BFA - Mise à Jour Live

25 June 2019

[Arms] Bladestorm

Currently, while casting Bladestorm you can be gripped by a DK, but you shouldn't be able to.
Heroic Leap

There seems to be a 1 second delay after landing with heroic leap before it does any damage. It should be instant
|T236171:16|t|cffffd000|Hspell:6544|h[Heroic Leap]|h|r
[Arms] Executioner's Precision

Executioner's Precision effect should be consumable only by a player who applied this aura. Currently any arms warrior in your raid can consume this stacks to amplify his mortal strike.



|T132355:16|t|cffffd000|Hspell:272866|h[Executioner's Precision]|h|r
[General]- Demonic gateway

You should be able to cast demonic gateways into places you can reach with your char by just walking, at the momment if you try to cast the gates between your place and a little slope an error message will pop "no path avaliable". You shouldnt be able to cast the gates on top of the building to the ground and viceversa
Leap of Faith

When priests use Leap of Faith on druids that are using travel form, the druids don't get pulled towards the priest. Instead, nothing happens.
[Holy] Symbol of Hope

Symbol of Hope is currently restoring 2% of healers' maximum mana instead of 2% of healers' missing mana. It should calculate the amount of mana restored with this formula:
0.02 x (Maximum Mana Current Mana)

For example:
0.02 x (100000 5000) = 1900 mana restored

Do note that each tick (6 total ticks) should be calculated separately/on their own.


|T135982:16|t|cffffd000|Hspell:64901|h[Symbol of Hope]|h|r
[Disipline] Purified Resolve PVP Talent

The tooltip says: ,,Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 5% of their maximum health. Lasts 8 sec.''
Right now you get the shield buff whenever you use Purify no matter if the ally player has any dispellable buff or not, which means you can spam shield on player for 5% at any time, you should only get 5% shield if you remove a harmful effect on ally
[General] Divine Shield vs Cyclone

Paladin should be able to use Divine Shield to exit Cyclone that druid casted on him.
|T524354:16|t|cffffd000|Hspell:642|h[Divine Shield]|h|r
|T136022:16|t|cffffd000|Hspell:33786|h[Cyclone]|h|r
[PvE][Motherlode] Engineering salvaged materials

https://www.wowhead.com/npc=136139/mechanizedpeacekeeper#engineering
[PVE][Uldir] Fetid Devourer - Shockwave Stomp

You should not Dodge Shockwave Stomp
[PvE][Uldir] Zek'Voz Roiling Deceit

It shouldn't proc and spawn huge ad if people while MC'ed will step in it.


|T538560:16|t|cffffd000|Hspell:265360|h[Roiling Deceit]|h|r
[PvE][MOTHERLODE] Coin-Operated Crowd Pummeler

The boss randomly stops casting "Footbomb Launcher." Only 1 or so balls appears,
The balls also can be invisible for some time once they get spawned and only will appear mid way.
the cast instantly stopped and no balls appeared.
[PVE][Uldir] Fetid Devourer - Consume Corruption

Fetid should not use if Corruption Corpuscle or Mutated Mass dies during his run
[PVE][Dungeons] % required on teeming week

With the teeming affix, the number of npcs u need to kill to get 100% is increased (because more npcs are there) but currently on teeming week it's the case for every key, even the ones that don't have teeming (like lvl 2 and lvl 3 keys) making some dungeons impossible to complete
[PVE][Uldir] Fetid Devourer - Rotting Regurgitation

changes target over time, should not
[PVE][Uldir] Fetid Devourer - visual Mutated Mass or Corruption Corpuscle

after death Mutated Mass or Corruption Corpuscle should be visual
[PVE][Uldir] Fetid Devourer - Malodorous Miasma AOE

Malodorous Miasma should ignore LOS
[PVE][Uldir] Fetid Devourer - Hitbox pool

very big hit box on the sides
[PVE][Uldir] Fetid Devourer - Energy

energy return back after successful use of spell Consume Corruption
[PVE][Uldir] Fetid Devourer - Summon Adds timer

summons too quickly
[PvE][Underrot] Cragmax the infested - Indigestion

The boss spell Indigestion is making the boss following the tank while doing it.This is a serious problem, it shouldn't.
Proof :
check from 4:35 this video is 8.0.1.
[PvE][Uldir] Zek'voz - Adds before the boss.

