TWW - Live Changelog
December 13, 2025
[Lightsmith] - Holy Armaments sources Description of the bug
Sources of Holy Armaments are players that get those buffs:
When ally gets Holy Bulwark / Sacred Weapon it counts that this ally casted it on himself. So all healing by Holy Bulwark and all damage and healing by Sacred Weapon belongs to this ally.
How to reproduce
Take 2 chars
Use Holy Bulwark
Let your ally take damage
Check details / log
How it should be
Owner should always be the source of Holy Armaments.
If ally gets Holy Bulwark Owner should apply it and its healing should belong to Owner.
Same with Sacred Weapon Owner should apply it and damage and healing should belong to its Owner.
Links
Sacred Weapon <https://www.wowhead.com/spell=432472/sacredweapon>
Holy Bulwark <https://www.wowhead.com/spell=432459/holybulwark>
[Holy][Herald] - Dawnlight x Light of Dawn Description of the bug
Light of Dawn applies Dawnlight 431381 to you
How to reproduce
Use Holy Prism
Use Light of Dawn
How it should be
Light of Dawn should apply Dawnlight only to allies. It should ignore caster.
Links
Light of Dawn <https://www.wowhead.com/spell=85222/lightofdawn>
Dawnlight (HoT) <https://www.wowhead.com/spell=431381/dawnlight>
[Holy][Herald] - Lingering Radiance Description of the bug
1. When Dawnlight fade you "manualy" cast Eternal Flame spell <
2. There is also a prevention of Lingering Radiance to proc when you try to refresh Dawnlight (see how to reproduce). Might be related to first bug.
3. When Dawnlight fades and you have active Eternal Flame HoT with some duration Eternal Flame proc will override this duration with 6 seconds
How to reproduce
Talents 80 lvl CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzwyMMmlFTiZWmxMzwAzSGAwAgFgFGzwMbzyMzs0AAACYBAsZGDzyMD
1. Use Holy Prism
Use Light of Dawn
Wait until it fades second Dawnlight will be consumed by applying Eternal Flame
2. Use Holy Prism
Use Light of Dawn 2 times you won't get Eternal Flame after second cast
Use Holy Prism
Use Light of Dawn you will consume 2 stacks of Dawnlight and cast Eternal Flame
How it should be
1. When Dawnlight fades or you refresh it you should apply only Eternal Flame healing over time effect. There shouldn't be any manual cast with its initial healing
2. Lingering Radiance should always proc when you refresh Dawnlight
3. Eternal Flame proc for 6 seconds should extend your active Eternal Flame duration
Links
Lingering Radiance <https://www.wowhead.com/spell=431407/lingeringradiance>
Dawnlight (buff) <https://www.wowhead.com/spell=431381/dawnlight>
Eternal Flame (HoT ID) <https://www.wowhead.com/spell=156322/eternalflame>
[Evoker][All]Rescue on PvP
Description of the bug
When I use |T4622460:16|t|cffffd000|Hspell:370665|h[Rescue]|h|r on an ally the rescue seems to take a detour
How to reproduce
1. Go on battleground
2. Use |T4622460:16|t|cffffd000|Hspell:370665|h[Rescue]|h|r
How it should be
When I use |T4622460:16|t|cffffd000|Hspell:370665|h[Rescue]|h|r on an ally it should go from point A to point B
Links
|T4622460:16|t|cffffd000|Hspell:370665|h[Rescue]|h|r
PTR:
[LoU][Mobs] Mechanized Peacekeeper / Guk Boomdog
Error Description
Mob
https://www.wowhead.com/ru/npc=227961/drops;mode and
https://www.wowhead.com/ru/npc=229284/
You can fear, stun, and throw. Which shouldn't happen.
How to reproduce
Join the Raid.
Set the appropriate Fear Knockup Stun Abilities.
Kill the first boss and go right.
Find the mob https://www.wowhead.com/ru/npc=227961/drops;mode . Stun the fear and knock it up. Do the same with the mob https://www.wowhead.com/ru/npc=229284/ located further down.
How it should be
These two mobs https://www.wowhead.com/ru/npc=229284/ and https://www.wowhead.com/ru/npc=227961/abilities;mode should not be subject to any crowd control, neither stuns, nor fears, nor knockups.
Spell Information
Mobs https://www.wowhead.com/ru/npc=227961/abilities;mode
and https://www.wowhead.com/ru/npc=229284/
We have a video You can see how the mob is in the air from the Shaman's Thunder and Lightning ability, and you can see how the mob is stunned by the Paladin.
Next mob: Attention: The Paladin's stuns, the Shaman's totem, and the Warlock's and Dh's fears are flying at the player's target.
[LoU][Boss] Stix Bunkjunker vs Infected Bite
Error Description
Boss https://www.wowhead.com/ru/npc=230322//
The mob that spawns on the boss https://www.wowhead.com/ru/npc=231935// Applies the ability https://www.wowhead.com/ru/spell=455287/ to players (And should use the ability https://www.wowhead.com/ru/spell=466748/?dd=14&ddsize=30changelog)
How to reproduce
Requires two players for convenience (one tank and one damage dealer)
Join a normal raid.
Reach the boss https://www.wowhead.com/ru/npc=230322//
Aggro, wait for https://www.wowhead.com/ru/npc=231935// to appear. Wait for the effect to apply, and look at the debuffs to see what effect it has.
How it should be
Boss https://www.wowhead.com/ru/npc=230322// Mobs https://www.wowhead.com/ru/npc=231935// That spawn on the boss Should apply the effect https://www.wowhead.com/ru/spell=466748/?dd=14&ddsize=30changelog
(Instead of the incorrect https://www.wowhead.com/ru/spell=455287/)
Spell Info
Boss https://www.wowhead.com/ru/npc=230322//
Mob https://www.wowhead.com/ru/npc=231935// The ability that should be cast on players https://www.wowhead.com/ru/spell=466748/?dd=14&ddsize=30changelog
Video on our site Pay attention to the mob and the debuff it applies to the player. (Should be https://www.wowhead.com/ru/spell=466748/?dd=14&ddsize=30news)
[LoU][Boss] Vexie & Geargrinders vs Exhaust Fumes stacks
Error Description
Boss https://www.wowhead.com/ru/npc=225821/zubotocher/obychnyizhurnalsbattle
After casting https://www.wowhead.com/ru/spell=460603/?dd=14&ddsize=30
The boss's stacks don't disappear https://www.wowhead.com/ru/spell=468147/?dd=14&ddsize=30
How to reproduce
At least two players are needed (one tanking the boss, the other in the vehicles).
Join the Normal raid.
Kill the trash before the boss.
To aggro him, wait until the boss has at least 23 stacks of https://www.wowhead.com/ru/spell=468147/?dd=14&ddsize=30
Ride the boss 4 times to remove the stacks (remove armor stacks) https://www.wowhead.com/ru/spell=466615/?dd=14&ddsize=30
After casting https://www.wowhead.com/ru/spell=460603/?dd=14&ddsize=30
The stacks of https://www.wowhead.com/ru/spell=468147/?dd=14&ddsize=30 should subside.
How it should be
After casting https://www.wowhead.com/ru/spell=460603/?dd=14&ddsize=30
Stacks https://www.wowhead.com/ru/spell=468147/?dd=14&ddsize=30
Should disappear.
Spell Information
Boss https://www.wowhead.com/ru/npc=225821/zubotocher/
Retail video of how it should be
Attention on the boss and 4 stacks of Gases; after the cast is complete, these stacks disappear as expected.
Video on our site Attention on the boss's cast after completion does not reset the Gases stacks (Attention on the player's target)
December 12, 2025
[Affliction] Tier set s2 Description of the bug
2p: When casting spells you have a chance to get the Jackpot, but Summon Darkglare does not give the Jackpot with a 100% chance.
4p: Jackpot increases damage for normal Unstable Affliction by 50% while the buff is active, but does not apply additional tier set UA's to targets.
How it should be
2p: Casting <https://www.wowhead.com/spell=205180/summondarkglare> guarantees the Jackpot.
4p:
1. When you receive the Jackpot, UA tier set should be applied up to 3 random targets within 40 yards of the player (only in combat).
2. Normal UA and UA tier set cannot be active on the target at the same time. Applying normal UA should remove UA tier set from that target if applied, UA tier set cannot be applied to the target with normal UA when you receive the Jackpot.
For example, if you have 3 enemies and a normal UA is already active on one target, tier set UA will only apply to the other 2 targets.
3. Talents that affect normal UA or other spells should also work with tier set UA:
<https://www.wowhead.com/spell=1215683/warlockaffliction111classset4pc> 50% damage mod
<https://www.wowhead.com/spell=264000/creepingdeath>
<https://www.wowhead.com/spell=416615/xaviusgambit>
<https://www.wowhead.com/spell=453087/malediction>
<https://www.wowhead.com/spell=453096/contagion>
<https://www.wowhead.com/spell=458041/malignomen> (458043 buff id) UA duration extension with malefic rapture
<https://www.wowhead.com/spell=399668/focusedmalignancy> malefic rapture damage to target with UA
Information of the spell
<https://www.wowhead.com/spell=1215678/warlockaffliction111classset2pc>
<https://www.wowhead.com/spell=1215683/warlockaffliction111classset4pc>
<https://www.wowhead.com/spell=1219034/jackpot> buff
<https://www.wowhead.com/spell=1219045/unstableaffliction> tier set UA
[Protection] - Light of the Titans Description of the bug
Light of the Titans heals for 10% of healing done by Word of Glory
How to reproduce
Use Word of Glory
How it should be
Light of the Titans should heal for 20% of healing done
Links
Light of the Titans (healing ID) <https://www.wowhead.com/spell=378412/lightofthetitans>
Word of Glory (healing ID) <https://www.wowhead.com/spell=85673/wordofglory>
[Retribution] - Divine Purpose x Crusade Description of the bug
When you cast HP spender with Divine Purpose and proc Crusade via Radiant Glory you get only 1 stack of Crusade
How to reproduce
.aura 408458
Use Final Verdict
Repeat until you proc Radiant Glory
How it should be
If you proc Crusade with cast empowered by Divine Purpose you should get 4 stacks of Crusade
Should work like with Divine Storm and Empyrean Power talent
Links
Divine Purpose <https://www.wowhead.com/spell=408458/divinepurpose>
Crusade (stacks) <https://www.wowhead.com/spell=231895/crusade>
[All] - Holy Ritual x Unbound Freedom Description of the bug
Unbound Freedom prevents Holy Ritual proc when you cast Blessing of Freedom on yourself
How to reproduce
Pick Unbound Freedom
Use Blessing of Freedom on yourself
Then use it without Unbound Freedom
How it should be
Unbound Freedom shouldn't prevent Holy Ritual proc when Blessing of Freedom casted on yourself
Links
Unbound Freedom <https://www.wowhead.com/spell=305394/unboundfreedom>
Blessing of Freedom <https://www.wowhead.com/spell=1044/blessingoffreedom>
Holy Ritual <https://www.wowhead.com/spell=199422/holyritual>
[Retribution] - Divine Toll x Empyrean Legacy Description of the bug
Initial Judgement from Divine Toll doesn't trigger Empyrean Legacy
How to reproduce
Use Divine Toll
How it should be
Initial Judgement from Divine Toll has specific ID. This damage ID should also trigger Empyrean Legacy.
Links
Empyrean Legacy <https://www.wowhead.com/spell=387170/empyreanlegacy>
Judgement (initial) <https://www.wowhead.com/spell=406957/judgment>
[Evoker] [Preservation] 4p Tier Set S2
Description of the bug
Verdant Embrace applies Insurance! only to the player casting it, ignoring the chosen target
How to reproduce
1 Target an ally
2 Cast Verdant Embrace on him
How it should be
|
||
Verdant Embrace always grants Insurance! to you and your target for 6 sec and its cooldown is reduced by 4.0 sec
||
|
Information of the spell
4p <https://www.wowhead.com/spell=1215610/evokerpreservation111classset4pc>
[Evoker] [Preservation] 2p Tier Set S2
Description of the bug
Currently, Insurance! is not being consumed, and as a result, the heal is not triggered when an ally's health drops below 40%
How to reproduce
To better observe the interaction, it's best to test it on the tank dummy, namely Crystalmaw. Once your health or that of an ally drops below 40%, casting any heal will not consume Insurance. Instead, it will behave as if the health were above 40%, healing through the usual HoT applied to the target
How it should be
|
||
Your healing spells have a chance to apply Insurance! to their targets that heals them for (403.2% of Spell Power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (240% of Spell Power)
||
|
Information of the spell
2p <https://www.wowhead.com/spell=1215549/evokerpreservation111classset2pc>
I believe it's shared among all healers, since it has already been done for the priest it would just need the same treatment
Here's my colleague's card
[Enchanting] Enchanted crest x Multicraft
Currently, enchanters can proc multicraft on 224073/enchantedgildedharbingercrest . See picture below.
It should not be the case on any enchanted crest.
s
[The Rookery][Kyrioss] Lightning Torrent
Currently Lightning Torrent can spawn on different position than it is visually shown.
The lightning should always make a line from the llightning balls that are on the boss
PTR video: <
Retail video: <
<https://www.wowhead.com/spell=444250/lightningtorrent>
[Dawnbreaker] Dark Orb vs Issues
Since Friday the 14th November the Dark Orb cast by both boss and the mini boss has not been working properly.
Right after finishing the cast, the orb spawns for maybe half a second, only to disappear immediately after.
Anubbikaj: <https://www.wowhead.com/npc=211089/anubikkaj>
Ikentak: <https://www.wowhead.com/npc=211263/deathscreamerikentak>
[The Rookery][Gorren] Chaotic Corruption vs AMS
The dot should be dispellable by dks AMS ability and it should be completely gone until the next cast of it. On ptr it does not work.
<
[The Rookery] Releasing x Tornado Winds
Currently when you die and release, you instantly spawn in air keep spinning in air several times
Stormrook Beacon If you click and use it, you'll end up on the first platform and then you'll have the same problem with Tornado Winds.
Mage pov: <
Drood pov: <
[The Rookery] - Bounding Void vs Safe Spot
Description of the bug
Bounding Void ( orbs ) hits target that is standing on "safe spot".
The safe spot is at higher path than orbs
How to reproduce
Go to The Rookery
Step on the spot ( check video )
Pull mini boss Quartermaster Koratite
How it should be
Target that is standing on "safe spot" shouldn't be hit by orbs
:warning: Retail: <
Informations of the spell
Links
<https://www.wowhead.com/npc=209801/quartermasterkoratite> 209801
<https://www.wowhead.com/spell=426968/boundingvoid> 426968
December 11, 2025
[Arms] - Slayer's Dominance x Sweeping Strikes x Marked for Execution bug Description of the bug
There is an issue with Slayer's Dominance (Spell ID 444767) not interacting properly with Sweeping Strikes (Spell ID 260708). When you use Sweeping Strikes and you use Cleave/Mortal Strike and you activate Reap the Storm Marked for Execution does not spread after 3 stacks to a nearby enemy it just refreshes its primary target cooldown so you gain more Single target damage but you lose AOE damage .
How to reproduce
Have warrior level 80
Use the recommended talents below
Activate sweeping strikes
Use Cleave/Mortal Strike
How it should be
When the primary target is Marked for execution after 3 stacks it should start spreading to nearby enemies when you have Sweeping Strikes active .
Links
<https://www.wowhead.com/spell=260708/sweepingstrikes>
<https://www.wowhead.com/spell=444767/slayersdominance>
<https://www.wowhead.com/spell=445584/markedforexecution>
Talents
CcEAO9DBjZzKcjSu6RJDto0RCCGmZmZGzYmZZ2WWGzAAAAwgphZmlxMMWGzMjFzMDzghBAAAAAAgZMLDGgtwYZZ2MzywihhZmZajmB2A
[Enhancement][Stormbringer] Tempest x Thorim's Invocation Description of the bug
When 115356/windstrike through 384444/thorimsinvocation cast 454009/tempest it consume up to 10 187880/maelstromweapon dealing damage as it spent 5
PTR video: <
How to reproduce
1. talents:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMzyMmxMMzAmtZGmlZAAAAAAAAAAbYBLLzYmZbRzy2wMampBLAY2mMjxsxYmhZMzswsMzMZbhZMGDAwMD
2. gather 187880/maelstromweapon
3. cast 114051/ascendance
4. cast 115356/windstrike
How it should be
When 384444/thorimsinvocation cast a 454009/tempest it should consume up to 5 MW
[Enhancement] Stromblast x Windstrike Description of the bug
115356/windstrike always benifits of 25% extra nature damage from 470466/stormblast even when the buff is not up on shaman
How to reproduce
1. take an Enhancement Shaman
2. Talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMzyMwMMzMMzsMzwsMDAAAAAAAAAYDLYZZGzMbLaW2GmRzMNYBAz2kZMmNGzMMjZmFmlZmJbLMjxYAAmB
3. activate 114051/ascendance
4. cast 115356/windstrike
How it should be
just like 17364/stormstrike, 115356/windstrike and extra hits from 344357/stormflurry should benefits 470466/stormblast from and consume only 1 stack at a time
[Enhancement] Sundering x talents interaction Description of the bug
197214/sundering with 469344/moltenthunder talent can incapacitate enemies
Passive Sundering from 445035/reactivity (Totemic hero talent) can incapacitate enemies and it also inherit the chance to reset Sundering CD from 469344/moltenthunder
How to reproduce
1. create a Shaman and activate Enhancement spec
2. talent : CcQAL+iDLHPJSLC+6fqMJ8tubOzMzyM4BmZMzMYmlZGmlZAAAAAAAAAAwCWWmxMz2imlthZ0MTD2AwsNZGjZjxMDzYmZhZZmZy2CzYMGAgZA
3. Cast 197214/sundering on enemy target (to check Molten Thunder behavior)
4. cast 60103/lavalash with active 201900/hothand ( For both Motenthunder and Reactivity )
How it should be
469344/moltenthunder
The cooldown of Sundering is reduced by 10 sec, but it can no longer Incapacitate.
Sundering has a 40% chance to reset its own cooldown, increased by 12% for up to 5 targets. Each consecutive reset reduces these chances by half. ( should be applied only on active cast of Sundering)
445035/reactivity
While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 50% effectiveness.
Sunderings from this effect do not Incapacitate.
[Enhancement] Flowing spirit x Cracling Surge Description of the bug
Currently while playing talents 469314/flowingspirits and 262624/elementalspirits together Shaman summon any elemental wolfs
How to reproduce
1. Create a Shaman and activate Enhancement spec
2. talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMzyM4BmhZmBmlZmltZZGAAAAAAAAAwGWwyyMmZ2W0ssNMjmZawCAmtJzYMbMmZYGzMLMLzMT2WYGjxAAMDA
3. attack enemies with any abilities until it summon a wolf
How it should be
while playing 469314/flowingspirits and 262624/elementalspirits together Shaman should summon only Nature Wolfs and provide 224127/cracklingsurge buff
Links
<https://www.wowhead.com/spell=51533/feralspirit>
Retail W/log proof : <
[Outlaw] Killing Spree vs Dawnbreaker Ship Description of the bug
Using Killing Spree while on a moving platform, for example inside of the Dawnbreaker dungeon during the ship movement, doesn't move the finishing spot along with the ship, resulting in the player falling through textures/off of the ship once the cast is finished.
How to reproduce
1. Make an Outlaw Rogue, use these talents: CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGmZmZYGegxMzMMzMz0yMmtZAAAAAAw2yMzgZmZWglZbAAAAYmZADmtZzMzMamZjZhltpN2MA
2. Enter The Dawnbreaker dungeon
3. Progress the dungeon until the Dawnbreaker ship starts moving
4. Use Killing Spree, ideally with at least 1 stacks of Supercharger buff (talent) and 7 combo points (Causes killing spree to be ability to be cast for longer)
5. Look at where the player ends up after finishing the cast.
How it should be
The final position of the player should move along with the moving ship.
Links
<https://www.wowhead.com/spell=51690/killingspreechangelog>
[All] - Leap of Faith We assume Leap of Faith doesn't work properly against different level of terrain,
if you are at higher spot than your target, it will often grip target under the texture
Hard to reproduce but it does happen with most abilities such as charge:
if you charge from higher terrain to target that is lower, you will most likely go bellow the target/texture
<https://www.wowhead.com/spell=73325/leapoffaith>
< Retail
[Brewmaster] - Dance of Chi-Ji Abuse Description of the bug
Currently, if you spec into Windwalker Monk, get a 325201/danceofchiji proc and spend it by casting 101546/spinningcranekick then switch spec to Brewmaster, all the following casts of 322729/spinningcranekick on Brewmaster will do 200% more damage, as if they were boosted by 325201/danceofchiji.
Similarly, if you spec into Mistweaver Monk, get a 438439/danceofchiji proc and spend it by casting 101546/spinningcranekick then switch spec to Brewmaster, all the following casts of 322729/spinningcranekick on Brewmaster will do 400% more damage, as if they were boosted by 438439/danceofchiji
How to reproduce
Take Windwalker talents below,
Get a 325201/danceofchiji proc by spending chi.
Cast 101546/spinningcranekick to use the 325201/danceofchiji proc.
Switch spec to Brewmaster with talents below.
Cast 322729/spinningcranekick and check its damage being increased by 200% by spell_monk_spinning_crane_kick_damages .
Take Mistweaver talents below,
Get a 438439/danceofchiji proc by casting any spell.
Cast 101546/spinningcranekick to use the 438439/danceofchiji proc.
Switch spec to Brewmaster with talents below.
Cast 322729/spinningcranekick and check its damage being increased by 400% by spell_monk_spinning_crane_kick_damages .
How it should be
325201/danceofchiji should only affect Windwalker's 101546/spinningcranekick, not Brewmaster's 322729/spinningcranekick.
438439/danceofchiji should only affect Mistweaver's 101546/spinningcranekick, not Brewmaster's 322729/spinningcranekick.
Links
<|T606543:16|t|cffffd000|Hspell:325201|h[Dance of ChiJi]|h|r>
<|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r>
<|T606543:16|t|cffffd000|Hspell:322729|h[Spinning Crane Kick]|h|r>
<|T606543:16|t|cffffd000|Hspell:438439|h[Dance of ChiJi]|h|r>
Talents
Brewmaster CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMGzgZWM2GzMjBAAAAAAYZBmYmBmhxGw2MzMMLMzYbWmpltZxyMzwsAAAbz20ysNzyAA0sNLNzMzywwG
Windwalker
C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYbmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMLNzMzCgZA
Mistweaver
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyYWMLzYmZBbLLzGDmlllZmlFmRzMzAzwMAz2MzMMbMGs8ATAAAAAmtptZbmtZzCLABBA2A
[SV] - Harpoon Harpoon rework
[LoU][Vexie] Bikes Charge Path/Hitbox
Currently, The Path displayed by the bikes is always wrong, they charge different paths after the spell is finished casting.
Additonally, The hitbox of the charge from the bikes is sometimes wrong, sometimes they hit the player, sometimes they do not.
[Dawnbreaker][Speaker Shadowcrown] Meld vs Darkness Comes
Description of the bug
Currently if you stay in Shadowmeld before Darkness Comes cast finish, you wont take any damage nor die from the spell
How to reproduce
Create Night Elf / add racial 58984
Go to Dawnbreaker 1st boss
Damage boss until it hits 50% hp
Stay at 1 spot and use your meld before Darkness Comes cast goes off
:warning: Make sure to not move or use any abilities so you don't cancel Shadowmeld invis effects
How it should be
Staying in Shadowmeld shouldn't save you from Darkness Comes
Informations of the spell
Links
<|T1097742:16|t|cffffd000|Hspell:451026|h[Darkness Comes]|h|r>
<|T132089:16|t|cffffd000|Hspell:58984|h[Shadowmeld]|h|r>
[LoU][Cauldron] Torq AFK
After recent fix, when Clash occurs, Torq does not get pushed back to his side, and does not reset his energy, he becomes AFK for rest of the fight (He casts some abilities, but does not move at all.
[Evoker] [Devastation] Tier set s2
Description of the bug
Currently when i play Evoker Devastation if i use 2 pc tier set s2, https://www.wowhead.com/spell=1215687 chances of prock <https://www.wowhead.com/spell=370452> is bigger then it should be, when 2pc is procked, it should give me 4 sec of <https://www.wowhead.com/spell=370452> but sometimes it gives me much higher.
How to reproduce
1. Creat Evoker Devastation
2. take 2pc set
3. Use <https://www.wowhead.com/spell=356995> (actually it can be any ability) on solo target
How it should be
Currently, it should give 2 procks + haste per minute <|T136243:16|t|cffffd000|Hspell:1215687|h[Evoker Devastation 11.1 Class Set 2pc]|h|r>
[LoU][Cauldron] Bosses AFK/Unattackable
Once players manage to defeat either of the bosses, and then wipe/reset. The boss that got killed will become AFK for rest of the duration ID.
<
Seems to affect both Torq and Flarendo.
[LoU][Cauldron] Boss Loot Missing
[LoU][Rik] Revilgaz Outro
Baron Revilgaz at the outro after defeating Rik should no longer be wearing Jetpack on his back durning the dialogue.
[LoU][Rik] Pyrotechnics Spawning Before Blaring Drop
Currently, Pyrotechnics seems to spawn at 96 energy of the boss, Giving players almost no time to destroy them before the Boss finishes casting Blaring Drop from Intermission.
Boss should summon these Pyrotechnics at 90 energy, Not 96.
Retail proof: <
[LoU][Stix] Toxic Fumes
Currently, it seems that players receive more Toxic Fumes stacks, than there is currently Burning Garbage Piles in the arena. It seems like 1 Burning Garbage Pile = 2 Toxic Fumes stacks. It should be 1 for 1.
[LoU][Stix] Discarded Doomsplosive Amount
Currently, Before boss casts Overdrive, and flies up into the air, circling around. There should only always spawn 1 Doomsplosive in the arena (First 2 Sortings should spawn only 1 Doomslosive.) Currently, Only first cast spawns 1, Second cast spawns already 2. Which should not be the case yet.
Check Maximum Output Spell description.
[LoU][Stix] Territorial Bombshell Movement
Currently, when the Bombshell reaches below 80% health, it does jump off the Garbage Pile correctly, however, The Bombshell will continue jumping a random direction, for the duration its alive.
Once it jumps off a Garbage pile below 80% health, The Bombshell should follow a high threat target instead of Jumping random direction continuesly.
[LoU][Stix] Dialogue Repeating
When Stix Activates Overdrive, and goes for a landing, When he starts casting
Trash Compactor, he Yells "Gotta do it your self", and then when he lands, he yells it again. He should only yell it once, when he starts casting Trash Compactor.
[LoU][Gallywix] Wrong Dialogue
Whe boss phases from Phase 1, Into Intermission (100 Energy), and starts casting Giga Coils, He should yell "Wonder how I helped the ol' harbinger? Get a load of this baby! No really, get a load of itit's about to blow your face off.". Currently, he yells different dialogue.
[Patron Order] Reward mail vanishes
After completing a Patron Order, the letter with the rewards is sent, but if you relog/dc, the letter vanishes from the mailbox.
BT: <
December 10, 2025
[Trickster] - Cloud Cover Description of the bug
1. Targets random point near your character
2. Distract loses all its default mechanic
3. You don't apply Fazed to targets you hit in this cloud
4. Has incorrect VFX
How to reproduce
Talents (Outlaw):
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmplZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMGAMmFDDZgZhNajNzA
Use Stealth
Use Discract
How it should be
Distract gets new ID and gets new effects.
1. You should create smoke cloud where you throw Distract
2. Distract should save all its default mechanic
3. All targets you hit in this cloud should get Fazed debuff
4. Added sniff for VFX
Links
Cloud Cover <https://www.wowhead.com/spell=441429/cloudcover>
Disctract <https://www.wowhead.com/spell=441587/distract>
Fazed <https://www.wowhead.com/spell=441224/fazed>
[General] - tricks of the trade duration Description of the bug
Applying <https://www.wowhead.com/spell=221630/tricksofthetrade> on the target instantly gives you the 6 second buff instead of 30 seconds.
How to reproduce
CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZZMWmGzYmxMzYMDzMjhxsNMzYbZmZmZmZAjlZbAAAAYGMsZWmxsNDjFGWmZbah2mNYA
cast tricks of the trade on any friendly target
How it should be
you should gain 30 second buff when casting the spell. After hitting an enemy and retracting the aggro you should gain the buff for 6 seconds instead
[General] Shadowstep/shadowstrike vs Rasha'nan Description of the bug
In the dungeon The dawnbreaker, on the last boss Rasha'nan. Shadowstep and shadowstrike teleports you behind the target which makes you fall out of the ship
How to reproduce
Teleport to Dawnbreaker to the last boss
Cast shadowstep/shadowstrike from stealth on Rasha'nan
You will be teleported behind it
How it should be
Casting either of the spells should teleport you infront of the target instead of behind it
Information of the spell
rasha'nan <https://www.wowhead.com/npc=224552/rashanan>
Shadowstep <https://www.wowhead.com/spell=36554/shadowstep>
shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
[Subtetly] [Trickster] Erudaxs tentacles auto-attacks replicated by Nimble Flurry Shadow Techniques Description of the bug
Currently, in Grim Batol's last boss Erudax', all the autoattacks replicated by Nimble Flurry can hit the tentacles. Because of this, Shadow Techniques is able to trigger many times, providing a good amount of energy along with combo points
==IMPORTANT NOTE:== ++{red}(I want to clarify that I only mentioned autoattacks because Shadow Techniques only triggers with them. Nimble Flurry hits the tentacles with the damage replicated from autoattacks, Backstab from Shadowstrike, and Eviscerate)++
How to reproduce
Look here: ==
How it should be
The problem comes from Nimble Flurry hitting even nonliving NPCs. This also happens in other dungeons, and I will make a separate report specifying where it occurs. So, in this specific case, Nimble Flurry should only hit when Erudax's adds spawn, that is, the Mutated Hatchlings
Information of the spell
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry>
Shadow Techniques <https://www.wowhead.com/spell=196912/shadowtechniques>
[Subtetly] [Trickster] Nimble Flurry x non-living boss mechanic adds Description of the bug
Nimble Flurry hits nonliving boss mechanic adds. Specifically, this issue occurs with Grim Batol's final boss, Erudax, with his tentacles, and with Boralus' penultimate boss, Hadal Darkfathom, with the Brine Pools that spawn after the Break Water cast
How to reproduce
You need to engage in a fight with the aforementioned bosses.
"This report is related to the previous one, where it can be observed that Nimble Flurry hits Erudax's tentacles. The same happens with Hadal, where the same Nimble Flurry can hit the Brine Pools left by Break Water"
How it should be
Nimble Flurry hits shouldn't nonliving boss mechanic adds
Information of the spell
Erudax's Tentacles
Information of the spell
Bubbling Wax <https://www.wowhead.com/item=220156/bubblingwax>
Proof: <
[Discipline][Oracle] - Shadow Covenant x Twinsight's Dark Reprimand Description of the bug
Twinsight Dark Reprimand is missing interaction with Shadow Covenant, missing 0.25 when combined together
FS PTR s2: <
How to reproduce
Activate Disc spec Oracle
Learn Shadow Covenant
Cast Mind Blast or Shadow Word: Pain to convert Penance into Dark Reprimand
Cast Shadowfiend to activate Shadow Covenant
Cast Dark Reprimand at friendly target while you are in combat with enemy
:warning: Notice that 3 additional bolts from Twinsight's Dark Reprimand is doing same value as without Shadow Covenant
How it should be
Additional bolts from Twinsight's Dark Reprimand should be affected by Shadow Covenant
Informations of the spell
Links
Retail proof: <
https://www.wowhead.com/spell=440742/twinsight
Mind Blast <|T136224:16|t|cffffd000|Hspell:8092|h[Mind Blast]|h|r> 8092
Dark Reprimand <|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r> 373130
Penance <https://www.wowhead.com/spell=47540/penance> 47540
Shadowfiend: <|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r> 34433
Shadow Covenant <|T136221:16|t|cffffd000|Hspell:314867|h[Shadow Covenant]|h|r> 314867
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2wMGjZGzgZ2mZbmZGjZGAAAAAAAAAAwysMbMmZGMLMLzYMGswmpZmYxAzMzsgFKGzyMLzymxmxiNA
[Holy][Discipline] - Crystalline Reflection x Shadow Word: Death Description of the bug
Using Shadow Word: Death on enemy causes Crystalline Reflection to trigger several times on yourself
FS: <
Retail: <
How to reproduce
Activate Disc or Holy spec, learn Crystalline Reflection 373457
Cast Power Word: Shield
Cast Shadow Word: Death on enemy target
How it should be
Shadow Word: Death damage shouldn't trigger Crystalline Reflection.
On Retail we can see that Shadow Word: Death did only 1 backlash damage to you
Informations of the spell
Links
<|T458412:16|t|cffffd000|Hspell:373457|h[Crystalline Reflection]|h|r> 373457
<|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r> 17
<|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r> 32379
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwmxMGDYmhZ2mZbmZmZmZGAAAAAAAAAAwysMbMGzgZhZZGjxgFzmpZmYxAzMzsgFKGzyMLzymxmxiNA
Holy: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghxsNGmZGzYmxMbzMzMAAAAAWmlHwsMzAwsNjxYMWWwMzM1sMAMzyMbLLTmtZmlB0MbDWMGLD
[Holy][Discipline] - Crystalline Reflection on Logs Description of the bug
Crystalline Reflection damage shows wrong on Logs
Instead of showing on Priest's damage done, it shows on each target damage it was reflecting from
Retail: <
FS: <
Informations of the spell
Links
<https://www.wowhead.com/spell=373457/crystallinereflection> 373457
|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r>|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r 17
[Holy] - Divine Hymn healing beyond 5 targets Description of the bug
Currently Divine Hymn healing is not reduced beyond 5 targets
How to reproduce
Activate Holy spec
Use Divine Hymn in the group 6 or more players
How it should be
Healing should be reduced beyond 5 targets
Informations of the spell
Links
<https://www.wowhead.com/spell=64843/divinehymn> 64843
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfDDAAAAAAAMzMPwsNmZmZGYmxMbzMDAAAAA2mlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsA
BT <
[Arcane] Arcane Orb stuck on small hills Description of the bug
Arcane Orb does tend to stuck on small hills or slopes, but not all the times
How to reproduce
1. Cast Arcane Orb near a hill
2. Check if the orb passes trough
3. Stops on a slope and not going anywhere
How it should be
The pathfinding on Arcane orb should follow the path where it heads on a small hill or slope
Links
|T1033906:16|t|cffffd000|Hspell:153626|h[Arcane Orb]|h|r
Bugtracker report
[LoU][Gallywix] The Junkmaker
Currently, when you defeat the Junkmaker before Gallywix, he will dismount from the mob, and add called Junk Jokey will start attacking players, while unable to be attacked back.
This mob should die along with the first mob, when it dies, It should not follow players/attack them.
[LoU][Gallywix] Platforms Missing before Wipe/Reset
5 Panels behind Gallywix are missing untill the boss resets/players wipe. They should be there from the start.
[OM][K.U.J.O] Blazing Chomp AoE Dispel missing
Currently when <https://www.wowhead.com/spell=294929/blazingchomp> is dispelled from the tank, it doesn't deal the aoe damage, which should be this <https://www.wowhead.com/spell=294961/blazingchomp> to all players.
Retail log: <
PTR: <
December 9, 2025
[Mistweaver] - Jade Bond x Yu'lon Description of the bug
Currently, when 322118/invokeyulonthejadeserpent and 388031/jadebond are talented, the healing of Yu'lon's 343737/soothingbreath is not increased by 500%.
How to reproduce
Cast 322118/invokeyulonthejadeserpent
Compare the healing of 343737/soothingbreath with and without 388031/jadebond
How it should be
When 322118/invokeyulonthejadeserpent and 388031/jadebond are talented, the healing of Yu'lon's 343737/soothingbreath should be increased by 500%.
Links
<|T636337:16|t|cffffd000|Hspell:388031|h[Jade Bond]|h|r>
<|T574571:16|t|cffffd000|Hspell:322118|h[Invoke Yu'lon, the Jade Serpent]|h|r>
<|T606550:16|t|cffffd000|Hspell:343737|h[Soothing Breath]|h|r>
Talents:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLMzyYWMbzYmZBbLLzGDmlllZmlFmRzMzAzwMA2mZmhZjZGs8ATAAAAAmtptZbmtZzCLABBA2A
[LoU][Gallywix] Giga Boom vs Giga Blast
Bombs on the ground durning intermission dropped by Darkfuse Technician should not trigger Explosion, If they are on the ground.
They should only explode if they expire, or if player carrying Giga Bomb is struc by Giga Blast from boss.
Video proof: <
[LoU][Cauldron] Boss Outro Monte Gazlowe
Monte Gazlowe, which arrives after both bosses are defeated, should not be wearing a jetpack anymore at this point. He should arrive normally on feet.
[LoU][General][LFR] First Wing Adds
When players que for first LFR wing, The adds from Vexie should not be present in this wing, and the burning gate to Cauldron boss should not be present.
[The Rookery][Void Orb] Quartermaster Koratite vs Activation
Error Description
After running the key, without killing https://www.wowhead.com/ru/npc=209801/drops;mode, you can activate the sphere to interact with the gryphons and fly to the platform next to the first boss. This shouldn't happen.
How to reproduce
You need at least two players: a tank and any damage dealer.
Enter the dungeon and run any key.
Aggro the tank https://www.wowhead.com/ru/npc=209801/drops;mode and the mobs closest to him.
The second player activates the sphere and then clicks on the gryphon, which will teleport you to the platform next to the first boss.
How it should be
Before killing https://www.wowhead.com/ru/npc=209801/drops;mode
The sphere that binds the gryphons should be inactive, and the gryphons themselves should be inactive until the sphere is activated. Only after killing the Quartermaster does the sphere become clickable, and then you can interact with the gryphons and fly to the platform for the first boss.
Spell Information
Mob https://www.wowhead.com/ru/npc=209801/drops;mode
Video from Retail: How it should be The gryphons are inactive, so the sphere is still alive https://www.wowhead.com/ru/npc=209801/drops;mode>
After killing the Quartermaster, people activated the sphere and were able to interact with the gryphons.
Video from us: The player clicked the sphere and interacted with the gryphon. https://www.wowhead.com/ru/npc=209801/drops;mode is not killed in the process.
[Necrotic Wake] Clinging Darkness Damage
Currently, Clinging Darkness debuff cast by Zolramus Gatekeeper is doing extremely high damage compared to retail.
Retail log starting damage at +12 level: 4.3k, increased by roughly 2.2k every tick
Live log starting damage at +12 level: 280k, increased by roughly 277k every tick.
Live: <
Retail log: <
Clinging Darkness: <https://www.wowhead.com/spell=323347/clingingdarkness>
Zolramus Gatekeeper: <https://www.wowhead.com/npc=165137/zolramusgatekeeper>
[ToP] x Bone Magus vs bone shield
Currently bone magus have 100% hp which is wrong they should be 50% hp and 50% Absorb from bone shield i attached a photo from retail how they should be
[Delve][Quest] Zekvir, Hand of the Harbinger
The quest currently has the objective "Complete the Delve Seasonal Journey", which should not be part of the quest requirements.
Expected Behavior:
According to Blizzard's hotfix, this objective was removed from the quest.
Actual Behavior:
On our server, the requirement "Complete the Delve Seasonal Journey" is still present.
Steps to reproduce:
1. Accept the quest Zekvir, Hand of the Harbinger.
2. Check the quest objectives.
3. Notice that Complete the Delve Seasonal Journey is still listed.
[Items] Runecaster's Stormbound Rune
The trinket deals damage to players of the opposite faction even when War Mode is turned off.
Description:
While testing the Runecaster's Stormbound Rune in the open world, I noticed that its damage effect is being applied to nearby enemyfaction players regardless of War Mode settings. Even though my War Mode is disabled, the trinket still hits players who also have War Mode disabled. This should not occur, as any PvP interaction between players with War Mode off is unintended.
Steps to reproduce:
1. Turn War Mode OFF on both characters (Alliance and Horde).
2. Equip and activate Runecaster's Stormbound Rune near an enemyfaction player.
3. Observe that the rune's damaging effect still hits them despite War Mode being disabled.
[ToP] x Portal Guardian vs Orb visual
Currently when you kill Portal Guardian and you pick up the strange orb to activate the gate , it has some weird visual as it shows in this video
<
[ToP] Mini bosses vs Activation timer
Currently you cant skip the mini bosses In Xav erea , while in retail they could skip it with movement speed spells as like roar from druid , personally i think its related to the activation timer
this video reproduce the issue :
<
and this video shows the aggro range which i think its fine , because if we make it smaller people will just skip it without speed by just hugging the right wall
<
retail Skip video :
<
<
[ML] Pulling vs boundries
there is some invisible walls that makes you cannot pull some adds as like retail
PTR FS :
1 <
2 <
Retail :
< 17:55
2 < here the priest could mind control one of the adds on top of the hill , but in firestorm you cant do that because there is invisible wall
December 8, 2025
[Retribution] - Crusade x Empyrean Legacy Description of the bug
Divine Storm from Empyrean Legacy gives 3 stacks to Crusade <
How to reproduce
Talents lvl 70 CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzYxM2WYbAAAAAAY00MLGmZsMDmlhxsMDjZgxMssw2AAAAAAAAwAgBmFzA
Use Crusade
Use Judgement
Use Final Verdict
How it should be
Crusade should stack only from manual casts
Links
Crusade (stacks) <https://www.wowhead.com/spell=231895/crusade>
Empyrean Legacy <https://www.wowhead.com/spell=387170/empyreanlegacy>
[Retribution] - Judgement Description of the bug
Judgement has unintended Mastery double dip
How it should be
Debug Judgement damage
How it should be
Mastery normally applied once. Additional mod should be removed.
Links
Judgement <https://www.wowhead.com/spell=20271/judgment>
- Ring of Peace x Void Reaper's Warp Blade Description of the bug
Currently, when 219877/voidreaperswarpblade is equipped, if the monk casts 116844/ringofpeace on an enemy that is not in combat, there is a chance that the enemy gets affected by 448862/queensbane
How to reproduce
Equip 219877/voidreaperswarpblade
Go in front of an enemy without getting in combat.
Cast 116844/ringofpeace on the enemy until the enemy gets affected by 448862/queensbane
How it should be
448862/queensbane should not affect enemies that are not in combat.
In particular, it shouldnt be triggered by 116844/ringofpeace while out of combat
Links
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:219877::::::::120:::::|h[Void Reaper's Warp Blade]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:448862|h[Queensbane]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:116844|h[Ring of Peace]|h|r>
[Spec] - Last Emperor's Capacitor x Key Start Description of the bug
Currently, if you enter a M+ key with stacks of 392989/lastemperorscapacitor, the stacks do not get reset when the key starts.
How to reproduce
Build stacks of 392989/lastemperorscapacitor by spending Chi.
Go start any M+ key and check that the stacks of 392989/lastemperorscapacitor are not reset.
How it should be
When a M+ key starts, all active stacks of 392989/lastemperorscapacitor should be reset.
Links
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYbmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMLNzMzCgZA
[BM] - Dire Beast leap Description of the bug
Dire Beast leaps to the boss hitbox
How to reproduce
Go to Kyrioss in Rookery
Use Dire Beast
How it should be
Dire Beast should leap at max bounding radius range and if bounding radius < 2.5 yards it should charge to 2.5 yards distance.
If Combat Reach > Bounding Radius it should charge to Bounding Radius
Same should be for Bear from Pack Leader, Hati and Fenryr from Huntmaster's Call.
Links
Dire Beast <https://www.wowhead.com/spell=120679/direbeast>
[LoU][Gallywix] Charged Giga Bomb Debuff Stays
Sometimes, Players will keep the debuff Charged Giga Bomb even after getting rid of the Bombs that they carry.
The debuff should vanish after the bomb has been throw from player.
[Evoker][Augmentation][Chronowarden] Rumbling Earth x Reverberations
Description of the bug
Currently when i use https://www.wowhead.com/spell=459120 x |T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431615|h[Reverberations]|h|r the dot affect from the spell https://www.wowhead.com/spell=396286 increase damage from the dot |T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431615|h[Reverberations]|h|r , also its giga increases when there are a lot of targets.
How to reproduce
1. Creat Evoker Augmentation
2. Use CEcBV7//nP39x/JJympTqouKSwMLzsNzMzYZgZMjxMmZDAAAAAAAAzMw8AGjpGmZGAAAAMzM2GzMGzMGmZBDzysZZbWGmZZYGmZaELYMD
3. Use https://www.wowhead.com/spell=396286 3 times to update the dot <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431615|h[Reverberations]|h|r> and check the damage increase from the dot
4. Basically you have to use <https://www.wowhead.com/spell=396286> then you use https://www.wowhead.com/spell=403631 with 2pc gear to have second prock of <https://www.wowhead.com/spell=396286> then use <https://www.wowhead.com/spell=404977> x <https://www.wowhead.com/spell=407866> to reload <https://www.wowhead.com/spell=396286> and cast <https://www.wowhead.com/spell=396286> for the third time, all casts requred to uptime the dot from <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431615|h[Reverberations]|h|r>.
How it should be

In the Attachments I added LittleWigs timers for the initial sequence of spells (its matching the retail video I looked at from MDI).
On PTR:
1. the first Eerie Molds are being cast at 6.7 seconds instead of 6 (not sure if this is a server lag issue, but every next cast also seems to have ~0.5 second delay before it starts being casted compared to the ingame timers form little wigs)
2. the first Paranoid Mind is at 10.7 seconds, which is still okay
3. The first Darkflame Pickaxe is being cast at 15.2 instead of 13.2 (this is the issue, that most likely carries on further into the fight desyncing the spells)
4. Probably due to the Pickaxe throw being delayed the first Throw Darkflame is being cast at ~21.7 instead of 19.3 and also, there should be the 2nd cast of Paranoid Mind right before this Throw Darkflame. (Retail: <)
PTR video: <
December 6, 2025
[Blood, Unholy][San'layn] Bloody Fortitude Description of the bug
Currently when DK with Bloody Fortitude talent will use Icebound FortitudeSkill when Icebound Fortitude Buff will be active this Icebound Fortitude Buff will not change its % Damage Reduction value while health is currently going down
How to reproduce
1. Create Death Knight
2. use Icebound FortitudeSkill with Bloody Fortitude talent
3. take damage while Icebound Fortitude Buff active
4. look on Damage Reduction % value
How it should be
when DK with Bloody Fortitude talent will use Icebound FortitudeSkill when Icebound Fortitude Buff will be active this Icebound Fortitude Buff should change its % Damage Reduction value while health is currently going down
Video from Retail WOW
Video from Retail WOW
Informations
[Item][Raid] - Mister Pick-Me-Up
Description of the bug
1. Healing doesn't scale with versatility
2. Doesn't have damage scaling from overhealing amount
How to reproduce
1. Check healing and damage with 0 and .debug versatility 30000
2. Check damage on 1 and 10 dummies
3. Check damage with full overhealing and with a bit overhealing
How it should be
1. Healing should scale with versatility
2. Overhealing amount from critical healing should count also count.
3. Damage should have beyond 8 diminishing
Retail <
Links
Item <https://www.wowhead.com/item=230186/misterpickmeup>
Damage ID <https://www.wowhead.com/spell=474470/slightlyirradiated>
Healing ID <https://www.wowhead.com/spell=474463/restorativezap>
[Item][Dungeon] - Vial of Spectral Essence
Description of the bug
Overhealing without effective healing consumes healing amount from trinket
How to reproduce
Use trinket
Deal damage to that target being at full HP
Check healing amount left on trinket effect
How it should be
Trinket shouldn't trigger its healing if player is full HP.
If player gets effective healing and overhealed for some amount all that healing amount should be taken from trinket healing total amount.
Retail <
Links
Item <https://www.wowhead.com/item=178810/vialofspectralessence>
Healing debuff <https://www.wowhead.com/spell=345695/vialofspectralessence>
[Item][Dungeon] - Dr. Scrapheal
Description of the bug
When ally drops below 35% trinket doesn't proc its secondary effect
How to reproduce
Take ally
Engage combat with both
Drop ally below 35% hp
How it should be
When ally drops below 35% hp it should be healed with Emergency Heal Bot 1213764.
This effect should have 1 minute cooldown
Links
Item <https://www.wowhead.com/item=234185/drscrapheal>
Secondary effect <https://www.wowhead.com/spell=1213764/emergencyhealbot>
[Item][Dungeon] - Ringing Ritual Mud
Description of the bug
Mud Echo damage doesn't increased per target struck
How to reproduce
Check trinket total damage on 1 target
Check trinket total damage on 5 targets
How it should be
Mud Echo damage should be increased by 30% per target struck up to 150%
Links
Item <https://www.wowhead.com/item=232543/ringingritualmud>
Mud Echo <https://www.wowhead.com/spell=1221151/mudecho>
[Item][Raid] - Vexie's Pit Whistle
Description of the bug
Geardo casts oil only when he appears.
How to reproduce
Use trinket
How it should be
Geardo lives 5 seconds and should make 3 oil casts:
500 ms after summon and 2 times each with 1600ms delay
Retail <
Links
Item <https://www.wowhead.com/item=230019/vexiespitwhistle>
Geardo <https://www.wowhead.com/npc=235472/pitbotgeardo>
Oil cast <https://www.wowhead.com/spell=1213859/oilyoutrage>
[LoU][Vexie] Bikes vs Intermission
Currently, Any friendly/unfriendly bikes in the boss arena do not dissapear once the boss starts channeling TuneUp.
Video proof: <
December 5, 2025
[Priory][Prioress Murrpray] Arathi Neophyte vs Amount
Currently when you fight with <https://www.wowhead.com/npc=207940/prioressmurrpray> and she is 50% when she go up you can see in video she send 2 waves
Right now we have only 1 wave of adds
< Retail video
[LoU][Gallywix] 1500-Pound "Dud" Knockback
Currently, Interacting with the Dud does not knockback the player that interacted with it.
[LoU][Gallywix] 1500-Pound "Dud"
Currently, each cast of Big Bad Buncha Bombs spawns 4 Duds, instead of only 2.
Edit: It seems they spawn 4 every time after first cast, which spawns only 2 (That is correct amount)
[LoU][Gallywix] Darkfuse Wrenchmonger
Currently, they spawn "Instanty" as the Yellow circle of thier spawning position appears. There should be some delay.
Additionally, the Mobs should not be stunnable/ccable. Currently, they are fully CCable.
[LoU][Gallywix] Suppression Targeting
Currently, Suppression Spell targets all players in the raid, It should target only player infront of the boss, when he started channeling the spell.
Retail video proof: <
[LoU][Gallywix] Gatling Cannon
Currently, the Gatling Cannon spell is not being casted as often as it should be. (In Phase 1)
[LoU][Gallywix] Missing Boss Animations
(Not to be Confused with Visuals, which all seem to work.)
Missing boss casting animations for following spells:
Big Bad Boucha Bombs
Suppression
Scatterblast Canisters
December 4, 2025
[Arms] - Unhinged Bladestorm/Ravager , Sweeping Strikes Description of the bug
While the Unhinged talent (ID 335282 ) is active, Mortal Strike no longer hits additional targets during Sweeping Strikes.
According to the official hotfix from August 22, 2024, Mortal Strike should not cleave when triggered by Unhinged .
However, on the server it still hits extra targets whenever Sweeping Strikes is active.
How to reproduce
1. Creat Warrior with the linked talents below
2. Select the Unhinged talent.
3. Stand near two training dummies.
4. Activate Sweeping Strikes.
5. Activate Bladestorm/Ravager
How it should be
When Sweeping Strikes is active the Mortals Strikes from the Talent (Unhinged) should not hit more than one target.
Informations of the spell
Unhinged Talent (ID 386628)
Arms
Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy.
Links
|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:386628|h[Unhinged]|h|r>|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:386628|h[Unhinged]|h|r
Talents CcEAO9DBjZzKcjSu6RJDto0RCCGmZGzYGzMLz2yyYGAAAAGMNMzsMmhxyYmZsYmZYGMMAAAAAAAMjZbwAsFDYzMGWgBmRb0AWA
[Enhancement] Stormblast x Stormflurry Description of the bug
when shaman has 2 stacks of 470466/stormblast (buff ID) using a 17364/stormstrike with proc of 344357/stormflurry comsumes both stack
How it should be
344357/stormflurry should inherits the 25% nature damage from 470466/stormblast without consuming addionational stack
Links
<https://www.wowhead.com/spell=319930/stormblast> talent ID
[Enhancement/Elemental] Shamanism PvP talent Description of the bug
talent 193876/shamanism is not working in open World while playing with War Mode On
How to reproduce
1. create a shaman and activate Elemental/Enhancement spec
2. Activate War Mode On
3. and choose Shamanism PvP talent
How it should be
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:193876|h[Shamanism]|h|r> should be active in PvP scenarios and also in Open World if war mode is active
<https://www.wowhead.com/spell=32182/heroism>
<https://www.wowhead.com/spell=2825/bloodlust>
[Enhancement] Feral Lunge Description of the bug
Shaman often fall in texture when he use 196884/ferallunge
How to rerproduce
video 1 <
video 2 <
BT <
[Enhancement] Stormsurge x Auto Attacks Description of the bug
Currently melee autoattacks (6603/autoattack ) can proc 201846/stormsurge (buff ID)
How it should be
Your special attacks have a 5% (+ mastery) chance to reset the remaining cooldown on Stormstrike.
(25504/windfuryattack is a special attack that can proc stormsurge)
(6603/autoattack ) is not special attack
<https://www.wowhead.com/spell=77223/masteryenhancedelements>
[Discipline/Shadow] Glyph of the Lightspawn Description of the bug
Currently if you use Glyph of the lightspawn your Shadowfiend stay the same
How to reproduce
Go in discipline or shadow talent
use <https://www.wowhead.com/item=153031/glyphofthelightspawn>
Use your Shadowfiend
How it should be
If you use <https://www.wowhead.com/item=153031/glyphofthelightspawn> Transforms your Shadowfiend into a Lightspawn.
Informations of the spell
Links
<https://www.wowhead.com/item=153031/glyphofthelightspawn>
[All] Ice block x Adaptation Description of the bug
When Ice block (<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r)> Is pressed, my trinket (<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:218717::::::::120:::::|h[Forged Gladiator's Sigil of Adaptation]|h|r)> is activating, which shouldn't happen because it's my ability. Trinket goes into recharge, and is also used stone from pvp equip (<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:213747::::::::120:::::|h[Enduring Bloodstone]|h|r)>, which kind of implies that my ice block is considered a crowd control effect.
How to reproduce
Take <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r>
Take <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:218717::::::::120:::::|h[Forged Gladiator's Sigil of Adaptation]|h|r>
Use <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r>
How it should be
When i use <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r> with <|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:218717::::::::120:::::|h[Forged Gladiator's Sigil of Adaptation]|h|r> my trinket pvp shouldnt proc
Links
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:213747::::::::120:::::|h[Enduring Bloodstone]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hitem:218717::::::::120:::::|h[Forged Gladiator's Sigil of Adaptation]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r>
[Frost] Ice Wall x Abomination Limb {red}(Description of the bug )
When Death knight activates Abomination Limb it pulls Ice Wall
{red}(How to reproduce)
Have Mage level 80
Have Death Knight level 80
Get Ice Wall PvP talent
Get Abomination Limb talent
Activate Ice Wall
Activate Abomination Limb
{red}(How it should be)
Death Knight should not be able to move the Ice Wall with Abomination Limb when Mage activates it.
{red}(Informations of the spell)
|
||
Ice Wall
Tank Specs Row 1 PvP Talent
|
||
8% of base mana
|
30 yd range
||
|
|
||
1.5 sec cast
|
1.5 min cooldown
||
|
Requires Mage
Requires level 55
||
|
|
||
Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 30% of your maximum health and lasts up to 15 sec.
||
|
{red}(Links)
|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:352278|h[Ice Wall]|h|r
[Frost] Bone Chilling x FrostFire bolt Description of the bug
Bone chilling talent on frost mage is not triggered by using frost fire bolt and it should be triggered by it as it does apply the slow effect, when switching out of frostfire and only using frost bolt it works fine
How to reproduce
1. Creat Frost mage
2. Take Frostfire Hero talent
3. Take <https://www.wowhead.com/spell=205027/bonechilling>
4. Use Frostfire bolt
How it should be
If i go in Frostfire hero talent and i take <https://www.wowhead.com/spell=205027/bonechilling> if i use Frostfire bolt i should get <https://www.wowhead.com/spell=205027/bonechilling> buff
Links
Talent: CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLYGzYWMwYmGjZGzYGGjBzMzMzYmZmZGzMzYmZZmmZ2mNIgZmltltZmWAAAAAAwAAAAAAAAA
<https://www.wowhead.com/spell=205027/bonechilling>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431044|h[Frostfire Bolt]|h|r>
[Frostfire Empowerment] Comet Storm x Dawnbreaker Currently when you use <https://www.wowhead.com/spell=438609/cometstorm> and flamestrike and Arcane Orb On the flying boat your Comet storm goes away
<
Video: <
[Restoration][Keeper] - Durability of Nature Description of the bug
Currently Minor Cenarion Ward is applied to enemies
FS: <
How to reproduce
Create Druid
Activate Resto spec Keeper of the Grove
Learn Durability of Nature
Use Grove Guardians
How it should be
Minor Cenarion Ward should be applied on healed allies, not enemies
"Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for (160% of Spell Power) over 8 sec the next time they take damage."
Informations of the spell
Links
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:429227|h[Durability of Nature]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:429222|h[Minor Cenarion Ward]|h|r>
Talent: CkGAkuH5GdQpDrgY32rlVGnyqtNmZYZbmZmxiZDDDbmllxMAAAAAAAAAAAAWmhmtZ4BywMeAzGbzMWmxwAAAAAADAYMgllxCmmZ2GCAmtZ2aWmZzCzMDgZB0A
[Blacksmithing][Everburning Forge] 3 Sub Specialization
Description of the bug
Currently on Firestorm live server all 3 Sub Specializations(Gracious Forging, Imaginative Foresight, Discerming Discipline) do not increase the effect of Everburning BUFF
Only main Specialization(Everburning Forge) work well.
Currently on Firestorm live server Ignition Satchel bag not increase effect of Everburning BUFF.
How to reproduce
1. create a character
2. take a Blacksmithing Profession
3. learn all Everburning Forge tree
4. equip Ignition Satchel bag
5. use Everburning Ignition for apply on yourself Everburning BUFF
6. look at amount of Everburning BUFF
How it should be
effect of Everburning BUFF should be increased from 3 Sub Specializations(Gracious Forging, Imaginative Foresight, Discerming Discipline) and Ignition Satchel bag
Informations
[LoU][General] Blackwater Swabby
The three Blackwater Swabby NPCs near the entrance to Cauldron of Carnage arena should run away towards the exit once the Enemy NPCs near them have all been slain.
[Dawnbreaker] Challenge Start vs Mount
Currently, as long as players do not move after staring a key, they are able to mount up, which shouldn't be the case.
PTR: <
[Priory][Mob] Arathi Knight
Error Description
The mob https://www.wowhead.com/ru/npc=206696/news;mode can be stunned by crowd control and fear (which shouldn't happen).
How to Reproduce
Enter the Dungeon.
Run any key.
Reach the mob https://www.wowhead.com/ru/npc=206696/news;mode and apply any crowd control (example: stun fear).
How it should work
This mob https://www.wowhead.com/ru/npc=206696/news;mode shouldn't be susceptible to any stuns, crowd control, or fear.
(A screenshot from the test is attached)
Spell Info
Mob https://www.wowhead.com/ru/npc=206696/news;mode
Video available at
The mob was stunned by a Dh https://www.wowhead.com/ru/spell=211881/ and a paladin.
Retail Video Attention to the player's target. (for confirmation)
[The Rookery][Stormguard Gorren] Dark Gravity hitbox
Currently the hitbox of Dark Gravity spell is larger than it is visually.
<https://www.wowhead.com/npc=207205/stormguardgorren>
<https://www.wowhead.com/spell=425052/darkgravity>
[Priory][Mob] Zealous Templar
Error Description
Cob https://www.wowhead.com/ru/npc=207949/drops;mode
level 81 (not 80 as it should be)
How to Reproduce
Enter the Dungeon.
Run any key.
Defeat the first boss.
In the first pack after the boss, find the mob https://www.wowhead.com/ru/npc=207949/drops;mode
How it should be
This mob https://www.wowhead.com/ru/npc=207949/drops;mode
Should be level 80 (not 81)
Spell information
Mob https://www.wowhead.com/ru/npc=207949/drops;mode
Retail video Pay attention to the player's target. This mob is level 80, as it should be.
We have a video: Pay attention to the player's goal. This mob is level 81, which should not be. (It should be 80)
[The Rookery] Voidstone Monstrosity vs The Hunt
Currently Demon Hunters are unable to cast The Hunt on Voidstone Monstrosity boss.
The hunt: <https://www.wowhead.com/spell=370965/thehunt>
Boss: <https://www.wowhead.com/npc=207207/voidstonemonstrosity>
[Priory][mob] Lightspawn
Error Description
Mob https://www.wowhead.com/ru/npc=206710/news;mode Incorrect level. It's listed as 80 (it should be 81).
How to reproduce
Enter the Dungeon.
Run the key.
Find mob https://www.wowhead.com/ru/npc=206710/news;mode (from the central fountain, go left up the stairs to the miniboss).
How it should be
Mob https://www.wowhead.com/ru/npc=206710/news;mode Should be level 81.
Spell Info
Mob https://www.wowhead.com/ru/npc=206710/news;mode
Retail Video Note the pack of mobs on the left. One of them https://www.wowhead.com/ru/npc=206710/news;mode is level 81, as it should be.
We have a video
Note the player's target. This same mob is only level 80 (which shouldn't be the case). It should be level 81.
[GOT][Boss]Fangs of the Queen
Description of the bug
Boss:
abbiliti:|T4638602:16|t|cffffd000|Hspell:439522|h[СинергетичеÑкий шаг]|h|r
If you send bosses into the wall when using your Synergistic Step spell
they are then thrown in the opposite direction from the spell direction AT MAXIMUM DISTANCE
At the same time, on the OFE they make a minimal breakthrough or remain in place.
at the first jerk, having pushed off to the maximum distance (logically), they should have made the next jerk in the right direction, but alas, they continue to make all 3 jerks IN THE OPPOSITE direction
How to reproduce
run M+
go to Boss:
Bring the boss to the wall
Direct the boss to face the wall
wait for use
abbiliti:|T4638602:16|t|cffffd000|Hspell:439522|h[СинергетичеÑкий шаг]|h|r
watch how and where the boss makes his dashes.
How it should be
After accumulating 100 units of energy, Nx and Vx make several dashes across the battlefield, dealing 1179029 units of physical damage to players in their path. They then switch roles between fighter and support in the direction of the boss's gaze(:|T4638602:16|t|cffffd000|Hspell:439522|h[СинергетичеÑкий шаг]|h|r)
Informations of the spell
Boss:
abbilitiabbiliti:|T4638602:16|t|cffffd000|Hspell:439522|h[СинергетичеÑкий шаг]|h|r
retail:
test:
[Floodgate][Geezle Gigazap] Leaping Spark vs Jump
Currently boss has problems with certain spells
[LoU][Rik] Amplifiers Lingering Voltage
As of right now, When player tries to break the link between him self and a amplifier, he has to move 12 yards futher away from the amplifier to break the line, than visualized by the Circle around draining amplifier. The range of the Link should probably be decreased.
[LoU][MugZee] MK II Electro Shocker Spawn Location
Currently, they seem to spawn at random locations (Mostly under boss, instead of preset location on the left side of the room.)
Also, sometimes, only 1 Shocker spawns, instead of two, (On Normal and Heroic Alike)
Video example of correct spawn locations: <
First Shocker can be seet at 1:14 spawning, and second one at 1:34. They both spawn at same time, just at different locations, in predetermined spots.
[Cinderbrew] x G60 pack afk
Currently the adds in pack G60 they are not attacking , the worker bee they get in combat only when you pull the pack next to it , and the Beelet are legit afk doing nothing
<
[Priory][Ardent Paladin] Spells vs Sync
based from this retail video < , looks like the paladins are scripted to not cast the same ability if there is other paladin in the pull , they do cast same ability but looks like there is always delay between the abilities , right now in firestorm they cast in the sametime which makes it hard to live and causes wipes
Other clips for the same adds :
<
<
[LoU][Gallywix] Falling in Hole
Currently, falling in the hole under Gallywix or outside of the arena does not kill the player instantly, and does not teleport his corpse onto the platform.
[LoU][Gallywix] Boss Missing Dialogue Lines
Currently, Missing all Dialogue lines durning the fight.
[LoU][MugZee] Gallagio Goon vs Gaol Break
Most of the times, the Gallacio Goon dies before casting Gaol Break, making players stuck in the Rock walls.
It seems that he does cast it at 1 health, but sometimes, instantly dies, and the Ground is covered in debree, but he did not finish csasting the spell.
[LoU][MugZee] Gallacio Goon Shakedown Spell
Currently, the Shakedown Spell from the Gallacio goon often changes direction of casting visual, midcast, Hitting different spots most of the times than visualized.
[LoU][Bandit] Fraud Detected!
Currently, Boss enrages, and uses Fraud Detected, Regardless if players deposit all coins/correct oder.
[LoU][Rik] Pyrotechnics Spawn Amount
On Heroic Difficulty, there should be only 4 Pyrotechnics spawning each cast it seems.
Currently, each time it spawns 5, in 10 man group.
[LoU][Bandit] Reel Assistant
Currently, They seem to move few yards each time they finish casting Electric Blast.
These mobs should be unable to move at all.
Video proof: <
[LoU][Bandit] Deposit Coin vs Range
Currently, players can use the Extra action button, regardless of range, Meaning they can deposit it from other side of the room, from boss.
They should be required to be within melee range to deposit the tokens.
[LoU][Stix] Garbage Pile Debuff
Currently, the Garbage Pule debuffs stack, and are not removed upon leaving the Garbage Pile Zone.
Spell ID: 464854
[LoU][Stix] Boss Intro Walking
Boss Should always respawn walking around the arena, Currently, he only walks while outside of combat before first pull/reset.
[LoU][Rik] Pyrotechnics Stay after Exploding
Currently, letting Pyrotechnics adds explode in Heroic mode, makes them stay there for the duration of the fight. Once they finish the cast, they should despawn.
[LoU][Rik] Pyrotechnics Delay
When Pyrotechnics spawn, (Fully from falling onto the ground). The Cast which begins after they land should be delayed by like a second, after landing. Currently, they instantly start casting Grand Finale as they land. There should be a delay.
Video proof: <
[LoU][Rik] Sparkblast Ignition
On Heroic, Currently, Pyrotechnics do not spawn circles of Sparkblast Ignition around them self when they channel Grand Finale, spawning small AoEs in thier vicinity.
Video example from retail: <
[LoU][Rik] Amplifiers Instantly Exploding in Enrage Phase
Currently, durning the bosses Hyper Fever phase (Enrage), When he finishes casting Blaring Drop, he instantly destroys an Amplifier, with no visusal indication, and way too soon before the wave arrives.
December 3, 2025
[Disc/Holy][Oracle] - Power Word: Shield x Premonition of Piety Description of the bug
Currently Power Word: Shield absorb value is not increased by 20% from Premonition of Piety
How to reproduce
Activate Disc or Holy spec Oracle
Cast Premonition of Piety
Cast Power Word: Shield on yourself
How it should be
Premonition of Piety increases your healing by 20%, it should also affect Absorb value from Power Word: Shield
Informations of the spell
Links
<https://www.wowhead.com/spell=428930/premonitionofpiety>
<https://www.wowhead.com/spell=17/powerwordshield> 17
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw24BmxYwYmHgZ2mZbmZmZMzAAAAAAAAAAAWsMLMmZGMLMmxYMYxsZamJWMwMzMbYhixsMzyssZsZsYDA
[Ret][S2] Tier set 2p Description of the bug
1. 1216828/winningstreak is not removed on spending holy power
How it should be
Spending holy power on damaging Holy spenders should have 12% chance to remove 1216828/winningstreak buff.
Damaging Holy spenders:
383328/finalverdict
215661/justicarsvengeance
53385/divinestorm
427453/hammeroflight
Consuming 408458/divinepurpose or 326733/empyreanpower buffs should also have 12% chance to remove winning streak. <
Informations of the spell
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:1216828|h[Winning Streak!]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:383328|h[Final Verdict]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:215661|h[Justicar's Vengeance]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:408458|h[Divine Purpose]|h|r>
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:326733|h[Empyrean Power]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Herald of the Sun] Sun's Avatar beam issue Description of the bug
After activating 431425/sunsavatar beams connected to 431381/dawnlight doesnt trigger damage event 431911/sunsavatar
Beams connected to 431380/dawnlight correctly trigger both 431939/sunsavatar (heal) and 431911/sunsavatar (damage)
How to reproduce
1. create level 80 paladin activate holy spec
2. Activate Avenging Wrath
3. Position beam going from healing dawnlight over enemies and notice it doesnt do damage.
How it should be
Beams connected to 31381/dawnlight should also do damage with 431911/sunsavatar
Informations of the spell
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431425|h[Sun's Avatar]|h|r> talent
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431939|h[Sun's Avatar]|h|r> Beam heal event
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431911|h[Sun's Avatar]|h|r> Beam damage event
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r> Dawnlight healing buff
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r> dawnlight damaging debuff
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzMWmhxstRiZWmxMzwAzSGAwAgFgNGzwMLz2Mzs1AAmZW2WaZmhFAwmZMMLzMA
[Guardian][Elune's Chosen] - Lunation x Flashing Claws Description of the bug
Triggered Thrash doesn't reduce Lunar Beam cooldown by 3 seconds
How to reproduce
Talents lvl 80 CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzYmhxyMDjZMzYxMzwsZZgB8Aay0MzsM2mZmlxMAAAAAAghxAW2mZDjZZEYqZ2mlZmlBEgNGzAYxMDD
Use Lunar Beam
Use Trash and catch Flashing Claws proc
How it should be
Lunation should also affect Thrash triggered by Flashing Claws <
Links
Lunation <https://www.wowhead.com/spell=429539/lunation>
Flashing Claws <https://www.wowhead.com/spell=393427/flashingclaws>
[Unholy][Frost] 11.1 talent animations Description of the bug
Currently in Firestorm server Death knight have old animations of (Raise dead, Apocalypse, Arctic assault, Glacial advance.)
How to reproduce
1. create Death knight
2. use (Raise dead, Apocalypse, Arctic assault, Glacial advance.)
How it should be
https://www.wowhead.com/news/unholydeathknightinthewarwithinreviewedguidewriterfeedback361874
video between old and new animations
Informations
https://www.wowhead.com/news/unholydeathknightinthewarwithinreviewedguidewriterfeedback361874
[Siren Isle][Vendor] Missing Inscription Recipes
<https://www.wowhead.com/npc=233259/taljori> missing
<https://www.wowhead.com/item=234230/techniqueglyphofthetwilightpistolshot>
<https://www.wowhead.com/npc=234390/soweezi> missing
<https://www.wowhead.com/item=234229/techniqueglyphofthegildedpistolshot>
Both recipes should be only visible from players with inscription profession.
[LoU][Sprocket] Gravi Gunk
The ability has the "movement imparing component" which can be dispelled by abilities like freedom and so on.
[Nerub-ar][Buff] Severed Strands
<https://www.wowhead.com/spell=459819/severedstrands> buff wont increase when turning in the quest for it.
[Siren Isle][Object] Barnacle-Encrusted Chest
This treasure chest seem to be missing.
<https://www.wowhead.com/object=505510/barnacleencrustedchest> for the transmog item <https://www.wowhead.com/item=233910/saltstainedsweatcap>
[LoU][Stix] Dumpster Dive knockback
The knockback is random (means: sometimes its good in timing, sometimes its not. maybe lag issues due to lots of adds)
The direction is random where we are knocked which is bad.
[Cinderbrew][Benk Buzzbee] Ravenous Cinderbees vs Honey Gorged
Bug Description
Boss https://www.wowhead.com/ru/npc=218000/
During the fight, players are afflicted with the effect https://www.wowhead.com/ru/spell=440134/
After 5 seconds, a puddle of Hot Honey remains on the floor. Flying https://www.wowhead.com/ru/npc=218016/ absorb these puddles, during which time they are afflicted with the effect https://www.wowhead.com/ru/spell=443983/usedbynpc. The bug is that while they are afflicted with this effect, they can be stunned and given mass crowd control. Example https://www.wowhead.com/ru/spell=179057/changelog. This shouldn't happen.
How to recreate
You need at least two players: a tank and a damage dealer (with https://www.wowhead.com/ru/spell=179057/changelog)
Enter the Dungeon and run any key.
Reach the boss https://www.wowhead.com/ru/npc=218000/
Aggro him, wait for the player to spill a puddle of honey and https://www.wowhead.com/ru/npc=218016/ spawn, slightly damage the bee, wait for it to fly to the puddle of honey and buff https://www.wowhead.com/ru/spell=443983/usedbynpc use https://www.wowhead.com/ru/spell=179057/changelog
How it should be
Boss https://www.wowhead.com/ru/npc=218000/
Mobs https://www.wowhead.com/ru/npc=218016/ on the boss under the effect of https://www.wowhead.com/ru/spell=443983/usedbynpc should not be affected by the crowd control effect "Example https://www.wowhead.com/ru/spell=179057/changelog"
Spell Info
Boss https://www.wowhead.com/ru/npc=218000/
Cream https://www.wowhead.com/ru/npc=218016/
Video on our site Focus on the player's target and the bee's stun under the effect https://www.wowhead.com/ru/spell=443983/usedbynpc
Same with the ability https://www.wowhead.com/ru/spell=211881/changelog
Attention to the player's target
[Priory][Captain Dailcry] Lieutenants vs Evade
Error Description
Boss https://www.wowhead.com/ru/npc=207946/
If you start the boss fight and all players die except one with https://www.wowhead.com/wotlk/ru/spell=58984/
then the boss will be killed, but the assistant(s) will remain, and they can be pulled away from the captain and killed separately. (If all players die except one who has the racial ability "Merge with Shadows" when pressed, the boss and assistant should both disappear, as the assistant is part of the boss.)
How to reproduce
You need 2 players to check the tank and damage dealer (the damage dealer is with https://www.wowhead.com/wotlk/ru/spell=58984/)
Enter the dungeon, run any key (or m0)
kill all assistants.
Reach the boss.
Tank aggro the boss, die and DD press meld (merge with shadow) the assistant should disappear just like the boss and after the timer reports about the appearance, he will appear together with the boss.
How it should work
If the entire group dies on the boss https://www.wowhead.com/ru/npc=207946/ except one, and he uses the ability https://www.wowhead.com/wotlk/ru/spell=58984/ after all players are dead, both the boss and the assistant should despawn. Then they should respawn together.
Spell Info
Boss https://www.wowhead.com/ru/npc=207946/
Ability https://www.wowhead.com/wotlk/ru/spell=58984/
Video on our website All players are dead. You can see one player using Meld and dodging the boss, but the assistant is still standing and can be taunted, pulled away from the boss, and killed separately. (Note: the assistant should appear with the boss, but it doesn't even despawn.) Logically, this shouldn't happen.
[Cinderbrew Meadery] Progress vs Pulling
Error Description
Before the first boss https://www.wowhead.com/ru/npc=210271/drops;mode: Packs of mobs can be dropped through closed doors, which shouldn't happen.
How to Reproduce
You need a BM hunter with pets and a Frost DK with the talent https://www.wowhead.com/ru/spell=190778/sounds and https://www.wowhead.com/ru/spell=194913/ (also check the DK pet sending).
Enter the Dungeon and run any key.
Clear the area before the boss (to prevent interference).
Send pets through any closed door to attack any mob, then bring the pets back to you. Do the same with the Frost DK.
How it should be
Neither Hunter pets, nor DK pets, nor any other abilities that allow wave aggro on mobs behind a closed door should aggro them.
Spell Info
Video on our site: DK's ability https://www.wowhead.com/ru/spell=190778/sounds or https://www.wowhead.com/ru/spell=194913/ brought mobs through a closed door (he could also bring them with his pet). Which shouldn't happen.
[Cinderbrew][Brew Master Aldryr] Crawling Brawl vs Evade
Error Description
Boss https://www.wowhead.com/ru/npc=210271/drops;mode
If all players enter https://www.wowhead.com/ru/spell=445180/changelog whirlwinds after phase https://www.wowhead.com/ru/spell=442525/ then the boss will exit the fight. This shouldn't happen.
How to Reproduce
It's recommended to have several players.
Enter the dungeon and run any key.
Clear the area in front of the boss. Aggro the boss after phase https://www.wowhead.com/ru/spell=442525/, everyone enter the Whirlwinds https://www.wowhead.com/ru/spell=445180/changelog
How it should work
If all players accidentally enter the Whirlwinds https://www.wowhead.com/ru/spell=445180/changelog
after phase https://www.wowhead.com/ru/spell=442525/
Then the boss should not leave the fight.
Spell Info
Boss https://www.wowhead.com/ru/npc=210271/drops;mode
Whirlwinds https://www.wowhead.com/ru/spell=445180/changelog
Test Video All players are in the vortex.
Boss exits combat
[The Rookery][Kyrioss] Eye of the Storm vs Detection
Bug Description
If, before the boss fight https://www.wowhead.com/ru/npc=209230/kyrioss, a Rogue hides his allies and himself using the ability https://www.wowhead.com/mopclassic/ru/spell=114018/sounds and jumps into the abyss in the center of the room, the air flow doesn't knock players back out. (I'm not sure if this should deal damage.)
How to reproduce
You need a Rogue with https://www.wowhead.com/mopclassic/ru/spell=114018/sounds and one other person (just in case).
Enter the Dungeon.
Run any key.
Reach the boss.
Press https://www.wowhead.com/mopclassic/ru/spell=114018/sounds and jump down.
How it should work
Players who fall into the abyss in the center of the first boss room (until he's killed) are always ejected to the surface by the airflow. This script cannot be dodged (by immunities, invisibility, or other abilities of this type).
Spell Info
Ability https://www.wowhead.com/mopclassic/ru/spell=114018/sounds
Video on our site The player is in the concealing Shroud and jumps down, thus not being ejected. This shouldn't happen.
If you rewind a bit earlier in the video, you can see a player standing nearby jump and then get ejected back a few seconds later.
[The Rookery][Coalescing Void Diffuser] Arcing Void vs Cast
Error Description
Mob https://www.wowhead.com/ru/npc=214421/abilities;mode If the player on whom the Ability https://www.wowhead.com/ru/spell=430805/changelog is cast presses https://www.wowhead.com/wotlk/ru/spell=58984/, the mob no longer casts this ability for the rest of the fight.
How to reproduce
"It is advisable to have two players for a comfortable test; both have a tank and a damage dealer.
Enter the dungeon and activate the key.
Kill the first boss, jump down, and aggro the tank. https://www.wowhead.com/ru/npc=214421/abilities;mode. Player on whom the ability is used. https://www.wowhead.com/ru/spell=430805/changelog. Press https://www.wowhead.com/wotlk/ru/spell=58984/
How it should be
If a player presses https://www.wowhead.com/wotlk/ru/spell=58984/ while casting the ability https://www.wowhead.com/ru/spell=430805/changelog of a mob https://www.wowhead.com/ru/npc=214421/abilities;mode then this mob will not be bugged after attacking a projectile with this racial ability and will still cast https://www.wowhead.com/ru/spell=430805/changelog
Spell Information
Mob https://www.wowhead.com/ru/npc=214421/abilities;mode
Ability https://www.wowhead.com/ru/spell=430805/changelog
We have a video:
You can see how the mob casts Projectile at the player, and then the player presses https://www.wowhead.com/wotlk/ru/spell=58984/. After this, the mob never used the ability. https://www.wowhead.com/ru/spell=430805/changelog
[Evoker][Devastation] Shattering Star
Description of the bug
Currently when i use Spellfrost spell and i have <https://www.wowhead.com/spell=370452/shatteringstar> debuff if i use another Spellfrost spell This does not lengthen the time of <https://www.wowhead.com/spell=370452/shatteringstar>
How to reproduce
1. Creat Evoker devastation
2. Use Spellfrost spell
3. Check <https://www.wowhead.com/spell=370452/shatteringstar> buff time
4. Use Spellfrost spell again
How it should be
If I use a frost spell and have the <https://www.wowhead.com/spell=370452/shatteringstar> buff on the target, and then use another frost spell, the buff should last longer.
Informations of the spell
Links
32:20 Retail
Talent: CsbBV7//nP39x/JJympTqouKSAAAAAAAAAAAAGzYmxsMzYmBmxYMTDzMZWGLzwYYMzyMgZM2GmZbMDmBMzMWYzyY2asNzwkZyCYZYG
<https://www.wowhead.com/spell=1215687/evokerdevastation111classset2pc>
<https://www.wowhead.com/spell=370452/shatteringstar>
December 2, 2025
[Affliction][Hellcaller] Jinx vs Curse of the Satyr Description of the bug
Jinx PvP talent does not work for Curse of the Satyr.
Curse of the Satyr with this talent does not spend 1 soul shard and does not apply Agony and Wither to the target.
ptr: <
How it should be
With the Jinx talent, Curse of the Satyr should apply Agony and Wither to the target and cost 1 soul shard, just like it does for other curses.
Information of the spell
CkQAYIOwXTfhprvln24ZeRPDbYzYMzMzMiZbGGzmZmhZBAAAYmZmZZmxYbmZmFzYmBAMzsssNGGziZaMzMslZJDLzAAAAAAAAgZYB
<https://www.wowhead.com/spell=426352/jinx>
<https://www.wowhead.com/spell=440057/curseofthesatyr> talent
<https://www.wowhead.com/spell=442804/curseofthesatyr> spell/debuff
<https://www.wowhead.com/spell=980/agony>
<https://www.wowhead.com/spell=445474/wither>
[Retribution][Herald] - Sun's Avatar x Avenging Wrath Description of the bug
Avenging Wrath cast applies Dawnlight to 4 targets <
How to reproduce
Talents lvl 80 CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWYbAAAAAAY00MLGmZsMDmlhZbWmhxMAGWWYbAgZZ2mZmtGEAAwCwAgxwsYG
Use Avenging Wrath
How it should be
Avenging Wrath should apply Dawnlight only to 2 targets.
Dawnlight to 4 targets should stay only as Crusade interaction.
Links
Sun's Avatar <https://www.wowhead.com/spell=431425/sunsavatar>
Avenging Wrath <https://www.wowhead.com/spell=31884/avengingwrath>
[Herald] - Dawnlight diminishing Description of the bug
Dawnlight 8% damage and healing that done in AoE doesn't reduced beyond 5 targets
How to reproduce
Talents lvl 80 CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWYbAAAAAAY00MLGmZsMDmlhZbWmhxMAGWWYbAgZZ2mZmtGEAAwCwAgxwsYG
Place 5 dummies
Use Wake of Ashes and check damage
Place 10 dummies
Use Wake of Ashes and check damage
How it should be
Dawnlight damage and healing should be reduced beyond 5 targets
Links
Dawnlight (damage ID) <https://www.wowhead.com/spell=431399/dawnlight>
Dawnlight (healing ID) <https://www.wowhead.com/spell=431382/dawnlight>
AoE scaling <https://www.wowhead.com/news/aoeinpatch915themathbehindaoesoftcapsandsquarerootscaling324101>
[Herald] - Sun's Avatar diminishing Description of the bug
Sun's Avatar damage and healing doesn't reduced beyond 5 targets
How to reproduce
Talents lvl 80 CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWYbAAAAAAY00MLGmZsMDmlhZbWmhxMAGWWYbAgZZ2mZmtGEAAwCwAgxwsYG
Place 5 dummies
Use Wake of Ashes and check damage
Place 10 dummies
Use Wake of Ashes and check damage
How it should be
Sun's Avatar damage and healing should be reduced beyond 5 targets
Links
Sun's Avatar (damage ID) <https://www.wowhead.com/spell=431911/sunsavatar>
Sun's Avatar (healing ID) <https://www.wowhead.com/spell=431939/sunsavatar>
AoE scaling <https://www.wowhead.com/news/aoeinpatch915themathbehindaoesoftcapsandsquarerootscaling324101>
[Retribution][Herald] Aurora Description of the bug
<https://www.wowhead.com/spell=439760/aurora> talent.
Cast <https://www.wowhead.com/spell=255937/wakeofashes> gives the Divine Purpose buff from Holy spec 223819, as a result, you can have 2 buffs active, one from the Divine Purpose talent and the other from Aurora.
How it should be
For Retribution it should be 408458 instead of 223819
[Arcane] - Tier set s2 Description of the bug
Currently, s2 2p and 4p are not working for Arcane Mage.
How to reproduce
Equip 4p
Check that Jackpot! doesnt proc and that you don't get 1216178/clarity.
How it should be
Check screenshot attached.
Links
<|T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:1216178|h[Clarity]|h|r>
Talents
C4DAJHMkDNl9e4q1zfgySSx9jbGbmtZBzYGziBGzYMNzYGAAAAAAGIgZmplZZZGAI2AAAAAAYDgtxwMzmlZMjZmZwMzMjZGbjB
[All] Harrier's Cry before key init Description of the bug
Currently, casting Harrier's Cry before the Mythic dungeon timer starts allows you to benefit from the buff without it being reset, thus starting the keystone with the spell active until it expires. This abuse provides a free buff that only benefits those with a Hunter in the party, thus creating disparities between different comps.
Proof: <
Information of the spell
Harrier's Cry <https://www.wowhead.com/spell=466904/harrierscry>
[Havoc] - A fire Inside VS Immo aura reset chance Description of the bug
ATM A fire inside refound of imoaura charge can happen (still rolls the 30%) only when the ID of imoaura casted is 258920
How to reproduce
xxx
How it should be
While you have A fire inside talented, each time you press imoaura and consume one charge you have a 30% to refound a charge.
ATM when i hover over immolation aura ability the ID the spell has when the 258920 id is in use is 427917 so i guess we just miss the refound chance only on 427917id which controls all the A fire inside IDs
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc][Felscarred] - Abyssal Gaze VS melee Description of the bug
The issue we had on EyeBeam channeling getting interrupted when the character was in melee range to do melee auto attack still happens when you cast Abyssal Gaze instead
Proof : <
NOTE: for some reason doesn't happen when you have Collective Anguish talented since it seems the Vengeance summoned dh does both ability
How to reproduce
xxx
How it should be
Abyssal Gaze like Eye beam doesn't get interrupted by melee autoattacks, or better you dont do melee autoattack while channeling those abilities
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Inscription][WoD] No Consume
<https://www.wowhead.com/spell=382987/draenormilling> wont consume any herbs, which makes it possible to create an infinite amount of WoD pigments.
[Ara-Kara] Winged Carrier
Description of the bug
When we pull <https://www.wowhead.com/npc=216365/wingedcarrier> they don't jump and do nothing
How to reproduce
Go in AraKara
Pull <https://www.wowhead.com/npc=216365/wingedcarrier>
How it should be
When we pull <https://www.wowhead.com/npc=216365/wingedcarrier> it should jump on people outside the melee in different time
Links
< PTR
< Retail
<https://www.wowhead.com/npc=216365/wingedcarrier>
[Inscription][MoP] No consume
<https://www.wowhead.com/spell=382988/pandariamilling> wont consume any MoP herbs, which means you can create infinite amount of <https://www.wowhead.com/item=79253/mistypigment> and <https://www.wowhead.com/item=79251/shadowpigment>
[Inscription][WotLK] No consume
<https://www.wowhead.com/spell=382990/northrendmilling> wont consume any herbs, which makes it possible to create an infinite amount of WotLK pigments.
[Inscription][Cata] No Consume
<https://www.wowhead.com/spell=382989/cataclysmmilling> wont consume any herbs, which makes it possible to create an infinite amount of Cataclysm pigments.
[Inscription][TBC] No consume
<https://www.wowhead.com/spell=382991/outlandmilling> wont consume any herbs, which makes it possible to create an infinite amount of TBC pigments.
[Inscription][SL] No Consume
<https://www.wowhead.com/spell=382982/shadowlandsmilling> wont consume any herbs, which makes it possible to create an infinite amount of SL pigments.
[Inscription][bfa] No Consume
<https://www.wowhead.com/spell=382984/kultirasandzandalarmilling> wont consume any herbs, which makes it possible to create an infinite amount of BfA pigments.
[Inscription][Legion] No Consume
<https://www.wowhead.com/spell=382986/legionmilling> wont consume any herbs, which makes it possible to create an infinite amount of Legion pigments.
[Evoker] [Chronowarden] Leaping Flames
Description of the bug
Currently when i use |T7252953][url=https:\/\/www.wowhead.com\/news\/findtheperfectdecoritemwithwowheadsplayerhousingdecordatabase379427]Find:16|t|cffffd000|Hspell:382266|h[Fire Breath]|h|r empowered level 3 to get 3 stacks, after that use Chrono Flames(living flame), only work on just enemy (no friendy heal) or just friendy (no enemy damage), it should heal and damage all target in range both enemy and friendy in range at high stack, not one of side.
How to reproduce
1. Create Evoker Preservation or Augmentation
2. Take Chronowardern hero tree, take Leaping Flames talent.
3. Use Fire Breath charge empower level to get 3 stack Leaping Flame.
4. Use on enemy dummy next to friendy dummy
How it should be
Heal friend target or yourself target will damage enemy, or damage enemy will heal friend or self depend on how many stack Leaping flames you have, all come same time
Informations of the spell
Links
<
[Item] Sockets on crafted items
It's not possible to add <https://www.wowhead.com/item=226505/nerubiangemweaver> on crafted gear.
BT: <
[Profession] Patron Orders not working on some characters
Since the restart on 15th september, many players, both in my guild, and a few others that I know of, as well as myself have had no patron orders across multiple professions.
Personally I have this issue on character Dorkreaver on the live realm with both Enchanting and Tailoring. This makes these characters unable to obtain Artisan Acuity, which is necesarry
[Floodgate] Bubbles vs Bubble
Currently <https://www.wowhead.com/npc=231197/bubbles> cast Bubble Burp we should get <https://www.wowhead.com/spell=465487/bubblessmash> but now he cast and bubble dont stay
We try with 5 peoples and we get 1 Bubbles on the ground instead to 5
<
December 1, 2025
[SV] - Tier Set S2 Description of the bug
2pc:
For Wildfire Bomb chance to gain stacks rolls before 15% to lose stacks.
Proc chance stacks from each Wildfire Bomb hit.
Some abilities don't roll for Winning Streak
How to reproduce
Place 20 dummies
Use Wildfire Bomb
How it should be
1. Wildfire Bomb cast should roll chance to lose stacks at first and only then Wildfire Bomb damace should roll chance to gain stacks.
Proc chances should be regardless hits amount.
2. Spell list in tasks.
Links
2pc <https://www.wowhead.com/spell=1215730/huntersurvival111classset2pc>
Wildfire Bomb (initial damage ID) <https://www.wowhead.com/spell=265157/wildfirebomb>
Kill Command (SV) <https://www.wowhead.com/spell=259277/killcommand>
Winning Streak <https://www.wowhead.com/spell=1216874/winningstreak>
[Evoker] [Preservation/Augmentation] Threads of Fate
Descritpion of the bug
It seems that it's not scripted yet, or rather, when tested in a party, this buff doesn't apply to allies. I would like to add that, using a .list aura, it was possible to verify that the player in the party with me did not have this buff applied to themselves
How to reproduce
You just need to cast an empowered spell during Temporal Burst. To trigger Temporal Burst, simply cast Tip the Scales and then immediately cast the empowered spell.
Here you can see how this mechanic works: <
How it should be
|
||
Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 10 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again
||
|
Information of the spell
Threads of Fate <https://www.wowhead.com/spell=431715/threadsoffate>
Talents: CEcBV7//nP39x/JJympTqouKSwMLjtZmZGLDMzyMYmZmNAAAAAAAAMzAzDYMUDzMDAAAAmZmZbMzsMmZMMzmxwsMbWWmlhZWGmhZmGxCMD
This bug occurs with Chronowarden as the hero talent, so the specialization being used at the moment doesn't matter
[Priory] x Baron Braunpyke
Old issue is back he doesnt cast (Vindictive Wrath) anymore
<
Note : i checked again and he cast it 2:50min in the fight which should not be the case
[Floodgate] x Shreddinator 3000
Description of the bug :
Shreddinator 3000 NPC ID 230740 currently doing nothing just afk
How to reproduce
Go to The Floodgate
Pull Shreddinator 3000
How it should be :
Shreddinator 3000 should hit melee and do spells but currently in firestorm they are just afk doing nothing
Links :
<
<https://www.wowhead.com/npc=230740/shreddinator3000>
[Floodgate] Demolition Duo vs Boundaries
Currently when <https://www.wowhead.com/npc=226402/bront> use <https://www.wowhead.com/spell=459779/barrelingcharge> here < its reset the boss
<
[Renown] Missing crests from quest
Renown quests now award correctly crests. Crests lost are restored at login on character
[Achievement] Harbinger of the..
Achievements are not being awarded after reaching a certein item level to unlock content on vendor <https://www.wowhead.com/npc=219226/vaskarn>
BT: <
[Floodgate] Swampface x Razorchoke Vines
Currently <https://www.wowhead.com/npc=226396/swampface> cast <https://www.wowhead.com/spell=470039/razorchokevines> The spell is malfunctioning, we should be bound except we don't have the bond only the debuff
Swampface entangles players together in pairs. The vines inflict 618235 Nature damage every 1 sec for 24 sec.
Moving 14 yards apart yanks players back together.
Healer should get it only if 1 dps die
[Floodgate] x Keeza's B.B.B.F.G
Description of the bug :
Currently when you use the weapon Keeza's B.B.B.F.G ID 237107 , nothing happens you can see the animation of the shot , but nothing happens
How to reproduce :
go to Floodgate
Kill Demolition Duo and shoot the weapon that drops
How it should be :
When you shoot with Keeza's B.B.B.F.G you should hit the flying boat and that makes the boat stop shooting for the rest of the dungeon , you can see that there is red circles in the river , those circles should go off when you use the weapon
links :
<
<
[Floodgate] x Darkfuse Demolitionist
Description of the bug :
Darkfuse Demolitionist NPC ID 229212 currently you can not stun or fear or do anything to stop his cast
How to reproduce
Go to The Floodgate
Pull Darkfuse Demolitionist NPC ID 229212 and try to stun him
How it should be :
Darkfuse Demolitionist NPC ID 229212 should be able Stunnable or fearable when he cast his reload
Links :
<https://www.wowhead.com/npc=229212/darkfusedemolitionist>
<
<https://www.wowhead.com/spell=461796/reload>
<
[Cinderbrew][I'pa] Spouting Stout vs Distance
Description of the bug :
2nd boss of cinderbrew <https://www.wowhead.com/npc=210267/ipa> spawning adds before the correct timer around 14 seconds earlier
If you tank the boss close to the walls spawn location of adds is underboss which causes to the boss consume them instantly
How to reproduce
Create lvl 80 character
Go to cinderbrew and pull the 2nd boss
You kill first set of adds , and then wait for 2nd or 3rd cast of spouting stout
Watch when he spawn adds
How it should be :
Boss should spawn adds on the cast of spouting stout
Spawn location should random regardles of the boss location , it should not spawn under the boss
links :
<https://www.wowhead.com/npc=210267/ipa>
<https://www.wowhead.com/spell=439365/spoutingstout>
< FS PTR
November 30, 2025
[Vengeance] - 2p VS healing S2 Description of the bug
ATM you can proc the 2p of s2 tset (procs metamorphosis for 4seconds and grants Luck of the Draw! for 10sec) even when you get healed by any source.
How to reproduce
xxx
How it should be
You can proc 2p only when you get damaged by any source
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Item][Raid] - Mister Lock-N-Stalk
Description of the bug
Mass Destruction damage doesn't increase per target struck
How to reproduce
Check Mass Destruction total damage on 1 dummy
Check Mass Destruction total damage on 6 dummies
How it should be
Damage should be increased by 30% per target struck up to 150%
Retail <
Links
Item <https://www.wowhead.com/item=230193/misterlocknstalk>
Mass Destruction <https://www.wowhead.com/spell=1215733/massdestruction>
[Item][Raid] - Chromebustible Bomb Suit
Description of the bug
Doesn't increase damage done per target struck
How to reproduce
Check total damage on 1 dummy and 6 dummies
How it should be
Damage should be increased by 30% per target struck up to 150%
Retail <
Links
Item <https://www.wowhead.com/item=230029/chromebustiblebombsuit>
November 29, 2025
[Assassination][S2] Tier Set 4p Description of the bug
When the 4piece buff, namely Cashout , is activated, the number of Winning Streak stacks remains at 10 as it should, but the buff percentage increases to 45% instead of staying at 30%
How to reproduce
Interact with the target and wait for a Cashout proc. Once it procs, check the buff bar in the topright corner and verify the percentage increase granted by the Winning Streak buff
How it should be
Winning Streak grants a 3% buff per stack, up to a maximum of 10 stacks, resulting in a total of 30%. When Cashout is triggered, it adds 50% of the current Winning Streak bonus to itself, increasing the total bonus to 80%
Information of the spell
Links
Tier Set S2 4p <https://www.wowhead.com/spell=1215724/rogueassassination111classset4pc>
Cashout! <https://www.wowhead.com/spell=1219264/cashout>
Winning Steak! <https://www.wowhead.com/spell=1218439/winningstreak>
Proof < By watching the video, it will be easier to understand what is happening
[Outlaw] - Crackshot Description of the bug
1. Dispatch from Crackshot can deal damage as for 1 Combo Point <
2. Dispatch proc has incorrect ID
How to reproduce
Use Vanish
Instantly use Between the Eyes
How it should be
1. Dispatch from Crackshot should always inherit Between the Eyes combo points spent. It shouldn't check for current CP that Rogue has when Dispatch procs.
2. Dispatch should have 467059 ID
Links
Crackshot <https://www.wowhead.com/spell=423703/crackshot>
Between the Eyes <https://www.wowhead.com/spell=315341/betweentheeyes>
[SV] - Flanking Strike Description of the bug
Flanking Strike has incorrect ID for Pet:
Currently it deals damage with player FS ID 269752
Spamming Flanking Strike with no cooldown changes its ID to correct 259516
This correct ID doesn't have correct scaling.
Flanking Strike always jumps at max bounding radius range
How to reproduce
Talents lvl 80 C8PAIKKe/J2LdooRW3uJg8yy0PGMzMmlZZ0ssMMjmZpBLzMzyYmZmZGjxMGzMGzMmNAAAAAAAoZYMzYmZMDzwYYmBLDzYmhFAAAAAgBA
Spam Flanking Strike
How it should be
Pet should deal damage with Flanking Strike 259516
This Flanking Strike ID should have same scaling as Pet currently have for 269752
Flanking Strike should jump at max bounding radius range and if bounding radius < 2.5 yards it should jump to 2.5 yards distance
Flanking Strike shouldn't consume Tip of the Spear stack
Links
Flanking Strike (ability) <https://www.wowhead.com/spell=269751/flankingstrike>
Flanking Strike (Pet) <https://www.wowhead.com/spell=259516/flankingstrike>
Flanking Strike (Player) <https://www.wowhead.com/spell=269752/flankingstrike>
[BM] - Barbed Shot charge Description of the bug
If Pets stay not in Melee Range they charge to the boss hitbox
How to reproduce
Go ot Kyrioss
Make your Pets stay out of Melee Zone
Use Barbed Shot
How it should be
Pets should charge at max bounding radius range and if bounding radius < 2.5 yards it should charge to 2.5 yards distance.
If Combat Reach > Bounding Radius it should charge to Bounding Radius
Links
Barbed Shot <https://www.wowhead.com/spell=217200/direbeast>
[Item][Raid] - Gallagio Bottle Service
Description of the bug
Healing doesn't scale with versatility
How to reproduce
Use trinket with 0 versatility
Use trinket with .debug versatility 30000
How it should be
Kaja'Cola MegaLite healing should scale with versatility
Links
Item <https://www.wowhead.com/item=230188/gallagiobottleservice>
Healing effect <https://www.wowhead.com/spell=1216884/kajacolamegalite>
[Item][Raid] - Scrapfield 9001
Description of the bug
Scrapfield 9001 Recharging 472170 doesn't prevent trinket from procing again
How to reproduce
Get below 60% HP
Heal yourself
Get below 60% HP again
How it should be
Debuff should correctly preventing trinket to proc
Links
Item <https://www.wowhead.com/item=230026/scrapfield9001>
Debuff (proc preventing) <https://www.wowhead.com/spell=472170/scrapfield9001recharging>
[Item][Dungeon] - Gigazap's Zap-Cap
Description of the bug
1. You get stacks of TurboActuation almost for any spell effect that you apply to the target. That should be related to how all spell effects implemented.
2. 500ms internal cooldown for getting stacks is missing
How to reproduce
On Survival Hunter:
Use Wildfire Bomb
Look at stacks
How it should be
1. Only manual casts should give you TurboActuation stacks
2. Getting stacks should have 500ms internal cooldown
Links
Item <https://www.wowhead.com/item=232545/gigazapszapcap>
TurboActuation <https://www.wowhead.com/spell=1220415/turboactuation>
[Item][World] - Ominous Oil Residue
Description of the bug
Ominous Oil Residue damage doesn't increase per target struck
How to reproduce
Check damage on 1 target
Check damage on 5 targets
How it should be
Ominous Oil Residue damage should be increased by 30% per target struck up to 150%
Retail <
Links
Item <https://www.wowhead.com/item=235467/ominousoilresidue>
Damage ID <https://www.wowhead.com/spell=1216922/ominousoilresidue>
November 28, 2025
[Restoration][S2] tier set 4pc Description of the bug
<https://www.wowhead.com/spell=1215611/shamanrestoration111classset4pc>
While Playing Totemic as Restoration Shaman casting 444995/surgingtotem it apply 2 1215539/insurance at allies near shaman
How it should be
when casting 444995/surgingtotem 2 allies within the totem area should get 1215539/insurance
(it works correctly with 73920/healingrain while playing Farseer hero talent)
[BM] - Animal Companion flying NPCs Description of the bug
Some flying NPCs keep their flying state when they should walk as main pet
How to reproduce
.npc add temp 83746
Tame him 2 times
Place one in Animal Companion slot
Summon Rukhmar
How it should be
As Animal Companion Pet should have same Animation Tier as if he was Main Pet
Links
Rukhmar <https://www.wowhead.com/npc=83746/rukhmar>
[The Rookery][Voidstone Monstrosity] Jump Effects vs Boundaries
Error Description
Boss https://www.wowhead.com/ru/npc=207207/
If you press the Ability type (https://www.wowhead.com/ru/spell=196884/changelog )
The player is teleported to the center of the boss model, thereby dying.
How to reproduce
You need two players: a tank and a shaman with the talent https://www.wowhead.com/ru/spell=196884/englishcomments
Enter the Dungeon and run any key.
Reach the last level and use the Ability "Ferocious Strike" during the fight.
How it should be
Boss https://www.wowhead.com/ru/npc=207207/englishcomments
Using the Shaman's Ability https://www.wowhead.com/ru/spell=196884/englishcomments should not teleport the player into the boss's model, which would result in death (but should teleport them to a melee platform next to the boss).
Spell Info
Boss https://www.wowhead.com/ru/npc=207207/guides;mode
Shaman Ability https://www.wowhead.com/ru/spell=196884/englishcomments
Video on our site
You can see how the Shaman used the Ferocious Blow ability and ended up in the boss's model, not on the platform miles in front of him.
Second Video for proof Pay attention to the minimap and the Shaman's location.
[Evoker] [All] Deep Breath in The Dawnbreaker
Description of the bug
Deep Breath makes you fall into the void if cast on the ships in the Dawnbreaker dungeon
[LoU][Cauldron] Voltaic Image Spawn Amount
Currently, Voltaic Image spawns on Torq from every player in the instance, instead of up to 3 in 20 man Group.
Meaning, if you get 20 players in the instance, 20 Voltaic Images will spawn on Torqs side.
[LoU][Gallywix] Big Bad Bouncha Bombs Landing Animation
The arrival of the crates seems correct, however, the Crates just splatter on the ground, the moment they are released, without any Falling animation.
Low Prio issue.
November 27, 2025
[Demonology] Grimoire: Felguard vs mods Description of the bug
Currently, Grimoire: Felguard is not affected by some modifiers at all: <https://www.wowhead.com/spell=77219/masterymasterdemonologist> <https://www.wowhead.com/spell=137044/demonologywarlock> <https://www.wowhead.com/spell=456323/abyssaldominion> <https://www.wowhead.com/spell=429657/flamesofxoroth>
How it should be
Should be affected
Information of the spell
<https://www.wowhead.com/spell=111898/grimoirefelguard>
<https://www.wowhead.com/npc=17252/felguard>
[Demonology] Soul Cleave damage issue (Antoran Armaments) Description of the bug
<https://www.wowhead.com/spell=387494/antoranarmaments> talent.
Soul Strike deals 25% of its damage to nearby enemies (Soul Cleave).
Issue:
When Soul Strike deals critical damage, Soul Cleave hits nearby enemies as if the damage were normal.
ptr: <
How it should be
Soul Cleave cannot crit(works), but it should take into account the critical damage from Soul Strike.
Information of the spell
CoQAYIOwXTfhprvln24ZeRPDbMbGjZmZmRMbmHA2mZmBLAAAAAAAAAAMzYZZGzMDLmMMz2s0GNjFmZMjtxMbmZmxMjZwMmxMGzMDAAA
<https://www.wowhead.com/spell=387494/antoranarmaments> talent
<https://www.wowhead.com/spell=428344/soulstrike> talent
<https://www.wowhead.com/spell=264057/soulstrike> ability
<https://www.wowhead.com/spell=267964/soulstrike> damage
<https://www.wowhead.com/spell=387502/soulcleave> damage to nearby enemies
[Elemental] Mastery x number of enemies Description of the bug
casting 188443/chainlightning or (452201/tempest) always proc 45297/chainlightningoverload or(463351/tempestoverload) when hit multiple target even with low mastery stat
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
BT: <
[Restoration][S2] tier set 2pc Description of the bug
Healing spell apply 1215539/insurance but it dosen't proc when ally health goes below 40%
How it should be
Insurance! is consumed to heal for (650% of Spell Power) if brought below 40% health.
Links
<|T4549193:16|t|cffffd000|Hspell:1215539|h[Insurance!]|h|r>
<https://www.wowhead.com/spell=1215538/shamanrestoration111classset2pc>
[Enhancement][S2] Tier set 4p Description of the bug
4p bonus of Enhancement Shaman tier set is not working at all
How it should be
When you lose your Winning Streak! the winds shift into Doom Winds for 3 sec. When Doom Winds deal damage, your next Crash Lightning deals 12.0% increased damage, up to 60.0%. This effect can be stored up to 10 stacks. Additionally, Crash Lightning deals 75% more damage to your main target.
Links
<https://www.wowhead.com/spell=1215712/shamanenhancement111classset4pc>
<https://www.wowhead.com/spell=1223410/electrostaticwager>
1216828/winningstreak ID
1218616/winningstreak Buff ID
384352/doomwinds Spell ID
466772/doomwinds Buff ID
[Enhancement][S2] Tier set 2p Description of the bug
Tier set 2p bonus is not working at all:
never get a stack of 1216828/winningstreak
How it should be
Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Lava Lash and Doom Winds by 5%, up to 25%. Maelstrom Weapon spenders have a 1.0% chance to remove Winning Streak! per Maelstrom Weapon spent.
Links
1215710/shamanenhancement111classset2pc
[All] - Mass Dispel cancels Dominate Mind Description of the bug
Currently on S2, Mass Dispel removes effects of Dominate Mind from affected target
How to reproduce
Activate any spec
Use Dominate Mind on enemy target
Cast Mass Dispel on that target
:warning: Notice that it cancels out Dominate Mind
How it should be
Using Mass Dispel on area shouldn't cancel Dominate Mind
Informations of the spell
Links
<https://www.wowhead.com/spell=32375/massdispel> 32375
<https://www.wowhead.com/spell=205364/dominatemind> 205364
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw24BmxYwYmHgZ2mZbmZmZMzAAAAAAAAAAAWsMLMmZGMLMmxYMYxsZamJWMwMzMbYhixsMzyssZsZsYDA
[Discipline] - Contrition Penance x Crit chance Description of the bug
Currently on s1 and s2, Contrition Penance healing is not affected by Crit
How to reproduce
Activate Disc spec
Debug your Crit chance to higher value
Apply Atonement to yourself by using Flash Heal
Cast Penance
:warning: Check Combat log, search for spell ID 270501 also named as Penance
How it should be
When you heal with Penance, everyone with your Atonement is healed for (18.72% of Spell Power).
Contrition Penance should be able to Crit and affected by it
Informations of the spell
Links
FS retail: <
<https://www.wowhead.com/spell=197419/penancechangelog>
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
<https://www.wowhead.com/spell=47540/penance> 47540
<https://www.wowhead.com/spell=2061/flashheal> 2061
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw24BmxYwYmHgZ2mZbmZmZMzAAAAAAAAAAAWsMLMmZGMLMmxYMYxsZamJWMwMzMbYhixsMzyssZsZsYDA
FS PTR logs: <
Retail logs: <
[Windwalker] - Slicing Winds aoe cap Description of the bug
Currently, 1217413/slicingwinds has no cap in aoe.
How to reproduce
Check 1217413/slicingwinds formula on 6+ enemies.
How it should be
1217413/slicingwinds should have a square root cap above 5 targets ( same formula as Spinning Crane Kick for cap).
Links
<|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZYWmZGzMAAAAAAAAAAAwyywImZYMDYZYsMzMDzCzMDLzEAALjZGmhZbGIAWWmllZbmZaWmlmZmZBGA
[Fire] - Pyromaniac Pyroblast interactions Description of the bug
Currently the additional 460475/pyroblast created by 451466/pyromaniac has the wrong ID and has a wrong behaviour with other talents.
How to reproduce
Get 195283/hotstreak proc.
Cast 11366/pyroblast.
Repeat until an additional 460475/pyroblast is sent and check how it interacts with other talents.
How it should be
The ID of the additional Pyroblast should be 460475. Currently it is 11366.
Here is a list of what needs to be checked:
1) 460475/pyroblast should benefit/count towards to:
12846/masteryignite,
453268/controlleddestruction,
416506/unleashedinferno : damage and cooldown reduction (it currently doesn't seem to increase the dmg as on details it only matches noncrit pyro dmg which is outside UI, if we look at the average pyro crit it should be a bit under half the crit pyro dmg, sent log for proof) that should also count towards the ignite build up ofc,
[( "
()")
450716/litfuse,
451760/explosiveingenuity
431038/frostfiremastery
431166/frostfireinfusion,
431176/frostfireempowerment,
116267/incantersflow
390218/overflowingenergy
383489/wildfire
2) What it should NOT count towards:
It should not be a generator of 195283/hotstreak / 48107/heatingup
383886/sunkingsblessing,
384033/firefall
431190/severetemperatures
Additionnally, the additional 460475/pyroblast should be sent after the initial 11366/pyroblast.
Links
<|T135808:16|t|cffffd000|Hspell:460475|h[Pyroblast]|h|r>
<|T463567:16|t|cffffd000|Hspell:451466|h[Pyromaniac]|h|r>
<|T135808:16|t|cffffd000|Hspell:11366|h[Pyroblast]|h|r>
<|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r>
<|T135818:16|t|cffffd000|Hspell:12846|h[Mastery: Ignite]|h|r>
<|T135823:16|t|cffffd000|Hspell:453268|h[Controlled Destruction]|h|r>
<|T236220:16|t|cffffd000|Hspell:450716|h[Lit Fuse]|h|r>
<|T2011118:16|t|cffffd000|Hspell:451760|h[Explosive Ingenuity]|h|r>
<|T135866:16|t|cffffd000|Hspell:431038|h[Frostfire Mastery]|h|r>
<|T4622287:16|t|cffffd000|Hspell:431166|h[Frostfire Infusion]|h|r>
<|T429384:16|t|cffffd000|Hspell:431176|h[Frostfire Empowerment]|h|r>
<|T236219:16|t|cffffd000|Hspell:116267|h[Incanter's Flow]|h|r>
<|T135738:16|t|cffffd000|Hspell:390218|h[Overflowing Energy]|h|r>
<|T460698:16|t|cffffd000|Hspell:383489|h[Wildfire]|h|r>
<|T236218:16|t|cffffd000|Hspell:48107|h[Heating Up]|h|r>
<|T236216:16|t|cffffd000|Hspell:383886|h[Sun King's Blessing]|h|r>
<|T1035051:16|t|cffffd000|Hspell:384033|h[Firefall]|h|r>
<|T1517838:16|t|cffffd000|Hspell:431190|h[Severe Temperatures]|h|r>
Patchnotes link (Optional)
[SV] - Coordinated Assault Description of the bug
Coordinated Assault charges to targets "bounding radius" range
How to reproduce
Summon pet
Use Coordinated Assault
How it should be
Coordinated Assault should charge at max bounding radius range and if bounding radius < 2.5 yards it should charge to 2.5 yards distance.
If Combat Reach > Bounding Radius it should charge to Bounding Radius
Links
Coordinated Assault <https://www.wowhead.com/spell=360952/coordinatedassault>
[Restoration] - s2 4p tier set Description of the bug
Currently the second part 4p effect of Restoration druid is not working correctly.
When 1215515/insurance buff disappears from its target, there is no rejuvenation, regrowth or wild growth generated on its target.
How to reproduce
Equip 4p tier set.
Cast Rejuvenation on yourself until you get a 1215515/insurance proc.
Wait for 1215515/insurance to expire and check that no rejuvenation, regrowth or wild growth gets applied when 1215515/insurance expires
How it should be
When 1215515/insurance buff is removed from its target ( expire or is consumed ), it should leave on its target a rejuvenation, regrowth or wild growth heal over time at random.
If the target is already affected by one of the HoT, this HoT cannot be triggered by the 1215515/insurance buff removal. For example, if an ally has Rejuvenation hot on himself and has an 1215515/insurance buff that gets removed from him, then the proc should leave either or regrowth or a wild growth heal over time at random, but not a Rejuvenation.
Links
<|T4549193:16|t|cffffd000|Hspell:1215515|h[Insurance!]|h|r>
[Race] [Dracthyr] Glide for Non-Evoker Dracthyr
Summary:
NonEvoker Dracthyr characters currently glide slightly farther than intended. Both Evoker and NonEvoker Dracthyr are gliding the same distance, which should not be the case.
Steps to Reproduce:
1. Create a NonEvoker Dracthyr character.
2. Use the Glide ability
3. Compare the glide distance to an Evoker Dracthyr using the same ability under identical conditions.
4. Observe that both glide the same distance, despite balance expectations.
Expected Result:
NonEvoker Dracthyr should have a shorter glide distance compared to Evoker characters, according to class specifications.
Actual Result:
Both Evoker and NonEvoker Dracthyr characters glide the same distance.
|T4622487:16|t|cffffd000|Hspell:351239|h[Visage]|h|r
Bugtracker:
[Inscription] Algari Treatise Discovery
<https://www.wowhead.com/spell=447868/algaritreatiseoninscriptioncomments>
No Algari Treatise discovery for new recipes is happening.
BT: <
[General] 3 Sockets on items
Description of the bug
Tired Medallion Setting tier 3 can be used on TWW neck to add third gem socket
How to reproduce
.additem 192994
Use it on TWW neck
How it should be
Tired Medallion Setting cannot be used on TWW items. There should be error Item cannot be modified
Links
Tired Medallion Setting <https://www.wowhead.com/item=192994/tieredmedallionsetting>
[PvP][Arena&Blitz] Low ilvl can tag
Currently if you have low gear or no gear you can tag on blitz and solo shuffle and arena (the minimum requirement in season 1 should be 623 pvp item lvl before u should be able to queue)
< Live
[LoU][Rik] Missing Line Visual Between Boss and Amplificators
Currently missing Visual Line that is connected between the boss and a Amplifier that is within close range of boss, filling the energy bar faster.
Mechanic it self works, just missing visual.
[DC] x The Darkness vs Wax Lump
Description of the bug :
Currently when you pick up Lump's from the sides to fill the main candle , they doesnt respawn again the whole fight
How to reproduce :
go toDarkflame
Pull The boss Darkness
How it should be :
When you pick Lump's from the side of the room they should respawn again in about 8 seconds
Note : in the video i sent shows how it should be in retail , the healer did pick up the wax Lump in 25:03 and it did respawn at 25:11
links :
<https://www.wowhead.com/npc=210797/thedarkness>
<https://www.wowhead.com/spell=426941/waxlump>
<
[DC] The darkness Frontal Visual
when you tank the boss close to the train track his frontal looks a bit weird , not that big deal but its gonna be appreciated if its gonna be fixed
<
[LoU][Rik] Rik Pullable While Unattackable
Rik can currently be pulled while he is in his flying state around arena. He should not be pullable while in this state.
[LoU][General] Doors in Hotel
There are currently two doors missing in the Incontinental Hotel, which should prevent players progress to the right side of the instance. (They should be uninteractable the whole time)
On the left side, The doors are correct, with one missing (Intended, this allows players on retail to skip first boss and try Rik or Cauldron instead).
[LoU][Vexie] Spew Oil Keeps Players Sliding
When players gets combat ressed, he seems to keep sliding from the Oil effect even after death.
[LoU][Vexie] Bomb Voyage on Same Player
Currently, Bomb Voyage can be applied on same player multiple times at the same time, this should not be possible.
[LoU][Vexie] Bikes vs Oil
Currently, Bikes stop at the spot they ran into the oil, Instead, they should "drift" into a wall in a direction they were charging.
Meaning, they should only stop, once they hit a wall.
Video proof: <
[LoU][Cauldron] Voltaic Image Intercept
Voltaic Images spawned by Torq should explode/spawn silence pool when players intercepts thier fixate path, touching them directly. Currently, they explode only once timer expires.
(Any player should be able to explode any Image. not just the targeted player/s.
[LoU][Cauldron] Roarcannon vs DBM/BigWigs
Currently, When Roarcannon from Flarendo is casted, at least 3 random players get "targeted" by DBM, and announce it as such. It should only announce the player that is fixated by the beam.
[Siren Isle][Vendor] Hooded Purveyor
When we purchase any of the items listed below from the new Siren Isle's vendor appearances are not unlocked.
Dornogal Tabard, Gundargaz Tabard, Earthen Expedition Tabard.
Proof.
November 26, 2025
[SV] - Wildfire Bomb x Hitbox loss Description of the bug
If you use Wildfire Bomb on target which hitbox is in loss Wildfire Bomb won't do damage.
Tho being on specific range within 6 yards or longer than 21 yards makes Wildfire Bomb deal damage.
Generic issue.
How to reproduce
Go to Rasha'nan
Use Wildfire Bomb on 720 yards range
How it should be
Wildfire Bomb should deal damage no matter on what distance you are.
Probably need some hack fix if you can cast Wildfire Bomb on that target this Wildfire Bomb will hit that target no matter what.
Links
Rasha'nan <https://www.wowhead.com/npc=214504/rashanan>
Wildfire Bomb <https://www.wowhead.com/spell=259495/wildfirebomb>
[SV][Pack Leader] - Aspect of the Eagle x Hogstrider Description of the bug
While Aspect of the Eagle is active your Raptor Strike / Mongoose Fury doesn't consume Hogstrider buff <
How to reproduce
Talents lvl 80 C8PAIKKe/J2LdooRW3uJg8yy0PGMzMmlZZ0ssMMjmZpBLzMWmZmZmZYMzMzYMGzMmFAAAAAAAoZYMzMzMjZYGGDzMYZYGzMAAAAAAYAA
Place 5 dummies
Use Coordinated Assault several times to prepare Boar buff
Use Kill Command
Use Aspect of the Eagle
Spam Raptor Strike / Mongoose Fury
How it should be
Raptor Strike / Mongoose Fury should consume Hogstrider buff while Aspect of the Eagle is active
Links
Aspect of the Eagle <https://www.wowhead.com/spell=186289/aspectoftheeagle>
Hogstrider <https://www.wowhead.com/spell=472640/hogstrider>
[Restoration] - s2 2p tier set Description of the bug
Currently the 2p effect of Restoration druid is not working correctly.
When a heal over time affects an ally other than the druid, the druid gets 1215515/insurance buff proc on himself instead of its target
How to reproduce
Equip 2p tier set.
Cast Rejuvenation on a guard in Dornogal. Check that you get 1215515/insurance buff, not the guard.
How it should be
1215515/insurance buff should be applied to the ally getting healed, not to the druid.
Links
<https://www.wowhead.com/spell=1215515/insurance>
[Balance] Moondust x Anti-Slow PvP Description of the bug
Currently when i have <https://www.wowhead.com/spell=429538/moondustchangelog> and someone use <https://www.wowhead.com/spell=1044/blessingoffreedom> or Gnome racial my <https://www.wowhead.com/spell=8921/moonfire> dissapear
How to reproduce
1. Take Balance druide
2. Take <https://www.wowhead.com/spell=429538/moondustchangelog>
3. Use <https://www.wowhead.com/spell=8921/moonfire>
4. Use <https://www.wowhead.com/spell=1044/blessingoffreedom>
How it should be
When I use Moonfire with the <https://www.wowhead.com/spell=429538/moondustchangelog> skill and someone uses a spell to remove the slow, my Moonfire shouldn't disappear, just the slow effect. It comes back when the enemy doesn't have an antislow.
Links
Talent: CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtwYmhxYWYZmZAmZbmlZMjFmZmZmlZWGjZG2wCDwYbbmtttZWmlZamZZmCAABwyYmBwmxwA
<https://www.wowhead.com/spell=8921/moonfire>
<https://www.wowhead.com/spell=1044/blessingoffreedom>
< Retail
[LoU][Rik] Amplification count
Apparently, the boss spawns only 1 amplifier with each cast. Should be 2, 1 on melee, 1 on range.
[LoU][Rik] Resonant Echoes speed
The ++circles++ ++seem to be moving way to fast as compared to retail.
++
[LoU][Vexie] Hot Wheels targeting
The ability should only target ranged and ranged healers.
[LoU][Vexie] Tanks vs abilities
Tanks shouldbe targeted by oils or fire abilities by boss.
[LoU][Vexie] Riding the bike
When you are riding the bike(aiming it and casting the ability) you should not get any mechanics on you currently it does hapend.
[LoU][Vexie] Spew oil targeting
The ability should only target ranged and ranged healers.
[Paladint][Retribution][Herald] - Dawnlight
Description of the bug
Only when you have Avenging Wrath:
1. Dawnlight buff makes your Holy Power spenders apply Dawnlight to 2 targets instead of just 1 <
2. When you consumes all Dawnlight stacks your Holy Power spenders keep apply Dawnlight debuff to the targets while Avenging Wrath is active.
How to reproduce
Talents lvl 80 CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWMbDAAAAAAjmmZxwMjlZwsMMmlZYMDghlF2GAYWmtZmZrBBAAsAMAYMMLmB
Use Wake of Ashes
Spam Final Verdict / Divine Storm
How it should be
1. Dawnlight buff should make your Holy Power spenders apply Dawnlight debuff to only 1 target.
2. Your Holy Power spenders shouldn't apply Dawnlight debuff when you don't have Dawnlight buff stacks.
Links
Dawnlight (talent) <https://www.wowhead.com/spell=431377/dawnlight>
Dawnlight (stacks) <https://www.wowhead.com/spell=431522/dawnlight>
November 25, 2025
[Restoration] Torrent Description of the bug
Currently 200072/torrent talent inscrease correcly the initial healing of 61295/riptide but it doesn't provide the additional 10% critical chance .
How it should be
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
[Outlaw] Crackshot x Summarily Dispatched Description of the bug
Currently, Dispatches casted via the talent Crackshot do not trigger the buff for increased damage/reduced energy cost of talent Summarily Dispatched.
How to reproduce
1. Create a rogue
2. Select Outlaw Talent tree
3. Take these talents: CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGmZmZYGegxMzMMzMz0yMmtZAAAAAAw2yMzgZmZWglZbAAAAYmZADmtZzMzMamZjZhltpNWMA
4. Enter Stealth, generate combo points (using Adrenaline Rush grants you full combo points)
5. Cast Between the Eyes
6. Check buffs
How it should be
Dispatches casted via Crackshot Talent should grant a stack of Summarily Dispatched Talent (if selected).
Retail log (casts 0 dispatches, only Between the Eyes): <
Retail log (buffs): <
Links
<https://www.wowhead.com/spell=381990/summarilydispatched>
<https://www.wowhead.com/spell=423703/crackshot>
[SV] - Coordinated Assault x Tip of the Spear Description of the bug
Coordinated Assault consumes Tip of the Spear stacks on hit
How to reproduce
Use Coordinated Assault
How it should be
Coordinated Assault shouldn't consume Tip of the Spear stacks
Links
Coordinated Assault <https://www.wowhead.com/spell=360952/coordinatedassault>
Coordinated Assault (player damage ID) <https://www.wowhead.com/spell=360969/coordinatedassault>
Tip of the Spear <https://www.wowhead.com/spell=260286/tipofthespear>
[SV] - Aspect of the Eagle x Contagious Reagents Description of the bug
Contagious Reagents doesn't work while Aspect of the Eagle is active
How to reproduce
Talents lvl 80 C8PAIKKe/J2LdooRW3uJg8yy0PGMzMmlZZ0ssMMjmZpBLzMWmZmZmZYMzMzYMGzMmFAAAAAAAoZYMzMzMjZYGGDzMYZYGzMAAAAAAYAA
Place several dummies
Use Aspect of the Eagle
Spam Raptor Strike / Mongoose Fury
How it should be
Contagious Reagents should work with Aspect of the Eagle same as without it
Links
Contagious Reagents <https://www.wowhead.com/spell=459741/contagiousreagents>
[SV] - Viper's Venom Description of the bug
Viper's Venom proc plays Serpent Sting cast animation and projectile VFX
How to reproduce
Talents lvl 80 C8PAIKKe/J2LdooRW3uJg8yy0PGMzMmlZZ0ssMMjmZpBLzMWmZmZmZYMzMzYMGzMmFAAAAAAAoZYMzMzMjZYGGDzMYZYGzMAAAAAAYAA
Spam Raptor Strike / Mongoose Bite
How it should be
Viper's Venom should apply Serpent Sting without any animation and VFX
Links
Viper's Venom <https://www.wowhead.com/spell=268501/vipersvenom>
[General][Felscarred] - Set fire to the pain Description of the bug
ATM Set fire to the pain procs only on direct dmg hit and only reduces the dmg taken
How it should be
Set fire to the pain reduces all fire dmg by 10% and 5% of all nonfire dmg is instead taken as fire dmg and taken over 6seconds (1tic/sec).
Every new non fire dmg taken has its own 5%part converted to fire and added to the existing Set fire to the pain
basically if i take 100 physical dmg instead i take 95physical and the remaining 5dmg gets converted to fire, therefore reduced by 10% (cause its fire and reduces by set fire to the pain part) and by any other magic dmg red dh has (5% from illidari knowledge and 10% from Demonic Wards) and converted to a dot that tics every 1sec for 6sec.
so the dot in the situation i did here the 5physical dmg gets converted to fire reduced by 10% than another 10% and another 5% and converted so a total of 3.85fire dmg that gets taken as a dot that tics every 1sec per 6sec so every 1sec i take 3.85/6 dmg = 0.64dmg
[Darkflame Cleft][The Darkness] Candle Light pickup
Picking up the Candle Light will not have its position updated in the players hands, it will only update after the candle light is put down
The candle should update in real time while the player is holding it
[DC] Darkness
Currently we have some problems with the boss
November 23, 2025
[Ara-Kara][Bloodstained Assistant] Extraction Strike
Currently Bloodstained Assistant's Extraction strike has multiple issues:
Buff that the mob recieves from Extraction Strike: <https://www.wowhead.com/spell=441645/unnaturalbloodlust>
1. Stunning the mob while it starts casting this spell, results in the mob receiving the enrage buff, even though it didn't finish the cast.
2. Parrying/dodging/immuning the ability should make the mob not receive the buff of Extraction Strike.
Retail log: < (12:36 player parried the hit)
< (Here we can see that the mob didn't refresh the buff)
November 22, 2025
[Fury] Ravager x Unhinged x Whirlwind Stacks issue Description of the bug
Currently if you use ravager and start damaging your target and you have whirlwind stacks up then you overlap the bloodthrist from the Unhinged talent from (Fury) with a raging blow you will not lose the whirlwind stack and you will be able to hit one more aoe ability.
How to reproduce
1. Have a level 80 Warrior
2. Use Ravager
3. Get Whirlwind stacks up then use Ragingblow at the same time your Unhinged talent hits a Bloodthirst if you do this correctly you should not lose a Whirlwind stack and still hit aoe
How it should be
When Unhinged talent (386628) hits a Bloodthirst and you overlap with a Ragingblow at the sametime, you should lose a whirlwind stack as usual
Links
https://www.wowhead.com/spell=386628/unhinged?spellModifier=137050
https://www.wowhead.com/spell=85288/ragingblow?spellModifier=1719:383459:383854
https://www.wowhead.com/spell=280392/meatcleaver
https://www.wowhead.com/spell=12950/improvedwhirlwind
https://www.wowhead.com/spell=190411/whirlwind
https://www.wowhead.com/spell=228920/ravager?spellModifier=1719
Talent: CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAA0YYMLjZYsMzMzswMzMzADzssNzYmZ2GmZmZGmZsM8AYGDAAAEzssN2YxymZaMzMMZWYwC
[MM] - Aspect of the Hydra x Arcane Shot Description of the bug
Arcane Shot from Aspect of the Hydra doesn't save modifiers that were applied to initial Arcane Shot
How to reproduce
Use Arcane Shot check damage
Use Aimed Shot to get Precise Shots
Use Arcane Shot check damage
How it should be
Aspect of the Hydra damage should inherit all mods from initial cast
Links
Aspect of the Hydra <https://www.wowhead.com/spell=470945/aspectofthehydra>
Arcane Shot <https://www.wowhead.com/spell=185358/arcaneshot>
[All] Anti-Magic Shell x Sacrificial Pyre Currently <https://www.wowhead.com/npc=207939/baronbraunpyke> when he cast <https://www.wowhead.com/spell=446368/sacrificialpyre> if you use <https://www.wowhead.com/spell=311975/antimagicshell> it should not take a stack
If priest use <https://www.wowhead.com/spell=33206/painsuppression> its reduc dmg taken with AMS
[Vengeance][Felscarred] - Demonsurge VS Last resort Description of the bug
ATM if you activate metamorphosis through Last Resort proc it doesn't count for your demonsurge activation
How it should be
If you activate metamorphosis through Last Resort proc and you weren't in a Metamorphosis Demonform window (so you were in Demonform only through Demonic talent, aka cast of Fel Devastation/ Fel Desolation) it counts as an activation of Metamorphosis so you get all Demonsurge proc chance reset and a reset on the stacks of demonic intensity
[SV] Earth Infused Golem sync
packs of x2 Earth Infused Golem should not have their abilities cast at the same time, there should be a delay.
At the moment they cast at the same time
Retail: < (x2 golems pack, their abilites are not synced)
Issue is important due to the high damage from <https://www.wowhead.com/spell=425974/groundpound> , since players are getting x2 casts at once

