.

At the moment both are still active, meaning if a horde player enters siege of boralus, they will find themselves in the wrong starting position
[Nerub-ar][Kyveza] Boss Does not Activate

After triggering the intro, The boss does not activate, and remains unattackable for the remainder of ID.
[GB][Faceless Defiler] mind piercer

Description of the bug
The ability |T1386551:16|t|cffffd000|Hspell:451391|h[Mind Piercer]|h|r puts all players under control for 10 seconds, even if they are not standing in the void pools. Additionally, while the mob is casting this ability, the pools do not appear under players' feet. As a result, players cannot physically move out of these pools since the cast is completed and they are already under control.

How it should be
When the mob https://www.wowhead.com/npc=39392/facelesscorruptor uses the ability |T1386551:16|t|cffffd000|Hspell:451391|h[Mind Piercer]|h|rusedbynpc, void pools appear under the players' feet. After the cast is completed, these pools explode, dealing damage and putting players under control for 10 seconds.

Informations of the spell
retail
test
[GB][General Umbriss] commanding roar

Description of the bug
The ability https://www.wowhead.com/spell=448847/commandingroarchangelog is being used infinitely, which prevents the creation of a safe zone to avoid damage from the ability https://www.wowhead.com/spell=448566/shadowflamebreathchangelog, cast by https://www.wowhead.com/npc=223389/twilightdrake.

How it should be
The boss https://www.wowhead.com/npc=39625/generalumbriss uses the ability https://www.wowhead.com/spell=448847/commandingroarchangelog to divide the room into four zones, one of which is safe for players. At the same time, he summons https://www.wowhead.com/npc=223389/twilightdrake, which fly across the battlefield, casting https://www.wowhead.com/spell=448566/shadowflamebreathchangelog.

Throughout the fight, the boss will continue using https://www.wowhead.com/spell=448847/commandingroarchangelog, and the location of the safe zone will change each time.

Informations of the spell
retail
test
[Necrotic Wake] Server crash on tp

using .tele necroticwake triggers a server crash
[Darkflame Cleft][The Darkness] Candle Light

The Candle Light instantly drains from some unidentified source, the % bar goes up and down very quickly
[Nerub-ar][Ansurek] Chamber Expeller Spawn Too Soon on Second Platform

On the second platfrom (Middle one from the small 3 platforms), the Expeller spawns too soon, almost instantly after the bridge opens.
He should have an animation of spawning from a portal, and then teleport to designated area after.
Video example:
[Darkflame Cleft] Smothering Shadows

When entering the Lightless Depths area of the dungeon, players that are not exposed to the light should be debuffed with Smothering Shadows, reducing their damage and healing by 99%

At the moment this debuff is not being applied
[Darkflame Cleft][Candle King] Darkflame Pickaxe

Darkflame Pickaxe spell doesn't seem to be directed towards the targeted player. It's directed behind the boss most of the times breaking the statues behind him, no matter where the arrow is facing
[Darkflame Cleft][Blazikon] Spell queue

Normal/Heroic mode
Spell timers are off, incite flames is occurring right after enkindling inferno, so the room will always be filled with lava.

Boss should cast Wicklighter Barrage Incite Flames Enkindling Inferno Dousing Breath

Retail proof:
[Darkflame Cleft][Ol' Waxbeard] Reckless Charge

1. The targeted player by Reckless Charge should be able to avoid taking the hit, by sidestepping it.
At the moment it doesn't allow the player to avoid it

2. Reckless Charge should only stop after the boss hits a wall or runs a specific amount of yards.
At the moment it's stopping after hitting the targeted player

3. Reckless Charge should not be able to go through a pillar.
At the moment it does go through a pillar
[Darkflame Cleft][Ol' Waxbeard] Reckless Charge announcement

to be confirmed

Reckless Charge target announcer is displaying the wrong character.
This wrong announcement only occurs to some player, as tank player I saw no issue with announced target for Reckless Charge
[Darkflame Cleft][Ol' Waxbeard] Aflame mining tracks

Only the tracks that are being rundown by the cart are supposed to be set ablaze.

At the moment all mining tracks are set ablaze, no matter where the cart is
[Darkflame Cleft][Ol' Waxbeard] Missing Wick

After the boss joins the encounter room for the first time, his mole mount (Wick) will be invisible.

Wick will eventually appear on boss reset
[Nerub-ar][Rashanan] Caustic Hail While Flying

If boss is not interrupted in time, She only casts Acidic Eruption, over and over.

In this case, She will have a downtime, of not casting anything for 3 seconds. In this downtime, if not interrupted, she should alter between Acidic Eruption > Caustic Hail> Acidic Eruption>Caustic Hail over and over untill interrupted.
[Nerub-ar][Ansurek] Summoned Acolyte - Null Detonation

Null Detonation is displayed as interruptable, even while the add has active Dark Barrier on it. It should display as uninterruptable untill the barrier is broken.
[Nerub-ar][Ansurek] Royal Shackles

Currently, the Shackles do not reduce the movement speed of shackled players, and also it does not pull the player towards them, increasing in strenght over time.
[Nerub-ar][Ovinax] Collosal Spider vs CCs

Collosal Spider should be immunie to CCs such as Grip, and Knockback. Currently, he is not.
[Nerub-ar][Rashanan] Dying while Flying

Boss should be unable to die, while he is flying. (Gets stuck on 1 Health.)
He should be able to only die, once he lands After Acidic Eruption has been interrupted.
[Boralus][Viq'Goth] Kul Tiran Engineer

When the Gripping Terror tentacle is slain, and the Kul Tiran Engineer is free, he should not start repairing the cannon if the Demolishing Terror tentacle is still alive
[CoT][Unstable Test Subject] Dark Barrage

Description of the bug
The mob "Unstable Test Subject" is missing the ability "Dark Barrage"

How it should be
Unstable Test Subject
During the fight with this mob, it periodically uses the ability "Dark Barrage" which lasts for 6 seconds. During this time, pools appear on the ground, dealing damage to players who do not move out of them.

Informations of the spell
Attention to the mob's cast. retail
Attention to the ground and the mob: "The mob is casting a channeled spell." retail
Test
Test
[Cot] [Royal Venomshell] Venomous Spray and Earthshatter VS Time Between Casts

Description of the bug
Royal Venomshell casts too often Venomous Spray and Earthshatter.
There should be an interval between the 2 casts.

How it should be
Royal Venomshell casts Venomous Spray and Earthshatter with an interval between them.
After 6seconds of being engaged in combat he casts Venomous Spray (24sec cd) and after 19seconds of being engaged so after 4seconds that Venomous Spray finished to fully channel casts Earthshatter (15sec cd)

Proof:




Informations
[CoT] [Fangs of the Queen] Synergic Steps VS Wall Bait

Description of the bug
When players bait Synergic Step on a wall or webwall Vx and Nx charge into the wall

How it should be
When players bait Synergic Step on a wall or webwall Vx and Nx should sidestep to either left or right and still dmg players that were on the line displayed.

Proof:




Informations
[CoT] [Sureki Silkbinder] Silk binding VS perma slow

Description of the bug
Silk Binding casted by Sureki Silkbinder is currently leaving the player targetted by it slowed even if no slow are displayed on the player screen and can't be removed besides death



How it should be
Silk Binding should slow the target player only until the Sureki Silkbinder is channeling the effect, if its interrupted or ends the slow should disappear.
Successfully completing the channel stuns the target player for 4seconds




Informations
[Nerub-ar][Sikran] Falling off Platform

Falling off the platform durning, and after/before killing the Boss, should result in killing the player, and teleporting his corpse to the Boss fight platform.

You can currently abuse it, and kill boss downstairs on the bottom of the map.
[Nerub-ar][Sikran] Decimate Hitbox

The hibox of Decimate againts players and Copies of players from Blade Rush seems too wide right now, destroying and damaging players in a wider area than the visual displays.
[Nerub-ar][Sikran] Damage Display

When player is targeted by Blade Rush, and spawns a copy of its self, The copy damage to allies is displayed to the player. It should not be visisble damage numbers on his screen from this passive damage.
[Nerub-ar][General] Visible Silkenwing

Silkenwings which transport players around the zone, (From Second boss, to Third, are visible while they are not spawned (While not active). They should not be visible in their spawn positions.
[Nerub-ar][Horror] Lost Watcher - Black Bulwark

Currently, it seems the Absorb which the boss gains from Lost Watcher, is way too big, each tick.
Additonally, Black Bulwark buff should not instantly vanish when the mob is interrupted, but it should last 10 seconds after. (Unless Outdamaged.)
[Nerub-ar][Horror] Gruesome Disgorge Frontal Animation

Currently, Gruesome Disgorge Frontal is aimed, at the side of the tank, that has aggro, The boss does not turn with the Tank that has the aggro, while casting the spell Gruesome Disgorge.
[Nerub-ar][Horror] Boss Moving

Currently, after certain spell, or taunt, its possible to move the boss.
The boss should not be able to move.
[Nerub-ar][Ovinax] Blood Parasites

Blood parasites should be unable to move, while casting Fixate, when they first spawn.

Additionally, they should dissapear, once they Infest a player.
Right now, they infest a player, and stay afk on a spot.
[CoT] [Izo, the Grand Splicer] Umbral Weave VS damage

Description of the bug
Umbral Weave casted by Izo, the Grand Splicer roots player for 10seconds, but players are unable to attack those roots with any abilities, aoe or st.

How it should be
Players are able to damage Umbral Weave

Proof:




Informations
[Nerub-ar][Ansurek] Dead Corpses Checkpoints (Intermission)

When player manage to beat the shield from Ansurek, and go into intermission, where they have to Platform from platform, the following checkpoints should be set:

When player die on the main platform, And players slay the adds (Ascended Voidspeaker, The Dead players should get teleported to the closest platform, they died to, On the first bottom platform.

Once players procceed into another platform, (2nd, middle) And open the bridge to the platform, the dead corpses should again be teleported to the closes platform, they are at, one level higher.

Same goes for the final platform, if players fall off, or die, they should teleport to the Third platform.

Once players Progress into the Final boss platform, the corpses should be teleported somewhere around the Arena, when Ansurek jumps from Middle, onto the platform, Not sooner.
[Nerub-ar][Ansurek] Toxic Waves Knockup

When player colides with Toxic waves, the player should be knocked slightly backwards.

Currently, the knockback is missing.
[Nerub-ar][Ulgrax] Swallowing Darkness Intro

If players get hit by the Swallowing Darkness AoE durning the bosses spawning intro, they will instantly pull him, while he is unattackable.
Getting hit by the AoE should not pull the boss.
[Nerub-ar][Rashanan] Attackable while Spawning

Boss should not become attackable, untill he fully lands, and then 2 seconds after it, he should become attackable. Currently, he is attackable the moment he spawns.
[Meadery] Heroic/Normal Mode not Available

Currently, cant zone into the dungeon on Heroic/Normal Difficulty.
[MoTS] Mistveil Defender - Mist Ward
[MoTS] Mistveil Defender - Spear Flurry

Spell not not removed from the mobs.
[MoTS] Depleted Anima Seed

In Season 1 TWW, Depleted Anima Seed should be usable by Night Elfs, Tauren, Hightmountain Tauren, Druid, or having SL/TWW Herbalism.
Currently, its still set to Night Fae Covenant.
[MoTS] Overgrown Roots

In Season 1 TWW, Overgrown Roots skips, Should be usable by Night Elfs, Tauren, Hightmountain Tauren, Druid, or having SL/TWW Herbalism.
Currently, its still set to Night Fae Covenant.
[Nerub-ar][Ansurek] Paralyzing Waves knock up

When a player is hit by them there should be a slight knock up.
|T840198:16|t|cffffd000|Hspell:451607|h[Paralyzing Waves]|h|r
[CoT] [Elder Shadeweaver] Umbral Weave VS damage

Description of the bug
Umbral Weave casted by Elder Shadeweaver roots player for 10seconds, but players are unable to attack those roots with any abilities, aoe or st.

How it should be
Players are able to damage Umbral Weave

Proof:




Informations
[CoT] [Orator Krix'Vizk] Pull range

Description of the bug
Orator Krix'vizk Chain of Oppression pull players on the border of the circle and not when they step outside



How it should be
Chain of Oppression should pull players only if they step outside of the circle




Informations
[Nerub-ar][Rashanan] Erosive Spray Stacks

Each cast of |T5764922:16|t|cffffd000|Hspell:439811|h[Erosive Spray]|h|r applies only 4 stacks of the debuff to the group, instead of 5.
[Priory][Captain Dailcry] Hurl Spear visual

|T135124:16|t|cffffd000|Hspell:447272|h[Hurl Spear]|h|r is correctly being thrown towards the direction the boss is facing, but the red visual line is not matching the toss direction
[Nerub-ar][Rashanan] Falling off Platform

Durning the fight, or even before/after, Falling off the boss fight Platform, should cause the player to instantly die, And his corpse to be teleported onto the platform afterwards.

Currently, The player does not die, they can fall safely to the bottom of the map.
[Nerub-ar][Rashanan] Tethered Strands Stuck on Player

Sometimes, (Possibly due to Blink, or any other movement abilities). Its possible to outrange the Tether breaking point, and it stay on the player, forever. Contstantly Pulling him to the Web.
This should not happen, it should always break at certain point, (Or death).
[Nerub-ar][Rashanan] Pets Dissapearing

When players send pets at the boss, while she is on the ground, the pets fall underground, and dissapear. The pets should be attacking the boss from front.
[Nerub-ar][Rashanan] Tacky Burst Missing

When no player is in Melee, Boss should be damaging raid with Tacky Burst spell.
As of right now, the Spell is not being casted at all while nobody is in Melee Range. (Not while she is flying, but while she is on the ground.)
[Nerub-ar][Rashanan] Web Reave Timer

As of right now, |T5764933:16|t|cffffd000|Hspell:439795|h[Web Reave]|h|r is casted twice per her land phase. |T5764933:16|t|cffffd000|Hspell:439795|h[Web Reave]|h|r Should only be casted Once, per her land phase, on Heroic Difficulty (No idea on Mythic) when she lands.

We noticed that she casted another web reave shortly after Infested Spawn Cast. This should not happen.
[Priory] Cinderblast vs Target

Description of the bug
Taener Duelmal is casting Cinderblast only on the tank






How it should be
The spell should target should be a random player


Informations
[Priory][Guard Captain Suleyman] Thunderclap

Guard Captain Suleyman is not casting Thunderclap
[Priory] Ardent Paladin vs CC

Description of the bug
Ardent Paladin are affected by all ccs like stun, disorient, fear, knockup, knockback.






How it should be
Ardent Paladin are immune to cc




Informations
[Priory][Ardent Paladin] Consecration vs. Radius

Description of the bug
Ardent Paladin casts Consecration.
Consecration cast animation circle is smaller than the actual effect on the ground once it finishes to cast.






How it should be
Consecration cast animation circle match the effect circle on the ground




Informations
[Priory][Captain Dailcry] Repentance

Interrupting |T135942:16|t|cffffd000|Hspell:427583|h[Repentance]|h|r will still have the castbar visually going, even if the cast is correctly interrupted
[Nerub-ar][General] Caustic Bomb

The Caustic Bombs on the floor of the instance, should have a limited charges. Each time a player picks up one, it should dissapear from the ground. Currently, they are infinite.
[CoT] [Eye of the Queen] Null slam

Description of the bug
Eye of the Queen reappaears as soon as the cast of Null Slam begins


How it should be
It should reappear only after the aoe frontal cone is fully displayed on the ground

Proof:




Informations
[Nerub-ar][Sikran] Gem Buff from Freed Earthen

The Earthen buff players get after couple of seconds from freeing the Earthen, should vanish instantly when boss is pulled.
[MoTS] Acid Nova

Description of the bug

Dungeon: https://www.wowhead.com/zone=13334/mistsoftirnascithe

Mob: https://www.wowhead.com/npc=167111/spinemawstaghornabilities;mode:m

Ability is missing: https://www.wowhead.com/spell=460092/acidnovachangelog

How to reproduce

Enter the dungeon https://www.wowhead.com/en/zone=13334/mistsoftirnascithedrops;mode

Start a key 5+

Kill the first and second bosses

After the second boss, go down and agro 3 mobs, one of which is https://www.wowhead.com/npc=167111/spinemawstaghornabilities;mode:m

How it should be

This mob https://www.wowhead.com/npc=167111/spinemawstaghornabilities;mode:m
should use the ability https://www.wowhead.com/spell=460092/acidnovausedbynpc , which cannot be interrupted.
After the cast completes, it applies a debuff to all players that lasts 12 seconds.

Informations of the spell

Dungeon: https://www.wowhead.com/en/zone=13334/mistsoftirnascithedrops;mode

Mob: https://www.wowhead.com/npc=167111/spinemawstaghornabilities;mode:m

Ability: https://www.wowhead.com/spell=460092/acidnovausedbynpc
[Nerub-ar][General] Royal Weaver

Royal Weaver should be immunie to CCs, Grips, Knockbacks,
[Nerub-ar][General] Caustic Skyrazor

Caustic Skyrazor can be CCed, gripped, knockbacked. Etc. it shouldnt be
[Nerub-ar][Horror] Boss Pull Range

Sometimes, Boss gets pulled for no reason at all, while players are far away from the boss, when he respawns.
[Nerub-ar][Horror] The Unseeming Realm vs Immunities

When player uses an Immunity, Such as Ice Block on mage, or Bubble on Paladin, their Unseeming Debuff will vanish. It probably should not.
[Nerub-ar][General] Saved Flight Points

Currently, in the instance, Flight points are saved, even though its new ID/Different instance.

The Flight points should be saved dephending on the progress of the Current ID/Instance
[CoT] [Eye of the Queen] Echo trail

Description of the bug
When killed Eye of the Queen the trail of echoes leading to it are not disappearing

How it should be
The trail of echoes shoudld disappear when you kill the spy that they were pointing to




Informations
[CoT] [Eye of the Queen] Missing extra button

Description of the bug
When approaching an Eye of the Queen the extra button to reveal it is missing

How it should be
When approaching the Resident spotted to be a Spy and extra button should appear to reveal it. Damaging it to reveal it still is an option




Informations
[CoT] [Eye of the Queen] Enemies attackable when not a target for the minigame

Description of the bug
Eye of the Queen that are not selected for the seed of spy checks are targetable and can be attacked

How it should be
Only the Hollow Reisdents that are selected to be Eye of the Queen should be attacked




Informations
[Boralus][Viq'Goth] Terror From Below

|T463487:16|t|cffffd000|Hspell:279897|h[Terror From Below]|h|r debuff is applied even if the player is standing on the wooden platforms inbetween the strips of land.

Also it's happening on the 3rd platform (the ship)as well, it shouldn't
[Boralus][Viq'Goth] 2nd platform

When 1st platform is cleared (both gripping terror+demolishing terror defeat and the cannonshot was fired to the boss), the 2nd platform will not spawn any Gripping terror or Demolishing terror, making the fight impossible to continue
[Nerub-ar][Court] Impaling Eruption

When player is impaled on the spike, the spike should move the player slightly above ground. Currently, the spike is halfway in texture.

Additionally, the Spikes regenerate health. They should not.
[Dawnbreaker] Encroaching Shadows vs Stealth

Description of the bug
When player use any Stealth ability ( for example |T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r ) get debuff |T136194:16|t|cffffd000|Hspell:449332|h[Encroaching Shadows]|h|r
[GB][Twilight Lavabender] g29

Two npc www.wowhead.com/npc=224249/twilightlavabender from g29 pull casting abilitys |T4914676:16|t|cffffd000|Hspell:456713|h[Dark Eruption]|h|r and |T4914680:16|t|cffffd000|Hspell:456711|h[Shadowlava Blast]|h|r on same time

Should cast at different times
[GB][Forgemaster Throngus] Fiery Cleave

https://www.wowhead.com/npc=40177/forgemasterthrongus ability |T970854:16|t|cffffd000|Hspell:447395|h[Fiery Cleave]|h|r have issue:
After cast |T970854:16|t|cffffd000|Hspell:447395|h[Fiery Cleave]|h|r players dont see aoe zone from ability
[GB][Twilight Flamerender] Blazing Shadowflame

www.wowhead.com/npc=224240/twilightflamerender have issue with ability |T4914680:16|t|cffffd000|Hspell:462216|h[Blazing Shadowflame]|h|r:">|T4914680:16|t|cffffd000|Hspell:462216|h[Blazing Shadowflame]|h|r
If player use any CC on cast |T4914680:16|t|cffffd000|Hspell:462216|h[Blazing Shadowflame]|h|r npc create a line and do damage without cast
[GB][Battered Red Drake] Searing Ember

https://www.wowhead.com/npc=39294/batteredreddrake have issue with ability |T132839:16|t|cffffd000|Hspell:457657|h[Searing Ember]|h|r:">|T132839:16|t|cffffd000|Hspell:457657|h[Searing Ember]|h|r
Ability |T132839:16|t|cffffd000|Hspell:457657|h[Searing Ember]|h|r dont have gcd player can spam ability
[NW][Goregrind] Gut Slice

Description of the bug
www.wowhead.com/npc=163621/goregrind ability |T132155:16|t|cffffd000|Hspell:333477|h[Gut Slice]|h|r have issues:
1. NPC cast ability only 1 time
2. Ability direction and hitbox is not correct : animation incorrect displayed hitbox also not correct displayed
Proof:
[NW][Blightbone] Carrion Worm

Description of the bug
www.wowhead.com/npc=162691/blightbone boss ability |T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r have issue:
summoned npc https://www.wowhead.com/npc=164702/carrionworm after ability doesn't scale in m0
[NW][Blightbone] Heaving Retch vs Intervene

Description of the bug
www.wowhead.com/npc=162691/blightbone boss ability |T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r have issue with Warrior spell |T132365:16|t|cffffd000|Hspell:3411|h[Intervene]|h|r :
Redirection mechanic doesn't work: warrior cannot intercept |T136182:16|t|cffffd000|Hspell:320596|h[Heaving Retch]|h|r boss ability from ally with |T132365:16|t|cffffd000|Hspell:3411|h[Intervene]|h|r
[Nerub-ar][General] - Untargetable NPCs

Summary:
The flying NPCs should be moving in two packs, circling around the column. When attacking one of them, the entire pack should engage the player.