These adds respawns once everyone leaves the raid.
Happens in all difficulties.
[PvE][Freehold] Council'o Captains

https://www.wowhead.com/npc=133219/rummymancomb stops doing any of his brew buffs or debuffs if a player takes |T135999:16|t|cffffd000|Hspell:265168|h[Caustic Freehold Brew]|h|r
[PVE][Uldir] Vectis - Immunosuppresion

On mythic immunosuppresion give 58k absorb debuff with 1 stack so if you heal for example for 31k so now you will have 27k absorb left and when add cast 2nd time immunosuppresion so you get 117k absorb with 2 stacks which is wrong instead you should get 27k + 58k = 85k absorb
IT HAPPENS ON ALL DIFFICULTY Normal, Heroic, Mythic

This is how it is bugged atm >

|T132097:16|t|cffffd000|Hspell:265206|h[Immunosuppression]|h|r
[PVE][Uldir] Mythrax - N'raqi destroyer debuff

on Mythrax first phase when N'raqi destroyer spawns (https://www.wowhead.com/npc=139381/nraqidestroyer) they get debuff Critical Mass (|T236295:16|t|cffffd000|Hspell:276900|h[Critical Mass]|h|r) which should which should be removed by spreading them but current on live (starting from today) the debuff is permamently applied to mobs even if u spread/respread/kill one of the adds. it makes boss almost impossible to kill
[Misc][Profession] Leather Skinning rank 3

After killing and skinning hundred if not more than a thousand skinnable mob in both kultiras and zandalar, I've never dropped the item on 2 chars with max skinning. The drop chance is low, but not impossible to get after few dozen to hundred mobs killed
For alliance
|T1064503:16|t|cffffd000|Hitem:161424::::::::120:::::|h[Ivory Handled Dagger]|h|r
For horde
|T463557:16|t|cffffd000|Hitem:161431::::::::120:::::|h[Ancient Skinning Knife]|h|r
[PvE][Underrot] Chosen Blood Matron

The npc https://www.wowhead.com/npc=131436/chosenbloodmatron has a way too BIG hitbox range.

How it is currently: both her cleave and melee hitbox are too big
Example from retail: as you can see here,her hitbox is roughly half of what it is currently on live/ptr.
[PvE][Underrot] Fetid maggot MM+

The npc https://www.wowhead.com/npc=130909/fetidmaggot very often evade bugs if you wipe to it.

Example: in this image I simply died to it,I did not even move it from it's original spawn.
[PvE][Underrot] Cragmax the infested - Charge

Underrot Cragmax the infested's charge ability is hitting players behind and close to boss, it shouldn't i will only hit the players when the boss starts to charge. So the solution is to make the boss starting to hit players when he starts to charge and only the players in front of him not behind not right or left (close to him).
Proof : Any mythic key video.I can confirm it also since i play on Retail until now.
[PvE][SotS] Spirit's Swiftness

The add Tidesage Spiritualist have the passive Spirit's Swiftness :
"Being interrupted causes Swiftness, increasing cast speed by 20%. Stacks."

But when you dispell the buff the add keep the haste / cast speed buff.

How it should work: dispelling a stack of Spirit's Swiftness should remove / lower the cast time / haste of the add accrodingly

https://www.wowhead.com/npc=136186/tidesagespiritualist
|T1385912:16|t|cffffd000|Hspell:276266|h[Spirit's Swiftness]|h|r
[PvE][SotS] Forgotten Denizen

https://www.wowhead.com/npc=136297/forgottendenizen

If you will use kick and then instantly taunt, the adds will be able to move.
They will still cast but you'd be able to stack them up.
[Misc][Shop] Voidtalon of the Dark Star

This item doesn't learn you the mount, when using it it says "interrupted" and doesn't do anything.

Dev note: Alright, was linked to a previous fix we did, from early June.
Fixed the issue + re sent every purchase of that mount dating from June !
[Misc][Item] Organic Discombobulation Grenade

|T2115304:16|t|cffffd000|Hitem:153487::::::::120:::::|h[Organic Discombobulation Grenade]|h|r

Can currently target players, it shouldn't (based on Wowhead comments)
[Misc][Garrison] 'Laughing Skull' reputation loss

if you upgrade the trading post from wod garrison your reputation level is down
[PvE][King's Rest] Spectral Beastmaster

Their damage is currently overtuned in mythic +.

23 June 2019

[PVE][KR] Kula the Butcher - Whirling Axes hitbox

The hitbox is kinda bigger like 1 yard. Here you can see im getting knockbacked and getting debuff near this.

|T999952:16|t|cffffd000|Hspell:266206|h[Whirling Axes]|h|r
[PVE][Uldir] Fetid Devourer - Berserk

His Berserk should come in 5:30 mins, currently he use it a lot later.

20 June 2019

[PvE][Uldir] Taloc - Enlarged Hearth vs immunities

Enlarged Hearth shouldn't damage through immunities .

As you can see on the several videos inside the report, on retail paladins are solo soacking the spell with divine shield

14 June 2019

[General] - Pet auto attack speed

Pet auto attack speed should scale with haste.
Felguard = 2 / (1 + TotalHaste)
Succubus = 3 / (1 + TotalHaste)
Felhunter = 2 / (1 + TotalHaste)
[Subtlety&Assassination] Subterfuge vs Flare

Currently, hunters' flare removes completely the stealth action bar regardless of anything else, plus it has weird interaction with subterfuge.