How to reproduce
CoQAYIOwXTfhprvln24ZeRPDbMbGjZmZmRMbmHA2mZmBLAAAAAAAAAAMzYZZGzMDLmMMz2s0GNjFmZMjtxMbmZmxMjZwMmxMGzMDAAA
Summon Felguard
Let him use Soul Strike
Summon Tyrant and check the Soul Strike damage again
How it should be
Soul Strike damage should be affected by Demonic Power and Abyssal Dominion
Information of the spell
<https://www.wowhead.com/spell=30146/summonfelguard>
<https://www.wowhead.com/spell=265187/summondemonictyrant>
<https://www.wowhead.com/spell=265273/demonicpower>
<https://www.wowhead.com/spell=456323/abyssaldominion>
<https://www.wowhead.com/spell=428344/soulstrike> talent
<https://www.wowhead.com/spell=264057/soulstrike> ability
<https://www.wowhead.com/spell=267964/soulstrike> dmg
[Demonology] Summon Felguard vs spec aura/mastery Description of the bug
3% pet damage mod from aura <https://www.wowhead.com/spell=137044/demonologywarlock> and mastery is applied to some abilities <https://www.wowhead.com/spell=30146/summonfelguard> multiple times.
2 3% mods, 2 mastery mods
<https://www.wowhead.com/spell=405681/immutablehatred>
<https://www.wowhead.com/spell=386833/guillotine>
<https://www.wowhead.com/spell=6603/autoattack>
3 3% mods, 3 mastery mods
<https://www.wowhead.com/spell=89751/felstorm>
<https://www.wowhead.com/spell=30213/legionstrike>
How it should be
3% pet dmg mod and mastery should only affect Felguard damage 1 time.
[Restoration][Totemic] Whirling air Description of the bug
Currently on Restoration spec 61295/riptide, 470411/flameshock, 188443/chainlightning , 188196/lightningbolt consume 453409/whirlingair buff
How to reproduce
1. Create a shaman and activate Restoration spec
2. copy @talent
3. Cast 444995/surgingtotem
4. cast one spell among ( Riptide, Flame Shock, Chain Lightning, Lightning bolt)
How it should be
only 77472/healingwave , 8004/healingsurge or 1064/chainheal should consume 453409/whirlingair
Links
talents: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMMLjtZGmtlZWswYGLTjtZWYyMZsxMzwiZZmxIzGjZaMDzwMbmZGbGDzyYAAwM
BT: <
[Item] Deployable Battle Supplies
The summoned object is spawned for a very short time (like 1 second) and despawns. Also no 1h buff is provided.
"Deploy Battle Supplies that grant 1835 primary stat to all nearby allies for 1 hour. Only usable outdoors."
<https://www.wowhead.com/item=226120/deployablebattlesuppliescomments>
<https://www.wowhead.com/spell=457800/deployablebattlesupplies>
<https://www.wowhead.com/npc=227453/deployedbattlesupplies>
<https://www.wowhead.com/spell=457797/resupplied>
<https://www.wowhead.com/spell=458829/deployablebattlesupplies>
[Items] Ginger-Glazed Fillet
Buff food <https://www.wowhead.com/item=222716/gingerglazedfillet> gives crit instead of versa.
[DC] x The Darkness Swings
<https://www.wowhead.com/npc=210797/thedarkness>
Average boss melee hits need to be ++increased++:
FS: 2.56M
Retail: 4.50M
retail m+2 logs :
<
FS PTR M+2 logs :
<
[DC] x The Darkness vs Call Darkspawn
Description of the bug :
Currently when the boss cast Darkspawn he summ adds right under him which should not be the case , and he also summ creatures soo fast
How to reproduce :
Go to Darkflame
Pull The boss Darkness
How it should be :
When the boss cast Darkspawn he should summ the mobs but they should come from the sides of the room not under him and they should not cast Drain light till they reach the Candle
++Note++ : in this video from retail you can see that they took 1sec to kick the cast and the boss did summ 2 mobs
links :
<
<https://www.wowhead.com/npc=210797/thedarkness>
<https://www.wowhead.com/spell=427176/drainlight>
<https://www.wowhead.com/spell=427157/calldarkspawn>
[DC] x Skittering Darkness swings
<https://www.wowhead.com/npc=208457/skitteringdarkness>
Average boss melee hits need to be ++Reduced++:
FS: 1.34M
Retail: 694087
retail M2 logs :
<
PTR FS M2 logs :
<
[DC] x Wandering Candle hit box
Currently the hit box of Surging flame is bigger then it looks
<
[DC]- Flametender vs Wandering candle
After you kill second boss the part after , there is a wendering candle when he die he put Puddles of fire in the room , this paddles should stun the Flametenders not kill them
Retail vod :
<
FS PTR :
<
November 20, 2025
[Diabolist] Diabolic ritual demons vs Demonic Tyrant Description of the bug
Demonic Tyrant can apply Demonic Power buff to Overlord/Mother of Chaos/Pit Lord.
How it should be
Tyrant should not apply 265273 to them.
Information of the spell
<https://www.wowhead.com/spell=265187/summondemonictyrant>
<https://www.wowhead.com/spell=265273/demonicpower>
<https://www.wowhead.com/npc=228575/overlord>
<https://www.wowhead.com/npc=228576/motherofchaos>
<https://www.wowhead.com/npc=228574/pitlord>
[Brewmaster]- Charred Passions damage calculation Description of the bug
Currently the damage calculation of 386965/charredpassions is incorrect.
Currently, when the talent is active, it does 50% of the damage of 100784/blackoutkick or 322729/spinningcranekick before armor reduction and crit calculation.
How to reproduce
Cast 115181/breathoffire followed by 100784/blackoutkick or 322729/spinningcranekick and check damage done by 386965/charredpassions .
How it should be
386965/charredpassions damage should be calculated from the damage of 100784/blackoutkick or 322729/spinningcranekick after armor reduction and crit calculation.
This way, the damage done should be exactly equal to 50% of the damage of the 100784/blackoutkick or 322729/spinningcranekick.
Links
<https://www.wowhead.com/spell=386965/charredpassions>
<https://www.wowhead.com/spell=100784/blackoutkick>
<https://www.wowhead.com/spell=322729/spinningcranekick>
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMGzAzyM2GzMjBAAAAAAYZBzEzMwMADjlZmZY2YmxmlZabZ2sNzMMLAAwysMtMbzsMAABBwMsB
[Riders of the Apocalypse] Horsemen's Aid Description of the bug
Currently riders(Mograine, Whitemane, Trollbane, Nazgrim) from Riders champion Talent or Apocalypse now with Horsemens aid not use themselves Anti magic shell at 80% effectiveness
How to reproduce
1. create Death knight
2. Summon riders(Mograine, Whitemane, Trollbane, Nazgrim) from Riders champion Talent or Apocalypse now
How it should be
riders(Mograine, Whitemane, Trollbane, Nazgrim) from Riders champion Talent or Apocalypse now with Horsemens aid should cast Anti magic shell on DK and themselves at 80% effectiveness.
DK may only benefit from this effect every 45 sec.
Informations
[BFA] [Quest] Storm's End
Bug Report
Summary:
After defeating the enemy in the quest "Storm's End," the NPC Brother Pike does not become interactive, preventing the player from turning in the quest.
Steps to Reproduce:
1. Accept and complete the objective for the quest "Storm's End" by defeating the designated enemy.
2. Approach the NPC Brother Pike to turn in the quest.
3. Attempt to interact with the NPC.
Expected Result:
Brother Pike should become interactive after the quest objective is completed, allowing the player to turn in the quest and receive their reward.
Actual Result:
Brother Pike remains noninteractive even after the quest is finished. This bug makes it impossible to turn in the quest and continue the quest chain.
https://www.wowhead.com/quest=50824/stormsend
https://www.wowhead.com/npc=137691/brotherpike
[Dragonisles] [Quest] Nowhere to Hide - enemy HP scaling
Summary:
In the quest "Nowhere to Hide", some enemies spawn with health values much higher than expected for a level 12 player, making them impossible to defeat.
Steps to Reproduce:
1. Accept the quest "Nowhere to Hide" as a level 12 character.
2. Engage the enemies in the quest area.
3. Observe their health values and combat difficulty.
Expected Result:
Enemies should scale properly to match the player's level, especially during earlylevel quests, ensuring a fair combat challenge.
Actual Result:
Certain enemies have significantly inflated health pools, as if scaled for much higher levels. This makes the quest unfinishable for levelappropriate characters.
https://www.wowhead.com/quest=66163/nowheretohide
[BFA] [Quest] A Steady Ballast
Summary:
In the quest "A Steady Ballast", the NPC Angus Ballaster is missing and does not appear in the expected location, even when GM mode is activated.
Steps to Reproduce:
1. Accept the quest A Steady Ballast.
2. Proceed to the location where Angus Ballaster should be found.
3. Observe the absence of the NPC.
4. Enable GM mode to check if the NPC is phased or hidden.
Expected Result:
Angus Ballaster should be present and interactable to allow players to complete the quest.
Actual Result:
Angus Ballaster is completely missing, even with GM mode enabled, making the quest impossible to complete.
https://www.wowhead.com/quest=50151/asteadyballast
https://www.wowhead.com/npc=132193/angusballasterfound
[Dragonisles] [Side] Under Lock and Key
Summary:
In the quest "Under Lock and Key", you are required to free the NPC Ayasanth using a key, but the NPC does not provide any interaction option, making it impossible to complete the quest.
Steps to Reproduce:
1. Accept the quest Under Lock and Key.
2. Obtain the required key as per the quest instructions.
3. Attempt to interact with Ayasanth to free them.
4. Observe that there is no option to use the key or progress the quest.
Expected Result:
The player should be able to interact with Ayasanth using the key and complete the quest.
Actual Result:
No interaction option is available with Ayasanth, and the quest cannot be completed.
https://www.wowhead.com/quest=65782/underlockandkeyseealso
https://www.wowhead.com/npc=185628/ayasanthscellunlocked
[Shadowlands][Zereth Mortis] Ancient Translocator
A few of the Ancient Translocator NPCs in Zereth Mortis do not offer any sort of flight path (no map opens). Instead, they just have the default text "Greetings, $n."
Issue found on the following NPCs:
<https://www.wowhead.com/npc=183969/ancienttranslocator>
<https://www.wowhead.com/npc=183966/ancienttranslocator>
BT: <
[Shadowlands] [Quest] Ruiner's End
Bug Report
Summary:
During the quest "Ruiner's End," the boss Ruiner Maroth kills the player in a single hit with one of his abilities.
Steps to Reproduce:
1. Accept the quest "Ruiner's End" and engage the boss Ruiner Maroth.
2. Allow the boss to cast his abilities.
3. Observe the damage taken from one of his attacks.
Expected Result:
The boss's abilities should deal a reasonable amount of damage that can be mitigated or healed through standard combat mechanics, allowing for a normal and fair fight.
Actual Result:
One of Ruiner Maroth's abilities instantly kills the player, regardless of their health or gear, making it impossible to complete the quest.
https://www.wowhead.com/quest=59753/ruinersend
https://www.wowhead.com/npc=166714/ruinermaroth
https://www.wowhead.com/spell=292903/massivestrike
[Shadowlands][Zone] The Gilded Landing
You're able to fly with mounts in < (Entrance zone for <https://www.wowhead.com/zone=13577/tazaveshtheveiledmarket>)
[Dragonisles] [Quest] The Fog of Battle
Bug Report
Summary:
During the quest "The Fog of Battle," only two of the three objectives are interactive, making it impossible to complete the quest.
Steps to Reproduce:
1. Accept the quest "The Fog of Battle."
2. Locate the three quest objectives in the designated area.
3. Attempt to interact with each of the three objectives to complete them.
Expected Result:
All three objectives should be interactive and functional, allowing the player to complete the quest.
Actual Result:
Only two of the three objectives are interactive. The third objective cannot be clicked or activated, preventing the player from finishing the quest.
https://www.wowhead.com/quest=66246/thefogofbattle
[Dragonflight] [Quest] Tour the Trading Post
Description of the bug
In Stormwind and Orgrimmar, one of the objectives of the quest [Tour the Trading Post] cannot be fulfilled: Review the Trading Post Post.
However, at Dornogal, it is possible to accomplish that.
How to reproduce
Create new char
Go the Orgrimmar/Stormwind to have the quest [Tour the Trading Post]
Try to do the quest
Then go to Dornogal to rety
Informations of the quest
Wowhead quest:
Alliance: <https://www.wowhead.com/quest=66858/tourthetradingpost>
Horde: <https://www.wowhead.com/quest=66959/tourthetradingpost>
Videos:
Quest Orgrimmar: <
Quest Dornogal: <
[BFA] [Quest] Up Against It
Bug Report
Summary:
The interactive objective for the quest "Up Against It" does not appear and is only visible when Game Master (GM) mode is enabled.
Steps to Reproduce:
1. Accept the quest "Up Against It."
2. Go to the designated objective location.
3. Observe the area for the required interactive object.
4. Activate GM mode and check the area again.
Expected Result:
The interactive object should be visible and accessible to all players at the quest location, allowing them to click on it to complete the objective.
Actual Result:
The object required to complete the quest is not present for regular players. It only becomes visible and usable after activating GM mode, which makes the quest impossible to complete under normal circumstances.
https://www.wowhead.com/quest=56644/upagainstit
https://www.wowhead.com/item=128911/sharasdalscepteroftides
[Evoker] [Preservation] [Chronowarden] Echo x Spiritbloom
Description of the bug
Currently, if Echo is applied on a target, and if Spiritbloom is casted on the same target, the hots won't be replicated
How to reproduce
1 Cast Echo
2 Cast Spiritbloom on the same target
How it should be
When you cast Echo on a target, and then cast Spiritbloom on that same target, the target receives the initial healing and HoT from the direct cast, plus another healing and HoT from the Echoed version
Information of the spell
Echo <https://www.wowhead.com/spell=364343/echochangelog>
Spiritbloom <https://www.wowhead.com/spell=382731/spiritbloom>
Talents: CwbBV7//nP39x/JJympTqouKSAAAAAAmZmZ2mtBGzMjZxMzYADAAmZMjZMGmJmHYGAAAwMzMZsNzYMmBAGzMmttFWswwMzMN0sxYxwA
[Shadowlands][Quest] Infusing the Wildseed
Complete description of your issue (do not forget to specify the issue, all conditions for making the issue to happen, and if the issue is related to a phase, specify the phase in which you found this issue):
In this quest, you have to use the extra button to activate Soulshape" (<https://www.wowhead.com/spell=310143/soulshape)> but it doesn't work. The spell doesn't cast, so the quest can't be completed.
Steps for reproducing the issue: Accept the quest and click the extra button, Soulshape will not work.
[Shadowlands][Quest] The Folly of Envy
Players are unable to loot <https://www.wowhead.com/item=174498/sealofcontrition> from <https://www.wowhead.com/object=348930/sealofcontrition> for <https://www.wowhead.com/quest=58569/thefollyofenvy>
Old issue that needs to be fixed.
BT: <
[Dragonflight] Blazing Flamewing - It Appears as a highLevel
Bug Report
Summary:
The NPC Blazing Flamewing appears at a much higher level than the player and kills them in a single hit.
Steps to Reproduce:
1. Use a lowlevel character.
2. Find and engage the NPC Blazing Flamewing.
3. Observe the NPC's level and the damage dealt.
Expected Result:
The NPC should scale to the player's level, allowing for a fair and survivable encounter.
Actual Result:
The NPC is a much higher level than the player and instantly kills them in one hit. This bug makes the encounter impossible to complete.
https://www.wowhead.com/npc=207337/blazingflamewing
[BFA] [Quest] Clearing the Fog
Bug Report
Summary:
The NPC Warguard Rakera, who gives the quest Clearing the Fog, is noninteractive, making it impossible to start the quest.
Steps to Reproduce:
1. Go to the location of the NPC Warguard Rakera.
2. Attempt to interact with them to pick up the quest Clearing the Fog.
Expected Result:
The NPC should be interactive, allowing you to accept the quest and begin the quest chain.
Actual Result:
The NPC is completely noninteractive. This bug makes it impossible to even start the quest, halting your progression.
https://www.wowhead.com/quest=47874/clearingthefog
https://www.wowhead.com/npc=130660/warguardrakera
[DragonIsles][Item] Bulging Coin Purse
Empty item container from PvP Mode War Crate.
<https://www.wowhead.com/item=201756/bulgingcoinpurse>
[Dragonflight][Quest] Supplies for the Journey
Comment from BT: Items for the mainquest Supplies for the Journey "Camp Provisions" cannot be collected, a notification appears "No loot". Party member have the same problem. Already try cancel quest and take again, leave party, quit the game, even change timeline didn't work and even more items have no loot.
[Shadowlands][ZM][Quest] Maintenance Mode
<https://www.wowhead.com/quest=64763/maintenancemode>
Item appears in the loot frame of a dead NPC but clicking on the item wont actually be collected by the player. <https://www.wowhead.com/item=189492/attunementcodex>
Needed to interact with <https://www.wowhead.com/object=370178/arrangementterminal>
[Dragonflight][Quest] The Price
Quest <https://www.wowhead.com/quest=66186/theprice> cannot be turned it at <https://www.wowhead.com/npc=187636/malfurionstormrage>
BT: <
[Dragonflight] Can't enter to dungeons at level 80
You will now able to enter in dungeons from Dragonflight at level 70 and more
[DC][The Candle King] Throw Pickaxe vs destroyed Eerie Molds
Currently, when Throw Pickaxe is cast by The Candle King, and between the player and the boss is an already melted Eerie Mold, it hits the melted Eerie Mold. This shouldn't happen and Throw Pickaxe should ignore melted Eerie Molds.
The Candle King: <https://www.wowhead.com/npc=208745/thecandleking>
PTR video: <
[DC] x Ol' Waxbeard swings
<https://www.wowhead.com/npc=210149/olwaxbeard>
Average boss melee hits need to be ++reduced++:
FS: 6.80M
Retail: 4.10M
Retail M2 logs :
<
Fs PTR M2 Logs :
<
[DC] x Blazikon Swings
<https://www.wowhead.com/npc=208743/blazikon>
Average boss melee hits need to be ++increased++:
FS: 3.25M
Retail: 4.60M
Retail M+2 logs :
<
Fs PTR M2 logs :
<
[DC] x Wandering Candle swings
<https://www.wowhead.com/npc=208450/wanderingcandle>
Average boss melee hits need to be ++increased++:
FS: 2.75M
Retail: 3.81M
Retail M2 logs
<
FS PTR M+2 logs :
<
[BFA] [Quest] A Weather Eye
Summary:
The quest "A Weather Eye" has multiple bugs: the NPC appears in two locations, with one being invisible without GM mode, and the quest objectives are not marked on the map after the player transforms into an animal.
Steps to Reproduce:
1. Accept the quest "A Weather Eye."
2. Travel to the two separate locations where the quest giver appears.
3. Observe the NPC's visibility, and try to interact with them in both places.
4. Once the quest begins and the character is transformed into an animal, open the map and check for objective markers.
Expected Result:
The quest giver should be present and visible in a single, correct location for all players. After the character transforms, the quest objectives should be clearly marked on the map and minimap.
Actual Result:
1. The NPC appears in two different locations, but in the correct one, they are only visible and interactable when GM mode is enabled.
2. After the character is transformed into an animal, no objectives appear on the map, making it impossible to know where to go to complete the quest without an external guide.
https://www.wowhead.com/quest=50149/aweathereye
[Cinderbrew Meadery][Boss] Brew Master Aldryr
Error Description
Boss https://www.wowhead.com/ru/npc=210271/ After phase https://www.wowhead.com/ru/spell=442525/ ends, vortexes form on the ground https://www.wowhead.com/ru/spell=445180/. Players entering these vortexes may be thrown under the terrain. This should not happen.
How to reproduce
Enter the dungeon.
Run any key.
Clear the entire room with the boss.
Aggro the boss and after the phase https://www.wowhead.com/ru/spell=442525/ Go to https://www.wowhead.com/ru/spell=445180/ There's a chance that one of the whirlwinds can throw you under the textures.
How it should be
If a player accidentally gets into https://www.wowhead.com/ru/spell=445180/ They shouldn't be thrown under the textures.
Spell Info
Boss https://www.wowhead.com/ru/npc=210271/
Puddles and then whirlwinds https://www.wowhead.com/ru/spell=445180/ appearing after https://www.wowhead.com/ru/spell=442525/
Video from Retail: How it should be.
Attention: the player in front of him is caught in a whirlwind and after a while is thrown out, not into the textures but onto the ground.
We have a video Attention: the player caught in the whirlwind.
The player ends up under textures This shouldn't happen. (It's possible that there's an uncovered texture at the point where the player entered the vortex, and the player fell through it.)
[Dragonisles][Dracthyr] Feels Like the First Time
Summary:
In the quest "Feels Like the First Time", the NPC Andantenormu is supposed to return the player to their starting zone. However, if the player is a Dracthyr, they are sent back to the Dracthyr starting zone and become isolated, since Andantenormu does not appear there to bring them back.
Steps to Reproduce:
1. Play through the quest "Feels Like the First Time" as a Dracthyr character.
2. Interact with Andantenormu when prompted to return.
3. Observe that you're teleported to the Dracthyr starting zone.
4. Check for Andantenormu's presence to return he does not appear.
Expected Result:
Andantenormu should appear in the Dracthyr starting zone and offer the player a way to return to the appropriate quest hub or main timeline.
Actual Result:
The player is stranded in the Dracthyr starting area with no visible way to return or continue the quest chain.
https://www.wowhead.com/quest=66083/feelslikethefirsttime
https://www.wowhead.com/npc=187877/andantenormu
[LoU][Vexie] Bikes Spawn Position
Bikes should always spawn from the most futher position from players group. Currently, they spawn randomly at the gates.
(They should spawn from the fire walls, which already works correctly).
[LoU][MugZee] Phase Two Unstable Crawler Mines (2)
Currently, MugZee does not cast second wave of Unstable Crawler Mines before his enrage in second phase.
He should spawn higher amount of mines than usual at this point, so players have to just kite.
Video example: <
[LoU][MugZee] Frostshatter Spear
Currently, Frostshatter Spear does not get absorbed by Shaken Earth walls, meaning they go though, stunning/killing players anyway.
On Heroic Difficulty, the Wall should get shatterd once a Spear goes though, and on Nomal, it should be able to soak multiple projectiles.
[LoU][MugZee] Invisible Wall
The wall at the entrance to the arena is still inacessible after pulling the boss.
[LoU][Sprocket] Belts Moving after Fight Ends
Belts should stop moving/pushing players once the boss is defeated and the fight ends.
[LoU][Sprocket] Blisterizer Mk.II Stuck
The Small Mines going across the middle belts ocassionally get stuck, and do not move futher into the Grinders.
[LoU][Sprocket] Bleeding Edge Intermission Lasts Forever
Currently, the Bleeding Edge Intermission works, however, once he starts casting the spell, the cast will never finish, and the boss is "AFK" for remainder of the fight.
[LoU][Sprocket] Flying Animation
Currently, the boss is flying bit low from the ground, His feet are halfway in texture.
[LoU][Sprocket] Small Grinders Knockback/Damage
The Smaller Grinders in the middle of the room do not currently damage player when he falls in, it only knocks him away from them. They should be able to slightly fall in the Grinder, and then get knocked back and damage by the following spell: <https://www.wowhead.com/spell=474406/geargrinder>
[LoU][Cauldron] Roarcannon Unovaidable
Currently, players cannot dodge Roarcannon Hitbox, because once he finishes fixating cast, he instantly fires off the beam at the Player.
How it should work, is he fixates on a players location for couple of seconds, then becomes stationary, and then fires off a beam, at the last location of the player was at, giving the player chance to dodge.
Video example: <
[LoU][Cauldron] Colossal Clash Visual
Currently, Colossal Clash visual of Torq and Flarendo is positioned on the side of them, when they clash in the middle. (The Position is correct when they charge at eachother, just not when they clash.)
[LoU][Vexie] Pit Mechanics Healing
Currently, Pit Mechanics heal them selfs passively over time. They should not be able to heal them self at all.
[Item] - Wayward Vrykul's Lantern
Description of the bug
Retribution Paladin:
When you get Radiant Glory proc (you get either Avenging Wrath aura or Crusade aura) you don't get trinket buff
How to reproduce
Talents CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxM2WMbDAAAAAAjmmZxwMjlZwsMMmlZYMDghlF2GAYWmtZmZrBBAAsAMAYMMLmB
Use Wake of Ashes
Or spam Holy Power spenders
How it should be
For all Wayward Vrykul's Lantern should proc whenever you get aura from abilitytrigger. So it shouldn't check on cast but on aura active.
Links
Item <https://www.wowhead.com/item=230945/waywardvrykulslantern>
[LoU][Vexie] Bikes Entry Visual Button
When players try to enter a bike, they do not see the Green Arrow on the bike, indicating they can enter it. Its only missing visual, since the bike is not "Friendly" after the drives has been killed.
[LoU][Vexie] Pit Mechanics Spawning Positions
Pit Mechanics should not spawn directly under or next to the boss, they should run to him always from some distance first.
[LoU][Vexie] Bike Eject
Players can currently eject other players from the bikes by clicking on a bike with player already inside of it. Players should not be able to interact with a bike, that has a player already inside of it.
[LoU][Vexie] Bikes vs Boss
The Number 1 Ability on the Bikes sometimes does not hit boss, even when the path of the charge is directly aimed at the boss, the bike just charges though the boss, and does not hit him.
This happens only ocasionally.
[LoU][Vexie] Bikes 1 Ability
When the Bikes become usable by players, and they enter the Bike, Most of the times, when the Bike is close to the wall, Pressing number 1 Ability even when faced directly into a boss, at a good angle will result in the Bike crashing into a wall close to the bike.
[LoU][Vexie] Bikes Entry
Players can currently enter bikes as soon as they spawn, before the Drives hop in. This should not be possible, players should be able to enter bike only after killing the Driver.
[LoU][Vexie] Blaze of Glory Damage
Currently, Blaze of Glory does not deal any damage to friendly players, each time a bike impacts a wall, or the boss.
[LoU][Vexie] Boss Reset
Boss does not currently reset when dragged outside of the boss fight arena.
[LoU][Vexie] Geargrinder Gear-Grinder Mobs
Mobs outside of the arena, The ones that are holding the doors "closed" currently can be pulled, but cannot be attacked. They should not be pullable at all.
[LoU][Vexie] Red Asphalt Killzone
When the main boss spawns after killing the trash mobs in the room, Any player that is in the path of the boss when it appears should be killed and have a debuff <https://www.wowhead.com/spell=468872/> on them untill they release, or are ressurected, or revive them selfs (Reincarn)
Currently, the death mechanic is missing.
[DC] x Candle king swings
<https://www.wowhead.com/npc=222096/thecandleking>
Average boss melee hits need to be ++increased++:
FS: 3.48M
Retail: 5.48M
Retail M+2 logs :
<
FS PTR m2 Logs :
<
November 19, 2025
[Diabolist] Abyssal Dominion vs Summon Felguard Description of the bug
<https://www.wowhead.com/spell=456323/abyssaldominion> affects Felguard's damage 2 times
How it should be
Should be applied to Felguard once
Information of the spell
<https://www.wowhead.com/spell=30146/summonfelguard>
<https://www.wowhead.com/spell=429581/abyssaldominion> diabolist talent
<https://www.wowhead.com/spell=456323/abyssaldominion> buff when tyrant summoned
Curse of Tongues/Satyr vs bosses Description of the bug
<https://www.wowhead.com/spell=442804/curseofthesatyr> and <https://www.wowhead.com/spell=1714/curseoftongues> do not affect the cast time of bosses.
ptr: <
How it should be
It should affect bosses, but only interruptible spells.
retail example: < boss spell Necrotic bolt base cast time 2sec, 2.6 with curse
[Elemental][Farseer] Final Calling x no combat enemies Description of the bug
Ancestor 465717/elementalblast attack enemy that are no in combat with shaman
443446/finalcalling?spellModifier=137040
How it should be
Ancestor should attack only enemies that are in combat with shaman
[Farseer] Ancestral's Swifness x Lava Surge Description of the bug
currently casting Lava burst with both 77762/lavasurge and 443454/ancestralswiftness active consume both buff
How to reproduce
1. Create a Shaman and activate Elemental spec
2. copy @talent
3. cast 470411/flameshock
4. cast Ancestral Swiftness
5. cast 375982/primordialwave
6. cast 51505/lavaburst
How it should be
77762/lavasurge should not be consumed when player also have 443454/ancestralswiftness buff.
retail video < (1:13 1:16) on lava burst cast he lose the AS while keeping Lava Surge buff
Links
talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAMbzy2MjZGzysMmBDzMDAAAAwiZ2WMzMsZyCz2MTDNzCAY2mGwsxMz0YmZmZzYxMzgZZwyMzMYYmlBA
bt: <
[Restoration][Totemic][PVP] Surging Totem x Rain Dance Description of the bug
290250/raindance does not reduce the mana cost of 444995/surgingtotem (tooltip shows the correct value)
note: both effect work fine with 73920/healingrain
How to reproduce
1. Create a shaman and activate Restoration spec
2. Choose Totemic hero talent tree
3. Activate war mode
4. take Rain Dance PVP talent
(both effect work fine with 73920/healingrain)
[Enhancement][Stormbringer] Unlimited Power stack issue Description of the bug
Currently Enhancement shaman get 1 stack per each 187880/maelstromweapon stack spent
How it should be
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
doesn't matter how many stack shaman spent Unlitied Power should give 1 stack each cast
<https://www.wowhead.com/spell=454391/unlimitedpower?spellModifier=137041>
[Stormbringer] Unlimited Power buff Description of the bug
<https://www.wowhead.com/spell=454391/unlimitedpower> (Talent ID)
Spending [ Elemental: Maelstrom /Enhancement Maelstrom Weapon stacks] grants you 1% haste for 15 sec.
Multiple application may overlap.
even if this is talent description it works differently on retail
How it should be
<https://www.wowhead.com/spell=454394/unlimitedpower> (buff ID)
Unlimited Power for Both Enhancement and Elemental gaining a stack does not refresh the duration.
[Protection] - Strength in Adversity x Crusader's Resolve 1. Description of the bug,
Currently you are able to have both talents active
How to reproduce,
Activate Prot spec,
Take talent Strength in Adversity
Press Avenger's Shield on dummy
How it should be,
Only one of these talents should be active at a time, depending on which one the player chooses.
Informations of the spell,
Links,
https://www.wowhead.com/spell=393071/strengthinadversity https://www.wowhead.com/spell=380188/crusadersresolve Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMPAzyYZmZMzMLbzMzMzsNwAAAMAAAAAAA0WmZWMMzMGD2aDAYgBgBbDAAwMTLzysNzMzyySLzMWYwAwgZYM
[General] - Darkness issue Description of the bug
For some reason only havoc darkness got fixed in the previous issue, even Vengeance darkness should work the same as havoc one.
ATM Vengeance Darkness is not proccing at all and not showing under details (same issue as havoc before fix)
How to reproduce
xxx
How it should be
Darkness works the same for both vengeance and havoc.
Apply changes done to havoc darkness to vengeance one, cause atm vengeance darkness is not working correctly.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General] - SoF / SoD range VS Hit Description of the bug
ATM SoF and SoD don't hit enemies inside the area of effect if after you activated the spell move further away than the 30yard range before the spell does dmg
How it should be
SoF and SoD (like all other abilities) hit all enemies inside area of effect even if you move further away than the 30yard range
[Vengeance] Last Resort x Meta Description of the bug
Currently, if a player already has <https://www.wowhead.com/spell=187827/metamorphosis> buff on them and they proc the talent <https://www.wowhead.com/spell=209258/lastresort>, the duration of the original buff is removed and the player receives only the flat 15 seconds of the new Metamorphosis, instead of adding the duration to the original buff.
How to reproduce
1. Create a vengeance Demon Hunter
2. Take these talents (CUkAEDLOxe3SEPP2R8Hw6bhoSAAmZMmZMMjMzMMDzMLjxMsNDzMmZMY2mZmNzMMDzAAAAwsNzysMzMzyysMNNDmZGjF)
3. Use Metamorphosis and let something kill you to proc Last Resort talent effect while you have Metamorphosis buff on.
4. Watch Metamorphosis buff duration be set to 15, regardless of the duration that it had before.
How it should be
Proccing Metamorphosis through Last Resort should increase the already existing Metamorphosis buff. It should work exactly the same way that Fel Devastation adds to the duration of existing Metamorphosis with the Demonic talent selected.
Links
<https://www.wowhead.com/spell=187827/metamorphosis>
<https://www.wowhead.com/spell=209258/lastresort>
Retail video added to attachments.
[Priory] Sir Braunpyke
When the add is pulled, and is reset by feigh death, or Shadowmeld, The add will die, but will remain the Radiant Flame debuff on players.
The add should not die again like in intro when players enter the room.
Additonally, Radiant Flame debuff remains on players forever like this.
[Cinderbrew Meadery]Brew Master Aldryr
Bug Description
Boss https://www.wowhead.com/ru/npc=210271/
After using the ability https://www.wowhead.com/ru/spell=432198/, the burp may change direction from its original direction.
How to reproduce
Enter the Dungeon
Launch any key.
Kill all mobs (to avoid interference)
Aggro the boss, wait for https://www.wowhead.com/ru/spell=432198/ to cast, and exit the burp during the cast. The direction should not change after the cast.
How it should work
https://www.wowhead.com/ru/spell=432198/ should not change position after the cast. The burp should linger in the direction it was originally launched.
Spell Info
Ability https://www.wowhead.com/ru/spell=432198/
Video from Retail showing how it should be
Pay attention to the casting and direction of the burp.
Video on our site Pay attention to the boss's casting and the direction of the burp.
The boss burped in the wrong direction.
YouTube
[Rookery][Kyrioss] Charge
Charge is currently unusable while the boss is in the middle of the room, casting Lightning, or sometimes, Charge works, but it places player in the bosses hitbox, instead of edges of the hole.
[Priory] Fanatical Conjuror - Flamestrike
Currently, when Fanatical Conjuror casts Flamestrike ablity, and players move into it, there is a high chance the debuff will stay on players untill they die/relog.
<
[Floodgate] x Challenger's Cache
Currently when you finish the keystone , you cant loot the chest
<
[Rookery][Kyrioss] No Lightning Torrent
Currently, on Beta, Lightning Torrrent does not summon the beams which rotate the boss on any Difficulty.
[Rookery] Void Ascendant vs CCs
Void Ascendant should be Immunie to CCs. Currently, you can stun them with Spells such as Storm bolt or Shockwave.
[Rookery][Kyrioss] Boss Not In Line Of Sight
If boss resets while he was in the middle, casting Lightning Torrent, Players will be unable to pull the boss after he respawns, it says Not in Line of sight error.
[Rookery] Trapped Earthen Soldier
When players defeat the first boss, jump down the hole, and pass the corridor, There are some Enemy NPCs bashing at doors, trying to get inside.
When players defeat them, the doors should open, and some Eathen Soldiers should run out to safety. Currently ,this does not happen.
[Rookery][Monstrosity] Water Damage
When players fall in the water near the Monstrosity, while it is engaged, it should damage the players. Currently, it does not.
[Rookery] Stormrook Teleport out of Dungeon
When players defeat the final boss, Voidstone Monstrosity, Stormrook should be able to teleport players out of the dungeon, however, it spawns, but does not fly down to the platform. It just stays hovering in air.
[Rookery] Consuming Voidstone - Void Extraction
Currently, the mobs do not gain a stack of https://www.wowhead.com/spell=472764/voidextraction
[CoT] Hulking Warshell x Elder Shadeweaver
Currently we have 1 mini boss instead to get theses 2
Before last boss
[Rookery] Void Ascendant - Umbral Wave
Currently,Umbral Wave does nothing, it does not spawn 4 orbs in sucession, which go away from the caster as she casts the spell.
[Rookery][Gorren] Dark Gravity
Currently, Dark Gravity spell is pushing player away from the zone, isntead of into it.
[Rookery][Gorren] Chaotic Corruption
Currently Chaotic Corruption does not jump from player to player 4 times, When it tries to jump when its about to expire/dispelled, it says that Player Evaded it.
[DC] x Menial Laborer swings
<https://www.wowhead.com/npc=210810/meniallaborer>
Average boss melee hits need to be ++Reduced++:
FS: 732284
Retail: 104822
it looks low but this is M2 which means later in a high keystone they will scale and they will do more dmg
retail M2 logs :
<
FS PTR M2 logs :
<
[Rookery][Kyrioss] Pulling Adds Durning Lightning Torrent
When boss goes to middle, and grows, Any dots placed on the boss, that spread, or and abilities that ricochet from main target, will hit any adds around the boss, even while they are not close.
[Dawnbreaker] Dark Orb vs Ground level
Dark Orb is currently exploding when ground level changes (Y axis difference I suppose), rather than exploding when colliding with something.
This issue concerns both boss Anub'ikkaj and miniboss Deathscream Iken'tak and led to multiple wipes since the boss positioning strat needs to be adjusted
<
[Dawnbreaker] Encroaching shadows
Multiple players have been dying to Encroaching shadows bugging out and remaining on players even though they should have been "safe" due to the Radiant Light debuff. This doesn't happen to everyone and I can't reproduce it on my characters, however @Syn @Raven had this issue in the last 2 dawnbreakers we ran on live as well.
I have seen this happen in only 3 situations:
1. After defeating the first boss and flying to the city below the ship
2. After defeating 2nd boss and flying back to the ship
3. After pushing 3rd boss to phase 2 and flying to the platform in phase 2
Encroaching shadows: <https://www.wowhead.com/spell=449332/encroachingshadows>
Radiant Light: <https://www.wowhead.com/spell=449042/radiantlight>
Live log death: <
[Lou][Rik] boss loot
Boss is not lootable (got crests after defeating the boss, but no other loot)
[LoU][Rik] Boss enrage
The boss should cast Hype Fever on the 3rd intermission, currently he casts it on the 2nd one.
[LoU][Rik] Intermission
In the intermission phase, whenever the boss uses Blaring drop, it should destroy 1 of the charged amplifiers. Currently the boss destroys only the first one only in each inter, then it destroys the second amplifier at the end of intermission. Each casst of Blaring Drop should destroy the amplifier which is charged.
[LoU][Rik] Amplifier hitbox
Whenever boss uses Amplification, the circle's range is correct, but it damages and stuns u outside (hitbox is bigger than it should be)
[LoU][Rik] Faulty Zap visual
Faulty Zap's visual circle is not shown. (the blue circle around players for the dotphase)
[Rookery][Voidstone Monstrosity] - Hitbox
Description of the bug
Voidstone Monstrosity has wrong hitbox after pull. That leads to incorrect Charge / Teleport behavior for several spells and for Pets positioning
Example with Coordinated Assault <
Also you can't use abilities until you go to ~29.5 yards range
The issue is only after you pull the boss (pull it then loss it and try again)
How to reproduce
Use Coordinated Assault
How it should be
Should be <
Melee abilities should be usable on ~45 yards range. So this boss Melee Range should be ~45 yards (Exact 2D) range.
Range abilities should take distance according to that specific Melee Range.
Boss shouldn't change its hitbox after first pull.
Links
NPC <https://www.wowhead.com/npc=207207/voidstonemonstrosity>
[Dawnbreaker] Voidbound on the Dawnbreaker
When you are on the Dawnbreaker fighting the 1st boss, the Xal'atath's bargain Voidbound NPC will often not spawn. You hear the spawning sounds and stuff but the mob is just not there.
[Rookery] Releasing
When player dies in certain spots of the dungeon, once he releases, its like he would fall out of the map, and get grabbed by the wind. Glyding high in the air, across the map.
Attachments for Proof.
Edit: Seems to mostly happen durning the First boss platfrom, While the hole is covered in mist, probably the cause of it.
[Priory] Arathi Neophyte vs Threat
Description of the bug
CurrentlyArathi Neophyte that spawn during Prioress Murrpray intermission are tauntable and have a threatable
How it should be
Arathi Neophyte that spawn during Prioress Murrpray intermission do only fixate and don't have a threatable.
Informations
[Rookery] CC vs NPC ability re-cast
List of NPC and spell ID who should recast ability's after crowd control:
|
||
NPC ID
|
SPELL ID
||
||
207199
|
427260
||
||
214439
|
430179, 430238
||
||
214419
|
474031
||
||
|
||
|
[Priory][Captain Dailcry] Boss Adds pull
Boss adds should not be pulled (The ones that are giving him Strength in Numbers buff), if they are away, lured by slaying other Lieutenants.
[Meadery] Bee Worker - Final Sting
Currently, the bee does not leap at a target, before exploding. She just deals damage to them from range, if the spell finishes casting.
[Priory][Captain Dailcry] Hurl Spear vs Visual
Savage Mauling causes the boss tro gain an absorb, and even charges at a target, however, he does not acually deal damage/stun the target.
Hurl Spear currently deals no damage/seems to fixate on a target, rather than throwing it at a targets direction (Should be dodgable)
[Rookery][Stormguard Gorren] Reality Tear
Dungeon https://www.wowhead.com/en/zone=14938/ The Rookery
Boss https://www.wowhead.com/npc=207205/stormguardgorrendrops;mode:normal
Description:
from spell https://www.wowhead.com/spell=424958/crushreality?dd=1&ddsize=5changelog 1 beam will spawn https://www.wowhead.com/spell=426136/realitytear?dd=1&ddsize=5
Not 4 beams in different directions
How to reproduce:
Enter the Dungeon Normal Difficulty Level https://www.wowhead.com/en/zone=14938/
Reach the boss https://www.wowhead.com/npc=207205/stormguardgorrendrops;mode:normal
Join the battle and wait for the cast https://www.wowhead.com/spell=424958/crushreality?dd=1&ddsize=5changelog
Proof:
Retail:
Dev:
[Dawnbreaker] Flying NPCs in Air
[Meadery] Bee Line
When all 3 bosses are defeated, in the first room, players should be able to mount up Bee Line NPCs.
Currently, there is only one Bee down there, and they cannot be mounted to take players to final boss.
November 18, 2025
[Diabolist] Diabolic Ritual vs Overlord Description of the bug
https://www.wowhead.com/npc=228575/overlord doesn't jump to the target
How it should be
https://www.wowhead.com/npc=228575/overlord should jump to his target then cast his abilities
[Assassination] Serrated Bone Spikes Persists Description of the bug
Serrated Bone Spikes, even when replaced with another talent, retains its stacks, which continue to hit a target even though the ability is no longer selected in the talent tree
How to reproduce
1 Make sure you have the stacks up
2 Change it with another talent
3 Interact with the target
4 Cast Rupture
5 Once Rupture is consumed, the spell keeps triggering until it runs out, fortunately without reappearing :D
How it should be
If replaced with another talent, Serrated Bone Spikes should be removed, consequently preventing the stacks applied to the player from being consumed
Information of the spell
Serrated Bone Spikes <https://www.wowhead.com/spell=455352/serratedbonespikes>
Proof: <
[Shadow] Idol of N'Zoth Description of the bug
Currently <https://www.wowhead.com/spell=373280/idolofnzoth> dont work
How to reproduce
Creat Priest
Use Shadow spec
Use Shadow Word: Pain or Vampiric Touch
How it should be
Your periodic shadow Word: Pain and vampiric touch damage as a 30% to apply Echoing Void, max 4 targets. Each time echoing void is applied, it has a chance to collapse, consuming a stack every 1 sec to deal x Shadow damage to all nearby enemies. Damage reduced beyond 5 targets. If an enemy dies with Echoing Void, all stacks collapse immediately
Informations of the spell
Links
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDAAAAAAAAAAAAMegZxMmZmtZbMzMzsMGLDmNMmhZbMLYMzMmttZTNzAYGzMYmNLjmNDmtZbJjZWYBA
< Retail
< Retail
<https://www.wowhead.com/fr/spell=373280/idoledenzoth> (This spell is s3, so need check in s1/s2
[Voidweaver] Voidwraith Description of the bug
Currently after a round of solo shuffle the cooldown of the Void weaver Shadow Priest's Ability Voidwratih does not reset
How to reproduce
1. Use Priest with Voidweaver Hero talent
2. Take <https://www.wowhead.com/spell=451234/voidwraith>
3. Use it
4. Check next round
How it should be
After round finish <https://www.wowhead.com/spell=451234/voidwraith> should get reset
Informations of the spell
Links
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyYGmZmZAY2mZZmZGzMzAAAAAAAAAAAWsMLMLzMAMLzMjZGzssYhmZiFDMzAgCwsNLLgxmNA
<https://www.wowhead.com/spell=451234/voidwraith>
[Delves][General] Relog doubles HP
In delves, if you relog or DC, the HP of the enemies can double up.
Example; Fungal Folly T4 Spinshroom (ID 207481)
3 relogs made him having 74m life.
[Dragonisles] [side] Hornstrider Havoc - you cant finish the quest
Summary:
In the quest Hornstrider Havoc, the NPC does not allow players to turn in the quest, as the interaction option is missing.
Steps to Reproduce:
1. Complete all objectives of the quest Hornstrider Havoc.
2. Approach the designated NPC to turn in the quest.
3. Attempt to interact with the NPC.
4. Notice there's no interaction option available to complete the quest.
Expected Result:
The NPC should offer an option to turn in the quest upon completing its objectives.
Actual Result:
The NPC is present but cannot be interacted with, preventing quest completion.
https://www.wowhead.com/quest=66879/hornstriderhavoc
https://www.wowhead.com/npc=191176/dazakros
Bugtracker:
[Evoker] [Preservation] 2p Tier Set S1
Description of the bug
Currently, the 2piece bonus from the Season 1 tier set isn't working as intended, specifically, the 50% chance to gain an additional stack of Temporal Compression is practically nonexistent
How to reproduce
Cast Reversion on the target, and you'll see a buff called Temporal Compression in the topright buff bar. This buff, unless refreshed by another cast of Reversion overlapping it, remains in its base form, despite supposedly having a 50% chance to gain additional stacks
How it should be
Once you cast Reversion, Temporal Compression has a 50% chance to gain additional stacks, up to a maximum of 4, according to Wowhead
Information of the spell
2p Tier Set <https://www.wowhead.com/spell=453673/evokerpreservation110classset2pc>
Reversion <https://www.wowhead.com/spell=366155/reversion>
Temporal Compression <https://www.wowhead.com/spell=362877/temporalcompression>

Retail proof: <
[Evoker] [Devastation] [Flameshaper] Enkindle x Disintegrate
Description of the bug
Currently, Enkindle deals 20% of the damage from the last Disintegrate tick instead of its total damage. Additionally, if Disintegrate is recast, Enkindle will calculate damage based on the new Disintegrate, overwriting the damage previously dealt by the previous instance
How to reproduce

[General] - SoF / SoD issue Description of the bug
ATM SoF and SoD don't hit enemies inside the area of effect if they are in combat with other mobs or were inactive and got activated after a roleplay or killing boss.
How it should be
SoF and SoD (like all other abilities) hit all enemies inside area of effect once the mobs/boss are flagged as enemy (so red bar not orange)
[Shadowlands][Quest] Restore the Flow - unable to do the quest
Bug Report
Summary:
The quest Restore the Flow cannot be completed because the required loot item is not interactive.
Steps to Reproduce:
1. Accept the quest Restore the Flow.
2. Travel to the location of the required item.
3. Attempt to interact with the item to loot it.
Expected Result:
The item should be interactive, allowing you to loot it and complete the quest objective.
Actual Result:
The item is not interactive, making it impossible to loot it and finish the quest.
https://www.wowhead.com/quest=65350/restoretheflow
[CoT][Unstable Test Subject] Ability Cooldowns
Currently, the mob is constantly chain casting its abilities.
Initial cast upon pulling the mob should be:
Dark barrage > 5.4 seconds
Fierce Stomping > 15.1 seconds
The initial sequence is correct, however each following cast of both abilities should be 27.9 seconds later, which currently isn't the case, and after finishing one cast, the other cast happens right away. (Attached screenshot from little wigs timers)
Retail video: <
Unstable Test Subject: <https://www.wowhead.com/npc=216328/unstabletestsubject>
[CoT][Sureki Unnaturaler] CC vs Void Wave
Currently, using CC while Sureki Unnaturaler is casting Void Wave puts the ability on cooldown for the mob. This shouldn't be the case and only interrupt or finishing the cast should put the ability on cooldown.
Retail video: < (here you can see the player use Chaos Nova to stun the mobs and immediately once the CC wears off, the mobs start to cast again.)
Sureki Unnaturaler: <https://www.wowhead.com/npc=216339/surekiunnaturaler>
[CoT][Sureki Silkbinder] Casting Issues
Currently, there are a few issues regarding Sureki Silkbinder's casts.
1. Using CC on the mob while it is channeling Silk Binding spell should put the ability on cooldown for the mob. But only when the cast turns into a channel (There is a small wind up for the spell, during which, if it gets CCed it shouldn't put the ability on cooldown, and once the mob comes out of the CC, it should attempt to recast the ability.)
Retail video: < (Here you can see that the moment the mobs start channeling Silk Binding, they get stunned, and they don't recast the ability, and on the nameplate the ability is also put on cooldown.)
2. Interrupting Web Bolt, should also lock out the mob from casting Silk Binding for the duration of the interrupt. Currently when players interrupt Web Bolt and the mob has Silk Binding ready to cast, it immediately starts casting it. It should wait for the duration of the lockout before casting Silk Binding. (This should also work the other way around, if Silk Binding is interrupted, the mob shouldn't cast Web Bolt for the duration of the lockout.)
Retail video: < (You can see that the players interrupt Silk Binding cast and the mob doesn't immediately start casting Web Bolts)
Sureki Silkbinder: <https://www.wowhead.com/npc=220195/surekisilkbinder>
[The Rookery][Mob] Coalescing Void Diffuser vs Arcing Void
Error Description
Mob https://www.wowhead.com/ru/npc=214421/abilities;mode Ability https://www.wowhead.com/ru/spell=430805/usedbynpc should not be kickable.
How to Reproduce
Enter the Dungeon.
Run any key.
Kill the first boss down.
Aggro the first https://www.wowhead.com/ru/npc=214421/abilities;mode Wait for the cast https://www.wowhead.com/ru/spell=430805/usedbynpc
The cast should not be kickable.
How it should be
Mob https://www.wowhead.com/ru/npc=214421/abilities;mode
His ability https://www.wowhead.com/ru/spell=430805/usedbynpc should not be kickable.
Spell Info
Mob https://www.wowhead.com/ru/npc=214421/abilities;mode
Ability https://www.wowhead.com/ru/spell=430805/usedbynpc
Retail Video: How it should be Note the mob's cast: "We see that the cast is not kickable."
Video: Ours: Note the mob's cast.
Note the kick cooldown on one of the paladins:
He interrupted the cast. The cast should be immune to kickability.
[Priory of the Sacred Flame][NPC] Devout Priest
Error Description
Mob https://www.wowhead.com/ru/npc=206697/
Missing Ability (mob doesn't use) https://www.wowhead.com/ru/spell=427356/usedbynpc
How to Reproduce
Enter the dungeon and activate any key.
Find the mob https://www.wowhead.com/ru/npc=206697/ in the central square
damage other mobs. The Priest must cast the Ability https://www.wowhead.com/ru/spell=427356/usedbynpc on any of the mobs
How it should be
The mob https://www.wowhead.com/ru/npc=206697/ must cast the Ability https://www.wowhead.com/ru/spell=427356/usedbynpc on the nearest injured ally.
Spell Info
Mob https://www.wowhead.com/ru/npc=206697/
Ability https://www.wowhead.com/ru/spell=427356/usedbynpc
Video from Retail showing how it should be.
Watch out for the Priest mob's cast https://www.wowhead.com/ru/spell=427356/usedbynpc.
We have the video
from 7:10
to 7:25
and throughout the entire fight up until this point, the Priest didn't cast a single spell https://www.wowhead.com/ru/spell=427356/usedbynpc
[Priory][NPC] High Priest Aemya vs Reflective Shield
Error Description
Mob "Miniboss" https://www.wowhead.com/ru/npc=212827/abilities;mode
Missing Ability https://www.wowhead.com/ru/spell=428150/. The problem is that this miniboss doesn't have it and doesn't use this Ability at all.
How to reproduce
Enter the dungeon and run any key.
Reach the miniboss https://www.wowhead.com/ru/npc=212827/abilities;mode
Aggro.
How it should be
Miniboss mob https://www.wowhead.com/ru/npc=212827/abilities;mode
at 100% Energy uses the Ability https://www.wowhead.com/ru/spell=428150/
Spell Info
Miniboss https://www.wowhead.com/ru/npc=212827/abilities;mode
Ability https://www.wowhead.com/ru/spell=428150/changelog
Video from Retail how it should be
Pay attention to the "miniboss" cast. His Energy is at 100%.
Video on our site
Pay attention to the mob and its Energy level. Ability https://www.wowhead.com/ru/spell=428150/changelog
She doesn't cast.
[Ml][mogul] rockt vs targeting issue
Description of bug
currently rocket is targeting the primary target only (tank)
how to reproduce
enter ml
start a mythic= instance
go last boss
engage wait for rocket check if it goes on another member of group or the primary target
How it should be
rocket should have a prio system where tank is the lowest and dps/healer should be higer ( if all members dead rocket should go on tank)
additional links
[Windsinger's Runed Citrine] - changing stat cause of procs
Description of the bug
ATM the Windsinger's Runed Citrine Bonuses changes in both value and stat if you get a proc that brings another secondary stat higher than the one buffed.
How to reproduce
Step 1
Step 2
Step 3
Step 4
How it should be
Windsinger's Runed Citrine Stat selection is done atm that you equip the gem/ring and can only change in value but not the stat selected until you requip it
Links
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
November 16, 2025
[Fatebound] - Double Jeopardy Description of the bug
1. Flips 3 stacks instead of 2 first flip gives 1, second flip gives 2 stacks
2. May proc only once during combat
How to reproduce
1. Relog
2. Enage combat
Use Vanish
Use some Sinister Strike to break Vanish
Get 5 CP
Use Dispatch / Envenom on 5+ CP
How it should be
1. Should flip only 2 stacks
2. Should work each time you enter Stealth of any type
Links
Double Jeopary <https://www.wowhead.com/spell=454430/doublejeopardy>
Vanish (aura) <https://www.wowhead.com/spell=11327/vanish>
Stealth (aura) <https://www.wowhead.com/spell=115191/stealth>
Subterfuge (aura) <https://www.wowhead.com/spell=115192/subterfuge>
[Master of Harmony] - Overwhelming Force x Armor Description of the bug
Currently, the damage of 451024/overwhelmingforce is reduced by armor.
How to reproduce
Go in front of a target dummy with some armor (for example Kelpfist in Dornogal).
Cast 100780/tigerpalm.
Check Damage formula of 451024/overwhelmingforce generated and see that armor reduces its damage.
How it should be
The damage of 451024/overwhelmingforce should not be reduced by armor.
Links
<|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>
<|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r>
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMGzgZWmZ2GzMjBAAAAAAYZBjYmBmhBGsNzMjZ2YmxmlZabxmtZmhZDAAWmlplZZmlBAoZbWamZmFMsA
[All] - Supernova knockup Description of the bug
Supernova talent is not knocking up targets
How it should be
Supernova should knock up all targets hit
Links
|T1033912:16|t|cffffd000|Hspell:157980|h[Supernova]|h|r
[Motherlode] - Venture Co. Mastermind x Mind Lash
Description of the bug
Mind Lash is casted only on the tank
How it should be
Mind Lash should be casted on random targets, not only tank
Informations of the spell
Links
<|T3015740:16|t|cffffd000|Hspell:262794|h[Mind Lash]|h|r>
<https://www.wowhead.com/npc=133430/venturecomastermind>
[ML] - Azerite Extractor VS Meld
Description of the bug
ATM when Azerite Extractor is casting Rapid Extraction (channel) if a player taunts or has already the threat and uses Shadowmeld or similar abilities like Vanish Feign Death it stops the cast
How to reproduce
xxx
How it should be
You can't cancel Rapid Extraction channeling in any way (besides killing the mob)
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Priory] Lightspawn
Currently when Lightspawn cast Burst of Light you can stun him and he wont cast the ability again which is wrong , when Lightspawn cast Burst of Light he should be immune to all kind of CC's as like push or fear or stuns
[ML] x War Machine
Description of the bug :
1 Currently War Machine spawning Mines before the correct timer with about 17 seconds
2Using shadowmald makes the warmachine stop casting Charged shot
How to reproduce :
Go to Motherlode
Pull War Machine and watch the cast timer
How it should be :
1War Machine should spawn Mines in the correct timer which is 17 seconds when you pull the add , and after that he should spawn them every 35 seconds
2 when you shadowmeld his ability charged shot should make you out of combat which means you wont take damage from the Aoe not making the add stop casting the ability
links :
<https://www.wowhead.com/npc=133463/venturecowarmachine>
<https://www.wowhead.com/spell=262383/deploycrawlermine>
<https://www.wowhead.com/spell=269429/chargedshot>
[Evoker][Augmentation][Chronowarden] - Golden Opportunity
Description of the bug
If you cast Prescience on other party / raid memebers having Golden Opportunity buff ,the duration of Prescience will be only 20s instead of 40s (meaning 100% inreased effect didnt work)
If you cast it on yourself you will get full 40s duration
How to reproduce
1. Create an aug
2. Take the Chronowarden heroic tree and the Prescience, Golden Opportunity talents
3. Get the Golden Opportunity buff and use Prescience on an ally and you will see that the duration increase does not work on them but the crit increase does.
How it should be
if you cast Prescience on other party / raid memebers having Golden Opportunity buff ,the duration of Prescience should be 40s
Links
Prescience: <https://www.wowhead.com/spell=409311/prescience>
Golden Opportunity: <https://www.wowhead.com/spell=432004/goldenopportunity?spellModifier=396186>
[Evoker] [Augmentation] Tier Set S2
Description of the bug
Currently, it seems that the 2piece set bonus from the Season 2 tier set is not triggering. After testing for about 3 minutes, the jackpot has never procced. Since this buff doesn't trigger, the 4piece set bonus cannot be applied either
How to reproduce
You just need to equip the set and interact with the target using the designated spells for at least one minute
How it should be

Information of the spell
2p <https://www.wowhead.com/spell=1215689/evokeraugmentation111classset2pc>
4p <https://www.wowhead.com/spell=1215691/evokeraugmentation111classset4pc>
[Dawnbreaker] Airship Ambushers vs Combat bug
When doing the 2 small ships beside the Dawnbreaker before the first boss, you are stuck in combat most of the time after clearing the trash pack there and you are unable to plant the bomb.
November 15, 2025
[Fury] Berserker's Torment Description of the bug
Currently The talent Berserker's Torment (390123) has an issue when you activate Avatar and Recklessness at the same time with a macro Instead of having 28seconds of Avatar and 24seconds of Recklessness you will get 28seconds of Avatar and 16seconds of Recklessness the 8 seconds of Recklessnes that you get from Berserker's Torment arent applied
How to reproduce
1. Have a warrior level 80
2. Use this macro : /cast Recklessness /cast Avatar
3. Check the Recklessness and Avatar buff duration
4. You will get 16seconds of Recklessness and 28seconds of Avatar.
How it should be
If you use Avatar and Recklessness buff duration it should always be 24seconds for Recklessness and 28seconds for Avatar
Links
< PTR
|T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r>|T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r
|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r>|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
|T132347:16|t|cffffd000|Hspell:390123|h[Berserker's Torment]|h|r>|T132347:16|t|cffffd000|Hspell:390123|h[Berserker's Torment]|h|r
Talent:CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAA0YYMLjZYsMzMzswMzMzADzssNzYmZ2GmZmZGmZsM8AYGDAAAEzssN2YxymZaMzMMZWYwC
[Restoration] Deeply Rooted Elements Description of the bug
Deeply Rooted Elements proc chance for Restoration shaman is too high
How to reproduce
1. Create a Shaman and Activate Restoration spec
2. take Deeply Rooted talent
3. cast 61295/riptide
How it should be
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec
Links
Restoration DRE <https://www.wowhead.com/spell=378270/deeplyrootedelements?spellModifier=137039>
Restoration Ascendance <https://www.wowhead.com/spell=114052/ascendance>
[Enhancement] Primordial Lightning/frost Description of the bug
Sometimes Primordial Lightning or Primordial frost (attacks of Primordial Storm) does double damage than the other 2
Video:
How to reproduce it
talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDGPwMDzMz8AzMLzMwMAAAAAAAAAgNsgllZMzstoZZbYGNz0gFAMbTmxY2YMzwMmZWYWmZmstwMGjBAYMA
1. Equip 2 onehanded weapon
2. apply 33757/windfuryweapon and 318038/flametongueweapon
3. cast 470411/flameshock
4. cast 375982/primordialwave
5. cast 1218047/primordialstorm
Links
<|T643246:16|t|cffffd000|Hspell:1218047|h[Primordial Storm]|h|r>
MW <https://www.wowhead.com/spell=187880/maelstromweapon>
<https://www.wowhead.com/spell=384450/legacyofthefrostwitch>
[Siren Isle]Major Excavations
Currently Major excavations is like this and you cant click
<
[Evoker] [Devastation] Tier Set S2
Description of the bug
Currently, it seems that the 2piece set bonus from the Season 2 tier set is not triggering. After testing for about 3 minutes, the jackpot has never procced. Since this buff doesn't trigger, the 4piece set bonus cannot be applied either
How to reproduce
You just need to equip the set and interact with the target for at least one minute
How it should be
The 2Set Bonus for Devastation causes damaging spells gives you a random proc  that fires at 3 nearby enemies. This proc is 2 RPPM but is also Hasted which means we will see it fairly often. We are also guaranteed a "Jackpot!" with .
The 4Set Bonus is more straightforward. Each  cast and "Jackpot!" will give a 20% damage amp on your next  or , stacking twice. By looking at the spelldata we can see that this buff () also has a duration of 40 seconds. This is a very good thing, because a shorter duration could lead to wasting procs. With  we will likely have both empowers hit 20% harder at the start of our cooldowns, so long as we  between them
Information of the spell
2p <https://www.wowhead.com/spell=1215687/evokerdevastation111classset2pc>
4p <https://www.wowhead.com/spell=1215692/evokerdevastation111classset4pc>
[Cinderbrew] Flamethrower vs Damage
Currently the weapon in cinderbrew that you can pick and shot fire on the creatures is not doing the correct damage
this is a video showing the Issue ( cant find any link in wowhead about this weapon )
<
[Motherlode] - Crawler Mine
Description of the bug
1. Instantly activates if you near near it missing the activation time
2. Speed of the bomb is too fast
3. Hitbox from explosion is too big
How it should be
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/npc=133482/crawlermine>
November 14, 2025
[Prot] Shield Charge Description of the bug
Currently Shield charge have double dip when hit first target
How to reproduce
1. Create Warrior
2. use Shield charge on 1 or more enemies
How it should be
Shield charge shouldnt have double dip
Informations
aoe damage from Shield charge is fine
[Assassination] Indiscriminate Carnage visual bug Description of the bug
Currently Indiscriminate Carnage talent displays a visual bug where entering in stealth mode let appears the icon of the talent in the buff bar which activates and then expire after 6 seconds. Additionally during combat casting Vanish, the icon doesn't appear and the Garrote and Rupture spell icons don't light up, despite applying the aura correctly
How to reproduce
1 Create a Rogue
2 Choose Assassination specialization
3 Select Indiscriminate Carnage talent from the talent tree
4 Just go in stealth mode and look at the buff bar in the top right,
5 Its activation and expiration after 6 seconds can be observed, even while remaining in stealth
7 In the case of Vanish, during combat, casting Vanish the Indiscriminate Carnage icon doesn't appear
How it should be
Garrote and Rupture apply to 2 additional nearby enemy when used from Stealth and for 6 sec after breaking Stealth. According to Wowhead, the buff should be permanent during stealth, and after exiting stealth, it should expire in 6 seconds. So in stealth mode the icon should be permanent in the buff bar, after breaking stealth should expire in 6 seconds, and after Vanish into any offensive spell should expire in 6 seconds, since Vanish allows you to reenter stealth mode.
Information of the spell
Links
Indiscriminate Carnage <https://www.wowhead.com/spell=381802/indiscriminatecarnage>
Stealth <https://www.wowhead.com/spell=1784/stealth>
Vanish <https://www.wowhead.com/spell=1856/vanish>
[Fire][Sunfury]- Time Anomaly x Invocation: Arcane Phoenix Description of the bug
Currently, if you get a 190319/combustion proc from the talent 383243/timeanomaly and then cast a regular 190319/combustion immediately, there is no phoenix summoned by 448658/invocationarcanephoenix
How to reproduce
Get in combat by casting any spell. Wait for a 190319/combustion proc from the talent 383243/timeanomaly and then cast a regular 190319/combustion immediately. Check that no phoenix is summoned
How it should be
Everytime 190319/combustion is casted, a phoenix should spawn.
Links
<|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r>
<|T458224:16|t|cffffd000|Hspell:383243|h[Time Anomaly]|h|r>
<|T652130:16|t|cffffd000|Hspell:448658|h[Invocation: Arcane Phoenix]|h|r>
Talents:
C8DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxDMmFDjZGmGzMmBAAAAAgZWmpZmlZZmZaZWWmBAymxMYMzYmxsYWGzYmhZ2mhZWwAAAAAAAA
[General] Blood Draw vs Resets Description of the bug
Currently when Dk with Blood draw talent proc Blood draw Debuff this Blood draw Debuff it doesn't reset if (new round in solo shuffel, start mythic + and so on, everything that reset).
How to reproduce
1. create Death Knight
2. take Blood draw talent
3. proc Blood draw Debuff
4. start mythic +
5. new round in solo shuffel
How it should be
Blood draw Debuff should reset if (new round in solo shuffel, start mythic + and so on, everything that reset).
Informations
[Enchant]Gleaming Shatter - Last unit of stack
Shattering <https://www.wowhead.com/item=219949/gleamingshard> rank 1 last unit of a stacj wont give you Storm Dust.
November 13, 2025
- Backwards Roll Speed Description of the bug
Currently, when you use 109132/roll when moving backwards, the roll speed is slower than if you go forward.
How to reproduce
Compare the move speed of a front 109132/roll vs a back 109132/roll.
How it should be
< it looks like back roll should have same speed as front roll.
Links
<|T574574:16|t|cffffd000|Hspell:109132|h[Roll]|h|r>
[Items] - Roaring War-Queen's Citrine issue
Description of the bug
ATM when a player that has Roaring WarQueen's Citrine procs it he gets the buff instead of allies
How to reproduce
Step 1
Step 2
Step 3
Step 4
How it should be
When a player procs Roaring WarQueen's Citrine its 4nearby ally (that have ring) get each own a proc of their own Thunder Citrine effect.
List of singing thunder citrine:
<|T6215536:16|t|cffffd000|Hitem:228648::::::::120:::::|h[Roaring WarQueen's Citrine]|h|r>
<https://www.wowhead.com/item=228642/stormsewerscitrine>
<https://www.wowhead.com/item=228638/stormbringersrunedcitrine>
<https://www.wowhead.com/item=228634/thunderlordscracklingcitrine>
Retail log for reference: <
Links
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
[LoU][Cauldron] Scrapbomb Landing Distance
Scrapbomb drops sometimes on ranged players, it should always drop near him self, on melee players. (A.E, Ranged player is far away, He should target that player [From Florendos group] and throw it at his melee range).
[LoU][Cauldron] Roarcannon Player Targeting
Currently, Florendo can target any player in the instance by Roarcannon, even player fully positioned at Torq. It should only target players that are within certain amount of yards of him.
[LoU][Cauldron] Roarcannon DoT Stays
The DoT from Roarcannon which is received when player soaks the beam of Florendo, sometimes stays on player, even when he is outside of the beam.
It should only affect the player while he is inside the Beam Hitbox.
[LoU][Cauldron] Missing Torq Emote Outside of Combat
Currently, Torq is not bashing his chest ocassionally in rage while outside of combat.
[LoU][Vexie] Tank Buster DoT
Currently, Tank Buster DoT from the spell on main tanks does not deal damage as a DoT. Only direct damage is currently applied.
[LoU][Vexie] Bikes vs Stun
Bikers are currently stunnable by players. They should be immunie to stuns, slows and any other CCs.
[LoU][Vexie] Intro
Missing NPCs on top of the Tank when the boss drives in, They spawn once the tank stops moving, they should be present on top of it already as it spawns.
[Items] Ratfang Toxin
Description of the bug
The stacks are applied to the target, but casting it does not deal any damage and, consequently, they are not consumed.
Proof: <
[Items] Vile Contamination items x Self damage
Description of the bug
Currently, if the player equips an item that applies 471316/vilecontamination (like 228901/bigearnersbludgeon) and casts a spell that can self damage, there is a chance that 471316/vilecontamination gets applied to the player.
How to reproduce
Create a priest level 80.
Equip 228901/bigearnersbludgeon.
Do .cheat all
Spam 32379/shadowworddeath until you get affected by 471316/vilecontamination
How it should be
471316/vilecontamination should not be applied by self damage on the player.
Links
<|T5779386:16|t|cffffd000|Hspell:471316|h[Vile Contamination]|h|r>
<|T5737033:16|t|cffffd000|Hitem:228901::::::::120:::::|h[Big Earner's Bludgeon]|h|r>
<|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r>
[Quest] Emissary of War
Quest progress is not tracked for Mythic 0 (M0) runs or Season 1 Mythic+ keys, and the quest reward is incorrect it currently awards a Normal raid loot cache, but it should award a Heroic raid loot cache.
Steps to reproduce:
1. Accept the quest Emissary of War.
2. Complete one or multiple Mythic 0 dungeon runs (M0) or use Season 1 Mythic+ keys.
3. Check quest progress objective does not increment.
4. Turn in the quest and inspect the reward chest (or loot received).
Expected result:
Progress increments when completing Mythic 0 dungeons and Season 1 Mythic+ keys (counts toward quest completion).
The quest reward should be a loot cache containing Heroic (raid) difficulty items from the current raid tier.
Actual result:
Completions of Mythic 0 and Season 1 Mythic+ keys do not register toward quest progress.
The chest awarded on quest completion is a Normal raid loot cache, not Heroic.
November 12, 2025
[Item] - Fathomdweller's Runed Citrine
Description of the bug
Stormbringer's Runed Citrine and other Citrines doesn't scale with base mastery nor recalculates new added mastery value if combined with Fathomdweller's Runed Citrine
How to reproduce
Equip Ring
Put both Citrines Fathomdweller's Runed Citrine and Stormbringer's Runed Citrine
Increase your mastery and check if stats from Stormbringer's Runed Citrine got increased
How it should be
Since Fathomdweller's Runed Citrine causes other Citrines to scale with Mastery, and since this Citrine provides Mastery, it scales off of itself. This selfscaling calculation is done any time the player changes gear, zones into a new area, or resurrects after dying
It gets recalculated at a point in time when you have high Mastery, such as after applying your Flask and Food buffs
Combine this with Legendary Skipper's Citrine and you can be slinging Citrine effects at >200% of their normal value
This Citrine utilizes Mastery points for its increase to other Citrines , a 1% increase for every 1 Mastery point.
Informations of the spell
Links
<|T6215532:16|t|cffffd000|Hitem:228638::::::::120:::::|h[Stormbringer's Runed Citrine]|h|r>
<|T6215529:16|t|cffffd000|Hitem:228639::::::::120:::::|h[Fathomdweller's Runed Citrine]|h|r>
[Item] - Ring item level x Citrines
Description of the bug
Currently effects from Citrines doesn't scale with Item Level of the Ring
How to reproduce
Equip Ring
Put Citrines inside of it
Increase Level of the Ring <https://www.wowhead.com/item=229365/rawsingingcitrine>
Check Citrines
How it should be
Citrines should scale with Ring's item level
Informations of the spell
Links
<https://www.wowhead.com/item=228411/cyrcescirclet>
<https://www.wowhead.com/item=228638/stormbringersrunedcitrine>
<https://www.wowhead.com/item=228639/fathomdwellersrunedcitrine>
<https://www.wowhead.com/item=228640/windsingersrunedcitrine>
[LoU][Stix] Scrap Rocket
Scrap Rockets doesnt do damage at all, which should do.
[LoU][Stix] Scrapmaster vs stuns
Scrapmaster adds shouldnt be able to get stunned.
[Legendary Skipper's Citrine] - scaling issue
Description of the bug
ATM Legendary Skipper's Citrine is not scaling with Cyrce's Circlet ilvl and Fathomdweller's Ruined Citrine.
Additionally proc's uptime of Legendary Skipper's Citrine seems to be lower than retail
How to reproduce
Step 1
Step 2
Step 3
Step 4
How it should be
Legendary Skipper's Citrine procs are higher than 150% effectiveness:
base value of stormbringer with no mastery and 658ring is 620
proc of stormbringer with ring 658: 1209 so 195% effectiveness of 620
proc with 658 ring + fathomdweller: 1228 so 195.23% effectiveness of 629 (value of stormbringer with only fathomdweller mastery)
Meaning Legendary Skipper's Citrine procs scale with both Cyrce's Circlet ilvl and Fathomdweller's Ruined Citrine.
In addition when Legendary Skipper's Citrine procs the Fathomdweller's Ruined Citrine doesn't scale out of itself it remains 195% effectiveness so it could be that the various procs count as if you had the gem equipped therefore scaling with both ring and fathomdweller.
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
[Theater] - Xav the Unfallen Swings
<https://www.wowhead.com/npc=162329/xavtheunfallen>
1 Average boss melee hits need to be increased:
FS: 5.47M
Retail: 6.41M
2 Tank buster <https://www.wowhead.com/spell=320644/brutalcombo> Damage need to be ++Reduced++ you can find that in this logs
Retail M+2 logs :
<
Fs PTR logs :
<
[Theater] x Dessia the Decapitator swings
<https://www.wowhead.com/npc=164451/dessiathedecapitator>
1 Average boss melee hits need to be increased:
FS: 3.38M
Retail: 7M
2 Tank buster <https://www.wowhead.com/spell=320069/mortalstrike> Damage Need to be reduced :
FS: 6.89M
Retail: 5.32M
Retail M+2 Logs :
<
Fs PTR M+2 logs :
<
[Motherlode] - Venture Co. Mastermind
Description of the bug
Brainstorm spell is missing damage and storm visuals
How it should be
"Caster unleashes its amazing brain power in a psychic storm, inflicting Arcane damage to all players and manifesting psychic tempests at each player's location, inflicting Arcane damage to any players hit and silencing them for until canceled."
Retail:
Informations of the spell
Links
https://www.wowhead.com/npc=133430/venturecomastermind
|T236225:16|t|cffffd000|Hspell:1214748|h[Brainstorm]|h|r>|T236225:16|t|cffffd000|Hspell:1214748|h[Brainstorm]|h|r
[Motherlode] Venture Co. Alchemist x Transmute: Enemy to Goo
Description of the bug
1. When you CC the [Transmute: Enemy to Goo] cast, NPC doesn't recast it immediately,
2. When you interrupt the [Transmute: Enemy to Goo] ability, the next cast happens 1015 seconds earlier,
How it should be
1. When you CC [Transmute: Enemy to Goo] cast, NPC should recast it immediately
2. When you interrupt the [Transmute: Enemy to Goo] ability, next cast should happen in 25 seconds
Retail:
Informations of the spell
Links
https://www.wowhead.com/npc=133432/venturecoalchemist
|T132108:16|t|cffffd000|Hspell:268797|h[Transmute: Enemy to Goo]|h|r>|T132108:16|t|cffffd000|Hspell:268797|h[Transmute: Enemy to Goo]|h|r
[ML] - Taskmaster Askari x Overtime on Boss
Description of the bug
Taskmaster Askari buffs nearby Boss with Overtime
How to reproduce:
Go to Motherlode
Find Taskmaster Askari 134012
Kill extra adds near NPC
Let it cast Overtime
How it should be
Overtime shouldn't be applied on Boss
Informations of the spell
Links
<https://www.wowhead.com/spell=1213139/overtime>
<https://www.wowhead.com/npc=134012/taskmasteraskari>
[Motherlode] - Venture Co. Earthshaper x Rock Lance
Description of the bug
1. Venture Co. Earthshaper casts Rock Lance instantly on the pull
2. Rock Lance is not recasted after you CC the cast
How it should be
1. NPC should cast Rock Lance 9 seconds from the pull
2. NPC should recast Rock Lance after you CC the cast
Informations of the spell,
Links
https://www.wowhead.com/npc=130661/venturecoearthshaper
November 11, 2025
[Restoration][Totemic] Totemic coordination Description of the bug
445036/totemiccoordination is not working at all
How to reproduce
1. Create a Shaman and activate Restoration spec
2. Copy @talent
3. use 5394/healingstreamtotem (he will cast both 1064/chainheal and 458357/chainheal)
How it should be
Restoration
Chain Heals from Lively Totem and Totemic Rebound are 25% more effective.
Links
talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMMLzsNzwstMziFGzYZasMzCTmJjNmZGWMLzMGZ2YMTjZYGmZzMzYzYYWGDAAG
<https://www.wowhead.com/ptr/spell=445025/totemicrebound?spellModifier=137039>
totemic rebound chain heal 458357/chainheal
[Restoration][Totemic] Water Mote x Chain Heal Description of the bug
Currently 1064/chainheal consumes 453407/whirlingwater
How to reproduce
1. Create a shaman and activate Restoration spec
2. copy @talent
3. Cast 444995/surgingtotem
4. cast Chain heal
How it should be
|
||
Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness.
||
|
Links
talents: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMMLjtZGmtlZWswYGLTjtZWYyMZsxMzwiZZmxIzGjZaMDzwMbmZGbGDzyYAAwM
BT: <
[Evoker][Augmentation/Devastation] - Imminent Destruction x Scalecommander
Description of the bug
Imminent Destruction talent will not be applied after landing with Deep BreathBreath of Eons if you have taken Scalecommander's final heroic talent Maneuverability
How to reproduce
1. Take the Scalecommander heroic tree
2. Maneuverability Imminent Destruction
3. Use Deep breathBreath of Eons and you will see that the talent Imminent Destruction is not applied
How it should be
Deep breathBreath of Eons in the heroic tree of Scalecommander with the talent Maneuverability should activate the talent Imminent Destruction
Links
Imminent Destruction: <https://www.wowhead.com/spell=370781/imminentdestruction>
Maneuverability: <https://www.wowhead.com/spell=442255/maneuverability>
Breath of Eons: <https://www.wowhead.com/spell=403631/breathofeons>
Deep Breath: <https://www.wowhead.com/spell=357210/deepbreath>
[ML] - Tankmaster Askari VS haste Massive Slam
Description of the bug
ATM Tankmaster Askari's Massive Slam cast time is hasted (so the more haste it has the less time it takes to finish it to cast)
How to reproduce
xxx
How it should be
The cast time of Massive Slam is not hasted even if Tankmaster Askari has any amount of stacks of Overtime!
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Theater] x Gorechop Swings
<https://www.wowhead.com/npc=162317/gorechop>
Average boss melee hits need to be increased:
FS: 3.51M
Retail: 4.68M
Retail M+2 Logs :
<
Fs PTR M2 logs :
<
[Theater] - Sathel the Accursed Swings
<https://www.wowhead.com/npc=164461/satheltheaccursed>
Average boss melee hits need to be Reduced :
FS: 3M
Retail: 1.50M
Retail logs M+2 :
<
FS PTR logs M2 :
<
[Theater] x Mordretha Swings
<https://www.wowhead.com/npc=165946/mordrethatheendlessempress>
Average boss melee hits need to be increased:
FS: 3.52M
Retail: 4.75M
Retail Logs M+2 :
<
Fs PTR M+2 :
<
[ML] x Refreshment Vendor
Description of the bug :
Currently Refreshment Vendor are not recasting the abilities when you CC them
How to reproduce :
go to Motherlode
Pull Refreshment Vendor
How it should be :
When you stun Refreshment Vendor Casts they should insta recast it , but they should not recast it when you use kicks
links :
<
[Motherlode] - Azerite Extractor
Description of the bug
Azerite Extractor from G28 chain pull with nearby pack
How it should be
Azerite Extractor shouldn't get pull with other adds from the group, it has lower pull range than other NPCs
Informations of the spell
Links
https://www.wowhead.com/npc=136643/azeriteextractor
MDT info:
[ML] - Mogul Razdunk missing wall
Description of the bug
Currently theres no wall that blocks you from leaving boss area upon pulling him
How to reproduce
Go to Motherlode, start the key
Go to last boss Mogul Razdunk
Pull it and wait 10 seconds
Check exit points of boss area
How it should be
Upon pulling the boss, after 10 seconds wall should appear
Preventing players to stand out of boss area
<
[ML] x Mogul Razdunk
we missing a cast bar for the spell Homing missile , Homing missile should have a cast bar and shows who is targeted with the missile
<
[Evoker][Preservation][Chronowarden] - Double-time
Description of the bug
Fire Breath, Dream Breath and echo Dream Breath crits dont extend their DoT duration while Chronowarden hero talent Doubletime is taken.
How to reproduce
1. Create Preservation and take the Chronowarden heroic tree
2. Take the Doubletime talent
3. Use Fire Breath and Dream Breath and you will see that critical ticks of dots do not prolong them
You can use .debug crit 100
How it should be
The critical ticks of Fire Breath and Dream Breath's dots should extend them on target.
Links
Fire Breath: <https://www.wowhead.com/spell=357208/firebreath>
Doubletime: <https://www.wowhead.com/spell=431874/doubletime>
Dream Breath: <https://www.wowhead.com/spell=355936/dreambreath>
[MoTS] Decomposing Acid vs Leap Abilities
Currently, leaping over Decomposing Acid puddles left by Gormling Larva and Spinemaw Larva deal instant damage to the player and kill them on high enough of a key level.
This shouldn't be the case and using abilities like Infernal Strike as Vengeance Demon hunter or Heroic Leap as a warrior should make the player not take damage from this ability.
Retail proof: <
Bugtracker Report: <
[MoTS][Tred'ova] Decomposing Acid vs Spell Reflect
Currently, using Spell Reflect and then walking over Decomposing Acid pools that are left behind by the Gormling Larva's should be spell reflectable, currently it isn't.
Here is a spell reflect doc from retail: <
in case that is not openable for some reason, here is also an imgur link from the doc where its taken from a log: <
And lastly a video from retail where you can see this in action: <
[The Rookery] x no wall at the start of the key
Error Description
After running the key https://www.wowhead.com/ru/zone=14938/, the key report wall is missing.
How to reproduce
Enter the dungeon https://www.wowhead.com/ru/zone=14938/ and run any key.
After running the key, the report wall should appear.
How it should be
After running the key https://www.wowhead.com/ru/zone=14938/, the report wall should appear.
Spell Information
Dungeon https://www.wowhead.com/ru/zone=14938/
Video from Retail: How it should be
After launching, a report wall appeared.
We have a video: of the key launch window.
After launching the key, the report wall is missing. But it should be there.
[Evoker][Preservation] Stasis Vs. Spiritbloom
Description of the bug
Currently, Spiritbloom counts as 3 (or more) spells for Stasis.
How to reproduce
Talents: CwbBV7//nP39x/JJympTqouKSAAAAAAwMjZbGMMzMzCmZbMzAAAmZYMMGzIMDAAAwMzMZGmZmlZmBAzYGYBsAmhJkNYzwA
1. Cast Stasis
2. Cast Spiritbloom in a group
3. Check if Spiritbloom counted for all 3 Stasis slots
How it should be
Spiritbloom should only take 1 slot per cast.
Links
Spiritbloom: https://www.wowhead.com/spell=443328/engulf
Stasis: <https://www.wowhead.com/spell=370537/stasis>
==BT Report :==
[Theater] - Paceran the virulent Swings
<https://www.wowhead.com/npc=164463/paceranthevirulent>
Average boss melee hits need to be Reduced :
FS: 3M
Retail: 2.05M
Retail Logs M+2 :
<
FS PTR M2 logs :
<
November 10, 2025
[All]Spell: Illusion Description of the bug
The Mage spell "Illusion" is not working, when attempting to cast on another player the error "This spell is not available to you" appears. This happens on all characters, regardless of level, race or faction.
How to reproduce
1. Play as Mage with at least level 10
2. Go to Dalaran Northrend version
3. Go to Endora Moorehead who sells magical goods near the Silver Enclave ( <https://www.wowhead.com/npc=28715/endoramoorehead> )
4. Purchase Mystical Tome: Illusion (<|T133739:16|t|cffffd000|Hitem:136799::::::::120:::::|h[Mystical Tome: Illusion]|h|r)> which gives you the spell
5. Attempt to cast it on another player or yourself
How it should be
You take the appearance of another player, or a random NPC/creature around you if casted on yourself
Links
<https://www.wowhead.com/spell=131784/illusion>
<|T133739:16|t|cffffd000|Hitem:136799::::::::120:::::|h[Mystical Tome: Illusion]|h|r>
<https://www.wowhead.com/spell=131784/illusion>
<https://www.wowhead.com/npc=28715/endoramoorehead>
<|T133739:16|t|cffffd000|Hitem:136799::::::::120:::::|h[Mystical Tome: Illusion]|h|r>)
[Siren Isle] Eggstinction not showing up on the map
In storm phase Eggstinction weekly quest is not showing up on the map.
<https://www.wowhead.com/quest=84225/eggstinction>
[Evoker] [Devastation] [Scalecommander] Eternity Surge x Scintillation x Enemies non in combat
Description of the bug
Currently, empowered Eternity Surge, together with Scintillation procs, also attacks enemies not in combat. Its 25meter yard range is respected, but it attacks in 360 degrees, including enemies that haven't been taunted at all
How to reproduce
In a dungeon, if you pull a pack of enemies near other enemies not included in the tank's aggro and cast an empowered Eternity Surge, it will also aggro the other enemies
How it should be
It shouldn't attack enemies that are not in combat
Information of the spell
Eternity Surge <https://www.wowhead.com/spell=359077/eternitysurge>
Scintillation <https://www.wowhead.com/spell=370821/scintillation>
As for Scintillation, the same bug occurs with Eternity Surges triggered by it
[Evoker] [Augmentation] Scarlet Adaptation Improper Healing Storage
Description of the bug
Currently, the Scarlet Adaptation talent stores only 4% of effective healing instead of 20%
How to reproduce
1 Cast any healing Spells
2 Look at the top right of the buff bar
3 Look at the buff from the talent named exactly like the talent itself, that is, Scarlet Adaptation
4 
Engulf <https://www.wowhead.com/spell=443328/engulf?spellModifier=356810> (Reduces cooldowns of Fire and Dream Breath through the Flame Siphon talent passive)
Fire Breath <https://www.wowhead.com/spell=382266/firebreath>
Dream Breath <https://www.wowhead.com/spell=382614/dreambreath>
Font of Magic <https://www.wowhead.com/spell=375783/fontofmagic> (Antagonistic talent that, for some strange reason, nullifies the effectiveness of Flame Siphon)
Talents: CwbBV7//nP39x/JJympTqouKSAAAAAAmZmZ2mtBGzMjZxMzYADAAmZMjZMGmJmHYGAAAwMzMZsNzYMmBAGzMmttFWswwMzMN0sxYzwA
Here's a demonstration of what happens when the Font of Magic talent is both selected and deselected: <
I'll add that Flame Siphon does not work only for the Preservation specialization
BT report: <
[Siren Isle] Teleport To Ringing Deeps
Actually the dwarf thing on Siren Isle doesn't teleport you to Gundargaz (Ringing Deeps)
and there should be also a teleporter to Gundargaz for get back to Siren Isle
November 9, 2025
[All] Wild charge Description of the bug
Currently, the talent Wild Charge works incorrectly in Cat or Bear Form it interrupts enemy spell casting, the same way Skull Bash does.
How to reproduce
1. Create a Druid.
2. Choose the Wild Charge talent.
3. Enter Cat Form or Bear Form.
4. Use Wild Charge on a target that is casting a spell.
5. Notice that the ability interrupts the cast, as if it were Skull Bash.
How it should be
Wild Charge should not interrupt enemy spell casting it is purely a mobility ability, not an interrupt.
Links
<https://www.wowhead.com/spell=106839/skullbash>
<https://www.wowhead.com/spell=102401/wildcharge>
[FotKT] Critcal Mass
Quest: https://www.wowhead.com/quest=83762/criticalmass
Issue:
Players can interact with the mana bomb before disatangling the objects , if player does that first, it won't progress. After disentaglement is done, player needs to redo the mana bomb puzzle again
[FotKT] Trinkets, Curios and Other Powerful Objects
Quest: https://www.wowhead.com/quest=83554/trinketscuriosandotherpowerfulobjects
Issue:
The drop chance from mobs is decrased a lot if going on the upper floors . After colecting the 5th Arcame Manuscripts, the area where the artifacts drops is decrased, as well incorect. The 2nd floor it's low drop chance, while the main floor is nearly 100% dorp, as for 3rd and 4th , no drop, due to not on that area, although they are highlighted
[Nerub-ar][Ansurek] Venom nova vs Tiger's Lust/Blessing of Freedom
Currently the spell <https://www.wowhead.com/spell=437417/venomnova> is removeable with <https://www.wowhead.com/spell=1044/blessingoffreedom> & <https://www.wowhead.com/spell=116841/tigerslust> . It shouldn't be like this .Venom nova is only suppose to be removeable with immunity such as rogue's cloak of shadow or paladin's shield. NOT spells with movement impairing effects.
s
[Nerub-ar][Ansurek] Shaman's Jet Stream interaction with root mechanic
The talent <https://www.wowhead.com/spell=462817/jetstream> can remove <https://www.wowhead.com/spell=439814/silkentomb>, Currently if u get all the players stack closely together during silken tomb, u can remove all of the roots with <https://www.wowhead.com/spell=192077/windrushtotem> . It shouldn't be like this. snares are movement slows, there's also slows that slow your attack and casting speed, snares are only slowing your movement speed. Roots are movement imparements, if it says removes movement imparement abilities then it would mean it removes both slows and roots, just like a druid shapeshifting. The talent is only suppose to remove snares, NOT roots.
s
November 8, 2025
[Elemental][S2] Tier set 4p Description of the bug
4p bonus of elemental shaman tier set is not working at all
How it should be
When you summon or extend your [Storm Elemental: Storm / Fire] Elemental, your Lightning Bolt, Chain Lightning, [Tempest: Tempest]and Lava Burst deal 30% increased damage for 8 sec.
Links
<https://www.wowhead.com/spell=1215676/shamanelemental111classset4pc>
198067/fireelemental
192249/stormelemental
[Enhancement] Tempest Strikes not triggering from Stormflurry hits Description of the bug
Description:
Currently, Tempest Strikes does not trigger from additional Stormflurry strikes.
When Stormflurry causes extra Stormstrike hits, those hits fail to discharge the expected Nature damage effect from Tempest Strikes.
This results in reduced overall damage output and inconsistent talent interaction between Stormflurry and Tempest Strikes.
How to reproduce
Select the talents Tempest Strikes and Stormflurry.
Attack a target dummy or enemy using Stormstrike.
Wait for Stormflurry to trigger its additional hits (25% chance per Stormstrike).
Observe the combat log.
How it should be
Each Stormflurry strike should count as a valid Stormstrike hit for the purpose of triggering Tempest Strikes.
Every extra Stormflurry hit should discharge the Nature damage effect from Tempest Strikes (40.25% of Attack Power)..
Links
<https://www.wowhead.com/spell=428071/tempeststrikes>
<https://www.wowhead.com/spell=344357/stormflurry>
[Outlaw] - Adrenaline Rush x GCD Description of the bug
Adrenaline Rush doesn't affect your GCD with your Haste amount <
Effect 3 (on wowhead) doesn't implemented.
How to reproduce
Get 0% Haste
Use Adrenaline Rush
Spam abilities by GCD
Get 30% Haste
Use Adrenaline Rush
Spam abilities by GCD
How it should be
Adrenaline Rush should reduce your GCD by your Haste amount up to 0.75 seconds GCD with 25% Haste
Check Sinister Strike casts with less then 1 second between casts <
Links
Adrenaline Rush <https://www.wowhead.com/spell=13750/adrenalinerush>
[Windwalker] - Storm, Earth, and Fire clones positionning Description of the bug
Currently, clones summoned by Storm, Earth, and Fire <https://www.wowhead.com/spell=137639/stormearthandfire> have abnormal movement.
1st: They have a tendency to always position behind their target. So if the target turns around, the clones move as well so they end up behind the target. This is not 100% consistent but it always happens after using Fixate <https://www.wowhead.com/spell=221771/stormearthandfirefixate>
2nd: Even if they are summoned very close to their target, they walk back to be positionned at maximum melee range
How to reproduce
Use Storm, Earth, and Fire and check the positionning of the clones summoned on a moving target
How it should be
1st issue: Clones should not position behind their target by default. After they are summoned they choose the closest target in combat within 10 yards and take the fastest path to reach it. If the target moves, the clones just follow it. After using Fixate, the clones should just run (or dash?) and take the fastest path to the Fixate target.
2nd issue: Clones should position at 1(?) yard from their target
Links
<https://www.wowhead.com/spell=137639/stormearthandfire>
<https://www.wowhead.com/spell=221771/stormearthandfirefixate>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[Fire] - Hyperthermia Description of the bug
Currently, you can proc 383860/hyperthermia when 383860/hyperthermia is already active.
How to reproduce
It is hard to reproduce but it sometimes happens.
How it should be
If 383860/hyperthermia is active, 383860/hyperthermia should not be able to proc.
Links
<|T135789:16|t|cffffd000|Hspell:383860|h[Hyperthermia]|h|r>
Talents
C8DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxDMmFDjZGmGzMmBAAAAAgBCYmZaZWWmBAymxMYMzYmxsYWGzYmhZ2mhZWwAAAAAAAA
[Nerub-ar][General] The Narthex Roleplay not Triggering
November 7, 2025
[Enhancement] Doom Winds x Crit Description of the bug
384352/doomwinds is not allowed to strike with critical hits
How to reproduce
1. create a shaman and activate Enhancement spec
2. copy @talent
3. cast Doom Winds
Links
talents:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMjxwMDzMzMzMmZwyAAAAAAAAAAshFssMjZmtFNLbDzoZmGsAgZbyMGzGjZGmxMzCzyMzktFmxYMAADA
bt: <
[Restoration][Totemic] Amplification Core Description of the bug
456369/amplificationcore is not working at all
(I checked with few healing spell and also damage spell through FSdl)
BT: <
How it should be
|
||
While Surging Totem is active, your damage and healing done is increased by 3%.
||
|
[Restoration][Totemic] Earthsurge Description of the bug
455590/earthsurge for Restoration shaman is not working at all
How to reproduce
1. Create a Shaman and activate Restoration spec
2. Copy @talent
3. use 382021/earthlivingweapon with a main hand wep equiped
4. Cast any healing spell with 382024/earthlivingweapon buff ID active
How it should be
|
||
Restoration
Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you.
||
|
Links
talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMMLzsNzwstMziFGzYZasNzCTmJjNmZGWMLzMGZ2YMTjZYGmZzMzYzYYWGDAAG
[Restoration] Ancestral Awakening Description of the bug
382309/ancestralawakening has 30% chance to proc even if the spell lands a crical heal. (the healing value is correct)
How it should be
|
||
When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 60%.
||
|
Links
<https://www.wowhead.com/spell=61295/riptide>
<https://www.wowhead.com/spell=8004/healingsurge>
<https://www.wowhead.com/spell=77472/healingwave>
[Enhancement][Stormbringer] Windstrike x Awakening Storm Description of the bug
Currently 115356/windstrike can't proc 455129/awakeningstorms
How to reproduce
1. create a shaman and activate enhancement spec
2. copy @talents
3. Cast 114051/ascendance
4. use Windstrike multiple times on enemy
How it should be
Windistrike should proc Awakening storm just like 17364/stormstrike does
Links
talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDGmZYmZmZmZZmhxAAAAAAAAAAshFssMjZmtFNLbDzoZmGsAgZbyMGzGjZGmxMzCzyMzktFmxYMAAjB
BT: <
[Enhancement][Totemic] Surging Bolt x friendly fire Description
currently 458267/surgingbolt damage the shaman
, it can be noticed that the bonus only applies to the first hit of Secret Technique.
Moreover, to be absolutely certain, in the /fsdl window I noticed that the buff, as mentioned earlier, is applied only to the first damage instance and not to the clones' attacks
ST first hit
 per hit/tic to proc Darkness effect while inside of it regardless of others player inside of it.
[Vengeance][Felscarred] - Sigil of Doom VS Frailty Description of the bug
ATM Sigil of Doom is not proccing Frailty talent
Proof: <
How to reproduce
xxx
How it should be
Sigil of Doom like Sigil of Flame, when Frailty is talented applies 1stack of Frailty to all enemy hits by its application (only application, dot doesn't apply stacks)
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
Mortal Dance application Issue:
Currently <https://www.wowhead.com/spell=356608/mortaldance> debuff gets applied on enemy upon <|T1305149:16|t|cffffd000|Hspell:391374|h[Blade Dance]|h|r> or <https://www.wowhead.com/spell=393055/deathsweep> damage instead of <https://www.wowhead.com/spell=391378/bladedance> or <https://www.wowhead.com/spell=393054/deathsweep>
How to reproduce:
1. Get Havoc dh level 80 :CEkAEDLOxe3SEPP2R8Hw6bhoSwgZmZGjxMjZmJYGAAAAAAwsYMbzMzMzsNzMbWmlxMmZsMjttZZGMMW2YSGmZGwC
2. .cast 391374 and you will see that it procs <https://www.wowhead.com/spell=356608/mortaldance>
How it should work:
Only <https://www.wowhead.com/spell=391378/bladedance> or <https://www.wowhead.com/spell=393054/deathsweep> should proc <https://www.wowhead.com/spell=356608/mortaldance> debuff aura
Retail demo: <
Links:
<https://www.wowhead.com/spell=391378/bladedance>
<https://www.wowhead.com/spell=393054/deathsweep>
<https://www.wowhead.com/spell=356608/mortaldance>
[General][Aldrachi Reaver] - Art of the Glaive dmg bonus issue Description of the bug
ATM as both vengeance and havoc when you consume enhancement buffs Rending Strike and Glaive Flurry the dmg of the abilities that consume them don't get the 10% and 20% dmg bonus depending on the order.
How it should be
When you consume either buff Rending Strike and Glaive Flurry the abilities that consumes it gets the 10% and 20% bonus dmg depending on the order for the whole abilities
Links
abilities that get the bonus dmg either 10 or 20% depending on order of cast are:
Rending Strike affected abilities (1st 2nd cast means only abilities hits 2times its not a different id for the 10 or 20% bonus dmg):
chaos strike 1st hit <https://www.wowhead.com/spell=222031/chaosstrike>
chaos strike 2nd hit <https://www.wowhead.com/spell=199547/chaosstrike>
annihilaiton 1st hit <https://www.wowhead.com/spell=227518/annihilation>
annihilation 2nd hit <https://www.wowhead.com/spell=201428/annihilation>
Fractue 1st hit <https://www.wowhead.com/spell=225919/fracture>
Fracture 2nd hit <https://www.wowhead.com/spell=225921/fracture>
Glaive Flurry affected ablities:
blade dance 13hit no first blood <https://www.wowhead.com/spell=199552/bladedance>
blade dance final hit no first blood <https://www.wowhead.com/spell=200685/bladedance>
blade dance 13hit first blood <https://www.wowhead.com/spell=391374/bladedance>
blade dance final hit first blood <https://www.wowhead.com/spell=391378/bladedance>
deathsweep 13hit no first blood <https://www.wowhead.com/spell=210153/deathsweep>
deathsweep final hit no first blood <https://www.wowhead.com/spell=210155/deathsweep>
deathsweep 13hit first blood <https://www.wowhead.com/spell=393055/deathsweep>
deathsweep final hit first blood <https://www.wowhead.com/spell=393054/deathsweep>
Soulcleave <https://www.wowhead.com/spell=228478/soulcleave>
[Items] Amorphous Relic
Description
Not scripted yet
Nothing happens
[Items] Bashful Book
Description of the bug
It seems that it hasn't been scripted yet
Tested for about 3 minutes of fight with 0 procs. It should be at least one per minute according to Wowhead
[Items] Turbo - Drain 5000
Description of the bug
Harmful spells and abilities are able to apply the Drain effect to the target; however, during those 5 seconds, no Nature damage is dealt to the target. Additionally, if the target dies while being drained, the 25% movement speed bonus is not applied
[Items] Blastmaster3000
Description of the bug
Not scripted yet
Nothing happens
[Enchating] Knowledge Points from Disenchanting
Players with Enchanting profession should get 5 knowledge point items per week from Disenchanting items.
<https://www.wowhead.com/item=227659/fleetingarcanemanifestationcomments>
BT: <
[Item] x K.U.-J.0.'s Flame Vents
Description of the bug
Trinket is not doing any damage when you use it
How it should be :
This trinket should do AOE damage when you use it , it should leave a debuff (superheated) on the target and when you use an ability it should damage the enemies around your target
Informations of the Trinket :
<https://www.wowhead.com/item=232546/kuj0sflamevents>
Links
<
November 6, 2025
[Discipline] - Shadow Covenant x Shadowfiend Description of the bug
Shadow Covenant is giving 15% damage and healing increase, instead of 25% if you have Shadowfiend selected
How to reproduce
Activate Disc spec
Take talent <https://www.wowhead.com/spell=314867/shadowcovenant>
Take talent <|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r>
Use Shadowfiend
Cast Penance / Dark Reprimand
How it should be
According to Talent and Changelog:
Casting [Mindbender / Shadowfiend] enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by [Mindbender: 10 / 25]% while active.
Informations of the spell
Links
<https://www.wowhead.com/spell=314867/shadowcovenantchangelog>
<|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r>
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r>|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r 47540
|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r>|T1394892:16|t|cffffd000|Hspell:373130|h[Dark Reprimand]|h|r 373130
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MDegZmZGDY2MbzMzMzMzAAAAAAAAAAAMmNmtZmHghxsNjxYwiZz0YasAMzMzGWoYMLzsMLbGbGL2AA
[Discipline] - 4pc Description of the bug
1. When Power Word: Shield is completely absorbed on an ally, it doesn't grant Insurance! at 40% effectiveness
2. Allies with your Insurance! or absorption effects doesn't receive 15% increased healing from you
How to reproduce
Activate Disc spec
Equip 2p and 4p
or add aura 4p 1215621
Cast Power Word: Shield, Premonition of Solace and check if healing is increased by 15% during absorb effects
Check if Insurance also increases healing by 15%
How it should be
1. When Power Word: Shield is completely absorbed, it should grant Insurance! at 40% effectiveness
2. Allies with your Insurance! or absorption effects should receive 15% increased healing from you
:warning: For this one, Premonition of Solace and Divine Aegis absorb effects is also included for 15% healing increase and Luminous Barrier
Information of the spell
Links
<https://www.wowhead.com/spell=1215621/priestdiscipline111classset4pcchangelog>
Spell ID:
<https://www.wowhead.com/spell=17/powerwordshield> 17
<https://www.wowhead.com/spell=428934/premonitionofsolace> 428934
<https://www.wowhead.com/spell=47515/divineaegis> 47515
<|T537078:16|t|cffffd000|Hspell:271466|h[Luminous Barrier]|h|r> 271466
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MDmZmZAeAzmZbmZmZmZGAAAAAAAAAAgxsxsNz8AMMmtZMGDWMbmGTjFgZmZ2wCFjZZmlZZzYzYxGA
[BM] - Bestial Wrath pet size side effects Description of the bug
Pet moves away from the target when you use Bestial Wrath + Kill Command / Barbed Shot (with Stomp) <
Happens both with main pet and animal companion.
Should be the cause of long ranged Beast Cleave because of Pet size.
How to reproduce
Tame Core Hound
Place Dummy
Use Kill Command
Use Bestial Wrath
Use Barbed Shot / Kill Command
How it should be
Bestial Wrath should affect pet size only visualy. Pets shouldn't move away from the target because there is not enough space for them.
So with Bestial Wrath buff pets should stay at same range as without it.
Links
Bestial Wrath (pet buff id) <https://www.wowhead.com/spell=186254/bestialwrath>
[All] - Pet attack range Description of the bug
Pet always moves to Melee range distance (6 yards) after you use Kill Command or any other spell with charge <
How to reproduce
Engage combat
Let your pet normaly hit target. He stays one ~3.5 yards range
Use Kill Command
Pet will move to 6 yards range (player melee range)
How it should be
Pets auto attack range should always be 3 yards. Pet size shouldn't affect that.
[Item] - Anodized Deflectors
Description of the bug
Missing damage from Shockwave,
also Parry is not increased during the buff
:warning: Avoidance part is working
How to reproduce
Equip Anodized Deflectors
Use it and check your Parry
Get in combat with enemy, check if is there any damage from Shockwave
How it should be
Use: Gain 4064 Parry and 2890 Avoidance for 6 sec,
after which you emit a shockwave in front of you that deals 62602 Physical damage. (30 Sec Cooldown)
Informations of the spell
Links
<https://www.wowhead.com/item=168978/anodizeddeflectors>
[Items] - Titan of Industry
Description of the bug
Currently, 228889/titanofindustry 's effect 473602/vilecontamination doesnt benefit from additional modifiers like player's Versatility, or increased magic damage, etc..
How to reproduce
Equip 228889/titanofindustry and check damage done by 473602/vilecontamination
How it should be
473602/vilecontamination should benefit from additional damage modifiers the same way as 449217/suffocatingdarkness
Links
<|T5796035:16|t|cffffd000|Hitem:228889::::::::120:::::|h[Titan of Industry]|h|r>
<|T5779386:16|t|cffffd000|Hspell:473602|h[Vile Contamination]|h|r>
<|T136160:16|t|cffffd000|Hspell:449217|h[Suffocating Darkness]|h|r>
[Items] -Big Earner's Bludgeon
Description of the bug
Currently, 228901/bigearnersbludgeon 's effect 473602/vilecontamination doesnt benefit from additional modifiers like player's Versatility, or increased magic damage, etc..
How to reproduce
Equip 228901/bigearnersbludgeon and check damage done by 473602/vilecontamination
How it should be
473602/vilecontamination should benefit from additional damage modifiers the same way as 449217/suffocatingdarkness
Links
<|T5737033:16|t|cffffd000|Hitem:228901::::::::120:::::|h[Big Earner's Bludgeon]|h|r>
<|T5779386:16|t|cffffd000|Hspell:473602|h[Vile Contamination]|h|r>
<|T136160:16|t|cffffd000|Hspell:449217|h[Suffocating Darkness]|h|r>
[Items] -Capital Punisher
Description of the bug
Currently, 228891/capitalpunisher 's effect 473602/vilecontamination doesnt benefit from additional modifiers like player's Versatility, or increased magic damage, etc..
How to reproduce
Equip 228891/capitalpunisher and check damage done by 473602/vilecontamination
How it should be
473602/vilecontamination should benefit from additional damage modifiers the same way as 449217/suffocatingdarkness
Links
<|T5768515:16|t|cffffd000|Hitem:228891::::::::120:::::|h[Capital Punisher]|h|r>
<|T5779386:16|t|cffffd000|Hspell:473602|h[Vile Contamination]|h|r>
<|T136160:16|t|cffffd000|Hspell:449217|h[Suffocating Darkness]|h|r>
[Items] -Gallywix's Iron Thumb
Description of the bug
Currently, 228899/gallywixsironthumb 's effect 473602/vilecontamination doesnt benefit from additional modifiers like player's Versatility, or increased magic damage, etc..
How to reproduce
Equip 228899/gallywixsironthumb and check damage done by 473602/vilecontamination
How it should be
473602/vilecontamination should benefit from additional damage modifiers the same way as 449217/suffocatingdarkness
Links
<|T5737033:16|t|cffffd000|Hitem:228899::::::::120:::::|h[Gallywix's Iron Thumb]|h|r>
<|T5779386:16|t|cffffd000|Hspell:473602|h[Vile Contamination]|h|r>
<|T136160:16|t|cffffd000|Hspell:449217|h[Suffocating Darkness]|h|r>
[Items] - "Tiny Pal"
Description of the bug
Currently, 228893/tinypal 's effect 473602/vilecontamination doesnt benefit from additional modifiers like player's Versatility, or increased magic damage, etc..
How to reproduce
Equip 228893/tinypal and check damage done by 473602/vilecontamination
How it should be
473602/vilecontamination should benefit from additional damage modifiers the same way as 449217/suffocatingdarkness
Links
<|T5873933:16|t|cffffd000|Hitem:228893::::::::120:::::|h["Tiny Pal"]|h|r>
<|T5779386:16|t|cffffd000|Hspell:473602|h[Vile Contamination]|h|r>
<|T136160:16|t|cffffd000|Hspell:449217|h[Suffocating Darkness]|h|r>
[Item] - Modular Platinum Plating
Description of the bug
Receiving more than 10% of your health from a Physical damage effect doesn't remove one stack of Platinum Plating.
How to reproduce
Equip Modular Platinum Plating
Use the trinket
Take Physical damage that deals 10% of your health
How it should be
Taking more than 10% of your HP from Physical damage effects should remove 1 stack of trinket buff
Informations of the spell
Links
<https://www.wowhead.com/item=168965/modularplatinumplating>
[Item] - Razdunk's Big Red Button
Description of the bug
When striking multiple targets, damage is not increased
but it does split properly
How to reproduce
Add item 159611
Use it on 1 target, then use it on 5 targets
:warning: Notice that damage dealts to multiple targets is just split damage from single target value
How it should be
Deals increased damage when striking multiple targets
Informations of the spell
Links
<https://www.wowhead.com/item=159611/razdunksbigredbutton>
[SV][Void Speaker Eirich] Void Corruption vs Void Rift
Currently, if a player that is not affected by Void Corruption steps into the 15 yard range from a void rift, and a different player in the party is afflicted by Void Corruption, the void corruption of the different player is consumed, even if this other player is not near the rift.
Void Rift should only consume the debuff of the other player if they step near the void rift, not if a completely different player enters the range.
Retail video with a timestamp: <
you can see the shaman enter the zone and no other player was dispelled of Void Corruption. If the same thing would happen on FS, one of the two players that still have void corruption would end up having this debuff removed.
Void Corruption: <https://www.wowhead.com/spell=427329/voidcorruption>
[SV][Skarmorak] - Fortified Shield value
Description of the bug
Fortified Shield value in keys is same value as on m0
FS PTR: <
How to reproduce
Let Skarmorak consume atleast 2 crystals, compare value of Fortified Shell in m0 and m+
How it should be
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/npc=210156/skarmorak>
<https://www.wowhead.com/spell=423228/fortifiedshell>
[SV][Skarmorak] Unstable Energy not working
Currently, the debuff doesn't increase the players damage done to Fortified Shell by 50% per stack, nor does it increase the players healing done by 50% per stack.
Only the dot damage works currently.
Unstable Energy: <
[Items] - Junkmaestro's Mega Magnet issue
Description of the bug
Junkmaestro's Mega Magnet is doing a single hit regardless of amount of stacks and applies the the debuff Junkmaestro's Putrid Garbage to all targets including the target on who was used the trinket
How to reproduce
Step 1
Step 2
Step 3
Step 4
How it should be
Junkmaestro's Mega Magnet does hit depending on stacks:
19 stack: 1hit
1018 stack: 2hit
1927 stack: 3hit
2830 stack: 4hit
Junkmaestro's Putrid Garbage gets applied on all targets but the target that got hit by Junkmaestro's Mega Magnet.
Proof: <
Links
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
[Items] Soulletting Ruby
Description of the bug
<https://www.wowhead.com/item=178809/soullettingruby> both heal and crit value are correctly but it heal 2 times one on cast and one when the soul reach the caster and provide the Critical Strike buff
How it should be
it should heal only when the soul reach the caster
[Items] Grim Codex
Description of the bug
<https://www.wowhead.com/item=178811/grimcodex> (trinket from Theater of Pain)
both Main target and Cleave damage work correcly but it cast 2 times from a single use

In All Difficulties of the fight, We are currently missing debuff, when players are standing on active Section of Cone of Webs.
This debuff should be active, as long as player is standing on active area of the webs, before they explode.
The debuff should deal some periodic damage and slow players movement speed by 20%, while he is standing inside it.

Video example: <
[Items][General] Warbound items
If a warbound item lost it's "Warbound until equipped" info by equipping it, it still can be placed into the warband bank.
Example: <https://www.wowhead.com/item=221255/sharpenedscalepiercer?bonus=10286:1602>
November 5, 2025
[Holy] - 4p Description of the bug
Currently not working
Insurance! is not applied with Holy Words: Serenity and Sanctify Apotheosis is active
How to reproduce
Activate Holy spec
Equip 4p <https://www.wowhead.com/spell=1215623/priestholy111classset4pc>
Use <https://www.wowhead.com/spell=200183/apotheosis> 200183
Cast <https://www.wowhead.com/spell=2050/holywordserenity> 2050
and <https://www.wowhead.com/spell=34861/holywordsanctify> 34861
How it should be
Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 sec to one target while Apotheosis is active. Your healing is increased by 1% for each Insurance! active on allies.
Holy Word: Sanctify is an AOE spell that heals 5 targets, so Insurance! will be applied at 1 target as 4p says. With priority on injured player ( lowest hp % )
Informations of the spell
Links
<https://www.wowhead.com/spell=1215623/priestholy111classset4pc>
<https://www.wowhead.com/spell=1215349/insurance>
Spell ID:
<https://www.wowhead.com/spell=2050/holywordserenity> 2050
<https://www.wowhead.com/spell=34861/holywordsanctify> 34861
<https://www.wowhead.com/spell=200183/apotheosis> 200183
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghxsNGmZGzYmxMbzMzMAAAAAWmlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsM
[Fire] Heat Shimmer x Ignition Burst Description of the bug
Ignition Burst <https://www.wowhead.com/spell=1217359/ignitionburst> is supposed to cause Heat Shimmer to make the next Scorch instant and cast at 100% effectiveness (patch 11.1 notes & guides confirm this). On Firestorm, Heat Shimmer procs do NOT make Scorch instant Scorch still shows a cast bar/delay and sometimes reduced effect.
How to reproduce
1. Select Ignition Burst talent.
2. Proc Heat Shimmer.
3. Cast Scorch immediately.
4. Observe: Scorch is NOT instant / not fullpowered.
How it should be
Scorch should be instant cast and at full potency when triggered by Heat Shimmer via Ignition Burst.
Links
<https://www.wowhead.com/spell=457735/heatshimmer>
<https://www.wowhead.com/spell=1217359/ignitionburst>
Talent: C8DAJHMkDNl9e4q1zfgySSx9jPYZmNLzYmxMzC8AmZGTjxYMAAAAAAmZZmmZWmlZmplZZbGAIbGzghZmxMzmZbMmZwMbzYjlhZAAAAAAA
[BM] - Laceration x Animal Companion Description of the bug
Animal Companion critical hits don't apply Laceration
How to reproduce
.debug critical 100
Let you pets autoattack target
How it should be
Animal Companion critical hits should apply Laceration aswell as main pets.
Same should for every pet summoned via Call of the Wild ability.
Retail <
Links
Laceration <https://www.wowhead.com/spell=459552/laceration>
[BM] - Kill Command pet charge Description of the bug
Pet charges at targets hitbox even while in melee zone <
How to reproduce
Use Kill Command
How it should be
Pet should stop charge when he reach 3 yards range (pet melee range)
While in that melee range pet shouldn't charge.
Links
Kill Command <https://www.wowhead.com/spell=34026/killcommand>
[MM] - Streamline x Aspect of the Hydra Description of the bug
Aimed Shot cleave from Aspect of the Hydra consumes Streamline <
How to reproduce
Place 2 dummies
Take long distance
Use Aimed Shot
Use Arcane Shot instantly
How it should be
Aspect of the Hydra proc shouldn't consume Streamline
Links
Aspect of the Hydra <https://www.wowhead.com/spell=470945/aspectofthehydra>
Streamline <https://www.wowhead.com/spell=342076/streamline>
[General] - Sigil of Flame / Doom VS Movement Description of the bug
Currently Sigil of Flame and Sigil of Doom don't hit the enemies in the area if you move after activate the spell
Proof: <
How to reproduce
Create DH
Use Sigil of Flame
Move before it hits enemies
Check if mobs are hit
How it should be
Sigil of Flame and Sigil of Doom always hit the enemies inside the area regardless of if you move, jump, use dashes or blink.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc] - Cycle of Hatred VS key start Description of the bug
ATM when you start a key Eye Beam cooldown at the start its still 40sec instead of being reduced by the amount of Cycle of Hatred stacks.
How to reproduce
xxx
How it should be
Even at the start of the key the cd of Eye Beam is the one affected by the Cycle of Hatred.
Proof: <
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Vengeance] Illidan's Grasp (PvP talent) Description of the bug
When I use |T1380367:16|t|cffffd000|Hspell:205630|h[Illidan's Grasp]|h|r on an enemy I can send him flying and he dies from falling
How to reproduce
1. Creat Demon Hunter Vengeance
2. Take |T1380367:16|t|cffffd000|Hspell:205630|h[Illidan's Grasp]|h|r
3. Duel someone and use |T1380367:16|t|cffffd000|Hspell:205630|h[Illidan's Grasp]|h|r
How it should be
When I use |T1380367:16|t|cffffd000|Hspell:205630|h[Illidan's Grasp]|h|r the enemy should not fly as high and should do Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (208% of Attack power) Shadow damage.
Informations
|T1380367:16|t|cffffd000|Hspell:205630|h[Illidan's Grasp]|h|r
TALENT TREE :
BUkAzqt9tQbK6xteCyjwasgfTCASikkISgkEESSJIJaJSSiEEplk0kEJBBAAAAkIC
PTR
[Delve][Achievement] My First Nemesis
<https://www.wowhead.com/achievement=40103/myfirstnemesis> MIGHT not rewarding <https://www.wowhead.com/item=212171/zekvirsraptorialspine>
[Alchemy] Wild Experimentation - consume herbs
When <https://www.wowhead.com/spell=427174/wildexperimentation> is being used, it does not take any herbs from players bag.
[Profession] Recraft downgrade rank
Recraft have wrong calculation on rank, creating on item with rank 5 are possible but recrafting one with full mats R3/skill or concentration result to having R4 instead R5
Or basically one rank downgraded compared to UI
Also recraft display itemname x5, the "x5" basically quantity are not accurate
[Profession][Workorder][Patron] Create
Create sometimes does not start any crafting.
[Profession][Working Order] Patron Work Order
<https://www.wowhead.com/guide/professions/patronworkorders>
Patron working orders cannot be done.
BT: <
[Professions][Old Professions][DF}
Description of the bug
Dragonflight profession data is not present. All specialisaitions and knowledge points are gone. Only see leftover knowledge points from full professions on DF
How to reproduce
Login a character with levelled DF professions
How it should be
Information for DF professions should be intact
[Profession] Recraft pvp item
It's not possible to recraft an pvp item at all
Video proof:
<
[Items] - House of Cards issue
Description of the bug
ATM House of Cards is correctly awarding the mastery buff when activated but it doesn't award the Stacked Deck buff that increases the minimum amount of mastery gained in the next activation until you leave combat.
How to reproduce
Step 1 enter combat
Step 2 activate house of cards
Step 3 check buff
How it should be
House of Cards when activated awards the player with an amount of mastery that ranges from a min and max depending on ilvl of trinket.
However as soon as when you activate it the player also gets a buff called Stacked Deck that increases the min amount of mastery gain in the next activation by an amount dependent on ilvl of trinket, this buff can stack up to 3times and gets removed when you go out of combat
Proof: < here you can see the player gets 1stack of stacked deck as soon as he activates the trinket
Links
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
[Zekvir's Lair] Let Me Solo Him: Zekvir
Description of the bug
Currently if player on live server kill solo Zekvir on 2nd diff, player dont get Let me solo him Zekvir achievement.
How to reproduce
1. go to Zekvir lair on 2nd diff
2. kill solo Zekvir
3. try to get Let me solo him Zekvir achievement
How it should be
when player kill solo Zekvir on 2nd diff, player should get Let me solo him Zekvir achievement.
Informations
[Delve][Achievement] Hunting the Hunter
Achievement <https://www.wowhead.com/achievement=40431/huntingthehunter> is being rewarded for defeating Zekvir in Zekvir's layer in Tier ? instead of only Tier ??.
[Delve][Quest] Zekvir, Hand of the Harbinger
Quest was auto complete but now players cannot complete it. The quest stays 0/1.
<https://www.wowhead.com/quest=83500/zekvirhandoftheharbinger>
[Azj-Kahet][WQ][PVP] Sparks of War: Azj-Kahet - Sub Zones
The Quest <https://www.wowhead.com/quest=81796/sparksofwarazjkahet> only activates the loot of <https://www.wowhead.com/item=219934/sparkofwar> for the main zone of AzjKahet. "City of Threads" and "City of Threads Lower" zoneIDs are not included.
[Items][Crests] Crest Packs
The Crest packs, that should ignore the seasonal cap, do not give any crests if the seasonal cap is capped.
<https://www.wowhead.com/item=221268/pouchofweatheredharbingercrests>
<https://www.wowhead.com/item=221375/packofrunedharbingercrests>
<https://www.wowhead.com/item=221373/satchelofcarvedharbingercrests>
BT: <
[Items] - Jastor Diamond issue
Description of the bug
ATM you don't lose the bonusI did That! when you go outside combat.
In addition only other party member with The Jastor Diamond can "see you" taking stat and getting the buff, should be only the party member that's getting targeted by your ring that can see you and take the buff instead.
How to reproduce
Step 1
Step 2
Step 3
Step 4
How it should be
The Jastor Diamond can only award you the buff I did That! from other players, you can't get stat out of yourself.
only the player whose getting targeted by I did That! from the wearer can detect you and when it happens he gets the buff No, I did That! for 15seconds.
Additionally getting out of combat should make you lose the buff after 15seconds more or less. (couldn't find exact time since its related on game logic of getting out of combat)
Proof: <
Links
Wowhead link (Mandatory)
Youtube link or .mp4 file of the video (Optional, but strongly recommended)
[Nerubar][ky'veza] Twilight Massacre vs ky'veza hitbox
The boss hitbox from getting a set of dashes from <https://www.wowhead.com/spell=438245/twilightmassacre> seems to be too small. <
Note: the charges hitbox is working fine as intended, but right now it has a weird interaction with the boss. Like the boss gets hit thru the set of dashes, but the mask from the clones doesn't get clear
another note: the clones with the mask are working as intended there's nothing wrong with them because the mask doesn't get cleared from the clones only happen a few time with us, after that we moved the boss in a
specific way and the clearing mask part is working fine, so we determined it's the boss having hitbox issue not the lines is too big or too small
[Nerub-ar][Ansurek] Grace Period after reactive froth
After popping <https://www.wowhead.com/spell=438846/reactivefroth> the grace period is too long/too big. After we pop reactive froth all players should get a grace period so that venom nova doesn't kill us, right now, it's too long. < . On the video, we pop it too early, they landed and the boss is still casting venom nova, and after the boss casted it, the players didn't die too it.
[LoU][Mug'Zee] Mines
The mines whenever they reach maximum energy, the stop moving.
Upon reaching maximum energy, mines should get 'Experimental Plating'.
[LoU][Mug'Zee] Goblin-Guided Rocket
The rocket damage is bad in several ways.
If 5 or more player soaks, the damage is not split, getting all the damage on all players who did soak.
If less than 5 soaks, it explodes for the same amount, should be less
According to dungeon journal:
If 5 or more ppl, should do 13.7m split evenly among the soaks
If less, should do 4.5m to everyone. (maybe journal is bad in this case, but still the damage is not right on this)
[Azj-Kahet][item] Pillaged Trophy
The quest item <https://www.wowhead.com/item=215159/pillagedtrophy> should land in players bag, so they can read the page_text.
November 4, 2025
[Destruction] Soul Fire Description of the bug
Soul Fire applies Wither/Immolate when it hits the target.
How it should be
Should be applied after cast, not on hit.
Information of the spell
<https://www.wowhead.com/spell=6353/soulfire>
<https://www.wowhead.com/spell=445474/wither>
<https://www.wowhead.com/spell=157736/immolate>
[All] - Psychic Scream vs Dmg threshold Description of the bug
Psychic Scream has too high damage threshold in PvE content
Causing affected enemies to shatter / restack all over area mid burst
This issue exist since Dragonflight, forces you to avoid using the spell since shattered adds often "teleports" in fear too far
How it should be :
Psychic Scream should be breakable before the Enemies start to run away in fear , in other meaning the threshold should be less then what it is right now to make that happens
Informations of the spell
Links
<https://www.wowhead.com/spell=8122/psychicscream>
<
<
Talents
Disc: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MmxYMYGMz2MbzMzMzMzAAAAAAAAAAAWmlZjxMzgZhxMGMMLsNTjpxiBmZmZBLUMmlZ2mtNjNjFbA
[Delve][Item] Mislaid Curiosity - Curve-Bladed Ripper
Mislaid Curiosity has a chance to drop 2x <https://www.wowhead.com/item=2815/curvebladedripper>
[NW]x Spare Parts fixate
Description of the bug :
Spare Parts NPC ID 166264 fixating random people
How to reproduce
Go to The Necrotic Wake
Pull Spare parts and watch how they will fixate Players in the party
How it should be :
Spare Parts should not fixate any party member , it was changed in tww
Links :
<https://www.wowhead.com/npc=166264/spareparts>
<
<
[GB][Twilight Destroyer] Twilight Flame double hitting
Currently the ability Twilight Flame is double hitting the target it is cast on.
Twilight Destroyer: <https://www.wowhead.com/npc=224609/twilightdestroyer>
Twilight Flame: <https://www.wowhead.com/spell=451613/twilightflame>

[Professions][Profession-Equipment] Active skill level bonus
On login, the active skill level bonus from profession equipment is not active at all. Players have to reequip their profession equipment to hve the skill level bonus active.
November 3, 2025
[Restoration] Treants of the Moon x Groove Guardian Description of the bug
Currently Restoration Druid with the Keeper of the Grove hero talent tree, the Grove Guardians (<|T132129:16|t|cffffd000|Hspell:102693|h[Grove Guardians]|h|r)> are not working correctly with the passive talent Treants of the Moon (<|T136096:16|t|cffffd000|Hspell:428544|h[Treants of the Moon]|h|r)>
How to reproduce
1. Creat Restoration Druid
2. Take <|T136096:16|t|cffffd000|Hspell:428544|h[Treants of the Moon]|h|r/treantsofthemoon> Hero talent
3. Use <|T132129:16|t|cffffd000|Hspell:102693|h[Grove Guardians]|h|r/groveguardians>
How it should be
When a Restoration Druid has the Grove Guardians talent and Treants of the Moon talent, the Moonfire should be automatically applied every 6 seconds (as stated in the Treants of the Moon talent) by the Grove Guardians, not by the player themselves.
Links
< Ptr
<|T136096:16|t|cffffd000|Hspell:428544|h[Treants of the Moon]|h|r/treantsofthemoon>
<|T132129:16|t|cffffd000|Hspell:102693|h[Grove Guardians]|h|r/groveguardians>
<https://www.wowhead.com/spell=164812/moonfire>
[Delve][Quest] Titan Disc Fragment drop
Description
After completing a Delve, players receive two rich chests as end rewards.
According to the quest design for Archives: Seeking History, Titan Disc Fragments should be included only in the loot table of one rich chest.
However, fragments currently drop from both rich chests, resulting in players receiving them twice per Delve completion, which breaks the intended quest progression flow.
Steps to Reproduce
1. Start the quest Archives: Seeking History that requires collecting Titan Disc Fragments.
2. Complete any Delve that grants two rich chests at the end.
3. Open both rich chests.
4. Observe the loot in each chest.
[Queen Ansurek] Reaction Vapor
Description: When Venom Nova reaches Reactive Froth, there should be an explosion that applies a raidwide debuff Reaction: Vapor. Currently, this effect does not occur.
Impact: The absence of this ability significantly simplifies the encounter, making the boss easier to manage and preventing the intended raid mechanics from functioning.
Steps to reproduce:
1. Engage the boss in the encounter.
2. Wait for Venom Nova to reach Reactive Froth.
3. Observe that no explosion occurs and no raidwide debuff is applied.
[Siren Isle] To Scan a Crystal
After you get all 3 components and Bargus create a device he should say: "Task complete. Now we can use the crystal's signature to track its facets."
Currently its missing.
<https://www.wowhead.com/quest=84721/toscanacrystal>
<https://www.wowhead.com/npc=230242/bargus>
[Evoker] [Devastation] [Scalecommander] Mass Disintegrate x Yard Range
Description of the bug
Currently, Mass Disintegrate when empowered only hits a single target once you exceed 10 yards of distance
How to reproduce
1 Cast Eternity Surge to empower it
2 Cast Disintegrate, which through the passive talent Mass Disintegrate will hit 3 targets (in our case, only if you are within 10 yards of the targets) instead of up to 25 yards
How it should be
|
||
Empower spells cause your next Disintegrate to strike up to 3 targets. When striking fewer than 3 targets, Disintegrate damage is increased by 15% for each missing target
||
|
According to Disintegrate, It should hit targets up to 25 yards away

Information of the spell
Disintegrate <https://www.wowhead.com/spell=356995/disintegrate>
Mass Disintegrate <https://www.wowhead.com/spell=436335/massdisintegrate>
Talents CsbBV7//nP39x/JJympTqouKSAAAAAAAAAAAAmxYmxsMzYmBmxYYCzMZ2GLzwMDjZWmBwMz2YmZbmZwMwMzMWYzyY2asMzwkZyCYbYG
[Evoker] [Devastation] Eternity Surge x Yard Range
Description of the bug
Currently, Eternity Surge when empowered only hits a single target once you exceed 10 yards of distance
How to reproduce
1 Cast Tip the Scales to empower it
2 Cast Eternity Surge from 10 yards and beyond
How it should be
|
||
Focus your energies to release a salvo of pure magic, dealing [(818.4% of Spell Power)] Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered.
I: Damages [Eternity's Span: 2 enemies enemy].
II: Damages [Eternity's Span: 4 enemies / 2 enemies].
III: Damages [Eternity's Span: 6 enemies / 3 enemies]
||
|
Therefore, once empowered, it should hit multiple targets up to 25 yards away
Information of the spell
Eternity Surge <https://www.wowhead.com/spell=359073/eternitysurge>
Tip the Scales <https://www.wowhead.com/spell=370553/tipthescales> (Empower Spell)
Talents CsbBV7//nP39x/JJympTqouKSAAAAAAAAAAAAmxYmxsMzYmBmxYYCzMZ2GLzwMDjZWmBwMz2YmZbmZwMwMzMWYzyY2asMzwkZyCYbYG
November 2, 2025
- Diffuse Magic interactions in M+ Description of the bug
Currently the behaviour of 122783/diffusemagic with some abilities is abnormal in Mythic+ environment.
How to reproduce
Get the debuff listed below in M+ environment and use 122783/diffusemagic to try and remove them.
How it should be
Currently, when affected by 448561/shadowsofdoubt, casting 122783/diffusemagic dispells the monk and affects the enemy caster with 448561/shadowsofdoubt. It should only dispell the monk and not apply it to the caster.
Currently, when affected by 323347/clingingdarkness, casting 122783/diffusemagic dispells the monk and affects the enemy caster with 323347/clingingdarkness. It should only dispell the monk and not apply it to the caster.
Currently, when affected by 274991/putridwaters, casting 122783/diffusemagic doesn't dispell the monk. It should dispell the monk (and still not reflect to the enemy).
Currently, when affected by 440313/devouringrift, casting 122783/diffusemagic doesn't dispell the monk. It should dispell the monk (and still not reflect to the enemy).
Links
<|T775460:16|t|cffffd000|Hspell:122783|h[Diffuse Magic]|h|r>
<|T132291:16|t|cffffd000|Hspell:448561|h[Shadows of Doubt]|h|r>
<|T136122:16|t|cffffd000|Hspell:323347|h[Clinging Darkness]|h|r>
<|T463570:16|t|cffffd000|Hspell:274991|h[Putrid Waters]|h|r>
<|T5927657:16|t|cffffd000|Hspell:440313|h[Devouring Rift]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYbmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMLNzMzCgZA
[Nerub-ar][Ansurek] All players dc when they reach p2
Right now on all difficulty once the raid has reach p2 on the 2nd platform, they have a chance off all players getting disconnected.
November 1, 2025
vs Storm Bolt Description of the bug :
Currently when you take the talent Storm bolts from mountain thane tree , can stun up to 4 targets
How to reproduce
Go prot or fury mountain thane
Take Storm bolts talent
And use it on more then 5 targets
How it should be :
The Talent Storm bolts should make you stun only 3 targets not 4 or more
Links :
<https://www.wowhead.com/spell=436162/stormbolts>
<
Talents :
CkEAO9DBjZzKcjSu6RJDto0RCKDAAAAmZmhZMzMz2MLmZmFMGjmZMGMzyYmZYbmZYGMMAAAAAAwMzAAWW2AYgFYZxoxMAmlYmNA
[Balance] - Sundered Firmament x Fury of Elune Description of the bug
Fury of Elune from Sundered Firmament doesn't follow the target
How to reproduce
Activate Balance spec, Elune's Chosen Hero Talents
Take talent |T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r>|T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r
Cast Wrath 2 times, then do it once again after eclipse is over
( every second eclipse triggers fury of elune )
Once Fury of Elune is on enemy, start moving away
How it should be
Should work like other Fury of Elunes, follow the enemy target until it expires or dies
Links
Talent: CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtMGzMwYWYZmZAmxMLzsNjFmZmZmlZWGjZG2wCDwYbbmtttZWmlZamZZmCAABwCzMDwmxwA
|T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r>|T1033477:16|t|cffffd000|Hspell:394094|h[Sundered Firmament]|h|r
|T132123:16|t|cffffd000|Hspell:394111|h[Fury of Elune]|h|r>|T132123:16|t|cffffd000|Hspell:394111|h[Fury of Elune]|h|r
Ptr: <
Retail: <
[Evoker][All] Soar
Currently when i use <https://www.wowhead.com/spell=369536/soar> in Boralus and City of thread i can fly
[Delve][Skittering Breach][Old Rituals] Respawn Point
Delve: <
Issue: <https://www.wowhead.com/npc=209780/abandonedrestorationstone> is activated, but dying after that, will respawn you at the start of the delve, and not close to the Restoration stone.
<
"The Empowered Restoration Stones are a type of stone similar to meeting stones, found usually half way in a delve. Once a player has reached an Abandoned Restoration Stone, it will be empowered and act as the new spawning point if the player dies, rather than spawning at the start of the delve. Additionally, it provides an additional life for Tier 4+. There is an Explorers' League Supplies found next to it."
October 31, 2025
[Restoration][Farseer] Whispering Waves x Ancestor Healing Wave Description of the bug
1217598/whisperingwaves doesn't calculate the Ancestor 1223391/healingwave
How to reprouce
1. create a Restoration shaman
2. copy @talent
3. cast 73685/unleashlife to summon Ancestor
4. cast 61295/riptide on ally
5. cast 77472/healingwave on a different ally target
How it should be
|
||
15% of Healing Wave's healing from you and your ancestors is duplicated onto each of your targets with Riptide.
||
|
Links
talents:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMWmFWMDz2yMb2YMjlpx2MLMZmMWYmZMLzsMzYkZjxMNmhZYmNzMjNjZMLMAAYG
Bt: <
[Enhancement][Stormbringer] 2 stacks Arc Discharge conflict Description of the bug
when have 2 Arc Discharge buff and 6+ Maelstrom weapon Lightning bolt and Chain Lightning the damage is correcly increased but are no longer istant
video : <
notice that at 67 stacks the cast time is reduced a bit and at 10 stack it is full base cast (I don't know if this would help).
At 5 or less stack the cast is istant (correct)
Also when have only 1 Arc Discharge it work correctly
How to reproduce
1.Create a Shaman
2. Choose Enhancement spec.
3. Choose Stormbringer talent Hero Talent tree
4 Generate Maelstrom Weapon stack with Stormstrike until
6 Spend Maelstrom Weapon stack with Chain Lighining until you get 2 Active Tempest
7 Generate again 6+ Maelstrom and cast Chain Lightning or Lightning bolt
How it should be
when have 2 Arc Discharge buff Lightning bolt and Chain Lightning should be istant
Links
Arc Discharge <https://www.wowhead.com/spell=455096/arcdischarge>
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Tempest <https://www.wowhead.com/spell=454009/tempest>
BT report <
[Shadow] - 4p Description of the bug
Not scripted
How to reproduce
Activate Shadow spec
Equip <https://www.wowhead.com/spell=1215703/priestshadow111classset4pc>
Cast any damaging spells to trigger Jackpot!
Cast Power Infusion and use Mind Blast and Void Bolt
:warning: For Voidweaver Hero talent tree, Mind Blast is replaced by Void Blast so Void Blast also should be increased by 10% during Power Infusion
How it should be
Hitting a Jackpot! grants you 5.0 seconds of Power Infusion. Mind Blast/Void Blast and Void Bolt deal 10% increased damage while Power Infusion is active.
If your Power Infusion is already active, 5.0 sec from 4p will stack on top of your current duration
Additional info: Shouldn't work with [Twins of the Sun Priestess] talent
Informations of the spell
Links
<https://www.wowhead.com/spell=1215703/priestshadow111classset4pc>
<https://www.wowhead.com/spell=10060/powerinfusion> 10060
<https://www.wowhead.com/spell=8092/mindblast> 8092
<https://www.wowhead.com/spell=450983/voidblast> 450983
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMjH4BAAAAAAAAAAAAMMLeAmZmlZbmZmZmtxMLwsxMzMjZjBGjhZxsN1MDWwMmZwMbWGNbGMbz2SGzsxGA
[Shadow][Archon] - Energy Cycle x Idol of Yogg-Saron Description of the bug
Currently consumed Shadowy Apparition from Energy Cycle is not giving stack of Idol of YoggSaron
How to reproduce
Activate Shadow spec Archon
Take the talent <|T612099:16|t|cffffd000|Hspell:453828|h[Energy Cycle]|h|r>
and <https://www.wowhead.com/spell=373273/idolofyoggsaron>
Cast Halo to gain Surge of Insanity
Cast Mind Flay or Mind Spike: Insanity
How it should be
Consuming Surge of Insanity should grant you a stack of the Idol of YoggSaron
Informations of the spell
Links
<|T612099:16|t|cffffd000|Hspell:453828|h[Energy Cycle]|h|r>
<https://www.wowhead.com/spell=373273/idolofyoggsaron>
<|T298654:16|t|cffffd000|Hspell:373276|h[Idol of YoggSaron]|h|r> ( buff ID )
<|T425954:16|t|cffffd000|Hspell:391403|h[Mind Flay: Insanity]|h|r> 391403
<https://www.wowhead.com/spell=407466/mindspikeinsanity> 407466
<https://www.wowhead.com/mopclassic/spell=120644/halo> 120644
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDAAAAAAAAAAAAMmZxMmZsMbjZmZmtxMLDmNmZmhZbMbAmxsY2mamBwMmZwMLWGNLGMbz2WGzswGA
[Siren Isle] Buried Secrets
Quest: https://www.wowhead.com/quest=84723/buriedsecrets
Issue:
When you reach the end, the npc does not have the question mark on it to finish the quest, as in the wrong npc phased trough.
But , after abandon it and get it again, it works normally. Need more to check to be sure if it's working or not
[Workshop] Junkyard D.0.G.
Currently <https://www.wowhead.com/npc=151773/junkyardd0g> we have 1 dog that should not patrol instead he should be in g16 , also the leap of Fiery Jaws ID 1217819 timers are stopping when you stun the dogs which make it hard to track next leap to cc it
[Delve][Shared] Missing reputation drop
In bountiful delves, there should be a once per week reputation drop from the Bountiful Coffer.
October 30, 2025
[Restoration][Totemic] instant Chain Heal Description of the bug
Currently when all of these 3 buffs are up Chain heal has istant cast
53390/tidalwaves buff
236502/tidebringer buff
453409/whirlingair buff
How to reproduce
1. Create a Shaman and activate Restoration spec
2. Copy @talent
3. wait until you get 236502/tidebringer buff
4. cast 61295/riptide
5. cast 444995/surgingtotem
6. cast 1064/chainheal
How it should be
Chain Heal should benefit simultaneously from all the 3 buff consuming 453409/whirlingair and 1 charge of 53390/tidalwaves and 1 of 236502/tidebringer
so with 0% haste cast time should be 0.6 sec (as the tooltip says)
Links
talents:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMLzsNmZMMLjFzwstMziFGzYbasNzCTmJjNmZmFLmlZGjMbMmpxMMDzsZmZsZMMLjBAAD
231785/tidalwaves talent
236501/tidebringer talent
[Farseer] Ancestor x versatility Description of the bug
Ancestor 1223391/healingwave and 447415/healingsurge don't scale with Shaman's versatility
(while Chain Heal , Lava burst and Chain lightning from Ancestor scale correcly with Versality stat)
[Restoration][Farseer] Ancestor x MotE x Wellspring Description of the bug
Ancestor missing Interaction with 462375/masteroftheelements and 197995/wellspring
How it should be
Ancestor should cast 447419/lavaburst
whenever shaman apply 470411/flameshock from Master of The Elements talents
Ancestor should cast 447433/chainheal
whenever shaman cast 197995/wellspring
[Templar][Ret] Divine toll x Sanctification Description of the bug
Currently casting 375576/divinetoll gives player only 1 stack of 433671/sanctification
How it should be
When using 432977/sanctification talent:
375576/divinetoll cast shouldn't give 433671/sanctification buff, instead each 406957/judgment cast from divine toll should grant 1 stack of 433671/sanctification buff.
e.g. on 5 targets divine toll will cast 5 judmgents that give total of 5 stack of sanctification
proof from retail log <
Informations of the spell
<|T236248:16|t|cffffd000|Hspell:432977|h[Sanctification]|h|r> talent
<|T236248:16|t|cffffd000|Hspell:433671|h[Sanctification]|h|r> buff
<|T6035315:16|t|cffffd000|Hspell:375576|h[Divine Toll]|h|r>
<|T135959:16|t|cffffd000|Hspell:406957|h[Judgment]|h|r> divine toll judgment
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNmZZGz2CbAAAAAAY2aamFDjx2MYWGGzyMLbjZwMmhlF2AAzysNzMbNzMtMLz2MAgNgBAjBLMA
[Holy/Prot][Lightsmith] - Divine Guidance Description of the bug
Divine Guidance have few issues on both specs:
1. Damage from 5 stacks is equal to 1 stack ( same issue for healing )
2. Procs from Divine Purpose and Shining Light/Shining Righteousness doesn't interact with Divine Guidance
3. Damage and healing is the same on both specs
4. Damage and healing is not split against multiple targets
FS PTR:
( Holy spec ) <
( Prot spec ) <
How to reproduce
Activate Holy or Prot spec, Lightsmith hero talent
Take talent <https://www.wowhead.com/spell=433106/divineguidance>
Cast Word of Glory or Shield of the Righteous to gain stack of Divine Guidance
Cast Consecration
for comparison check damage 1 stack vs 5 stacks
Cast Word of Glory or Shield of the Righteous 45 times
Cast Consecration
How it should be
1. Divine Guidance should deal damage from stacks consumed
2. World of Glory procs and Shield of the Righteous from Divine Purpose and Shining Light/Shining Righteousness should also gain stack of Divine Guidance
3. Check mods that affects Divine Guidance and formula,they are different on each spec <https://www.wowhead.com/spell=433808/divineguidancemodifiedby>
4. Damage and Healing should split across all enemies and allies
Retail proof:
( Holy spec ) <
( Prot spec ) <
<
Informations of the spell
Links
<https://www.wowhead.com/spell=433106/divineguidance>
<https://www.wowhead.com/spell=433807/divineguidance> healing ID
<https://www.wowhead.com/spell=433808/divineguidance> damage ID
Spell ID:
<https://www.wowhead.com/spell=85673/wordofglory> 85673
<https://www.wowhead.com/spell=53600/shieldoftherighteous> 53600
Proc ID:
<https://www.wowhead.com/spell=321136/shininglight> ( Prot spec )
<https://www.wowhead.com/spell=414443/shiningrighteousness> ( Holy spec )
<https://www.wowhead.com/spell=223817/divinepurpose>
Holy Talent: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAMDAYGAAAAbzMzMzMmZWMjZhhlBjZbbm2iZYMzMMwslBAMgBbAbMbzwMLz2Mzs1AAmZ22WaZmhNADMDDjZA
Prot Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZm5BYWGLzMjZMWMzMzMbMMAAADAAAAAAAt1MzsAzMjxMmt2AAAzAMw2AAAMz02sMbzMzsst0yMjFzAAMGzshB
[Floodgate] Swampface vs Swings
<https://www.wowhead.com/npc=226396/swampface>
Average boss melee hits need to be ++Increased++ :
FS: 5.28M
Retail: 6.82M
Retail Logs M2 :
<
Fs PTR M2 :
<
[Rookery] Voidstone Monstrosity vs Swings
<https://www.wowhead.com/npc=207207/voidstonemonstrosity>
Average boss melee hits need to be ++Increased++ :
FS: 3.55M
Retail: 4.66M
Retail m2+ logs
<
PTR fs M2+ logs :
<
[Rookery] Cursed Thunderer vs Lightning Bolt
Currently Cursed Thunderer NPC ID 207198 Stop casting and start doing only melee's after first cast of lightning bolt
<
[Rookery] Stormguard Gorren vs Swings
<https://www.wowhead.com/npc=207205/stormguardgorren>
Average boss melee hits need to be ++Increased++ :
FS: 3.60M
Retail: 4.72M
Retail M2+ :
<
PTR fs M2+ :
<
[Floodgate] Co. Diver vs Ability Sync
Description of the bug :
if you pull a pack of Co. diver NPC ID 231496 they cast Harpoon ID 468631 in the same time , also when you stun them you cant see when they gonna cast the next ability
How to reproduce
Go to Floodgate
Pull Co. diver NPC ID 231496 and watch their cast
How it should be :
diver NPC ID 231496 should cast Harpoon in diffrent timers the bigwigs saying it should be in the same time but in retail its not like that , because if they cast in the same time at one target that player will be 100% dead
Links :
<https://www.wowhead.com/npc=231496/venturecodiver>
<https://www.wowhead.com/spell=468631/harpoon>
<
[Floodgate] x Disturbed Kelp
Description of the bug :
Disturbed Kelp NPC ID 231223 Missing ability and immune to stuns and fear
How to reproduce
Go to The Floodgate
Pull Disturbed Kelp NPC ID 231223 and watch try to stun him
How it should be :
Disturbed Kelp NPC ID 231223 should cast one more ability called Restorativealgae ID 471733 , and the add should not be immune to stuns and fears , also when he cast Restorativealgae and the add get stunned he should recast the ability again
Links :
<https://www.wowhead.com/npc=231223/disturbedkelp>
<https://www.wowhead.com/spell=471733/restorativealgae>
<
<
[Floodgate] Bront vs Swings
<https://www.wowhead.com/npc=226402/bront>
Average boss melee hits need to be ++Increased++ :
FS: 5.03M
Retail: 6.86M
Retail M2+ logs :
<
Fs PTR M2 Logs :
<
Also his tank Buster <https://www.wowhead.com/spell=459799/wallop> Need to be ++Reduced++ :
FS : 8.67M
Retail : 7.19M
[Nerub-ar][Ansurek] Portals knockback direction
Portals <https://www.wowhead.com/spell=443915/abyssalconduit> . the knockback should be into the direction you facing, not the opposite
[Floodgate] Geezle Gigazap vs Swings
<https://www.wowhead.com/npc=242255/geezlegigazap>
Average boss melee hits need to be ++Increased++ :
FS: 5.59M
Retail: 7M
Also His tank buster <https://www.wowhead.com/spell=466190/thunderpunch> Need to be ++Reduced++ :
Fs : 8.12M
Retail : 7.49M
<https://www.wowhead.com/spell=465463/turbocharge> Need to be ++Reduced++ :
Fs : 731575
Retail : 709627
Its looks low but later with the scaling people will Struggle and they will start to complain
Retail logs from M2 :
<
FS PTR M2 :
<
[Nerub-ar][Ansurek][Mythic] Chamber Guardian having 2x hp
The ad <https://www.wowhead.com/npc=223204/chamberguardian> currently has 2x hp than it supposed to have. NOTE: on p2, the group is divided into 2 (acolyte side, and guardian side) on the first platform, both side has a chamber guardian ad that has 211.96 (211 million+) This is correct, there's nothing wrong with it. HOWEVER, on the 2nd platform of the guardian side, the guardian should only have half of the hp compare to the first platform. Proof < retail pov 105.98 . fs pov < 211.96 .
[Floodgate] Big M.O.M.M.A. vs Swings
<https://www.wowhead.com/npc=226398/bigmomma>
Average boss melee hits need to be ++Increased++ :
FS: 5M
Retail: 7M
Tank Buster Elctrocrush Need to be ++reduced++ But the tick of the Dot Needs to be ++Increased :++ you can find that in the logs
Retail M2 : <
Fs PTR M2 :
<
[DC]Candle King
Currently when you go in 2 paddles of <https://www.wowhead.com/spell=421067/moltenwax> and you get out of it you'll get permanent debuff
Video: <
[DC] Cart vs Combat
Currently when you are in zone for make Dynamite, you get [Smothering Shadows] and you cant see him and dps him
[DC] Challenger's Cache & Lindormie
Currently when you finish key you dont have Challenger's Cache
And you dont have Lindormie to change key
[Operation Floodgate][Swampface] Passage
Error Description
After killing the boss https://www.wowhead.com/ru/npc=226396/drops;mode, the passage to the last boss does not open.
How to reproduce
Enter the M0 dungeon or run any key.
Kill 3 bosses. After killing the third boss, the hatch entrance should be open so players can safely reach the last boss.
How it should be
After players kill the boss https://www.wowhead.com/ru/npc=226396/drops;mode
the passage to the last boss (hatch) should be open so players can enter.
Spell Information
Dungeon https://www.wowhead.com/ru/zone=15452/
Video with retail version of how it should be.
It's clear that after killing the boss, the hatch opens, and players run inside.
We have the video
Note: The player who is approaching the final boss is blocked. This shouldn't happen, since three bosses have been killed.
[Rookery] Kyrioss vs Swings
<https://www.wowhead.com/npc=209230/kyrioss>
Average boss melee hits need to be ++Increased++ :
FS: 3.56M
Retail: 4.75M
Retail logs M2+ :
<
Fs PTR M2+ :
<
October 29, 2025
[Assassination] Bleeds x Void Emissary Description of the bug
All bleed effects of the assassination rogue don't apply on Void Emissary
How to reproduce
Cast Garrote or Rupture or Crimson Tempest on Void Emissary, the same won't apply
How it should be
The rogue's Bleeds should be applied on Void Emissary, given that it's considered an enemy like any other
Information of the spell
Links
Garrote <https://www.wowhead.com/spell=703/garrote>
Rupture <https://www.wowhead.com/spell=1943/rupture>
Crimson Tempest <https://www.wowhead.com/mopclassic/spell=121411/crimsontempest>
Void Emissary <https://www.wowhead.com/npc=229537/voidemissary> <https://www.wowhead.com/spell=462661/voidbinding>
Look at the overall damage, found only one tick of Garrote on it