Actual Result:
Currently, the NPCs are static, do not move in packs, cannot be attacked, and remain idle.

Expected Result:
They should fly around the column in two distinct groups and attacking one should pull the entire pack.

Additional Notes:
These NPCs are usually farmed for an extra item drop, but in the current state this isn't possible.
[Dawnbreaker][Anub'ikkaj] Shadowy Decay

Description of the bug
https://www.wowhead.com/npc=211089/anubikkaj have issue with ability |T633004:16|t|cffffd000|Hspell:426793|h[Shadowy Decay]|h|r :
doing 4 hit's per cast
should do 6 per one cast proof:
[Dawnbreaker][Ascendant Vis'coxria] Shadowy Decay

Description of the bug
https://www.wowhead.com/npc=211261/ascendantviscoxria have issue with ability |T633004:16|t|cffffd000|Hspell:451101|h[Shadowy Decay]|h|r
Doing double hit damage to players (8 hit's instead of 4 per ability cast)
[Dawnbreaker][Ixkreten the Unbreakable] Abyssal Blast

Description of the bug
https://www.wowhead.com/npc=211262/ixkretentheunbreakable spaming ability |T608955:16|t|cffffd000|Hspell:451119|h[Abyssal Blast]|h|r
Ability should have cooldown 11 sec
Proof:
[Bolarus][Irontide Waveshaper] Watertight Shell

Description of the bug
https://www.wowhead.com/npc=129370/irontidewaveshaper have issue with ability |T132315:16|t|cffffd000|Hspell:256957|h[Watertight Shell]|h|r:">|T132315:16|t|cffffd000|Hspell:256957|h[Watertight Shell]|h|r
apply buff |T132315:16|t|cffffd000|Hspell:256957|h[Watertight Shell]|h|r on every npc in pull should apply only on 1 ability target npc
[S1] Xal'atath's Guile

Xal'atath's Gule in S1 was a buff that gave 10% health and 10% damage and in S2 was changed to include the Challenge's Peril affix (15 second on timer on death).

In S1 we have the Challenger's Peril affix as 7+ affix we currently have the S2 affix of Xal'atath Guile.

It should be reverted to S1 version

Changelog link
[CoT] Unable to start MM+

It's currently impossible to start a keystone in CoT, it prints an error as if a player is in a vehicle
[S1] Challenger's Might

Challenger's Might values are currently off

mm+2 = +10% HP/dmg at the moment it's 0%
mm+3 = +21% HP/dmg at the moment it's around 8%
... and so on

It seems that the challenger's might level is shifted by 1, it should start taking place already in mm+2, instead it starts in mm+3
[CoT] Eye of the Queen trail vs server crash

After a server crash, players cannot see any trail leading to the 4 Eye of the Queen (even if the pheromone buff is active)
[CoT][Izo, the Grand Splicer] Umbral Weave

Description of the bug
https://www.wowhead.com/npc=216658/izothegrandsplicer have issue with ability |T237431:16|t|cffffd000|Hspell:438860|h[Umbral Weave]|h|r
Sometimes root npc https://www.wowhead.com/npc=220065/umbralweave disappears players not able to attack npc
[CoT][Hulking Warshell] Tremor Slam

Description of the bug
https://www.wowhead.com/npc=221103/hulkingwarshell have issue with ability |T451165:16|t|cffffd000|Hspell:447271|h[Tremor Slam]|h|r
1. .hit box more than ability animation
2. have wrong ability cooldown should be 24 sec currently use ability randomly
[CoT][Elder Shadeweaver] Web Bolt

Description of the bug
https://www.wowhead.com/npc=221102/eldershadeweaver have issue with ability |T5764930:16|t|cffffd000|Hspell:443427|h[Web Bolt]|h|r : player's can't interrupt cast
[CoT][Sureki Unnaturaler] Void Wave

Description of the bug
www.wowhead.com/npc=216339/surekiunnaturaler have issue with ability |T1122139:16|t|cffffd000|Hspell:446086|h[Void Wave]|h|r :
After crowd control npc not recast ability

How it's should be
If player use any CC on cast |T1122139:16|t|cffffd000|Hspell:446086|h[Void Wave]|h|r npc should recast ability
[CoT] Fang of the Queen - Evade Zone

Description of the bug
https://www.wowhead.com/npc=216648/nx boss dont have evade zone
[Rookery][Afflicted Civilian] Instability

Description of the bug
www.wowhead.com/npc=219066/afflictedcivilian have issue with ability |T4914667:16|t|cffffd000|Hspell:443847|h[Instability]|h|r
Hitbox bigger than ability animation
[GB][Faceless Corruptor] Corrupt

https://www.wowhead.com/npc=39392/facelesscorruptor ability |T1386549:16|t|cffffd000|Hspell:451395|h[Corrupt]|h|r have visual issue:
|T1386549:16|t|cffffd000|Hspell:451395|h[Corrupt]|h|r displayed in players buffs
Should displayed on ability target debuffs
[Bolarus][Scrimshaw Gutter] Tooth Breaker

Description of the bug
www.wowhead.com/npc=133990/scrimshawgutter have issue with ability |T133724:16|t|cffffd000|Hspell:256616|h[Tooth Breaker]|h|r
Debuff refreshed on ability target debuff should be applyed (currently player who hold agro can take only 1 debuff )
Retail proof:
[Rookery][Coalescing Void Diffuser] Attracting Shadows

Description of the bug
https://www.wowhead.com/npc=214421/coalescingvoiddiffuser have issue with ability |T1033906:16|t|cffffd000|Hspell:430812|h[Attracting Shadows]|h|r :
ability doesn't pulls players
[Nerub-ar][Court] Melee Damage

Melee damage from Anubarash Currently too low.
FS:


Retail:
[Nerub-ar][Ansurek] Wrest in Intermisson

When players are ascending the platforms, When first adds are killed on first platform, and players start crossing the bridge to second platform, Ansurek should slightly climb upwards on the web, so the Wrest Lines can be seen clearly, and not under texture.

Example how high she should be in this case in Attachements.
[Nerub-ar][Ansurek][Mythic] Summoned Acolyte count

Only the first cast of Queens summons should summon 3 acolytes, while every subsequent should summon 4, at the moment there are 3 adds every time.
|T5725616:16|t|cffffd000|Hspell:444829|h[Queen's Summons]|h|r
[Rookery] Acess Hole to Final Boss after Gorren

The hole that is closed and players are unable to pass though, should open, once players slay only the Void Ascendant holding it closed. Players should not need to slay the VoidCursed Crushers too, only the Ascendant.
[Rookery] Sleeping Void-Cursed Crusher

The Sleeping Void Cursed Crusher currently has normal aggro range.
On retail, sleeping enemies, (Even in this dungeon) should have lower pull range, Currently, you cannot skip the mob.
[Rookery] Stormrook

When player mounts a Stormrook at the start of the dungeon, he is able to click on the stormrook once it drops him off, resulting in a loop.

Player should not be able to click on the stormrook again once interacted with.
[Nerub-ar][Ansurek] Cataclysmic Evolution

When Ansurek reaches 4 stacks of Dreadful Presence, she does correctly spawn Gluttony indefinetly, However, She does not pull the players with Glutton Threads. The effect should remain untill boss is slayin, Or they all die.
[Nerub-ar][Ansurek] Web Blades Hitbox

Currently, it seems that Web Blades have shorter range hitbox, than displayed, Not hitting in the line, if player is futher away from the middle.
[Nerub-ar][Horror][Mythic] Adds Count

On Mythic Difficulty, there should be 4 adds in total (1 Lost Watcher, and 3 Forgotten Harbingers.
Currently, there are only 3 right now, (1 Watcher, 2 Harbingers.
[Season] Current Season

In the "Current Season" tab under Dungeons, Raids and Item Setsyou will see season 2 content instead of season 1.
[Nerub-ar][Ansurek] Melee Damage

Ansureks Melee damage currently too low.
FS:


Retail:


Probably the damage from Skitterers, Acolytes, and other adds which melee is low too.
[Nerub-ar][Rashanan] Melee Damage

Melee Damage currently too low.
FS:


Retail:
[Bolarus][Irontide Raider]Iron Hook,Savage Tempest

Description of the bug
www.wowhead.com/npc=129369/irontideraider have issues with abilitys |T236303:16|t|cffffd000|Hspell:257170|h[Savage Tempest]|h|r and |T463560:16|t|cffffd000|Hspell:272662|h[Iron Hook]|h|r :
NPC randomly cast ability's second time (it's happens when player evade and pull mob again)
Cast ability |T236303:16|t|cffffd000|Hspell:257170|h[Savage Tempest]|h|r while moveing should stay while cast ability

Proof:
[Nerub-ar][Ulgrax] Carnivorous Contest Hitbox

Currently, the hitbox of Carnivorous Contest is slightly bigger than displayed, dragging players while not being close to the Hitbox of the AoE
[Nerub-ar][Ulgrax][Mythic] Contest Pull Strenght

The Pull strenght of Carnivorous Contest on Mythic difficulty is currently too weak, while soaking in 10 man, it should be impossible to outrun the grip even with movement speed abilities.
Currently, you can still outrun it without movement speed abilities.

How the pull strenght looks on retail:
(10 People soaked from 20)
[Nerub-ar][Ulgrax][Mythic] Bile Soaked Spawn

Currently, the Bile Soaked Spawn does not acually spawn durning intermission in Mythic.
Should spawn 4 of these each intermission from Eggs.
[CoT][The Coaglamation] Corrupted Coating

Description of the bug
https://www.wowhead.com/npc=216320/thecoaglamation ability
|T4914679:16|t|cffffd000|Hspell:442285|h[Corrupted Coating]|h|r have issue: debuff on player after take orb have 812k healing absorb cap
Healing absorb must be added from each orb
Retail proof:
[CoT][Orator Krix'vizk] Chains of Oppression

Description of the bug
https://www.wowhead.com/npc=216619/oratorkrixvizk have issue:
if player use immunity to movement impairing effects ability (for example |T135968:16|t|cffffd000|Hspell:1044|h[Blessing of Freedom]|h|r) when have debuff |T1386551:16|t|cffffd000|Hspell:440310|h[Chains of Oppression]|h|r debuff disappears and player dont get forced to the boss

Proof:
[CoT][Fangs of the Queen] Echoing Shade

Description of the bug
In bossfight Fangs of the Queen https://www.wowhead.com/npc=219675/echoingshade moveing while casting frontal ability
Proof:
[Nerub-ar][Ansurek] Summoned Acolytes vs CCs

Acollytes in phase 3 of Heroic difficulty, should be immunie to grips and ccs once they loose the Shield absorb (Interrupts should still work once the shield is broken.)

Currently, DH Grip Sigil works on them once the shield is broken, changing their position.
[Nerub-ar][Court] Shatter Existence Debuff

The debuff |T4914671:16|t|cffffd000|Hspell:450980|h[Shatter Existence]|h|r currently creates new debuff each time player is hit by the AoEs going from Takazj from First Intermission.

It should refresh only already existing stack. Not create another new one.
[Nerub-ar][Court] Boss Reset

Boss does not currently reset by dragging either of them (Or the Swarmer Adds) outside of the arena.
[Nerub-ar][Court] Only One Boss Pullable

Currently, somehow (Possibly by waiting untill boss starts to respawn,) its possible to pull only single boss without pulling both. Resulting in funny scenarios after wipe/reset.
[Rookery][Void-Cursed Crusher] Void Crush

Description of the bug
https://www.wowhead.com/npc=214419/voidcursedcrusher have issue with ability |T4067372:16|t|cffffd000|Hspell:474031|h[Void Crush]|h|r : npc jumps up not on ability target
[Rookery][Coalescing Void Diffuser] Arcing Void

Description of the bug
www.wowhead.com/npc=214421/coalescingvoiddiffuser dont have ability |T1386551:16|t|cffffd000|Hspell:430805|h[Arcing Void]|h|r
[Darkflame Cleft][The Darkness] Candle Percentage

The darkness Candle starts at 0% and when boss is reset the candle is drained to 0 by some invisilble entity.

The candle is being drained by the Wriggling Darkspawn even when the spell is kicked or the add is dead.
It's noticeble when we bring a candle to replenish the big candle it gest instanty drained.

This test were done in the HC version of the dungeon

Candle drain:
Drain Light mob dead:
[MoTS][Trednova] Gorging Shield Absorb

Currently, the absorb shield is too small.
[Grim Batol] Twilight Beguiler Chained Mind vs Immunity

Currently, players cannot remove the stun from the Chained Mind by using Immunity such as Paladin Bubble. It should remove the stun, and make the mob stop casting the spell at the player.
[Grim Batol][Umbriss] Missing Entrance Wall

At the entrance of the Boss fight arena, there should be a wall preventing players from leaving once the boss fight begins. Currently, its missing.
[Grim Batol] Twilight Brute - Obsidian Stomp

Currently, the damage from |T132368:16|t|cffffd000|Hspell:456696|h[Obsidian Stomp]|h|r is instant, Instead of damage at Swirly Pools after short time.
[Nerub-ar][Sikran] Melee Damage

Sikran Melee damage is currently lower than on retail.

FS Log:


Retail log:
[Nerub-ar][Horror] Melee Damage

Bloodbound Horror Melee damage is currently too low compared to retail.

FS Log:


Retail Log:


Lost Watcher Melee damage is also lower than on retail.
[Nerub-ar][Ulgrax] Melee Damage

Currently, the damage of Melee Attacks from the boss is too low compared to retail.

FS Log:


Retail Log:


Melee Damage from Ravenous Spawns is also low currently.
[Grim Batol][Erudax] Shadow Gale

All Shadow Gale casts have the same position where the safe spot will be.

The Shadow Gale should not be in the same position everytime
[Grim Batol][Valiona] Drahga Shadowburner

When Drahga is brought to 1% HP and mount on Valiona, he should no longer be attackable and should not keep casting Shadowflame Bolt

At the moment Drahga can still be hit and he's casting spells like Shadowflame Bolt

Proof:
[Grim Batol] Brutal Strike
[MoTS][Trednova] Consumption Cast Not Stopping

After Gorging Shield has been overdamaged, Consumpion cast should automatically stop. Currently, the boss does not stop casting it.
[MoTS][Trednova] Mind Link Target

Mind Link should always be casted on Tank target. Currently, it is casted on random target as a main link.
[Grim Batol] Twilight Flamerender Shadowlfame Slash

Currently, |T4914677:16|t|cffffd000|Hspell:451241|h[Shadowflame Slash]|h|r is casted on Nearby Melee players. This should only be casted at Tank instead.
[MoTS] Spinemaw Staghorn - Acid Nova
[MoTS] Spinemaw Acidgullet - Volatile Acid

NPC is casting the spell, however, at the end of the cast, it does nothing.
[MoTS] Mistveil Guardian - Bucking Rampage

NPC Currently casts Bucking Rampage, which was removed in TWW from this NPC.
[MoTS] Mistveil Guardian vs CCs

Mistveil Guardian can curretly be CCed. He should not be CCable.
[MoTS] Misveil Defender Immunity CC

Mistveil Defender should be immunie to all kinds of CCs. Currently, you can stun him.
[MoTS][Igra] Boss Reset

When boss is reset, by dragging him outside of the arena, or by simply dying, One of the bosses always seems to respawn sooner than the other ,resulting in players pulling bosses seperately.
[Dawnbreaker] Ship vs LoS

The ship currently has many spots where, if any add is brought to that spot, players will not be able to hit them and get the "Not in line of sight" error.

These spots are scattered around the ship
[Dawnbreaker] Ship vs Phasing

There seems to be a sort of phasing issue when boarding the ship at the start of the dungeon.

Basically some players will not be able to see the ship, and even if they try to hop on it, they will fall down.

It seems that the ship has a different position for each player when they enter the dungeon.
RIght after entering the dungeon, Player 1 sees the ship is already leaving
Player 2 sees the ship in the correct spot

Player 2 boarded the ship, .summon Player 1. Both players were on board but the ship still wouldn't start.

Kind of tricky to tell what's going on, but both players are technically in a different "ship" even though they can see each other if .summoned
[GB][Battered Red Drake]

Bug Description
After killing the mobs guarding this NPC, the dragons do not become friendly, and players cannot interact with them.

How to Reproduce

Enter the dungeon: https://www.wowhead.com/zone=4950/grimbatol
Start a key level 5+
Reach the pack of guarding mobs: https://www.wowhead.com/npc=39294/oldreddragonabilities;mode
Kill these mobs.
Observe the result.
What Should Happen

After killing the guarding mobs: https://www.wowhead.com/npc=39294/oldreddragonabilities;mode, the NPCs should become friendly, and players should be able to interact with them. When players mount the dragons, two abilities should appear on the panel: |T236216:16|t|cffffd000|Hspell:74039|h[Engulfing Flames]|h|r, which has 5 charges, and https://www.wowhead.com/spell=457657/scorchingcoalusedbynpc, with which players bombard the area leading to the first boss.

Spell Information:
Dungeon: https://www.wowhead.com/zone=4950/grimbatol
NPC that should activate and can be interacted with: https://www.wowhead.com/npc=39294/oldreddragonabilities;mode
Video from Retail showing how it should be: finishing off the last mob, the dragons are inactive.

The dragons have activated.

Players are mounted on dragons. "Attention to the command panel at the bottom." Two abilities appeared: |T236216:16|t|cffffd000|Hspell:74039|h[Engulfing Flames]|h|r with 5 charges and https://www.wowhead.com/spell=457657/scorchingemberusedbynpc "No Charges" "IMPORTANT" Review the entire flight route of the dragons.
We have a video: finishing off the last mob, the dragons are inactive.
After the death of the last mob, the dragons did not activate, therefore they cannot be interacted with, and players cannot mount them.
[Dawnbreaker] Stygian Seed

Stygian Seed should not knock back the player that gets the debuff on expiration or dispel.
At the moment the target gets knock backed

Proof:


Retail Proof: the spell gets dispelled
[Grim Batol] Molten Giant Beguile Spell Missing

When players pull any Molten Giant, or packs near it, the Giant should get stunned for 15 seconds, and gain a debuff that increases his damage taken for the duration.
|T135860:16|t|cffffd000|Hspell:76151|h[Beguile]|h|r

Additionally, The Nearby Beguilers Casters should be casting a Twilight Beams at the Giant while outside of combat.
Currently, they dont do that.
[Grim Batol] Sleeping Forces Pull Range

The pull range of the sleeping Forces in the instance should have reduced pull range.
Players should be able to skip this pack by simply hugging the casm wall.
Currently you cant do that.