How it should work :

If stealthed, when i enter flare zone, i should be unstealthed and don't gain subterfuge buff, therefore having normal action bar.
If i have subterfuge buff up (i proc it before entering flare zone), when i enter flare zone i should keep subterfuge buff up and have access to stealth action bar. (Currently, i lose my stealth bar when i enter flare with subterfuge up)

PS : When i unstealth my self (right click on stealth buff), i gain subterfuge buff (not normal) but have access to normal action bar (works fine).
Death from above

The pvp Talent Death from above should increase damage of finisher moves by 10%.

Currently, it increases it by 50% like it was on legion and it affects all 3 specs.

Spell : |T1043573:16|t|cffffd000|Hspell:269513|h[Death from Above]|h|r
[Discipline] Evangelism

It should extend duration only of your active atonements. For now it randomly extends your or any other Disc Priest's atonements.

|T135895:16|t|cffffd000|Hspell:246287|h[Evangelism]|h|r
[Holy] Aura of Devotion

The spell Values aren't matching AskMrRobot:
right now on FS the value you get is floor(10 / NbOfAllies) while it should be like this:
1 Ally = 10%
2 Allies = 6%
3 Allies = 4%
4 or more Allies = 3%

Atm for example, if you have more than 5 allies, everyone will get only 1%.
(note that with Aura Mastery Everyone should get 20%)
[Arcane] Time Anomaly - Evocation

Currently the 1s Evocation buff from the Time Anomaly talent acts as a cast, adding some gameplay issues with the other spells the caster is using.
This mechanic should only add the 1s as a buff, at the moment it does an 1s cast which can be cancelled while attempting to move, or it will interrupt other abilities you were casting at the moment of the proc.
[PvE][King's Rest] Minion of Zul affixes

The minions of zul should trigger a bursting stack when they die(purge,spell steal etc.)

,you can see on the minimap the Dh(blood elf) goes and racials them all,giving the group 6 stacks immediately.
[PvE][ToS] Eyes of Sethraliss

Eyes of Sethraliss should give 4.55% each (on teeming)/ 5,45% on not teeming but currently gives 0.
20;00 you can see it gives 4.5%
[PvE][Mythic+] Sanguine Affix

The hitbox of sanguine after u stepped inside is too much (when u try to go out of it). Watch GIF >
[PVE][King's Rest] Mount drop %
[PvE][Dungeons] URGENT Combat bugs

If you release after you died, you get in most cases instantly in Combat again.
Example: Im the tank and we are Fighting 1 mob. I die and the rest of the Group still fights with that mob, i release and i instantly get in Combat EVEN though i had no dots or w/e on that mob.
[PvE][Motherlode] Coin-Operated Crowd Pummeler - Footbomb Launcher

If you hit Footbombs to the direction of a wall it goes inside the texture then it explodes there and gives stack .
[PvE][Freehold] Infest affix and target dummy

Target Dummy npcs inside Freehold can receive Infest,it should not be targetting them in the first place.
[PvE][Freehold] Infest

Infested affix can be applied to critters or friendly targets(depending on the week).

Example image:
[PvE][Uldir] Mythrax - Autoattack vs Obliteration Blast interaction

Sometimes Obliteration Blast animation can be bugged cuz of Boss' autoattack animation.

1:07:00 watch boss
1:09:30 watch boss' autoattack + casts (you can't even see him casting)

|T1022950:16|t|cffffd000|Hspell:273554|h[Obliteration Blast]|h|r
[PvE][Freehold] Sharkbait's Favorite Crackers

The Drop Chance of this Mount is way too high. It's supposed to be at 0.5% but it seems like 50% in general.
[PvE][Mythic+][Affix] Bursting

Atm when you take 1 stack of Bursting, it tick 5 times( dealing way more damage than it should).

How it should work: when you take one stack of bursting, it should only tick 4 times.

Edit: added few elements.

So in fact Bursting was uppped in 8.1 going from 5% per stacks to 7%.

But Bursting does 7% of the target max HP every 2s, so 3,5% per seconde (aka 1 stack does 14% in 8.1)

So based on that, on other videos / informations:

Bursting should deal 2,5% of max hp target per tick > 5% per 2s (10% over 4s)
[PvE][Uldir] Zul - Debuff stay on pet
[PVE][Uldir] Ghuun - Undulating Mass

You will keep perma many Undulating Mass debuffs even if you are out of it. Probably easier to reproduce is having warrior with Heroic leap and be on upper platform with amorphous cyst and jump over them with heroic leap.



|T136134:16|t|cffffd000|Hspell:263321|h[Undulating Mass]|h|r
[PVE][Uldir] Taloc Slimes

On first boss the spawned Slimes don't die, They are alive on 'one' hp but don't damage the player.
[PVE][Uldir] C'thraxxi Breaker (trash mob)

He should be immune to every cc stun, knockback, slows, fear etc.
Shadow Crash the hitbox of this spell is more than 8 yards.

https://www.wowhead.com/npc=141266/cthraxxibreaker
|T136201:16|t|cffffd000|Hspell:277540|h[Shadow Crash]|h|r
[PVE][Uldir] Zek'voz - Eye Beam Surging Darkness sequence

|T236407:16|t|cffffd000|Hspell:264382|h[Eye Beam]|h|r is casted during |T1022950:16|t|cffffd000|Hspell:265451|h[Surging Darkness]|h|r

Boss' timings are insanely broken! Just as Surging darkness animation, which makes boss INSANELY hard.