Additionally, at first i thought it was Sudden Demise, given that this affix has 1 HP and a big shield to break. With the first screen, i have confirmation that despite taking a tick of Garrote, Sudden Demise wasn't triggered.
I can assure that, beacuse with a tick of Garrote on a dummy with 16 HP, Sudden Demise was triggered
 Because the boss is dead.
Spell Info
Boss https://www.wowhead.com/ru/npc=218000/
Ability https://www.wowhead.com/ru/spell=438025/
Video from Retail: How it should be.
Watch the boss's cast
Barrels appeared
After the boss died, all the barrels disappeared, and the bees too
We have a video:
Watch the boss's cast.
In the distance, you can see barrels spawned by the boss's cast, as well as bees: This shouldn't happen. All barrels and bees should disappear after killing the boss.
October 28, 2025
[Colossus] Demolish vs Allows Spells Description of the bug
Currently if Warrior while channeling Demolish use certain defensive abilities, the channeling will be interupt and not interupt same time.
Video with issue PTR Firestorm
How to reproduce
1. create warrior
2. use Demolish while channeling use certain defensive abilities
How it should be
if Warrior while channeling Demolish use certain defensive abilities, the channeling should not interupt
Informations
[Fury][Slayer] - Brutal Finish Description of the bug
Currently, 446085/brutalfinish only buffs the first two strikes of 184367/rampage.
How to reproduce
Take talents listed below.
Generate some rage.
Cast 227847/bladestorm then cast 184367/rampage.
Check the damage formula of each strike of 184367/rampage.
How it should be
All the 4 strikes of 184367/rampage should benefit from 446085/brutalfinish.
Links
https://www.wowhead.com/spell=446085/brutalfinish
<|T132352:16|t|cffffd000|Hspell:184367|h[Rampage]|h|r>
<|T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r>
Talents
CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAA0YYGbmZYmlBzswMzMmhZYmttxYmZWwMzMzMmZsMMwMDAAAEjtlBWATYmhJwgN
[Fury] - Bladestorm x Haste Description of the bug
Currently, the interaction between 227847/bladestorm and Haste is abnormal on Fury Warrior.
No matter your haste rating, 227847/bladestorm will always hit once every second. However haste decreases the duration of 227847/bladestorm. So for example if you have enough haste to bring down 227847/bladestorm duration to 2.9 seconds, you will only hit 3 times with your main hand (at 0; 1 and 2 seconds).
How to reproduce
Go to Single Target Dummy.
Change your haste rating with .debug haste to change the duration of 227847/bladestorm
Cast 227847/bladestorm and check how many times you hit the enemy target for each haste value.
How it should be
Haste should also affect the time between each hit of 227847/bladestorm.
If I'm not mistaken, on Fury Warrior, Total Duration of Bladestorm= 4/(1+%haste) seconds
So the interval between each strike of Bladestorm should be equal to 1/(1+%haste) seconds.
Therefore Bladestorm should always hit 5 times.
Links
<|T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r>
Talents:
CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAA0YYmZZMDjlxMzswMzMmBDzstNzYmZWwMzMzwMzsM8AYGDAAAEGYjFLbGNmBkZDYB
[Prot,Arms] Blademaster's Torment and Immovable Object Description of the bug
Currently Warrior with Blademaster torment Talent on Arms spec or on Prot spec with Immovable object Talent both spec have 1 same issue for example.
1. If Arms with Blademaster torment Talent use Avatar for 8 sec Sweeping strikes BUFF and then use Sweeping strikes Skill to extend the Sweeping strikes BUFF by 23 sec then this will not happen and Sweeping Strikes BUFF will last for 15 sec. But if use first Sweeping strikes Skill and then use Avatar the Sweeping strikes BUFF will be 23 sec like it should be.
2. if Prot with Immovable object Talent use Avatar for 4 sec Shield wall Buff and then use Shield wall Skill to extend the Shield wall Buff by 12 sec then this will not happen and Shield wall Buff will last for 8 sec. But if use first Shield wall Skill and then use Avatar the Shield wall Buff will be 12 sec like it should be.
How to reproduce
1. create warrior
2. for Prot use Avatar for 4 sec Shield wall Buff and then use Shield wall Skill
3. for Arms use Avatar for 8 sec Sweeping strikes BUFF and then use Sweeping strikes Skill
How it should be
1. If Arms with Blademaster torment Talent use Avatar for 8 sec Sweeping strikes BUFF and then use Sweeping strikes Skill to extend the Sweeping strikes BUFF by 23 sec it should work so to
2. if Prot with Immovable object Talent use Avatar for 4 sec Shield wall Buff and then use Shield wall Skill to extend the Shield wall Buff by 12 sec it should work so to
Informations
For Fury spec all work fine with Berserkers torment Talent.
[Slayer][Arms] Execution vs Show No Mercy Description of the bug
Currently if Arms warrior apply on enemy 3 stacks of Marked for executionDEBUFF or less with Show no mercy Talent and then use Execute SKILL Critical strike chance and Critical strike damage will not increase.
How to reproduce
1. create Warrior.
2. apply on enemy 3 stacks of Marked for executionDEBUFF or less with Show no mercy Talent.
3. use Execute SKILL
How it should be
When enemy have 3 or less stacks of Marked for executionDEBUFF with Show no mercy Talent, Execute SKILL should have Increased Critical strike chance and Critical strike damage
Informations
about Fury spec I don't quite understand
[Diabolist] Overlord vs dead enemies Description of the bug
Overlord's spell Wicked Cleave hits dead enemies.
How it should be
It should not hit them.
Information of the spell
<https://www.wowhead.com/spell=428514/diabolicritual>
<https://www.wowhead.com/spell=428524/demonicartoverlord>
<https://www.wowhead.com/npc=228575/overlord>
<https://www.wowhead.com/spell=432120/wickedcleave>
[Enhancement] Windstrike x DRE Description of the bug
187880/maelstromweapon spent trought 115356/windstrike (due to 384444/thorimsinvocation) doesn't trigget the 378270/deeplyrootedelements
How to reproduce
1. Create a shaman and activate Enhancement spec
2. copy @talent
3. During 114051/ascendanc spam Windstrike
How it should be
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec.
including Maelstrom Weapon Spent through Windstrike
Links
Talents:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMzDMDzMz8AzMLzMYZAAAAAAAAAAWwCWWmxMz2imllhZ0MTDWAwsNZYMLYmxYmxMbzYZmZCWmZhZGAgxA
DRE <|T960689:16|t|cffffd000|Hspell:378270|h[Deeply Rooted Elements]|h|r>
Melstrom Weapon <|T237584:16|t|cffffd000|Hspell:187880|h[Maelstrom Weapon]|h|r>
Ascendance <|T135791:16|t|cffffd000|Hspell:114051|h[Ascendance]|h|r>
[Discipline] - 2p Insurance! Description of the bug
1. Missing mods
2. Healing is not triggered if bellow 40% hp
How to reproduce
Activate Disc spec
Equip <https://www.wowhead.com/spell=1215500/priestdiscipline111classset2pc>
Cast any healing spell to trigger it
How it should be
The proc chance: Approximately [4 + Haste] procs per minute
1. Mods that affect Insurance <https://www.wowhead.com/spell=1215503/insurancemodifiedby>
2. Insurance! is consumed if an ally drops below 40% health to heal them for (450% of Spell Power).
Informations of the spell
Links
<https://www.wowhead.com/spell=1215500/priestdiscipline111classset2pc>
<https://www.wowhead.com/spell=1215503/insurancemodifiedby>
Tier Set ID:
<https://www.wowhead.com/itemset=1875/confessorsunshakablevirtue>
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MzwYmZAY2MbzMzMzMzAAAAAAAAAAAYZ2Y2mZeAGGz2MGjBLmNTjpxiBmZmZDLUMmlZWmlNjNjFbA
[Shadow] - 2p Jackpot! Description of the bug
Currently not working
How to reproduce
Activate Shadow spec
Equip 2p <https://www.wowhead.com/spell=1215702/priestshadow111classset2pc>
Cast any damaging spell on enemy
Cast Dark Ascension or Void Eruption
How it should be
Approximately 1.5 procs per minute
Your damaging spells have a chance to hit a Jackpot! that fires a Void Bolt at an enemy at 100% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot
Informations of the spell
Links
<https://www.wowhead.com/spell=1215702/priestshadow111classset2pc>
<https://www.wowhead.com/spell=205448/voidbolt>
<https://www.wowhead.com/spell=391109/darkascension> 391109
<https://www.wowhead.com/spell=228260/voideruption> 228260
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMjH4BAAAAAAAAAAAAMMLeAmZmlZbmZmZmtxMLwsxMzMjZjBGjhZxsN1MDWwMmZwMbWGNbGMbz2SGzswGA
[Holy/Discipline][Oracle] - Insurance! x Premonition of Solace Description of the bug
Currently on PTR ( s2 ), Insurance healing triggers Premonition of Solace
How to reproduce
Activate Holy or Disc spec, Oracle Hero talent
Equip 2p
Cast any healing spell to trigger Insurance
Cast Premonition of Solace
:warning: Notice that Insurance healing tick triggered the shield
How it should be
Insurance shouldn't trigger Premonition of Solace
Informations of the spell
Links
<https://www.wowhead.com/spell=1215500/priestdiscipline111classset2pc>
<https://www.wowhead.com/spell=428934/premonitionofsolace> 428934
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2YGGzMzAY2MbzMzMzMzAAAAAAAAAAAMLzGz2MzDAGz2MGjBLmNTjpxiBmZmZDLUMmlZWmlNjNjFbA
[Holy] - 2p Insurance! Description of the bug
1. Missing mods
2. 40% part not working
3. Unable to crit
How to reproduce
Activate Holy spec
Add 2p <https://www.wowhead.com/spell=1215319/priestholy111classset2pc>
Cast any healing spell to trigger Insurance
Drop your health below 40%
How it should be
Approximately [5 + Haste] procs per minute
Works same way as Discipline's version of 2p:
1. <https://www.wowhead.com/spell=1215349/insurancemodifiedby>
Including Versatility
2. Insurance! is consumed instantly if an ally drops below 40% health to heal them for (614.25% of Spell Power).
3. Should be able to do crit on healing tick and direct heal that triggers below 40%
Informations of the spell
Links
<https://www.wowhead.com/spell=1215319/priestholy111classset2pc> 1215319
<https://www.wowhead.com/spell=1215349/insurancemodifiedby>
Mods ID:
<https://www.wowhead.com/spell=415416/benevolence> 415416
<https://www.wowhead.com/spell=428930/premonitionofpiety> 428930
<https://www.wowhead.com/spell=390972/twistoffate> 390972
<https://www.wowhead.com/spell=453846/resonantenergy> 453846 ( Archon Hero tree )
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghxsNGmZGzYmxMbzMzMAAAAAWmlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsM
[Restoration] Blooming infusion x Starsurge Description of the bug
Hero talent "Blooming infusion" ("Keeper of the grove" tree) work incorrect. Cast 5 Regrowth activate this talent correctly, but 5 Starsurge casts does not.
How to reproduce
1. Take <https://www.wowhead.com/spell=429433/bloominginfusion>
2. Use x5 <https://www.wowhead.com/spell=78674/starsurge>
How it should be
When i use x5 <https://www.wowhead.com/spell=78674/starsurge> i should get buff of
<https://www.wowhead.com/spell=429433/bloominginfusion>
Links
<https://www.wowhead.com/spell=429433/bloominginfusion>
<https://www.wowhead.com/spell=78674/starsurge>
< Retail
[Restoration] Control of the Dream x Ancient of Lore Description of the bug
When i take <https://www.wowhead.com/spell=434249/controlofthedream> with <https://www.wowhead.com/spell=473909/ancientoflore> and i use <https://www.wowhead.com/spell=102693/groveguardians> this does not reduce the cd of Ancient of lore
How to reproduce
1. Take <https://www.wowhead.com/spell=434249/controlofthedream>
2. Take <https://www.wowhead.com/spell=473909/ancientoflore>
3. Use <https://www.wowhead.com/spell=102693/groveguardians>
How it should be
If i use <https://www.wowhead.com/spell=102693/groveguardians> with <https://www.wowhead.com/spell=473909/ancientoflore> and <https://www.wowhead.com/spell=434249/controlofthedream> its should reduc cooldown
Links
Talent: CkGAkuH5GdQpDrgY32rlVGnyqthZGbbzMjhHYWGmhBWWGzAAAAAAAAAAAAYZQz2M8AZYGPgZhtZGLzYGDAAAAAMAgBw22YDTzMbDBAz2MbNLzsZhZmBmZsAaA
Ptr & retail : <
<https://www.wowhead.com/spell=102693/groveguardians>
<https://www.wowhead.com/spell=434249/controlofthedream>
<https://www.wowhead.com/spell=473909/ancientoflore>
[DC][Blazing Fiend] Los vs Explosive Flame
Blazing Fiend: <https://www.wowhead.com/npc=220815/blazingfiend>
Explosive Flame: <https://www.wowhead.com/spell=424322/explosiveflame>
you should be able to line of sight the adds when they cast <https://www.wowhead.com/spell=424322/explosiveflame> behind the candles or the walls according to this Video from a retail M+
<
[Delve][Shared] Missing currency drop
Bountiful Coffer and Hidden Trove are missing Resonance Crystals (currency) and Delver's Journey. Might be also missing from Heavy Trunk.
Quote: "Openin' a Heavy Trunk, Bountiful Coffer, or ![Hidden Trove] at the end of any delve will earn ye progress to access the rewards we've found.
The harder the delve, the more progress you'll earn!"
[Siren Isle] The Radiant Vault
After picking up ring from skeleton, Vault Guardian in the corner should form up and attack you.
Currently nothing happens after picking up ring, Vault Guardian remains unattackable.
<https://www.wowhead.com/quest=84724/theradiantvault>
<https://www.wowhead.com/npc=230313/vaultguardiandefeated>
[Siren Isle] Cyrce's Circlet missing
The Radiant Vault quest is supposed to reward you with <https://www.wowhead.com/item=228411/cyrcescirclet>
Currently its missing.
Retail proof: <
<https://www.wowhead.com/quest=84724/theradiantvault>
[Siren Isle] Reforged Anew
Reforged Anew is supposed to reward you with <https://www.wowhead.com/item=228640/windsingersrunedcitrine>
Currently its missing.
<https://www.wowhead.com/quest=84728/reforgedanew>
[Siren Isle][NPC] Bargus & Angorla
Bargus currently has skip option which shouldnt be available yet while on Friendly Competition quest.
Angorla also is having this option while on Reforged Anew quest.
Skip option shouldnt be available yet until you have acquired new ring and completed the quest at least once on your account.
<https://www.wowhead.com/npc=230242/bargus>
<https://www.wowhead.com/npc=228074/angorla>
<https://www.wowhead.com/quest=84728/reforgedanew>
<https://www.wowhead.com/quest=84940/friendlycompetition>
October 27, 2025
[Diabolist] Overlord AP Description of the bug
Overlord's attack power is incorrect and cannot exceed 9368, regardless of whether you have 20k SP or 70k SP. Its AP at level 80 is always 9368
How it should be
Overlord's AP should be equal to your SP.
Information of the spell
<https://www.wowhead.com/npc=228575/overlord>
<https://www.wowhead.com/spell=432120/wickedcleave>
[Restoration][Farseer] Ancestor x Mastery Description of the bug
Ancestor healing doesn't benefit from Restoration Shaman 77226/masterydeephealing
retail video : <
retail combat log: <
Links
Ancestors Healing spell:
447415/healingsurge
447433/chainheal
1223391/healingwave
[Prot] Crusader's Resolve debuff Description of the bug
380188/crusadersresolve talent doesnt do anything
How to reproduce
1. create level 80 paladin activate prot spec
2. Cast Avenger shield
3. Look for a crusaders resolve debuff on target
How it should be
When using 380188/crusadersresolve talent, targets hit by 31935/avengersshield should be afflicted with 383843/crusadersresolve debuff.
Informations of the spell
<|T633042:16|t|cffffd000|Hspell:380188|h[Crusader's Resolve]|h|r>
https://www.wowhead.com/spell=383843/crusadersresolve debuff
<|T135874:16|t|cffffd000|Hspell:31935|h[Avenger's Shield]|h|r>
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNPwMzwyYZMjZmZbbmZGmtBGAAgBAAAAAAg0MzwgZGjZmZpFAYMAAzgtBAAYmptZZ2mZmZZbplZGbGYAYMMMG
[Ret] Highlord's Judgment procs Description of the bug
1. Highlords judgment procs on judgment CAST instead of hits resulting in judgment hits from Blessed champion talent not being able to proc mastery.
2. Hammer of wrath doesnt proc mastery
3. Divine toll initial judgment doesnt proc mastery
How to reproduce
1. create level 80 paladin activate ret spec
2. .debug mastery 30 to increase mastery proc chance
3. cast judgment on aoe dummies
4. cast hammer of wrath on any target
5. cast divine toll on any target
How it should be
1. Any 20271/judgment HIT should have a chance to proc 383921/highlordsjudgment
2. When using 406157/adjudication, 24275/hammerofwrath hits should have a chance to proc 383921/highlordsjudgment
3. 406957/judgment hits should also have a chance to proc 383921/highlordsjudgment
Informations of the spell
<|T135985:16|t|cffffd000|Hspell:406157|h[Adjudication]|h|r>
<https://www.wowhead.com/spell=403010/blessedchampion>
<|T135903:16|t|cffffd000|Hspell:383921|h[Highlord's Judgment]|h|r>
<|T135959:16|t|cffffd000|Hspell:406957|h[Judgment]|h|r> (divine toll judgment)
<|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r>
<|T613533:16|t|cffffd000|Hspell:24275|h[Hammer of Wrath]|h|r>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Arcane] Time Loop Description of the bug
Arcane Debilitation's duration is increased by 2 sec.
When you apply a stack of Arcane Debilitation, you have a 25% chance to apply another stack of Arcane Debilitation.
This effect can trigger off of itself.
The second part of the effect does not work.
How to reproduce
Take <https://www.wowhead.com/spell=452924/timeloop>
Take <https://www.wowhead.com/spell=453598/arcanedebilitation>
How it should be
The Time Loop talent is partially functional (duration increase works) but completely nonfunctional in its core proc mechanic. The 25% chance to apply additional stacks does not work at all.
When applying a stack of Arcane Debilitation, there should be a 25% chance to apply an additional stack.
This effect should be able to trigger recursively (chain procs).
Links
Talent: C4DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxMmFPAjZGGTzMmBAAAAAgBCACYmZbZZZmJWAAAAAAAALjBzsMLzDMzYmZGmZmZGDjxA
Spell Links:
Time Loop: <https://www.wowhead.com/spell=452924/timeloop>
Arcane Debilitation: <https://www.wowhead.com/spell=453598/arcanedebilitation>
[Fire] - Tier set s2 Description of the bug
Currently, s2 2p and 4p are not working for Fire Mage.
How to reproduce
Equip 4p
Check that Jackpot! doesnt proc and that you don't get 1219035/rollinhot.
How it should be
Check screenshot attached.
Links
<|T4067368:16|t|cffffd000|Hspell:1219035|h[Rollin' Hot]|h|r>
Talents
C4DAJHMkDNl9e4q1zfgySSx9jbGbmtZBzYGziBGzYMNzYGAAAAAAGIgZmplZZZGAI2AAAAAAYDgtxwMzmlZMjZmZwMzMjZGbjB
[Frost] - Tier set s2 Description of the bug
Currently, s2 2p and 4p do not work correctly for Frost Mage.
Currently every single spell gives 1216914/extendedbankroll buff. But that buff doesnt do anything.
How to reproduce
Equip 4p
Check that Jackpot! doesnt proc and that all your spells give 1216914/extendedbankroll.
How it should be
Check screenshot attached.
Only casting 12472/icyveins should give 216914/extendedbankroll.
Links
<|T135838:16|t|cffffd000|Hspell:12472|h[Icy Veins]|h|r>
Talents
CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLYGzYWMwYmGjZGzYGGjBzMzMzYmZmZGzMzYmZZmmZWmFIAAoFAAAAAAMAAAAAAAAA
[Balance] - Dreamstate Description of the bug
Currently, the talent 450346/dreamstate has 2 issues.
1: 450346/dreamstate stacks are consumed when 190984/wrath or 194153/starfire hits the target.
2: If you gain the 450346/dreamstate buff after starting a cast of 190984/wrath or 194153/starfire, 1 stack of 450346/dreamstate is consumed without getting its benefit.
How to reproduce
1: Cast any spell to enter combat.
Go to max range (stay in combat).
Cast 190984/wrath and see that 450346/dreamstate doesnt lose a stack at the end of the cast, but only when the spell hits the target.
2: Be at approx 20 yards range.
Cast 190984/wrath immediately followed by 194153/starfire. See that you get 450346/dreamstate during the cast of 194153/starfire but you lose 1 stack of 450346/dreamstate after the cast of 194153/starfire even though 194153/starfire didn't benefit from 450346/dreamstate.
How it should be
1: A stack of 50346/dreamstate should be consumed at the end of the cast of the said spell, not when it hits its target.
2: If you gain 450346/dreamstate during the cast of a spell, the said spell shouldn't consume a stack of 450346/dreamstate.
Links
<|T132132:16|t|cffffd000|Hspell:450346|h[Dreamstate]|h|r>
<|T535045:16|t|cffffd000|Hspell:190984|h[Wrath]|h|r>
<|T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r>
Talents
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmlMGzMwYWYZmZAmxYZmtZswMzMzsMjZGzMjNswAMWWmZZbbmlZZmmZWmpAAQAsNmZGgNMM
[Havoc] - Tier set s2 issue Description of the bug
ATM you can stack Winning streak! stack correctly and their dmg bonus is correctly applied on blade dance, chaos strike and their enhanced version Deathsweep and Annihilation.
Entering Demon Form through Eye Beam or activating metamorphosis doesn't consume any Winning streak! stack.
Using blade dance / Deathsweep and chaos strike / Annihilation never Winning streak! Streak stacks
How it should be
Stacking part is correct.
blade dance / Deathsweep and chaos strike / Annihilation have a 15% everytime you cast them to consume all Winning streak! stacks, when that happens the buff converts in a 8sec Winning Streak! buff duration that persists until the 8seconds run off.
Activating metamorphosis or entering Demon Form through Eye Beam with Demonic sacrifices all Winning streak! stacks (even the Winning Streak! 8seconds buff stacks ) and awards a buff called Necessary Sacrifice that gives 2% crit per stack sacrificed, the buff lasts for 15seconds.
you can stack new Winning streak! stacks while having both or either of the 8seconds buff and the crit stacks.
The total max amount of stacks between the 2 Winning Streak buffs is always 10.
Proof: in the log you can see all 3buffs being active same time
Links
Normal Winning Streak buff ID <|T4667423:16|t|cffffd000|Hspell:1217011|h[Winning Streak!]|h|r>
8seconds Winning Streak buff ID <|T4667423:16|t|cffffd000|Hspell:1220706|h[Winning Streak!]|h|r>
Crit chance stacks ID <|T136190:16|t|cffffd000|Hspell:1217055|h[Necessary Sacrifice]|h|r>
Blade dance and chaos strike ID that can convert Winning streak! into Winning Streak!
chaos strike 1st hit <https://www.wowhead.com/spell=222031/chaosstrike>
chaos strike 2nd hit <https://www.wowhead.com/spell=199547/chaosstrike>
annihilaiton 1st hit <https://www.wowhead.com/spell=227518/annihilation>
annihilation 2nd hit <https://www.wowhead.com/spell=201428/annihilation>
blade dance 13hit no first blood <https://www.wowhead.com/spell=210153/deathsweep>
blade dance final hit no first blood <https://www.wowhead.com/spell=210155/deathsweep>
blade dance 13hit first blood <https://www.wowhead.com/spell=391374/bladedance>
blade dance final hit first blood <https://www.wowhead.com/spell=391378/bladedance>
deathsweep 13hit no first blood <https://www.wowhead.com/spell=210153/deathsweep>
deathsweep final hit no first blood <https://www.wowhead.com/spell=210155/deathsweep>
deathsweep 13hit first blood <https://www.wowhead.com/spell=393055/deathsweep>
deathsweep final hit first blood <https://www.wowhead.com/spell=393054/deathsweep>
[Profession] Patron Orders
Currently
A small number of NPC orders for crafting professions that collect weekly knowledge and catchup on knowledge only with NPC orders => a nonworking system for catching up on knowledge.
We have the following number of orders per day:
1 very often
2 average frequency
3 rarely
4 very very rarely
4 + n do they even exist?
How is this implemented on the official site? There are weekly orders and daily ones.
1) For weekly orders, we can get an item for +2 knowledge. These orders fulfill the function of the weekly cap:
1.1 <https://www.wowhead.com/item=228739>
1.2 <https://www.wowhead.com/item=228731>
1.3 <https://www.wowhead.com/item=228735>
1.4 <https://www.wowhead.com/item=228725>
1.5 <https://www.wowhead.com/item=228727>
1.6 <https://www.wowhead.com/item=228729>
1.7 <https://www.wowhead.com/item=228733>
1.8 <https://www.wowhead.com/item=228737>
,
2) For daily orders, players receive +1 to knowledge. They fulfill the function of catching up with knowledge, i.e.:
(the total amount of knowledge from weekly activities from the start of the server to the current week) = total
(limit of weekly knowledge without catchup) = limit
(amount of knowledge received by the player from weekly activities, i.e. quests, looting and orders) = current
total current limit = (remaining amount of knowledge, i.e. catchup)
Items:
2.1 <https://www.wowhead.com/item=228734>
2.2 <https://www.wowhead.com/item=228724>
2.3 <https://www.wowhead.com/item=228730>
2.4 <https://www.wowhead.com/item=228726>
2.5 <https://www.wowhead.com/item=228738>
2.6 <https://www.wowhead.com/item=228732>
2.7 <https://www.wowhead.com/item=228728>
2.8 <https://www.wowhead.com/item=228736>
From what I saw on the official site, the number of simultaneously available orders is 815. On our server, there is often 1 order per day.
Steps for reproducing the issue:
1) Take any crafting profession (Also consider that, for example, tailoring should have more orders, because they receive knowledge only through NPC orders. And, for example, enchanting can also be obtained from disenchanting things => fewer orders with a knowledge reward.)
2) Use WeakAuras to track knowledge or use the command /run local c=C_CurrencyInfo.GetCurrencyInfo(3057) print(c.maxQuantityc.quantity,"for",(c.name:match("ly.(.).Kn")))
Alchemy: 3057
Blacksmithing: 3058
Enchanting: 3059
Engineering: 3060
Herbalism: 3061
Inscription: 3062
Jewelcrafting: 3063
Leatherworking: 3064
Mining: 3065
Skinning: 3066
Tailoring: 3067
3) Try to get a little closer to the weekly knowledge cap in a week (Impossible due to the extremely small number of orders)
[Enchanting] Gleaming Shatter vs Resourcefulness
Currently, Resourcefulness stat has no effect on Gleaming Shatter recipe. It can never proc the return of the crafting materials.
I attach a retail screenshot of resourcefulness proccing for this recipe. It should give back the Gleaming Shard that is shattered in the process.
October 26, 2025
[Mistweaver] Rushing Wind Kick and Rising Sun Kick PvP multipliers Description of the bug
The damage on Rushing Wind Kick is different between PvP and PvE, about 15% less in PvP. Currently on Retail both deal the same damage in PvE and PvP and they were no multipliers change since 11.2. I feel like it's pretty safe to assume their shouldn't be any difference in PvP compared to PvE.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZZWGmxCbzMjZbGgxw2stsNzsswMamZGLMDzwgZzMjxswYYWIAAAAAz202sNz2sYZWWmtZmJIAwCA
1. Use Rising Sun Kick on PvE Dummy
2. Use Rising Sun Kick on PvP Dummy
How it should be
Their shouldn't be any damage damage multiplier for PvP on Rising Sun Kick and Rushing Wind Kick.
Links
Rising Sun Kick : <https://www.wowhead.com/spell=107428/risingsunkick>
Rushing Wind Kick : <https://www.wowhead.com/spell=467307/rushingwindkick>
[Mistweaver] Restoral Target Cap Description of the bug
Currently, Restoral doesn't have reduced effectiveness beyond 5 targets. Its counterpart Revival does though.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZxyMMzixMzMz2MgFeA2mtltZmlFmRzMzYhZYGGMLmZMmFGDzCBAAAAY2m2mtZ2mNLzyysNzMBBAWA
1. In raid environment
2. Cast Restoral when a lot of allies are available
3. Check the amount healed (with overheal)
How it should be
It shouldn't heal more beyond 5 targets just like Revival.
[Master of Harmony] Aspect of Harmony Vs. Absorb shields Description of the bug
The DoT of Aspect of Harmony is not applied to unit that have a absorb shields on them.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZZWGmxCbzMjZbGgxw2stsNzsswMamZGLMDzwgZzMjxswYYWIAAAAAz202sNz2sZZWWmtZmJIAwCA
1. Build some vitality by healing
2. Get an enemy with absorb shield (.aura 116849)
3. Cast Thunder Focus Tea then use Tiger Palm on the target
How it should be
It should be able to damage enemies even with absorb shields
Links
Aspect of Harmony (DoT): <https://www.wowhead.com/spell=450763/aspectofharmony>
[Mistweaver] 4pc tier set Description of the bug
4pc tier set is extending Renewing Mist and Enveloping Mist from Invigorating Mist. It should only be primary target, not those affected by Invigorating Mist
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZZWGmxCbzMjZbGgxw2stsNzsswMamZGLMDzwgZzMjxswYYWIAAAAAz202sNz2sZZWWmtZmJIAwGA
1. Use Renewing Mist or Enveloping on a target
2. Cast Vivify on yourself
3. Check if the HoT was extended
How it should be
Only primary target should get his Renewing Mist and Enveloping Mist extended by 4s.
Links
4pc : <https://www.wowhead.com/spell=453627/monkmistweaver110classset4pc>
[Mistweaver] Zen Pulse Description of the bug
Zen Pulse never crits, doesn't get increased per 6% per allies with active Renewing Mist (up to 30%) and seems to proc too often.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZZWGmB2mZGz2MDYMsNbLbzMLLMjmZmxCzwMMYWMzYMLMGmFCAAAAwsNtNbzsNbWmllZbmZCCAsA
1. With 100% crit get a Zen Pulse proc by healing with Renewing Mist then cast Vivify.
2. Get 5 Renewing Mist up at the same time then cast Vivify with Zen Pulse.
How it should be
Zen Pulse should be able to crit, it should also heal for 6% more for each ally with active Renewing Mist up to 30%. The proc rate seem to be a bit high as well but don't have any number.
[Priory][Baron Braunpyke] Spell Timers
Currently the timers on this boss on mythic difficulty are wrong.
Looking at little wigs timers, the first 2 abilities are correct (Hammer of Purity and Sacrifical pyre), however after that, instead of Castigator's Shield the ability Burning Light is being cast, followed by Castigator's Shield and then vindictive Wrath, which is being casted 5 seconds earlier than it should be.
Based on littlewigs timers the engage timers looks like this:
Hammer of Purity at 7 seconds
Sacrificial Pyre at 15 seconds
Castigator's Shield at 22.8 seconds
Burning Light at 29.6 seconds
VIndictive Wrath at 35.6 second
Hammer of Purity should be then casted after 35.2 seconds of the initial cast, but currently it is being cast ~30 seconds after. The other spells are having similar issues, being casted either later than they should based on little wigs or earlier.
PTR video: <
Baron Braunpyke: <https://www.wowhead.com/npc=207939/baronbraunpyke>
[Priory][Baron Braunpyke] Hammer of Purity vs Speed
Currently the speed of the spell Hammer of Purity is too fast compared to retail.
PTR: <
Retail: <
October 25, 2025
[Subtetly / Outlaw] [Trickster] Tricks of the Trade x So Tricky x Queen Ansurek's third phase Description of the bug
Currently, it seems that casting Tricks of the Trade at the end of phase 2 in the Queen Ansurek fight (NerubAr Palace, heroic mode), causes permanent aggro on my character in phase 3 of the boss fight. Notably, neither the tank's taunt nor vanish have been able to make the boss change target
How to reproduce
Just use Tricks of the Trade on the tank at the end of phase 2 before switching platforms. Once you switch platforms and enter phase 3, the boss's aggro will be directed only at the character who tricked the tank instead of the tank
How it should be
Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. Additionally, with So Tricky talent its duration is incrised to 1 hour
Inormation of the spell
Links
Tricks of the Trade: <https://www.wowhead.com/spell=57934/tricksofthetrade>
So Tricky: <https://www.wowhead.com/spell=441403/sotricky>
Queen Ansurek: <https://www.wowhead.com/it/npc=219778/reginaansurek>
NerubAr Palace: <https://www.wowhead.com/guide/raids/nerubarpalace/overview>
Talents: CUQAA0tw2gAD7pPTLoW5IGZDeAAMz2MAAAAAAMLjxy0YGzMmZGDDzMjhxsNLmZstMzMmZmBMWmtBAAAgZwwmZZGz2MMWYYZmlpFaZ2gB
Live Realm proof: <
October 24, 2025
[General][Fury,Arms] Weapon Specialization Description of the bug
If player relog or join in game with (Two handed weapon specialization,Dual wield specialization) damage increase on all spells will be 0%, except for auto attacks
How to reproduce
1. Create Warrior
2. take (Two handed weapon specialization,Dual wield specialization)
3. relog
How it should be
(Two handed weapon specialization,Dual wield specialization) should increase damage always.
Informations
[Colosus][Arms,Prot] Storm of Destruction Description of the bug
Currently Demolish with Storm of destruction PVP talent not apply on enemy Storm of destruction DEBUFF and Mortal wounds DEBUFF
How to reproduce
1. create warrior
2. take Storm of destruction PVP talent
3. use Demolish
How it should be
Demolish with Storm of destruction PVP talent should apply on enemy Storm of destruction DEBUFF and Mortal wounds DEBUFF
Informations
[Elemental][Farseer] Ancestor attack Shaman Description of the bug
Currently Ancestor 447425/chainlightning target the shaman when he cast
61882/earthquake
192222/liquidmagmatotem
video: <
(with 462620/earthquake work correctly so I think is a general issue with spell at selected location)
How to reproduce
1. talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAMLz22MDGzyswMjZYmZAAAAA2Mz2iZmhNTWYWmZaoZWAAzy0MwswwEjZmZBLzMzMLmlhZZmZGjxMzCA
2. summon ancestor with 443454/ancestralswiftness
3. use 61882/earthquake or 192222/liquidmagmatotem
How it should be
Ancestor should cast Chain Lightning to an enemy in the selected location of the Liquid Magma Totem, or Earthquake ot at least enemy that are in combat with shaman
Links
BT: <
[Windwalker] - Empowered Tiger Lightning x Off Combat Enemies Description of the bug
Currently, on rare occasions, 323999/empoweredtigerlightning deals damage to targets that are not in combat and that didn't take any damage.
How to reproduce
Didn't manage to replicate the bug, check this report < to see some videos.
How it should be
I dont really understand how 323999/empoweredtigerlightning does damage to enemies that didn't take any damage at all since this spell is supposed to only damage enemies that already took damage.
What we can do is restrict its damage to only enemies that are in combat, This should fix the issue. This should be done for normal Xuen's ETL and Fury of Xuen ETL.
Links
<|T620832:16|t|cffffd000|Hspell:323999|h[Empowered Tiger Lightning]|h|r>
[Fire][Sunfury] - Glorious Incandescence Description of the bug
After this ticket got fixed, the talent 449394/gloriousincandescence stopped working
How to reproduce
Copy talents linked below. Do .cheat all to have no cooldown on spells
Manually remove all your Spellfire spheres.
Cast 2 108853/fireblast followed by a 11366/pyroblast.
Repeat until you get a 451035/burdenofpower buff.
Consume the buff by casting a 11366/pyroblast.
Check that you dont get 449394/gloriousincandescence buff.
How it should be
After consuming 451035/burdenofpower, you should get 449394/gloriousincandescence buff.
Links
<|T429590:16|t|cffffd000|Hspell:449394|h[Glorious Incandescence]|h|r>
<|T135807:16|t|cffffd000|Hspell:108853|h[Fire Blast]|h|r>
<|T135808:16|t|cffffd000|Hspell:11366|h[Pyroblast]|h|r>
<|T514018:16|t|cffffd000|Hspell:451035|h[Burden of Power]|h|r>
Talents
C8DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxDMmFDjZGmGzMmBAAAAAgZWmpZmlZZmZaZWWmBAymxMYMzYmxsYWGzYmhZ2mhZWwAAAAAAAA
[Havoc] The Hunt projectile speed Description of the bug
The Hunt speed of the character when charges towards the target is slower than retail.
How it should be
The Hunt speed of the character when charges towards the target should be the same as retail.
Check LINK: <
Informations
[Vengence][S2 Tier set][2pc] luck of the draw vs Metamorphosis Description of bug
currently th 2pc tier set of vengence demon hunter "luck of the draw" doesnt proc metamorphosis when the player gains the luck of the draw buff
how to reproduce
create a demon hunter and spec in vengence
equip 2pc tier set from new raid
take damage and wait to get the luck of the draw buff
check if metamorphosis is gained for 4 seconds
how it should be
player should get meta for 4 seconds when he/she gains the buff luck of the draw
links
<https://www.wowhead.com/spell=1219012/luckofthedraw>
<https://www.wowhead.com/spell=187827/metamorphosis>
ptr proof
[Achievement][Hallowed End] A Cleansing Fire
New 10.1.7 Achievement added for defeating the Headless Horseman.
<https://www.wowhead.com/achievement=18962/acleansingfire>
Exploit: Cooking crafts drop Warband-Bound gear after completing Mythic+
Description:
There is an exploit where crafting items in Cooking immediately after completing a Mythic+ dungeon can add additional gear that is WarbandBound. The item corresponds to the dungeon that was just completed.
This behavior is unintended: the crafted item itself is normal, but an extra item is added, effectively granting bonus loot tied to the completed Mythic+ dungeon.
Steps to Reproduce:
1. Complete a Mythic+ dungeon with a party.
2. Immediately craft an item in the Cooking profession.
3. Observe the items received in addition to the normal crafted item, an extra item drops.
4. The extra item is WarbandBound and matches the dungeon just completed.
Expected Result:
Cooking crafts should only produce the crafted item itself, following standard Soulbound rules. No extra dungeon loot should drop.
Actual Result:
An extra item is added alongside the craft
Proof: <
[Nerub-ar][Rashanan] Acidic Stupor
Boss ability Acidic Stupor occasionally hits the same target twice in rapid succession, resulting in extreme or lethal damage.
This issue most frequently occurs on players who are currently handling Rolling Acid those moving out to drop their puddles or positioned farther from the boss.
Steps to Reproduce:
1. Engage the boss on Mythic difficulty.
2. Assign players to handle Rolling Acid.
3. During Acidic Stupor casts, observe affected players.
4. Occasionally, a player targeted by Rolling Acid will take two ticks or hits of Acidic Stupor almost simultaneously.
5. The total damage far exceeds the intended amount, resulting in a oneshot even through defensive cooldowns.
Expected Result:
Acidic Stupor should only hit each target once per cast.
Actual Result:
Players managing Rolling Acid are sometimes struck twice by Acidic Stupor within the same cast window, doubling the damage and instantly killing them.
[Tailoring] Unraveling - Resourcefulness
Resourcefulness has no effect on <https://www.wowhead.com/spell=446926/unraveling>
Zekvir's Lair] Zekvir ??
BOSS issues for second Difficulty are listed below:
Issue 1: Currently boss is unkillable from casters, because of Regenerating Carapace casts Brann is not interrupting them and boss is casting this spell every 25~ sec and he's always full health because of the cooldowns of the interrupts.
Issue 2: The range of Horrendous Roar is bigger than spell indicator.
Issue 3: Egg cocoon NPCs are immune to fear and they should not be.
Issue 4: Angler's Web is always hitting the target, its not frontal because the boss is always moving his position to the player when he finish his cast.
Issue 5: Boss and NPC health scalling when we enter as healers is missing they should have less health if we enter as healer spec.
[Eastern Kingdoms][Blasted Lands] Switch between Time
<https://www.wowhead.com/npc=88206/zidormi> will apply the aura buff <https://www.wowhead.com/spell=176111/timetravelling> on you, but the zone wont be changed from WoD to Classic version.
That means, players cannot achieve the achievement <https://www.wowhead.com/achievement=766/exploreblastedlands> which is needed for meta explorer achievements. Also questing, pet battle, hunter pets and so on.
[LoU][Mug'Zee] Electric bots positions
Electric shock bots positions are on the line whenever the team transitions to left side of the room. should be inside, so the ppl can go around the bot and not only half circle.
[LoU][Mug'Zee] Invisible Wall
Whenever the boss evades or we die, the bossfight's wall which makes u stay inside the room is staying up physically. visually its not there, but cant get in after a raidwipe atm. (or cant get out if the boss somehow evaded)
[LoU][Mug'Zee] Cages
On the right side of the platform, 2 players get the cage.
Anyone can go into this cage if they soak. (until this part is working fine.)
Whenever you kill the add, it doesnt knockback and cant get out from the cage.
Also one of the cages randomly breaks 23 walls.
How it should be:
Whenever add dies, it should do a knockback, and a player who hits a wall, should destroy that wall. (prettymuch similar to Echo of Neltharion knockback in Aberrus)
[LoU][Mug'Zee] Stormfury-Finger gun
Ability does 0 damage.
[Enchanting] Rare Resourcing nodes
The outcome from Gleaming Shard is always just 1. the amount from disenchanting is not increase.
<https://www.wowhead.com/professiontrait/rareresourcing99888>
BT: <
[Item][Hallow's End] Loot-Filled Pumpkin
All of the items listed below are missing in LootFilled Pumpkin's loot for Halloween's event.
Patched Harvest Golem's Head
Patched Harvest Golem's Pauldrons
Patched Harvest Golem's Chest
Patched Harvest Golem's Gloves
Patched Harvest Golem's Belt
Patched Harvest Golem's Belt
Patched Harvest Golem's Boots
[Achievement][Hallowed End] Tricks and Treats of the Dragon Isles
Missing Candy Bucket spawns in Forbidden Reach and Zaralek Cavern.
<https://www.wowhead.com/achievement=18360/tricksandtreatsofthedragonisles>
October 23, 2025
[Fury, Arms] Auto attacks Description of the bug
Currently for Fury spec (Mastery, Avatar, Berserker stance) not increase damage of auto attacks.
for Arms spec Avatar not increase damage of auto attacks.
How to reproduce
1. Create Warrior.
2. apply on yourself (Mastery, Avatar, Berserker stance).
3. auto attacks enemy
How it should be
for Fury spec (Mastery, Avatar, Berserker stance) should increase damage of auto attacks.
for Arms spec Avatar should increase damage of auto attacks.
Informations
Mastery.
Avatar.
Berserker stance.
[Arms] Sweeping Strikes vs Aura cancel Description of the bug :
Currently when you use sweeping Strikes and then you cancel the aura it doesnt giving the buff Collateral Damage but it stacks the damage for the next sweeping strikes
How to reproduce
Activate Arms spec
Take Collateral Damage talent
Use sweeping strikes and use abilities and in the last seconds of sweeping strikes cancel the aura and then let next sweeping strike fade and you will see that you have stacks of Collateral Damage from the previous sweeping strikes you used
How it should be :
Sweeping strikes should give collateral damage at the end of the buff even if you cancel the aura
Links :
<https://www.wowhead.com/spell=260708/sweepingstrikes>
<https://www.wowhead.com/spell=334779/collateraldamage>
<
Talents :
CcEAO9DBjZzKcjSu6RJDto0RCCGmZGzYGjZb2WWmZGAAAAGMNMzsMmhxyYmZsYmZYGMMAAAAAAAMjZbMGgtYYhNzYYBGMzoNaAL
[Protection] x Thunderlord Description of the bug :
Currently if you have the talent Thunderlord and you Thunderclap or thunderblast without hitting anything it reduces the Cd of Demo shout
How to reproduce
Activate Protection spec
Take Thunderlord talent
Use Demo shout and use thunderclap or thunderblast without hitting any enemy and you will see that the Cd if Demo shout is getting reduced
How it should be :
According to the talent info
Thunderlord should not be activated if you are not hitting any enemy with thunderclap
Links :
<https://www.wowhead.com/spell=385840/thunderlord>
<
Talents :
CkEAO9DBjZzKcjSu6RJDto0RCKAAAAwMzMMjZmZWmZZmZmtFGjRjZZMDzswMzw2MzwMYYAAAAAAAzMAgltFAGssNjZZZb0MzwMsNLNGbA
[Mountain Thane] Steadfast as the Peaks Description of the bug
Currently when Warrior use (Impending victory or Victory rush) with Steadfast as the peaks TALENT he got Steadfast as the peaks BUFF but this buff do nothing.
Healing after Steadfast as the peaks BUFF expiers not work too.
How to reproduce
1. create Warrior
2. use Impending victory with Steadfast as the peaks TALENT
How it should be
(Impending victory or Victory rush) gives you for 5 sec Steadfast as the peaks BUFF. When this health increase expires, you heal for any amount of the original (Impending victory or Victory rush) that healed you in excess of your full health.
Informations
[Fury] Rampage vs Whirlwind Buff Description of the bug
Currently if Fury Warrior got WhirlwindBUFF and use Rampage will only hits 4 targets.
How to reproduce
1. create Warrior
2. use Whirlwind or thunder clap for apply WhirlwindBUFF.
3. use on 5 targets Rampage.
How it should be
when fury warrior have WhirlwindBUFF he should hits 5 targets with Rampage like bloodthirst or Raging blow.
Informations
[Windwalker] - Power of the Thunder King x Dead Target Description of the bug
Currently, with 459809/powerofthethunderking and 392989/lastemperorscapacitor talented, if you use a 117952/cracklingjadelightning with any amount of stacks of 392989/lastemperorscapacitor on 5 targets and one of the target dies in the middle of the channeling, the last tics of 117952/cracklingjadelightning lose the buff of 392989/lastemperorscapacitor.
How to reproduce
Go into an aoe situation with a main target having a lot of health and off targets having low health.
Gain 20 stacks of 392989/lastemperorscapacitor.
Cast 117952/cracklingjadelightning on the main target and compare the damage it does before and after one of the off targets dies.
How it should be
With 459809/powerofthethunderking and 392989/lastemperorscapacitor talented, all the tics of 117952/cracklingjadelightning should do the same amount of damage to off targets, regardless of the death of any targets during the channel.
Links
<|T839983:16|t|cffffd000|Hspell:459809|h[Power of the Thunder King]|h|r>
<|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>
<|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYZmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMLNzMzCgZA
[Guardian] - Tier set s2 Description of the bug
Currently, on Guardian Druid, if you take damage with 4p equipped and trigger its effect, you crash and you are unable to log back in any server
How it should be
Please don't crash me
Links
<https://www.wowhead.com/spell=1218553/luckofthedraw>
[Vengence][S2 Tier set][4pc] Luck of the draw vs The hunt reset Descrption of the bug
luck of the draw buff gained from the tier set should have a high chance (90% chance) to reset the cooldown of the hunt which is not happening currently
how to reproduce
create a dh and spec into vengence
equip the 4pc tier set
engage in combat and use the hunt
wait for luck of the draw buff to be procced
check if the hunt cooldown has reseted
how it should be
when player gets the buff luck of the draw the cooldown of the hunt should reset (should have close to (100% chance to reset).
extra note: generally when player gets the buff for the first time in combat , the hunt cooldown should have a 100% chance to reset
links
retail proof
<https://www.wowhead.com/spell=1215991/demonhuntervengeance111classset4pcnews>
<https://www.wowhead.com/spell=370965/thehunt>
[Alchemy][Achievement] Powerful Concoctions
The achievement and following achievements do not track the crafting of Elixiers, Flasks & Phials.
<https://www.wowhead.com/achievement=18734/powerfulconcoctionsi>
<https://www.wowhead.com/achievement=18735/powerfulconcoctionsii>
<https://www.wowhead.com/achievement=18736/powerfulconcoctionsiii>
<https://www.wowhead.com/achievement=18737/powerfulconcoctionsiv>
[Floodgate] x no wall at the start of the keystone
currently there is no wall in floodgate when you start the keystone
[Floodgate] x last part of the dungeon
currently you cant pass the tunnel to go to last part of the dung inside the pipes , even if you kill the 3 first bosses and do the bombs , im not sure if its the weapon you need to shoot when you kill second boss the weapon called Keeza's B.B.B.F.G ID 237107
basically when you kill the boss Demolition Duo they drop it , or its the last part of the dungeon who is not scripted
<
<
<
[Priory] x no wall at the start of the key
there is no yallow wall when you start the keystone
[Rookery] Portal
Players are unable to exit the dungeon, the portal at the entrance doesn't work
[Priory] Portal in vs Challenge
Players are unable to exit the dungeon, the portal at the entrance doesn't work
[Priory] vs Scaling
Currently there is some creatures who are not scaled to s2 damage and health wise :
<https://www.wowhead.com/npc=206705/arathifootman> https://www.wowhead.com/npc=206699/warlynx
<https://www.wowhead.com/npc=206694/ferventsharpshooter>
<https://www.wowhead.com/npc=206697/devoutpriest>
<https://www.wowhead.com/npc=206698/fanaticalconjuror>
<https://www.wowhead.com/npc=212838/arathineophyte>
<https://www.wowhead.com/npc=206710/lightspawn>
<https://www.wowhead.com/npc=221760/risenmage>
<https://www.wowhead.com/npc=212835/risenfootman>
[DC][The Candle King] Throw Darkflame vs Melted Statues
Currently, when a player targeted my Throw Darkflame explodes this ability on an already melted statue, the statue melts again. This shouldn't be the case, and statues that are once melted shouldn't be able to be melted again.
Also, Statues shattered by Darkflame Pickaxe are not completely destroyed and have the same issue, where players can melt them with Throw Darkflame even though they are not visually there anymore.
PTR: <
Candle King: <https://www.wowhead.com/npc=222096/thecandleking>
[Cinderbrew] Portal in vs Challenge
Players are unable to exit the dungeon, the portal at the entrance doesn't work
[Nerub-ar][Ansurek] Land
When boss <https://www.wowhead.com/spell=450034/land> on the platform, the spell is bigger than it looks. Also, it looks like the spell is double hitting people, it should only hit players once. < .
[Nerub-ar][Ansurek] Reactive Froth targeting
You should only be able to get selected with THE circle of <https://www.wowhead.com/spell=438846/reactivefroth> 1 time on the encounter, it should be impossible for the same player to get it 2x in a row. <
[Priory] x Risen footman
Currently Risen footman NPC ID 212835 Doing an Extra ability which he should not have according to MDT , and retail logs , the ability is called Blazing strike
in this retail video < you can see that he have the Blazing strike debuff but its coming from the <https://www.wowhead.com/search?q=Sir+Braunpyke> not the footman's
Fs PTR logs M2 :
<
Retail Logs M2 :
<
[DC] Rank Overseer
Currently when you use Frost nova when <https://www.wowhead.com/npc=211121/rankoverseer> cast Wild Wallop even if they are in frost nova they are knock out
PTR: <
Retail video: <
[DC][Lowly Moleherd] Mole Frenzy spell issues
Lowly Moleherd: <https://www.wowhead.com/npc=210818/lowlymoleherd>
Mole Frenzy: <https://www.wowhead.com/spell=425536/molefrenzy>
1. Currently, Lowly Moleherd's Mole Frennzy ability has 20s cooldown instead of 25 seconds.
2. Using CC like stun/fear/blind should not incur ability cooldown and after the mob leaves the CC it should attempt to recast the ability again.
October 22, 2025
[Windwalker] - Chi Burst Healing Description of the bug
Currently, on Windwalker Monk, 460485/chiburst doesn't heal at all.
How to reproduce
Cast abilities until you get a 460485/chiburst proc.
Cast 460485/chiburst and check healing done
How it should be
460485/chiburst should heal the monk and all allies on the path of the 460485/chiburst by 220% of the monk Attack Power (reduced beyong 5 targets).
Links
<|T135734:16|t|cffffd000|Hspell:460485|h[Chi Burst]|h|r>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzA2GGLzMzwswMzwyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
[Fire][Sunfury] - Arcane Phoenix Duration Description of the bug
Currently the duration of the Arcane Phoenix summoned by 448658/invocationarcanephoenix doesnt always match with the duration of 190319/combustion.
It seems like the Phoenix always lasts 12 seconds.
How to reproduce
Take talents linked below.
Wait to generate 5 448601/spellfirespheres then cast 190319/combustion.
See that the Phoenix disappears before Combustion ends.
How it should be
Phoenix's duration should match 190319/combustion duration.
190319/combustion is 10 second baseline.
With 383967/improvedcombustion the duration is increased by 2 seconds.
With 449412/savorthemoment, the duration is increased by 0.5 second for each 448601/spellfirespheres active when you cast 190319/combustion .
Links
<|T652130:16|t|cffffd000|Hspell:448658|h[Invocation: Arcane Phoenix]|h|r>
<|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r>
https://www.wowhead.com/spell=448601/spellfirespheres
<|T135824:16|t|cffffd000|Hspell:383967|h[Improved Combustion]|h|r>
<|T135820:16|t|cffffd000|Hspell:449412|h[Savor the Moment]|h|r>
Talents
C8DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxDMmFDjZGmGzMmBAAAAAgBCYmZaZWWmBAymxMYMzYmxsYWGzYmhZ2mhZWwAAAAAAAA
[Fire][Sunfury] - Burden of Power x Pyroblast Description of the bug
Currently, when you cast 11366/pyroblast with 451035/burdenofpower active, 451035/burdenofpower is consumed when 11366/pyroblast hits the target.
How to reproduce
Take talents linked below. Do .cheat all to have no cooldown on spells
Remove all your 448601/spellfirespheres by right clicking them.
Cast 2 108853/fireblast then Pyroblast. Repeat this step until you get 451035/burdenofpower
Cast 11366/pyroblast and check that 451035/burdenofpower disappears when 11366/pyroblast hits the target.
How it should be
451035/burdenofpower should be consumed after the cast of 11366/pyroblast, not after it hits the target.
Still 451035/burdenofpower should increase the damage of the said 11366/pyroblast by 20%
Links
<|T514018:16|t|cffffd000|Hspell:451035|h[Burden of Power]|h|r>
<|T135808:16|t|cffffd000|Hspell:11366|h[Pyroblast]|h|r>
<|T6712960:16|t|cffffd000|Hspell:448601|h[Spellfire Spheres]|h|r>
<|T135807:16|t|cffffd000|Hspell:108853|h[Fire Blast]|h|r>
Talents
C8DAJHMkDNl9e4q1zfgySSx9jbMMbzCmxDMmFDjZGmGzMmBAAAAAgBCYmZaZWWmBAymxMYMzYmxsYWGzYmhZ2mhZWwAAAAAAAA
[Sunfury] - Spellfire Spheres x Death Description of the bug
Currently, if you die with 448601/spellfirespheres active, you don't generate 448601/spellfirespheres out of combat after getting resurrected.
You have to relog or change instance in order to make them generate
How to reproduce
Take talents linked below.
Wait to generate a few 448601/spellfirespheres .
Do .die to die. Get revived by typing .rev or ask for someone to resurrect you.
Check that 448601/spellfirespheres don't generate anymore.
How it should be
Death shouldn't affect the generation of 448601/spellfirespheres after getting revived.
Links
<|T6712960:16|t|cffffd000|Hspell:448601|h[Spellfire Spheres]|h|r>
Talents
C4DAJHMkDNl9e4q1zfgySSx9jbGbmtZBzYGziBGzYMNzYGAAAAAAGIgZmplZZZGAI2AAAAAAYDgtxwMzmlZMjZmZwMzMjZGbjB
[Nerub-ar][Ansurek] DH Vengeful Retreat vs Silken Tomb
Before the boss does <https://www.wowhead.com/spell=439814/silkentomb> mechanic, if a demon hunter press <https://www.wowhead.com/spell=198793/vengefulretreat> and be in the air as they got the roots mechanic, they wouldn't get rooted from the mechanic. It shouldn't be like this, they should get hit by the root even when they're in the air, and they should get rooted and can't move when they land after vengeful retreat.
[Havoc] - Soulscar VS Demon hide Description of the bug
Soulscar doesn't double dip with Demon hide
How to reproduce
xxx
How it should be
Soulscar does double dip with Demon hide
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Nerub-ar][Ansurek] DH glide/vengeful retreat vs Frothing gluttony
DH abilities glide and Vengeful Retreat should be able to pass through the frothing gluttony without hitting the dh
[General] - Throw Glaive and Reaver's Glaive bounce distance Description of the bug
ATM bounce distance for Throw Glaive(vengeance), Throw Glaive (havoc) , Furious Throws, Reaver's Glaive (has same id for both havoc and vengeance) and Screaming Brutality 50% glaive and normal glaive is setted at 6.5 yards
How it should be
Bounce of Throw Glaive(vengeance), Throw Glaive, Furious Throws, Reaver's Glaive (has same id for both havoc and vengeance) and Screaming Brutality 50% glaives and normal glaive is 10yards
[DC][Skittering Darkness] Suffocating Darkness vs Corridor Creeper
Currently when Skittering Darkness dies near a Corridor Creeper, its body gets immediatelly consumed by Corridor Creeper, which makes it not finish its cast of Suffocating Darkness.
[Nerub-ar][Rashanan] Flight path not unlocking
After defeating the NPC Sikran, the flight path to the location Rashanana did not become available. Attempting to use the flight master reveals no option to fly to Rashanana, as if the flight path were never unlocked.
Steps to reproduce:
1. Kill the NPC Sikran.
2. Visit the flight master in the area.
3. Check the list of destinations Rashanana is missing.
4. Confirm that other flight paths are unlocked/available.
5. Relog / reload UI / exit zone and reenter issue persists.
[Priory of the Sacred Flame] - Taener Duelmal
Description of the bug
1. Cinderblast is casted on random player
2. When Cinderblast is kicked, NPC immediately starts recasting the spell
How it should be
1. Cinderblast should be casted only on the tank
2. When Cinderblast is kicked/interrupted, it should go on CD and be casted at correct timer
Informations of the spell
Links
FS PTR: <
Retail: <
<https://www.wowhead.com/spell=424420/cinderblast>
<https://www.wowhead.com/npc=211289/taenerduelmal>
[Achievement][Hallowed End] Tricks and Treats of Khaz Algar
<https://www.wowhead.com/achievement=40862/tricksandtreatsofkhazalgar>
Some pumpkins are spawned but have only the default text and no quest.
[Priory] [Captain Dailcry] Hurl Spear line Visual
Currently the visual line of the throw is always shown on the tanking player, instead of the target to which the Spear is being thrown.
PTR: <
[Nerub-ar][Ansurek] Dream burst vs intermission
Balance druid <https://www.wowhead.com/spell=433850/dreamburst> does not get consumed during intermission
[DC][Blazikon] Incite Flames
Currently Blazikon's Incite Flames ability is not working properly. The indicators for this ability spawn at completely wrong positions. It should always follow this pattern:
1. The very first aoe should spawn under the boss
2. After the first step, another set of circles should spawn around the boss towards each lit candle and the next 2 sets should form a line towards the lit candles. If there are unlit candles, then there shouldn't be an aoe spawned towards it.
Another issue is, that even with all candles lit, a line of free space is formed, which shouldn't be the case. If all candles are lit, then there shouldn't be an empty space.
Retail video of this mechanic:
< (Ranged POV for the unlit candle)
< (Tank POV for the circles)
FS ptr: <
[DC][Sootsnout] Ceaseless Flame targetting
Currently Sootsnout always targets the tank with Ceaseless Fire. It should always target the player that is stuned by Headlock ability of Torchsnarl.
Sootsnout: <https://www.wowhead.com/npc=212412/sootsnoutdrops;mode:normal>
Ceaseless Fire: <https://www.wowhead.com/spell=426261/ceaselessflame>
Torchsnarl: <https://www.wowhead.com/npc=212411/torchsnarl>
Headlock: <https://www.wowhead.com/spell=426619/onehandheadlock>
[DC][The Candle King] Cursed Wax Range
Currently the cursed wax range is much larger than it should be. I attached a screenshot of a statue, the purple aoe should only reach to the small circle that is under the statue. (should be 2 yards)
October 21, 2025
[Elemental][Stormbringer] Tempest overload Description of the bug
452201/tempest has a wierd chance to trigger its overload:
with High mastery value overload are quite rare and sometimes it trigger 2 cast of
463351/tempestoverload
How to reproduce
1. create a Shaman and activate Elemental spec
2. get high mastery value
3. use Tempest several times
Links
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
[Elemental] pet auto cast Descriprion of the bug
currenly most of the earrh and fire Elemental abilities are always on auto cast when summoned.
(Summon with 117013/primalelementalist)
<
How it should be
Elemental abilities should keep the autocast only if it was active during last
summon.
Links
<https://www.wowhead.com/spell=198103/earthelemental>
<https://www.wowhead.com/spell=198067/fireelemental>
BT: <
[Elemental] Elemental Blast overload Description of the bug
120588/elementalblastoverload can proc without 381726/mountainswillfall
How it should be
this can occur only with 381726/mountainswillfall talent active
Links
talents:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYZ2WmZwYWmFmZmZYmZAAAAA2Mz2iZmhNTWYWmZaoZ2AAzy0MwswwEjZmZBLzMzMLmlhZZmZmZMMzCA
[Windwalker] - 4p bonus s2 x SEF Description of the bug
1216498/cashout doesn't increase 113656/fistsoffury damage done by clones summoned by 137639/stormearthandfire .
How to reproduce
Do .aura 1216498 to get a stack of 1216498/cashout.
Summon clones with 137639/stormearthandfire .
Cast 113656/fistsoffury and compare formula used for monk vs clones.
How it should be
1216498/cashout should increase 113656/fistsoffury damage done by clones summoned by 137639/stormearthandfire .
Links
<|T413573:16|t|cffffd000|Hspell:1216498|h[Cashout!]|h|r>
<|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGGLzMzwswMzwyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
[Brewmaster] - 4p bonus s2 Description of the bug
When 4p is equipped, after getting 1217990/luckofthedraw , the first 100784/blackoutkick cast incur a 4 second reduced cooldown instead of 2 seconds.
The second 100784/blackoutkick cast only triggers a 2 second reduced cooldown, which is correct.
How to reproduce
Go to a dummy that attacks you.
Wait for 1217990/luckofthedraw to proc
Cast 100784/blackoutkick and see its cooldown reduced by 4 seconds instead of 2.
How it should be
When 1217990/luckofthedraw activates, the next 2 100784/blackoutkick casts should incur a 2 sec reduced cooldown.
Links
1217990/luckofthedraw
100784/blackoutkick
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzAzyMWGzMjBAAAAAAYZBzEzMwMADjlZmZYWGmxilZabb2sNzMmZDAAWmlptZbmlBAoZZWamZmFMsA
[Windwalker] - 4p bonus s2 stacking Description of the bug
When 4p is equipped, after getting a 8+ stacked 1216498/cashout , if you remove additionnal stacks of 1216182/winningstreak , the 1216498/cashout amount will be stuck at 8 stacks.
How to reproduce
Equip 4p tier set.
Do .aura 1216182 10 times to gain 10 stacks of 1216182/winningstreak.
When you reach 10 stacks, they get transformed into 10 stacks of 1216498/cashout.
Do .aura 1216182 again any number of times to get 1216182/winningstreak and manually remove them by right clicking them.
Check that 1216498/cashout stacks go down to 8.
How it should be
1216498/cashout stacks should be unlimited. If additional 1216182/winningstreak stacks are removed, while 1216498/cashout is active, they should add to the current 1216498/cashout stacks.
For example, if i have a 10 stacked 1216498/cashout and then i remove a 5 stacked 1216182/winningstreak, the new 1216498/cashout should be at 10+5=15 stacks.
Links
<|T413573:16|t|cffffd000|Hspell:1216498|h[Cashout!]|h|r>
<|T4667423:16|t|cffffd000|Hspell:1216182|h[Winning Streak!]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGGLzMzwswMzwyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
[Alchemy][Achievement] A Cure for All Ails
Crafting potions does not give any credits for the achievements.
<https://www.wowhead.com/achievement=18726/acureforallailsi>
<https://www.wowhead.com/achievement=18731/acureforallailsii>
<https://www.wowhead.com/achievement=18732/acureforallailsiii>
<https://www.wowhead.com/achievement=18733/acureforallailsiv>
[Siren Isle] To the Siren Isle!
Currently when i try to talk <https://www.wowhead.com/npc=230235/skaggit> and i click in "(Quest) I am ready to embark its doesnt work"
Ptr proof: <
[Darkflame Cleft][Blazikon] Extinguishing Gust speed
Extinguishing Gust tornadoes speed is too slow compared to retail:
Retail:
[CoT] Fangs of the Queen Freezing Blood x Earth Elemental
Currently when <https://www.wowhead.com/npc=216649/vx> use <https://www.wowhead.com/spell=440470/freezingblood> if Shaman use <https://www.wowhead.com/spell=198103/earthelemental> the spell <https://www.wowhead.com/spell=440470/freezingblood> go in Earth Elemental
[DC][Kobold Taskworker] Bonk ability Issues
Kobold Taskworker:<https://www.wowhead.com/npc=212383/koboldtaskworker>
Bonk:<https://www.wowhead.com/spell=426883/bonk>
1. The cooldown of this ability is currently ~10 seconds, should be 15
2. Using CC against this mob while its casting Bonk ability should not put this ability on cooldown. Only a succesful finish should. After the CC ends, it should attempt to recacst this ability. Retail proof: <
[DC][The Candle King] Throw Darkflame
Currently Throw Darkflame doesn't explode upon expiration, not doing any damage nor does it destroy Eerie Molds.
The Candle King: <https://www.wowhead.com/npc=222096/thecandleking>
Throw Darkflame: <https://www.wowhead.com/spell=420696/throwdarkflame>
[Workshop] Saws dont spawn in first room
Currently we dont have Saws spawn in first room
< Retail
< Ptr
[Delve][Group][Cross-Faction] Devilsaur
The <https://www.wowhead.com/npc=216287/devilsaur> from <https://www.wowhead.com/npc=216275/brannsepicegg> <https://www.wowhead.com/spell=435006/hatching> will attack opposite faction players in delve groups.
[Event][Hallowed End] New vendor content.
Missing items added to 11.0.2
<https://www.wowhead.com/npc=53757/chub>
[Priory of the Sacred Flame] Wrong Add in G62
Currently instead to get Risen Footman patrol we have Risen mage in patrol
<
[Cinderbrew] Benk Buzzbee
Description of the bug
Currently <https://www.wowhead.com/npc=218000/benkbuzzbee> not using <https://www.wowhead.com/spell=439586/flutteringwing> in correct timer
How to reproduce
1. Go in Cinderbrew
2. Make combat with <https://www.wowhead.com/npc=218000/benkbuzzbee>
3. Wait until he cast <https://www.wowhead.com/spell=439586/flutteringwing>
How it should be
The boss <https://www.wowhead.com/npc=218000/benkbuzzbee> cast <https://www.wowhead.com/spell=439586/flutteringwing> in good timer
Links
<https://www.wowhead.com/spell=439586/flutteringwing>
<https://www.wowhead.com/npc=218000/benkbuzzbee>
<
[Priory] Boss Swings
<https://www.wowhead.com/npc=207939/baronbraunpyke>
<https://www.wowhead.com/npc=207946/captaindailcry>
<https://www.wowhead.com/npc=207940/prioressmurrpray>
These 3 bosses currently have their melee hits dealing more than 3 times the amount of damage they should.
Retail M+2:
<
PTR M+2:
<
[Darkflame Cleft][Candle King] Throw Darkflame
Throw Darkflame spell is currently never cast
[Priory] Sergeant Shaynemail
Description of the bug :
Sergeant Shaynemail NPC ID 239836 hitting twice with her ability Lunging Strike ID 424423
How to reproduce
Go to Priory
Pull Sergeant Shaynemail NPC ID 239836 and watch her cast Lunging Strike
How it should be :
Sergeant Shaynemail should hit only 1 time with her ability Lunging Strike
Links :
<https://www.wowhead.com/npc=239836/sergeantshaynemail>
<https://www.wowhead.com/spell=424423/lungingstrike>
<
M2 Retail :
<
M2 FS PTR :
<
[Priory of the Sacred Flame] Wrong adds on G58
Currently G58 have wrong adds on the pack
the pack has a priest which should not be there
< ptr with MDT
[Priory] wrong adds in the G57
left pack of adds have extra rasen mage which he should'nt be there
<
[Priory][Captain Dailcry] Savage Mauling right after Battle Cry
Currently Captain Dailcry immediately casts Savage Mauling after finishing Battle Cry. Based on retail footage, it looks like the boss should wait a few seconds after Battle Cry is interrupted.
Retail: <
PTR: <
October 20, 2025
[Farseer] Ancestors Appearance Description of the bug
Ancestros appearance is only a green mist and goes in melee range to their target after casting Chain Lightninng or Lava burst
How it should be
Ancestors should resemble the shaman's race and stay close to the caster (like Fire/Storm elemental do).
ex: Dwarf race <
[Elemental] Ancestral, Nature's swiftness x Overload x FoE Description of the bug
spell overloads, 117014/elementalblast generated from 462840/fusionofelements cancel the 443454/ancestralswiftness and 378081/naturesswiftness buff if active
video <
How to reproduce
1. create an Elemental shaman
2. copy @talent
3. activate icefury by casting Lava burst, lightning bolt or Chain Lightning
4. use 462816/icefury
5. activate Nature's swiftness
6. consume Fusion of Elements (ex: cast 470411/flameshock)
or
7. with 100% mastery to garantee overload proc cast lightning bolt, Chain lightning or Elemental blast and activate Nature's swiftness quickly after the cast
For Ancestral's swiftness same thing with Farseer Hero talent but in this case also 285466/lavaburstoverload consume it
How it should be
if Ancestral's swiftness or Nature's swiftness are active Ovelorads and Elemental blast from Fusion of Elements shouldn't consume it.
Links
talent:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb22mZmZGzysMGYMDDAAAAwiZWWMzMsZyCz2MTDNzGAY2mmBmNw0YMzMbzYZmZGMLjFLzMzMjhZ2GA
45284/lightningboltoverload
45297/chainlightningoverload
120588/elementalblastoverload
Hex variations dmg threshold Issue:
Currently all but main <https://www.wowhead.com/spell=51514/hex> have bigger damage threshold to break during pvp combat.
How it should be:
All variations of hex should have same damage threshold as <https://www.wowhead.com/spell=51514/hex>.
Right now <https://www.wowhead.com/spell=32379/shadowworddeath> self inflicted damage on priest only breaks regular frog hex but not the other ones.
Here is the list of all of them:
<https://www.wowhead.com/spell=51514/hex>
<https://www.wowhead.com/spell=210873/hex>
<https://www.wowhead.com/spell=211004/hex>
<https://www.wowhead.com/spell=269352/hex>
<https://www.wowhead.com/spell=309328/hex>
<https://www.wowhead.com/spell=277784/hex>
<https://www.wowhead.com/spell=277778/hex>
<https://www.wowhead.com/spell=211015/hex>
<https://www.wowhead.com/spell=277784/hex>
[Elemental] Chain Lighting Overload Description of the bug
188443/chainlightning has a wierd chance to trigger its overload:
with High mastery value overload are quite rare and sometimes it trigger 23 cast of 45297/chainlightningoverload
99% mastery Video from PTR<
How to reproduce
1. create a Shaman and activate Elemental spec
2. get high mastery value
3. Cast Chain Lightning multiple times
Links
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
BT: <
[Elemental] Elemental Blast x EoftS x Aftershock Description of the bug
117014/elementalblast has 2 issues:
with 381708/eyeofthestorm talent Elemental blast require 80 Maelstrom but consume only 70
117014/elementalblast with both381708/eyeofthestorm and 273221/aftershock it also refound 90 maelstrom
Video: <
How to reproduce
1. create a shaman and activate Elemental spec
2. copy @talent
3. generate Maelstorm with Lightning bolt , Chain lightning or lava burst
4. cast Elemental Blast)
How it should be
with 381708/eyeofthestorm talent Elemental Blast should require and consume 80 Maelstrom
117014/elementalblast with both381708/eyeofthestorm and 273221/aftershock it should refound 80
Links
talents:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZYGzysYGmZYmBAAAAwmZWgBMBzCTIzCAYWmmBmFGmYMzMLYZmZmZxsMMLzMzMzMMzCA
[Holy] - Answered Prayers x Divinity Description of the bug
Currently on Live/PTR Apotheosis casted by Answered Prayers also grants Divinity
How to reproduce
Activate Holy spec
Take talents <https://www.wowhead.com/spell=1215241/divinity> and <https://www.wowhead.com/spell=391387/answeredprayers>
Cast Prayer of Mending to gain stacks of Answered Prayers reach 50 stacks
How it should be
Apotheosis casted by Answered Prayers shouldn't grant Divinity talent effects
Informations of the spell
Links
<https://www.wowhead.com/spell=391387/answeredprayers>
<https://www.wowhead.com/spell=1215241/divinity>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfDDAAAAAAAMzMmtxwMzYGzMmZbmZmBAAAAw2sMsMz8AYWY2mxYMGLLgZmaWGAmZZmtllJz2MzyAamtBL4BsM
[Holy] - Lightwell Description of the bug
Currently on PTR/Live, Ligthwell heals all injured allies at the same time
How to reproduce
Activate Holy spec
Take the talent <https://www.wowhead.com/spell=372835/lightwell>
Put your and ally hp bellow 30%
Use Lightwell
Check healing
How it should be
Lightwell should heal 1 by 1, not 2 or more injured allies at the same time
"Every 1 sec the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 75% health for (239.85% of Spell Power) and apply a Renew to them for 6 sec. Lightwell lasts for 2 min or until it heals 15 times."
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/spell=372835/lightwell>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgh5BmtxMzMzYMzMmZbmZAAAAAw2sMsMz8AYWY2mxYMGLLgZmaWGAmZZmtllJz2MzyAamtBLGDA
[Holy][Lightsmith] Gale of Shadows The trinket Gale of Shadows currently does not proc at all when playing the Lightsmith specialization.
None of the specialization's abilities trigger the trinket including Consecration, which is expected to cause the proc according to previous functionality and community reports.
In Season 1 of The War Within, this trinket was considered BestinSlot for the Lightsmith specialization and correctly procced from Consecration (Sanctified Ground) damage. As of the current patch, the trinket no longer activates under any conditions.
Steps to Reproduce:
1. Equip Gale of Shadows.
2. Switch to the Lightsmith specialization.
3. Cast Consecration and maintain uptime on enemies standing within it.
4. Observe the combat log and buff bar Gale of Shadows never procs.
Expected Result:
Gale of Shadows should proc from Consecration damage ticks, as it did in previous builds and as described in older Wowhead comments.
Actual Result:
The trinket remains completely inactive no stacks, no procs, no buff regardless of Consecration or any other damaging or healing ability used.
[Nerub-ar][Ansurek] reactive froth x Venom nova interaction
After you do the popping mechanic from <https://www.wowhead.com/spell=438846/reactivefroth> you should get knock up to the air and be immune to <https://www.wowhead.com/spell=437417/venomnova> . right now, if you stand too close to the front of the pop, you can die from venom nova. it shouldn't work like this, you should be immune to venom nova as long as you get knock up in the air and not stay inside of the boss.
[Priory of the Sacred Flame] - Arathi Knight vs Stealth
Description of the bug
NPC Arathi Knight doesn't detect stealth/invis players
Informations of the spell
Links
MDT: <
<https://www.wowhead.com/npc=206696/arathiknight>
[Intro] Breach - Kirin Tor & Rampaging Threadling
Kirin Tor should cast some spells on Rampaging Threadlings while they fight Kirin Tor and also some of Rampaging Threadlings shouldnt be there at all in player's quest areas since they attack you and you cant kill them. Additionaly destroyed pillar behind them that block way shouldnt be there at all untill Rupture quest.
Screenshot is ptr.
Retail:
[Priory of the Sacred Flame] - Ardent Paladin timers
Description of the bug
The Ardent Paladin is casting before correct timers
How it should be
Sacred Toll should be casted 17 sec on pull
and then every 23 sec after the first cast
Informations of the spell
Links
Retail: <
<https://www.wowhead.com/npc=206704/ardentpaladin>
<https://www.wowhead.com/spell=448791/sacredtoll>
[Priory of the Sacred Flame] - War Lynx
Description of the bug
1. The timer is incorrect from Pounce casted too early
2. Grievous Rip bleed is applied twice from single cast of Pounce
How it should be
1. First Pounce at pull should be 7 sec
after the first one, others should happen every 17 sec
2. Pounce should apply 1 stack of Griveous Rip
Informations of the spell
Links
<https://www.wowhead.com/npc=206699/warlynx>
<https://www.wowhead.com/spell=446776/pounce>
<https://www.wowhead.com/spell=427635/grievousrip>
[Engineering] Convincingly Realistic Jumper Cables
Currently <https://www.wowhead.com/spell=384893/convincinglyrealisticjumpercables> doenst work at all.
<https://www.wowhead.com/news/newengineeringitemsinwarwithinbetterbattlereznewfailuredetection339241>
October 19, 2025
[Restoration][Farseer] Hydrobuble x Details Description of the bug
444490/hydrobubble does not show on Details addon
How it should be
Retail screenshot <
[elemental] Reincarnation Description of the bug
If you reincarnate instantly after death, Maelstrom regeneration stops completely. The resource stays fixed at 0 even when using spells or abilities that should generate Maelstrom.
How to reproduce
Die.
Instantly reincarnate.
Attempt to use a Maelstromgenerating spell.
How it should be
Maelstrom should regenerate normally after reincarnation.
Links
<https://www.wowhead.com/spell=20608/reincarnation>
[Windwalker]- Empowered Tiger Lightning Description of the bug
335913/empoweredtigerlightning formula seems outdated.
How to reproduce
X
How it should be
335913/empoweredtigerlightning should count all damage done by the Monk, SEF clones and Xuen (with some exceptions) in the last 4 seconds to an enemy and deal 8% of it as damage to this said enemy.
In aoe, if i did 100k to target 1 and 200k to target 2 in the last 4 seconds, 335913/empoweredtigerlightning should do 8k to target 1 and 16k to target 2.
This means that ETL is target specific. It should not take all damage done and split it across all enemies.
This should also be cast by the Xuen summoned by 396166/furyofxuen (see )
List of Exceptions shown in picture below
Links
<|T620832:16|t|cffffd000|Hspell:335913|h[Empowered Tiger Lightning]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[All] - Freezing Trap x Scatter Shot x Pet Description of the bug
When you apply Freezing Trap or Scatter Shot to an enemy your Pet keeps hitting it
How to reproduce
Use Pet attack to enemy
Use Freezing Trap / Scatter Shot
Your Pet will still hit that enemy
How it should be
If your target gets Freezing Trap or Scatter Shot affects your Pet should instantly stop hitting this target and run to you like you pressed Passive or Follow commands
Links
Freezing Trap (effect) <https://www.wowhead.com/spell=3355/freezingtrap>
Freezing Trap (effect with PvP talent) <https://www.wowhead.com/spell=203337/freezingtrap>
Scatter Shot <https://www.wowhead.com/spell=213691/scattershot>
[Priory] Unable to start key
Dungeon keystone cannot be initiated
 on this Izo, the Grand Splicer (https://www.wowhead.com/npc=216658/izothegrandsplicer) during the cast Process of Elimination (|T4914669:16|t|cffffd000|Hspell:439646|h[Process of Elimination]|h|r), the boss stops doing anything
How to reproduce
1)Go in City of threads m+
2)Process to the last boss
3) Wait for the Process of Elimination
4)At begining of this cast use shadowmeld
How should be
Boss should continue rotation after shadowmeld
Test:
October 18, 2025
[DC][Ol' Waxbeard] Underhanded Track-tics ability missing
Currently the ability Underhanded Tracktics of Ol' Waxbeard in Darkflame Claft is completely missing on mythic difficulty. (It should only be active in mythic/mythic+ difficulty)
Ol' Waxbeard: <https://www.wowhead.com/npc=210149/olwaxbeard>
Underhanded Tracktics: <https://www.wowhead.com/spell=428268/underhandedtracktics?dd=23&ddsize=5>
[DC][Royal Wicklighter] Wicklighter Bolt Targeting
Currently this ability only target the tanking player. Should be a random target.
Royal Wicklighter: <https://www.wowhead.com/npc=210812/royalwicklighter>
Bolt: <https://www.wowhead.com/npc=210812/royalwicklighter>
[DC][Lowly Moleherd] Throw Rock Targeting
Currently this ability only target the tanking player. Should be a random target. (Basically if any player is between 5 to 30 yards the mob should throw the rock at them instead of meleeing the tank, but if everyone is out of range, then he should melee the tank.)
Lowly Moleherd: <https://www.wowhead.com/npc=210818/lowlymoleherd>
Throw rock: <https://www.wowhead.com/spell=428089/throwrock>
[CoT][Eye of the Queen] Thunderstorm
Currently, shaman ability <https://www.wowhead.com/spell=204406/thunderstorm> can affect the mob Eye of the Queen, interrupting its casts. This mob should be immune to all CC abilities.
Eye of the Queen: <https://www.wowhead.com/npc=219983/hollowsresident>
October 17, 2025
[Elemental]PvP Talent Shamanism Active Outside PvP Description of the bug
Description:
The PvP talent Shamanism is currently active outside of PvP instances, specifically in Mythic+ dungeons, under certain conditions.
Normally, PvP talents should only function in PvP environments (Battlegrounds, Arenas, or War Modeenabled outdoor PvP). However, this talent can be unintentionally retained and applied in PvE when performing a specific sequence.
How to reproduce
Go to Dornogal (or any rested area where you can toggle War Mode).
Activate War Mode.
Select Shamanism as one of your PvP talents.
Immediately deactivate War Mode (or do it quickly in succession).
Enter a Mythic+ dungeon or any PvE content.
Result: The Shamanism effect remains active (you can verify by observing Bloodlust/Heroism tooltip or the cooldown/haste values)..
How it should be
The PvP talent Shamanism should:
Only function when War Mode is active in the open world, or
Inside PvP instances (Arenas, Battlegrounds, War Mode zones).
Be automatically disabled in Mythic+, raids, or normal dungeons, even if toggled via War Mode before entering.
Links
<https://www.wowhead.com/spell=193876/shamanism>
[Elemental] Storm Frenzy x Arc discharge Description of the bug
462725/stormfrenzy and 455097/arcdischarge buffs are consumed together
How to reproduce
1. create level 80 shaman activate ele spec
2. .aura 462725
.aura 455097
3. cast chain lightning or lightning bolt
4. notice that both buffs are consumed
How it should be
462725/stormfrenzy should not be consumed when player also have 455097/arcdischarge buff.
Informations of the spell
<|T136014:16|t|cffffd000|Hspell:462725|h[Storm Frenzy]|h|r>
<|T839974:16|t|cffffd000|Hspell:455097|h[Arc Discharge]|h|r>
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZMmZWmlZmBMzMDAAAAwmZ22MzMsZyGz2MTDNzGAYWmmBmFGmGjZmZBLzMzMLmlhZZMzghZWGA
[Assassination] Corrupt the Blood x Stealth Description of the bug
Currently, the talent Corrupt the Blood brings you out of stealth when it hits
How to reproduce
Apply all the bleeds to the target, then use Vanish. You'll see that after the 3 seconds of Improved Vanish, instead of going into stealth, it pulls you out with multiple hits from Corrupt the Blood
How it should be
According to Wowhead, Corrupt the Blood hits when, after applying bleeds, your Energy level is above 50%. However, during a fight, if for various reasons you enter Stealth mode, this talent when it hits should not break Stealth. It should continue to trigger even while in Stealth, as the bleeds are still applied to the target
I'll add something important: after various checks, I noticed that the same bug was also present in the official version. So let's see what could be done about it
Information of the spell
Links
Proof: <
[Shadow] - Thing from Beyond vs Mind Soothe Description of the bug
Thing from Beyond attacks non combat enemies when you cast Mind Soothe on them
Check video: <
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=373273/idolofyoggsaron>
Cast Vampiric Touch 34914 on enemy
Cast Devouring Plague 335467 several times to stack Idol of YoggSaron
Once Idol of YoggSaron reaches 25 stacks, use Mind Soothe on nearby enemy
:warning: Notice that using Mind Soothe on non combat enemies triggered Thing from Beyond to attack them, causing unwanted combat
How it should be
Thing from Beyond shouldn't attack enemies that aren't in combat with you
Using Mind Soothe shouldn't send it into combat with affected enemies
Informations of the spell
Links
<https://www.wowhead.com/spell=373273/idolofyoggsaron>
<https://www.wowhead.com/spell=373277/thingfrombeyond>
Spell ID:
<https://www.wowhead.com/spell=335467/devouringplague> 335467
<https://www.wowhead.com/spell=34914/vampirictouch> 34914
<https://www.wowhead.com/spell=453/mindsoothe> 453
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMzD4BAAAAAAAAAAAAMMLeAmZmtZbmZmZmtxMLwsxMzMjZjBGjhZxsN1MDWwMmZwMbWGNbGMbz2SGzswGA
BT report: <
[Lightsmith] Blessing of the Forge crit & summon auto attacks Description of the bug
1. 217194/sacredweapon summon from blessing of the forge talent is unable to crit with 447258/forgesreckoning spell
2. 217194/sacredweapon summon is doing auto attacks
How it should be
1. 447258/forgesreckoning should have a chance to crit
2. 217194/sacredweapon should not do melee auto attacks
Informations of the spell
<https://www.wowhead.com/spell=433011/blessingoftheforge> talent
<https://www.wowhead.com/npc=217194/sacredweapon> npc summon
<|T1365644:16|t|cffffd000|Hspell:447258|h[Forge's Reckoning]|h|r> summon spell
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNzYGzyYZMjZmZbZmZGmNwAAAMAAAAAAAkmZGGmZYMzMLtBAjBAYGsNAAAzMtNLz2MzMLbLtMzYxADAjhhxA
[Herald][Holy] Light of Dawn x Dawnlight buff Description of the bug
431522/dawnlight is not consumed by 85222/lightofdawn cast
How it should be
Casting 85222/lightofdawn should consume 431522/dawnlight buff and apply 431381/dawnlight healing buff.
225311/lightofdawn heal id
431381/dawnlight applied with light of dawn should:
Target only players
if possible apply dawnlight on target who doesnt have it.
Informations of the spell
<|T5927633:16|t|cffffd000|Hspell:431522|h[Dawnlight]|h|r>
<|T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r> healing buff
<|T461859:16|t|cffffd000|Hspell:225311|h[Light of Dawn]|h|r> heal id
<|T461859:16|t|cffffd000|Hspell:85222|h[Light of Dawn]|h|r> cast
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzMWmhxstRiZWmxMzwAzSGAwAgFgNGzwMLz2Mzs1AAmZW2WaZmhFAwmZMMLzMA
[All] - Greater Judgement Description of the bug
New stacks refresh duration of old stacks
How to reproduce
Level 80 talents
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWMbDAAAAAAjmmZxwMjlZwsMMmlZYMDghlF2GAYWmlZmZpBBAAsAMAYMMLmB
Use Judgement
Wait until 1 second left
Use Judgement
How it should be
Debuff stacks should overlap each stack should have its own duration new stacks shouldn't refresh old stacks duration
Links
Greater Judgement (talent) <https://www.wowhead.com/spell=231663/greaterjudgment>
Debuff (stacks) <https://www.wowhead.com/spell=197277/judgment>
[Ret] Highlord's Wrath Description of the bug
Talent Highlord's Judgment does not increase the mastery damage bonus for Judgment and Hammer of wrath <
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast Judgment, Hammer of Wrath, Divine Toll and check damage bonus from mastery
How it should be
When using 404512/highlordswrath, mastery 267316/masteryhighlordsjudgment should both:
1. Increase damage bonus for 20271/judgment, 24275/hammerofwrath and 406957/judgment by 50% (e.g. 10%1.5=15%)
2. Increase the chance of 267316/masteryhighlordsjudgment procing ( this is working correctly )
Informations of the spell
<|T236258:16|t|cffffd000|Hspell:404512|h[Highlord's Wrath]|h|r>
<|T135959:16|t|cffffd000|Hspell:406957|h[Judgment]|h|r> (divine toll judgment)
<|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r>
<|T613533:16|t|cffffd000|Hspell:24275|h[Hammer of Wrath]|h|r>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Frost] set tier 2 season Description of the bug
Currently Death Knight Frost 11.1 Class Set 4pc not cast Frostscythe at 30% effectiveness from Glacial advance from Arctic assault and Frost strike.
Winning streak BUFF frost not give 8% chance for each stack for proc Frostscythe
How to reproduce
1. create Death Knight
2. make Winning streak BUFF frost stacks
3. use Glacial advance from Arctic assault and Frost strike for proc Frostscythe
How it should be
Death Knight Frost 11.1 Class Set 4pc should proc Frostscythe at 30% effectiveness from Glacial advance from Arctic assault and Frost strike.
Winning streak BUFF frost should give for each stack 8% chance for proc Frostscythe .
Informations
Death Knight Frost 11.1 Class Set 4pc.
Death Knight Frost 11.1 Class Set 2pc.
Winning streak BUFF frost.
Frostscythe.
Glacial advance from Arctic assault.
Artic assault.
Frost strike.
Murderous frenzy BUFF.
[Delve][Nightfall Sanctum][Kyron's Assault] Shadeguard Speaker
Shadeguard Speaker & Shadeguard Speaker's cast of Shadow Wave (also ID: 458875 and ID:458876) is not working.
Commands:
.tele NightfallSanctumDelve
.delve setvariant 25122 2
[Delve][TheSinkhole][UNDERMINE][Orphan's Holiday] Harpoon Cannon
Harpoon Cannon is not stunning the target for 10sec.
Commands:
.tele TheSinkholeDelve
.delve setvariant 25123 5
[Delve][TheSinkhole][Illusory Resque] Kobyss Ambusher
Kobyss Ambusher's spell Ambush is missing.
Most of the time Kobyss Ambusher are hitting with 2 auto attacks.
Proof.
Commands:
.tele TheSinkholeDelve
.delve setvariant 25123 1
[Priory] x Devout Priest
Description of the bug :
Devout Priest NPC ID 206697 insta cast Holy Smite ID 427357 and he cast Greater Heal ID 427356 4seconds before the correct timer
How to reproduce
Go to Priory
Pull Devout Priest NPC ID 206697 and watch his first cast
How it should be :
Devout Priest NPC ID 206697 should not insta cast Holy Smite ID 427357 in pull , he instead should cast it 3s 500ms after the pull
Links :
<https://www.wowhead.com/npc=206697/devoutpriest>
<https://www.wowhead.com/spell=427356/greaterheal>
<https://www.wowhead.com/spell=427357/holysmite>
<
[Delve][SkitteringBreach][Old Rituals] Nerl'athekk the Skulking
Nerlathekk the Skulking is not casting any spell or hitting auto attacks. After NPC's evade everything is working correct.
Proof.
Commands:
.tele SkitteringBreachDelve
.delve setvariant 25121 1
[Delve][DreadPit][Lost Gems]Nerubian Lord
Nerubian Lord cast of Jagged Barbs is spawning only first wave of spikes (in melee range).
Proof.
Commands:
.tele DreadPitDelve
.delve setvariant 25120 1
[Priory] x Fanatical Conjuror
Description of the bug :
Fanatical Conjuror NPC ID 206698 insta cast Fireball ID 427469
How to reproduce
Go to Priory
Pull Fanatical Conjuror NPC ID 206698 and watch his first cast
How it should be :
Fanatical Conjuror NPC ID 206698 should cast Fireball 3seconds 500ms after you pull him not insta
Links :
<https://www.wowhead.com/npc=206698/fanaticalconjuror>
<https://www.wowhead.com/spell=427469/fireball>
<
[Delve][DreadPit][UNDERMINE][Darkfuse Disruption] Geargrave
In general Geargrave's evade range is pretty good, but there are some evade spots close to the boss location: Proof.
Commands:
.tele DreadPitDelve
.delve setvariant 25120 5
[Delve][SpiralWeave][Strange Disturbances] The Puppetmaster?
The Puppetmaster? 's cast of Jagged Barbs is spawning only first wave of spikes and spell is not doin any damage.
Proof.
Commands:
.tele SpiralWeaveDelve
.delve setvariant 25124 3
[Delve][SkitteringBreach][Renilash Beckons] Speaker Xanventh
Speaker Xanventh and Speaker Xanventh's cast of Shadow Wave (also ID: 458875 and ID: 458876) is not working.
Proof.
Commands:
.tele SkitteringBreachDelve
.delve setvariant 25121 2
[Delve][TheSinkhole][Illusory Resque] Deepwater Makura
Deepwater Makura's spells Claw Snap and Clobber are missing.
Commands:
.tele TheSinkholeDelve
.delve setvariant 25123 1
[Delve][TakRethanAbyss][Pheromone Fury] Pheromone Crate
Currently can't destroy any of Pheromone Crates.
Commands:
.tele TakRethanAbyssDelve
.delve setvariant 25125 3
October 16, 2025
[Enhancement][Stormbringer] Lightning Rod Description of the bug
After the latest fix to Lightning Rod for Elemental Shaman, the Enhancement version of Lightning Rod is dealing abnormally low damage.
Currently, when Enhancement applies Lightning Rod (via Tempest Lightning Bolt/Chain Lightning), the rod is only taking a very small fraction of the expected damage. Before the fix, it contributed noticeably to overall DPS.
How to reproduce
Log in on an Enhancement Shaman with the Lightning Rod effect.
Trigger Tempest cast Lightning Bolt or Chain Lightning on a target.
Confirm that the target becomes a Lightning Rod for 8 seconds.
During the effect, cast abilities that should funnel extra damage into the rod (per tooltip: Tempest, Lightning Bolt, Chain Lightning).
Observe combat log/damage meter Lightning Rod damage is far lower than expected.
How it should be
Lightning Rod should function as its tooltip states:
> Lightning Rods take 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.
This extra damage should scale correctly with Enhancement's damage profile, contributing meaningfully to DPS.
Its performance should be consistent with how it worked before the Elementaltargeted fix (where Enhancement's version was dealing proper bonus damage).
Links
<https://www.wowhead.com/spell=455123/conductiveenergy>
[Assassination] Improved Garrote x R2 Subterfuge Description of the bug
Currently, Improved Garrote used from stealth always lasts 6 seconds, regardless of how many points are selected in the Subterfuge talent
How to reproduce
Select 2x Subterfuge, then stealth and exit stealth the buff will last 6 seconds instead of 12
 1 x Subterfuge
 (1+ versatility)] Plague damage per stack.
Information of spell
Fatal intent hero talent <https://www.wowhead.com/spell=461980/fatalintent>
My talents CMQAAAAAAAAAAAAAAAAAAAAAAMjZmZGmhHYAAAAAAYWGsNDAAAAAAttMzMMzMYmZWmtxMDmZmZGMzMbWGzAsZWGYALglhJwwCA
I'm also including 2 videos for PTR and Beta realms, with screenshots of the details addon, so you can confirm the issued i describe earlier
PTR Video <
Beta Video <
PTR Screenshot <
Beta Screenshot <
This investigation of mine started from a report where the player claimed that below 20% target's health, and along with the target, he also took damage himself. I was able to verify that this doesn't happen, However, while verifyng this, i noticed that it doesn't do what it supposed to do below 20% target health.
Here's the link to the relevant report <
Additionally, i reviewed the combat logs while investigating, and they didn't support the theory
[Windwalker] - Touch of Death x Mastery Description of the bug
Currently, 322109/touchofdeath doesnt benefit from Mastery
How to reproduce
Check Damage done by 322109/touchofdeath on a 1 hp target.
How it should be
322109/touchofdeath damage should be increased by mastery 115636/masterycombostrikes
Links
<|T606552:16|t|cffffd000|Hspell:322109|h[Touch of Death]|h|r>
<|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMQMzwYGwywYZmZGmFmZGzyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
[Guardian/Balance] Fury of Elune Description of the bug
When multiple Fury of Elune with the same ID are active at the same time, only 1 of them generates Astral Power and deals damage.
ptr: <
How it should be
Each active Fury of Elune can deal damage and generate Astral Power.
Information of the spell
balance build CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtGGzMAzyYZmZWYYmFjZWmZ2mZmZmZWMLjhZYDLAYssNz2y2Mbz2MNzsMTBAgAYxMjBYzwYA
id <https://www.wowhead.com/spell=211545/furyofelune> from <https://www.wowhead.com/spell=202770/furyofelune> balance druid spell and <https://www.wowhead.com/spell=428655/thelightofelune> Elune's Chosen balance/guardian
id <https://www.wowhead.com/spell=394111/furyofelune> from <https://www.wowhead.com/spell=394094/sunderedfirmament> balance druid talent
[Blood] set tier 2 season Description of the bug
Currently Death Knight Blood 11.1 Class Set 2pc and also Death Knight Blood 11.1 Class Set 4pc can proc from self heal.
How to reproduce
1. Create Death Knight
2. use skills can heal you
How it should be
Death Knight Blood 11.1 Class Set 2pc and also Death Knight Blood 11.1 Class Set 4pc should proc only from damage taken
Informations
Death Knight Blood 11.1 Class Set 2pc.
Death Knight Blood 11.1 Class Set 4pc.
Death strike.
Icebound fortitude.
[Unholy] set tier 2 season Description of the bug
Currently Death Knight Unholy 11.1 Class Set 2pc gives Winning streak UnholyBUFF 2 stacks per proc.
Winning streak UnholyBUFF gives 45% damage increase of (Death coil, Epidemic) per stack.
Death Knight Unholy 11.1 Class Set 2pc loses all stacks Winning streak UnholyBUFF by using (Death coil, Epidemic) with 100% chance.
Death Knight Unholy 11.1 Class Set 4pc not work.
How to reproduce
1. create death knight
2. make Winning streak UnholyBUFF stacks
3. use (Death coil, Epidemic)
How it should be
Death Knight Unholy 11.1 Class Set 2pc should gives Winning streak Unholy 1 stack per proc.
Winning streak UnholyBUFF should give 4.5% damage increase of (Death coil, Epidemic) per stack.
Death Knight Unholy 11.1 Class Set 2pc should loses all stacks Winning streak UnholyBUFF by using (Death coil, Epidemic) with 15% chance.
Death Knight Unholy 11.1 Class Set 4pc Casting Dark Transformation grants up to 10 stacks of Winning streak Unholy and while Dark Transformation is active, the effectiveness of Winning streak Unholy is increased by 100% and it no longer has a chance to reset.
Informations
Death Knight Unholy 11.1 Class Set 2pc.
Death Knight Unholy 11.1 Class Set 4pc.
Death coil.
Epidemic.
Dark Transformation.
Winning streak Unholy.
[Delve][Shared] Undercoin drop
Undercoin drop is missing from chests.
[Delve][Shared] Runed Harbringer Crest
<https://www.wowhead.com/currency=2916/runedharbingercrest> does not drop in Delves Tier 8 and higher.
BT: <
<
[Dawnbreaker][Speaker Shadowcrown] Melee vs hitbox
Description of bug
the general hitbox of the boss is smaller than intended, making it bit difficult for players to hit the boss during obsidean beam.
how to reproduce
pull boss in dungeon shadowcrown
check for the hitbox against retail video provided
how it should be
the hit box of the boss should be bigger than the current size allowing players to safely hit the boss during obsidean beam withought needing to go inside of the boss to hit it
retail proof
[DC][Ol' Waxbeard] Cave-in vs Laborers
Currently Cavein is not killing Menial Laborers during the 1st boss fight in Darkflame Cleft.
Ol' Waxbeard: <https://www.wowhead.com/npc=210149/olwaxbeard>
Cavein: <http://www.wowhead.com/spell=422270/cavein?dd=8>
[DC] x no wall at the start of the keystone
currently there is no yallow wall when you start the keystone
[Dawnbreaker] Nightfall Dark Architect vs Tormenting Eruption
Currently when <https://www.wowhead.com/npc=213885/nightfalldarkarchitect> cast <https://www.wowhead.com/spell=431349/tormentingeruption> He goes on pets instead to players
October 15, 2025
Lightning Rod issue and Summ Description of the bug
On Elemental Shaman 210689/lightningrod damage main target with the first hit of the attack (188196/lightningbolt or 188443/chainlightning) even without the Lightning Rod debuff : proof <
How to reproduce
1. create an Elemental Shaman
2. copy @Talent
3. cast Lighting Bolt or Chain Lightning
How it should be
Lightning Rod should deal damage only on target with Lightning Rod debuff.
Also will be better to summ all damage events into one. To avoid tons of hits when it should be only one ( For Both Elemental and Enhancement Shaman)
Links
Elemental Talents:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbW2mZmxYWmlZmBMzMDAAAAwmZW2MzMsZyCz2MTDNzGAYWmmZwsBzEzMzYbmZxMzgxMLWGzMGDzsBA
Enhancement(Stormbringer) Lightning rod 455123/conductiveenergy
[Enhancement] Lashing Flames x Sundering Description of the bug
197214/sundering apply 334046/lashingflames without active talent
How to reproduce
1. Create an Enhancement Shaman
2. copy @talent
3. use Sundering on enemy
Links
talent:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMjZwMYmxMzMbmx2YGAAAAAAAAAAsgllZMzstoZZbYGNz0gNAMbTMGzCMzMmZMz2MWMzEsMzyYmBAYGA
[enhacement][stormbringer] Thorims Invocation Description of the bug
Description:
in Patch 11.1.5, when Lightning Bolt is the most recently cast spell and Tempest is active, Thorim's Invocation should consume Tempest and fire it automatically on Windstrike.
However, when Thorim's Invocation is primed with Lightning Bolt, it ignores the active Tempest charge and instead fires a regular Lightning Bolt, leaving the Tempest charge unused.
When Thorim's Invocation is primed with Chain Lightning, the behavior is correct: Windstrike fires Chain Lightning only and does not consume Tempest as intended.
This bug only occurs on the Lightning Bolt variant of Thorim's Invocation.
How to reproduce
Talent into Tempest and Thorim's Invocation.
Cast Lightning Bolt to generate a Tempest charge.
Enter Ascendance and use Windstrike (triggering Thorim's Invocation).
Observe: Windstrike casts Lightning Bolt, Tempest remains unused.
Repeat using Chain Lightning as your previous spell.
Observe: Windstrike casts Chain Lightning and Tempest correctly remains for manual use.
How it should be
If Thorim's Invocation is primed with Lightning Bolt Using Windstrike should consume and cast Tempest automatically.
If Thorim's Invocation is primed with Chain Lightning Using Windstrike should not consume Tempest (intended), and the player must cast Tempest manually afterward.
Links
<https://www.wowhead.com/spell=454009/tempest?def=122501&rank=1&spellModifier=137041>
<https://www.wowhead.com/spell=384444/thorimsinvocation?def=106882&rank=1>
Nature's swiftness run on cd Description of the bug
Nature's swiftness when activate go instanly on cooldown.
video <
BT: <
[Assassination] Supercharger x Shiv Description of the bug
Currently, the supercharged combo points from Shiv are not being consumed when casting Envenom
How to reproduce
Cast Shiv on the target thanks to the Supercharged talent, 2 supercharged combo points will be applied. Then cast Envenom. After the cast, you'll still have the 2 supercharged combo points active, meaning they were not consumed by the finisher
How it should be

I specify that the mechanic works well for both Outlaw and Subtlety, so I assume it's an issue that only occurs with Shiv
Information of the spell
Links
Supercharger <https://www.wowhead.com/spell=470347/supercharger?spellModifier=137037>
Shiv <https://www.wowhead.com/spell=5938/shiv>
<
[Nerub-ar][Ansurek] Big wigs/dbm stop working on p3
Currently big wigs and dbm timeline for ansurek p3 is stopped working and they're shown as "paused" this happens in heroic and mythic difficulty
[Nerub-ar][Ansurek] Infest vs Taunt
Currently after the boss cast <https://www.wowhead.com/spell=443325/infest> to a tank when the other tank try's to taunt it after they see the infest cast started, the boss wouldn't get taunted and the 1st tank would get hit by <https://www.wowhead.com/spell=443336/gorge> after. It shouldn't be like this. How it should worked is: as soon as the infest cast started to the 1st tank, the 2nd tank can use their taunt and get the boss aggro right away before the 1st tank gets hit by gorge. < retail proof.
[Nerub-ar][Ansurek] Predation Threads
After ansurek cast <https://www.wowhead.com/spell=447411/wrest> it would put the spell <https://www.wowhead.com/spell=447170/predationthreads> on everybody. Right now, on p2, after she cast wrest and you open the bridge, wrest gets cancelled (the pull in) but predation threads stay on people. How it should work, if the boss is casting wrest, and you open the bridge, wrest should get cancelled and the boss shouldn't gives predation threads debuff on players.
[Nerub-ar][Ansurek] Portals not working
currently some players can't teleport thru the portal <https://www.wowhead.com/spell=443915/abyssalconduit> , it has different scenario, some can teleport and some can't, all players can't teleport, sometimes players with <https://www.wowhead.com/spell=445152/acolytesessence> can't teleport.
[Nerub-ar][Ansurek][Mythic] Missing Adds in Phase 2
Currently, we are missing aditional adds on each side of the platforms, on Platform number two. On the left side of the entrance of the boss arena, there should be 2 acolytes which cast Dark Detonation.
These acolytes should not have an Absorb shield like in Phase 3, and should be interruptable right away. Melees should be unable to damage/reach these adds, they should be above void, kinda away from the platform.
These acolytes should spawn as soon as somebody reaches the second platform, climb down from certain distance from the roof, and start casting.
(Little side note, When all adds on the Left side platform are killed on Second platfom, and the Acolytes are still alive, the bridge should become acessible/clickable, regardless if acolytes are alive.)
On Right side, there should be additional Chamber Guardian spawning, which is a tank buster add.
Video example: <
[Nerub-ar][Ansurek][Mythic] Wrest in Second Phase
In second phase, while on the platforms, Wrest should work the exact same way as it did in Intermission where the boss had shield.
Wrest should cause players to spawn AoEs under where they stood before they were gripped, and <https://www.wowhead.com/spell=447170/predationthreads> should deal damage around them, while Wrest is on certain side (The effect should vanish once Wrest has been cast on certain side) It should only apply while she is casting it.
[Nerub-ar][Ansurek] Gloom Orbs
When people get targeted by <https://www.wowhead.com/spell=448176/gloomorbs> , and they try to move out of the swirly under their feet, they insta die from what looks like the orbs it self even tho the orbs it self hasn't shoot out. It if targeted other players and if a player stand near the orb even tho it hasn't shoot out yet, you can still die from it.
[Darkflame Cleft] Unable to start key
Dungeon keystone cannot be initiated

Timer of Shredding Sting is incorrect ( casting too often )
Worker bee are missing the spell Final Sting
How to reproduce
Go to Cinderbrew and pull Worker Bee
Watch the spell Shredding Sting to check leap
Damage worker bee till 30% HP to check Final Sting spell
How it should be :
1. When Worker Bee cast Shredding Sting they should leap on random target , and they should not leap on the same target
2. When Worker Bee are below 30% HP they should cast Final Sting makes them to leap on random target and then they die , and they should not leap on same target
Links :
<https://www.wowhead.com/npc=210265/workerbee>
<https://www.wowhead.com/spell=441410/shreddingsting>
<https://www.wowhead.com/spell=443487/finalsting>
<
October 14, 2025
[Diabolist] Demonic Art consuming issue Description of the bug
If you start casting <https://www.wowhead.com/spell=116858/chaosbolt> or <https://www.wowhead.com/spell=105174/handofguldan> ~1sec before Diabolic Ritual ends and finish it when Demonic Art is applied, Demonic Art will be consumed and CB/HoG will not benefit from talents such as <https://www.wowhead.com/spell=429893/touchofrancora>
PTR: <
How it should be
Demonic Art should not be consumed in this way.
It should only be consumed if the spell casting was started and finished after applying Demonic Art.
Information of the spell
<https://www.wowhead.com/spell=428514/diabolicritual> talent
<https://www.wowhead.com/spell=431944/diabolicritualoverlord>
<https://www.wowhead.com/spell=428524/demonicartoverlord>
<https://www.wowhead.com/spell=432815/diabolicritualmotherofchaos>
<https://www.wowhead.com/spell=432794/demonicartmotherofchaos>
<https://www.wowhead.com/spell=432816/diabolicritualpitlord>
<https://www.wowhead.com/spell=432795/demonicartpitlord>
[Demonology][Diabolist] Cruelty of Kerxan Description of the bug
Currently, if you summon Tyrant while Demonic Art is active, you get the next Diabolic Ritual in rotation and its duration is reduced by 3 seconds, meaning that at that moment you still have the previous Demonic Art active and the next Diabolic Ritual. This works correctly, but your next Hand of Guldan will not reduce the duration of the active Diabolic Ritual, but will simply consume the previous active Demonic Art and apply the next Diabolic Ritual, meaning you will have 2 Diabolic Rituals active at the same time.
This only happens with Demonology.
ptr:<
How it should be
It should work the same as for Destruction (<)
If you summon Tyrant while Demonic Art is active, you get Diabolic Ritual+ the previous Demonic Art is still active, but the next Hand of Guldan, which consumes Demonic Art, should only consume it and reduce the duration of the active Diabolic Ritual, but not apply another Diabolic Ritual.
Information of the spell
<https://www.wowhead.com/spell=429902/crueltyofkerxan>
[General] Cold Blood misapplication Description of the bug
The Cold Blood talent buff doesn't apply correctly to all spells that are composed by multiple types of damage. Clear example include Eviscerate (physical shadow damage), Secret Tehcnique (Physical and Shadow Clones' damage),Mutilate (Main and Offhand damage) and Sinister Strike (35% chance to hit an additional time)
How to reproduce
1 Create a Rogue
2 For assassination spec: Cast Cold Blood on target, then cast Mutilate, you will see that the Mutilate damage from Offhand doesn't take the 100% critical chance
3 For subtetly spec: Eviscerate: Build some combo points, cast Cold Blood on target, then cast Eviscerate, you will see that Eviscerate's physical damage gets the buff, but the shadow damage doesn't
Secret Technique: Here is a bit different, since the initial damge of Secret Technique gets the buff, but for shadow clones, only the first clone's damage is buffed, not the second one.
4 For outlaw spec: This is a bit trickier, but spamming Sinister Strike will eventually trigger it, so we should cast Cold Blood and immediately follow up with Sinister Strike until it procs the double damage. Then we'll see that the buff only applies to the first hit, not the second
These detail screens provide a clearer understanding
Secret Technique 
How to reproduce
Go to Cinderbrew dungeon
Find NPC <https://www.wowhead.com/npc=220141/royaljellypurveyor>
Watch the timers of Honey Volley and Rain of Honey
Cast Fear or Stun on Honey Volley cast
How it should be
1. Honey Volley should be casted 9 seconds after the pull next one should be casted after 25 seconds after the first cast
2. While NPC is casting Honey Volley and you use CC on the cast, it should start recasting the spell
3. Rain of Honey should be casted 15 seconds after the pull next one should be casted 17 seconds after the first cast
Informations of the spell
Links
<https://www.wowhead.com/npc=220141/royaljellypurveyor>
<https://www.wowhead.com/spell=440687/honeyvolley>
<https://www.wowhead.com/spell=440876/rainofhoney>
Retail: <
[Cinderbrew Meadery] x G1 wrong entries
Description of the bug
The far right pack have incorrect adds
How to reproduce
1. create lvl 80 character
2. go to cinderbrew and check the pack in the far right side of the room
How it should be
the right far pack should have this adds https://www.wowhead.com/npc=210269/hiredmuscle 2 of https://www.wowhead.com/npc=214668/venturecopatron https://www.wowhead.com/npc=218671/venturecopyromaniac
[Cinderbrew] x Hired Muscle patrol
Description of the bug
Currently in firestorm there is patrol of 2 https://www.wowhead.com/npc=210269/hiredmuscle , but there should be no patrol of this kind of adds in the first room of the dungeon
How to reproduce
1. create lvl 80 character
2. go to cinderbrew and check the patrol in the north left of the first room
How it should be
There should be no patrol of https://www.wowhead.com/npc=210269/hiredmuscle in the first room
[Cinderbrew] x Missing adds
Description of the bug :
There is addds missing in the right side after the hallway
How to reproduce
Go to The Cinderbrew
Go to the right side pass the 2nd door and you will see that there is missing adds
How it should be :
After you go right side and you clear the hallway , when you pass the 2nd door you should spawn adds , 2 worker bee and 10 Beelet , i attached a youtube video from retail shows how they should spawn
Links :
<
<https://www.wowhead.com/npc=210265/workerbee>
<https://www.wowhead.com/npc=218865/beelet>
<
[Cinderbrew] x missing Brew Drops
Description of the bug
In the 2nd boss room , missing adds https://www.wowhead.com/npc=210270/brewdrop
How to reproduce
1. Create lvl 80 character
2. Go to cinderbrew
3. Go to second boss room and you will see that there is no https://www.wowhead.com/npc=210270/brewdrop in the room
How it should be
There should be 7 https://www.wowhead.com/npc=210270/brewdrop in the room and the 7 combined should give you 1,19% count each one should give 0.17% according to retail and mythic dungeon tools
Links
[Cinderbrew] - Taste Tester vs timers
Description of the bug
Taste Tester NPC: 220060 is not recasting spell Free Samples when you stun,fear or any other CC on the cast
How to reproduce
Go to Cinderbrew dungeon
Find NPC <https://www.wowhead.com/npc=220060/tastetester>
Let him cast the spell Free Samples
Then cast CC on him ( either stun or fear )
How it should be
When Taste Tester cast Free Samples and you stop that cast by using CC, he should start casting it again
But if you interrupt him, he shouldn't recast the spell again
Informations of the spell
Links
<https://www.wowhead.com/spell=441242/freesamples>
<https://www.wowhead.com/npc=220060/tastetester>
[Dawnbreaker][Rashanan] Corrosion vs Rolling Acid Target
Currently, the player targeted by rolling acid gets also afflicted by Corrosion. There should be a grace period for this player, during which they cannot receive stacks of Corrosion.
Retail video: < (you can see that the player is targeted by Rolling Acid and he doesn't receive any stacks of Corrosion.)
Rashanan: <https://www.wowhead.com/npc=213937/rashanan>
Rolling Acid: <https://www.wowhead.com/spell=434407/rollingacid>
Corrosion: <https://www.wowhead.com/spell=434579/corrosion>
[Rookery] Quartermaster Koratite
Currently this mob <https://www.wowhead.com/npc=209801/quartermasterkoratite> is bug
Check video <
[Dakflame Cleft][Rank Overseer] Wild Wallop
Currently, Rank Overseer is casting his ability Wild Wallop ~2.5 seconds sooner than he should (seems to be about the same time as the ability cast time). Both on pull, as well as after the first casts go through.
I recorded a video of this: < where you can see the cooldown of his abilities on the nameplate.
Rank overseer: <https://www.wowhead.com/npc=211121/rankoverseer>
Wild Wallop: <https://www.wowhead.com/spell=423501/wildwallop>
[DC][Lowly Moleherd] Mob not meleeing
Currently Lowly Moleherd does not do any melee attacks whatsovever. If it can't cast Throw Rock, it should instead attempt to melee its target.
[Dawnbreaker][Mob] Lindormi
Error Description
After completing the key, the NPC https://www.wowhead.com/ru/npc=197711/lindormisells that allows rerolling the key does not appear for the Players.
How to play
Enter the Dungeon
Run any key.
Complete the dungeon and on the Ship at the chest with loot there should be https://www.wowhead.com/ru/npc=197711/lindormisells
How it should be
Players who have completed the key are transferred to the Ship and next to the loot chest there is an NPC https://www.wowhead.com/ru/npc=197711/lindormisells Allowing you to reroll the key.
Spell info
Retail video NPC is there.
Video from us
[Dawnbreaker][Rashanan] Spell Queue in P2
Currently, there is a big issue with Spell Queue during Rashanan fight in phase 2 after arriving to the platform.
I have 2 logs to compare his casts:
PTR: <
Retail: <
After arriving to the platform, we can see there, that the first 4 abilities cast are identical, however the issue starts after 1st Erosive Spray (ignore the tacky bursts, that was just me running away with the webs from the boss.)
Right after first Erosive Spray the boss follows up with Spinneret's Strands. This cast should only happen after Rashanan casts Rolling acid and expel webs for this first set. (Not quite sure how much this initial cast sequence issue carries later into the fight, but basically the issue right now is that the players are still affected by Erosive Spray dot, while getting Strands, which shouldn't be happening.)
Rashanan: <https://www.wowhead.com/npc=213937/rashanan>
Bugtracker report: <
[Evoker][Augmentation] Prescience
Description of the bug
When i'm in Mythic dungon and i use <https://www.wowhead.com/spell=409311/prescience> sometimes its doesnt work i use it but it dont apply in my target
How to reproduce
1. Go in mythic +
2. Use <https://www.wowhead.com/spell=409311/prescience>
How it should be
If i use <https://www.wowhead.com/spell=409311/prescience> on someone it should get the buff
Links
<https://www.wowhead.com/spell=409311/prescience>
[DC] Wandering Candle vs CC
Currently, any form of CC can be applied to Wandering Candle. This mob should be immune to all CC.
October 13, 2025
[Elemental] Farseer Hero Talent Ancestral Swiftness activation issue Description:
The Farseer hero talent Ancestral Swiftness can be activated incorrectly by switching back to the Stormbringer hero tree. Simply toggling between talent trees causes the buff to remain active, even without fulfilling the intended conditions.
How to Reproduce:
1. Select Farseer hero tree and pick Ancestral Swiftness.
2. Switch back to the Stormbringer hero tree.
3. Observe that Ancestral Swiftness remains active.
How It Should Be:
Ancestral Swiftness should only be active when the Farseer hero tree is selected.
Switching back to Stormbringer should remove the Ancestral Swiftness effect.
Links :
<https://www.wowhead.com/spell=443454/ancestralswiftness>
[Subtetly] Death Perception Description of the bug
Currently, in mythic plus and raid scenario the Death Perception talent sometimes loses its effect after several deaths , and the 2 extra charges aren't applied
How to reproduce
Since is a random issue, is very hard to reproduce it, but seems to happen after dying several times.
How it should be
|
||
Symbols of Death has 2 additional charge and increases damage by an additional 3%
||
|