Pack in question is Attachements
[Rookery][Kyrioss]Lightning Dash

Description of the bug
https://www.wowhead.com/npc=209230/kyrioss have issue with ability |T4914667:16|t|cffffd000|Hspell:419870|h[Lightning Dash]|h|r
Charge zone have wrong hitbox; bigger than ability animation
[Priory][General] Dungeon Instance Portal

Exiting the Dungeon by portal results in player being put inside Dawnbreaker Dungeon.
It should put the player at Priory Entrance.
[Rookery] Stormrook Beacon

Description of the bug
https://www.wowhead.com/npc=229690/stormrookbeacon not working context menu is unavailable, players cannot use it to come back into dungeon start
[Rookery][Cursed Rookguard] Crackling Crush

Description of the bug
https://www.wowhead.com/npc=207197/cursedrookguard cast ability |T1278389:16|t|cffffd000|Hspell:427402|h[Crackling Crush]|h|r in m0

How it should be
Should cast |T1278389:16|t|cffffd000|Hspell:427402|h[Crackling Crush]|h|r only on normal and heroic difficulty
[Rookery][Quartermaster Koratite] Bounding Void

Description of the bug
https://www.wowhead.com/npc=209801/quartermasterkoratite have issue with ability |T133064:16|t|cffffd000|Hspell:426893|h[Bounding Void]|h|r sometimes change ability direction
Proof:
[Rookery][Consuming Voidstone] Unleash Darkness and Void Extraction

Description of the bug
https://www.wowhead.com/npc=212739/consumingvoidstone dont have ability's:
|T4914671:16|t|cffffd000|Hspell:1214628|h[Unleash Darkness]|h|r and |T4914666:16|t|cffffd000|Hspell:472764|h[Void Extraction]|h|r
[Nerub-ar][Court] Dialogue Between Takazj and Anubarash

When players manage to web Anubarash in stun while he is charging, Anubarash should yell "Are you working with them, Takazj!?" then Takazj should reply with "I need no assistance to dispose of you, Anub'arash."

Second Charge (In phase 3) Should lead to the following Dialogue:
"Takazj! I will crush your skull."
Then Takazj should yell "You blundering oaf, Anub'arash!"

Only should happen if Anubarash is Webbed sucessfully.
[Nerub-ar][General] Queen Ansurek Pullable Behind Rashanan

If players manage to get behind the wall thats blocking Rashanan and Queen Ansurek, and engage the Guardians, Ansurek will start attacking players while being Unattackable. She should not be able to attack.
[Nerub-ar][Rashanan] Tethers vs Infested Spawn Timer

Durning first phase, when boss is engaged, the first Infested Spawn cast is overlapped by Tethers on players. This should not occur, the Tethers should spawn shortly after players spawn Infested Spawns from them selfs. Not at the same time.
[Nerub-ar][Rashanan] Immunity vs Websnap

Currently, using Immunity in Websnap range, causes an indefinete damage output to the raid.
It should probably snap the tether once, if Immunity is used.
[Nerub-ar][Rashanan] Royal Weavers Above Rashanan

The Weavers above Rashanan should despawn, once the boss appears. Currently they can be pulled midfight.
[Nerub-ar][Ulgrax] Carnivours Contest Pull Strenght

Currently, at 11 man group, with everyone in the soak (Even tanks) its impossible to outrun the pull of the boss. The strenght should be reduced dephending how many players soak, scaling with Raid Size.
[Necrotic Wake][Nalthor] Gilded Champion reach

Currently the Gilded Champion (friendly npc taxi) is hard to reach, the player has to jump in order to be able to interact with it and come back upstairs
[Grim Batol][Drahga] Spirits Fixate On New Targets

When playrs spawn the Spirits when they spawn, or when they fixate on a player, the Fixate will change on a new target when the stunn wears off. The fixate should stay on the same player untill the Spirit Dies.
[Necrotic Wake][Nalthor] Zorramus Siphoner HP

Zorramus Siphoner HP is not scaled correctly, it currently has 12.000 HP in mm0
[Necrotic Wake] Stitched Vanguard vs Meat Shield

NPC Stitched Vanguard should not cast Meat Shield

At the moment it does
[Grim Batol][Erudax] Drops Infinite Timereaver

Currently can drop Infinite Timereaver mount at the end of M0 run.
Probably Unintended.
[Grim Batol][Erudax] Abyssal Corruption

Abyssal Corruption currently deals no damage to the player, or anyone within range of the player.
[Grim Batol][Erudax] Shadow Gale Hitbox

Currently, the Shadow Gale spell hitbox sometimes hits sooner, than the animation reaches player, or it is completly invisible sometimes, untill it is fully shrunk.
[Grim Batol][Erudax] Tentacles vs Spell Reflect

Spell Reflect from Warriors should clear tentacles on the ground, without consuming the buff of the spell from the warrior. Warrior should be able to clear as many tentacles, as possible, for the 5 seconds duration of the buff.
[Grim Batol][Erudax] Tentacle Spawn Amount

Currently, the first cast of the Void Surge spawns less tentacles on the ground, that on retail.
[Grim Batol] Forces Regenerating Health After Dragon Assault

When players mount the red dragons, and bombard them from the air, the forces should not regenerate health to full, once players pull them, and wipe on them.
They should regenerate health to a %, they were at, after the assault has ended.
Currently, they regenerate to full health after wipe.
[Grim Batol][Drahga] Fixate on Tank

Spirits should be unable to fixate on tanks, while there are other players alive.
Currently, they can fixate on a tank.
[Grim Batol][Drahga] Spirits Spawning Under Texture

Most of the times, the Spirits spawn completly under texture, or inside some textures around the arena.
[Nerub-ar][Court] Call of the Swarm

Boss should be unable to move while casting Call of the Swarm.
[Nerub-ar][Court] Reckless Charge Path

When Anubarash does Reckless charge, he should ALWAYS aim it across Takazj current postion,, so that he is in the way.
Currently, the boss just burrows to the other side of the room, dephending on where he was standing, and charges completly different direction.
[Grim Batol][Throngus] Molten Spark

While the boss is channeling Molten Flurry, he should apply Molten Spark at random 3 nontank players, which should drop a pool of Shadowflame which grows over time after the Molten Spark Debuff expires.
[Nerub-ar][Sikran] Boss afk

After doing the third set of Charges(decimate) the boss is AFK and is not doing mechanics.

|T5372152:16|t|cffffd000|Hspell:464839|h[Decimate]|h|r
[NP][Ansurek] Phase 3 walls

There shouldnt be any big web walls when players reach phase 3 when we fight Ansurek on phase 3 platform.
[NP][Ansurek] Devoted Worshipper

Devoted Worshipper should die when they finish Cosmic Apocalypse cast.
[NP][Ansurek] Chamber Expeller spawn

Only 1 Chamber Expeller should spawn on each side 2nd mini platform in phase 2 on heroic and lower difficulties. Currently its 2.
[NP][Ansurek] Chamber Expeller teleport spots

Chamber Expeller should be able to teleport to these 2 spots only on the 1st and 2nd mini platforms om closer side where main boss platform is (see screenshot), currently its teleporting randomly everywhere on the all sides of mini platform.

1st mini platform:

2nd mini platform:
[NP][Ansurek] Cosmic Apocalypse

Cosmic Apocalypse spell from Devoted Worshipper should not be interruptable, currently it is.
[NP][Ansurek] Portals

Void portals in phase 2 on mini platforms should despawn when players wipe to boss.
[NP][Ansurek] Gloom Orbs

Gloom Orbs should despawn when they fly outside of main boss platform & phase 2 mini platforms. Also all Gloom Orbs should immediately despawn when Ascended Voidspeaker is dead including ones that are about to spawn.

|T4632785:16|t|cffffd000|Hspell:448176|h[Gloom Orbs]|h|r
[NP][Ansurek] Paralyzing Venom dialogues

In intermission when Ansurek cast Paralyzing Venoms she should always yell in order: "Virulent fallout!" > "Necrotic flesh!" > "Tainted blood!" then Wrest cast happens
Currently its random what she say or say same dialogue twice in row.

"Virulent fallout!" https://www.wowhead.com/sound=248493/vo110queenansurek32f

"Necrotic flesh!" https://www.wowhead.com/sound=248483/vo110queenansurek22f

"Tainted blood!" https://www.wowhead.com/sound=248482/vo110queenansurek21f
[NP][Ansurek] Paralyzing Venom casts

Ansurek during intermission should cast only Paralyzing Venom 3 times between Wrests spells.
Something like this: Intermission start Predation > Wrest > 3x Paralyzing Venom > Wrest > 3x Paralyzing Venom > Wrest > 3x Paralyzing Venom > Wrest etc. untill intermission is over.
Currently Ansurek cast Paralyzing Venom 4 times before another Wrest.

|T236271:16|t|cffffd000|Hspell:447456|h[Paralyzing Venom]|h|r
[Neruba-ar][Ovi'nax] Ingest black blood

At the start of the fight when boss goes to the first container(Ingest Black Blood) he should spawn a few purple puddles that do damage. But currently he fills the whole room with puddles and it crashes the server.
[Nerub-ar][Sikran] Tank swap

Tank swap mechanic is not working. While casting Phase Lunge you should be able to taunt and the boss should change target midcast, but its not happening.
[NP][Ansurek] Phase 3 Bigger model

Ansurek model should get bigger alongside with hitbox anytime she teleports to the middle of room and channel Frothing Gluttony then when she teleports back on ground her model should get back to normal size. Her model should also get bigger during Aphotic Communion spell in phase 3. Its intended for melee players to dps boss still.

Retail proof:
Retail proof:
[Nerub-ar][Sikran] Cosmic residue

When you walk into Cosmic residue (blue pools on the ground), you get ticked for multiple puddles at once, not just 1 time as it should be. Additionally when you walk into a multiple pools at once, and then walk out the debuff stays on you permanently and you continue ticking damage.
https://www.wowhead.com/spell=459785/cosmicresidue?dd=14&ddsize=30
[Nerub-ar][Ulgrax] Stalkers webbing appears 1 second before it should

As the title says, the webs appear sooner than they should.
https://www.wowhead.com/spell=439502/stalkerswebbing?dd=14&ddsize=30
[Nerub-ar][Ulgrax] Digestive acid vs tanks

The ability should not target tanks, at the time it does.
https://www.wowhead.com/spell=435138/digestiveacid?dd=14&ddsize=30
[Nerub-ar][Ulgrax] Chage vs boss

Charge and Shield charge make you fly into the air for minutes. Doesnt always happend but 90% of the time it does.
[Nerub-ar][Ulgrax] Doesnt do melee attacks

Boss does not do melee swings
[Nerub-ar][Ulgrax] Bubble vs Carnivorous Contest

Using bubble or other similar abilities makes the soak not happend.
https://www.wowhead.com/spell=441155/carnivorouscontest?dd=14&ddsize=30
[NP][Kyveza] Enrage

We are currently missing boss enrage which should happen on Eternal Night after 24 secs when she has done last normal Eclipse "dance" of the encounter. Enrage for this boss is she will fill whole room with Eclipses with no space and she should keep doing this untill everyone in raid dies.

Retail proof:
[NP][Kyveza] Starless Night / Eternal Night dialogue

First Starless Night "Surrender to the night." https://www.wowhead.com/sound=248395/vo110nexusprincesskyevezza12f

Second Starless Night "The stars cannot reach you here." https://www.wowhead.com/sound=248396/vo110nexusprincesskyevezza13f

Eternal Night "Succumb to eternal darkness." https://www.wowhead.com/sound=248386/vo110nexusprincesskyevezza03f

Currently boss always say "Surrender to the night." on all Starless Night and Eternal Night.
[NP][Kyveza] Starless Night / Eclipse

Heroic & Mythic:
On first Starless Night Eclipse should move clockwise
Retail proof:

On second Starless Night Eclipse should move counterclockwise
Retail proof:

On third Eternal Night 3 Eclipses should spawn like this in proof
Retail proof:

Currently all our Eclipses move only clockwise when it should be only on first Starless Night and on Eternal Night only 2 Eclipses spawn while it should be 3.

|T136223:16|t|cffffd000|Hspell:435405|h[Starless Night]|h|r
|T236151:16|t|cffffd000|Hspell:442495|h[Eclipse]|h|r
[NP][Kyveza] Twilight Massacre

Dashes from Nether Phantom should not end on top of player's character but go through you and stop a few yards close from the player.

Retail proof:

|T236222:16|t|cffffd000|Hspell:438245|h[Twilight Massacre]|h|r
[NP][Ansurek] Phase 3 spell timers

I think boss overall timers for phase 3 is messy. Boss cast 2 Frothing Gluttony in row and then she is not casting anything for rest of the encounter. Tested on heroic.
As of current phase 3 is not testable atm.
[Nerub-ar][Ulgrax] Bridge does not Vanish

The entrance bridge does not vanish upon starting the boss fight.
The bridge should also not be present anymore, after the boss fight ends.
[NP][Kyveza] Assassination

Nether Phantom from Assassination spell should always spawn behind player's character, currently its random where they spawn in front of you, on top of you etc.

Retail proof: you can see phantom jump behind player

|T132323:16|t|cffffd000|Hspell:436867|h[Assassination]|h|r
[Nerub-ar][General] Leave Instance Button

If player leaves the instance by the "Leave Instance" button, that is offered at an Existing ID, he will be teleported into the abyss.

Player should be teleported infront of the raid.
[Nerub-ar][Ansurek] Wrest On Platforms

On Heroic and Lower Difficulties,in Intermission |T1603014:16|t|cffffd000|Hspell:450191|h[Wrest]|h|r should only occur at a single platform at a time, Alternating each cast. Currently, she targets players on both platforms at same time.
[Nerub-ar][General] Warbound Until Equipped Gear

Script Warbound Untill Equiped Gear (WuE) Drop Chance.

https://www.wowhead.com/news/blizzardexplainswarbounduntilequippedgeardropsmythicraiddropschampion346311

Some Clarifications:
The Gear that can drop can be anything from that boss. Even if its not for that players Class, ex: Playing Paladin, and you can drop a bow from Sikran.

If you get a WuE piece of gear from a raid boss, it will always be gear from that boss's loot table. In Raid Finder, this WuE gear will drop as Veteran 1. In Normal, this WuE gear will drop on the Veteran track with the same starting value as the bindonpickup Champion pieces (so if a bindonpickup piece drops as Champion 3, the WuE version would be Veteran 3). In Heroic, the rules are the same as normal, except the WuE gear is Championtrack to match the bindonpickup gear's Hero track. And in Mythic raid, dropped WuE gear is always Champion 4

This loot is personal (WuE), and should be looted Directly from Bosses Corpse.
[Nerub-ar][Kyveza] Dark Viscera Amount

On Heroic difficulty, |T632261:16|t|cffffd000|Hspell:439409|h[Dark Viscera]|h|r should explode into only 3 orbs, not 5. (Currently gives player 5 lines, 5 directions)
[Nerub-ar][Kyveza] Regicide

|T132304:16|t|cffffd000|Hspell:435486|h[Regicide]|h|r can currently apply multiple times at the same player, at the same time. Resulting in having at least 3 debuffs at the same time.

It should not be possible to have multiple debuffs of this spell at the same time, on the same person.
[Nerub-ar][Kyveza] Nexus Daggers Animation

Currently, |T236274:16|t|cffffd000|Hspell:439576|h[Nexus Daggers]|h|r seem to "turn around" after a random player, as the spell starts to be casted by the clones. The clones, should first turn around after a random player, and then, after they finished turning, should they start casting the Daggers.

Retail video example:
[Nerub-ar][Kyveza] Twilight Massacre Targeting

|T236222:16|t|cffffd000|Hspell:438245|h[Twilight Massacre]|h|r should not be able to target same person, with multiple copies, at the same time, unless that person is the last one alive.
[Nerub-ar][Kyveza] Boss Reset

Currently, the boss resets after passing the door entrance to her room, However, for whatever reason, on retail, she resets at the stairs of the door (Inner Room), rather.
[Nerub-ar][Rashanan] Flying Phase Animation

Currently, the boss just teleports to the predetermined spots, instead of acually using flying animation.

Retail Video example:
[Nerub-ar][Rashanan] Spinnerets Websnap

|T5764931:16|t|cffffd000|Hspell:439778|h[Spinneret's Websnap]|h|r is currently missing. It currently does not tether the player targeted by the Strand, causing a snap of damage after breaking the tether.

On Heroic Difficulty, anyone in the explosion radius of the Strand, should get thethered to the Strand, that hit him.
[Nerub-ar][Rashanan] Intro Dialogue Missing

When players engage the Enemy forces on the Rashanan boss fight platform, Queen Ansurek should yell "You dare challenge the might of my empire?"

When Nerubian Forces reach 82%, Queen Ansurek should yell "Kill my soldiers, thousands more will rise."

When Nerubian Forces reach 28%, Queen Ansurek should yell "Your conspiracy is doomed."

When Rashanan Spawns, she should yell "Raise your eyes and behold the pinnacle of nerubian evolution."
[Nerub-ar][Sikran] Cosmic Shards Stack Amount

Destroying the copies of the player currently applies 2 stacks of Debuff, per copy destroyed.
It should leave 1 debuff per copy destroyed.

Edit: The spell is scripted wrongly,
It spawns multiple copies of player each hit, (2 copies per player hit).
However, it should only spawn 1 copy, for each person hit by the boss Blade Rush, as he rushes around the marked targets.

(Heroic and Above only.)
[Nerub-ar][Horrror] Pullable in Intro

Currently, it is possible to pull the boss before spawning him, and killing all the adds. (Cause unknown)
[Nerub-ar][Sikran] Decimate

|T5372152:16|t|cffffd000|Hspell:464839|h[Decimate]|h|r should make a line going from boss, across the player, all the way to edges of the platform. Currently, it only creates a line between the boss and player.

Retail video example:
[Nerub-ar][Sikran] Boss Falling Under Texture

When player positions him self at the Edge of the platform, with Phase Blades mechanic, there is a high chance the boss will teleport under the player, into the abyss, into textures.
[Nerub-ar][Sikran] Intro Dialogue Missing

When players approach the boss, on his main battle platform, he should still be unattackable, untill he finishes this dialogue:
"Your mad quest to destroy my queen ends here."
"For the queen!" (He should salute when this dialogue plays.)

Additinally, he should backpaddle a bit when the intro triggers, going backwards a bit. But its up to you if you wanna script that or not :)

Video example:
[Nebu-ar][Sikran] Intro Double Dialogue repeat

Sikran can currently repeat his dialogue, in the intro, where he jumps on the upper floor of the Barracks. When players engage the first pack of Chitin Knights, and then the second pack, He repeats it again.
He should only say it once, first time when players engage the first Chiting Knights in thre Barracks area.

(Also, he double yells the line. He should yell it only once.)
[NP][Ansurek] Caustic Skitterer

Caustic Skitterer spiders should spawn on web bridge after players activate 2 pylons and spawn web bridge. Currently they seems to spawn out of nowhere when you enter 2nd mini platform and 3rd mini platform in phase 2.

Retail proof:
[Nerub-ar][Ulgrax] Stalkers Webbing Not Dissapearing

When player steps into Webbing on the ground, the web should vanish. Currently, it does not.
[Nerub-ar][Ulgrax] Brutal Crush vs Range

Currently, players can outrange the Brush Crush tank buster by being far from the boss. It should not be possible to outrange this spell, it should always hit.
[Nerub-ar][Sikran] Boss Activation Condition

The boss arena and the boss him self should not be acessible, untill players also kill Shrillwing Hunter Enkilah on the side of the platform.
[Nerub-ar][Horror] Grasp From Beyond Targeting

|T537022:16|t|cffffd000|Hspell:443042|h[Grasp From Beyond]|h|r should always target players that are not within the |T1386549:16|t|cffffd000|Hspell:462306|h[The Unseeming]|h|r realm. If there is not enough players in the Normal phase, then it should target players in the Shadow realm (Unseeming) too.
[Nerub-ar][Horror] Spewing Hemorrage

Currently, the spell it self does not work, It does not spawn two beams at the sides of the boss, spinning always Anticlockwise.

The beams should be positinable by tanks, by turning the boss while he is casting the spell. However, once it is being channeled, and the boss is attacking, The beam should turn on its own, at slow pace, anticlockwise direction.

Video example:
[NP][Kyveza] Queensbane

On heroic and Mythic we should have 6 lines around character that show direction orbs will move, currently we have only 3 lines same as on normal difficulty.
Also you keep visual lines even after Queensbane debuff is gone.

|T136181:16|t|cffffd000|Hspell:437343|h[Queensbane]|h|r
[NP][General] Unstable Mixture

Unstable Mixture potions at beginning of raid instance should be spawned after killing 1st boss (Ulgrax), currently its always spawned without killing 1st boss.

https://www.wowhead.com/npc=229208/unstablemixture
[Nerub-ar][Kyveza] Rift pull

If you touch a rift and survive than that rift will continue to pull you in untill you die or relog.
https://www.wowhead.com/spell=437620/netherrift?dd=14&ddsize=30
[Nerub-ar][General] Royal, Silkwing

The Royal Silkwing (227172) thats at the Rashanan boss fight platform, should not be visible untill Sikran is defeated.
[Nerub-ar][Ulgrax] Missing Dialogues

When boss starts casting Crash (Intermission phase), Queen Ansurek in the backround should yell "Stop playing with your food and finish them, Ulgrax!", then Ulgrax should yell "Chewing slowly is good for digestion. "

After second Crash, she should yell "I tire of this game. End this now." and Ulgrax should yell "Fear makes their flesh juicier."