Issue #1
Pools from Surging darkness lasts 6 seconds on the ground, but they should last 4 seconds acording to retail. That timings is VERY crucial to fix, because it makes Surging Darkness overlap with Eye Beams.
Issue #2
Eye Beam timings are broken aswel. I will link you screenshots and logs for all of it.

Firestorm eye beam ticks:
00:53.714
01:47.415
02:41.759


Retail eye beam ticks:
00:53.532
01:54.495
02:57.738


Firestorm Surging darkness ticks:
00:36.620
00:43.284
00:49.947
00:56.509


Retail Surging darkness ticks:
00:33.438
00:37.478
00:41.487
00:45.529



Dev note: Rescripted the Mythic spell sequence to match retail info.
[PVE][Uldir] Ghuun - Amorphous Cyst

Amorphous Cyst which spawn when Phase 3 starts should not be Targetable and also you should not be able to damage them.

https://www.wowhead.com/npc=138185/amorphouscyst
[Misc] Portal to Silithus horde Side

The portal from Zuldazar the great Sea to silithus is causing players to undermap then crashing their game.
Step to reproduce the bug: you just need to take the portal.
[PVE][Uldir] Zek'voz's Roiling Deceit

Roiling Deceit |T538560:16|t|cffffd000|Hspell:265360|h[Roiling Deceit]|h|r should be applied in a stager mode on 3 targets

Naw on live all 3 debuffs are aplied in the same time
Also sometimes all 3 debuffs get applied on the same person making 2 debufs that should be aplied on raid completly gone

Retail log
[PVE][SoB] Feral Bond

Atm players can get the buff |T236184:16|t|cffffd000|Hspell:257042|h[Feral Bond]|h|r which increases their damage by 125%.

This buff should only affect the NPCs, not players nor their pets.
[PvE][SoB] Hadal Darkfathom - Puddle hitboxissues

The "ice/frost puddle" the boss leaves on Ground has a huge hitbox issue. You get Damage while you are far away from it.
Watch the Screen you can clearly see im out of it and i still get the debuff and Damage from it !!
[Misc] Goblin Glider Kit

If you use goblin glider kit, and you pass into different zone while having the slow fall buff, you will lose the buff
|T133632:16|t|cffffd000|Hitem:109076::::::::120:::::|h[Goblin Glider Kit]|h|r
[PVE][Uldir] Zek'voz - Roiling Deceit

When the boss respawn each roiling deceit should disappear. At this moment sometimes the roiling deceit dont disappear.
[PvE][Uldir][Mythrax] Existence Fragment

1. While Divine Shield and immunities like this (Blessing of spellwarding) if you go to those orbs you dont get stacks (destack).

2. If you Gather those orbs "fast" for example divine steed or if they are realy Closer to each other than u will not get the correct stacks reduced, but the orbs will disappear.
[PVE][Uldir] Zek'voz - Surging Darkness Hitbox

The hitbox for each explosion is a bit bigger than should be, like 2 yards,
[PvE][Dungeons] URGENT: Spell bar of mobs

Before 3days around almost all spell bars on Mobs/bosses got bugged. The spells are shown as not Interrupt able but you can Interrupt it. It was working fine before. It bugged out when the update got applied.
[Misc] Black rook hold client crash

player report they crash during the questline of blackrook hold and the recue of maiev


can't reproduce it but we have like 20 reports since march
[Mount] Depleted-Kyparium Rocket

This mount isn't normaly a 2 seated mount thats why the issue in the gif below happens.
[Misc][Achievment] A Good Start

When a azerith vein is collected, it must give 100 or 200 points for the achievement but it only give 1 or 2 .
[Misc] Thunder Totem Portal

This portal should be phased only for Highmountain Taurens to be seen, but we could also add a condition to the spell that checks if the player is a highmountain tauren.
Atm, anyone can take it, including Alliance players
[PVE][Uldir] Mother bonus roll

If u die on mother u cant bonus roll after boss gets killed,bonus roll window doesn't appear after boss dies

https://www.wowhead.com/currency=1580/sealofwartornfate
[Misc][Achievements] Glory of the Uldir Raider

https://www.wowhead.com/achievement=12806/gloryoftheuldirraider
Works but doesn't give the mount

Dev note: Fixed, and for everyone that had the achievement before the fix, the mount should now be directly in your mount collection.
[Misc][Achievement] shot through the heart

[PVE][SoB] Sergeant Brainbridge not done

We have several reports of players that say Sergent doesn't count:


Dev note: Kill credit wasn't given to players in case the boss died from its bombs
[Uldir] [Heroic][Vectis] Blood Geysers speed

The Geysers move too fast compared to retail, making the fight alot harder than intended.