Information of the spell
Links
Death Perception: <https://www.wowhead.com/spell=469642/deathperception>
Symbols of Death: <https://www.wowhead.com/spell=212283/symbolsofdeath>
Talents: CUQAA0tw2gAD7pPTLoW5IGZDeAAMz2MAAAAAAMbjxy0YGzMmZGDDzMjhxsNLmZstMzMmZmBMWmtBAAAgZwwmZZGz2MMWYYZmtpFaZ2gB
Live Realm: <
[Discipline][Voidweaver] - Voidheart aura Description of the bug
<https://www.wowhead.com/spell=449887/voidheart?spellModifier=137032> aura is missing on Discipline spec
How to reproduce
Activate Disc, Voidweaver
Take <https://www.wowhead.com/spell=449880/voidheart?spellModifier=137032>
Cast Mind Blast to activate Entropic Rift
Check your auras
How it should be
While Entropic Rift is active, your Atonement healing is increased by 20%.
Informations of the spell
Links
<https://www.wowhead.com/spell=449880/voidheart?spellModifier=137032>
<https://www.wowhead.com/spell=449887/voidheart?spellModifier=137032>
<https://www.wowhead.com/spell=8092/mindblast> 8092
< Retail
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MGGzMDwY2MbzMzMzMzAAAAAAAAAAAYZ2Y2mZeAGGz2MGjBLmNTjpxiBmZmZDLUMmlZWmlNjNjNbA
[Balance] - Umbral Embrace x Mastery Description of the bug
Currently, when 393760/umbralembrace is consumed, the 190984/wrath or 194153/starfire that consumes it only benefits from 1 type of mastery.
How to reproduce
Cast Wrath until entering an eclipse and getting 393760/umbralembrace. Consume 393760/umbralembrace by casting Wrath or Starfire and check its damage calcualtion.
How it should be
The Wrath or Starfire casted after 393760/umbralembrace is from Astral spell school. It should therefore benefit from Mastery 2 times.
Links
<|T236156:16|t|cffffd000|Hspell:393760|h[Umbral Embrace]|h|r>
<|T535045:16|t|cffffd000|Hspell:190984|h[Wrath]|h|r>
<|T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r>
Talents
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmlMGzMwYWYZmZAmxYZmtZswMzMzsMjZGzMjNswAMWWmZZbbmlZZmmZWmpAAQAsNmZGgNMM
[Vengeance] Burning Alive Description of the bug
Currently If DH has Burning alive Talent and he uses Fiery Brand Skill for the first time, then fiery brand debuff will spread and everything will be fine, but if he uses Fiery Brand Skill a second time on a different target in the same pack of mobs in which he used Fiery Brand Skill the first time, then fiery brand debuff will not spread.
video on PTR firestorm
How to reproduce
1. Create DH
2. use this talent tree CUkAEDLOxe3SEPP2R8Hw6bhoSAAmZMMjhxkZmhZYmZZMmhtZGzMMjBz2MzsYmZbmhZAAAAY2mZZWmZmZZZWmmmBzMMWA
3. use Fiery Brand Skill for spread fiery brand debuff.
4. use Fiery Brand Skill a second time on a different target in the same pack of mobs in which he used Fiery Brand Skill the first time
5. and look how fiery brand debuff will not spread.
How it should be
fiery brand debuff with Burning alive Talent should spread after use Fiery Brand Skill always, regardless of how and on what target you used it
Informations
Burning alive Talent.
Fiery Brand Skill.
fiery brand debuff.
[Cinderbrew] Yes Man vs Charm
Currently they are immune to dominate mind <https://www.wowhead.com/npc=219588/yesmandrops;mode:normal>
[Floodgate] x Darkfuse Bloodwarper missing ability
Description of the bug :
Darkfuse Bloodwarper NPC ID 230748 Missing ability
How to reproduce
Go to The Floodgate
Pull Darkfuse Bloodwarper NPC ID 230748 and watch what he cast
How it should be :
Darkfuse Bloodwarper NPC ID 230748 should have one more ability (Blood blast) ID465871 that should be interruptibale
Links :
<https://www.wowhead.com/npc=230748/darkfusebloodwarper>
<https://www.wowhead.com/spell=465871/bloodblast>
<
[Cinderbrew] Challenger's Cache x Loot
Currently when you are in last boss you can open chest while you haven't finished the key
<
[Cinderbrew Meadery] Venture Co. Pyromaniac casting timers issue
Description of the bug
currently Venture Co. Pyromaniac NPC ID218671 casting |T236216:16|t|cffffd000|Hspell:453989|h[Boiling Flames]|h|r>|T236216:16|t|cffffd000|Hspell:453989|h[Boiling Flames]|h|r , and |T236220:16|t|cffffd000|Hspell:437956|h[Erupting Inferno]|h|r>|T236220:16|t|cffffd000|Hspell:437956|h[Erupting Inferno]|h|r , he cast the 2 abilities 5 secs before the correct timer , which leads to overlapping abilities later in the fight
How to reproduce :
create lvl 80 character
go to cinderbrew and pull Venture Co. Pyromaniac NPC ID218671 , and watch the abilities timers and how they overlap
How it should be :
this video shows how the Venture Co. Pyromaniac NPC ID218671 abilities should work
[Cinderbrew] x no wall at the start
After putting the keystone there is no wall at the start
<
October 12, 2025
[Affliction] 2pc s1 Description of the bug
<https://www.wowhead.com/spell=453643/warlockaffliction110classset2pc> increases the damage of Malefic Rapture, but does not affect its critical strike chance.
How it should be
<https://www.wowhead.com/spell=324536/maleficrapture> damage increased by 5% and its critical strike chance is increased by 10%.
October 11, 2025
[Assassination/Subtetly][Deathstalker] Singular Focus x Deathstalker's Mark Description of the bug
Currently, after all three stacks of Deathstalker's Mark have been consumed on a target and the Darkest Night buff has been triggered via Envenom or Eviscerate, reapplying Deathstalker's Mark to the same target causes the Singular Focus talent to cease functioning as intended
How to reproduce
Once the stacks are applied to the target via Ambush or Shadowstrike from stealth, they are consumed as usual with various finishers mentioned above. After all stacks have been consumed, Envenom or Eviscerate is cast while under the effect of the Darkest Night buff. At this point, the stacks should be reapplied to the target as expected. However, it appears that the Singular Focus talent no longer activates after the stacks have been removed from the target for the first time. It seems that once the initial stacks expire or are consumed, the talent fails to trigger again on subsequent applications.
How it should be
|
||
Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.
||
|
This talent should activate every time the mark is active on the target!
Information of the spell
Links
Singular Focus <https://www.wowhead.com/spell=457055/singularfocus>
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark>
[Delve][The Dread Pit] Loose Dirt Mound
Some container object added in 10.1.5 for a Secret of Azeroth, which is currently spawned in The Dread Pit delve but cannot be interacted with.
<https://www.wowhead.com/object=405526/loosedirtmound>
[Delve][NPC] Gem Hoarder
<https://www.wowhead.com/npc=220148/gemhoarder>
One of his dialogues is missing, (creature_text)
"Gem Hoarder says: "
October 10, 2025
[Stormbringer][Elemental] Arc discharge buff Description of the bug
455096/arcdischarge talent currently grants Elemental shaman, enhancement version of 470532/arcdischarge buff which makes you cast affected spells additional time.
How it should be
For enhancement 455096/arcdischarge talent works correctly
For elemental shaman:
After casting 452201/tempest player should receive 2 stacks 455097/arcdischarge (retail buff id) that:
1. Makes your next 188196/lightningbolt or 188443/chainlightning instant cast
2. Increases their damage by 40%
Note: the only difference here is that Enhancement arc discharge buff triggers additional spell cast and elemental version of the buff shouldn't have that effect.
Informations of the spell
<|T839974:16|t|cffffd000|Hspell:455096|h[Arc Discharge]|h|r> talent
<|T839974:16|t|cffffd000|Hspell:455097|h[Arc Discharge]|h|r> buff id for ele from retail
<|T839974:16|t|cffffd000|Hspell:470532|h[Arc Discharge]|h|r> buff id for enhancement
<|T5927653:16|t|cffffd000|Hspell:452201|h[Tempest]|h|r> tempest cast
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZGmZWmlZmBMzMDAAAAwmZ22MzMsZyGz2MTDNzGAYWmmBmFGmGjZmZBLzMzMLmlhZZMzghZWGA
[Holy] Divine purpose x Eternal Flame x Denounce Description of the bug
223819/divinepurpose is consumed instantly by 156322/eternalflame heal.
<
2812/denounce cast also causes same bug
How to reproduce
1. create level 80 paladin activate holy spec
2. Cast eternal flame on other targets that yourself (IMPORTANT: this bug doesnt happen when casting eternal flame on yourself)
3. Notice that divine purpose proc will disappear instantly
How it should be
223819/divinepurpose buff should only be consumed after player casts the spell
Informations of the spell
<|T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r>
<|T135433:16|t|cffffd000|Hspell:156322|h[Eternal Flame]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzMWmhxstRiZWmhZGGYWyAAGAsAsxYGmZZ2mZmtGAwMzy2SLzMsAA2MzMMLzMA
[Balance] - Umbral Embrace x Astronomical Impact Description of the bug
Currently, when 393760/umbralembrace is consumed, and 468960/astronomicalimpact is talented, if the 190984/wrath or 194153/starfire that consumes it crits, it only does 200% of base damage.
How to reproduce
Do .debug crit 100 to get 100% crit chance.
Cast Wrath until entering an eclipse and getting 393760/umbralembrace. Consume 393760/umbralembrace by casting Wrath or Starfire and check its damage calcualtion.
How it should be
The Wrath or Starfire casted after 393760/umbralembrace is from Astral spell school. With 468960/astronomicalimpact , its crit damage should be 220%, not 200%.
Links
<|T236156:16|t|cffffd000|Hspell:393760|h[Umbral Embrace]|h|r>
<|T136096:16|t|cffffd000|Hspell:468960|h[Astronomical Impact]|h|r>
<|T535045:16|t|cffffd000|Hspell:190984|h[Wrath]|h|r>
<|T135753:16|t|cffffd000|Hspell:194153|h[Starfire]|h|r>
Talents
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmlMGzMwYWYZmZAmxYZmtZswMzMzsMjZGzMjNswAMWWmZZbbmlZZmmZWmpAAQAsNmZGgNMM
[Nerub-ar][Ansurek] Venom nova
You can get the <https://www.wowhead.com/spell=437417/venomnova> debuff randomly even tho you did the mechanic right and didn't get hit by the wave. It should only debuff people if they got hit by venom nova waves
[DC][Kobold Flametender] Missing Flame Bolt
Currently, Kobold Flametender is missing its casting ability Flame Bolt.
By this spreadsheet: <
The ability should be targeting random players in the party.
Kobold Flamenteder: <https://www.wowhead.com/npc=213913/koboldflametender>
Flame Bolt: <https://www.wowhead.com/spell=428563/flamebolt>
[DC] Missing Mob before Blazikon
Currently, the chamber where Blazikon is, is missing a Wandering Candle. It only contains the Blazing Fiends. Attached a screenshot of MDT for proof.
Wandering Candle: <https://www.wowhead.com/npc=208450/wanderingcandle>
[Dawnbreaker][Rashanan] Spinneret's Strands targetting
Currently Spinneret's Strands can target any player besides the tank in the group. This mechanic should only target dps players.
Here is a video from retail: <
In there, the group had this mechanic 6 times and during all of those, the only targets were the dps players, never the healer nor tank.
Spinneret's Strands: <https://www.wowhead.com/spell=434089/spinneretsstrands>
Rashanan: <https://www.wowhead.com/npc=213937/rashanan>
[Azj-Kahet][Achievement] Itsy Bitsy Spider
<https://www.wowhead.com/achievement=40624/itsybitsyspider>
Webster <https://www.wowhead.com/npc=227217/webster> is nowhere to be found.
Maybe phased out. was possible to find him on beta but now on live with all available quests completed, i cannot find him.
October 9, 2025
[Soul Harvester] Soul Anathema vs Nightfall/Demonic Core Description of the bug
Currently Soul Anathema DoT only applies to enemies you hit with Malefic Rapture (affliction) or Hand of Guldan (demonology) when consuming stacks <https://www.wowhead.com/spell=449793/succulentsoul>
How it should be
Soul Anathema should also be applied to your current target when consuming Nightfall (affliction) or Demonic Core (demonology).
retail: <
Information of the spell
<https://www.wowhead.com/spell=449624/soulanathema> talent
<https://www.wowhead.com/spell=450538/soulanathema> dot id
<https://www.wowhead.com/spell=264571/nightfall> aff
<https://www.wowhead.com/spell=264173/demoniccore> demo
[Shadow/Disc] Entropic Rift projectile speed Description of the bug
Currently projectile <https://www.wowhead.com/spell=447445/entropicrift> from <https://www.wowhead.com/spell=447444/entropicrift> is extremely fast. On retail it was around 50% of what the enemy was moving, on firestorm its is constantly on you, and when you teleport it instantly flies to you.
How to reproduce
1. Make Shadow priest level 80: CIQAmmmbZv0rzNjRHT4p8IjZfPMDzDYAAAAAAAAAAAAwMLmxMzsYjZmZmlxwgZjZmZmZWGzCghZZZM1MmBMjZGMzmtRzmBz2stlxMbsBA
2. Cast <https://www.wowhead.com/spell=263165/voidtorrent> on your enemy
3. Observe the speed of <https://www.wowhead.com/spell=447444/entropicrift> orb
FS demo: 00:35 < you can see the speed is identical to the player
Retail demo: 16:22 < you can see how slow the orb is
How it should be
Or should be way slower than it is right now. Judging by the retail videos it is around 50 60% of the enemy unit it has been cast on
Links
<https://www.wowhead.com/spell=447444/entropicriftchangelog>
<https://www.wowhead.com/spell=263165/voidtorrent>
<https://www.wowhead.com/spell=447445/entropicrift>
[Balance][Keeper of the Grove]- Harmony of the Grove Description of the bug
With 428731/harmonyofthegrove , you only gain 12% damage increase when your 3 treants summoned by 205636/forceofnature are active.
How to reproduce
Cast 205636/forceofnature
Cast Wrath
Check damage formula of Wrath
How it should be
With 428731/harmonyofthegrove, you should gain 24% damage increase when the 3 treants summoned by 205636/forceofnature are active.
Links
428731/harmonyofthegrove
205636/forceofnature
Talents:
CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmlMGzMwYWYZmZAmxYZmtZswMzMzsMjZGzMjNswAMAbbjFMNzsMKAAEAbMzMAbGDD
[Tailoring] Dawnthread lining recipe missing from delve loot table
https://www.wowhead.com/item=224434/patterndawnthreadlining is missing from <https://www.wowhead.com/object=413563/heavytrunk> loot table.
Wowhead comments confirm it that it was dropping in S1 and S2 from normal non bountiful delve
[Achievement] Flame Keeper of Khaz Algar
Spawns for AzjKahet and The Ringing Deeps are missing.
https://www.wowhead.com/achievement=41632/flamekeeperofkhazalgar
October 8, 2025
[Stormbringer][Elemental] Tempest overload AoE Description of the bug
463351/tempestoverload deals same damage to all targets <
How it should be
463351/tempestoverload should deal 65% damage to secondary targets just like normal tempest does
Example: <
1. Main target should have been hit for 208k damage
2. Other targets should have been hit for 135.2k damage (208k0.65)
Informations of the spell
<|T5927653:16|t|cffffd000|Hspell:463351|h[Tempest Overload]|h|r>
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZYmZWmlxgxYmZAAAAA2Mz2mZmhFT2Y2mZaoZ2AAzy0Mwsww0YMzMLYZmZmZxsMMLjZGjhZWGA
[Elemental] Fusion of Elements x EB overload Description of the bug
120588/elementalblastoverload triggered from FoE 117014/elementalblast doesnt inherit reduced damage from 462840/fusionofelements
< FoE EB overload dealt as much damage as normal EB overload
How it should be
120588/elementalblastoverload triggered from FoE 117014/elementalblast should inherit the 0.6x damage multiplier from 462840/fusionofelements
Informations of the spell
<|T4631364:16|t|cffffd000|Hspell:462840|h[Fusion of Elements]|h|r>
<|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r>
<|T651244:16|t|cffffd000|Hspell:120588|h[Elemental Blast Overload]|h|r>
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZGzMzysMmBMzMDAAAAwmZ22MzMsZyGz2MTDNzGAYWmmBmFGmGjZmZBLzMzMLmlhZZMzghZWGA
[Restoration][Farseer] Final Calling Description of the bug
When Ancestor departs it cast 444490/hydrobubble everytime on shaman
How it should be
|
||
When an Ancestor departs, they cast Hydrobubble on a nearby injured ally.
||
|
talent <https://www.wowhead.com/spell=443446/finalcalling?spellModifier=137039>
[Shadow][Archon] - Mind Spike x Manifested Power Description of the bug
Casting Halo grants wrong Insanity
If you have Mind Spike selected, casting Halo still gives you Mind Flay: Insanity instead of Mind Spike: Insanity
Check video: <
How to reproduce
Activate Shadow Archon spec
Take talents <https://www.wowhead.com/spell=453783/manifestedpower?spellModifier=137033>
and <https://www.wowhead.com/spell=73510/mindspike> 73510
Cast Halo 120644
Check your buff
How it should be
If you take Mind Spike it will replace Mind Flay, so casting Halo should grant you Mind Spike: Insanity
Informations of the spell
Links
<https://www.wowhead.com/spell=453783/manifestedpower?spellModifier=137033>
<https://www.wowhead.com/spell=120644/halo>
<https://www.wowhead.com/spell=73510/mindspike> 73510
<https://www.wowhead.com/spell=407466/mindspikeinsanity> 407466
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZmZ8AAAAAAAAAAAAAMMLeAmZmtZbmZmZmtxMLwsxMzMjZjBGjhZxsN1MDWwMmZwMbWGNbGMbz2SGzswGA
[Templar] Light's Guidance x Rasha'nan Description of the bug
When fighting Rasha'nan, in both Dawnbreaker dungoen or Raid, after casting 387174/eyeoftyr / wake of ashes for 20 seconds 427453/hammeroflight has unlimited number of uses.
The only other instance when it happens is when you enable gm with ".gm on", in that example, the bug will happen with any target
405350/wakeofashes currently in ret specializatin hammer of light is replaces wake of ashes after 2nd cast from 405355/seethingflames instead of activating after casting 255937/wakeofashes
Informations of the spell
<https://www.wowhead.com/spell=427445/lightsguidance> talent
<|T1272527:16|t|cffffd000|Hspell:387174|h[Eye of Tyr]|h|r>
<|T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r>
<|T1112939:16|t|cffffd000|Hspell:405350|h[Wake of Ashes]|h|r> 2nd extra hit from seething flames
<|T1387353:16|t|cffffd000|Hspell:405355|h[Seething Flames]|h|r> talent
<|T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r> spell
Talents ret: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZmZxMWWMbDAAAAAAjmmZxwMjlZwsMMmlZYMDghlF2GAYWmlZmZrZmplZZ2mBAsBMAYMMLmB
Talents prot: CIEAN/WrsXv0CO5mzTm8Icl8KsMjZYWGLjZMzM2mZmZMLDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBLDAAwMTbzysNDQgNDMAMGGGD
[Herald] Sun's Avatar AoE soft cap Description of the bug
431911/sunsavatar doesn't have any AoE cap
How it should be
431911/sunsavatar damage should be reduced beyond 5 targets
Informations of the spell
<|T571555:16|t|cffffd000|Hspell:431911|h[Sun's Avatar]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtlNzYzMzyiZbAAAAAAY2aamFDjx2MYWGGzyMLbjZwMmhlF2AAzysNzMbNzMtMLz2MAgFgBAjBLMA
[Ret] Crusading strikes x Mastery Description of the bug
408385/crusadingstrikes doesnt benefit from 267316/masteryhighlordsjudgment instead it benefits from DF mastery mod <
How it should be
When using 403664/bladesoflight talent, 408385/crusadingstrikes should benefit from 267316/masteryhighlordsjudgment
Informations of the spell
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtlNzYzMzyiZbAAAAAAY2aamFDjx2MYWGGzyMLbjZwMmhlF2AAzysNzMbNzMtMLz2MAgNgBAjBLMA
October 7, 2025
[Demonology] Doom vs curses Description of the bug
Doom is considered a Curse, so it is removed from the target when you apply another Curse, and vice versa.
ptr:<
How it should be
Only one of your curses can be active on the target, and when another curse is applied, the previous one is removed, it works, but Doom should not be considered a regular type of Curse and should not remove or be removed by another Curse, such as Curse of Weakness, Curse of Tongues, or Curse of Exhaustion.
Information of the spell
<https://www.wowhead.com/spell=460551/doom> talent
<https://www.wowhead.com/spell=460553/doom> debuff
<https://www.wowhead.com/spell=702/curseofweakness>
<https://www.wowhead.com/spell=1714/curseoftongues>
<https://www.wowhead.com/spell=334275/curseofexhaustion>
[Enhancement] Primordial Storm soft-cap Desciption of the bug
1218090/primordialstorm softcap is missing
How to reproduce
1. Create an Enhancement Shaman
2. copy @talent
3. cast 470411/flameshock
4. use 375982/primordialwave
5. use primordial storm up to 5 enemies
try it again on 6++ enemies
How it should be
Primordial Storm damage should be reduced beyond 5 taget:
|
||
targets
|
5 target softcap
||
||
|
||
||
1
|
100.00%
||
||
2
|
100.00%
||
||
3
|
100.00%
||
||
4
|
100.00%
||
||
5
|
100.00%
||
||
6
|
91.29%
||
||
7
|
84.52%
||
||
8
|
79.06%
||
||
9
|
74.54%
||
||
10
|
70.71%
||
||
11
|
67.42%
||
||
12
|
64.55%
||
||
13
|
62.02%
||
||
14
|
59.76%
||
||
15
|
57.74%
||
||
16
|
55.90%
||
||
17
|
54.23%
||
||
18
|
52.70%
||
||
19
|
51.30%
||
||
20
|
50.00%
||
|
1. Displayed % is the damage all targets should take
2. beyond 20 target it hit all enemies for 50% normal damage
Links
talent:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMjZwMYmxMzMbmx2YGAAAAAAAAAAsgllZMzstoZZbYGNz0gNAMbTMGzCmZmxMjZ2mxiZmglZWYmBAYGA
[Restoration] Master of the Elements x Flame Shock Description of the bug
Everything about 462375/masteroftheelements works correctly except it doesn't apply 470411/flameshock
How to reproduce
1. Create a Shaman and choose Restoration spec
2. Take Master of the Elements talent
3. cast 51505/lavaburst on enemy target
4. cast 8004/healingsurge on ally target
How it should be
After cast healing surge it should apply 470411/flameshock on aggroed enemy target.
Links
BT <
[Restoration] Earthen Wall Totem Description of the bug
198838/earthenwalltotem is not working correctly:
now it seems gives a small absorb on all allies in its radius when summoned and each time an ally step in it.
Video: <
How to reproduce
1. create a shaman and activate Restoration spec
2. take 198838/earthenwalltotem
3. use Earthen wall totem and take damage from mob, tanking dummies or player
How it should be
Summons a totem at the target location with (60 Total Health / 100) health for 15 sec. (35 Spell Power / 100) damage from each attack against allies within [Totemic Focus: 11.5 / 10] yards of the totem is redirected to the totem.
Links
bt: <
[Elemental] Aftershock x Eye of the Storm Description of the bug
if 273221/aftershock and 381708/eyeofthestorm are both active in the talent tree aftershock refound maelstrom ignoring the reduction of maelstrom cost proveded by talent
How to reproduce
1. create a shaman and activate Elemental spec
2. copy @talent
3. generate Maelstorm with Lightning bolt , Chain lightning or lava burst
4. cast any Maelstrom spender ( Earth Shock , Earthquake , Elemental Blast)
How it should be
while using both Aftershock and Eye of the Storm
8042/earthshock refound shold be 55 Maelstrom
462620/earthquake or 61882/earthquake should be 55 Maelstrom
117014/elementalblast 80 Maelstrom
Links
talents:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZYGzysYGmZYmBAAAAwmZWgBMBzCTIzCAYWmmBmFGmYMzMLYZmZmZxsMMLzMzMzMMzCA
[Elemental][Stormbringer] PoTM x Tempest Description of the bug
Tempest dosen't benefit from 191861/powerofthemaelstrom
(Power of the maelstrom works fine with both Lightning Bolt and Chain Lightning)
How to reproduce
1. activate stormbringer hero talent as Elemental shaman
2. activate Tempest
3. cast lava burst to get power of the maelstrom
4. cast Tempest
How it should be
Casting Lava Burst has a 60% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Links
BT: <
[Restoration][Totemic] Oversurge Description of the bug
talent 445030/oversurge?spellModifier=137039:462110 is not working at all.
video <
How to reproduce
1. create a shaman
2. active restoration spec
3. copy talent
4. cast 444995/surgingtotem
5. cast 114052/ascendance
How it should be
Surging Totem deals 150% more healing during Ascendance.
Links
talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYmZmZZmtxMMWmFWMDz2yML2YMjtpx2MLMZmM2YmZMLzsMzYkZjxMNmhZYmNzMjNjZMLMAAYG
[Arcane][Sunfury] Arcane Soul stack damage Description of the bug
When the Arcane Phoenix is gone, the player gets Arcane Soul buff , which will cause the damage of arcane barrage to up, and with each cast (untill the buff duration), will incrase the next arcane barrage damage, which currently it does not do as well no indicator of the buff , only when the buff apepars the base damage is incrased
How to reproduce
1. Spec into SUNFURY hero talent for a arcane mage
2. Cast Arcane Surge
3. Wait for Arcane Phoenix to expire so you get Arcane Soul
4. Cast Arcane Barrage multiple times and see that you dont get the stacking buff
How it should be
The damage for Arcane barrage, while arcane Soul is up, it should incrase with every barrage casted
Links
|T429590:16|t|cffffd000|Hspell:453413|h[Arcane Soul]|h|r
Bugtracker report
[MM] - Focused Aim x Windrunner Quiver Description of the bug
Consuming 2 Precise Shots stacks reduced Aimed Shot cooldown by 0.75 seconds as if you consume only 1 stacks
How to reproduce
Use Aimed Shot
Use Arcane Shot
How it should be
Consuming 2 Precise Shots stacks should reduce cooldown by 1.5 seconds (0.75 x 2)
Links
Precise Shots <https://www.wowhead.com/spell=260242/preciseshots>
Focused Aim <https://www.wowhead.com/spell=378767/focusedaim>
Windrunner Quiver <https://www.wowhead.com/spell=473523/windrunnerquiver>
[Darkranger] - Withering Fire Description of the bug
There is no additional arrows after Deathblow consumption fix
How to reproduce
As MM:
Use Trueshot
Get Deathblow
Use Black Arrow
How it should be
Black Arrow should cleave if casted with Deathblow effect
Links
Withering Fire <https://www.wowhead.com/spell=466991/witheringfire>
[General] - Focused Hatred Issue Description of the bug
ATM Focused Hatred is not working.
Its not increasing the dmg of Demonsurge regardless of amount of enemies.
How to reproduce
xxx
How it should be
Focused Hatred increases the damage done by Demonsurge by 50% if it hits a single enemy and it reduced this bonus by 10% for each additional enemy till it reaches 0% bonus dmg.
1enemy = 50% more dmg
2 enemies = 40% more dmg
3 enemies = 30% more dmg
4 enemies = 20% more dmg
5 enemies = 10% more dmg
6+ enemies = no bonus dmg from Focused Hatred
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Dawnbreaker] - Nightfall Tactician Frontal
Description of the bug
Nightfall Tactician NPC ID:213934 aiming the frontal <https://www.wowhead.com/spell=431494/blackedge> on random party players
How to reproduce
create a character lvl 80
go to Dawnbreaker and pull Nightfall Tactician NPC ID:213934
and watch where he aim the frontal
How it should be
Nightfall Tactician NPC ID:213934 should aim the frontal toward the tank only
Informations of the spell
Links
<https://www.wowhead.com/spell=431494/blackedge>
<
[Dawnbreaker] Nightfall Curseblade vs Forces Count
Description of the bug
<https://www.wowhead.com/npc=213894/nightfallcurseblade> should give us 1.09% except that they gave us 0%
How to reproduce
Pull <https://www.wowhead.com/npc=213894/nightfallcurseblade>
Kill them and check the %
How it should be
When you kill <https://www.wowhead.com/npc=213894/nightfallcurseblade> in mm+ they should give 1.09%
Links
< First add
[Cinderbrew] Hired muscle x spells timer issue
Description of the bug
https://www.wowhead.com/npc=210269/hiredmuscle currently casting |T136101:16|t|cffffd000|Hspell:434756|h[Throw Chair]|h|r>|T136101:16|t|cffffd000|Hspell:434756|h[Throw Chair]|h|r 5 secs before the correct timer and |T252176:16|t|cffffd000|Hspell:463218|h[Volatile Keg]|h|r>|T252176:16|t|cffffd000|Hspell:463218|h[Volatile Keg]|h|r , in the wrong time
How to reproduce :
1. Create lvl 80 character
2. Go to cinderbrew pull https://www.wowhead.com/npc=210269/hiredmuscle
3. Watch the cast timers
How it should be
https://www.wowhead.com/npc=210269/hiredmuscle should cast first |T252176:16|t|cffffd000|Hspell:463218|h[Volatile Keg]|h|r>|T252176:16|t|cffffd000|Hspell:463218|h[Volatile Keg]|h|r 5 seconds after you pull the add , and he should recast it again every 25 seconds till he die , for his second spell he should cast |T136101:16|t|cffffd000|Hspell:434756|h[Throw Chair]|h|r>|T136101:16|t|cffffd000|Hspell:434756|h[Throw Chair]|h|r 12 seconds after you pull the add not 8 sec
Links :
video shows the issue and how it should work in retail
[Dawnbreaker] Manifested Shadow vs Melee
Description of the bug
Manifested shadow NPC ID 211341 currently in firestorm they are doing ~4M melee damage more then retail logs
How to reproduct
1. create lvl 80 character
2. go to downbreaker pull Manifested shadow NPC ID 211341 and compare the melee hits with logs from retail
How it should be
compared to retail logs Manifested shadow NPC ID 211341 should do 3597967 per melee hit , but he is doing 7707870 in firestorm
Links
Retail logs : [<(< "<
(<)")
firestorm logs : [<(< "<
(<)")
[Cinderbrew Meadery] Venture Co.Patron casting timers
Description of the bug : Venture Co.Patron NPC ID214668 casting |T5846565:16|t|cffffd000|Hspell:434773|h[Mean Mug]|h|r>|T5846565:16|t|cffffd000|Hspell:434773|h[Mean Mug]|h|r too many often . and this leading to many bleed stacks on the tank and can cause a wipe
How to reproduce :
Create a character lvl 80
go to cinderbrew dung
pull Co.Patron NPC ID214668 and wait for the cast
How it should be
Venture Co.Patron NPC ID214668 should cast |T5846565:16|t|cffffd000|Hspell:434773|h[Mean Mug]|h|r>|T5846565:16|t|cffffd000|Hspell:434773|h[Mean Mug]|h|r 9 secs after you pull him and he recast it 14 secs after the first cast , to avoid so many bleed stacks
Links :
[Cinderbrew] - Bee Wrangler x Bee-Zooka x Tank
Description of the bug
NPC Bee Wrangler is casting BeeZooka spell on the tank
How to reproduce
Go to Cinderbrew
Find NPC <https://www.wowhead.com/npc=210264/beewrangler>
Wait for the cast BeeZooka
Notice its going on the Tank sometimes
How it should be
BeeZooka shouldn't go on the tank,
it will go on random people including melee dps and healer
Informations of the spell
Links
<https://www.wowhead.com/npc=210264/beewrangler>
<https://www.wowhead.com/spell=441119/beezooka>
Retail: <
[Dawnbreaker][Rasha'nan] Erosive Spray vs Initial tick
Currently, the very first tick of Erosive Spray is hitting twice instead of just once.
FS log: <
Retail log: <
Erosive Spray: <https://www.wowhead.com/spell=448888/erosivespray>
Rasha'nan: <https://www.wowhead.com/npc=213937/rashanan>
Bugtracker: <
[Cinderbrew] x Brewmaster Aldryr
Description of the bug
Currently https://www.wowhead.com/npc=210271/brewmasteraldryr bugs out at 66% when he begins [happy hour] , he keep doing it , and you wont be able to kill the boss
How to reproduce
1. Creat lvl 80 character
2. Go to cinderbrew
3. Pull https://www.wowhead.com/npc=210271/brewmasteraldryrand at 66% he will keep phasing
How it should be
https://www.wowhead.com/npc=210271/brewmasteraldryrand at 66% he should begin his [happy hour] when you take the beers to his followers , he should go out of the phase and you should be able to damage him till he phase again at 33%
Links
this video shows the issue and how it should be in retail
[Dawnbreaker][Speaker Shadowcrown] Boss Death vs Dismount
Currently, when the boss Speaker Shadowcrown dies and the player is midflight, they are dismounted from their mount.
Speaker Shadowcrown: <https://www.wowhead.com/npc=211087/speakershadowcrown>
PTR: <
October 6, 2025
[All] Horrify vs enemy immune to fear Description of the bug
When you have the talent <https://www.wowhead.com/spell=56244/horrify> and cast <https://www.wowhead.com/spell=5782/fear> on an enemy that is immune to Fear (any boss or most elite NPCs), Fear with this talent breaks that target and the target no longer moves or uses some of its abilities.
ptr: <
[Enhancement][Stormbringer] multiple DRE x Tempest Description of the bug
454009/tempest has too high chance to proc 378270/deeplyrootedelements?spellModifier=137041 it's like each hit of Tempest has a chance to proc it and in multiple target scenario it's possibile have few proc from a single cast.
video <
How to reproduce
1. Create an Enhancement shaman
2. copy @talent
3. use melee attack and abilities to get Maelstrom Weapon
4. Spend Maelstrom weapon with Lightning Bolt or Chain Lightning until activate ascendance
5. generate Maelstrom Weapon again and use Tempest on multiple enemies
How it should be
Each stack of Maelstrom Weapon has 0.6% chance to activate Ascendance for 8 sec.
Spending Maelstrom Weapon with Tempest should activate this effect.
Links
Talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMzDMDzMz8AzMLzMYZAAAAAAAAAAWwCWWmxMz2imlthZ0MTDWAwsNZGjZjxMDzYmZhZZmZy2CzYMGAgxA
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Ascendance <https://www.wowhead.com/spell=114051/ascendance>
[Holy] Blessing of Summer targeting/damage Description of the bug
Looks like 388009/blessingofsummer is unable to target most of the raid bosses/deal damage to them.
< blessing of summer was only able to deal damage to silken court
Informations of the spell
<|T3636845:16|t|cffffd000|Hspell:388009|h[Blessing of Summer]|h|r> summer damage
<https://www.wowhead.com/spell=388007/blessingofsummer> player buff
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Prot/Holy][Lightsmith] - Rite of Sanctification and Adjuration Description of the bug
If you apply Rites on your weapon, after you change your Hero talent Rite buffs still stay active
How to reproduce
Create 80 Paladin, activate Prot or Holy spec Lightsmith
Learn Rites <https://www.wowhead.com/spell=433568/riteofsanctification> and <https://www.wowhead.com/spell=433583/riteofadjuration>
Apply it on the weapon
Change Hero talent
How it should be
When you swap Hero talent it should remove buffs Rite of Sanctification and Adjuration from you
Informations of the spell
Links
<https://www.wowhead.com/spell=433568/riteofsanctification> ( talent ID )
<https://www.wowhead.com/spell=433550/riteofsanctification> ( buff ID )
<https://www.wowhead.com/spell=433583/riteofadjuration> ( talent ID )
<https://www.wowhead.com/spell=433584/riteofadjuration> ( buff ID )
Talent: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYbmZmZmxMzyihlZGWmBmNm2iZMjZmhBmtMAgBMYDYjZZmZmZZ2mZmtGAwMzy2SLzMsBYAGDjZA
[Holy] - Blessing of summer vs non combat enemies Description of the bug
Blessing of Summer damage is going on enemies that aren't in combat with you,
causing unwanted pulls in m+ even if they are far away from the group
Including bosses
How to reproduce
Activate Holy spec
Take talent <https://www.wowhead.com/spell=388007/blessingofsummer>
Heal yourself while Blessing of Summer is on you
How it should be
"12% of all healing to be converted into damage onto a nearby enemy"
This part should be only for enemies that are in the combat with you
Informations of the spell
Links
<https://www.wowhead.com/spell=388007/blessingofsummer>
[Havoc][Felscarred] - Burning Blades VS Mastery Description of the bug
ATM Burning Blades is scaling with mastery.
The damage source are fine and the % it takes is also correct, magic dmg bonuses are correctly applies besides mastery that shouldn't interact with it.
Probably cause its working similar to Soulscar but soulscar mastery scaling is correct its just Burning Blades that doesn't have it.
In the ss i did 38k dmg of throw glaive that should become :
38k x 0.5 x 1.03 x 1.03 = 20.21 total dmg of burning blades over 6seconds
while in the ss i get singolar hits of 99k (cause of the high mastery i added to myself to make it more obvious)
other image is dmg without mastery and as you can see without mastery the dmg is correct 24.7k dmg of throw glaive = 24.7k x 0.5 x 1.03 x 1.03 x 1.03= 13.6k
How to reproduce
xxx
How it should be
Burning Blades should only do 50% of the dmg done by melee auto attacks, Throw Glaive, Screaming Brutality, Furious Throws, Chaos Strike (both hits) and Annihilation (both hits) + magic bonuses (demonhide and chaos brand) and doing it as fire over 6seconds.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Delve][Undermine][Sidestreet Sluice][Teleporter Tantrums] Juice It Up! shield
Currently Juice It Up! spell from Geargrave boss is not creating any absorb shield on himself.
<https://www.wowhead.com/spell=1215975/juiceitup>
<https://www.wowhead.com/npc=240380/geargrave>
[Delve][KriegvalsRest][UNDERMINE][CorruptedCandle] Underpaid Brute
Currently Underpaid Brute's cast of Reckless Charge is missing.
Commands:
.tele KriegvalsRestDelve
.delve setvariant 24991 5
[Delve][EarthcrawlMines][UNDERMINE][Looking for Treasure] Bomb Bot
Bomb Bot's spells are missing: Destroy, Destroy, Seek.
Commands:
.tele EarthcrawlMinesDelve
.delve setvariant 25117 4
[Delve][EarthcrawlMines][UNDERMINE][Looking for Treasure] Pea-brained Hauler
Peabrained Hauler's spells are missing: Focused, Reckless Charge.
Commands:
.tele EarthcrawlMinesDelve
.delve setvariant 25117 4
[Delve][EarthcrawlMines][UNDERMINE][Looking for Treasure] Maklin Drillstab
Maklin Drillstab Auto attacks are doin 1 damage per hit.
Commands:
.tele EarthcrawlMinesDelve
.delve setvariant 25117 4
[Delve][KriegvalsRest][Lost Keepsakes] Kuvkel
Currently Kuvkel is visible only with .gm on command.
Quest criteria for "Kuvlek consulted" is not working and can't open the first door.
Commands:
.tele KriegvalsRestDelve
.delve setvariant 24991 1
[Delve][Undermine][Sidestreet Sluice][Mr. DELVER] Char x Mr. DELVER
When using control console near Mr. DELVER guy your character should stay next to console while controlling Mr. DELVER robot and when exiting Mr. DELVER robot you should be brought back to your character thats next to console.
Currently there is not character at all next to console when taking a control of Mr. Delver and after exiting robot your character spawn where Mr. DELVER robot die / despawn.
Retail proof: <
<https://www.wowhead.com/object=503605/controlconsole>
<https://www.wowhead.com/npc=234972/mrdelver>
[Dorn][WQ] Special Assigment: Cinderbee Surge
Completing https://www.wowhead.com/quest=82355/specialassignmentcinderbeesurge didnt reward |T1542857:16|t|cffffd000|Hitem:228361::::::::120:::::|h[Seasoned Adventurer's Cache]|h|r
[Jewelcrafting] Crushing
Currently on crushing, if you put any gems and r2 bismuth to crush, even if it shows rank 2, u will get r3 crushed gemstone. I believe this is due to the fact that crushing wasn't working with normal gems before
[Delve][Achievement] Stranger Delves
<https://www.wowhead.com/achievement=40458/strangerdelves>
"Defeat a strange disturbance in a delve 10 times."
"Strange disturbances are rare mobs, that may appear in delves."
Currently no rare monsters are counting for the achievement.
[PVP][Blitz] Deepwind Gorge Flag Capture
[PVP][Blitz] Arathi Basin Flag Capture
[PVP][Blitz] Stealth detection eye
[PVP][Blitz] Map Pool
[PVP][BG] Spirit Guide in Deephaul Ravine
[Delve][EarthcrawlMines][UNDERMINE][Looking for Treasure] Aerial Support Bot
Aerial Support Bot's casts of Rocket Barrage are not doin any damage.
Commands:
.tele EarthcrawlMinesDelve
.delve setvariant 25117 4
October 5, 2025
[Sub] Eviscerate shadow Currently<https://www.wowhead.com/spell=196819/eviscerate> follow up hit https://www.wowhead.com/spell=328082/eviscerate seems to be overtuned on our server or beneifts from auras that it should not.
Retail demo same weps same level same dummy same build:
4911 Phys and 1931 Shadow <
Firestorm example:
5529 Phys and 2829 Shadow <
PvP dummy armor is ~30% however with Find Weakness debuff its around 21%
Build: CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMWmMYmxMDzMwMjZmZmtZZGjttZmBzMYMzysNAAAAMDGAAAAAAMD
How it should be:
It should be eviscerate damage 0.3 There's Deeper Daggers, Veil Touched and Dark Brew as talent mods.
On retail i tested without these talents and i was getting slightly more than 30%. I am guessing it is because of the Sub rogue aura. So on retail it follows this formula:
Total non cit modified eviscerate damage(after armor reduction) x 0.3 x 1.166(PVP sub rog mod) x 1.1(Regular sub rog mod)
Therefore on our server it should go like this: Total non cit modified eviscerate damage(after armor reduction) x 0.3 x 1.1(PVP/PVE sub rog mod) x 1.05(PVE sub rog mod) x There's Deeper Daggers, Veil Touched and Dark Brew as talent mods.
[Holy/Shadow][Archon] - Word of Supremacy Description of the bug
Currently you are able to stack stamina buff with <https://www.wowhead.com/spell=453726/wordofsupremacy>
How to reproduce
Activate Holy or Shadow spec, Archon
Use your Power Word: Fortitude 21562
then swap to another Hero talent
Use it several times
How it should be
It should give only 5% increase on HP, shouldn't stack if you use it several times
Informations of the spell
Links
<https://www.wowhead.com/spell=453726/wordofsupremacy>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghZmtxwMDzYGGbzMzMAAAAAz2sNYm5BYmFmlZMzYwCbYmpmFAMzyMLLLTmlZmlB0MbD2YZmlB
[Holy][Oracle] - Assured Safety x Words of the Pious Description of the bug
Power Word: Shield applied by Prayer of Mending does not give you Words of the Pious buff
How to reproduce
Activate Holy spec Oracle
Copy talent build
Cast Prayer of Mending on yourself 33076
How it should be
"For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova."
This also should work for Power Word: Shield that is applied with Prayer of Mending
Informations of the spell
Links
<https://www.wowhead.com/spell=377438/wordsofthepious>
<|T135944:16|t|cffffd000|Hspell:33076|h[Prayer of Mending]|h|r> 33076
<https://www.wowhead.com/spell=440766/assuredsafety?spellModifier=137031>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxDMmtxgZGzYmxMbzMzMAAAAA2mlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsM
[Holy] - Divine Image vs Pets Description of the bug
Divine Image often heals Pets, such as Mage's mirror images
How to reproduce
Activate Holy spec
Cast any Holy Word spell [Holy Word: Serenity] 2050
Notice that it heals injured pets
How it should be
Divine Image should prio injured players over pets
Informations of the spell
Links
<https://www.wowhead.com/spell=392988/divineimage>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxDMmtxgZGzYmxMbzMzMAAAAA2mlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsM
[Holy] - Gales of Song vs Pets Description of the bug
While channeling Divine Hymn, stacks of Mending of Prayer goes on injured pets instead of players
How to reproduce
Activate Holy spec
Take talent <https://www.wowhead.com/spell=372370/galesofsong>
Cast Divine Hymn
How it should be
"While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 1.0 sec."
Those 3 allies should be injured players , not pets
Informations of the spell
Links
<https://www.wowhead.com/spell=372370/galesofsong>
<https://www.wowhead.com/spell=64843/divinehymn> 64843
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxMmtxgZYGzMmZbmZmBAAAAw2sMsNz8AYWY2mxYMGLLgZmaWGAmZZmtllJz2MzyAamlBLGjlB
[Holy] - Holy Word: Sanctify vs Pets Description of the bug
Holy Word: Sanctify prio injured pets over injured party members
How to reproduce
Activate Holy
Cast Holy Word: Sanctify 34861
How it should be
Healing should prio injured party members players, over pets
Informations of the spell
Links
<https://www.wowhead.com/spell=34861/holywordsanctify> 34861
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghZmtxwMDz8AzwYbmZmBAAAAY2mtBzMDmFmlZMzYwCbYmpmFAMzyMLLLTmlZmlB0MbDWYZGD
[Discipline] - Power Word: Radiance vs Pets Description of the bug
Currently Power Word: Radiance heals and applies atonement to injured pets rather than players, results in missing Atonement on players
How to reproduce
Activate Disc spec
Cast Power Word: Radiance
How it should be
"A burst of light heals the target and 4 injured allies within 40 yards for (540.48% of Spell Power), and applies Atonement for 60% of its normal duration."
Since its target capped, healing should prio always injured allies ( party members )
Informations of the spell
Links
<https://www.wowhead.com/spell=194509/powerwordradiance>
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MmxYmBzgZ2MbzMzMzMzAAAAAAAAAAAWmlZjxMzgZhxMGMMLsNTjpxiBmZmZBLUMmlZ2mtNjNjNbA
Eye for an Eye dmg Description of the bug
Currently if you have <https://www.wowhead.com/spell=469309/eyeforaneyechangelog> talent, your <https://www.wowhead.com/spell=469311/eyeforaneyechangelog> damage will deal too much dmg
How to test:
1. create holy paladin level 80: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzwyMMmlFTiZWmxMzwwYWyAAGAsAsAzwMbz2Mzs1AAmZ222abmhNAAzMDzyMD
2. find a melee dmg enemy
3. agro the enemy
4. use <https://www.wowhead.com/spell=642/divineshield>
5. see how much dmg it does on you.
How it should be
Right now on a naked paladin melee enemy gets damage for 14104 with https://www.wowhead.com/spell=469311/eyeforaneye.
SP mod for https://www.wowhead.com/spell=469311/eyeforaneye is 0.35x
If naked paladin SP is 18352 then the raw dmg should be 18352 x 0.35 = 6423
Retail example: <
On retail it does 8323
Solution:
Not sure what actually affects this spell mod wise however the mod that we currently have active is way more than its on retail.
Our mod: 2.19
Retail mod: 1.29
Links
https://www.wowhead.com/spell=469311/eyeforaneye
FS report: <
[All] Prowl Description of the bug
Currently annimation is not the same like it should be
How to reproduce
Use <https://www.wowhead.com/spell=5215/prowl>
How it should be
If i use <https://www.wowhead.com/spell=5215/prowl> it should be the same like retail
Links
<https://www.wowhead.com/spell=5215/prowl>
BETA: <
[Ara-Kara] Trilling Attendant
Description of the bug
Trilling Attendant NPC ID216293 cast web bolt ID434786 only on the tank
How to reproduce
go to arakara mythic mode
pull Trilling Attendant NPC ID216293 and you will see that they cast only on tank
How it should be
Trilling Attendant NPC ID216293 should cast (web bolt) ID434786 on random players not only the tank
Links :
[<(< "<
(<)")
[<https://www.wowhead.com/npc=216293/trillingattendant>](<https://www.wowhead.com/npc=216293/trillingattendant> "<https://www.wowhead.com/npc=216293/trillingattendant>
(<https://www.wowhead.com/npc=216293/trillingattendant>)")
[<https://www.wowhead.com/spell=434786/webbolt>](<https://www.wowhead.com/spell=434786/webbolt> "<https://www.wowhead.com/spell=434786/webbolt>
(<https://www.wowhead.com/spell=434786/webbolt>)")
[City of Threads][MOB] Pale Priest <Ansurek's Will>
Error Description
Mob https://www.wowhead.com/ru/npc=220401/abilities;mode
If you enter the mob's dotted area, a |T5764927:16|t|cffffd000|Hspell:448047|h[Кокон]|h|r will be cast on you, killing you when its duration expires.
How to replay
Enter the Dungeon.
Run any key.
Kill the first boss.
Find any https://www.wowhead.com/ru/npc=220401/abilities; in the city.
Enter it.
How it should work
If a player accidentally enters the area marked by the mob's dotted line https://www.wowhead.com/ru/npc=220401/abilities;
the player is afflicted with the https://www.wowhead.com/ru/spell=448047/ effect, which deals damage and holds them in place in a web, but without killing the player, it teleports them to the bridge after the first boss.
Spell Info
Mob https://www.wowhead.com/ru/npc=220401/abilities;mode
Cast https://www.wowhead.com/ru/spell=448047/
Video from Retail: How it should be A player enters a mob, and the Cocoon effect appears above its portrait.
The player was teleported to the bridge.
We have a video: The player ran into a mob and was hit by the cocoon effect.
The player died after the mob cast. This shouldn't happen. It's also clear that the cocoon damage didn't go through as stated in the ability.
October 4, 2025
[Prot/Fury] Seismic Reverberation vs Thunder Blast/Clap Description of the bug
Thunder Clap or Thunder Blast (Mountain Thane) damage is reduced when hitting more than 5 targets, but is not reduced for Thunder Clap/Thunder Blast from the talent |T236305:16|t|cffffd000|Hspell:382956|h[Seismic Reverberation]|h|r
How it should be
This damage should also be reduced.
[Mountain Thane] Thunder Blast procs Description of the bug
Each hit from the Bloodthirst ability has a 35% chance of gaining <https://www.wowhead.com/spell=435607/thunderblast>
How it should be
The chance should always be 35%, regardless of the number of targets you hit (for example when using Whirlwind+Bloodthirst).
[Diabolist] Touch of Rancora Description of the bug
|T1118739:16|t|cffffd000|Hspell:429893|h[Touch of Rancora]|h|r talent.
Demonic Art does not increase the damage of your next Hand of Guldan (Demonology) and Chaos bolt/Rain of Chaos/Shadowburn (Destruction) by 100%, only reduces their cast time by 50%.
How it should be
Demonology
Demonic Art increases the damage of your next Hand of Gul'dan by 100%.
Destruction
Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100%.
Information of the spell
|T1388064:16|t|cffffd000|Hspell:428524|h[Demonic Art: Overlord]|h|r
|T1711332:16|t|cffffd000|Hspell:432794|h[Demonic Art: Mother of Chaos]|h|r
|T1117878:16|t|cffffd000|Hspell:432795|h[Demonic Art: Pit Lord]|h|r
|T535592:16|t|cffffd000|Hspell:105174|h[Hand of Gul'dan]|h|r
|T236291:16|t|cffffd000|Hspell:116858|h[Chaos Bolt]|h|r
|T136186:16|t|cffffd000|Hspell:5740|h[Rain of Fire]|h|r
|T136186:16|t|cffffd000|Hspell:1214467|h[Rain of Fire]|h|r
|T136191:16|t|cffffd000|Hspell:17877|h[Shadowburn]|h|r
[Demonology] Demonic Power Description of the bug
Currently <https://www.wowhead.com/spell=265273/demonicpower>, which is applied by the Tyrant to WIld imps, Dreadstalkers, Vilefiend/Gloomhound/Charhound, Felguard, Grimoire Felguard, increases their damage by 25%.
How it should be
Should increase their damage by 15%
Information of the spell
<https://www.wowhead.com/spell=265187/summondemonictyrant>
<https://www.wowhead.com/spell=265273/demonicpowerchangelog>
[Restoration][Farseer] Ancestor Healing Wave x Latent Wisdom Description of the bug
Ancestor's 1223391/healingwave doesn't benefit from 443449/latentwisdom
How it should be
Healing Wave Heals the target for (289% of Spell Power)
Latent wisdom Your Ancestors' spells are 25% more powerful
[Restoration] Spouting Spirits healing Description of the bug
Spouting Spirints gives the extra 5% damage reduction but doesn't trigger the healing effect.
How to reproduce
1. Activate Restoration spec on Shaman class
2. take Spirit link
3. and 462383/spoutingspirits talent
4. Cast 98008/spiritlinktotem
How it should be
Spirit Link Totem reduces damage taken by an additional 5%, and it restores (780% of Spell Power) health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
Hex variants Description of the bug
Learning any Hex variant make possibile cast Hex without having hex talented.
How to reproduce
1. Create a Shaman
2. Learn any hex variants
How it should be
any variant of hex should be available only if 51514/hex with talent active.
Links
<|T237579:16|t|cffffd000|Hspell:51514|h[Hex]|h|r>
<https://www.wowhead.com/spell=210873/hex>
<https://www.wowhead.com/spell=211004/hex>
<https://www.wowhead.com/spell=269352/hex>
<https://www.wowhead.com/spell=309328/hex>
<https://www.wowhead.com/spell=277784/hex>
<https://www.wowhead.com/spell=277778/hex>
<https://www.wowhead.com/spell=211015/hex>
<https://www.wowhead.com/spell=277784/hex>
[Assassination/Subtetly] Subterfuge x Deathstalker's Mark Description of the bug
Currently, Deathstalker's Mark, when used with the Subterfuge talent, is applied to all targets hit by Ambush (for Assassination) or Shadowstrike (for Subtlety)
How to reproduce
Before engaging the target, select the Subterfuge talent from the talent tree. Then, open on the target from Stealth using either Ambush or ShadowstrikeDeathstalker's Mark will be applied correctly to the target. After that, since Subterfuge allows you to use abilities restricted to Stealth for a few seconds, you can swap targets and cast Ambush/Shadowstrike on each of them. The issue arises from the fact that Deathstalker's Mark can be applied to all targets this way, as long as Subterfuge is still active
How it should be
|
||
Assassination
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Ambush or Mutilate by 50%.
You may only have one target Marked at a time.
Subtlety
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 50%.
You may only have one target Marked at a time
||
|
As previously stated, Deathstalker's Mark can only be applied to one target at a time
Information of the spell
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark>
Subterfuge <https://www.wowhead.com/spell=108208/subterfuge>
Ambush <https://www.wowhead.com/spell=8676/ambush>
Shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
Here are the videos to make it more understandable <
[All] - Play Dead Description of the bug
Play Dead 209997 doesn't removed from Pet (and Animal Companion) when you dismiss them.
If you die while Pets play dead Wake Up 210000 replaced by Play Dead and you can't wake your pets up until aura fades after 6 minutes.
How to reproduce
Use Play Dead
Dismiss Pet
Summon it again
How it should be
Play Dead 209997 aura should be removed from Pets when they are dismissed. Wake Up 210000 should be also replaced by Play Dead after pets were dismissed.
Links
Play Dead (item to learn) <https://www.wowhead.com/item=136780/pettrainingmanualplaydead>
Play Dead (spell and aura) <https://www.wowhead.com/spell=209997/playdead>
[All] - Deathblow Description of the bug
Kill Shot / Black Arrow consumes Deathblow on hit.
With Bleak Arrows talent it can lead to ability reset fail while projectile flies to the target
How to reproduce
.debug haste 1000
Use Black Arrow
Use Aimed Shot to get Deathblow proc
Use Black Arrow after that cast you should roll Deathblow proc from Bleak Arrows
How it should be
Deathblow should be consumed on cast
Links
Deathblow <https://www.wowhead.com/spell=378770/deathblow>
Kill Shot <https://www.wowhead.com/spell=466930/blackarrow>
Black Arrow <https://www.wowhead.com/spell=467749/bleakarrows>
[BM] - Kill Command x PvP Description of the bug
Kill Command has incorrect damage modifier in PvP
How it should be
Kill Command should have 15% increased damage in PvP
Wago 83381&page=1
Links
Kill Command (BM) <https://www.wowhead.com/spell=83381/killcommand>
[Nerub-ar][Court] Piercing Strike
The spell <https://www.wowhead.com/spell=438218/piercingstrike> from <https://www.wowhead.com/npc=223779/anubarash> currently on the 04.15 mark. when both tank has 1 debuff of piercing strike, anubarash shouldn't cast piercing strike before the debuff on one of the tanks is over/ended. < < Currently, the boss casting piercing strike before the debuff ends, as you can see in the video, causing the tanks to get 1 shotted. This doesn't happen all the time but it happens frequently/quite often.
c
[Nerubar][ky'veza] Nexus daggers
The ability seems to have mismatching visuals and hitbox and they seem to shoot out too fast. This doesnt seem to happend every time.
October 3, 2025
[PvP] Mods
[PvP] Mods Do not archive this since this needs to be updated every time a new mod is found to be missing.
[PvP] Mods
[Herald of sun] Dawnlight max duration Description of the bug
431381/dawnlight and 431380/dawnlight duration is capped.
How it should be
431381/dawnlight and 431380/dawnlight should not have any duration cap.
Informations of the spell
<|T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r> Dawnlight healing buff
<|T5927633:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r> dawnlight damaging debuff
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzM2mhxstRiZWmxMzwAzSGAwAgFgNGzwMLz2Mzs1AAmZW2WaZmhFAwmZMMLzMA
[Herald of the Sun] Sun's Avatar x Crusade stacks Description of the bug
431425/sunsavatar talent activates when 231895/crusade gain buff stacks
How to reproduce
1. create level 80 paladin activate ret spec
2. cast wake of ashes
3. cast HP spenders and notice that new dawnlights are getting applied from suns avatar talent
How it should be
Gaining stacks of 231895/crusade should not activate 431425/sunsavatar talent
31425/sunsavatar should only activate when player gains 231895/crusade buff or on buff refresh (extending duration from radiant glory proc)
Informations of the spell
<|T571555:16|t|cffffd000|Hspell:431425|h[Sun's Avatar]|h|r>
<|T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtltZGbmZ2WMbDAAAAAAzWTzsYYM2mBzywYWmZZbMDmhhlF2AAzysNzMbNzMtMLz2MAgFgBAjBLMA
[Mistweaver] Healing reduction vs a some spells Issue:
Currently <https://www.wowhead.com/spell=450769/aspectofharmony> and <https://www.wowhead.com/spell=428439/healingelixir> heals not affected by healing reduction.
How to reproduce:
1. Make a MW monk level 80 with build: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMLWmZZYbz2YmxmZ22WmNwysZbmZZjZ0YmBmhZYYmlZMDzmlBmlZCAAAAwsMtNbzsMb2mltZZmZCCAsA
2. apply <https://www.wowhead.com/spell=450769/aspectofharmony> healing hot on yourself
3. apply 100% healing reduction ".aura 308380" on yourself
4. You can see that <https://www.wowhead.com/spell=450769/aspectofharmony> will carry on healing and so will <https://www.wowhead.com/spell=428439/healingelixir>
How it should be:
These two spells should be affected by healing reduction like any other. One of the reasons why monk can still heal at 99% dampening.
[All] Moonkin Form with change morph Description of the bug
When i use |T134302:16|t|cffffd000|Hitem:6657::::::::120:::::|h[Savory Deviate Delight]|h|r and |T136036:16|t|cffffd000|Hspell:24858|h[Moonkin Form]|h|r with |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r After the end of the incarnation instead of returning to my Savory form I remain in my base form
How to reproduce
Take |T134302:16|t|cffffd000|Hitem:6657::::::::120:::::|h[Savory Deviate Delight]|h|r
Use |T136036:16|t|cffffd000|Hspell:24858|h[Moonkin Form]|h|r
How it should be
If i use |T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r and i have |T134302:16|t|cffffd000|Hitem:6657::::::::120:::::|h[Savory Deviate Delight]|h|r after the cooldown of Incarnation i should stay on savory
Links
|T136036:16|t|cffffd000|Hspell:24858|h[Moonkin Form]|h|r
|T134302:16|t|cffffd000|Hitem:6657::::::::120:::::|h[Savory Deviate Delight]|h|r
|T571586:16|t|cffffd000|Hspell:102560|h[Incarnation: Chosen of Elune]|h|r
BETA:
Retail:
[Restoration] - Treant form vs Nature's Cure Description of the bug
Using Nature's Cure ( dispel ) while being in Treant form
cancels your Treant form
How to reproduce
Activate Restoration spec
Use your <https://www.wowhead.com/spell=114282/treantform> 114282
Cast <https://www.wowhead.com/spell=88423/naturescure> 88423
How it should be
Nature's Care shouldn't cancel Treant form
Informations of the spell
Links
<https://www.wowhead.com/spell=88423/naturescure> 88423
<https://www.wowhead.com/spell=114282/treantform> 114282
Talent: CkGAkuH5GdQpDrgY32rlVGnyqtxMzYbbmZmZWMbDYssY2WsNDAAAAAAAAAAAglBNbGmmZMwswyMzsYMzMAAAAAAAwAAABIAY2mZJLjNbMzMwwsAaA
[All] Night Elf Animation Cast Moonfire And Wrath Description of the bug
When i'm on night elf male and i use wrath and moonfire its not the good movement animation
How to reproduce
1. Creat Night Elf Male
2. Use Wrath And moonfire
How it should be
Its need to be looking good, like he just puts his arm up and casts it
Links
|T535045:16|t|cffffd000|Hspell:5176|h[Wrath]|h|r
|T136096:16|t|cffffd000|Hspell:8921|h[Moonfire]|h|r
Beta:
Retail:
[Unholy] Doomburst Description of the bug
Currently if Death Knight with Doomburst PVPtalent use Death coil with Sudden doom BUFF on enemy player or pvp dummy with more than 2 Festering wound, Death coil will burst 3 Festering wound instead of 2 Festering wound.
How to reproduce
1. create death knight
2. take Sudden doom Talent
3. take Doomburst PVPtalent
4. make on pvp target or pvp dummy more than 2 Festering wounds
5. wait for Sudden doom BUFF
6. use Death coil
How it should be
Sudden doom Proc BUFF also causes your next Death coil to burst up to 2 Festering wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec.
Informations
Sudden doom Talent.
Death coil.
Festering wounds.
Sudden doom Proc BUFF.
Doomburst PVPtalent.
[Havoc] - Screaming Brutality VS Blade Dance Description of the bug
ATM Screaming Brutality works correctly only if you have First Blood talented.
If you don't have it after casting Blade Dance, Screaming Brutality won't throw the Main target Throw Glaive but only the 50% chance glaives as if you don't have a main target
How to reproduce
xxx
How it should be
Screaming Brutality correctly throws the Main target Throw Glaive and the 50% chance glaive even if you don't have First Blood talented and consume a charge of Throw Glaive
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Delve][Achievement] Spider Senses
Spider Senses Achievement is not working at all.
Requirements: Successfully complete a Nerubian Delve (Earthcrawl Mines, The Dread Pit, The Spiral Weave, The Underkeep) without spawning ambushers from Nerubian Webs, or taking damage from Nerubian Eggs on Delve Tier 8 or higher.
[Delve][Item] Delver's Bounty - Item Quality
The Delver's Bounty Item has currently poor item quality instead of epic quality. This should only be the case in 11.1.0 content when the item becomes obsolete.
Auto Vendor Addons might sell this item automatically to any vendor a player interacts with.
October 2, 2025
[Elemental] Healing Surge Description of the bug
Elemental Shaman 8004/healingsurge value is low <
How to reproduce
1. Create a shaman and activate elemental spec
2. copy @talent
3. cast healing surge
How it should be
|
||
A quick surge of healing energy that restores (489.6% of Spell Power) of a friendly target's health.
||
|
Links
talent:
CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbW2mZMGzysMzMgZMDAAAAwmZW2MzMsZyCz2MTDNzGAYWmmZwsBzEzMzMbzMLmZGYZmFGzMmZYmtBA
<|T136044:16|t|cffffd000|Hspell:8004|h[Healing Surge]|h|r>
BT <
[Enhancement][PVP] Stormweaver bonus healing Description of the Bug
Stormwaver multiplier is based on the pve Maelstrom weapon value (25% each stack)
How to reproduce
1. Create a shaman and activate enhancement spec
2. activate war mode
3. take Stormweaver talent
4. generate Maelstrom Weapon stacks
5. cast Lightnin bolt
6. cast healing surge
How it should be
Stormweaver should give 18% bonus healing for each stack
Links
Stormweaver <https://www.wowhead.com/spell=410673/stormweaver>
[Restoration][Farseer] Ancestor Healing correction Description of the bug
Ancestor cast 447415/healingsurge when shaman cast 77472/healingwave
+ missing interaction
How it should be
Ancestor should cast <https://www.wowhead.com/spell=1223391/healingwave>
whenever shaman cast <|T136043:16|t|cffffd000|Hspell:77472|h[Healing Wave]|h|r>
Ancestor should cast <https://www.wowhead.com/spell=447433/chainheal>
whenever shaman cast <https://www.wowhead.com/spell=114052/ascendance>
[Restoration][Farseer] Ancestor Healing surge x Latent Wisdom Description of the bug
Ancestor's 447415/healingsurge doesn't benefit from 443449/latentwisdom
proof from PTR <
Ancestor's Chain Heal, Lava burst, and Chain Lightning are correcly empowerd from this talent
How it should be
Healing Surge Heals the target for (241.4% of Spell Power)
Latent wisdom Your Ancestors' spells are 25% more powerful
[Totemic] Whirling Elements Description of the bug
The Whirling Elements talent (spell ID: 445024) does not appear to function at all. When the talent is selected, there is no effect, no visual, and no mechanical outcome during gameplay. It is currently a dead talent point.
How to reproduce
Take the Whirling Elements talent in your tree, then engage in regular rotation or combat situations where the talent should activate or modify spells. You will notice that nothing happens the talent doesn't affect gameplay in any noticeable way.
How it should be
Upon selecting Whirling Elements, elemental motes should orbit your Surging Totem, and be consumed by your abilities for the following effects:
Water: Your next Healing Wave or Healing Surge also heals an ally inside Healing Rain for 100% effectiveness.
Air:
Enhancement: Next Lightning Bolt, Chain Lightning, or Elemental Blast unleashes 3 Surging Bolts at the totem.
Elemental / Restoration: Reduces the cast time of your next healing spell by 40%.
Earth:
Enhancement: Next Flame Shock deals +300% direct damage and is applied to 5 nearby enemies.
Elemental / Restoration: Next Chain Heal applies Earthliving Weapon at 150% effectiveness to all targets.
Currently, none of these effects are present, making the talent unusable.
Links
|T4631364:16|t|cffffd000|Hspell:445024|h[Whirling Elements]|h|r
[Enhancement] Molten Assault Description of the bug
Currrenly against 6 or less enemies lava lash doesn't refresh the active Flame shocks
Below 6 enemies : <
6 or more enemies: <
How it should be
|
||
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
||
|
if there is no possible target for spread flame shock lava lash should refresh the active ones
Links
<https://www.wowhead.com/spell=334033/moltenassault>
<https://www.wowhead.com/spell=470411/flameshock>
<https://www.wowhead.com/spell=60103/lavalash>
BT report <
[Stormbringer] Awakening storm trigger Description of the bug
while having 2 stacks on Elemental shaman or 3 stacks of 455129/awakeningstorms most abilities (even melee attacks) can trigger the last awakening storm effect and activate Tempest
How to reproduce
1. choose Stormbringer hero talent as Elemental shaman
2. Cast Lightning bolt , Chain Lightning until reach 2 stacks of Awakening storm
3. use any other abilities
or
4. choose Stormbringer hero talent as Enhancement shaman
5. Cast Lightning bolt , Chain Lightning or Stormstrike until reach 3 stacks of Awakening storm
6. use any other abilities
How it should be
Only Lightning Bolt , Chain Lightning or Stormstrike should be able to proc Awakenign storm
Links
<https://www.wowhead.com/spell=454009/tempest>
<https://www.wowhead.com/spell=188196/lightningbolt> <https://www.wowhead.com/spell=188443/chainlightning>
<https://www.wowhead.com/spell=17364/stormstrike>
[Assassination] [Deathstalker] Shadowstep x Ambush x Deathstalker's Mark stacks Description of the bug
Shadowstep into Ambush from stealth doesn't apply the stacks of Deathstalker's Mark on the target
[This issue occurs in M+ and Raid scenario] in open world and on dummies it works as it should
How to reproduce
Cast Shadowstep from stealth, then cast Ambush on target, the mark won't be applied
How it should be
Ambush should apply the stacks on the target even if casted after Shadowstep
Information of the spell
Links
Shadowstep <https://www.wowhead.com/spell=36554/shadowstep>
Ambush <https://www.wowhead.com/spell=8676/ambush>
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark?spellModifier=137037>
Talents CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZbw2MAAAAAA02yMzgZGMzMLz2MzMYGzYwMzsZZMDwmZZgBsEsMMBGWA
[Assassination/Outlaw][Fatebound] Death's arrival Description of the bug
After casting shadowstep/grappling hook and the buff of Death's Arrival expires/you manualy remove it you still keep the cooldown reset of the spell allowing you to get infinite cooldown resets on the spell
How to reproduce
CMQAA0tw2gAD7pPTLoW5IGZDeMjZmhxM2mBAAAAAgZZw2MAAAAAA022MzgZGMzMLz2MzMmBDzMzYmNLjZA2mZZsxYGzSjZbZYy2wwGA (for assa)
CQQAA0tw2gAD7pPTLoW5IGZDeAAMDGYmZwMzwMMjZmZmZMzMxYWMAAAAAAMbbzMzwMzMLjZWmtBAAAgZGgB2gZMaMbA2mwiB (for outlaw)
cast shadowstep/grappling hook
wait for the death's arrival buff to expire/remove it manualy
cast shadowstep/grappling hook again
you gain death's arrival again
How it should be
IF the Death's Arrival buff expires it should remove the cooldown reset/stack of shadowstep/grappling hook
Information of the spell
<https://www.wowhead.com/spell=454433/deathsarrival>
<https://www.wowhead.com/spell=195457/grapplinghook>
<https://www.wowhead.com/spell=36554/shadowstep>
[Holy] - Censure Description of the bug
Censure often stops working after several keys played or changing your spec many times
Any Damage breaks stun effects instantly
How to reproduce
Activate Holy spec
Select <https://www.wowhead.com/spell=200199/censure>
Cast Holy Word: Chastise 88625 on enemy target
How it should be
Holy Word: Chastise stuns the target for 4 sec and is not broken by damage
Informations of the spell
Links
<https://www.wowhead.com/spell=200199/censure>
<https://www.wowhead.com/spell=88625/holywordchastise>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAghZmtxwMDz8AzwYbmZmBAAAAY2mtBzMDmFmlZMzYwCbYmpmFAMzyMLLLTmlZmlB0MbDWYZGD
[All] Blessing of Spellwarding x ShadowPriest Description of the bug
Currently on OBT/PTR if Paladin cast Blessing of Spellwarding on Shadow Priest,
Shadow Priest is unable to cast channeling spells such as Mind Flay or Void Torrent.
FS PTR: <
How to reproduce
Create 80 level Paladin
Cast <https://www.wowhead.com/spell=204018/blessingofspellwarding> 204018 on Shadow Priest
Tell Priest to cast:
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=391403/mindflayinsanity> 391403
How it should be
Blessing of Spellwarding shouldn't interrupt channeling spells of Shadow Priest
Informations of the spell
Links
<https://www.wowhead.com/spell=204018/blessingofspellwarding> 204018
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=391403/mindflayinsanity> 391403
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsNPgBzyYZmZmZmZZbmZGzsxwAAAMAAAAAAA0WmZMDzMMGmt2AAGYAYw2AAAMz02sMbzMzsst0yMjNzgBgBzwYA
[Ret] Hammer of Light x Blessing of Dawn Description of the bug
385127/blessingofdawn only buffs 427453/hammeroflight (main target hit) instead also increasing damage of 429826/hammeroflight(aoe hit) . <
How it should be
When casting 427453/hammeroflight both main target hit 427453/hammeroflight and aoe hit 429826/hammeroflight should have its damage increased by 385127/blessingofdawn buff
Informations of the spell
<|T5342121:16|t|cffffd000|Hspell:429826|h[Hammer of Light]|h|r>
<|T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Prot] 4p Rising wrath x Sentinel Description of the bug
456700/risingwrath doesnt interact with 389539/sentinel
How it should be
Casting 389539/sentinel should consume 456700/risingwrath stacks and increase sentinel buff damage and healing done by 0.5% per stack of rising wrath.
Rising wrath buff interacts correctly with 31884/avengingwrath
Informations of the spell
<|T135971:16|t|cffffd000|Hspell:456700|h[Rising Wrath]|h|r> 4p buff
<|T135922:16|t|cffffd000|Hspell:389539|h[Sentinel]|h|r>
<|T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r>
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNmZGWGbjZMzMLLzMzMmtBGAAgBAAAAAAg0MzwwMDjZmZpNAYMAAzgtBAAYmptZZ2mZmZZbplZGbGYAYMMMG
[Templar][Prot] Undisputed Ruling missing functionality Description of the bug
Casting hammer of light doesnt create consecration on target and also doesnt grant shield of the righteous buff
How to reproduce
1. create level 80 paladin activate prot spec
2. Cast Eye of Tyr
3. Cast Hammer of Light
How it should be
When using 432626/undisputedruling talent, casting 427453/hammeroflight should:
1. Grant player 132403/shieldoftherighteous buff
2. Cast 26573/consecration centered at the target
3. Grant player 12% haste buff (this works)
Eye of tyr should grant 3 holy power (this works)
Informations of the spell
<|T135959:16|t|cffffd000|Hspell:432626|h[Undisputed Ruling]|h|r> talent
<|T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r>
<|T236265:16|t|cffffd000|Hspell:132403|h[Shield of the Righteous]|h|r> buff
<|T135926:16|t|cffffd000|Hspell:26573|h[Consecration]|h|r>
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNjZGzyYZMjZmx2MzMMbDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBbDAAwMTbzysNzMzy2SLzM2MwAwYYYM
[Conduit of the Celestials] - Restore Balance Description of the bug
Currently, the 116847/rushingjadewind summoned by the talent 442719/restorebalance has the wrong duration.
How to reproduce
For Mistweaver
Take talents: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADbzyYZMbbz2YmxmhtlZDsMb2mZshRzMzAzwMMMzyMmhZhxgtZCAAAAwsMtNbzsMLWmllZbmZCCAsA
Cast 325197/invokechijitheredcrane and check RJW duration being 6 seconds meanwhile ChiJi lasts 12 seconds
For Windwalker
Take talents C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGGLzMzwswMzwyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
Cast 123904/invokexuenthewhitetiger and check RJW duration being 13 seconds meanwhile Xuen lasts 20 seconds.
How it should be
442719/restorebalance should grant a RJW with a duration equal to the duration of the celestial summoned.
On Windwalker: the RJW should be 20 second long
On Mistweaver: the RJW should last 25 seconds. However, it should only last 12 seconds if 388212/giftofthecelestials is talented.
Moreover, if a RJW is already active when the celestial is summoned, the duration of the new RJW should be equal to remaining duration + (20 for WW ,25 or 12 for MW)
Links
116847/rushingjadewind
442719/restorebalance
325197/invokechijitheredcrane
123904/invokexuenthewhitetiger
388212/giftofthecelestials
- Touch of Death glowing Description of the bug
Currently, Touch of Death <https://www.wowhead.com/spell=322109/touchofdeath> doesn't glow when you are able to cast it
How to reproduce
Bring an enemy to below the player's hp and check Touch of Death on your bars
How it should be
Touch of Death should be glowing on your bars when it is off cooldown and you can cast it on your current target.
Links
<https://www.wowhead.com/spell=322109/touchofdeath>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[Arcane] Magi's Spark echo damage is missing Description of the bug
Damage from Magi's Spark is not showing up
How to reproduce
1. Get Magi's spark
2. Cast Touch of the Magi
3. Cast Arcane Barrrage / Arcane Blast / Arcane Missiles
4. Animation shows up
5. No damage output
How it should be
When all 3 spells are casted, it should trigger the ability and damage correctly
Links
https://www.wowhead.com/spell=453911/magissparkchangelog
Bugtracker report
[Arcane] Arcane Barrage hitting targets not aggroed Description of the bug
Arcane Barrage with Arching Cleave is able to target unaggroed npcs , the more arcane charges the player has, the more npcs it could hit (max 5) , which it could affect the runin instances, specificaly m+
How to reproduce
1. Gather more than 2 targets
2. Get near unaggroed targets
3. Cast Arcane Barrage
4. Couple of the unaggroed npc get hit, causing them to head towards the player
How it should be
Arcane Barrage should not hit additional unaggroed npcs , even if it has more arcane charges (EX 3 npcs are aggroed, player has 4 Arcane Charges meaning, can target max 5 npcs, should only hit the ones that are aggroed and the remaining 2 to be canceled)
Links
|T236205:16|t|cffffd000|Hspell:44425|h[Arcane Barrage]|h|r
|T236205:16|t|cffffd000|Hspell:231564|h[Arcing Cleave]|h|r
Bugtracker report
[Restoration] - Convoke Ferocious Bite Description of the bug
Currently, on Restoration Druid, when you cast 391528/convokethespirits in cat form, the 22568/ferociousbite damage formula is wrong. It looks like it does damage equal to a 22568/ferociousbite with your current combo points.
How to reproduce
Cast 391528/convokethespirits with 0 cp and check the damage of any 22568/ferociousbite vs the damage of a 5 cp full energy cast of 22568/ferociousbite.
How it should be
A 22568/ferociousbite cast during 391528/convokethespirits should always do maximal damage: 5 combo points and 2x modifier .
This issue may also be present on other druid specs.
Links
<|T132127:16|t|cffffd000|Hspell:22568|h[Ferocious Bite]|h|r>
<|T6035309:16|t|cffffd000|Hspell:391528|h[Convoke the Spirits]|h|r>
Talents
CkGAkuH5GdQpDrgY32rlVGnyqtxMzYZbmZmZWMbDYssY2WsNDAAAAAAAAAAAgtBNbGmmZMwswyMjlZMzMAAAAAAAwAAABIAY2mZrZZmNbMzMwwsAaA
[Havoc] - First blood issue Description of the bug
ATM First Blood only modifies the dmg of both blade dance and death sweep to chaos allowing it to scale with mastery and benefitting from demon hide + chaos brand but does not add its increase in dmg
Proof: <
How it should be
First Blood not only changes dmg on prio target to chaos but also increase the dmg of both blade dance and death sweep.
First Blood turns dmg to chaos and multiplies the dmg by 1.95
as you can see does total phys dmg(before armor reduction) 1.95 1.225 (baseline mastery with talent)
ATM we only getting the mastery scaling not the extra dmg. (demon hide and chaos brand correctly applies)
Proof: < (dmg was done against a no armor enemy, against pvp dummies was 3k for hits and 13k for last)
hits: avg 4.5k phys avg 5.7k chaos while it should be 4.5 1.95 1.225 1.03 1.03 = 11.4k
Last hit: 12.9k phys dmg and 16.8k chaos while it should be 12.9 1.95 1.03 1.03 = 32.7k
Same issue occurs for Deathsweep and First blood interaction
Links
<https://www.wowhead.com/spell=199552/bladedance> slash
<https://www.wowhead.com/spell=200685/bladedance> Final slash
<|T1309099:16|t|cffffd000|Hspell:210153|h[Death Sweep]|h|r> Meta slash
<https://www.wowhead.com/spell=210155/deathsweep> Meta Final slash
[Achievement][Reward] True Strength
<https://www.wowhead.com/achievement=40875/truestrength> missing title reward <https://www.wowhead.com/title/anub848>
[Delve][Achievement] I'm not a Thief, I'm a Treasure Hunter
<https://www.wowhead.com/achievement=40763/imnotathiefimatreasurehunter>
Looting mislaid curiosities wont count for this achievement.
October 1, 2025
[Holy] From Darkness Comes Light x Holy fire Description of the bug
Currently on Live/PTR <https://www.wowhead.com/spell=390615/fromdarknesscomeslight> doesn't get procced by Holy Fire. Only by Shadow Word: Pain. Doesn't matter if holy fire is instant cast or normally.
How to reproduce
Take <https://www.wowhead.com/spell=390615/fromdarknesscomeslight>
Use Holy fire
How it should be
Each time Shadow Word: Pain or Holy Fire deals damage, the healing of your next Flash Heal is increased by 3%
Its up with every fire damage with holy fire
Informations of the spell
Links
<https://www.wowhead.com/spell=390615/fromdarknesscomeslight>
<https://www.wowhead.com/spell=14914/holyfire>
[Discipline] Tier set 4P Darkness-from-Light Description of the bug
Currently The 4p of the discipline set is not good because instead of giving 15% each time you use <https://www.wowhead.com/spell=47540/penance> or <|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r> it gives you 8% on the first, 15% on the second, 23% on the second and then if you don't spam it gives you 45%
How to reproduce
1. Take 4p discipline
2. Use 1 Smite or <https://www.wowhead.com/spell=47540/penance> and check <https://www.wowhead.com/spell=455033/darknessfromlight> buff
3. Use 2 times Smite or penance and check <https://www.wowhead.com/spell=455033/darknessfromlight> buff
4. Use 3 times Smite or penance and check <https://www.wowhead.com/spell=455033/darknessfromlight> buff and wait 5 sec and check buff
How it should be
We should start with 15% for a smite or penance cast then 30% and end with 45% if we have the 4p
Informations of the spell
Links
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDAWGzwMzMzAY2MLzMzYmZGAAAAAAAAAAMzilZhxMjhZhhxYMmZZZQzMxiBwMLYhixsMAjFsAA
<https://www.wowhead.com/news/priestwarwithinseason1tiersetbonusesreviewedguidewriterfirst342811>
<https://www.wowhead.com/spell=455033/darknessfromlight>
<|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r>
<https://www.wowhead.com/spell=47540/penance>
< Live
[Shado-Pan] - Flurry Strikes crit chance Description of the bug
Right now, only the shadow part 452688/wisdomofthewall of 450615/flurrystrikes crits accordingly to the player's crit chance
How to reproduce
Take talents: C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYZmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMbNzMzCgZA
.debug crit 100 to get 100% crit chance
Get 10 stacks of Flurry strikes by using damaging abilities
Use Tiger Palm 4 times to discharge 450615/flurrystrikes .
Check crit chance of the non shadow part with details.
How it should be
Base 450615/flurrystrikes should be able to crit the same way as its shadow part.
Maybe I'm wrong but from what I understand, it might be flagged as unable to crit on wowhead but it was always able to crit.
With 450979/prideofpandaria talented, the crit chance of 450615/flurrystrikes should be increased by 15%, meanwhile the shadow part crit chance should remain unchanged.
You'll see on picture below a log from s1 where u see it crit (45% chance)
Second picture shows a message from Monk discord admin saying that Flurry Strikes was always able to crit
Links
450615/flurrystrikes
452688/wisdomofthewall
[Frost] Death's Chill Description of the bug
Currently The <https://www.wowhead.com/spell=454371/deathschill> talent does not function after the character dies. After using "Frostfire bolt", the "Death's Chill" buff does not appear. This issue can be resolved by changing talents or restarting the game. In "Mythic+" dungeons.
How to reproduce
1. Go in m+
2. Use <https://www.wowhead.com/spell=12472/icyveins>
3. Use <https://www.wowhead.com/spell=454371/deathschill>
4. use .die
How it should be
If i die and i revive i can get proc of <https://www.wowhead.com/spell=454371/deathschill>
Links
<https://www.wowhead.com/spell=454371/deathschill>
<https://www.wowhead.com/spell=12472/icyveins>
Talent: CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLYGzYWMwYmGjZGzYGGjBzMzMzYmZmZGzMzYGIAIgZmltltZm2AAAAAAwAAAAAAAAA
[Balance] Denizen of the Dream missing SpellMods Description of the bug
188046/feymissile pet spell from 394065/denizenofthedream talent is not affected by 393957/waningtwilight.
spell_dru_fey_missile_damage script which includes mastery+eclipse damage(i think) might be adding damage incorrectly.
< fsdl + simcraft screenshot
How it should be
188046/feymissile should also receive damage bonus from 393957/waningtwilight
<
With 100% mastery, script changed damage from 9570 to 55684 when it should change it to 9570221.51.51.151.15=~113906 (full mastery bonus + both eclipse)
393014/masteryastralinvocation
164815/sunfire mastery bonus
164812/moonfire mastery bonus
48517/eclipsesolar
48518/eclipselunar
Informations of the spell
<|T1675028:16|t|cffffd000|Hspell:394065|h[Denizen of the Dream]|h|r> talent
<|T236205:16|t|cffffd000|Hspell:188046|h[Fey Missile]|h|r> pet spell
<|T1392544:16|t|cffffd000|Hspell:393014|h[Mastery: Astral Invocation]|h|r>
<|T236216:16|t|cffffd000|Hspell:164815|h[Sunfire]|h|r>
<|T136096:16|t|cffffd000|Hspell:164812|h[Moonfire]|h|r>
<|T136223:16|t|cffffd000|Hspell:393957|h[Waning Twilight]|h|r>
<|T236152:16|t|cffffd000|Hspell:48517|h[Eclipse (Solar)]|h|r>
<|T236151:16|t|cffffd000|Hspell:48518|h[Eclipse (Lunar)]|h|r>
Talents: CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtMmZmBeAzCLzMDYGGLzsNjFmZmZmlZMzYmZshFAMW2mZbbbmlZbmmZWmpAAQAsZmZGgNjhB
[Keeper of the Grove][Balance] Dream Burst not affected by mastery and solar eclipse Description of the bug
433850/dreamburst is not being affected by mastery and solar eclipse
<
How it should be
433850/dreamburst missing spellmods:
1. 393014/masteryastralinvocation dream burst should be affected only by nature part of mastery
164815/sunfire mastery bonus
2. 48517/eclipsesolar
Informations of the spell
<|T5927635:16|t|cffffd000|Hspell:433850|h[Dream Burst]|h|r>
<|T1392544:16|t|cffffd000|Hspell:393014|h[Mastery: Astral Invocation]|h|r>
<|T236216:16|t|cffffd000|Hspell:164815|h[Sunfire]|h|r>
<|T236152:16|t|cffffd000|Hspell:48517|h[Eclipse (Solar)]|h|r>
Talents: CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtMmZmBeAzCLzMDYGGLzsNjFmZmZmlZMzYmZshFAMW2mZbbbmlZbmmZWmpAAQAsZmZGgNjhB
[Nerub-ar][Court] Battle res
Currently If you battle res someone, there's a chance of the player instantly die again.
September 30, 2025
[Enhancement] Stormblast Description of the bug
The passive Stormblast effect is currently not working correctly. The proc chance is significantly lower compared to retail values.
On Firestorm logs: ~0.53% proc chance (242 hits, 1 proc).
On Retail logs: ~1.75% proc chance (1,102 hits, 19 procs).
No nerfs or changes to Stormblast have been listed in official changelogs, so this discrepancy indicates a bug.
How to reproduce
Play Enhancement Shaman with Stormblast.
Attack a target dummy or raid boss and log combat data.
Compare Stormblast proc rate over several hundred hits.
Notice proc chance averages only ~0.5% instead of expected ~1.71.8%.
How it should be
Stormblast should match retail proc behavior.
Expected proc rate: ~1.71.8% per hit (based on retail logs).
Current proc rate (~0.5%) is incorrect and much lower than intended.
Links
<https://www.wowhead.com/spell=390287/stormblast>
<https://www.wowhead.com/spell=470466/stormblast>
[Subtetly] Shadowheart x Shadow Dance Description of the bug
Currently, Shadowheart talent doesn't activate during Shadow Dance
How to reproduce
Select Shadowheart talent from the talent tree (left side), then cast Shadow Dance
How it should be
Shadowheart is expected to activate during stealth. Therefore, it should proc when entering stealth, when using Vanish, and when using Shadow Dance, as the latter also grants access to stealth
Information of the spell
Links
Shadowheart <https://www.wowhead.com/spell=455131/shadowheart>
Stealth <https://www.wowhead.com/spell=1784/stealth>
Vanish <https://www.wowhead.com/spell=1856/vanish>
Shadow Dance <https://www.wowhead.com/spell=185313/shadowdance>
[Unholy] Magus of the Dead Description of the bug
Currently mages from Magus of the dead and from doomed bidding have not mastery scale
How to reproduce
1. create Death Knight
2. use .debug mastery (every amount)
3. summon mages from Magus of the dead and from doomed bidding
How it should be
mages from Magus of the dead and from doomed bidding should have mastery scale
Informations
[Unholy] Apocalypse Description of the bug
Currently ghools from Apocalypse and also Army of the dead have not mastery scale
How to reproduce
1. create Death Knight
2. use Apocalypse or Army of the dead with .debug mastery (every amount)
How it should be
Ghools from Apocalypse and also Army of the dead should have mastery scale
Informations
[Unholy] Epidemic Description of the bug
Currently Epidemic skill have 3 differend id Epidemic 1, Epidemic 2 , Epidemic 3
should be only Epidemic 3
How to reproduce
1. Create death knight
2. apply on enemy Virulent plague
3. use epidemic
How it should be
Currently should do damage Epidemic 3 enemy affected by Virulent plague and deal aoe damage around and should have all damage boost modifiers
Informations
https://www.wowhead.com/spell=207317/epidemicmodifiedby
https://www.wowhead.com/spell=215969/epidemicmodifiedby
|T136066:16|t|cffffd000|Hspell:212739|h[Epidemic]|h|r
[Havoc] Blade Dance formula correction Issue:
Currently <https://www.wowhead.com/spell=188499/bladedance> and https://www.wowhead.com/spell=393054/deathsweep physical damage seems to be doing x2.3+ more than it should
How to reproduce:
1. Get Havoc dh level 80 :CEkAEDLOxe3SEPP2R8Hw6bhoSYGMzMzYMmZMzMBzAAAAAAAmFjZbmZmZmNjZbWmlxMmZsMjttZZGMMW2YSGmZGwC
2. ".unlearn 206416" to get raw spell damage without First Blood talent.
3. cast <https://www.wowhead.com/spell=188499/bladedance> on a dummy
4. record the value and try to break it down and compare to retail
How it should work:
The formula should go this way: (6xMainhandDPS + AP) x 0.2123 x 1.13(Havoc Aura ID:212612) x Armor reduction mod x Versa
If My DH has 17648 AP and 0.6DPS weapon then>
(6x0.6 + 17648) x 0.2123 x 1.13 x 0.7(dummy armor) x 1.04(Versa) = 3,082 per slice
While I get 7058 <
Retail example:
If we use same formula on retail with few modifications due to Havoc Aura ID:212612 changes then:
(6x0.6 + 17648) x 0.2123 x 1.13 x 1.05(Extra Dmg Mod ID:212612) x 0.7(dummy armor) x 1.04(Versa) = 3,236.1 per slice
Retail demo: < 3013 slice damage
We can see that even though retail should do 5% more dmg on FS we get 2.3x more dmg
Same goes for the final slash damage:
Using my stats it should go like this:
(6x0.6 + 17648) x 0.6369 x 1.13 x 0.7(dummy armor) x 1.04(Versa) x 1.5(389978 Dancing with fate talent) = 13872
While i get on FS 32288 <
On retail 13407 <
We can see that even though retail should do 5% more dmg on FS we get 2.32x more dmg
Links:
<https://www.wowhead.com/spell=199552/bladedance> slash
<https://www.wowhead.com/spell=200685/bladedance> Final slash
<https://www.wowhead.com/spell=210153/deathsweep> Meta slash
<https://www.wowhead.com/spell=210155/deathsweep> Meta Final slash
Marking as High since a lot of DH people climbed PvP ladder and annoyed a lot of pvp/pve players due to this error :(
[PvP] Improved Imprison diminishing return Issue:
Currently |T1380368:16|t|cffffd000|Hspell:221527|h[Imprison]|h|r crowd control debuff aura from <https://www.wowhead.com/spell=205596/detainment> talent is not in "incapacitate" diminishing return category like its non talented version <https://www.wowhead.com/spell=217832/imprison>.
How it should be:
|T1380368:16|t|cffffd000|Hspell:221527|h[Imprison]|h|r should be in same crowd control category as <https://www.wowhead.com/spell=217832/imprison>
Proof:
< you can see that both imprisons are in incap category for PvP crowd control diminishing return. Ref 11.1.5 DRList1.0 list from addons from curse.
[Jewelcrafting] Crushing skill calculation
Description of the bug
I think non quality gems are being counted as Rank 1 for skill calculation when crushing gems resulting in Rank 2 213220/crushedgemstones. When using rank 2 deadly ambers i was able to get R3 crushed gemstones.
How it should be
When using 212498/ambivalentamber in screenshot 2 i should be getting r3 crushed gems instead of r2
[Nerub-ar][Court][Mythic] Mark of Paranoia and Mark of Rage persist after death
Currently <https://www.wowhead.com/spell=455849/markofparanoia> and <https://www.wowhead.com/spell=455850/markofrage> persist after death. If players run into another players corpse with the opposite mark. They will die from |T136221:16|t|cffffd000|Hspell:457030|h[Betrayal]|h|r. They should not persist after death. on the video, nerfedclass is part of the blue team and xilfa is part of the read team, xilfa was dead, and nerfedclass died from betrayal when he run over xilfa's corpse
[Nerub-ar][Court][Mythic] Web Vortex
On mythic difficulty when Takazj cast Web vortex it should target only 1 group of players, red or blue, and then after that cast it again for the 2nd group of players as seen in the video bellow.
<
[Nerub-ar][Court] Shatter Existence web slices during Intermission
During the <https://www.wowhead.com/spell=450980/shatterexistence> intermission, the entropic barrage that shoots every 13 second and spins cones of webs throughout the chamber part (pizza slices),The 20 slices during intermission position should be the exact same spot every singe time with no variance whatsoever. Currently it starts at the wrong position. < live server pov, the slices should start on the skull and green marker. < retail pov. In the retail video, their used the marker blue and red but the position of the markers are the same.
[Nerub-ar][Court] Skittering Leap
Currently the boss <https://www.wowhead.com/npc=219878/skeinspinnertakazj> when he does <https://www.wowhead.com/spell=450045/skitteringleap> he should only leap into 2 possible spot. Currently, he only leaps into the entrance of the door. < live server. < retail explanation
[Delve][Item] Unbreakable Iron Idol
Missing BonusID https://www.wowhead.com/item=225899/unbreakableironidol
[Rogues][Assassination] Sudden Demise damage cap
Description of the bug
Currently <https://www.wowhead.com/spell=343769/suddendemise> damage from talent <https://www.wowhead.com/spell=423136/suddendemise> doesn't have a cap and does insane damage
How to reproduce
1. Make Assa rogue 80
2. Use build: CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZD2mBAAAAAg22mZGMzYMzMbzyMzMGGDjHYmZsZZMDwiZZgBsEsNMBGWA
3. Find enemy npc
4. Cast Kingsbane, Death Mark, and Rupture at 5 combo points
5. Kill the NPC
6. Check the damage on detail logs
Bug tutorial demo: <
How It should work:
If the spell meets the criteria for proc instead of dealing the full 150% of the enemy total HP dmg, it should only do the remaining HP% and be capped to 35% in PVE and 10% in PVP.
Retail demo: 1:54 you can see that the <https://www.wowhead.com/spell=343769/suddendemise> only dealt little damage
<
Retail demo TW 00:03 you can see that sudden demise only dealt like 140k dmg while total boss hp was around 600k
<
While on our server Goat had 529k and it did 1.18mil Sudden Demise dmg
<
This may not seem like a big deal however, this high damage bypassing some of the spell life protection mechanic. Since the damage is so crazy high, non of the players have a chance to survive that. In pvp it does way over 510 mil damage. <
While on retail right now it does: 10% of total hp max <
Information of the spell
Links
<https://www.wowhead.com/spell=423136/suddendemise>
<https://www.wowhead.com/spell=343769/suddendemise>
September 29, 2025
[Enhancement][Stormbringer] Chain Lightning- Tempest - lightning rod Description of the bug
with last fix
Tempest and Chain Lightnig doesn't apply correcly the Lightning rod on multiple target scenario
Video <
Chain Lightning apply and refresh only on main target
Tempest apply and refresh on the same enemy (dosen't matter if it is main target)
How to reproduce
1.create a shaman
2. Choose Enhancement spec
3. Choose Stormbringer hero talent tree
4.Cast Chain Lightning or Tempest
How it should be
Chain Lightning and Tempest should apply Lightning Rod only on 1 target at a time (preferring main target and if it already have Lightning Rod debuff should be apply on a nearby enemy and so on)
Ex (Earthquake with Lightning Rod talent on Elemental spec works perfectly)
Links
Conductive Energy <https://www.wowhead.com/spell=455123/conductiveenergy>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Tempest <https://www.wowhead.com/spell=454009/tempest>
[Sub] Flagellation Description of the bug
Currently <https://www.wowhead.com/spell=384631/flagellation> talent/buff and <https://www.wowhead.com/spell=394758/flagellation> buff aura has following issues:
1. <https://www.wowhead.com/spell=394758/flagellation> stacks can go beyond 30+ when it should be capped at 30.
2. Stacks that you gained during <https://www.wowhead.com/spell=384631/flagellation> buff aura get doubled when it turns in to <https://www.wowhead.com/spell=394758/flagellation> buff aura.
Bug demo: < you can see that i gained 22 stack and then they got turned to 44 stacks. Technically fixing this problem would eliminate problem 1.
How to reproduce
1. Make sub rogue level 80
2. use build CUQAA0tw2gAD7pPTLoW5IGZDeAAMz2MAAAAAAMLjxy0MzwMzAzMDmZmZGzDsNLmZssNMDzMGjZWGDAAAAzwAwY2MMwAzmWoFbwA
3. Find a dummy
4. Cast <https://www.wowhead.com/spell=384631/flagellation> talent
5. Cast 3x (Gloomblade > Eviscerate) multi times to gain stacks
6. see them getting doubled after <https://www.wowhead.com/spell=384631/flagellation> buff aura expires and turns in to <https://www.wowhead.com/spell=394758/flagellation>
How it should be
1. You should not be able to gain more than 30 stacks in both <https://www.wowhead.com/spell=384631/flagellation> or <https://www.wowhead.com/spell=394758/flagellation>
2. You should not gain double stacks after <https://www.wowhead.com/spell=384631/flagellation> getting expired. Technically fixing this problem would eliminate problem 1.
Information of the spell
Links
<https://www.wowhead.com/spell=384631/flagellation>
<https://www.wowhead.com/spell=394758/flagellation>
[Holy][Oracle] - Assured Safety Description of the bug
Prayer of Mending casts apply a Power Word: Shield to your target 100% stronger,
instead of 100% effectiveness
Check screenshots: <
How to reproduce
Activate Holy spec
Activate Oracle, take the talent <https://www.wowhead.com/spell=440766/assuredsafety>
Cast Prayer of Mending on yourself
To compare value, cast Power Word: Shield 17
How it should be
Prayer of Mending casts apply a Power Word: Shield to your target at 100% effectiveness.
It should give same value as if you casted Power Word: Shield normally
Informations of the spell
Links
<https://www.wowhead.com/spell=440766/assuredsafety>
<https://www.wowhead.com/spell=33076/prayerofmending> 33076
<https://www.wowhead.com/spell=17/powerwordshield> 17
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxDMmtxgZGzYmxMbzMzMAAAAA2mlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsNYxYsM
[Holy] - Restitution mana Description of the bug
Currently on Live/PTR, after you get revived by Restitution
you revive with 100% mana based on your healing done during Spirit of Redemption
How to reproduce
Activate Holy spec
Take talent <https://www.wowhead.com/spell=391124/restitution>
Spend your mana
do the command .die
Heal nearby injured ally during Spirit of Redemption
How it should be
After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption
It should affect only health, not your mana
Informations of the spell
Links
<https://www.wowhead.com/spell=391124/restitution>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxDMmtxgZGzYmxMbzMzMAAAAA2mlhlZmHAzCz2MGjxYZBMzUzyAwMLzstsMZ2mZWGQzsMYxYsM
[Herald of the Sun] Sun's Avatar target priority Description of the bug
Sun's avatar is applying 431381/dawnlight buffs to pets.
<
How it should be
"Activating Avenging Wrath applies up to 2/4 onto nearby allies or enemies and increases Dawnlight's duration by 20%."
1. In retribution specialization 431425/sunsavatar should prioritize applying 431380/dawnlight debuff on enemies over applying healing dawnlight on allies.
2. In holy specialization 431425/sunsavatar should prioritize applying 431381/dawnlight buff to player characters over applying damaging dawnlights on enemies.
3. 431381/dawnlight healing buff from 431425/sunsavatar should always prioritize player characters first.
Informations of the spell
<https://www.wowhead.com/spell=431377/dawnlight> Dawnlight Talent
<|T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r> Dawnlight healing buff
<|T5927633:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r> dawnlight damaging debuff
<|T571555:16|t|cffffd000|Hspell:431425|h[Sun's Avatar]|h|r>
Talents Holy: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZMzMmxMzCzMLzMjlZAbbzkYGzYmZYgZLDAYAD2A2YWmxMzysNzMLNAgZmlllWmZYBAswYYMzA
[Mistweaver][PvP] Mana regen Issue:
Currently monk has 65k mana regen per 5 sec in pvp
How it should be:
Mistweaver should have 60k mana regen per 5 sec in pvp
Proof:
<
[Conduit of the Celestials] - Celestial Conduit in PvP Description of the bug
In PvP, Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit>
should have additional modifiers
How to reproduce
Check the damage and healing of the spell.
How it should be
In PvP, Celestial Conduit should do 12% damage and +50% healing. See < .
Links
<https://www.wowhead.com/spell=443028/celestialconduit>
< .
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[Windwalker]- Fury of Xuen Description of the bug
The Xuen summoned by 396166/furyofxuen only does autoattacks
How to reproduce
X
How it should be
The Xuen summoned by 396166/furyofxuen should also cast 123996/cracklingtigerlightning and 335913/empoweredtigerlightning. The list of exceptions for ETL is shown in .
This Xuen should also benefit from the same modifiers as the one summoned by 123904/invokexuenthewhitetiger .
Links
396166/furyofxuen
123996/cracklingtigerlightning
335913/empoweredtigerlightning
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[Evoker][Augmentation] Scalecommander x Ebon might
Description of the bug
Currently if i play Scalecommander hero talent and i use <https://www.wowhead.com/spell=395152/ebonmight> after i use <https://www.wowhead.com/spell=403631/breathofeons> its doesnt give uptime of ebon might
How to reproduce
Play Scalecommander hero talent
Use <https://www.wowhead.com/spell=395152/ebonmight>
Use <https://www.wowhead.com/spell=403631/breathofeons>
How it should be
When i use <https://www.wowhead.com/spell=395152/ebonmight> with Scalecommander hero talent and i use <https://www.wowhead.com/spell=403631/breathofeons> its give me uptime in ebon might
Links
Talent:
CEcBV7//nP39x/JJympTqouKSwMLjtZmZGLDmZMjxMmZDAAAAAAAAzMwwYM1wMzAAAAgZmx2YmZZMzYYGYYWmNLLzywMLDzwMTjYDzMD
<https://www.wowhead.com/spell=395152/ebonmight>
<https://www.wowhead.com/spell=403631/breathofeons>
[Ringing Deeps][Treasures] Treasures on Minimap
Description of the bug
Looted treasures still show on minimap for some time
How to reproduce
Loot a treasure
How it should be
The minimap should update when the treasure is looted
Informations of the quest
<https://www.wowhead.com/object=452696/machinespeakersreliquary>
[Ringing Deeps][Treasures] Pile of Refuse
Description of the bug
Some Treasures like Pile of Refuse and Machine Speaker's Reliquary have very low respawn timers and can be farmed
How to reproduce
Loot thesse treasures
How it should be
Respawn timer needs to be moderated
Informations of the quest
<https://www.wowhead.com/object=446495/pileofrefuse>
<https://www.wowhead.com/object=452696/machinespeakersreliquary>
[General] Disturbed Earth
Bug Report
Summary:
The spawn rate of Disturbed Earth nodes is much lower than intended, making them very difficult to find in any of the four zones.
Steps to Reproduce:
1. Travel to any of the four zones where Disturbed Earth is supposed to appear.
2. Search the area for the resource nodes.
Expected Result:
A reasonable number of Disturbed Earth nodes should be available, allowing players to consistently find and collect them.
Actual Result:
There are far fewer nodes present than there should be, which makes it extremely difficult to find one available to collect.
https://www.wowhead.com/object=422531/disturbedearth
[Enchanting][Item] Skill Points
Equipping both <https://www.wowhead.com/item=222843/weaverclothenchantershat> and <https://www.wowhead.com/item=215121/incantersshard> will give only from one item the +5 Khaz Algar Enchanting Skill instead of +10.
September 28, 2025
[MoTS][Mistcaller] Dodge Ball vs Clones
Dodge Ball should damage Mistcaller clones in the arena (Even the Illusinary Vulpin).
Currently, it does not.
[General] [WQ] Special Assignment - no rewards
Bug Report
Summary:
Upon completing the special world quest "Special Assignment," which is supposed to reward a "Seasoned Adventurer's Cache," no loot is received.
Steps to Reproduce:
1. Accept and complete the special world quest "Special Assignment."
2. Observe the quest completion notification.
3. Check the player's inventory and loot window.
Expected Result:
Completing the quest should reward the player with the "Seasoned Adventurer's Cache" as promised, which contains various items.
Actual Result:
After finishing the quest, the "Seasoned Adventurer's Cache" is not granted, and no loot is received, despite the quest objective stating that it is a guaranteed reward.
|T1542857:16|t|cffffd000|Hitem:228361::::::::120:::::|h[Seasoned Adventurer's Cache]|h|r
[Delve] Bran utility curio not working
Summary:
Utility Curio abilities are not working on the player character, only Combat Curio abilities are active. For example, Bran shows an active Utility Curio ability, but the player does not receive it. The player's Curio is locked and only shows a Combat Curio buff.
Steps to Reproduce:
1. Enter a Delve with Bran as your companion.
2. Equip or activate a Utility Curio ability.
3. Observe the buffs on Bran and on the player.
4. Bran has the Utility Curio buff correctly activated.
5. The player has no Utility Curio buff, and instead only has a Combat Curio active.
Expected Result:
When a Utility Curio is selected and activated, it should apply to the player character as well as the companion.
Actual Result:
Utility Curio buffs are only visible and active on the companion. The player does not receive the effect, and the Curio slot appears locked or inactive.
Note:
Screenshots show that Bran has the Utility Curio active, but the player only has a Combat Curio buff, confirming that Utility Curios are not functioning properly on the player side.
[Hallowfall] [Quest] Siege Weapon Sabotage - unable to finish the objetive
Bug Report
Summary:
During the quest "Siege Weapon Sabotage," the interactable objective to destroy the Siege Weapons does not appear after collecting the required Kegs of Black Powder.
Steps to Reproduce:
1. Accept the quest "Siege Weapon Sabotage."
2. Collect 4 "Keg of Black Powder."
3. Proceed to the location of a Siege Weapon to place the bomb.
4. Attempt to interact with the Siege Weapon to destroy it.
Expected Result:
After collecting the items, a ghostly or interactive object should appear at the Siege Weapon's location, allowing the player to place the bomb and destroy the weapon to progress the quest.
Actual Result:
The interactive objective to place the bomb does not appear, making it impossible to destroy the Siege Weapons and complete the quest without the use of a Game Master (GM) command.
https://www.wowhead.com/quest=78670/siegeweaponsabotage
https://www.wowhead.com/object=434813/blackpowderbarrelobjectiveof
[Delve][Quest] The Key to Success
<https://www.wowhead.com/item=227794/archaiccipherkey> should not drop from delves which starts <https://www.wowhead.com/quest=84370/thekeytosuccess> until season 1. Currently it drops in preseason.
[Hallowfall] [WQ] Special Assignment: Lynx Rescue - Quest Unlocks with Incorrect Number of Objectives
Bug Report
Summary:
The special world quest "Special Assignment: Lynx Rescue" is incorrectly completed after fulfilling only two of the three required objectives.
Steps to Reproduce:
1. Begin the world quest "Special Assignment: Lynx Rescue."
2. Complete any two of the three required objectives.
3. Observe the quest's status.
Expected Result:
The quest should remain incomplete until all three objectives have been fulfilled.
Actual Result:
The quest becomes available for completion after only two of the three objectives have been met, allowing players to turn it in early.
[Hallowfall] [Live Realm] [side] A Batty Request
Bug Report
Summary:
The NPC Auralia Steelstrike disappears if a player skips the quest Regular Fiber and completes subsequent quests in her chain, making it impossible to go back and get the skipped quest.
Steps to Reproduce:
1. Start the quest chain with NPC Auralia Steelstrike.
2. Do not accept the quest Regular Fiber.
3. Complete the other available quests from her.
4. Return to the location where Auralia Steelstrike was.
Expected Result:
The NPC Auralia Steelstrike should remain in her location, allowing players to go back and pick up any quests they did not accept.
Actual Result:
The NPC disappears after other quests in her chain are completed, which prevents players from ever being able to get the Regular Fiber quest.
https://www.wowhead.com/quest=82215/regularfiber
https://www.wowhead.com/npc=223267/auraliasteelstrike
[Skyriding] Talent switching does not save for the Shraubendre
mount
mount
Bug Report
Summary:
Dragonriding talents are not active or correctly applied while mounted on the NPC Shraubendre during the quest "Flight Training 101."
Steps to Reproduce:
1. Accept the quest "Flight Training 101."
2. Mount the NPC Shraubendre as part of the quest objectives.
3. Attempt to use any of your learned Dragonriding talents.
4. Dismount from Shraubendre and mount your personal Dragonriding mount.
Expected Result:
All learned Dragonriding talents should be functional and correctly applied to the player's character while mounted on Shraubendre.
Actual Result:
Dragonriding talents do not function or appear to be saved when the player is on Shraubendre. The talents are not usable, and their effects are not present. The talents return to their correct state and functionality only after the player dismounts from Shraubendre and mounts their own Dragonriding mount.
https://www.wowhead.com/quest=79147/flighttraining101
https://www.wowhead.com/npc=217835/shraubendre
[General] Quest reward item rarity mismatch
Summary:
Quests that display an epic (purple) item as a reward downgrade the item to rare (blue) quality upon quest completion, even though the item level remains the same.
Steps to Reproduce:
1. Accept a quest that lists an epic (purple) item as a reward.
2. Complete the quest.
3. Check the reward item's quality when receiving it.
Expected Result:
The item should remain epic (purple) quality with the corresponding item level upon quest completion.
Actual Result:
The item changes to rare (blue) quality upon quest completion, although the item level stays the same.
[Warband] [Bank] the gold disappear
Bug Report
Summary:
5 million gold disappeared from warband bank without a trace, sometime between 2:08 PM and 6:22 PM on September 6, 2025.
Steps to Reproduce:
1. Deposit gold into the warband bank.
2. Log out and wait a few hours.
3. Log back in and check the gold amount in the warband bank.
Expected Result:
The gold deposited in the warband bank should remain there until a member with withdrawal permissions removes it.
Actual Result:
5 million gold that was deposited at 2:08 PM on September 6, 2025, had completely disappeared by 6:22 PM on the same day.
[End Game] It's Sabotage - The goblins return to their spawn point
Summary:
In the quest "It's Sabotage", when fighting waves of Vindictive Technician enemies, attacking them from range causes them to become immune and reset to their spawn point, forcing the player to chase and kill them there.
Steps to Reproduce:
1. Accept the quest "It's Sabotage".
2. Reach the stage where waves of Vindictive Technician enemies spawn.
3. Attack the technicians using ranged abilities.
4. Observe their reaction to the ranged attack.
Expected Result:
The Vindictive Technician enemies should properly engage the player in combat, regardless of whether they are attacked at melee or ranged distance.
Actual Result:
When attacked from range, the technicians become immune and return to their original spawn location, requiring the player to follow them and defeat them manually at their spawn point.
https://www.wowhead.com/quest=79029/itssabotage
https://www.wowhead.com/npc=220472/vindictivetechnician
[General] [Horde] Wrong loading screen
Issue:
When taking a portal to a specific location or using the `.tele` command, sometimes a random loading screen appears as if you were traveling to a completely different place than intended.
Steps to Reproduce:
1. Use a portal to travel to a designated location or execute a `.tele` command.
2. Observe the loading screen that appears.
3. Notice it sometimes displays a loading screen for an unrelated zone.
Expected Result:
The loading screen should correspond to the destination zone you are traveling to.
Additional Notes:
Doesn't seem to affect actual destination, only the displayed loading screen.
[General] [Orgrimmar] flying NPCs
Certain NPCs, including guards, move by flying through the air instead of walking along their designated path.
[Archievement] Delves: season 2
Summary:
Players are currently able to earn Season 2 achievements, which should not be obtainable at this time.
Steps to Reproduce:
1. Participate in eligible content that awards achievements.
2. Notice that some achievements granted are from Season 2.
Expected Result:
Season 2 achievements should be disabled or unobtainable until the appropriate season is active.
Actual Result:
Players can currently unlock Season 2 achievements.
[General] [Dalaran] NPCs where they shouldn't be
Issue: NPCs from other areas are spawning in Dalaran, frozen in place and hovering in the air
https://www.wowhead.com/npc=166820/argentpeacekeeper
[Hallowfall] [Reputation] inability to gain reputation
Description of the bug
quests and rare mobs are not awarding any reputation. Reputation rewards are missing from quest reward panels and are not received upon turnin
How to reproduce
Finish a quest or kill a rare
How it should be
Rares, quests, and treasures should grant reputation rewards. Additionally, reputation gains should be displayed in the quest reward window text
[Delve] damage scaling
Summary:
Damage scaling appears to be broken in delves. Players deal significantly more damage in highertier delves (e.g., level 8) than in lowertier ones (e.g., level 1), reaching up to 14 million damage in a single hit.
Steps to Reproduce:
1. Enter a delve at level 1 and record average damage output.
2. Enter the same delve at level 8 with identical gear and abilities.
3. Compare the damage dealt in both runs.
Expected Result:
Damage should scale down or remain consistent according to the challenge level of the delve, ensuring balanced gameplay across difficulty tiers.
Actual Result:
Damage output is dramatically higher in highlevel delves, leading to disproportionately fast kills and trivialized content.
[Delve] [Earthcrawl Mines] you cant resurrect
Bug Report
Summary:
In the Earthcrawl Mine Delve, dying from specific abilities leaves the character permanently stunned and unable to revive. The only way to resolve the issue is to disconnect and log back in.
Steps to Reproduce:
1. Enter the Earthcrawl Mine Delve.
2. Engage in combat and get killed by certain abilities.
3. Attempt to revive your character after death.
Expected Result:
The character should be able to release their spirit or be resurrected by a teammate, allowing them to continue playing.
Actual Result:
The character becomes permanently stunned upon death. They cannot release their spirit, be revived, or move, effectively blocking all further gameplay until they disconnect and reconnect to the game.
[Delve: Hallowfall] Nightfall Sanctum - Purge Shadows mecanic
Bug Report
Summary:
The spell Purge Shadows, which is a core mechanic of the Nightfall Sanctuary Delve, does not work when used.
Steps to Reproduce:
1. Enter the Nightfall Sanctuary Delve.
2. Attempt to use the Purge Shadows spell.
3. Observe the results.
Expected Result:
The spell should work as intended, either clearing shadows or providing the necessary buff to allow for progression through the Delve.
Actual Result:
Nothing happens when the spell is used. This bug prevents players from completing the Delve, as the main mechanic is completely nonfunctional.
[Ringing Deep] [Quest] - Multiple completion locations on the minimap
Summary:
The quests "Kobold Shoulder" and "Leave No Stone Behind" display two different handin locations on the map, but only one of them is correct and functional.
Steps to Reproduce:
1. Accept the quests "Kobold Shoulder" and "Leave No Stone Behind".
2. Open the world map or minimap and look for the quest turnin markers.
3. Observe that each quest shows two different possible turnin points.
4. Travel to both locations.
5. Note that only one of them actually allows you to complete the quest.
Expected Result:
Each quest should display only one valid and accurate location for turning it in.
Actual Result:
Both quests display two quest markers for turnin, but only one is correct, which may cause confusion for players.
https://www.wowhead.com/quest=78839/koboldshoulder
https://www.wowhead.com/quest=78634/leavenostonebehind
[End Game] We Require More Minerals - Infested Crusher dissapear
Summary:
In the quest "We Require More Minerals", one of the Infested Crushers is invisible and falls through the map when GM mode is activated.
Steps to Reproduce:
1. Accept the quest "We Require More Minerals".
2. Go to the area where Infested Crushers are supposed to spawn.
3. Attempt to locate and engage the invisible Infested Crusher.
4. Activate GM mode to check its position.
5. Observe its behavior and location.
Expected Result:
All Infested Crushers should be visible and correctly positioned on the map so players can engage them for quest progression.
Actual Result:
One Infested Crusher is invisible during normal gameplay. When GM mode is enabled, it is seen falling below the map, making it impossible to interact with
https://www.wowhead.com/quest=79028/werequiremoreminerals
https://www.wowhead.com/npc=218737/infestedcrusher
[Delve][Earthcrawl Mines][Shared] Final Boss Mechanics
Currently, the Minecart which the boss sends, Does not accually deal damage if player stays in its path as it travers across the Rails.
[Azj-Kahet][Environment] Ruptured Lake Gobs
.go xyz 534, 566, 1012
There should be some phased gobs at this location, after a sidequest.
[Delve][Earthcrawl Mines][Shared] Boss Targeting Spells
As of right now the following spells on the final boss are targeting only main threat target.
Web Bolt should be casted at Random Targets.
Curse of Agony should be casted at random targets.
Runic Shackles targeting is correct (Casts at everyone in range).
[Delve] Rare Not Spawning
The Mushroom rare in Delves currently does not get triggered when apporached, Uprooting and fighting players.
It is currently just stading still, doing nothing.
[WB] [Shurrai <Atrocity of the Undersea>] does too much damage
Summary:
The boss Shurrai <Atrocity of the Undersea> deals excessively high damage with both melee attacks and spells.
Steps to Reproduce:
1. Engage Shurrai <Atrocity of the Undersea> in combat.
2. Observe the damage values dealt to players by melee hits and spells.
3. Note that each hit deals approximately 3 million damage.
Expected Result:
Shurrai should deal balanced damage appropriate allowing players to survive mechanics with proper strategy and healing.
Actual Result:
Shurrai deals around 3 million damage per melee hit and spell cast, overwhelming players regardless of gear or defensive cooldowns.
https://www.wowhead.com/npc=221224/shurrai
[Dorn] Delve into the Earth - Delves and Gossip text
Description of the bug
When starting the quest "Delve into the Earth" [ID: 78464], the NPC Brann Bronzebeard [ID: 213030] has text for Delve completion.
The quest autocompletes after taking the supplies and the entire Delve is skipped
How to reproduce
Accept the quest "Delve into the Earth"
How it should be
The gossip text should be the one reported in the Youtube timestamp. The Delve scenario is not working. The quest should not autocomplete.
Informations of the quest
Wowhead link : https://www.wowhead.com/quest=78464/delveintotheearth
Youtube link :
[Delve][Skittering Breach][Old Rituals] failure in the final mechanics
Summary:
The final boss is covered by a dome that should not be there. Additionally, the boss does not use any abilities, and the dome obstructs the player's vision during the encounter.
Steps to Reproduce:
1. Progress through the delve until reaching the final boss.
2. Observe the area around the boss.
3. Engage the boss and monitor for abilities.
Expected Result:
The final boss should not have a dome covering it, and it should actively use its abilities during the fight. The area should remain clear for visibility.
Actual Result:
The boss is covered by a dome that prevents players from seeing inside properly, and it does not cast any abilities.
[Delve] party wide delves
Apparently, whenever a team wants to do a delve, whenever the party leader goes in, the others can't enter.
How to reproduce:
1. Team up
2. Leader goes in.
3. Everyone else try to go in.
How it should work:
Everyone should be able to enter the delve in a party, until the delve is not started.
[Delves] Graveyards & Leave-O-Bot 7000
https://www.wowhead.com/npc=217912/leaveobot7000
It should have different speeds depending on the zone.
It should teleport you to a position near the exit delve object, which is different from the starting point in some zones.
[WB] Aggregation of Horrors
Make sure to .wquest add https://www.wowhead.com/quest=82653/aggregationofhorrors
[End Game] Making of a Monster - Grappling Hook missing
Summary:
In the quest "Making of a Monster", the Grappling Hook used to reach the rooftop is missing.
Steps to Reproduce:
1. Accept the quest "Making of a Monster".
2. Reach the objective area where the Grappling Hook should be available to climb to the rooftop.
3. Look for the Grappling Hook near the building.
Expected Result:
A Grappling Hook should be visible and usable to reach the rooftop as intended.
https://www.wowhead.com/quest=79237/makingofamonster
https://www.wowhead.com/npc=219640/killcreditgrapplinghookuseddnt
[Ringing Deeps] [side] Decommissioning Darkness - the reward is missing
Description of the bug
One of the rewards is not listed in the quest reward preview text, although the item is properly granted when the quest is completed. https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Accept the quest titled Decommissioning Darkness
How it should be
All quest rewards should be clearly listed in the reward section of the quest text
Links
https://www.wowhead.com/quest=82814/decommissioningdarkness
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Ringing Deeps] [side] Fog Follower - the reward is missing
One of the rewards is not listed in the quest reward preview text, although the item is properly granted when the quest is completed. https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Accept the quest titled Fog Follower
How it should be
All quest rewards should be clearly listed in the reward section of the quest text
Links
https://www.wowhead.com/quest=81559/fogfollower
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Ringing Deeps] [side] A Royal Cure - the reward is missing
One of the rewards is not listed in the quest reward preview text, although the item is properly granted when the quest is completed. https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Accept the quest titled A Royal Cure
How it should be
All quest rewards should be clearly listed in the reward section of the quest text
Links
https://www.wowhead.com/quest=79371/aroyalcure
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Ringing Deeps] [side] In a Pinch - the reward is missing
One of the rewards is not listed in the quest reward preview text, although the item is properly granted when the quest is completed. https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Accept the quest titled In a Pinch
How it should be
All quest rewards should be clearly listed in the reward section of the quest text
Links
https://www.wowhead.com/quest=81672/inapinch
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Ringing Deeps] [side] Sampling Steam - the reward is missing
One of the rewards is not listed in the quest reward preview text
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Accept the quest titled Sampling Steam
How it should be
All quest rewards should be clearly listed in the reward section of the quest text
Links
https://www.wowhead.com/quest=83153/samplingsteam
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Ringing Deeps] [side] Sampling Steam - the quest doesn't give you the reward
The quest fails to grant the expected reputation reward upon completion
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
How to reproduce
Finish the quest titled Sampling Steam
How it should be
The quest is intended to reward both an item and reputation upon completion
Links
https://www.wowhead.com/quest=83153/samplingsteam
https://www.wowhead.com/currency=2902/theassemblyofthedeeps
[Delve][Shared] Brann Doesnt Learn His Level Abilities
Summary:
Bran does not learn abilities that match his current level. For example, if an ability unlocks at level 10 and Bran reaches level 10, he will not learn it until he levels up to 11.
Steps to Reproduce:
1. Level up Bran to a specific level where an ability should unlock (e.g. level 10).
2. Check Bran's ability list.
3. Level Bran up to level 11.
4. Check the ability list again.
Expected Result:
Bran should learn abilities immediately upon reaching the required level.
Actual Result:
Bran only learns abilities one level later than intended (e.g. learns level 10 abilities at level 11).
[Delve]Shared] Curio Container
Summary:
Inside the delve "The Sinkhole", the chest named Curio Container cannot be opened and appears floating in the air.
Steps to Reproduce:
1. Enter the delve "The Sinkhole".
2. Locate the Curio Container chest.
3. Attempt to interact with and open the chest.
4. Observe its position and interaction result.
Expected Result:
The Curio Container should be properly positioned on the ground and be interactable, allowing players to open it and claim its contents.
Actual Result:
The Curio Container appears floating in the air and cannot be opened.
https://www.wowhead.com/object=504247/curiocontainer
[Delve][Mycomancer Caver][Missing Pigs] Wiggle Snout
It was bugged in beta, got fixed, bugged in live again. You cannot interact with the Pig NPC (mouse over, cursor does not change.).
<https://www.wowhead.com/npc=221155/wigglesnout>
BT: <
September 27, 2025
[Stormbringer] Awakening Storms / Tempest Issue Description of the bug
After a death, the Awakening Storms talent sometimes stops working:
Awakening Storms no longer replaces the next Lightning Bolt with Tempest after hitting 4 times.
Only Tempest generation from 40 Maelstrom Weapon stacks continues to work
A full relog is required to restore functionality..
How to reproduce
Play an Enhancement Shaman on patch 11.1.5 balance with Awakening Storms talented.
Die in combat.
Observe: Awakening Storms no longer triggers Tempest after hitting 4 times.
Relog to restore proper functionality.
How it should be
Awakening Storms should consistently trigger Tempest after hitting 4 times, even after death.
Links
<https://www.wowhead.com/spell=455129/awakeningstorms?def=122476&rank=1&spellModifier=137041>
[Discipline/Shadow] - Voidwraith CD vs Solo Shuffle round Description of the bug
Cooldown of Voidwraith doesnt reset with new round in Solo Shuffle
How to reproduce
Activate Disc or Shadow spec Voidweaver
Take <https://www.wowhead.com/spell=451234/voidwraith>
Use it in round in Solo Shuffle
Go next round
How it should be
All cooldowns should be reseted once round is over, including Voidwraith
Informations of the spell
Links
<https://www.wowhead.com/spell=451234/voidwraith>
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDjHAAAAAAAAAAAAghZxwMzsNbzMzMzsNmZBmNmZmZMbMwYMMLmtpmZwCmxMDmZzyoZzgZb22yYmN2AA
[MM] - Shrapnel Shot Description of the bug
Shrapnel Shot debuff can be consumed by other abilities besides Arcane Shot and MultiShot
How to reproduce
Level 80 talents
C4PAIKKe/J2LdooRW3uJg8yy0bmllxwYZMTjlZWYJzSmNAAAAAAAAAAAAAAmxMGmZmZmRmxYYmhxwMmZYbmZsZWmNzMjZGmZYMzMLGDz2A
Use Explosive Shot
Use Rapid Fire
How it should be
Shrapnel Shot should be consumed only by MultiShot 257620 and Arcane Shot 185358
Links
MultiShot <https://www.wowhead.com/spell=257620/multishot>
Arcane Shot <https://www.wowhead.com/spell=185358/arcaneshot>
[All] - Binding Shot + Implosive Trap Description of the bug
When Implosive Trap knocks up enemies affected by Binding Shot those enemies don't get stunned by Binding Shot
How to reproduce
Use Binding Shot
Use Implosive Trap
How it should be
Binding Shot should proc when enemies knocked up with Implosive Trap.
Should work normaly with Horsehair Tether
Links
Binding Shot <https://www.wowhead.com/spell=109248/bindingshot>
Implosive Trap <https://www.wowhead.com/spell=462031/implosivetrap>
[GB] Valiona x Frontal
Currently when <https://www.wowhead.com/fr/npc=45992/valiona> use <https://www.wowhead.com/spell=448105/devouringflameusedbynpc> along a wall or into a cliff, Devouring Flame kills random people not in the cone
[Delve][Curio] Streamlined Relic Ranks
Currenly R2 Streamlined Relic, R3 Streamlined Relic and R4 Streamlined Relic are missing from Delve's Hidden Trove and Bountiful Coffer
September 26, 2025
[Affliction] Shadow bolt vs Nightfall Description of the bug
Shadow bolt consumes a stack of Nightfall when it hits a target, meaning you can instant cast this spell multiple times before consuming a stack and get extra benefit from some talents like <https://www.wowhead.com/spell=449631/wickedreaping?spellModifier=137043> or <https://www.wowhead.com/spell=449704/sharedfate> etc
ptr:<
How it should be
Shadow bolt should consume a stack of Nightfall instantly instead of when it hits the target.
Information of the spell
<https://www.wowhead.com/spell=108558/nightfall> talent
<https://www.wowhead.com/spell=264571/nightfall> buff
<https://www.wowhead.com/spell=686/shadowbolt>
[Enhancement][Stormbringer] Lightning Rod Refresh Description of the bug
Lightning rod debuff spread work correcly in AoE scenario but on single target scenario Lighitnig bolt and Tempest should refresh the active Lightning rod.
( ex: Elemental Blast/Earth shock on the Elemental spec does it correcly)
Links
<https://www.wowhead.com/spell=455123/conductiveenergy>
<https://www.wowhead.com/spell=454009/tempest>
<https://www.wowhead.com/spell=188196/lightningbolt>
[Subtetly][Deathstalker] Darkest Night x Eviscerate's Shadow Damage Description of the bug
Currently Darkest Night buff applies only to the physical damage of Eviscerate but not to the shadow damage
How to reproduce
From stealth cast Shadowstrike, then cast the 3 finishers to consume the Deathstalker's Mark stacks, when the buff comes up (Darkest Night), cast Eviscerate at full combo points. Once casted it, the 60% buff is applied only on physical damage, it doesn't count the shadow damage
How it should be
|
||
When you consume the final Deathstalker's Mark from a target or your target dies, gain 40 Energy and your next Eviscerate cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 3 stacks of Deathstalker's Mark to the target
||
|
The buff, should be applied to both the physical and shadow damage of Eviscerate
Information of the spell
Eviscerate (physical) <https://www.wowhead.com/spell=196819/eviscerate>
Eviscerate (shadow) <https://www.wowhead.com/spell=328082/eviscerate>
Darkest Night <https://www.wowhead.com/spell=457058/darkestnight?spellModifier=137035>