After that, there are no more lines for additinal Crash spell casts.

At 25% health remaining, and while boss is in Phase 1, Queen Ansurek should yell "Destroy the supports! Send them screaming into the pits below!"
Whe this occurs, Rashanan should appear, and start spitting on the Webs connecting the Pillars, and fly around them, untill end of the fight.

Additinally, After the boss has been defeated, Any mob that is under the stairs for the scene, of the boss fight platform of Rashanan should be phased out, including Queen Ansurek, Takzj and Anubarash.
[Nerub-ar][Ulgrax] Chunky Viscera

|T237412:16|t|cffffd000|Hspell:438657|h[Chunky Viscera]|h|r extra action button should not be usable on other player, or the player him self. It should only be usable on the boss.

Additionally, Player can click on multiple Viscera food Chunks on the floor, while already carring one. It should not be possbile to pick up multiple at same time, while already carring one.
[Nerub-ar][Ulgrax] Ravenous Spawn

When Ravenous Spawn "Hatches" from the coccons, They should spawn on thier back, and play animation of turning around. While they are on thier backs, they should be unable to move, or attack, so tanks have time to pick them up.

Video example:
[Nerub-ar][Ulgrax] Falling off Platform

Falling off the platform, at any point, anywhere in the instance, should result in triggered death, while Ulgrax is alive. Once he is defeated, the trigger should expire.
[Nerub-ar][Ulgrax] Carnivorous Contest Interrupting

I currently do not know if its by distance, or the fact that the boss is moving while chasing me, but i can manage to bug out the Spell cast, and he wont be casting it, or channeling it, basically interrupting the spell cast as whole.

He should always cast the spell, no matter what.

Additionally, when player jumps off the platform, while being targeted by the spell, the boss should procceed with its cast on the dead target.

Edit: After futher testing, yes it happens if the boss is moving before the cast begins, making the boss complete Dummy AFK.
[Nerub-ar][Ulgrax] Carnivorous Contest Damage

Boss currently does not deal damage to anyone who enters the ring under him, while channeling |T132127:16|t|cffffd000|Hspell:457668|h[Carnivorous Contest]|h|r.

It should start dealing damage once he started channeling the spell, not when he started casting it.

It should also deal damage to anyone who does not have a line with main target. Basically killing anyone who enters the ring while its up.

Additionally, boss should yell "Crunchy." or "Nom nom nom!" or "Gooey." when they enter his ring while channeling the spell.

This dialogue should be only used once per cast. No repeated actions, in same cast.

Edit: After futher testing, it seems the damage always occurs, when the Channel begins, even without being inside the Circle. It should not be like that.
[Nerub-ar][Ulgrax] Carnivorous Contest Movement

Boss should be unable to move/attack Main target while channeling |T132127:16|t|cffffd000|Hspell:457668|h[Carnivorous Contest]|h|r.
[Nerub-ar][Ulgrax] Stalkers Webbing

|T136007:16|t|cffffd000|Hspell:439502|h[Stalker's Webbing]|h|r should be positioned under current boss location, not in middle of the platform. He should always target areas near him self.
[Nerub-ar][General] Raid Exit Portal

Players cannot currently exit the instance though the portal
[Nerub-ar][Ulgrax] Boss Reset

Boss cant be currently reseted by dragging him outside of the arena.
[Nerub-ar][General] Spider

Currently, the Spider Critters (226697) at the bridge that forms before Ulgrax, are under the bridge. They should only appear after the bridge has been formed.

Additionally, the spiders should vanish, and reappear when boss dissapears and reappears.
[Nerub-ar][Ulgrax] Boss platform after Boss Fight End

The boss fight platform should dissapear once the cinematic starts playing, but currently, even in the cinematic, it acually stays there, as well after the cinematic, its still there.
[Nerub-ar][General] Kaheti War Banner

Currently, these banners summoned cannot be killed/damaged.
[Nerub-ar][General] Missing Door

Missing door behind Scarab Captain Vulakan, which should be closed, untill he has been defeated.
[Nerub-Ar][General] Instance Intro Dialogue

Missing Intro Dialogue for Anubazal at the entrance of the instance, when player loads in, he should say " I have redirected forces loyal to me away from the entrance." "Dispatch these guards before they can raise an alarm. " "Otherwise you will be encumbered with additional forces. ".
[MoTS][Tred'ova] Parasitic Incapacitation

Description of the bug
Boss https://www.wowhead.com/npc=164517/tredova he should not have the ability https://www.wowhead.com/spell=337249/parasiticincapacitationusedbynpc

How it should be
Boss https://www.wowhead.com/npc=164517/tredova he should not use the ability https://www.wowhead.com/spell=337249/parasiticincapacitationusedbynpc

Informations of the spell
retail
test
[MoTS][Tredova] Coalescing Poison

Description of the bug
Tred'nova boss lacks the ability "coalescingpoison"

How it should be
Attention to the description of changes in 11.0.7
Tred'nova gathers poison on itself and pulls players in. The concentrated poison explodes after 5 sec, inflicting 6486579 Nature damage to all players within 15 yards of impact.

Informations of the spell
Retail:
Attention to the boss's cast.
a puddle formed under the boss that attracts players.

Test:
Video from us beginning of the fight.
end of the fight. Not once did the boss use the ability
[Nerub-ar][Ansurek][Mythic] Reactive froth

The first cast of Reactive froth should target 2 players while every subsequent cast should target 3.
|T132108:16|t|cffffd000|Hspell:438846|h[Reactive Froth]|h|r
[Rookery][Gorren] Player Model Shrinking

One of the Abilities that Gorren casts (Possibly Chaotic Corruption) Seems to shrink the players model indefinetly, or untill he dies. This should not be permanent.
[Rookery][Quartermaster Koratite] Entropy Shield

Description of the bug
www.wowhead.com/npc=209801/quartermasterkoratite havie issue's with ability |T1355358:16|t|cffffd000|Hspell:450628|h[Entropy Shield]|h|r :
1. Sometimes stop casting. Proof:
2. Sometimes change ability direction. Proof:
[Rookery][Kyrioss] Boss Above Texture

If player jumps into the middle of the arena, the boss will try to follow, and get stuck in texture.
[Mists of Tirna Scithe][Spinemaw Gorger]Acid Globule

Description of the bug
Mob: https://www.wowhead.com/ru/npc=172312/drops;mode
Ability https://www.wowhead.com/spell=326021/acidglobulechangelog
may not deal damage, and not throw the player away and visually fly to another point "Although the puddle is under the player."

How to reproduce
Requires two players.
1. Enter Dungeon
2. Run Key
3. Kill two bosses.
4.Go down and aggro the pack with <https://www.wowhead.com/ru/npc=172312/drops;mode>
5.Wait for cast <https://www.wowhead.com/spell=326021/acidglobulechangelog> "Warning: This will take several attempts"

How it should be
Ability https://www.wowhead.com/spell=326021/acidglobulechangelog
From the mob cast https://www.wowhead.com/ru/npc=172312/drops;mode
Must always fly to the point where a puddle is formed. "That is, under the player there is a puddle formed, and a projectile should fly there, causing damage and knocking back the player who is in this puddle."

Informations of the spel
Mob https://www.wowhead.com/ru/npc=172312/drops;mode
Ability https://www.wowhead.com/spell=326021/acidglobulechangelog
Video from Retail as it should be
Attention to the Mob cast https://www.wowhead.com/spell=326021/acidglobulechangelog .
our video Cast mob formation of a puddle under the player.
The explosion occurred behind the player and not at the point of the puddle where the player stood.
[Nerub-ar][Ulgrax] Enrage Missing

The boss should enrage after player feed the boss for the 4th time. Currently, there is no enrage.

(Proof in Attachements)
[Nerub-ar][Horror] Spawning Animation

When players clear everything around the Blood pool, the boss should play an animation of spawning. Currently, he just spawns, with no animation.

Additionally, when he spawns player should get knocked back if they are near the pullable range of the boss (The small islands around the boss).
The boss should be unattackable, and should not attack while he is spawning.

Video example:
[Nerub-ar][Rashanan] Server Crash

One of the spells by the boss causes a server crash, Possibly the spawn of the little adds by the spell |T970831:16|t|cffffd000|Hspell:439815|h[Infested Spawn]|h|r
[CoT] Spy event after 1st boss

Spy event issues are below
[NP][Ansurek] Toxic Waves

Toxic Waves from Reactive Forth & Intermission already spawn at max size, they should spawn at small size and slowly grow to big size.

Retail proof:

|T5764925:16|t|cffffd000|Hspell:438481|h[Toxic Waves]|h|r
[NP][Ansurek] Silken Tomb

Silken Tomb correctly roots you but its not attackable by players to to kill them.

|T5764927:16|t|cffffd000|Hspell:439814|h[Silken Tomb]|h|r
[NP][Ansurek] Acid Explosion / Acid

On heroic and Mythic green swirlies that spawn on top of players from Liquefy doesnt spawn Acid pool.

|T841220:16|t|cffffd000|Hspell:441084|h[Acid Explosion]|h|r
|T468265:16|t|cffffd000|Hspell:437078|h[Acid]|h|r
[NP][Ansurek] Web Blades

Web Blades should have web explosion visual when they meet at the end together. Its missing currently.

Example:

|T5764930:16|t|cffffd000|Hspell:439536|h[Web Blades]|h|r
[NP][Ansurek] Web bridge

Web bridge should despawn a few secs after boss encounter start, currently its not despawning. Web bridge should spawn again when boss is dead or players wipe to boss.
[NP][Ansurek] Boss facing in wrong direction during intro

Boss should be facing toward us during intro when we fight 2 mobs in front of her. Currently she is facing somewhere else.
[NP][Ansurek] Liquefy & Feast combo

Feast should be cast immediately after Liquefy, currently there is a few secs delay before she cast Feast.

|T132099:16|t|cffffd000|Hspell:440899|h[Liquefy]|h|r
|T237395:16|t|cffffd000|Hspell:437093|h[Feast]|h|r
[NP][Ansurek] Instant death

When you jump on Ansurek's platform you instantly die.
[NP][Ansurek] Boss reset

Ansurek should reset when you drag her to the web bridge.
[CoT] Boss loot

All bosses in CoT dungeon are missing their loot. Tested on mythic difficulty.
[CoT] Orator Krix'vizk dialogues

Boss is missing dialogues for his fight.

On pull "Come! Let us speak." https://www.wowhead.com/sound=247788/vo110oratorkrixvizk01m

On Subjugate spell "Bow before me!" or "Bend the knee!"
Bow before me https://www.wowhead.com/sound=247792/vo110oratorkrixvizk05m
Bend the knee! https://www.wowhead.com/sound=247791/vo110oratorkrixvizk04m

On Terrorize spell "We revel in your fear!" or "Your terror is our victory!"
We revel in your fear! https://www.wowhead.com/sound=247794/vo110oratorkrixvizk07m
Your terror is our victory! https://www.wowhead.com/sound=247793/vo110oratorkrixvizk06m

On Vociferous Indoctrination spell "AzjKahet will thrive!" or "We rise through conquest!"
AzjKahet will thrive! https://www.wowhead.com/sound=247798/vo110oratorkrixvizk11m
We rise through conquest! https://www.wowhead.com/sound=247797/vo110oratorkrixvizk10m

On boss death "My... beautiful... voice..." https://www.wowhead.com/sound=247800/vo110oratorkrixvizk13m

On player death "Blessed silence." or "Should have listened."
Blessed silence. https://www.wowhead.com/sound=247790/vo110oratorkrixvizk03m
Should have listened. https://www.wowhead.com/sound=247789/vo110oratorkrixvizk02m

On group wipe "I shall prepare your eulogy myself." https://www.wowhead.com/sound=247799/vo110oratorkrixvizk12m
[Nerub-ar][Horror] Spawning Boss Condition

In order for the boss to spawn, players have to also kill the trash pack around Foreseer Xixamon, and him included. Currently, that is not scripted.
[CoT] Trained Flyer

Currently Trained Flyer is always spawned at the beginning of dungeon. It should spawn after 2nd boss is defeated.

https://www.wowhead.com/npc=222559/trainedflyer
[CoT] Royal Swarmguard

Royal Swarmguards in the dungeon cant be attacked by players.

https://www.wowhead.com/npc=220197/royalswarmguard
[CoT] Stalker & Global Affix Stalker

Currently both Stalkers can attack players, either they should not be there or they should should do nothing.

Stalker id: 214013
Global Affix Stalker id: 171322
[Nerub-ar][Sikran] Wrong Weapons while Attacking

When the boss is attacking with melee, he should use his daggers.
Currently, he always uses the bow.
The bow should only be used while he is casting |T135131:16|t|cffffd000|Hspell:439559|h[Rain of Arrows]|h|r
[Nerub-ar][Sikran] Bridge does not Vanish

The entrance bridge to the arena does not vanish upon starting the fight.
[Nerub-ar][Sikran] Boss Pull in Intro

Boss seems somehow pullable in his intro, at the platform before his arena, making him attack players, while being invunerable. This should not happen.

Additinally, the boss does not reset when dragged outside of the Arena
[Nerub-ar][General] Skip Quest Missing

After players have killed Bloodbound Horror, and fly up to the upper platform, https://www.wowhead.com/npc=216971/shadowwalkertarvex should be offering a skip quest.

https://www.wowhead.com/quest=82629/nerubarpalacefornerubianeyesonly (Normal Difficulty)
https://www.wowhead.com/quest=82638/nerubarpalacefornerubianeyesonly (Heroic Difficulty)
https://www.wowhead.com/quest=82639/nerubarpalacefornerubianeyesonly (Mythic Difficulty)
[Nerub-ar][Horror] Goresplatter Visual AoE

Currently missing Visual AoE for the |T136133:16|t|cffffd000|Hspell:442530|h[Goresplatter]|h|r spell.

also the hitbox is huge/cant be dodged
Edited by Tarix
[Nerub-ar][Horror] Forgotten Harbinger

https://www.wowhead.com/npc=221945/forgottenharbinger are currently slightly spawned under texture.

Additionally, they should be unable to move,be CCed, Stunned, or Knockbacked.

Also, they should be unable to move or attack players. They should be indefinetly be channeling |T1378284:16|t|cffffd000|Hspell:445197|h[Manifest Horror]|h|r (Untill killed) which should be fully CCable, and should always head towards the boss, never attacking player, at slow pace.
[Nerub-ar][Horror] The Unseeming

When boss is pulled, the Indication of the Unseeming is instantly spawned. It should take couple of seconds after being pulled for them to spawn the indication Swirly Pools

Additionally, the timers are off completly it seems. Or after reseting the boss couple of times, Currently unknow, but When the first |T236302:16|t|cffffd000|Hspell:444363|h[Gruesome Disgorge]|h|r occured, another Unseeming adds were already spawning. It should not be.
[Nerub-ar][Ulgrax] Stalkers Webbing vs Immunities

The webs on the ground should be able to be cleared by using bubble or AMS, but currently its not working.
|T136007:16|t|cffffd000|Hspell:439502|h[Stalker's Webbing]|h|r
[Nerub-ar][Ansurek] Reactive Toxin

On Heroic Difficulty, there should be two |T2115303:16|t|cffffd000|Hspell:437592|h[Reactive Toxin]|h|r applied to two random nontank players.

Currently, it seems there is only one.
[Nerub-ar][Silken Court] Shattershell Scarab Fixate

Sometimes, possibly after a stun, the scarabs lose the Fixate Cast, and will become aggroable by tanks. The Scarabs should remain on their target untill the target dies, or the scarab dies, refreshing the fixate.

Edit: It seems they sometimes do not fixate even after directily spawning.
[Meadery] Flavor Scientist - Rejuvenating Honey

Currently, she can toss the Rejuveneting Honey at NPCs across Walls, and textures. She shouldnt.
She also should not throw it at NPCs that are not in combat with the players.
[Priory] Sacred Flame Vintner

These Neutral npcs are mostly missing waypoints, moving around the Vineyard.
[Priory] Entrance Portal

The Entrance Portal in Hallowfall to the Dungeon currently teleports you to Cindebrew Meadery dungeon isntead.
[Meadery][Goldie] Jumping from Table

When players engage Goldie, she will walk of the table, and then jump back on it. She should jump off once she is engaged, not walk off.
[Meadery][Goldie] Cash Cannon

The spell sometimes targets different targets, than a tank. It should be only targeted at highest threat target.
[Meadery][Goldie] Yes Man Dialogue

Each time players kill one of the four NPCs before the final boss, they should have a dialogue played. But currently, the dialogue is empty.

Proof in attachements.
[Meadery][Benk Buzzbee] Bee-Haw!

Currently, when player hops on the bees that are at 1% health, They should get an ability to use, But the bar is currently Empty.
[Meadery] Royal Jelly Purveyor - Rain of Honey

Seems the spell is only casted once per fight, and then never again.
The npc should alter between its two spells.
[Meadery] Venture Co. Honey Harvester - Beeswax

The hitbox of the spell is currently bigger than displayed by the AoE around the NPC while casting the spell.
[Meadery] Bee Wrangler - Bee-stial Wrath

The Spell Beestial Wrath is currently instantly applied (Should be 2 Seconds Cast time, and Uninterruptable.) , and it applies it to the caster only, instead of Nearby Bees also.
[Meadery][I'pa] Brew Drop Server Crash

If boss spawns Brew drops, while it dies, and they reach the dead body of the Boss, the server crashes.
[Meadery][Aldryr] Over-Indulged Patron

When the boss is engaged, any remaining alive OverIndulged Patron should run away from the room, towards the Instance exit.
Currently, they dont do that.
[Priory] Sister Etna Blayze Dialogue Missing

When players trigger the Four Arathi Footmen to move, Sister Etna Blayze should have following Talking Head dialogue (In Attachemensts)
[Meadery] Hired Muscle CCable

Hired Muscle should be Immunie to CCs and Stuns.
Can be currently stunned.
[Meadery] Chef Chewie - Compliments from the Chef Aura

Compliments from the chef aura should make all nearby Mobs immunie to all sorts of crowd control, but it seems that Paladins Hammer of Justice can still Stun them

Proof in Attachements.
[Meadery] Hired Muscle - Throw Chair

Throw Chair spell from this NPC should be casted at random targets within range. Currently, its casted only on Main Target.
[Meadery] Thirsty Buff on NPCs

On some of the NPCs in the instance, They should pasively gain the buff |T1058933:16|t|cffffd000|Hspell:441408|h[Thirsty]|h|r . This buff is gained mostly for some NPCs which the Tasting Room Attendant patrols. When the Attendant approaches them, she tosses a Cindebrew, which then the NPCs drink (Spell called Guzzle Cindebrew) and then it is removed from them for a while.
[Meadery] Missing Waypoints for NPCs in First Boss Room

Currently, none of the NPCs in the instance on PTR have Waypoints, and are not moving around.
[Nerub-ar][Kyveza] Starless Night Pushback

Directly under Kyveza, when she is casting Starless Night, she should be pushing players away from her, slightly, if they try to go directly under her.

Video proof:
[NP][Ansurek] Energy

Ansurek should start with 42 energy always on pull, currently sometimes it shows she is at either 42 or 100 after reset.

Phase 1:
Boss should gain 2 energy per sec during phase 1 and at 100 energy cast Venom Nova then her energy should get down back to 0 after finishing Venom Nova cast.

Intermission:
After Finishing Predation cast Ansurek should get 100 energy then everytime boss is at 100 energy she should cast Wrest spell and after finishing spell her energy should get back to 0 and gain 7 / 8 energy per sec, logs below explain it easier.
0 > 7 > 15 > 23 > 30 > 38 > 46 > 53 > 61 > 69 > 76 > 84 > 92 > 100



Phase 3:
Ansurek should get 32 energy after she lands on the platform after Aphotic Communion spell then gain 1 / 2 energy per sec in logs it show exactly when she get 1 or 2 energy at that time. Boss should cast Frothing Gluttony at 100 energy and spend it after finishing cast. Only when she should not gain any energy is during Frothing Gluttony channel when she is in the middle of platform hanging and during Aphotic Communion.
[Nerub-ar][Ansurek] Timers in p1

With the 3rd set of web blades in p1, boss also does silken tomb, and then after that the real timer for silken tomb procs and we get another set of roots.
[Nerub-ar][Ovinax] Colossal Spider

The big spider should not be stunnable or gripable by dks.
https://www.wowhead.com/npc=219045/colossalspider
[Nerub-ar][Ovinax] LoS on eggs

The eggs should not give you LoS to the boss, on ptr they do.
[Priory] Arathi Footman Dialogue/Movement Missing

When players enter the instance, and go to the stairs of the Priory, The four Arathi Footmen should run down the stairs, and one of them should yell "Intruders at the gate!"
[Priory] Arathi Footman - Mortal Strike

Missing Spell Mortal Strike on these mobs. They should cast it at the Highest Threat target.
Currently, they only Cast Defend.
[Nerub-ar][Rashanan] Spinnerets strands

After dropping the pool the player targeted should also be teathered to the webs and walking away should break it and do raid damage, currently it doesnt happend.
https://www.wowhead.com/spell=439784/spinneretsstrands?dd=14&ddsize=30
[Nerub-ar][Horror] You Can't See Me

For the acievement everyone needs to get slimed debuff and then spawn the slime add, kill it and then kill the boss. This all works but we dont get the achievement after its done.
https://www.wowhead.com/achievement=40260/youcantseeme
[CoT][Krixvizk] Lingering Influence

Currently, the AoE pool does not deal any damage to players standing in the pool.
[CoT] Herald of Ansurek - Twist Thoughts

Currently, the Twist Thoughts Spell leaves invisible pools under the player.
The pools should be visible.
[CoT] Missing Head Dialogue

When players approach the first Royal Swarmguard, Orator Krixvizk should say:
"Our queen offers a most wondrous gift. We will become greater than we are."