Dev note: Indeed, speed changed from 30 yd/sec to 20.
[Temple of Sethraliss]The eyes of sethraliss

Right now if you try to pick up one of the eyes while you are already holding 2nd one, they merge and u will loose 1 of the eyes forever (doesnt respawns) and wount be able to open gates to last boss. this happened quet a lot of times playing with pugs, cause they are inpatient and if someone drops both eyes next to each other and they spam click it, they pick up both. which results in loosing one of the eyes and another gm ticket asking for help
[PvE][Uldir][Mythrax] Obliteration Beam

Mythrax is not doing its Obliteration Beam in transition which makes the fight ridiculously easy.
[PvE][Waycrest Manor] Soulbound Goliath - Burning Souls vs Necrotic

|T1100178:16|t|cffffd000|Hspell:268045|h[Burning Souls]|h|r should NOT give necrotic affix stacks,they currently do.
[PvE][Mythrax] Existence Fragment

You shouldn't be able to pick up Existence Fragments if you have no Annihilation stacks

|T1386548:16|t|cffffd000|Hspell:272336|h[Annihilation]|h|r
|T613397:16|t|cffffd000|Hspell:272480|h[Existence Fragment]|h|r

8 June 2019

Tirigarde Sound Treasures

7 June 2019

[Demonology] - Call Felhunter
[Restoration] Cloudburst totem

The spell Cloudburst totem [Spell ID =157153] is healing injured and not injured allies. It should, it only heals injured allies no matter what their % health is.
Proof: (Check the video from 5;40)
[Assassination] Twist the knife trait

The current Twist the knife formula is not correctly calculated.

Currently the formula for envenom with Twist the knife traits is something like this :
(( AbilityDamage x 0.16 x TotalDamageMultiplier ) + TTK traits ) x ComboPoints

The correct formula should be :
((AbilityDamage x 0.16) + TTK traits)) x TotalDamageMultiplier x ComboPoints

TotalDamageMultiplier means versa + mastery but that's working fine, it's really the TTK traits that are misplaced in the formula.

Please note that this formula concerns only envenom if you had TTK traits.

TTK :
Envenom :
[WindWalker] SCK + Mastery

How it's bugged ?:
Atm only the first hit of |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r is affected by Mastery

How it should work :
All hit of SCK must benefit from Mastery.
[WindWalker] Retarget of SEF Clones

When Clones from SEF retarget they stop autoattacking melee.
[General] Boralus Portal

Mage Portal for Boralus spell does not work at all,you can cast it,but portal does not appear.
|T2176537:16|t|cffffd000|Hspell:281400|h[Portal: Boralus]|h|r
Camouflage isn't consumed from pets when they're in passive state

When attacking with a passive pet, camouflage is consumed on the player but not on the pet even after using kill command and the spell is unusable for a while. It's only consumed if the pet auto attacks, which never happens in passive state.
[Frost] Breath of Sindragosa

The problem here is with the damage dealt to secondary targets. It should deal 30% of its main target damage in AOE to all secondary targets. At the moment it does 50% of its main target damage to all secondary targets.

Screen shots show the 50% damage of main target instead of 30%. There
seems to be some minor issue in determining which is the main target too. Second screenshot is from askmrrobot which shows the 0.3 multiplier on secondary targets.

TLDR Spell is fine, just need to reduce secondary target damage from 50% to 30%

|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r
[Frost] Frostwyrm's Fury

Frostwyrm's Fury damage is not doing fixed damage it seems to have some element of RNG to it. With 335 ilvl this random generation of damage was in the range of 2k to +2k damage so a total of 4k damage range. As ilvl goes up the damage difference from this RNG element keeps growing. On AOE packs this adds up a lot.

|T341980:16|t|cffffd000|Hspell:279302|h[Frostwyrm's Fury]|h|r
[Generic][Enchant] Quick Navigation

Stacks from Quick Navigation doesn't disappear when reach 5 stacks.
[PVE][Uldir] Mother - Endemic Virus Missing spreading

MYTHIC MODE
Link |T136182:16|t|cffffd000|Hspell:279662|h[Endemic Virus]|h|r
Issue currently, if the dot gets dispelled or its time runs out, it doesn't applies to player 2nd debuff Spreading Epidemic (|T2115303:16|t|cffffd000|Hspell:279663|h[Spreading Epidemic]|h|r)
[PVE][Uldir] Fetid Devourer - Malodorous Miasma

|T538518:16|t|cffffd000|Hspell:262313|h[Malodorous Miasma]|h|r

Is getting applied to all kind of pets aswell. Dosnt matter if its a Infernal, Hunter Pet or just normal Pets in general.
[PVE][Uldir] Taloc Add in P2 melee

the "blob" that's supposed to explose onto you sometimes has the time to melee attack, ez clapping u to death.
_yikes_
[PVE][Uldir] Fetid Devourer - Tank Damage in MM

The Tank Damage u take from Fetid is too high. Even with Defensive Cooldown up ur reciving 70k meele hits and 150k+ hits from Terrible Trash.