[Herald of Sun][Holy] Avenging Crusader doesnt activate Sun's Avatar Description of the bug
Casting 216331/avengingcrusader doesnt activate 431425/sunsavatar hero talent
How to reproduce
1. create level 80 paladin activate holy spec
2. Cast Avenging crusader
How it should be
Casting 216331/avengingcrusader or 31884/avengingwrath should activate 431425/sunsavatar hero talent.
Informations of the spell
<|T571555:16|t|cffffd000|Hspell:431425|h[Sun's Avatar]|h|r>
<|T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r>
<|T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzw2MMmlNSMzyMmZGGYWyAAGAsAsxYGmZZ2mZmtGAwMzy2SLzMsgBwmZMMLzMA
[Holy] Reclamation mana refund Description of the bug
415364/reclamation mana refunds scales linearly with % health while on retail it has different thresholds for mana refund. This results in less mana refunds compared to retail
< FS vs retail
How it should be
25914/holyshock (70000 base mana cost) should refund mana using these tresholds:
100%95% health = no refund
9580% health = 1% mana 700
80%65% health = 3% mana 2100
65%40% health = 5% mana 3500
40%25% health = 8% mana 5600
25%0% health = 10% mana 7000
< screenshot for simple proof
I didn't test 35395/crusaderstrike (15000 base mana cost) refund thresholds but i assume they should be the same as for holy shock
Note:
The refunds should happen whenever holy shock/crusader strike deals damage or heals and not on cast ( i think this works that way on firestorm but im not sure)
Informations of the spell
<|T571556:16|t|cffffd000|Hspell:415364|h[Reclamation]|h|r>
<|T135972:16|t|cffffd000|Hspell:25914|h[Holy Shock]|h|r>
<|T135891:16|t|cffffd000|Hspell:35395|h[Crusader Strike]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzwyMMmlNSMzyMmZGGYWyAAGAsAsxYGmZZ2mZmtGAwMzy2SLzMsgBwmZMMLzMA
[Windwalker]{Conduit of the Celestials] Fists of Fury x Heart of the Jade Serpent Description of the bug
The interactions between Heart of the Jade Serpent <https://www.wowhead.com/spell=443294/heartofthejadeserpent> and Fists of Fury <https://www.wowhead.com/spell=113656/fistsoffury> are sometimes incorrect on PTR.
There are currently 2 incorrect behaviours that are inconsistent:
After doing Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> , you get Heart of the Jade Serpent buff. Sometimes, if you cast Fists of Fury during this buff, the cooldown acceleration of Fists of Fury lasts even after the HotJS buff disappears.
Sometimes, after a HotJS buff, when Fists of Fury is on low cooldown (below 6 seconds) and you cast Blackout Kick <https://www.wowhead.com/spell=100784/blackoutkick>, the cooldown of Fists of Fury isn't reduced at all.
I add a video displaying the 2 bugs. For 1st bug: check from 0:00 to 0:15 . For 2nd bug: check 0:26 Blackout Kick vs 0:29 and 0:31 Blackout Kick
How to reproduce
For 1st issue
Get HotJS buffs from Celestial Conduit or Strike of the Windlord <https://www.wowhead.com/spell=392983/strikeofthewindlord> and cast some spells
Reset your cooldowns and cast Celestial Conduit followed by Fists of Fury
Check Fists of Fury cd going faster even after the end of HotJS buff.
Retry until it happens
2nd issue:
Do same step 1
Reset your cooldowns and cast (Celestial Conduit followed by Fists of Fury) or (Strike of the Windlord followed by Fists of Fury).
When the cd of Fists of Fury gets below 6 seconds, cast Blackout Kick and check if the cooldown of Fists of Fury is lowered.
Repeat until it doesnt happen.
How it should be
1st isuue: Fists of Fury cooldown acceleration should stop always stop as soon as the HotJS buff is over.
2nd issue: Blackout Kick should always reduce the cooldown of Fists of Fury if possible.
I feel like all these bugs are also related to .
It may come from how Heart of the Jade Serpent is currently implemented.
Links
<https://www.wowhead.com/spell=443294/heartofthejadeserpent>
<https://www.wowhead.com/spell=113656/fistsoffury>
<https://www.wowhead.com/spell=443028/celestialconduit>
<https://www.wowhead.com/spell=100784/blackoutkick>
[All] - Incapacitating Roar doesn't break Description of the bug
Incapacitating Roar doesn't break from any damage dealts to affected enemies for its entire duration
How to reproduce
Create 80 druid
Activate any spec
Press Incapacitating Roar 99
Deal damage to disoriented enemy
How it should be
Damage should break disorient effects on enemies from Incapacitating Roar
Informations of the spell
Links
<https://www.wowhead.com/spell=99/incapacitatingroar>
Talent: CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzMzMjhxYGzwMzmZmZMbWGY2AaimZmlx2MzsMmxAAAAAAgBDAAABUzsMLzMLDIALYmBwiZGG
September 25, 2025
[Enhancement] Primordial Storm ub Description
Is possible Spam Primodial storm ability for 15 seconds
How to reproduce
1. Create Enhancement Shaman
2. copy @talent
3. cast flame shock
4. cast Crash lightning
5. Lava Lash to spread flame shock with molten assault
6. spam macro
How it should be
after the first cast of primardial storm the skill should run on cooldown
Links
talent:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMjZwDMYmxMzMbmx2YGAAAAAAAAAwGWwyyMmZ2W0ssNMjmZawCAmtJzYMbMmhZGzMLMLzMT2WYGjxAAMDA
<https://www.wowhead.com/spell=1218090/primordialstorm>
[Discipline] - Penance x Melee hits Description of the bug
Penance often gets interrupted or delayed after being hit from melee attacks
Results in missing heals from the spell
How to reproduce
Activate Disc spec
Get in combat with enemy, let it melee hit you
Cast Penance
How it should be
Penance shouldn't be delayed or interrupted from melee hits
Informations of the spell
Links
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
<https://www.wowhead.com/spell=47540/penance> 47540
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MjxYMDzMMzmZbmZmZGDAAAAAAAAAAwilZjZbm5BYYMmxYMYxsZaMNWAmZmZDLUMmlZWmlNjNjNbA
[Arcane] Splintering Sorcery x Dawnbreaker Description of the bug
The Arcing Cleave random aggro issue doesn't just happen occasionally it occurs very frequently especially in Dawnbreaker
How to reproduce
Make Mage Arcane
Use C4DAJHMkDNl9e4q1zfgySSx9jPzgZbWwMMzs4BYMzwYaegxMAAAAAAMQAQAzMbLLbzMxCAAAAAAbAsMGmZWmlhhZmZYmZmZmxMGD
Get in combat with first pull
How it should be
Normally this should work on mobs in combat with us
Informations of the spell,
Links
<
<https://www.wowhead.com/spell=443739/splinteringsorcery>
Talent: C4DAJHMkDNl9e4q1zfgySSx9jPzgZbWwMMzs4BYMzwYaegxMAAAAAAMQAQAzMbLLbzMxCAAAAAAbAsMGmZWmlhhZmZYmZmZmxMGD
[All] Anti-Magic Shell x Pet's Description of the bug
When i use <https://www.wowhead.com/spell=311975/antimagicshell> if i have <https://www.wowhead.com/spell=454851/vestigialshell> and mage use Mirror image or ghoul my <https://www.wowhead.com/spell=311975/antimagicshell> goes on pet
How to reproduce
Take <https://www.wowhead.com/spell=454851/vestigialshell>
use <https://www.wowhead.com/spell=311975/antimagicshell>
Say mage to use Mirror image or use Ghoul
How it should be
When mage use Mirror image and i use <https://www.wowhead.com/spell=311975/antimagicshell> with <https://www.wowhead.com/spell=454851/vestigialshell> it shouldnt go in mirror mage
Links
<https://www.wowhead.com/spell=311975/antimagicshell>
<https://www.wowhead.com/spell=454851/vestigialshell>
Acherus: The Ebon Hold Description of the bug
When you arrive in the The Ebon Hold, and you wish to change floors, there is one of the teleporters that does not work normally.
There is the same problem on Dragonflight and TWW.
How to reproduce
Creat Death Knight
Use spell <https://www.wowhead.com/spell=50977/deathgate>
Try to go on Runeforge floor
Check video for more information
Links
Video: <
Vengeful Retreat Vs Felblade Description of the bug
Currently Felblade is castable instantly while using Vengeful Retreat.
How to reproduce
Talent(Havoc):
CEkAEDLOxe3SEPP2R8Hw6bhoSYGYmZGjZmZMzMxMzAAAAAAAmtxMMYmZbmZWwyMzYmZYssMbzghx2GTywMzYwC
1. Cast Vengeful Retreat and then Felblade right after
How it should be
It should have a short lockout period till ur able to cast it, so that it is guaranteed to take you back to the target (note that this is ONLY for felblade. no other spell should be locked out)
Comparison:
Retail:
FS: <
Informations
Vengeful Retreat: <https://www.wowhead.com/spell=198793/vengefulretreat>
Felblade: <https://www.wowhead.com/spell=232893/felblade>
[SoB][Boss] Chopper Redhook Greap undermap
Currently <https://www.wowhead.com/npc=144160/chopperredhook> can grip u undermap
Screen <
[Arena][PvP] Elite transmog
Same bug with DF Elite transmog when u get rival its doesnt work
[PvP][Battleground&Arena] PvP Talents Reset
When you enter in arenas or battlegrounds firstly your pvp talents are unavailable you need to repick them so they could be active at the start of the bg/arena
[Race][Mechagnome] - Combat Analysis
Description of the bug
Gives 18 main stat per stack. Thats level 70 behavior.
How it should be
Be in combat
How it should be
On level 80 there should be 153 main stat per stack
Links
Combat Analysis <https://www.wowhead.com/spell=312923/combatanalysis>
Stacks <https://www.wowhead.com/spell=313424/combatanalysis>
[Race][Mag'har] - Ancestral Call
Description of the bug
Rolls from lowest secondary stats
How to reproduce
Take some stats from some gear
Use Ancestral Call
How it should be
Ancestral Call should roll 1 of 2 your highest secondary stats.
Should be rolled by Rating value
Links
Ancestral Call <https://www.wowhead.com/spell=274738/ancestralcall>
Buffs:
<https://www.wowhead.com/spell=274739/rictusofthelaughingskull>
<https://www.wowhead.com/spell=274740/zealoftheburningblade>
<https://www.wowhead.com/spell=274741/ferocityofthefrostwolf>
<https://www.wowhead.com/spell=274742/mightoftheblackrock>
[Nerub-ar][Court] Void Step
Before <https://www.wowhead.com/npc=219878/skeinspinnertakazj> cast <https://www.wowhead.com/spell=438355/cataclysmicentropy?dd=15&ddsize=30> the boss will cast <https://www.wowhead.com/spell=450483/voidstep> and should teleport in the middle of the room
[Nerub-ar][Court][Mythic] Web bomb
Currently after <https://www.wowhead.com/spell=455796/whispersofthesilkencourt>. The players can choose whether they want to be in the red or the blue team. <https://www.wowhead.com/spell=439992/webbomb> for this mechanic, only the range players in the red team should be able to get it. Currently, it can happen to the blue team players as well. < for further explanation.
[Event][Brewfest][Dungeon] RDF Coren Direbrew
During the active time of the Brewfest, the dungeon option in RDF is not available.
[Achievement][Rewards] Echoes of Danger
<https://www.wowhead.com/achievement=40222/echoesofdanger> missing title reward <https://www.wowhead.com/title/echochaser851>
September 24, 2025
Unhinged wrong proc pattern Description of the bug
Currently <https://www.wowhead.com/spell=386628/unhinged> procs of Bloodthirst or Mortal Strike 4 times instead of 3 times.
How to reproduce
1. Use build on arms war level 80: CcEAO9DBjZzKcjSu6RJDto0RCCYZGzYMjxsNLLLzMDAAAADmGmZWGzwYZYmHwmZmhBzwAAAAAAAwMmlZGDwSYssMLmZZYzwwMzMtRzMYD
2. Find an enemy to use bladestorm on
3. See that the Mortal Strike procs 4 times
How it should be
Instead of proccing 1st, 3rd, 5th and 7th bladestorm hit like it is on our server,
it should proc 2nd, 4th and 6th bladestorm hit,
Done multiple retail tests and here is an example:
<
Spells involed:
<https://www.wowhead.com/spell=446035/bladestorm>
<https://www.wowhead.com/spell=12294/mortalstrike>
<https://www.wowhead.com/spell=386628/unhinged>
<https://www.wowhead.com/spell=23881/bloodthirst>
[Farseer] Ancestor Healing Description of the Bug
Currently Ancestor cast only offensive skill.
How it should be
1. Ancestors casts 447415/healingsurge whenever player cast:
8004/healingsurge
77472/healingwave
254419/riptide
2. Ancestors casts 447433/chainheal whenever player cast:
1064/chainheal
5394/healingstreamtotem
462486/downpour
157153/cloudbursttotem
108280/healingtidetotem
73920/healingrain
[Enhancement][Stormbringer] Primordial Wave x Lighitning Rod Description of the bug
Primordial wave apply Lightning Rod only on 1 enemy
How to reproduce
1. cast flame shock
2. spread flame shock using lava lash with 334033/moltenassault
3. cast Primordial wave.
video proof <
How it should be
Primordial wave should apply the Lightning rod debuff to all enemy hit
Links
<https://www.wowhead.com/spell=375982/primordialwave>
<https://www.wowhead.com/spell=455123/conductiveenergy>
[Prot/Holy][Lightsmith] Blessing of the Forge Description of the bug
1. Casting sentinel/avenging wrath/Avenging Crusader does not grant Sacred weapon buff
2. Sacred weapon (NPC) spawned from talent only does melee attacks on enemies
3. Avenging Crusader doesnt spawn weapon NPC for holy spec
How to reproduce
1. create level 80 paladin activate prot spec
2. Use avenging wrath
How it should be
1. When using 433011/blessingoftheforge , casting 31884/avengingwrath or 389539/sentinel or 216331/avengingcrusader should grant 432502/sacredweapon buff to player
2. 217194/sacredweapon npc behavior:
1. When player casts 53600/shieldoftherighteous OR 415091/shieldoftherighteous , sacred weapon npc should cast 447258/forgesreckoning
2. When player casts 85673/wordofglory , sacred weapon npc should cast 447246/sacredword on the same target
3. Casting 216331/avengingcrusader should spawn 217194/sacredweapon npc
Informations of the spell
<|T5927637:16|t|cffffd000|Hspell:433011|h[Blessing of the Forge]|h|r> talent
<https://www.wowhead.com/npc=217194/sacredweapon> sacred weapon npc
<|T5927637:16|t|cffffd000|Hspell:432502|h[Sacred Weapon]|h|r> buff
<|T1368919:16|t|cffffd000|Hspell:447246|h[Sacred Word]|h|r> NPC heal spell
<|T1365644:16|t|cffffd000|Hspell:447258|h[Forge's Reckoning]|h|r> NPC damaging spell
<|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r> PROT
<|T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r> PROT
<|T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r> PROT
<|T135922:16|t|cffffd000|Hspell:389539|h[Sentinel]|h|r> PROT
<|T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r> Holy
<|T236265:16|t|cffffd000|Hspell:415091|h[Shield of the Righteous]|h|r> Holy
Talents:
1. PROT: CIEAN/WrsXv0CO5mzTm8Icl8KsMjBzyYZMjZmx2MzMjZbMMAAADAAAAAAAt0MzwgZGjxMLtAAjBAYGsMAAAzMtNLz2MzMLLLtMzYxMYAYMMMG
2. Holy: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAMDAYGAAAALzMDmxMzyiZmlZGWmhxssYSMzyMmZGGYWyAAGAsAswYGmZZ2mZmlGAwMz2ySLzMsBAYGDzyMD
[Prot] Tier set 4p x free casts Description of the bug
Free casts of 53600/shieldoftherighteous and 85673/wordofglory doesnt grant stacks to 456700/risingwrath buff
Related buffs to this issue:
223819/divinepurpose
327510/shininglight
How to reproduce
1. create level 80 paladin activate prot spec
2. .aura 223819 and .aura 327510
3. Cast shield of the righteous or word of glory
4. track stacks of 4p buff
How it should be
Consuming 327510/shininglight and 223819/divinepurpose buffs should also grant player 1 stack of 456700/risingwrath buff
Informations of the spell
<|T135971:16|t|cffffd000|Hspell:456700|h[Rising Wrath]|h|r> 4p buff
<|T135897:16|t|cffffd000|Hspell:223819|h[Divine Purpose]|h|r>
<|T1360763:16|t|cffffd000|Hspell:327510|h[Shining Light]|h|r>
<|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r>
<|T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r>
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNmZGWGLjZMzMLLzMzMmtBGAAgBAAAAAAg0MzwwMDjZmZpNAYMAAzgtBAAYmptZZ2mZmZZbplZGbGYAYMMMG
[Lightsmith] Solidarity x Divine inspiration Description of the bug
Currently granting an ally holy armaments through divine inspiration proc doesnt trigger Solidarity talent
How to reproduce
1. create level 80 paladin activate prot spec
2. Have a player in party
3. Casts spells until Divine inspiration procs
4. Check if you also received armament buff
How it should be
Granting an armament to allies through 432964/divineinspiration should trigger 432802/solidarity talent and bestow the copy of that armament buff to the player.
Informations of the spell
<|T612968:16|t|cffffd000|Hspell:432964|h[Divine Inspiration]|h|r> talent
<|T135919:16|t|cffffd000|Hspell:432802|h[Solidarity]|h|r> talent
<https://www.wowhead.com/spell=432502/sacredweapon> armament buff
<https://www.wowhead.com/spell=432496/holybulwark> armament buff
Talents: CIEAN/WrsXv0CO5mzTm8Icl8KsNjhZWGLjZMzMLbzMzYmtxMGAAgBAAAAAAg2amZWMMzwYwWAgxADAw2AAAMz02sMbzMzsst0yMjFzgBgBzshB
[Herald of Sun] Gleaming Rays talent Description of the bug
431480/gleamingrays ray talent doesn't do anything at the moment.
How it should be
When 431380/dawnlight or 431381/dawnlight are active on any target, player should be granted 431481/gleamingrays buff that increases damage/healing of holy spenders abilities by 5% for Holy spec or 15% for Retribution spec.
On retail gleaming rays buff has no duration.
Holy spenders:
1. Holy specialization:
415091/shieldoftherighteous
156322/eternalflame
225311/lightofdawn
2. Retribution Specialization:
156322/eternalflame
383328/finalverdict
53385/divinestorm
198137/divinehammer
215661/justicarsvengeance
Informations of the spell
<|T1386546:16|t|cffffd000|Hspell:431480|h[Gleaming Rays]|h|r> Talent
<|T1386546:16|t|cffffd000|Hspell:431481|h[Gleaming Rays]|h|r> Buff
<|T5927633:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r> Damage debuff
<|T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r> Healing buff
Talents ret: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAamltZmtltZGLmZ22MbAAAAAAY00MLzwYsNDmlhxsNzixMAzwyCbAgZZ2mZmtmZmWmlZbGAwCwAsxYwCD
Talents holy: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAamltZmtltZGLmZ22MbAAAAAAY00MLzwYsNDmlhxsNzixMAzwyCbAgZZ2mZmtmZmWmlZbGAwCwAsxYwCD
[Windwalker] - Storm, Earth, and Fire x Additional Buffs Description of the bug
Currently, if you get an agility buff or a secondary stat buff or an attack power buff AFTER summoning the clones by casting 137639/stormearthandfire, the clones do not get the additional stats at all.
How to reproduce
For Agility buff:
Cast SEF and then use an on use agility trinket (like 221023/treacheroustransmitter for example). Then cast Tiger Palm and check the Ability Power of monk vs clones.
For Secondary stat buff:
Cast SEF and then use .aura 80353 to get +30% haste. Then cast Fists of Fury and check the haste contribution to its damage on monk vs clones.
I didnt check for other secondary stats but I suppose it works the same way.
For attack power buff:
Cast SEF and then use .aura 6673 to get +5% attack power. Then cast Tiger Palm and check Ability Power of monk vs clones
How it should be
On retail, there is an "heartbeat" mechanic which makes that the clones update their stats every 5.25 seconds to match the stats of the monk (even the mastery damage modifier). See image added for proof.
Maybe we can implement it in another way on Firestorm, I am open to discuss it.
Links
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Storm, Earth, and Fire x Courageous Impulse Description of the bug
Currently, when the clones summoned by 137639/stormearthandfire replicate 100784/blackoutkick ,when buffed by 116768/blackoutkick with the talent 451495/courageousimpulse the damage done by the clones isnt increased by mastery.
Maybe it is another damage modifier but i strongly believe it's mastery.
When 116768/blackoutkick isn't active, the clones replicate Blackout Kick correctly with mastery.
How to reproduce
Get aura 116768
Cast Tiger Palm then SEF.
Cast Blackout Kick and check damage done by monk vs clones.
How it should be
Courageous Impulse shouldnt overwrite the mastery buff on Blackout Kick for the clones.
Links
<|T5210376:16|t|cffffd000|Hspell:451495|h[Courageous Impulse]|h|r>
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
<|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Storm, Earth, and Fire x Jade Ignition Description of the bug
Currently, when 392979/jadeignition is talented, the clones summoned by 137639/stormearthandfire do not replicate 393056/chiexplosion .
How to reproduce
Cast Tiger Palm then Fists of Fury
Use Storm, Earth, and Fire and then cast Spinning Crane Kick
Check the damage done by Chi explosion only being done by the monk and not the clones.
How it should be
When 392979/jadeignition is talented and 137639/stormearthandfire is active, the monk and his clones should cast 393056/chiexplosion at 40% effectiveness.
See picture below
Links
<|T988193:16|t|cffffd000|Hspell:392979|h[Jade Ignition]|h|r>
<|T988193:16|t|cffffd000|Hspell:393056|h[Chi Explosion]|h|r>
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Ara-Kara][Avanoxx] Voracious Bite vs Pets
Currently, if Avanoxx casts Voracious Bite onto a pet, the boss becomes a dummy and doesn't do anything. (Same issue as was previously with bubble/meld)
<
[NW][Corpse Collector] Casting Issues
Currently Corpse Collector(<https://www.wowhead.com/npc=173016/corpsecollector>) has an issue with spell lockouts.
As we can see on this video: < when the players pull this mob, It starts casting Goresplatter(<https://www.wowhead.com/spell=338353/goresplatter>) after a while and after it gets interrupted, it doesn't immediately follow up with a cast of Drain Fluids(<https://www.wowhead.com/spell=334748/drainfluids>), which is the case on Firestorm.
Interrupting Goresplatter should lock out the mob from Casting Drain Fluids and vice versa.
[MoTS][Drust Harvester] Harvest Essence vs CC
Currently using any form of crowd control on the mob Drust Harvester while it is casting Harvest Essence causes it to recast it after the CC ends. This shouldn't be the case for channeling spells.
Retail video: <
Drust Harvester: <https://www.wowhead.com/npc=164921/drustharvester>
Harvest Essence: <https://www.wowhead.com/spell=322938/harvestessence>
Bugtracker report: <
[Delve] Hulking Raptorial Claw
<https://www.wowhead.com/object=455759/hulkingraptorialclaw> spawns after https://www.wowhead.com/npc=217208/zekvir vanishes, but it's empty. (NO LOOT)
[Skyriding][Dracthyr][Non-Evoker] Vigor
Description of the bug
When a NonEvoker Dracthyr dismounts the skyriding mount, all vigor is restored
How to reproduce
Create a nonevoker dracthyr
How it should be
Vigor should not restore fully after dismountingremounting
Informations of the spell
Wowhead link : |T4640499:16|t|cffffd000|Hspell:383359|h[Vigor]|h|r
[Nerub-ar][Mythic][Rashanan] Webbed Victim Web Healing
Currently, the Webbed Victim web is healing it self passively. It should not be able to heal when player is hit by the bosses frontal and is incased in a Web.
[Nerub-ar][Mythic][Rashanan] Tacky Threads Mechanic
Currently, the Tacky Threads mechanic on mythic does not work at all.
Four players should be affected by a line, which should kill anyone within the lines after the debuff expires, (Not the affected players.)
More video explanation here: <
[Nerub-ar][Ovi'nax] Parasites
The parasite adds should not start moving until they finish casting their fixate cast.
Also they seem to move too fast.
[Nerub-ar][Mythic][Kyveza] Regicide Application Count
The FINAL application of Regicide in intermission of Starless Night should apply Regicide to ALL alive players of the raid. Currently, it targets all players the whole fight, instead of only at the final application.
Video Proof: <
[Evoker][Augmentation/Devastation] - Maneuverability
Description of the bug
While using Deep Breath/Breath of Eons, you cannot turn using the Maneuverability heroic talent.
How to reproduce
Use Deep Breath/Breath of Eons and you will see that you do not control the flight
How it should be
When using Deep Breath/Breath of Eons you should take control of the flight
Links
Maneuverability: <https://www.wowhead.com/spell=442255/maneuverability>
Breath of Eons: <https://www.wowhead.com/spell=403631/breathofeons>
Deep Breath: <https://www.wowhead.com/spell=357210/deepbreath>
FS bugtracker: <
[Nerub-ar][Ansurek][Mythic] Gloom not spawning after dispel
Currently dispelling Gloom Touch doesn't spawn Gloom under the dispelled player.
Retail video: <
You can see that at the top left corner the player was dispelled and a puddle spawned under them.
[Nerub-ar][Ansurek] Worshipper not spawning
The ad <https://www.wowhead.com/npc=223318/devotedworshipper> that suppose to spawn on p2 after we kill the ads in the first platform doesn't spawn on the 2nd platform that she should spawn on causing the raid not able to move on to the third and final platform < watch it at 2.08. This happen really rarely like extremely rare it's 1 out of 100 pulls but it still could happen
[Nerub-ar][Ansurek] Shadowgate
After the platform has been cleared, all remaining portals on it should despawn and not continue their cast. This happening seem to be really rare, about 1 in 20pulls.
[Nerub-ar][Ansurek] Venom Nova
The spell <https://www.wowhead.com/spell=438804/venomnova> shouldn't do any damage to the players as long as they stay in <https://www.wowhead.com/spell=438846/reactivefroth>. on live, when players were up in the air, they can die to venom nova and get 1 shotted. This shouldn't happen because players should become immune to venom nova as long as they stay in the circle after someone pop reactive froth
September 23, 2025
[elemental][Farseer] Ancestral Swiftness Description of the bug
Description:
After death, if you resurrect in combat or use Reincarnation, the Ancestral Swiftness talent vanishes from the action bar and becomes unusable. It does not return until another talent is changed.
How to reproduce
Pick the Ancestral Swiftness talent.
Die in combat.
Resurrect during combat or use Reincarnation.
Check action bar Ancestral Swiftness is gone and cannot be used unless you swap talents.
How it should be
Ancestral Swiftness should remain available and usable after death, including when resurrecting in combat or using Reincarnation, without requiring a talent change.
Links
<https://www.wowhead.com/spell=443454/ancestralswiftness>
[Holy/Discipline][Oracle] - Premonition of Piety x Pets Description of the bug
Premonition of Piety overhealing is redistributed at nearby pets,
often to mage's Mirror Images or any other nearby pets in the group
How to reproduce
Activate Holy or Disc Oracle spec
Cast Premonition of Piety ( second in Premonition rotation )
Cast healing spells at your 100% hp
How it should be
"70% of overhealing is being redistributed to up to 4 nearby allies."
those 4 nearby allies should be players, party members of your group
Informations of the spell
Links
<https://www.wowhead.com/spell=428930/premonitionofpiety>
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjZYmZMz2MbzMzMDAAAAAAAAAAAWmlZbwMzgZhxMGMMLmtZaMBgZmZWwCFjZZmtZbzYzYxGA
[All] Void Blast x Entropic rift Description of the bug
When using the Voidweaver hero talent, after you use Void torrent your mind blast is converted to Void blast for the duration of the entropic rift (according to the talent "Void blast", 1st row of the hero talent tree).
If you cast void blast and while casting the rift expires, your cast gets cancelled.
Same with discipline.
How to reproduce
1. Use <https://www.wowhead.com/spell=450405/voidblast>
2. Get <https://www.wowhead.com/spell=447444/entropicrift>
How it should be
We shouldn't be decast at the last one
Informations of the spell
Links
<https://www.wowhead.com/spell=585/smite>
<https://www.wowhead.com/spell=450405/voidblast>
<https://www.wowhead.com/spell=447444/entropicrift>
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDDAAAAAAAAAAAgxMLmxMzsYjZmZmlxMLDmNmZmZmZZMLAGmllxUzAwMmZwMLWGNLGMbz2SGzsxGA
[Discipline][Voidweaver] - Voidwraith attacks x Atonement Description of the bug
Currently on LIVE/PTR Voidwraith damaging spells doesn't interact with Atonement
Also doesn't generate mana
How to reproduce
Activate Disc spec Voidweaver
Take <https://www.wowhead.com/spell=451234/voidwraith>
Cast Renew or any healing spell to apply Atonement on yourself
Use Voidwraith
Notice that damage from Voidwraith doesn't interact with Atonement
How it should be
Voidwraith damaging spells should also interact with Atonement, like it already does with Mindbender and Shadowfiend
Based on your pick between Shadowfiend or Mindbender,
Voidwraith generates mana each time it cast
If you have Shadowfiend selected 0.5% of mana
If you have Mindbender selected 0.2% of mana
Informations of the spell
Links
<https://www.wowhead.com/spell=451234/voidwraith>
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MmxYmBzgZ2MbzMzMzMzAAAAAAAAAAAWmlZjxMzgZhxMGMMLsNTjpxiBmZmZBLUMmlZ2mtNjNjNbA
[Herald of Sun][Holy] Avenging Crusader x Sanctified wrath Description of the bug
216331/avengingcrusader does not interact with 53376/sanctifiedwrath talent.
Talent works correctly with 31884/avengingwrath
How to reproduce
1. create level 80 paladin activate holy spec
2. Cast avenging crusader
How it should be
When using 53376/sanctifiedwrath talent, 216331/avengingcrusader should have its duration increased by 25% and reduce Holy shock's cooldown by 50%
Informations of the spell
<|T236259:16|t|cffffd000|Hspell:53376|h[Sanctified Wrath]|h|r>
<|T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r>
<|T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzw2MMmlNSMzyMmZGGYWyAAGAsAsxYGmZZ2mZmtGAwMzy2SLzMsgBwmZMMLzMA
[Ret] Divine Hammer duration cap Description of the bug
198034/divinehammer buff duration should be capped at 8 seconds.
Informations of the spell
<|T626003:16|t|cffffd000|Hspell:198034|h[Divine Hammer]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Nerubar][General] Boe not dropping
Currently, all the boe's has a 0% chance to drop in the raid.
[Nerubar][ky'veza][Mythic] Death cloak vs Death mask before intermission
If the boss doesn't have 4 stacks of <https://www.wowhead.com/spell=447174/deathcloak> before the intermission, it will cause a raid wipe with <https://www.wowhead.com/spell=448364/deathmasks>. How it should be: No matter how many buff stack the boss have with Death Cloak, as long as the clones doesn't have a <https://www.wowhead.com/spell=448364/deathmasks> in them before intermission, it shouldn't cause a raid wipe.
[Nerubar][ky'veza][Mythic] Death Mask on all clones
After 5 players get picked and hit by <https://www.wowhead.com/spell=436867/assassination> (This is one of the changes in mythic because on normal they start at 3 clones so only 3 are selected on phase 1, 4 on phase 2, 5 on phase 3. On heroic it starts at 4 on phase 1 then become 5 on phase 2 & 3. However, on mythic, it starts at 5 right away), a <https://www.wowhead.com/spell=437371/netherphantom> will be created on the location they drop their pool in their location. On mythic, phase 1 will have 3/5 clones, phase 2 will have 4/5 clones, phase 3 will have 5/5 clones with the ability <https://www.wowhead.com/spell=448364/deathmasks> on them, Currently, all the <https://www.wowhead.com/spell=437371/netherphantom> clones have a mask in them, even tho on the 2nd set of charges (each phase has 2 set of charges) we already manage to clear 12/3 clones (during phase 1) with the mask on them. Resulting on the boss gaining the gaining the permanent buff with <https://www.wowhead.com/spell=447174/deathcloak> and will reach 5/5 stacks permanent damage buff on phase 1. When it should only happen on phase 3 if the raiders are doing the mechanic correctly. < For more detail explanation.
[Nerubar][ky'veza] Nexus daggers frontal Visual
The boss will turn into a direction before casting <https://www.wowhead.com/spell=440197/nexusdaggers>. Currently, she will turn > do nothing > frontal daggers from the boss doesn't appear > frontal daggers appear along side with daggers from the clones. Resulting on an overlap for the players and they can't react fast enough to dodge the frontal daggers along side with the clone daggers.
How it should be: , the boss turns into a direction > cast frontal daggers > then the clones will cast their daggers.
[General] Hide pants transmog option
Bug Report
Summary:
The transmogrification NPC offers the "Hide Pants" option, but it does not function, while the "hide" option for all other gear pieces works correctly.
Steps to Reproduce:
1. Go to the transmogrification NPC.
2. Open the transmog UI.
3. Attempt to select the "Hide Pants" option for the legs slot.
4. Observe the character model.
Expected Result:
The "Hide Pants" option should function like the other "hide" options, making the equipped leg armor invisible and displaying the character's base model (underwear or robe).
Actual Result:
The "Hide Pants" option is not present at all. It is missing from the list of available transmog options, making it impossible to hide the leg armor. The "hide" option is available and works for all other armor slots.
[World Event][Brewfest] Bar Tab Barrel
Bar Tab Barrel spawned in the Dragon Isles and Khaz Algar offer the quests but cannot be completed.
[MoTS] NPC abilities vs pets
Description of the bug
Some enemy abilities deal damage or affect pets, but they should not:
NPC <https://www.wowhead.com/npc=164804/dromanoulfarran>
Spell <https://www.wowhead.com/spell=323250/animapuddle> or <https://www.wowhead.com/spell=323177/tearsoftheforest> (only first hit)
NPC <https://www.wowhead.com/npc=164501/mistcaller>
Spell <https://www.wowhead.com/spell=321834/dodgeball>
NPC <https://www.wowhead.com/npc=167111/spinemawstaghorn>
Spell <https://www.wowhead.com/spell=326046/stimulateresistance>
[Delve][Achievement] Just Keep Swimming
https://www.wowhead.com/achievement=40452/justkeepswimming
"Successfully complete a Kobyss delve without ever losing your breath on Tier 8 or higher."
September 22, 2025
[Stormbringer] Tempest & Ascendance Issues Description of the bug
when Ascendance is active:
If the player has a Tempest proc and casts Windstrike, the Tempest is automatically consumed, behaving like a Lightning Bolt.
Intended behavior: Tempest should remain on the player until manually activated, even during Ascendance.
Automatic consumption with Windstrike breaks the intended burst rotation.
How to reproduce
Play an Enhancement Shaman with stormbringer hero talent.
Activate Ascendance.
Build up a Tempest proc.
Cast Windstrike.
Observe: Tempest is automatically consumed instead of waiting for manual activation.
How it should be
Tempest should not be consumed automatically by Windstrike during Ascendance.
Players should have full control to manually cast Tempest whenever they choose.
Links
<https://www.wowhead.com/spell=452201/tempest>
[Enhancement][Stormbringer] Arc Discharge Description of the bug
Consuming Arc Discharge dosen't increase for 40% damage and doesen't cast an addional time
How to reproduce
1.Create a Shaman
2. Choose Enhancement spec.
3. Choose Stormbringer talent Hero Talent tree
4 Generate Maelstrom Weapon stack with Stormstrike
6 Spend Maelstrom Weapon stack with Chain Lighining until you get Tempest
7 cast Chain Lightning or Lightning bolt
How it should be
Enhancement
Tempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
Can accumulate up to 2 charges.
Links
Arc Discharge <https://www.wowhead.com/spell=455096/arcdischarge>
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Tempest <https://www.wowhead.com/spell=454009/tempest>
Lightning Rod x crit Description of the bug
Currently for both Elemental and Enhancement Shaman the lightning rod damage
depends if the 1st hit of Chain Lightning or Tempest does a crit or normal hit.
< Enhancement with 8% Lightning Rod
< Elemental with 10% Lightning Rod
How to reproduce
1. Create a Shaman Activate Enhancement spec and Stormbringer hero talent tree
2. Cast Chain Lightning/Tempest
OR
3. Create a shaman activate Elemental spec
4. take Lightning Rod Talent
5. generate maelstrom and cast Earth shock
6. Cast Chain Lighitning/ Tempest
How it should be
Lightning Rods Take 10% of all damage you del with Tempest, Lightning bolt or Chain Lightning.
(12.5% for Elemental with <https://www.wowhead.com/spell=468625/chargedconduit>)
Informations of the spell
Lightning Rod <https://www.wowhead.com/spell=197568>
Enhancement Talent<https://www.wowhead.com/spell=455123/conductiveenergy>
[Templar] Sacrosanct Crusade healing Description of the bug
461885/sacrosanctcrusade healing is bugged. It either heals you for nothing or heals you for billions. Its very random and i cant reproduce it.
Also the overhealing is not converted into barrier.
How to reproduce
1. create level 80 paladin activate ret/prot spec
2. Cast wake of ashes/eye of tyr
3. Cast hammer of light
How it should be
When using 431730/sacrosanctcrusade talent:
1. Casting wake of ashes/eye of tyr should give player 461867/sacrosanctcrusade barrier (this works)
2. In retribution spec
427453/hammeroflight hit should heal you for 5% max health
429826/hammeroflight each hit should heal you for 1% max health
3. In protection spec
427453/hammeroflight hit should heal you for 15% max health
429826/hammeroflight each hit should heal you for 2% max health
4. Any overhealing done by 461885/sacrosanctcrusade should be converted into 461867/sacrosanctcrusade barrier ( if buff is already present the overhealing value should be added to the buff barrier )
Informations of the spell
<|T4558042:16|t|cffffd000|Hspell:431730|h[Sacrosanct Crusade]|h|r> talent
<|T4558042:16|t|cffffd000|Hspell:461867|h[Sacrosanct Crusade]|h|r> barrier
<|T4558042:16|t|cffffd000|Hspell:461885|h[Sacrosanct Crusade]|h|r> heal
<|T5342121:16|t|cffffd000|Hspell:427453|h[Hammer of Light]|h|r> main target hit
<|T5342121:16|t|cffffd000|Hspell:429826|h[Hammer of Light]|h|r> Aoe hit
Talents ret: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGLmZ22MbAAAAAAY2SzsYYmx2MY2GGz2MLbjZwghlF2AAzysMzMbNzMtMLz2MAgNgBAMmhB
Talents prot: CIEAN/WrsXv0CO5mzTm8Icl8KsNjZGzyYZMjZmx2MzMMbDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBbDAAwMTbzysNzMzy2SLzM2MwAwYYYM
[Windwalker] - Storm, Earth, and Fire x Last tic of Celestial Conduit Description of the bug
Currently when you have your clones summoned by 137639/stormearthandfire and cast 443028/celestialconduit, it looks like the last tic done by the clones doesnt benefit from mastery.
Maybe it is another damage modifier but i strongly believe it's mastery.
How to reproduce
Use Storm, Earth, and Fire and then cast Celestial Conduit.
Check damage done by the clones on the last tic of Celestial Conduit vs on other tics.
How it should be
The formula to calculate the damage of Celestial Conduit should be the same for each tic.
Links
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
<|T5927619:16|t|cffffd000|Hspell:443028|h[Celestial Conduit]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Auto attacks x Gale Force Description of the bug
Currently 451580/galeforce doesnt trigger on autoattacks
How to reproduce
Cast Strike of the Windlord then auto attack
Check that the damage done by the melee does not triger Gale Force.
How it should be
Gale Force should trigger on auto attacks. See picture below
Links
<|T1029595:16|t|cffffd000|Hspell:451580|h[Gale Force]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Storm, Earth, and Fire x Transfer the Power Description of the bug
Currently, when the clones summoned by 137639/stormearthandfire replicate 113656/fistsoffury, the damage they deal is not increased by 195300/transferthepower
How to reproduce
Get some stacks of Transfer the Power by casting Rising Sun Kick, Blackout Kick or Spinning Crane Kick
Use Storm, Earth, and Fire and then cast Fists of Fury
Check the damage formula for the monk and for its clones.
How it should be
Transfer the Power damage bonus to Fists of Fury should also apply to the clones summoned by Storm, Earth, and Fire.
Links
<|T839976:16|t|cffffd000|Hspell:195300|h[Transfer the Power]|h|r>
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
<|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>,
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
Chi wave vs Paralysis Description of the bug
Currently <https://www.wowhead.com/spell=132467/chiwave> breaking Paralysis and many other ccs that break on small damage.
How to reproduce
Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMLWmZZYbz2YmxmZ22WmNwysZbmZZjZ0YmBmhZYYmlZMDzmlBmtZCAAAAwsMtMLzsMb2mltZZmZCCAsA
1. Pick a mw monka
2. Find enemy NPC(not dummy)
3. Cast <https://www.wowhead.com/spell=116670>
4. Then <https://www.wowhead.com/spell=115078/paralysis>
5. See how it breaks to <https://www.wowhead.com/spell=132467/chiwave> dmg
How it should be
1. If damaging projectile approaching a paralysed target it shouldn't break it
2. Once it hit the paralysed it should shoot <https://www.wowhead.com/spell=132463/chiwave> healing projectile
3. If the enemy target still paralyzed and there are no other enemies nearby then chi wave should stop casting any more bounces.
Retail demo: <
Marking as high since it is almost impossible to CC people when dmg bounces flying
[Windwalker] - Invoke Xuen, the White Tiger x Gale Force Description of the bug
Currently 451580/galeforce doesnt trigger on damage by Xuen summoned by 123904/invokexuenthewhitetiger
How to reproduce
Cast Strike of the Windlord then use 123904/invokexuenthewhitetiger
Check if damage done by Xuen is triggering Gale Force.
How it should be
Gale Force should trigger on melee damage done by Xuen and on his cast of 123996/cracklingtigerlightning.
However it should not trigger on 323999/empoweredtigerlightning.
See picture below
Links
<|T620832:16|t|cffffd000|Hspell:123904|h[Invoke Xuen, the White Tiger]|h|r>
<|T1029595:16|t|cffffd000|Hspell:451580|h[Gale Force]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Storm, Earth, and Fire x Second tic of Strike of the Windlord Description of the bug
Currently when you have your clones summoned by 137639/stormearthandfire and cast 392983/strikeofthewindlord, it looks like the second strike done by the clones doesnt benefit from mastery.
Maybe it is another damage modifier but i strongly believe it's mastery.
How to reproduce
Use Storm, Earth, and Fire and then cast Strike of the Windlord.
Check the damage formula used by the clones on the second hit of Strike of the Windlord
How it should be
The damage of the second hit of Strike of the Windlord done by clones should also benefit from mastery.
Links
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
<|T1282595:16|t|cffffd000|Hspell:392983|h[Strike of the Windlord]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Windwalker] - Storm, Earth, and Fire x Gale Force Description of the bug
Currently 451580/galeforce doesnt trigger on damage done by the clones summoned by 137639/stormearthandfire
How to reproduce
Cast Strike of the Windlord then use Storm, Earth, and Fire.
Cast Tiger Palm and check that the damage done by the clones does not triger Gale Force.
How it should be
Gale Force should trigger on damage done by the clones as well. See picture below
Links
<|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>
<|T1029595:16|t|cffffd000|Hspell:451580|h[Gale Force]|h|r>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
Polymorph Duck vs dmg Description of the bug
<|T4048815:16|t|cffffd000|Hspell:391622|h[Polymorph]|h|r> has different dmg threshold than <https://www.wowhead.com/spell=118/polymorph>
How to reproduce
1. ".cast 391622" on enemy priest
2. Ask priest to cast <https://www.wowhead.com/spell=32379/shadowworddeath> on you right before he casts Poly
3. See poly not getting broken by the damage on you
How it should be
It should have same different dmg threshold as regular <https://www.wowhead.com/spell=118/polymorph> The only difference should be cosmetic only. Duck instead of sheep. So maybe you can copy paste the code from <https://www.wowhead.com/spell=118/polymorph> for the duck one.
Links
<|T4048815:16|t|cffffd000|Hspell:391622|h[Polymorph]|h|r> Duck ( bugged)
<https://www.wowhead.com/spell=118/polymorph> Sheep (working good)
Multiple Polies Description of the bug
If you have learnt more than one Polymorph animal type, you can polymorph multiple targets with different animals at the same time bypassing the 1 polymorphed enemy limit.
How to reproduce
1. Pick a mage
2. Learn few polymorphs from this list: <
3. Cast different polymorph on each enemy around you
4. Now you can crowd control multiple enemies at the same time
How it should be
Mage should be limited to 1 polymorphed target at the same time. You should be able to cast it on multi target if you have <https://www.wowhead.com/mopclassic/spell=56382/glyphofcrittermorph> but only on critters.
Links
[General][Aldrachi Reaver] - Warblade Hunger VS Stacks Description of the bug
ATM Warblade's Hunger is consuming only 1stack but its doing dmg as if consuming all of them.
This is a log from a FS key:
casts <
buff <
How to reproduce
xxx
How it should be
Warblade's Hunger consumes all stacks when either Chaos Strike / Annihilation or Fracture is casted.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc][Aldrachi Reaver] - Wounded Quarry issue Description of the bug
ATM Wounded Quarry has couple of issues:
not scaling with Mastery
not benefitting from Demon Hide
Counting Chaos Dmg of some abilities that have Physical dmg Flag like Chaos strike / Annihilation
Proof: See screenshots
As you can see Wounded Quarry did 5.2mil dmg when there is none phys dmg done (reaver's glaive and the melee was done before applying the mark)
So its counting the chaos dmg done from both blade dance and chaos strike and its not getting affected by mastery and demon hide since the dmg is only 20% of the dmg done from blade dance.
How to reproduce
xxx
How it should be
Wounded Quarry counts only pure physical dmg done by any abilities, spell, melee or effect.
Wounded Quarry scales with both Mastery and Demon Hide
Chaos Dmg doesn't count for it.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General] [Rares] Problems with loot
Summary:
There are three major issues affecting the loot system for Rare enemies:
1. Many Rare mobs do not drop any loot upon being killed.
2. Many Rare mobs only drop junkquality items, with no valuable or useful rewards.
3. Warband items dropped by Rares have an item level that is too low (Level 68), making them irrelevant for players at the intended progression stage.
Steps to reproduce:
1. Locate and kill a variety of Rare enemies in different zones.
2. Check the loot dropped by each Rare mob.
3. Note the quantity, quality, and item level of the items received, especially Warband gear.
Expected result:
All Rares should drop at least one piece of meaningful loot appropriate to their difficulty and player progression.
Junk items should be balanced with valuable or usable rewards.
Warband items dropped should have a higher item level suitable for current content and player progression, not as low as Level 68.
Actual result:
Many Rares drop no loot at all.
Some Rares only drop junkquality items.
Warband items drop with an item level of 68, far below the expected value.
[Achievement][Reward] All That Khaz
The achievement <https://www.wowhead.com/achievement=41555/allthatkhaz> does not reward the campsite "Freywold Spring"
<https://www.wowhead.com/spell=1214228/learnwarbandscenetest>
1214228 [Learn Warband Scene Test, rank 1]
[General] Rares Do Not Reward Reputation
Currently, killing Rares does not reward Reputation with respective Factions on TWW.
[CoT] - NX Echoing Shade
Description of the bug
1. Currently on PTR/Live Echoing Shade hit box is incorrect
Regardless of your standing position you get hit by frontals, causing 1 shot to entire group in keys
2. Also paddles movement of Echoing Shade on the ground is way too fast
How to reproduce
Go to City of Threads
Put Mythic+ mode
Go to second boss Fangs of the Queen
How it should be
1. Echoing Shade should have same direction as Shade Slash, most of the time it goes towards Tank or Nx's current target
2. Echoing Shade paddle movement should be slower
Informations of the spell
Links
Check Video FS: <
Retail: <
<https://www.wowhead.com/spell=439621/shadeslash>
<https://www.wowhead.com/spell=439637/echoingshade>
[Event] Awakening The Machine - Dungeon Deserter
Completing <https://www.wowhead.com/zone=15133/awakeningthemachine> gives you a 30min debuff of <https://www.wowhead.com/spell=71041/dungeondeserter>
[CoT] - Agile Pursuer x Knife Throw
Description of the bug
Agile Pursuer NPC ID:228361 cast <https://www.wowhead.com/spell=448030/knifethrow> every 10 sec
How to reproduce
create a group party
go to City of Threads
pull Agile Pursuer NPC ID:228361 and you will see that he is casting every 10 seconds not 1 seconds
How it should be
Agile pursuer NPC ID228361 should cast (knife throw) ID:448030 on random party members every 1 second not every 10 seconds
Informations of the spell
Links
<
[Items][Quest] Spark of War
Description of the bug
~~This quest item currenty drops from every rare monster and treasure chest, but should drop only if you have one of the four quests active. No matter if Warmode is on or off.~~
~~How to reproduce~~
~~loot any treasure chest, rare monster or PvP within Khaz Algar.~~
~~How it should be~~
~~Depends on the zone quest, it should drop only in the zone.~~
~~Example:
If the quest "Sparks of War: AzjKahet" is active, the Spark of War item should only drop from rare monsters and treasure chests in AzjKahet. While having Warmode on.~~
~~The Quests also missing rewards, at the moment it's just 500 honor.~~
PvP World Quests, still reward 15 Spark of War item without having the zone related Spark of War quest active.
Informations of the issue
<https://www.wowhead.com/item=219934/sparkofwar>
<https://www.wowhead.com/quest=81794/sparksofwartheringingdeeps>
<https://www.wowhead.com/quest=81796/sparksofwarazjkahet>
<https://www.wowhead.com/quest=81795/sparksofwarhallowfall>
<https://www.wowhead.com/quest=81793/sparksofwarisleofdorn>
[Grim Batol] Erudax x Adds
Currently when <https://www.wowhead.com/npc=40484/erudax> spawn Twilight Hatchling We see the add spawn but they disappears instant
<https://www.wowhead.com/npc=40484/erudax>
[Ara-kara] Ixin Nakt Atik
Description of the bug
this 2 mini bosses casting abilitys only on tanks
Ixin NPC ID217531
Nakt NPC ID218324
How to reproduce
make a party
go to arakara and pull the first 2 mini bosses
How it should be
the 2 mini bosses should cast abilitys on random people not only the tank
Links :
<
[Ara-Kara] Kikatal the Harvester - Faded
Description of the bug
Kikatal the Harvester NPC ID: 215407 giving the debuff <https://www.wowhead.com/spell=432119/faded> to the tank even if he is not inside <https://www.wowhead.com/spell=432117/cosmicsingularity> which give the tanks 75% damage taking for nothing
How to reproduce
create lvl 80 tank character
go to AraKara dung and pull last boss and wait for <https://www.wowhead.com/spell=432117/cosmicsingularity>
How it should be
Kikatal the Harvester NPC ID 215407 should not give the debuff
<https://www.wowhead.com/spell=432119/faded> to the tank if he is not in the <https://www.wowhead.com/spell=432117/cosmicsingularity>
Informations of the spell
Links
<
[CoT] - Royal Swarmguard x Ravenous Swarm
Description of the bug
NPC Royal Swarmguard cast Ravenous Swarm as the first spell.
Right after he cast Earthshatter, another Ravenous Swarm happens
With that timers we are taking twice as much damage compared to retail
How to reproduce
Go to City of Threads
Pull Royal Swarmguard ID:220197
Check the first spell its casting
How it should be
Royal Swarmguard should cast Earthshatter first
First Ravenous Swarm should be 10 sec after the pull,
Second Ravenous Swarm should be 19 sec after the first one
Informations of the spell
Links
Chcek Video: <
<https://www.wowhead.com/spell=443500/earthshatter>
<https://www.wowhead.com/spell=443509/ravenousswarm>
<https://www.wowhead.com/npc=220197/royalswarmguard>
[Necrotic Wake] Goregrind
Currently <https://www.wowhead.com/npc=163621/goregrind> when he cast frontal <https://www.wowhead.com/spell=333477/gutslice> instead doing it in front of himself, he does 360
Everyone can get hit regardless of where they are standing
September 21, 2025
[Hellcaller] Wither stacks can remove Wither from the target Description of the bug
If the duration of Wither ends while Wither is in the phase where Blackened Soul consumes stacks every second until only 1 stack remains, then when Wither is reapplied, the 1 base stack will also be consumed and Wither will be removed from the target, forcing you to reapply Wither to the target 25 times.
ptr: <
How to reproduce
1. Cast Wither on the target.
2. Add 12 stacks using malefic rapture/rain of chaos/chaos bolt, depending on your spec.
3. Wait until the duration of Wither is a few seconds and cast Malevolence to add +6 stacks and start the stack consumption phase.
4. After Wither is removed from the target, try to reapply it.
How it should be
If Wither ends while it's losing stacks, it shouldn't continue losing stacks when it's reapplied to the target, as it seems that removing 1 base stack causes Wither to be removed from the target again.
Information of the spell
<https://www.wowhead.com/spell=445468/wither> spell
<https://www.wowhead.com/spell=445474/wither> dot
[Soul Harvester] Quietus Description of the bug
The second part of <https://www.wowhead.com/spell=449634/quietus> does not work correctly for affli/demo.
How it works now:
Affliction
If Quietus+Shared Fate, you have a chance to activate Shared Fate or Feast of Souls by consuming Nightfall.
If Quietus+Feast of Souls, you have a chance to activate Shared Fate instead of Feast of Souls by consuming Nightfall.
ptr: <
Demonology
Doesn't work for demonology at all.
How it should be
Quietus should activate Shared Fate or Feast of Souls, depending on which talent is selected.
If you have Shared Fate+Quietus selected, consuming Nightfall(affliction) or Demonic Core(demonology) will activate Shared Fate with a 100% chance and there should be no chance to activate Feast of Souls.
If you have Feast of Souls+Quietus selected, consuming Nightfall or Demonic Core will activate Feast of Souls with a 12.5% chance (the same chance as for the Feast of Souls talent when an enemy dies) and there should be no chance to activate Shared Fate.
Information of the spell
<https://www.wowhead.com/spell=449634/quietus>
<https://www.wowhead.com/spell=449704/sharedfate>
<https://www.wowhead.com/spell=449706/feastofsouls>
[Affliction] Soul Rot damage Description of the bug
Soul Rot deals correct damage to secondary targets, but deals the same damage to the primary target.
How it should be
Soul Rot should deal x2 damage to the primary target.
Informatiom of the spell
<https://www.wowhead.com/spell=386997/soulrot>
[Stormbringer] Nature's Protection Description of the bug
Nature's Protection is not working at all
How it should be
Lightning Shield reduces the damage you take by 3%.
Links
Nature's Protection <https://www.wowhead.com/spell=454027/naturesprotection>
Lightning Shield <https://www.wowhead.com/spell=192106/lightningshield>
BT report <
Ghost Wolf x death Description of the bug
Sometimes during m+ when shaman die, he respawn in ghost wolf but he cannot use any abilities (error message says: you are in shapeshift form) until relog
Links
Ghost Wolf : <https://www.wowhead.com/spell=2645/ghostwolf>
BT <
Poison Cleansing Totem x party Description of the bug
after recent fix the totem dispel all poison from the target but never dispel all 5 party member after 5 ticks. So I'm wondering if there's some problem with targetting system of the totem
(example: it waste ticks on target without posion but more injured than poisoned target)
Links
<https://www.wowhead.com/spell=383013/poisoncleansingtotem>
[PVP] Static Field Totem Description of the bug
Static Field Totem is not working at all
proof from BT <
How it should be
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
retail proof: <
Links
Static Field Totem <https://www.wowhead.com/spell=355580/staticfieldtotem>
BT report <
[Ret] Hammer of Light self damage Description of the bug
Hammer of Light sometimes deals damage to player that casted it. <
Its the 427453/hammeroflight (main hit) that deals damage the player.
But maybe 429826/hammeroflight can also do it, im not sure.
Included o video of it happening. At 0:04 i cast hammer of light, enemy dies before hammer is able to deal damage and then it defaults to hitting me applying to judgments debuffs to me
Informations of the spell
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Vengeance][Fel Scarred] - Fel Desolation issues Description of the bug
ATM Fel Desolation doesn't interact with the Talent Demonic and Darkglare Boon
How to reproduce
xxx
How it should be
Fel Desolation interacts like Fel Devastation with Demonic and Darkglare Boon.
Increases any Metamorphosis duration by 5seconds (+Fel Desolation channel time) and its cooldown gets reduced by 1530% when finish to channel.
Links
[Vengeance] - Fel Devastation VS movement Description of the bug
ATM Fel Devastation requires the player to be standing still in order to casting it.
Proof: <
How to reproduce
xxx
How it should be
Fel Devastation can be casted while moving, jumping and gliding.
When casted while gliding it removes the gliding.
NOTE: the same happens when casting Fel Desolation
Links
[Havoc] - Desperate Instincts Description of the bug
Desperate Instincts is only increasing the dmg reduction part of Blur but not proccing it with 50% reduced cooldown and duration when its off cd and you get lower than 35% health
How to reproduce
xxx
How it should be
Desperate Instincts increases dmg reduction granted from Blur from 20% to 30% and additionally when its off cd and you get lower than 35% max hp you automatically proc Blur with 50% reduced cooldown and duration
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General][PvP talent] - Blood Moon issue Description of the bug
ATM when you use consume magic while Blood moon is talented you always get a normal lesser soul fragment.
How to reproduce
xxx
How it should be
When you use consume magic while Blood moon is talented against an enemy player or pet you get always a lesser soul fragment with a 5%chance to actually be upgraded to a Great Soul which works the same as a Demon Soul.
In addition when you use it against a demon and warlock pet are considered as such you always get a Demon Soul
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General][PvP talent] - Cleansed by Flame Description of the bug
Cleansed by Flame isn't working.
How to reproduce
xxx
How it should be
Cleansed by Flame allows the player to dispel himself from 1 magic debuff when he cast Immolation Aura
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Siege of Boralus][Boss] Viq'Goth <Terror of the Deep>
Error description
Boss https://www.wowhead.com/ru/npc=128652/vikgot
After players kill crushing and tenacious tentacles.
The player gets into the cannon, shoots and after the shot jumps out of it not back but into the cannon itself into its texture.
How to play
Need two players.
Enter the dungeon.
Run any key.
Reach the boss https://www.wowhead.com/ru/npc=128652/vikgoth
Kill the Crushing and Chain Tentacles.
One player must sit in the cannon, shoot and exit it, the player must throw not into the cannon itself, but back.
How it should be
After the player gets into the cannon, shoots and leaves, he should be thrown out of the cannon back "and not into the cannon itself"
Spell info
Boss https://www.wowhead.com/ru/npc=128652/vicgot
Video from retail how it should be
The player left the cannon and was thrown back a little.
We have a video You can see how after the shot the player left the cannon and was thrown into the cannon texture and not as shown in retail.
[Grim Batol] [Boss] [Drahga Shadowburner] Invocation of Shadowflame
Error description
Boss https://www.wowhead.com/ru/npc=40319/draghotdark
If you dodge the fight at the moment of summoning https://www.wowhead.com/ru/spell=448013/ and show the mob, then after Eveid the boss after a certain period of time the mobs will appear, which should not happen.
How to reproduce
Need two players
Enter the dungeon, run any key
reach the boss https://www.wowhead.com/ru/npc=40319/
Aggro and evade at the moment the puddle appears, after that after a short period of time a mob will come out, which should not happen.
How it should be
If you Evade the boss at the moment the "portal" puddle appears https://www.wowhead.com/ru/spell=448013/
The mob should not appear.
Information about the spell
Video from us the appearance of a puddle of "portal" and the moment of the boss's evade.
The appearance of the mob although the boss has been evaded for a long time.
[GrimBatol][Erudax] Void Tendril
Description of the bug
On the Erudax Void Tendril appear all over the arena and stuck so many on 1 place .
How to reproduce
1)Go on Grim Batol
2) Pull boss and wait for Void Tendril
3) Look at spawn Void tendril
How should be
Void Tendril Should spawn around arena and cone on player and boss line
Retail:
Our ptr:
September 20, 2025
[Demonology] Demonic Tyrant vs Doomguard Description of the bug
Currently, Demonic Tyrant affects Doomguard damage.
How it should be
Tyrant should not apply 265273 to Doomguard.
Information of the spell
<https://www.wowhead.com/spell=265187/summondemonictyrant>
<https://www.wowhead.com/spell=265273/demonicpower>
<https://www.wowhead.com/npc=225493/doomguard>
[BG][Solo] Solo BG queue doesn't proc
Summary:
When people queue for solo bg they never get a queue proc.
Steps to reproduce:
1. Queue solo bg with 10 or more people
2. See that the queue never proc
Beta test example: <
Expected result:
You should get a queue pop. Also not sure what command to use on ptr to test the actual queue. I tried ".debug bg" but that only works for non rated one. Please advice if there is a command to test the queue on ptr for rated solo bg.
[Nerubar][ky'veza] Starless night having 0 Regicide lines
Currently during the intermission the <https://www.wowhead.com/spell=435486/regicide> line doesn't exist. How it should be: During the <https://www.wowhead.com/spell=440709/starlessnight> Intermission, Some of the players should get picked to get hit by a <https://www.wowhead.com/spell=435486/regicide> line.
[Nerub-ar][Mythic][Court] Bosses Not Spread Apart Enough
On Mythic difficulty, it seems the bosses should be more spread apart before the fight begins, to not overlap with Whispers Mechanic at the start of the fight.
September 19, 2025
[Demonology] Pact of Ered'ruin proc chance Description of the bug
Currently we have a ~40% chance to summon a Doomguard when Doom expires on a single target and this chance is divided for each active Doom on the targets, for example 1 active Doom has a 40% chance, when applying the second one both will have 20% and so on
How it should be
Each active Doom should have a 40% chance of summoning a Doomguard.
Information of the spell
<https://www.wowhead.com/spell=453568/pactoftheeredruin> talent
<https://www.wowhead.com/spell=460553/doom> debuff id
<https://www.wowhead.com/npc=225493/doomguard>
[Demonology] Wild Imps damage Description of the bug
Currently, <https://www.wowhead.com/npc=55659/wildimp> <https://www.wowhead.com/spell=104318/felfirebolt> damage is not affected by any auras/talents/debuffs on enemies that increase their damage. Only mastery works.
[Enhancement][Stormbringer] Tempest counter Description of the bug
currently it's impossible to activate Tempest by spending Maelstrom Weapon Stacks
How it should be
Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Links
<https://www.wowhead.com/spell=454009/tempest>
<https://www.wowhead.com/spell=187880/maelstromweapon>
[Windwalker] - Spinning Crane Kick vs auto attacks Description of the bug
Currently, Windwalker Monks can't auto attack during the channel of Spinning Crane Kick <https://www.wowhead.com/spell=101546/spinningcranekick> .
How to reproduce
Cast Spinning Crane Kick in melee range and check if you are auto attacking during its channel.
How it should be
Windwalker Monk should be able to auto attack during the channel of Spinning Crane Kick without interrupting it. This is a Windwalkeronly feature.
Links
<https://www.wowhead.com/spell=101546/spinningcranekick> .
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYZmZGmFmZwyMBAwyYmhZGz2MQAssMLLz2Mz0sMLNzMzCAA
[Windwalker] Ordered Elements Description of the bug
Currently the talent Ordered Elements <https://www.wowhead.com/spell=451463/orderedelements> has a duration equal to the initial duration of Storm, Earth, and Fire <https://www.wowhead.com/spell=137639/stormearthandfire> .
How to reproduce
Cast Storm, Earth, and Fire
Check Ordered Elements buff having a duration
How it should be
Ordered Elements should be a buff without any duration and be active as long as Storm, Earth, and Fire is active.
This needs to be addressed because currently Drinking Horn Cover <https://www.wowhead.com/spell=391370/drinkinghorncover> increases the duration of Storm, Earth, and Fire without increasing the duration of Ordered Elements. It therefore makes Ordered Elements end before Storm, Earth and Fire ends.
Links
<https://www.wowhead.com/spell=137639/stormearthandfire>
<https://www.wowhead.com/spell=451463/orderedelements>
<https://www.wowhead.com/spell=391370/drinkinghorncover>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZYWmZGzMAAAAAAAAAAAw2ywMxMDMDDLMsNzMDzCzMMLzEAALjZGMMbzABwyyssMLzMTzys0MzMLAmB
Retail: Check < at 2:50 to see how it looks in retail
[Unholy] Outbreak Description of the bug
Currently outbreak skill shouldn't apply this DebuFF and after this DebuFF wears off it shouldn't refresh virulent plague DOT.
Video with issue
How to reproduce
1. create death knight
2. use outbreak skill
3. look on this DebuFF
4. wait for wears off this DebuFF
5. look on duration virulent plague DOT
How it should be
outbreak skill should apply only virulent plague DOT with out this DebuFF
Informations
[Unholy] Defile Description of the bug
Currenlty The visual effect of Defile is double and at the same time overlap all zones, Void zones, aoe spells textures.
How to reproduce
1. create death knight
2. take Defile
3. place Defile.
4. look how it looks.
How it should be
the visual effect of Defile should looks like in how it should be screenshot
And not overlap all zones, Void zones, aoe spells textures.
Informations
[General] Control Undead Description of the bug
Currently if Dk use Control Undead on an undead in The Necrotic Wake, its level will become like in Shadowlands, which is why all the DoTs that were on it will immediately kill it.
if you auto attack enemy befor Control Undead and after use Control Undead the player or dk continues to autoattack the target for example in The Necrotic Wake it will immediately kill every controlled undead
How to reproduce
1. Create Death Knight
2. take Control Undead
3. Apply any DoT on an undead in The Necrotic Wake
4. use Control Undead
How it should be
when Dk use Control Undead all DoTs or debuffs should be cleared and players or dk must stop theyr auto attacks the controlled units cuz it will be friendly
Informations
[Unholy] Unholy Assault Description of the bug
Currently if dk apply on enemy 1 Festering wound, Unholy assault will applying more that 4 Festering wound.
How to reproduce
1. create death knight
2. take Unholy assault
3. apply on enemy 1 Festering wound
4. use Unholy assault
How it should be
Unholy assault must always apply 4 Festering wound
Informations
[World Boss][Shurrai] Boss Flying
When tank gets knocked in the air, boss starts following him, and starts flying.
[Delve][Shared] Zekvir Randomly Spawning Missing
Currently, missing Zekvir, which is the weaker version of the main delve, which should have a chance to spawn randomly while within a Delve, above tier 4. (Spawn rate is currently exactly unknown)
More information, on his abilities, and stuff:
Abilities:
He should use his usual abilities, such as  (a frontal cone attack that stuns you) and  (an AOE fear around him that deals massive damage).
Mechanics:
When Zekvir either kills your entire group or is damaged down to 50% health, he will burrow into the ground and leave the Delve, leaving a Hulking Raptorial Claw behind.
Rewards: The claw will drop rare Delve loot such as ,  (scaled to the Delve level you're in), and Zekvir's exclusive relic for Brann, ! Getting killed by Zekvir also grants the achievement .
The Delvers Bounty can only drop once a week this way.
[World Boss][Shurrai] Dark Tide Hitbox
Dark Tide hiboxes need improvement, and they sometimes fly in the air when terrain is crooked
[NW][Zolramus Sorcerer] Shadow Well
1. Currently, this Ability does damage whenever a player steps into the puddle on the ground. This shouldn't be the case. Only after standing one second in it the first tick of damage should happen.
FS log of me taking damage: <
FS log of enemy casts: < (you have to ctrl +f search Shadow Well, because the cast is done by enviroment on FS instead of the mob)
On the logs you can see that I took damage from the ability before it even spawned.
Retail log: <
You can see there that the player recieved the debuff and walked out of it ~250ms later.
This is the damage taken for the player: <
If you ctrl + f search for Shadow Well you can see that the player didn't recieve any damage from it.
2. The Second issue is that the mob currently doesn't cast this spell, it instead just spawns. That shouldn't be the case. Zolramus Sorcerer should cast this spell for ~0.83 seconds before the puddle spawns.
Zolramus Sorcerer: <https://www.wowhead.com/npc=163128/zolramussorcererabilities;mode:lfr>
Bugtracker report: <
[NW][Zolramus Necromancer] Animate Dead vs CC
Currently, using CC while Zolramus Necromancer is casting Animate Dead, causes the mob to recast it after it get out of the CC. This shouldn't be the case, and when this mob starts channeling Animate dead, the spell should be immediatelly put on cooldown.
Retail video: <
[NW][Flesh Crafter] Repair Flesh
Currently the ability works like it did on Shadowlands.
There are a few issues I have noticed:
1. There should be an initial cast, which shouldn't be interruptible, before the channel starts. The channel of Repair Flesh should be interruptible, also if the mob is stunned during the channel, it should put the ability on cooldown.
Retail video: <
2. The only mob, that this cast should go on should be Loyal Creation. Flesh Crafter should still cast the spell, even if Loyal Creation is not in the pack/range, but after the initial cast is finished and Loyal Creation is not in range near the Flesh Crafter, the channel should not go through. On Firestorm, Flesh Crafter can channel Repair Flesh on any nearby mob, not just Loyal Creation
FS: <
Retail: <
Retail video before first boss (no Loyal Creation in the pull): <
Flesh Crafter: <https://www.wowhead.com/npc=165872/fleshcrafter>
Loyal Creation: <https://www.wowhead.com/npc=165911/loyalcreation>
[Nerub-ar][Kyveza] Nether Phantoms Abuse
Currently, Nether Phantos can be places inside Walls of the Arena, and they will not do mechanics that way.
if player is targeted by Twilight Massacre, and positions him self between a wall and a clone, the clone will charge though the player, into the texture of a wall, and will not do any mechanics afterwards.
The clones should stop at a wall when they are obscured.
[GB][Valiona] Twilight Buffet vs Twilight Winds spawn Location
Currently Twilight Winds spawn on top of each living player when the boss casts Twilight Buffet.
The winds should only spawn around the boss, from all the videos that I checked that weren't using the "corner" strategy, the winds spawned inside of the bosses hitbox.
It should also always spawn 4 tornadoes.
Examples:
<
<
<
Twilight Buffet: <https://www.wowhead.com/spell=456751/twilightbuffetusedbynpc>
September 18, 2025
[All] - Barbaric Training Description of the bug
Arms and Fury effects (10% and 20% bonus damage) are active in both specs same time
How it should be
Arms should have only Arms bonus
Fury should have only Fury bonus
Links
Barbaric Training <https://www.wowhead.com/spell=383082/barbarictraining>
[Arms] - Cleave vs Exhilarating Blows Description of the bug
Currently if we take talent Exhilarating Blows and we proc the reset of Cleave by itself it goes on cd and we can't use the free proc we just got.
How to reproduce
Make Arms warrior
Take talent Exhilarating Blows and spam Cleave to reset its own cd
Check if it went on cd even if we reseted it
How it should be
If we have talented Exhilarating Blows and we reset the cooldown of Cleave by using it it shouldn't go on cd while we procced it. (works fine for Mortal Strike)
Links
<https://www.wowhead.com/spell=383219/exhilaratingblows>
Talent tree: CcEAO9DBjZzKcjSu6RJDto0RCCGmZGzYGjZb2WWGzAAAAwgpZMmlxMMzyMzMjNjZYGMMAAAAAAAMjZbMGgtMDLsZGDLwgZGtRDYB
[All] Demon Skin vs pvp enemies Description of the bug
|T571320:16|t|cffffd000|Hspell:108370|h[Soul Leech]|h|r gives you and your pet absorption of up to 5% of your maximum HP from your attacks, |T136185:16|t|cffffd000|Hspell:219272|h[Demon Skin]|h|r increases the maximum to 8/15% (rank1/rank2)
In PvP combat with the talent |T136185:16|t|cffffd000|Hspell:219272|h[Demon Skin]|h|r for some reason Soul Leech is completely reset when your pet starts attacking a target, and accumulates up to a maximum of 5% of your HP as without the talent.
PTR:
How to reproduce
Take talent |T136185:16|t|cffffd000|Hspell:219272|h[Demon Skin]|h|r 1/2 or 2/2
Attack pvp target
Check |T571320:16|t|cffffd000|Hspell:108366|h[Soul Leech]|h|r and its max absorption
How it should be
Should work the same way as against a non pvp target
Information of the spell
|T571320:16|t|cffffd000|Hspell:108370|h[Soul Leech]|h|r talent
|T571320:16|t|cffffd000|Hspell:108366|h[Soul Leech]|h|r buff
|T136185:16|t|cffffd000|Hspell:219272|h[Demon Skin]|h|r talent
[Affliction] Rot and Decay vs Wither Description of the bug
<https://www.wowhead.com/spell=212371/rotanddecay> pvp talent does not affect Wither.
ptr:<
How it should be
Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 2.0 sec.
It should work the same way for Wither.
Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.
It should work the same way for Wither.
Information of the spell
<https://www.wowhead.com/spell=445474/wither>
[MM] - Manhunter Description of the bug
Doesn't work
How to reproduce
In duel
Use Aimed Shot
How it should be
Dealing damage with Aimed Shot should apply Mortal Wounds 115804 to the target.
Should be applied only to players
Links
Manhunter <https://www.wowhead.com/spell=1217788/manhunter>
Mortal Wounds <https://www.wowhead.com/spell=115804/mortalwounds>
Aimed Shot (damage ID) <https://www.wowhead.com/spell=19434/aimedshot>
Soulscar Versa double dip Issue:
Currently <https://www.wowhead.com/spell=390181/soulscar> overtime damage DoT double dips from Versatility stat.
How to reproduce:
1. Make DH Havoc level 80
2. use this build:CEkAEDLOxe3SEPP2R8Hw6bhoSwgZmZGjxMjZmJYGAAAAAAwsYMbzMzMzsNzMbWml5BmxMjlhttZZGMMW2YSGmZGwC
3. Cast <https://www.wowhead.com/spell=185123/throwglaive> at an enemy without versa
4. Record damage
5. .debug versa 115000 yourself
6. Repeat option 3 and 4
7. Compare the damage difference
Comparison demo:
<
<
100% versa applied and you can see that the damage instead of doubling it quadrippled.
How it should work:
<https://www.wowhead.com/spell=390181/soulscar> should not benefit from versatility twice.
Marking as urgent since all i can see is buff reports for DH when it already does insane dmg in pvp and pve
[General] - The Hunt VS Vengeful Retreat Description of the bug
ATM you can't cancel the The Hunt Charge with Vengeful Retreat
How to reproduce
xxx
How it should be
You can cancel The Hunt Charge with Vengeful Retreat.
Proof: <
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc] - Immolation Aura Issue Description of the bug
ATM there is an issue with the 5th ID of Immolation Aura.
When you manage to activate 5 Immolation Aura at the same time it occurs a bug that everytime the ID of the 5th periodic effect does a tic it force a "new" hit of the Activation ID
IDs:
427915 buff ID
427907 activation hit <https://www.wowhead.com/spell=427907/immolationaura>
427916 periodic <https://www.wowhead.com/spell=427916/immolationaura>
Proof: Check ss
How to reproduce
xxx
How it should be
Should work like the others ID.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General][PvP] - Consume Magic VS Greater Invisibility Description of the bug
Consume Magic spell does not remove Stealth Granted by Greater Invisibility from mage
How to reproduce
xxx
How it should be
Consume Magic removes any magic stealth buff
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Vengeance] - Soul Barrier VS soul range consume Description of the bug
ATM the range at how Soul Barrier consume soul is the same as the proxinity range instead of being 100y like the other soul soak abilities like soul barrier and soul cleave.
How to reproduce
xxx
How it should be
Soul Barrier has 100y range to consume souls
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Nerub-ar][Rashanan] Infested Spawn Adds Count
Each puddle of Infested Spawns should spawn only 3 Infested Spawns, currently, it spawns 5 each.
[CoT] - Pale Priest
Description of the bug
Pale Priest NPC ID 220401 have a circle arround him if you go inside the circle , he will teleport you back to the bridge after first boss , now in firestorm people are abusing it for fast travel to find the next mini boss
How to reproduce
create a character
go to city of threads mythic mode
kill first boss . after that you will find the mobs after the bridge
How it should be
according to retail if you go inside the circle of Pale Priest NPC ID 220401 , that should kill you and give you death penalty
Links
<
[Nerub-ar][Mythic][Kyveza] Nether Rift Pull Strength
The Pull Strength of the Neter Rift should be slightly increased. Currently, even placing 4 portals on one side, and one on other will result in players having almost no difficulty in running away from the four portals without any movement speed abilities.
[Nerub-ar][General] LFR WoE Items
Currently, WoE LFR Items drop below intended ilvl.
[Nerub-ar][Court] Missing Flight Checkpoint after Court
Missing Flight Checkpoint which unlocks after defeating Court Bosses.
[Delve][Achievement] Sporesweeper
Sporesweeper Achievement is not working at all.
Requirements: Successfully complete a Fungarian Delve (Fungal Folly, Mycomancer Cavern) without being hit by Explosive Spores on Delve Tier 8 or higher.
[Delve][Nightfall Sanctum] Speaker Davenruth
Currently Speaker Davenruth's phase 2 is missing.
After defeating him we should enter phase 2 when he transform in to Reformed Fury. Currently he's not and players can't finish the Delve.
[Delve][Achievement] Daystormer
Daystormer Achievement is not working at all.
Requirements: Successfully complete an Order of the Night delve (Nightfall Sanctum, Skittering Breach) without being targeted by Artillery Fire on Delve Tier 8 or higher.
[Nerub-ar][Rashanan] Infested Spawn vs Bites
Currently, Infested Spawn adds apply 5 stacks of Bites instantly when they spawn on a affected player. They should only bite once, and always seek a new target after each bite.
[Nerub-ar][Mythic][Rashanan] Spinnerets Strands Count
There should be four Spinnerets Strands debuffs each cast to 4 different players in Mythic. Currently, its always three only.
[Enchanting] Shatter Essence
Shatter Essence from Supplementary Shattering Specialization does not give any buff when Essences are shattered.
BT: <
BT: <
[Profession] Multicraft
A mistake in the filter for multicraft application, it affected crafting cloths, leathers, stone and basically all trade goods.
[Nerub-ar][Mythic][Rashanan] Infested Spawn Application Count
On Mythic Difficulty, there should be 4 circles of Infested Spawn adds on 4 different players each cast. Currently, its only 2 each cast.
[Blacksmithing][Achievement] Anvil Mastery
Crafting with Blacksmithing does not give any progress for the achievements.
<https://www.wowhead.com/achievement=18862/anvilmasteryi>
<https://www.wowhead.com/achievement=18864/anvilmasteryii>
<https://www.wowhead.com/achievement=18865/anvilmasteryiii>
<https://www.wowhead.com/achievement=18866/anvilmasteryiv>
[CoT] Fangs Of the Queen
Description of the bug
Vx should cast (Rime Dagger) ID441305 on her current target which is the tank and she apply 10 stacks of freezing blood ID 441298 . Vx should cast (Rime Dagger) ID441305 twice and currently in firestorm she is doing it just 1 time
How to reproduce
create a character
go to city of threads mythic mode
pull 2nd boss and wait for (Rime Dagger) ID441305 in stage 2
How it should be
Vx should cast (Rime Dagger) ID441305 twice in stage 2 , second cast of (Rime Dagger) ID441305 should be 10 secs after the first one
Links
[<(< "<
(<)")
[<https://www.wowhead.com/spell=440468/rimedagger>](<https://www.wowhead.com/spell=440468/rimedagger> "<https://www.wowhead.com/spell=440468/rimedagger>
(<https://www.wowhead.com/spell=440468/rimedagger>)")
[General] [Evoker] DF starting quest log isnt working on many races
Bug Report
Summary:
After completing the Evoker starting zone, the character's quest log incorrectly displays a different quest instead of the Dragonflight introductory quest. Players must manually go to the NPCs in the capital to begin the expansion.
Steps to Reproduce:
1. Complete the Evoker starting zone quests.
2. Open the quest log to see the next available quest.
3. Travel to the capital city and locate the NPCs that give the Dragonflight introductory quests.
Expected Result:
The correct Dragonflight introductory quest should automatically appear in the player's quest log with the appropriate text, guiding them to the next step.
Actual Result:
An incorrect quest appears in the quest log, and the correct Dragonflight quest is missing. This forces the player to find the correct NPCs manually to begin the expansion's content.
[Alchemy][Achievement] Excessive Experimentation
The achievement does not track any progress.
<https://www.wowhead.com/achievement=18934/excessiveexperimentation>
[Delve] [Live Realm] Brann Bronzebeard
Bug Report
Summary:
After completing the first Delve, the ability to assign a role to Bran or view his abilities is lost in subsequent Delves.
Steps to Reproduce:
1. Complete the first Delve quest.
2. Begin a new Delve.
3. Attempt to interact with Bran's interface to assign him a role or check his abilities.
Expected Result:
Bran's user interface, including his role assignment and abilities, should be fully accessible and functional in all subsequent Delves.
Actual Result:
After completing the initial Delve, the interface to manage Bran's role and abilities becomes unavailable, preventing players from customizing or using his skills for the remainder of the Delves.
[All Professions] Reagent bags
[Enchanting][Patron Order] Enchanted Crests require quality
Patron orders for Enchanted Crests require minimum quality, making them unfinishable as these items do not have quality attached to them.
The recipe I had this happen with: <https://www.wowhead.com/spell=445354/enchantedgildedharbingercrest>
Item: <https://www.wowhead.com/spell=445347/enchantedrunedharbingercrest>
Additionally there are 2 more Crest Recipies that should be checked:
Recipe: <https://www.wowhead.com/item=223123/formulaenchantedgildedharbingercrestteachesrecipe>
Item: <https://www.wowhead.com/spell=445354/enchantedgildedharbingercrest>
Recipe: <https://www.wowhead.com/item=223121/formulaenchantedweatheredharbingercrest>
Item: <https://www.wowhead.com/spell=445399/enchantedweatheredharbingercrest>
[Nerub-ar][Ansurek] Portals vs Imunnity
Class that use immunity before they use <https://www.wowhead.com/spell=443915/abyssalconduit> portals like dh's <https://www.wowhead.com/spell=196555/netherwalk> or paladin's <https://www.wowhead.com/spell=642/divineshield> will get stun locked and teleported constantly between the 2 portals kinda like getting ping pong'ed
[Nerub-ar][Mythic][Horror] Adds in Void Realm after Second Gorespatter
Directly after second gorespatter is cast, Adds in the void realm will already spawn active even though there has been no Gruesome Disgorge cast yet.
They should only become active after Gruesome Disgorge.
[Nerub-ar][Horror] Black Septis vs Goresplatter Interaction
Currently, Directly after Gorespatter is finished casting, boss will instantly apply Black Septis to him self, since there is noboody in melee range. Durning this interaction, There should be a grace period where the boss does not apply Black Septis to him self directly after Gorespatter.
[Profession][Alchemy] Cauldron Potions/Flask
Currently, Cauldron Flasks and Potions are not soulbound, and they do not have 15 minutes duration when player logs off, so he can keep them forever basically.
New issue;
Crystalforged Cauldron is not given back after use of cauldron.
September 17, 2025
[Windwalker][Conduit of the Celestial] Inner Compass x Heart of the Jade Serpent Description of the bug
Currently with Inner Compass <https://www.wowhead.com/spell=443571/innercompass> talented, the cooldown of Fists of Fury <https://www.wowhead.com/spell=113656/fistsoffury> after a Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> cast is abnormal.
After casting Celestial Conduit, you get a Heart of the Jade Serpent <https://www.wowhead.com/spell=443294/heartofthejadeserpent> buff. You also get into Crane Stance <https://www.wowhead.com/spell=443572/cranestance> that increases your haste. 1 second later, you lose Crane Stance and get Tiger Stance <https://www.wowhead.com/spell=443575/tigerstance> which increase your crit chance. If you cast Fists of Fury during that 1 second gap, your Fists of Fury cd is lowered is lowered by 10 seconds at the end of its cast, and then increased by 5 seconds at the end of Heart of the Jade Serpent buff
How to reproduce
Cast Celestial Conduit
Cast Fists of Fury immediately after
Look at the cooldown of Fists of Fury
How it should be
The cooldown of Fists of Fury shouldn't be lowered by 10 seconds then increased by 5 seconds. It should have a smooth progression.
My guess is that it is caused by the Haste modification provided by Crane Stance.
Links
<https://www.wowhead.com/spell=443571/innercompass>
<https://www.wowhead.com/spell=113656/fistsoffury>
<https://www.wowhead.com/spell=443028/celestialconduit>
<https://www.wowhead.com/spell=443572/cranestance>
<https://www.wowhead.com/spell=443575/tigerstance>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMDzyMzYmZAAAAAAAAAAAwyywImZYMDYZMjlZmZYWYmBLzEAALjZGmhZbGIAWWmllZbmZaWmlmZmZBGA
[Windwalker] Whirling Dragon Punch activation Description of the bug
When using Fist of Fury and Rising Sun Kick you should be able to cast Whirling Dragon Punch but it sometimes stay locked.
How to reproduce
Build: (WW)
C0QACdq2zyOHcHaPcZ/HhhelgbGzMsNzMMbzYMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAAzMMMmlZgAYZbWWmtZmJIAYwA
1. Put Fists of Fury and Rising Sun Kick on Cooldown
2. Casts blackout kick
3. not 100% work but i think it should do the trick
(sometimes it work after 2 Blackout Kicks instead of 1 when both spells on cd)
How it should be
When both Fist of Fury and Rising Sun Kick are on cooldown, [Whirling Dragon Punch] should be castable.
[Windwalker][Conduit of the Celestial] Ox Stance in Inner Compass Description of the bug
Currently Inner Compass <https://www.wowhead.com/spell=443571/innercompass> doesnt grant Ox Stance buff <https://www.wowhead.com/spell=443574/oxstance> after triggering Strength of the Black Ox <https://www.wowhead.com/spell=443110/strengthoftheblackox> . Instead you get a Tiger stance buff <https://www.wowhead.com/spell=443575/tigerstance>
How to reproduce
Get buff 443112
Cast Blackout Kick
Check that you don't have Ox Stance buff but Tiger Stance.
How it should be
You should get Ox Stance buff after consuming Strength of the Black Ox buff.
Links
<https://www.wowhead.com/spell=443571/innercompass>
<https://www.wowhead.com/spell=443574/oxstance>
<https://www.wowhead.com/spell=443575/tigerstance>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMDzyMzYmZAAAAAAAAAAAwyywImZYMDYZMjlZmZYWYmBLzEAALjZGmhZbGIAWWmllZbmZaWmlmZmZBGA
[Great Vault] [Delves] the reward is wrong
Bug Report
Summary:
The Delve system has multiple bugs: the progression UI does not update correctly, and loot rewards are incorrectly calculated based on the highest Delve level completed.
Steps to Reproduce:
1. For the progression bug: Complete all Delves up to level 11.
2. For the loot bug: Complete a mix of lowlevel and highlevel Delves (e.g., three level 3 Delves and one level 8 Delve).
3. After completing the Delves, check the progression UI and the item level of the rewards.
Expected Result:
1. The Delve UI should accurately display that you have completed all Delves up to level 11.
2. Loot rewards should be calculated based on the lowest Delve level completed, providing a steady progression.
Actual Result:
1. The UI remains stuck on Delve level 8, giving the impression that higherlevel delves have not been completed.
2. The game incorrectly provides loot based on the highestlevel Delve completed (e.g., giving a level 8 reward after completing a level 8 Delve, even if others were lower), which bypasses the intended progression system.
[Item][Embellishment] - Energy Redistribution Beacon
Description of the bug
1. When you have double embellishment after you enter PvP state one of it stops working until relog
2. When you have doulbe embellishment ERB procs 2 times for single embellishment value
3. Doesn't proc on allies that have less than 95% hp
How to reproduce
Equip <https://www.wowhead.com/item=222450/chargedinvoker?bonus=10421:9633:8902:9627:8795:10222:11144:11226:8960&ilvl=636>
Equip <https://www.wowhead.com/item=222429/everforgedsabatons?bonus=10421:9633:8902:9627:8790:10222:11144:11226:8960&ilvl=636>
Use any direct healing ability
Enter PvP state
Use any direct healing ability again
How it should be
When you have double embellishment it should proc 1 time for double amount of damage and healing
Trigger should have 1 second ICD
Links
Enerby Redistribution Beacon (heal) <https://www.wowhead.com/spell=455227/energyredistributionbeacon>
Damage <https://www.wowhead.com/spell=455228/energyredistributionbeacon>
Trigger <https://www.wowhead.com/spell=455157/energyredistributionbeacon>
[Nerub-ar][Ky'veza] Twilight massacre
The charges the boss does should stop aprox 4y behind the player they charge, currently they are going way beyond that and making the boss unkillable basically.
It was working on beta and ptr but doesnt work now here on live
[Nerub-ar][Court] Spike eruption/Impaled
When the boss casts Spike eruption and you get hit the ability you get Stunned by the spike until someone kills the spike. The issue is that if you get hit again by Spike eruption you get a spike again basically stun locking you which shouldnt be.
If you have a spike on you you shouldnt be able to get another one.
[Nerub-ar][Court] Impaled vs immunes to it
You should be able to use abilities like Blessing of protection and human racial and icebound fortitude to remove the stun from the spike and despawn the spike. Currently none of those abilities work.
<https://www.wowhead.com/spell=449857/impaled>
[MoTS][Mistveil Guardian] Anima slash sync
Currently, pulling any of the packs in the maze that have 2 Mistveil Guardian's in them results in both of these mobs casting their anima slash ability at the same time. This shouldn't be the case, and only one of the mobs should cast this ability at a time. (Once either of them finishes the cast, the other one should start.)
NPC: <https://www.wowhead.com/npc=166276/mistveilguardian>
Ability: <https://www.wowhead.com/spell=463217/animaslash>
Retail video: <
[CoT] Eye of the Queen + extra adds double spawn
Currently, players are able to double spawn the adds that are spawned by pulling/ pressing the extra action button near Eye of the Queen mob by first pressing the extra action button and then immediately attacking the Eye of the Queen.
Video: <
Eye of the Queen: <https://www.wowhead.com/npc=219983/hollowsresident>
[Dawnbreaker] Server crash or reset make the boss bug
Currently when serveur crash or reset boss ;
<https://www.wowhead.com/npc=211087/speakershadowcrown> boat is buged and we have invisible wall <
<https://www.wowhead.com/npc=224552/rashanan> p1 working fine and when we are on p2 he does no damage and we have to kill him at 0% when he should die at 60%
September 16, 2025
[Soul Harvester] Soul Anathema reapplying Description of the bug
The second part of <https://www.wowhead.com/spell=449624/soulanathema> does not work.
How to reproduce
1. Level 80
2. Affli build CkQAYIOwXTfhprvln24ZeRPDbAmZmZmZEzmhxsZmZYWGAAAwMzMzyMzDM2MzMLMzMDAYmZbZbMMmFz0YmZYJzWG2mBAAAAAAAAzMWA
3. Cast <https://www.wowhead.com/spell=386997/soulrot> on the target to gain 3 stacks of <https://www.wowhead.com/spell=449793/succulentsoul> or .aura 449793 23 times
4. Consume the Succulent Soul buff with Malefic Rapture to apply Soul Anathema to the target and try to reapply. Periodic damage will be the same.
How it should be
If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Information of the spell
<https://www.wowhead.com/spell=449624/soulanathema> talent
<https://www.wowhead.com/spell=450538/soulanathema> dot
[Holy] Beacon overhealing x Blessing of summer damage Description of the bug
Beacon of light randomly heals for absurd amount, with good rng during blessing of summer buff it results in dealing milions of dmg to boss
No idea how to replicate it
This is log with the bug happening during beta
[Windwalker][Shado-pan] Power of the Thunder King x Flurry Strikes Description of the bug
Currently when you cast Crackling Jade Lightning <https://www.wowhead.com/spell=390255/cracklingjadelightning> in aoe with Power of the Thunder King <https://www.wowhead.com/spell=459809/powerofthethunderking> talented, the energy counted for the progression of Flurry Strikes <https://www.wowhead.com/spell=450615/flurrystrikes> doesnt correspond to the energy spent on CJL.
It looks like the energy counted is equal to energy spent X number of targets hit.
It also seems to add 160 energy at the end of the cast on 5 targets.
This issue was fixed a while ago so one of the later fixes changed this interaction.
How to reproduce
Go in front of 5 dummies
Cast CJL
Check energy spent vs energy counted towards Flurry Strikes
How it should be
The energy counted for Flurry Strikes should be exactly equal to the energy spent by the monk on the cast of CJL, regardless of the amount of enemies hit.
Links
<https://www.wowhead.com/spell=390255/cracklingjadelightning>
<https://www.wowhead.com/spell=459809/powerofthethunderking>
<https://www.wowhead.com/spell=450615/flurrystrikes>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgPzYMYmZMMzMmZGAAAAAAAAAAAssMMTMzwYGwCzYZmZGmFmZwyMBAwyYmBDz2MQAstMLLz2Mz0sMLNzMzCgZA
[Restoration][Keeper of the Grove] - Durability of Nature Description of the bug
Treants apply Cenarion Ward to you instead of your target
How to reproduce
Level 80 talents:
CkGAkuH5GdQpDrgY32rlVGnyqtNmZGLmZGzsMzyYeAGbMWGzAAAAAAAAAAAAYzQz2YMZAMLzsNzgxMGAAAAAYAAzAstMWw0Mz2QAAIgFYGDwmxoB
Select any friendly target
Use Grove Guardians
How it should be
Treants should apply Minor Cenarion Ward to the target of their Swiftmend
Links
Durability of Nature <https://www.wowhead.com/spell=429227/durabilityofnature>
Grove Guardians <https://www.wowhead.com/spell=102693/groveguardians>
Minor Cenarion Ward <https://www.wowhead.com/spell=429224/minorcenarionward>
[Restoration] - Abundance Description of the bug
Rejuvenations above 12 doesn't replace Abundance stacks from Rejuvenation with less duration.
Gameplay explanation:
If you get 12 stacks and apply for example 2 more Rejuvenations after 2 very first Rejuv faded you will get 10 stacks tho you have 12 Rejuvs active.
How to reproduce
Level 80 talents:
CkGAkuH5GdQpDrgY32rlVGnyqtNmZGLmZGzsMzyYeAGbMWGzAAAAAAAAAAAAYzQz2YMZAMLzsNzgxMGAAAAAYAAzAstMWw0Mz2QAAIgFYGDwmxoB
You need at least 7 dummies for that test.
Spam Rejuvenations to get 12 stacks (Germination also counts).
Cast 2 more Rejuvenations.
Wait until very first 2 Rejuvenation fades
How it should be
Abundance should count current active Rejuvenations (Germinations) regardless their durations
Links
Abundance <https://www.wowhead.com/spell=207383/abundance>
Rejuvenation <https://www.wowhead.com/spell=774/rejuvenation>
Germination <https://www.wowhead.com/spell=155777/rejuvenationgermination>
[Havoc] - A Fire Inside VS Mastery Description of the bug
ATM there is one id of Immolation Aura that is not benefitting from mastery, when A Fire Inside is talented, even tho it does chaos dmg as school magic.
Probably just missing in the mastery whitelist
IDs:
427907 activation hit
427916 periodic
Proof:
periodic <
periodic with more mastery: <
activation <
activation with more mastery: <
How to reproduce
xxx
How it should be
all Immolation aura IDs benefit from mastery if A Fire Inside is talented.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Fel-Scarred] Consuming Fire Description of the bug
At the moment Consuming Fire has some issue:
For both specs:
sometimes when activated it goes in cd but doesnt activates
Havoc only:
even tho you have multiple charge of Consuming Fire whenA Fire Inside is talented, you can't have multiple application active, the new application overwrite the previous
How it should be
For both specs:
Consuming Fire should activates its effect when pressed
Havoc only:
you can have multiple and separate application of Consuming Fire active and the same time when A Fire Inside is talented
[General] Sigil of Flame doesnt pull mob Description of the bug
Currently Sigil of Flame doesnt pull mobs , you have to target something so you can pull it , and also it has a range bug pull , you can legit pull mobs from really far away even if the mobs are in the opposite way of your sigil of flame
How to reproduce
Use <https://www.wowhead.com/spell=204596/sigilofflame> without focus the mob and use it
How it should be
When you use <https://www.wowhead.com/spell=204596/sigilofflame> with or without looking mob you still hit him
Informations
<https://www.wowhead.com/spell=204596/sigilofflame>
Retail: <
Beta: <
[DF][Instance] Amirdrassil, the Dream's Hope - gate issue after 2nd boss
After defeating the 2nd boss "Igira the Cruel", the left and right gate does not open.
Left gate:
(GUID: 402887143) (LinkedId: 4AB0128233ECF8D85E5B4B17EA436BDD887E40CB) (Entry: 407533) (PhaseMask: 1 PhaseId: 0)
[Dreamway Door X:3646.429932 Y:13211.500000 Z:310.223999 MapId:2549]
Found near gameobjects (distance 10.000000): 1
Right gate:
(GUID: 402887144) (LinkedId: A4F66DB23CEC033DF95C28A2BCDD2CB6105F965E) (Entry: 407534) (PhaseMask: 1 PhaseId: 0)
[Dreamway Door X:3646.429932 Y:13021.500000 Z:310.093994 MapId:2549]
Found near gameobjects (distance 10.000000): 1
The root object behind the 2nd boss to spawn the bridge also cannot be interacted, even after defeating every previous boss. Maybe related to the gate issue.
BT: <
[Jewelscrafting][Live] Enchanting materials
Algari Crashing seem to give out enchanting materials on the live realm, it's correct on the dev realm.
BT: <
September 15, 2025
[Subtetly] [Deathstalker] Shadowstrike x Deathstalker's Mark Description of the bug
Currently, Shadowstrike after the first cast from stealth, it continues to apply the stacks of Deathstalker's Mark even in Shadow Dance
How to reproduce
Cast Shadowstrike from stealth, then cast Shadow Dance into Shadowstrike, look at the enemy's bar, new stacks will refresh on target with each cast of Shadowstrike during Shadow Dance
How it should be
|
||
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 50%.
You may only have one target Marked at a time
||
|
it should have a cap, meaning once the debuf is applied to the target, it shouldn't reapply it until the target's death
Information of the spell
Links
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark?spellModifier=137035>
Shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
Shadow Dance <https://www.wowhead.com/spell=185313/shadowdance>
Talents CUQAA0tw2gAD7pPTLoW5IGZDeAAMz2MAAAAAAMbjxy0YGzMmZGDDzMjhxsNLmZstMzMmZmBMWmtBAAAgZwwmZZGz2MMWYYZmtpFaZ2gB
Live Realm: <
[General] - Airborne irritant vs cc immune main target Description of the bug
While talented into airborne irritant. If you cast blind on a target that's immune to cc it won't apply to all nearby enemies that arent immune to cc.
How to reproduce
spec into any rogue spec with airborne irritant talented in class tree
spawn one target that's immune to cc and few off targets close to it that arent immune
cast blind on the immune target
blind wont be casted on off targets
How it should be
if talented into airborne irritant. Blind should always apply to all nearby enemy targets that are not immune to cc, even if the target that was casted on is immune to it.
Information of the spell
<https://www.wowhead.com/spell=200733/airborneirritant>
<https://www.wowhead.com/spell=2094/blind>
[Subtetly] Replicating Shadows Description of the bug
Currently, the Replicating Shadows talents is applying Rupture to all available targets in the combat scenario. In practice, it has no limits, it would apply even in a pack of 20 enemies, this implies that both the normal damage and the shadow damage of Rupture will add up, by doing a huge amount of damage just by using this spell.
How to reproduce it
1 Create a Rogue
2 Choose Subtetly specialization
3 Choose the Replicating Shadows talent from the talents tree
4 Cast Rupture on multiple targets
5 Instead of applying one more beyond the main target, it applies as many as the number of targets in the pack
How it should be
|
||
Rupture deals an additional 20% damage as Shadow and applies to 1 additional nearby enemy.
||
|
Information of the spell
Links
Replicating Shadows <https://www.wowhead.com/spell=382506/replicatingshadows>
Rupture <https://www.wowhead.com/spell=1943/rupture>
Talents CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMWmMYmxMzYMDzMjZmxsNLDjttZmBzMYMzysNAAAAMDGWMLzY2mhxCDLzsNtQLzGmB
PTR proof <
Lightbearer Healing Description of the bug
<
469421/lightbearer overflows to huge amounts.
Log with this issue happening
<
Informations of the spell
<|T461857:16|t|cffffd000|Hspell:469421|h[Lightbearer]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Grim Batol] - Valiona
Currently when <https://www.wowhead.com/fr/npc=45992/valiona> is at corner and <https://www.wowhead.com/spell=82850/flamingfixate> spawn it should be sometimes stacked and spawn on top of the boss
< Retail proof
[MoTS] - Tred'ova
Description of the bug
Tred'ova NPC ID:164517 at 70% and 40% phase and he start doing aoe from <https://www.wowhead.com/spell=322450/consumption> till you break the shield but currently its doing 1 tick and then he stop doing that
How to reproduce
create a lvl 80 character
go to Mist of Tirna schithe pull last boss and hit the boss till 70% hp so he phase
How it should be
Tred'ova should cast aoe every 2seconds for <https://www.wowhead.com/spell=322450/consumption> till you break the shield
Informations of the spell
Links
<
[Grim Batol] - General Umbriss x Skullsplitter
Description of the bug
General Umbriss NPC ID:39625 tank buster <https://www.wowhead.com/spell=447261/skullsplitter> hits more then normal amount and looks like the ability ignore armor
How to reproduce
create a character lvl 80
go to Grim Batol and General Umbriss and wait for <https://www.wowhead.com/spell=447261/skullsplitter> hit
How it should be
this ability should not ignore armor but the bleed should,
also it should do less dmg according to retail logs
Informations of the spell
Links
<
<
[Evoker][Augmentation] Ebon Might x Prescience on Healer and tank
Description of the bug
When i use <https://www.wowhead.com/spell=409311/prescience> on healer and tank they get <https://www.wowhead.com/spell=395152/ebonmight>
How to reproduce
1. Use <https://www.wowhead.com/spell=409311/prescience> in healer and tank
2. Use <https://www.wowhead.com/spell=395152/ebonmight>
3. Dps, healer and tank have <https://www.wowhead.com/spell=395152/ebonmight>
How it should be
If I use <https://www.wowhead.com/spell=409311/prescience> and <https://www.wowhead.com/spell=395152/ebonmight> the heal and tank should not have ebon might
Links
<
<https://www.wowhead.com/spell=409311/prescience>
<https://www.wowhead.com/spell=395152/ebonmight>
September 14, 2025
[Elemental] Ascendance extra overload Description of the bug
Currently 1219480/ascendance triggers 1 additional overload only when mastery overload procs.
On retail 1219480/ascendance buff triggers 1 additional overloads thats seperate from mastery overload.
Proof <
You can see on 1st screenshot that lava burst triggered 1 overload on 1st cast 1 on 2nd cast and 2 overloads on 3rd cast that's because mastery roll was successful. All of the casts were done with ascendance buff as shown in 2nd screenshot.
<
How it should be
Ascendance overloads should work exactly the same way as overloads from 191861/powerofthemaelstrom talent.
During 1219480/ascendance:
1. All spells affected by mastery 168534/masteryelementaloverload should trigger 1 guaranteed additional overload that is seperate from mastery overload
2. These overloads shouldn't prevent mastery overloads from procing
3. EQ overloads triggered by ascendance should persist through entire duration even after the ascendance buff fades. (currently ascendance buff just updates EQ overloads to trigger extra overload and they dont persist through entire duration)
Informations of the spell
Spells casts that can trigger mastery overload:
<https://www.wowhead.com/spell=188196/lightningbolt>
<https://www.wowhead.com/spell=51505/lavaburst> cast
<https://www.wowhead.com/spell=285452/lavaburst> lava burst damage id
<https://www.wowhead.com/spell=188443/chainlightning>
<https://www.wowhead.com/spell=452201/tempest>
<https://www.wowhead.com/spell=210714/icefury>
With talent 381726/mountainswillfall :
<https://www.wowhead.com/spell=462620/earthquake> cast
<https://www.wowhead.com/spell=61882/earthquake> cast
<https://www.wowhead.com/spell=77478/earthquake> EQ damage id
<https://www.wowhead.com/spell=117014/elementalblast>
<https://www.wowhead.com/spell=8042/earthshock>
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZGzYWmlZmBMzMDAAAAwmZ22MzMsZyCz2MTDNzGAYWmmBmFGmGjZmZBLzMzMLmlhZZMzghZWGA
[Shadow] - Void Lasher and Tendril x Re-targeting Description of the bug
Any Void Lasher's spawned by Idol of C'Thun doesn't retarget to a new available target if the original target dies.
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=377349/idolofcthun> 377349
Cast Mind Flay or Void Torrent at enemy target
After your enemy target dies, start attacking another one
Notice that Void Lasher and Void Tendril stops working, doesn't retarget remaining enemies that are in the combat with you
How it should be
If your primary target dies, Void Lasher and Void Tendril should swap to your new current target that is in the combat with you.
Informations of the spell
Links
<https://www.wowhead.com/spell=377349/idolofcthun> 377349
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=73510/mindspike> 73510
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDDAAAAAAAAAAAgxMLmxMjlZjZmZmtxMLDmNmZmxMbjBgZMLmtpmZAMjZGMzilRziBz2stlxMLsBA
[Shadow] - Void Lasher and Tendril x casting visuals Description of the bug
Currently on Live/PTR Void Lasher and Void Tendril are missing their spell animation
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=377349/idolofcthun> 377349
Cast Mind Flay or Void Torrent at enemy target
How it should be
<
Informations of the spell
Links
<https://www.wowhead.com/spell=377349/idolofcthun> 377349
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=73510/mindspike> 73510
[Holy] Beacon x dawnlight x sun's avatar Description of the bug
Healing from 431381/dawnlight, 431382/dawnlight and 431939/sunsavatar should not trigger healing for all of the beacon spells
Retail log proof: <
This also creates noticeable lag during raid.
Informations of the spell
Beacon buff id and heal id.
<https://www.wowhead.com/spell=177174/beaconoflight> healing id for beacon of faith
<https://www.wowhead.com/spell=53652/beaconoflight> healing id for beacon of light and virtue
<https://www.wowhead.com/spell=156910/beaconoffaith> beacon of faith buff id
<https://www.wowhead.com/spell=53563/beaconoflight> beacon of light buff id
<https://www.wowhead.com/spell=200025/beaconofvirtue> beacon of virtue buff id
<|T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r>
<|T5927633:16|t|cffffd000|Hspell:431382|h[Dawnlight]|h|r>
<|T571555:16|t|cffffd000|Hspell:431939|h[Sun's Avatar]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAAYZmZwMmZWWMzsMzwyMMmlFSMzyMmZGGYWyAAGAsAswYGmZZ2mZmtGAAQALYAsZGDzyMD
[Ret] Holy spenders double stacks to Crusade buff Description of the bug
Holy spenders are giving double the amount of stacks to 231895/crusade buff:
Final verdict/divine storm/Divine hammer gives 6 instead of 3
Hammer of light is giving 10 instead of 5
According to bt report it was happening since 10.09.2025.
How to reproduce
1. create level 80 paladin activate ret spec
2. give yourself crusade buff .aura 231895
3. Cast final verdict/divine storm/hammer of light
How it should be
Informations of the spell
<|T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r>
<https://www.wowhead.com/spell=383328/finalverdict>
<https://www.wowhead.com/spell=53385/divinestorm>
<https://www.wowhead.com/spell=198034/divinehammer>
<https://www.wowhead.com/spell=427453/hammeroflight>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAamltZmtltZGLmZ22MbAAAAAAY00MLGmZsNDmlhZZ2mhxMAzwyCbAgZZWmZmtmZmWmlZbGAwGwAgxgFzA
[Havoc] - Inner Demon issue Description of the bug
ATM once you get the Inner Demon Buff any abilities that hits an enemy triggers it
How to reproduce
xxx
How it should be
Inner Demon proc can be activated and consumed only by Chaos Strike or Annihilation.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc] Serrated Glaive issue Description of the bug
Serrated Glaive gets applied only by the first hit of Throw Glaive cast
How it should be
Serrated Glaive gets applied by Chaos Strike / Annihilation, every hit of Throw Glaive, Reaver's Glaive and by the hits of the glaive of Screaming Brutality
Informations
[General][Felscarred] - Set Fire To The Pain not working Description of the bug
Set Fire to the Pain is not working at all
Proof: <
How to reproduce
xxx
How it should be
Set Fire to the Pain reduces all fire dmg taken by 10% and all nonfire dmg taken is instead taken over 6sec (similar to Stagger)
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General] - Charred Warblade issue Description of the bug
ATM Charred Warblades is not providing any healing when you deal fire or chaos dmg.
Proof: screenshot of a key total healing with the talent
How to reproduce
xxx
How it should be
Charred Warblades heals the dh for a % of the fire dmg he deals (counts Chaos dmg aswell).
The % depends on the spec:
Havoc 3% of any fire dmg dealt (Counting Chaos)
Vengeance 4% of any fire dmg dealt
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General][Aldrachi Reaver] - Incorruptible Spirit VS refresh Description of the bug
ATM Incorruptible Spirit shields for the correct amount but new stacks only refresh in duration not in shield amount.
It stacks max 2souls shield when you get a 3rd it goes back as if its the first soul you get.
How to reproduce
xxx
How it should be
Incorruptible Spirit shields for 15% of amount healed and every new soul fragment consumed refreshes the duration and adds in shield quantity.
Shield cap is 50% of max hp of player
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Nerub-ar][Horror] Grasp from beyond
The ability is a buff instead of a debuff and players can just remove the mechanic from themselves.
September 13, 2025
[Prot] Battle-Scarred Veteran vs reset in keys Description of the bug
Currently if we have talent BattleScarred Veteran on cooldown and we start the key in mythic+ the cooldown is not reseted.
How to reproduce
Make Prot warrior
Take talent BattleScarred Veteran and get it on cd
Put/Start the mythic+ and check if the cd reseted on BattleScarred Veteran
How it should be
The talent BattleScarred Veteran cheat death spell should reset if on cd when mythic+ starts.
Information of the spell
<https://www.wowhead.com/spell=386394/battlescarredveteran>
Firestorm proof: <
[Enhancement][Stormbringer] Tempest Description of the bug
Issue 1 Incorrect Procs on Less than 40 MW:
Tempest occasionally triggers after spending only 20 Maelstrom Weapon on Elemental Blast , instead of the expected 40 MW or 4 stacks of Awakening Storm. Sometimes it does not proc at 20 MW, and occasionally it procs before reaching 40 MW. During all testing, i did not use any abilities that generate Awakening Storm stacks.
<
Issue 2 Double Procs from a Single Source:
Tempest sometimes procs twice from a single source, causing the player to gain two Tempest stacks from one trigger instead of just one.
<
How to reproduce
Select Tempest talent on an Enhancement Shaman.
Generate Maelstrom Weapon by:
Using Ascendance, or
Casting melee attacks, or
Using Crash Lightning.
Cast Elemental Blast at 10 MW (max spend).
Observe that Tempest sometimes procs before reaching 40 MW, sometimes it does not, and occasionally get two stacks from a single source.
Repeat several times to confirm inconsistent behavior.
Confirm that no abilities generating Awakening Storm stacks were cast.
How it should be
Tempest should only proc when:
1. Spending 40 MW on a qualifying ability, or
2. Reaching 4 stacks of Awakening Storm.
Tempest should not proc at 10 MW (or any amount less than 40 MW) unless 4 stacks of Awakening Storm are active.
A single source should only trigger one Tempest, not two.
Link
<https://www.wowhead.com/spell=454009/tempest?def=122501&rank=1&spellModifier=137041>
<
<
[Assassination / Subtetly] [Deathstalker] Cloak of Shadows x Bait and Switch Description of the bug
Currently, an issue occurs for Deathstalker's Hero talent, where selecting the Bait and Switch talent, allows Cloak of Shadows to cancel any physical damage applied to the player, a clear example being Rupture which is automatically canceled once Cloak of Shadows is used
How to reproduce
1 .aura 1943
2 Use Cloak of Shadows
How it should be
|
||
Evasion reduces magical damage taken by 20%.
Cloak of Shadows reduces physical damage taken by 20%.
||
|
The main difference is that Cloak of Shadows can additionally reduce physical damage by 20%, not cancel them outright
Information of the spell
Links
Cloak of Shadows <https://www.wowhead.com/spell=31224/cloakofshadows>
Bait and Switch <https://www.wowhead.com/spell=457034/baitandswitch>
Live Realm proof: <
[Assassination] Deathstalker's Mark x Vanish Description of the bug
Casting Vanish into Ambush doesn't reapply Deathstalker's Mark stacks
How to reproduce it
1 Create a Rogue
2 Choose Assassination specialization
3 Choose Deathstalker Hero talent
4 During Combat cast Vanish into Ambush
How it should be
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Ambush or Mutilate by 50%.
You may only have one target Marked at a time. Since Vanish allows you to enter stealth mode, casting Ambush should reapply Deathstalker's Mark stacks.
Information of the spell
Links
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark?spellModifier=137037>
Ambush <https://www.wowhead.com/spell=8676/ambush>
Vanish <https://www.wowhead.com/spell=1856/vanish>
Talents CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZD2mBAAAAAg22mZGMzYMzMbzyMzMYGzYwMzsZZMDwmZZgBsEsMMBGWA
P.S. = We should figure out if Ambush is causing the issue after using Vanish, since trying the same thing with Subtetly doesn't happen because after Vanish, the spell that lets you reapply the stacks is Shadowstrike
[Subtetly] Improved Shuriken Storm x Applied Find Weakness duration Description of the bug
Currently using Shuriken Storm with the Improved Shuriken Storm talent applies Find Weakness to targets for 6 seconds instead of 10
How to reproduce
1 Select Improved Shuriken Storm talent from the talent tree
2 Interact with targets using Shuriken Storm
How it should be
|
||
Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec
||
|
Information of the spell
Improved Shuriken Storm talent: <https://www.wowhead.com/spell=319951/improvedshurikenstorm>
Talents: CUQAA0tw2gAD7pPTLoW5IGZDeAAMz2MAAAAAAMbjxy0YGzMmZGDDzMjhxsNLmZstMzMmZmBMWmtBAAAgZwwmZZGz2MMWYYZmtpFaZ2gB
[Discipline] - Ultimate Penitence general issues Description of the bug
Ultimate Penitence has several issues: <
1. Ultimate Penitence sometimes fixate only to 1 target ( in both cases healing and damaging )
2. If enemy target outrange or LoS your Ultimate Penitence doesn't swap to nearby available target it stops working completely ( this issue appears mostly in PvP )
3. Ultimate Penitence bolts doesn't heal you
How to reproduce
Activate Discipline spec
Take talent <https://www.wowhead.com/spell=421543/ultimatepenitence> 421543
Cast it on enemy target, while you are channeling let your enemy LoS or outrange you
How it should be
1. Ultimate Penitence should swap targets instead of fixating at 1, it should launch bolts to all nearby enemies/allies based on situation
2. If enemy target outrange or LoS, Ultimate Penitence will launch bolts at next nearby enemy
3. Ultimate Penitence should also include you for healing
Ultimate Penitence explanation:
target enemy = launch damaging bolts at all available enemies within 40yd
target ally = launch healing bolts at all available allies within 40yd, including you ( priority is always on injured players, not pets )
LoS explanation:
if enemy target is dead or LoS you and there is no available enemy targets, remaining bolts will start healing you or nearby allies.
if your party members are full hp or they LoS you, then remaining bolts will damage nearby available enemies that are in combat with you.
Informations of the spell
Links
<https://www.wowhead.com/spell=421543/ultimatepenitence> 421543
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWsMbMbzMPADjxMGjBLmNTjpxiBmZmZDLUMmlZWmtNjNjFLA
[Windwalker] Fists of Fury x Mastery Description of the bug
Currently, Mastery <https://www.wowhead.com/spell=115636/masterycombostrikes> counts twice in the damage calculation of Fists of Fury <https://www.wowhead.com/spell=113656/fistsoffury>
How to reproduce
Check Fists of Fury formula
How it should be
Mastery should only affect once the damage of Fists of Fury
Links
<https://www.wowhead.com/spell=115636/masterycombostrikes>
<https://www.wowhead.com/spell=113656/fistsoffury>
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Restoration] - Ancient of Lore x Mastery Description of the bug
All Ancient Lore healing doesn't scale with Mastery.
Also logger shows some weird info and tries to calculate Mastery.
How to reproduce
Level 80 talents:
CkGAkuH5GdQpDrgY32rlVGnyqtNmZGLmZGzsMzyYeAGbMWGzAAAAAAAAAAAAYzQz2YMZAMLzsNzgxMGAAAAAYAAzAstMWw0Mz2QAAIgFYGDwmxoB
Active warmode
Pick Ancient Lore
Use Ancient Lore
Use it spells
How it should be
Ancient Lore healing should also scale properly with Mastery.
Might be it needs some reworks.
Links
Ancient Lore (PvP talent) <https://www.wowhead.com/spell=473909/ancientoflore>
Blossom Burst <https://www.wowhead.com/spell=473919/blossomburst>
Mass Blooming <https://www.wowhead.com/spell=474149/massblooming>
[Restoration] - Call of the Elder Druid x Heart of the Wild Description of the bug
Call of the Elder Druid and Heart of the Wild duration doesn't summ
How to reproduce
Level 80 talents:
CkGAkuH5GdQpDrgY32rlVGnyqtNmZGLmZGzsMzyYeAGbMWGzAAAAAAAAAAAAYzQz2YMZAMLzsNzgxMGAAAAAYAAzAstMWw0Mz2QAAIgFYGDwmxoB
Use Heart of the Wild
Use Starsurge
How it should be
CoED and HotW durations should stack
Links
CoED <https://www.wowhead.com/spell=319454/heartofthewild>
HotW <https://www.wowhead.com/spell=426784/calloftheelderdruid>
[All] - Skull Bash Description of the bug
You charge even being in Melee range
How to reproduce
Be in Melee range
Use Skull Bash
How it should be
Being in Melee range should prevent you charging the target
Links
Skull Bash <https://www.wowhead.com/spell=106839/skullbash>
[General] Death Coil Description of the bug
Currently Death Knight can use death coil on members of opposite faction with out warmode, you can attack them in party and without it in open world
Video with issue
How to reproduce
1. create Death knight
2. use death coil on members of opposite faction with out warmode
How it should be
It should never happen without warmode on
Informations
[GB][Twilight Flamerender] Blazing Shadowflame vs knockups
Currently, when players knock up Twilight Flamerender while he is casting Blazing Shadowflame, the mobs right after begin to recast this spell, however the frontal keeps turning around as the mob walks, which shouldn't happen.
NPC: <https://www.wowhead.com/npc=224240/twilightflamerender>
Blazing Shadowflame: <https://www.wowhead.com/spell=462216/blazingshadowflame>
[MoTS] Spinemaw Reaver x Root
Description of the bug
When <https://www.wowhead.com/npc=167116/spinemawreaverabilities;mode:m> uses <https://www.wowhead.com/spell=326092/debilitatingpoison> and i use before a spell for Fear, root, imprison, Sleep we still have the debuff
How to reproduce
Pull <https://www.wowhead.com/npc=167116/spinemawreaverabilities;mode:m> wait they use <https://www.wowhead.com/spell=326092/debilitatingpoison>
Use root, Fear, Imprison, Sleep
How it should be
When <https://www.wowhead.com/npc=167116/spinemawreaverabilities;mode:m> uses <https://www.wowhead.com/spell=326092/debilitatingpoison> before the cast if i use Fear, root, imprison, Sleep we dont get the debuff
Links
< PTR
<https://www.wowhead.com/npc=167116/spinemawreaverabilities;mode:m>
<https://www.wowhead.com/spell=326092/debilitatingpoison>
September 12, 2025
[Shadow] - Idol of C'Thun vs Single target Description of the bug
Currently on Live/PTR , casting Cast Mind Flay or Void Torrent at single target often spawns a Void Lasher that deals AoE damage.
Results in Single Target DPS loss.
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=377349/idolofcthun> 377349
Cast Mind Flay or Void Torrent at 1 enemy target
How it should be
The Void Tendril deals single target damage,
and once you are facing 3 or more targets, you will instead summon a Void Lasher that deals AoE damage.
Informations of the spell
Links
<https://www.wowhead.com/spell=377349/idolofcthun> 377349
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=73510/mindspike> 73510
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDDAAAAAAAAAAAgxMLmxMjlZjZmZmtxMLDmNmZmxMbjBgZMLmtpmZAMjZGMzilRziBz2stlxMLsBA
[Discipline] Trinity Description of the bug
Currently when i have <https://www.wowhead.com/spell=214205/trinity> and i use <https://www.wowhead.com/spell=194509/powerwordradiance> or <https://www.wowhead.com/spell=139/renew> its doesnt apply <https://www.wowhead.com/spell=194384/atonement>
How to reproduce
Take <https://www.wowhead.com/spell=214205/trinity>
Use <https://www.wowhead.com/spell=194509/powerwordradiance> and <https://www.wowhead.com/spell=139/renew>
How it should be
If i have <https://www.wowhead.com/spell=214205/trinity>
Atonement duration increased by 10 sec.
Smite, Penance, Mind Blast, and Void Blast have 30% reduced cast time when you have Atonement on 3 or more allies.
Informations of the spell
Links
<https://www.wowhead.com/spell=214205/trinity>
<https://www.wowhead.com/spell=194509/powerwordradiance>
<https://www.wowhead.com/spell=139/renew>
<https://www.wowhead.com/spell=194384/atonement>
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyYGmZmZAY2mZZmZGzMzAAAAAAAAAAAWsMLMLzMAMLzMjZGzssYhmZiFDAAAAAAAA
[Frost] - Ice Lance damage cap Description of the bug
Due to tons of hackfixes in DF Ice Lance damage was hard capped.
It currently stays capped <
Hardcoded to have non critical damage cap of 1200000
How to reproduce
Level 80 talents:
CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLYGzYWMwYmGjZGzYGGjBzMzMzYmZmZGzMzYGIAIgZmllllZm2AAAAAAwAAAAAAAAA
.debug mastery 100000
Use Ice Lance
How it should be
Ice Lance and Splitting Ice talents should be properly scripted and properly scale with damage taken increasing modifiers
Links
Ice Lance <https://www.wowhead.com/spell=228598/icelance>
Splitting Ice <https://www.wowhead.com/spell=56377/splittingice>
[GB][Erudax] Divine Shield vs Void Tendril
Currently, when a paladin uses Divine Shield and walks over a Void Tendril it doesn't despawn.
Retail proof(its loud, careful :D ): <
Divine Shield: <https://www.wowhead.com/spell=642/divineshield>
Void Surge, which creates the tentacles: <https://www.wowhead.com/spell=450077/voidsurgeusedbynpc>
[General] Sockets on items
Currently we can't unlock 2nd socket for Neck/Rings if our item is affected by Prismatic Socket Upgrade (Item ID: 600013) for 1st socket slot and nothing happen when we use Magnificent Jewelers Setting.
If we're using x2 of Magnificent Jewelers Setting on the same item it's working fine and we have 2 socket slots.
[Nerub-ar][Ansurek] Radiating gloom targeting
The ability should not target holy paladins. It should only target ranged and range healers.
[MotS] - Mistveil Stalker missing cast bar
Description of the bug
Mistveil Stalker ID:166301 is missing <https://www.wowhead.com/spell=324986/mistveilbite> cast bar
It instantly jumps on target without casting anything
Once it jumps, spell timer stops working you are unable to see when next bite is coming
How to reproduce
Go to Mist of Tirna Scitche
Find <https://www.wowhead.com/npc=166301/mistveilstalker>
wait 8 seconds for Mistveil Stalker to cast
How it should be
Before Mistveil Stalker jumps on target, it will cast <https://www.wowhead.com/spell=324986/mistveilbite> ( 1.5 sec cast time )
Informations of the spell
Links
Check video: <
<https://www.wowhead.com/npc=166301/mistveilstalker>
<https://www.wowhead.com/spell=324986/mistveilbite>
[MoTS] Drust Spiteclaw
Description of the bug
When we pull <https://www.wowhead.com/npc=165111/drustspiteclaw> even if we are all in the melee the adds jump and we put bleeds
How to reproduct
Go in [Mists of Tirna Scithe](javascript:)
Pull <https://www.wowhead.com/npc=165111/drustspiteclaw>
How it should be
When we pull <https://www.wowhead.com/npc=165111/drustspiteclaw> if we're all in the melee, we shouldn't take the bleeds.
Note: If someone moves away, the add jumps on us and we get the bleed.
Links
<https://www.wowhead.com/npc=165111/drustspiteclaw>
< PTR
< Retail
[Nerub-ar][Rashanan] Clearing Toxic Pools
Whenever Rashanan lands from intermission, Some of the Toxic Pools on the ground, should get cleaned, as she pushes players back, The toxic pools around her hitbox should get cleaned, so players do not have to soak on Heroic the Ability, inside a Toxic pool.
Video proof:
Watch as she lands, she cleanses some of the pools close to her.
[Boralus] Scrimshaw enforcer vs stuns
Description of the bug
Scrimshaw Enforcer NPC ID 129374 getting stunned and cc in firestorm how it
How to reproduct
create a character go to seige of boralus pull Scrimshaw Enforcer NPC ID 129374 and stun him when he cast or when he is not casting doesnt matter
How it should be
Scrimshaw Enforcer NPC ID 129374 You should not be able to stun or cc according to retail and also he is Elite and Elites should not be stunnable
Links :
[( "
()")
[https://www.wowhead.com/npc=129374/scrimshawenforcer](https://www.wowhead.com/npc=129374/scrimshawenforcer "https://www.wowhead.com/npc=129374/scrimshawenforcer
(https://www.wowhead.com/npc=129374/scrimshawenforcer)")
[Boralus] Crushing Slam
Description of the bug
Bilge Rat demolisher NPC ID135245 is not scaled to tww version he is casting crushing slam ID272711 that should be just aoe not a frontal , it should do only physical dmg but since its not scaled to tww version if you stand in front of that you will take nature dmg too
How to product
go to siege of boralus
go after 2nd boss
pull Bilge Rat demolisher NPC ID135245
stand in front of him when he cast (crushing slam) ID272711
check dmg taking (it should be just physical dmg)
how it should be
crushing slam ID272711 should be an aoe that does physical dmg and you should not get stunned or knocked or taking nature dmg if you stand in front of the mob
links :
[<(< "<
(<)")
[<https://www.wowhead.com/spell=272711/crushingslam>](<https://www.wowhead.com/spell=272711/crushingslam> "<https://www.wowhead.com/spell=272711/crushingslam>
(<https://www.wowhead.com/spell=272711/crushingslam>)")
[<https://www.wowhead.com/npc=135245/bilgeratdemolisher>](<https://www.wowhead.com/npc=135245/bilgeratdemolisher> "<https://www.wowhead.com/npc=135245/bilgeratdemolisher>
(<https://www.wowhead.com/npc=135245/bilgeratdemolisher>)")
[Item][Mount] Rocket Shredder 9001
Description of the bug
On mounting, the mount should either have a drill or a spinning blade. Currently, it only has the spinning blade animation
How to reproduce
Mount Rocket Shredder
How it should be
Mount must have both spinning blade and drill animation
Informations of the item
Wowhead link: |T4723319:16|t|cffffd000|Hitem:204091::::::::120:::::|h[Rocket Shredder 9001]|h|r
BT report:
[Profession][ItemContainer] Crusty Darkmoon Card
It is sometimes empty. <https://www.wowhead.com/item=225768/crustydarkmooncard>
BT: <
[Trading Post][Purchase] Processing
When purchasing content from the trading post, the purchase will stuck in "Progressing".
[General][Mounts] Ottusk Mounts
Otter Mounts cannot be summoned in any zone (Tried Dornogal, Orgrimmar, Valdrakken and some more)
<https://www.wowhead.com/spell=376912/otterworldlyottukcarrier>
<https://www.wowhead.com/spell=359409/iskaaratradersottuk>
<https://www.wowhead.com/spell=376879/ivorytradersottuk>
<https://www.wowhead.com/spell=376898/bestowedottukvanguard>
<https://www.wowhead.com/spell=376875/brownscoutingottuk>
<https://www.wowhead.com/spell=376910/brownwarottuk>
<https://www.wowhead.com/spell=376873/otto>
<https://www.wowhead.com/spell=376913/yellowwarottuk>
<https://www.wowhead.com/spell=376880/yellowscoutingottuk>
<https://www.wowhead.com/spell=427222/delugen>
[Item][Container] Distinguished Actor's Chest
<https://www.wowhead.com/item=235151/distinguishedactorschest>
Missing <https://www.wowhead.com/currency=3008/valorstones> drop
September 11, 2025
Elemental Resistance Description of the bug
Elemental Resistance talent is not working at all
(side effect of the recent fix?)
How to reproduce
1. Create a shaman
2. take healing stream totem and elemental Resitance talents
3. use healing stream totem
How it should be
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Links
<https://www.wowhead.com/spell=462368/elementalresistance>
<https://www.wowhead.com/spell=5394/healingstreamtotem>
BT <
[Enhancement][Stormbringer] Rolling Thunder x 4p tier set Description of the bug
this card was wrong there is no interaction between rolling thunder and 4 pieces tier set bonus
<
logs <
retail video <
( at 6:30 cast tempest and summon only 1 wolf)
How it should be
Enhancement
Tempest summons a Nature Feral Spirit for 15 sec.
Links:
<https://www.wowhead.com/spell=454026/rollingthunder>
[Enhancement] Voltaic Blaze proc chance Description of the bug
The proc chance of Voltaic Blaze is too high
I think it should be half
Links.
<https://www.wowhead.com/spell=470053/voltaicblaze>
[Enhancement][Totemic] Imbuement Mastery Description of the bug
Talent "Imbuement Mastery" is not working at all
How to Reproduce
1. Create a Shaman
2. Choose Enhancement spec
3. Choose Totemic hero talent tree
4. Use both Windury weapon and Flametongue Weapon to buffs your weap
5. Attack enemies with any abilities
How it should be
Enhancement
Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%.
When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
Links
Imbuement Mastery <https://www.wowhead.com/spell=445028/imbuementmastery>
Flametongue Weapon <https://www.wowhead.com/spell=318038/flametongueweapon>
Windfury Weapon <https://www.wowhead.com/spell=33757/windfuryweapon>
[Enhancement][PVP] Stormweaver Description of the Bug
Stormwaver buff give only 20% reduce cast time and 0% bonus healing (as tooltip buff said)
How to reproduce
1. Create a shaman and activate enhancement spec
2. activate war mode
3. take Stormweaver talent
4. generate Maelstrom Weapon stacks
5. cast Lightnin bolt
6. cast healing surge
How it should be
|
||
Maelstrom Weapon no longer benefits Healing Surge or Chain Heal. Instead, consuming Maelstrom Weapon on a damage spell causes your next Healing Surge or Chain Heal to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed.
||
|
Links
Stormweaver <https://www.wowhead.com/spell=410673/stormweaver>
BT <
[Mistweaver] Sheilun's Gift overheal Description of the bug
Currently <https://www.wowhead.com/spell=399491/sheilunsgift> with <https://www.wowhead.com/spell=471761/emperorsfavor> sometimes doesn't heal the target and all healing going to overheal even though the effected unit didn't get healed. Very hard to reproduce only noticed this happening in arena.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMb2mZZYbz2Ymxmx22ysB2mtltZmlFmRjZGYGzMMMzixMMbWGYWmJAAAAAzy0ysMzysZbW2mlZmJIAwCA
1. Get on of your members low
2. Cast Sheilun's gift on them with few stacks
3. Wasn't able to reproduce in open world only in arenas
How it should be
<https://www.wowhead.com/spell=399491/sheilunsgift> shouldn't go in to overheal when party member is about to die.
Bug demo: <
Overheal log: <
Links
<https://www.wowhead.com/spell=399491/sheilunsgift>
<https://www.wowhead.com/spell=471761/emperorsfavor>
PS marking as urgent since you simply loose arenas everytime you rely on this heal to save your partner.
[Mistweaver][PvP] Rushing Wind Kick dmg split vs player pets Description of the bug
Currently <https://www.wowhead.com/spell=467307/rushingwindkick> splits damage on player pets. According to retail demo it shouldn't split damage on player pets. It should only split damage between human controller player units.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMb2mZZYbz2Ymxmx22ysB2mtltZmlFmRjZGYGzMMMzixMMbWGYWmJAAAAAzy0ysMzysZbW2mlZmJIAwCA
1. Face a Demo warlock with a lot of pets
2. Cast Rusning wind kick
3. See how damage gone down because the total dmg got split between all pets
FS bug demo: <
How it should be
Rushing wind kick dmg should not split between player pets.
Retail demo: <
You can see after casting rushing wind kick the total damage gone to the Hunter and pets recieved exact same damage, except for the fact that it got reduced by 0.3 pet dmg reduction multiplier. <
Links
<https://www.wowhead.com/spell=467307/rushingwindkick>
[Windwalker] Yu'lon's Grace Description of the bug
Currently the talent Yu'lon's Grace <https://www.wowhead.com/spell=414131/yulonsgrace> doesn't work for Windwalker Monk. The tooltip appears but says that it will absorb the next 0 magic damage taken. It's working correctly on Mistweaver and Brewmaster.
How to reproduce
Talent into Yu'lon's Grace
Go in combat and take magic damage and check the amount absorbed by Yu'lon's Grace
How it should be
While talented on Windwalker, the monk should gain a magic absorb shield for 0.6% of his max health every 3 sec in combat, stacking up to 6%.
Links
<https://www.wowhead.com/spell=414131/yulonsgrace>
Talents:
C0QACdq2zyOHcHaPcZ/HhhelgbGzMsNmhZbmZMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAwyYGMDzyMQAssMbLz2MzE0MDgBA
Pressure Points vs CC immune targets Description of the bug
Currently, when talented into Pressure Points <https://www.wowhead.com/spell=450432/pressurepoints>, casting Paralysis <https://www.wowhead.com/spell=115078/paralysis> doesnt remove Enrage buffs if the target is CC immune
How to reproduce
Cast Paralysis on any cc immune target with an enrage buff (Amarth the Harvester for example in Necrotic Wake)
How it should be
When talented, Paralysis should always remove all enrages even if the target is CC immune.
Links
<https://www.wowhead.com/spell=115078/paralysis>
<https://www.wowhead.com/spell=115078/paralysis>
Talents
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzAzyMWGzMjBAAAAAAYZBzEzMwMADjlZmZY2GmxilZabb2sNzMmZDAAWmlptZbmlBAoZZWamZmFMsA
Symbiotic Relationship vs unlearn Description of the bug
Currently <https://www.wowhead.com/spell=474754> buff aura not getting removed when druid unlearns <https://www.wowhead.com/spell=474750/symbioticrelationship> talent
How to reproduce
1. Get resto druid with 80 level and CkGAkuH5GdQpDrgY32rlVGnyqZMzMWMzMmZZmlhZMwssMmBAAAAAAAAAAAwmhmtxYyAYWGbzMYMjBAAAAAGAwMAAIABAz2MLNLzsZjxMGgNjRD
2. Cast <https://www.wowhead.com/spell=474750/symbioticrelationship> on a friendly unit
3. Gain <https://www.wowhead.com/spell=474754> buff aura
4. Unlearn <https://www.wowhead.com/spell=474750/symbioticrelationship> talent
5. Still have <https://www.wowhead.com/spell=474754> buff aura
How it should be
<https://www.wowhead.com/spell=474754> buff aura should get removed once druid unlearns <https://www.wowhead.com/spell=474750/symbioticrelationship> talent
Links
<https://www.wowhead.com/spell=474754>
<https://www.wowhead.com/spell=474750/symbioticrelationship>
[Blood] Bloodshot Description of the bug
Currently Bloodshot talent While Mastery holds, you deal not 25% more physical damage with auto attacks and Death strike
How to reproduce
1. create Death Knight
2. use this talent tree CoPAtbMOTHlnKIwUyAn+DK70SjhxMzMjZMzMDDjZmmhhZmZGDAAAAAMzMzMjZmtxMDAAAmZmZmBAAAYmltxwYGzSjltlhJLDDbAMjB
3. apply on yourself Mastery
4. while Mastery holds use auto attacks and Death strike on target.
How it should be
Bloodshot talent While Mastery holds, you deal 25% more physical damage (through autoattacks, Death strike, Heart strike, Marrowrend and pet autoattacks).
Informations
with Heart strike, Marrowrend talent work well
[Havoc] - Growing Inferno VS A Fire Inside Description of the bug
ATM Growing Inferno is increasing every Immolation Aura dmg by10%.
Making multiple Immolation Aura through A Fire Inside stack the bonus from each other
How to reproduce
xxx
How it should be
Growing Inferno has its own separate counter for each Immolation Aura and A Fire Inside IDs
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Great Vault] [Delves] - bug in the item level of the rewards
Issue:
The Great Vault reward obtained from completing Delves is too low in item level, providing gear significantly below the expected progression level for the activity.
Steps to Reproduce:
1. Complete several Delves.
2. Check the Great Vault at the weekly reset.
3. Observe the item level of the reward offered for Delve completions.
Expected Result:
The Great Vault should provide an item level reward appropriate to the difficulty and intended progression of the Delve system, scaling similarly to other endgame activities like Mythic+ or Raids.
Actual Result:
The reward item level is considerably lower than expected, making it an unviable or disappointing option for players focusing on Delves.
[Trading post] [Quest] Tour the Trading Post
Bug Report
Summary:
Players cannot complete the quest Tour the Trading Post because one of its objectivesto talk to a specific NPCdoes not count toward quest progression.
Steps to Reproduce:
1. Accept the quest Tour the Trading Post.
2. Locate the NPC for one of the objectives.
3. Talk to the NPC.
4. Check the quest log to see if the objective has been completed.
Expected Result:
Talking to the NPC should count toward the quest and update the progression in the quest log.
Actual Result:
The quest progression does not update after the conversation, making it impossible to complete the quest.
https://www.wowhead.com/quest=66959/tourthetradingpost
[General] [Guild] Create a Guild
Bug Report
Summary:
During the guild creation quest, the name chosen by the player is automatically shortened upon completion.
Steps to Reproduce:
1. Begin the guild creation quest.
2. Enter a guild name that is longer than five characters.
3. Complete the quest to create the guild.
4. Observe the name of the newly created guild.
Expected Result:
The guild should be created with the full, complete name that the player entered.
Actual Result:
The guild's name is automatically shortened. For example, a name like "Palacorpguild" becomes "Palaco." This bug prevents players from choosing the full name they want for their guild.
[Weekly Quest] Eyes of the Weaver
Currently 1500 rep reward with: The Weaver, The General or The Vizier (depends of the chosen Pact) from Weekly Quest: Eyes of the Weaver is missing.
Item reward The Weaver's Gratuity is also missing.
September 10, 2025
[Demonology] Call Dreadstalkers Dreadbite damage Description of the bug
Dreadbite deals less damage than it should.
ptr: 2591 SP, 11.6% mastery, 3% spec aura
< 1181 dmg per hit
How it should be
1.035x(SP x 0.825)
In my case it should be 1.035x(2591x0.825)x1.03x1.116 = 2543
sim: <
Information of the spell
CoQAYIOwXTfhprvln24ZeRPDbYxwAMTzMLzMmx2MzMzYDAAAAAAAAAADYwAEAChFmZmhtxMbGzMmxMwYmZmxMzMDAAA
<https://www.wowhead.com/spell=104316/calldreadstalkers>
<https://www.wowhead.com/spell=205196/dreadbite>
<https://www.wowhead.com/spell=271971/dreadbite>
[Soul Harvester] Shared Fate Description of the bug
<https://www.wowhead.com/spell=449704/sharedfate> talent doesn't work for affli/demo.
How it should be
When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts (50.6531% of Spell Power) Shadow damage to enemies within 10 yds every 1 sec.
Information of the spell
<https://www.wowhead.com/spell=450591/sharedfate> dot id
Poison Cleansing Totem Description of the bug
Poison Cleansing Totem works only for few poison
How to reproduce
1. Create a shaman
2. Take Poison Cleansing Totem
3. use it when affected from poisons effects
How it should be
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Links
<https://www.wowhead.com/spell=383013/poisoncleansingtotem>
[Elemental][Stormbringer]Lightning Rod & Interactions Issues Description
Several issues exist with Lightning Rod interactions and debuff behavior:
1. Lightning Rod x Overloads
Overloads from Lightning Bolt, Chain Lightning, and Tempest do not count toward Lightning Rod damage.
2. Lightning Rod Debuff Refresh
Tempest, Earth Shock, and Elemental Blast should refresh the Lightning Rod debuff but currently do not.
Note: Earthquake is correctly applying the debuff to the main target or to other targets without the debuff ensure fixes do not break this.
3. Lightning Rod x Tempest
Tempest currently applies Lightning Rod debuff to all targets hit, but it should only apply to the main target of Tempest.
Currently, only the main target of Tempest receives Lightning Rod damage, even when multiple targets have the debuff.
Example: 5 targets have Lightning Rod debuff cast Tempest Tempest hits 5 targets only the main target takes Lightning Rod damage.
How to Reproduce
1. Apply Lightning Rod debuff to multiple targets.
2. Cast Lightning Bolt, Chain Lightning, or Tempest overloads do not trigger Lightning Rod damage.
3. Apply debuff to a target cast Tempest, Earth Shock, or Elemental Blast debuff does not refresh.
4. Apply debuff to multiple targets cast Tempest only the main target receives Lightning Rod damage instead of all debuffed targets hit.
How It Should Work
1. Overloads from Lightning Bolt, Chain Lightning, and Tempest should trigger Lightning Rod damage.
2. Tempest, Earth Shock, and Elemental Blast should refresh the Lightning Rod debuff.
3. Earthquake should continue to apply Lightning Rod debuff correctly (main target or other targets without the debuff).
4. Tempest should:
Apply Lightning Rod debuff only to the main target hit.
Deal Lightning Rod damage to all debuffed targets hit, based on their hit damage (10% / 12.5%).
Links :
<https://www.wowhead.com/spell=210689/lightningrod>
<
[Discipline][Oracle] - Twinsight x non combat enemies Description of the bug
Currently on PTR/Live Twinsight launch damaging bolts to nearby enemies that are not in combat with you
Also healing nearby NPCs and Pets, instead of players
How to reproduce
Combat issue:
1. Activate Discipline Oracle spec
2. Heal ally with Penance while being near enemy do not get in combat with enemy
Notice that Twinsight Penance bolts interacted with nearby enemy
How it should be
Twinsight should interact only with enemies that are in combat with you
Twinsight should heal ONLY players, not pets or friendly NPCs
Informations of the spell
Links
<https://www.wowhead.com/spell=440742/twinsight>
<https://www.wowhead.com/spell=186723/penance> 186723
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWsMbMbzMPADjxMGjBLmNTjpxiBmZmZDLUMmlZWmtNjNjFLA
[Arcane] Aether Attunement from Arcane Explosion Description of the bug
When on 2nd stack, 3rd Clearcasting is consumed with Arcane Explosion will not trigger, but instead it will make the buff invisible and goes down by 1 (AE cast with 3rd CC, buff goes invisible), when another Clearcasting is gained, casting Arcane Missles will trigger the Aether Attunement counter to go to 3 and trigger the buff
How to reproduce
1. Get to 2 stacks of Aether Attunement
2. Get Clearcasting
3. Cast Arcane Explosion
4. Buff goes invisible, and counter goes 1
5. Get Clearcasting
6. Cast Arcane Missles
7. The counter goes up by 1 and triggers Aether Attunement
How it should be
3rd Stack of Aether Attunement should not dissapear when Clearcasting is consumed by Arcane Explosion, and should trigger the Aether Attunement buff for the Arcane Missles
Links
|T132860:16|t|cffffd000|Hspell:453600|h[Aether Attunement]|h|r
|T136116:16|t|cffffd000|Hspell:1449|h[Arcane Explosion]|h|r
[Guardian] - Ursoc's Guidance Description of the bug
Ursoc's Guidance doesn't accumulate Rage spent for CDR effect
How to reproduce
Level 80 talents:
CgGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAzMzMjZWGDMDzMbmZmxsYZgZDoJTzMzyYbmZWGzwAAAAAAwgBAAgAqZ2mlZmlBEgFMzAgZGG
Use Incarnation
.mod Rage 1000
Spam Iron Fur
How it should be
Spent Rage left from previous cast (beyond required amount to get 1 second CDR proc) should accumulate for the next Rage spending
Links
Ursoc's Guidance <https://www.wowhead.com/spell=393414/ursocsguidance>
Incarnation: Guardian of Ursoc (aura) <https://www.wowhead.com/spell=102558/incarnationguardianofursoc>
[Blood] Carnage Description of the bug
Currently Carnage Talent not gives you or not contributes towards Blood Shield (at your usual Masterty blood shield%) based on all direct damage dealt by either Blooddrinker or Consumption
Carnage Talent not have a chance (Approximately 1.1 + Haste procs per minute) to be reset the cooldowns of Blooddrinker and Consumption, each time an enemy strikes your Masterty blood shield.
How to reproduce
1. create Death Knight
2. take Carnage Talent on Blood spec
3. use Blooddrinker or Consumption on enemy.
How it should be
Carnage Talent All direct damage dealt by either Blooddrinker or Consumption contributes towards Blood Shield (at your usual Masterty blood shield%).
Informations
[CoT][The Coaglamation] Blood Surge
The spell <https://www.wowhead.com/spell=461880/bloodsurge> currently it can hits people outside of the indicator/visual
[Nerub-ar][Court][Mythic] Whispers of The Silken Court
The spell <https://www.wowhead.com/spell=455796/whispersofthesilkencourt> stays on the players after deaths and boss resets
[Profession] Profaned Tinderbox vendors
221758/profanedtinderboxsoldby are missing from 212059/sofeebatalsworn and 223643/borgos vendors
<https://www.wowhead.com/news/vendoritemsprofessioncatchupcrossrealmtradingandaddonswowheadeconomy347963>
September 9, 2025
[Mountain Thane] Berserker's Torment proc vs Avatar of Storm Description of the bug
Currently every proc of Avatar through the talent Berserker Torment or the second part of Avatar of the Storm ("While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs.") is proccing the first part of Avatar of the Storm, which grants the player 2 charges of Thunder blast. This shouldn't happen.
How to reproduce
1. Make a fury/prot warrior
2. Use this example talents:
1. Prot: CkEAO9DBjZzKcjSu6RJDto0RCKGAAAAmZmZMjZMzyMLzMzsxAmGjx8ALmZZGMsMzMmZMzwAAAAAAAmZAALbbAMwCstZ0YGAzWY2A
2. Fury: CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAA0AjZZmZYsMmZmFmZmxAjZmltZGzMzGzMzMzwMsMMYGDAAAEGGbsZZzoxMGkZBGLA
3. Press Recklesness(fury warrior) or shield wall (prot warrior) and watch Thunder Blast being applied to the player.
How it should be
Only manual cast of Avatar should proc this hero talent capstone.
"Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap." (This part of it.)
Links
<https://www.wowhead.com/spell=390123/berserkerstorment>
<https://www.wowhead.com/spell=437134/avatarofthestorm>
[Fury] Bloodbath vs Whirlwind stack Description of the bug
Currently if we take talent Reckless Abandon while we are in Recklessness we replace the spell Bloodthirst with Bloodbath, but Unhinged still triggering Bloodthirst hits and they are consuming whirlwind stacks getting triggered by Unhinged
How to reproduce
Make Fury warrior
Take talent Reckless Abandon
Use Bladestorm/Ravager and check if bloodthirst consumed whirlwind stack and also there are always procs bloodthirsts instead of bloodbath with Reckless Abandon
How it should be
Bloodthirst/Bloodbath shouldn't consumed whirlwind stacks if triggerd by Unhinged, and Unhinged with Reckless Abandon should trigger Bloodbath
Information of the spell
<https://www.wowhead.com/spell=386628/unhinged>
<https://www.wowhead.com/spell=335096/bloodbath>
[All] Seismic Reverberation low damage Description of the bug
Currently talent Seismic Reverberation is doing 30% (as tooltip says, but actual amount should be 70% according to simcraft/warcraftlogs) damage and its not counting the critical hits
How to reproduce
Make Warrior
Take talent Seismic Reverberation
Check the damage of the talent and check if it crits
How it should be
Talent Seismic Reverberation should be doing 70% damage and it should also count critical hit
Information of the spell
<https://www.wowhead.com/spell=382956/seismicreverberationchangelog>
[All] Dual Wield Spec not working Description of the bug
Currently if we take talent Dual Wield Specialization if we relog/respec we the talent is not working meaning we don't get 6% damage inrease
How to reproduce
Make warrior
Take talent Dual Wield Spec
Relog/Respec and check if get damage increase from talent by 6%
How it should be
If we have talented Dual Wield Spec we should never lose the damage increase
Information of the spell
<https://www.wowhead.com/spell=382900/dualwieldspecialization>
[Fury][Thane] Thunder Blast vs diminishing Description of the bug
Currently talent Thunder Blast has no reduced damage beyond 5 targets no diminish AoE
How to reproduce
Make FuryThane
Take Thunder Blast talent and Thunder Clap
Use Thunder Blast on more than 5 targets
Check damage
How it should be
Thunder Blast should do reduced damage beyond more targets than 5
Information of the spell
<https://www.wowhead.com/spell=435607/thunderblast>
[All] Ravagers vs enemies Description of the bug
Currently spell Ravager is following player instead of enemy targets, and its auto attacking mobs which is not supposed to happen.
How to reproduce
Make warrior Arms/Fury
Take talent Ravager
Use Ravager and check if Ravager is following player
Check if Ravager is auto attacking enemies
How it should be
Ravager should follow enemy targets, not player and it shouldn't auto attack enemies
Information of the spell
<https://www.wowhead.com/spell=228920/ravager>
[Elemental] Mountaints will fall x EQ overload Description of the bug
381726/mountainswillfall talent modifies 298765/earthquakeoverload by incorrect amount.
Base damage of 298765/earthquakeoverload is ~12% of 77478/earthquake damage
instead of having correct value of 17.5% ( 50% of the base mastery overloads damage which is 35% )
base damage of overloads is calculated from hits before crit damage is calculated
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZmZGz2sMmBMzMDAAAAwiZW2MzMsZyCzyMTDNzCAY2mmBsZw0gZmZBLzMzMLbzywsMzMDGmZbA
[Holy] Blessing of Winter criteria Blessing of Winter should only be applicable to a healer
At the moment it can be applied to other specializations (tested with elemental shaman)
[Ret] Empyrean Legacy x Divine purpose Description of the bug
1. Single target holy spender spells casted for free with divine purpose are unable to consume Empyrean Legacy buff
2. When divine purpose is proced whenever empyrean legacy buff is consumed, the divine purpose is being consumed by empyrian legacy divine storm, leaving a cosmetic divine purpose buff in player auras (buff will not work on next cast) <
How to reproduce
1. create level 80 paladin activate ret spec
2. Generate 3 holy power
3. .aura 387178
4. cast Final Verdict
5. Repeat steps 24 until Divine Purpose is procced
How it should be
1. <https://www.wowhead.com/spell=387178/empyreanlegacy> should be consumed whever player casts ST holy power spender spells with <https://www.wowhead.com/spell=408458/divinepurpose> buff
2. Divine storm from <https://www.wowhead.com/spell=387170/empyreanlegacy> talent should not be consuming <https://www.wowhead.com/spell=408458/divinepurpose> buff
Informations of the spell
<https://www.wowhead.com/spell=387170/empyreanlegacy> Talent
<https://www.wowhead.com/spell=387178/empyreanlegacy> buff
<https://www.wowhead.com/spell=53385/divinestorm> divine storm
<https://www.wowhead.com/spell=408458/divinepurpose> buff
<https://www.wowhead.com/spell=383328/finalverdict> ST HP spell
<https://www.wowhead.com/spell=427453/hammeroflight> ST HP spell
<https://www.wowhead.com/spell=215661/> ST HP spell
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNGLmxyiZDAAAAAAjmmZxwMjtZwsMMmlZWMmBYGWWYbAgZZ2mZmlmZm2mlZbGAwGwAgxwsYG
[All] Mirror Images vs Dawnbreaker Intro Description of the bug
Using mirror images at the start of Dawnbreaker, will pull all the enemies around, that are not in combat with the player, but are in combat with the RP adds that are all around.
How to reproduce
Step into Dawnbreaker, trigger intro and use Mirror Images.
How it should be
Using MIrror Images shouldn't pull all the adds around onto the player.
Links
PTR video: <
<https://www.wowhead.com/spell=55342/mirrorimage>
[NW][Amarth] Necrotic Breath
The spell <https://www.wowhead.com/spell=333493/necroticbreath> currently can hit and damage people to the side of the boss or behind the boss
[General] Warband Mentored Leveling
Doesn't give bonus xp for quests
[Race] [Huargen] Calm the Wolf
Bug Report
Summary:
The Worgen racial ability "Calm the Wolf" correctly shifts the character into human form after combat, but the character remains in human form when reentering combat instead of shifting back into Worgen form.
Steps to Reproduce:
1. Play as a Worgen character.
2. Use the racial ability "Calm the Wolf" to shift into human form.
3. Enter combat with an enemy.
4. After combat ends, the character should shift back to human form.
5. Engage a new enemy in combat and observe the character's form.
Expected Result:
Upon reentering combat, the Worgen character should automatically shift from their human form back into their Worgen form.
Actual Result:
When combat is initiated again, the character stays in their human form and does not automatically revert to their Worgen form as they should, which is a core feature of the race.
|T5077726:16|t|cffffd000|Hspell:406087|h[Calm the Wolf]|h|r
September 8, 2025
[Enhancement] Stone Bulwark Totem Description of the bug
Stone Bulwark Totem on Enhancement Spec has no scaling at all. (it always does ~670k on cast and ~67 on each tick)
How to reproduce
1. Create a shaman and activate Enhancement spec
2. take Stone Bulwark Totem and cast it
How it should be
It should scale with main stat as Elemental and Restoration do.
Links
<https://www.wowhead.com/mopclassic/spell=108270/stonebulwarktotem>
BT: <
Ascendance Glyphs Description of the bug
Flamesmith Lanying <https://www.wowhead.com/npc=112318/flamesmithlanying> should sell 2 glpyh:
1. <https://www.wowhead.com/item=232622/glyphofenergeticascendance>
2. <https://www.wowhead.com/item=232527/glyphoftraditionalascendance>
BT <
[Elemental][Stormbringer] Elemental Blast x Unlimited power Description of the bug
Spending Maelstrom on Elemental Blast doesn't activate the Unlimited power talent
(Unlimited power works fine with both Earthquake and Earth Shock)
How to reproduce
1. Create a Shaman and activate Elemental spec
2. Choose Stormbringer hero class tree
3. take Elemental Blast talent
4. Generate Maelstrom and Cast Elemental Blast
How it should be
|
||
Spending Maelstrom grants you 1% haste for 15 sec.
Multiple applications may overlap.
||
|
Links
Unlimited Power <https://www.wowhead.com/spell=454391/unlimitedpower?spellModifier=137040>
Elemental Blast <https://www.wowhead.com/spell=117014/elementalblast>
Earth Shock <https://www.wowhead.com/spell=8042/earthshock>
Earthquake <https://www.wowhead.com/spell=61882/earthquake>
BT report <
[Elemental] Erupting Lava Description of the bug
Erupting Lava has 2 issues:
It consumes correcly 3 seconds of the Flame Shock but calcolate only 1 tick of damage ( it could be more depending on shaman's haste)
Lava burst overlaod are no dealing damage from this talent
How to reproduce
1. Create a shaman and activate elemental spec
2. take Erupting Lava talent
3. cast flame shock
4. cast lava burst
How it should be
|
||
Increases the duration of Flame Shock by 6 sec and its damage by 50%.
Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
||
|
Links
Erupting Lava <https://www.wowhead.com/spell=468574/eruptinglava>
Flame shock <https://www.wowhead.com/spell=188389/flameshock>
Lava Burst |T237582:16|t|cffffd000|Hspell:285452|h[Lava Burst]|h|r
Lava Burst Overlaod <https://www.wowhead.com/spell=285466/lavaburstoverload>
BT report 1 <
BT report 2 <
Healing stream Totem Description of the bug
Healing Stream Totem doesn't heal the caster
How to reproduce
1. Create a shaman
2. take Healing Stream Totem talent
3. cast Healing Stream Totem
How it should be
Summons a totem at your feet for 15 sec that heals [Rushing Streams: two injured party or raid members / an injured party or raid member] within 40 yards for (67.68% of Spell Power) every 2 sec.
Links
Healing stream totem <https://www.wowhead.com/spell=5394/healingstreamtotem>
BT : <
[Totemic] Surging Totem HP Description of the bug
Currently Surging Totem has only 39 hp so i die often and so easily during fight
How to Reproduce
1 Create a shaman and activate Restoration/Enhancement spec
2 Choose Totemic hero class tree
3 cast Surging Totem
How it should be
I did't find the right formula for its hp but in this video the Shaman has 624k hp and totem has 174k hp
Video <
Links
Surging Totem <https://www.wowhead.com/spell=444995/surgingtotem>
[Elemental] Lava burst overload Description of the bug
Currently Lava Burst Overload gain buff from Mastery
Proof 1: <
Proof 2: <
How to Reproduce
1. Create a shaman and activate Elemental spec
2. Cast Lava burst
How it should be
Lava Burst Overload should deal always 25% damage of the normal Lava burst damage (or 35% with Echo Chamber Talent).
Links
Lava burst <https://www.wowhead.com/spell=285452/lavaburstoverload>
Lava burst Overload <https://www.wowhead.com/spell=285466/lavaburstoverload>
Mastery <https://www.wowhead.com/spell=168534/masteryelementaloverload>
Echo Chamber <https://www.wowhead.com/spell=382032/echochamber>
[Subtetly] Nimble Flurry x Yards Range Description of the bug
Currently Nimble Flurry hits enemies in combat beyond 30 yards
How to reproduce
Just hit an NPC and you will see that Nimble Flurry interacts with other enemies within 30 yards
How it should be
Nimble Flurry should have a melee range like the Blade Flurry spell from Outlaw spec
Information of the spell
Links
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry?spellModifier=137035>
Blade Flurry <https://www.wowhead.com/spell=13877/bladeflurry>
PTR Proof: <
As you can see in the video, Nimble Flurry can hit enemies up to or more than 30 yards away. I specifically tested it on this boss to demonstrate the issue with Bloodworkers. If they die outsied of the boss's arena, the pools they create become hard to reach, making it difficult dodge the boss's deadly spell "Cosmic Singularity"
[Arcane] - Arcane Echo Description of the bug
There is no 200 ms ICD between procs
How to reproduce
.debug haste 1000
Use Touch of the Magi
Use Arcane Missiles
How it should be
Arcane Echo should have 200 ms internal cooldown between procs
Links
Arcane Echo (talent) <https://www.wowhead.com/spell=342231/arcaneecho>
Arcane Echo (trigger) <https://www.wowhead.com/spell=464515/arcaneecho>
[Arcane][Sunfury] Glorious Incandescence AC given late Description of the bug
When Glorius Incandescence is consumed, Arcane Barrage should give 4 stacks of Arcane Charges immediately, not when hitting the target
How to reproduce
1. Get Glorius Incandescence
2. Cast Arcane Barrage
3. Glorius Incandescencs grants 4 stacks of Arcane Charges When it hits the target, as well the buff stays up until that moment
How it should be
When the player casts Arcane Barrage , when Glorius Incandescence is up and being consumed, it should immediately grants 4 Arcane Charges
Links
https://www.wowhead.com/spell=449394/gloriousincandescencechangelog
Bugtracker report
[Arcane][Sunfury] Burden of Power infnite loop Description of the bug
When the player gets Burden of Power, when casting Arcane Barrage, the buff does not disappear, Though with Arcane Blast it gets removed (working as needed)
How to reproduce
1. Cast spells to get to 6 stacks of Spellfire Sphere
2. Cast only Arcane Barrage when Burden of power is up
3. Buff does not disappear when Arcane Barrage is being casted
4. Spellfire Spheres are aquiered when player keeps casting Arcane Barrage
5. Burden of Power's timer gets rested.
How it should be
Burden of Power must be consumed when Arcane Barrage is being casted
Links
|T514018:16|t|cffffd000|Hspell:451035|h[Burden of Power]|h|r
|T236205:16|t|cffffd000|Hspell:44425|h[Arcane Barrage]|h|r
Bugtracker report
[Arcane][Sunfury] Invocation: Arcane Phoenix early dissapearing Description of the bug
When the player's Arcane Surge buff is on the final 2 seconds of the duration, Invocation: Arcane Phoenix dissapears on the 1.5 second timer
How to reproduce
1. Cast Arcane Surge
2. Track the timer on the buff
3. On Last 2 seconds, the Phoenix starts to disappear
How it should be
Arcane Phoenix must stay throughout the whole Arcane Surge duration. When the buff disappears, the phoenix should be gone
Links
|T652130:16|t|cffffd000|Hspell:448658|h[Invocation: Arcane Phoenix]|h|r
|T4667417:16|t|cffffd000|Hspell:365350|h[Arcane Surge]|h|r
Bugtracker report
[Arcane] - Arcane Debilitation Description of the bug
New stacks refresh old stacks duration
How to reproduce
Get 2 stacks of Clearcasting
Use Arcane Missiles
Wait until 1 second left on Arcane Debilitation debuff
Use Arcane Missiles
How it should be
Arcane Debilitation stacks should overlap each stack should have personal duration and new stacks shouldn't refresh old stacks duration
Links
Arcane Debilitation (stacks) <https://www.wowhead.com/spell=453599/arcanedebilitation>
[Havoc] - Screaming Brutality not consuming Throw Glaive stack Description of the bug
ATM when you cast Blade Dance / Death Sweep it doesn't spend a charge of Throw Glaive for casting Screaming Brutality.
How to reproduce
xxx
How it should be
Screaming Brutality activates from the cast of Blade Dance / Death Sweep has 2portion of effects:
the 100% Throw Glaive get thrown only if you have atleast 1stack of Throw Glaive ready and consumes that single charge of Throw Glaive
the 50% glaives happen regardless
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[General]
DF starting quest isnt working on DH
DF starting quest isnt working on DH Bug Report
Summary:
After completing the Demon Hunter starting zone, the character is not given the correct Dragonflight introductory quest. The quest log instead points to a different quest that is impossible to complete because the associated NPC is not interactive.
Steps to Reproduce:
1. Complete the Demon Hunter starting zone.
2. Upon being transported to the main capital city, open the quest log.
3. Go to the location of the quest shown in the log and attempt to interact with the questgiving NPC.
Expected Result:
The character should receive the correct introductory quest for the Dragonflight expansion upon arriving in the capital city.
Actual Result:
The Dragonflight introductory quest is not provided. The quest log directs the player to a different, unrelated quest where the NPC is noninteractive, preventing any further quest progression.
https://www.wowhead.com/quest=65435/thedragonislesawait
[Delve] Boss scaling
Currently final boss's scaling is changed to Delve level 1 if you evade the boss.
It's pretty much the same for every delve's boss and every level.
[Nerub-ar][Ansurek] Frothing Gluttony
The spell <https://www.wowhead.com/spell=445422/frothinggluttony> doesn't do any damage to players
[Item] - Darkmoon Deck: Radiance
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
On Feral
Spam abilities
How it should be
On proc you should get aura that should track your damage dealt to your target Radiant Focus 454560
After you hit cap or timer ends you should get Radiance 454785.
Stats amount should depend on how much damage you dealt from 0% and lowest amount to 100% and highest amount. Lowest and Highest amount displayed in item tooltip.
Links
Item |T5976860:16|t|cffffd000|Hitem:219672::::::::120:::::|h[Darkmoon Deck: Radiance]|h|r
Damage dealt counter |T5976860:16|t|cffffd000|Hspell:454560|h[Radiant Focus]|h|r
Buff |T5976860:16|t|cffffd000|Hspell:454785|h[Radiance]|h|r
[Item][Embellishment] - Darkmoon Sigil: Radiance
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip |T5330305:16|t|cffffd000|Hitem:222443::::::::120:::::|h[Everforged Greataxe]|h|r
Spam abilities
How it should be
On proc you should get aura that should track your damage dealt to your target Radiant Focus 454560
After you hit cap or timer ends you should get Radiance 454785.
Stats amount should depend on how much damage you dealt from 0% and lowest amount to 100% and highest amount. Lowest and Highest amount displayed in item tooltip.
Links
Item |T5976900:16|t|cffffd000|Hitem:226027::::::::120:::::|h[Darkmoon Sigil: Radiance]|h|r
Damage dealt counter |T5976860:16|t|cffffd000|Hspell:454560|h[Radiant Focus]|h|r
Buff |T5976860:16|t|cffffd000|Hspell:454785|h[Radiance]|h|r
[PvP] Warmode talents activation delay
Description of the bug
Currently there is a random delay before you can use your warmode pvp talents in instanced pvp like bgs arenas etc.
How to reproduce
Enter bg or arena queue pop and you will see that you cant use your pvp warmode talents right away.
Bud demo: < Here you can see that the pvp talent only got activated after 1:40 sec +
How it should be
The warmode pvp talents should be active all the time in bg arena etc
Firestorm report:
<
[Nerub-ar][Ansurek] Ansurek doesn't reset after a wipe
The boss sometimes doesn't reset after a wipe and the players are stuck as in they're in combat and the only way to solve this is to alt f4 on all players > unstuck > relog > and go to the raid again. This only happens on p3
[Delve][Shared] Sturdy Chests 2
Issue:
The reward chests inside the Delves disappear when the player attempts to loot them.
Steps to Reproduce:
1. look at reward chests.
2. Attempt to loot one of the reward chests.
3. Observe that the chest disappears as soon as the player interacts with it, without giving any loot.
Expected Result:
The reward chests should remain visible and interactable until the player finishes looting them, properly granting their content.
Actual Result:
The chests instantly disappear upon interaction, preventing the player from obtaining the loot.
[Delve][Shared] Sturdy Chests 1
Issue:
The chest inside the delve cannot be opened to collect the reward.
Steps to Reproduce:
1. Enter the delve.
2. Complete the objectives.
3. Attempt to open the reward chest.
Expected Result:
The chest should be interactable, allowing the player to loot the reward.
Actual Result:
The chest cannot be opened, preventing the player from receiving the reward.
https://www.wowhead.com/object=455524/sturdychest
https://www.wowhead.com/object=454091/sturdychest
https://www.wowhead.com/object=454049/sturdychest
https://www.wowhead.com/object=454092/sturdychest
[End Game] [Quest] C2 Titanic Failsafe - Wrong quest text
Summary:
The boss description in the quest is incomplete and contains incorrect information.
Steps to reproduce:
1. Access the quest containing the boss description.
2. Read the boss description text provided.
3. Compare the description against the intended or official lore and mechanics.
Expected result:
The boss description should be complete, accurate, and reflect the correct lore and mechanics relevant to the quest.
Actual result:
The boss description is incomplete and contains inaccurate or misleading information.
https://www.wowhead.com/quest=79157/titanicfailsafe
[Delve] Bran's spells
Summary:
When leveling up Bran, he is supposed to learn several new abilities. However, upon reaching a new level, he only use a few of the intended spells, and not the full set expected for his level.
Steps to Reproduce:
1. Level up Bran using regular gameplay or XP items.
2. Check the list of new abilities he should unlock at that level.
3. Compare it with the actual abilities that are added to his skill set.
Expected Result:
Bran should learn all the abilities appropriate for his new level.
Actual Result:
Only a limited subset of abilities is granted, while others are missing or not applied.
note: If Bran is in DPS, he doesn't use spells.
If he's in HEAL, he uses the dinosaur egg's ability, but the dinosaur doesn't do anything.
[General][Silithus] Spirit Healer
The Spirit Healer in Silithus (BfA version) can only be seen with GM on in the spirit world.
Info of that NPC:
NPC currently selected by player:
DB GUID: 19110869, current GUID: GUID Full: 0x20035000200656C0000000000000079D Type: Creature Entry: 6491 Low: 1949.
Entry: 6491.
Faction: 35.
DisplayID: 5233 (Native: 5233).
GossipMenuId: 83
npcflags: 16385
UNIT_NPC_FLAG_GOSSIP
UNIT_NPC_FLAG_SPIRIT_HEALER
npcflags2: 0
Level: 80.
EquipmentId: 0 (Original: 0). Mainhand (0), Offhand (0), Ranged (0).
Health (base): 1673206. (max): 1673206. (current): 1673206.
| SCALING |r
Content Tuning ID: 328
Level for target: 80
Health for target: 1673206. Max Health for target: 1673206
||r
Unit field flags: 768
eUnitFlags::ImmunePC
eUnitFlags::ImmuneNPC
Unit field flags 2: 2048
UNIT_FLAG2_REGENERATE_POWER
Unit field flags 3: 1073741824
UNIT_FLAG3_UNK31
Field Flags: 0.
Dynamic Flags: 0.
Faction Template: 35.
SpawnTime: Full:1m Remain:0s
Loot: 0 Pickpocket: 0 Skinning: 0
InstanceID: 0
Phasemask: 0
DB PhaseId: 137701
Armor: 42857
MovementData: Ground: Run, Swim: true, Flight: DisableGravity, Chase: Run, Random: Walk, Water Walking
AnimationTier: Ground
VehicleID: 0
Position: 6442.000000 290.000000 3.555000.
AIName: ScriptName:
DefaultAI: AggressorAI
Can use formation AI: False
Contact Distance: 0.611111
Combat Reach: 1.500000
Bounding Radius: 2.274880
MovementFlags: 0
MovementFlags2: 0
Mechanic Immune: 0
LinkedID: 240CF786F764EEC20D39C14868BE401807C8C55F
NameTag:
Impl[0]: Slot Type: 0
[General][Object] Earthen
The object to inform about the earthern race does not open it's frame.
Orgrimmar: <https://www.wowhead.com/object=452029/earthen>
Stormwind: <https://www.wowhead.com/object=452030/earthen>
[WOTLK][Instance] ICC - Lady Deathwhisper
The boss is stuck on the elevator up, which would move down when the boss was killed.
Mostly unreachable for players without pets.
BT: <
September 7, 2025
[Hellcaller] Malevolence refreshes Wither Description of the bug
Malevolence works well, but after pressing it Wither refreshes, possibly because it affects the stack counter.
upd: while the buff <https://www.wowhead.com/spell=442726/malevolence> is active, for 20 seconds each time you spend soul shards, Wither is also refreshed.
ptr: < (new video)
How it should be
When using Malevolence and for the next 20 seconds while the Malevolence buff is active, Wither should not refreshed every time you spend Soul Shards.
Information of the spell
<https://www.wowhead.com/spell=442726/malevolence>
<https://www.wowhead.com/spell=445474/wither> dot id
[Ret] Divine Hammer damage ticks from extenting duration Description of the bug
Extending the 198034/divinehammer buff duration causes it to instantly deal a tick of damage.
I included a video of it.
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast divine hammer
3. Cast any holy power spender
How it should be
198034/divinehammer should do a tick of damage every 2 seconds. Refreshing the buff duration should not be causing a tick of damage.
Informations of the spell
<|T626003:16|t|cffffd000|Hspell:198034|h[Divine Hammer]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAamltZmtltxYbM2WmZDAAAAAAjmmZxwMjtZwsMMmtZYMDGmhlF2AAzysMzMbNzMtMLz2MAgNgBAjhZxMA
[PVP] Divine protection and Avenging wrath mod 31884/avengingwrath its 10% crit and damage in pvp should be 15% crit and damage
403876/divineprotection its 10% Damage reduction in pvp it should be 15%
[Ret] Consecrated Ground Description of the bug
Consecrated ground talent does not increase the size of consecration
< comparision
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast blade of justice to place consecration
3. Remove Consecrated Ground talent and place consecration again for comparision
How it should be
When using <https://www.wowhead.com/spell=204054/consecratedground> area size of consecration should be increased by 15%
Informations of the spell
<https://www.wowhead.com/spell=204054/consecratedground>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGLmZ2WMbAAAAAAY2SzsYYmx2MY2GGz2MLbjZwghlF2AAAIzMtNLz2MAgNgBAMmhB
[Ret] Holy Flames Description of the bug
1. Talent holy flames logic for spreading expurgation debuffs to enemies hit by divine storm is buggy and inconsistent resulting in fewer targets receiving the debuff. Usually debuff is applied to targets close to the player model.
2. Expurgation debuff is not getting refreshed through holy flames
3. When no targets have the expurgation debuff, divine storm still applies expurgation and can do it to up to 5 targets when maximum should be 4. (its less buggy in this scenario but still only applies the debuff to targets closer to player model)
How to reproduce
1. create level 80 paladin activate ret spec
2. cast blade of justice to apply expurgation
3. cast divine storm
4. look how many targets got expurgation debuff
How it should be
When divine storms hit a target affected by 383346/expurgation it spreads it to up to 4 targets that were hit by 53385/divinestorm, applying it first to targets not affected by expurgation and otherwise refreshing the debuffs with least duration left.
Informations of the spell
<https://www.wowhead.com/spell=406545/holyflames>
<|T1360757:16|t|cffffd000|Hspell:383346|h[Expurgation]|h|r>
<|T236250:16|t|cffffd000|Hspell:53385|h[Divine Storm]|h|r>
Links
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmxymZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Herald of Sun] Morning star damage increase Description of the bug
431482/morningstar buff increases damage of 431380/dawnlight by an incorrect amount ( a lot more than it should)
How to reproduce
1. create level 80 paladin activate ret spec
2. use .aura 431522 to be able to apply dawnlight with holy spenders
3. Remove Morning Star buff from your auras.
4. Cast Final Verdict and record dawnlight tooltip damage on enemy <
5. use .aura 431539 to stack morning star buff quickly or just wait for it to reach 10 stacks
6. Cast final verdcit and check dawnlight tooltip damage on enemy <
How it should be
431482/morningstar should increase 431380/dawnlight damage by 5% per stack up to 50% at 10 stacks.
Informations of the spell
<|T237546:16|t|cffffd000|Hspell:431482|h[Morning Star]|h|r>
<|T5927633:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Ret] Empyrean Hammer x Penitence Description of the bug
431398/empyreanhammer benefits from 403026/penitence when it shouldn't because empyrean hammer is not a damage over time effect
<
Informations of the spell
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNGLmx2mZDAAAAAAjmmZxwMjtZwsMMmlZW2GzghZYZhNAwsMbzMzSzMTbzysNDAYDYAwYYWMD
[PvP] - Consume Magic VS Stealth Description of the bug
Consume Magic spell does not remove invisibility
How to reproduce
xxx
How it should be
Consume Magic removes stealth buff
Proof: <
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Havoc] - Cycle of Hatred VS Stack reset Description of the bug
ATM Cycle of Hatred buffs expires totally if you don't recast an eye beam in 60seconds and if you're not in combat
How to reproduce
xxx
How it should be
Cycle of Hatred stacks resets to 1 if you are out of combat or dead and you don't cast an eye beam in 60seconds
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Nerub-ar][Ansurek] Froth Vapour
When a Acolyte essence or the acolyte add itself get hit by the Frothing gluttony they should explode and cause raid damage with Froth Vapor. Currently its not happening on ptr.
[Nerub-ar][Ansurek] Reactive froth visual
The soak circle for the bomb on the ground is not there all the time, only a second or two just before it needs to get soaked making it hard to spot, and find the one you need to go to.
[Nerub-ar][Rashanan] Rolling acid overlap
The time from getting the rolling acid ability on you to it starting its travel is way shorter than on retail. On retail seems to be between 4 to 5 seconds.
<
As you can see on ptr it seem to be less than 3 seconds.
Also rolling acid timers seem to be too soon and they overlap with the webs.
Ptr:
<
Retail:
<
[Nerubar][Mythic][Rasha'nan] Tacky Threads not working
Currently the initial targets of Spinneret's Strands are not being linked by the mythic ability Tacky Threads during Rasha'nan boss fight.
Tacky Threads: <https://www.wowhead.com/spell=460789/tackythreads>
September 6, 2025
[elemental][Farseer] Call of the Ancestors Behavior Description of the bug
Description:
Currently, the Call of the Ancestors talent replicates all spells cast by the player, rather than limiting to specific spells. Additionally, Lava Burst casts by the Ancestors do not benefit from the guaranteed critical strike effect when the target has Flame Shock applied, causing them to miss the expected 100% crit rate.
How to reproduce
Select Call of the Ancestors talent.
Cast various spells and observe the Ancestors replicating all of them, instead of just specific spells.
Apply Flame Shock on the target.
Observe that Ancestors' Lava Burst does not always critically strike, unlike the player's Lava Burst.
How it should be
Call of the Ancestors should only replicate Lava Burst in singletarget situations and Chain Lightning in AoE scenarios not all spells the player casts. When casting Lava Burst, if the target is affected by Flame Shock, the Ancestors' Lava Bursts should always critically strike, just like the player's. This interaction is core to Elemental Shaman mechanics and should be mirrored by the Ancestors.
Links
<https://www.wowhead.com/spell=443450/calloftheancestors>
[Farseer][Elemental] Ancestor missing functionality Description of the bug
Ancestors do nothing in elemental spec
How it should be
221177/ancestor behavior:
1. Ancestors casts 447419/lavaburst whenever player cast:
51505/lavaburst
188196/lightningbolt
196840/frostshock
117014/elementalblast
210714/icefury
8042/earthshock
470411/flameshock
375982/primordialwave
2. Ancestors casts 447425/chainlightning whenever player cast:
188443/chainlightning
61882/earthquake
462620/earthquake
192222/liquidmagmatotem
114050/ascendance
3. Ancestors 447419/lavaburst should be always a critical strike
4. 447425/chainlightning should have a chance to crit, and ancestors should have 2x crit multiplier
Informations of the spell
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZmZGz2sMmBMzMDAAAAwiZW2MzMsZyCzyMTDNzCAY2mmBsZw0gZmZBLzMzMLbzywsMzMDGmZbA
[Enhancement][Stormbringer] thorims-invocation Description of the bug
During Ascendance, Windstrike should discharge Tempest when available as part of Thorim's Invocation. Currently, Tempest does not trigger at all, even though Lightning Bolt and Chain Lightning procs work correctly.
How to reproduce
Activate Ascendance.
Use Stormstrike (which transforms into Windstrike).
Observe that Tempest does not cast, even if it is available.
How it should be
While Ascendance is active, Windstrike should automatically cast Tempest when available, following the talent description.
Lightning Bolt / Chain Lightning behavior should remain unchanged if Tempest is not available.
Links
<https://www.wowhead.com/spell=114051/ascendance>
<https://www.wowhead.com/spell=384444/thorimsinvocation>
<https://www.wowhead.com/spell=454009/tempest>
<
[Ret] Undisputed Ruling Description of the bug
Hammer of light does not apply judgment to its targets.
How to reproduce
1. create level 80 paladin activate ret spec
2. DONT CAST JUDGMENT
3. cast blade of justice and wake of ashes
4. cast hammer of light
How it should be
When using <https://www.wowhead.com/spell=432626/undisputedruling>, <https://www.wowhead.com/spell=427453/hammeroflight> and <https://www.wowhead.com/spell=429826/hammeroflight> should apply <https://www.wowhead.com/spell=197277/judgment> (2 stacks) to its targets
Both main hit and aoe hit should also benefit from the judgment that its applying
Example:
1. Player cast Hammer of Light
2. Targets receive 2 stacks of judmgent debuff
3. Hammer of Light deals damage benefiting from the judgment that it applied itself
4. Targets are left with 1 Judgment stack
Proof:
< ! [Hammer of Light] now benefits from Undisputed Ruling Judgment. It also looks like that on logs.
Informations of the spell
Links
<https://www.wowhead.com/spell=432626/undisputedruling>
<https://www.wowhead.com/spell=427453/hammeroflight> Cast and main target hit id
<https://www.wowhead.com/spell=429826/hammeroflight> Aoe hit
<https://www.wowhead.com/spell=197277/judgment> judgment debuff
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Ret] Infinite Crusade Description of the bug
Holy spenders always active 231895/crusade and refresh duration when not using 458359/radiantglory glory talent
Informations of the spell
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAiltZmtllZGLzM2WYbAAAAAAY00MLGmZsMDmlhxsMDjZwghlF2GAYWmlZmZrBBAAsAMAYMMLmB
[Master of Harmony] Coalescence's intensifying effect Description of the bug
It seems that Intensifying got changed recently. It doesn't proc from allies hits (that may have never worked) and when it procs, it doesn't double the DoT, it just adds a bit of damage.
How to reproduce
Build: (MW)
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZxyMMzixMzMz2MgFeA2mtltZmlFmRzMzYhZYGGMLmZMmFGDzCBAAAAY2m2mtZ2mNLzyysNzMBBAWA
1. Heal until Vitality is full (100% of your max HP)
2. Casts Thunder Focus Tea
3. Cast Tiger Palm on a target
4. Spam Spinning Crane Kick to fish for Intensifying procs
5. Repeat but instead of spamming Spnning Crane Kick, have other players from your group hit the target after your Tiger Palm
How it should be
Allies should also get a chance to intensify the DoT, it shouldn't be 25% but I do no know the correct value, something like 5% ?
The intensifying effect should try to double the DoT by consuming from the vitality pool, but only if there's enough in it.
[Spellslinger] - Splintering Orbs Description of the bug
Doesn't have cap for Arcane Splinter and Frost Splinter conjuring <
How to reproduce
Level 80 talents:
C4DAJHMkDNl9e4q1zfgySSx9jbGbmtZBzYGziBGzYMNzYGAAAAAAGIAIgZmllltZmYBAAAAAgNA2GDzMbWmxMmZmBzMzMmZsNG
Spawn 3 dummies
Use Arcane Orb
If you have good PC:
Spawn 30 dummies
Use Arcane Orb
How it should be
Splintering Orbs generation should be capped at 4 Splinter per 1 Arcane / Frozen Orb cast
Links
Splintering Orbs <https://www.wowhead.com/spell=444256/splinteringorbs>
Arcane Orb <https://www.wowhead.com/spell=153626/arcaneorb>
[All] - Aessina's Renewal Description of the bug
Procs from any damage
How to reproduce
Take any damage less then 12% of your HP
How it should be
Aessina's Renewal should proc when you take a hit that more than 12% of your HP
Links
Aessina Renewal <https://www.wowhead.com/spell=474678/aessinasrenewal>
[Feral] - Berserk CP generation Description of the bug
While Berserk is active you don't get 1 CP each 1.5 seconds.
This effect works only when you already have 5 CP.
How to reproduce
Have 0 CP
Use Berserk
How it should be
Berserk should also generate 1 CP each 1.5 seconds while you are not on CP cap
Links
Berserk <https://www.wowhead.com/spell=106951/berserk>
[All] - Fluid Form x Convoke the Spirits Description of the bug
Convoke the Spirits abilities trigger Fluid Form
How to reproduce
Be in Cat form
Use Convoke the Spirits
How it should be
Convoke the Spirits abilities shouldn't trigger Fluid Form
Links
Fluid Form <https://www.wowhead.com/spell=449193/fluidform>
Convoke the Spirits <https://www.wowhead.com/spell=391528/convokethespirits>
[Delve] the puzzle reward doesn't work
Summary:
The reward for completing the puzzles inside the delve is not working; no reward is granted upon solving them.
Steps to Reproduce:
1. Enter a delve containing puzzle mechanics.
2. Complete any of the available puzzles.
3. Check your inventory and quest log for any reward or confirmation.
Expected Result:
Upon successfully completing a puzzle, the player should receive the appropriate reward.
Actual Result:
No reward is granted after completing the puzzle.
[Item] - Nerubian Pheromone Secreter
Description of the bug
Doesn't work / Not scripted yet
How it should be
On proc you should spawn a "cloud".
Touching this cloud should grant you Nerubian Pheromones 441428 aura.
Aura should increase your main stat.
Trinket has 3 versions. All versions has different triggers. But all works same.
Attached sniff.
Links
Item |T609899:16|t|cffffd000|Hitem:217894::::::::120:::::|h[Nerubian Pheromone Secreter]|h|r
Buff |T5041801:16|t|cffffd000|Hspell:441428|h[Nerubian Pheromones]|h|r
[Item][Raid] - Sikran's Endless Arsenal
Description of the bug
Doesn't work / Not scripted yet
How it should be
When you first time equip the trinket you should get Stance Surekian Flourish.
Stances sequence is Flourish > Barrage > Decimation.
Stance should reset on relog.
Depending on the stance next trinket use should provide you folowing effects:
1. Stance Surekian Flourish
While stance is active you should get Parry and Avoidance.
On cast you should deal damage with Surekian Flourish 445434 and swap to another stance.
2. Stance Surekian Barrage
While stance is active you should get Surekian Grace 448333 while stationary. This should stack every 2 seconds up to 5 times. After you move you should get buff Surekian Grace 448336 for 6 seconds. Move speed bonus depends on stacks amount.
Those auras shouldn't block each other to be applied.
On cast you should deal damage with Surekian Barrage 445475 and swap to another stance.
3. Stance Surekian Decimation
While stance is active your critical strikes should deal 10% additional damage as Surekian Brutality 448519 to absorption effects.
On cast you should deal damage with Surekian Decimation 448090 and swap to another stance.
Surekian Decimation damage should be reduced by enemy armor and should split evenly between all targets it hits.
Logs
Links
Item |T5948249:16|t|cffffd000|Hitem:212449::::::::120:::::|h[Sikran's Endless Arsenal]|h|r
1. Stance Surekian Flourish |T1398088:16|t|cffffd000|Hspell:447962|h[Stance Surekian Flourish]|h|r
On cast damage |T1398088:16|t|cffffd000|Hspell:445434|h[Surekian Flourish]|h|r
2. Stance Surekian Barrage |T5368433:16|t|cffffd000|Hspell:448036|h[Stance Surekian Barrage]|h|r
On cast damage |T1391677:16|t|cffffd000|Hspell:445475|h[Surekian Barrage]|h|r
Stacking buff while stationary |T5368433:16|t|cffffd000|Hspell:448433|h[Surekian Grace]|h|r
Move speed buff |T965900:16|t|cffffd000|Hspell:448436|h[Surekian Grace]|h|r
3. Stance Surekian Decimation |T5493525:16|t|cffffd000|Hspell:447978|h[Stance Surekian Decimation]|h|r
On cast damage |T5493525:16|t|cffffd000|Hspell:448090|h[Surekian Decimation]|h|r
Absorption bonus damage |T136243:16|t|cffffd000|Hspell:448519|h[Surekian Brutality]|h|r
[Ara-Kara] Atik - Poison Cloud
Currently, the Poison Cloud spell travels and lands almost instantly after casting it. The players have almost 0 chance to react to dodge the AoE.
[Ara-Kara][Anub'zekt] Ceaseless Swarm
Currently when we are on <https://www.wowhead.com/npc=215405/anubzekt> and he use <https://www.wowhead.com/spell=433779/eyeoftheswarm> Even if we stay in the circle we take the stacks of <https://www.wowhead.com/spell=433781/ceaselessswarm> as if we were outside
< PTR
< Retail (They take bcs they stay on AOE)
[Delve][Shared] Wrapped Spool - Does not Spawn Anima
Currently, the Wrapped Spool does not spawn anima powerup upon completing the Puzzle.
[Dornogal][Quest] Adventuring in Khaz Algar
It can happen, after unlocking the adventure mode, that this quest is offered to players character with which they unlocked the adventure mode.
<https://www.wowhead.com/quest=83543/adventuringinkhazalgar>
[Delve][Shared] Necrotic Cauldron - the puzzle gives no reward
Summary:
Upon completing the puzzle "Necrotic Cauldron", no rewards are given and the puzzle resets unexpectedly.
Steps to Reproduce:
1. Complete the Necrotic Cauldron puzzle as intended.
2. Observe the reward screen and puzzle state afterward.
Expected Result:
Players should receive the appropriate rewards and the puzzle should remain completed.
Actual Result:
No rewards are granted, and the puzzle resets, requiring the player to repeat it.
https://www.wowhead.com/npc=225265/necroticcauldron
[Evoker][Augmentation/Devastation] - Wingleader
Description of the bug
The talent Wingleader currently doesn't reduce the cooldown of Deep Breath or Breath of Eons when bombardments hit the target. Bombardments should reduce the cooldown by 1 second per target hit, up to 3 second every time they land a hit.
How to reproduce
Select Hero talent Scalecommander and talent into all nodes.
Cast Deep Breath or Breath of Eons and set a timer
Cast empower spell and Mass Disintegrate or Mass Eruption on the target, and do damage with the bombardment debuff on the target.
Compare the cooldown of Deep Breath or Breath of Eons versus the timer set after the bombardments land multiple times.
How it should be
Wingleader's talent should reduce the cooldown of Deep Breath/Breath of Eons when Bombardments hit a target. Bombardments should reduce the cooldown by 1 second per target hit, up to 3 seconds per hit.
Links
Wingleader: <https://www.wowhead.com/spell=441206/wingleader>
Bombardments: <https://www.wowhead.com/spell=434300/bombardments>
Mass Disintegrate: <https://www.wowhead.com/spell=436335/massdisintegrate>
Mass Eruption: <https://www.wowhead.com/spell=438587/masseruption>
September 5, 2025
Wrecking throw dmg Description of the bug
Currently <https://www.wowhead.com/spell=394354/wreckingthrowchangelog> damage from <https://www.wowhead.com/spell=384110/wreckingthrow> talent seems to be way higher than it should be
How to reproduce
1. Create war arms level 80 CcEAO9DBjZzKcjSu6RJDto0RCCwMmZGzMjZb2WWmZGAAAAeAMNMzsMzMLLjlBeAbmHYGGMjZAAAAAAAYGWmZMALhxyysYmlhNDDzMz0CNzgN
2. Cast <https://www.wowhead.com/spell=384110/wreckingthrow> on a 0 armor enemy
3. See crazy damage of around 330k
How it should be
Allegedly formula for the spell should be:
6(spell mod) x (Weapon DPS(weapon based spell mod) x 6(weapon based spell mod) + STR) x 0.95(Arms warrior aura) x Versatility
Example:
STR = 19365
Weapon DPS = 1293
Versa = 1.03
Therefore: 6 x (1293 x 6 + 19365) x 0.95 x 1.03 = 159,239
While we get ~320000
That is like almost 2x more dmg
<
Informations
<https://www.wowhead.com/spell=384110/wreckingthrow>
<https://www.wowhead.com/spell=394354/wreckingthrowchangelog>
<
[General] Cold Blood Consuption Description of the bug
Cold Blood talent buff is being consumed incorrectly by Instant Poison, Plague Damage,Nimble Flurry autoattack and Main Gauche
How to reproduce
1 Create a Rogue
2 You can find this bug with Deathstalker, Trickster Hero talents,with all the lethal poisons and with Main Gauche
3 Poisons: Coats your Weapons with Lethal Poisons that deal damage (Deadly, Instant and Wound Poisons) then interact with the target, cast Cold Blood and wait for the of Poison to tick, you will see the buff gets consumed
4 Deathstalker Hero talent: Just get all the talents in the row, and the buff will be consumed by plague damage from Hunt Them Down or plague damage from Corrupt the Blood triggered as it should by Rupture
5 Trickster Hero talent: Just take the Nimble Flurry talent, then interact with the target with Backstabk/Gloomblade until Unseed Blade proc (will trigger Nimble Flurry), cast Cold Blood and you will see that the buff will be consumed by Nimble Flurry autoattack.
6 Main Gauche: just interact with the target, you will see that Main Gauche gets the Cold Blood buff
How it should be
|
||
Increases the critical strike chance of your next damaging ability by 100%
||
|
Cold Blood should be consumed only by manual casts.
Information of the spell
Links
Cold Blood <https://www.wowhead.com/spell=382245/coldblood>
Lethal Poisons Deadly poison: <https://www.wowhead.com/spell=2823/deadlypoison>
```
Wound poison: <https://www.wowhead.com/mopclassic/spell=8679/woundpoison>
Instant poison: <https://www.wowhead.com/spell=315584/instantpoison>
```
Hunt Them Down <https://www.wowhead.com/spell=457054/huntthemdown>
Corrupt the Blood <https://www.wowhead.com/spell=457066/corrupttheblood>
Unseen Blade <https://www.wowhead.com/spell=441146/unseenblade>
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry>
Main Gauche <https://www.wowhead.com/spell=86392/maingauche>
This issue often prevents applying the buff to the net offensive spell you want to cast
[Holy/Discipline][Oracle] - Clairvoyance x Waste No Time Description of the bug
Currently on Live/PTR if you cast Clairvoyance, it will instantly trigger 2 stacks of Waste No Time
How to reproduce
Activate Holy or Discipline Oracle
Take <https://www.wowhead.com/spell=440681/wastenotime> talent option from Hero tree talent
Cast your Premonition spell, use it 3 times until you reach Clairvoyance ( 4th Premonition in the rotation )
Notice that once you casted Clairvoyance, you instantly got 2 stacks of Waste No Time
How it should be
As it already does work with other Premonitions,
casting Clairvoyance should give you 1 stack of Waste No Time
Informations of the spell
Links
<https://www.wowhead.com/spell=440681/wastenotime>
<https://www.wowhead.com/spell=428940/clairvoyance>
Disc Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWsMbMbzMPADjxMGjBLmNTjpxiBmZmZDLUMmlZWmtNjNjFLA
Holy Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAgxMmtxgZYGzMmZbmZmBAAAAw2sMsNz8AYWY2mxYMGLLgZmaWGAmZZmtllJz2MzyAamlBLGjlB
[Frostfire] Frostfire Bolt vs CC Description of the bug
Frostfire Bolt hitting a target under CC does not do anything
How to reproduce
1. Target a Player/Enemy under CC
2. Cast Frostfire Bolt
3. Misses the target and get error: Invalid Target
How it should be
Frostfire Bolt's should hit hit the target even if it's under CC
Links
|T5927630:16|t|cffffd000|Hspell:431044|h[Frostfire Bolt]|h|r
Bugtracker report
[Fire][Sunfury] Pyroblast 's Hot Streak not triggering Burden of Power Description of the bug
Pyroblast does not conjure Burden of Power when Hot Streak is consumed
How to reproduce
1. Cast Pyroblast x6 when Hot Streak is up
2. Not getting the buff on 6th Stack
How it should be
Pyroblast should trigger Burden of Power with Hot Streak being consumed
Links
|T514018:16|t|cffffd000|Hspell:451035|h[Burden of Power]|h|r
|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r
|T135808:16|t|cffffd000|Hspell:11366|h[Pyroblast]|h|r
Bugtracker report
[Sunfury] Burden of Power no buff tracker Description of the bug
There is not way to see how much stack of Burden of Power the player has to know when will get Spellfire Sphere
How to reproduce
1. Cast Arcane Blast 6 times (Arcane) / Cast Pyroblast/Flamestike when Hot Streak is up
2. No indicator showing up on how many stacks the buff has before knowing that will get on the 6th time
How it should be
When the player casts the requiered ability , indicator should show up on how many times it needs to do before getting Burden of Power (6 times)
Links
https://www.wowhead.com/spell=451035/burdenofpowercomments
Bugtracker report
[Pack Leader] - Bear summon out of combat Description of the bug
When Bear is summoned to the target which is not in combat he fails its charge.
Vid (out of combat issue) <
How to reproduce
Level 80 talents:
C8PAIKKe/J2LdooRW3uJg8yy0PGMzMmlZZ0ssMMjmZrBLzMWmZmZGjZMzMzYMGzMmFAAAAAAAoZMjZMzMMDzwAzMMLzYmlZAAAAAAgBA
Place dummy
Use Coordinated Assault several times until you get Bear proc
Loss combat
Use Kill Command to that dummy
How it should be
Kill Command should correctly engage combat for Bear.
[General] Abomination Limb Description of the bug
Currently Abomination Limb not pull same enemy every 4 sec. cuz abomination limb debuff refreshed every damage tick from Abomination Limb.
How to reproduce
1. create Death Knight
2. take Abomination Limb talent.
3. use Abomination Limb vs solo enemy
4. show abomination limb debuff.
How it should be
Abomination Limb should pull same enemy every 4 sec
Informations
video how it work on PTR
[General] Death and Decay Buff vs Clawing Shadows, Scourge Strike, Vampiric Strike, Obliterate DEGREES Description of the bug
Currenlty (obliterate, clawing shadows, scourge strike, vampiric strike) with aoebuff or defile aoe buff strike enemies 360 degrees, should 180 degrees in the direction of the character.
How to reproduce
1. create Death knight
2. take defile or death and decay for aoebuff
3. stand in front of one target while other targets are behind.
4. use (obliterate, clawing shadows, scourge strike, vampiric strike) and watch how it hits the targets behind.
How it should be
(obliterate, clawing shadows, scourge strike, vampiric strike) with aoebuff or defile aoe buff strike should 180 degrees in the direction of the character.
Informations
With heart strike all fine (well).
[Item][M+] - Ara-Kara Sacbrood proc preventing
Description of the bug
Abilities like Ring of Peace, Ursol's Vortex can trigger spider summon from Spiderling 452226 aura <
How to reproduce
.aura Spiderling
Use Ring of Peace / Ursol's Vortex on enemy
How it should be
Spiderling 452226 aura should be consumed only by damaging abilities
Links
AraKara Sacbrood <https://www.wowhead.com/item=219314/arakarasacbrood>
Spinderling <https://www.wowhead.com/spell=452226/spiderling>
[Item] - Shadow-Binding Ritual Knife
Description of the bug
Negative effect doesn't proc
How to reproduce
Spam abilities
How it should be
There should be a chance to get debuff which decreases random secondary stat
Links
Item <https://www.wowhead.com/item=215178/shadowbindingritualknife>
Debuff <https://www.wowhead.com/spell=440389/shadowbindingritualknife>
[Item][M+] - Empowering Crystal of Anub'ikkaj
Description of the bug
Nascent Empowerment 449275 actually doesn't give any stats. It can display any stat but real amount is 0.
For some reason player reported that it gives him 4 stats. Can't reproduce his issue.
How to reproduce
Equip trinket
Get proc
How it should be
Nascent Empowerment should give correct stats amount.
Links
Item <https://www.wowhead.com/item=219312/empoweringcrystalofanubikkaj>
Buff <https://www.wowhead.com/spell=449275/nascentempowerment>
[Item][Embellishment] - Writhing Armor Banding
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip |T5648237:16|t|cffffd000|Hitem:219327::::::::120:::::|h[RuneBranded Kickers]|h|r
Equip |T5501775:16|t|cffffd000|Hitem:222448::::::::120:::::|h[Charged Halberd]|h|r
How it should be
Writhing Armor Banding should inrease effects of all Nerubian Embellishments by 2 times
Links
Item |T4559235:16|t|cffffd000|Hitem:219504::::::::120:::::|h[Writhing Armor Banding]|h|r
Nerubian Embellishments list:
|T5976914:16|t|cffffd000|Hitem:226030::::::::120:::::|h[Darkmoon Sigil: Symbiosis]|h|r
|T5976899:16|t|cffffd000|Hitem:226024::::::::120:::::|h[Darkmoon Sigil: Ascension]|h|r
|T5762009:16|t|cffffd000|Hitem:219502::::::::120:::::|h[Adrenal Surge Clasp]|h|r
|T5648229:16|t|cffffd000|Hitem:219501::::::::120:::::|h[Vambraces of Deepening Darkness]|h|r
[General][Catalyst] Items
Currently, player can put any green item into the catalyst in Dornogal (Green quality items) This should not be possible.
Additionally, converting TWW Items into set pieces does not cost any currency.
Additionally, Converting TWW items does not acually do anything, item remains the same.
[Warband][Bank] Crafting materials
It's currently not possible to do any craftings when the crafting materials are in your warband bank.
Infos: <
BT: <
Note: There was also a change, that crafting orders can use materials from the Warband Bank in 11.0.5
<https://www.wowhead.com/news/warbandbanknowworkswithcraftingordersinpatch1105347169>
September 4, 2025
[Elemental][Tempest] Rolling thunder x Stormkeeper Description of the bug
1. Rolling thunder gives 2 stacks of stormkeeper buff
2. Stormkeeper buff is capped at 2 stacks
How to reproduce
1. create level 80 shaman activate ele spec
2. get into combat
3. wait 50 seconds
How it should be
1. 454026/rollingthunder should give one stack of 191634/stormkeeper buff
2. 191634/stormkeeper should be capped at 3 stacks instead of 2 <
Informations of the spell
<|T135990:16|t|cffffd000|Hspell:454026|h[Rolling Thunder]|h|r>
<|T839977:16|t|cffffd000|Hspell:191634|h[Stormkeeper]|h|r>
Talents: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZmZGz2sMGMMjZAAAAAAbmxwGZBmRDN2AAz20MgNDmGMzMLYZmZmZZbWGmlZmZGGmZbA
[Enhancement] Lava Surge Description of the bug
While playing Enhancement Primordial Wave give the Lava Surge buff
How to reproduce
1. Create a Shaman and activate Enhancement spec
2. take Primordial Wave talent
3. Use Flame Shock on enemy
4. Cast Primordial Wave
How it should be
Primordial Wave should give Lava Surge buff only on Elemental Spec
Links
Primordial Wave <https://www.wowhead.com/spell=375982/primordialwave>
Lava Surge <https://www.wowhead.com/spell=77756/lavasurge>
Flame Shock <https://www.wowhead.com/spell=470411/flameshock>
[Elemental] Elemental Equilibrium x Elemental Blast Description of the bug
Elemental blast is unable to proc Elemental Equilibrium from its damage
How to reproduce
1. create level 80 shaman activate elemental spec
2. generate mealstrom only with Chain Lightning
3. Cast Elemental Blast
4. It should proc EE from its damage
How it should be
When using 378271/elementalequilibrium , damage from 117014/elementalblast and 120588/elementalblastoverload should be able to grant a player 378275/elementalequilibrium since elemental damage=fire+frost+nature
Informations of the spell
<|T643246:16|t|cffffd000|Hspell:378271|h[Elemental Equilibrium]|h|r>
<|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r>
www.wowhead.com/spell=120588/elementalblastoverload
Elemental Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZmZGz2sMGMMjZAAAAAAbmxwGZBmRDN2AAz20MgNDmGMzMLYZmZmZZbWGmlZmZGGmZbA
[Enhancement] Flowing Spirit buffs Description of the bug
Currently Flowing Spirit summon correcly feral spirit but don't provide the buff to physical damage.
With Elemental Spirit talent summon correcly elemental wolfs but don't provide any buffs.
How to reproduce
1. Create a Shaman
2. Choose Enhancement spec
3. take Flowing Spirit talent
4. attack enemies with any abilities until it summon a wolf
5. try again with the Elemental spirit talent
How it should be
Each Feral spirit summoned should give a buff to physical damage
<https://www.wowhead.com/spell=392375/earthenweapon>
With Elemental Spirit talent each Feral spirit should give an Elemental buff
Nature <https://www.wowhead.com/spell=224127/cracklingsurge>
Fire <https://www.wowhead.com/spell=224125/moltenweapon>
Frost <https://www.wowhead.com/spell=224126/icyedge>
Links
Flowing spirit <https://www.wowhead.com/spell=469314/flowingspirits>
Feral spirit <https://www.wowhead.com/spell=51533/feralspirit>
Elemental Spirit <https://www.wowhead.com/spell=262624/elementalspirits>
[Ret] Crusade x Divine Purpose Description of the bug
Using divine purpose procs does not grant Crusade stacks
How to reproduce
1. create level 80 paladin activate ret spec
2. Macro:
.aura 231895
.aura 408458
3. Cast Final Verdict/Divine Storm/Divine Hammer/Hammer of Light
4. Check crusade stacks
How it should be
With <https://www.wowhead.com/spell=408458/divinepurpose> buff casting <https://www.wowhead.com/spell=383328/finalverdict>, <https://www.wowhead.com/spell=53385/divinestorm>, <https://www.wowhead.com/spell=198034/divinehammer> should grant 3 stacks of <https://www.wowhead.com/spell=231895/crusade> buff and 5 stacks when casting <https://www.wowhead.com/spell=427453/hammeroflight>
Informations of the spell
<https://www.wowhead.com/spell=408458/divinepurpose>
<https://www.wowhead.com/spell=383328/finalverdict>
<https://www.wowhead.com/spell=53385/divinestorm>
<https://www.wowhead.com/spell=198034/divinehammer>
<https://www.wowhead.com/spell=427453/hammeroflight>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Holy] Lightbearer overflow Description of the bug
469421/lightbearer healing should not be counted towards itself to prevent it from overflowing.
Most likely this causes the beacon overflow too.
Informations of the spell
<|T461857:16|t|cffffd000|Hspell:469421|h[Lightbearer]|h|r>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAMDAYGAAAALzMDmxMzyiZmlZGWmhxssZSMzyMmZGGYWyAAGAsAswYGmZZ2mZmlGAwMzyySLzMsBAYGDzyMD
[Ret] Radiant Glory proc chance Description of the bug
Currently uptime of crusade from 458359/radiantglory is around 48%50% when it should be closer to 58%60% according to logs and 60% according to sim of my character using 11.1.5 simc version.
From my calculations radiant glory needs to proc ~60% more often.Right know Crusade procs every ~44.4 holy power spent and it should be proccing every ~27.75 (around 3.2 ppm)
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNGLmx2mZDAAAAAAjmmZxwMjtZwsMMmlZW2GzghZYZhNAwsMbzMzSzMTbzysNDAYDYAwYYWMD
[Ret] Radiant Glory x Crusade Stacks Description of the bug
When using 458359/radiantglory, all holy spenders are unable to grant stacks to 231895/crusade buff. Using Crusade without 458359/radiantglory talent doesnt have this issue and holy spenders grant stacks correctly
Informations of the spell
Holy power spenders:
<https://www.wowhead.com/spell=408458/divinepurpose>
<https://www.wowhead.com/spell=383328/finalverdict>
<https://www.wowhead.com/spell=53385/divinestorm>
<https://www.wowhead.com/spell=198034/divinehammer>
<https://www.wowhead.com/spell=427453/hammeroflight>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRzssNzstsNGbjZ22mZDAAAAAAjmmhhZGbzgZbYMbzwwghZYZhNAAAyMTbzysNDAYDYAAjZMzA
[Conduit of the Celestials] Celestial Conduit x Damaging abilities Description of the bug
Currently, casting an offensive spell during the channel of Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> doesn't interrupt it
How to reproduce
1. Cast Celestial Conduit
2. Cast Rising Sun Kick
3. See that Celestial Conduit is till pulsing damage.
How it should be
Casting a damaging ability should interrupt the channel of Celestial Conduit.
List of the damaging spells that should interrupt it:
Blackout Kick, Crackling Jade Lightning (already implemented), Jadefire Stomp, Rising Sun Kick , Slicing Winds, Spinning Crane Kick, Strike of the Windlord, Tiger Palm, Touch of Death, Whirling Dragon Punch
Links
<https://www.wowhead.com/spell=443028/celestialconduit>
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMDz2MzYmZAAAAAAAAAAAwyywImZmNmhhlxwyMzMjZBzwsYCAglxMMzwsMDEALLz2ysNzMBNzAYA
[MM] - Windrunner Quiver x Streamline Description of the bug
Consuming 2 stacks of Precise Shots grants only 1 stacks of Streamline
How to reproduce
Level 80 talents:
C4PAIKKe/J2LdooRW3uJg8yy0bssMwAmgZhlQmFAAAAAAAAAAAAAAmxMGmZmZmRmxYYmhxwMmZYZmZGjlZzYGGmZGmZmxyyYY2G
Use Aimed Shot
Use Arcane Shot / MultiShot
How it should be
Consuming 2 stacks of Precise Shots should grant 2 stacks of Streamline
Links
Windrunner Quiver <https://www.wowhead.com/spell=473523/windrunnerquiver>
Precise Shots (stacks) <https://www.wowhead.com/spell=260242/preciseshots>
Streamline (stacks) <https://www.wowhead.com/spell=342076/streamline>
[Unholy] Improved Death Coil Description of the bug
Currently improved Death coil talent can shoot second death coil on second target behind Death knight.
How to reproduce
1. create Death Knight
2. take this talent tree CwPAtbMOTHlnKIwUyAn+DK70SDgZmZMjHwMDjZMzMNMjZmZGDAAAAAAAAAMDzMjZmZAgZzMMbDzMz8AzMGD2mZxMzMamlFmFmtpxGAMDA
3. stand in front of one target while second target are behind.
4. use death coil with improved Death coil talent.
How it should be
improved Death coil talent should shoot second death coil the target must be in the character's line of sight about 180 degrees (in front of the face) at range up to 30 yards
Informations
[General] Subduing Grasp Issue:
Talent is missing functionality
How it should work:
Pulling an enemy with Grip should debuff it to do less damage.
|T136030:16|t|cffffd000|Hspell:454822|h[Subduing Grasp]|h|r
[Achievement][Rewards] Ruffious's Bid
<https://www.wowhead.com/achievement=40097/ruffioussbid>
The mount item <https://www.wowhead.com/item=223158/ragingcinderbee> is being rewarded but the title <https://www.wowhead.com/title/slayerofthedeeps837comments> is missing.
[Achievement][Reward] Honor Level 300
<https://www.wowhead.com/achievement=12915/honorlevel300> is not rewarding the title <https://www.wowhead.com/title/thetactician518>
BT: <
[Necrotic Wake] Flesh Crafter vs Mind Control
When Flesh Crafter gets mind controlled, and the Mind Control is then removed, he is constantly casting Cleavers, and nothing else. No Throw Flesh or the CC.
[Achievement][Reward] Put That Thing Back Where It Came From
The appearance reward is not being rewarded from the achievement <https://www.wowhead.com/achievement=18706/putthatthingbackwhereitcamefrom>
[Enchanting] Incorrect Quality outcome
Crafting enchants will give mostly the lower rank.
BT: <
[Achievement][Rewards] Let Me Solo Him: Zekvir
<https://www.wowhead.com/achievement=40433/letmesolohimzekvir> does not reward the unlock of <https://www.wowhead.com/item=225542/delversdirigibleschematicvoid>
[Delve] [Live Realm] No loot in delves
Bug Report
Summary:
Loot chests at the end of the "Kriegval's Rest" Delve disappear upon interaction, and the player receives a "no loot exists" error.
Steps to Reproduce:
1. Complete all objectives of the "Kriegval's Rest" Delve on the live realm.
2. Proceed to the final area where the loot chests are located.
3. Attempt to interact with the chests to loot them.
Expected Result:
The loot chests should be fully functional, allowing players to open them and collect the rewards.
Actual Result:
Upon trying to loot the chests, they disappear, and an error message appears stating that no loot exists, preventing the player from receiving any rewards for completing the Delve.
[Delve] [live realm] Kriegval's Rest - Unable to finish the delve
Bug Report
Summary:
In the Delve "Kriegval's Rest" on the Dornogal realm, the final objective item (the chest) does not appear, making it impossible to obtain the item needed to fight the boss and complete the Delve.
Steps to Reproduce:
1. Enter the Delve "Kriegval's Rest" on the Dornogal realm.
2. Complete all preliminary objectives within the Delve.
3. Proceed to the final area where the bossenabling item should appear.
Expected Result:
A chest should appear, containing the necessary item to engage and fight the final boss, allowing for the successful completion of the Delve.
Actual Result:
The final chest, which is required to obtain the boss item, is missing from its intended location. This prevents the player from progressing to the final encounter and completing the Delve.
[Delve] [Kriegval's Rest] candle bundle incorrect position
Bug Report
Summary:
A "Candle Bundle" objective item in the "Kriegval's Rest" Delve is incorrectly spawning at the entrance instead of its intended location deeper within the instance.
Steps to Reproduce:
1. Enter the Delve "Kriegval's Rest."
2. Proceed into the initial area near the entrance.
3. Observe the location of the "Candle Bundle" objective item.
Expected Result:
The "Candle Bundle" should be located much further into the Delve , and not near the entrance.
Actual Result:
The "Candle Bundle" appears immediately at the Delve's entrance, which is not its proper location and disrupts the intended progression.
[General] [Earthen] Earthen Race Can Port to New Expansion's Zone at Low Level
Bug Report
Summary:
An Earthen character can access the new expansion content at level 10 by using the portal in Orgrimmar, while this access is correctly blocked for other races.
Steps to Reproduce:
1. Create an Earthen character and reach level 10.
2. Use the portal from the Earthen starting zone to travel to Orgrimmar.
3. Go to the portal in Orgrimmar that leads to the new expansion.
4. Enter the portal.
5. (For comparison) Create a character of a different race and reach level 10.
6. Go to the same portal in Orgrimmar and attempt to enter it.
Expected Result:
Access to the new expansion should be correctly restricted for all characters below the minimum required level, regardless of their race.
Actual Result:
An Earthen character is able to enter the new expansion zone at level 10, circumventing the intended level requirement. This access is not granted to characters of other races at the same level, indicating a racespecific bypass of the restriction.
[General] [Earthen] Players Stuck and Unable to Return to Starter Zone
Bug Report
Summary:
When playing a new Earthen character, accepting the quest to go to Dragonflight and using the provided item teleports the player to Orgrimmar, where the portal to the starting zone is blocked, trapping the player for 30 minutes.
Steps to Reproduce:
1. Create a new Earthen character.
2. Play through the starting zone until you are automatically offered the quest to travel to Dragonflight.
3. Accept the quest and use the provided teleportation item.
4. Once in Orgrimmar, attempt to use the portal to return to the Earthen starting zone.
Expected Result:
Using the quest item should teleport the player to Dragonflight as intended, or the portal in Orgrimmar should be functional, allowing the player to travel back to the Earthen starting zone at will.
Actual Result:
The quest item teleports the player to Orgrimmar. The portal back to the Earthen starting zone is nonfunctional and has blocked doors, preventing the player from returning. The player is effectively trapped in Orgrimmar for 30 minutes until their Hearthstone cooldown is over.
[Delve] Bran - can't gain experience
Bug Report
Summary:
Collecting specific items or completing the first quest in a Delve grants experience that is not applied to Bran, leaving him permanently stuck at level 1.
Steps to Reproduce:
1. Complete the first quest in a Delve.
2. Alternatively, collect the specific items designated for Bran's experience gain.
3. Observe Bran's experience bar and level.
Expected Result:
Completing these objectives should grant Bran the intended experience, causing his experience bar to fill and allowing him to level up from level 1.
Actual Result:
The experience is granted to the player's character but does not transfer to Bran. His experience bar does not increase, and he remains stuck at level 1, preventing any progression with his character.
[SV][EDNA] Refracting Beam vs Volatile Spike
Volatile spike sometimes are not broken by Refracting Beam even if the beam goes through it.
From further investigations it seems the beam that is pointed at the tank is the only one working 100% of the times if directed towards a pillar.
Beams towards other players usually fail to break the pillars
[Dawnbreaker][Nightfall Commander] Tainted Slash vs Armor
Currently the initial hit of Tainted Slash is ignoring armour. It shouldn't, only the dot that is left by it should ignore amour.
Retail log: <
FS PTR log: <
Tainted Slash: <https://www.wowhead.com/spell=431491/taintedslash>
NPC: <https://www.wowhead.com/npc=214762/nightfallcommander>
[Dawnbreaker] Encroaching shadows vs Light Fragment
Currently the bug that was present during beta where picking up a light Fragment while flying gives the player unremovable Encroaching Shadows debuff is present again.
PTR:
Live: <
Butracker: <
Encroaching shadows: <https://www.wowhead.com/spell=449332/encroachingshadows>
Light Fragment: <https://www.wowhead.com/spell=452001/lightfragment>
[CoT] Divine Shiled vs Pheromone Veil
Using Divine shield while under the effect of Pheromone Veil removes the debuff from the player, and the debuff isn't reapplied after, forcing the player to die to have the buff present again.
Using Divine Shield or any other immunity shouldn't remove this debuff.
Tested with: <https://www.wowhead.com/spell=642/divineshield>
[Nerub-ar][Ovi'nax] Boss Enrage
Currently the boss has its enrage 30 seconds earlier than it should have.
Found on Heroic difficulty on live server.
[Achievement][Rewards] Algari Dungeoneer
The achievement <https://www.wowhead.com/achievement=40138/algaridungeoneer> does not reward the appearance of the item <https://www.wowhead.com/item=219115/versatilepeddlerstrinkets>
September 3, 2025
[Discipline][Oracle] - Twinsight range issues Description of the bug
Currently on PTR/Live Twinsight's Penance has shorter range
Issue appears on healing part, you must stand close to ally for Twinsight to heal nearby allies, if you are not next to them they don't get any heals
Check video: <
( damage range is fine )
How to reproduce
Activate Discipline Oracle spec
Take talent <https://www.wowhead.com/spell=440742/twinsight>
Put ally far from yourself 3040yd ( prefer low hp ally )
Cast <https://www.wowhead.com/spell=47540/penance> 47540 on enemy target
How it should be
3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance.
Informations of the spell
Links
<https://www.wowhead.com/spell=440742/twinsight>
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
<https://www.wowhead.com/spell=47540/penance> 47540
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWmlZjxMzgZhxMGMMLmtZaMBDMzMzCWoYMLzsNbbGbGL2AA
BT: <
[Discipline][Oracle] - Twinsight x Dark Reprimand x Weal and Woe Description of the bug
Currently on PTR/Live if you cast Dark Reprimand, additional bolts from Twinsight doesn't give Weal and Woe stacks when they damage or heal nearby target
How to reproduce
Activate Discipline Oracle spec
copy talent build
Cast Shadowfiend to activate Dark Reprimand
Cast Dark Reprimand on ally or enemy target
Notice that you get only 4 stacks of Weal and Woe, instead of 7
How it should be
As it already does work with Penance, it should work the same with Dark Reprimand:
Additional bolts from Twinsight should give you Weal and Woe stacks
Informations of the spell
Links
<https://www.wowhead.com/spell=390786/wealandwoe>
<https://www.wowhead.com/spell=440742/twinsight>
<https://www.wowhead.com/spell=34433/shadowfiend> 34433
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
<https://www.wowhead.com/spell=47540/penance> 47540
Talent: Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWmlZjxMzgZhxMGMMLmtZaMBDMzMzCWoYMLzsNbbGbGL2AA
BT: <
[Lightsmith] Holy Arnaments x Divine Inspirations x friendly NPCs Currently, Holy Armaments applied via Divine Inspiration can be applied to friendly NPCs.
This is causing a huge issue at the start of Dawnbreaker dungeon, where this causes the players to be stuck in an eternal fight as the RP adds keep respawning, and they keep getting pulled by the paladin, and also on the first boss of Mists of Tirna Scythe. The proc should never be applied to NPCs, only players.
<https://www.wowhead.com/spell=432964/divineinspiration>
Roll & Bounding Agility Description of the bug
Bounding Agility isn't implemented. Baseline Roll seems to be going a little further than on retail. You can see full comparison in this video : <
How to reproduce
Talents(MW):
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLzyYZMLmtZmhNGYbmhtZbZZmZZhZ0MzMwMMDzgFzMGzCjhZxEAAAAgZbab2mZb2AABBA2A
1. Cast Roll
How it should be
Roll should be slightly shorter baseline and go a little further when Bounding Agility is talented.
Links
Boudning Agility : <https://www.wowhead.com/spell=450520/boundingagility>
Roll : <https://www.wowhead.com/spell=107427/roll>
[Arcane] Arcane Orb speed Description of the bug
The speed of the Arcane Orb is slightly slower then on retail
How to reproduce
1. Cast Arcane Orb
2. See how fast it will go
How it should be
Speed should be faster then what's currently
Links
|T1033906:16|t|cffffd000|Hspell:153626|h[Arcane Orb]|h|r
Bugtracker report
[Arcane][Spellslinger] Controlled Instincts not working Description of the bug
Currently, direct damage of Arcane splinters that deal damage to a target affected by Arcane Orb is not being dealt to nearby enemies. This is only the case on Arcane Mage. On frost this damage works.
How to reproduce
Create a mage, and choose Arcane Specialization.
Take this talents for example: C4DAJHMkDNl9e4q1zfgySSx9jbGMbWYmhZmF4BMzwYamZZmBAAAAAwABMzMtNLLzMzstssNzELAAAAAAsBwyYYmZZWGGmZmhZmZmZGzYM
Use Evocation to generate Clearcasting proc through talents
Use Arcane Missiles to generate Nether Precision buff
Use Arcane Orb and hit your target with it, to apply Controlled Instincts debuff on your target
Use Arcane Blast to consume Nether Precision stack and proc Splintering Sorcery hero talent, which hits the target with 2 Arcane Splinters, while the target has Controlled Instincts debuff on it.
Check damage meter/log to see that there is no Controlled Instincts in the damage meter/log.
How it should be
This initial direct hit from these splinters should cleave to nearby enemies for 20% of their damage, reduced beyond 5 targets, while they hit a target affected by Controlled Instincts debuff, but they currently don't.
Links
Controlled Instincts: <https://www.wowhead.com/spell=444720/controlledinstincts?spellModifier=137021>
[All] Mirror Image x Toys Description of the bug
If you use Toys for morph yourself and you use |T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r they dont do any damage
How to reproduce
1. Use morph, toys
2. Use |T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r
3. Try to damage
How it should be
If i use toys for morph and i use |T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r They must use their spell
Links
|T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r
Beta:
[Havoc] - Cycle of Hatred VS change talent Description of the bug
ATM if you remove Cycle of Hatred you maintain the buff of Cycle of Hatred
How to reproduce
xxx
How it should be
When you remove talent you instantly lose all stacks of Cycle of Hatred and all the effect of that talent
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[NW][Brittlebone Mage] Casting Issues
Currently, there are a few issues with the mob Brittlebone Mage (<https://www.wowhead.com/npc=163126/brittlebonemage>).
Issue 1 (Spawn/Pull vs Frostbolt Valley)
Currently, pulling the pack which already has a Brittlebone Mage in it, makes the mob immediatelly cast its spell Forstbolt Valley(<https://www.wowhead.com/spell=328667/frostboltvolley>), which shouldn't be the case. This spell should be on cooldown for ~78 seconds cooldown. We can see that on this video for example: < As they are approaching the pull, the cooldown of Frostbolt Volley on the nameplate is set to 7 seconds and the mob doesn't immediatelly cast this spell. This should also be the case for any Brittlebone Mage that is spawned by Zolramus Necromancer and their Animate Dead spell.
Issue 2 (Spell lockout)
Currently, interrupting Brittlebone Mage's cast of Frostbolt(<https://www.wowhead.com/spell=320336/frostbolt>) doesn't lock out the mob from casting Frostbolt Volley(<https://www.wowhead.com/spell=328667/frostboltvolley>) and vice versa. Same issue as was in Grim Batol ().
[NW] Patrols are not patrolling
Currently all the patrols of this dungeon are bugged and they are not moving, besides G21 and G16, these two are working.
The patrols that are not working are: G6, G8, G28.
[Ara-Kara][Anubzekt] Burrow Charge
When somebody is targeted by Burrow Charge, if the player uses Feign Death, or Shadowmeld or any simular ability, the boss will not charge, and become AFK for rest of the fight.
[Achievement][Rewards] Loremaster of Khaz Algar
Achievement <https://www.wowhead.com/achievement=20596/loremasterofkhazalgar> does not reward the transmogs of
<https://www.wowhead.com/item=219132/crimsoncartographersorientation>
[SV][Aspiring Forgehand] Fracturing Blows Cooldown
Currently Aspiring Forgehand is applying Fracturing Blows with every single melee attack that hits the player. This ability should have 4s internal cooldown.
Also by the wording of the spell I assume there should only be a chance for the mob to use this spell on the player and it shouldn't be 100% chance on hit as it is now.
NPC: <https://www.wowhead.com/npc=212405/aspiringforgehandabilities>
Ability: <https://www.wowhead.com/spell=423766/fracturingblows>
Bugtracker Report: <
[Achievement][Rewards] Khaz Algar Diplomat
The achievement <https://www.wowhead.com/achievement=41169/khazalgardiplomat> does not reward the appearance of the item <https://www.wowhead.com/item=219110/vermillionpatronselegance>
[PvP Quest] Gathering All Gladiators
Description of the bug
Currently when you win bg or epic BG or win arena you dont get <https://www.wowhead.com/quest=83489/gatheringallgladiators> for get x9 <https://www.wowhead.com/item=210233/forgedgladiatorsheraldry>
How to reproduce
Win bg
Or Win Arena
How it should be
If you win Epic BG or Normal bg you should get 100% <https://www.wowhead.com/quest=83489/gatheringallgladiators>
And for arena its 4x wins
Links
<https://www.wowhead.com/quest=83489/gatheringallgladiators>
<
[CoT] [Royal Swarmguard] Earthshatter VS AoE Cone
Description of the bug
Rotal Swamguard has some issue with the aoe cone of Earthshatter.
Sometimes you get hit even if you're not inside the cone
Proof:
How it should be
Earthshatter should hit you only if you're inside the cone
Informations
[Evoker][Preservation][Flameshaper] Consume Flame not target capped
Description of the bug
Consume Flame isn't reduced after 5 targets.
How to reproduce
Talents : CwbBV7//nP39x/JJympTqouKSAAAAAAYmZMLzghZmZWwMbMzAAAMjZMMGzIMDAAAwMzMZmtZGz2MzAgZMDsAWAzwEyCsZYA
1. Get a lot of allies
2. Cast Dream Breath on an ally
3. Cast Engulf on that same ally
How it should be
Beyond 5 targets, it shouldn't heal more but spread the amount to all allies instead.
Links
Consume Flame: <https://www.wowhead.com/spell=444088/consumeflame>
Engulf: <https://www.wowhead.com/spell=443328/engulf>
[Ara-Kara][Avanoxx] Voracious Bite
Currently, using an immunity/shadowmeld on the target that the boss is casting <https://www.wowhead.com/spell=438471/voraciousbite> on, causes the boss to stop working completely.
Tested with spells:
<https://www.wowhead.com/spell=1022/blessingofprotection>
<https://www.wowhead.com/spell=642/divineshield>
<https://www.wowhead.com/spell=58984/shadowmeld>
[Item][Embellishment] - Darkmoon Sigil: Vivacity
Description of the bug
Unlike Darkmoon Deck wasn't able to get any proc here.
Tested with Fire, Arcane, Nature and Physical damage on Hunter
How to reproduce
On Hunter
Equip |T5545078:16|t|cffffd000|Hitem:222567::::::::120:::::|h[Vagabond's Careful Crutch]|h|r
Take Sentinel
Spam Wildfire Bomb, Mongoose Bite
How it should be
Dealing damage with different schools should grant you buffs related to these schools:
Dealing damage with Astral school should grant you random proc either from Nature or from Arcane.
Same for all other dual schools.
Chaos damage should proc randomly one of all buffs.
Links
Item |T5976898:16|t|cffffd000|Hitem:226033::::::::120:::::|h[Darkmoon Sigil: Vivacity]|h|r
Nature proc |T5976888:16|t|cffffd000|Hspell:454976|h[Vivacity of Nature]|h|r
Shadow proc |T5976888:16|t|cffffd000|Hspell:454975|h[Vivacity of Shadow]|h|r
Holy proc |T5976888:16|t|cffffd000|Hspell:454978|h[Vivacity of Light]|h|r
Physical proc |T5976888:16|t|cffffd000|Hspell:454980|h[Vivacity of Force]|h|r
Fire proc |T5976888:16|t|cffffd000|Hspell:454862|h[Vivacity of Fire]|h|r
Frost proc |T5976888:16|t|cffffd000|Hspell:454977|h[Vivacity of Frost]|h|r
Arcane proc |T5976888:16|t|cffffd000|Hspell:454979|h[Vivacity of Arcane]|h|r
[CoT][Sureki Unnaturaler] Void Wave CD
Currently, interrupting the spell of Sureki Unnaturaler, Void Wave puts this spell on ~5 sec cooldown instead of 16.
NPC: <https://www.wowhead.com/npc=216339/surekiunnaturaler>
Spell: <https://www.wowhead.com/spell=446086/voidwave>
Bugtracker report: <
[MoTS] Patrols are not patrolling
Currently none of the patrols in Mists of Tirna Scithe are working, they only stand in place and do not move until pulled.
The patrol groups on MDT are: G5, G4, G31, G35, G41, G42.
[Item] - Darkmoon Deck: Vivacity
Description of the bug
Doesn't proc from Nature damage
How to reproduce
On Druid
Use Wrath or Sunfire
How it should be
Dealing damage with Nature school should grant you Vivacity of Nature 454976
Dealing damage with Astral school should grant you random proc either from Nature or from Arcane.
Same for all other dual schools.
Chaos damage should proc randomly one of all buffs.
Links
Item |T5976888:16|t|cffffd000|Hitem:222671::::::::120:::::|h[Darkmoon Deck: Vivacity]|h|r
Nature proc |T5976888:16|t|cffffd000|Hspell:454976|h[Vivacity of Nature]|h|r
[Item][Dungeon] - Sigil of Algari Concordance
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Cast abilities
How it should be
DPS
On proc you should spawn NPC Silvervein 224762
This NPC should cast 3 abilities:
Bolt Rain should deal aoe damage. This ability casts only in AoE. Damage should split evenly and should be increased per target struck up to 75%.
Thunder Bolt should deal single target damage. This ability casts only in ST.
Thundering Bolt should deal AoE damage. Damage should split evenly and should be increased per target struck up to 75%.
3 and more targets behavior:
Casts Bolt Rain 4 times
Casts Thundering Bolt 1 time
ST behavior:
Casts Thunder Bolt 4 times
Casts Thundering Bolt 1 time
DPS
Tank
On proc you should spawn NPC Boulderbane 224756
This NPC should cast 3 abilities:
Mighty Smash should deal damage in AoE. Damage should split evenly and should be increased per target struck up to 75%. Also it should apply the debuff Mighty Smash with same ID.
Earthen Ire should be casted on you. Damage should split evenly and should be increased per target struck up to 75%.
Boulder Shield should be casted randomly. Should absorb damage taken. Very rare cast. Was casted even on full HP target so no clue about its conditions.
Tank
Healer
On proc you should spawn NPC Brightstone 224764
This NPC should cast 2 abilities:
Earthen Might applies buff on you or allies. Buff should increase Primary Stat.
Mending the Cracks applies HoT on up to 6 allies. Stacks up to 4 times.
There is no smart targeting. NPC choose 6 targets and stacks HoT on them to the end. Might be closest to him.
Healer
Links
Item |T5948133:16|t|cffffd000|Hitem:219295::::::::120:::::|h[Sigil of Algari Concordance]|h|r
DPS:
NPC https://www.wowhead.com/npc=224762/silvervein
Bolt Rain |T5948133:16|t|cffffd000|Hspell:452334|h[Bolt Rain]|h|r
Thundering Bolt |T5948133:16|t|cffffd000|Hspell:452445|h[Thundering Bolt]|h|r
Thunder Bolt |T5948133:16|t|cffffd000|Hspell:452335|h[Thunder Bolt]|h|r
Tank:
Mighty Smash |T5948133:16|t|cffffd000|Hspell:452545|h[Mighty Smash]|h|r
Earthen Ire |T5948133:16|t|cffffd000|Hspell:452890|h[Earthen Ire]|h|r
Boulder Shield |T5948133:16|t|cffffd000|Hspell:452546|h[Boulder Shield]|h|r
Healer:
Earthen Might |T5948133:16|t|cffffd000|Hspell:452472|h[Earthen Might]|h|r
Mending the Cracks |T5948133:16|t|cffffd000|Hspell:452469|h[Mending the Cracks]|h|r
[Item][M+] - Unbound Changeling
Description of the bug
Unbound Changeling on base gives you Critical Strike on proc.
You also get Haste when it proc.
Eating food doesn't swap trinket effects.
How to reproduce
Equip Changeling
Cast spells
How it should be
Unboud Changeling should provide you buff depends on its current state:
Red Critical Strike
Green Haste
Blue Mastery
Nova All stats
Using special food should swap Unboud Changeling state:
Critical Strike |T133904:16|t|cffffd000|Hitem:222715::::::::120:::::|h[Fiery Fish Sticks]|h|r
Haste |T134042:16|t|cffffd000|Hitem:222714::::::::120:::::|h[Zesty Nibblers]|h|r
Mastery |T2443145:16|t|cffffd000|Hitem:222717::::::::120:::::|h[Salty Dog]|h|r
Nova |T3007464:16|t|cffffd000|Hitem:222716::::::::120:::::|h[GingerGlazed Fillet]|h|r
Links
Unbound Changeling |T838551:16|t|cffffd000|Hitem:178708::::::::120:::::|h[Unbound Changeling]|h|r
[General] - Auto-Attacks range
Description of the bug
AutoAttacks has shorter range than Melee Range 5.5 yards <
How to reproduce
Come at 6 yard distance to any enemy
How it should be
AutoAttacks should have same Range as Melee Range 6 yards
[Siege of Boralus][boss]Dread Captain Lockwood
Error description
If during the fight with the boss https://www.wowhead.com/ru/npc=129208/d The server crashes or a reboot occurs, then after entering the server the boss may not aggro and attack players, while the passage to the boss will be closed. The only way for the whole group to die. Which significantly slows down the passage of the key.
How to reproduce
Enter the Dungeon
Run any key
Reach the boss https://www.wowhead.com/ru/npc=129208/
Aggro him and restart the server during the fight. After the restart, reach the boss. You can also start the restart when the boss jumps onto the ship. "The bug may not work right away"
How it should be
When the server is rebooted or the server crashes
Boss https://www.wowhead.com/ru/npc=129208/scarycaptainlockwood during the fight or before the fight or after the fight should not bug in any way.
Spell info
Video here
boss fight start.
The server has rebooted.
after reboot. Players are in boss fight, boss grate is closed.
[Siege of Boralus][Boss] Viq'Goth
Error description
Boss https://www.wowhead.com/ru/npc=128652/vikgot after repair when the player sits in the gun, the sight goes through the barrel and not from the 3rd person (dotted line)
How to reproduce
Go to the dungeon, run any key.
Reach the boss https://www.wowhead.com/ru/npc=128652/vikgot Aggress and kill the crushing and tenacious tentacles, free the engineer, wait for the gun to be repaired, sit down, the view should be from the 3rd person (dotted line)
How it should be
After killing two tentacles and repairing the gun, the player should enter it in 3rd person view (not through the barrel).
Spell info
Boss https://www.wowhead.com/ru/npc=128652/vicgot
Video from retail as it should be.
The player sat in the gun, not through the barrel (but as it should be)
Video from us The player sits in the gun, view through the barrel (but should be from 3rd person).
[Siege of Boralus][Boss]Chopper Redhook
Error description
Boss https://www.wowhead.com/ru/npc=144160/cutthroatredhook
Ability |T1141394:16|t|cffffd000|Hspell:273716|h[ТÑжелое Ñдро]|h|r The bomb does not explode after the timer expires, but simply disappears.
How to play
Enter the dungeon any key.
reach the boss https://www.wowhead.com/ru/npc=144160/ropuk
Clear the platform at the boss and aggro him.
Wait for the bombs to appear and the timer on them to end.
How it should be
If you don't detonate the bomb |T1141394:16|t|cffffd000|Hspell:273716|h[ТÑжелое Ñдро]|h|r before the timer ends, it explodes, dealing damage to all players.
Spell info
Ability https://www.wowhead.com/ru/spell=273716/
Video here Attention to the bomb timer and player's Health
the bomb disappeared and did not explode. Attention to the player's health.
[Siege of Boralus] dungeon loot
Error description
When passing the m0 dungeon, instead of the current shoulders and chests and similar things, Azerite armor drops.
How to reproduce
Go to the m0 dungeon, go through the dungeon until the loot drops shoulders or chest or similar things.
How it should be
Azerite armor should not drop from m0. Current ones should drop.
Information about the spell
Dungeon https://www.wowhead.com/ru/zone=9354/
Video from Retail as it should be.
Dungeon m0 attention to the loot chest is not Azerite as it should be. The same with similar items.
Video from us m0 Azerite Shoulder A dropped. The actual one should drop (not Azerite).
[The Stonevault][mob]Cursedforge Honor Guard
Error Description
Two Mobs https://www.wowhead.com/ru/npc=214264/ standing in front of the entrance to the last boss if you take them away and press the Ability https://www.wowhead.com/wotlk/ru/spell=58984/ instead of running back to their position they disappear.
How to play
Enter the Dungeon, preferably with a couple of people.
Run any key.
Kill all bosses except the last one.
In the room of the first boss Player with the ability https://www.wowhead.com/wotlk/ru/spell=58984/ Agritch mobs https://www.wowhead.com/ru/npc=214264/
Take them a long distance and press Merge with the shadow, the mobs should return to their position.
How it should be
Player with the Ability |T132089:16|t|cffffd000|Hspell:58984|h[СлитьÑÑ Ñ Ñ‚ÐµÐ½ÑŒÑŽ]|h|r Agitates two mobs https://www.wowhead.com/ru/npc=214264/braveguardianofthecursedforge standing in front of the last boss, takes them away, and presses Merge with shadow the rest of the players run. After the skip, the mobs return to their position. The mobs should not disappear after this.
Information about the spell
Video from Retail how it should be
The player takes away the mobs.
The player pressed Merge with shadow.
Attention to the mobs, they returned to their position as they should be.
Video from us
The player aggroed the mobs.
The player has already pressed Merge with shadow, the mobs simply disappeared. And they should have returned to their position.
[Dawnbreaker] Boat Follow us
Currently when we are on phase 2 of <https://www.wowhead.com/npc=224552/rashanan/mythicencounterjournal> when we are on the last platform the boat follows us and prevents us from seeing what is happening
Video Live: <
[Intro] Breach - Citizens go through walls
Description of the bug
Rescue NPCs are exiting through walls instead of the assigned door
How to reproduce
Accept the quest "Breach" Go inside a house and click on a citizen
How it should be
Rescued citizens should exit through the designated door when located inside enclosed areas, rather than passing through walls
Information of the quest
Wowhead link : https://www.wowhead.com/quest=79105/breach
September 2, 2025
[Prot] Shield Slam vs Thunder Blast DESCRIPTION OF THE BUG
Currently when we take Hero talent Thunder Blast when it procs the free charge for Shield Slam it doesn't reset the cooldown of Shield Slam.
HOW TO REPRODUCE
Make Protection warrior
Take Mountain Thane hero tree with Thunder Blast
Use Shield Slam and get it on cooldown
Then use Thunder Blast and check when you proc free Shield Slam if it is on cooldown still
HOW IT SHOULD BE
If we use Shield Slam and goes on cooldown when we afterwards use Thunder Blast and proc free charge of Shield Slam it should instantly reset the cooldown of Shield Slam.
INFORMATION OF THE SPELL
<|T460957:16|t|cffffd000|Hspell:435607|h[Thunder Blast]|h|r>
<|T134951:16|t|cffffd000|Hspell:23922|h[Shield Slam]|h|r>
Talent tree: CkEAO9DBjZzKcjSu6RJDto0RCKzAAAAwYmxMjZmZ2mZZGmFGG0MjZmZxMbzghlZmxMmxAAAAAAAYmBAYZZbAMYZZGz2yyoZmhZYZ2aY2A
Video proof: <
[All] Soulburn vs Demonic Healthstone Description of the bug
<https://www.wowhead.com/spell=387626/soulburn> buff increases your maximum HP by 20% when using <https://www.wowhead.com/item=224464/demonichealthstone> but does not increase its healing by 30%.
How to reproduce
Take damage
Use <https://www.wowhead.com/spell=385899/soulburn>
Consume Soulburn buff with <https://www.wowhead.com/item=224464/demonichealthstone>
Healing is the same as without Soulburn
How it should be
Soulburn should affect the Demonic Healthstone in the same way it affects normal Healthstone.
Information of the spell
<https://www.wowhead.com/spell=385899/soulburn> talent
<https://www.wowhead.com/spell=387626/soulburn> buff
<https://www.wowhead.com/spell=386689/pactofgluttony> demonic healthstone talent
<https://www.wowhead.com/item=224464/demonichealthstone>
<https://www.wowhead.com/item=5512/healthstone>
[Hellcaller] Seeds of Their Demise Description of the bug
<https://www.wowhead.com/spell=440055/seedsoftheirdemise> doesn't work at all.
How it should be
<https://www.wowhead.com/spell=440055/seedsoftheirdemise> should add 2 new conditions to <https://www.wowhead.com/spell=440043/blackenedsoul> to start the collapse phase:
1.When the target has 20% HP.
2.When the number of Blackened Soul stacks on Wither reaches 8.
Also, with Seeds of Their Demise talent, when <https://www.wowhead.com/spell=445736/blackenedsoul> deals damage there should be a chance to receive 1 stack of <https://www.wowhead.com/spell=387079/tormentedcrescendo> (affliction) and 2 stacks of <https://www.wowhead.com/spell=387263/flashpoint> (destruction) buffs, even if you don't have these talents selected.
[Affliction/Destruction][Hellcaller] Wither Description of the bug
Affli/Destruction
1. The target takes instant damage each time Wither is refreshed.
2. When you refresh Wither, its stack counter increases.
Destruction
Wither periodic damage does not generate soul shard fragments.
ptr: <
How it should be
Affli/Destruction
1. If Wither is already applied to the target, reapplying it should only refresh the DoT, just like it works for Corruption/Immolate.
2. Applying/refreshing Wither on the target should not add or affect the Blackened Soul stack count.
Destuction
Wither should generate soul shard fragments In Destruction just like Immolate does. (Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes)
Information of the spell
<https://www.wowhead.com/spell=445468/wither>
[Elemental] Overload crit chance x talent crit chance sources Description of the bug
1. Lightning bolt overload, tempest overload and elemental blast have lower crit chance then their oringal counterparts potentially not benefiting from passive crit chance on elemental shaman talent tree.
2. Earth Shock overload is unable to crit and also uses incorrect spell id (potential issue?)
Proof:
<
< you can see EB LB and Tempest overloads all have significantly lower crit chance then their original spells. Tested with 5% crit chance and 100% mastery chance
How to reproduce
1. create level 80 shaman activate elemental spec
2. Only way to test it is to /combatlog and upload a log to warcraftlogs since on FS details dont seperates overlods for those spells except earthshock and tempest
How it should be
1. 381936/flashoflightning talent should increase the crit chance of :
45284/lightningboltoverload
463351/tempestoverload
45297/chainlightningoverload (seems like it does that correctly)
2. 454021/stormcaller and 381655/naturesfury talents should increase the crit chance of :
45284/lightningboltoverload
463351/tempestoverload
45297/chainlightningoverload (seems like it does that correctly)
120588/elementalblastoverload
252143/earthshockoverload (FS ID, retail id in spell information)
3. Earth shock overload should be able to crit just like any other spell
Informations of the spell
Talents:
<|T135990:16|t|cffffd000|Hspell:381936|h[Flash of Lightning]|h|r>
<|T252174:16|t|cffffd000|Hspell:454021|h[Stormcaller]|h|r>
<|T136094:16|t|cffffd000|Hspell:381655|h[Nature's Fury]|h|r>
Spells
<|T136048:16|t|cffffd000|Hspell:45284|h[Lightning Bolt Overload]|h|r>
<|T5927653:16|t|cffffd000|Hspell:463351|h[Tempest Overload]|h|r>
<|T651244:16|t|cffffd000|Hspell:120588|h[Elemental Blast Overload]|h|r>
<|T136015:16|t|cffffd000|Hspell:45297|h[Chain Lightning Overload]|h|r>
<|T136026:16|t|cffffd000|Hspell:252143|h[Earth Shock Overload]|h|r> FS USING DIFFERENT ID THAN Retail
<https://www.wowhead.com/spell=381725/earthshockoverload> REATIL EARTHSHOCK ID
Elemental Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb2WmZmZGz2sMGMMjZAAAAAAbmxwGZBmRDN2AAz20MgNDmGMzMLYZmZmZZbWGmlZmZGGmZbA
[Elemental] Lightning rod x Critical strikes Description of the bug
Lightning rod damage from critical strike deal ~40% of damage instead of dealing 10%/12.5%
< lightning rod dealing 55.5k damage from 125k crit when it should deal 12.5% of 125k which is 15.6k
How to reproduce
1. create level 80 shaman activate elemental spec
2. .debug crit 100 for crit chance
3. cast earth shock to apply lightning rod
4. cast lightning bolt/tempest/chain lightning
How it should be
<https://www.wowhead.com/spell=197568> should deal 10%/12.5% of non crit damage and 10%/12.5% of crit damage
Informations of the spell
<https://www.wowhead.com/spell=197568>
Elemental Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZmZGz2sMGMMjZAAAAAAbmxwGZBmRDN2AAz20MgNDmGMzMLYZmZmZZbWGmlZmZGGmZbA
[Subtetly] Nimble Flurry Description of the bug
Currently, Nimble Flurry is activating in singletarget scenarios
How to reporduce
Just interact with the target and do the basic rotation including, of course, all the spells that are supposed to trigger Nimble Flurry
How it should be
Nimble Flurry shouldn't deal damage to main target
Information of the spell
Link
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry>
[Shadow] - Unfurling Darkness x Shadow Crash Description of the bug
Having Shadow Crash selected ( 205385 ) disables Unfurling Darkness
You are unable to proc it when you cast Vampiric Touch
It is working fine with other Shadow Crash talent option
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=205385/shadowcrash> 205385
Take another talent <https://www.wowhead.com/spell=341273/unfurlingdarkness>
Cast Vampiric Touch on enemy target
How it should be
Having talent option Shadow Crash 205385
shouldn't affect talent Unfurling Darkness functionality
Informations of the spell
Links
<https://www.wowhead.com/spell=341273/unfurlingdarkness>
<https://www.wowhead.com/spell=205385/shadowcrash> 205385
<https://www.wowhead.com/spell=34914/vampirictouch> 34914
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfPMDDDAAAAAAAAAAAgxMLmxMjFbmZmZmtxMLDmNmZmxMbjBgZMLmtpmZAMjZGAIAz2ssFMbsBA
[Shadow] - Shadowform x Talent changing Description of the bug
Changing Talents or getting level up cancels your currently active Shadowform
How to reproduce
Create any level Shadow Priest
Use your Shadowform 232698
Change any of your talents apply your changes
How it should be
Changing talents and leveling shouldn't cancel your Shadow Form
Informations of the spell
Links
<https://www.wowhead.com/spell=232698/shadowform> 232698
[Lightsmith] Holy Bulwark Absorb Description of the bug
Holy Bulwark logic is currently flawed.
The way it is working right now, is that upon applying Holy Bulwark onto a player, it only generates the absorb after 2 seconds, which shouldn't be the case, also the way the absorb is generated, is that if the player doesn't already have the absorb on them, the 15% max hp absorb is generated, and if they have it, then the 2% max hp portion is added instead.
This issue is on both Protection and Holy lightsmith paladin.
How to reproduce
1. create a holy/prot paladin
2. Use these talents
1. Prot: CIEAN/WrsXv0CO5mzTm8Icl8KsZMGzyYZmZMzMLbzMzwsNMGAAAAAAAAAA0WmZYGzMMGs1CAMGYAMD2GAAgZm2mlZbmZmltlWmZswgBDwYGGD
2. Holy: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAGAAAAbzMDzMmZYmZWmZGbDw22MtFzYGzMDDMbZAADYwGwGzyMjBABAMzsst0yMDbAzgFGMDD
3. Apply Holy Bulwark via Holy Arnaments spell on yourself.
4. Take damage/click off the absorb once its applied
5. Watch the new absorb that is applied onto the player
How it should be
Upon recieving the Holy Bulwark buff, the player should immediatelly recieve an absorb that is equal to 15% of the player's max HP, then every 2 seconds, they should recieve absorb equal to 2% of the player's max HP, which should add to the existing absorb, if any exists, and if it doesn't, then it should create one that's equal to the 2% of their HP, not 15% as it does right now.
Informations of the spell
The spell: <https://www.wowhead.com/spell=432459/holybulwark>
The absorb buff: <https://www.wowhead.com/spell=432607/holybulwark>
[Prot] Righteous Protector CD reduction Description of the bug
Currently, using any holy power spender without Divine Purpose proc causes the talent Righteous Protector to reduce the cooldown of Avenging Wrath and Guardian of Ancient Kings by 4.5 seconds instead of 1.5. With Divine Purpose proc the reduction is only 1.5 seconds as it should be.
How to reproduce
1. Create a protection paladin
2. Use these talents: CIEAN/WrsXv0CO5mzTm8Icl8KsZMGzyYZmZMzMLbzMzwsNMGAAAAAAAAAA0WmZYGzMMGs1CAMGYAMD2GAAgZm2mlZbmBWygNGMYAGzwYA
3. Use Avenging Wrath and Guardian of Ancient Kings
4. Generate 3 Holy powers and spend it with any of the spenders.
5. Watch for cooldown reduction of Avenging Wrath and Guardian of Ancient Kings
How it should be
Using any holy power spenders should always reduce the Avenging Wrath and Guardian of Ancient Kings cooldowns by 1.5 seconds.
Informations of the spell
<https://www.wowhead.com/spell=204074/righteousprotector>
<https://www.wowhead.com/spell=31884/avengingwrath>
<https://www.wowhead.com/spell=86659/guardianofancientkings>
[Fire] - Pyromaniac Description of the bug
Doesn't work / Not scripted yet
How it should be
When Pyroblast or Flamestrike consumes Hot Streak it should have a chance to proc same spell with 50% effectiveness.
Spell should be triggered with ~150ms delay. Cast animation should be as for default spell.
Triggered spell should apply Ignite.
All Ignite bonuses for default Pyroblast and Flamestrike should be applied to triggered version (for example Mark of the Firelord 450325)
All bonuses from Hot Streak should be applied to that triggered spell aswell.
Triggered casts shouldn't trigger other procs like Kindling, Unleashed Inferno, From the Ashes, Firefall and Phoenix Reborn.
Links
Pyromaniac (talent) <https://www.wowhead.com/spell=451466/pyromaniac>
[General] Dragonflight Renown not shared
The main Dragonflight Renown is not shared between characters.
BT: <
<https://www.wowhead.com/faction=2507/dragonscaleexpedition>
<https://www.wowhead.com/faction=2574/dreamwardens>
<https://www.wowhead.com/faction=2511/iskaaratuskarr>
<https://www.wowhead.com/faction=2564/loammniffen>
<https://www.wowhead.com/faction=2503/maruukcentaur>
<https://www.wowhead.com/faction=2510/valdrakkenaccord>
.
Attempt to interact with the bank NPC.
Expected Result:
All characters should have full access to their faction's main bank in Orgrimmar. Both factions should also be able to access banks in capital cities from past expansions.
Actual Result:
Horde characters are unable to access the bank in Orgrimmar. Additionally, characters from both factions are blocked from accessing the banks in past expansion cities, making it impossible to use those services.
[Great Vault] [Npc] Ardgaz <Token of Merit Exchange> the runed don't work
Summary:
Purchasable items from the Great Vault vendor do not function properly when claimed.
Steps to reproduce:
1. Interact with the Great Vault vendor NPC.
2. Purchase one of the available items.
3. Attempt to claim or use the item.
Expected result:
The item should be claimable and functional upon purchase.
Actual result:
Two issues may occur:
1. The item does not function when claimed.
2. The item does not appear because Season 1 rewards are not yet active.
https://www.wowhead.com/npc=219036/ardgaz
|T5872032:16|t|cffffd000|Hitem:220773::::::::120:::::|h[Celebratory Pack of Runed Harbinger Crests]|h|r
|T5872028:16|t|cffffd000|Hitem:220767::::::::120:::::|h[Triumphant Satchel of Carved Harbinger Crests]|h|r
[CoT] - The Coaglamation x Corrupted Coating absorb value
Description of the bug
Currently absorbing value in keys from Corrupted Coating is the same like in m0
FS PTR: <
How to reproduce
Soak 1 orb of black blood, check absorbing value
Compare values in m+ and m0
How it should be
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/npc=216320/thecoaglamation>
<https://www.wowhead.com/spell=442285/corruptedcoating?dd=8>
[Nerub-ar][LFR] Missing flight NPC
After defeating The Bloodbound Horror, the way to the 3rd boss is not working correctly.
Not spawning after defeat.
Retail: <
Caustic Skyrazer also not spawning, which means, no defeat, no flight NPC
<
[General] - Critical rating and crit chance resets in value over 60%
Description of the bug
ATM if a player goes over the crit rating for 60% of crit chance, its crit chance continues as if 60% is equal to 0%.
Example: until you are under 60% crit chance (by crit rating) everything is fine if you are lets say at 58% and get a +10% from a trinket proc you will see 8% crit instead of 68%
Proof: < here im at 48% + 10% of intitiative + 6.6kcrit rating from trinket and as soon as i go over 60% it gets to 0% and then to 20%
How to reproduce
get enough crit rating to go over the range of 60%crit chance.
Has to be crit rating doesn't work with debug crit chance command
How it should be
Crit rating and crit chance should continue to grow instead of reset to 0%
[PvP] [War Mode] World quests don't give rewards.
Summary:
Completing World Quests while War Mode is active does not grant the additional rewards or bonuses that should be awarded when War Mode is enabled.
Steps to reproduce:
1. Activate War Mode.
2. Complete any available World Quest.
3. Check for War Mode bonus rewards after quest completion.
Expected result:
When War Mode is active, completing World Quests should grant additional rewards.
Actual result:
No additional rewards are granted upon World Quest completion with War Mode active.
[PvP] [War Mode] bug in the war mode button
Description of the bug
Rapidly toggling War Mode on and off causes the UI button to display War Mode as disabled while the character's PvP talents remain active.
How to reproduce
Go to any War Mode enabled zone
Quickly activate and deactivate War Mode.
Observe the War Mode toggle status and the active talents list.
How it should be
War Mode status should accurately reflect its state
[Warband] [Bank] Warband Bank Has a Gold Deposit Limit
Bug Report
Summary:
The warband bank should be able to hold up to 99 million gold, but it is currently limited to a maximum of 9 million gold.
Steps to Reproduce:
1. Access the warband bank.
2. Attempt to deposit gold into the bank, ensuring the total amount exceeds 9 million.
Expected Result:
The warband bank should accept gold deposits up to its intended capacity of 99 million.
Actual Result:
The warband bank stops accepting gold deposits once the total amount reaches 9 million, incorrectly limiting its storage capacity.
https://www.wowhead.com/news/warbandbankgoldcapdiscoveredbyzanzarfulinthewarwithinalpha340540
[Items][PvP] Vicious Skyflayer
Description of the bug
The seasonal reward of reaching 100% by winning rated matches above 1000 rating is still the vicious war mount of DF season 3.
Also if you learn it on any faction, you wont get it on the opposite faction (if learned on horde, you wont get the alliance version).
How to reproduce
Check the seasonal PvP rewards
How it should be
Horde player reward: |T5715596:16|t|cffffd000|Hitem:221813::::::::120:::::|h[Vicious Skyflayer]|h|r
Alliance player reward: |T5715462:16|t|cffffd000|Hitem:223511::::::::120:::::|h[Vicious Skyflayer]|h|r
Informations of the issue
Horde player reward: |T5715596:16|t|cffffd000|Hitem:221813::::::::120:::::|h[Vicious Skyflayer]|h|r
Alliance player reward: |T5715462:16|t|cffffd000|Hitem:223511::::::::120:::::|h[Vicious Skyflayer]|h|r
September 1, 2025
[Enhancement] Talent change issue ! Description of the bug
I think that changing any talent cause some issues to Enhancement Shaman:
Stop generate Maelstrom weapon from melee and Crash Lightning
These Problem persist until relog in the game.
How to Reproduce
1. Create a Shaman and activate Enhacement Spec
2. Take Crash Lighitning talent
3. attack with melee and crash lightning on enemies (it generate correcly Maelstrom Weapon )
4. change any talent
5. attack again with melee and crash lightning on enemies (it doen't generate Maelstrom Weapon )
Links
Maelstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Crash Lightning <https://www.wowhead.com/spell=187874/crashlightning>
[Ret] Vengeful wrath Description of the bug
Talent vengeful wrath doesn't increases the damage of Hammer of Wrath
How to reproduce
1. create level 80 paladin activate ret spec
2. target yourself .aura 231895
3. Cast hammer of wrath on full hp dummy check damage
4. .damage 1000000000
5. Cast hammer of wrath again on target below 35% hp check damage
How it should be
When using <https://www.wowhead.com/spell=406835/vengefulwrath> casting <https://www.wowhead.com/spell=24275/hammerofwrath> on targets below 35% HP should increase its damage by 30%/60%
Informations of the spell
Links
<https://www.wowhead.com/spell=406835/vengefulwrath> IGNORE wowhead damage vaulues they are incorrect correct values are 30%/60%
<https://www.wowhead.com/spell=24275/hammerofwrath>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Prot] Sentinel x Hammer of wrath Description of the bug
Sentinel buff does not enable casting Hammer of Wrath on any target
How to reproduce
1. Create level 80 paladin activate prot spec
2. Cast sentinel
3. Try to cast Hammer of wrath on targets above 20% health
How it should be
When having <https://www.wowhead.com/spell=389539/sentinel> buff, player should be able to cast <https://www.wowhead.com/spell=24275/hammerofwrath> on any target.
Informations of the spell
<https://www.wowhead.com/spell=24275/hammerofwrath>
<https://www.wowhead.com/spell=389539/sentinel>
Prot Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsMjZYWGbjZMzM2mZmZMLDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBLDAAwMTbzysNDQgNDMAMGGGD
[Lightsmith] Lightsmith talent abuse Description of the bug
Its possible to keep weapon buffs from lightsmith hero talent tree when changing specialization to Ret
How to reproduce
1. Unequip your weapon into your bag.
2. Chose Tank/Heal spec with hero spec "Lightsmith" for the talent "Rite of Sanctification" or "Rite of Adjuration".
3. Buff the weapon in your bag with one of them.
4. Change to retri spec
5. equip your weapon from bags
How it should be
IT should not be possible to keep <https://www.wowhead.com/spell=433568/riteofsanctification> and <https://www.wowhead.com/spell=433583/riteofadjuration> weapon buffs when changing spec
Weapon buffs should be removed from weapons kept in bags when changing specialization
Informations of the spell
<https://www.wowhead.com/spell=433568/riteofsanctification>
<https://www.wowhead.com/spell=433583/riteofadjuration>
Talents: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Prot] Sanctuary Description of the bug
Sanctuary talent doesnt work at all.
How to reproduce
1. create level 80 paladin activate prot spec
2. Cast consecration
3. Leave consecration area of affect
How it should be
When using <https://www.wowhead.com/spell=379021/sanctuary> talent, <https://www.wowhead.com/spell=188370/consecration> buff should persist for 4 seconds after leaving area of <https://www.wowhead.com/spell=26573/consecration>
Informations of the spell
<https://www.wowhead.com/spell=379021/sanctuary>
<https://www.wowhead.com/spell=188370/consecration> buff
<https://www.wowhead.com/spell=26573/consecration> spell
Prot Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsMjZYWGbjZMzM2mZmZMLDMAAADAAAAAAApZmhBzMGzMzSLAwYAAmBLDAAwMTbzysNDQgNDMAMGGGD
[Holy] Faith's Armor Description of the bug
Casting word of glory/eternal flame doesnt apply the buff effect
How to reproduce
1. create level 80 paladin activate holy spec
2. Cast eternal flame
3. check buffs
How it should be
When using <https://www.wowhead.com/spell=406101/faithsarmor> talent, casting <https://www.wowhead.com/spell=156322/eternalflame> or <https://www.wowhead.com/spell=85673/wordofglory> should apply buff <https://www.wowhead.com/spell=379017/faithsarmor> to player (to yoursef)
Informations of the spell
<https://www.wowhead.com/spell=406101/faithsarmor>
<https://www.wowhead.com/spell=156322/eternalflame>
<https://www.wowhead.com/spell=85673/wordofglory>
Talents: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAMDAYGAAAALzMDmxMzyiZmlZGWmhxssYSMzyMmZGGYWyAAGAsAswYGmZZWmZmlGAwMz2ySLzMsAAYGDzyMD
[Conduit of the Celestials] Celestial Conduit Healing Description of the bug
Currently, Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> healing is not splitting when healing multiple allies.
How to reproduce
Cast Celestial Conduit and check healing done when 1 ally is nearby vs 5 allies.
How it should be
Healing done by Celestial Conduit should follow almost the same ruleset as its damage.
Each tic, it should target up to 5 DAMAGED allies and split equally its healing among them.
The healing done at each tic should be increased by 6% per target healed on that said tic.
The targets chosen to be healed can change at each tic.
So for example, if you cast Celestial Conduit when there are 10 allies nearby with only 3 damaged allies, the healing tic should be increased by 18% and split evenly among the 3 allies.
Information of the spell
Links
<https://www.wowhead.com/spell=443028/celestialconduit>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYmZY2mxwMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLYGmFTAAsNzMMzMmlZgAYZZ2WmtZmJoZGAA
[Windwalker][Conduit of the Celestials] Storm, Earth, and Fire x Celestial Conduit healing Description of the bug
Currently, Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> healing is not affected by <https://www.wowhead.com/spell=137639/stormearthandfire> .
How to reproduce
Cast Celestial Conduit and check healing done with and without clones.
How it should be
When Storm, Earth, and Fire is active, clones should also replicate the healing part of Celestial Conduit with 40% effectiveness.
Information of the spell
Links
<https://www.wowhead.com/spell=443028/celestialconduit>
<https://www.wowhead.com/spell=137639/stormearthandfire>
Talents
C0QACdq2zyOHcHaPcZ/HhhelgbGzMYmZY2mxwMDAAAAAAAAAAAWWGGxMzsxMMsMGWmZmZMLYGmFTAAsNzMMzMmlZgAYZZ2WmtZmJoZGAA
[Master of Harmony] Coalescence spread overpulling Description of the bug
Currently, Coalescence <https://www.wowhead.com/spell=450529/coalescence> can spread the Aspect of Harmony dot <https://www.wowhead.com/spell=450763/aspectofharmony> to target that are not in combat.
How to reproduce
Build some vitality
Go fight an enemy next to a target dummy without hitting the dummy
Cast Celestial Brew and keep fighting
Repeat until you see the dot spread to the dummy without it being in combat
How it should be
Coalescence should only spread the Aspect of Harmony dot to targets that are in combat.
Links
<https://www.wowhead.com/spell=450529/coalescence>
<https://www.wowhead.com/spell=450763/aspectofharmony>
Talents
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzAzyM2GzMDAAAAAAALLYEzMwMMYYsMzMDzCzMWmlZabb2sNzMmZDAAWmlplZbmlBAIIAMsA
[MM] - Salvo disabling Description of the bug
Salvo stops working after changing any talent
How to reproduce
Pick Salvo
Apply
Change some other talent keeping Salvo
Apply
Use Volley
How it should be
Talents shouldn't disable after you change other talents
Links
Salvo (talent) <https://www.wowhead.com/spell=400456/salvo>
[Feral] - Feral Frenzy Description of the bug
Breaks its duration on refreshing.
Has incorrect damage stacking per initial hit.
How to reproduce
Use Feral Frenzy
How it should be
Feral Frenzy should have 3 ticks by base and 4 full ticks after refresh.
Refresh should happen on second initial hit.
Further hits shouldn't refresh its duration (on retail it changes its duration taking its actual duration on initial hit event).
Haste should normaly affect Feral Frenzy periodical as it affects any other dot decrease its periodical timer.
Links
Feral Frenzy <https://www.wowhead.com/spell=274838/feralfrenzy>
[General] Grip of the Dead Description of the bug
Currently if Death Knight with grip of the dead Talent will change any talent in General talent tree, Spec talent tree, Hero talents or change hero talent tee, the grip of the dead Talent start work not correct with (Death and decay, Defile) will reduces the movement speed of enemies by 90% but not decaying it 10% every sec.
How to reproduce
1. create Death Knight.
2. take grip of the dead Talent.
3. make a change to any talents trees.
4. use on enemies [Defile / Death and decay ].
5. show that movement speed of ememies not decaying it 10% every sec.
How it should be
[Defile / Death and decay ] reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Informations
grip of the dead Talent.
Defile.
Death and decay.
[Knowledge Points][Item] Algari Enchanter's Folio
<https://www.wowhead.com/item=227667/algarienchantersfolio> does not give out any Knowledge points for Khaz Algar Enchanting Knowledge
[Knowledge Points][Item] Clocks, Gears, Sprockets, and Legs
The item <https://www.wowhead.com/item=224052/clocksgearssprocketsandlegs> gives 10x <https://www.wowhead.com/currency=2787/khazalgarenchantingknowledge> instead of 10x <https://www.wowhead.com/currency=2788/khazalgarengineeringknowledge>
BT: <
August 31, 2025
Pet AP/SP coeffs Description of the bug
Currently, some pets' own Attack Power/Spell Power coefficient from player SP is incorrect or equal to 1, causing their abilities to do incorrect damage compared to simcraft.
How it should be
|T136218:16|t|cffffd000|Hspell:688|h[Summon Imp]|h|r
owner_coeff.ap_from_sp = 0.625
owner_coeff.sp_from_sp = 1.25
|T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r
owner_coeff.ap_from_sp = 0.9487
owner_coeff.sp_from_sp = 1.4519
|T237562:16|t|cffffd000|Hspell:111898|h[Grimoire: Felguard]|h|r
owner_coeff.ap_from_sp = 0.9487
|T1378282:16|t|cffffd000|Hspell:104316|h[Call Dreadstalkers]|h|r
owner_coeff.ap_from_sp = 0.825
|T1616211:16|t|cffffd000|Hspell:264119|h[Summon Vilefiend]|h|r
owner_coeff.ap_from_sp = 0.45
owner_coeff.sp_from_sp = 1.95
|T136219:16|t|cffffd000|Hspell:1122|h[Summon Infernal]|h|r
owner_coeff.ap_from_sp = 1.65
owner_coeff.sp_from_sp = 1.65
Source:
[Destuction] Immolate/Incinerate are replaced with basic spells after death Description of the bug
If you die when Incinerate or Immolate is replaced with another spell, such as <https://www.wowhead.com/spell=434506/infernalbolt> or <https://www.wowhead.com/spell=434635/ruination>, usually if you Diabolist, then these spells will be replaced with the warlock's basic spells Shadow bolt and Corruption.
ptr: <
How it should be
You should get Immolate and Incinerate again if you died when it was replaced with another spell.
Information of the spell
<https://www.wowhead.com/spell=348/immolate>
<https://www.wowhead.com/spell=29722/incinerate>
[Elemental] after shock Description of the bug
Description:
Bug 1: Earth Shock and Earthquake do not trigger Aftershock at all. Despite casting them repeatedly, they never proc the Aftershock effect, even with the talent selected.
Bug 2: The Elemental Blast cast by the Fusion of Elements talent (|T4631364:16|t|cffffd000|Hspell:462840|h[Fusion of Elements]|h|r) can trigger Aftershock and generate Maelstrom, even though it's not manually cast and shouldn't interact with those mechanics.
Bug 3: Sometimes, Aftershock refunds more Maelstrom than the spell cost. This happens when Elemental Blast overloads also trigger Aftershock, effectively giving double refunds, which seems unintended.
How to reproduce
Bug 1: Pick Aftershock, then cast Earth Shock and Earthquake repeatedly in combat. Notice that no refund ever happens, regardless of how many times they're used.
Bug 2: Choose Fusion of Elements and Aftershock, then cast Icefury > Flame Shock > Lava Burst to trigger the Elemental Blast. You'll see it sometimes procs Aftershock and gives Maelstrom.
Bug 3: Use Elemental Blast with Aftershock active. Occasionally, you'll get more Maelstrom back than the spell costs, especially when overloads happen indicating multiple Aftershock triggers.
How it should be
Earth Shock and Earthquake should have a chance to trigger Aftershock, as the talent describes they are Maelstrom spenders and should be eligible.
Elemental Blasts from Fusion of Elements should not trigger Aftershock or generate Maelstrom, since they are automated bonus casts, not primary spenders.
Aftershock should only refund Maelstrom once per eligible cast, and overloads from Elemental Blast should not trigger additional refunds, to prevent unintended Maelstrom generation.
Links
<https://www.wowhead.com/spell=273221/aftershock>
<|T4631364:16|t|cffffd000|Hspell:462840|h[Fusion of Elements]|h|r/fusionofelements>
<
[Elemental] Storm Frenzy Description of the bug
Description:
Currently, Storm Frenzy is being removed when consuming Stormkeeper or Arc Discharge charges. This is incorrect.
How to reproduce
Gain Stormkeeper, Arc Discharge, and Storm Frenzy buffs at the same time.
Cast abilities that consume Stormkeeper or Arc Discharge charges.
Observe that Storm Frenzy gets removed prematurely.
How it should be
All 3 buffs should be consumed independently in the following order:
1. Stormkeeper consumed first.
2. Arc Discharge consumed second.
3. Storm Frenzy consumed last.
Storm Frenzy should not be removed by spending Stormkeeper or Arc Discharge charges.
Links
<https://www.wowhead.com/spell=462725/stormfrenzy>
<https://www.wowhead.com/spell=191634/stormkeeper>
<https://www.wowhead.com/spell=470532/arcdischarge>
[Discipline][Voidweaver] - Entropic Rift x Dark Reprimand Description of the bug
Collapsing Void is missing interaction with Dark Reprimand
Currently on Live/PTR casting Dark Reprimand doesn't increase damage or size of Entropic Rift
How to reproduce
Activate Discipline spec Voidweaver
Use your pet Shadowfiend or Mindbender to activate Dark Reprimand
Cast Mind Blast to activate Entropic Rift
Cast Dark Reprimand multiple times while Entropic Rift is active
How it should be
Since Dark Reprimand replaces Penance, it should work the same way as Penance already does.
"Each time Penance and Dark Reprimand damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%."
Informations of the spell
Links
FS PTR: <
<https://www.wowhead.com/spell=448403/collapsingvoid?spellModifier=137032>
<https://www.wowhead.com/spell=447444/entropicrift?spellModif>
<https://www.wowhead.com/spell=373130/darkreprimand> 373130
<https://www.wowhead.com/spell=8092/mindblast> 8092
Shadowfiend <https://www.wowhead.com/spell=34433/shadowfiend> 34433
Mindbender <https://www.wowhead.com/spell=123040/mindbender> 123040
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWsMbMbzMPADjxMGjBLmNTjpxiBmZmZDLUMmlZWmtNjNjNLA
BT report: <
[Rider of the Apocalypse] On a Paler Horse Description of the bug
Currenty On a Paler Horse Talent caster cant summon a Acherus Deathcharger Mount in Combat.
How to reproduce
1. create Death Knight
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SPAMzYMjxMDDzMzMzwMmpZGDjBMzMMjZmZmZmZZmBAAAAAAAAAAAYssNbmlZYswwyMLTDNjNMzYMDA
3. take On a Paler Horse Talent
4. make a Combat
5. use Acherus Deathcharger Mount
How it should be
On a Paler Horse Talent You stay mounted on your Acherus Deathcharger, granted during Acherus Deathcharger Mount, while in combat. You must use the specific Acherus Deathcharger Mount listed to stay mounted in combat. As the charger is a regular mount, the usual restrictions on where you can mount apply to this talent.
Informations
[Ara-Kara][Kikatal] Spell Overlap
Currently, every 2nd cast of Cosmic Singularity, is overlapped by Cultivated Poison. Meaning, that while they are hiding inside Grasping Pools, the Cultivated poison will expire, and most likely kill somone.
The poison should be applied sooner, and expire 1 second before Cosmic Singfularity is casted.
Retail proof: <
[Dawnbreaker] Resurrect vs Distance
Currently, when you fall off of dawnbreaker, there is a high chance that you will not be able to release spirit. Only fix is unstuck.
[Ara-Kara] Silk Thead vs Starting key
The buff that tailoring player can receive from <https://www.wowhead.com/npc=219420/discordantattendant> should remain on them after starting a key. Currently it doesn't.
SpellID: <https://www.wowhead.com/spell=439208/silkwrap>
Retail video: <
On the video you can see that the player has the Silk Wrap buff right at the start of the key.
[SV] Dead RP adds on Skarmorak's side reviving
As you can see on the image in attachments, after killing E.D.N.A boss and going to the Skarmorak's side, sometimes the loader and the nearby adds that are supposed to be dead, are alive.
[SV][Eirich] Void Rift Pull
Sometimes, when player approaches a Void Rift, the pull will remain on player, even after the first teleports to different location, Indefinetly pulling player twoards a direcition.
[SV][EDNA] Stone Shield
Currently, when player (tank) is dispelled from Seismic Reverberation, he should get <https://www.wowhead.com/spell=424893/stoneshield> debuff on him self for 6 seconds. Currently, it does not seem to be the case.
[SV] Master Machinists - Lava Canon Hitbox
Currently the spell Lava Cannon hits players that stand behind Speaker Dorlita when he casts the spell.
Video of the bug: <
You can see the DH die, even though he was standing behind the boss.
[SV] Forge Loader - Lava Canon Hitbox
Currently, Lava Canon from Forge Loaders spawn inside of the NPC, which causes the players standing behind the mob to be hit as well.
NPC id = 213343
Spell id = 449130
[SV] Apiring Forgehand - Fracture Spell Missing
Currently, the Aspiring Forgehand have missing spell <https://www.wowhead.com/spell=427361/fracture> which should apply to the target with each sucessful melee attack.
August 30, 2025
[Destruction] Havoc Description of the bug
Havoc works on PTR, but doesn't work on Dornogal realm, applies debuff to the target, but the spells are not copied.
live: <
<https://www.wowhead.com/spell=80240/havoc>
<https://www.wowhead.com/spell=200548/baneofhavoc>
[Ret] Seething Flames Description of the bug
Seething Flames only trigger after hitting a target with Wake of Ashes
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast Wake of Ashes without hitting anything
How it should be
When using <https://www.wowhead.com/spell=405355/seethingflames>, casting <https://www.wowhead.com/spell=255937/wakeofashes> should trigger the talent regardless if wake of ashes cast has hit anything
Seething flames extra hits should trigger regardless if player hit a target with Wake of Ashes
Informations of the spell
<https://www.wowhead.com/spell=405355/seethingflames>
<https://www.wowhead.com/spell=255937/wakeofashes> Wake cast
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Ret] Light's Deliverance x Crusade Description of the bug
Free hammer of light from lights deliverance does not add stacks to Crusade Buff
How to reproduce
1. create level 80 paladin activate ret spec
2. Get 50 stacks of light deliverance using .aura 433674
3. Cast Wake of Ashes
4. Cast Hammer of light it will add 5 stacks to crusade
5. Cast free Hammer of Light it wont add any stacks
How it should be
When using <https://www.wowhead.com/spell=425518/lightsdeliverance>, casting free <https://www.wowhead.com/spell=427453/hammeroflight> while having <https://www.wowhead.com/spell=231895/crusade> should add 5 stacks to the buff.
Informations of the spell
<https://www.wowhead.com/spell=425518/lightsdeliverance>
<https://www.wowhead.com/spell=427453/hammeroflight>
<https://www.wowhead.com/spell=231895/crusade>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Mistweaver] Unison crit scale/ statue Description of the bug
Currently <https://www.wowhead.com/spell=388477/unison> talent has few issues:
1. It doesn't scale up if <https://www.wowhead.com/spell=115175/soothingmist> or <https://www.wowhead.com/spell=198533/soothingmist> CRIT
2. Currently our <https://www.wowhead.com/npc=60849/jadeserpentstatue> NPC doesn't cast <https://www.wowhead.com/spell=388480/unison> at all
<
How to reproduce
1. Make mw monk level 80 with build: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAML2GLDwYmxmZW22mNsMLz2yyMzyCDNzMDMjZAMbzMDmtZbGMbzEAAAAgZbab2mZZ2sMbbz2MzEEAYB
2. Summon <https://www.wowhead.com/spell=115313/summonjadeserpentstatue>
3. Cast soothing mist and you will see that you only get Unison cast from monk and not the statue.
How it should be
1. If soothing mists crits then Unison should increase its base healing according to the heal spell crit mod. Unison should not crit but it suppose to increase its healing if statue or monk soothing mist crited.
Retail example: <
2. Currently we have Unison ray shooting only out of the monk. It should also shoot out from the statue. Here you can see that you get Unison getting cast from monk and statue simultaneously.
retail demo: <
<
Links
<https://www.wowhead.com/spell=388478/unison>
<https://www.wowhead.com/spell=115175/soothingmist>
<https://www.wowhead.com/spell=198533/soothingmist>
[Windwalker][Conduit of the Celestials] Heart of the Jade Serpent x Slicing Winds Description of the bug
Currently if you cast Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r during the Heart of the Jade Serpent buff window |T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r>|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r, its cooldown is increased when the buff expires.
How to reproduce
Take Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r.
Use Strike of the Windlord |T1282595:16|t|cffffd000|Hspell:392983|h[Strike of the Windlord]|h|r>|T1282595:16|t|cffffd000|Hspell:392983|h[Strike of the Windlord]|h|r to get the Heart of the Jade Serpent buff |T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r>|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r then use Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r and see that the cooldown of Slicing Winds is being increased when Heart of the Jade serpent expires. How it should be Slicing Winds should have the same behaviour as Fists of Fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r or Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r doing Heart of the Jade Serpent buff |T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r>|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r.
Informations of the spell
Links
|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r
|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r>|T574571:16|t|cffffd000|Hspell:443294|h[Heart of the Jade Serpent]|h|r
|T1282595:16|t|cffffd000|Hspell:392983|h[Strike of the Windlord]|h|r>|T1282595:16|t|cffffd000|Hspell:392983|h[Strike of the Windlord]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
August 29, 2025
[Protection] - Rage generation vs melee hits Description of the bug
Currently on Live/PTR if you get hit from melee hits, your rage generates slower than it should
How to reproduce
1. create lvl 80 warrior
2. Spec to protection warrior
3. Pull 2 or 3 more mobs and check how many rage you generate from each hit you take
How it should be
Rage can be generated by being attacked at a rate of 3 Rage per hit received, but no more often than once per second
Information of the spells
<https://www.wowhead.com/guide/classes/warrior/protection/abilitiestalentspvetank>
<
[Restoration] Master of the Elements Description of the bug
Currently the talent "Master of the Elements" buff correcly the healing effect of Healing Surge but:
1. doesn't apply Flame Shock on a nerby enemy target
2. casting Healing Surge dosen't consume the buff
3. Casting Flame Shock, Lightning Bolt and Chain Lightning also give Master of the Elements buff
How to Reproduce
1. Create a Shaman
2. Choose Restoration spec
3. Take Master of the Elements talent
4. Cast Flame Shock, Lightning Bolt, Chain Lightning or Lava Burst
5. Cast Healing Surge
How it Should be
Casting Lava Burst increases the healing of your next Healing Surge by 30%, stacking up to 2 times.
Healing Surge applies Flame Shock to a nearby enemy when empowered by Master of the Elements.
Links
Master of the Elements <https://www.wowhead.com/spell=462375/masteroftheelements>
Flame Shock <https://www.wowhead.com/spell=470411/flameshock>
Lava Burst <https://www.wowhead.com/spell=51505/lavaburst>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Healing Surge <https://www.wowhead.com/spell=8004/healingsurge>
[Totemic][Enh] - Surging Totem reposition Description of the bug
After placing down totem, spell changes to reposition, using ther reposition spell does not work
How it should be
after placing down totem player gains acces to |T310733:16|t|cffffd000|Hspell:1221348|h[Surging Totem]|h|r allows player to reposition the totem
Links
https://www.wowhead.com/spell=444995/surgingtotemseealsoability
Flame Shock x dead Description of the bug
Diyng and be resurrect during a fight make unusuble Primordial Wave and Fire Nova until aplly a new Flame Shock (refresh active Flame shock dosen't help).
video:<
How to reproduce
1.Create a Shaman
2. Choose Enhancement spec
3, take Fire Nova and Primordial Wave talents
4. Cast Flame Shock on enemy.
5. Die and Reincarnate.
This occurs also with Elemental's Primordial Wave.
How it should be
After be resurrected Primordial wave and Fire Nova should be usable if there are already active Flame Shocks.
Links
Video:<
Flame Shock <https://www.wowhead.com/spell=470411/flameshock>
Fire Nova <https://www.wowhead.com/spell=333974/firenova>
Primordial Wave <https://www.wowhead.com/spell=375982/primordialwave>
Reincarnation <https://www.wowhead.com/spell=20608/reincarnation>
BT report: <
[Restoration] Undulation x Ancestor Description of the Bug
Undulation Talent does not summon an Ancestor
How to reproduce
1. create a shaman
2. choose Restoration spec
3. choose Farseer hero talent tree
4. take Undulation Talent
5. cast 3 Healing Surge
How it should be
Benefiting from Undulation calls an Ancestor to your side for 6 sec.
Links
Undulation <https://www.wowhead.com/spell=200071/undulation>
Call of the Ancestor <https://www.wowhead.com/spell=443450/calloftheancestors>
Healing Surge <https://www.wowhead.com/spell=8004/healingsurge>
Cloak of Shadows vs Physical spells Description:
Currently <https://www.wowhead.com/spell=31224/cloakofshadows> buff aura makes rogue immune to <https://www.wowhead.com/spell=211881/feleruption> stun
How to Reproduce:
1. ".aura 31224" yourself
2. Ask someone to cast <https://www.wowhead.com/spell=211881/feleruption> on you while you have 31224 aura on you
3. See that you are immune to the stun effect debuff aura 211811
How It Should Be:
You should get stunned via <https://www.wowhead.com/spell=211881/feleruption> if you have <https://www.wowhead.com/spell=31224/cloakofshadows> buff aura on you.
Retail demo: <
FS bug report: <
[Ret] Judment x Divine Hammer Description of the bug
1. Divine Hammer hits doesnt consume judgment debuff while simultaneously benefiting from its damage increase
2. Judgment debuff is capped at 4 stacks
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast judgment/divine toll on any target for judgment debuff stacks.
3. Cast Divine Hammer and look at target debuff stacks.
How it should be
1. Every <https://www.wowhead.com/spell=198137/divinehammer> hit should consume https://www.wowhead.com/spell=197277 debuff from enemies and benefit from its damage increase
2. <|T135959:16|t|cffffd000|Hspell:197277|h[Judgment]|h|r> should not be cappet at 4 stacks < . I dont know the exact cap but it should be high enough that player wont be able to reach it e.g. 20 stacks cap should be enough.
Informations of the spell
<https://www.wowhead.com/spell=198137/divinehammer>
<|T135959:16|t|cffffd000|Hspell:197277|h[Judgment]|h|r>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsMzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Prot/Ret][Templar] - Wrathful Descent x Empyrean Hammer Description of the bug
When talent <https://www.wowhead.com/spell=431551/wrathfuldescent> procs it also hits the target hit by <https://www.wowhead.com/spell=431398/empyreanhammer> which results in up to 11% increased ST dps.
How to reproduce
Create 80 level Paladin, activate Ret and Prot spec Templar
Debug crit to high value
Cast Wake of Ashes then Final Verdict/Divine Storm/Hammer of Light to casts Empyrian Hammers
Empyrian Hammers crits proc Wrathful Descent talent
How it should be
When <https://www.wowhead.com/spell=431398/empyreanhammer> critical strikes the target, <https://www.wowhead.com/spell=431625/empyreanhammer> should hit nearby enemies excluding the initial target that was hit by <https://www.wowhead.com/spell=431398/empyreanhammer>
Example:
one target: only <https://www.wowhead.com/spell=431398/empyreanhammer> will deal damage
5 target: <https://www.wowhead.com/spell=431398/empyreanhammer> crit procs <https://www.wowhead.com/spell=431625/empyreanhammer> which hits 4 other targets
Informations of the spell
Links
<https://www.wowhead.com/spell=431551/wrathfuldescent>
<https://www.wowhead.com/spell=431398/empyreanhammer>
<https://www.wowhead.com/spell=431398/empyreanhammer>
<https://www.wowhead.com/spell=431625/empyreanhammer>
<https://www.wowhead.com/spell=429826/hammeroflight> 429826
<https://www.wowhead.com/spell=427453/hammeroflight> 427453 ( ret ID )
<https://www.wowhead.com/spell=383328/finalverdict> 383328
<https://www.wowhead.com/spell=53385/divinestorm> 53385
<https://www.wowhead.com/spell=255937/wakeofashes> 255937
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRzssNzstsNGbjx22MbAAAAAAY2SzsYYmx2Mw2wY2mhhBDzwyCbAAAkZm2mlZbGAwGwAgxYGzMA
[Ret] Hammer of Light x Empyrean Hammers Description of the bug
Hammer of Light only triggers 1 empyrean hammer on single target and only 2 on AOE
How to reproduce
1. create level 80 paladin activate ret spec
2. Cast wake of ashes
3. Cast Hammer of Light
4. Ignore delayed empyrean hammer from Shake of heavens buff
How it should be
When using <https://www.wowhead.com/spell=427445/lightsguidance> , casting <https://www.wowhead.com/spell=427453/hammeroflight>, Hammer of Light should spawn 3 <https://www.wowhead.com/spell=431398/empyreanhammer> in both ST and AOE scenario
When using <https://www.wowhead.com/spell=431463/zealousvindication> total empyrean hammers from single cast is 5.
Log proof < , i also tested it on retail with Raven.
Informations of the spell
<https://www.wowhead.com/spell=427445/lightsguidance>
<https://www.wowhead.com/spell=427453/hammeroflight>
<https://www.wowhead.com/spell=431398/empyreanhammer>
Retribution Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNzMLmx2mZDAAAAAAjmmZxwMjlZwsMMmtZWMmBDGWWYDAAgMz02sMbzAA2AGAMGmFzA
[Master of Harmony] Aspect of Harmony intensify effect Description of the bug
Coalescence doesn't seem to allow for intensifying. I couldn't see any procs after extensive testing.
How to reproduce
Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLPw2YZAmZGz2MzC2mZYbWWWmZWWYGNzMjFmhZYwsYMzYWYMMLEAAAAgZbab2mZb2AABBA2A
1. Build vitality
2. Cast Thunder Focus Tea
3. Spam Vivify on the target
4. Check if the HoT doubles in amount at any time
How it should be
The HoT on allies should have a chance to double (consuming same amount of vitality) for each direct heal on the target from the caster.
The DoT on enemies should have a chance to double (consuming same amount of vitality) for each direct hit on the target from any source (not only caster).
[Fire] - Hot Streak Description of the bug
When Pyroblast consumes Hot Streak it doesn't get Hot Streak bonuses <
How to reproduce
Talents level 70:
C8DAJHMkDNl9e4q1zfgySSx9jPzYzsNbMzAzyMmHwAaMzsMDAAAAAADAAAAAwMzMmZMzMmxiZbGmhNzsNjFzCAAAAAAAA
.debug variance
.debug critical 100
Use Pyroblast without Hot Streak
Check its Ignite damage
Use Pyroblast with Hot Streak
Damage will be same
How it should be
Pyroblast should get all benefits from Hot Streak
Links
Hot Streak (talent) <https://www.wowhead.com/spell=195283/hotstreak>
Hot Streak (aura) <https://www.wowhead.com/spell=48108/hotstreak>
Pyroblast (damage ID) <https://www.wowhead.com/spell=11366/pyroblast>
[All] - Bear Form x Rage generation Description of the bug
Getting melee attacks doesn't generate any rage while you are in Bear Form
How to reproduce
Create Druid
Use Bear Form <https://www.wowhead.com/spell=5487/bearform>
Get attacked by 1 or more adds
Check your rage
How it should be
While in Bear Form rage can be generated by being attacked at a rate of 3 Rage per hit received, but no more often than once per second
Informations of the spell
Links
<https://www.wowhead.com/spell=5487/bearform>
[Havoc] Preemtpive strike Main target Description of the bug
<https://www.wowhead.com/spell=444979/preemptivestrike> damage from <https://www.wowhead.com/spell=444997/preemptivestrike> talent shouldn't be done to the main target you cast the <https://www.wowhead.com/spell=185123>
How to test:
1. make DH Havoc level 80:CEkAEDLOxe3SEPP2R8Hw6bhoSYGMzMzYMzMjZmJmZGAAAAAAwsNmhBzMbzMzGWmZmxYYssMLzsMbzMzstNbTTzwMzYwC
2. cast <https://www.wowhead.com/spell=185123> on a single target dummy
3. see that he gets damaged with <https://www.wowhead.com/spell=444979/preemptivestrike> damage that meant to be for nearby units
How it should be
<https://www.wowhead.com/spell=444979/preemptivestrike> isn't a main target dmg, it is for nearby enemies only.
Informations
<https://www.wowhead.com/spell=444979/preemptivestrike>
[Alchemy] Thaumaturgy - Extra Transmutagen
Currently does not work, each daily reset should make the next Thaumaturgy craft yield more Transmutagen. (Example from retail in Attachements)
[Pvp Quest] The Arena Calls
Description of the bug
The quest is marked as available on the world map, but the associated NPC does not have the quest available for pickup
How to reproduce
go to the npc calls Archivist Frithrun
How it should be
When the quest is shown as available on the map, the corresponding NPC should provide the quest upon interaction
Links
https://www.wowhead.com/npc=226919/archivistfrithrun
https://www.wowhead.com/quest=83358/thearenacalls
[PvP][Item]Buying gear 80 if you are low lvl
Currently if you are level 70/71 you can buy lvl 80 honor gear
< PTR
[PvP][Battleground] Battleground Number of players
Currently The balance for the bg is not good, players can find themselves in 10v5 or 15v8
Maybe its better to make Incremental system would be great
So until there is 5v5 in BG it won't let anymore players on one or the other side
[Inscription] Milling
Currently, Milling gives 1 Pigment each milling process. It should give between 11 to 15 pigments each craft.
[Knowledge Points][Item] Eight Views on Defense against Hostile Runes
The item <https://www.wowhead.com/item=224053/eightviewsondefenseagainsthostilerunes> should give the player 10 Knowledge Points for Khaz Algar Inscription, which is currently not the case.
[General] Dragonflight Renowns
Dragonflight are not properly converted to accountwide for some case
[General] Mark of Honor deleted
<https://www.wowhead.com/item=137642/markofhonor> got deleted during transfer due to side effect, need to restore them
[Knowledge Points][Item] Emergent Crystals of the Surface-Dwellers
This item <https://www.wowhead.com/ptr2/item=224054/emergentcrystalsofthesurfacedwellers> does not grant 10 Knowledge Points for Khaz Algar Jewelcrafting.
[Knowledge Point][Item] Algari Treatise
The Algari Treatise items from Inscription do not give any Knowlefge Points.
A wowhead comment also states "You can only use one per week, something that is not stated in the tooltip."
<https://www.wowhead.com/item=222548/algaritreatiseoninscriptioncomments>
[Knowledge Points[Item] Sturdy Nerubian Carapace
<https://www.wowhead.com/item=225223/sturdynerubiancarapace>
It gives 2 instead of 1 Knowledge Points for Khaz Algar Leatherworking.
[Inscription] Apricate Ink
Clicking on create does not start the crafting process.
<https://www.wowhead.com/item=222616/apricateink>
BT: <
<
[Alchemy] Transmutations
Several issues with the Transmutations category in Alchemy.
[Tailoring] Khaz Algar Cloth drops
Incorrect drop chance of weavercloth, dawn and dusk weaves, also weavercloth bolts
The drop chance will depend on traits, and quality will depend on skil
[Jewelcrafting] Prospecting
Currently, prospecting ores does not grant gems.
It only upgrades the Ores imputed. (Which should not be the case).
Video proof: <
BT: <
[Jewelcrafting] Gemcutting - Prims
Any of the following Prisms are currently empty when opened.
|T463892:16|t|cffffd000|Hitem:213790::::::::120:::::|h[Algari Onyx Prism]|h|r
|T463889:16|t|cffffd000|Hitem:213784::::::::120:::::|h[Algari Emerald Prism]|h|r
|T463891:16|t|cffffd000|Hitem:213787::::::::120:::::|h[Algari Ruby Prism]|h|r
|T463890:16|t|cffffd000|Hitem:213793::::::::120:::::|h[Algari Sapphire Prism]|h|r
|T463563:16|t|cffffd000|Hitem:213781::::::::120:::::|h[Algari Amber Prism]|h|r
Currently gives errror "There is no loot" when opened.
Should contain 816 Gemstones of the appropritate gemstone when opened, dephending on the quality of the Prism.
[CoT][Fangs of the Queen] Freezing blood
Currently, Freezing Blood debuff (<https://www.wowhead.com/spell=441298/freezingblood>) doesn't work correctly. The debuff stacks doesn't increase as they should. Every second the affected player should receive 1 stack if there are no players around him.
And in case, that there are players around the targeted player, it should instead reduce the stacks by the amount of players around (counting without the targeted player, which means 4 stacks should be removed at once at max). Currently it always reduces the stacks by 1, as long as there is 1 or more players around. It is always just 1 stack.
Beta video: <
There you can see that there were at least 3 of us in the range of the ability, and still the debuff was only reduced by 1 stack.
[CoT][Fangs of the Queen] Echoing Shade vs Shade Slash
Currently, there is an issue with Echoing Shades (<https://www.wowhead.com/spell=439637/echoingshade>) moving while casting Shade Slash (<https://www.wowhead.com/spell=439637/echoingshade>).
When the boss starts casting this ability, all shades should stop moving and cast this ability in the direction that they are facing. However, that isn't always the case right now.
Here is a video with a timestamp where you can see the shades randomly move around during the cast: <
[NW][Corpse Harvester/Corpse Collector] Drain Fluids vs CC during Stun
Similarly to the issue in GB (), currently using any form of CC while Corpse Harvester(<https://www.wowhead.com/npc=166302/corpseharvester>) or Corpse Collector(<https://www.wowhead.com/npc=173016/corpsecollector>) finishes cast of Drain Fluids(<https://www.wowhead.com/spell=334748/drainfluids>) and starts channeling the stun onto a player, should put this ability on cooldown, which it currently doesn't and after the stun ends the mob immediately starts attempting this cast again.
This ability should only be put on cooldown in this way, if the mob is stunned/cced once it starts channeling the stun onto a target.
[Item][Craft] - Siphoning Stiletto
Description of the bug
Only does damage to yourself
How it should be
When it procs and deals damage to you after 3 seconds delay you should deal damage to a random enemy in combat with Siphoning Stiletto 458624
Seems like 3 seconds delay is hidden aura
Links
Item |T5747241:16|t|cffffd000|Hitem:222463::::::::120:::::|h[Siphoning Stiletto]|h|r
Self damage |T236168:16|t|cffffd000|Hspell:458630|h[Siphoning Stiletto]|h|r
Enemy damage |T236168:16|t|cffffd000|Hspell:458624|h[Siphoning Stiletto]|h|r
[Item][Craft] - Woven Dawn
Description of the bug
Doesn't work / Not scripted yet
How it should be
Damaging spells and abilities should have a chance to grant you Woven Dawn 457627
Links
Item set https://www.wowhead.com/itemset=1683/wovendawn
Buff |T4549279:16|t|cffffd000|Hspell:457627|h[Woven Dawn]|h|r
[Item][Craft] - Beledar's Bulwark
Description of the bug
Grants less Versatility than intended.
Doesn't jump to your ally when you run within 3 yards.
How to reproduce
Take damage to get the buff
Move near your ally
How it should be
Should provide correct Versatility amount
If you move 3 yards from your ally you should lose your first buff and you and your ally should get new buff Beledar's Blessing 466612 with remaining duration of your first buff.
Links
Item |T5566787:16|t|cffffd000|Hitem:222459::::::::120:::::|h[Beledar's Bulwark]|h|r
Main buff |T5684689:16|t|cffffd000|Hspell:466608|h[Beledar's Blessing]|h|r
Spread buff |T2061718:16|t|cffffd000|Hspell:466612|h[Beledar's Blessing]|h|r
[Item][Dungeon] - Charged Stormrook Plume
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip trinket
Try to use it
How it should be
On use you should cast Charged Stormrook Plume 443337
Its cast time should scale with Haste.
When cast finished you should jump to the area and deal damag with Charged Stormrook Plume 448892
This damage should split evenly.
Attached sniff
Links
Trinket |T5899332:16|t|cffffd000|Hitem:219294::::::::120:::::|h[Charged Stormrook Plume]|h|r
Cast |T5899332:16|t|cffffd000|Hspell:443337|h[Charged Stormrook Plume]|h|r
Damage ID |T5899332:16|t|cffffd000|Hspell:448892|h[Charged Stormrook Plume]|h|r
[Item][Dungeon] - Corrupted Egg Shell
Description of the bug
Egg Shell buff provides 0 absorption
Mystic Egg doesn't regen mana <
How to reproduce
Use Corrupted Egg Shell
How it should be
Mystic Egg should provide correct absorption amount (tooltip is correct). Absorption amount should scale with owner Versatility.
While Egg Shell is active it should also regen owners mana with Mystic Egg 91311
0.333% mana each 5 seconds.
When Egg Shell fades by timer or when it aborbs all damage owner should get 4% mana.
Retail logs <
Links
Item <https://www.wowhead.com/item=133305/corruptedeggshell?bonus=10390:6652:10383:10256:10056:10255>
Absorption <https://www.wowhead.com/spell=91308/eggshell>
Mana regen (both 0.333% and 4%) <https://www.wowhead.com/spell=91311/mysticegg>
[Item][Dungeon] - Bursting Lightshard
Description of the bug
Bursting Lightspawn doesn't take damage and doesn't cast Bursting Light
How to reproduce
Use trinket
How it should be
Overall <
Bursting Light Spawn should cast Bursting Light each 2 seconds.
This cast should deal damage to that NPC for ~35% of its max HP and deal damage to enemies nearby it with Bursting Light 450926.
You should have an option to heal that NPC. With healing it should live max 20 seconds. So 10 casts max. And 6 casts min without healing.
Retail logs <
Links
Trinket <https://www.wowhead.com/item=219310/burstinglightshard>
Damage ID <https://www.wowhead.com/spell=450926/burstinglight>
NPC <https://www.wowhead.com/npc=224241/burstinglightspawn>
Main periodical <https://www.wowhead.com/spell=450928/burstinglight>
|General] AddOns errors
AddOns like WeakAura provide a lot of errors
August 28, 2025
[All] Ravager visual effect ++Description of the bug++
Currently the talent/ability Ravager is missing the visual effect of the ability.
++How to reproduce++
Make Warrior
Take Ravager talent and use it
Check the visual
++How it should be++
Ravager ability should have aoe effect when used
++Information of the spell++
<|T970854:16|t|cffffd000|Hspell:228920|h[Ravager]|h|r>
Talent tree [prot]: CkEAO9DBjZzKcjSu6RJDto0RCKzAAAAwYmxMjZmZ2mZZGmFGG0MjZmZxMbzghlZmxMmxAAAAAAAYmBAYZZbAALmxwCZgZYhGmFA
Firestorm proof: <
Retail proof: <
[PvP] Battle shout vs Battlefield commander ++Description of the bug++
Currently there is a bug that can be abusable with Battlefield Commander talent and Battle Shout ability, where when you join Skirmish Arena and you use Battle Shout you get 3% increased HP and it never removes when you leave arena, making it perma stacking for 3% hp everytime you join skirmish arena.
++How to reproduce++
Make warrior
Take talent Battlefield Commander
Join Skirmish arena and use Battle Shout
Leave arena and check the hp
++How it should be++
Battle Shout with talent Battlefield Commander should increase 3% hp only in arena and it should get removed when we leave arena and it shouldnt stack.
++Information of the spell++
<https://www.wowhead.com/spell=424840/battlefieldcommander>
<https://www.wowhead.com/spell=424840/battlefieldcommander>
Firestorm proof: <
[Restoration] Earthliving weapon Description of the bug
Earthiling weapon aplly its buff but doesn't heal at all.
How to reproduce
1.Create a shaman
2.Choose Restoration spec
3.take Earthliving Weapon talent
4. use Earthliving Weapon to aplly buff on main weapon.
5.Cast Healing Surge until Earthliving Weapon proc.
How it should be
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for (94.5% of Spell Power) over 6 sec.
Links
Earthliving Weapon <https://www.wowhead.com/spell=382021/earthlivingweapon>
Healing Surge <https://www.wowhead.com/spell=8004/healingsurge>
Healing Wave <https://www.wowhead.com/spell=77472/healingwave>
Chain Heal <https://www.wowhead.com/spell=1064/chainheal>
BT report <
[Enhancement][Stormbringer] Lightning Rod spread Description of the bug
Chain Lightning and Tempest apply Lightning Rod to all enemy hit
How to reproduce
1.create a shaman
2. Choose Enhancement spec
3. Choose Stormbringer hero talent tree
4.Cast Chain Lightning or Tempest
How it should be
Chain Lightning and Tempest should apply Lightning Rod only on 1 target at a time (preferring main target and if it already have Lightning Rod debuff should be aplly on a nearby enemy and so on)
Ex (Earthquake with Lightning Rod talent on Elemental spec works perfectly)
Links
Conductive Energy <https://www.wowhead.com/spell=455123/conductiveenergy>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Tempest <https://www.wowhead.com/spell=454009/tempest>
Elemental Earthquake <https://www.wowhead.com/spell=61882/earthquake>
[Conduit of the Celestials][Windwalker] Celestial Conduit damage calculation Description of the bug
The formula of Celestial Conduit <https://www.wowhead.com/spell=443028/celestialconduit> damge is wrong. The error is in spell_monk_celestial_conduit_damage (confirmed by Anbush)
How to reproduce
Cast Celestial Conduit and check damage done.
How it should be
Formula shouldn't count mastery twice.
Links
<https://www.wowhead.com/spell=443028/celestialconduit>
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmFmZwyMBAwyYmhZY2mBCgllZZZ2mZmgAgBA
[Fire] - Deep Impact Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Level 70 talents:
C8DAJHMkDNl9e4q1zfgySSx9jPzYzsNbMzAzyMmHwAaMzsMDAAAAAADAAAAAwMzMzMjxMMWMbzwMjtZGzYhFAAAAAAAA
Use Meteor
How it should be
Meteor should apply 1 Living Bomb to a random target it hits.
Links
Deep Impact <https://www.wowhead.com/spell=416719/deepimpact>
Meteor (damage ID) <https://www.wowhead.com/spell=351140/meteor>
[Frost] - Piercing Cold Description of the bug
Piercing Cold doesn't increase Glacial Spike critical damage by additive 20%
How to reproduce
Talents level 80:
CAEAJHMkDNl9e4q1zfgySSx9jPzYzsNLMzgZWmHYMGEMzsMjZYYmHgZmZMzMzMzMzMjZMzsMTzMbzCEAA0CAAAAAAsBAAAAAAAA
.debug critical 100
Deal damage with and without Piercing Cold
How it should be
Piercing Cold should increase Glacial Spike critical damage by additive 20%.
Icicle critical damage increasing should stay when you take Glacial Spike talent.
Links
Piercing Cold <https://www.wowhead.com/spell=378919/piercingcold>
Glacial Spike <https://www.wowhead.com/spell=228600/glacialspike>
[Fire] - Living Bomb (rework) Description of the bug
Currently Lit Fuse applies only Living Bomb 244813 both as main and as spread
How to reproduce
.aura 453207 on you
Use Fire Blast
How it should be
There should be 2 different Living Bomb IDs:
Main 217694
It should be applied to the target when you use Fire Blast under Lit Fuse or with Deep Impact talent.
Spread 244813
It should be applied on spread after explosion of first Living Bomb.
Damage should be same. Procs also should be same.
Both should work with Mark of the Firelord talent.
The only thing is spread should be scripted only to 217694 explosion.
244813 explosion shouldn't have spread script.
Links
Living Bomb (main) <https://www.wowhead.com/spell=217694/livingbomb>
Living Bomb (spread) <https://www.wowhead.com/spell=244813/livingbomb>
Lit Fuse <https://www.wowhead.com/spell=453207/litfuse>
Deep Impact <https://www.wowhead.com/spell=416719/deepimpact>
[BM] - Call of the Wild Description of the bug
1. Call of the Wild doesn't take into account if you manually changed pet spec via stables
2. Call of the Wild summons only first 2 active slots (or copies of 1st slot if you have only 1 pet)
How to reproduce
Put Ferocity, Tenacity and Cunning pets into 1, 2 and 3 slots
Change Tenacity pet spec to Cunning spec
Use Call of the Wild
You still get Tenacity aura.
Summon pet from first slot
Use Call of the Wild
You summon only 1 and 2 slots
How it should be
1. Manual spec chaning should be saved for Call of the Wild pets
2. Call of the Wild should summon pets from 13 slots with following behavior:
If you have active pet from 1 slot then CotW summons pet from 2 and 3 slots and each 4 seconds spawn pet from 2 slot.
If you have active pet from 2 slot then CotW summons pet from 1 and 3 slots and each 4 seconds spawn pet from 1 slot.
If you have active pet from 3 slot then CotW summons pet from 1 and 2 slots and each 4 seconds spawn pet from 1 slot.
Links
Call of the Wild <https://www.wowhead.com/spell=359844/callofthewild>
[All] - Camouflage x Items Description of the bug
Using active items doesn't cancel Camouflage
How to reproduce
Use Camouflage
Use any trinket
How it should be
Using equiped items should break Camouflage.
Using potions, flasks, food shouldn't break Camouflage.
Items like Hearthstone (with cast time) shouldn't break it until you finish the cast.
Links
Camouflage <https://www.wowhead.com/spell=199483/camouflage>
[General][Fel Scarred] - Student of Suffering VS Sigil of Doom Description of the bug
Currently Student of Suffering doesn't proc when you use Sigil of Doom.
It does proc when you use Sigil of Flame.
How to reproduce
How it should be
Student of Suffering procs when you use either Sigil of Flame or Sigil of Doom.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Dawnbreaker][Rasha'nan] Rolling Acid
Description of the bug
[GB] Mythic version doesn't give ID
Currently, killing boss on Mythic version of this dungeon doesn't give the player ID for this dungeon, meaning they can spam it repeatedly.
[Mining] Crystalline Powder
<https://www.wowhead.com/item=213610/crystallinepowdercomments> does not drop from Crystallined mining notes.
BT: <
[Enchantig] Gleaming Shatter
Bug is back again, Enchanting gives out Jewelcrafting materials.
<https://www.wowhead.com/spell=470726/gleamingshatter>
<https://www.wowhead.com/item=213219/crushedgemstones>
<https://www.wowhead.com/item=213220/crushedgemstones>
<https://www.wowhead.com/item=213221/crushedgemstones>
BT: <
[Mining] Weeping Ore Deposit
Weeping Ore deposits summons herbalist elemental instead of ore elemental.
August 27, 2025
[Shadow] - Idol of C'Thun x Void Lasher and Void Tendril Description of the bug
Currently on OBT/PTR Void Lasher and Void Tendril spawns but doesn't do any damage
How to reproduce
Activate Shadow spec
Take talent <https://www.wowhead.com/spell=377349/idolofcthun> 377349
Cast Mind Flay or Void Torrent at enemy target
How it should be
Mind Flay, Mind Spike and Void Torrent have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target.
Mind Flay
Assaults the target's mind with Shadow energy, causing (321.89% of Spell Power) Shadow damage over 15 sec and slowing their movement speed by 30%.
Generates 10 Insanity over the duration.
Mind Sear
Corrosive shadow energy radiates from the target, dealing [(17.1675% of Spell Power) 10] Shadow damage over 15 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Generates 10 Insanity over the duration.
Informations of the spell
Links
<https://www.wowhead.com/spell=377349/idolofcthun> 377349
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<https://www.wowhead.com/spell=15407/mindflay> 15407
<https://www.wowhead.com/spell=73510/mindspike> 73510
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfDjZeADAAAAAAAAAAAghZxDwMzsNbzMzMzsNAzysxMzwMLjZxgxwssMbTNDAzYmBzsZZ0sZwsMLbZMzGbA
[Shadow][Archon] - Divine Halo Description of the bug
Currently on OBT and PTR returning effects from Divine Halo talent doesn't do any damage
also doesn't apply Resonant Energy buff upon returning to you
FS OBT: <
FS PTR: <
How to reproduce
Activate Shadow spec Archon
copy talent build
Cast Halo while being near enemy targets
How it should be
Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/spell=449806/divinehalo>
<https://www.wowhead.com/spell=453845/resonantenergy?spellModifier=137033>
<https://www.wowhead.com/spell=120644/halo> 120644
Talent:CIQAmmmbZv0rzNjRHT4p8IjZfDDzYAAAAAAAAAAAAgZZGmZmlZbMzMzsMmZZwsxMzMzMLjZBwwssMmaGAmxMDmZxyoZxgZbW2yYmFWAA
[All spec] Implosive Trap Description of the bug
Implosive Trap does not knock enemies when used.
How to reproduce
Create hunter
Use .character level 70
Use this talent tree: C4PAIKKe/J2LdooRW3uJg8yy0DAAAAAAAAAAAAAAAAAAAwYGmZmZmZGZGjZMzADmtZY2mZGmZZ2MzMmZ8AzMMmZsYMMbD
Use Implosive Trap on ennemis
How it should be
This talent need to knock all enemies up.
Links
Wowhead link: <https://www.wowhead.com/spell=462031/implosivetrap>
Retails video: <
Video FS: <
[Fishing][Item] Algari Waverline
<https://www.wowhead.com/item=225770/algarianglerthread> currently applies the bonus only upon relogging after applied the item to Fishing Rod. It should work instantly after being applied.
M0 daily lockout
M0 should have daily lockout system instead of weekly lockout (new tww changes.) What it mean is player should be able to enter to an m0 dungeons, clear it, gain loot from it, and they should be able to do it again after the daily reset.
[City of Threads] [Boss] Izo, the Grand Splicer
Description of the bug
boss: https://www.wowhead.com/npc=216658/izothegrandsplicerdrops;mode:normal
skill: |T4914670:16|t|cffffd000|Hspell:439401|h[Изменчивые аномалии]|h|r
when in contact with the sphere, the recoil occurs in one direction (along the character's back), when OFF, the character is thrown away by a vector from the center of the sphere
How to reproduce
go to inst
get to boss: https://www.wowhead.com/npc=216658/izothegrandsplicerdrops;mode:normal
wait for the sphere from the ability |T4914670:16|t|cffffd000|Hspell:439401|h[Изменчивые аномалии]|h|r
enter the sphere in different directions
How it should be
Izo creates spheres of anomalous energy that inflict 4421358 Shadow damage and knock back players on contact. The anomalies periodically relocate to new positions.
Informations of the spell
boss: https://www.wowhead.com/npc=216658/izothegrandsplicerdrops;mode:normal
skill: |T4914670:16|t|cffffd000|Hspell:439401|h[Изменчивые аномалии]|h|r
retail:
Test:
[Delve][Tak-Rethan Abyss][Niffen Napping] Preserved Niffen
In the bountiful delve one of the <https://www.wowhead.com/npc=215130/trappedniffen> is spawned somewhere out of boundries, which makes it impossible to reach and continue with the delve.
[Dornogal][Quest] Gear Enchanting
Missing quest <https://www.wowhead.com/quest=83275/gearenchanting> on NPC <https://www.wowhead.com/npc=226287/ellerdin>
Accepting the quest should give the player an enchant to use on his item to complete the quest.
<
New issue: Missing provided ring <https://www.wowhead.com/item=226245/hollowring>
[Hallowfall][Bonus Objective] Release the Beasts
Quest undoable, interacting with cages does not count to the objective, and the cages do not contain prisoners.
[Hallowfall][NPC] Intent Shadow
Gossip currently does nothing. (NPC ID: 229297)
[Hallowfall][Quest] Crab Grab
<https://www.wowhead.com/quest=80004/crabgrab>
Spell cast <https://www.wowhead.com/spell=436972/crabgrab> or <https://www.wowhead.com/spell=436982/crabgrab> does not give the required quest item <https://www.wowhead.com/item=216693/shadowtidecrab>
August 26, 2025
[Protection] Violent Outburst Description of the bug
<https://www.wowhead.com/spell=386477/violentoutburst> before you proc this talent you should have a buff called <https://www.wowhead.com/spell=364006/seeingred> and at 8 stacks you basically proc <https://www.wowhead.com/spell=386477/violentoutburst> now seeing red is missing in firestorm , you cant see how many stacks you have how ever when you finally spend 250 rage you can see that you have the talent <https://www.wowhead.com/spell=386477/violentoutburst>
How to reproduce
1. Go to Protection Warrior
2. Take <https://www.wowhead.com/spell=386477/violentoutburst>
3. spend 250 rage and watch your buff
How it should be
Before proccing <https://www.wowhead.com/spell=386477/violentoutburst> you should have a buff called <https://www.wowhead.com/spell=364006/seeingred> which makes you know when you are basically gonna proc the talent at 8 stacks
Informations of the spell
Links
<https://www.wowhead.com/spell=364006/seeingred>
<https://www.wowhead.com/spell=386477/violentoutburst>
[Restoration] Reactive Warding Description of the bug
talent "Reactive Warding" looks like is not scripted yet
How to reproduce
1. Create a shaman
2. Choose Restoration spec
3. take Earth shield , Elemental Orbit, and Reactive Warding talents
4. use Water Shield and Earth shield
5.take damage from tanking dummy, mobs or player (so you can consume few stack of both Water Shield and Earth Shield)
6. Use Water Shield or Earth Shield to activate the Reactive Warding talent.
How it should be
When refreshing Earth Shield, your target is healed for (148.75% of Spell Power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded 5000 mana for each stack of Water Shield missing.
Additionally, Earth Shield and Water Shield can consume charges 1.0 sec faster.
Links
Talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYMzMLzsNGmhZZmFzwstMziNGzYZasNzCTmJjNzMzsZzsMzYkZjZmpxMMDmNzMjNjZMLMAAA
Water Shield <https://www.wowhead.com/spell=52127/watershield>
Earth Shield <https://www.wowhead.com/spell=974/earthshield>
Reactive Warding <https://www.wowhead.com/spell=462454/reactivewarding>
Elemental Orbit <https://www.wowhead.com/spell=383010/elementalorbit>
[Enhancement][Stormbringer] Supercharge Description of the bug
For Enhancement The Supercharge is not working at all
For Elemental is fine.
How to reproduce
1.Create a Shaman
2. Choose Enhancement spec.
3. Choose Stormbringer talent Hero Talent tree
4 take Supercharge talent
5 Generate Maelstrom Weapon stack with Stormstrike
6 Spend Maelstrom Weapon stack with Lightning Bolt, Chain Lighining or Tempest
How it should be
Enhancement
Lightning Bolt, Tempest, and Chain Lightning have a 35% chance to refund 2 Maelstrom Weapon stacks.
Links
Supercharge <https://www.wowhead.com/spell=455110/supercharge>
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Tempest <https://www.wowhead.com/spell=454009/tempest>
BT report <
[All] Counterstrike Totem Description of the bug
Currently if you use it on pvp and you duel or arena vs someone he doesnt take dmg
How it should be
Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Links
<https://www.wowhead.com/spell=204331/counterstriketotem>
[Restoration] Earth Shield Description of the bug
Curently if you spam <https://www.wowhead.com/spell=974/earthshield> to someone else the number of stack increase
How to reproduce
1. Take shaman
2. Groupe someone
3. use <https://www.wowhead.com/spell=974/earthshield>
How it should be
Number shouldnt stack if you spam it
Links
< Retail
< FS
<https://www.wowhead.com/spell=974/earthshield>
Talent: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMbzsNzMjhZZsYGLAAAAAAMzYxiZbmxIz2iZmpxMjZgFjZwYsMLjBAAD
[Subtetly] Exhilarating Execution Description of the bug
Exhilarating Execution doesn't absorb 10% of player's maximum health. It's quite random applying an absorb that ranges from 10 to 25k instead of (in my case) 600k, given my max HP is 6 mln.
How to reproduce
1 Create a Rogue
2 Choose Subtetly specialization
3 Choose Exhilarating Execution talent form talent tree
4 In combat, look at Buff bar in the top right (there's an absorb with the same icon of the talent)
How it should be
|
||
Your finishing moves heal you for 5% of damage done. At full health gain shielding instead, absorbing up to 10% of your maximum health.
||
|
Information of the spell
Links
Exhilarating Execution
[Subtetly] Nimble Flurry x Eviscerate (Shadow Damage) Description of the bug
Currently seems that Nimble Flurry doesn't take the shadow damage from Eviscerate
How to reproduce it
1 Create a Rogue
2 Choose Subtetly specialization
3 Start from steatlh casting Shadowstrike to apply Find Weakness on target
4 Spread Find Weakness on multiple targets
5 When Flawless Form comes up cast Eviscerate
By checking the damage details or combat log. you can see that Nimble Flurry applies at 60% of normal damage only on physical attacks, but not to shadow damage. which is essentially not counted. Given the relatively low amount of shadow damage from Eviscerate, i initially thought it might be an armor issue with the dummies/npc, but testing it on 0 armor targets confirms that Nimble Flurry doesn't apply to Eviscerate's shadow damage at all
How it should be
|
||
|
||
Your autoattacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 60% of normal damage while Flawless Form is active.
||
|
|
||
||
||
|
Eviscerate with Find Weakness should also deal shadow damage. Therefore, Nimble Flurry should apply to both the physical and shadow damage of Eviscerate
Information of the spell
Links
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry?spellModifier=137035>
Eviscerate <https://www.wowhead.com/spell=196819/eviscerate>
Find Weakness <https://www.wowhead.com/spell=91023/findweakness>
PTR proof < Here i'm not using dummies without armor, but it doesn't change anything, since it's as if it's not veing counted
BT report (a bit confused) <
[Outlaw] - Ace Up Your Sleeve x Supercharger Description of the bug
Ace Up Your Sleeve doesn't count Supercharger Combo Points
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBMzYMzYYmxDMmZmxDMzMz02MmlZAAAAAAw22MzgZmxCsMbDAAAAzMDAGzihhMwswCtwmZA
Get 7 Combo Points
Use Roll the Bones
Use Between the Eyes
Debug
How it should be
Ace Up Your Sleeve should also counts 23 additional Combo Points from Supercharger. So you should get 50% proc chance max.
Links
Ace Up Your Sleeve <https://www.wowhead.com/spell=381828/aceupyoursleeve>
Supercharger <https://www.wowhead.com/spell=470347/supercharger>
Between the Eyes <https://www.wowhead.com/spell=315341/betweentheeyes>
[Holy] Resonant Words x Power Word: Life Description of the bug
If you have <https://www.wowhead.com/spell=372309/resonantwords> and <https://www.wowhead.com/spell=373481/powerwordlife> the healing bonus does not apply to Power Word: Life
How to reproduce
Take <https://www.wowhead.com/spell=372309/resonantwords> Use it
Heal with <https://www.wowhead.com/spell=373481/powerwordlife>
How it should be
With the Resonant Words talent taken <https://www.wowhead.com/spell=372309/resonantwords>, the healing bonus does apply to Power Word: Life <https://www.wowhead.com/spell=373481/powerwordlife>. The talent correctly buffs other spells (Flash heal, Heal, Prayer of healing) , but Power Word: Life receives no increase (expected +40%)
Informations of the spell
Links
<https://www.wowhead.com/spell=373481/powerwordlife>
<https://www.wowhead.com/spell=372309/resonantwords>
[Prot/Ret][Templar] - Empyrean Hammer vs Non combat enemies Description of the bug
Currently on OBT/PTR if you cast Hammer of Light on main target, nearby enemies that aren't in combat with you will get hit from Empyrean Hammer 431625
How to reproduce
Activate Prot or Ret spec Templar
Cast Wake of Ashes 255397 ( Ret )
or
Cast Eye of Tyr 387174 ( Prot )
Once you activated Hammer of Light, cast it on 1 target while being near other enemy
See that your Empyrean Hammer interacts with non combat enemy target
How it should be
Hits from Empyrean Hammer should interact only to targets that are in combat with you
Informations of the spell
Links
<https://www.wowhead.com/spell=255937/wakeofashes> 255937
<https://www.wowhead.com/spell=387174/eyeoftyr> 387174
<https://www.wowhead.com/spell=429826/hammeroflight>
<https://www.wowhead.com/spell=429826/hammeroflight>
<https://www.wowhead.com/spell=427453/hammeroflight>
<https://www.wowhead.com/spell=431398/empyreanhammer>
<https://www.wowhead.com/spell=431625/empyreanhammer> ( this is the ID that interacts with non combat enemies )
Ret Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGLmZ2WMbAAAAAAY2SzsYYmx2MY2GGz2MLbjZGGMsswGAYWmlZmZpZmptZZ2mBAsBMAghhB
[Brewmaster] Ox Stance Description of the bug
The talent Ox Stance |T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r is not implemented.
How to reproduce
Take Ox Stance talent |T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r
Go in combat and get some stagger Clear it with Purifying brew |T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r>|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r
Check there is no Ox stance buff.
How it should be
When talented, you should get stacks of Ox Stance every time you use Purifying Brew |T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r>|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r. If Purifying Brew is used on Light Stagger |T463281:16|t|cffffd000|Hspell:124275|h[Light Stagger]|h|r>|T463281:16|t|cffffd000|Hspell:124275|h[Light Stagger]|h|r, you should get 1 stack. If used on Moderate Stagger |T460954:16|t|cffffd000|Hspell:124274|h[Moderate Stagger]|h|r>|T460954:16|t|cffffd000|Hspell:124274|h[Moderate Stagger]|h|r, you should get 2 stacks. If used on Heavy Stagger |T463282:16|t|cffffd000|Hspell:124273|h[Heavy Stagger]|h|r>|T463282:16|t|cffffd000|Hspell:124273|h[Heavy Stagger]|h|r, you should get 3 stacks. The buff cannot exceed 10 stacks, lasts 30 seconds, and refreshes on application. When an attack is supposed to take 60% of your current hp (after damage reduction calculation), you consume 1 stack of Ox Stance to multiply your Base Stagger by 1.4 for this exact hit.
Links
|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r
|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r>|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r
|T463281:16|t|cffffd000|Hspell:124275|h[Light Stagger]|h|r>|T463281:16|t|cffffd000|Hspell:124275|h[Light Stagger]|h|r
|T460954:16|t|cffffd000|Hspell:124274|h[Moderate Stagger]|h|r>|T460954:16|t|cffffd000|Hspell:124274|h[Moderate Stagger]|h|r
|T463282:16|t|cffffd000|Hspell:124273|h[Heavy Stagger]|h|r>|T463282:16|t|cffffd000|Hspell:124273|h[Heavy Stagger]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWmx2MmZMAAAAAAALLYEmBmZDMjx2MzMMLMzYxyMttNbMmZmZBAAWmlplZbmlBAoZbWamZmNMsA
[Fire] - Convection Description of the bug
Doesn't work / Not scripted yet <
How to reproduce
Level 70 talents:
C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAGAAAAAgZmZMDDzMsY2mxMzMbmZbGLjNAAAAAAAA
Place 1 dummy
.aura 453207 on you
Use Fireblast
How it should be
If Living Bomb didn't spread it should be reapplied once.
Living Bomb applied after spread shouldn't be reapplied again (just a note because it can be considered as "didn't spread").
Links
Convection <https://www.wowhead.com/spell=416715/convection>
Living Bomb (aura) <https://www.wowhead.com/spell=244813/livingbomb>
[General][Aldrachi Reaver] - Thrill of the Fight VS refresh Description of the bug
ATM Thrill of the Fight is getting refreshed by any cast of Chaos Strike / Annihilation and Blade Dance / Death Sweep for havoc and by Fracture, Soul Cleave
How to reproduce
xxx
How it should be
Thrill of the Fight buffs Attack speed and DMG / heal are getting applied/refreshed only by the Chaos Strike / Annihilation, Blade Dance / Death Sweep, Fracture or Soul Cleave that consumes the last enhancement remaining between Rending Strike and Glaive Flurry after that it requires a new cycle to getting refreshed or applied again
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Fishing][Item] Algari Seekerthread
<https://www.wowhead.com/item=225771/algariseekerthread> only applies the buff to the player, after a relog, once the item is applied to fishing rod. It should apply instantly.
[All] Aldrachi Tactics Description of the bug
Aldrachi Tactics (Hero talent) causes Chaos Strike to always generate a Soul Fragment, not just from casting it as a second fury spending ability during the Glaivework pattern, this further extends into blade dance also generating Soul Fragments from striking enemies, even WITHOUT being in the pattern (I managed to generate 7 soul fragments just from casting one blade dance). It should only generate 1 soul fragment regardless of enemies struck. This also happens in Vengeance specialization, where each soul cleave causes you to generate obsucre amount of Soul Fragments, especially on AoE pulls in m+, where you are able to keep 60% DR from Painbringer with absolutely no issues on barely a few targets, which should be impossible.
How to reproduce
Take <https://www.wowhead.com/spell=442683/aldrachitactics>
Use Soul cleave
How it should be
After using Reaver's glaive you enter a "Pattern of Glaivework", enhancing your next Fracture and Soul Cleave (Vengeance)/ Chaos Strike and Blade Dance (Havoc). The spell you cast as second from these should generate 1 soul fragment, regardless of the target hit by these abilities.
Informations
<https://www.wowhead.com/spell=162794/chaosstrike>
<https://www.wowhead.com/spell=442683/aldrachitactics>
<https://www.wowhead.com/spell=204062/soulfragment>
<https://www.wowhead.com/spell=442294/reaversglaive>
|Racial] Dracthyr
Dracthyr which aren't evoker now properly learn racial spells
August 25, 2025
[Protection] Thunder Clap Description of the bug
Thunder clap should Generates 5 rage , but when you spec to Mountain thane thunderclap is Generating 13 rage , in retail it gives same amount with both hero talents which is 5 rage
<
How to reproduce
1. Take Protection Warrior
2. Take Mountain thane hero talents
3. Check how much rage thunderclap Generates
How it should be
It should give 5 rage
Informations of the spell
Links
<https://www.wowhead.com/spell=6343/thunderclap>
<
Intimidating Shout HP threshold Description of the bug
Currently when you use <https://www.wowhead.com/spell=5246/intimidatingshout> is missing a HP damage threshold to break the crowd control. It simply breaks on 1 dmg.
How to reproduce
Use arms warrior build level 80: CcEAO9DBjZzKcjSu6RJDto0RCCwMmZGzMjZb2WWmZGAAAAGMNMzsMzMLGLD8A2MPwMMYGzAAAAAAAwMsMzYAWCgFzYYDGYGtQjBL
find an enemy or two
cast <https://www.wowhead.com/spell=5246/intimidatingshout> on one of them
".damage 1" on any of the and it will break
How it should be
Debuff aura ID 5246 and 164464 should have a hp damage threshold to break. You can copy the damage threshold code from this similar spell debuff aura <https://www.wowhead.com/spell=118699/fear>.
Informations of the spell
Links
<https://www.wowhead.com/spell=164464/intimidatingshout>
<https://www.wowhead.com/spell=5246/intimidatingshout>
[Protection] Thunderblast x Mountain Thane Description of the bug
Thunderblast ID 435607 should Generates 8 rage , but in firestorm its currently generates 16 rage which is double the amount
How to reproduce
1. Take <|T460957:16|t|cffffd000|Hspell:435607|h[Thunder Blast]|h|r>
2. Use Avatar
How it should be
It should give 8 rage instead to 16
Informations of the spell
Links
< Retail
< 24.10 Mark
[All] Intervene vs ally ++Description of the bug++
Currently when we use ability Intervene on ally we can auto attack them and do damage to them.
++How to reproduce++
Make Warrior any spec
Use Intervene on ally
Check if you auto attack them and do damage to them
++How it should be++
You shouldn't be able to auto attack and do damage to ally when Intervene is used on them
++Information of the spell++
<|T132365:16|t|cffffd000|Hspell:3411|h[Intervene]|h|r>
Talent tree: CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAAjGzYmxYeAMbzgZjZegxMzMzgZZbmxMjlhZMjxMjZbYmxYGAAAImZZbsxmtNz0YmZYysxYsA
[Restoration] Storm Conduit Description:
Currently <https://www.wowhead.com/spell=1217092/stormconduit> doesn't work at all
How to reproduce
1. Make a resto shaman level 80 with build in warmode: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYMzMLzsMGmhZZmFzwAAABgQgZmZ2sYWmZMTmNGz0YGmBzmZmxmxMmFGAAA
2. Ask someone to kick your <https://www.wowhead.com/spell=188196/lightningbolt> or <https://www.wowhead.com/spell=188443/chainlightning> using an example spell of <https://www.wowhead.com/spell=1766/kick>
3. You will see that the interrupt duration is still 3 sec regardless the indicated 65% kick duration reduction. That 3 sec interrupt should turn in to 1.05s interrupt
4. Cast any of your nature totems, or <https://www.wowhead.com/spell=108271/astralshift>, <https://www.wowhead.com/spell=57994/windshear>, <https://www.wowhead.com/spell=192063/gustofwind>.
To test you can cast <https://www.wowhead.com/spell=5394/healingstreamtotem> as an example. Put it on a cooldown.
5. Cast <https://www.wowhead.com/spell=188196/lightningbolt> or <https://www.wowhead.com/spell=188443/chainlightning>
6. See that the cooldown of the nature totem isn't getting reduced for 4 sec each time you cast <https://www.wowhead.com/spell=188196/lightningbolt> or <https://www.wowhead.com/spell=188443/chainlightning>.
How it should be
Spell should act as the tooltips says. There are no pvp mods and no hidden mechanics to mention.
<
Links
<https://www.wowhead.com/spell=1217092/stormconduit>
[Restoration]Therazane's Resilience x Water Shield Description of the bug
Earth Shield is working correctly with Therazane's Resilience.
Water Shield is not interacting with Therazane's Resilience comusiming stack from 9 to 0 upon taking damge.
video <
How to reproduce
1 Create a shaman
2 Choose Restoration spec
3 Therazane's Resilience talents
4 take damage from tanking dummy, mobs or player
How it should be
Earth Shield and Water Shield no longer lose charges and are 115% effective.
Links
Talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYMzMLzsNGmhZZmFzwstMziNGzYZasNzCTmJjNzMzsZxsMzY0MbMzMNGMDmNzMjNjZMLMAAA
Water Shield <https://www.wowhead.com/spell=52127/watershield>
Therazane's Resilience : <https://www.wowhead.com/spell=1217622/therazanesresilience>
Earth Shield <https://www.wowhead.com/spell=974/earthshield>
[Stormbringer][Enh] - Tempest vs Maelstrom weapon instacast Description of the bug
When player has a Tempest buff on and has 5+ maelstrom weapon stacks spell should be instacast usable while moving
Currently spell is instacast at 5+ MS weapon stacks BUT you have to stop moving otherwise spell throws error "Can't do that while moving"
How it should be
spell should be castable even while moving at 5+ MS weapon stacks
Links
<https://www.wowhead.com/spell=187880/maelstromweapon>
<https://www.wowhead.com/spell=454009/tempest>
[Restoration][Totemic]Acid Rain Not Functioning Properly Description of the bug
Description:
When triggered by Surging Totem, Acid Rain does not tick the full number of times.
How to reproduce
Talent into Acid Rain.
Cast Surging Totem.
Track Acid Rain ticks.
Only ~10 ticks occur instead of the expected ~24.
How it should be
Acid Rain triggered by Surging Totem should tick for its full duration and frequency.
Links
<https://www.wowhead.com/spell=378443/acidrain?def=106910&rank=1>
[Restoration][Totemic]Visual issue with Surging Totem and Totemic Projection Description of the bug
Description:
When moving Surging Totem using Totemic Projection, the totem itself relocates correctly, but the Healing Rain visual area does not update with the new position.
Additional Notes:
The bug appears to be partially fixed: the visual updates properly the first time you move the totem, but subsequent moves do not update the Healing Rain visual.
The healing effect seems to function correctly at the new location, but the visual remains misleading.
How to reproduce
Place Surging Totem.
Use Totemic Projection to move it the Healing Rain visual updates correctly.
Use Totemic Projection again to move it the Healing Rain visual does not update.
How it should be
Each time the totem is moved with Totemic Projection, the Healing Rain area visual should update to match the new location.
Links
<https://www.wowhead.com/mopclassic/spell=108287/totemicprojection>
<https://www.wowhead.com/spell=444995/surgingtotem>
[Enhcement] Maelstrom stacks and casting speed Description of the bug
Description:
For Enhancement Shaman, Maelstrom Weapon is not functioning correctly even at 5 or more stacks (including the maximum 10), spells such as Elemental Blast and Lightning Bolt are not instant cast. The stacks are consumed, but the cast time remains, breaking the intended mechanic.
<
How to reproduce
Play Enhancement Shaman with Maelstrom Weapon talented/active.
Attack a target to build up to 5 or more stacks of Maelstrom Weapon.
Attempt to cast Elemental Blast or Lightning Bolt.
Notice that the spell still shows its normal cast time instead of being instant, despite having sufficient
How it should be
At 5 or more stacks of Maelstrom Weapon, eligible spells (e.g., Elemental Blast, Lightning Bolt) should cast instantly with no cast time, consuming the stacks upon use
Links
<
[Elemental] Ascendance & Magma totem AoE Description of the bug
Currently <https://www.wowhead.com/spell=114050/ascendance> preliminary auto AoE dps rotation and <https://www.wowhead.com/spell=192222/liquidmagmatotem> flame shock application has a player facing condition flag
How to test
1. Build a ele shamy level 80: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbWWmZwwysNzwMMzMDAAAAAYxMG2ILwMaoxGAYWmmBmFGmGjxMLYZmZmZxsMMLzMzYmZGzCA
2. Get a pack of enemies with a few behind yourself and few in front of your self
3. Cast <https://www.wowhead.com/spell=114050/ascendance> and you will see that only the enemies that infront of you will get damaged
4. Now repeat same with <https://www.wowhead.com/spell=192222/liquidmagmatotem>
5. You will see that only enemies that infront of you will get <https://www.wowhead.com/spell=188389/flameshock> applied to them
How it should be
1. When you cast <https://www.wowhead.com/spell=114050/ascendance> on an enemy that you face and and any nearby units that are in combat and you also face get <https://www.wowhead.com/spell=188389/flameshock> debuff aura applied and then followed by a <https://www.wowhead.com/spell=285452/lavaburst> damage projectile. That doesn't happen on enemies that are behind player shaman.
2. If you place <https://www.wowhead.com/spell=192222/liquidmagmatotem> behind yourelf near an enemy, it wont apply <https://www.wowhead.com/spell=188389/flameshock> on them. But if you place it in front of you near an enemy it will apply <https://www.wowhead.com/spell=188389/flameshock>. It should apply <https://www.wowhead.com/spell=188389/flameshock> regardless if player is facing the enemy or not.
Links
<https://www.wowhead.com/spell=192222/liquidmagmatotem>
<https://www.wowhead.com/spell=114050/ascendance>
FS report: <
[Restoration] Cloudburst Totem Gcd Description of the bug
When placing The Cloudburst Totem start correctly a Global Cooldown but that Gcd does not affect the second cast of the Clodburst Totem ( release stored healing) this allow to waste a charge if pressed twice quickly.
video: <
How to reproduce
1 create a shaman
2 choose Restoration spec
3 take Cloudburst totem
4 press Cloudburst totem twice quickly.
How it should be
|
||
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 24% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
||
||
||
||
||
|
The Gcd Shold affect the second cast of the spell.
Links
video: <
Cloudburst Totem: <https://www.wowhead.com/spell=157153/cloudbursttotem>
[Enhancement][Stormbringer] DRE x Tempest Description of the bug
Spending Maelstrom Weapon stacks with Tempest does not activate the Deeply Rooted Elements talent. DRE is working well with both Lightning Bolt and Chain Lighning.
How to Reproduce
1 create a Shaman
2 choose the Stormbringer hero talent tree as Enhancement Shaman
3 take Deeply Rooted Elements talent
4 use Stormstrike to generate Maelstrom Weapon Stacks
5 Spend Maelstrom Weapon stacks casting Lighning Bolt or Chain Lightning to activate Tempest
6 Cast Tempest with few Maelstrom Weapon stacks
How it should be
Each stack of Maelstrom Weapon has 0.6% chance to activate Ascendance for 8 sec.
Spending Maelstrom Weapon with Tempest should activate this effect.
Links
Talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMzDMDzMzMmZZmBLDAAAAAAAAAwCWwyyMmZ2W0ssNMjmZawCAmtJDMbmhxYMzMbYZmZy2ilZWGzMAAjB
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Tempest <https://www.wowhead.com/spell=454009/tempest>
Ascendance <https://www.wowhead.com/spell=114051/ascendance>
BT report <
[Enhancement][Stormbringer] Rolling thunder Description of the bug
Rolling Thunder summon correctly a Nature Feral Spirit but when casting 2 tempest within 15 second it only refresh the Elemental Spirit buff without adding a new Crackling Surge.
Video: <
How to reproduce
1. Create a Shaman
2.Choose Stormbringer Hero talent as Enchancement shaman
3. gain 2 charge of Tempest by Spending 40 Maelstroms Weapon or with Awakening storm talent.
4. cast 2 tempest within 15 seconds
How it should be
Tempest summon a Nature Feral spirit for 15 sec.
Links
Talents : CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMjZsNzMzwsMzssMGAAAAAAAAAgNsgllZMzstoZZbYGNz0gFAMbTGGzGjZYmZmZWYWmZmstwMGzAAYMA
Rolling Thunder : <https://www.wowhead.com/spell=454026/rollingthunder>
Maelstrom Weapon: <https://www.wowhead.com/spell=187880/maelstromweapon>
Tempest: <https://www.wowhead.com/spell=454009/tempest>
Awakening Storm: <https://www.wowhead.com/spell=455129/awakeningstorms>
Elemental Spirit: <https://www.wowhead.com/spell=262624/elementalspirits>
Crackling surge : <https://www.wowhead.com/spell=224127/cracklingsurge>
[Discipline/Shadow][Voidweaver] - Entropic Rift speed Description of the bug
Current speed is set on 5.0
Entropic Rift spawn location is bellow your character
FS PTR: <
How to reproduce
Activate Discipline or Shadow spec Voidweaver Hero
Cast Mind Blast ( Disc spec ) or Void Torrent ( Shadow spec )
How it should be
Retail: <
Informations of the spell
Links
<https://www.wowhead.com/spell=447444/entropicrift> 447444
<https://www.wowhead.com/spell=8092/mindblast> 8092
<https://www.wowhead.com/spell=263165/voidtorrent> 263165
<
Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAAWsMbMbzMPADjxMGjBLmNTjpxiBmZmZDLUMmlZ2mtNjNjNbA
[Frost] Cryogenic Chamber Description of the bug
Currently Cryogenic chamber talent not correctly accamulate damage of frost fever, for example does not add accumulated damage to the counter per stack.
How to reproduce
1. create Death Knight
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SzAMzYMjxYsMMzMzMDzYmmZMMYwMjZGzMzMzMzsMzAAAAAAAAAAAAMW2mNzyMMWYYZmlphmxCmxMmBA
3. use on target frost fever
4. reach 20 Cryogenic chamber stacks
5. show accamulated damage
How it should be
Cryogenic chamber talent When frost fever deals damage, a portion (15%) damage of frost fever is stored in a buff. This can happen up to 20 times, after which the buff will not store any further damage. Casting Remorseless winter "detonates" the Cryogenic chamber stacks, dealing the stored damage in a burst around you.
Informations
[Unholy] Festermight Description of the bug
Currently if target with Festering wound dead, DK not get festermightBUFF depending on the number of stacks Festering wound on the dead target.
How to reproduce
1. create Death Knight.
2. use this talent tree CwPAtbMOTHlnKIwUyAn+DK70SDgZmZMjxYYmZMzMNMMzMzYAAAAAAAAAgZYmZMzMDAMbmhZZYmZmHYmxYw2MLmZmRzsswswsNN2AgZA
3. do on target Festering wound.
4. kill target with out popping Festering wound.
How it should be
If target with Festering wound dead, DK should get festermightBUFF depending on the number of stacks Festering wound on dead target.
Informations
[Frost] The Long Winter Description of the bug
Currently the long winter Talant not increase duration of pillar of frost Buff when auto attacks crit.
How to reproduce
1. Create Death Knight.
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SzAMzYMjxYsMMzMzMDzYmmZMMYwMjZGzMzMzMzsMzAAAAAAAAAAAAMW2mNzyMMWYYZmlphmxCmxMmBA
3. make 100% with .debug crit 100
4. use Pillar of frost
5. do crit with auto attacks and show time of pillar of frost Buff
How it should be
the long winter Talant (TLW) Your critical autoattacks increase the duration of pillar of frost Buff, up to a maximum cap of 6 seconds.
Informations
[Hallowfall] [Quest] Mereldar's Light - Quest Completes With Fewer Objectives
Bug Report
Summary:
The quest "Mereldar's Light" and its corresponding World Quest are completed after fulfilling only two of the three required objectives.
Steps to Reproduce:
1. Accept the quest "Mereldar's Light" and its World Quest version.
2. Begin to complete the objectives for the quest (e.g., "Play with Arathi Orphans").
3. Complete only two of the three required objectives.
Expected Result:
Both the quest and the World Quest should remain incomplete until all three objectives are fulfilled.
Actual Result:
After completing just two of the three required objectives, both the standard quest and its World Quest counterpart are automatically marked as completed, allowing the player to turn them in without finishing all tasks.
https://www.wowhead.com/quest=78614/mereldarslight
[General] [live Realm] You are teleported to another map while leveling.
Bug Report
Summary:
Relogging while on the Isle of Dorn automatically teleports the character to Valdrakken.
Steps to Reproduce:
1. Travel to the Isle of Dorn.
2. Log out of the game.
3. Log back into the character.
Expected Result:
The character should remain on the Isle of Dorn upon logging back in.
Actual Result:
Upon logging back into the game, the character is no longer on the Isle of Dorn and has been incorrectly teleported to Valdrakken.
August 24, 2025
[Fury] Bloodbath vs aoe dot ++DESCRIPTION OF THE BUG++
Currently ability if we cleave with Whirlwind and use Bloodbath on 5 targets it puts the dot only on main target.
++How to reproduce++
Make Fury warrior
Take talent Reckless Abandon talent
Use Recklessness to proc Bloodbath
Then use Whirlwind on 5 targets and then use Bloodbath to all 5 targets
Check if you applied the dot from Bloodbath on all 5 targets or only on main target
++How it should be++
If we cleave with Bloodbath 5 targets it should apply the dot on all targets hit with Bloodbath not only main target.
++Information of the spell++
<|T236304:16|t|cffffd000|Hspell:335096|h[Bloodbath]|h|rseealsoother>
<|T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r>
<|T135818:16|t|cffffd000|Hspell:396749|h[Reckless Abandon]|h|r?def=117289&rank=1>
<|T458972:16|t|cffffd000|Hspell:1719|h[Recklessness]|h|r>
Talent tree: CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAAjGzYmxYeAMbzgZjZegxMzMzgZZbmxMjlhZMjxMjZbYmxYGAAAImZZbsxmtNz0YmZYysxYsA
[Stormbringer] Tempest Description of the bug
Currently, casting Tempest as an Enhancement Shaman does not consume Maelstrom Weapon stacks to reduce the cast time, nor does it benefit from any cast speed increase when Maelstrom Weapon stacks are present. The spell always takes the full 2 seconds to cast, regardless of the number of Maelstrom stacks available.
<
How to reproduce
Pick hero talent Stormbringer and these talents get 10 stacks of mealstrom while u have a tempest
Talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMjZYmZmhZZmZZbMDAAAAAAAAAYDwmZMsRWgZ0QDWAwsMZALLzMzMDzMzALmZaWWsMMmZAAGD
How it should be
Tempest replace lightning bolt and it consume Maelstrom to increase the cast speed depend on maelstrom spent.
Links
<https://www.wowhead.com/spell=454009/tempest>
[Assassination] Crimson Tempest Description of the bug
Crimson Tempest's damage doesn't increase with additional targets
How to reproduce it
1 Create a rogue
2 Choose Assassination specialization
3 Select Crimson Tempest talent form the talent tree
4 Try it on a single target first, to see the basic damage
5 Now test it on multiple targets and you'll see the damage will be the same as it was on the single target
How it should be
|
||
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) (0.5))] over 6 sec
2 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) (1))] over 8 sec
3 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) (1.5))] over 10 sec
4 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) (2))] over 12 sec
5 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) (2.5))] over 14 sec
[ 6 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) 3)] over 16 sec] [Deeper Stratagem: 7 points: [(65.8352% of Attack Power) + (((65.8352% of Attack Power) (32.9176% of Attack Power)) 3.5)] over 18 sec]
||
|
Information of spell
Links
Crimson Tempest <https://www.wowhead.com/spell=121411/crimsontempest>
Talents: CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZD2mBAAAAAg22mZGMzYMzMbzyMzMGDDjZGzsZZMDwiZZgBsEsMMBGWA
PTR proof
Crimson Tempest single target damage: <
Crimson Tempest multiple targets damage: <
Void Tendrils hp %/durtation after death Description of the bug
<|T537022:16|t|cffffd000|Hspell:108920|h[Void Tendrils]|h|r> currently have two issue:
1. HP is extremely low. It is 28 hp on summon of <https://www.wowhead.com/npc=66696/voidtendril> NPC root from <|T537022:16|t|cffffd000|Hspell:108920|h[Void Tendrils]|h|r> spell.
It should be around 13% of priest total HP.
Retail example:
Root HP: 1,392,000
Priest HP: 10,711,000
Root hp calculation formula: MaxHP x 0.13
<
2. It seems that once you kill the root you still remain in <https://www.wowhead.com/spell=114404/voidtendrilsgrasp> debuff aura for some time
How to reproduce bug:
1. ".cast 108920" in pvp on an enemy
2. See that the <https://www.wowhead.com/npc=66696/voidtendril> NPC hp is not 13% of your MAX hp
3. Ask your enemy to kill the root
4. See that he will retain <https://www.wowhead.com/spell=114404/voidtendrilsgrasp> debuff aura till it expires
How it should work:
1. <https://www.wowhead.com/npc=66696/voidtendril> NPC should have 13% of Max Priest HP
2. <https://www.wowhead.com/spell=114404/voidtendrilsgrasp> debuff aura should get removed once <https://www.wowhead.com/npc=66696/voidtendril> NPC is dead.
Links
<https://www.wowhead.com/spell=114404/voidtendrilsgrasp>
https://www.wowhead.com/npc=66696/voidtendri
<|T537022:16|t|cffffd000|Hspell:108920|h[Void Tendrils]|h|r>
[general] - Wounded Quarry VS souls amount Description of the bug
At the Moment the "and sometimes shatter a Lesser Soul Fragment" effect of Wounded Quarry is perma active it doesn't require you to put reaver's mark on the enemy.
The shatter chance happens on every enemy you hit since it doesn't require you to have Reaver's Mark on the target, meaning in a 5mob pull you have infinite sols
The damage effect is working correctly
How to reproduce
xxx
How it should be
Wounded Quarry allows the Reaver's Mark target to sometimes shatter a Lesser Soul Fragment everytime it takes dmg done by the player counting every kind of dmg dots, direct spells, weapon attacks, wounded quarry, trinkets, ring, consumables exc..
[Dornogal][NPC] Orida
~~The NPC is missing RP.~~
<
RP fixed, gossip missing.
[CB] the rewards are not of your level
Summary:
Quests are granting rewards that cannot be used by the player because the item level requirement is above the character's current level.
Steps to Reproduce:
1. Accept and complete any quest.
2. Check the quest reward items displayed upon completion.
3. Attempt to equip or use the rewarded item.
Expected Result:
Quests should grant rewards appropriate to the character's current level, ensuring they can be equipped or used immediately.
Actual Result:
Quests often provide items with level requirements higher than the player's current level, making them unusable.
[Archievement] Quests Completed
Description of the bug
Turning in quests does not increment the progress of the achievement intended to track the total number of completed quests
How to reproduce
complete quests
How it should be
"Expected Behavior: Completing 50, 100, 250, and 500 quests should trigger the corresponding achievement at each milestone
Informations
https://www.wowhead.com/achievement=503/50questscompleted
https://www.wowhead.com/achievement=504/100questscompleted
https://www.wowhead.com/achievement=505/250questscompleted
https://www.wowhead.com/achievement=506/500questscompleted
[Delve][Item] S1 Curios
Season 1 (Added in patch 11.0.0.55793) have no use, right clicking on them wont use them.
<https://www.wowhead.com/item=225907/relicofsentience>
<https://www.wowhead.com/item=225897/bruteforceidol>
<https://www.wowhead.com/item=225905/oldenseekerrelic>
<https://www.wowhead.com/item=225906/lifelessnecroticrelic>
<https://www.wowhead.com/item=229353/ragefilledidol>
[Enchanting] Disenchanting Does not Reward Enchanting Levels
Currently disenchanting TWW Items does not reward player with Enchanting levels, up to 25.
BT: <
[Paladin[[Templar] Light's Guidance
Description of the bug
Currently <https://www.wowhead.com/spell=427445/lightsguidance> stop working :
Prot spec: ability www.wowhead.com/spell=387174/eyeoftyr not changed after use
Retry spec: ability <https://www.wowhead.com/spell=255937/wakeofashes> not changed after use
August 23, 2025
Impending vicotry vs Dodge ++Description of the bug++
Currently https://www.wowhead.com/spell=202168/impendingvictory talent won't heal you if target dodges your attack
++How to reproduce++
1. ".cast 202168" on an enemy with ".aura 5277" buff aura that give 100% dodge
2. You will see that you won't get healed
++How it should be++
You should get healed even if your impedning vicotry gets dodged.
Retail demo: <
Information of the spell:
https://www.wowhead.com/spell=202168/impendingvictory
FS bugreport: <
[Elemental][Tempest] - Elemental Blast x Tempest Description of the bug
Missing interaction between Elemental Blast and Tempest
Spending 300 Maelstrom by using Elemental Blast, doesn't trigger Tempest
How to reproduce
Activate Elemental Tempest
Take talent <https://www.wowhead.com/spell=117014/elementalblast> 117014
Cast it several times ( 4 times )
You should spend 300 Maelstrom by using Elemental Blast, to trigger Tempest
1 Elemental Blast is 90 Maelstrom
How it should be
Like it already does work with Earth Shock and Earthquake, it should work with Elemental Blast too
Since it replaces Earth Shock
Every 300 Maelstrom spent, will trigger Tempest
Informations of the spell
Links
<https://www.wowhead.com/spell=117014/elementalblast?spellModifier=137040> 117014
<https://www.wowhead.com/spell=454009/tempest?spellModifier=137040> 454009
Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb22mZmZGz2swgxMDDAAAAwmZW2MzMsYyCz2MTDNzGAYWmmBsxYmGmZmxwyMmZ2MLjFLzMzMjhZWGA
BT report: <
[Elemental][Stormbringer] - Tempest x Maelstrom spenders Description of the bug
Currently on PTR, casting any Maelstrom spender ( Elemental Blast, Earth Shock and Earthquake )
instantly gives you Tempest
Check video: <
How to reproduce
Activate Elemental Stormbringer spec
Copy talent build @Talents
unaura Awakening Storms ( 455129 ) to make Tempest tracking easier
Cast Elemental Blast or Earthquake several times
Elemental Blast 90 maelstrom
Earth Shock 60
Earthquake 60
How it should be
Every 300 Maelstrom spent replaces your next Lightning Bolt with Tempest.
Informations of the spell
Links
<https://www.wowhead.com/spell=454009/tempest?spellModifier=137040>
<https://www.wowhead.com/spell=61882/earthquake> 61882
<https://www.wowhead.com/spell=117014/elementalblast?spellModifier=137040> 117014
<https://www.wowhead.com/spell=8042/earthshock> 8042
Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb22mZmZGz2sMGjhZYAAAAA2MzymZmhNTWY2mZaoZ2AAzy0MgNGz0wMzMbDLzYmZzsMWsMmZMGmZbA
[Elemental] Thunderstrike Ward Description of the bug
Thunderstrike Ward cannot be reapllied or reshed until you unquip and equip again the Shield
How to reproduce
1 Create a Shaman
2 Choose Elemental Spec
3 Take Thunderstrike Ward shield
4 Equip a Shield
5 use Thunderstrike Ward
How it should be
Using Thunderstrike Ward should refresh the buff like all other weapon imbued: (example: Flametongue Weapon)
Links
Video: <
Thunderstrike Ward <https://www.wowhead.com/spell=462757/thunderstrikeward>
Flametongue Weapon <https://www.wowhead.com/spell=318038/flametongueweapon>
BT report : <
[Restoration] Earth shield doesn't consume stack Description of the bug
When taking damage Earth Shield heal but does not consumes stacks
How to reproduce
1 Create a shaman
2 Choose Restoration spec
3 take Earth shield talent
4 take damage from tanking dummy, mobs or player
How it should be
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for [(73% of Spell Power) (1.2)] when they take damage. This heal can only occur once every 3 sec. Maximum 9 charges.
When it heal should consume 1 stack
Links
Talent:
CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAAAAAAYMzMLzsMGmhZZmFzwsYmFYATwswEyYxMzMb2MLzMmJzGjZaMDzgZzMzYzYGzCDAAA
Video <
Earth Shield <https://www.wowhead.com/spell=974/earthshield>
[Enhancement] Voltaic blaze x Flame shock range Description of the bug
Voltaic blaze dosen't aplly Flame shock on targets beyond about 20 yards
How to reproduce
1 create a Shaman
2 choose Enhancement spec
3 take Voltaic Blaze talent
4 generate Maelstrom Weapon stack throgh stormstrike
5 consume Maesltrom Weapon stack with chain lightning until Volcanic blaze activate
6 cast Voltaic blaze
How it should be
|
||
Approximately 5.75 procs per minute
||
|
|
||
Lightning Bolt and Chain Lightning have a high chance to make your next Flame Shock become Voltaic Blaze.
Voltaic Blaze
[Instantly shocks the target and 5 nearby enemies with blazing thunder, causing (400% of Spell Power) Nature damage and applying Flame Shock.
Generates 1 stacks of Maelstrom Weapon.](<https://www.wowhead.com/spell=470057/voltaicblaze>)
||
|
should apply flame shock to target at 40 yards and nearby enemies
Links
Talent: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMjZsNzMzwsMzssMGAAAAAAAAAgNALmxwGZBmRDNYBAz2kBmNGGzMmZmFmlZmJbLWmxYmBAYMA
video <
Voltaic Blaze <https://www.wowhead.com/spell=470053/voltaicblaze>
Flame Shock <https://www.wowhead.com/spell=470411/flameshock>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Chain lightning <https://www.wowhead.com/spell=188443/chainlightning>
Maelstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
BT
[Assassination] Thrown Precision Description of the bug
Currently, the Thrown Precision talent is not applying as it should. Specifically, all critical hits from Fan of Knives, are not applying poisons to the target as it should. It seems that continuing to cast it over time somehow applies the poisons, but it's still not consistent with the talent's description, as even a critical hit form the first Fan of Knives cast doesn't apply poisons to the target
N.B. This issue is present only on Beta realm, but it works as intended on PTR.
How to reproduce
1 Create a Rogue
2 Choose Assassination specialization
3 Select the Thrown Precision talent from the talents tree
4 Cast Fan of Knives on target and it's visible that all poisons, with critical hits from Fan of Knives are not applying to the target
How it should be
|
||
Fan of Knives has 10% increased critical strike chance and its critical strikes "always" apply your weapon poisons.
||
|
Information of spell
Links
Thrown Precision <https://www.wowhead.com/spell=381629/thrownprecision>
Fan of Knives <https://www.wowhead.com/spell=51723/fanofknives>
Deadly poison <https://www.wowhead.com/spell=2823/deadlypoison>
Amplifying poison <https://www.wowhead.com/spell=381664/amplifyingpoison>
Crippling poison . <https://www.wowhead.com/spell=3408/cripplingpoison>
Numbing poison <https://www.wowhead.com/spell=5761/numbingpoison>
Atrophic poison <https://www.wowhead.com/spell=381637/atrophicpoison>
Talents build CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZzY2mBAAAAAg22mZGwYMzMbzyMzMYMzMDGzsttMmBYzsMwAWCWGmADLA
BT: <
[Outlaw][Trickster] - Coup de Grace x Crackshot Description of the bug
If your Dispatch currently builded into Coup de Grace you cast Coup de Grace instead and consume all Escalating Blade stacks.
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzYYGegxMzMMzMz02MmlZAAAAAAw22MzgZmxCsMbDAAAAzMDAGzmhhMwswCtwmZA
Get 4 stacks of Escalating Blade 441786
Use Vanish
Use Between the Eyes
How it should be
Crackshot shouldn't trigger Coup de Grace and shouldn't consume stacks. It should still trigger Dispatch.
Links
Coup de Grace (ability) <https://www.wowhead.com/spell=441776/coupdegrace>
Escalating Blade (stacks) <https://www.wowhead.com/spell=441786/escalatingblade>
Crackshot (talent) <https://www.wowhead.com/spell=423703/crackshot>
[Subtlety] - Shuriken storm vs the rotten Description of the bug
Casting shuriken storm consumes 2 stacks of the rotten buff (spell id 394203 )
How to reproduce
CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZZMWmGzYmxMzYMDzMjhxsNMzYbbmZmZmZAjlZbAAAAYGMsZWmxsNDjFGWmZZahWmNYA
cast symbols of death to gain the rotten stacks
cast shuriken storm (dont need targets)
it will consume both of the rotten buff stacks
How it should be
Shuriken storm should only consume 1 stack of the rotten buff.
Links
The rotten <https://www.wowhead.com/spell=382015/therotten>
Shuriken storm <https://www.wowhead.com/spell=197835/shurikenstorm>
Symbols of death <https://www.wowhead.com/spell=212283/symbolsofdeath>
[Brewmaster] Heightened Guard Description of the bug
Talent Heightened Guard |T611417:16|t|cffffd000|Hspell:455081|h[Heightened Guard]|h|r>|T611417:16|t|cffffd000|Hspell:455081|h[Heightened Guard]|h|r isn't implemented.
How to reproduce:
There is no Ox Stance so no Heightened Guard,
How it should be
When talented, a charge of Ox Stance |T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r should be consumed everytime you get hit for 40% of your current hp instead of 60% .
Links
|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r
|T611417:16|t|cffffd000|Hspell:455081|h[Heightened Guard]|h|r>|T611417:16|t|cffffd000|Hspell:455081|h[Heightened Guard]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWM2mxMjBAAAAAAYZBjwMwMbgZM2mZmhZhZGLWmpttZjxMzMLAAwysMtMbzsMAANbzSzMzsZMsA
[Skyriding]
Druid Form Unable To Fly
Druid Form Unable To Fly Currently, Druid form is unable to Skyride, while it should be able to.
[general] - Soul sistem issue Description of the bug
Soul sistem has some bugs on fs.
Main issue is that some souls can't be consumed even if:
you overcap them (going above 5 ), by my last tests now autoconsume by overcap works correctly for vengeance but not for havoc.
you walk within 4y of the souls
How to reproduce
xxx
How it should be
Lesser soul fragment do different things if you are havoc or vengeance but how you generate and collect em works the same way:
Generation: there are spells, talents and passives that allows the dh to shatter souls from enemy, they work all fine
Consumption: you can do that in 3different ways
Spell that gather them
move within 4y of them
Automatically Consuming them via overcapping (going above 5 souls) workd for both havoc and vengeance
ADDITIONAL INFORMATION:
NOTE: ATM Souls generated through any sigil, like Sigil of Spite or any other sigil while Soul Sigils are not collectable by proximity or autoconsume, but its possible to gather them only with gather abilities, ++every soul can be gathered in any of the above mentioned 3method (proximity, overcap and spells++)
ATM Felblade as havoc Aldrachi Reaver with Warblade's Hunger talented gathers only souls generated from sigils or Wounded Quarry, but it should gather up to 5souls regardless of what abilities or passive generated it.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
[Item][Dungeon] - Entropic Skardyn Core
Description of the bug
Entropic Skardyn Core doesn't create Area Trigger
How to reproduce
Equip trinket
Use spells
Get proc
How it should be
Entropic Skardyn Core missile should create Area Trigger.
Touching this Area Trigger should grant you Entropic Reclamation 449254
Links
Trinket |T5976941:16|t|cffffd000|Hitem:219296::::::::120:::::|h[Entropic Skardyn Core]|h|r
Buff |T5976941:16|t|cffffd000|Hspell:449254|h[Entropic Reclamation]|h|r
[SV]wall at start key
Description of the bug
After the Key Launch, players have the opportunity to pass through the Key Report Wall.
How to reproduce
Enter the Dungeon
Launch any key
After launching the key, go through the wall.
How it should be
Players entering the dungeon and launching the key should not pass through the wall of the key report.
Informations of the spell
Dungeon https://www.wowhead.com/ru/zone=14883/
retail
test Players passed through the report wall when the report had not yet ended. What should not happen.
[GB] [Twilight Beguiler] Casting Issues
There are a few issues regarding the casts of Twilight Beguiler (<https://www.wowhead.com/npc=40167>).
1 Issue (Spell lockout)
Currently on Firestorm, interrupting a cast of Shadowflame bolt doesn't lock out the mob from casting Chained mind and vice versa, causing the mob to chain cast these abilities.
Chained mind: <https://www.wowhead.com/spell=76711/chainedmind>
Shadowflame Bolt: <https://www.wowhead.com/spell=76369/shadowflamebolt>
2 Issue (Multiple Twilight Beguilers vs casts)
Currently, pulling multiple Twilight Beguiler's makes them all cast the same abilities at once. This shouldn't be the case. We can observe their behavior on this video: < Even though there are 3 of these mobs, their casts never overlap. Meaning, that at every point during the fight, only one of these mobs should be casting Shadowflame bolt and another Chained Mind spells, assuming that none of the living Twilight Beguiler's that are pulled have Chained Mind spell on cooldown.
On firestorm, pulling this pack makes all the casters immediatelly cast Shadowflame bolts, only to cast Chained Mind all at once after their bolt cast is finished.
3 Issue (Chained mind vs crowd control)
Currently, applying any form of crowd control once the mob starts channeling Chained Mind spell (a player receives stun from the cast) doesn't put the spell on cooldown for the mob as it should.
This is the timestamp of the previously used video: < watch the purple marked add. The moment the mob finishes its Chained Mind cast and starts channeling the stun onto a player, it receives stun and blind, and the cast is put on cooldown.
[CoT][General] Doors
Problem description:
After killing the first boss, when searching for spies, if you approach building 1 () or building 2 () and close the door(), they will no longer open and become unclickable.
How to play:
Run the M+ key.,
Kill the first boss.,
Go to building 1 and building 2 and click on the door.,
The door will be permanently closed.,
How it should be:
Go to building 3 and click on the door.,
The door opens and closes.
[CoT][Boss] Izo, the Grand Splicer vs Reset
wError description
Boss https://www.wowhead.com/ru/npc=216658/drops;mode
If the boss evade, he appears in the place of evade and not in the center of the room.
How to play
Enter the Dungeon
Run any key or m0
go to the boss https://www.wowhead.com/ru/npc=216658/drops;mode
Aggro and evade the boss in any of the 3 sides right, left, or on the central balcony.
How it should be
Boss https://www.wowhead.com/ru/npc=216658/drops;mode
After evaid should be guaranteed to appear in the center of the room.
pell info
Boss https://www.wowhead.com/ru/npc=216658/drops;mode
Video from us boss location.
first boss evade place
the boss appeared not in the center but in the evade zone
[Cinderbrew Meadery][Boss] Goldie Baronbottom
Error Description
Boss https://www.wowhead.com/ru/npc=218523/goldiebarondon/mythicbattlelog
Missing Ability https://www.wowhead.com/ru/spell=436592/moneygun?dd=23&ddsize=5
Also the boss does not move.
Does not close the wall after joining the fight.
How to play
Enter Dungeon m0
Kill all bosses except last
Reach the boss https://www.wowhead.com/ru/npc=218523/goldiebarondon/epochalbattlelog
Aggro him.
During the fight, move him around the room, the boss should also use the ability https://www.wowhead.com/ru/spell=436592/moneygun?dd=23&ddsize=5changelog
How it should be
Boss https://www.wowhead.com/ru/npc=218523/goldiebarondon/mythicbattlelog can move around the room. Also the boss should use Ability https://www.wowhead.com/ru/spell=436592/moneygun?dd=23&ddsize=5changelog
Spell info
Boss https://www.wowhead.com/ru/npc=218523/goldiebarondon/epochalbattlelog
Ability https://www.wowhead.com/ru/spell=436592/moneygun?dd=23&ddsize=5changelog
also the boss does not move.
Retail
Test
The wall is open. And it should close when you enter the battle with the boss.
[Mists of Tirna Scithe] mill of vines
Error description
With the ability https://www.wowhead.com/ru/spell=6544/
Var before the first boss on the left, you can jump over the barrier without opening it. Which should not be.
How to reproduce
You need a Var with the talent https://www.wowhead.com/ru/spell=6544/
Or Give yourself this Ability.
Enter the Dungeon.
Launch Any key.
Reach the first boss
There will be a barrier on the left, aim the jump upward and jump to the point.
How it should be
The ability of the Warrior https://www.wowhead.com/ru/spell=6544/ and Similar Abilities should not put players behind the barrier.
Information about the spell
Ability https://www.wowhead.com/ru/spell=6544/
Video on our site
Attention to the DK with the prescribed ability of the Warrior, the player jumped to the point.
The player ended up on the other side of the barrier. Which should not happen.
[CM][Brew Drop] Oozing Honey
Description of the bug
Spell |T451169:16|t|cffffd000|Hspell:441179|h[Oozing Honey]|h|r?dd=2&ddsize=5usedbynpc the debuff does not fall off if the player is not in the puddle.
How it should be
After the death of Brew Drop, a puddle of |T451169:16|t|cffffd000|Hspell:441179|h[Oozing Honey]|h|r forms on the ground, dealing damage and slowing players standing in it.
If you leave the puddle, the debuff will disappear.
Informations of the spell
retail
test
[TNW] skip mobs
Description of the bug
After the bridge cannot be placed https://www.wowhead.com/ru/spell=111771/ Warlock.
How to reproduce
log in to M+
you need a warlock with the Demon Gate talent.
Pass the bridge after the first boss.
After the bridge, immediately place a gate on the right side, on the opposite side.
How it should be
After players pass the bridge, the Warlock can place a gate (https://www.wowhead.com/ru/spell=111771/) on the right so that the players get to the opposite side.
Informations of the spell
abb: https://www.wowhead.com/ru/spell=111771/
retail: .
our: You can see how the warlock is trying to place the gate from the right point "The gate cannot be placed.".
[Item][Dungeon] - Cinderbrew Stein
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Make group of 2 chars
Engage combat
How it should be
On proc you should get Cinderbrew Stein 443381
Ally should get same buff but with increased main stat and reduced absorption amount
When you health drops below 50% you should get guaranteed proc.
This proc shouldn't share passive proc ppm.
Links
Trinket |T5846566:16|t|cffffd000|Hitem:219297::::::::120:::::|h[Cinderbrew Stein]|h|r
Owner and ally buff |T5846566:16|t|cffffd000|Hspell:443381|h[Cinderbrew Stein]|h|r
[Item][Raid] - Gruesome Syringe
Fixed the issue when you didn't get Gruesome Intellect stacks upon Volatile Serum expiration while you already had at least one.
[Item][Craft] - Fractured Gemstone Locket
Description of the bug
Healing allies who has gems in their gear doesn't grant them buffs depending on what gem was empowered.
How to reproduce
Equip Fractured Gemstone Locker
Insert some gems
Take an ally with some inserted gems
Engage combat
Heal ally
How it should be
Healing ally who has gems should buff one of inserted gems depending on its type:
Emerald increasing Haste
Onyx increasing Mastery
Ruby increasing Critical Strike
Sapphire increasing Versatility.
Should be amplified only one of gems. If gems are different should be rolled only one of them. Buff should last 20 seconds.
Owner should lose 1 of Dormant Gemstones stacks when ally was empowered. When buff fades from ally you should regain stack.
Logs <
Links
Item <https://www.wowhead.com/item=215134/fracturedgemstonelocket>
Stacks <https://www.wowhead.com/spell=436875/dormantgemstones>
Emerald gem buff <https://www.wowhead.com/spell=436878/empoweredemerald>
Onyx gem buff <https://www.wowhead.com/spell=436879/empoweredonyx>
Ruby gem buff <https://www.wowhead.com/spell=436880/empoweredruby>
Sapphire gem buff <https://www.wowhead.com/spell=436881/empoweredsapphire>
[GB] [Twilight Earthcaller] Casting Issues
Comparing retail footage to FS one, I have found some issues regarding the Twilight Earthcaller mob (<https://www.wowhead.com/npc=224219/twilightearthcaller>).
1 Issue (Interrupt vs Spell lockout)
Currently, when a player interrupts a cast of Earth Bolt (<https://www.wowhead.com/spell=451261/earthbolt>) while the mob has the spell Mass Tremor (<https://www.wowhead.com/spell=451871/masstremor>) ready, it immediately starts casting this spell, and vice versa (interrupting mass tremor causes the mob to immediately start casting Earth Bolt). Interrupting one of these spells, should lock the mob out of casting both spells for the few seconds, that the lock out lasts.
Here is a video from retail with a timestamp, where we can observe this behavior: < Watch the orange marked mob. The moment it starts casting Mass tremor, the rogue interrupts it, and the Earthcaller doesn't start casting Earth Bolt right away.
2 Issue (Multiple Twilight Earthcallers vs Mass Tremors)
Another Issue I have noticed, is that when there are multiple Twilight Earthcallers pulled at once, and their Mass Tremor cooldown alligns (2+ mobs have this spell ready to cast), all of the mobs that have this spell ready start casting this spell.
The way it should work, is that when there are multiple mobs ready to cast Mass Tremor, only one of them does. The others should wait and the cast should only start, if no other mob is already casting Mass Tremor.
Here is a video from retail with a timestamp, where we can observe this behavior: <
The pack that this is best tested on is the G10 one, as it has 3 Earthcallers in it and all of them are pulled at once.
[GB] [Twilight Warlock] Casting Issues
As with the other tickets regarding Casting Issues of different mobs, Twilight Warlock has the same problem. NPC: <https://www.wowhead.com/npc=224271/twilightwarlock>
1 Issue (Multiple Twilight Warlocks vs Shadowflame Bolt)
Currently, pulling multiple Twilight Warlocks at once results in all of them casting at the same time the same spells. This shouldn't happen. Only one warlock should be casting Shadowflame Bolt at a time as we can observe on this video: <
On firestorm, they all cast at the same time.
Spell id= <https://www.wowhead.com/spell=76369/shadowflamebolt>
The other spell that they are casting (Enveloping Shadowflame)
[Dawnbreaker][Nightfall Commander] Melee Damage
Currently Nightfall commander (<https://www.wowhead.com/npc=214762/nightfallcommander>) melee damage is ~2 mil higher than it should be.
FS unmitigated hits at +15 are 7.78.3mil, while on retail they are between 5.96.2mil
FS log: <
Retail log: <
[CB][MoTS] Covenant on mythic
Right now on beta in [Mists of Tirna Scithe] you have covenant proc.
Screen:
[Item][Dungeon] - Ravenous Honey Buzzer
Description of the bug
Incorrect implementation overall
Damage doesn't split evenly
How to reproduce
Use trinket
How it should be
How it should be
Damage should split evenly
Attached sniff
Links
Trinket |T4548852:16|t|cffffd000|Hitem:219298::::::::120:::::|h[Ravenous Honey Buzzer]|h|r
Damage ID |T4548852:16|t|cffffd000|Hspell:448909|h[Ravenous Honey Buzzer]|h|r
[Delve] PvP Talents
PvP Talents are semi enabled in delves.
Example: <https://www.wowhead.com/spell=198148/concentratedcoolness> placing the orb part is still enabled but the orb acts normal by going out from the player.
[Intro] Depature - cinematic not causing player to be positioned in the right place
Quest: https://www.wowhead.com/quest=80321/departure
Issue:
When the player gets on top of the stairs, it triggers the ingame cinematic of Queen Ansurek appearing with npcs, does not cause the player to move to the right position. Plus, the cinematic should be triggered when you are about to leave the shop.
[Ringing Deeps][WQ] Digging into Trouble
<https://www.wowhead.com/quest=80208/diggingintotrouble> (PvP Warmode On WQ)
The <https://www.wowhead.com/npc=219163/invasivehardhead> and <https://www.wowhead.com/npc=225938/feralhardhead> wont give any kill credits for the quest.
Note: You do not kill the creatures, but defeat them, maybe that's why they give no credits.
BT: <
August 22, 2025
[Arms] Brutal Finish buff vs Cancelaura macro ++Description of the bug++
Currently if we try to use cancelaura macro for the Bladestorm with hero talent from Slayer Brutal Finish we don't get the proc for extra damage on Mortal Strike.
++How to reproduce++
Make Arms warrior
Take talent Bladestorm and hero talent Brutal Finish from Slayer
Make cancelaura macro like this: /cast Bladestorm, /cancelaura Bladestorm
Check if you got damage increase on Mortal Strike
++How it should be++
It should work like this, when we use cancelaura macro to cancel the duration of Bladestorm we should get the buff Brutal Finish, and we should get 50% increased damage on Mortal Strike.
++Information of the spell++
<|T236303:16|t|cffffd000|Hspell:227847|h[Bladestorm]|h|r>
<|T3565727:16|t|cffffd000|Hspell:446085|h[Brutal Finish]|h|r>
<|T132355:16|t|cffffd000|Hspell:12294|h[Mortal Strike]|h|r>
Video proof from retail: <) [timestamp at 00:10s of the video]
[Fury] Enduring Rage vs Roots/Stuns ++Description of the bug++
Currently the talent Enduring Rage is not working at all, if we take this talent and get slowed for example we should get a chance to get Enraged currently it doesn't happen, or if we get stunned for example and when stun finishes we should get a chance to get Recklessness buff for 5s.
++How to reproduce++
Make Fury warrior
Take talent Endruing Rage
Duel another player and ask him to use any movement reducing spells or any stun spells and check if we got any buffs after the slows/stuns ended.
++How it should be++
We have a chance to became Enraged while suffering movement impairing effects. Suffering loss of control effects have a chance to grant us a Recklessness buff for 5s.
++Information of the spell++
<https://www.wowhead.com/spell=411764/enduringrage>
<https://www.wowhead.com/spell=1719/recklessness>
<https://www.wowhead.com/spell=184361/enrage>
Talent tree: CgEAO9DBjZzKcjSu6RJDto0RCCAAAAAAAAAEYMGDMmBAGGAmttZGzMWGmxMGzMmthZGjZAAAgYmltxGb22MTjZmhJzGjxC
[Prot] Avatar duration vs Immovable Object talent ++Description of the bug++
Currently if we take the talent Immovable Object and Avatar, if we first use Avatar we get 20s of the buff and if we then use Shield Wall it should increase the duration of Avatar by 4 more seconds. Currently it just overrides and put the buff from 20s to 4s.
++How to reproduce++
Make Prot warrior
Take both talents Immovable Object and Avatar
Use first Avatar and then Shield Wall
Check if you went from 20s of Avatar buff to 4s
++How it should be++
if we take the talent Immovable Object and Avatar, if we first use Avatar we get 20s of the buff and if we then use Shield Wall it should increase the duration of Avatar by 4 more seconds making it 24s in total.
++Information of the spell++
<|T135835:16|t|cffffd000|Hspell:394307|h[Immovable Object]|h|r>
<|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r>
<|T132362:16|t|cffffd000|Hspell:871|h[Shield Wall]|h|r>
Talent tree: CkEAO9DBjZzKcjSu6RJDto0RCKzAAAAwYmxMjZmZ2mZZGzswwgmZMzMLmZbGMsMzMmxMGAAAAAAAmBAYZZbAALmxwCZgZYhGmFA
[All] Spell Reflect vs Void Rush ++Description of the bug++
Currently if you go to the dungeon City of Threads the mini bosses called Hollows Resident cast the spell Void Rush which if you Spell Reflection you should deflect the damage.
++How to reproduce++
Make Warrior any spec
Go to City of Threads and find Hollows Resident
Take them to 0% hp and wait for cast Void Rush
Use Spell Reflection and check if you deflected the damage
++How it should be++
You should deflected the damage of Void Rush
Information of the spell:
<https://www.wowhead.com/spell=451295/voidrush>
<|T132361:16|t|cffffd000|Hspell:23920|h[Spell Reflection]|h|rchangelog>
Video proof retail: <
[All] Spell Reflect vs Splice ++Description of bug++
Currently when we try to Spell Reflection the ability Splice from the Last boss Izo, the Grand Splicer in City of Threads it doesn't work.
++How to reproduce++
Make Warrior any spec
Go to Last boss and try to reflect spell Splice
++How it should be++
We should be able to reflect the damage to boss
++Information of the spell++
<|T132361:16|t|cffffd000|Hspell:23920|h[Spell Reflection]|h|rchangelog>
<|T537079:16|t|cffffd000|Hspell:439341|h[Splice]|h|r>
Video proof retail: <
[Affliction] Soul Rot vs Drain Life Description of the bug
Soul Rot still affects Drain Life and causes Drain Life to apply to every target when the Soul Rot debuff active.
ptr: <
How it should be
This effect was removed in 11.1 and replaced with "Damage dealt by Soul Rot heals you for 50% of the damage dealt" (it works)
Information of the spell
<https://www.wowhead.com/spell=386997/soulrotchangelog>
<https://www.wowhead.com/spell=234153/drainlife>
[All] Drain Life on 2 targets Description of the bug
If you interrupt <https://www.wowhead.com/spell=234153/drainlife> cast and immediately use it to another target, then Drain Life will be applied to 2 targets (your current target and the previous one)
ptr: <
How it should be
This shouldn't happen
[Totemic] - Oversized Totems health increase Description of the bug
Totem health is not being increased
Radius is hard to test, might not be implemented
How it should be
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Links
|T538574:16|t|cffffd000|Hspell:445026|h[Oversized Totems]|h|r
[Totemic][Enh] - Imbuement Mastery Description of the bug
Talent missing functionality
How it should be
Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%.
When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
chance to trigger is hard to test, it might be applied, not sure
Links
|T462329:16|t|cffffd000|Hspell:445028|h[Imbuement Mastery]|h|r
[Spec] - Lightning Conduit Description of the bug
1. speed is not proccing
2.thunderstorm is not triggering
How it should be
1. player should have a chjance to gain speed buff
2. thunderstorm from this talent should inherit knockback or knock up(with |T839983:16|t|cffffd000|Hspell:378779|h[Thundershock]|h|r talent)
Links
|T237587:16|t|cffffd000|Hspell:467778|h[Lightning Conduit]|h|r
[enhancement][Stormbringer] Deeply Rooted Elements Description of the bug
Deeply Rooted Elements for the Enhancement spec is not working well in both PTR and Beta realms:
on PTR is not activating at all:
on the BETA realm spamming lightning bolt, Tempest, or Chain lightning with few maelstrom stacks as a high chance of getting DRE proc that allows to have a permanent Ascendance.
How to reproduce
1.create a shaman
2. choose Stormbringer hero talent tree as Enhancement Shaman
3. Take Deeply Rooted Elements talent.
4. use stormstrike for generate Maelstrom Stacks.
5. Spend stack with lightning bolt, tempest or chain lightning
How it should be
Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 8 sec
Links
talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMzDMDzMzMmZZmBLDAAAAAAAAAwCWwyyMmZWW0ssNMjmZawCAmtJDMbmhxYMzMbYZmZy2ilZWGzMAAjB
Beta proof: <
DRE <https://www.wowhead.com/spell=378270/deeplyrootedelements>
Ascendance <https://www.wowhead.com/spell=114051/ascendance>
Stormstike <https://www.wowhead.com/spell=17364/stormstrike>
lightning bolt <https://www.wowhead.com/spell=188196/lightningbolt>
chain lightning <https://www.wowhead.com/spell=188443/chainlightning>
Tempest <https://www.wowhead.com/spell=454009/tempest>
[Enhancement][Stormbringer] Awakening Storm Description of the bug
Awakening Storm talent for the enhancement spec has 2 different issue
1. Stormstrike doesn't active it all
2. it trigger Tempest on the 3rd stack
How to reproduce
1.create a shaman
2. choose the stormbringer hero talent tree as Enhancement shaman
3. use Stomstrike several times
4. use Lightning Bolt or Chain Lightning for generate Awakening storm stack until it Atcivate the Tempest ability.
How it should be
Stormstrike, Lightning Bolt, and Chain lightning have a chance to strike your target for (200% spell power) Nature damage. Every 4 times this occurs yuor next Lighining bolt is replaced by Tempest.
(it seems that is based on the elemental version of the talent but for sure it doesn't)
Links
talent:
CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMjZsNzMzwsMzssMGAAAAAAAAAgNALmxwGZBmRDNYBAz2kBmNGGzMmZmFmlZmJbLWmxYmBAYMA
Awakening Storm <https://www.wowhead.com/spell=455129/awakeningstorms>
Stormstrike <https://www.wowhead.com/spell=17364/stormstrike>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Tempest <https://www.wowhead.com/spell=454009/tempest>
[Restoration][Totemic] healing rain visuel Description of the bug
Description:
When moving Surging Totem with Totemic Projection, the visual effect of Healing Rain remains at the original location instead of following the totem. This creates a visual mismatch between the actual healing area and the graphic effect, potentially misleading players.
How to reproduce
Cast Surging Totem and wait for the healing rain visual to appear. Use Totemic Projection to move the totem to a new location. Observe that the totem relocates correctly, but the healing rain visual stays at the initial position, even though healing is now applied around the new totem location.
How it should be
The healing rain visual should follow the Surging Totem when it's moved with Totemic Projection, keeping visual and functional alignment intact.
Links
<https://www.wowhead.com/spell=444995/surgingtotem>
<https://www.wowhead.com/mopclassic/spell=108287/totemicprojection>
<
[Enhancement][Stormbringer] Unlimited Power x Ascendance Description of the bug
there are 2 issues about this talent:
1 speding maelstrom stacks throug Thorim's Invocation doesn't give the Unlimited Power stack:
2 consuming Maelstrom Weapon stack with Tempest doen't give stack at all
How to Reproduce
1 create a Shaman
2 choose the Stormbringer hero talent tree as Enhancement Shaman
3 take Ascendance and Thorim's Invocation talents
4 cast Lightning Bolt or Chain Lightning
5 activate Ascendance and Windstrike
6 Cast Tempest
How it should be
Enhancement
Spending Maelstrom Weapon stacks grants you 1% haste for 15 sec.
Multiple applications may overlap.
Links
Talents: CcQAL+iDLHPJSLC+6fqMJ8tubOzMDMjZsNzMzwsMzssMGAAAAAAAAAgNALmxwGZBmRDNYBAz2kBmNGGzMmZmFmlZmJbLWmxYmBAYMA
Video <
Unlimited Power <https://www.wowhead.com/spell=454391/unlimitedpower>
Melstrom Weapon <https://www.wowhead.com/spell=187880/maelstromweapon>
Thorim's Invocation <https://www.wowhead.com/spell=384444/thorimsinvocation>
Lightning Bolt <https://www.wowhead.com/spell=188196/lightningbolt>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
Windstrike <https://www.wowhead.com/spell=115356/windstrike>
Tempest <https://www.wowhead.com/spell=454009/tempest>
Ascendance <https://www.wowhead.com/spell=114051/ascendance>
BT report <
[All] - Cut to the Chase Description of the bug
Cut to the Chase procs from procs
How to reproduce
As Outlaw for example:
Use Between the Eyes while in Stealth
How it should be
Cut to the Chase should trigger only from manual casts
Links
Cut to the Chase <https://www.wowhead.com/spell=51667/cuttothechase>
[Subtetly] Shuriken Tornado x Clear the Witnesses Description of the bug
Currently, Shuriken Tornado talent isn't activating Clear the Witnesses talent (Deathstalker Hero talent)
How to reproduce it
1 Create a Rogue
2 Choose Subtetly specialization
3 Select Deathstalker Hero talent tree and select Clear the Witnesses talent
4 Select Shuriken Tornado talent
5 Cast Shadowstrike from stealth into Rupture to consume one Deathstalker's Mark stack
6 Cast Shuriken Tornado and you won't get the Clear the Witnesses proc
How it should be
|
||
Clear the Witnesses:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (100% of Attack Power) Plague damage and generates 1 additional combo point.
||
|
|
||
|
||
Shuriken Tornado:
Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
||
|
|
||
||
|
||
|
Since Shuriken Tornado consists of repeated automatic attacks from Shuriken Storm, it should work just like the normal Shuriken Storm spell ( as it already does)
Information of the spell
Links
Clear the Witnesses <https://www.wowhead.com/spell=457053/clearthewitnesses?spellModifier=137035>
Shuriken Tornado <https://www.wowhead.com/spell=277925/shurikentornado>
Shuriken Storm <https://www.wowhead.com/spell=197835/shurikenstorm>
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark?spellModifier=137035>
Talents CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMWmMYmxMzYGDzMjZmxsNLDjttZmBzMYMzysNAAAAMDGWMLzY2mhxCDLzsNtQLzCmB
PTR proof:
With Shuriken Tornado: <
Without Shuriken Tornado: <
BT report <
[Holy] Cosmic Ripple Description of the bug
When i use <https://www.wowhead.com/spell=34861/holywordsanctify> or <https://www.wowhead.com/spell=2050/holywordserenity> finish their cooldown i dont get you emit a burst of light that heals up to 5 injured targets within 40 yards for (122.693% of Spell Power).
How to reproduce
Get <https://www.wowhead.com/spell=238136/cosmicripple>
Get <https://www.wowhead.com/spell=235587/miracleworker>
Use <https://www.wowhead.com/spell=34861/holywordsanctify> x2
Use <https://www.wowhead.com/spell=2050/holywordserenity> x2
How it should be
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (122.693% of Spell Power).
Informations of the spell
Links
<https://www.wowhead.com/spell=238136/cosmicripple>
<https://www.wowhead.com/spell=235587/miracleworker>
Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAAzMjtZGjZmZGzMzYbGmBAAAAYWmtBzMwswsNjZGjxymNMzUzCAmZBLEGz2AasALsYA
[Retribution] - Seething Flames Description of the bug
Talent doesnt let wake of ashes hit two additional times and doesnt reduce damage of the spell
How to reproduce
CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAgRmltZmtltZGbGz2mZbAAAAAAY2aaGGmZsNDmthxsNzy2YGMYYZhNAwsMbzMzWzMTbzysNDAYDYAAjZYA
paladin spec retri
use wake of ashes
check combat log for numer on hits on target and damage reduction of the hits
How it should be
Wake of ashes should hit 3 times with seething flames talent and should reduce the damage as the tooltip states
Links
|T1387353:16|t|cffffd000|Hspell:405355|h[Seething Flames]|h|r
|T1112939:16|t|cffffd000|Hspell:255937|h[Wake of Ashes]|h|r
[Retribution] - Empyreal Ward x Healing Hands interaction Description of the bug
Having Empyreal Ward and Healing Hands together, causes to Cooldown reduction on Lay on Hands from Healing Hands talent stop work
The cooldown of Lay on Hands is NOT reduced up to 60%, based on the target's missing health while having Empyreal Ward
How to reproduce
Activate Retribution spec
Take both talents <https://www.wowhead.com/spell=326734/healinghands> and <https://www.wowhead.com/spell=387791/empyrealward>
Drop your health very low
Use Lay on Hands on yourself notice that CD is still 7min
Then, remove Empyreal Ward talent and do the same thing
How it should be
The cooldown of Lay on Hands should be reduced up to 60%, based on the target's missing health
even if you have Empyreal Ward talent
Informations of the spell
Links
<https://www.wowhead.com/spell=326734/healinghands> 326734
<https://www.wowhead.com/spell=387791/empyrealward> 387791
<https://www.wowhead.com/spell=633/layonhands> 633
Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAystNzstsNzYxMz2iZDAAAAAAzWTzwwMjtZwsNMmlZW2GzgBDLLsBAmlZbmZ2amZabWmtZAAbADAGjZYA
BT report: <
[Ret] - Divine purpose vs Empyrean power visual Description of the bug
Making new ticket about previous fix since it broke a different interaction and card is now archived.
when both buffs are active and player consumes DP with one of:
1. final verdict
2. word of glory
3. hammer of light
4. divine hammer
buff DP gets used properly but visual of buff stays on player in his buff bar which means abilities on action bar are lit up as if they were usable
To sum up, functionality is correct but buff DP stays on player as a visual bug.
How it should be
xxx
Links
<https://www.wowhead.com/spell=326732/empyreanpower>
<https://www.wowhead.com/spell=223817/divinepurpose>
<https://www.wowhead.com/spell=383328/finalverdict>
<https://www.wowhead.com/spell=85673/wordofglory>
<https://www.wowhead.com/spell=429826/hammeroflight>
<https://www.wowhead.com/spell=198034/divinehammer>
[Retribution] - Hammer of Light vs Divine purpose Description of the bug
When player has Divine purpose active and has less than 3 holy power Hammer of light is not usable, in other words player cant consume divine purpose buff with hammer of light.
If player has Divine purpose and 5 holypower then uses Hammer of light, hammer consumes holypower divine purpose is not consumed and any other spender that would consume Divine purpose is not usable.
How to reproduce
xxx
How it should be
xxx
Links
<https://www.wowhead.com/spell=429826/hammeroflight>
<https://www.wowhead.com/spell=223817/divinepurpose>
[Protection] - Threat generation issues Description of the bug
Protection spec is having issues with holding threat against any class, regardless of Hero talent build or talents
Check videos here from OBT: <
Only way to gain agro back is via Divine Shield talent "Final Stands" ( aoe taunt )
but only for several seconds, after it expires you will again lose your threat
Informations of the spell
Lightsmith Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMYWGbzMzMzMLbzMzYmtxwAAAAAAAAAAg2amZWMMzwYGzWbAADMAALDAAwMTLzysNzMzy2SLzMWYwAwgZ2wA
Templar Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMYWGbzMzMzMLbzMzYmtxwAAAAAAAAAAg2amZWMMzwYGzWbAADMAALDAAwMTLzysNzMzy2SLzM2YwAwgZ2wA
[Holy] - Saved by the Light Description of the bug
|T1030102:16|t|cffffd000|Hspell:157047|h[Saved by the Light]|h|r have issue always proc on player (not on abilitys ally target)
For examlpe player use |T133192:16|t|cffffd000|Hspell:85673|h[Word of Glory]|h|r on ally buff |T1030102:16|t|cffffd000|Hspell:157128|h[Saved by the Light]|h|r gained on player not on ally target
[Fire][Sunfury] - Meteorite Description of the bug
Meteorite 449569 damage doesn't reduced beyond 8 targets
How to reproduce
Place 8 and 20 dummies in different groups
Repeat on 8 and on 20 dummies:
.aura 451073 on you
Use Fireblast
How it should be
Meteorite damage should be reduced beyond 8 targets
Links
Meteorite (damage ID) <https://www.wowhead.com/spell=449569/meteorite>
[Fire] Ashen Feather negative effect Description of the bug
The Base damage from Phoenix Flames when Ashen Feather talent is selected, on a single target is lowered, not increased.
How to reproduce
1. Cast Phoenix Flames on single target without Ashen Feather
2. Check Combat Log (Shows normal damage)
1. Get Ashen Feather talent
2. Cast Phoenix Flames on single target
3. Check Combat Log (Base damage of phoenix flames is lowered by a lot)
How it should be
The talent should not reduce the base damage of Phoenix Flames when hitting only 1 target
Links
|T2103819:16|t|cffffd000|Hspell:450813|h[Ashen Feather]|h|r
Bugtracker report
[Sunfury] Invocation: Arcane Phoenix Description of the bug
The Phoenix should stay on the side of the player who casted Combustion / Arcane Surge
How to reproduce
1. Cast Combustion / Arcane Surge
2. Arcane Phoenix appears
3. Immediately moves to the target that the player is selected
How it should be
The Phoenix should be stationary and not move if in range with the target to attack it.
Links
|T652130:16|t|cffffd000|Hspell:448658|h[Invocation: Arcane Phoenix]|h|r
[Frost] 4P tier set Fixed the issue when damage reduction beyond 8 targets was applied twice.
[Fire][Sunfury] Spellfire Spheres and Flamestrike Interaction Description of the bug
Spellfire Spheres are proced without 6x Hot Streak proc consumed when Flamestrike is used on target (not always 100%)
How to reproduce
1. Cast Flame Stike
2. Get Spellfire Sphere
How it should be
When using Flamestike it should not proc Spellfire Spheres immediately, it SHOULD follow the Spellfire Sphere condition: 6x Hot streak consumed
Links
|T6712960:16|t|cffffd000|Hspell:448601|h[Spellfire Spheres]|h|r
|T514018:16|t|cffffd000|Hspell:451035|h[Burden of Power]|h|r
|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r
|T135826:16|t|cffffd000|Hspell:2120|h[Flamestrike]|h|r
Bugtracker report
[Necrotic Wake][Nalthor] Razorshard Ice vs Dark exile
If a player is debuffed with Razorshard Ice (so the player is standing on ice) right before being teleported downstairs via Dark Exile, the Razorshard Ice will be permanent the moment the player goes back to the boss platform
Proof:
[Azj-Kahet][Achievement] Skittershaw Spin
Missing spawn of <https://www.wowhead.com/npc=224973/highhollowsskittershaw> for the achievement
<https://www.wowhead.com/achievement=40727/skittershawspin>
[Race][Earthen] Cutscene missing
When creating an earthen, no cutscene is played.
<
[Azj-Kahet][Object] Page Objects
The following page objects to not open any page to read.
Queen Anub'izek
Treatise on Forms: Sages
Queen Xekatha
Queen Zaltra
Treatise on Forms: Skitterlings
Note: they all count for the achievement [Smelling History](<https://www.wowhead.com/achievement=40542/smellinghistory>)
[Item][Embellishment] - Captured Starlight
Description of the bug
Absorption amount is very low.
Depleted Starlight has same duration as Captured Starlight
How to reproduce
Equip <https://www.wowhead.com/item=222817/consecratedcloak?bonus=10421:9633:8902:9626:10222:10521:8960:8791:11143>
Get damage below 30% hp
How it should be
Absorption amount should be adjusted.
Depleted Starlight should have 4 min duration.
Each unique gem time should reduce this duration by 12 seconds.
There are 5 gem types Amber, Emerald, Onyx, Ruby, Sapphire. So maximum duration reducing should be 60 seconds.
Link
Item <https://www.wowhead.com/item=213774/capturedstarlight>
Absorption aura <https://www.wowhead.com/spell=460531/harnessedstarlight>
Depleted Starlight <https://www.wowhead.com/spell=460536/depletedstarlight>
[Azj-Kahet][Achievement] No Harm Ever Came From Reading A Book
. After 6 bombs are detonated on him, he shouldn't take any more damage from these bombs and should immediately phase into intermission.
you can see it on this video from retail. They threw 7 bombs on him, last 2 in succession but he only took damage from the 6th one, not the 7th. <
Issue 2
Phasing the boss into intermission while there are still Arathi Bombs on the ship doesn't make them disappear. Since the boss flies away, these bombs always explode.
In this video: < we can see that the evoker on the right side picks up the 8th bomb from the ship as the boss flies away. There is small cut in the footage for exactly 2 seconds, and then we can see that the same evoker no longer has the bomb in his hands.
Issue 3 (Visual only)
Currently, during Rasha'nan fight, picking up Arathi Bomb causes it to mostly get visually stuck in air and not move with the player. Visually, it should be held by the player character.
PTR video with a timestamp of this bug: <
[Engineering][Item] Potion Bomb of Power
<https://www.wowhead.com/item=221882/potionbombofpower> currently increases main stat by 3158, instead of 632 only.
It should be applied to 5 players, in the range at max.
[Delve] Tak-Rekthan Abyss - Extra Action Button
The Extra Action button that player gets from the delve (Soggy Repair Kit) Stay on player even after they exit the Delve. The Spell should vanish after using it on a mech, or they leave the delve.
[DragonIsles][Quests] Item reward wrong info
Issue: Quest shows that for completing quests, it does not give the reward afterwards
August 21, 2025
[Restoration] Call of the Ancestors Description of the bug
Currently when i have <https://www.wowhead.com/spell=443450/calloftheancestors?spellModifier=137039> proc and i use Healing Wave, Healing Surge, Riptide Ancestors doesnt cast it
If i use Healing Stream Totem Ancestors should cast Chain heal
And same if i use Lightning Bolt, Lava Burst, Chain Lightning. Ancestos shouldnt cast these spell
How to reproduce
Use <https://www.wowhead.com/spell=73685/unleashlife>
And use Healing Wave, Healing Surge, Riptide For healing
And use Lightning Bolt, Lava Burst, Chain Lightning For damage
How it should be
<https://www.wowhead.com/spell=443450/calloftheancestors?spellModifier=137039> Benefiting from Undulation calls an Ancestor to your side for 6 sec.
Casting Unleash Life calls an Ancestor to your side for 12 sec.
Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
Links
<https://www.wowhead.com/spell=443450/calloftheancestors?spellModifier=137039>
Talent: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMLzsNzMjhZZmFzgtlZ2sxYGLTjtZ2YyMZswMzsgZZmxIzGzMTjZGmNsYMDmlxysMGAAMA
[Elemental] - Eye of the Storm x Elemental Blast Description of the bug
Not working with Elemental Blast
How to reproduce
Activate Elemental spec
Take talent <https://www.wowhead.com/spell=381708/eyeofthestorm>
Get your Maelstrom at 8089
Cast Elemental Blast
How it should be
Since talent reduces Maelstrom cost by 10 on Elemental Blast,
you should be able to use it at 80 Malestrom
Informations of the spell
Links
<https://www.wowhead.com/spell=381708/eyeofthestorm>
<https://www.wowhead.com/spell=117014/elementalblast?spellModifier=137040> 117014
Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYbW2mZGzY2mlZGjhZYAAAAA2MzymZmhNTWY2mZaoZ2AAzy0MgNGz0wMzMbDLzYmZzsMWsMmZMGmZbA
FS OBT: <
BT report: <
[All] - Jet Stream Description of the bug
Currently on PTR/OBT Jet Stream doesn't remove any snare effects from you
including Overgrowth from Mist of Tirna Scithe
How to reproduce
Activate any spec
Take talent <https://www.wowhead.com/spell=462817/jetstream>
Go to Ardenweald Mist of Tirna Scithe
Pull <https://www.wowhead.com/npc=164929/tirnennvillager>
Let it cast Overgrowth on you, then use Wind Rush Totem while add is still channeling
Check video from FS: <
How it should be
Jet Stream should remove any snare effects, including Overgrowth from Mist of Tirna Scithe
Check retail proof: <
Informations of the spell
Links
<https://www.wowhead.com/spell=192077/windrushtotem> 192077
<
Elemental Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb22mZmZGzysMGjhZMDAAAAAYzMG2ILwMaoxGAYWmmBswYmwMzMbzYbGzMMLjlZZMzghZ2GA
[Restoration][Totemic] - Lively totem x Healing Chain talents Description of the bug
Chain Heals casted via Lively Totems consumes Tidal Waves and Tidebringer buffs
Check video FS PTR: <
How to reproduce
Activate Resto spec Totemic
Copy talent build from @talents
For Tidal Waves:
Cast Riptide to apply Tidal Waves, then cast Healing Stream Totem
For Tidebringer:
Wait 10 seconds to gain stack of Tidebringer, then cast Healing Stream Totem
How it should be
Tidal Waves and Tidebringer shouldn't be consumed from Chain Heals casted via Lively Totems
Informations of the spell
Links
<https://www.wowhead.com/spell=445034/livelytotems?spellModifier=137039>
<https://www.wowhead.com/spell=236501/tidebringer>
<https://www.wowhead.com/spell=53390/tidalwaves>
<https://www.wowhead.com/spell=51564/tidalwaves>
<https://www.wowhead.com/spell=61295/riptide> 61295
<https://www.wowhead.com/spell=5394/healingstreamtotem> 5394
<
Talent: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMLzsMzMjhZZsYALwGMjFN2GQmJsxMzsYxsMzYkZbxMz0YmhhxixMWMLDziZAAwA
[Restoration] Lively Totems Description of the bug
When you take <https://www.wowhead.com/spell=445034/livelytotems> and you use healing totem you get <https://www.wowhead.com/spell=445034/livelytotems> with you
How to reproduct
1. choose Totemic hero talent tree as Restoration shaman
2. take the Lively Totems talent
3. healing stream totem, healing tide totem or cloudburst totem
How it should be
If i take <https://www.wowhead.com/spell=445034/livelytotems> and i use totem for healing i shouldnt get <https://www.wowhead.com/spell=445034/livelytotems> with me
Links
Talent: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMLzsNzMjhZZmFzgtlZ2sxYGLTjtZ2YyMZsxMzsgZZmxIzGzMTjZGmNsYMDmlxysMGAAMA
<
<https://www.wowhead.com/spell=5394/healingstreamtotem>
<https://www.wowhead.com/spell=445034/livelytotems>
<https://www.wowhead.com/spell=157153/cloudbursttotem>
[Elemental][Stormbringer] Arc Discharge Description of the bug
The Arc Discharge talent grants Tempest the ability to generate 2 instant casts of Chain Lightning and Lightning Bolt. However, if Stormkeeper was already activated or procs simultaneously, these instant casts are canceled, leaving both Stormkeeper and Tempest stacks unused and eventually expiring without benefit.
How to reproduce
Play as an Elemental Shaman with the Arc Discharge talent. Activate or proc Stormkeeper, then cast Tempest. Observe that the expected instant casts granted by Tempest are canceled if Stormkeeper is active or procs at the same time. Both Tempest and Stormkeeper stacks remain pending and eventually expire without being consumed.
How it should be
When Stormkeeper is active or procs alongside Tempest with Arc Discharge, the instant casts granted by Tempest should still be usable and not canceled. Both mechanics should work in synergy, allowing players to use instant casts efficiently without losing stacks.
Links
|T839977:16|t|cffffd000|Hspell:191634|h[Stormkeeper]|h|r
|T839974:16|t|cffffd000|Hspell:455096|h[Arc Discharge]|h|r
[Elemental] Earthquake Overload Description:
Earthquake's Overload mechanic is not working as intended. Currently, the Overload check is performed on every damage tick of Earthquake. This results in inconsistent procs where Overload is rolled multiple times during the duration, instead of being locked in on cast.
How to Reproduce:
1. Spec Elemental Shaman with Mastery: Elemental Overload.
2. Place Earthquake on a group of training dummies.
3. Watch combat log or meter (e.g., Details!) for Overload procs during Earthquake ticks.
4. Notice that Overload happens on some ticks only, instead of all or none.
How It Should Be:
Earthquake overload should be determined after casting the spell, after which if:
overload did not trigger: entire duration of EQ will trigger 0 overloads,
overload triggered: every damage tick of EQ will trigger overloads on every target hit through entire duration of EQ
Links :
<https://www.wowhead.com/spell=77478/earthquake>
[Elemental][Stormbringer] Tempest Overload Description:
Tempest overloads are currently dealing ~0.86x the base damage instead of the intended 0.35x (35%). This applies to both singletarget and AoE damage values, resulting in significantly higher overload output than designed.
How to Reproduce:
1. Cast Tempest on a target dummy (with and without Ascendance).
2. Record base Tempest damage (main target + AoE).
3. Compare overload damage values.
How It Should Be:
Tempest overload should deal 35% of the base Tempest damage to each affected target.
Example:
If Tempest hits main target for 100k, overload should deal 35k.
If Tempest hits AoE target for 80k, overload should deal 28k.
When Ascendance is active, overload values should be multiplied by 2.5x.
Example with Ascendance:
Main target overload: 35k 2.5 = 87.5k.
AoE overload: 28k 2.5 = 70k.
Links :
<https://www.wowhead.com/spell=454009/tempest>
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
[Elemental] - Deeply Rooted Elements formula Description of the bug
Proc chances are too high, uptime on ascendance is still way higher than it should be
Overall uptime is over 60%90% which shouldn't be case
DRE formula is wrong, we are having old one instead of TWW one
Since new TWW formula is based on Maelstrom spent, without any cumulative calculations neither protection "bad luck" from 10.0
How to reproduce
Activate Elemental spec
Take <https://www.wowhead.com/spell=378270/deeplyrootedelements?spellModifier=137040>
Cast Elemental Blast, Earth Shock or Earthquake several times
( the best way to trigger back to back procs is from casting Elemental Blast )
How it should be
"Each Maelstrom spent has a 0.12% chance to activate Ascendance for 6.0 sec."
Informations of the spell
Links
<https://www.wowhead.com/spell=378270/deeplyrootedelements?spellModifier=137040>
Maelstrom spenders ID:
<https://www.wowhead.com/spell=117014/elementalblast?spellModifier=137040> 117014
<https://www.wowhead.com/spell=61882/earthquake> 61882
<https://www.wowhead.com/spell=8042/earthshock> 8042
<https://www.wowhead.com/ptr/spell=114050/ascendance>
Talent: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAYb22mZmZGzysMGjhZMDAAAAAYzMG2ILwMaoxGAYWmmBswYmwMzMmx2MmZYWGLzyMzMYYmtBA
[Elemental] Mountains Will Fall Description:
The Mountains Will Fall talent allows Earth Shock, Elemental Blast, and Earthquake to trigger Elemental Overload at 50% effectiveness.
Base case: Elemental Overload normally deals 25% damage (or 35% with talent).
With this talent, overload from these spells should deal half of that (12.5% or 17.5%), but currently deals a flat 50% of the spell's damage, which is incorrect.
Ascendance case: When Ascendance is active, it multiplies overload damage by 2.5 (e.g., 35% 2.5 = 87.5%).
The talent should apply 50% of this 87.5% = 43.75%, but currently it deals 50% as well.
How to Reproduce:
1. Select the Mountains Will Fall talent.
2. Without Ascendance:
Take talents that increase overload to 35%.
Cast Earth Shock, Elemental Blast, or Earthquake until overload triggers.
Observe overload damage is always 50% of the spell, not half of the 35%.
3. With Ascendance:
Activate Ascendance.
Cast the same spells until overload triggers.
Observe overload damage is 50% of the spell, instead (43.75%).
How It Should Be:
Mountains Will Fall should cause overload from these spells to deal 50% of your actual Elemental Overload damage:
25% overload 12.5% damage
35% overload 17.5% damage
With Ascendance (35% 2.5 = 87.5%) 43.75% damage
Overload damage should never be a flat 50% even during Ascendance.
Links :
<https://www.wowhead.com/spell=381726/mountainswillfall?def=106826&rank=1>
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
[Fatebound] Inevitable End Issue:
Benefits other abilities, should work twice for Envenom.
How it should work:
Cold Blood now benefits the next two abilities but only applies to Envenom. Fatebound Coins flipped by these abilities are guaranteed to match the same outcome as the last flip.
|T135988:16|t|cffffd000|Hspell:454434|h[Inevitabile End]|h|r
[Holy] Holy Ward unlimited use Description of the bug
Currently <|T458722:16|t|cffffd000|Hspell:213610|h[Holy Ward]|h|r> buff aura from talent with the same spell ID, not getting removed upon receiving crowd control
How to reproduce
1. ".aura 213610" yourself
2. Ask someone to cast <https://www.wowhead.com/spell=118/polymorph> on you
3. See that the crowd control was immuned and the Holy ward buff aura still remains
How it should be
<|T458722:16|t|cffffd000|Hspell:213610|h[Holy Ward]|h|r> should get removed once you negate/immune first incoming CC
We had similar bug with <https://www.wowhead.com/spell=1219209/berserkerroar>. That one got fixed. It wasn't getting removed on first crowd control.
Links
<|T458722:16|t|cffffd000|Hspell:213610|h[Holy Ward]|h|r>
BT: <
[Lightsmith] - Blessing of the Forge Description of the bug
Talent |T5927637:16|t|cffffd000|Hspell:433011|h[Blessing of the Forge]|h|r not working:
When player use |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r or |T135922:16|t|cffffd000|Hspell:389539|h[Sentinel]|h|r (depense what talent player have) buff |T5927637:16|t|cffffd000|Hspell:432502|h[Sacred Weapon]|h|r not gained on player
When player use |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r or |T135922:16|t|cffffd000|Hspell:389539|h[Sentinel]|h|r (depense what talent player have) NPC https://www.wowhead.com/npc=217194/sacredweapon not summoned
How it should be
When player use |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r or |T135922:16|t|cffffd000|Hspell:389539|h[Sentinel]|h|r (depense what talent player have) :
buff |T5927637:16|t|cffffd000|Hspell:432502|h[Sacred Weapon]|h|r should be gained
Should be summoned NPC https://www.wowhead.com/npc=217194/sacredweapon
https://www.wowhead.com/npc=217194/sacredweapon should duplicate player damage(from Holy power spenders)
duplicate ability |T1365644:16|t|cffffd000|Hspell:447258|h[Forge's Reckoning]|h|r
Proof;
[Holy][Ret][Herald of The Sun] - Sun's Avatar vs non combat enemies Description of the bug
Avenging Wrath causes Dawnlight to apply on nearby enemies that aren't in combat with you, on both Holy and Ret spec
Check Video Proof: <
How to reproduce
Activate Holy spec Herald of The Sun
Cast Avenging Wrath near pack of enemies
How it should be
Sun's Avatar shouldn't link or apply Dawnlight to enemies that are not in combat with you
Informations of the spell
Links
<https://www.wowhead.com/spell=431425/sunsavatar>
<https://www.wowhead.com/spell=431939/sunsavatar>
<https://www.wowhead.com/spell=431911/sunsavatar>
<https://www.wowhead.com/spell=431377/dawnlight>
<https://www.wowhead.com/spell=31884/avengingwrath> 31884
Talent: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAMALjZmZmxMziZYZmhlhxYbbm2iZMjZmhBmtMAgBGYDYjZxMmZZ2mZmlGAwMzy2SLzMsAYwiZghB
[Herald of the Sun] - Sun's Avatar Description of the bug
Talent www.wowhead.com/spell=431425/sunsavatar not working:
When player get buff |T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r or |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r (depends what talent taken): |T571555:16|t|cffffd000|Hspell:431911|h[Sun's Avatar]|h|r not do damage to enemy or |T571555:16|t|cffffd000|Hspell:431425|h[Sun's Avatar]|h|r heal for ally
When player get buff |T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r or |T135875:16|t|cffffd000|Hspell:31884|h[Avenging Wrath]|h|r (depends what talent taken): debuff |T5927633:16|t|cffffd000|Hspell:431380|h[Dawnlight]|h|r not applyed for up to 4 enemy or buff |T5927633:16|t|cffffd000|Hspell:431381|h[Dawnlight]|h|r not applyed for up to 4 ally
[Retribution] - Crusade damage increase Description of the bug
Currently Crusade does not increase damage of spells, haste works porperly.
in screenshot: above line no crusade, below red line 10 stacks of crusade same damage . The Chi Burst buff should be consumed when the cast ends.
Links
|T135734:16|t|cffffd000|Hspell:460485|h[Chi Burst]|h|r>|T135734:16|t|cffffd000|Hspell:460485|h[Chi Burst]|h|r
Talents: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZYWmZGzMAAAAAAAAAAAwyywImZmNmhhtxw2MzMMLMzwsYCAglxMDzwsNDEALLzyysNzMBBADA
[Windwalker] Expel Harm Overpulling Description of the bug
Expel Harm cast from Combat Wisdom <https://www.wowhead.com/spell=121817/combatwisdom> can pull targets that are not in combat.
How to reproduce
Cast Tiger Palm with Combat Wisdom buff active and see that Expel Harm sometimes attacks a nearby target that is not in combat.
How it should be
Expel Harm should not target enemies that are not in combat.
Links
<https://www.wowhead.com/spell=121817/combatwisdom>
PTR : <
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGzMYMDzyMzYmZAAAAAAAAAAAwyywImZmNmBsMGWmZmhZhZGsMTAAsMmZYGmtZgAYZZWWmlZmpZZWamZmFYA
[Windwalker] Flight of the Red Crane overpulling Description of the bug
Currently, Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r can overpull enemies that are not in combat.
How to reproduce
Spawn a dummy close to a non hostile enemy but not in melee range.
Cast Spinning Crane Kick |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r>|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r on the dummy but not on the other enemy.
See that Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r is pulling the other enemy.
How it should be
Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r should only hit enemies that are in combat.
Links
|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r
|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r>|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r
Talents: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZYWmZGzMAAAAAAAAAAAwyywImZmNmhhlxwyMzMMLMzwsYCAglxMDzwsNDEALLzyysNzMBBADA
[Fire] Spontaneous Combustion Description of the bug
The talent does not work at all
How to reproduce
1. Get Spontaneous Combustion talent
2. Use all Fire Blast and Phoenix flames stack (get to 0)
3. Cast Combustion
4. It does not refresh the stacks on both spells
How it should be
When Combuistion is casted with the talent, it should refresh the stacks on the 2 spells
Links
|T236228:16|t|cffffd000|Hspell:451875|h[Spontaneous Combustion]|h|r
https://www.wowhead.com/spell=319836/fireblastchangelog
|T1392549:16|t|cffffd000|Hspell:257541|h[Phoenix Flames]|h|r
Bugtracker report
[Spellslinger] Controlled Instincts Description of the bug
Damage from hero talent does not decrease when it hits more then 5 targets (5 targets same damage, 6 and onwards damage not reduced)
How to reproduce
1. Casting Blizzard
2. Target under Blizzard debuff
3. Doing damage to target
4. Frost Splinter hits a target
5. Damage is spited on enemies
6. Damage not reduced if hit more then 5 targets
How it should be
When the Frost Splinter damages the target, if there are more then 5 enemies around it, it should decrease the damage done
Links
|T429385:16|t|cffffd000|Hspell:444483|h[Controlled Instincts]|h|r
Bugtracker report
[CB]
[Arcane][Sunfury] Gravity Lapse
[Arcane][Sunfury] Gravity Lapse Description of the bug
Curently, Gravity Lapse is not working at all
How to reproduce
1. Get Gravity Lapse Talent
2. Cast on anything
3. No damage nor knocking them up
How it should be
When the spell is casted, should pull
Links
|T4914671:16|t|cffffd000|Hspell:449700|h[Gravity Lapse]|h|r
Bugtracker report
[MM] - Sniper's Advantage Description of the bug
Sniper's Advantage aura inherits Trueshot and Volley duration
How to reproduce
Use Trueshot
Use Volley right after Trueshot
How it should be
Sniper's Advantage should have permanent duration while either Trueshot or Volley auras are active
Links
Sniper's Advantage (aura) <https://www.wowhead.com/spell=1217104/snipersadvantage>
Trueshot (aura) <https://www.wowhead.com/spell=288613/trueshot>
Volley (aura) <https://www.wowhead.com/spell=260243/volley>
[General][Aldrachi Reaver] - Art of The Glaive VS refresh Description of the bug
ATM when you get enough stacks of Art of The Glaive (6for havoc and 20 for vengeance) your Throw Glaive gets replaced by Reaver's Glaive and you lose the stacks you have of Art of The Glaive.
That happens even if you already have a Reaver's Glaive ready.
If you have a Reaver's Glaive ready and reach the required amount of Art of The Glaive stacks (6for havoc and 20 for vengeance) you lose them and get a refresh of the duration of Reaver's Glaive
How to reproduce
Create a DH
be level 80
Spec into either vengeance or havoc
Spec into Aldrachi Reaver
Gather enough souls get Reaver's Glaive
dont throw it and gather again enough souls
see buffs
How it should be
While the core mechanism is correct, when you get enough stacks of Art of The Glaive (6for havoc and 20 for vengeance) your Throw Glaive gets replaced by Reaver's Glaive and you lose the 6 for havoc and 20 for vengeance stacks you have of Art of The Glaive, this should happen only if you don't have a Reaver's Glaive ready.
If you already have a Reaver's Glaive ready you can continue stack Art of The Glaive and only after you consume Reaver's Glaive by throwing it, it checks if you have enough stacks of Art of The Glaive and if you have enough (6for havoc and 20 for vengeance) it subtracts that amount to the total you have so 6for havoc and 20for vengeance.
Links
Wowhead link (Mandatory)
Patchnotes link (Optional)
Soul Fragment pickup Issue:
Currently <https://www.wowhead.com/spell=203795/soulfragment> orb spawns can't be picked up via walking through them as a Demon Hunter that spawned them.
How to reproduce:
1. Get on a DH level 80
2. ".cast 203795" on yourself
3. Try walking through it and see that it will not get consumed
How it should work:
You should be able to walk through them and consume the fragments.
Retail Proof: Here you can see DH got close to the soul fragment (around 4y) and he consumed because how close he got to it. 3:14 <
[Engineering] Pile of Rusted Scrap
Currently, <https://www.wowhead.com/item=219150/pileofrustedscrap> drops without needing to be engineer. It should not drop, unless player is Engineering Khaz Algar.
BT: <
BT: <
[Evoker][Chronowarden] Thread of Fate dmg/healing
Description of the bug
Currently <https://www.wowhead.com/spell=432895/threadoffate> (DMG) and <https://www.wowhead.com/spell=432896/threadoffate> (HEALING) not proccing at all when you are under <https://www.wowhead.com/spell=431716/threadoffate> aura.
How to reproduce
1. Use build pres evoker level 80 build: CwbBV7//nP39x/JJympTqouKSAAAAAAmZmZWmlxwwMjZZGeAADAAmZmZmZwYmJYAAAAbzMzEWMzMLjBAMmZMbLbsZhhZmZaoZxMWMMD
2. ".aura 431716" yourself or your party/raid member
3. Heal someone or damage someone
4. see that there is no 15% of total hit echo damage <https://www.wowhead.com/spell=432895/threadoffate> or echo healing <https://www.wowhead.com/spell=432896/threadoffate> done whatsoever.
How it should be
Unit Spells should echo for 15% of total damage or healing when they under effect of <https://www.wowhead.com/spell=431716/threadoffate> aura. And they should contribute towards Evoker damage or healing in the logs as it can be seen on warcraft logs.
Retail Log demo: <
Links
<https://www.wowhead.com/spell=431716/threadoffate>
<https://www.wowhead.com/spell=432896/threadoffate>
<https://www.wowhead.com/spell=432895/threadoffate>
FS report:
<
[Professions][General] Restoring Vigor
Whenver player mines or picks up a herb, with the talent that restores 1 vigor after mining or picking a herb, The Vigor is not restored, unless player manages to pick the profession node directly on the mount. If he is dismounted, he will not gain 1 Vigor.
[Old][DF][Raid] Amirdrassil, the Dream's Hope - removed/disabled content
[CoT] CC vs NPC ability re-cast
List of NPC and spell ID who should recast ability's after crowd control:
|
||
NPC ID
|
SPELL ID
||
||
220195
|
443427 443430
||
||
220193
|
443397
||
||
223844
|
442536 452162
||
||
223181
|
448030
||
||
216339
|
446086
||
||
216326
|
434122
||
|
[ Mists of Tirna Scithe][NPS]Mistveil Nightblossom
Error Description
Mob Health https://www.wowhead.com/ru/npc=173714/ It is 140M. It should be 168M key level 10.
How to play
Go to M+
Run 10 key.
Kill the first boss, then find in the labyrinth https://www.wowhead.com/ru/npc=173714/
Pay attention to the mob's HP.
How it should be
Health https://www.wowhead.com/ru/npc=173714/
In key 10 it should be 168M.
Spell info
Mob https://www.wowhead.com/ru/npc=173714/
retail:
test
mob health in the lower right corner it is 140M. And it should be 168M.
[Mists of Tirna Scithe][HP]Mistveil Matriarch
Description of the bug
Mob Health <https://www.wowhead.com/ru/npc=173655/%D0%BC%D0%B0%D1%82%D1%80%D0%B8%D0%B0%D1%80%D1%85%D1%82%D0%B5%D0%BC%D0%BD%D0%BE%D0%BA%D1%80%D1%8B%D0%BB%D0%BE%D0%B2drops;mode> is 140M. Should be 168M check was done in 10 key.
How to reproduce
Enter the Dungeon. Launch the 10th key. After the first boss in the labyrinth find <https://www.wowhead.com/ru/npc=173655/%D0%BC%D0%B0%D1%82%D1%80%D0%B8%D0%B0%D1%80%D1%85%D1%82%D0%B5%D0%BC%D0%BD%D0%BE%D0%BA%D1%80%D1%8B%D0%BB%D0%BE%D0%B2drops;mode>
How it should be
How it should be Health https://www.wowhead.com/ru/npc=173655/drops;mode In 10 key should be 168M.
Informations of the spell
mob https://www.wowhead.com/ru/npc=173655/drops;mode
retail
Test
[Quest][General] Start level
The start quests should be lowered from 60 to 10.
[Dawnbreaker][Nightfall Shadowalker] Umbral Rush Targetting
Currently, the adds <https://www.wowhead.com/npc=213895/nightfallshadowalker> are casting their spell <https://www.wowhead.com/spell=431637/umbralrush> at a random target. It should be the target, that has aggro on them.
Retail log: <
Beta log: <
[Dawnbreaker][Anub'ikkaj/Deathscreamer Iken'tak] Dark Orb
Description of the bug
If you stand in the place where the Dark Orb just flew by, you will get a debuff <https://www.wowhead.com/spell=460135/darkscars> after it explodes, this happens during fight with <https://www.wowhead.com/npc=211263/deathscreamerikentak> and <https://www.wowhead.com/npc=211089/anubikkajabilities;mode:m>
ptr: <
How it should be
Dark Scars should only apply to a player when in contact with a Dark Orb
Issue 2 (Dark orb vs Distance)
Currently, the damage of spell Dark Orb isn't reduced with distance travelled, dealing the same damage if it's max range or if it immediately explodes.
Iken'tak: <
Anub'ikkaj: <
Issue 3 (Dark Scars SpellID)
Currently, Anub'ikkaj applies wrong id of Dark Scars when the player is hit by Dark Orb.
The current spell being applied is this: <https://www.wowhead.com/spell=460135/darkscars>
The spell that should be applied is this: <https://www.wowhead.com/spell=427378/darkscars>
Log proof: <
Issue 4 (Dark Orb Visual Movement)
Currently both Anub'ikkaj's and Deathscreamer Iken'tak's Dark Orb has bugged movement after being cast, where it visually seems to only move back and forth in front of the boss/miniboss.
I add a video of this issue: <
Issue 5 (Dark Orb vs Fountain)
Currently, when you aim the Dark Orb into the fountain, it doesn't explode on impact and just stays still, until it eventually disappears.
Video: <
Issue 6 (Dark Orb Cast on different target than the tank)
Currently while Anub'ikkaj is casting Dark Orb on another target than the tanking player, midcast he turns towards the tank. He should be rotating towards the player that is being targeted by the Dark Orb for the whole duration of the cast.
PTR video: <
[Dawnbreaker][Speaker Shadowcrown] Shadow Shroud
Currently there is an issue with the absorb <https://www.wowhead.com/spell=426736/shadowshroud>, which is applied to the entire party after dispelling <https://www.wowhead.com/spell=426734/burningshadows>. However, when this debuff is applied on the group of 5 people, and overhealed, it seems to always remain on 1 of the players (Haven't encountered this issue while there was someone from the party dead, nor while testing this boss solo, so I am led to believe that it only happens with 5 people alive on the boss.)
Beta timestamp: <
[General] Mythic+ keystones have IDs
Currently, m+ seem to once again have IDs. I attach a video, where I showcase this issue in the City of Threads dungeon. Before turning the recording on, I killed the first two adds and the first boss that are present in this dungeon, and we can see that no matter what key level I put in, it always puts me into the zone with the two adds already dead. This issue is happening in most dungeons.
<
I have seen similar behaviour in Mists, NW, Arakara, City of Threads, Dawnbreaker on the beta realm.
[Inscription] Vantus Runes
[Enchanting][Quest] Just a Pinch
Currently missing quest https://www.wowhead.com/quest=84084/justapinch
Should be available with at least 25 skill points in TWW Enchanting.
August 20, 2025
[Outlaw] - Supercharger x Killing Spree Description of the bug
Supercharger points don't appied to Killing Spree
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzYYGegxMzMMzMz0yMmlZAAAAAAw22MzMMzMWglZbAAAAYmZADmtZzMzMamZjZjllpF2MA
Get some CP
Use Roll the Bones
How it should be
Killing Spree should consume "blue" Combo Point to get + CP length.
Links
Supercharger <https://www.wowhead.com/spell=470347/supercharger>
Killing Spree <https://www.wowhead.com/spell=51690/killingspree>
[Assassination/Subtlety] Deathstalker's Mark x Finishing Moves Description of the bug
Deathstalker's Mark stacks aren't consumed by all finishing moves, but rather by Envenom for Assassination spec and Eviscerate/Black Powder for Subtetly spec
How to reproduce it
1 Create a Rogue
2 Choose Assassination or Subtelty specialization
3 Set Deathstalker Hero talent
4 Apply Deathstalker's Mark stacks on target
5 Cast all the finishing moves that deal damage
How it should be
|
||
Assassination
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Ambush or Mutilate by 50%.
You may only have one target Marked at a time.
Subtlety
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 50%.
You may only have one target Marked at a time
||
|
The stacks should therefore be consumed by all finishing moves that deal damage, but unfortunately, that's not happening here. For Assassination, besides Envenom, RUpture and Crimson Tempest should also consume them, while for SUbtetly, besides Eviscerate and Black Powder, Rupture and Secret Technique should as well
Information of the spell
Links
Deathsalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark>
Assassination finishing moves (damage):
Rupture <https://www.wowhead.com/spell=1943/rupture>
Envenom <https://www.wowhead.com/spell=32645/envenom>
Crimson Tempest <https://www.wowhead.com/mopclassic/spell=121411/crimsontempest>
Subtetly finishing moves (damage):
Rupture <https://www.wowhead.com/spell=1943/rupture>
Eviscerate <https://www.wowhead.com/spell=196819/eviscerate>
Black Powder <https://www.wowhead.com/spell=319175/blackpowder>
Secret Technique <https://www.wowhead.com/spell=280719/secrettechnique>
PTR proof:
Assa <
Sub <
Sub talents CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMWmAzMzMzYMDzMjZmxsNLzYstNzMYmBjZWmtBAAAgZAWMLzY2mhxCDbzsNtQLzCmB
Assa talents CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZB2mBAAAAAg2WmZGMzYMzMbzyMzMGzYYwMzsZZMDwiZZgBsEsMMBGWA
[Subtetly/Assassination] Deathstalker's Mark Description of the bug
Deathstalker Mark works only once per activating criteria and it stops working until phasing or relog. Now the issue seems to be present out of the Dornogal, thats because changing phases and reloagging in the Capital worked, but changing zones entirely, like out of Dornogal or directly Bastion, and entering a random dungeon like Necrotic Wake, it no longer works.
Additionally, i have discovered that outside of Dornogal and in a random dungeon too, it doesn't apply with the first hit of Ambush/Shadostrike casted from stealth mode, but rather after exiting stealth and then casting Vanish into Ambush or Shadowstrike. Furthemore, i have also observed that casting Shadowstrike from afar, wich teleports me behind the target, doesn't apply the Deathstalker's Mark. This bug occurs for both specialization
How to reproduce it
1 Create a Rogue
2 Choose Assassination/Subtetly specialization
3 Set Deathsthalker Hero talent tree
4 Test this mechanic first on the dummies in Dornogal
5 Then leave Dornogal and test it on random mobs in the Isle of Dorn
6 Change zone and try it in a random dungeon
7 And for the last point cast Shadowstrike from afar and see if the stacks will be apply on target
How it should be
One per target / Whenever rogue uses Shadowstrike or Ambush from Stealth. Assassination spec:
|
||
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Ambush or Mutilate by 50%.
You may only have one target Marked at a time.
||
|
Subtetly spec:
|
||
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (120% of Attack Power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 50%.
You may only have one target Marked at a time.
||
|
Phasing or relogging shouldn't change this mechanic, considering that with this issue, one wouldn't be able to run dungeons or raid or pvp
Information of spell
Links
Deathstalker's Mark <https://www.wowhead.com/spell=457052/deathstalkersmark>
Ambush <https://www.wowhead.com/spell=8676/ambush>
Shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
[Outlaw] - Blade Flurry x Procs Description of the bug
Blade Flurry doesn't deal damage from some procs. List of known:
Ambush 430023
Ambush 8676 when it procs from 430023
Ambush 385897
Pistol Shot 185763 when it procs with Fan the Hammer
Unseen Blade 441144
How to reproduce
Level 80 talents
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwwMzMzwMzwMMmZmZYmZmptZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMAGYDmxoxsAYbCLmB
Spam Sinister Strike to get Opportunity procs
Use Blade Flurry
Use Pistol Shot
How it should be
Blade Flurry should also deal damage from Rogue abilities that proc.
Links
Blade Flurry (ability) <https://www.wowhead.com/spell=13877/bladeflurry>
Pistol Shot (ability) <https://www.wowhead.com/spell=185763/pistolshot>
Fan the Hammer (talent) <https://www.wowhead.com/spell=381846/fanthehammer>
[All] - Echoing Reprimand Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Use Shiv / Roll the Bones / Symbols of Death
Use finisher
Use Sinister Strike / Gloomblade / Backstab / Mutilate
How it should be
After casting finishter with empowered CP your next Sinister Strike / Gloomblade / Backstab / Mutilate should deal additional damage with Echoing Reprimand 470672
Links
Talent <https://www.wowhead.com/spell=470669/echoingreprimand>
Damage ID <https://www.wowhead.com/spell=470672/echoingreprimand>
Sinister Strike <https://www.wowhead.com/spell=193315/sinisterstrike>
Gloomblade <https://www.wowhead.com/spell=200758/gloomblade>
Backstab <https://www.wowhead.com/spell=53/backstab>
Mutilate <https://www.wowhead.com/spell=1329/mutilate>
[Holy][Herald of the Sun] - Dawnlight healing x nearby allies Description of the bug
Currently on OBT/PTR Dawnlight "8% of of Dawnlight's healing radiates to nearby allies" is not working
How to reproduce
Activate Holy spec Herald of the Sun Hero talent
Cast Holy Prism, then cast Eternal Flame to apply Dawnlight
Go to nearby ally
How it should be
"Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing (255% of Spell Power) Radiant damage or (538.2% of Spell Power) healing over 8 sec.
8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Dawnlight's healing does not transfer to Beacon of Light."
Informations of the spell
Links
<https://www.wowhead.com/spell=431377/dawnlight?spellModifier=137029>
<https://www.wowhead.com/spell=114165/holyprism> 114165
<https://www.wowhead.com/spell=156322/eternalflame> 156322
Talent:CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAMALjZmZmxMziZMLmhlhxYbbm2iZMjZmhBmtMAgBGYDYjZxMmZZ2mZmlGAwMzy2SLzMsAYAzYYYA
BT report: <
[Holy] - Empyreal Ward Description of the bug
|T135928:16|t|cffffd000|Hspell:471195|h[Lay on Hands]|h|r have issue, interaction with talent |T135928:16|t|cffffd000|Hspell:387791|h[Empyreal Ward]|h|r
|T135928:16|t|cffffd000|Hspell:471195|h[Lay on Hands]|h|r should heal ally with 100 % of player HP with talent |T135928:16|t|cffffd000|Hspell:387791|h[Empyreal Ward]|h|r it's miss this condition
Proof:
[Windwalker] Storm, Earth, and Fire clones movement Description of the bug
Currently, clones summoned with Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r sometimes move around their targets from front to back when they cast spells. It happens most often during the cast Fists of Fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r . Moreover, when fixated they go right behind the target.
How to reproduce
Use Storm, Earth, and Fire
Use Storm, Earth, and Fire : Fixate
Check the positions of the clones,
Cast Fists of Fury
Check the movement of clones.
How it should be
Clones should not go behind the target when fixated, but just get to melee range while travelling the least distance then follow their target without going back and forth around it.
Links
|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
[Windwalker] Fists of Fury cooldown x Combat Wisdom Description of the bug
Currently, when Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r buff ends, the cooldown of Fists of Fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r is increased
How to reproduce
Cast Tiger Palm
Cast Fists of Fury
Check the cooldown of Fists of Fury
Remove the Combat Wisdom buff
Check the cooldown of Fists of Fury being increased
How it should be
Combat Wisdom buff shouldn't affect the cooldown of Fists of Fury
Links
Talents: C0QACdq2zyOHcHaPcZ/HhhelgbGjBzMjZMzMmZGAAAAAAAAAAAssMMiZGGzAWGzYbmZGmthZwyMBAwyYmhZY2mBCgllZZZ2mZmmlZpZmZWgBA
|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
[Windwalker] Storm, Earth and Fire x Chi Wave Description of the bug
Currently, clones summoned by Storm, Earth and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r cast Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r around 8 times after using Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r.
How to reproduce
Use Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r.
Cast Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r.
Check the dmg done by Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r by clones.
How it should be
Clones should only cast once Chi Wave, like the main body.
Links
Talents: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZYWmZGzMAAAAAAAAAAAwyywImZmNmhhlxwyMzMMLMzwsYCAglxMDzwsNDEALLzyysNzMBBADA
|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r
|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r
[Fire] - Firefall Description of the bug
First aura swap happens only after 14th cast.
Meteor build up completed only on 15th cast.
Meteor procs on 16th cast.
FS <
How to reproduce
Spam Fireball
When you have 14 stacks your next Fireball (15th) swaps aura to
Your 16th Fireball will proc Meteor
How it should be
When you cast 14th Fireball your stacks aura ID 384035 should swap to PreMeteor aura ID 384038.
15th Fireball should proc Meteor
Retail <
Links
Talent <https://www.wowhead.com/spell=384033/firefall>
Stacks <https://www.wowhead.com/spell=384035/firefall>
PreMeteor aura (on 14th Fireball cast) <https://www.wowhead.com/spell=384038/firefall>
[Both specs][Felscarred] - Precise Sigil VS Demonsurge Description of the bug
probably related to the Sigil of Flame/ Sigil of Doom requires a target to do dmg (application).
If you have Precise Sigils talented when you activate Metamorphosis or trigger Last Resort(veng talent) Sigil of Doom doesn't get enhanced by Demonic Intensity therefore it doesn't trigger Demonsurge
How to reproduce
talent Precise sigil
spec into felscarred
activate metamorphosis
cast Sigil of Doom
How it should be
First cast of Sigil of Doom after activating Metamorphosis or triggering Last Resort(veng talent) cause a Demonsurge proc even when you dont target any enemy or you have Precise Sigils talented
[Professions][General] Knowledge Point Not Saving
Seems that JC still have an issue with Knowlede Points UI saving, if the previous one is not fully researched.
<
Also Skinning.
<
[Delve][Shared] Leaving Delve vs Heartstone
If player uses Heartstone to get back to town, They will still be in an invisible delve party, with Brann. and the game things they are still inside the instance. If player uses heartstone, they should be kicked out of the instance automatically.
If player is still in group, it gives them the option to Leave Delve, and upon clicking it, they are teleported back infront of the delve.
[Engineering] Comprehensibly Organized Ideas
Some recipes are missing <https://www.wowhead.com/item=219192/comprehensiblyorganizedideascomments>
BT: <
[Tailoring] Unraveling
<https://www.wowhead.com/spell=446926/unraveling>
"Unravel 5 cloth from Khaz Algar and spin it into thread."
Spool of ...thread are not provided after craft.
<https://www.wowhead.com/guide/thewarwithin/professions/tailoringlevelinglevelingpath165>
BT: <
[Isle of Dorn] [side] Sleepy Sheep - unable to do the quest in the beta
Summary:
In the quest "Sleepy Sheep", players on the beta cannot complete the objective Lethargic Mosswools roused, as the mechanic does not function.
Steps to Reproduce:
1. Accept the quest Sleepy Sheep.
2. Attempt to interact with or rouse the Lethargic Mosswools.
3. Notice that the interaction does not trigger any progress toward the objective.
Expected Result:
Players should be able to interact with the Lethargic Mosswools and rouse them to progress and complete the quest.
Actual Result:
The interaction does nothing, and no progress is recorded, preventing quest completion.
https://www.wowhead.com/quest=78290/sleepysheep
[azj-Kahet] A Most Intriguing Invitation - You can't finish the quest without dragonriding
Summary:
In the quest "A Most Intriguing Invitation", if the player chooses to travel using the Vizier's Taxi option, they are unable to complete the quest upon arrival. The objective only completes if the player travels using their own mount.
Steps to Reproduce:
1. Accept the quest A Most Intriguing Invitation.
2. Choose the Vizier's Taxi travel option when prompted.
3. Arrive at the destination.
4. Attempt to complete the quest.
Expected Result:
The quest should complete regardless of the travel method used to reach the objective.
Actual Result:
The quest does not complete if the Vizier's Taxi is used. The player must travel manually on their mount for the objective to register as completed.
https://www.wowhead.com/quest=78226/amostintriguinginvitation
https://www.wowhead.com/npc=220086/killcreditq01takethevizierstaxi
[Professions][General] Inspiration on Tools
The Inspiration stat on TWW Acessories should not exist.
Currently, you can craft Inspiration on any TWW Tool.
[Jewelcrafting] Gems - Resourcefullness
Currently, Player can receive Finishing reagents as Resorcefullness when creating Stat Gems. This should not happen.
Proof in Attachements.
[Nerub-ar][Rashanan] Boss afk
The boss gains energy slower (she needs 100 energy to fly to the next area) compare to retail after 1st intermission resulting the boss to not move on to the next area in the correct timers. Because she gains energy slower, she would just afk and auto attack the tank because she doesn't have any more spell to cast anymore on that area. After a few second, she would cast the spell <https://www.wowhead.com/spell=448888/erosivespray> , This cast shouldn't exist because she supposed to fly to the next area.
[Nerub-ar][Horror] Grasp from Beyond on Melee Players
Currently, <https://www.wowhead.com/spell=443042/graspfrombeyond> seems to target only Ranged players, it should be able to target even melee players.
Additionally, it seems to target only 2 players, in 20 man group. It should target at least 4 in 20 man.
[Professions][Work Orders][Creation]
Description of the bug
The interface for crafters is bugged when trying to complete a work order
How to reproduce
Get a personal work order request from someone
How it should be
As shown in the linked youtube video, we should see the interface
Informations of the profession
Youtube :
Bugtracker Link :
[Professions][Work Orders][Public Orders]
Description of the bug
Crafters cannot see public work orders
How to reproduce
Access the public orders tab at a crafting table
How it should be
Crafters should be able to see all public orders
Bugtracker :
[Professions][Work Orders][Crafting Orders Auto Accepted]
Description of the bug
When you set a Personal Order, the order shows up as autoaccepted even before the crafter has started the order
How to reproduce
Go to the crafting table and start a personal order
How it should be
The order should not be claimed until the crafter clicks Accept
[Professions][Work Order] Mail Gossip Missing
When player receive a mail after work order is complete, the fundementals of the description for the mail are missing. Such as name of the crafter, his message if there is any, and amount of gold payed for the comission.
[Cooking] Prepared Ingredients
[Nerubar][Kyveza] Daggers hitbox
When the clones are throwing daggers in 3 lines, the leftmost is visually wrong.