Video proof: (Check his chat)

Additonally, when player are close to the first boss, he should say "Invaders! Fear not, citizens. We will show them Ansurek's wrath."
[CoT] Sureki Silkbinder

Currently, When players engage Sureki Silkbinders, they will run towards the target. On retail, they acually instantly start casting Web Bolt, and d not move unless they are LoSed, Outranged, or Interrupted.
As of right now, there are delays in their casting sequences, where they do not cast anything ,even if not interrupted.

Additionally, The Movement speed reduction from the spell Silk Binding is kept on player, even if the spell is interrupted/finished. It should not be on player after it finished/was interrupted.
[CoT] Mythic + Wall Present

Currently, on M0, The wall that prevents players from passing is present, without inserting key.
[Nerub-ar][General][LFR] Second Wing, Door to Princess

In second wing of the lfr, after players defeat Rashanan, they are given option to go either Princess, or Ovinax. On Retail, it should be only possible to go Ovinax first, since the door to Princess is closed. (The one next to Silken Court, not the one at her Boss fight room.)

Once Ovinax is defeated, the door to Princess should open.
[Nerub-ar][General][LFR] Ansurek before Rashahan

When players que for the second wing of LFR of Nerubar Palace, they can see Ansurek, downstairs, where the intro for Ulgrax was, with the Council Bosses and Rashanan flying in air.
These NPCs should be phased out in this wing.
[Priory] Elaena Emberlanz - Energy Gain

Should generate 4 energy every second, currently generates only 2 a second.
[Priory] Sergeant Shaynemail - Energy Gain

The NPC should gain 4 energy every second. Not 3 every second.
[Nerub-ar][General] GM required to zone in

The raid still requires GM to zone into the raid.
[Nerub-ar][Ulgrax] Slimy Yet Satisfying

This is for the meta achievement. The NPC required for the achievement(Spider silk Grub), shoulb be able to be interacted with to start the achievement before the boss is pulled, but the NPC only spawns after the boss is pulled and is not interactable with.
https://www.wowhead.com/achievement=40261/slimyyetsatisfying
[Priory] Fervent Sharpshooter - Caltrops

Caltrops should dissapear once players steps on them, and trigger them. Currently, they stay there for the whole duration.
[Nerub-ar][Rashanan] Adds

Boss should spawn 5 adds per circle, on ptr they spawn 2.
|T970831:16|t|cffffd000|Hspell:439815|h[Infested Spawn]|h|r
[Nerub-ar][Horror] Taunt

If the boss is taunted while casting the Frontal, the frontal should go on the tank that taunted it, currently it stays on the old target.
|T236302:16|t|cffffd000|Hspell:444363|h[Gruesome Disgorge]|h|r
[Nerub-ar][Ansurek] Paralyzing Waves

The waves that come from the boss should "rotate" arround the boss with each set, but currently they always come from the same direction so you can find a safe spot and chill there for the rest of the interm. Also their hitbox doesnt seem to increase to match the visual.
https://www.wowhead.com/spell=451607/paralyzingwavesnews
[Priory] War Lynx - Pounce

Currently, the spell Pounce does nothing, they do not leap to a random target, and do not leave a dot on them.
[Priory] Taener Duelmal - Energize

NPC should gain 4 energy every second. Currently, only gains 2 energy every second.
[Priory] High Priest Aemya

NPC should not pull, if players pull Arathi Neophyte infront of her.
[Priory] High Priest Aemya - Reflective Shield

At 100 Energy (Mana) The npc should cast Reflective Shield at her self.
Currently, she does not cast it at all.
She should generate 5 energy every Second.

(Retail Proof in Attachements)
[Priory] Lightspawn - Burst of Light

The range at which Burst of Light hits, is bigger than indicated by the AoE.
Range should be decreased.
[Priory] Devout Priest - Greater Heal

Seems to target random targets outside of combat. Should only cast the spell at targets that are in combat, and injured.
[Priory] Devout Priest - Inner Fire

Currently casts on random targets, that are not even in combat with the players. Should prioritize targeting neareby allies in Combat.
[Nerub-ar][Rashanan] Boss hitbox

The boss hitbox is way too small making it almost impossible for melees to hit, also when using charge on the boss you almost fall down from the platform.
[Nerub-ar][Ovinax] Strange Behaivour

If players take the boss to the Container that is next to the entrance of the room, The boss will double cast Ingest Black Blood, and starts going there sooner than inteded.

FS Video proof:

Additionally, the boss should be able to cross over the eggs. Currently, she "walks" around them.
[Nerub-ar][Ansurek] Reactive Toxin Knockback Missing

|T2115303:16|t|cffffd000|Hspell:437592|h[Reactive Toxin]|h|r should pushback (Forward) the player with the debuff, when it expires. Currently, it does not.
[Nerub-ar][Ovinax] Voracious Worm Moving

Voracious Worm add in the boss fight should be unable to move, be knockbacked and Immunie to CCs.

Exception is Interrupts, It should be interruptable.
[Neub-ar][Horror] Blood Pact Damage

Currently, the explosion from the Blood Horror, when it reaches boss, does a tick 3x, each time it colides with the boss. It should only do 1 tick per Horror that reaches boss.

Edit: Correction, it seems each summon spawns 3 Blood Horrors per summon, instead of only 1 per summon.
[Nerub-ar][Ansurek] Boss Hitbox in Intermission

When phase 1 ends, and boss goes into intermission with an absorb shield, her hitbox is way too small for Melee players to hit. They have to go inside the Devour zone to be able to hit her.

Additionally, her model should grow for this phase, and shrink again when Intermission (Her shield) is broken.
[Nerub-ar][Ansurek][LFR] Ascended Voidspeaker

Issue 1: When players get out of Intermission, after breaking Ansureks absorb shield, Two Ascended Voidspeakers spawn. On LFR, this is incorrect, there should be only 1 Voidspeaker on this difficulty.

Additionally, the voidspeaker should spawn near the middle of the platform. (But not exactly in the middle.)

Issue 2: On LFR, there is also the change, where Players do not have to stand correctly in position to land on the platform, Instead of knockup, its like they are "Gripped" to the two Platforms.

How it splits the raid in that case?
Basically, Instead of knocking the players, The orb will choose the targets, at a 50:50 ratio (Preferably Splits the Healers somewhat evenly also).
As for tanks, it automatically splits them 1:1 ratio.
Sorry if its badly described, here is a video example:
[Nerub-ar][Ansurek] Reactive Froth Pushup Direction

When player triggers |T132108:16|t|cffffd000|Hspell:438846|h[Reactive Froth]|h|r, Any player, inside the circle, or whoever touched the Froth, should be thrown twoards the direction of the Boss ALWAYS. Currently, it knockbacks the direction the player was moving.
[NP][Ansurek] Silken Tomb vs Spell Reflect

When you use spell reflect to immune the spawn of the webs, the debuff stays on you permanently.
[Nerub-ar][Ansurek] Reactive toxin targeting

Reactive toxin should not target tanks.
https://www.wowhead.com/spell=437592/reactivetoxin?dd=14&ddsize=30
[Nerub-ar][General][LFR] A Queen's Fall Bosses Missing

Currently, Queing for Last LFR Wing, Bosses are Phased out.

Also, Queen Ansurek, the council infront of the door to Council should not be there, as well as rest of the trash mobs in the Narathex room.
[Nerub-ar][Ansurek] Intro

Queen Ansurek should be higher in the platform, before players Defeat Council, Once players defeat council, and they approach the stairs to her Platform, she should slowly slide down. (to a point as she is now.)

Also missing some dialogue while players approach her Platform.
Video example:
[Nerub-ar][Ovinax] Experimental Eggs Positions (Heroic)

Currently, the position of the eggs in the room is wrong at least on Heroic Difficulty.

Screenshot of how they should be in attachements.

Additionally, some eggs are positioned on top of eachother, they shouldnt be.

P = Parasites
W= Worm
S= Spider
:)
[Nerub-ar][Ovinax] Black Blood Cave

Missing Black Blood pool (That does not increase in size, but its there when boss fight begins.)

Screenshot in Attachements.
[Nerub-ar][Ovinax] Boss Movement out of Combat

She is currently moving way too fast durning her rounds while outside of combat. Her speed should be reduced durning that time.
[Nerub-ar][Sikran][Heroic] Charge

The charge on heroic makes it spawn a clone for every player hit by the charge. But currently its double or even triple hitting people who are targeted by the mechanic. There should be a grace period for people who spawn 1 clone to not be able to spawn it again for like 0.5s.

https://www.wowhead.com/spell=464233/phaseblades?dd=15&ddsize=30
[NP][Ovinax] Boss reset

Boss should reset when you drag him out of boss arena.
[NP][Ansurek] Reactive Froth circle

Reactive Froth circle currently disappear before Ansurek finish Venom Nova cast.
Circle should be there untill player trigger green puddle in the middle of circle or Venom Nova hit Reactive Froth.

|T132108:16|t|cffffd000|Hspell:438846|h[Reactive Froth]|h|r
[NP][General] Lieutenants Kej currency

Several lieutenants in raid instance should drop Kej currency when killed.
Once you killed Named lieutenant on any difficulty, that same Named lieutenant shouldnt be able to drop Kej currency again untill weekly reset.
They should drop 75 Kej currency when killed.

Note: Only one of Palace Guardian should drop 75 Key currency after Rashanan boss and before you enter big room. Any other Palace Guardian in the raid instance should not drop it.

https://www.wowhead.com/currency=3056/kej
[NP][Ansurek] Player's corpse x boss respawn location

If player with aggro on boss jump out of platform and boss reset, Ansurek will respawn on top of Player's corpse and can fall through platform.
[NP][Ansurek] Acid Bolt

Boss should cast Acid Bolt only during when players are killing Voidspeakers on the main boss platform in phase 2.
Ansurek should not cast Acid Bolt anymore after Gloom Eruption (orb that knock you away) explode. Players in phase 2 on mini platforms should not get any Acid Bolt from Ansurek.

Retail proof boss casting Acid Bolt when players killing Voidspeaker on the main boss platform:

Retail proof she cast only Wrests and no Acid Bolt:

Just watch boss frame under mini map.

|T135797:16|t|cffffd000|Hspell:448660|h[Acid Bolt]|h|r
[Nerub-ar][Court] Stinging swarm

When this ability is dispelled it should go to the nearest player or boss(Takazj) if the boss is closer. But currently it bounces straight back to the player with the debuff. Looks like the ability needs like 0.5s of a grace period and the player itself should be removed from the possible options for the ability to jump. When all 3 debuffs are on the boss the boss channel should be interrupted.
|T538518:16|t|cffffd000|Hspell:438677|h[Stinging Swarm]|h|r
[Nerub-ar][Court] Skeinspinner Takazj

This boss is a caster and shouldnt be able to move meanwhile it does. The boss should just leap arround the room and do casts similar to Arwyn from the council fight in amirdrassil.
[Nerub-ar][Court] Reckless charge

The reckless charge should be stopped by boss running into binding webs, but currently that does not happend.
|T304501:16|t|cffffd000|Hspell:440158|h[Reckless Charge]|h|r
[Nerub-ar][Court] Binding webs

If 2 players walk into a Web bomb together they should be teathered by Binding webs. Currently that does not happend.
|T5764932:16|t|cffffd000|Hspell:439992|h[Web Bomb]|h|r
|T5764926:16|t|cffffd000|Hspell:440001|h[Binding Webs]|h|r
[Nerub-ar][Kyveza] Twilight Massacre targeting
[Nerub-ar][Horror] Unseeming Blight

The debufff |T1376743:16|t|cffffd000|Hspell:445570|h[Unseeming Blight]|h|r is currently not present on Heroic and Normal Difficulties (It should not be present on LFR)

On Nomal difficulty, it should increase damage taken by Gruesome Disgorge by 100% for 1 Minute.
On Heroic, difficulty, it should increase damamge taken by Gruesome Disgorge by 500% for 1 Minute.

This spell should be applied to player that were hit by Gruesome Disgorge, and once they "exit" the Unseeming realm, the debuff should be applied to them.
[NP][Kyveza] Nexus Daggers

The lines on the ground(Nexus Daggers) should be staggerd by aproximately 1 second from each other, currently on ptry they are staggered by like 5 seconds.


|T236274:16|t|cffffd000|Hspell:440197|h[Nexus Daggers]|h|r
[Nerub-ar][Ansurek] Reaction Vapor

Currently, |T132094:16|t|cffffd000|Hspell:441556|h[Reaction Vapor]|h|r is tirggered, even when |T136030:16|t|cffffd000|Hspell:437417|h[Venom Nova]|h|r does not touch any |T132108:16|t|cffffd000|Hspell:438846|h[Reactive Froth]|h|r.
It should only debuff players, when Venom Nova triggers Reactive Froth, that has not been triggered by players.
[Nerub-ar][Ulgrax] Juggernaut Charge Hit/Speed

Juggernaut charge hits players 2x, per charge (If the player colides with his Hitbox, not the explosion at the end of the charge.). It should be only able to hit once.

Additinally, the boss should charge a bit faster while in the Intermission. His charge speed currently is bit slower than on retail.
[Nerub-ar][Kyveza] Starless Night Animation End

When Kyveza finishes the Intermission phase, and finishes casting Starless Night. she should not be able to instantly move, she should play and animation of "Landing", and then start moving.

Video example:
[Nerub-ar][Kyveza] Queensbane

Currently, it seems players get multiple stacks of |T136181:16|t|cffffd000|Hspell:437343|h[Queensbane]|h|r , even if they were hit only by one line of |T236222:16|t|cffffd000|Hspell:438245|h[Twilight Massacre]|h|r.
It should apply 1 stack per hit by the Massacre.
[Nerub-ar][Ovinax] Web Eruption

When players remove Sticky Web debuff from player, by Dispell, or Hand of Freedom, or any other way, player should explode for Web Eruption, deal damage to players within 10 yards, and Root them, for 8 seconds, if they were in the 10 yards Radius. (This should not apply to the dispelled player.)
[Nerub-ar][Ovinax] Vile Discharge

Currently, |T1394887:16|t|cffffd000|Hspell:441612|h[Vile Discharge]|h|r spawns all pools at the same time, in big group. This is correct, however, there should be a constant rain of blood from the boss while she is channeling Ingest Black Blood. There should be smaller volley of AoE pools after the big pack of pools.

Video example from retail:
[Nerub-ar][Ovinax] Energy

her energy bar resets to 0 at the start of the fight, while she has 90 Energy.

She should start the fight at 90 energy, and at 100, go to nearest Black Blood Container.
[Nerub-ar][General] Trash Mobs Loot Missing

Currently, all the trash mobs in the instance do not drop anything, no cloth, no BoEs, currency, ETC.
[Nerub-ar][Rashanan] Caustic Skyrazor Missing

Currently, Caustic Skyrazors do now spawn in the Intro Encounter from the Enemy Forces. There should be 2 spawning, One when forces reach 70%, and additional one when forces reach 25%. Each of them should fly in, and do Wicked Dive Spell on random player on the platform.
They should also give % to Enemy Forces, currently, they do not.

Additionally, When players engage any of the Forces mobs, the UI with % should show up. Right now, it only appears when players attack Nezarox.
[Nerub-ar][Sikran] Phase Blades Lines Indication

When boss targets players for Phase Blades rush, he should mark players with the lines, from eachother, not from the boss. Meaning, If we have 3 players, (A,B,C)
Boss should target player A, First, (Line goes from Boss to Player A), From there, he targets player B second, (Line should go from Player A, to player B), and then player C, The line should go from Player B, to player C. Currently, all lines are targeted from boss to players.
[Nerub-ar][General] Training Dummy

The NPC Training Dummy (ID: 222275) currently moves when in combat with players. It should not move/attack, should be immunie to knockbacks, etc.
[Nerub-ar][General] Caustic Skyrazor - Wicked Dive Hitbox

The hitbox of the ability is currently bigger than intended, dealing damage and knockbacking players who are out of the AoE.

Spell ID: 455027
[NP][Ansurek] Ascended Voidspeaker in 3rd mini platform

Currently 2 Ascended Voidspeakers spawn from the portal in phase 2 on last 3rd mini platform. Only 1 Ascended Voidspeaker should spawn. Its hard to see since they are pixel stacked on top of each other but really there are 2.
[NP][Ansurek] Player's corpse tp on wrong platform

If you die in phase 1 on boss platform (by jumping out of platform) then your corpse will get teleported on phase 3 platform which is wrong, you should be still teleported on phase 1 platform since this is phase players are currently on.
[NP][Ansurek] Boss dummy

If you position exactly Ansurek in the middle of phase 1 platform while she phase to intermission, she will do some animations but wont start intermission and become dummy.
[NP][Ansurek] Summoned Acolyte

Summoned Acolytes in phase 3 keep healing every a few secs. They shouldnt heal at all.

https://www.wowhead.com/npc=221863/summonedacolyte
[NP][Ansurek] Acid pools & Web pools x Phase 2

All of Acid pools from phase 1 and Grasping Silk web pools from phase 1 and intermission should be removed from the platform when Phase 2 of the encounter start. Currently they are still spawned when phase 2 starts.
Ptr proof is in screenshot.

|T468265:16|t|cffffd000|Hspell:437078|h[Acid]|h|r
|T5764932:16|t|cffffd000|Hspell:441958|h[Grasping Silk]|h|r
[NP][Ansurek] Reactive Toxin / Forth x Intermission phase

If you manage to phase boss to 35% hp while Reactive Toxin debuffs are up on players, their Reactive Toxin debuff should be removed immediately as she jump to the middle of platform to start intermission.
Same thing should happen to Reactive Forth spawned on the ground, they should despawn when boss start to jump to the middle of platform to start intermission.

Retail proof:

|T132108:16|t|cffffd000|Hspell:438846|h[Reactive Froth]|h|r
|T2115303:16|t|cffffd000|Hspell:437592|h[Reactive Toxin]|h|r
[NP][Ansurek] Conduit Collapse x Gloom

Gloom pool should be much bigger than what we have currently on ptr. Probably about same size as Conduit Collapse before it actually spawn when Void portal is destroyed.
Ptr proof is in screenshot.

Retail proof on the right side if you watch how big is it:

|T1386548:16|t|cffffd000|Hspell:444502|h[Conduit Collapse]|h|r
[NP][Ansurek] Conduit Ejection

Orbs on heroic and mythic should spawn and fly away when Void Portal spawn from Abyssal Conduit.
Then Orbs should spawn and fly way again when Void Portal is destroyed.
Currently orbs seems to spawn but not all of them as you can see on screenshot and they dont fire and fly away from Void Portal.

Retail proof when Void portal spawn with orbs:
Retail proof when Void portal is destroyed with orbs:
[NP][Ansurek] Null Detonation x Dark Barrier

Players should be unable to interrupt Null Detonation spell while Dark Barrier shield is up on Acolyte. Once Dark Barrier shield is destroyed, Null Detonation should be interruptable. Currently you can interrupt Null Detonation while Acolyte's Dark Barrier shield is up.

|T425958:16|t|cffffd000|Hspell:445021|h[Null Detonation]|h|r
|T132886:16|t|cffffd000|Hspell:445013|h[Dark Barrier]|h|r
[NP][Ansurek] Web Blades in phase 3

Web Blades in phase 3 should be staggered by 1 sec before each spawn. Currently all Web Blades spawn at same time.

|T5764930:16|t|cffffd000|Hspell:439536|h[Web Blades]|h|r
[NP][Ansurek] Royal Shackle

Royal Shackles on heroic and mythic should not immediately spawn on the player when debuff expire, they should have delay with spawn animation by spawning small circle on player's drop location then they will become active and try to slow etc. another players.