Dev note: Checked and lowered damage to match retail logs. Reduction is about 2530%
[PVE][Uldir] Ghuun - Bursting Boil

Bursting Boil should spawn kinda more far away from boss, currently they are close to boss. There was also hotfix about it.

Just an example from Retail:

|T1394887:16|t|cffffd000|Hspell:277007|h[Bursting Boil]|h|r
[Misc][WC] Horde Choose a Foothold

Sometime when you choose a foothold with the table, this doesn't complete the quest and you are stuck because you can't abandon the quest.

Note Developer: It's fixed only for the next players.
[Misc][Quest] WC: Meeting of the Minds

If you fail on the quest, like a logout or teleport on RLF. You can't complete the quest anymore.

Note Developer: If you encounter again the issue, abandon and take again the quest
[Misc] Wrong numbers on Lightforged Racial.

Light's Judgement, the Lightforged Draenei racial is supposed to deal 50% of its real damage in PvP (according to this post : )
Yet it deals 100% of its damage against a player, as we can see on the screenshot linked. (Player had 0% armor)
[PVE][Uldir] Vantus Rune Uldir

When you use a vantus rune you should get a 277 versatily buff on that boss. At this moment you get the buff but you dont get the versatily. Also if you leave the instance or disconnect you lose the buff.

Dev note: Issue was that it was disabled in Mythic mode, it's fixed now. Will work on the "save" of the aura later on.
[PVE][Uldir] Vectis - Spawn parasite in MM

Link: |T236197:16|t|cffffd000|Hspell:275055|h[Spawn Parasite]|h|r

At 12 stacks, the player should spawn an engorged parasite whenever they are struck by contagion

Dev note: Template was missing from this add, added him.
[PvE][Uldir] MOTHER - Monk Statue

It shouldn't taunt through rooms.
[Misc][Shop] All Artifact Appearances missing some

When buying the all artifact appearances thing with a paladin, you don't get any appearances for the protection spec:
< you can see i only got the base one.

Here is what go added when i logged in after buying this:



As you can see only Ashbringer (Retribution spec) and The Silver Hand (Holy spec) got added.

EDIT: This affects all specs on which the artifact is the OFF HAND, so Paladin Protection, Warrior Protection and Warlock Demonology

Dev note: We gave the purchase back to everyone, so people that were affected will get their missing appearances back
[Misc] Not able to learn companions, that Blind Wunja is selling.

All three companions that you can buy from Blind Wunja won't be added to your collection, making it waste of your currency.
NPC:
https://www.wowhead.com/npc=126833/blindwunja

Companions:
|T1726347:16|t|cffffd000|Hitem:163506::::::::120:::::|h[Accursed Hexxer]|h|r
|T804966:16|t|cffffd000|Hitem:163510::::::::120:::::|h[Crimson Frog]|h|r
|T1723703:16|t|cffffd000|Hitem:163500::::::::120:::::|h[Bloodfeaster Larva]|h|r
[Misc] Lost Platysaur

Upon trying to learn |T1888348:16|t|cffffd000|Hitem:163568::::::::120:::::|h[Lost Platysaur]|h|r Lost Platysaur you don't obtain him
[Misc] Hellheim client crash

the crash happens at https://www.wowhead.com/quest=38818/thefinaljudgment reward.
[Misc][Item] Twitching Tentacle of Xalzaix

Actualy the trinket work like this :
1 Proc
2 Proc
3 Proc
4 Proc
5 Proc
6 Intel Proc

It should work like this :
1 Proc
2 Proc
3 Proc
4 Proc
5 Intel Proc

|T254105:16|t|cffffd000|Hitem:160656::::::::120:::::|h[Twitching Tentacle of Xalzaix]|h|r
[PVE][Deadmines] Helix Gearbreaker - Ride Oaf

This spell that breaks your character animation sometimes stays forever on your character, requiring help of a GM to remove it.

