Issue: Overhead smash visual it's bugged, really difficult to see on the ground(Max graphics and proyected textures), the AoE effect it's bigger than it should, around 1,5x or 1,8x times bigger(I'm talking about the smash that insta kill you not the blast that the spell does) and since this week update(Wednesday update) overhead smash sometimes it's casted on a randon direction, you can see that the spell is going to land on a certain place of the room and suddenly it lands in the opposite site or 20 yards away of the correct one. This last bug can be related to the chracter synchronization with the server and boss synchronization with server making the player to see one AoE when really it's placed on other side of the room. After last reset to implement Hans'gar and Franzok are happening really weird things, like you can see a player dead on the ground and your raid frames show you it's dead but he really it's alive and you can heal him. As I said this kind of bug can be related to chracter synchronization.
Really weird bug. About the overhead smash, the aoe it's really difficult to see and bigger than it should and that bug where he cast it on a "randon" make this mechanic to be randon, if you have luck you don't die by this but it's really difficult to don't wipe when you have a mechanic that you should be able to avoid the damage but you can't because it's randon.
Any news about the overhead smash?