Retail proof:
[NP][Ansurek] Worshipper x Gloom

If Worshipper in phase 2 on 2nd mini platform finish Cosmic Apocalypse cast it should also create Gloom pool that grows under him as he dies, Gloom should fill whole 2nd mini platform. Currently we are missing Gloom.

|T4914667:16|t|cffffd000|Hspell:443403|h[Gloom]|h|r
[CB] Experience on Random Dungeons

When you tag on Random Dungeons (The War Within), upon completing the dungeon you don't get any experience

Proof:

June 25, 2025

[General] [Dungeons] You can go to season 2 dungeons

Summary:
Players are able to queue for Season 2 dungeons while still being in Season 1.

Steps to Reproduce:

1. Log in with a character currently flagged for Season 1 content.
2. Open the dungeon finder tool.
3. Attempt to queue for a Season 2 dungeon.
4. Notice that the queue is available and can be joined.

Expected Result:
Players should only be able to queue for dungeons from the active season (Season 1) unless explicitly unlocked or migrated to Season 2 content.

Actual Result:
Players can access and queue for Season 2 dungeons even while flagged for Season 1.
[General] [Dungeon] Queue with followers option

Summary:
At level 10, the player has the option to queue for dungeons with followers. However, at level 80, the option is no longer available the dungeons appear listed but are not accessible.

Steps to Reproduce:

1. Create a new character and reach level 10.
2. Open the Dungeon Finder and check the option for dungeons with followers it's available.
3. Level up a character to level 80.
4. Open the Dungeon Finder and check the same option.

Expected Result:
The option to queue for dungeons with followers should not be available

June 24, 2025

[Achievement][PvP] Forged Weapons of Conquest

Description of the bug

When i have 2500 Conquests its doesnt give me the Achievement + reward

How to reproduce

Get 2500 conquest


How it should be

Earn 2500 Conquest on this character during The War Within Season 1 give you Item Reward: Forged Gladiator's Weapon Token (x2)

Informations of the issue
https://www.wowhead.com/achievement=41044/forgedweaponsofconquest
|T1594747:16|t|cffffd000|Hitem:232603::::::::120:::::|h[Forged Gladiator's Weapon Token]|h|r

June 23, 2025

[CB] Skyriding not working on Beta

Skyriding is not working at all on beta for transferred DF chars but works totally fine on ptr.
[CB][General] Create a new talent loadout

Currently its not possible to create a new loadout talent. It keep spinning and loading but not creating anything for transferred DF chars.

June 21, 2025

[Professions][Leatherworking] Knowledge Points

Currently, when player Aquires Knowledge point in any profession, before unlocking Specialitzation tab, it will display always 0 Points available, even though player has aquired some already.

Proof in Attachements.

Edit: It seems that Leatherworking currently gives Tailoring Knowledge points, Disregard what i said above.
[Item] - Lava-Forged Cogwheel

Description of the bug
There is visual of damage proc but there is no damage

How to reproduce
Use damage spells / abilities

How it should be
On proc you should deal damage with Lava Drench 453437

Links
Item |T4548872:16|t|cffffd000|Hitem:224644::::::::120:::::|h[LavaForged Cogwheel]|h|r
Damage ID |T451169:16|t|cffffd000|Hspell:453437|h[Lava Drench]|h|r
[Great Vault] Game Crash

Summary:
Opening the Great Vault causes the game client to crash.

Steps to Reproduce:

1. Log into your character.
2. Interact with the Great Vault in the main city.
3. Attempt to open the Great Vault window.

Expected Result:
The Great Vault should open without issues, displaying available rewards or progress.

Additional Notes:
Tested multiple times with consistent crashes.
[Item] - Horn of Declaration

Description of the bug
Doesn't split Mastery amount between party members.

Abusable.
How to reproduce
Be in group at least of 2 chars
Use Horn
How it should be
Mastery amount should split evenly between party members
Links
Item |T134229:16|t|cffffd000|Hitem:217041::::::::120:::::|h[Horn of Declaration]|h|r
Buff |T134229:16|t|cffffd000|Hspell:438753|h[Horn of Declaration]|h|r
[Item] - Nizrek's Holographic Manipulator

Description of the bug
Always displays Critical Strike chance.
Actually doesn't give anything.
How to reproduce
Get proc and check your stats
How it should be
Terrible Visage 462159 should provide correct highest secondary stat
Links
Item |T5502817:16|t|cffffd000|Hitem:225970::::::::120:::::|h[Nizrek's Holographic Manipulator]|h|r
Buff |T237552:16|t|cffffd000|Hspell:462159|h[Terrible Visage]|h|r
[Item][Embellishment] - Darkmoon Sigil: Ascension

Description of the bug
Stats stacks mechanic is incorrect. You gain separated stats buffs instead of stacking all them in 1.

How to reproduce
Get item |T5501775:16|t|cffffd000|Hitem:222448::::::::120:::::|h[Charged Halberd]|h|r
Spam abilities

How it should be
Each 8 seconds in combat you should get one of the stacking buffs:
Critical Strike 458502
Haste 458503
Mastery 458525
Versatility 458524
All buffs stack in 1 but each time you get new stat all stacks swaps to this stats.
So for example
1st stack Crit
2nd stack Crit
3rd stack Haste 2 old Crit stacks become Haste stacks and now you have 3 Haste stacks, etc.

Darkmoon Deck effect and Darmoon Sigil effect should summ. So if Deck gives 200 stats per stack and Sigil gives 100 stats per stack you shoul get 300 stats per stack.

Links
Item |T5976899:16|t|cffffd000|Hitem:226024::::::::120:::::|h[Darkmoon Sigil: Ascension]|h|r
Critical Strike |T5976742:16|t|cffffd000|Hspell:458502|h[Ascension]|h|r
Haste |T5976742:16|t|cffffd000|Hspell:458503|h[Ascendance]|h|r
Mastery |T5976742:16|t|cffffd000|Hspell:458525|h[Ascension]|h|r
Versatility |T5976742:16|t|cffffd000|Hspell:458524|h[Ascendance]|h|r
[Item] - Vile Vial of Kaheti Bile

Description of the bug
Doesn't work / Not scripted yet

How it should be
On proc your healing spells should heal your ally with Vile Vial's Bile 456444

Links
Item |T609893:16|t|cffffd000|Hitem:225891::::::::120:::::|h[Vile Vial of Kaheti Bile]|h|r
Healing ID |T609893:16|t|cffffd000|Hspell:456444|h[Vile Vial's Bile]|h|r
[Item] - Reinforced Wax Plating

Description of the bug
Doesn't reduce damage taken

How to reproduce
Check damage taken with and without trinket

How it should be
Reinforced Wax Plating 459206 should correctly reduce damage taken.
According to comments for small hits damage taken shouldn't be reduced more than by 50% of its amount.

Links
Item |T1500973:16|t|cffffd000|Hitem:226521::::::::120:::::|h[Reinforced Wax Plating]|h|r
Damage reduction aura |T136243:16|t|cffffd000|Hspell:459206|h[Reinforced Wax Plating]|h|r
[Item] - Abyssal Trap

Description of the bug
Trap can't be triggered

How to reproduce
Use trinket
Try to trigger trap with any mob

How it should be
Triggering the trap should create an area that should deal damage with Abyssal Trap 441228. Periodical timer should be 1000ms without scaling from Haste.

Links
Item |T893778:16|t|cffffd000|Hitem:215170::::::::120:::::|h[Abyssal Trap]|h|r
Damage ID |T893778:16|t|cffffd000|Hspell:441228|h[Abyssal Trap]|h|r
[Item] - Wildfire Wick

Description of the bug
Deals 0 damage
Doesn't spread to nearby target after refreshing

How to reproduce
Place 2 dummies
Deal damage with single target abilities

How it should be
Wildfire Wick 442801 should deal correct damage.
When you refresh Wildfire Wick you should apply it also to nearby target

Links
Item |T3536191:16|t|cffffd000|Hitem:218307::::::::120:::::|h[Wildfire Wick]|h|r
Damage ID |T135789:16|t|cffffd000|Hspell:442801|h[Wildfire Wick]|h|r
[Item] - Shining Arathor Insignia

Description of the bug
Doesn't work / Not scripted yet

How it should be
On proc you should deal damage to your target with Shining Arathor Insignia 455433 and heal injured Paladin, Priest, yourself or ally with same trinket with Shining Arathor Insignia 455434


Logs

Links
Item |T5681681:16|t|cffffd000|Hitem:225647::::::::120:::::|h[Shining Arathor Insignia]|h|r
Damage ID |T5681681:16|t|cffffd000|Hspell:455433|h[Shining Arathor Insignia]|h|r
Healing ID |T5681681:16|t|cffffd000|Hspell:455434|h[Shining Arathor Insignia]|h|r
[Item] - Detachable Fang

Description of the bug
Doesn't work / Not scripted yet

How it should be
You should have a chance to deal damage with Gnash 455487
Each 3rd proc to the same target should deal damage increased by % depending from targets missing health. This damage multiplier should scale from 0% to 50%. So trinket maximum damage should be x1.5 from its damage to full health target.

Links
Item |T1029743:16|t|cffffd000|Hitem:225657::::::::120:::::|h[Detachable Fang]|h|r
Damage ID |T1029743:16|t|cffffd000|Hspell:455487|h[Gnash]|h|r
[Generic][Old content] Quest reward dissapear from char after relog/crash

Issue:
When players are doing old content and get rewards from quests, players will lose those items after a relog or crash, causing player to be low geared and harder for them to finish questing with such low gear

Example: Questing in Dragon Isles
[Warband] It marks the quests as completed even if you are out of the warband

Summary:
Quests are being marked as completed for a player's Warband, even when the character completing them is not currently assigned to the Warband.

Steps to reproduce:

1. Remove a character from your Warband.
2. Log in with that character.
3. Complete a quest that tracks progress via Warband status.
4. Check the Warband's quest log or other characters in the Warband.

Expected result:
Quests should only sync or mark progress for characters actively assigned to the Warband.

Actual result:
The quest is flagged as completed for the Warband, even though the character is not part of it.
[Item] - Fateweaved Needle

Description of the bug
Doesn't work / Not scripted yet
How it should be
If you tethered with ally he should get Thread of Fate 443590
If you tethered with enemy you should deal damage with Fated Pain 443585
Links
Items:
Fateweaved Needle |T5501846:16|t|cffffd000|Hitem:219382::::::::120:::::|h[Fateweaved Needle]|h|r
Fateweaved Mallet |T5262988:16|t|cffffd000|Hitem:219941::::::::120:::::|h[Fateweaved Mallet]|h|r

Damage ID |T136243:16|t|cffffd000|Hspell:443585|h[Fated Pain]|h|r
Ally buff ID |T237431:16|t|cffffd000|Hspell:443590|h[Thread of Fate]|h|r
[Item] - Befouler's Syringe

Description of the bug
1. DoT deals 0 damage.
2. Stacks don't overlap. They just stack instead
3. When target dies while affected by DoT you don't get buff

How to reproduce
Apply DoT
Kill the target
How it should be
DoT should deal correct damage.
Stacks should overlap.
If target dies affected by this DoT you should get buff Befoulers Bloodlust 442267
While this buff is active your next ability should deal damage with Befoulers Strike 442280

Logs
Links
Item |T5372152:16|t|cffffd000|Hitem:218126::::::::120:::::|h[Befouler's Syringe]|h|r
Debuff and DoT damage ID |T5372152:16|t|cffffd000|Hspell:442268|h[Befouled Blood]|h|r
Buff |T5372152:16|t|cffffd000|Hspell:442267|h[Befouler's Bloodlust]|h|r
Proc damage ID |T5372152:16|t|cffffd000|Hspell:442280|h[Befouling Strike]|h|r
[Item][Dungeon] - Voltaic Stormcaller

Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Try to get proc
How it should be
On proc it should deal damage with Voltaic Stormcaller 445887
This damage should split evenly and increased per enemy struck by 15% up to 75%.
On proc you also should get buff Voltaic Stormsurge 456652. Haste also should increase by 15% per target struck up to 75%

Links
Item |T5319059:16|t|cffffd000|Hitem:221032::::::::120:::::|h[Voltaic Stormcaller]|h|r
Damage ID |T136243:16|t|cffffd000|Hspell:455887|h[Voltaic Stormcaller]|h|r
Buff ID |T5306251:16|t|cffffd000|Hspell:456652|h[Voltaic Stormsurge]|h|r
[Skyriding][Dracthyr][Non-Evoker] Soar

Description of the bug
NonEvoker Dracthyr start at level 10 and do not have access to Soar

How to reproduce
Create a nonevoker dracthyr

How it should be
Dracthyr should learn Soar from level 10


Informations of the spell
Wowhead link : |T4622485:16|t|cffffd000|Hspell:369536|h[Soar]|h|r
[Skyriding] Alts

Description of the bug
Skyriding is not available till level 30 on alts.

How to reproduce
Create an alt and level it to 30

How it should be
Skyriding should unlock at level 10 for alts. It was level 20 before.

More information
Battlenet link 1 : skyriding level 10
Wowhead link 2 : https://www.wowhead.com/guide/skyriding/talenttraits shows skyriding available from level 20
[PvP] [War Mode] War mode glitch in Dornogal

Description of the bug
When enabling War Mode in Dornogal, the character's PvP talents get disabled, and it's not possible to deactivate War Mode afterwards.
How to reproduce
Travel to Dornogal.

Enable War Mode.

Check active talents PvP talents are missing.

Attempt to disable War Mode option is not available

How it should be
PvP talents should remain active when War Mode is enabled, and the player should be able to toggle War Mode off as normal.
[Great vault] Algari Token of Merit

There is no option to choose Algari Token of Merit instead of other rewards
[General] Old zone scaling issue

issue: damage values from legacy content NPCs are not properly scaled, causing disproportionate damage output compared to the player's level and gear
[Item] - Fearbreaker's Echo

Description of the bug
The trinket just doesn't work at all

How to reproduce
Use the trinket with some enemies around
Notice the trinket does the animation of the lightning, but doesn't do any damage

How it should be
Invoke an echo of Fearbreaker's might, splitting the ground beneath your current target and dealing 1843 Nature damage split between all enemies near them. (1 Min, 30 Sec Cooldown)

Links
Item |T1892681:16|t|cffffd000|Hitem:224449::::::::120:::::|h[Fearbreaker's Echo]|h|r
[Item] - Arathi Demolition Charge

Description of the bug
The trinket just doesn't work at all

How to reproduce
Use the trinket with some enemies around
Notice the trinket does the animation of the barrel being deployed, but doesn't do any damage

How it should be
Deploy an explosive barrel to bring righteous flame to the enemies of Arathor, dealing 367648 Fire damage split between all enemies caught in the blast. (2 Min Cooldown)

Links
Item |T252176:16|t|cffffd000|Hitem:220118::::::::120:::::|h[Arathi Demolition Charge]|h|r
[General] [auctions] auctions cannot be held

Summary:
Unable to buy your own auction with another character multiple issues in auction house interaction.

Steps to reproduce:

1. Create an auction with a character.
2. Log in with a different character.
3. Search for the auctioned item.
4. Attempt to buy the auction.

Expected Result:

The auction price should display correctly.
You should be able to place a bid or purchase the item directly.
The system should allow entering an amount for the bid.

Actual Result:

The price appears as 0.
A message appears saying the auction doesn't exist.
The input field for the bid amount is disabled.
The auction price does not display automatically for direct purchase.
[Warband] The Warband Map to Everywhere All At Once

Summary:
The toy "The Warband Map to Everywhere All At Once" does not appear or become available, even after completing all Warband quests and associated achievements.

Steps to reproduce:

1. Complete all Warbandrelated quests.
2. Complete all achievements required to unlock the toy.
3. Check for the availability of "The Warband Map to Everywhere All At Once".
4. Notice it is missing or not obtainable.

Expected result:
After completing all Warband quests and achievements, the player should be able to acquire the toy "The Warband Map to Everywhere All At Once".

Actual result:
The toy does not appear and cannot be obtained despite meeting all requirements.
[Item] - Siphoning Lightbrand

Description of the bug
The trinket just doesn't work at all

How to reproduce
Equip trinket
Take some for a while
Notice the trinket doesn't inflict any damage or either heals the user for 50% of damage dealt

How it should be
Taking damage has a high chance to brand your assailant dealing 5730 Holy Fire damage and healing you for 50% of damage dealt.

Links
Item |T1589501:16|t|cffffd000|Hitem:225653::::::::120:::::|h[Siphoning Lightbrand]|h|r
[Alchemy] Algari Alchemist Stone Recipe - wrong source

Description of the bug
Algari Alchemist Stone Recipe can be unlocked through Wild Experimentation

How to reproduce
Keep using Wild Experimentation till it discover Algari Alchemist Stone Recipe
Use Mycobloom
(no traits or specs unlocked)

How it should be
Algari Alchemist Stone Recipe is sold by https://www.wowhead.com/npc=223750/ladyvinazian or https://www.wowhead.com/npc=220867/ytekhi for 150 |T4643976:16|t|cffffd000|Hitem:210814::::::::120:::::|h[Artisan's Acuity]|h|r

Informations of the spell
|T4549192:16|t|cffffd000|Hitem:223080::::::::120:::::|h[Recipe: Algari Alchemist Stone]|h|r
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Professions][Mining] EZ-Mine Nodes

Currently, mining any of the The War Within new Ores, which are imbued by EZMine Overload, causes server crash when the dynamites spawn.
[Professions][Work Orders] Crafting Orders

Players should be unable to open the Crafting Orders tab, without being next to the corresponding profession Tool Bench.

Currently, you can open the tab anywhere, as long as you have a profession Unlocked.
[Cooking] Foods - Health/Mana Regen

Most foods dont regen any HP/mana, and those who do regen way too much than necessary
[General] Professions in character selection screen

[Profesions] Allows you to "craft" with a full bag and consumes your materials

Description of the bug
Crafting an item with full bags results in the crafted item not being received, while the crafting materials are still consumed
How to reproduce
Fill your bags and craft an item

How it should be
Display an error message indicating that the bags are full, preventing the crafting action entirely.
OR
Allow the item to be crafted and send it to the mailbox (as an unreceived item), while still granting profession skill points accordingly.
Links
https://www.wowhead.com/item=52510/enchantingvellum
[Professions] work in progress

Description of the bug
mats drop without having the spec for it
How to reproduce
"Kill an NPC and check its loot."

How it should be
NPCs should drop profession materials only if the player has the corresponding profession learned


Information
|T4549279:16|t|cffffd000|Hitem:224826::::::::120:::::|h[Dawnweave]|h|r
[Enchanting] Authority of Radiant Power

Description of the bug
The Authority of Radiant Power enchantment is incorrectly applying the Radiant damage value as Intellect, rather than only granting the correct Intellect bonus.

How to reproduce
Apply the Authority of Radiant Power enchant to a valid weapon.

Observe the Intellect stat change in the character panel.

Notice that the enchant is adding the value of Radiant damage to Intellect, which should not happen.

How it should be
The enchant should only provide the intended Intellect bonus, without incorrectly incorporating the Radiant damage value.
Informations of the issue
|T463531:16|t|cffffd000|Hspell:445339|h[Authority of Radiant Power]|h|r
[Alchemy] Neutralize Concoctions

Description of the bug
You don't get Coreway Catalyst from Neutralize Concoctions

How to reproduce
Craft random potions like Algari Healing Potion or Algari Mana Potion and use them for Neutralize Concoctions.