Dev note: Made the aura removed on logout / teleport out of map
[Misc] Adventure Journal Quests

Adventure Journal quests are not working. At this moment they are displayed but the quest doesn't pop when clicking the button.
[Uldir][Mythic][Mother] Depleted Energy

She is not taking the Debuff anymore in general. It apply's every 0.2 seconds and recives never the 100%+ more damage at the last room

5 June 2019

[Affliction]- Agony shard reg changes

Agony accumulator ammount was increased by 15% with BFA, so current accumulator ammount is 0,16 x 1,15= 0,184

This should only be applied if you are not running the talent Creeping death. If this talent is spected, accumulator remains as 0,16
[WindWalker] Chi Wave range

How it's bugged :

|T606541:16|t|cffffd000|Hspell:115098|h[Chi Wave]|h|r don't hit at range;
"Chi wave can't target add/player who's not in combat with you/party but if you cast Chi wave and you are targeting that add/player it should hit him"

Last change made to Chi Wave :
[WindWalker] SEF + Chi Wave

How it's bugged:

|T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r don't coppy |T606541:16|t|cffffd000|Hspell:132466|h[Chi Wave]|h|r, Damages are being reduced by 55% but clones don't cast anything.
[Arcane] Time Anomaly - Arcane Blast charges interactions

|T458224:16|t|cffffd000|Hspell:210805|h[Time Anomaly]|h|r
|T135735:16|t|cffffd000|Hspell:30451|h[Arcane Blast]|h|r

Time Anomaly has a passive where at any moment, you will gain 4 stacks of Arcane Charge , in which , will effect the damage of Arcane Blast. Currently, it does not work, when you get 4 charges, arcane blast should do 10k+ damage, but for the moment, it deals 4k, as base damage with no charges
[Frost] Ebonbolt vs silenceinterrupt

Ebonbolt at the moment cannot get kicked/silenced. It should get kicked since its only frost school, compared to legion shadowfrost.

|T1392551:16|t|cffffd000|Hspell:257537|h[Ebonbolt]|h|r
[Survival] Up close and personal

|T135134:16|t|cffffd000|Hspell:278533|h[Up Close And Personal]|h|r

Up close and personal should decrease Mongoose bite's focus by 10. Right now, it does the opposite.
[Misc] BattlePet cause client crash

everytime you start a fight you game will crash due to memory see SMSG_PET_BATTLE_FIRST_ROUND and SMSG_PET_BATTLE_ROUND_RESULT structure, retail sniff in SniffStorage
[Misc][NPC] Charred Invaders

https://www.wowhead.com/npc=52853/charredinvader
https://www.wowhead.com/npc=52816/charredinvader

They both hit from veeeery far away, they shouldn't.

Dev note: Made them hit in melee range (60 yards > 2.5 yards)
[PvE][AtalDazar] Yazma - souls not supposed to be affected by fear effects
[Pve][Dungeons] Sanguine Affix

Currently Sanguine Affix damages you instantly whenever you are stepping in it, but you are supposed to have "1 tick in a favor of a player" to avoid being oneshotted if you killed many mobs in one time, or just to cross it fast.
This mechanic is exactly similiar to Taloc sanguine pools or Argus Blight pools.
[PVE][Mythic+] Volcanic Affix hitbox

The hitbox is too big, you get hit by it at places where u shouldnt.

Proof> watch at 18:00 18:15 how close they stand to the vulcano and nobody gets Damage.
[PvE][Dungeons] Crowd controls

Freezing Trap https://www.wowhead.com/spell=187650/freezingtrap
Hibernate https://www.wowhead.com/spell=2637/hibernate
Entangling Roots https://www.wowhead.com/spell=339/entanglingroots
Wyvern Sting https://www.wowhead.com/spell=19386/wyvernsting
Polymorph https://www.wowhead.com/spell=118/polymorph
Repentance https://www.wowhead.com/spell=20066/repentance
Shackle Undead https://www.wowhead.com/spell=9484/shackleundead
Hex https://www.wowhead.com/spell=51514/hex
Banish https://www.wowhead.com/spell=710/banish
Seduction https://www.wowhead.com/spell=6358/seduction
Paralysis https://www.wowhead.com/spell=115078/paralysis
Imprison https://www.wowhead.com/spell=217832/imprison

All those spells shouldn't trigger combat on a target . If a npc is part of a group and under the effect of one of those spells , it shouldn't trigger combat on him when the other npc of the group are pulled.

QA Note: Proof for the second part!
[PvE][Motherlode] Rixxa Fluxflame - Chemical Burn

This spell shouldn't get reflected.
Source : |T132100:16|t|cffffd000|Hspell:259852|h[Chemical Burn]|h|r
[PVE][MM+] Bolstering & CC immunity

Mobs that get bolstered in m+ should get immunity only to the Asleep, Charmed, Grip, Disarm, Snare and Slow cc
Right now, they also get immunity to Fear, so basically Priest's fear, Warlock's fear, Warrior's intimidating shout are useless once the mobs get bolstering buff
[PVE][Uldir] Zek'voz - Roiling Deceit

The Roiling Deceit debuff should be casted three times with 4s between each cast.

Currently, it only casts one time on one player.
This is for normal,heroic,mythic and no matter the size of raid.

3 June 2019

[Affliction] Absolute Corruption

Absolute corruption inside Uldir on some "Boss encounter add" doesnt get the infinite duration.They have the 24sec duration which is only suppose to happen when the warlock is applying Corruption"talented absolute corruption"
to a Player.
Issue happens on Vectis adds called Plague Amalgum
https://www.wowhead.com/npc=135016/plagueamalgam
Mythrax adds are called Visions of Madness. |T458229:16|t|cffffd000|Hspell:273951|h[Visions of Madness]|h|r
[Affliction] Deathbolt vs bosses damage mods

Deathbolt is atm affected twice by any bosses damage mods, like mother(100%) or Ghuun(100% too).