On the pic, red is visual and green is where it hits. It SHOULD be on red with all 3.
[Nerubar][Ovinax][Mythic] Egg positions
It appears that positions where should be 2 eggs there is only 1. Here is a diagram showing how it should look like on the raidplan site.
<
[Nerub-ar][Ulgrax] Carnivorous Contest
The spell <https://www.wowhead.com/spell=441155/carnivorouscontest> is pulling people way too hard compare to retail
August 19, 2025
[Enhcement] Maelstrom generation from auto-attacks & Windfury Description of the bug
Description:
Maelstrom generation from Enhancement Shaman autoattacks and Windfury procs is noticeably too slow. Autoattacks give less Maelstrom than expected, and Windfury extra hits either don't grant Maelstrom or grant it with a delay, making resource building feel sluggish.
<
How to reproduce
Play Enhancement Shaman with Windfury Weapon active.
Attack a target dummy for 12 minutes using only autoattacks.
Track Maelstrom gain from both normal swings and Windfury procs note the low or delayed generation compared to expected values.
How it should be
Each autoattack and every extra hit from Windfury should grant the correct amount of Maelstrom instantly upon hit, matching tooltip/expected generation rates to maintain normal resource pacing.
Links
<
<
[Elemental] Deeply Rooted Elements Description of the bug
Casting Elemental Blast is not proccing Ascendance from Deeply Rooted Elements talent.
How it should be
Consuming Maelstorm with Elemental Blast should have 0.12% for each 1 Maelstorm spent a chance to proc Ascendance from Deeply Rooted Elements talent just like other spender spells.
Links
|T960689:16|t|cffffd000|Hspell:378270|h[Deeply Rooted Elements]|h|r
|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r
[Elemental] - 4p bonus Description of the bug
|T1370984:16|t|cffffd000|Hspell:457727|h[Maelstrom Surge]|h|r
1. Buff is appled to player, crritical chance in chcaracter panel does not change
2. buff is applied to player with every spell
How it should be
1. buff should increase player critical chance ( might just not be updated in character panel) and critical damage
2. buff should be only applied with Maelstrom spending spells
Elemental Blast |T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r
Earth shock |T136026:16|t|cffffd000|Hspell:8042|h[Earth Shock]|h|r
Earthquake |T451165:16|t|cffffd000|Hspell:61882|h[Earthquake]|h|r
Links
|T1370984:16|t|cffffd000|Hspell:457727|h[Maelstrom Surge]|h|r
[Totemic][Enh] - Totemic Rebound Description of the bug
Talent missing functionality
How it should be
Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (92% of Attack power) Nature damage. The damage bonus effect can stack.
Links
|T252174:16|t|cffffd000|Hspell:445025|h[Totemic Rebound]|h|r
[Enh] - Flowing Spirits Description of the bug
There are 3 bugs with this talent right now:
1.when activated player doesnt get buff of |T237577:16|t|cffffd000|Hspell:198506|h[Feral Spirit]|h|r
2.talent combination of Elemental Spirits and Flowing Spirits should result in spawning elemental wolves, currently spawns regular ones
3.talent combination of Alpha wolf and Flowing spirit does not work wolves do not trigger Alpha Wolf damage
4. while wolves are active:
a)if player does NOT HAVE elemental spirits talent:
EACH wolf should apply |T462325:16|t|cffffd000|Hspell:392375|h[Earthen Weapon]|h|r
this buff increases phys damage dealt by 15% as wowhead shows, there is posibility of having multiple occurances of the same buf
b) if player does HAVE elemental spirits talent:
EACH wolf should apply a buff of respective element (fire, frost, nature)
|T1027879:16|t|cffffd000|Hspell:224127|h[Crackling Surge]|h|r
|T1032474:16|t|cffffd000|Hspell:224125|h[Molten Weapon]|h|r
|T464162:16|t|cffffd000|Hspell:224126|h[Icy Edge]|h|r
again, possibility of multiple occurances of the same buff for each wolf respectively
Links
|T133284:16|t|cffffd000|Hspell:469314|h[Flowing Spirits]|h|r
|T237577:16|t|cffffd000|Hspell:262624|h[Elemental Spirits]|h|r
|T1027879:16|t|cffffd000|Hspell:198434|h[Alpha Wolf]|h|r
[Farseer][Elemental] - Final Calling Description of the bug
Talent missing functionality
How it should be
When an Ancestor departs, they cast Elemental Blast at a nearby enemy.
Links
https://www.wowhead.com/spell=443446/finalcalling?def=122484&rank=1&spellModifier=137040
|T651244:16|t|cffffd000|Hspell:117014|h[Elemental Blast]|h|r
[Enhacement][Stormbringer] Tempest Strikes Description of the bug
Description:
Tempest Strikes (TS) does not trigger from Stormflurry procs. Stormstrike correctly procs Stormflurry, and Stormflurry hits replicate Stormstrike damage, but they do not replicate the damage effect from Tempest Strikes.
How to reproduce
Talent into Tempest Strikes and Stormflurry.
Use Stormstrike until Stormflurry procs occur.
Observe that the Stormflurry extra hits do not apply Tempest Strikes damage.
How it should be
Tempest Strikes should be activated by Stormflurry procs. If Stormflurry replicates a Stormstrike, it should also replicate the bonus damage effect from Tempest Strikes exactly as if a normal Stormstrike had been used.
Links
<https://www.wowhead.com/spell=428071/tempeststrikes>
<https://www.wowhead.com/spell=344357/stormflurry>
[elemental][Farseer] Ancestral Swiftness Description of the bug
Description:
The Ancestral Swiftness talent (which replaces Nature's Swiftness if known) is supposed to make the next healing or damaging spell instant, cost no mana, and deal 10% increased damage and healing.
However, when replaced by Nature's Swiftness, the damage/healing bonus is missing only the Ancestor appears for 6 seconds, but no 10% damage/healing increase is applied.
How to reproduce
Choose Nature's Swiftness and Ancestral Swiftness in the talent tree.
Observe that Nature's Swiftness is replaced by Ancestral Swiftness.
Use the ability it summons an Ancestor but does not provide the 10% damage/healing bonus.
How it should be
When Ancestral Swiftness replaces Nature's Swiftness, it should retain all its effects. The next healing or damaging spell should be instant, cost no mana, and deal 10% increased damage or healing. Additionally, it should summon an Ancestor for 6 seconds. The 10% increase is a core part of the ability and should not be lost when replaced.
Links
<https://www.wowhead.com/spell=443454/ancestralswiftness>
[Protection] - Refining Fire Description of the bug
If you cast Avenger Shield, then Divine toll
Refining Fire is doing always same damage regardless on how many times you cast Avenger Shield at enemies
How to reproduce
Activate Protection spec
Cast Avenger Shield on enemy to apply Refining Fire
Cast Divine Toll immediately
Track damage from Refining Fire, notice its always the same value of DoT
How it should be
1. if you cast Avenger Shield, then Divine toll
Refining Fire should do more damage
2. if you recast Avenger Shield on already existing Refining Fire,
it will be slighty increased than previous one
Compare Warcraftlogs from retail, Refining Fire is doing almost more damage than Avenger Shield itself
1. <
2. <
<
Informations of the spell
Links
<https://www.wowhead.com/spell=31935/avengersshield> 31935
<https://www.wowhead.com/spell=375576/divinetoll?spellModifier=462095> 375576
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMPgxyYZmZMjZZZmZmZmNGGAAgBAAAAAAg2amZWMMzwYG2aDAYgBAYbAAAmZabWmtZmZW2WaZmxiZwAwgZ2wA
[All] - Divine Shield vs the Coaglamation Description of the bug
Soaking orbs at Coaglamation boss with Divine Shield or Blessing of Spellwarding is not working
Orbs go through you
FS: < ( at 20sec )
How to reproduce
Activate any spec ( pref Protection )
Go to dungeon City of Threads Mythic mode
Go to 3rd boss Coaglamation
Once Boss starts phase Viscous Darkness use your Divine Shield or Blessing of Spellwarding and soak incoming orbs
How it should be
Divine Shield and Blessing of Spellwarding should make you immune to orb damage but you still should be able to soak the orbs
Retail: <
Informations of the spell
Links
Spell ID:
<https://www.wowhead.com/spell=642/divineshield> 642
<https://www.wowhead.com/spell=204018/blessingofspellwarding> 204018
Boss ID:
<https://www.wowhead.com/npc=216320/thecoaglamation>
<https://www.wowhead.com/spell=441289/viscousdarkness> 441289
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsNPgBzyYZmZmZmZZbmZGzghBAAYAAAAAAAotMzYGmZYMMbtBAjBGAGsNAAAzMtNLz2MzMLbLtMzYxMYAYwMMG
BT report: <
[All] - Shining Revelation ( PvP ) Description of the bug
Shining Revelation effects stays permanently active on you,
reveals all enemies in stealth or invisible effects works every time after its first use.
How to reproduce
Activate any spec
Duel rogue or druid use Stealth
Press Divine Shield <https://www.wowhead.com/spell=642/divineshield> 642
Track Shining Revelation aura buff
How it should be
"The light reveals all enemies in stealth or invisible to you while under the effects of Divine Shield.
This effect lingers for 20 sec after Divine Shield fades."
Informations of the spell
Links
FS PTR: <
<https://www.wowhead.com/spell=936051/shiningrevelation>
<https://www.wowhead.com/spell=642/divineshield> 642
Protection Talent: CEEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAzAAAMALjZmZmxMziZYZmhlhxYbbm2iZMjZmhBmtMAgBGYDYjZxMmZZ2mZmlGAwMzy2SLzMsAYwiZghB
BT report: <
[Fire] - Molten Fury Description of the bug
Doesn't work / Not scripted yet.
How to reproduce
Debug any damage (besides Ignite)
How it should be
Molten Fury should increase damage to targets below 35% HP.
Links
Molten Fury <https://www.wowhead.com/spell=457803/moltenfury>
[Restoration] - Power of the Archdruid x Germination Description of the bug
Power of the Archdruid applies both HoTs Rejuvenation and Germination on you at once
Check video: <
How to reproduce
Activate Resto spec
Take talents <https://www.wowhead.com/spell=392302/powerofthearchdruid> and <https://www.wowhead.com/spell=155675/germination>
Cast <https://www.wowhead.com/spell=48438/wildgrowth> 48438
Once you proc Power of the Archdruid, cast Rejuvenation once on yourself
Notice that Rejuvenation also applied Germination on you
How it should be
Germination should be applied only if you already have Rejuvenation active
If you cast it on yourself, without nearby allies then it will apply just Rejuvenation on you
Informations of the spell
Links
<https://www.wowhead.com/spell=392302/powerofthearchdruid>
<https://www.wowhead.com/spell=155675/germination>
<https://www.wowhead.com/spell=774/rejuvenation> 774
<https://www.wowhead.com/spell=48438/wildgrowth> 48438
Talent: CkGAkuH5GdQpDrgY32rlVGnyqZMzMWMzMmZZmlZGziHwGLGzAAAAAAAAAAAAYzQz2YMZAMLjtZGwwAAAAAADYAzAstN2w0Mz2QAwsMzWzyML2YMzMAbGjG
[Restoration] - Power of the Archdruid duration issues Description of the bug
Currently on PTR, if you cast Rejuvenation and Regrowth from Power of the Archdruid proc
duration of both HoTs is 5 sec longer ( without any talents that modifies duration ) than it should be
How to reproduce
Activate Resto spec
Take talent <https://www.wowhead.com/spell=392302/powerofthearchdruid>
Cast Wild Growth few times until you proc Power of the Archdruid
Cast Rejuvenation or Regrowth
How it should be
Rejuvenation applied with Power of the Archdruid:
On retail with the same talent build 12 sec
On FS with the same talent build 17 sec
Same issue happens for Regrowth and Germination
Informations of the spell
Links
<https://www.wowhead.com/spell=392302/powerofthearchdruid>
<https://www.wowhead.com/spell=774/rejuvenation> 774
<https://www.wowhead.com/spell=8936/regrowth> 8936
<https://www.wowhead.com/spell=48438/wildgrowth> 48438
Talents that mod duration:
<https://www.wowhead.com/spell=447131/thrivingvegetation>
<https://www.wowhead.com/spell=231040/lingeringhealing>
<https://www.wowhead.com/spell=392099/nurturingdormancy>
<https://www.wowhead.com/spell=155675/germination>
Talent: CkGAkuH5GdQpDrgY32rlVGnyqZMzMWMzMmZZmlZGziHwGLGzAAAAAAAAAAAAYzQz2YMZAMLjtZGwwAAAAAADYAzAstN2w0Mz2QAwsMzWzyML2YMzMAbGjG
[Havoc] A Fire Inside changes Description of the bug
Currently A Fire Inside is not working correctly:
refund chance of Immolation Aura seems okay, i need a confirm that got increased to 30% from the 25% of DF
Immolation Aura charges are 2
Immolation Aura dmg gets converted to Chaos damage
only Immolation Aura activation damage is benefitting from mastery
it seems that one Immolation Aura ID is not benefitting from Growing Inferno, more specifically seems that 3rd and 4th Immolation Aura lose the benefit of Growing Inferno when the first imolation aura expires
How it should be
A Fire Inside converts all of Immolation Aura's damage (initial hit + periodic of all immolation auras) damage from fire to chaos making it benefit from 100% of Havoc mastery: Demonic Presence.
Meaning if dh has 100%mastery the Immolation Aura dmg (hit+periodic) gets increased by 100%
The refund chance of a charge of Immolation Aura is 30%
All Immolation Aura IDs benefit from this talent and every other Immolation Aura Talent
Informations
[Fel-Scarred] Demonsurge Consuming Fire cast is not counting for Demonsurge proc
Demonsurge should be proc by the first enhanced cast of different abilities, when entering demon form through demonic or Metamorphosis:
Demonic:
Havoc:
Chaos strike /Annihilation
Blade Dance/DeathSweep
Vengeance:
Soul Cleave/Soul Sunder
Spirit Bomb/Spirit Burst
Metamorphosis:
Havoc:
Eye Beam/Abyssal Gaze
Chaos strike /Annihilation
Blade Dance/DeathSweep
Immolation Aura/Consuming Fire
Sigil of Flame/Sigil of Doom
Vengeance:
Soul Cleave/Soul Sunder
Spirit Bomb/Spirit Burst
Immolation Aura/Consuming Fire
SIgil of Flame/Sigil of Doom
Fel Devastation/Fel Desolation
NOTE:
Demonsurge will be proc also by the Eye Beam and Fel Devastation casted by Collective Anguish.
Meaning a Havoc that cast Eye Beam/Abyssal Gaze with Collective Anguish talented, has Demonsurge and Demonic Intensity during a Metamorphosis window (not Demonic) will summon a vengeance dh casting Fel Desolation and viceversa for Veng dh will summon a Havoc casting Abyssal Gaze both will proc Demonsurge
In addition during Metamorphosis if you have Demonsurge talented Demon Blades generate 3additional fury per hit (going from 712 fury per hit to 1015fury per hit) and Demon's Bite generate 15additional fury
Activating Metamorphosis should reset all Demonic Intensity.
Through Eye Beam/Abyssal Gaze or Fel Devastation/Fel Desolation we have only Chaos strike /Annihilation, Blade Dance/DeathSweep (havoc) and Soul Cleave/Soul Sunder, Spirit Bomb/Spirit Burst (vengeance) that can trigger Demonsurges and therefore proccing Demonic Intensity, when we activate Metamorphosis we reset all Demonic Intensity and all above written abilities will trigger Demonsurge and therefore Demonic Intensity, casting Eye Beam/Abyssal Gaze or Fel Devastation/Fel Desolation during metamorphosis will not reset the stacks Demonic Intensity or the possibility to proc Demonsurge
[Havoc] Soulscar issue Description of the bug
Soulscar does 50% of the dmg done by Throw Glaive and Screaming Brutality glaive as chaos dmg
How it should be
Soulscar does 80% of the dmg done by Reaver's Glaive, Throw Glaive, Furious Throws, Screaming Brutality glaive and Preemptive Strike as chaos dmg
Informations
[General] [Npc] Reputation intendent rewards
Summary:
Upon reaching a new reputation rank with the faction, the quartermaster NPC should offer reward quests corresponding to the new reputation level, but no quests become available.
Steps to reproduce:
1. Increase reputation with the faction to the next rank (e.g., Friendly, Honored, Revered, Exalted).
2. Interact with the faction quartermaster NPC.
3. Check for available reward quests.
Expected result:
Upon reaching a new reputation rank, the faction quartermaster should offer reward quests appropriate for that rank.
Actual result:
No reward quests become available from the quartermaster after increasing reputation.
[Ringing Deeps] [Side] Pipe Patching - There are not enough objectives
Summary:
In the quest "Pipe Patching", there are only 8 available quest objectives, while the quest requires 12 to complete. This prevents players from finishing the quest.
Compare with the World Quest version, where all 12 are available
Steps to Reproduce:
1. Accept the quest "Pipe Patching".
2. Explore the area to find patchable pipe leaks.
3. Count the total number of available objectives.
4. Observe that only 8 are present.
5. Compare with the World Quest version, where all 12 are available.
Expected Result:
There should be at least 12 interactable pipe leaks available in the quest area to allow quest completion.
Actual Result:
Only 8 pipe leaks spawn in the area, making it impossible to complete the quest.
https://www.wowhead.com/quest=79680/pipepatching
[Ringing Deeps] [Quest] Oozemodius - goes through walls
Summary:
The NPC named Oozemodius clips through walls and becomes unreachable, preventing players from attacking or interacting with it.
Steps to Reproduce:
1. Locate the NPC Oozemodius in the designated area.
2. Observe that it moves or is positioned through walls.
3. Attempt to target and attack or interact with the NPC.
Expected Result:
Oozemodius should remain within accessible bounds and be targetable and attackable by players.
Actual Result:
The NPC clips through walls and cannot be targeted or damaged.
https://www.wowhead.com/quest=81713/oozemodius
Bugtracker:
[End Game][General] NPC Phasing on Beach
Currentl,y players can see the Reinforcements that arrive with the fleet, without doing the acual quest.
The NPCs on the beach should be phased, untill the fleet quest is completed.
[General] - Purifying Censer / Inner Peace
Description of the bug
Inner Peace buff from Purifying Censer is permanent if you use Hearthstone while you have Inner Peace buff <
How to reproduce
Go to 57.85 71.57 (Bastion area)
Get close to Purifying Censer
Use Hearthstone
How it should be
Inner Peace buff should be active only in 5 yards area near Purifying Censer object.
Teleporting should also clear this buff.
Links
Purifying Censer <https://www.wowhead.com/npc=173097/purifyingcenser>
Inner Peace <https://www.wowhead.com/spell=338577/innerpeace>
[Alchemy] Thaumaturgy - Volatile Materials
First rank does teach the player the recipe, however, crafting anything from it yields nothing.
Additionally, all ranks of this skill tree do nothing, they do not work.
Needs scripting.
[Great Vault] [dungeons] - bug in the item level of the rewards
Summary:
After completing a Mythic dungeon, the Great Vault rewards an item with a significantly lower item level than expected.
Steps to reproduce:
1. Complete a Mythic dungeon.
2. Open the Great Vault after reset.
3. Check the item level of the reward offered.
Expected result:
The Great Vault should reward an item appropriate to the difficulty level of the highest completed dungeon for the week.
Actual result:
The Great Vault provides an item with a lower than intended item level, not matching the Mythic completion tier.
[General] Bug in quest reward item levels
Summary:
Quests that guarantee a blue (rare) or purple (epic) item as a reward often downgrade the item to green (uncommon) quality upon completion, reducing its item level and resulting in significantly worse gear unless the item gets an upgrade roll, in which case it may retain higher quality.
Steps to Reproduce:
1. Accept a quest that displays a blue or purple item as a guaranteed reward.
2. Complete the quest.
3. Check the item reward upon quest turnin.
4. Note item quality and item level.
Expected Result:
The item reward should retain the displayed quality (blue/rare or purple/epic) and item level upon quest completion.
Actual Result:
The item often downgrades to green (uncommon) quality with lower item level unless it procs an upgrade roll.
bugtracker:
[Skyriding] Aerial Halt - spell failure
Summary:
The ability Aerial Halt does not restore 1 Vigor when used while under the Thrill of the Skies buff.
Steps to Reproduce:
1. Summon any Skyriding (dragonriding) mount.
2. Begin flying until you receive the Thrill of the Skies buff.
3. Use the Aerial Halt ability.
4. Observe your Vigor count.
Expected Result:
Using Aerial Halt while Thrill of the Skies is active should grant 1 Vigor.
Actual Result:
No Vigor is granted upon using Aerial Halt, despite the Thrill of the Skies buff being active.
|T4640497:16|t|cffffd000|Hspell:383366|h[Thrill of the Skies]|h|r
|T5003205:16|t|cffffd000|Hspell:403092|h[Aerial Halt]|h|r
[Skyriding] changes to spells are not saved
Summary:
Dragonriding ability changes do not persist and cannot be used despite appearing in the spellbook.
Steps to Reproduce:
1. Make a change in the dragonriding skill tree (e.g. select or modify an ability).
2. Confirm that the passive ability appears in the spellbook.
3. Attempt to use or benefit from the changed ability.
4. Log out and back in or reload the UI.
Expected Result:
The selected dragonriding ability should be saved, persist through sessions, and be fully functional.
Actual Result:
The ability appears in the spellbook as a passive, but it does not take effect and is not usable. Upon relogging, the selection is not registered.
[Alchemy] Thaumaturgy - Ominous Materials
Same issue as previous Materials, it learns the recipe, however, nothing else works, No material yield, or any other talents working.
[General] [Loot] Low level NPCs give you high level loot.
Summary:
Lowlevel NPCs are dropping highlevel loot.
Steps to Reproduce:
1. Defeat any lowlevel NPC in the affected area.
2. Check the loot they drop.
Expected Result:
Lowlevel NPCs should drop loot appropriate to their level.
Actual Result:
Lowlevel NPCs are dropping high item level gear or items inconsistent with their level.
[General] [Quest Reward] They give you lower rewards
Summary:
There are two issues related to quest reward item levels:
1. All quests currently reward items with an item level of 400, regardless of quest difficulty, player level, or progression stage.
2. Normally, quest rewards have a chance to upgrade to a higher item level (bonus upgrade), but in this case, no upgrades ever occur.
Steps to reproduce:
1. Complete various quests across different zones and progression levels.
2. Check the item level of the reward given.
3. Observe if any rewards upgrade or scale based on the player's level or Warband progression.
Expected result:
Quest rewards should offer appropriate item levels based on quest difficulty, player level, and Warband progression.
Some quest rewards should have a chance to upgrade when turned in.
Actual result:
All quest rewards give static 400 ilvl items.
No rewards upgrade regardless of quest type or conditions.
[Isle of Dorn] [side] A Lamplight for the Shipwright - the boss is missing
Summary:
In the quest "A Lamplight for the Shipwright", the final boss Shipwright Isaebela is not visible or interactable under normal conditions. The NPC can only be seen when GM mode is activated, making it impossible to complete the quest normally.
Steps to Reproduce:
1. Accept the quest A Lamplight for the Shipwright.
2. Progress through the objectives until the final phase where Shipwright Isaebela should appear.
3. Observe that the boss is missing.
4. Enable GM mode the boss becomes visible.
Expected Result:
Shipwright Isaebela should be visible and interactable for all players without requiring GM mode.
Actual Result:
The boss is invisible and cannot be interacted with, making the quest uncompletable unless GM mode is used.
https://www.wowhead.com/quest=80217/alamplightfortheshipwright
https://www.wowhead.com/npc=225214/kcshipwrightconfronteddnt
[Battle Pets] [Quest] Gryphons of a Feather - unable to do it
Summary:
None of the NPCs required for the quest "Gryphons of a Feather" appear in the area, not even when using GM mode.
Steps to Reproduce:
1. Accept the quest "Gryphons of a Feather".
2. Go to the designated quest area.
3. Check for the presence of questrelated NPCs.
4. Enable GM mode and verify again.
Expected Result:
All quest NPCs should be visible and interactable for players, and detectable with GM mode.
Actual Result:
No quest NPCs appear in the area, even with GM commands enabled, preventing quest progression.
https://www.wowhead.com/quest=82809/gryphonsofafeather
Bugtracker:
[Delve][The Sinkhole][Shared] Air bubbles are taking forever to disappear.
Summary:
The underwater breath timer lasts excessively long, allowing players to complete nearly half of a delve without needing to use the intended air management mechanics.
Steps to Reproduce:
1. Enter the underwater section of the affected delve.
2. Observe the duration of the breath timer.
3. Progress through the delve without using air bubbles or related mechanics.
Expected Result:
The breath timer should be short enough to require players to actively manage their oxygen using the delve's intended mechanics.
Actual Result:
The breath timer lasts too long, letting players progress through a large part of the delve without interacting with air management mechanics.
https://www.wowhead.com/zone=15006/thesinkhole
[Delve][Tak-Rethan Abyss][Shared] The delve mechanics don't work
Summary:
In the delve TakRethan Abyss, there's an underwater mechanic where players gradually lose breath and must collect air bubbles to survive. The air bubbles are invisible and do not appear, even with GM commands enabled.
Steps to Reproduce:
1. Enter the delve TakRethan Abyss.
2. Progress to the underwater section where the breath mechanic activates.
3. Attempt to locate and interact with the air bubbles.
4. Enable GM commands to check for hidden objects.
Expected Result:
Air bubbles should be visible and interactable, allowing players to restore breath and continue the delve.
Actual Result:
Air bubbles remain invisible and cannot be seen or interacted with, even with GM mode enabled.
https://www.wowhead.com/zone=15008/takrethanabyss
[Delve] Bran has no spells for new characters
Summary:
When creating a new character and choosing the option to skip the leveling campaign and go directly to the final campaign, the companion Bran has no abilities and does not allow role selection (DPS, healer, etc.).
Steps to Reproduce:
1. Create a new character.
2. Select the option to skip the leveling campaign (Dorn Island) and proceed directly to the final campaign.
3. Open the Warband companion interface and check Bran.
4. Bran has no abilities and no role assigned.
5. The system prompts you to complete a quest tied to Dorn Island, even though it was skipped.
Expected Result:
Bran should be fully functionalallowing role selection and having appropriate starting abilitieswhen skipping the leveling campaign, since a previous character has completed the content.
Actual Result:
Bran is bugged with no abilities or role, and the system incorrectly requires you to do quests that should be bypassed.
[Azj-Kahet] [Rare] Xishorr - duplicate and non-interactable NPC
Summary:
The NPC Xishorr appears duplicated in the game world, and neither instance is interactable or attackable, preventing players from progressing if they are required to defeat it.
Steps to Reproduce:
1. Go to the location where Xishorr is supposed to spawn.
2. Observe that two instances of the NPC appear.
3. Attempt to interact with or attack either of them.
Expected Result:
Only one instance of Xishorr should appear, and it should be attackable and interactable to allow quest or event progression.
Actual Result:
Two Xishorr NPCs spawn, and neither can be interacted with or attacked.
https://www.wowhead.com/npc=216039/xishorr
[General][Flight Path] Character stuck
When taking the flightpath from Dornogal to Gundargaz (The Rining Deeps) the char gets stuck and will be unable to move.
Taking the exact same flightpath again, will get the character stuck in mid flight.
Attached image is me not moving at all.
Note: It might have something to do with the loading screen, the stuck is happening in all zones below Khaz'algar.
Note2: This is only happening without VIP. Just the normal flightroute.
BT: <
[General] [World Quest Reward] They give you lower rewards
Summary:
World Quests display a specific reward amount on the quest interface, but upon completion, the player receives significantly less than the amount shown.
Steps to reproduce:
1. Open the World Quest map and check the listed rewards for a specific World Quest.
2. Complete the World Quest.
3. Compare the actual reward received to the displayed reward amount.
Expected result:
The reward granted upon completing a World Quest should match the amount displayed in the quest description.
Actual result:
The reward granted is considerably lower than the displayed value, leading to inconsistencies and potential player frustration.
[Jewelcrafting] - Magnificent Jeweler's Setting
<https://www.wowhead.com/item=213777/magnificentjewelerssetting> is currently not creating socket on any nonpvp jeweler items (Neck & Rings), using magnificent item on neck or ring do nothing.
You should be able to use this item up to 2 times on jeweler item.
Cap for jeweler item sockets is always max 2, if ring or neck already has one socket in drop from any content then you should be to use this item only 1 more time.
NEW ISSUE: It can be used now on any item. bracers, belt etc.
[Engineering] Comprehensibly Organized Ideas
When you use x15 <https://www.wowhead.com/item=221968/legiblyscribblednotes> you will be able to create <https://www.wowhead.com/item=219192/comprehensiblyorganizedideas> and when you use that item, it does the animation that you use the object, but then nothing happens, you don't create or get anything.
You need to have the specializations at a certain level, but even if you meet that requirement, you can't access those recipes.
I tried leveling up the profession using knowledge points and using GM commands, to make sure it was correct, and in fact, I get nothing.
BT report: <
<https://www.wowhead.com/spell=447310/scourthroughscrap> is not giving recipes as well.
NEW ISSUE: The item stays in the bag after a recipe is learned. It should be consumed.
<https://www.wowhead.com/item=219192/comprehensiblyorganizedideas>
[Profession] Work benches
After learning a profession, players needs to relog in order in interact with the professions work bench.
[Race] [Earthen] Faction based mounts
Any faction based mount cannot be used as earthern.
How to reproduce;
Create an Earthern
play the intro zone
Once you're done and be in Orgrimmar/Stormwind get the AddOn <
Select in the Filter "Hidden by the game", "Not collected", "collected" and in the faction Horde or Alliance (depends which side you on).
Try to summon any mount, you will see, no cast bar appears.
Any other mount works fine.
On Horde: 146 Mounts
On Alliance: 150 Mounts
<
<https://www.wowhead.com/wotlk/item=44234/reinsofthetravelerstundramammoth>
[Item][Craft] - Sanctified Torchbearer's Grips
Description of the bug
Doesn't work / Not scripted yet
How it should be
On proc you should deal damage with Spark of Beledar 446224 and apply debuff Spark of Beledar 446234
On second proc your Spark of Beledar 446224 should deal its normal damage and consuming the debuff to deal additional damagw with Blazing Spark of Beledar 446402
Logs
Links
Item |T5648231:16|t|cffffd000|Hitem:219492::::::::120:::::|h[Sanctified Torchbearer's Grips]|h|r
Damage ID |T236254:16|t|cffffd000|Hspell:446224|h[Spark of Beledar]|h|r
Additional damage ID |T236254:16|t|cffffd000|Hspell:446402|h[Blazing Spark of Beledar]|h|r
[Exile's Reach] [Horde] Enhanced Combat Tactics- the npc doesn't finish the quest
Description of the bug
The NPC does not allow the player to turn in the quest unless it is killed first.
How to reproduce
Accept the quest from the NPC.
Complete the quest objectives.
Attempt to turn in the quest to the NPC.
Observe that the quest cannot be completed unless the NPC is killed.
How it should be
The NPC should stop combat and return to its original position where the quest begins.
Links
https://www.wowhead.com/quest=59933/enhancedcombattactics
https://www.wowhead.com/npc=166906/warlordbrekagrimaxe
[Delve][Kriegval's Rest][Shared] Burning Candles Misslaighned/Hitbox
The Burning Candles inside the instance are spawned, and burning, however, the hitbox seems sometimes wrong, Applying damage/Debuff, even while player does not run though, or the exact opposite, player runs though, and it does not appyl damage and Debuff.
Addionally, some of the Burning Candles activate in wierd Order, which should be acually in specific pattern
(Screenshot from FS)
[Delve][Kriegval's Rest][Shared] Boss Ability Issue
Flamestorm Ability currently does not deal damage, if it spawns on players that are far away from the boss. (The ability and AoE spawns on the floor, but it does not deal acual damage when stepped on.)
Only happens on Burning patches that are far away from boss. Under boss, they seem okay.
[Isle of Dorn] [Side] The Machine Speakeasy - the npc is missing
Summary:
In the quest "The Machine Speakeasy", the NPC Obstorn, who must be confronted to progress, is not present in the quest area and only becomes visible when GM mode is activated.
Steps to Reproduce:
1. Accept the quest The Machine Speakeasy.
2. Proceed to the location where Obstorn is supposed to appear.
3. Observe that the NPC is missing unless GM mode is enabled.
Expected Result:
Obstorn should be visible and interactable without needing GM mode, allowing players to complete the quest.
Actual Result:
Obstorn does not appear for normal players, making it impossible to complete the quest.
https://www.wowhead.com/quest=79546/themachinespeakeasy
[Professions] Concentration recharge
Description of the bug
Concentration doesn't recharge
How to reproduce
Learn any profession and check concentration after an hour or a day
How it should be
Concentration slowly recharges every few minutes. Currently, players will receive 1 Concentration every 6 minutes, or 10 every 1 hour.
250 over each day
Informations of the spell
https://www.wowhead.com/news/concentrationandingenuityexplainedinthewarwithin346376
[Azj-Kahet][Quest] Just act Casual - The npcs are not neutral
Summary:
In the quest "Just Act Casual", the NPCs are incorrectly flagged as attackable instead of neutral.
Steps to Reproduce:
1. Start the quest "Just Act Casual".
2. Observe the NPCs in the quest area.
3. Attempt to attack or interact with them.
Expected Result:
NPCs should appear neutral and be nonattackable during the quest.
Actual Result:
NPCs are attackable, which is not intended for the quest.
https://www.wowhead.com/quest=78255/justactcasual
Bugtracker:
[Azj-Kahet] [side] Pacts Below - you cant take the quest
Summary:
The NPC Spindle appears in Dornogal, but is currently bugged as it phases through a column. Additionally, it does not offer the quest "Pacts Below" as intended.
Steps to Reproduce:
1. Go to Dornogal and locate the NPC Spindle.
2. Observe that the NPC clips through a column.
3. Attempt to interact with the NPC to pick up the quest "Pacts Below".
4. Notice that no quest is offered.
Expected Result:
Spindle should be correctly positioned and offer the "Pacts Below" quest when interacted with.
Actual Result:
Spindle clips through a column and does not provide the quest.
https://www.wowhead.com/npc=230098/spindle
https://www.wowhead.com/quest=84700/pactsbelow
Bugtracker
[Tutorial] Crafting to Order - cant finish the quest
Summary:
It is not possible to turn in the quest to the NPC named Roldira <Requisitions Officer>.
Steps to reproduce:
1. Complete the quest objectives.
2. Go to Roldira <Requisitions Officer> to turn in the quest.
3. Attempt to deliver the quest.
Expected result:
The player should be able to turn in the quest to Roldira, completing it and receiving the corresponding rewards.
Actual result:
The quest cannot be turned in. The NPC does not display the completion dialog or quest turnin option.
https://www.wowhead.com/npc=219108/roldira
https://www.wowhead.com/quest=84260/craftingtoorder
[End Game] [Quest] C2 Flight Training 101 - NPCs don't move
Summary:
When starting the quest, accompanying NPCs are supposed to mount up and fly away as part of the event sequence. However, the NPCs remain static and do not perform the mount and flight actions.
Steps to reproduce:
1. Accept the relevant quest.
2. Observe the behavior of the nearby NPCs.
3. Check for mount and flight animations or departures.
Expected result:
Upon quest acceptance, the accompanying NPCs should mount their flying mounts and fly away as scripted.
Actual result:
The NPCs remain in place without mounting up or taking flight.
https://www.wowhead.com/quest=79147/flighttraining101
[Ringing Deep][Achievement] The Ringing Deeps
Description of the bug
Dark Revelations gets removed from achievement after relog
How to reproduce
1.complete Ringing Deep storyline and relog, then check Dark Revelations credit
How it should be
Should stays after relog
Informations of the achievement
https://www.wowhead.com/achievement=19560/theringingdeeps
[Ringing Deep] New candle new hope - Do not get name and title change on kobold disguise
Description of the bug
In the quest "New Candle New Hope" [ID" 78642], extra actioon button gives a Kobold disguise. This disguise is also supposed to change your name to "Very Normal Kobold".
How to reproduce
Accept the quest "New candle new hope"
How it should be
Upon using the disguise extra action button, your name should change to "Very Normal Kobold"
Information of the quest
Wowhead link : https://www.wowhead.com/quest=78642/newcandlenewhope
Youtube link :
[Azj-Kahet] [Npc] Severed Threads Quartermaster
Summary:
The reputation quartermaster sells items requiring reputation level 9, even when the player only has reputation level 1 or 2.
Steps to Reproduce:
1. Interact with the reputation quartermaster NPC.
2. Check the available items for purchase.
3. Notice that items requiring reputation level 9 are available for purchase despite not meeting the required reputation level.
Expected Result:
Items requiring reputation level 9 should only be visible and purchasable when the player reaches that reputation level.
Actual Result:
All items, including those requiring reputation level 9, are available to players at reputation level 1 or 2.
[Item][Embellishment] - Elemental Focusing Lens
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip |T6012019:16|t|cffffd000|Hitem:215136::::::::120:::::|h[Amulet of Earthen Craftsmanship]|h|r
Equip some gems
How it should be
On proc you should deal damage with one of your gems type:
Onyx gem |T5931405:16|t|cffffd000|Hspell:461191|h[Elemental Focusing Lens]|h|r
Emerald gem |T5931406:16|t|cffffd000|Hspell:461190|h[Elemental Focusing Lens]|h|r
Amber gem |T5931408:16|t|cffffd000|Hspell:461185|h[Elemental Focusing Lens]|h|r
Sapphire gem |T5931407:16|t|cffffd000|Hspell:461193|h[Elemental Focusing Lens]|h|r
Ruby gem |T5931409:16|t|cffffd000|Hspell:461192|h[Elemental Focusing Lens]|h|r
Links
Item |T4644002:16|t|cffffd000|Hitem:213770::::::::120:::::|h[Elemental Focusing Lens]|h|r
[Renown] VIP bonus works on renown
Description of the bug
seems like VIP bonus is giving extra renown. worked on quest rewards so far, for example https://www.wowhead.com/quest=80082/backtogundargaz
How to reproduce
1. have vip, accept https://www.wowhead.com/quest=80082/backtogundargaz and complete it
How it should be
VIP shouldn't give extra renown
[Ringing Deep] Controlled Demolition - Magni Bronzebeard
Description of the bug
If you accept 78700 and then 78701, then delete 78700, both npcs 214892 and 214890 won't despawn. It will also block progress with story and can't accept 78700 again if you complete 78701
How to reproduce
1. accept 78700
2. accept 78701
3. abondon 78700
4. complete and turn in 78701
5. try to accept 78700 again
How it should be
After abondoning 78700, the first Magni should spawn again to get the quest, or his 2nd version 214890 should offer the quest. (not sure)
Informations of the quest
https://www.wowhead.com/quest=78700/controlleddemolition
https://www.wowhead.com/npc=216479/magnibronzebeard
https://www.wowhead.com/npc=214890/ironhaulbodyguard
https://www.wowhead.com/quest=78701/thetruthinchalk
https://www.wowhead.com/npc=214892/dagranthaurissanii
https://www.wowhead.com/npc=216480/dagranthaurissanii
[Ringing Deep] The Truth in Chalk - Dagran Thaurissan II
Description of the bug
Dagran 216480 doesn't offer the quest, only Dagran 214892 gives you the quest
and that's only after accepting the paired quest 78700
How to reproduce
1.accept and finish https://www.wowhead.com/quest=78697/ghostofacompanytown
2. talk to Dagran and try to accept the quest
How it should be
both versions should have the quest
Informations of the quest
https://www.wowhead.com/quest=78701/thetruthinchalk
https://www.wowhead.com/npc=214892/dagranthaurissanii
https://www.wowhead.com/npc=216480/dagranthaurissanii
both available and npc id
both
both
[Rining Deep] Ghost of a Company Town - swapped earthen slate lines
Description of the bug
First earthen slate (the one on lower level) has the other earthen slate line
How to reproduce
1.accept https://www.wowhead.com/quest=78697/ghostofacompanytown and interact with both earthen slates
2. watch which Dagran line is said
How it should be
slatebunny 220235 with ""MISSING: Kor Nartklec" , should trigger
Dagran Thaurissan II says: That's... a lot of names. Everywhere we go, we find the names of people lost.
slatebunny 219964 with "Strong hands needed for additional shifts!"
Magni Bronzebeard says: Fewer workers, it would seem. Is it because the earthen are shutting down?
Dagran Thaurissan II says: Shutting down... or disappearing or... changing? The answer lies in the clues.
Informations of the quest
https://www.wowhead.com/quest=78697/ghostofacompanytown
slatebunny 219964
slatebunny 220235
slatebunny 219964
slatebunny 220235
[Hallowfall][Quest] The Darkened Flame
[Hallowfall][Quest] Rally on the Dawnbreaker
[Hallowfall][Quest] Where the Light Touches
[Hallowfall][Quest] The Hallowed Path
[CoT][Izo] Process of Elimination
<https://www.wowhead.com/spell=439646/processofelimination> currently can be dodge by the tank, if he uses movement speed ablity, or leap.
It should be impossible for tank to dodge the ability, Possibly due to the orbs traveling slower than on retail.
Additionally, the orbs should no longer Knockback/damage the tank when they colide with him. It causes additonal damage to the tank, on top of the Process of Elimination damage.
[Dawnbreaker][Sureki Webmage] Bursting Cocoon Explosion
Currently, when Sureki Webmage(<https://www.wowhead.com/npc=210966/surekiwebmage>) casts spell <https://www.wowhead.com/spell=451107/burstingcocoon> on a player, the 2nd part of the spell never happens. Upon expiration of the debuff, the player and anyone standing in the circle around them should be hit by the explosion: <https://www.wowhead.com/spell=451104/burstingcocoon>
Retail dot ticks: <
Retail explosion: <
[Alchemy] Thaumaturgy - new Discoveries
<https://www.wowhead.com/spell=430315/thaumaturgy>
For the TWW Transmutation discoveries, you need to place 5 points in each of the Thaumaturgy areas. They are 5 points in Mercurial Materials, 5 points in Volatile Materials, and 5 points in Ominous Materials.
You then will discover the Coalescence, Herb, and Stone Transmutations for each category.
Currently, the recipes do not get discovered.
<https://www.wowhead.com/spell=430618/mercurialblessings>
<https://www.wowhead.com/spell=449571/mercurialherbs>
<https://www.wowhead.com/spell=430619/mercurialstorms>
<https://www.wowhead.com/spell=430622/ominouscall>
<https://www.wowhead.com/spell=430623/ominousgloom>
<https://www.wowhead.com/spell=449572/ominousherbs>
<https://www.wowhead.com/spell=430621/volatilestone>
<https://www.wowhead.com/spell=430620/volatileweaving>
BT: <
August 18, 2025
[Fire] 4P tier set Issue:
4p tier set effects are missing functionality.
How it should work:
After dealing damage, Phoenix Flames has a 10% chance to return to you, refunding 1% of the cooldown on Phoenix Flames and granting you 6% increased spell damage for 10 sec.
<https://www.wowhead.com/spell=453721/magefire110classset4pc>
[Fire] Cratermaker Issue:
Talent is missing functionality.
How it should work:
Casting Combustion doesnt give you Lit Fuse <https://www.wowhead.com/spell=450716/litfuse> buff
During Combustion damage of Living Bomb is not increased by 30%
Your chance of getting Lit Fuse is not increased by 15% during Combustion
<https://www.wowhead.com/spell=451757/cratermaker>
[Fire] - Master of Flame Description of the bug
Master of Flame doesn't increase Fireball damage by 15% while Combustion 190319 is not active <
How to reproduce
Check Fireball damage with and without Master of Flame
How it should be
While Combustion is not active your Fireball damage should be increased by 15%.
Other parts of this talent are working fine.
Links
Master of Flame <https://www.wowhead.com/spell=384174/masterofflame>
Fireball (damage ID) <https://www.wowhead.com/spell=133/fireball>
Combustion (aura) <https://www.wowhead.com/spell=190319/combustion>
[Fire] - Fevered Incantation Description of the bug
Fevered Incantation 383811 rank 2 gives 1% critical damage per stack. Same as rank 1.
How to reproduce
Talents level 70:
C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAGAAAAAgZmZMDzYMsY2mxMzMbmxMWmZBAAAAAAAA
Use Fireblast several times
How it should be
Fevered Incantation rank 2 should give 2% critical damage per stack.
Links
Fevered Incantation (talent) <https://www.wowhead.com/spell=383810/feveredincantation>
Fevered Incantation (stacks) <https://www.wowhead.com/spell=383811/feveredincantation>
[Fire] - Phoenix Reborn Description of the bug
Missing Phoenix Reborn 1219304 aura that should display your current direct damage counter
How to reproduce
Level 70 talents:
C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAGAAAAAgZmZMDzYMsY2mxMzMbmxMWmZBAAAAAAAA
Use Fireball
How it should be
Each time you deal damage with direct damage you should get stacks of Phoenix Reborn 1219304. This counter should be visible and displayed in buffs list.
Talent itself works as intended.
Links
Phoenix Reborn (talent) <https://www.wowhead.com/spell=453123/phoenixreborn>
Phoenix Reborn (stacks counter) <https://www.wowhead.com/spell=1219304/phoenixreborn>
[Hallowfall][Achievement] The Missing Lynx
Description of the bug
"Pet the ferocious warcraft around Hallowfall." None of them give a "killcredit" for the achievement after petting them.
How to reproduce
Go to any of the cats and pet them and check if they gave a credit.
How it should be
each of them should give a credit for the achievement.
Informations of the issue
https://www.wowhead.com/achievement=40625/themissinglynx
https://www.wowhead.com/npc=221106/dander
https://www.wowhead.com/npc=219412/fuzzy
https://www.wowhead.com/npc=218887/furball
https://www.wowhead.com/npc=215041/miralmurdermittens
https://www.wowhead.com/npc=225420/iggy
https://www.wowhead.com/npc=225421/moog
https://www.wowhead.com/npc=220720/magpie
https://www.wowhead.com/npc=227335/emery
https://www.wowhead.com/npc=227336/evan
https://www.wowhead.com/npc=227411/jinx
https://www.wowhead.com/npc=227442/gobbo
[Engineering] Pilfer Through Parts
Currently Pilfering though Parts does nothing, does not reward player with anything.
August 17, 2025
[Enhcement][Stormbringer] Rolling Thunder Description of the bug
Description:
The Feral Spirit summoned via the Rolling Thunder talent does not generate any Maelstrom Weapon stacks when it attacks. This causes a significant loss in expected resource generation from the talent.
How to reproduce
Log in as an Enhancement Shaman.
Select the Rolling Thunder talent (which grants an extra Feral Spirit).
Summon the Feral Spirit and allow it to attack a target dummy or enemy.
Monitor Maelstrom Weapon stack generation.
Observe that attacks from the Rolling Thundersummoned wolf do not generate any stacks.
How it should be
The Feral Spirit granted by Rolling Thunder should behave identically to a normal Feral Spirit in all respects, including Maelstrom Weapon stack generation from melee attacks.
Links
<https://www.wowhead.com/spell=454026/rollingthunder>
<https://www.wowhead.com/spell=51533/feralspirit>
[Enhacement][Stormbringer] 4P and Rolling thunder Description of the bug
Description:
The Enhancement Shaman 4piece tier bonus is supposed to spawn an extra Feral Spirit whenever a Feral Spirit is summoned. When a Feral Spirit is summoned by the Rolling Thunder talent (i.e., Tempest summoning a Nature Feral Spirit), the 4piece does not spawn the additional Feral Spirit
How to reproduce
Equip the Enhancement 4piece tier set.
Talent into Rolling Thunder (so Tempest will summon a Nature Feral Spirit).
Trigger Tempest so that Rolling Thunder summons a Feral Spirit.
Observe whether the 4piece extra Feral Spirit appears.
How it should be
The 4piece tier bonus should summon an additional Feral Spirit whenever any Feral Spirit is summoned, including those summoned by the Rolling Thunder talent through Tempest. This extra spirit should appear instantly, last the full intended duration, and function exactly like a normal Feral Spirit.
Links
<https://www.wowhead.com/spell=454026/rollingthunder?def=122498&rank=1>
[Nerub-ar][Ky'veza] Nexus Daggers
The spell <https://www.wowhead.com/spell=1250853/nexusdaggers> can manage to hit players outside of the indicator/lines
[Nerub-ar][Ky'veza] Can't accept revive
When you're dead, and a healer is casting mass revive after the boss got reset, sometimes after you accept the res, you will instantly die. This will continuously happen and the only way to get around with it is by reloging the game
[Nerub-ar][Ulgrax] Carnivorous Contest
If players died during <https://www.wowhead.com/spell=441155/carnivorouscontest> , they will instantly die again if they accept a battle res (The death log show they died from carnivorous contest/devour.) Devour is damage players take, If they got pulled to melee range of the boss during <https://www.wowhead.com/spell=441155/carnivorouscontest> .
August 16, 2025
[elemental] Earthquake Overload Damage During Ascendance Description of the bug
Description:
Earthquake overload damage during Ascendance is currently bugged. It deals around 6.5 times more damage than normal instead of the expected 2.5 times from the Ascendance overload damage buff. This happens regardless of whether the Echoes of Great Sundering talent is selected. Previously, overloads from the Mountains Will Fall talent also dealt incorrect damage50% of tick damage instead of the correct ~17.5%and while Earthshock and Elemental Blast overloads were fixed, Earthquake overloads still remain incorrect.
How to reproduce
Cast Earthquake during Ascendance with or without Echoes talent.
Observe that overload ticks deal ~6.5x damage instead of the intended 2.5x.
How it should be
EQ overload damage during Ascendance should be properly buffed by 150%, dealing roughly 2.5x normal overload damage, not 6.5x.
Links
<
<
<https://www.wowhead.com/spell=77478/earthquake>
[Sub] Death from above vs Deeper stratagem Description of the bug
Description:
It seems that <https://www.wowhead.com/spell=269513/deathfromabove> won't do any damage if you don't pick <https://www.wowhead.com/spell=193531/deeperstratagem> talent
How to reproduce
1. Get sub rogue level 80 with build: CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMzykBzMmZGjZYmZMzMmtZZYstNzMwMYMzysNAAAAMDG2MLDMgFw2wEysgZA
2. Find a dummy or an enemy
3. Get some combo points by hitting enemy with <https://www.wowhead.com/spell=200758/gloomblade>
4. cast <https://www.wowhead.com/spell=269513/deathfromabove> on them
5. see that there is no damage since you didn't pick <https://www.wowhead.com/spell=193531/deeperstratagem> talent
6. learn that talent via the tree or .learn 193531
7. repeat step 3 and 4 and see that <https://www.wowhead.com/spell=269513/deathfromabove> is now doing damage via <https://www.wowhead.com/spell=196819/eviscerate>
This doesn't seem to happen with other rogue specs.
How it should be
<https://www.wowhead.com/spell=269513/deathfromabove> should do damage regardless if you have <https://www.wowhead.com/spell=193531/deeperstratagem> or not.
Links
<https://www.wowhead.com/spell=193531/deeperstratagem>
<https://www.wowhead.com/spell=196819/eviscerate>
<https://www.wowhead.com/spell=269513/deathfromabove>
<(rogue_ability)>
FS bugtracker: <
[Templar] - Light's Deliverance Description of the bug
Currently issue:
1)Protection spec when player consume <https://www.wowhead.com/spell=433674/lightsdeliverance> it's refresh cooldown on <https://www.wowhead.com/spell=387174/eyeoftyr>
2)Retri spec when player consume <https://www.wowhead.com/spell=433674/lightsdeliverance> it's refresh cooldown on <https://www.wowhead.com/spell=255937/wakeofashes>
How it's should be
Protection 60 Stacks should be consumed automaticly wneh player have CD on <https://www.wowhead.com/spell=387174/eyeoftyr> and should only give player free use for <https://www.wowhead.com/spell=427453/hammeroflight>
Retri 50 Stacks should be consumed automaticly wneh player have CD on <https://www.wowhead.com/spell=255937/wakeofashes> and should only give player 1 free use for <https://www.wowhead.com/spell=427453/hammeroflight>
[Spellslinger] Volatile Magic Description of the bug
Damage from hero talent does not decrease when it hits more then 5 targets (5 targets same damage, 6 and onwards damage not reduced)
How to reproduce
1. Cast any spell to get splinters on the target
2. Let the Empowered Splinters wore out
3. The Splinters explode and deal damage to everyone
4. The damage is the same if it hits more then 5targets
How it should be
When the Empowered Splinters expiers and does damage to everyone , if there are more then 5 enemies around it, it should decrease the damage done
Links
|T1717108:16|t|cffffd000|Hspell:444968|h[Volatile Magic]|h|r
Bugtracker report
[Druid of the Claw] Killing Strikes always active Description of the bug
<https://www.wowhead.com/spell=441825/killingstrikes> seems to be always active and keeps reapplying itself every time it expires instead of getting applied upon using Ravage
How to reproduce
1. Create druid feral or guardian level 80: CcGAkuH5GdQpDrgY32rlVGnyqBAAAAAghZxGz2MzMmZZWGmlZmZGzMAAAAAAbBzGwMjaGzyYbmZWGzYAAAAAAADAAAEgmZb2mZ2GQgFwMDgFmhB
2. See that you always get <https://www.wowhead.com/spell=441825/killingstrikes> buff aura every time it expires
How it should be
You should only gain <https://www.wowhead.com/spell=441825/killingstrikes> buff aura when you do cast <https://www.wowhead.com/spell=441605/ravage> in bear form or in cat form <https://www.wowhead.com/spell=441591/ravage>
How it is on our server: <
Retail demo where the <https://www.wowhead.com/spell=441825/killingstrikes> doesn't pro non stop: 16:16 <
Links
<https://www.wowhead.com/spell=441825/killingstrikes>
<https://www.wowhead.com/spell=441605/ravage>
<https://www.wowhead.com/spell=441591/ravage>
Death Coil Runic Power vs not Facing Description of the bug
Currenty if <https://www.wowhead.com/spell=47541/deathcoil> used on a target that you do not face you will lose the runic power instead of getting an error that you need to face an enemy in order for the spell to action.
How to reproduce
1. Make a unholy dk level 80:CwPAtbMOTHlnKIwUyAn+DK70SDAzMjZMzYsMjZmZmGGmZMjBAAAAAAAAwMzMYMYAAmNzYmNjZmZmZmBYzsZYIDMbM0YBDwMA
2. Gain some runic power via using <https://www.wowhead.com/spell=85948/festeringstrike> on an enemy
3. face backward to the enemy
4. Cast <https://www.wowhead.com/spell=47541/deathcoil> on the enemy and see your runic power getting consumed and spell going on GCD.
How it should be
There should be a facing restriction for death coil. So the spell should not be cast and runic power should not be used. DK should get an error message in the middle for the screen "Target needs to be in front of you" , "You are facing the wrong way"
<
Retail example: <
Informations
<https://www.wowhead.com/spell=47632/deathcoil> dmg
<https://www.wowhead.com/spell=47541/deathcoil> spell
<https://www.wowhead.com/spell=85948/festeringstrike> runic power generator
[Alchemy] Thaumaturgy - Gleaming Chaos
Currently, Gleaming Chaos craft learned by Thaumaturgy talent tree, does not acually reward any materials when crafted in Gleaming Chaos.
But it did reward First Craft bonus.
Retail craft example in Attachements
(Even the Null Lotus was there.)
[Item][Craft] - Vambraces of Deepening Darkness
Description of the bug
Stacks don't reset when you get 5th stack.
Deepining Darkness damage doesn't split evenly and doesn't increase per target struck.
How to reproduce
Get 5 stacks
How it should be
Stacks should reset after you get 5th stack.
Deepining Darkness damage should split evenly and should increase its damage by 15% per target struck up to 75%.
Logs
Links
Item |T5648229:16|t|cffffd000|Hitem:219501::::::::120:::::|h[Vambraces of Deepening Darkness]|h|r
Stacks |T132291:16|t|cffffd000|Hspell:446743|h[Deepening Darkness]|h|r
Damage ID |T132291:16|t|cffffd000|Hspell:446753|h[Deepening Darkness]|h|r
[Item][Craft] - Embrace of the Cinderbee
Description of the bug
You doesn't get any buff when you "touch" orbs
How to reproduce
Get proc
Walk through the orbs
How it should be
"Touching" orb should give you highest secondary stat with Embrace of the Cinderbee 451699
Up to 2 allies nearby should get random stat with Embrace of the Cinderbee 451980
Logs <
Links
Item <https://www.wowhead.com/itemset=1611/embraceofthecinderbee>
Owner buff <https://www.wowhead.com/spell=451699/embraceofthecinderbee>
Ally buff <https://www.wowhead.com/spell=451980/embraceofthecinderbee>
[Knowledge Points][Skinning] Treasures
The items from Skinning treasure chests give 15 instead of 3 Knowledge points for skinning.
[Dornogal Carving Knife]
[Earthen Worker's Beams]
[Arathi Tanning Agent]
[Arathi Craftsman's Spokeshave]
[Carapace Shiner]
[Nerubian's Slicking Iron]
[Fungarian's Rich Tannin]
[Artisan's Drawing Knife]
[Professions][General] Treasure Knowledge Points
Treasures around the zones are dropping Knowledge points, to Professions the player does not even have learned.
It should drop on weekly cap, with a catch up mechanic, to professions that player has learned.
These are the random treasures around the zones, not the specific ones for each profession.
[Blacksmithing] Alloy Crafting
Currently, player cannot craft any alloy that requires Forge, even if player is near the workbench, it still says, it needs a Forge.
Workbench should act as a Forge also.
[Alchemy] Thaumaturgy - Skill Points
Currently, Thaumathurgy gives Skill points to the profession beyond Skill 50 (Where it should not give anymore at that point.)
[Alchemy] Thaumaturgy - Gleaming Transmutagen
Currently, the Thaumaturgy talent, which makes so players recieve 1 Gleaming Transmutagen, does not work, it should have 100% to reward one each Thaumaturgy craft.
[Alchemy] Thaumaturgy - Coreway Catalyst
Currently, Thaumaturgy rewards Coreway Catalyst even without Thaumaturgy talent which learn the player to have a chance to get Coreway Catalyst from Thaumaturgy.
[Alchemy] Thaumaturgy - Mercurial Materials
Currenlty, learning this Talent tree, and first node, does teach the player the recipe, however, crafting it yields nothing currently.
Additionally, the whole Tree of this Mutagen does not add/do anything. Needs scripting.
[Alchemy] Thaumaturgy - Gemstones
Thaumaturgy Skill talent which grants players ability to "harvest" Jewelcrafting Gemstones from Thaumaturgy, currently does not work. Tried couple of crafts (50) and it give no Gemstones.
The following gemstones should have a chance to be obtained:
Gems such as: |T5931416:16|t|cffffd000|Hitem:212495::::::::120:::::|h[Radiant Ruby]|h|r and its lower counterpart.
|T5931415:16|t|cffffd000|Hitem:212498::::::::120:::::|h[Ambivalent Amber]|h|r and its higher tier counterpart.
Basically, any Jewelcrafting Gemstone should be able to drop.
(Except the Epic ones, didnt manage to get that one on Retail PTR.)
Additonally, when player receive a Gemstone from Thaumaturgy, he should not receive any other material, as any other Thaumaturgy craft.
[Alchemy] Multicraft
Multicraft stat for Alchemy does not currently seem to work, Crafted 100 Algari Healing potions, but got 0 Multicraft procs with 10% chance.
[Alchemy] Flask Spillover
In the Fantastic Flasks Talent tree, Bulk Prodution first talent point gives a buff which currently does not work properly.
1) First point in the tree should make the buff stack only to 5 times, currently, it goes to 10, reagrdless of what the description of the buff says.
2) The buff, even while it says goes to only 10 stacks, if kept going, it increases the stats indefinetly. Meaning you can have crazy amounts of crafting stats if you craft 50 flasks.
(Requires all the points in the skill tree to be in these type of talents.)
[Alchemy] Potion Spillover
1) Currently does not give the buff Potion Spillover when crafting potions from Basic Concoctions. It should. Tested on Retail PTR.
2) Same issue as Flask Spillover, it can generate insane amout of crafting stats if you learn the whole tree. The stats stack indefinetly.
3) First Talent makes it stack to 10, instead of 5 only.
[Alchemy] Phial Spillover
Buff is currently not present, when craftings phials. It should work the same way that Flask Spillover works.
[Alchemy] Experimentation
Experimentation currently does not give the already learned RANDOM Potion/Flask when a new recepie is discovered. It discovers the recipe, however, no potion or flask is given.
When player already knows all recipes, he should gain Flask/Potion of random type, from any of the learned recepies, which use that Herb as ingridient.
This way, should NOT give a First Time Craft though.
Retail PTR Proof in Attachements.
[Alchemy] Draught of Shocking Revelations
Currently, Draught of Shocking Revelations gives First craft bonus every time you craft it, it does not dissapear after first craft.
[Alchemy] Neutralize Concoctions
Recipe should have 50% chance to give either 1 Coreway Catalyst, or 50% chance to give 2. Not more, no less, should be basically 50/50 To give 1 or 2.
Currently, on FS, it gives only 1 always
[Evoker][Scalecommander] Menacing Presence
Description of the bug
Currently when you have <https://www.wowhead.com/spell=441181/menacingpresence> talent picked all of your abilities offensive abilities can proc <https://www.wowhead.com/spell=441201/menacingpresence> debuff aura instead of specific evoker knock back spells
How to reproduce
1. Create Devastation evoker level 80: CsbBV7//nP39x/JJympTqouKSAAAAAAAAAAAAzYGMzwMmxADGz0MmZysNzyMMzwMzsMDYmZgZGzMDmBYwGsNGNWGQmJAbYG
2. Make sure you have <https://www.wowhead.com/spell=441181/menacingpresence> talent
3. Cast any offensive ability on an enemy.
4. You will see that the enemy will get debuff aura <https://www.wowhead.com/spell=441201/menacingpresence>
How it should work
<https://www.wowhead.com/spell=441201/menacingpresence> aura should only be applied after knocking back/up enemies with abilities: <https://www.wowhead.com/spell=368970/tailswipe>
<https://www.wowhead.com/spell=357214/wingbuffet>
Links
<https://www.wowhead.com/spell=441201/menacingpresence>
<https://www.wowhead.com/spell=441181/menacingpresence>
[Item][Craft] - Fury of the Stormrook
Description of the bug
Doesn't work / Not scripted yet
How it should be
There should be a chance to proc Fury of the Stormrook 449441
This proc should create an orb and should apply hidden aura to you.
Consuming this orb should grant you Fury of the Stormrook 449440
Links
Item https://www.wowhead.com/itemset=1612/furyofthestormrook
Orb timer aura |T136099:16|t|cffffd000|Hspell:449441|h[Fury of the Stormrook]|h|r
Haste buff |T136099:16|t|cffffd000|Hspell:449440|h[Fury of the Stormrook]|h|r
August 15, 2025
[Affliction] Wither/Corruption vs channeled spells Description of the bug
When Wither or Corruption is applied to a target and you cast spells such as |T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r or |T136169:16|t|cffffd000|Hspell:234153|h[Drain Life]|h|r, they are always interrupted instantly or after the first tick.
ptr:
[All] Fel Armor Description of the bug
|T136156:16|t|cffffd000|Hspell:386124|h[Fel Armor]|h|r doesn't work at all.
How it should be
When |T571320:16|t|cffffd000|Hspell:108366|h[Soul Leech]|h|r absorbs damage, 5/10% (r1/r2) of all damage taken should be delayed and taken within the next 5sec with debuff |T136156:16|t|cffffd000|Hspell:387847|h[Fel Armor]|h|r.
The talent should also passively reduce the received damage by 1.5/3%
[Protection] - Armor value granted by Shield of the Righteous Description of the bug
Currently on PTR/OBT armor value is the same for Retribution and Protection spec
Doesn't scale properly with more strength
Check screenshot <
How to reproduce
Activate Protection spec
Get 3 Holy Powers
Use Shield of the Righteous
How it should be
Armor value should be different for Protection spec, it should grant more armor
176 Strength / 100 Protection spec
Informations of the spell
Links
<https://www.wowhead.com/spell=53600/shieldoftherighteousmodifiedby> 53600
Talent: CYEAN/WrsXv0CO5mzTm8Icl8KAAAAYAAyssNzstsNzYxY22MbAAAAAAY2SzsYYmx2MY2GGz2MLbjZwwMsswGAAAZmplZZ2mBAsBMAYMmhB
[Protection][Ret][Templar] - Hammer of Light x nearby enemies Description of the bug
Currently casting Hammer of Light hits only primary target
Check screenshot: <
How to reproduce
Activate Prot spec Templar Hero talent
Cast Eye of Tyr on enemy target <https://www.wowhead.com/spell=387174/eyeoftyr> 387174
Cast <https://www.wowhead.com/spell=427453/hammeroflight> 427453 on several targets
Notice that 1 cast 1 hit
How it should be
Hammer of Light:
"Hammer down your enemy with the power of the Light, dealing (580.645% of Attack Power) Holy damage and (290% of Attack Power) Holy damage up to 4 nearby enemies."
Informations of the spell
Links
<https://www.wowhead.com/spell=427445/lightsguidance?spellModifier=462095>
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMYWGLzMjZmZZbmZmZmtxwAAAMAAAAAAA0WzMzihZGGzwWbAADMAAbDAAwMTbzysNzMz22SLzM2YwAwgZ2wA
BT report: <
[Brewmaster][Master of Harmony] Purified Spirit Description of the bug
Currently Purified Spirit |T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r>|T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r pulls all enemies in a 40 yd range.
How to reproduce:
Build up some vitality
Cast Celestial Brew |T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r>|T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r
Use tiger palm,
Wait for Aspect of Harmony to end
Check Purified Spirit pulling enemies that are not in combat with you.,
How it should be
Purified Spirit |T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r>|T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r should only be applied to enemies that are in combat in a 40 yd range.
Links
|T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r>|T620828:16|t|cffffd000|Hspell:450867|h[Purified Spirit]|h|r
|T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r>|T1360979:16|t|cffffd000|Hspell:322507|h[Celestial Brew]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWmx2MmZMAAAAAAALLYEmBmZDMjx2MzMMLMzYxyMttNb2mZGmFAAYZWmWmtZWGAgmtZpZmZ2wwC
[Windwalker] Energy Burst doesn't work with 2 stacks Description of the bug
When Energy Burst is talented, consuming Blackout Kick! doesn't generate a Chi. It does cost 0 Chi though. It works correctly when consuming it at 1 stack.
How to reproduce
Build: (WW)
C0QACdq2zyOHcHaPcZ/HhhelgbGzMsNzMMbzYMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAAzMMMmlZgAYZbWWmtZmJIAYwA
1. Cast Tiger Palm to generate 2 Blackout Kick! stacks
2. Cast Blackout Kick to consume 1 stack
How it should be
When Energy Burst is talented, consuming Blackout Kick! should always generate a Chi.
[Windwalker] Dance of Chi-Ji x Storm, Earth and Fire Description of the bug
Dance of ChiJi doesn't buff the Spinning Crane Kick from all the Storm, Earth and Fire clones.
How to reproduce
Build: (WW)
C0QACdq2zyOHcHaPcZ/HhhelgbGzMsNzMMbzYMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAAzMMMmlZgAYZbWWmtZmJIAYwA
1. Spend Chi to get a Dance of ChiJi proc
2. Use Storm, Earth and Fire
3. Cast Spinning Crane Kick
4. Check the damage done
How it should be
Dance of ChiJi should buff the Spinning Crane Kick from all the Storm, Earth and Fire clones.
[Brewmaster] Fortifying Brew: Determination Description of the bug
The Talent Fortifying Brew: Determination |T615341:16|t|cffffd000|Hspell:322960|h[Fortifying Brew: Determination]|h|r>|T615341:16|t|cffffd000|Hspell:322960|h[Fortifying Brew: Determination]|h|r doesnt increase stagger by the right amount when Fortifying Brew |T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r>|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r is active . It multiplies base Stagger by 1.15
How to reproduce
Check Stagger modification when using Fortifying Brew |T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r>|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r .,
How it should be
When talented, and when using Fortifying Brew |T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r>|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r , base stagger should be multiplied by 1.5 .
Links
|T615341:16|t|cffffd000|Hspell:322960|h[Fortifying Brew: Determination]|h|r>|T615341:16|t|cffffd000|Hspell:322960|h[Fortifying Brew: Determination]|h|r
|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r>|T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWmx2MmZMAAAAAAALLYEmBmZDMjx2MzMMLMzYxyMttNb2mZGmFAAYZWmWmtZWGAgmtZpZmZ2wwC
[Brewmaster] Black Ox Adept Description of the bug
Talent Black Ox Adept |T608950:16|t|cffffd000|Hspell:455079|h[Black Ox Adept]|h|r>|T608950:16|t|cffffd000|Hspell:455079|h[Black Ox Adept]|h|r isn't implemented.
How to reproduce:
Talent into |T608950:16|t|cffffd000|Hspell:455079|h[Black Ox Adept]|h|r>|T608950:16|t|cffffd000|Hspell:455079|h[Black Ox Adept]|h|r
Cast Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r .
Check there is no Ox stance buff.
How it should be
When talented, you should get stacks of Ox Stance every time you use Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r .
Links
|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r>|T620829:16|t|cffffd000|Hspell:455068|h[Ox Stance]|h|r
|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWmx2MmZMAAAAAAALLYEmBmZDMjx2MzMMLMzYxyMttNbMmZmZBAAWmlplZbmlBAoZbWamZmNMsA
[Windwalker] Jadefire Stomp move speed not removed Description of the bug
Jadefire Stomp's move speed is not removed if the caster stays on the Jadefire Stomp while it disappears. It stays after relog and forever until he casts another Jadefire Stomp and get out of it.
How to reproduce
Build: (WW)
C0QACdq2zyOHcHaPcZ/HhhelgbGzMsNzMMbzYMzMAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAAzMMMmlZgAYZbWWmtZmJIAYwA
1. Cast Jadefire Stomp
2. Stay on it when it disappears
How it should be
The move speed should be only active when the player stands on a Jadefire Stomp.
[Brewmaster] Celestial Brew's absorption increase Description of the bug
Celestial Brew should isn't applying the Purified Chi when cast.
How to reproduce
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzwMWmZWMzMDAAAAAAALLYEzMwMbGMwyMzMjZBzYZWmplFL2mZGjFAAYZ2m2mtZWGAggAwwC
1. Cast Celestial Brew
2. Check if you get Purified Chi buff
3. Cast it again
4. Check if absorb was increased compared to first one.
5. Check if it stacks up to 6
How it should be
Celestial Brew should should apply the Purified Chi buff which increases the amount Celestial Brew absorbs by 35% per stack, stacking up to 210% (6 stacks).
Links
Celestial Brew : <https://www.wowhead.com/spell=322507/celestialbrew>
Purifying Chi: <https://www.wowhead.com/spell=325092/purifiedchi>
[Arcane] Intuition garanteed proc Description of the bug
Intuition did proc on 10th chance, which it should always do
How to reproduce
1. Get Intuition talent
2. Cast Damaging abilities
3. 9th time it did not proc.
4. Cast damage ability
5. 10th stack did not proc
6. Cast more damaging abilities
7. Gets a proc on n time
How it should be
If it missed 9 times to proc from any damaging ability, it should proc on the 10th try, always.
Links
|T136125:16|t|cffffd000|Hspell:1223797|h[Intuition]|h|r
Bugtracker report
[Fire] Heat Shimmer old version Description of the bug
Curently the talent Heat Shimmer is working in the pre 11.1 version, in which it makes Scorch Instant Cast
How to reproduce
1. Get Heat Shimmer buff
2. Cast Scorch
3. Instant cast instead of damage incrase
How it should be
When Heat Shimmer is procked, it should incrase damage , instead of instant cast
Links
|T524795:16|t|cffffd000|Hspell:457735|h[Heat Shimmer]|h|r
|T135827:16|t|cffffd000|Hspell:2948|h[Scorch]|h|r
Bugtracker report
[Fire] Ashen Feather Description of the bug
Phoenix Flames ignite damage does not apply with the talent selected
How to reproduce
1. Select Ashen Feather talent
2. Cast Phoenix Flames
3. Ignite Damage is not applied from the talent
How it should be
With the talent selected, the damage of the Ignite is increased 150%, Example: With 19.5 mastery and phoenix flame damage is 288503 then the forumula is 288503 / 100X 19.5 = 56258.085 and we add 150 % mean 56258.085 x 1.5 = 84 387,1275 this is the 150% will add to the ignite caculated by the curent mastery mastery : 84 387,1275 + 56258.085 = 140645.2125 ignite damage over 9 sec tick per sec should be 15627 per sec
Links
|T2103819:16|t|cffffd000|Hspell:450813|h[Ashen Feather]|h|r
Bugtracker report
[Fire] Flamestrike damage when consuming Hot Streak Description of the bug
When Hot streak is active, Casting Flamestike on 2+ enemies, the double damage on Ignite only goes for 1 target and not on other targets nearby
How to reproduce
1. Proc Hot Streak
2. Cast Flamestrike
3. Double ignite damage only hits on 1 target , while others have non crit damage
How it should be
Flamestrike's Ignite damage should be Doubled when Hot Streak is consumed on all targets that hits them and not just 1
Links
|T135826:16|t|cffffd000|Hspell:2120|h[Flamestrike]|h|r
|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r
Bugtracker report
[Vengeance] Burning Alive x Dawnbreaker When u go into the intro siege in Dawnbreaker, and pull the two packs, Fiery Brand is spreading onto the adds that are in combat with the guards, which it shouldn't because they aren't in combat with the player. You need the talent Burning Alive ([<https://www.wowhead.com/spell=207739/burningalive>](<https://www.wowhead.com/spell=207739/burningalive> "<https://www.wowhead.com/spell=207739/burningalive>
(<https://www.wowhead.com/spell=207739/burningalive>)"))
Video: <
[SoB] Missing Mob
Currently on PTR, before 3rd boss in Siege of boralus, the pack G38 is wrong. Instead of having Irontide Waveshaper, it has Ashvane Sniper.