How it should be
Wild Experimentation should discover recipes for alchmey only

Informations of the spell
|T968262:16|t|cffffd000|Hitem:210829::::::::120:::::|h[Neutralize Concoctions]|h|r
[Alchemy] Bubbling Mycobloom Culture Recipe - wrong source

Description of the bug
Bubbling Mycobloom Culture Recipe can be learned through Wild Experimentation


How to reproduce
Keep using Wild Experimentation till it discover Petal Powder Recipe
Use any of the 2 herbs: Mycobloom, or Arathor's Spear
(no traits or specs unlocked)

How it should be
Bubbling Mycobloom Culture is taught by the trainer https://www.wowhead.com/npc=219092/tarig

Informations of the spell
https://www.wowhead.com/spell=462121/bubblingmycobloomculturetaughtbynpc
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Professions] First Craft

Description of the bug
First time craft should award 1 Knowledge Points, which is not the case

How to reproduce
Craft an item for the first time

How it should be
The very first craft of an item should award

Informations of the issue
[Alchemy] Harmonious Horticulture Recipe - wrong source

Description of the bug
Harmonious Horticulture Recipe get learned through Wild Experimentation

How to reproduce
Keep using Wild Experimentation till it discover Harmonious Horticulture Recipe
Use any of the 5 herbs: Mycobloom, Blessing Blossom, Orbinid, Luredrop, or Arathor's Spear
(no traits or specs unlocked)

How it should be
Harmonious Horticulture Recipe is learned through traits, Alchemical Mastery (20)

Informations of the spell
|T237578:16|t|cffffd000|Hspell:432204|h[Harmonious Horticulture]|h|r
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[General] No Flying While Dead in TWW Zones

Currently, player is not placed on a mount when he releases as a dead spirit in any of the TWW Zones. Player should have a flying oppertunity while dead, and have a normal flying enabled (Not Skyriding.)
[Alchemy] Vicious Flasks Recipes - wrong source

Description of the bug
All Vicious Flasks recipes can be learned through Wild Experimentation

How to reproduce
Keep using Wild Experimentation till it discover Harmonious Horticulture Recipe
Use any of the 5 herbs: Mycobloom, Blessing Blossom, Orbinid, Luredrop, or Arathor's Spear
(no traits or specs unlocked)

How it should be
All Vicious Flasks recipes are sold at vendor, 7500 honor for each one. or rare drop

Informations of the spell
https://www.wowhead.com/item=224020/recipeviciousflaskofthewreckingballsoldby
|T4549192:16|t|cffffd000|Hitem:224019::::::::120:::::|h[Recipe: Vicious Flask of Manifested Fury]|h|r
|T4549192:16|t|cffffd000|Hitem:224017::::::::120:::::|h[Recipe: Vicious Flask of Honor]|h|r
|T4549192:16|t|cffffd000|Hitem:224018::::::::120:::::|h[Recipe: Vicious Flask of Classical Spirits]|h|r
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Alchemy] Petal Powder Recipe - wrong source

Description of the bug
Petal Powder Recipe can be unlocked through Wild Experimentation


How to reproduce
Keep using Wild Experimentation till it discover Petal Powder Recipe
Use any of the 2 herbs: Mycobloom, or Arathor's Spear
(no traits or specs unlocked)

How it should be
Petal Powder is taught by the trainer https://www.wowhead.com/npc=219092/tarig

Informations of the spell
https://www.wowhead.com/spell=462122/petalpowdertaughtbynpc
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Enchanting] Empty disenchant loot

Description of the bug
TWW items wont give loot on disenchant.

How to reproduce
1. .additem 226112
2. cast 13262 on the item
3. Check if you receive any materials from it.

How it should be
Disenchanted items shoud give loot.

Informations of the issue
|T135371:16|t|cffffd000|Hitem:226112::::::::120:::::|h[Rotfist Flesh Carver]|h|r
|T5501602:16|t|cffffd000|Hitem:223346::::::::120:::::|h[Viper's Stone Handguards]|h|r
[Alchemy] Formulated Courage Recipe - wrong source

Description of the bug
Formulated Courage get learned through Wild Experimentation


How to reproduce
Keep using Wild Experimentation till it discover Formulated Courage
Use any of the 2 herbs: Mycobloom or Blessing Blossom
(no traits or specs unlocked)

How it should be
Formulated Courage is learned through traits, Alchemical Mastery (30)

Informations of the spell
https://www.wowhead.com/spell=433087/formulatedcouragerecipes
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Alchemy] Meticulous Experimentation Unlocking

Description of the bug
meticulous Experimentation is still locked after getting multiple hazardous outcome / recent catastrophe

How to reproduce
Craft as many wild experimentation as possible and get multiple hazardous
Check if meticulous experimentation is unlocked

How it should be
"The first time you get a hazardous outcome, you will learn the Meticulous Experimentation recipe." ~
"once you actually explode or fail your experimentation for the first time" ~

Informations of the spell
|T4620669:16|t|cffffd000|Hspell:430345|h[Meticulous Experimentation]|h|r
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Alchemy] Wild Experimentation discover other professions

Description of the bug
Wild Experimentation can discover recipes from different professions. Recipes don't show up in the list, but that reduce the chances of discovering the related recipes to alchmey

How to reproduce
Keep using Wild Experimentation till recipes from other professions like inscription or leatherworking show up as "learned"
Use any of the 5 herbs: Mycobloom, Blessing Blossom, Orbinid, Luredrop, or Arathor's Spear
(no traits or specs unlocked, no other professions learned)

How it should be
Wild Experimentation should discover recipes for alchmey only

Informations of the spell
|T4620669:16|t|cffffd000|Hspell:427174|h[Wild Experimentation]|h|r
|T413574:16|t|cffffd000|Hitem:210813::::::::120:::::|h[Wild Experimentation]|h|r
[Alchemy] Recent Catastrophe

Description of the bug
You can still craft/cast experiment recipe after getting the debuff
It also shows wrong duration of the debuff

How to reproduce
Keep crafting Wild Experimentation till you get recent catastrophe debuff, then craft it again

How it should be
There should be 15 min and can't craft it again during it
"debuff that will prevent you from doing more experimentation for 15 minutes"

Informations of the spell
|T413574:16|t|cffffd000|Hspell:371001|h[Recent Catastrophe]|h|r the debuff that shows
|T413574:16|t|cffffd000|Hspell:433066|h[Recent Catastrophe]|h|r warwithin
[Warband] [Bank] not everything is transferred

Summary:
Not all items can be transferred to the Warband Bank automatically; players are forced to move them one by one manually.

Steps to Reproduce:

1. Open your inventory and the Warband Bank.
2. Attempt to transfer multiple items at once using shiftclick, draganddrop, or any bulk transfer function.
3. Observe which items transfer successfully and which do not.

Expected Result:
All transferable items should be able to move into the Warband Bank in bulk without requiring individual manual transfers.
[General] Client crash upon inspect player

Client of player crashes upon inspecting another player
[Mount] Anu'relos, Flame's Guidance

After 11.1.5 patch for some reason only this mount can be insta mounted without any cast time, other mounts are fine and they have their cast time.
It had cast time before this patch since I tested races with it.

|T5171363:16|t|cffffd000|Hspell:424484|h[Anu'relos, Flame's Guidance]|h|r
|T5171363:16|t|cffffd000|Hitem:210061::::::::120:::::|h[Reins of Anu'relos, Flame's Guidance]|h|r
[Item] - Silken Chain Weaver

Description of the bug
The trinket just doesn't work at all

How to reproduce
Use the trinket in front of some enemies
Notice the trinket does the animation of the webs, but doesn't do anything else

How it should be
Unfurl a myriad of grasping webs in front of you entangling your enemies, reducing damage they deal to you by 30% up to 5255 total damage and reducing their Attack Speed by 15% for 15 sec.

[Attack Speed reduction is less effective against enemies above level 80.] (1 Min Cooldown)

Links
Item |T4549275:16|t|cffffd000|Hitem:215172::::::::120:::::|h[Silken Chain Weaver]|h|r
[Item] - Everburning Lantern

Description of the bug
The trinket just doesn't work at all

How to reproduce
Equip trinket
Do some abilites for a while
Notice the trinket doesn't even work

How it should be
Your harmful ranged spells and abilities have a high chance to rouse the lantern's flame, granting a stack of Lamp Light up to 15 times.

After 30 sec of collecting stacks, Lamp Light is consumed to attract an equal amount of Fireflies to charge the next target you attack exploding for 151 Fire damage per Firefly.

Links
Item |T948866:16|t|cffffd000|Hitem:215169::::::::120:::::|h[Everburning Lantern]|h|r
Warband Bank

[Item][M+] - Ara-Kara Sacbrood

Description of the bug:

1) The buff from the trinket doesn't increase primary stat.
2) The trinket doesn't make any damage, when the buff fades

How to reproduce:

1) Check own primary without the buff, then try to get the buff.
You will see no increase to primary stat.
2) When you get the buff, you need to wait when the buff will fade.
After that the trinket didn't make any damage.

How it should be:

1) The trinket should give correct value of primary stat.
2) When the buff of trinket gets disappeared, the trinket should make damage.

Links:

|T5948241:16|t|cffffd000|Hitem:219314::::::::120:::::|h[AraKara Sacbrood]|h|r
|T5948241:16|t|cffffd000|Hspell:443541|h[AraKara Sacbrood]|h|r
[warband] warband changes don't save

Description of the bug
I tried to remove 4 characters out, and put another different 4 characters
I logged out and back in, all old ones stayed the same

How to reproduce
"Step 1: Create a character.
Step 2: Remove the character from the Warband.
Step 3: Close the game completely.
Step 4: Reconnect to the game.

How it should be
When creating a character on the account and removing it from the Warband, it should not rejoin the Warband automatically
[Item][Raid] - Aberrant Spellforge

Description of the bug
1. Aberrant Spellforge doesn't empower your spell
2. Stacks don't fade shortly out of combat

How to reproduce
Engage combat
Wait 15 seconds
Use mentioned spell

Lose combat
Track stacks

How it should be
Aberrant Spellforge should empower your mentioned spell each 15 seconds.
This spell should deal additional damage with Aberrant Shadows 451866.
Each stack should increase damage by x1.25. This multiplier should be multiplicative per stack x1.25x1.25x1.25x1.25x.1.25.

When you have 5 stacks casting mentioned spell should also give you Aberrant Alacrity 451845. This effect should be applied always when you cast spell 15 seconds rule from damage effect shouldn't be applied here.

Stacks should fade all at once after ~1015 seconds out of combat.

Logs

Links
Item |T5948197:16|t|cffffd000|Hitem:212451::::::::120:::::|h[Aberrant Spellforge]|h|r
Stacks |T5948197:16|t|cffffd000|Hspell:445619|h[Aberrant Spellforge]|h|r
Damage ID |T5948197:16|t|cffffd000|Hspell:451866|h[Aberrant Shadows]|h|r
Aberrant Alacrity (haste buff) |T463285:16|t|cffffd000|Hspell:451845|h[Aberrant Alacrity]|h|r
[Item][Raid] - Skyterror's Corrosive Organ

Description of the bug
Volatile Acid deals 0 damage

How to reproduce
Use trinket
Spam abilities

How it should be
1. Volatile Acid should deal correct damage.
2. Volatile Acid should stack when you deal damage with abilities. Stacking should have 1000ms delay. Stacks should increase DoT damage.
3. When you deal damage to the target affected by Volatile Acid you also should deal damage up to 5 additional targets with Volatile Acid Splash 447495. This damage depends on Volatile Acid stacks.

Logs

Links
Item |T5948243:16|t|cffffd000|Hitem:212453::::::::120:::::|h[Skyterror's Corrosive Organ]|h|r
Stacks and damage ID |T5948243:16|t|cffffd000|Hspell:447471|h[Volatile Acid]|h|r
AoE damage |T5948243:16|t|cffffd000|Hspell:447495|h[Volatile Acid Splash]|h|r
[Item][Raid] - Swarmlord's Authority

Description of the bug
Scarabs don't deal any damage and you don't get any shield.

How to reproduce
Equip trinket
Deal damage with abilities

How it should be
When scarab deals damage you should get Ravenous Scarab 447134 aura that should absorb 50% of damage taken with a damage cap.
This aura amount should stack.

Activating trinket also should spawn scarabs that should act same as scarab on proc.

Logs

Links
Item |T5948252:16|t|cffffd000|Hitem:212450::::::::120:::::|h[Swarmlord's Authority]|h|r
Scarab absorption aura |T5948252:16|t|cffffd000|Hspell:447134|h[Ravenous Scarab]|h|r
Scarab damage |T5948252:16|t|cffffd000|Hspell:447093|h[Ravenous Scarab]|h|r
Active effect |T134932:16|t|cffffd000|Hspell:444301|h[Ravenous Swarm]|h|r
[Item][Raid] - Void Reaper's Contract

Description of the bug
Doesn't work / Not scripted yet

How it should be
On proc you should spawn an Ethereal that should deal damage in a frontal with Phantom Reaping 448669
This damage should consists of:
Main damage the damage your target gets.
Cleave damage the damage all other targets get.
Both have same ID.

If your target has less then 35% hp on proc you should spawn 2 additional Etherials.
They should act same as default Ethereal but deal damage with 25% effectiveness.

If you have equiped Void Reaper's Warp Blade and you target affected by Queensbane you should always spawn 1 main Ethereal and 2 additional Ethereals.

Logs


Links
Item |T4549178:16|t|cffffd000|Hitem:212456::::::::120:::::|h[Void Reaper's Contract]|h|r
Damage ID |T136177:16|t|cffffd000|Hspell:448669|h[Phantom Reaping]|h|r
Weapon |T5755625:16|t|cffffd000|Hitem:219877::::::::120:::::|h[Void Reaper's Warp Blade]|h|r
Set bonus |T136243:16|t|cffffd000|Hspell:444166|h[Ky'veza's Cruel Implements]|h|r
[Item][Raid] - Void Reaper's Warp Blade

Description of the bug
Queensbane deals 0 damage

How to reproduce
Attack the target
Check the debuff and actual damage

How it should be
Queensbane should deal correct damage.
Periodical should have 2 sec interval. Shouldn't scale with Haste.
Tooltip damage shows damage over 10 seconds.

Links
Item |T5755625:16|t|cffffd000|Hitem:219877::::::::120:::::|h[Void Reaper's Warp Blade]|h|r
Queensbane (damage ID) |T5755625:16|t|cffffd000|Hspell:448862|h[Queensbane]|h|r
[Item][Raid] - Ovi'nax's Mercurial Egg

Description of the bug
Gaining stacks while moving or stationary doesn't work

How it should be
While stationary you should get stacks of Deliberate Incubation which should increase your primary stat. Stacks should diminish each second when you are moving.

While moving you should get stacks of Reckless Incubation which should increase your highest secondary stat. Stacks should diminish each second when you are stationary.

When you activate trinket you get Suspended Incubation. It should block stacks changing at current state for 20 seconds.

All stacks should have cap of 30 stacks.
Stacks above 20 should have 40% effectiveness. This means that only stacks from 21 to 30 should give less stats.

Overall:
Stacks management should have same timer for gaining and losing stacks at the time you get DI stack you should lose RI stack and vice versa.

Links
Trinket |T5948240:16|t|cffffd000|Hitem:220305::::::::120:::::|h[Ovi'nax's Mercurial Egg]|h|r

Aura while stationary Deliberate Incubation: |T5948241:16|t|cffffd000|Hspell:449578|h[Deliberate Incubation]|h|r

Auras while moving Reckless Incubation:
Mastery |T5948215:16|t|cffffd000|Hspell:449594|h[Reckless Incubation]|h|r
Critical Strike |T5948215:16|t|cffffd000|Hspell:449593|h[Reckless Incubation]|h|r
Haste |T5948215:16|t|cffffd000|Hspell:449581|h[Reckless Incubation]|h|r
Versatility |T5948215:16|t|cffffd000|Hspell:449595|h[Reckless Incubation]|h|r

Active effect aura Suspended Incubation: |T5948240:16|t|cffffd000|Hspell:445560|h[Suspended Incubation]|h|r
[PvP] - Debug BG server crash

Description of the bug
Realm is crashing when you queue battleground after .debug bg command

How to reproduce
.debug bg
Queue Random Battlegrounds
[Item][Raid] - Wings of Shattered Sorrow

Description of the bug

The passive effect of the trinket Wings of Shattered Sorrow is not functioning as intended. Specifically, the Avoidance buff does not trigger when 25% health is lost. Additionally, I was unable to verify whether the 10% increased health effect is working. However, the fall damage reduction appears to be functioning correctly.

How to reproduce
Equip Wings of Shattered Sorrow.

Take damage equal to or greater than 25% of your total health in a single instance.

Observe that no Avoidance buff appears and no stat changes occur.

Attempt to verify the 10% increased health effect (unable to confirm).

Test fall damage reduction, which is confirmed to be working.

How it should be

When taking 25% or more of your health as damage, an Avoidance buff should be applied.

The 10% increased health effect should activate correctly.

Fall damage reduction should remain functional (confirmed working).

Informations of the issue
Item Name: Wings of Shattered Sorrow
|T5426089:16|t|cffffd000|Hitem:225574::::::::120:::::|h[Wings of Shattered Sorrow]|h|r
[Item][Raid] - Mad Queen's Mandate

Description of the bug:

The trinket doesn't work complexity:

1) The trinket doesn't make damage, when it gets used.
2) The trinket doesn't heal the player, when he gets the buff (Abyssal Gluttony) from trinket.
3) The CD of trinket doesn't reduce, when a player uses it on lowhp target.

How to reproduce:

1) Use trinket on target;
2) After using the trinket, the player will get the buff for healing, the buff doesn't work;
3) Use the trinket on lowhp target. If the mod dies after using the trinket, the cooldown of it doesn't get reduced.

How it should be:

1) The trinket must make some damage to target after using by a player.
2) The player will get the buff, that should to heal them.
3) If trinket has killed the target, the cooldown of it must be reduced for 1 minute.

Links:

|T5948202:16|t|cffffd000|Hitem:212454::::::::120:::::|h[Mad Queen's Mandate]|h|r
|T2120320:16|t|cffffd000|Hspell:443124|h[Abyssal Gluttony]|h|r
[Item][Raid] - Treacherous Transmitter

Description of the bug

The onuse effect of the trinket Treacherous Transmitter is not functioning as intended. When activated, there is no visible UI change, no buff applied, and no stat adjustment.

How to reproduce
Equip Treacherous Transmitter.

Use the trinket's active effect.

Observe that no buffs appear and no stat changes occur.

How it should be

When activated, Treacherous Transmitter should provide the intended effect, displaying a UI buff indicator and applying the appropriate stat change or ability modification.

Informations of the issue
Item Name: Treacherous Transmitter
|T5948071:16|t|cffffd000|Hitem:221023::::::::120:::::|h[Treacherous Transmitter]|h|r
[PvP] [Quest] Spark of War

Description of the bug
The item Spark of War is currently dropping from certain sources even when the player does not have the associated PvP quest active
How to reproduce
loot a treasure

How it should be
The item Spark of War should only be obtainable when the player has accepted the corresponding PvP quest for the zone. Since each zone has its own specific PvP quest, the item should not be included in the loot table unless the relevant quest is active
Links
|T4630437:16|t|cffffd000|Hitem:219934::::::::120:::::|h[Spark of War]|h|r
https://www.wowhead.com/quest=81794/sparksofwartheringingdeeps
[Item][Raid] - Spymaster's Web

Description of the bug

The onuse effect of the trinket Spymaster's Web is not functioning as intended. When activated, it does not provide any increase to Intellect as stated in the tooltip.

How to reproduce
Equip Spymaster's Web.

Use the trinket's active effect.

Observe that no Intellect increase is applied to the character.

How it should be

When used, Spymaster's Web should grant the intended Intellect increase as described in its tooltip.

Informations of the issue
Item Name: Spymaster's Web
|T6035288:16|t|cffffd000|Hitem:220202::::::::120:::::|h[Spymaster's Web]|h|r
[General] Can't create premade group

Description of the bug
can't create any premade group

How to reproduce
try to create any premade group

How it should be
should be able to create even if not max level
[Great Vault] Missing Cast for Great Vault

Great Vault is currently missing the <Generating loot for "Specialization"> Cast.
It should be implemented, for people that forgot to change their loot spec before opening the great vault.

Video example from retail:

Edit: Occasionally, the Cast bar is there, but without any Loot Spec Display Cast bar.
[Generic] - Incorrect stats for all races

Description of the bug
All races have incorrect stats as base and its scaling

How it should be
Level 80 main stat should be around 17647 for all races
Level 80 stamina should be 86452 for all races
Stats
[Trading Post][Quest][Horde] Tour the Trading Post

None of the tasks get completed then interacting with the NPCs/Objects.
"Collect Trader's Tender from the Collector's Cache" is already completed.
https://www.wowhead.com/quest=66959/tourthetradingpost

Retail Video:
[Generic] Quest Rewards

1. https://www.wowhead.com/quest=78383/strategicedge gives all items that you can wear, should prompt you to choose only one for the current loot specialization. Instead of adding all items, it should add all their appearances to your warband.

Blizz:

2. https://www.wowhead.com/quest=78244/kahetihospitality it shows a reward box that is empty.

Blizz:
Warband reputations

Generation specialization loot at open

Actually rewards are generated at login with your current spec. That mean if you are dps and you switch healer for help a friend on sunday and login as healer on monday, you gonna have reward generated for healer and not dps. On retail you have to CastTime an spell with the name of your current spec id before loots are generated
Transmog collections

Warbound Until Equipped

[Warband] Unable to go to the new expansion

Description of the bug
When creating a second character, if the character is already a member of the Warband, they do not receive the quest that grants access to the new expansion
How to reproduce
"Step 1: Create a second character.
Step 2: Remove the character from the Warband.
Step 3: conect to the game.