Beta: < (Here we can see that Tremor/Weave is being cast almost right after the cast of Splice)
Beta log: <
Retail log: <
[GB] Mutated Hatchling Melee Damage
Currently, the NPC mutated Hatchling are doing a lot more damage with their melees than they should.
Retail Log: <
Beta log: <
[Dawnbreaker][Nightfall Dark Architect] Tormenting Eruption
Currently, the aoe portion of Tormenting Eruption spell, that is cast by Nightfall Dark Architect is also hitting the player which has the debuff on. It should only affect other players in the area around the player.
NPC: <https://www.wowhead.com/npc=213885/nightfalldarkarchitect>
Spell ID: <https://www.wowhead.com/spell=431349/tormentingeruption>
It additionally has these two spellIDs:
ID of the ST hits: <https://www.wowhead.com/spell=431350/tormentingeruption>
ID of the AoE hits around the player (this part is the issue): <https://www.wowhead.com/spell=431352/tormentingeruption>
Here I also add PTR log: <
And retail log: <
And we can see that the players that are affected by the debuffs shouldn't be pulsing the aoe damage onto themselves.
[Item][Craft] - Waders of the Unifying Flame
Description of the bug
Grants less stats than intended.
Procs from selfhealing making impossible to get stats buff.
How to reproduce
Get proc
How it should be
Unifying Flames should grant correct stats amount.
Also Unifying Ember 447303 shouldn't trigger from selfhealing.
Links
Item |T5648237:16|t|cffffd000|Hitem:219489::::::::120:::::|h[Waders of the Unifying Flame]|h|r
Buff |T135265:16|t|cffffd000|Hspell:447968|h[Unifying Flames]|h|r
August 14, 2025
Natures Protection Description:
The Nature's Protection talent (Lightning Shield reduces the damage you take by 3%) is not functioning correctly. In some cases, instead of reducing damage, it appears to increase the damage taken.
How to Reproduce:
1. Select the Nature's Protection talent as a Shaman.
2. Ensure Lightning Shield is active.
3. Engage in combat with any mob or player that deals consistent, measurable damage (e.g., dummy abilities or controlled duel).
4. Compare incoming damage with and without Lightning Shield active.
5. Observe cases where damage taken is higher than expected with the talent active.
How It Should Be:
When Nature's Protection is active and Lightning Shield is up, the player should consistently take 3% less damage from all sources it should never increase the damage taken under any circumstance
Links :
<https://www.wowhead.com/spell=454027/naturesprotection>
[Trickster] - Disorienting Strikes Description of the bug
Outlaw:
Doesn't work / Not scripted yet.
Sub:
If your Unseen Blade is up and you use Secret Technique you can apply Unseen Blade only 2 times <
How to reproduce
Talents (Outlaw)
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmplZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMGAMmNDDZgZhFajNzA
Use Sinister Strike
Use Killing Spree
Use Sinister Strike 2 times
Try to use Sinister Strike 20 seconds after first cast from the cycle above
How it should be
After casting Killing Spree / Secret Technique your Unseen Blade should be casted regardless Unseen Blade cooldown.
Current cooldown shouldn't be touched somehow.
If your Unseen Blade is up and you cast Killing Spree / Secret Technique it should go on cooldown only after you cast it third time. So first 2 should be casted from Disorienting Strikes bonus ignoring UB cd.
Links
Disorienting Strikes <https://www.wowhead.com/spell=441274/disorientingstrikes>
Unseen Blade (aura preventing proc) <https://www.wowhead.com/spell=459485/unseenblade>
Killing Spree <https://www.wowhead.com/spell=51690/killingspree>
Secret Technique <https://www.wowhead.com/spell=280719/secrettechnique>
[Outlaw] - Broadside x Ghostly Strike Description of the bug
Broadside damage increasing effect doesn't affect Ghostly Strike damage
How to reproduce
Use Ghostly Strike
Roll Broadside buff from Roll the Bones
Use Ghostly Strike
How it should be
Broadside also should increase Ghostly Strike damage.
Links
Broadside <https://www.wowhead.com/spell=193356/broadside>
Ghostly Strike (damage ID) <https://www.wowhead.com/spell=196937/ghostlystrike>
[Master of Harmony] Overwhelming Force x Blackout Kick Description of the bug
Currently Blackout Kick |T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r doesnt trigger Overwhelming Force |T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r>|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r .
How to reproduce
Cast Blackout Kick |T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
Check that there is no Overwhelming Force |T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r>|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r damage.
How it should be
Blackout Kick |T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r should trigger Overwhelming Force |T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r>|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r and do 25% of its damage for brewmaster and 5% for mistweaver in a line in front of the monk.
Links
|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r>|T897137:16|t|cffffd000|Hspell:451024|h[Overwhelming Force]|h|r
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAgZMzYGYWmx2MmZMAAAAAAALLYEmBmZDMjx2MzMMLMzYxyMttNb2mZGmFAAYZWmWmtZWGAgmtZpZmZ2wwC
[Windwalker] 4-Set Bonus not fully working Description of the bug
Casting Windwalker 4Set Bonus from season 1 isn't fully working. When Tiger's Ferocity is active |T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r>|T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r, next Tiger Palm |T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r should do 25% of its damage in aoe, registered as Tiger's Ferocity damage.
How to reproduce
Equip Tier Set
Cast any ability but tiger palm
Cast Tiger Palm
Check its damage doesnt go aoe
How it should be
When Tiger's Ferocity is active |T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r>|T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r, next Tiger Palm |T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r should do 25% of its damage in aoe, registered as Tiger's Ferocity damage.
Links
|T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r>|T574576:16|t|cffffd000|Hspell:454502|h[Tiger's Ferocity]|h|r
|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r
Talents: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZGzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsNG2mZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
[Windwalker][Shado-pan] Flurry Strikes x Combat Wisdom Desctiption of the bug
Currently, when casting Tiger Palm |T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r with Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r active, you spend 60 energy but you get 75 energy towards Flurry Strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r. It is very likely due to the old cost of 15 energy of Expel Harm in last expansion.
How to reproduce
Cast Tiger Palm |T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r and check Flurry strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r energy progression. How it should be Expel Harm from Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r has no energy cost and therefore should not contribute to Flurry Strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r .
Links
|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r>|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r
|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r
|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r
Talents C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMjZGAAAAAAAAAAAYZZYEzMMmhBjZsNzMDzGzMYZmAAYZMDzMDbzABw2yssMbzMTzys0MzMLAmB
[Windwalker][Shado-Pan] Last Emperor's Capacitor x Flurry Strikes Desctiption of the bug
Currently, when casting Crackling Jade Lightning |T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r>|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r with Last Emperor's Capacitor |T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r stacks, the initial energy cost is accounted correctly for Flurry Strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r energy progression. However, the channelling of the spell always provides 20 energy per tic, regardless of the cost reduction of the Spell due to Last Emperor's Capacitor |T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r stacks. For example, if I have 10 stacks of Last Emperor's Capacitor |T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r and cast Crackling Jade Lightning |T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r>|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r , it costs me 10 (initial cost)+ 10(channel cost)x5(amount of ticks)=60 energy. But currently, the progression towards Flurry Strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r is 10+ 20x5=110.
How to reproduce
Get 10 stacks of |T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r
Cast Crackling Jade Lightning |T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r>|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r
Check the energy cost and the energy progression towards Flurry Strikes |T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r How it should be The progression towards Flurry Strikes should be exactly the same as the energy cost of Crackling Jade Lightning. In the case of 10 stacks of Last Emperor's Capacitor, it should be 60 energy.
Links
|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r>|T236317:16|t|cffffd000|Hspell:392989|h[Last Emperor's Capacitor]|h|r
|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r>|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r
|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r>|T838811:16|t|cffffd000|Hspell:470670|h[Flurry Strikes]|h|r
Talents C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMjZGAAAAAAAAAAAYZZYEzMMmhBjZsNzMDzGzMYZmAAYZMjZmZYbGIA2WmllZbmZaWmlmZmZBgB
[All] - Explosive Shot x Fleeing Description of the bug
While hunter is under an effect of any Fleeing mechanic his Explosive Shot won't explode upon expiration
How to reproduce
Take Hunter and Warlock
Apply Explosive Shot to Warlock
Apply Fear to Hunter
How it should be
CC effects shouldn't prevent Explosive Shot explosion
Links
Explosive Shot <https://www.wowhead.com/spell=212431/explosiveshot>
Fleeing effect example <https://www.wowhead.com/spell=5782/fear>
[Feral][Druid of the Claw] - Killing Strikes Description of the bug
Changing location disables Killing Strikes trigger tho Killing Strikes main aura is still active.
How to reproduce
Level 80 talents:
CcGAkuH5GdQpDrgY32rlVGnyqBAAAAAghZzCz2MzMmZZWGmlZmZGzMAAAAAAbBzGwMjaGzyYbmZWGzYAAAAAAADAAAEgmZbWmZ2GQgFwMDgFmhB
.tele mists
Enter mists
Engage combat
Use Tiger's Fury
How it should be
Killing Strikes trigger aura should stay active when you change locations
Links
Killing Strikes (main) <https://www.wowhead.com/spell=441824/killingstrikes>
Killing Strikes (trigger) <https://www.wowhead.com/spell=441827/killingstrikes>
[Item][Craft] - Woven Dusk
Description of the bug
Doesn't work / Not scripted yet
How it should be
Damaging spells and abilities should have a chance to grant you Woven Dusk 457630
Links
Item set https://www.wowhead.com/itemset=1697/wovendusk
Buff |T4549280:16|t|cffffd000|Hspell:457630|h[Woven Dusk]|h|r
[NW] Missing Mob
Group G7 on PTR currently consists of 2x Patchwerk Soldiers, 2x Stitched Vanguards and 1x Flesh Crafter. It should be 2x Flesh Crafters, 2x Stitched Vanguards and 1x Patchwerk Soldier.
.
||
|
Information of spell
Links
Master Assassin <https://www.wowhead.com/spell=255989/masterassassin>
Subterfuge <https://www.wowhead.com/mopclassic/it/spell=108208/subterfugemodifies>
Basic Master Assassin buff 
Master Assassin buff x 1 rank of Subterfuge  on you while you have <https://www.wowhead.com/spell=444347/deathcharge> buff aura.
5. See how you get knocked back :shushing_face:
How it should be
<https://www.wowhead.com/spell=444347/deathcharge> should be immune to knockbacks like <https://www.wowhead.com/spell=48265/deathsadvance> is.
<https://www.wowhead.com/spell=48265/deathsadvance> currently works fine, so you can copy the knockback immune code line from there.
Informations
<https://www.wowhead.com/spell=444347/deathcharge>
<https://www.wowhead.com/spell=48265/deathsadvance>
[Vengeance] - Focus Cleave VS armor Description of the bug
The talent Focus Cleave is correctly increasing the dmg of Soul Cleave against no armor enemies.
When you hit enemies with armor the dmg with and without the talent is the same.
How to reproduce
spec vengeance
attack mob with armor with soul cleave
talent focus cleave
attack same mob with soul cleave
check dmg
How it should be
Although its correct that the dmg is reduced by armor its not correct that the dmg is the same with and without the talent
Here i putted 2logs from retail against same enemies same key lvl
Log with focus cleave : <
Log without focus cleave: <
As you can see although the dmg is not 50% higher its still higher on the main target compared to secondary target
[Fel-Scarred][Havoc] Abyssal Gaze VS Cycle of Hatred Description of the bug
Abyssal Gaze doesn't benefit from the effect of Cycle of Hatred
How to reproduce
spec into havoc
talent cycle of hatred
spec into felscarred
use eye beam
activate metamorphosis
use abyssal gaze
check cd
How it should be
Abyssal Gaze gets affected by Cycle of Hatred CDR
[Havoc][Fel-Scarred] Violent Transformation VS Consuming Fire Description of the bug
Havoc only bug, for vengeance works correctly resetting cd of correct spell
ATM activating Metamorphosis as havoc when you have Imo aura/Consuming Fire on cd it doesn't reset the cooldown
How to reproduce
spec havoc
spec into felscarred
take violent transformation
consume all imoaura charges
cast metamorphosis
How it should be
Violent Transformation resets the cd of:
Sigil of Flame/ Sigil of Doom
all charges of Imo aura/Consuming Fire
[Vengeance] Fel Devastation VS Darkglare Boon Description of the bug
Currently when you interrupt the channeling of Fel Devastation you don't get any cdr from the Darkglare Boon talent
It works correctly only if it finish the whole channeling cast
Proof:
How to reproduce
1. Creat Demon Hunter Vengeance
2. Take Fel Devastation
3. Take Darkglare boon talent
How it should be
When you interrupt the channeling of Fel Devastation you get cdr from the Darkglare Boon talent
Proof: (here you can see dh cast Fel Dev and Infernal Strike mid channel and still get the cdr)
Informations
[Havoc] Preemptive Strike Issue Description of the bug
Preemptive Strike is currently proccing only by the hit of Throw Glaive
How it should be
Preemptive Strike procs from Reaver's Glaive, Throw Glaive, Furious Throws, Screaming Brutality glaives
Informations
[Havoc] Reaver's Glaive VS Soulscar Description of the bug
Reaver's Glaive hits doesn't apply Soulscar
How it should be
Reaver's Glaive hits apply Soulscar
Informations
[Nerub-ar][Rashanan] Corrosion
Corrosion stacking debuff is no longer applied to targets hit by Rolling Acid.
[Enchanting] - Weapon enchants stacking
Description of the bug
Dual wield enchants don't stack
How to reproduce
Equip Main and Off hand weapons on rogue / demon hunter
Enchant <https://www.wowhead.com/item=223781/enchantweaponauthorityofradiantpower> on one
Check how much damage it does and how many stats it gives
Then enchant same on another weapon
Check again
How it should be
Same weapon enchants should double their values for healing, damage, absorption and for stats they provide if you enchant them on both weapons.
Proc rate should stay same as it is for 1 enchant.
Links
1 <https://www.wowhead.com/item=223775/enchantweaponauthorityofair>
2 <https://www.wowhead.com/item=223778/enchantweaponauthorityoffieryresolve>
3 <https://www.wowhead.com/item=223784/enchantweaponauthorityofthedepths>
4 <https://www.wowhead.com/item=223772/enchantweaponauthorityofstorms>
5 <https://www.wowhead.com/item=223768/enchantweaponoathswornstenacity>
6 <https://www.wowhead.com/item=223765/enchantweaponstoneboundartistry>
7 <https://www.wowhead.com/item=223762/enchantweaponstormridersfury>
8 <https://www.wowhead.com/item=223759/enchantweaponcouncilsguile>
[Item][Craft] - Sanctified Steps
Description of the bug
Sanctified Steps 455212 doesn't fade when you get 10 stacks.
How to reproduce
Get 10 stacks
How it should be
When you get 10 stacks you should deal damage with Sanctified Steps 455214 and lose all stacks
Links
Item |T5648219:16|t|cffffd000|Hitem:222458::::::::120:::::|h[Sanctified Steps]|h|r
Stacks |T469519:16|t|cffffd000|Hspell:455212|h[Sanctified Steps]|h|r
[Achievement] Brann Development
If Brann reaches level 25 or higher, the achievement is not granted.
https://www.wowhead.com/achievement=40538/branndevelopment
[Achievement] Buddy System
https://www.wowhead.com/achievement=40455/buddysystem
"Raise a companion to level 10."
The achievement is not granted if Brann reaches level 10, 11, 12..
BT:
[General] [Draenor] If you die in the Tanaan Jungle, you fall into the void in a loop.
Summary:
If you die in Tanaan Jungle, your character falls into the void in a continuous loop.
Steps to Reproduce:
1. Go to Tanaan Jungle.
2. Die by any means (combat, fall damage, etc).
3. Observe the respawn behavior.
Expected Result:
The player should be able to release spirit and respawn at a nearby graveyard.
Actual Result:
The player falls into the void continuously with no option to properly release or revive.
[Nerub-ar][Rashanan][Mythic] Boss rotation
After his first flight when he lands he is rotated in almost the complete opposite direction than he should be. It happened to us on mythic but I am guessing its a issue on other difficulties too.
[Nerub-ar][Rashanan][Mythic] Timers after first intermission
Again after the first flight the timers for the boss are gone, usually when there were timer issues on bosses it happened to most of the raid but not everyone, but here it happened to everyone.
[Battle Pets] Fight issue
Description of the bug
Starting any fight and use a any pet ability will result in a loss.
How to reproduce
Have 3 pets and start a Battle pet fight
How it should be
The Pet spells show just work how they should be and not end the fight.
Informations of the issue
[Nerub-ar][Ansurek] Reactive Froth vs Venom Nova
When you soak the Reactive froth, it knocks you up and over the Venom nova line and you shouldnt take any damage from it regardless of position or height. Right now you can take damage from it as you can see in the video. There should be an invisible aura that if you are soaking Reactive froth that you should be immune to Nova damage.
[Delve] Brann's level
Branns level cap should be 60 and raised to 80 with 11.1 content release.
Related issue: <
[Archievement] Good Deed Delver
Summary:
The achievement "Good Deed Delver" requires completing 5 delve quests. However, completing the quests does not grant any progression towards the achievement, and it cannot be earned.
Steps to Reproduce:
1. Pick up and complete 5 delve quests as required for the "Good Deed Delver" achievement.
2. Check the achievement progression status.
3. Notice that no progress is recorded.
Expected Result:
Each completed delve quest should count towards the achievement, and the achievement should be granted once 5 are completed.
Actual Result:
No progress is recorded on the achievement after completing the required delve quests, making it unobtainable.
https://www.wowhead.com/achievement=40524/gooddeeddelver
Bugtracker
[Battle Pets] [Npc] Francois
Summary:
When the player has 1,000,000 gold in their inventory, the NPC Francois should provide a dialogue option that allows the player to obtain the associated pet. This interaction is currently not available.
Steps to Reproduce:
1. Make sure your character has 1,000,000 gold in their inventory (not in the bank).
2. Approach and interact with the NPC Francois.
3. Observe that there is no special dialogue option or pet reward.
Expected Result:
Francois should detect that the player has 1 million gold and offer a dialogue line to trigger the pet reward.
Actual Result:
No unique dialogue option appears. The player is unable to obtain the pet even with the required amount of gold.
[Nerub-ar][Rashanan] Rolling Acid Directions
|T5764925:16|t|cffffd000|Hspell:439789|h[Rolling Acid]|h|r should on Heroic Difficulty and Lower, always go left or right of the boss (Each person of the two should have different direction.
Currently, the Ways the Rolling acid goes to is always completly random, Like on Mythic.
Retail video example:
August 12, 2025
[Protection] - Champion's Bulwark x Shield Block dr Description of the bug
Currently the talent Champion's bulwark ID 386328 should make your shield charge ID385952 grants you shield block and free revenge , now if you use shield charge and you have already shield block up it resets the duration of the shield block
How to reproduce
Activate Protection spec
Use shield block and then use shield charge
How it should be
it should work is you extend the duration of shield block when you use shield charge not reset it
Check video: <
Informations of the spell
Links
<https://www.wowhead.com/spell=386328/championsbulwark> 386328
<https://www.wowhead.com/spell=2565/shieldblock> 2565
Talent: CkEAO9DBjZzKcjSu6RJDto0RCKDAAAAmZmZMjZmZWmZZmZmNMGjGzyYwMLMzMsNzMmZwwAAAAAAAmZAAb2AYw22MmtltRzMDzwys0YmNA
BT report: <
[Protection] - Battle-Scarred Veteran vs any Resurrection Description of the bug
Battle Scarred Veteran procs from things it shouldn't:
1. Being resurrected with any type of ress
2. Fall damage
Check Video from FS: <
How to reproduce
Activate Protection spec
take <https://www.wowhead.com/spell=386394/battlescarredveteran>
do the .kill command on yourself
Let other player cast Combat Ress or any Mass ress on you
Accept ress
How it should be
Battle Scarred Veteran should proc from damage taken bellow certain %
Check Video from retail: <
Informations of the spell
Links
<https://www.wowhead.com/spell=386394/battlescarredveteran>
ress ID:
<https://www.wowhead.com/spell=391054/intercession> 391054
Talent: CkEAO9DBjZzKcjSu6RJDto0RCqBAAAAmZmZmZMjZWmZZGzshxYmGjZmhhxMzw2MzgBDDAAAAAAYmBAsstBwgttZMbLbjmZGmhlZpxMbA
[Affliction] Channeled spells cause the next cast to fail Description of the bug
If you interrupt channeled spells such as Drain Soul and Drain Life before they finish and immediately begin casting any other spell or trinket/item with a cast time such as Haunt, Unstable Affliction, Soul Rot, Vile Taint, their cast will fail and you will need to recast it.
ptr: <
Build CkQAYIOwXTfhprvln24ZeRPDbAzMzMzMjYWMMmtZmZY2GAAAwMjZWmZM2mZmZxMmZAAzMbLbjhxsYmGzMDbZWyw2AAAAAAAAAzwCA
How it should be
It should not happen
Information of the spell
<https://www.wowhead.com/spell=234153/drainlife>
<https://www.wowhead.com/spell=198590/drainsoul>
[Diabolist] Diabolic Ritual and non damaging shard spenders Description of the bug
<https://www.wowhead.com/spell=428514/diabolicritual> talent.
In Demonology, you gain Diabolic Ritual, reduce its duration, and then consume Demonic Art using any spells that spend soul shards.
In Destruction, you can consume Demonic Art using any spells that spend soul shards.
How it should be
In Demonology/Destruction
<https://www.wowhead.com/spell=30146/summonfelguard>
<https://www.wowhead.com/spell=366222/summonsayaad>
<https://www.wowhead.com/spell=691/summonfelhunter>
<https://www.wowhead.com/spell=697/summonvoidwalker>
<https://www.wowhead.com/spell=688/summonimp>
<https://www.wowhead.com/spell=385899/soulburn>
should not interact in any way with the talent.
In Demonology, Demonic Art should only be consumed with Hand of Guldan.
In Destruction, Demonic Art should only be consumed with Chaos Bolt, Rain of Fire, and Shadowburn.
[Diabolist] Cloven Souls Description of the bug
<https://www.wowhead.com/spell=428517/clovensouls> doesnt work.
How it should be
When <https://www.wowhead.com/npc=228575/overlord> attacks enemies with the ability <https://www.wowhead.com/spell=432120/wickedcleave>, the debuff <https://www.wowhead.com/spell=434424/clovensoul> should be applied to them.
[Diabolist] Pit Lord vs haste Description of the bug
The number of hits <https://www.wowhead.com/spell=438973/felseeker> scales with your haste, at 0% haste 4 hits, at 100% haste 8 hits.
How it should be
Should only deal 4 hits to the target, regardless of your haste.
Information of the spell
<https://www.wowhead.com/npc=228574/pitlord>
[Protection][Templar] - Undisputed Ruling x Consecration Description of the bug
Missing Consecration cast after using Hammer of Light
How to reproduce
Activate Prot spec Templar Hero talent build
Cast Eye of Tyr on enemy target <https://www.wowhead.com/spell=387174/eyeoftyr> 387174
Cast <https://www.wowhead.com/spell=427453/hammeroflight> 427453
Notice that Consecration is missing
How it should be
Undisputed Ruling
"Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Additionally, Eye of Tyr grants 3 Holy Power."
Informations of the spell
Links
<https://www.wowhead.com/spell=432626/undisputedruling>
<https://www.wowhead.com/spell=387174/eyeoftyr> 387174
<https://www.wowhead.com/spell=427453/hammeroflight> 427453
<https://www.wowhead.com/spell=26573/consecration> 26573
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMYWGLzMjZmZZbmZmZmtxwAAAMAAAAAAA0WzMzihZGGzwWbAADMAAbDAAwMTbzysNzMz22SLzM2YwAwgZ2wA
BT report: <
[Brewnmaster] Celestial Brew Vs CD reduction effects Description of the bug
Celestial Brew's CD isn't reduced by any effects tied to "Brews" though other "Brew" effects that doesn't affect its CD works.
How to reproduce
Talents: CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzwMWmZWMzMDAAAAAAALLYEzMwMbGMwyMzMjZBzYZWmplFL2mZGjFAAYZ2m2mtZWGAggAwwC
1. Cast Celestial Brew
2. Cast Tiger Palm or Keg Smash
3. Check if CD was reduced on Celestial Brew
How it should be
Effects such as CD reduction from Keg Smash, Tiger Palm, Anvil & Stave etc should reduce its CD as any other Brews
Links
Celestial Brew : <https://www.wowhead.com/spell=322507/celestialbrew>
Keg Smash: <https://www.wowhead.com/spell=121253/kegsmash>
Tiger Palm: <https://www.wowhead.com/spell=100780/tigerpalm>
[Windwalker] Mastery x Teachings of The Monastery Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of all the Blackout Kicks |T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r cast by Teachings of the Monastery |T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r>|T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r.
How to reproduce
Cast Tiger Palm 4 times.
Cast Blackout Kick and check the damage of each Blackout Kick that went through. How it should be Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of the addditional Blackout Kicks generated by Teachings of the Monastery |T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r>|T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r.
Informations of the spell Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r>|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
|T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r>|T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMzMDAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAwyYmxMDWmBCgtlZZZ2mZmmlZpZmZWAMD
Retail :
[Windwalker] Whirling Dragon Punch damage Description of the bug
Currently, Whirling Dragon Punch damage calculation is wrong. It only does 3x 161% of Attack Power to all enemies closeby.
How to reproduce
Use Tiger Palm twice Cast Fists of Fury and Rising Sun Kick
Cast Whirling Dragon Punch and check damage done.
How it should be
Whirling Dragon Punch should do 3x161% of Attack Power to all enemies closeby and an additional 1 x300% damage to the closest enemy.
Links:
|T988194:16|t|cffffd000|Hspell:152175|h[Whirling Dragon Punch]|h|r>|T988194:16|t|cffffd000|Hspell:152175|h[Whirling Dragon Punch]|h|r
Talents: C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMjZmBAAAAAAAAAAALLDjYmhxMM2WGDLzMzwswMDziJAAWGzwMDjZgAYbZWWmtZmpZZWamZmFAzA
Overpowered barrier vs Shimmer Description of the bug
Currently if you have <https://www.wowhead.com/spell=1220739/overpoweredbarrier> learnt your <https://www.wowhead.com/spell=1953/blink> or <https://www.wowhead.com/spell=212653/shimmer> cast will guarantee you an buff aura <https://www.wowhead.com/spell=1221107/overpoweredbarrier> and <https://www.wowhead.com/spell=1228321/invisibility>
How to reproduce
1. Get on a fire mage level 80 and use build: C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAmZbmmZ2mFIAAILmZmxMMmxwiZbGzMzsZmtZsMWAAAAAAAA
2. Pick pvp talent in warmode <https://www.wowhead.com/spell=1220739/overpoweredbarrier>
3. Cast Shimmer or Blink
4. See that you gain <https://www.wowhead.com/spell=1221107/overpoweredbarrier> and <https://www.wowhead.com/spell=1228321/invisibility> when you shouldn't
How it should be
You should only be able to gain <https://www.wowhead.com/spell=1221107/overpoweredbarrier> and <https://www.wowhead.com/spell=1228321/invisibility> buff auras when you use <https://www.wowhead.com/spell=1953/blink> or <https://www.wowhead.com/spell=212653/shimmer> under a buff aura of <https://www.wowhead.com/spell=1221106/overpoweredbarrier>.
PS all spells linked have appropriate spell IDs for buff auras and spell casts.
Links
FS Bug report: <
[MM] - Camouflage x Intimidation Description of the bug
Intimidation doesn't break Camouflage
How to reproduce
Use Camouflage
Use Intimidation
How it should be
Intimidation cast should always break Camouflage
Links
Camouflage (aura) <https://www.wowhead.com/spell=199483/camouflage>
Intimidation (ability) <https://www.wowhead.com/spell=474421/intimidation>
[Balance] - Fury of Elune x far targets Description of the bug
Using Incarnation while targeting far enemy, triggers Fury of Elune on that target even if its out of range
Check Video: <
How to reproduce
Activate Balance
Target far enemy
Press incarnationchosenofelune 102560
How it should be
If target is not near you or in range of your spells, Fury of Elune shouldn't cast on that target
Only Incarnation should be casted in that case, without Fury of Elune at that target if its out of range
Informations of the spell
Links
<https://www.wowhead.com/spell=202770/furyofelune> 202770
<https://www.wowhead.com/spell=394111/furyofelune> 394111 ( ID from Combat Log )
<https://www.wowhead.com/spell=102560/incarnationchosenofelune> 102560
<https://www.wowhead.com/spell=395110/partingskies>
<https://www.wowhead.com/spell=394094/sunderedfirmament>
Talent: CYGAkuH5GdQpDrgY32rlVGnyqBAAAAAAAAAAAAAAAAAALUmtmxYmBeAzCLzMzCDjFzyMLzMbzMzMzMLmlxwgNsAgxy2MbYMbjATBAgAYxMjBYzwYA
[Court] Stinging Swarm
1, Stinging Swarm debuff (applied to 3 players) has an issue with transferring to other players. Apparently whenever a player gets dispelled on top of an other player (this other player dont have the debuff) it gets transferred only visually. the player wont get the debuff, or gets it only for a brief second then it disappears.
2, If the dispels happens too fast (before Cataclymsic Entropy casted by Takazj), after the disorient Takazj will cast the ability which shouldnt happen.
How it should work:
The debuff should be transferred to the closest player or Takazj. (works for the boss only)
The boss shouldnt cast Cataclysmic Entropy if Takazj get disoriented before the cast. (it shouldnt cast again if disorient happened midcast (this part is working correctly))
[Hallowfall] Profession Treasures
Description of the bug
Missing Treasures for professions to obtain more profession skill points.
How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near
How it should be
Players should be able to pick up those treasures 1x to obtain items, to increase their profession skill points.
Informations of the issue
Enchanting:
Tailoring:
Mining:
Engineering:
Skinning:
Leatherworking:
Herbalism:
Alchemy:
Inscription:
Blacksmithing:
[Dornogal] Profession Treasures
Description of the bug
Missing Treasures for professions to obtain more profession skill points.
How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near
How it should be
Players should be able to pick up those treasures 1x to obtain items, to increase their profession skill points.
Informations of the quests
Enchanting:
Tailoring:
Mining:
Engineering:
Skinning:
|T5404237:16|t|cffffd000|Hitem:226340::::::::120:::::|h[Dornogal Carving Knife]|h|r
https://www.wowhead.com/object=455953/dornogalcarvingknife
Leatherworking:
|T136247:16|t|cffffd000|Hitem:226324::::::::120:::::|h[Earthen Lacing Tools]|h|r
https://www.wowhead.com/object=455969/earthenlacingtools
Herbalism:
Alchemy:
Inscription:
Blacksmithing:
[TheRingingDeeps] Profession Treasures
Description of the bug
Missing Treasures for professions to obtain more profession skill points.
How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near
How it should be
Players should be able to pick up those treasures 1x to obtain items, to increase their profession skill points.
Informations of the quests
Enchanting:
Tailoring:
Mining:
Engineering:
Skinning:
|T1064503:16|t|cffffd000|Hitem:226342::::::::120:::::|h[Artisan's Drawing Knife]|h|r
https://www.wowhead.com/object=455951/artisansdrawingknife
|T134382:16|t|cffffd000|Hitem:226343::::::::120:::::|h[Fungarian's Rich Tannin]|h|r
https://www.wowhead.com/object=455950/fungariansrichtannin
Leatherworking:
|T2066015:16|t|cffffd000|Hitem:226326::::::::120:::::|h[Underground Stropping Compound]|h|r
https://www.wowhead.com/object=455967/undergroundstroppingcompound
|T4635252:16|t|cffffd000|Hitem:226327::::::::120:::::|h[Earthen Awl]|h|r
https://www.wowhead.com/object=455966/earthenawl
Herbalism:
Alchemy:
Inscription:
Blacksmithing:
[Azj-Kahet] Profession Treasures
Description of the bug
Missing Treasures for professions to obtain more profession skill points.
How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near
How it should be
Players should be able to pick up those treasures 1x to obtain items, to increase their profession skill points.
Informations of the issue
Enchanting:
Tailoring:
Mining:
Engineering:
Skinning:
|T135655:16|t|cffffd000|Hitem:226346::::::::120:::::|h[Nerubian's Slicking Iron]|h|r
https://www.wowhead.com/object=455947/nerubiansslickingiron
|T135034:16|t|cffffd000|Hitem:226347::::::::120:::::|h[Carapace Shiner]|h|r
https://www.wowhead.com/object=455946/carapaceshiner
Leatherworking:
|T1059113:16|t|cffffd000|Hitem:226330::::::::120:::::|h[Nerubian Tanning Mallet]|h|r
https://www.wowhead.com/object=455963/nerubiantanningmallet
|T464119:16|t|cffffd000|Hitem:226331::::::::120:::::|h[Curved Nerubian Skinning Knife]|h|r
https://www.wowhead.com/object=455962/curvednerubianskinningknife
Herbalism:
Alchemy:
Inscription:
Blacksmithing:
[The Isle of Dorn] Profession Treasures
Description of the bug
Missing Treasures for professions to obtain more profession skill points.
How to reproduce
go to the location with the required profession and check if it's spawned.
.gobj near
How it should be
Players should be able to pick up those treasures 1x to obtain items, to increase their profession skill points.
Informations of the issue
Enchanting:
https://www.wowhead.com/object=456009/grindedearthengem
|T134388:16|t|cffffd000|Hitem:226284::::::::120:::::|h[Grinded Earthen Gem]|h|r
Tailoring:
https://www.wowhead.com/object=455944/earthentapemeasure
|T134510:16|t|cffffd000|Hitem:226349::::::::120:::::|h[Earthen Tape Measure]|h|r
Mining:
https://www.wowhead.com/object=455961/earthenminersgavel
|T2578727:16|t|cffffd000|Hitem:226332::::::::120:::::|h[Earthen Miner's Gavel]|h|r
Engineering:
https://www.wowhead.com/object=456001/rockengineerswrench
|T134520:16|t|cffffd000|Hitem:226292::::::::120:::::|h[Rock Engineer's Wrench]|h|r
|T134070:16|t|cffffd000|Hitem:219150::::::::120:::::|h[Pile of Rusted Scrap]|h|r
Skinning:
https://www.wowhead.com/object=455952/earthenworkersbeams
|T135435:16|t|cffffd000|Hitem:226341::::::::120:::::|h[Earthen Worker's Beams]|h|r
Leatherworking:
https://www.wowhead.com/object=455968/dornogalcraftsmansflatknife
|T5545563:16|t|cffffd000|Hitem:226325::::::::120:::::|h[Dornogal Craftsman's Flat Knife]|h|r
Herbalism:
Alchemy:
Inscription:
Blacksmithing:
August 11, 2025
[Destruction][Hellcaller] Wither vs mastery Description of the bug
<https://www.wowhead.com/spell=445468/wither> is not affected by mastery in Destruction.
How it should be
Wither should be affected by <https://www.wowhead.com/spell=77220/masterychaoticenergies>
Information of the spell
<https://www.wowhead.com/spell=445468/wither> instant dmg
<https://www.wowhead.com/spell=445474/wither> periodic
[Assasination] Improved Garrote Description of the bug
Currently if you have <https://www.wowhead.com/spell=381632/improvedgarrote> talent and you try to go in stealh after use spell you cannot its make you out of stealh
How to reproduce
1. Go duel or damage dummy
2. I put my dots on the target.
3. I run safe.
4. I wait for stealth (or even cast the night elf racial to return to stealth sooner).
5. I go into stealth but it takes me out all the time
How it should be
If you have <https://www.wowhead.com/spell=381632/improvedgarrote> and you put dots and after you run for stealh <https://www.wowhead.com/spell=381632/improvedgarrote> dont break your stealh
Links
<
<https://www.wowhead.com/spell=381632/improvedgarrote>
[Assassination] - Envenom double cast Description of the bug
Envenom counts as 2 casts for several spells <
Currently known:
Hand of Fate flips coin 2 times per cast
Superchager consumes 2 "blue" CP
Envenom for 1 cast you get 2 stacks of Envenom 32645
How to reproduce
Talents level 80
CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM8ADAAAAAAzGsNDAAAAAAttNzMmxMGzMz2sMzMjxwwYmxMbWGzAYgFYGjGzGILDYD
Use Shiv
Use Envenom
or just use Envenom
How it should be
Envenom cast should count as 1 cast
Links
Envenom <https://www.wowhead.com/spell=32645/envenom>
[Outlaw] - Supercharger x Crackshot Description of the bug
Crackshot Dispatch consumes "blue" Combo Point <
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzYYGegxMzMMzMz0yMmlZAAAAAAw22MzMMzMWglZbAAAAYmZADmtZzMzMamZjZjllpF2MA
Equip main hand Mace / Sword
Get several CP
Use Roll the Bones
Use Stealth
Use Between the Eyes
How it should be
Crackshot Dispatch doesn't consume Combo Points.
So it also shouldn't consume "blue" Combo Point.
Links
Supercharger <https://www.wowhead.com/spell=470347/supercharger>
Crackshot <https://www.wowhead.com/spell=423703/crackshot>
[All] - Supercharger x Non damaging finishers Description of the bug
All non damaging finishers consume "blue" Combo Points
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM2mBjZGzMzYYGegxMzMMzMz0yMmlZAAAAAAw22MzMMzMWglZbAAAAYmZADmtZzMzMamZjZjllpF2MA
Get 5+ CP
Use Shiv / Symbols of Death / Roll the Bones
Use Kidney Shot / Slice and Dice
How it should be
Only damaging finisher should consume "blue" Combo Points
Links
Supercharger <https://www.wowhead.com/spell=470347/supercharger>
[Shadow] - Unfurling Darkness vs Shadow Crash Description of the bug,
Shadow Crash consumes Unfurling Darkness
How to reproduce,
Activate Shadow Spec,
Cast Vampiric Touch at enemy 34914,
Use Shadow Crash,
How it should be,
Shadow Crash shouldn't consume Unfurling Darkness when it applies Vampiric Touch
Informations of the spell,
Links,
|T1386547:16|t|cffffd000|Hspell:341273|h[Unfurling Darkness]|h|r>|T1386547:16|t|cffffd000|Hspell:341273|h[Unfurling Darkness]|h|r |T136201:16|t|cffffd000|Hspell:205385|h[Shadow Crash]|h|r>|T136201:16|t|cffffd000|Hspell:205385|h[Shadow Crash]|h|r 205385 |T136201:16|t|cffffd000|Hspell:457042|h[Shadow Crash]|h|r>|T136201:16|t|cffffd000|Hspell:457042|h[Shadow Crash]|h|r 457042 |T135978:16|t|cffffd000|Hspell:34914|h[Vampiric Touch]|h|r>|T135978:16|t|cffffd000|Hspell:34914|h[Vampiric Touch]|h|r 34914
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMzDYAAAAAAAAAAAAgZxDwMzsNbzMzMzsNAzysxMzwMLjZxgxwssMbTNDAzYmBzsZZ0sZwsMLbZMzGbA
[Shadow][Voidweaver] - Psychic Link x Entropic Rift x Collapsing Void Description of the bug,
Entropic Rift and Collapsing Void damage triggers Psychic Link effects
How to reproduce,
Activate Shadow spec Voidweaver,
Cast Shadow Crash at multiple enemies,
Cast |T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r>|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165 to activate Entropic Rift,
Track damage from Psychic Link
How it should be,
Your direct damage spells inflict 35% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Entropic Rift and Collapsing Void also shouldn't interact with Psychic Link
Informations of the spell,
Links,
|T1445238:16|t|cffffd000|Hspell:199484|h[Psychic Link]|h|r>|T1445238:16|t|cffffd000|Hspell:199484|h[Psychic Link]|h|r
|T5927657:16|t|cffffd000|Hspell:447444|h[Entropic Rift]|h|r>|T5927657:16|t|cffffd000|Hspell:447444|h[Entropic Rift]|h|r
|T4914667:16|t|cffffd000|Hspell:448403|h[Collapsing Void]|h|r>|T4914667:16|t|cffffd000|Hspell:448403|h[Collapsing Void]|h|r
|T136201:16|t|cffffd000|Hspell:205385|h[Shadow Crash]|h|r>|T136201:16|t|cffffd000|Hspell:205385|h[Shadow Crash]|h|r 205385
|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r>|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r 263165
Talent: CIQAmmmbZv0rzNjRHT4p8IjZfjZMzDYAAAAAAAAAAAAgZxDwMzsNbzMzMzsNAzysxMzwMLjZxgxwssMbTNDAzYmBzsZZ0sZwsMLbZMzGbA
BT report: <
[Protection] - Rigtheous Protector vs WoG procs Description of the bug
Currently on PTR/OBT Word of Glory proc casts from Shining Light and Divine Purpose
reduced cooldown of Avenging Wrath and Guardian of Ancient Kings by 5.0 seconds
instead of 1.5
How to reproduce
Activate Protection spec
Use Avenging Wrath and Guardian of Ancient Kings put them on CD
Cast Shield of the Righteous 3 times
Consume Word of Glory
Check how many seconds it took off from CD
How it should be
Even procs from Shining Light and Divine Purpose should reduce CD on Avenging Wrath and Guardian of Ancient Kings by 1.5 seconds
Informations of the spell
Links
<https://www.wowhead.com/spell=321136/shininglight> 321136
<https://www.wowhead.com/spell=223817/divinepurpose> 223817
<https://www.wowhead.com/spell=85673/wordofglory> 85673
<https://www.wowhead.com/spell=53600/shieldoftherighteous> 53600
<https://www.wowhead.com/spell=31884/avengingwrath> 31884
<https://www.wowhead.com/spell=86659/guardianofancientkings> 86659
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsZMYWGLzMjZmZZbmZmZmtxwAAAMAAAAAAA0WzMzihZGGzwWbAADMAAbDAAwMTbzysNzMz22SLzM2YwAwgZ2wA
[Mistweaver] Teachings of the Monastery Vs. Death Description of the bug
During a raid on Beta, after every single wipe, I couldn't get any Teachings of the Monastery stacks until I relogged.
When I tried testing it on OBT, before dying it wasn't working, then after relogged it was. After dying it still was, even if I was in combat, couldn't reproduce. It might be worth noting that I used Unstuck on the website when we started the raid, that might have caused it.
How to reproduce
Talents(MW):
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLzyYZMLmtZmhNGYbmhtZbZZmZZhZ0MzMwMMDzgFzMGzCjhZxEAAAAgZbab2mZb2AABBA2A
1. Cast Tiger Palm
2. Check if you have Teachings of the Monastery stacks
3. Die and retry
How it should be
You should always be able to get stacks of Teachings of the Monastery
Links
Teachings of the Monastery: <https://www.wowhead.com/spell=202090/teachingsofthemonastery>
August 10, 2025
[Enhancement][Stormbringer] Tempest Dmg from MW stacks Description of the bug
The Tempest ability for Enhancement Shaman is not benefiting from Maelstrom Weapon (MW) stacks to increase its damage
How to reproduce
Generate Maelstrom Weapon stacks on an Enhancement Shaman.
Cast Tempest at 0 MW stack and record the damage.
Cast Tempest again at 5 MW stacks and compare the damage.
Observe that the damage is nearly identical regardless of MW stack count.
How it should be
Tempest should scale its damage based on the number of Maelstrom Weapon stacks consumed, just like other spells empowered by MW. Casting Tempest with 5 stacks should result in significantly higher damage than casting it with fewer stacks. This would align it with the MW system's intended functionality and other affected spells.
Links
<https://www.wowhead.com/spell=452201/tempest>
<https://www.wowhead.com/spell=344179/maelstromweapon>
[Enhancement][Totemic] Earthsurge Description of the bug
The Earthsurge talent (Spell ID: 455590) in the Totemic Hero Talent Tree for Enhancement Shaman is currently not functioning. This talent is supposed to trigger a Tremor from Surging Totem when you cast Sundering within 40 yards of the totem. However, this interaction is completely broken no Tremor is created, and the talent has no observable effect.
How to reproduce
As an Enhancement Shaman with the Totemic Hero Tree, select the Earthsurge talent. Summon Surging Totem, then cast Sundering while within 40 yards of the totem. Observe: no Tremor is created at the target location, no effect is visible, and there is nothing shown in the combat log confirming that Earthsurge is not functioning at all.
How it should be
Casting Sundering within 40 yards of your Surging Totem should cause it to create a Tremor at 100% effectiveness at the target area. This effect should be immediate and clearly visible, with both visual and combat log confirmation. The synergy between Earthsurge, Surging Totem, and Sundering is core to this part of the build and should function reliably.
Links
|T2101174:16|t|cffffd000|Hspell:455590|h[Earthsurge]|h|r
[elemental][Farseer] Routine Communication Description of the bug
Description:
The Routine Communication talent states that Lightning Bolt, Lava Burst, Chain Lightning, Icefury, and Frost Shock casts have an 8% chance to summon an Ancestor for 6 seconds.
Currently, the chance is calculated per hit instead of per cast.
This results in much higher than intended proc rates in multitarget situations for example, with Chain Lightning hitting 5 enemies, an Ancestor can be summoned after only 34 casts, and in some cases, multiple Ancestors can be summoned from a single Chain Lightning cast.
How to reproduce
Select Routine Communication.
Fight 45 targets at once.
Cast Chain Lightning repeatedly.
Observe that Ancestors are triggered much more frequently than intended, and sometimes multiple spawn from one cast.
How it should be
The 8% chance to summon an Ancestor should be calculated per cast, not per hit. Multitarget spells like Chain Lightning should only roll the chance once per cast, regardless of the number of targets hit, to match the tooltip description and prevent multiple Ancestors from spawning from a single ability.
Links
<https://www.wowhead.com/spell=443445/routinecommunication>
[elemental] Power of the Maelstrom Description of the bug
Description:
Power of the Maelstrom is bugged for Lightning Bolt when active, it guarantees 1 additional overload but completely prevents natural Mastery overloads from occurring. This results in only the talent's overload triggering. Chain Lightning works correctly and still procs natural overloads alongside the talent's bonus overload.
How to reproduce
Take the Power of the Maelstrom talent.
Cast Lava Burst until the talent procs (buff shows).
Cast Lightning Bolt with high Mastery (to increase expected overload procs).
Observe that the Lightning Bolt triggers only the talent's guaranteed overload, with no natural overload from Mastery.
How it should be
When the talent procs, Lightning Bolt should still be able to trigger Masterybased Elemental Overload procs in addition to the guaranteed overload from the talent.
Links
<https://www.wowhead.com/spell=191861/powerofthemaelstrom>
[elemental][Farseer] Final calling Description of the bug
Description:
The Final Calling talent for Elemental Shaman is not functioning as intended. When an Ancestor departs, it casts Elemental Blast on friendly targets instead of on a nearby enemy.
How to reproduce
Select the Final Calling talent as an Elemental Shaman.
Summon Ancestors (e.g., via Deeply Rooted Elements or another triggering mechanic).
Observe when an Ancestor expires ("departs").
Notice that Elemental Blast is cast on a friendly target rather than an enemy.
How it should be
When an Ancestor departs, it should automatically cast Elemental Blast at a nearby enemy target within range. The spell should never target friendly or allied units, as it is a damaging offensive ability meant to contribute to the Shaman's DPS.
Links
<https://www.wowhead.com/spell=443446/finalcalling>
[elemental] Greater Lightning Elemental Description of the bug
Description:
With Fury of the Storms, casting Stormkeeper summons a Greater Lightning Elemental to fight for 12 seconds. However, the Greater Lightning Elemental does not cast Chain Lightning when there are 2 or more enemies present. It continues to use only singletarget ability, resulting in reduced AoE damage.
How to reproduce
Select the Fury of the Storms talent.
Engage 2 or more enemies.
Cast Stormkeeper to summon the Greater Lightning Elemental.
Observe the elemental's behavior it does not use Chain Lightning in AoE situations..
How it should be
When facing 2 or more enemies, the Greater Lightning Elemental should prioritize Chain Lightning over singletarget abilities to maximize AoE potential, matching the expected behavior for Elemental Shaman AoE rotation and talents.
Links
<https://www.wowhead.com/npc=97022/greaterlightningelemental>
[The Rookery] Stormrook Feather
Description of the bug
https://www.wowhead.com/npc=217339/stormrookfeather doesn't work, after use it just disappears and you don't get the extra action button
How it should be
1. When you use Stormrook Feather, you gain the aura |T2103797:16|t|cffffd000|Hspell:434432|h[Lightning Charge]|h|r which grants an extra action button |T2103797:16|t|cffffd000|Hspell:434439|h[Lightning Charge]|h|r
2. If you use Lightning Charge on https://www.wowhead.com/npc=219931/chainedstormrook you should get |T237587:16|t|cffffd000|Hspell:434696|h[Stormrooks Favor]|h|r
retail:
August 9, 2025
Intimidating Shout cower mechanic missing Description of the bug
Currently when you use <https://www.wowhead.com/spell=5246/intimidatingshout> on an a target it wont get affected by this debuff aura: <https://www.wowhead.com/spell=164464/intimidatingshout> it will get effected by <https://www.wowhead.com/spell=5246/intimidatingshout> instead. <https://www.wowhead.com/spell=5246/intimidatingshout> should only affect non targeted enemies around you.
How to reproduce
Use arms warrior build level 80: CcEAO9DBjZzKcjSu6RJDto0RCCwMmZGzMjZb2WWmZGAAAAGMNMzsMzMLGLD8A2MPwMMYGzAAAAAAAwMsMzYAWCgFzYYDGYGtQjBL
find an enemy or two
cast <https://www.wowhead.com/spell=5246/intimidatingshout> on one of them
see that all of the enemies that got effected by <https://www.wowhead.com/spell=5246/intimidatingshout> debuff aura
How it should be
The target that you used <https://www.wowhead.com/spell=5246/intimidatingshout> should get another spell debuff aura ID <https://www.wowhead.com/spell=164464/intimidatingshout> instead of <https://www.wowhead.com/spell=5246/intimidatingshout>. <https://www.wowhead.com/spell=5246/intimidatingshout> debuff aura should only affect the units that you didn't target.
Retail demo: <
Informations of the spell
Links
<https://www.wowhead.com/spell=164464/intimidatingshout> is missing
FS report:
<
[Affliction] Tormented Crescendo Description of the bug
|T463286:16|t|cffffd000|Hspell:387075|h[Tormented Crescendo]|h|r talent.
https://www.wowhead.com/spell=387079/tormentedcrescendo buff is immediately consumed if you receive it while casting <https://www.wowhead.com/spell=324536/maleficrapture>
How to reproduce
CkQAYIOwXTfhprvln24ZeRPDbAzMzMzMjYWMMmtZmZY2GAAAwMjZWmZMWmZmZxMmZAAzMbLbjhxsYmGzMDbZWywyAAAAAAAAAzwCA
1. Apply Agony, Corruption or Wither and Unstable affliction to the target.
2. Cast Shadow Bolt, then Malefic Rapture and try to get proc during the Malefic Rapture cast.
3. When Tormented Crescendo procs, Malefic Rapture will consume it immediately after finishing cast.
How it should be
Should not be consumed
[Affliction][Hellcaller] Wither vs Socrethar's Guile Description of the bug
<https://www.wowhead.com/spell=405936/socretharsguile> talent affects the damage of Agony and Wither in Affliction.
How it should be
Should only affect Agony.
Information of the spell
<https://www.wowhead.com/spell=980/agony>
<https://www.wowhead.com/spell=445468/wither> direct
<https://www.wowhead.com/spell=445474/wither> dot
[Affliction][Hellcaller] Wither vs Mark of Xavius Description of the bug
<https://www.wowhead.com/spell=440046/markofxavius> talent affects the damage of Agony and Wither in Affliction.
How it should be
Should only affect Agony.
Information of the spell
<https://www.wowhead.com/spell=980/agony>
<https://www.wowhead.com/spell=445468/wither> direct
<https://www.wowhead.com/spell=445474/wither> dot
[Fatebound] Chosen's Revelry Description of the bug
Chosen's Revelry gives 0% leech per coin stack
How it should be
Each Heads and Tails stack should give you 0.5% leech:
1 0.5%
2 1%
3 1.5%
etc.
So its Stacks amount x 0.5
Links
Talent <https://www.wowhead.com/spell=454300/chosensrevelry>
Heads <https://www.wowhead.com/spell=452923/fateboundcoinheads>
Tails <https://www.wowhead.com/spell=452917/fateboundcointails>
[Assa][Deathstalker] Corrupt the blood/fatal intent combat bugs Description of the bug
Currently <https://www.wowhead.com/spell=457133/corrupttheblood> damage from <https://www.wowhead.com/spell=457066/corrupttheblood> talent acts like direct damage rather than periodic damage. Which means every single tick puts you and your enemy in combat and doesn't let you to cap flags or get on a mount.
How to reproduce
1. CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZD2mBAAAAAg22mZGMzYMzMbzyMzMGDDjZGzsZZMDwmZbgBsFsNMBGWA assa rogue
2. gain 5 combo points using <https://www.wowhead.com/spell=185565/poisonedknife>
3. cast <https://www.wowhead.com/spell=1943/rupture>
4. see the <https://www.wowhead.com/spell=457133/corrupttheblood> damage ticking that keeps you and your enemy in combat
How it should be
This spell has a "Treat As Periodic" flag. So it shouldn't put you or your enemy in combat nor cause your enemy not to be able to mount up or cap flag in BG.
Retail Demo: <
1:23 You can see druid mount icon lights up even though he is getting hit by <https://www.wowhead.com/spell=457133/corrupttheblood>
Links
<https://www.wowhead.com/spell=457133/corrupttheblood>
<https://www.wowhead.com/spell=1943/rupture>
BG report: <
[Brewmaster] Strike at Dawn Description of the bug
Strike at Dawn isn't implemented.
How to reproduce
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzwMWmZWMzMDAAAAAAALLYEzMwMbGMwyMzMjZBzYZWmplFL2mZGjFAAYZ2m2mtZWGAggAwwC
1. Cast Rising Sun Kick
2. Check if you got an Elusive Brawler stack
How it should be
Casting Rising Sun Kick should give a Elusive Brawler stack.
Links
Strike at Dawn: <https://www.wowhead.com/spell=455043/strikeatdawn>
Elusive Brawler: <https://www.wowhead.com/spell=117906/masteryelusivebrawler>
[Mistweaver] Rushing Wind kick split damage Description of the bug
Currently <https://www.wowhead.com/spell=467307/rushingwindkick> damage isn't increased by 6% per unit hit up to 30%.
How to reproduce
1. Take C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMLWmZZMbbz2YmxGYb2YwstsMzsswQzMzAzYGA2mZmhZjZGmlZCAAAAwsNtNbzsMLWmttZbmZCCAsA
2. Use <https://www.wowhead.com/spell=467307/rushingwindkick> on one target
3. In my example it was 183,818
4. Use <https://www.wowhead.com/spell=467307/rushingwindkick> on 3 targets
5. In my example i got 61,271 per target instead of 61271 x 1.12 = 68,623
61271 x 3 = 183,813 which means this damage isn't getting increased if more units are attacked.
So in this example the damage go like this (183813 x 1.12) / 3 = 68623 per unit in a cluster of 3 units.
How it should be
Should increase damage by 6% per unit hit up to 30%.
So the formula should go like this. That is if the alleged damage number on single target is already affected by 1.06 mod.
function CalculateSplitDamage(base_with_1_unit_bonus, units_hit)
if units_hit < 1 then return 0 end
local base = base_with_1_unit_bonus / 1.06
local multiplier = math.min(1 + units_hit 0.06, 1.3)
local total_damage = base multiplier
local damage_per_unit = total_damage / units_hit
return damage_per_unit
end
Links
<https://www.wowhead.com/spell=467307/rushingwindkick>
[Brewmaster] One with the Wind Description of the bug
One with the Wind isn't implemented.
How to reproduce
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzwMWmZWMzMDAAAAAAALLYEzMwMbGMwyMzMjZBzYZWmplFLMzMGLAAwysNtNbzsMAABBMMsA
1. Cast Blackout Kick to build Elusive Brawler stacks (increase mastery to reduce the amount of stacks needed to reach 100% dodge chance)
2. Get hit by a melee, check if the stacks isn't consumed 10% of the times.
How it should be
You should have 10% chance for the Elusive Brawler stacks not to be consumed
Links
One with the Wind: <https://www.wowhead.com/spell=454484/onewiththewind>
Elusive Brawler: <https://www.wowhead.com/spell=117906/masteryelusivebrawler>
[Brewmaster] August Blessing Description of the bug
August Blessing isn't implemented.
How to reproduce
Talents:
CwQACdq2zyOHcHaPcZ/HhhelgDAAAAjZGzwMWmZWMzMDAAAAAAALLYEzMwMbGMwyMzMjZBzYZWmplFL2mZGjFAAYZ2m2mtZWGAggAwwC
1. Heal yourself while Full HP
2. Check if you got a HoT equal to 40% of your Critical Strike Chance
How it should be
When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
Links
August Blessing: <https://www.wowhead.com/spell=454483/augustblessing>
[Resto] Ancient of Lore vs Nature's Cure Description of the bug
Using Nature's Cure ( dispel ) while being in <https://www.wowhead.com/spell=473909/ancientoflore>
cancels your <https://www.wowhead.com/spell=473909/ancientoflore> buff aura
How to reproduce
Activate Restoration spec
Use your <https://www.wowhead.com/spell=473909/ancientoflore>
Cast <https://www.wowhead.com/spell=88423/naturescure> 88423
How it should be
Nature's Care shouldn't cancel <https://www.wowhead.com/spell=473909/ancientoflore> buff aura
Retail demo: 47:09 <
Informations of the spell
Links
<https://www.wowhead.com/spell=473909/ancientoflore>
<https://www.wowhead.com/spell=88423/naturescure>
Talent: CkGAkuH5GdQpDrgY32rlVGnyqtxMzYbbmZmZWMbDYssY2WsNDAAAAAAAAAAAglBNbGmmZMwswyMzsYMzMAAAAAAAwAAABIAY2mZJLjNbMzMwwsAaA
[Restoration] Fluid form vs Tree form/Boomkin form Description of the bug
Currently if you have <https://www.wowhead.com/spell=449193/fluidform> talent and <https://www.wowhead.com/spell=24858/moonkinform> form learnt and you decide to use <https://www.wowhead.com/spell=33891/incarnationtreeoflife> form and then use <https://www.wowhead.com/spell=5176/wrath>, you will be swapped from tree form in to boomkin form which shouldn't happen
How to reproduce
1. Use restoration druid level 80 build: CkGAkuH5GdQpDrgY32rlVGnyqZMzMWMzMmZZmlhZMwssMmBAAAAAAAAAAAwG0sNGTzMwMzyYbmBjhBAAAAAGAwAYZZsgpZmthAAQALwMAsZMaA
2. Find an enemy or dummy
3. cast <https://www.wowhead.com/spell=33891/incarnationtreeoflife>
4. cast <https://www.wowhead.com/spell=5176/wrath> on an enemy
5. See that you switch <https://www.wowhead.com/spell=24858/moonkinform> form
How it should be
You shouldn't switch to <https://www.wowhead.com/spell=24858/moonkinform> form if you are in <https://www.wowhead.com/spell=33891/incarnationtreeoflife> when you have <https://www.wowhead.com/spell=24858/moonkinform> and <https://www.wowhead.com/spell=449193/fluidform> learnt. It does work well when you don't have the <https://www.wowhead.com/spell=449193/fluidform> learnt.
Retail demo: 37:52 <
You can see that he doesn't get switched to boomkin when he uses wrath in tree form.
Informations of the spell
Links
<https://www.wowhead.com/spell=449193/fluidform>
<https://www.wowhead.com/spell=24858/moonkinform>
<https://www.wowhead.com/spell=33891/incarnationtreeoflife>
<https://www.wowhead.com/spell=5176/wrath>
[General][Item][Season 1] Season 1 Gray Items After Update
Currently, these items became "Trash" items after the 11.1.5 Update. They should be put back to their original state
Feel free to add more if you find other items as such.
Note: Please clear cache before testing
[Dawnbreaker][Rasha'nan] Charge boundaries vs Phase 2
Found a new issue regarding the previous charge boundaries fixes.
Currently when the player uses a charge ability onto the boss during phase 2, while having the ring platform in between them and the boss, they end up underneath it, with the possibility to end up under the ground falling into void.
Video of this issue: <
Abilities that I tested with:
<https://www.wowhead.com/spell=100/charge>
<https://www.wowhead.com/spell=370965/thehunt>
<https://www.wowhead.com/spell=213241/felblade>
[Dawnbreaker] Respawn point
The respawn point on the ship doesn't follow the ship moving around the dungon you can get respawned in the air
Proof:
[Dawnbreaker] No wall at the start of Key
At the start of the key, there is no wall for the first 10 seconds, as should be.
Beta: <
Retail: <
[Dawnbreaker] Pathing of patrol before 2nd boss
Currently, there is an issue with the pathing of the patrol that is shown on the image below.
 is casting his ability web bolt (<https://www.wowhead.com/spell=451113/webbolt>) on random targets, should always be only on the tanking player.
Proof: <
[Dawnbreaker][Rasha'nan] Boss respawns after kill
I found an issue with Rasha'nan. After killing him, while not having full count in a m+ key, the boss simply respawned and I am still able to pull him, which shouldn't happen, as I have already defeated him. (look attachments)
August 8, 2025
[elemental] EarthQuack Description of the bug
Description:
The passive effect While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload is not working correctly with Earthquake.
When Earthquake is cast during Ascendance, its overload effect only triggers once instead of twice. This means it doesn't benefit from the additional Elemental Overload granted during Ascendance, unlike other spells.
How to reproduce
Enter Ascendance as Elemental Shaman.
Cast Earthquake on multiple targets(Single target better).
Observe that when Earthquake triggers Elemental Overload, it only triggers once instead of twice.
Compare with other spells (e.g., Lava Burst), which correctly trigger two overloads during Ascendance.
How it should be
During Ascendance, when Earthquake triggers an Elemental Overload, it should trigger it one additional time, just like other spells. The +1 overload effect should apply to all spells affected by Elemental Overload, including Earthquake.
Links
<
<https://www.wowhead.com/spell=61882/earthquake?def=132734&rank=1>
<https://www.wowhead.com/spell=114050/ascendance?def=106820&rank=1>
[Restoration][Farseer] Ancestral Swiftness Description of the bug
Description:
The Ancestral Swiftness talent is not working as intended. While its main effect works making the next healing or damaging spell instant, free, and 10% stronger it does not summon an Ancestor for 6 seconds as the tooltip states. Additionally, the talent is supposed to replace Nature's Swiftness, but it does not both spells remain available and can be cast separately. Its also get disabled after every time you relog , or log out .
How to reproduce
Pick the Ancestral Swiftness talent. You'll notice that Nature's Swiftness stays in your spellbook and can still be used. Cast Ancestral Swiftness, then a healing or damaging spell while the spell is empowered correctly, no Ancestor appears, and there is no visual or functional sign of one being summoned.
How it should be
Choosing Ancestral Swiftness should replace Nature's Swiftness. When cast, it should empower the next spell and also summon an Ancestor spirit to your side for 6 seconds, as described in the tooltip. Currently, neither of those secondary effects are functioning properly.
Links
<https://www.wowhead.com/spell=443454/ancestralswiftness>
<
<
[Elemental] Aftershock Description of the bug
The Aftershock talent is intended to give a 25% chance to refund a Maelstrom stack when casting Earth Shock, Elemental Blast, or Earthquake. However, currently, Maelstrom stacks are also being refunded on overload casts of these spells, which is incorrect and leads to unintended excessive Maelstrom regeneration.
How to reproduce
Play as an Elemental Shaman with the Aftershock talent selected. Cast Earth Shock, Elemental Blast, or Earthquake and note the Maelstrom stack refund behavior. Also observe Maelstrom refunds occurring on overload procs of these spells, which should not trigger Aftershock refunds.
How it should be
Aftershock should only have a chance to refund Maelstrom stacks on the initial cast of Earth Shock, Elemental Blast, or Earthquake, and not on the overload versions of these spells. Overload casts should not trigger Aftershock refunds.
Links
|T136099:16|t|cffffd000|Hspell:273221|h[Aftershock]|h|r
Bugtracked report:
[Restoration][Totemic] Totemic Rebound Description of the bug
The effect where Chain Heal is supposed to jump to a nearby totem after hitting its final target is currently nonfunctional. The totem does not cast Chain Heal, and no additional healing occurs. The entire mechanic appears broken or inactive.
How to reproduce
Cast Chain Heal near an active totem with injured allies nearby. Let the spell complete its normal jumps. You'll notice that the chain does not bounce to the totem, and the totem does not cast an additional Chain Heal the effect simply doesn't happen.
How it should be
Once Chain Heal reaches its final target, it should jump to a nearby totem within 20 yards. That totem should then cast Chain Heal on an injured ally within 30 yards, healing for (150% of Spell Power) and jumping to 2 nearby targets.
Currently, this bonus effect doesn't trigger at all.
Links
|T252174:16|t|cffffd000|Hspell:445025|h[Totemic Rebound]|h|r
[Elemental] Lava burst overload Description of the bug
Lava Burst overloads are dealing the exact same damage as the original Lava Burst, instead of being reduced. It's ignoring the normal Elemental Overload damage reduction.
How to reproduce
Take Echo of the Elements or any talent enabling Lava Burst overloads, cast Lava Burst, and compare the overload hit it matches the full damage of the original cast.
How it should be
Lava Burst overloads should deal 25% (or 35% with Echo Chamber) of the original spell's damage, not 100%. They should follow the same scaling rules as all other overloads.
Links
<https://www.wowhead.com/spell=51505/lavaburst>
<https://www.wowhead.com/spell=168534/masteryelementaloverload>
[Assassination] Kingsbane Description of the bug
Currently, Kingsbane's damage is undeperforming with Lethal Poisons. First of all seems that the initial hit is weaker than expected, and despite multiple applications of Lethal poisons through Envenom during its cycle, the damage over time doens't appear to increase from 20% up to 1000% of the spell's base damage. Thiss issue occurs very randomly, sometimes it hits a maximum of 50%, other times 100%, and sometimes 300% during its active window. After testing it multiple times on dummies, i have never seen it exceed 300%.
How to reproduce it
1 Create a rogue
2 Choose Assassination specialization
3 Set Kingsbane talent from the talents tree
4 Apply lethal poisons to the weapons, specifically Deadly and AMplifyng poisons
5 Cast as many Envenoms as you can during its active window
How it should be
|
||
Release a lethal poison from your weapons and inject it into your target, dealing (172.81% of Attack Power) Nature damage instantly and an additional (203% of Attack Power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%.
Awards 1 combo points
||
|
Information of spell
Links
Kingsbane talent <https://www.wowhead.com/spell=385627/kingsbane>
Deadly poison <https://www.wowhead.com/classic/item=2892/deadlypoison>
Amplifiyng poison <https://www.wowhead.com/spell=381664/amplifyingpoison>
Envenom <https://www.wowhead.com/spell=32645/envenom>