How it should be
When a player's first character has reached the expansion, any subsequent characters should receive the quest that grants access to the introductory quests of the expansion.
Links
https://www.wowhead.com/quest=81930/thewarwithin
[Item][Raid] - Creeping Coagulum

Description of the bug
Creeping Coagulum only spawns a blob. Nothing else works.
How to reproduce
Use trinket
Do some healing self healing also should count
How it should be
On use you get aura Creeping Coagulum 444282.
While this aura is active 20% of your healing should be redirected to the blob. This healing should be stacked in that aura.
When you hit amount cap the blob should explode and heal your allies with Bursting Coagulum 453247
Allies healed by this effect should get aura Lingering Effluvia 453211
This aura should make next ability deal additional damage with Lingering Effluvia 453377
The amount of this damage should be increased with overhealing done by Bursting Coagulum 453247
Logs
Links
Item |T5948205:16|t|cffffd000|Hitem:219917::::::::120:::::|h[Creeping Coagulum]|h|r
Healing stack aura |T5948205:16|t|cffffd000|Hspell:444282|h[Creeping Coagulum]|h|r
Healing ID |T5948205:16|t|cffffd000|Hspell:453247|h[Bursting Coagulum]|h|r
Damage aura |T5948205:16|t|cffffd000|Hspell:453211|h[Lingering Effluvia]|h|r
Damage ID |T5948205:16|t|cffffd000|Hspell:453377|h[Lingering Effluvia]|h|r
[Item][Raid] - Sureki Zealot's Insignia

Description of the bug
Doesn't work / Not scripted
At least wasn't able to reproduce with Vivify 116670

How to reproduce
Equip neck on one char
Heal this char with any direct healing spells

How it should be
Direct healing should have a chance to restore mana to your healer and grant you both aura Sureki Zealot's Oath 457684.

Logs

Links
Item |T5948158:16|t|cffffd000|Hitem:225577::::::::120:::::|h[Sureki Zealot's Insignia]|h|r
Buff |T648544:16|t|cffffd000|Hspell:457684|h[Sureki Zealot's Oath]|h|r
Mana restoration ID |T648544:16|t|cffffd000|Hspell:457686|h[Sureki Zealot's Oath]|h|r
[Item][M+] - Void Pactstone

Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Deal damage with auto attacks and abilities to get proc
Die to get proc
How it should be
On proc you should deal damage with Void Pulse 450960.
This damage should split evenly between targets in 8 yards.
Damage should be increased by 15% per additional target struck up to 75%.

When it procs you should also get Void Pactstone 450962.

When you die you should deal damage x2 damage with same effects.

Logs
Links
Item |T4497562:16|t|cffffd000|Hitem:219311::::::::120:::::|h[Void Pactstone]|h|r
Damage ID |T4497562:16|t|cffffd000|Hspell:450960|h[Void Pulse]|h|r
Buff |T4497562:16|t|cffffd000|Hspell:450962|h[Void Pactstone]|h|r
[Item][M+] - Harvester's Interdiction

Description of the bug
Doesn't work / Not scripted yet

How to reproduce
Deal damage with abilities

How it should be
Dealing damage with abilities should have a chance to apply Interdictive Injection 455821 to the target.
This DoT periodical should scale with Haste.

Logs

Links
Item |T5248551:16|t|cffffd000|Hitem:221159::::::::120:::::|h[Harvester's Interdiction]|h|r
DoT |T454042:16|t|cffffd000|Hspell:455821|h[Interdictive Injection]|h|r
[Item][M+] - Twin Fang Instruments

Description of the bug
Doesn't work / Not scripted yet

How to reproduce
Use trinket

How it should be
On first use you should deal damage with Nx's Shadow Strike 450119
Also you should get aura Twin Fang Instruments 450157 for 20 seconds.
This aura should allow you to use trinket 2 more times:

Second use you should deal damage with Vx's Frost Slash 450158.
This damage should split evenly between all targets hit and its damage should be increased by 15% per target struck up to 75%.

Third use you should deal damage with Nx's Shadow Strike and Vx' Frost Slash at same time.

So in total trinket should deal 4 hits.

Logs

Links
Item |T6011922:16|t|cffffd000|Hitem:219319::::::::120:::::|h[Twin Fang Instruments]|h|r
Onuse aura |T6011922:16|t|cffffd000|Hspell:450157|h[Twin Fang Instruments]|h|r
Nx's Shadow Strike |T6011922:16|t|cffffd000|Hspell:450119|h[Nx's Shadow Strike]|h|r
Vx's Frost Slash |T6011922:16|t|cffffd000|Hspell:450158|h[Vx's Frost Slash]|h|r
[Item][M+] - Scrapsinger's Symphony

Description of the bug
Doesn't work / Not scripted yet

How to reproduce
Use healing spells

How it should be
On proc it should apply Scrapsinger's Symphony 450002. This should absorb any damage except Fire school and Firerelated schools.
When you take Fire damage this damage should be asborbed and absorption aura should fade. Self damage also should trigger that. When it fades like that it should deal damage with Symphonious Explosion 450003.
This damage should split between all targets hit.

Logs

Links
Item |T4622297:16|t|cffffd000|Hitem:219302::::::::120:::::|h[Scrapsinger's Symphony]|h|r
Absroption aura |T4622297:16|t|cffffd000|Hspell:450002|h[Scrapsinger's Symphony]|h|r
Symphonious Explosion |T4622297:16|t|cffffd000|Hspell:450003|h[Symphonious Explosion]|h|r
[Item] - Scroll of Momentum

Description of the bug
The trinket doesn't work at all, it doesn't give any buffs or increase the stats

How to reproduce
Equip trinket
Test with some dummy for a while

How it should be
Your harmful attacks and abilities have a high chance to build momentum, granting 2% bonus movement speed per stack.

At 5 stacks you reach full momentum increasing your movement speed bonus to 20% for 10 sec. While at full momentum, your attacks hit the target at high velocity dealing an additional 2869 Nature damage scaling up with your current movement speed. (500ms cooldown)

Links
Item |T4549195:16|t|cffffd000|Hitem:226539::::::::120:::::|h[Scroll of Momentum]|h|r
[Item] - Unstable Power Suit Core

Description of the bug
The trinket doesn't work at all, it doesn't give any buffs or increase the stats

How to reproduce
Equip trinket
Test with some dummy for a while

How it should be
The Core's unstable energies will randomly buff one of your secondary stats for 517. This lasts between 10 and 30 sec before randomly changing to another stat.

Links
Item |T237467:16|t|cffffd000|Hitem:225668::::::::120:::::|h[Unstable Power Suit Core]|h|r
[Item] - Concoction: Kiss of Death

Description of the bug
"If the Antidote is not administered before the end of the effect you will be stunned for 5 sec." doesn't work

How to reproduce
Use trinket
Wait 30 seconds

How it should be
After the 30 seconds of the trinket effect, if the user didn't jump it should get stunned

Links
Item |T4497603:16|t|cffffd000|Hitem:215174::::::::120:::::|h[Concoction: Kiss of Death]|h|r
[Item] - Candle Confidant

Description of the bug
Trinket doesn't summons its waxen allies

How to reproduce
Equip trinket
Check aura

How it should be
Upon dealing damage or healing, the trinket should proc an effect that summons a Waxen Ally

The summoned ally should engage in combat and deal damage to enemies.

The aura applied by the trinket should reflect the proc properly, including critical chance modifiers where applicable.

Links
Item |T5757162:16|t|cffffd000|Hitem:225648::::::::120:::::|h[Candle Confidant]|h|r
[Item] - Spelunker's Waning Candle

Description of the bug
Aura tooltip shows 0 critical strike buff

How to reproduce
Use trinket
Check aura

How it should be
Aura should display correct critical amount

Links
Item |T3536190:16|t|cffffd000|Hitem:225638::::::::120:::::|h[Spelunker's Waning Candle]|h|r
[Item][Dungeon] - Signet of the Priory

Description of the bug
Gives always Critical Strike chance.
Gives 0 stat.
How to reproduce
Use trinket when you are in group with an ally who has same trinket
How it should be
On use Signet of the Priory should grant you your highest secondary stat with buff Bolstering Light 443531
Your allies with this trinket should get Bolstered by the Light 450882. This buff should grant the same stat its source got. Buffs from different sources should stack.
Logs
Links
Item |T5948043:16|t|cffffd000|Hitem:219308::::::::120:::::|h[Signet of the Priory]|h|r
Self buff |T5948043:16|t|cffffd000|Hspell:443531|h[Bolstering Light]|h|r
Ally buff |T5948043:16|t|cffffd000|Hspell:450882|h[Bolstered by the Light]|h|r
[Item][M+] - Ceaseless Swarmgland

Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Take damage
How it should be
Taking damage should have a chance to apply Ceaseless Swarm 450969 to the attacker.

This debuff should deal periodical damage and reduce damage taken from this attacker by flat amount.

Logs
Links
Item |T5948148:16|t|cffffd000|Hitem:219316::::::::120:::::|h[Ceaseless Swarmgland]|h|r
Debuff |T5948148:16|t|cffffd000|Hspell:450969|h[Ceaseless Swarm]|h|r
Damage ID |T5948148:16|t|cffffd000|Hspell:450969|h[Ceaseless Swarm]|h|r
[Item][M+] - Mereldar's Toll

Description of the bug
Applies only the debuff. Other effects doesn't work.
Debuff shows 0 Versatility

How to reproduce
Use trinket
Deal damage to the target

How it should be
On use you should deal damage with Mereldars Toll 443539.

When you or ally hits the target with that debuff you or this ally should gain buff Mereldars Toll 450551.

Maximum 5 players should get this buff. To avoid consuming all 5 stacks by one player there should be probably either personal internal cooldown or check for active aura on ally. Not sure which one.
Links
Item |T5948032:16|t|cffffd000|Hitem:219313::::::::120:::::|h[Mereldar's Toll]|h|r
Damage ID |T5948032:16|t|cffffd000|Hspell:443539|h[Mereldar's Toll]|h|r
Debuff ID |T5948032:16|t|cffffd000|Hspell:443539|h[Mereldar's Toll]|h|r
Buff ID |T5948032:16|t|cffffd000|Hspell:450551|h[Mereldar's Toll]|h|r
[Item][Raid] - Foul Behemoth's Chelicera

Description of the bug
On use trinket applies Digestive Venom debuff. This debuff doesn't provide any effects.
How to reproduce
Use trinket
Deal damage with your abilities
How it should be
On use targets gets aura Digestive Venom 444264 which should deal periodical damage.
Dealing damage to the target with that aura should heal you with Tasty Juices 446805. This effect should have 1000ms cooldown.
For the amount you overhealed with Tasty Juices you should get aura Nerubian Fortitude 446886 which should permanently increase your hp while you stay in combat.
When you lose combat Nerubian Fortitude 446886 should instantly fade and replaced by Nerubian Fortitude 446887 which should give you absorption for the amount of health you stacked with ID 446886.
Logs
Links
Item |T5948209:16|t|cffffd000|Hitem:219915::::::::120:::::|h[Foul Behemoth's Chelicera]|h|r
Debuff and damage ID |T5948209:16|t|cffffd000|Hspell:444264|h[Digestive Venom]|h|r
Healing ID |T5948209:16|t|cffffd000|Hspell:446805|h[Tasty Juices]|h|r
Health stacking aura |T5948209:16|t|cffffd000|Hspell:446886|h[Nerubian Fortitude]|h|r
Absorption aura |T5948209:16|t|cffffd000|Hspell:446887|h[Nerubian Fortitude]|h|r
[Item][M+] - High Speaker's Accretion

Description of the bug
Rift doesn't deal any damage
How to reproduce
Use trinket
How it should be
This rift should deal damage with HSA 450921. This damage should split evenly and increased by 15% per additional target struck up to 75% (for 5 additional targets in total).

When trinket deals damage you should get Shadowy Accretion 451248 buff. This buff amount should be increased depending on how much was increased HAS 450921 damage. Same from 0% to 75% also like "struck" mechanic.

Links
Item |T5929586:16|t|cffffd000|Hitem:219303::::::::120:::::|h[High Speaker's Accretion]|h|r
Damage ID |T5929586:16|t|cffffd000|Hspell:450921|h[High Speaker's Accretion]|h|r
Buff ID |T5929586:16|t|cffffd000|Hspell:451248|h[Shadowy Accretion]|h|r
[Item][M+] - Oppressive Orator's Larynx

Description of the bug
1. Stacks give 0 stat
2. Stacks don't overlap. New stacks refresh old stacks duration.
3. On use effect doesn't deal any damage and doesn't consume stacks.
4. On use effect procs Protection Paladin talent Refining Fire 469883 . Thats only that talent issue.
How to reproduce
Deal damage with abilities
Use trinket
How it should be
Oppressive Orator's Influence 451011 should give correct stat amount.
These stacks should overlap. New stacks shouldn't extend duration for old stacks.
On use trinket should consume all stacks and deal damage in 10 radius around you with Oppressive Oration 451015.
This damage should split evenly and should be increased by 20% per stack of OOI you had before using the trinket.

Logs
Links
Item |T136202:16|t|cffffd000|Hitem:219318::::::::120:::::|h[Oppressive Orator's Larynx]|h|r
Stacks |T136202:16|t|cffffd000|Hspell:451011|h[Oppressive Orator's Influence]|h|r
Onuse damage |T136202:16|t|cffffd000|Hspell:451015|h[Oppressive Oration]|h|r

Paladin talent:
Refining Fire |T5931165:16|t|cffffd000|Hspell:469883|h[Refining Fire]|h|r
[Item][M+] - Refracting Aggression Module

Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Use any taunt ability
Tested on Guardian druid with Groul 6759
How it should be
Trinket should work only on Tank specializations
When you use any Taunt ability you should get aura Refracting Resistance 451568.
It should absorb 50% of damage taken up to CAP amount in total.
Trinket should have 1 minute cooldown
Links
Item |T4624650:16|t|cffffd000|Hitem:219315::::::::120:::::|h[Refracting Aggression Module]|h|r
Absorption aura |T4624650:16|t|cffffd000|Hspell:451568|h[Refracting Resistance]|h|r
[Item][Dungeon] - Burin of the Candle King

Description of the bug
Wax Ward absorbs 100% of damage taken
Probably missing Candle Clone NPC summon

How to reproduce
Use trinket
Take damage

How it should be
Wax Ward should absorb 50% of damage taken

Links
Item |T1379201:16|t|cffffd000|Hitem:219306::::::::120:::::|h[Burin of the Candle King]|h|r
Wax Ward (absorption) |T1379201:16|t|cffffd000|Hspell:451924|h[Wax Ward]|h|r
Additional links:
Candle Clone (NPC) https://www.wowhead.com/npc=224542/candleclone
[Item][M+] - Harvester's Edict

Description of the bug
Doesn't work / Not scripted yet

How it should be
On proc you should launch an orb towards to your target.

When this orb reaches the target it should deal damage with Volatile Blood Blast 451292 to this target and all targets nearby. This damage should split evenly.

If you touch this orb it should disappear and provide you buff Volatile Enery 451303


Links
Item |T6011927:16|t|cffffd000|Hitem:219317::::::::120:::::|h[Harvester's Edict]|h|r
Damage ID |T6011927:16|t|cffffd000|Hspell:451292|h[Volatile Blood Blast]|h|r
Aura |T6011927:16|t|cffffd000|Hspell:451303|h[Volatile Energy]|h|r
[Item][M+] - Cirral Concotory

Description of the bug
Doesn't work / Not scripted yet

How it should be
Casting spells should have a chance to grant your ally one of the buffs.
If there is no allies you should apply buff to yourself.

Buffs
Strand of the Lord 452288
Should grant primary stat

Strand of the Ascended 452337
Should grant ally his highest secondary stat

Strand of the Queen 452360
Should grant tretiary stats

Strand of the Sundered 452365
This one should roll only for DPS specs
Ally should have a chance to deal damage with Strand of the Sundered 452800

Strand of the Sundered 452361
This one should roll only for Tank specs
When ally takes damage he should have a chance to deal damage with Strand of the Sundered 452804
This damage should split evenly between target in 6 yards radius from the target.

Strand of the Sundered 452366
This one should roll only for Healer specs
Ally healer should have a chance to additionaly heal with Strand of the Sundered 452801

Strand of the Sage 452367
This one should roll only for Healer specs
Should restore mana every 2 seconds

Links
Item |T6011931:16|t|cffffd000|Hitem:219321::::::::120:::::|h[Cirral Concoctory]|h|r

Auras:
Strand of the Lord |T6011931:16|t|cffffd000|Hspell:452288|h[Strand of the Lord]|h|r
Strand of the Ascended |T6011931:16|t|cffffd000|Hspell:452337|h[Strand of the Ascended]|h|r
Strand of the Queen |T6011931:16|t|cffffd000|Hspell:452360|h[Strand of the Queen]|h|r
_
Strand of the Sundered (DPS) |T6011931:16|t|cffffd000|Hspell:452365|h[Strand of the Sundered]|h|r
Damage ID (DPS) |T6011931:16|t|cffffd000|Hspell:452800|h[Strand of the Sundered]|h|r
_
Strand of the Sundered (TANK) |T6011931:16|t|cffffd000|Hspell:452361|h[Strand of the Sundered]|h|r
Damage ID (TANK) |T6011931:16|t|cffffd000|Hspell:452804|h[Strand of the Sundered]|h|r
_
Strand of the Sundered (HEAL) |T6011931:16|t|cffffd000|Hspell:452366|h[Strand of the Sundered]|h|r
Healing ID (HEAL) |T6011931:16|t|cffffd000|Hspell:452801|h[Strand of the Sundered]|h|r
_
Strand of the Sage |T6011931:16|t|cffffd000|Hspell:452367|h[Strand of the Sage]|h|r
[Item][Dungeon] - Bottled Flayedwing Toxin

Description of the bug
Aura tooltip shows 0 damage

How to reproduce
Use trinket
Check aura

How it should be
Aura should display correct damage amount

Links
Item |T1385268:16|t|cffffd000|Hitem:178742::::::::120:::::|h[Bottled Flayedwing Toxin]|h|r
Aura |T132108:16|t|cffffd000|Hspell:345545|h[Flayedwing Toxin]|h|r
[Item][Dungeon] - Synergistic Brewterializer

Description of the bug
Barrels spawn on
Barrels follow you
Barrels hit you
Barrels don't do any damage when destroyed
Barrels can be destroyed with any aoe ability
How to reproduce
Spam spells
How it should be
Casting spells should have a chance to spawn Backfill Barrel 223724 near your target.
Barrel shouldn't move, shouldn't deal damage with autoattacks.
This NPC shouldn't take damage from AoE effects. Only from single target direct damage.
When you destroy the barrel it should deal damage to all enemies nearby it with Synergistic Brewterialization 449386. This damage should split evenly.
Links
Item |T5948073:16|t|cffffd000|Hitem:219299::::::::120:::::|h[Synergistic Brewterializer]|h|r
Backfill Barrel https://www.wowhead.com/npc=223724/backfillbarrel
Damage ID |T5948073:16|t|cffffd000|Hspell:449386|h[Synergistic Brewterialization]|h|r
[Item][M+] - Overclocked Gear-a-Rang Launcher

Description of the bug
On use GEAR stucks on player position, doesn't move and doesn't deal any damage
Autoattacks proc doesn't work.
How to reproduce
Use trinket

Autoattack dummy
How it should be
On cast you should launch a GEAR that should deal damage with spell 446811.
Each target it hits should reduce its damage done by 5% to the next target. In total of 50% damage reducing when it hits 10 additional targets. Damage shouldn't change further.
Melee attacks and abilities should have a chance to reduce trinkets cooldown by 5 seconds and deal additional damage with spell 449828
Logs
Links
Item |T4569826:16|t|cffffd000|Hitem:219301::::::::120:::::|h[Overclocked GearaRang Launcher]|h|r
On use damage ID |T4569826:16|t|cffffd000|Hspell:446811|h[GearARang Serration]|h|r
Melee attacks proc damage ID |T4569826:16|t|cffffd000|Hspell:449828|h[Overclocked Strike]|h|r
[Item][M+] - Empowering Crystal of Anub'ikkaj

Description of the bug
On proc you get all stats at once.
How to reproduce
Spam abilities
How it should be
On proc you should get Nascent Empowerment 449275 aura.
This aura should increase random secondary stat.
Links
Item |T5948041:16|t|cffffd000|Hitem:219312::::::::120:::::|h[Empowering Crystal of Anub'ikkaj]|h|r
Secondary stat aura |T5948041:16|t|cffffd000|Hspell:449275|h[Nascent Empowerment]|h|r
[Professions][Herbalism] Overload Herb

Currently, overloading following Herbs does nothing.

Crystalized Does not spawn portal when Overloaded.
Irradiated Cant even use Overload on the Herb