Here's a screenshot from one of the many retail logs found on warcraft logs, showing that once the spell is cast and the istant damage is dealt, the subsequent damage over time ticks grow esponentially. However, it's important to note that the damage over time shouldnt be based on the istant damage, but rather on the spell's base damage (since it can often be buffed from Shiv or other interactions, or potentially by a critical strike).
PTR video < Proof of concept tested on PTR
PTR screenshot <
Tested this without any gear, using just the weapons and Lethal Poisons, to minimize any potential interactions affecting Kingsban's damage.
Beta test <
Beta test < Kingsbane's overall damage in Mythic + level 10
Talents: CMQAA0tw2gAD7pPTLoW5IGZDeMjZmZmxM2mBAAAAAgZB2mBAAAAAg2WmZGMzYMzMbz2MzMGeADjZGzsZZMDwmZZgBsEsMMBGWA
[Outlaw][Fatebound] Death's Arrival Issue:
Currently the 3s no cd exception to Grappling hook, allows multiple uses without proc ing a CD even after using the 2 charges and the talent's benefit.
How it should work:
Grappling Hook may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.
|T413583:16|t|cffffd000|Hspell:454433|h[Death's Arrival]|h|r
[All] Supercharger Issue:
Talent is missing functionality.
How it should work:
Roll the Bones (Outlaw), Shiv (Assa), Symbols of Death (Sub) supercharges 1 combo point ( 2 at rank 2 of the talent )
Damaging finishing moves consume a supercharged combo point to function as if they spent 2 additional combo point.
|T3610503:16|t|cffffd000|Hspell:470347|h[Supercharger]|h|r
[Sub] Peforated Veins Issue:
The stack does not get consumed upon using Gloomblade/Backstab at 4 stacks, perma buffing the ability.
How it should work:
After striking 4 times with [Gloomblade / Backstab], your next attack that generates combo points deals 50% increased damage.
|T132334:16|t|cffffd000|Hspell:382518|h[Perforated Veins]|h|r
[Windwalker] Storm, Earth, and Fire x Slicing Winds Description of the bug
Currently Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r doesn't increase the damage of Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r.
How to reproduce
Take Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r and Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r. Compare the damage done by Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r with and without Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r active.
How it should be
Storm, Earth, and Fire |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r should increase the damage of Slicing Winds |T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r by 20%.
Informations of the spell Links
|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r>|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r
|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r>|T1029596:16|t|cffffd000|Hspell:1217413|h[Slicing Winds]|h|r
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail:
[Windwalker] Combat Wisdom Description of the bug
Currently when i take <https://www.wowhead.com/spell=121817/combatwisdom> and i use every 15 secondes <https://www.wowhead.com/spell=100780/tigerpalm> it doesnt heal me
How to reproduce
1. Take <https://www.wowhead.com/spell=121817/combatwisdom>
2. Use every 15 secondes <https://www.wowhead.com/spell=100780/tigerpalm>
3. Check Combat log
How it should be
When i use <https://www.wowhead.com/spell=100780/tigerpalm> every 15 secondes i should get heal by <https://www.wowhead.com/spell=322101/expelharm> with <https://www.wowhead.com/spell=121817/combatwisdom> talent
"Windwalker
Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy within 20 yards. [Expel Harm: Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm] [Reverse Harm: Generates [(120% of Spell Power) + 30] Chi.]"
Links
Retail: <
Ptr: <
Talent: C0QACdq2zyOHcHaPcZ/HhhelgbmlxgZmhxMzYmZAAAAAAAAAAAwyywImZmtxMbDA2mxDMjZzCzYWmJAAWGzMMDz2MQAssMLLzyMz0sNLNzMzCMA
<https://www.wowhead.com/spell=121817/combatwisdom>
<https://www.wowhead.com/spell=100780/tigerpalm>
<https://www.wowhead.com/spell=322101/expelharm>
[Windwalker] Transfer the Power Description of the bug
Currently if i take <https://www.wowhead.com/spell=195300/transferthepower> talent and i use <https://www.wowhead.com/spell=330901/spinningcranekick> its doesnt give me the stack (Work with others spells)
How to reproduce
Take <https://www.wowhead.com/spell=195300/transferthepower>
Use <https://www.wowhead.com/spell=330901/spinningcranekick>
Check your buff
How it should be
If i use <https://www.wowhead.com/spell=330901/spinningcranekick> its give me stack of <https://www.wowhead.com/spell=195300/transferthepower>
Links
Ptr: <
Retail: <
<https://www.wowhead.com/spell=195300/transferthepower>
<https://www.wowhead.com/spell=330901/spinningcranekick>
[Windwalker] Celestial Conduit x Storm, Earth, and Fire Description of the bug
Currently when i use <https://www.wowhead.com/spell=137639/stormearthandfire> and after <https://www.wowhead.com/spell=443028/celestialconduit> they dont make any dmg and they dont reproduct
How to reproduce
Use <https://www.wowhead.com/spell=137639/stormearthandfire>
Use <https://www.wowhead.com/spell=443028/celestialconduit>
How it should be
If i use <https://www.wowhead.com/spell=137639/stormearthandfire> and i use <https://www.wowhead.com/spell=443028/celestialconduit> it should do the same
Links
Talent: C0QACdq2zyOHcHaPcZ/HhhelgbmlxgZmhxMzYmZAAAAAAAAAAAwyywImZmtxMbDA2mxDMjZzCzYWmJAAWGzMGDz2MQAssMLLzyMz0sNLNzMzCMA
<https://www.wowhead.com/spell=443028/celestialconduit>
<https://www.wowhead.com/spell=137639/stormearthandfire>
Ptr: <
Retail: <
[MM] - Calling the Shots x Ohn'ahran Winds Description of the bug
Calling the Shots cooldown reduction doesn't work when you consume Ohn'ahran Winds with Aimed Shot cleave via Trick Shots
How to reproduce
Spam Aimed Shot + Multi Shot
When you apply 2 marks use Trueshot
Use Aimed Shot
How it should be
Ohn'ahran Winds Spotter's Mark should provide same benefits as default Spotter's Mark when you consume it with Aimed Shot or with Aimed Shot cleave via Trick Shots.
Links
Calling the Shots <https://www.wowhead.com/spell=260404/callingtheshots>
Spotter's Mark (Ohn'ahran) <https://www.wowhead.com/spell=466872/spottersmark>
[Professions][Work Order] Patron Work Orders
The Patron Work orders need scripting, right now it seems, its not scripted at all, and the "Missions" given by the Patrons is competly missing, It says i have 6 Patron orders, but there is only one, and its always stuck at 1 minute remaning, never dissapearing/refreshing.
When you open the comission, it is empty, with butt load of gold as a reward.
[Profession][General] Concentration Upon Learning Profession
When player learns a profession which uses Concentration (Such as Blacksmithing, he will be displayed ,that his contectration is 0. Player has to relog to see the conectration being full.
[Professions][Work Order] Huge Amount of Gold as Comission Reward
Currently, Patreon NPC Comissions reward insane amount of gold as Comission rewards.
August 7, 2025
[Protection] - Ignore Pain value Description of the bug
Ignore Pain value is way lower than it should be for Protection spec
How to reproduce
Activate Protection spec
Generate 3540 rage
Use <https://www.wowhead.com/spell=190456/ignorepain> 190456
Compare tooltip value with existing one
How it should be
should be affected by 100% bonus from Protection Warrior Core passive to base AP
Informations of the spell
Links
<https://www.wowhead.com/spell=190456/ignorepain> 190456
Video from retail and FS: <
Talent:CkEAO9DBjZzKcjSu6RJDto0RCKAAAAwMzMjZMzMzyMLzMzshxY0YWGDmZhZmhtZmxMDGGAAAAAAwMDAYZbBgBbbzY2W2GNzMMDLzSjZ2A
BT report: <
[Affliction] Malign Omen Description of the bug
|T136131:16|t|cffffd000|Hspell:458041|h[Malign Omen]|h|r talent.
1. You gain |T136131:16|t|cffffd000|Hspell:458043|h[Malign Omen]|h|r stacks when you use any spells, DoT ticks, or change talent.
2. Consuming Malign Omen with Malefic Rapture does not increase its damage by 20% and does not extend active on targets DoTs and Haunt by 2sec.
How it should be
1. Only when using |T6035321:16|t|cffffd000|Hspell:386997|h[Soul Rot]|h|r you should get |T136131:16|t|cffffd000|Hspell:458043|h[Malign Omen]|h|r with 3 stacks.
2. When consuming Malign Omen stack with |T236296:16|t|cffffd000|Hspell:324536|h[Malefic Rapture]|h|r, all DoT effects and Haunt on enemies should be extended by 2sec. and Malefic Rapture damage is increased by 20%.
[Destruction][Diabolist] Infernal Bolt vs Havoc Description of the bug
<https://www.wowhead.com/spell=434506/infernalbolt> is not copied to the target marked by Havoc.
How it should be
Infernal Bolt should be able to be copied to a target marked by Havoc, but still only give 2 soul shards in Destruction.
Information of the spell
Havoc debuff id's:
<https://www.wowhead.com/spell=80240/havoc>
<https://www.wowhead.com/spell=200548/baneofhavoc>
[Hellcaller] Mark of Peroth'arn Description of the bug
|T1589502:16|t|cffffd000|Hspell:440045|h[Mark of Peroth'arn]|h|r talent.
Currently, |T5927632:16|t|cffffd000|Hspell:445468|h[Wither]|h|r critical ticks increase Wither's stacks by 1 with a 100% chance.
How it should be
The chance should be around 15% for both specs (affli/destro)
[Soul Harvester] Gorefiend's Resolve Description of the bug
|T132299:16|t|cffffd000|Hspell:389623|h[Gorefiend's Resolve]|h|r talent.
When the target is resurrected with |T136210:16|t|cffffd000|Hspell:20707|h[Soulstone]|h|r, it gets 80% more mana (100% mana), but does not get 40% more HP (still 60% as without the talent).
How it should be
With the talent |T132299:16|t|cffffd000|Hspell:389623|h[Gorefiend's Resolve]|h|r, the target will be resurrected with 100% hp and 100% mana with Soul Stone.
[Hellcaller] Blackened Soul Description of the bug
|T3163618:16|t|cffffd000|Hspell:440043|h[Blackened Soul]|h|r doesn't work for affli/destro, spending soul shards on damaging spells doesn't add stacks to Wither on targets.
How it should be
1.Each time you spend soul shards on damage dealing spells, the Wither stack counter on all targets increases by 1.
2.Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec to deal (58.9547% of Spell power) Shadowflame damage to its host until 1 stack remains.
This chance should be about 10%.
Information of the spell
|T5927632:16|t|cffffd000|Hspell:445474|h[Wither]|h|r
|T3163618:16|t|cffffd000|Hspell:445736|h[Blackened Soul]|h|r dmg id
[Outlaw] - Underhanded Upper Hand x Subterfuge Description of the bug
Underhanded Upperhand doesn't work during Subterfuge
How to reproduce
Level 80 talents:
CQQAA0tw2gAD7pPTLoW5IGZDeAAM8AzAzMDmZGmhHYmZmZmZMzMtNjZZGAAAAAAstNzMwMjlxMLz2AAAAwMDwgZbWMzMjmZWYWYZZahFG
Press Stealth
Press Adrenaline Rush
Break Stealth dealing damage to dummy
How it should be
Subterfuge should also count as Stealth state for UUH <
Links
Underhanded Upper Hand <https://www.wowhead.com/spell=424044/underhandedupperhand>
Subterfuge (aura) <https://www.wowhead.com/spell=115192/subterfuge>
[Fatebound] Inexorable March Issue:
Talent is missing functionality.
How it should work:
You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
|T1381298:16|t|cffffd000|Hspell:454432|h[Inexorable March]|h|r
[Windwalker] Flurry Strikes x Crackling Jade Lightning Description of the bug
Currently if i use <https://www.wowhead.com/spell=117952/cracklingjadelightning> with <https://www.wowhead.com/spell=450615/flurrystrikes> Instead of the buff increasing with each tick it just increases with the cast
How to reproduce
Take <https://www.wowhead.com/spell=450615/flurrystrikes>
Use <https://www.wowhead.com/spell=117952/cracklingjadelightning>
Check buff
How it should be
Every time I use <https://www.wowhead.com/spell=117952/cracklingjadelightning> it should increase every tick instead of just increasing on cast
Links
Talent: C0QACdq2zyOHcHaPcZ/HhhelgbmlxgZmhxMzYmZAAAAAAAAAAAwyywImZmtxMbDA2mxDMjZzCzYWmJAAwMjxwsNDEAbLzyysMzMNbzSzMzsADzA
<https://www.wowhead.com/spell=450615/flurrystrikes>
<https://www.wowhead.com/spell=117952/cracklingjadelightning>
Ptr: <
Retail: <
[Windwalker][Conduit of the Celestials] Mastery x Strength of the Black Ox Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Strength of the Black Ox |T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r>|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r.
How to reproduce
Take Strength of the Black Ox |T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r>|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r. Wait to get a proc by casting tiger palm then cast Blackout Kick and compare the damage done by Strength of the Black Ox |T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r>|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Strength of the Black Ox |T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r>|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r.
Informations of the spell Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r>|T615340:16|t|cffffd000|Hspell:443110|h[Strength of the Black Ox]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Mistweaver] Absolute Serenity x Controls Description of the bug
Currently when you use <https://www.wowhead.com/spell=443028/celestialconduit>
With <https://www.wowhead.com/spell=455945/absoluteserenity> and someone stun, fear you, you cant do anything
How to reproduce
1. Take C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLzyYZYhtxMjNzsstMLglZZZbmZZD0MzM2YGmBMz2MzgZbWGY2GBAAAAY2mWmlZWmFLzyysMzMBBAWA
2. Take <https://www.wowhead.com/spell=455945/absoluteserenity>
3. Tell to someone to stun you
4. Use <https://www.wowhead.com/spell=443028/celestialconduit>
How it should be
If you have <https://www.wowhead.com/spell=455945/absoluteserenity> and someone stun, fear make your char lose "control" you can use <https://www.wowhead.com/spell=443028/celestialconduit>
Links
Talent: C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAADLzyYZYhtxMjNzsstMLglZZZbmZZD0MzM2YGmBMz2MzgZbWGY2GBAAAAY2mWmlZWmFLzyysMzMBBAWA
<https://www.wowhead.com/spell=455945/absoluteserenity>
<https://www.wowhead.com/spell=443028/celestialconduit>
[Windwalker] Mastery x Glory of the Dawn Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of all the Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r cast by Glory of the Dawn |T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r>|T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r.
How to reproduce
Take Glory of the Dawn.
Cast Rising Sun Kick |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r until you get a Glory of the Dawn |T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r>|T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r proc and compare the damage of the additional Rising Sun Kick with low mastery vs high mastery. How it should be Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of the addditional Rising Sun Kick generated by Glory of the Dawn |T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r>|T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r.
Informations of the spell Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r>|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r
|T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r>|T1381297:16|t|cffffd000|Hspell:392958|h[Glory of the Dawn]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMzMzAAAAAAAAAAAALLDjYmZ2YGGWGDLzMzMmFMDziJAAWGzMmZgZgAYbZWWmtZmpZZWamZmFAzA
Retail :
[Windwalker][Shado-Pan] Mastery x Shadow Flurry Strikes Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Shadow Wisdom of the Wall |T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r>|T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r set of Flurry Strikes |T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r>|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r.
How to reproduce
Take ShadoPan hero talents.
Cast Tiger Palm and do damage until you get the Shadow Wisdom of the Wall |T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r>|T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r buff then unload a new set of Flurry Strikes |T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r>|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r.and compare the damage done by the Shadow part of Flurry Strikes with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Shadow Wisdom of the Wall |T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r>|T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r set of Flurry Strikes |T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r>|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r.
Informations of the spell Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r>|T656542:16|t|cffffd000|Hspell:452688|h[Wisdom of the Wall]|h|r
|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r>|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Windwalker][Conduit of the Celestials] Mastery x Flight of the Red Crane Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r
How to reproduce
Take Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r Cast Spinning Crane Kick and compare the damage done by Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Flight of the Red Crane |T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r.
Informations of the spell Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r>|T877514:16|t|cffffd000|Hspell:443255|h[Flight of the Red Crane]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Windwalker][Conduit of the Celestials] Mastery x Courage of the White Tiger Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Courage of the White Tiger |T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r>|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r.
How to reproduce
Take Courage of the White Tiger |T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r>|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r. Cast Tiger Palm and compare the damage done by Courage of the White Tiger |T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r>|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Courage of the White Tiger |T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r>|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r.
Informations of the spell
Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r>|T620832:16|t|cffffd000|Hspell:443088|h[Courage of the White Tiger]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Windwalker] Momentum Boost Description of the bug
Currently Momentum Boost |T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r>|T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r doesn't increase the damage of Fists of Fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r with haste.
How to reproduce
Take Momentum Boost |T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r>|T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r Check the damage done by fists of fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r with and without a haste flask and see there is no difference. How it should be With Momentum Boost |T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r>|T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r, the damage of Fists of Fury |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r should be multiplied by (1+ %haste).
Informations of the spell
Links
|T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r>|T903032:16|t|cffffd000|Hspell:451294|h[Momentum Boost]|h|r
|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r>|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzsMAmxMLzMjZGAAAAAAAAAAAYZZYEzMzGzwwyYYZmZmxsgZYWMBAwyYGmZG2mBCgtlZZZ2mZmmlZpZmZWAMD
[Windwalker] Mastery x Chi Wave Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r.
How to reproduce
Take Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r
Cast Rising Sun Kick and compare the damage done by Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Chi Wave |T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r.
Informations of the spell
Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r>|T606541:16|t|cffffd000|Hspell:450391|h[Chi Wave]|h|r.
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Windwalker] Wisdom of the Wall Description of the bug
Currently when i have 10 stacks |T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r and 240 <|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r> if i unstack i got 2 buffs instead to one and the other bug is if you get "Dodge and Critical Strike chance increased by 25% of your Versatility bonus." Dodge and Critical Strike chance increased by 25% of your Versatility bonus.
How to reproduce
Get 10 stacks |T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r
And 240 <|T5927648:16|t|cffffd000|Hspell:450615|h[Flurry Strikes]|h|r>
Use Tiger palm
Check your buff and if you got <|T656542:16|t|cffffd000|Hspell:451242|h[Wisdom of the Wall]|h|r> Dodge and Critical Strike chance increased by 25% of your Versatility bonus.
How it should be
It should be give you 1 buff and if you got <|T656542:16|t|cffffd000|Hspell:451242|h[Wisdom of the Wall]|h|r> Its give you Dodge and Critical Strike chance increased by 25% of your Versatility bonus.
Links
Talent: C0QACdq2zyOHcHaPcZ/HhhelgbmlxgZmhxMzYmZAAAAAAAAAAAwyywImZmtxMbDA2mxDMjZzCzYWmJAAwMjxwsNDEAbLzyysMzMNbzSzMzsADzA
<https://www.wowhead.com/spell=450994/wisdomofthewall>
Ptr: <
Retail: <
[Windwalker] Against All Odds Description of the bug
Currently when i take <https://www.wowhead.com/spell=451061/againstallodds> and <https://www.wowhead.com/spell=450615/flurrystrikes> If i got 10 stacks its multiplicate by 2 the number of agility so its mean 10 stacks x 2 = 20
How to reproduce
Take <https://www.wowhead.com/spell=451061/againstallodds>
Use Spell to get 10 stacks of <https://www.wowhead.com/spell=450615/flurrystrikes>
How it should be
If i have 10 stacks of <https://www.wowhead.com/spell=450615/flurrystrikes> it should give me 10% of agility, same if i have 15,20.
Links
C0QACdq2zyOHcHaPcZ/HhhelgbmlxgZmhxMzYmZAAAAAAAAAAAwyywImZmtxMbDA2mxDMjZzCzYWmJAAwMjxwsNDEAbLzyysMzMNbzSzMzsADzA
<https://www.wowhead.com/spell=451061/againstallodds>
<https://www.wowhead.com/spell=450615/flurrystrikes>
Ptr: <
Retail: <
[Windwalker] Mastery x Combat Wisdom Description of the bug
Currently Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r increases the damage of the passive Expel Harm from Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r.
How to reproduce
Take Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r Cast tiger palm and compare the damage done by Expel Harm with low mastery vs high mastery.
How it should be
Mastery Combo Strikes |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r should not affect the damage of Expel Harm from Combat Wisdom |T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r.
Informations of the spell
Links
|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r>|T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r
|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r>|T627486:16|t|cffffd000|Hspell:121817|h[Combat Wisdom]|h|r
Talent: C0QACdq2zyOHcHaPcZ/HhhelgPzYmBjZMzyMzYmBAAAAAAAAAAAWWGGxMzsxMMsMGWmZmhZhZGmFTAAsMmZYGGzABwyyssMbzMTQAwA
Retail :
[Blood] Shattering bone + bonestorm Description of the bug
Currently Shattering bone not work after consumption boneshield charges with bonestorm.
How to reproduce
1. create Death Knight
2. use this talent tree CoPAtbMOTHlnKIwUyAn+DK70SjxMmZmZMjZmZYYMz0MMMzMzYAAAAAAzMzMzMzsNmZAAAwMzMjBAAAYmltxwYGzSjltlhJLDDbAMD2A
3. use Marrowrend for boneshield charges
4. after 5 boneshield charges use bonestorm
How it should be
Shattering bone should work after consumption boneshield charges with bonestorm.
Informations
[Cooking] - Hearty Well Fed
Description of the bug
You don't get Hearty Well Fed buffs from feasts: when you spend 10 seconds eating "Hearty" TWW food it just removes your old food buff if you had it.
All Hearty TWW food uses only one "eating" spell Food 462174.
How to reproduce
Use some food linked below
How it should be
Feasts should provide your "Hearty" Well Fed buff |T136000:16|t|cffffd000|Hspell:462210|h[Hearty Well Fed]|h|r
Depending on what food should restore health or health + mana they should apply following auras:
Health = Food 462174
Health + Mana = Food & Drink 462179
Any Feast Food & Drink 462177
Card is mirrored from default Well Fed card.
Links
Auras:
Food |T133950:16|t|cffffd000|Hspell:462174|h[Food]|h|r
Food & Drink |T133950:16|t|cffffd000|Hspell:462179|h[Food & Drink]|h|r
Feasts |T133950:16|t|cffffd000|Hspell:462177|h[Food and Drink]|h|r
Food list:
|T5793729:16|t|cffffd000|Hitem:222781::::::::120:::::|h[Hearty Feast of the Midnight Masquerade]|h|r
|T5793728:16|t|cffffd000|Hitem:222780::::::::120:::::|h[Hearty Feast of the Divine Day]|h|r
|T1053713:16|t|cffffd000|Hitem:222768::::::::120:::::|h[Hearty Sushi Special]|h|r
|T4672192:16|t|cffffd000|Hitem:222775::::::::120:::::|h[Hearty Angler's Delight]|h|r
|T134035:16|t|cffffd000|Hitem:222761::::::::120:::::|h[Hearty Tender Twilight Jerky]|h|r
|T2066017:16|t|cffffd000|Hitem:222773::::::::120:::::|h[Hearty Mycobloom Risotto]|h|r
|T134044:16|t|cffffd000|Hitem:222759::::::::120:::::|h[Hearty Rib Stickers]|h|r
|T3671903:16|t|cffffd000|Hitem:222774::::::::120:::::|h[Hearty Stuffed Cave Peppers]|h|r
|T895874:16|t|cffffd000|Hitem:222760::::::::120:::::|h[Hearty Sweet and Sour Meatballs]|h|r
|T4672193:16|t|cffffd000|Hitem:222772::::::::120:::::|h[Hearty Sizzling Honey Roast]|h|r
|T651568:16|t|cffffd000|Hitem:222758::::::::120:::::|h[Hearty Meat and Potatoes]|h|r
|T4672195:16|t|cffffd000|Hitem:222776::::::::120:::::|h[Hearty Beledar's Bounty]|h|r
|T4659334:16|t|cffffd000|Hitem:222779::::::::120:::::|h[Hearty Outsider's Provisions]|h|r
|T4621596:16|t|cffffd000|Hitem:222777::::::::120:::::|h[Hearty Empress' Farewell]|h|r
|T350563:16|t|cffffd000|Hitem:222778::::::::120:::::|h[Hearty Jester's Board]|h|r
|T4659334:16|t|cffffd000|Hitem:222783::::::::120:::::|h[Hearty Everything Stew]|h|r
|T3007464:16|t|cffffd000|Hitem:222764::::::::120:::::|h[Hearty GingerGlazed Fillet]|h|r
|T134042:16|t|cffffd000|Hitem:222762::::::::120:::::|h[Hearty Zesty Nibblers]|h|r
|T133904:16|t|cffffd000|Hitem:222763::::::::120:::::|h[Hearty Fiery Fish Sticks]|h|r
|T2443145:16|t|cffffd000|Hitem:222765::::::::120:::::|h[Hearty Salty Dog]|h|r
|T2066021:16|t|cffffd000|Hitem:222769::::::::120:::::|h[Hearty Fish and Chips]|h|r
|T350559:16|t|cffffd000|Hitem:222771::::::::120:::::|h[Hearty Marinated Tenderloins]|h|r
|T655708:16|t|cffffd000|Hitem:222767::::::::120:::::|h[Hearty Sweet and Spicy Soup]|h|r
|T651601:16|t|cffffd000|Hitem:222784::::::::120:::::|h[Hearty Chippy Tea]|h|r
|T649817:16|t|cffffd000|Hitem:222766::::::::120:::::|h[Hearty Deepfin Patty]|h|r
|T1045949:16|t|cffffd000|Hitem:222770::::::::120:::::|h[Hearty Salt Baked Seafood]|h|r
[PvP][Battleground] Seething Shore x Buffs
Currently when you are in <https://www.wowhead.com/zone=9136/seethingshore> if you try to take speed buff its doesnt work
<
[Alchemy][Fantastic Flasks] - Duration traits
Description of the bug
Duration traits don't increase flasks and phial duration by 50%
How to reproduce
Learn Alchemy
.mod cur 2785 1000
Learn full Fantastic Flasks spec
Use <https://www.wowhead.com/item=212283/flaskofalchemicalchaos>
How it should be
Each trait should increase base duration for flasks and phials by 50%. So it will be 2 hours with 2 traits.
August 6, 2025
[Restoration/Elemental] Storm conduit Description of the bug
Currently when you use Astral Shift, Gust of Wind, Wind Shear, and Nature Totems and you use Lightning Bolt or Chain Lightning its not reduced by 4.0 sec
How to reproduce
Use Astral Shift or gust of wind, Wind shear and nature totems
Use Lightning bolt or Chain Lightning
How it should be
Elem: Casting Lightning Bolt or Chain Lightning reduces the cooldown of Astral Shift, Gust of Wind, Wind Shear, and Nature Totems by 1.0 sec.
Interrupt duration reduced by 65% on Lightning Bolt and Chain Lightning casts.
(Restoration Shaman)
Casting Lightning Bolt or Chain Lightning reduces the cooldown of Astral Shift, Gust of Wind, Wind Shear, and Nature Totems by 4.0 sec.
Interrupt duration reduced by 65% on Lightning Bolt and Chain Lightning casts.
Informations
<https://www.wowhead.com/spell=1217092/stormconduit>
[Subtlety][Trickster] - Unseen Blade x Shadowstrike Description of the bug
Unseen Blade doesn't proc from Shadowstrike 185438
How to reproduce
Level 80 talents
CUQAA0tw2gAD7pPTLoW5IGZDeAAM2mBAAAAAgZbMWmMYmxMzYMDzMjZmxsNLDjttZmBzMYMzysNAAAAMDGAjZzwADMLahWshZA
Use Stealth / Shadowdance
Use Shadowstrike
How it should be
Shadowstrike 185438 should proc Unseen Blade aswell as Gloomblade / Backstab
Links
Unseen Blade <https://www.wowhead.com/spell=441146/unseenblade>
Shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
[Protection] - Tirion's Devotion Description of the bug
Currently not working, CD of Lay on Hands is not getting reduced 1.0 sec per Holy Power spent
How to reproduce
Activate Protection spec
Take the talent <https://www.wowhead.com/spell=392928/tirionsdevotion> 392928
Cast <https://www.wowhead.com/spell=471195/layonhands> 471195
Cast Blessed Hammer or Judgment to gain Holy Powers
Use Word of Glory or Shield of the Righteous
How it should be
CD of Lay on Hands should be reduced 1.0 sec per Holy Power spent
If we spend 3 Holy Powers, CD will be reduced 3.0 sec
Informations of the spell
Links
<https://www.wowhead.com/spell=392928/tirionsdevotion> 392928
<https://www.wowhead.com/spell=471195/layonhands> 471195
<https://www.wowhead.com/spell=204019/blessedhammer> 204019
<https://www.wowhead.com/spell=275779/judgment> 275779
<https://www.wowhead.com/spell=85673/wordofglory> 85673
<https://www.wowhead.com/spell=53600/shieldoftherighteous> 53600
Talent: CIEAN/WrsXv0CO5mzTm8Icl8KsNPgBzyYZmZmZmZZbmZGzsxwAAAMAAAAAAA0WmZMDzMMGmtAAjBGAGsNAAAzMtNLz2MzMLbLtMzYzMYAYwMMG
[Mistweaver] - Dancing Mists Description of the bug
Talent seems to be missinng functionality
1. tested 2 players in group, same faction, open world 50 casts, monk player casting on another player, monk never got renewing mists boff on himself
2. 4 players monk casting on self, no additional renewing mists generated
3. 4 players monk casting on target, same result
How it should be
Renewing Mist has a 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Links
|T988197:16|t|cffffd000|Hspell:388701|h[Dancing Mists]|h|r
|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r
[All] Overpowered Barrier Description of the bug
Currently when i use Barrier with <https://www.wowhead.com/spell=1220739/overpoweredbarrier> pvp talent and someone break it nothing happens
How to reproduce
Duel someone
Tell him to use spell to break the shield
Use <https://www.wowhead.com/spell=1220739/overpoweredbarrier>
How it should be
Frost (Frost Mage)
Your barriers absorb 80% more damage and have an additional effect, but last 4 sec.
Ice Barrier
If the barrier is fully absorbed, enemies within 10 yds suffer (650% of Spell Power) Frost damage and are slowed by 70% for 4 sec.
Arcane, Fire
Your barriers absorb 100% more damage and have an additional effect, but last 4 sec. [ Frost: Ice Barrier
If the barrier is fully absorbed, enemies within 10 yds suffer (650% of Spell Power) Frost damage and are slowed by 70% for 4 sec / Fire: Blazing Barrier
Reflects 40% of damage absorbed /
Arcane
Prismatic Barrier
If the barrier is fully absorbed, your next Blink or Shimmer within 15 sec grants Invisibility and immunity to damage for 3 sec. The damage reduction is lost if Invisibility ends]
Links
<https://www.wowhead.com/spell=1220739/overpoweredbarrier>
< Retail
[Nerub-ar][General] Flight Path Checkpoints
Missing Flight Points for most people in the raid, Relog fixes the issue.
[Nerub-ar][General] - Dark waves
Summary:
In the mechanic before the second boss, the NPC casts shadow waves that travel through the ground terrain players must ascend.
Actual Result:
The shadow waves currently move outside the intended terrain area, affecting zones they shouldn't.
Expected Result:
The shadow waves should remain strictly on the ground path players need to cross, without leaving the designated terrain.
[CoT] The Coaglamation - Blood Surge AoE Display
Currently, the AoE indicator of Blood Surge spell of The Coaglamation boss in CoT shows at ~1 second remaining of the cast instead of being present since the beginning as it should be.
Proof: <
Spell: <https://www.wowhead.com/spell=461880/bloodsurge>
[Boralus] Scrimshaw Gutter - Tooth Breaker
Currently, Scrimshaw Gutter NPC is casting Tooth Breaker on dps targets that are nearby. This spell is supposed to be a tankbuster and therefore only cast on tank.
Beta log: <
Retail log: <
Spell link: <https://www.wowhead.com/spell=256616/toothbreaker>
[Dawnbreaker] Map's high delay
Currently, there is a noticeable lag on casting spells while inside of Dawnbreaker dungeon. With the command .server info, I have noticed the delay to move in between the ranges of 200500ms. (My internet connection is working fine and I am having no issues on my side with other applications while testing this, in case that can have some effect on the command result.)
In Hallowfall, while outside of the dungeon, I had no issues with lagging/delay.
I attach a screenshot of the command results below while inside of Dawnbreaker.
 or Chaos Bolt (Destruction) is not replaced by |T135800:16|t|cffffd000|Hspell:434635|h[Ruination]|h|r.
How it should be
When https://www.wowhead.com/npc=228574/pitlord is summoned, you should get a buff |T135803:16|t|cffffd000|Hspell:433885|h[Ruination]|h|r and:
Destruction
|T236291:16|t|cffffd000|Hspell:116858|h[Chaos Bolt]|h|r becomes |T135800:16|t|cffffd000|Hspell:434635|h[Ruination]|h|r
Ruination summons 1 https://www.wowhead.com/npc=219161/diabolicimp
Demonology
|T535592:16|t|cffffd000|Hspell:105174|h[Hand of Gul'dan]|h|r becomes |T135800:16|t|cffffd000|Hspell:434635|h[Ruination]|h|r
Ruination summons 3 https://www.wowhead.com/npc=55659/wildimp
[Enhancement][Stormbringer] Tempest Counter Maelstrom Consumption Description of the bug
The Tempest talent fails to account for the Maelstrom Weapon stacks spent to cast Tempest itself. For example, after spending 40 stacks to trigger Tempest, and then casting Tempest using 10 stacks, the counter resets as if you had spent 0, requiring you to generate and spend another 40 stacks from scratch instead of only the remaining 30.
How to reproduce
Activate the Tempest talent. Build up and spend 40 Maelstrom Weapon stacks to activate Tempest. Observe your remaining MW then cast Tempest. Check the tooltip or internal counter: the stacks just used are not subtracted from the next 40stack requirement. You must build another full 40 MW to trigger Tempest again.
How it should be
Any Maelstrom Weapon stacks consumed by the Tempest cast should count toward the next activation. If you activate on 40 and consume, say, 5 in the cast, you should need only 35 new stacks to trigger Tempest again not the full 40.
Links
<https://www.wowhead.com/ptr/spell=454009/tempest?spellModifier=137041>
<
[Enhancement][Stormbringer] Tempest and Static Accumulation Description of the bug
Tempest does not interact correctly with Static Accumulation. The talent says you have a 20% chance to refund Maelstrom Weapon stacks consumed by Lightning Bolt or Chain Lightning. However, casting Tempest which consumes Maelstrom and casts those same spells never refunds any stacks.
How to reproduce
Take Static Accumulation and Tempest. Build 5 Maelstrom stacks, cast Tempest, and observe. No stacks are refunded, even after many casts, unlike when using Lightning Bolt or Chain Lightning directly.
How it should be
Tempest should benefit from Static Accumulation just like Lightning Bolt and Chain Lightning, with a 20% chance per stack consumed to refund Maelstrom Weapon stacks.
Links
<https://www.wowhead.com/spell=454009/tempest>
<https://www.wowhead.com/ptr/spell=384411/staticaccumulation?def=106881&rank=1&spellModifier=454009>
[Elemental] Echoes of Great Sundering Description of the bug
The Echoes of Great Sundering buff is applied after the full animation of Elemental Blast completes, rather than immediately after the spell is cast. This delay causes a noticeable gap before the buff is active, which can result in DPS loss.
How to reproduce
Take the Echoes of Great Sundering talent.
Cast Elemental Blast.
Observe that the buff is not granted instantly after the cast finishes, but only after the animation ends.
Attempt to follow up with Earth Shock immediately it won't benefit unless you delay manually.
How it should be
The Echoes of Great Sundering buff should be applied immediately after Elemental Blast is cast, not delayed by its animation. This would ensure smoother gameplay flow and prevent unintended DPS downtime.
Links
<https://www.wowhead.com/spell=384087/echoesofgreatsundering>
<https://www.wowhead.com/spell=117014/elementalblast>
[Elemental] Echoes of Great Sundering Buff Description of the bug
Currently, Echoes of Great Sundering buff comes from Earthquake instead of Elemental Blast.
How to reproduce it
1 Create a Shaman
2 Choose Elemental specialization
3 Select Elemental Blast on top of the talent tree
4 Then, select Echoes of Great Sundering talent
5 Cast Elemental Blast
6 Cast Earthquake
Testing this sequence reveals that Elemental Blast doesn't apply the buff, but Earthquake grants it
How it should be
|
||
After casting Earth Shock, your next Earthquake deals 120% additional damage.
After casting Elemental Blast, your next Earthquake deals 140% additional damage.
||
|
It's worth noting that the talent works as expected with Earth Shock, but the problem arises specifically when selecting Elemental Blast from the talent tree
Information of the spell
Links
Eart Shock <https://www.wowhead.com/spell=8042/earthshock>
Elemental Blast <https://www.wowhead.com/spell=117014/elementalblast?spellModifier=137040>
Earthquake <https://www.wowhead.com/spell=77478/earthquake>
Echoes of Great Sundering <https://www.wowhead.com/spell=384087/echoesofgreatsundering>
PTR proofs: Working fine with Earth Shock <
Bugged with Elemental Blast <
Beta proof: <
Talents with Earth Shock: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAMbzyyMjxwysMzwgZmBAAAAAYxMG2ILwMaoxGAYWmmBmFGmGjxMLYZmZmZxsMMLzMzYmZYWGA
Talents with Elemental Blast: CYQAL+iDLHPJSLC+6fqMJ8tubCAAAAAMbz2yMjxwysMzwgZmBAAAAAYxMG2ILwMaoxGAYWmmBmFGmGjxMLYZmZmZxsMMLzMzYmZYWGA
[Outlaw] - Blade Flurry Description of the bug
1. We currently have old damage ID for on cast damage Blade Flurry 331850
2. Blade Flurry does 65% damage to first additional target.
How to reproduce
Place 5 dummies
Use Blade Flurry
How it should be
1. Blade Flurry on cast damage should have 429951 ID. This ID was added in DF 10.2 patch
2. Blade Flurry should deal 50% of the damage to all additional targets.
Links
Blade Flurry (ability) <https://www.wowhead.com/spell=13877/bladeflurry>
Blade Flurry (on cast damage) <https://www.wowhead.com/spell=429951/bladeflurry>
Blade Flurry (old on cast damage) <https://www.wowhead.com/spell=331850/bladeflurry>
[Mistweaver] Jade Empowerment split dmg Description of the bug
Currently when you use <https://www.wowhead.com/spell=117952/cracklingjadelightning> under <https://www.wowhead.com/spell=467317/jadeempowerment> buff aura on multiple targets, it won't do 25% dmg of main target tick damage to nearby targets on individual basis.
Right now the damage done on nearby enemies is very low.
How to reproduce
Build:
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAMLWmZZMbmtxMjNw2sxsxstsMzsswQzMzAzYGA2mZmhZjZGmlZCAAAAwsNtNbzsMLWmttZbmZCCAsA
1. ".aura 467317" yourself
2. Find a pack of multi enemy adds or dummies
3. Cast <https://www.wowhead.com/spell=117952/cracklingjadelightning> on an enemy in the middle of the pack
4. see that the enemies nearby only don't get the 25% per unit of the tick damage of the main target.
Example: If main target gets 1000 dmg per overtime tick then the other nearby units should get 250 dmg per tick.
Retail logs: <
How it should be
On retail it showed new Chi Harmony icon whenever target had Chi Harmony on them, then when it wore off and still had a Renewing Mist of them it would show the regular Renewing Mist icon.
Bug tracker:
<
[Frostfire] Frostfire Empowerment split damage Description of the bug
Currently https://www.wowhead.com/spell=431177/frostfireempowerment split damage for |T429384:16|t|cffffd000|Hspell:431186|h[Frostfire Empowerment]|h|r doesn't do 80% of the total damage of <https://www.wowhead.com/spell=468655/frostfirebolt> and it also shouldn't aoe split on to a main target, only nearby targets.
How to reproduce
1. Go fire mage level 80 and use build : C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAmZbmmZ2mFIAAILmZmxMMmxwiZbGzMzsZmtZsMWAAAAAAAA
2. ".aura 431177" yourself
3. Cast Frostfire bolt and check the damage of frost fire empowerment
Example log: <
Frostife bolt dmg is: 109k
therefore the frost fire empowerment should be 80% of that. 109k x 0.8 = 87.2k
How it should be
|T429384:16|t|cffffd000|Hspell:431186|h[Frostfire Empowerment]|h|r should do 80% of the total frost fire bolt damage to enemies around the target that got hit by frost fire bolt. Frost fire empowerment should not damage the main target.
Wow log proof: <
<
Links
[|T429384:16|t|cffffd000|Hspell:431186|h[Frostfire Empowerment]|h|r
|T429384:16|t|cffffd000|Hspell:431177|h[Frostfire Empowerment]|h|r(https://www.wowhead.com/spell=431177/frostfireempowermentcomments)
<https://www.wowhead.com/spell=468655/frostfirebolt>
[Nerub-ar] [Ulgrax] Juggernaut Charge
The spell <https://www.wowhead.com/spell=436217/juggernautcharge> during intermission dashes are preset < Just like in the video, the charges will always be on the same location, It should be random.
Will upload more information on it with time
[Delve][Achievement] Perplexing Puzzle
https://www.wowhead.com/achievement=40863/perplexingpuzzle
Delve: The Dread Pit
Story: Lost Gems
Issue: Interacting with https://www.wowhead.com/npc=225401/wrappedspool will open a mini game. Completing this mini game should grant the achievement https://www.wowhead.com/achievement=40863/perplexingpuzzle
Counting Progress achievements
https://www.wowhead.com/achievement=40864/plentifulperplexingpuzzles
https://www.wowhead.com/achievement=41105/prodigiousplentifulperplexingpuzzles
[Achievement] [Delve] The Waterworks Discoveries
Summary:
The achievement The Waterworks Discoveries cannot be completed because the Sturdy Chests required for its criteria are not lootable.
Steps to Reproduce:
1. Enter The Waterworks delve.
2. Locate any Sturdy Chest.
3. Attempt to loot the chest.
4. Observe that the chests cannot be interacted with or looted.
Expected Result:
Players should be able to loot the Sturdy Chests to progress toward the The Waterworks Discoveries achievement.
Actual Result:
The Sturdy Chests are present but not lootable, blocking achievement progression.
https://www.wowhead.com/achievement=40816/thewaterworksdiscoveries
https://www.wowhead.com/object=455532/sturdychest
bugtracker:
[Dawnbreaker] Speaker Shadowcrown HP after reset
Currently, there is a bug with Speaker Shadowcrown visual HP. The issue happens after the boss resets (the party dies during the fight with her). It shows her HP at 139 million, which I think is the m0 value. The moment you pull her, her true HP is set to the correct amount, however, both her nameplate HP percentage (I am using plater addon on the video) and the target frame HP and percentage (Blizzard frames) are bugged and show incorrect numbers, which makes it look as if she wasn't taking any damage, until her true HP is lowered below 139 million.
I attach a video of this issue.
PTR: <
[Dawnbreaker] Speaker Shadowcrown - 0% Darkness Comes explosion causes server crash
Currently, lowering Speaker Shadowcrown's hp to 0% causes the server crash after she finishes the 2nd cast of Darkness Comes.
<https://www.wowhead.com/spell=451026/darknesscomes>
Also, after the server comes back up, for some reason, instead of being at the start of the dungeon, I am teleported out and forever stuck in a loading screen. Have to alt + f4 out of the game and then turn it back on.
[Evoker][Augmentation] - Motes of Possibility
Description of the bug
Motes of Possibility are twice or sometimes triple times as slow in comparison to retail, but the further you move away, the faster they fly
How to reproduce
Use Eruption and wait for the sphere to appear
How it should be
To do this you will most likely need a sniff
Links
Motes of Possibility: <https://www.wowhead.com/spell=409267/motesofpossibility>
[Nerub-ar] [Ulgrax] Wip. Bigwigs Timers
Bigwigs timers disappear after intermission
WIP. Will upload more information on it with time
[Nerub-ar][Ulgrax] Intermission
Ulgrax is facing the wrong way when he's entering intermission. He should face the complete oposite way.
Also after finishing his intermission charges he should spawn in the furthest point from where the adds are spawning. Right now he's spawning very close to them.
[Evoker][Augmentation] - Rumbling Earth
Description of the bug
Pauses between additional upheavals are too long
How to reproduce
1. use Upheaval
How it should be
You'll probably need a sniff to do this.
Links
Rumbling Earth: <https://www.wowhead.com/spell=459120/rumblingearth>
Upheaval: <https://www.wowhead.com/spell=396286/upheaval>
[Nerub-ar][Horror] Death animation
The boss doesnt appear as dead when killed, he just stays upright.
[Nerub-ar][Sikran] Flight Point
flight point not unlocked
[Nerub-ar][Rashanan][Mythic] Flying patern are wrong and timers
The boss <https://www.wowhead.com/npc=224552/rashanan> Is flying and landing in the wrong area < It should never landed in the starting area again and it should only have and follows 2 flying pattern
Because the boss is landing on the wrong area, the timers/cast sequence for the boss <https://www.wowhead.com/npc=224552/rashanan> are wrong
[Nerub-ar][Rashanan] Boss afk
Boss goes afk just as he is about to start the flying pattern,
[Nerub-ar][Ansurek][Mythic] Devoted Worshiper doesnt die
We pulled this boss 3 times and the bug happened 2 out of those 3 times. Basically we kill the worshiper and he is "dead" but on the boss frames on the side you can still see him alive with 1hp and continuing his cast and basically wiping us on the 2nd platform in p2.
[Nerub-ar][Ulgrax] Boss not Spawning
After a recent fix, The intro for Ulgrax does not trigger, and the boss does not spawn.
August 4, 2025
[Demonology] Shadowtouched Description of the bug
<https://www.wowhead.com/spell=453619/shadowtouched> doesn't work, demons don't deal 20% more damage with Shadow spells to enemies affected by Wicked Maw.
How it should be
<https://www.wowhead.com/spell=270569/wickedmaw> causes the target to take 20% additional Shadow damage from your demons.
[Destruction] Bane of Havoc PvP talent Description of the bug
|T1380866:16|t|cffffd000|Hspell:461917|h[Bane of Havoc]|h|r is not working correctly.
All enemies in the area are affected by the debuff |T460695:16|t|cffffd000|Hspell:200548|h[Bane of Havoc]|h|r, but single target abilities only deal damage to your target.
How it should be
Single target abilities should deal damage to all enemies affected by |T460695:16|t|cffffd000|Hspell:200548|h[Bane of Havoc]|h|r
Information of the spell
|T1380866:16|t|cffffd000|Hspell:461917|h[Bane of Havoc]|h|r talent
|T1380866:16|t|cffffd000|Hspell:200546|h[Bane of Havoc]|h|r ability
|T460695:16|t|cffffd000|Hspell:200548|h[Bane of Havoc]|h|r debuff
[Demonology][Diabolist] Gloom of Nathreza Description of the bug
<https://www.wowhead.com/spell=429899/gloomofnathreza> doesn't work for Demonology.
How it should be
<https://www.wowhead.com/spell=105174/handofguldan> deals 15% increased damage for each Soul Shard spent.
This means that when you cast Hand of Guldan with:
1 shard: 1 x (55.6876% of Spell Power) x 1.15
2 shards: 2 x (55.6876% of Spell Power) x 1.3
3 shards: 3 x (55.6876% of Spell Power) x 1.45
[Outlaw] - Killing Spree Description of the bug
1. When you take damage during Killing Spree cast you get aura Killing Spree 424564.
This aura or just damage taken cancels Killing Spree cast <
2. Killing Spree hits amount scale with Haste.
3. Killing Spree cast time doesn't scale with Haste.
4. Killing Spree jumps to nearby targets instead of hitting only your target.
5. Has 2 different auras applied to you.
6. Has facing issue while jumping around
How to reproduce
Find normal mob (not dummy)
Engage combat
Use Killing Spree
How it should be
1. Taking damage or getting Killing Spree 424564 aura shouldn't cancel Killing Spree cast
2. KS hits amount should be static.
3. KS cast time should scale with Haste more Haste > less cast time.
4. KS should hit the target you casting it on.
5. Should have only 1 aura that displays its casttime and provides absorption of the damage taken.
6. Should have correct facing each jump you char should facing you target.
You shouldn't loss combat when Killing Spree channeling ends.
Talents:
BQQAcWb37Z8KXj8LlE1rTPXfsBAEEJRCRSSkkQSSSoFSUSINJAAAAAAItWSSEJJNSKRAAAAIRA
Links
Killing Spree (spell) <https://www.wowhead.com/spell=51690/killingspree>
Killing Spree (aura when you take damage) <https://www.wowhead.com/spell=424564/killingspree>
[Fire] - Ignite Description of the bug
One tick from old Ignite amount is always missing when you refresh Ignite 2+ times.
Reverse calculation:
Ignite counts old amount as 9 ticks for total instead of 10 ticks. So each time Ignite ticks it deducted from 9 instead of 10 and as the result you transfer 1 tick less into new Ignite.
How to reproduce
Use Fireball 3 times waiting 12 ticks between Ignite refreshing
How it should be
On applying Ignite has in total 9 ticks for its damage calculation.
After first refresh and for every further calculations Ignite total ticks amount should be changed to 10.
Links
Ignite (dot) <https://www.wowhead.com/spell=12654/ignite>
[PvP][Battleground] Deepwind Gorge
Currently on bg Deepwind Gorge When you collect 5 flags, 4 of them will be displayed. And when they all start giving you victory points, BG will think that we only have 4 flags, so we'll have to wait a long time for BG to end. Even though we've captured 5 flags.
Video: <
<
<
[PvP][Battleground] Twin Peaks without buff
Currently on beta/ptr when bg is open you dont have Berserker buff and buff about give you life and mana.
Links
< Beta
< Beta
< Beta
< Retail
< Retail
< Retail
< Retail
<https://www.wowhead.com/zone=5031/twinpeakscomments>
August 3, 2025
[Destruction][Diabolist] Abyssal Dominion Description of the bug
Diabolist's talent <https://www.wowhead.com/spell=429581/abyssaldominion?spellModifier=137046> works well, but if you are not a Diabolist or just don't have this talent, Summon Infernal <https://www.wowhead.com/spell=20153/immolation> aura deals 50% reduced damage, his autoattacks are fine.
For example Immolation damage with the talent is correct: 0.55 x SP x destro aura x 1.4(abyssal dominion mod) as it should be, but without the talent it is 0.55 x SP x destro aura x 0.5
How it should be
Infernal aura <https://www.wowhead.com/spell=20153/immolation> damage should not be reduced by 50% when you do not have the talent <https://www.wowhead.com/spell=456323/abyssaldominion?spellModifier=137046>
[Outlaw] - Keep It Rolling Description of the bug
Roll the Bones rerolls all active enhancements which has extended by Keep it Rolling duration
How to reproduce
Use Roll the Bones until you get 2 buffs
Use Keep It Rolling
Use Roll the Bones again
How it should be
Keep It Rolling should lock all enhancements with extended duration following 2 rules:
If Roll the Bones roll non active enhancements it should just add it.
If Roll the Bones roll active enhancement it should replace it with 38 sec duration.
Mechanic <
Rerolling extended procs from Counting the Odds should also follow those 2 rules.
Links
Keep It Rolling <https://www.wowhead.com/spell=381989/keepitrolling>
[Outlaw] - Count the Odds Description of the bug
1. Doesn't have random procs. If you don't have Broadside you always get it. Then you always get Buried Treasure if you don't have it also.
2. Doesn't proc from several Sinister Strike and Ambush IDs.
How to reproduce
Talents level 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmptZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMDwAbwMGNmFALTYxMA
Don't use Roll the Bones
Spam Sinister Strike 193315
When you get Broadside wait until it fades and repeat
Get Audacity proc
Try to get enhancement with Ambush 430023
How it should be
1. Proc should be random from all nonactive enhancements. Weights should be same.
2. Should proc from all Sinister Strike and Ambush ID
Links
Counting the Odds <https://www.wowhead.com/spell=381982/counttheodds>
Sinister Strike (1) <https://www.wowhead.com/spell=193315/sinisterstrike>
Sinister Strike (2) <https://www.wowhead.com/spell=197834/sinisterstrike>
Sinister Strike (3) <https://www.wowhead.com/spell=341541/sinisterstrike>
Ambush (1) <https://www.wowhead.com/spell=8676/ambush>
Ambush (2) <https://www.wowhead.com/spell=385897/ambush>
Ambush (3) <https://www.wowhead.com/spell=430023/ambush>
[Master of Harmony] Rushing Wind Kick Vs. Aspect of Harmony Description of the bug
Rushing Wind Kick doesn't apply the Aspect of Harmony DoT like Rising Sun Kick does.
How to reproduce
Talents(MW):
C4QACdq2zyOHcHaPcZ/HhhelgDAAAAAAAAjZxyMM2wMmZ2mxCWMDbzyyyMzyCzoZmZswMMDDmFjZGzCjhZhAAAAAMbTbz2MbzmlZZZ2mZmgAALA
1. Store some Vitality
2. Cast Thunder Focus Tea to start draining from the pool
3. Cast Rushing Wind Kick
4. Check if the targets get the DoT applied
How it should be
Rushing Wind Kick should act as Rising Sun Kick and apply Aspect of Harmony's DoT to targets hit.
Links
Rushing Wind Kick: <https://www.wowhead.com/spell=467307/rushingwindkick>
Aspect of Harmony (DoT aura): <https://www.wowhead.com/spell=450763/aspectofharmony>
[Frost][Deathbringer] Soul Rupture Description of the bug
Currently after Reapears Mark Explosion all targets after two Soul Rupture will hit twice instead of once.
How to reproduce
1. create Death Knight
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SPAMzYMjxMDDzMzMzwMmpZGDjBMzMMjZmZmZmZZmBAAAAAAAAAAAYssNbmlZYswwyMbTDNjFMzYMDA
3. use reapers mark Strike skill for apply Reapers mark debuff
4. do Reapears Mark Explosion in aoe for aktivate Soul rupture talent
5. show Soul Rupture damage amount of hits in FSDL or (in Details more difficult because it is not divided there).
How it should be
Soul Rupture damage must hit each target once
Informations
[Frost][Deathbringer] Grim Reaper Description of the bug
Currently Grim reaper Talent have double dip damage increase by Reapers mark Explosion
How to reproduce
1. create Death Knight
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SPAMzYMjxMDDzMzMzwMmpZGDjBMzMMjZmZmZmZZmBAAAAAAAAAAAYssNbmlZYswwyMbTDNjFMzYMDA
3. use Reapers mark strike skill on target for Reapers mark Debuff apply
4. wait for Reapers mark Explosion
5. show FSDL logs
How it should be
Grim reaper Talent should have no double dip damage increase Reapers mark Explosion
Informations
[Frost] Shattering Blade Description of the bug
Currently Shattering blade Talent while consuming 5 stack of Razorice with Frost strike not deal additional damage (have no FSDL logs).
Razorice is consumed before the damage triggers, so the buffed Frost strike have benefit from the Razorice stacks that it consumed.
How to reproduce
1. create Death Knight.
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SDgZGjZMmZYYmZmZGmxMNzYYYGMzMPwMMzMzMzMLzMAAAAAAAAAAAAjltZzsMDjFGWmZbaoZsgZGjZA
3. make on target 5 stacks of Razorice.
4. use Frost strike for consuming Razorice stacks.
How it should be
Shattering blade Talent (SB) Casting Frost strike on an enemy with 5 stacks of Razorice will consume the debuff to increase its damage. Razorice is consumed before the damage triggers, so the buffed Frost strike does not further benefit from the Razorice stacks that it consumed.
Informations
August 2, 2025
[Outlaw] - Main Gauche Description of the bug
Main Gauche scales from Off Hand weapon and additionaly gets all Off Hand generic multipliers such as damage reduction.
How to reproduce
Compare Main Gauche damage scaling with different weapons on Retail and on FS
How it should be
Main Gauche damage should scale as Main Hand with Ability Damage which is "Attack Power + 6 x Weapon DPS"
Links
Main Gauche <https://www.wowhead.com/spell=76806/masterymaingauche>
[Outlaw][Trickster] - Nimble Flurry Description of the bug
1. Nimble Flurry goes as standalone damage source <
2. You deal damage with Nimble Flurry even without Blade Flurry
How to reproduce
Talents:
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmplZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMGAMmNDDZgZhFajNzA
Use Sinister Strike
Deal damage with abilities
How it should be
Nimble Flurry talent should increase Blade Flurry cleave damage by multiplicative 25% and should increase its initial hit damage by multiplicative 25%
Notice: Blade Flurry initial hit should have different ID
Links
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry>
Blade Flurry (initial) <https://www.wowhead.com/spell=429951/bladeflurry>
Blade Flurry (cleave) <https://www.wowhead.com/spell=22482/bladeflurry>
[Fatebound] - Hand of Fate Description of the bug
1. Missing Coins VFX
2. Fatebound Coin (Heads) and Fatebound Coin (Tails) can be active together
3. Fatebound Coin (Heads) increases damage done only by 2% per stack
4. Fatebound Coins has incorrect stacking mechanic. You get 2 stacks per proc.
How to reproduce
Spam Finishing Moves
Check damage increasing from Fatebound Coin (Heads)
How it should be
1. Attached VFX for coins flips
2. Fatebound Coins should replace each other
3. Fatebound Coin (Heads) should increase damage done by 10% on base and additionaly by 2% per additional stack:
1 stack = 10%
2 stacks = 12%
etc
4. You should get only 1 Coin stack per proc. If you don't have active Coins you also should get 1 stack when it procs. There shouldn't be condition for repeatable procs of same coin.
Links
Hand of Fate <https://www.wowhead.com/spell=452536/handoffate>
Fatebound Coin (Heads) <https://www.wowhead.com/spell=452923/fateboundcoinheads>
All Fatebound Coin IDs (if needs) https://www.wowhead.com/search?q=Fatebound Coin
[Holy] - Blessing of Summer Description of the bug
Not |T3636845:16|t|cffffd000|Hspell:388007|h[Blessing of Summer]|h|r work we still have DF version of ability:
Does not convert 12% of healing done by the buffed player into dealing damage to a nearby foe. Nor does it convert 12% of Damage into healing
Currently ability just doing random damage to enemy and ally also
[Holy] - Truth Prevails Description of the bug
|T236246:16|t|cffffd000|Hspell:461273|h[Truth Prevails]|h|r have issues:
Judgment not heal player and 50 % of this healing should heals 2 ally
[Lightsmith] - Divine Inspiration Description of the bug
|T612968:16|t|cffffd000|Hspell:432964|h[Divine Inspiration]|h|r not working :
player ability dont have a chance to give a Holy Armament buff for a nearby ally.
[Lightsmith] - Valiance Description of the bug
www.wowhead.com/spell=432919/valiance have issues:
Holy
Consuming |T236254:16|t|cffffd000|Hspell:54149|h[Infusion of Light]|h|r reduces the cooldown of Holy Armaments by 6.0 sec. instead of 3 sec
In Holy spec while player consume buff |T236254:16|t|cffffd000|Hspell:54149|h[Infusion of Light]|h|r with www.wowhead.com/spell=275773/judgment cooldown of Holy Armaments doesn't reduced by 3 sec.
Protection
Consuming www.wowhead.com/spell=327510/shininglight reduces the cooldown of Holy Armaments by 6.0 sec. instead of 3 sec
[General] Divine Guidance Description of the bug
|T135931:16|t|cffffd000|Hspell:433106|h[Divine Guidance]|h|r doing damage on allies players
How to reproduce
|T135931:16|t|cffffd000|Hspell:433106|h[Divine Guidance]|h|r should heal allies and damage enemies
[Holy] - Merciful Auras Description of the bug
Talent |T135876:16|t|cffffd000|Hspell:183415|h[Merciful Auras]|h|r have issue :
during |T135872:16|t|cffffd000|Hspell:31821|h[Aura Mastery]|h|r still healing only 3 allys should heal all ally players
[Templar] - Hammerfall vs Shake the Heavens Description of the bug
|T236251:16|t|cffffd000|Hspell:432463|h[Hammerfall]|h|r have issue:
When player with buff |T1022948:16|t|cffffd000|Hspell:431536|h[Shake the Heavens]|h|r abilities like Final Verdict,Divine Storm and Divine Hammer does not apply the 1 bonus |T236256:16|t|cffffd000|Hspell:431398|h[Empyrean Hammer]|h|r to the main target and Empyrean Hammer should also apply a stack of |T1316218:16|t|cffffd000|Hspell:431562|h[Light's Deliverance]|h|r to player.
How to reproduce
Use Wake of ashes
Use Hammer of light to proc Shake the Heavens buff
Use spender Final Verdict/Divine Storm to check the amount of Empyrean Hammers,is only 1 hit per spender should be 2 hits
4p not working Description of the bug
at the moment the 4p bonus has issues for both havoc and vengeance:
Havoc: 4p bonus of the tier set is not resetting the cd of Blade dance/Death Sweep
Vengeance: 4p bonus is not getting consumed when using Fel Devastation/Fel Desolation
How it should be
Havoc:
the 4p bonus of the tier set does the following:
increase the dmg of Chaos Strike/Annihilation by 12%
gives Chaos Strike/Annihilation a 25% chance to reset the cooldown of Blade dance/Death Sweep and further reducing the fury cost of the next Blade dance/Death Sweep by 30%
Vengeance:
consuming Soul Fragment adds 1stack of Soulfuse witch increases healing and dmg of the next Fel Devastation/Fel Desolation by 2% per stack up to 30%
Casting Fel Devastation/Fel Desolation consumes the Soulfuse stacks and increases the dmg and healing of Fel Devastation/Fel Desolation by 2% per stack consumed up to 30%
Informations
[Cooking] - Hearty Feasts missing objects
Description of the bug
Heart Everything Stew, Hearty Feast of the Divine Day and Hearty Sushi Special are missing objects spawn on use
How it should be
Hearty Everything Stew should spawn object Summon Object (455195)
Hearty Feast of the Divine Day Summon Object (455073)
Hearty Sushi Special Summon Object (463976)
Links
Hearty Everything Stew |T4659334:16|t|cffffd000|Hitem:222783::::::::120:::::|h[Hearty Everything Stew]|h|r
Hearty Feast of the Divine Day |T5793728:16|t|cffffd000|Hitem:222780::::::::120:::::|h[Hearty Feast of the Divine Day]|h|r
Hearty Sushi Special |T1053713:16|t|cffffd000|Hitem:222768::::::::120:::::|h[Hearty Sushi Special]|h|r
[GB] CC vs NPC ability re-cast
List of NPC and spell ID who should recast ability's after crowd control:
| NPC ID | Spell ID |
| | |
| 224152 | 456696 |
| 224219 | 451261, 451871 |
| 40167 | 76369, 76711 |
| 224240 | 451241, 462216 |
| 224271 | 451224 |
[Dawnbreaker][Nightfall Shadowmage] Ensnaring Shadows
<http://www.wowhead.com/npc=213892/nightfallshadowmage> dont have ability <https://www.wowhead.com/spell=431309/ensnaringshadows>
[Dawnbreaker} CC vs NPC ability re-cast
List of NPC and spell ID who should recast ability's after crowd control:
|
||
NPC ID
|
SPELL ID
||
||
213893
|
432520 431333
||
||
213892
|
431309
||
||
228539
|
432520 431333
||
|
[NW] CC vs NPC ability re-cast
List of NPC and spell ID who should recast ability's after crowd control:
| NPC ID | Spell ID |
| | |
| 166302 | 334747, 334749 |
| 163121 | 320703 |
| 163619 | 321807 |
| 163126 | 322493 |
| 173016 | 334747, 334749, 338353 |
| 165911 | 320696, 327240 |
[NPC][PVP] Dragonflight Vicious Mounts
Dragonflight Vicious War Mounts should be added to the Vicious Mount Vendors.
https://www.wowhead.com/news/dragonflightviciousmountsnowavailabletopurchaseforvicioussaddles346120
18 / 22 items
Orgrimmar:
https://www.wowhead.com/npc=73151/deathguardnetharian missing:
|T4526001:16|t|cffffd000|Hitem:201788::::::::120:::::|h[Vicious Sabertooth]|h|r
|T4627343:16|t|cffffd000|Hitem:205245::::::::120:::::|h[Vicious War Snail]|h|r
|T4900033:16|t|cffffd000|Hitem:210069::::::::120:::::|h[Vicious Moonbeast]|h|r
|T5203539:16|t|cffffd000|Hitem:213440::::::::120:::::|h[Vicious Dreamtalon]|h|r
Stormwind:
https://www.wowhead.com/npc=73190/necrolordsipe missing:
|T4526000:16|t|cffffd000|Hitem:201789::::::::120:::::|h[Vicious Sabertooth]|h|r
|T4627336:16|t|cffffd000|Hitem:205246::::::::120:::::|h[Vicious War Snail]|h|r
|T4900032:16|t|cffffd000|Hitem:210070::::::::120:::::|h[Vicious Moonbeast]|h|r
|T5203538:16|t|cffffd000|Hitem:213439::::::::120:::::|h[Vicious Dreamtalon]|h|r
[MoTS] Drust Harvester + Harvest Essence on pull
Currently upon pulling the NPC Drust Harvester (ID 164921) in Mists of Tirna Scythe, after the initial Spirit bolt, they immediately cast Harvest Essence. Beta video: <
The way it should work, is that upon pulling this NPC, Harvest Essence should be on ~11seconds cooldown as shown in this video: <
harvest essence= <https://www.wowhead.com/spell=322938/harvestessence>
[Dawnbreaker][Shadowcrown] Obsidian Beam Hitbox
Currently there is an issue with Obsidian Beam hitbox. As you can see in the video below, even with the beam spawning on me, I was not hit by it, while the other player in the party was hit, even though he wasn't standing it.
dev realm video with timestamp: <
It also seems to be slightly wider than the visual of the beam.
[Cooking] - Drink
Description of the bug
Drink currently provides 0 mana regen
How to reproduce
Buy Quicksilver Sipper
Use it
How it should be
Drink 452384 should provide correct mana regen
Links
Item <https://www.wowhead.com/item=227318/quicksilversipper>
Drink <https://www.wowhead.com/spell=452384/drink>
August 1, 2025
[Restoration][Totemic] Downpour Global Cooldown Description of the bug
If you try to use Downpour right after any other spell with cast time, it start another global cooldown without activate the Downpour. Furthemore, doesn't occurs with the defult healing rain while playing farseer hero talent tree.
How to reproduce it
1 Create a Shaman
2 Choose Restoration specialization
3 Choose the Totemic hero talent tree
4 Cast Surging Totem
5 Cast any spell with cast time (healing or damaging)
6 Try to use Downpour right after the previous cast
How it should be
Downpour should be cast without the previous spells triggering a global cooldown. So after the cast of Surging Totem and then the cast of any spell with cast time, you will be able to use Downpour without any global cooldown
Inormation of the spell
Links
Downpour <https://www.wowhead.com/spell=207778/downpour?spellModifier=455630>
Surging Totem <https://www.wowhead.com/spell=444995/surgingtotem?spellModifier=137039>
Healing Surge <https://www.wowhead.com/spell=8004/healingsurge>
Chain Lightning <https://www.wowhead.com/spell=188443/chainlightning>
PTR proof with healing/damaging spells: <
Beta proof: <
Talents: CgQAL+iDLHPJSLC+6fqMJ8tubCAAAAAGAAAAAzMzMLzsMzMjhZZsYALwGMjFN2GQmJsxMzsYxsNzYkZjZmpxMDDsYMzwsMWmlZGAAMA
[Outlaw][Trickster] - Unseen Blade Description of the bug
Doesn't proc from Sinister Strike and Ambush 430023
How to reproduce
Talents lvl 80:
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMzwMzYmhZMzMzMjZmplZMLzAAAAAAgttZmBzMsMmZZ2GAAAAmBwgZb2MzMjmZWYWYZbajFzA
For Sinister Strike just cast Sinister Strike
For Ambush
Spam Sinister Strike to get Opportunity procs
Then use Pistol Shot to get Audacity proc
Use Ambush 430023
How it should be
Unseen Blade should proc from all Sinister Strike IDs and all Ambush IDs.
Links
Unseen Blade <https://www.wowhead.com/spell=441146/unseenblade>
Sinister Strike (1) <https://www.wowhead.com/spell=193315/sinisterstrike>
Sinister Strike (2) <https://www.wowhead.com/spell=197834/sinisterstrike>
Sinister Strike (3) <https://www.wowhead.com/spell=341541/sinisterstrike>
Ambush (1) <https://www.wowhead.com/spell=8676/ambush>
Ambush (2) <https://www.wowhead.com/spell=385897/ambush>
Ambush (3) <https://www.wowhead.com/spell=430023/ambush>
[Assa] Master Assassin Issue:
Buff is up permanent, instead of by criteria:
stealth and 6s after stealth.
How it should work:
Critical strike chance increased by 20% while Stealthed and for 6 sec after breaking Stealth
|T132109:16|t|cffffd000|Hspell:255989|h[Master Assassin]|h|r
[General] - Subterfuge Description of the bug
1. From time to time you doesn't get Subterfuge buff but its effect is active.
2. In last 0.5 seconds your active Subterfuge prevents casting your abilities that related to Stealth state Vanish. It says that You must be in Stealth mod however you still in it.
3. If you use Vanish during Subterfuge and Subterfuge ends before Vanish 11327 you are not count as Stealth during Vanish 11327 duration.
4. When you cast Vanish during Subterfuge your Subterfuge doesn't fade. Instead it fades after Vanish 11327 fades. In that case you can track how your Stealth state breaks for severel miliseconds.
Vid for case 3 <
How to reproduce
Talents lvl 80
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmptZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMDAAACAQgZA
2. Enter Stealth
Engage combat
Use Vanish when Subterfuge has 0.5 seconds left
3. Wait for 1.52 seconds Subterfuge duration left
Use Vanish
4. Use Vanish during Subterfuge
How it should be
1. Need to add a bit delay to Subterfuge to make it correctly appear in UI
2. Subterfuge shouldn't prevent your Vanish cast
3. When Subterfuge fades it shouldn't cancel your Stealth state.
4. Vanish cast should cancel Subterfuge buff
Links
Subterfuge (buff) <https://www.wowhead.com/spell=115192/subterfuge>
Vanish (buff) <https://www.wowhead.com/spell=11327/vanish>
[Outlaw] - Sleight of Hand Description of the bug
Sleight of Hand has incorrect implemenation.
Probably 11.1 changes wasn't applied.
How it should be
According to simcraft Roll the Bones should have following based proc chances:
rogue>options.fixedrtbodds = { 78.0, 20.0, 0.0, 0.0, 2.0, 0.0 };
For roll chance increasing it adds following:
double rollbonus = ( rogue>talent.outlaw.sleightofhand>effectN( 1 ).basevalue() + rogue>setbonuses.tww2outlaw4pc>effectN( 1 ).basevalue() )
So Sleight of Hand has 20.0 value.
And with following roll changes:
rogue>options.fixedrtbodds[ 0 ] = rollbonus;
rogue>options.fixedrtbodds[ 1 ] += rollbonus 0.75;
rogue>options.fixedrtbodds[ 4 ] += rollbonus 0.25;
We should get:
1 buff 7820=58.0
2 buffs 20 + 20 x 0.75 = 35.0
5 buffs 2 + 20 x 0.25 = 7.0
So with Sleight of Hand as result we should get:
rogue>options.fixedrtbodds = { 58.0, 35.0, 0.0, 0.0, 7.0, 0.0 };
Actually talent explanation by Blizzard is a mess:
Talent explanation
Links
Sleight of Hand |T237285:16|t|cffffd000|Hspell:381839|h[Sleight of Hand]|h|r
Simcraft
[Subtetly][Trickster] Nimble Flurry Description of the bug
The Nimble Flurry talent, part of the Trickster Hero Talent tree, doesn't scale damage on additional targets as it should. Tested with all the spells mentioned in the talent, it can be seen that instead of dealing 60% of the spell's damage per target (Autoattack, Backstab, Shadowstrike, Eviscerate), it splits the 60% among all targets, wich compromises the spell's effectiveness. Furthemore, occasionally the damage doesn't cleave on multiple targets when you are out of autoattack range
How to reproduce
1 Create a rogue
2 Choose Subtetly specialization
3 Choose the Trickster Hero talent tree
4 Select the Nimble Flurry talent
5 Cast Backstab or simply auto.attack, or Shadowstrike or Eviscerate on multiple targets during Flawless Form
How it should be
|
||
|
||
Your autoattacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 60% of normal damage while Flawless Form is active.
||
|
|
||
|
Information of the spell
Links
Nimble Flurry <https://www.wowhead.com/spell=441367/nimbleflurry?spellModifier=137035>
Backstab <https://www.wowhead.com/spell=53/backstab>
Shadowstrike <https://www.wowhead.com/spell=185438/shadowstrike>
Eviscerate <https://www.wowhead.com/spell=196819/eviscerate>
Flawless Form <https://www.wowhead.com/spell=441326/flawlessform>
Unseen Blade <https://www.wowhead.com/spell=441146/unseenblade?spellModifier=137035>
Here are some screenshots from retail logs showing that after casting Unseen Blade or a simple auto attack, the damage cleaves to multiple targets for about 60% per target in the pack.
PTR Nimble Flurry incorrect cleave application: <
Nimble Flurry doesn't cleave outside of melee range: <
In the PTR screnshot, you can see that the 60% damage of the mentioned spells is split among all targets instead of being applied per target
[Subtetly] Premeditation x Vanish Description of the bug
Premeditation talent it doesn't work as it should after casting Vanish. Essentially, after the first 3 second of Vanish (Improved Stealth) the buff from Premeditation talent itself disappears.
How to reproduce it
1 Create a Rogue
2 Choose Subtetly specialization
3 Select Premeditation talent from the talent tree
4 During combat cast Vanish and look up to the right in the buff list
5 After the 3 seconds Imrpoved Stealth of Vanish, the buff will disappear
How it should be
|
||
After entering Stealth, your next combo point generating ability generates full combo points.
||
|
The Premeditation buff during Vanish shouldn't drop after 3 seconds when cast in combat, it should last until the player enters stealth mode. Vanish full duration amounts to 3 seconds, in the first 3 seconds, you can remain in combat and deal damage while benefiting from the damage buff of stealth mode (Improved Stealth). After those 3 seconds, if you don't attack the target, you will enter in stealth mode and drop out of combat. Since Premeditation is effective while in stealth, so the buff should remain up even out of combat after the 3 secs of Vanish
Information of the spell
Links
Premeditation talent <https://www.wowhead.com/spell=343160/premeditation>
Vanish <https://www.wowhead.com/spell=1856/vanish>
PTR proof <
Retail proof <
[Holy/Discipline][Oracle] - Premonition in Raid Description of the bug
Currently on OBT/PTR Premonition is not working in Raid instances
Using Premonition charges doesn't rotate order,
neither spell works how it should upon using the spell
How to reproduce
Activate Discipline or Holy Oracle Hero talent build
Go to raid Nerubar Palace, pull the boss
Cast your Premonition
How it should be
Premonition should work like it already does for other instances such as Dungeons or open world in general
Informations of the spell
Links
<https://www.wowhead.com/spell=428924/premonition>
Discipline Talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDw2MPwMGjBzAz2MbzMzMzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYxGA
FS PTR: <
[Frostfire] Frostfire Empowerment extra 80% dmg Description of the bug
Currently https://www.wowhead.com/spell=431177/frostfireempowerment increases the damage of <https://www.wowhead.com/spell=468655/frostfirebolt> for by 60% and another 80% instead of just 60%
How to reproduce
1. Go fire mage level 80 and use build : C8DAJHMkDNl9e4q1zfgySSx9jbGbmtZDzYGziBGzYaMzYGAAAAAAmZbmmZ2mFIAAILmZmxMMmxwiZbGzMzsZmtZsMWAAAAAAAA
2. Cast Frostfire bolt on a dummy and check its damage
3. ".aura 431177" yourself
4. Cast Frostfire bolt and check the damage difference.
Example log: <
from 31359 the damage went all the way up to 181301.
31359 x 1.6 x 2 = 100348
While we get something like this 31359 x 1.8 x 1.6 x 2(crit mod) = 180627 +
Also tested this spell as stand alone spells on non mage class. Same discrepancy.
How it should be
The <https://www.wowhead.com/spell=468655/frostfirebolt> should only get affected by 60% dmg increase under https://www.wowhead.com/spell=431177/frostfireempowerment buff aura. The 80% damage is cast under a completely different spell id 431186 and should not directly affect spell ID 431177
Links
https://www.wowhead.com/spell=431177/frostfireempowerment
<https://www.wowhead.com/spell=468655/frostfirebolt>
[Vengeance] Sigil of Silence VS interrupt Description of the bug
Currently Sigil of Silence is not interrupting mob that are immune to silence effect.
Proof:
How to reproduce
1. Creat Demon Hunter Vengeance
2. Take Sigil of Silence
3. use Sigil of Silence on a mob immune to silence while he is casting an interruptable ability
How it should be
Sigil of Silence interrupts mobs that are immune to silence if they're casting an interruptable ability when Sigil of Silence goes off.
Proof:
in the video you can see that the sigil of silence hits all the mob in the pack while the big hyena starts to cast the fear and on the right you can see the waura that tracks the kicks of the team and no kicks goes off but the sigil of silence and the mob gets interrupted.
Informations
[Havoc] Chaos Theory Vs Fury Refund Description of the bug
Currently Chaos Theory is not working correctly:
is increasing critical chance correctly
is not making the next Chaos Strike/Annihilation refunding fury at 100% chance
How to reproduce
1. Creat Demon Hunter
2. Take Chaos Theory
3. Engage 1 or more enemies
4. Cast Blade dance/Death Sweep
5. Cast Chaos Strike/Annihilation
How it should be
Chaos Theory should increase the crit chance of the next Chaos Strike/Annihilation casted after Blade Dance/Death Sweep by 1430% (this part is happening correctly) and making your next Chaos Strike/Annihilation refund fury at 100% chance (not happening)
Informations
[Vengeance] Violent Transformation Description of the bug
Currently when i use my 2 sigils of flame and fel devastation and i use my Metamorphosis it does not reset the 2 stack only sometimes 1 stack and sometimes 0 stack
How to reproduce
Use your 2 stacks of sigil of flame
Then you press meta or you proc your cheat death <https://www.wowhead.com/spell=209258/lastresort>
How it should be
When you activate Metamorphosis, the cooldowns of your Sigil of Flame and Fel Devastation are immediately reset.
Informations
<https://www.wowhead.com/spell=191427/metamorphosis>
<https://www.wowhead.com/spell=204596/sigilofflame>
<https://www.wowhead.com/spell=452409/violenttransformation>
<https://www.wowhead.com/spell=212084/feldevastation>
Talent: CUkAEDLOxe3SEPP2R8Hw6bhoSAAmZMzMjhZkZmhZYmZbMmhtZGzMYMGz2MzsYmxMDGAAAAwsMLmxwsMNNwMzgN
Retail: <
Beta: <
[Item] - Darkmoon Deck: Symbiosis
Description of the bug
Unequiping Deck disables Sigil proc and vice versa
How to reproduce
Be in combat 10+ seconds with both Deck and Sigil equiped
Leave combat and unequip one of them
Enter combat again
How it should be
Deck and Sigil auras shouldn't conflict with each other
Links
Item <https://www.wowhead.com/item=222653/darkmoondecksymbiosis>
Symbiosis <https://www.wowhead.com/spell=455536/symbiosis>
[Profession][Alchemy] - Flasks duration
Description of the bug
Consuming 2 same flasks doesn't increase buff duration by another 1 hour
How to reproduce
Use flask 2 times
How it should be
Consuming same flask another time should increase its duration up to 2 hours.
Consuming this flask again should refresh its buff duration back to 2 hours
Links
One flask as example <https://www.wowhead.com/item=212283/flaskofalchemicalchaos>
[Dawnbreaker] Challenger's Cache spawn
Currently, there is an issue with Challenger's Cache spawning after killing 1st boss (Speaker Shadowcrown).
To reproduce this bug, after killing 1st boss, the player has to fly away from Dawnbreaker and return. The Challenger's Cache is then present on the ship and the player can loot it.
PTR proof of the chest being present before finishing dungeon: <
<https://www.wowhead.com/object=445633/challengerscache>
[Dawnbreaker] Shadowcrown - Encroaching Shadows not removed upon leaving ship
Upon leaving the ship during Speaker Shadowcrown boss fight at 50%, when she casts Darkness Comes, the debuff Encroaching Shadows is not removed from players. Resulting in a wipe, when it expires.
It should be removed the moment players leave the dark bubble she creates/.
Beta: <
Retail: <
[Grim Batol] Twilight Destroyer x Silence of silence
Currently when <https://www.wowhead.com/npc=224609/twilightdestroyer> use <https://www.wowhead.com/spell=451939/umbralwind> and if you use <https://www.wowhead.com/spell=202137/sigilofsilence> he doesnt cast it
[GB] Twilight Lavabender before 3rd boss not chain pulling
The NPCs Twilight Lavabenders that are standing in front of 3rd boss in Grim Batol (Drahga, Shadowburner) are not being chain pulled if you pull one of them. Pulling one of those NPCs should result in both of them being pulled.

Take <https://www.wowhead.com/spell=120517/halo> 120517
or <https://www.wowhead.com/spell=120644/halo> 120644
Use Halo while being around objects near bosses
How it should be
Halo shouldn't interact with objects or NPCs that cant be targeted
Informations of the spell
Links
<https://www.wowhead.com/spell=449806/divinehalo>
<https://www.wowhead.com/spell=453109/powersurge>
Shadow spec ID:
<https://www.wowhead.com/spell=120644/halo> 120644
<https://www.wowhead.com/spell=390971/halo>
Holy spec ID:
<https://www.wowhead.com/spell=120517/halo> 120517
<https://www.wowhead.com/spell=120692/halo>
Holy spec Talent: CEQAmmmbZv0rzNjRHT4p8IjZfzYAAAAAAAMLGGz2YwMMjZGzsNzMzAAAAAYZ2G2mZeAMLMbzYmxYssAmZqZBAzsMz2yykZbmZZANzygNjxyA
[Holy/Discipline][Oracle] - Premonition order Description of the bug
Currently if you start the Mythic+ key, your Premonition order doesn't reset
You are able to stay with other Premonition buffs after starting the key
How to reproduce
Activate Holy or Discipline Oracle spec
Use Premonition charges press the spell once or twice to change current Premonition
Start the key or reset the boss
Notice that once you started key, your Premonition order didn't reset
How it should be
Premonition of Insight: This is the first premonition that is activated upon entering combat.
Each time a new Mythic+ key or raid boss is started, the premonition buff will reset to Premonition of Insight.
Same goes for entering any other instance such as Rated Arena or battleground
Informations of the spell
Links
|T5927640:16|t|cffffd000|Hspell:428924|h[Premonition]|h|r
Discipline talent: CAQAmmmbZv0rzNjRHT4p8IjZfDDwyMPgxYMGzAz2MbzMzMzMzAAAAAAAAAAgxilZjxMzDMGGjZMGDWMbmGTsYgZmZ2wCFjZZmtZbzYzYxGA
[Vengeance] Demon Spikes Description of the bug
Currently when you use <https://www.wowhead.com/spell=203720/demonspikes> x2 its only 16 sec instead to 18sec
How to reproduce
Use <https://www.wowhead.com/spell=203720/demonspikes>
Use <https://www.wowhead.com/spell=203720/demonspikes>
How it should be
If i use first <https://www.wowhead.com/spell=203720/demonspikes> with 8 sec and i use <https://www.wowhead.com/spell=203720/demonspikes> its will be 18 sec
Informations
<https://www.wowhead.com/spell=203720/demonspikes>
Talent: CUkAEDLOxe3SEPP2R8Hw6bhoSAAmZMmZMMjMzMMDzMLjxMsNzwMmZMY2mZGmZMzwMAAAAMbzghxyCTygZmxYB
Beta: <
Retail: <
[Boralus] Hook Point Citizen
When players slay all nearby NPCs of each Hook Point Citizen, The Citizen should run away, and say "These pirates are tearing Boralus apart!" or "Please, save Boralus!"
Currently, they stay on the same spot, even if nearby NPCs are slain.
[Boralus] Missing Patrol
Missing Patrol before First boss of the dungeon, They seem to be spawned there, just not patroling around the area.
Patrol in Attachements. (Marked as Group 1)
Video proof that they patrol:
[Boralus] Irontide Waveshaper Casting Though Textures
NPC currently casts Water Bolt though textures, ignoring line of Sight. The npc should not cast if players are out of Line of Sight.
[Boralus][VisqGoth] Gripping Terror LoS when Charged
The last Gripping Terror tentacle at 3rd Cannon can be charged, resulting in players charging though texture, and into the water, which they cannot get out of, becuase of the Invisible Wall.
Charge and simular abilities should be usable here, but they should not end up in the water, instead, infront of the tentacle.
[Siege of Boralus] [mob] Ashvane Spotter
Description of the bug
Mob https://www.wowhead.com/npc=138255/ashvanespotterabilities;mode:norma
The ability https://www.wowhead.com/spell=272422/sightedartillerychangelog does not deal damage when the projectile falls.
How to reproduce
Enter the Dungeon
Run any key
Reach the mob https://www.wowhead.com/npc=138255/ashvanespotterabilities;mode:normal
Aggress and wait for the cast https://www.wowhead.com/spell=272422/sightedartillerychangelog Stand in a puddle until the projectile hits you, damage should occur.
How it should be
Players who do not leave the Bombardment pool https://www.wowhead.com/spell=272422/sightedartillerychangelog
take damage from the incoming projectile.
Informations of the spell
Mob https://www.wowhead.com/npc=138255/ashvanespotterabilities;mode:norma
ability https://www.wowhead.com/spell=272422/sightedartillerychangelog
retail
test
[Nerub-ar][Sikran] Phase Blades
The spell <https://www.wowhead.com/spell=433475/phaseblades> after the boss charged/lunges at players, It would double hit players and causing them to take <https://www.wowhead.com/spell=433475/phaseblades> damage 2x instead of only 1x
[Nerub-ar][Rashanan][Mythic] Tank mechanic
The tank mechanic Savage assault should be cast back to back on mythic difficulty. On ptr it only casts 1 time.
[Nerub-ar][Ovinax] Parasites vs Tanks
Currently it seem that tanks are valid target to be fixated on by Parasites. They should not fixate on tanks, unless the tanks are last players alive.
[Nerub-ar][Ovinax] Parasites AFK
Occasionally, when fixated player dies, with fixate from Parasite, the parasite will stop moving and wont refixate anymore if the target dies.
The Parasites should try to find a new target.
[Nerub-ar][Ovinax] Would you still love me if I was a worm
The add worm that spawns should get the affectionate debuff when all players in the raid do /love on it. And if the boss is killed with the worm having affectionate debuff then the boss should grant players the achievement. Currently it does not hapend.
[Nerub-ar][Kyveza][Mythic] HP
Boss on mythic should have 6782 mil hp on ptr she has 8000 mil.
, spin indefinetly, and cannot be pulled. They evade.
July 30, 2025
[Sub][Deathstalker] Follow the Blood Issue:
Talent is missing functionality.
How it should work:
[Fan of Knives / Shuriken Storm] and [Crimson Tempest / Black Powder] deal 30% additional damage while 2 or more enemies are afflicted with Rupture.
|T1357795:16|t|cffffd000|Hspell:457068|h[Follow the Blood]|h|r
[Sub][Deathstalker] Lingering Darkness Issue:
Talent is missing functionality.
How it should work:
After Shadow Blades expires, gain 30 sec of 30% increased Shadow damage.
|T132291:16|t|cffffd000|Hspell:457056|h[Lingering Darkness]|h|r
[Assassination] Subterfuge x Ambush x Deathstalker's Mark Description of the bug
Within the 6 seconds window of the Subterfuge talent, using Ambush after entering combat by casting another spell first, like Garrote, will not apply the stacks of Deathstalker's Mark to the target
How to reproduce
1 Create a rogue
2 Choose Assassination specialization
3 Select the Subterfuge talent from the talent tree (Put two points to guarantee a six second duration)  on an enemy affected by UndeathDOT not copy UndeathDOT itself to a nearby enemy.
How to reproduce
1. create Death Knight.
2. use this talent tree CsPAtbMOTHlnKIwUyAn+DK70SPAMzYMjxMDDzMzMzwMmpZGDjBMzMMjZmZmZmZZmBAAAAAAAAAAAYssNbmlZYswwyMbTDNjNMzYMDA or CwPAtbMOTHlnKIwUyAn+DK70SDAzMjZMmZsMjZmZmGGmZMjBAAAAAAAAAmZMmxMzMAAmhZxYmZmZmZGD2mZxMzMamlNmNmlpxCAMDA
3. Summon whitemane for apply on target UndeathDOT.
4. use (Obliterate, Scourge strike, Clawing shadows).
How it should be
Whitemane's Famine Talent Casting (Obliterate, Scourge strike, Clawing shadows) on an enemy affected by UndeathDOT causes the disease to gain a stack and copy itself to a nearby enemy. This copy has the stacks and remaining duration of the original UndeathDOT.
Informations
[Bolarus][Hadal Darkfathom] Spell timers issue
Description of the bug
Boss https://www.wowhead.com/npc=130836/hadaldarkfathom have spell timer issue it's breake |T237590:16|t|cffffd000|Hspell:276068|h[Tidal Surge]|h|r phase.
FS spell timer after pull boss:
5 sec after pull boss casting |T135861:16|t|cffffd000|Hspell:257882|h[Break Water]|h|r
10 sec after pull boss casting |T1385912:16|t|cffffd000|Hspell:261563|h[Crashing Tide]|h|r
22 sec after pull boss casting |T237590:16|t|cffffd000|Hspell:276068|h[Tidal Surge]|h|r
and etc...
How it's should be
Retail spell timers after pull boss :
7 sec after pull boss casting |T135861:16|t|cffffd000|Hspell:257882|h[Break Water]|h|r
12 sec after pull boss casting |T1385912:16|t|cffffd000|Hspell:261563|h[Crashing Tide]|h|r
23 sec after pull boss casting |T237590:16|t|cffffd000|Hspell:276068|h[Tidal Surge]|h|r
[Bolarus][Blacktar Bomber] Burning Tar
Description of the bug
https://www.wowhead.com/npc=129372/blacktarbomber have issue with ability |T135819:16|t|cffffd000|Hspell:256640|h[Burning Tar]|h|r :
if player stay in 2 aoe zone's get 2 debuffs : should take only 1 debuff
hitbox on ability aoe zone bigger than ability animation
[Profession] - Optional reagents permanent effect from bags
Description of the bug
Items created with optional reagents which provide any aura have their effects active from the bag
How to reproduce
Conjure and equip <https://www.wowhead.com/item=219341/glyphetchedgauntlets?bonus=10421:9633:8902:9627:11144:11303:8960:8791:10222&ilvl=636>
Conjure after and don't equip <https://www.wowhead.com/item=219334/runebrandedarmbands?bonus=10421:9633:8902:9627:11143:11304:8960:8792:10222:11307>
How it should be
Items shouldn't be active from bags
[Bolarus][Hadal Darkfathom] Crashing Tide
Description of the bug
www.wowhead.com/npc=128651/hadaldarkfathom have issue with ability |T1385912:16|t|cffffd000|Hspell:257862|h[Crashing Tide]|h|r :
Ability doesn't create aoe zones on ability hitbox
[MoTS][Mistveil Matriarch] Spell timers
Currently NPC www.wowhead.com/npc=173655/mistveilmatriarc sometimes casting <https://www.wowhead.com/spell=340160/radiantbreath> insta after <https://www.wowhead.com/spell=340189/poolofradiance>
Proof: <
Retail castsequence :<
[Necrotic Wake][Amarth] Reanimated Mage Casting
Reanimated Mage currently recasts instantly after being interrupted. He should have 2 seconds delay between casts after interrupt. (Not Stun)
[Necrotic Wake] Skeletal Marauder - Boneshield
Currently, when players overdamage the boneshield on the Marauder, it takes aprox 70% health from him. It should be less.
Video proof: <
[Item][Embellishment] - Duskthread Lining
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip |T5648238:16|t|cffffd000|Hitem:219334::::::::120:::::|h[RuneBranded Armbands]|h|r
How it should be
You should get buff Duskthread Lining 457674
Links
Item |T4549296:16|t|cffffd000|Hitem:222873::::::::120:::::|h[Duskthread Lining]|h|r
Buff |T4549269:16|t|cffffd000|Hspell:457674|h[Duskthread Lining]|h|r
[Rinning Deeps][Campaign] Ghost of a company town npc movement
Description of bug
currently Magni Bronzebeard and and Dragan dont follow the playe once the quest is accepted. two possiblities happen:
1. they teleport to player at random intervals
2. they are stuck in their spawn point inside the main house
How to reproduce
1. Accept Quest.
2. check if both NPC start following the player.
How it should be
it seems that the npc are not set to follow the player. Magni and Dragan should both be following the player once the quest is accepted.
Ptr Proof
Retail proof
Quest link
[Item][Embellishment] - Dawnthread Lining
Description of the bug
Doesn't work / Not scripted yet
How to reproduce
Equip <https://www.wowhead.com/item=219341/glyphetchedgauntlets?bonus=10421:9633:8902:9627:11144:11303:8960:8791:10222&ilvl=636>
How it should be
You should get buff Dawnthread Lining 457666
Links
Item <https://www.wowhead.com/item=222870/dawnthreadlining>
Buff <https://www.wowhead.com/spell=457666/dawnthreadlining>
[Nerub-ar][Horror] WIP Players interaction during unseeming
Players that got hit by <https://www.wowhead.com/spell=444363/gruesomedisgorge> after they go down to <https://www.wowhead.com/spell=462306/theunseeming>, outside players can heal and interact to players that are in <https://www.wowhead.com/spell=462306/theunseeming>.
Wip, WIP, Will upload more information on it with time
[Bolarus]TWW scale
Every NPC in dungeon currently missing TWW scale
July 29, 2025
[Destruction] Avatar of Destruction Description of the bug
|T135793:16|t|cffffd000|Hspell:456975|h[Avatar of Destruction]|h|r doesn't work.
Consuming |T840192:16|t|cffffd000|Hspell:387157|h[Ritual of Ruin]|h|r with Chaos Bolt or Rain of Chaos does not summon Overfiend.
How it should be
Consuming Ritual of Ruin summons an Overfiend for 8 sec.
Summon Overfiend
Generates 1 Soul Shard Fragment every 1 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target.
Information of the spell
build CsQAYIOwXTfhprvln24ZeRPDbYxYmZGzQMYMmNmZG2mNjBmNzmZZZGDAAAAMzY22mZWmxGmZGzssMamZYZ0ys0YDDAAAAAAgZmZYDwA
|T840192:16|t|cffffd000|Hspell:387157|h[Ritual of Ruin]|h|r buff
|T135793:16|t|cffffd000|Hspell:456975|h[Avatar of Destruction]|h|r talent
|T135793:16|t|cffffd000|Hspell:434587|h[Summon Overfiend]|h|r
|T236291:16|t|cffffd000|Hspell:434589|h[Chaos Bolt]|h|r his chaos bolt id
[Trickster] - Devious Distractions Description of the bug
Doesn't work / Not scripted yet <
How to reproduce
Talents (Outlaw):
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmplZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMGAMmNDDZgZhFajNzA
Outlaw
Use Killing Spree
Sub
Use Secret Technique
How it should be
Outlaw
Killing Spree should apply Fazed to any target it hits
Sub
Secret Technique should apply Fazed to any target it hits
Links
Devous Distractions <https://www.wowhead.com/spell=441263/deviousdistractions>
Fazed (debuff) <https://www.wowhead.com/spell=441224/fazed>
Killing Spree (main hand) <https://www.wowhead.com/spell=57841/killingspree>
Killing Spree (off hand) <https://www.wowhead.com/spell=57842/killingspree>
Secret Technique <https://www.wowhead.com/spell=282449/secrettechnique>
[Outlaw] Roll the bones Issue:
Bonuses are perma vs temporary buffs.
Enhancements don't have pandemic rule.
How it should work:
Roll the dice of fate, providing a random combat enhancement for 30 sec.
Casting Roll the Bones when you already have enhancement should increase every new enhancemenet duration to 38 sec (pandemic).
<https://www.wowhead.com/spell=315508/rollthebones>
[Trickster] - Flawless Form Description of the bug
Flawless Form has overlap duration issue <
Stacks duration breaks with new stacks and they fade too early.
How to reproduce
Talents:
CQQAA0tw2gAD7pPTLoW5IGZDeAAMwAzMDmZGmhZMzMzMjZmplZMLzAAAAAAgttZmBzMjlxMLz2AAAAwMGAMmNDDZgZhFajNzA
Get some Flawless Form stacks with 34 seconds interval
How it should be
Each stack should have its own 12 seconds duration no matter what
Links
Flawless Form (stacks) <https://www.wowhead.com/spell=441326/flawlessform>
[Holy] Restitution Description of the bug
Currently if you die and you have <https://www.wowhead.com/spell=391124/restitution> if you reset boss or you kill it you dont have the debuff
How to reproduce
1. Take <https://www.wowhead.com/spell=391124/restitution>
2. Die from mobs or boss
3. Kill or reset boss
4. Check your debuff
How it should be
If i have <https://www.wowhead.com/spell=391124/restitution> on debuff and i kill boss or i reset It should not be reset
Informations of the spell
Links
<https://www.wowhead.com/spell=391124/restitution>
Ptr: <
Holy talent
CEQAmmmbZv0rzNjRHT4p8IjZfzAAAAAAAAwMjtZGjZmZGzMzYbGmBAAAAGzysNYmZwswYGzMGjlFwMTNLAYmNsRYMbDoxCswiZB
[Fire][Sunfury] Arcane Phoenix and Time Anomoly Description of the bug
When time Anomoly tirgers and player gets combustion, Arcane Phoenix is triggers, which it should not happened
How to reproduce
1. Get Time Anomaly talent
2. Do damage until Time Anomaly procs
3. Time Anomaly Procs with Combustion
4. Arcane Phoenix appears
How it should be
When the talent Time Anomaly procs and player gets Combustion, Arcane Phoenix should not proc at all
Links
|T652130:16|t|cffffd000|Hspell:448658|h[Invocation: Arcane Phoenix]|h|r
|T458224:16|t|cffffd000|Hspell:383243|h[Time Anomaly]|h|r
Bugtracker report
[Fire][Frostfire] Excess Fire delayed Comet Storm Description of the bug
Comet Storm hit is delayed, waits for the Meteor to hit and then it triggers Comet Storm hits the target
How to reproduce
1 Cast Meteor
2 Meteor Hits target
3.Comet Storm triggers after hit
How it should be
Comet Storm should immediately trigger right after Meteor is casted
Links
|T4555626:16|t|cffffd000|Hspell:431095|h[Isothermic Core]|h|r
|T1033911:16|t|cffffd000|Hspell:153561|h[Meteor]|h|r
|T2126034:16|t|cffffd000|Hspell:153595|h[Comet Storm]|h|r
Bugtracker report
[Profession][Alchemy] Flask of Alchemical Chaos
Description of the bug
Flask of Alchemical Chaos doesn't persists after death. It seems to be the only flask that doesn't.
How to reproduce
1. Use the flask
2. Die
3. Resurrect
How it should be
It should persists through death.
Informations of the issue
Flask of Alchemical Chaos (Spell) : <https://www.wowhead.com/spell=432021/flaskofalchemicalchaos>
Flask of Alchemical Chaos (Item) : <https://www.wowhead.com/item=212283/flaskofalchemicalchaos>
[Nerub-ar][Ulgrax] Boss not Reseting in Intermission
If player wipe durning the intermission, when feeding the boss is required from the adds. The boss will not reset. He will indefinetly be casting Hungering Bellows.
[End Game] Flight Training 101 - you can't do the quest
Summary:
The first phase of the quest "Flight Training 101" does not work, preventing players from completing the quest, as the first objective never gets registered.
Steps to Reproduce:
1. Accept the quest "Flight Training 101".
2. Attempt to complete the first objective (flight phase).
3. Observe that the objective does not register as completed.
4. Notice that the quest cannot progress or be finished.
Expected Result:
The first phase should function properly and register completion, allowing the player to continue and complete the quest.
Actual Result:
The initial objective does not trigger or complete, softlocking the quest and making it impossible to finish.
<https://www.wowhead.com/quest=79147/flighttraining101>
https://www.wowhead.com/npc=219115/dntkillproxymaxlevel08rookssupercharged
[Evoker][Preservation][Flameshaper] Engulf Vs Stasis
Description of the bug
Currently, Engulf is not stored into Stasis.
How to reproduce
Talents: CwbBV7//nP39x/JJympTqouKSAAAAAAwMjZbGMMzMzCmZbMzAAAmZYMMGzIMDAAAwMzMZGmZmlZmBAzYGYBsAmhJkNYzwA
1 Cast stasis
2 Cast engulf and any other spells
3 release stasis while targering a person with dream breath , the dream breath does not get consumed and the engulf does not get casted
How it should be
Engulf should be able to be stored into stasis
Links
Engulf : <https://www.wowhead.com/spell=443328/engulf>
Stasis: <https://www.wowhead.com/spell=370537/stasis>
==BT Report :== <
[Nerub-ar][Kyveza] Nether Rift after Death
It seems that players get an invisible debuff when they die to the Nether Rift mechanic, and they will constantly die when they release, untill they relog.
[Boralus] Shooting Event
After 1st boss is slain, the shooting event (which requires players to hide to avoid the blast) is not working, no shots are being fired
After 2nd boss is slain, the second shooting event stops right after it begins, and the bullets seem to deal no damage. Instead it should not stop, they should reload their ammo and keep shooting every now and then until a player reaches them and make them flee
[Nerub-ar] [Ulgrax] Carnivorous Contest
The spell <https://www.wowhead.com/spell=434776/carnivorouscontest> second soak can be on someone who soaked the first, it should only target someone without a debuff <
[Nerub-ar][Ulgrax][Mythic] Hardened Webbing
Currently, Hardened Webbing does not acually stun players in a coccon, However, the add spawns, But nobody is incased in it.
Giving Player Blessing of Protection, and simular spells in a Webbing should remove the Webbing mob, and free the player.
Running over Webs with Immunity should not spawn the Hardened Webbing mob.
[Nerub-ar][Ulgrax][Mythic] Bile-Soaked Spawn Bioactive Spines
Currently, when the BileSoaked Spawn gains a stack of Bioactive Spines, every mob nearby (Seems even the boss) gains a stack of this buff.
Only the Bile soaked Spawns should be able to gain a stack, every couple of seconds.
Buffing only them selfs, and nothing else.
[Nerub-ar][Rashanan] Web Reave Damage
Currently, the Damage seems to not split between players who are inside the soak, resutling in wiping whoever is inside the soak, regardless if everyone is inside, and alive at the soak moment.
[Nerub-ar][Horror] Able to Heal Players inside Void
Currently, players are able to heal other players, which are inside the Void realm. Players outside of Void realm should not be able to heal players inside the Void realm, and vice versa.
They should be able to heal eachother again, when the debuff expires, and everyone is outside of the Void Realm.
Video proof: <
[Nerub-ar][Horror] The Unseeming
During <https://www.wowhead.com/spell=462306/theunseeming> adds are way too spread out, there should be 1 big clump of adds and 1 far one < ptr video
< retail proof
[Nerub-ar][Rashanan][Mythic] Rolling Acid
On mythic there should be 3 lines and always forming a triangle. Right now it seems to be random and you would get 2 or even all 3 lines that are parallel.
![image.png](data:image/png;base64,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