How should it work?

In this cases, deathbolt is already buffed by the dot damage increase, so it is already doing 100% more damage, only the damage buff to the deathbolt itself should be removed
[Demonology] Umbral Blaze

"Your Hand of Guldan has a 15% chance to burn its target for 4191 additional Shadowflame damage every 2 sec for 6 sec."
Only Hand of Gul'dan should proc this, atm every spell procs it.
|T236296:16|t|cffffd000|Hspell:273526|h[Umbral Blaze]|h|r
Grimoire of sacrifice + Spell lock

Using Spell lock with Grimoire of sacrifice does nothing. The spell goes on cooldown but it doesn't interrupt the target spell cast.

Also the warlock can't make a macro with it. While the Felhunter is alive it works perfectly but as soon as he sacrifices the Felhunter the macro goes grayed.

|T136217:16|t|cffffd000|Hspell:691|h[Summon Felhunter]|h|r
|T136174:16|t|cffffd000|Hspell:19647|h[Spell Lock]|h|r
|T538443:16|t|cffffd000|Hspell:108503|h[Grimoire of Sacrifice]|h|r
|T236292:16|t|cffffd000|Hspell:119898|h[Command Demon]|h|r
[Demonology] Call observer

|T538445:16|t|cffffd000|Hspell:201996|h[Call Observer]|h|r

It is proccing on melee spells and healing spells atm

How should it work

It should only proc on "magical harmful spells"
[Outlaw] Snake Eyes

The current Snake Eyes formula is not correctly calculated.

Currently the formula for Sinister Strike with Snake Eyes traits is something like this
( CompositeAbilityDamage x 0.45279 x TotalDamageMultiplier ) +( SE traits x ComboPointsSpentOnRollTheBones )

The correct formula should be :
( CompositeAbilityDamage x 0.45279 + SE traits x ComboPointsSpentOnRollTheBones )x TotalDamageMultiplier

The difference is that Snake Eyes damage are not increased by TotalDamageMultiplier.
TotalDamageMultiplier includes Versa and core.

Please note that this formula concerns only Sinister Strike if you had Snake Eyes traits.

Snake Eyes : |T132336:16|t|cffffd000|Hspell:275858|h[Snake Eyes]|h|r
Sinister Strike : |T136189:16|t|cffffd000|Hspell:193315|h[Sinister Strike]|h|r
[Subtlety] Death from Above

Currently Death from Above doesn't teleport you to the target, it just hits it from the range.

|T1043573:16|t|cffffd000|Hspell:269513|h[Death from Above]|h|r
Blind vs Adaptation

Currently, when you are Blinding a player or NPC, while using Adaptation PVP Talent it procs when its not even supposed to.


|T136175:16|t|cffffd000|Hspell:2094|h[Blind]|h|r
Stealth interaction with Longstrider trait

When u have that trait activated on your gear, which is equiped, there are 3 ways to lose stealth randomly:
1. If you equip or replace item with that trait it, you will lose stealth
2. If you attack player or mob with ally border and if u kill him, normal stealth will be like you are in battle and will take 45s to be able to activate but after 5s later, u will lose stealth.
3. If you attack player or mob with ally border and if you kill him and then vanish, after 5s you will lose stealth.

|T538536:16|t|cffffd000|Hspell:268594|h[Longstrider]|h|r
Mind Control vs Moonkin Druid

Currently, you can't Mind Control druids, affected by Moonkin Form.
Red message says: Player can't be your target.
[Shadow] Mind Bomb

Mind Bomb has a little issue when it comes to NPCs. Currently if you use Mind Bomb on an enemy NPC and the fear/effect ends, it'll cause those NPC(s) to run away in all directions. This is not intended, Mind Bomb should only fear the NPC(s) during the debuff's uptime and should not cause them to run around in this fashion.

See video in comments on how to reproduce the issue.

|T136173:16|t|cffffd000|Hspell:205369|h[Mind Bomb]|h|r
[Holy] Ultimate Sacrifice doesn't break cc

Ultimate Sacrifice doesn't break cc (Blind,Polymorph,Repentance etc.).
For example, if you preSacrifice a Polymorph and then someone attacks the target where you used Sacrifice, your sheep should break, but it doesn't.
[Retribution] Holy power generation issues

You can not generate holy power anymore during Divine Shield, Blessing of protection and Blessing of Spellwarding.
[BeastMastery] Pack Alpha

The trait is currently not working at all.
It should boost your pet's damage by x amount based on how many pets ( not companions you have active ).
For example you have:
1 pet active, your main pet no bonus
2 pets active, your main pet will get the trait bonus to Claw/Bite, over the already created damage value from modifiers ( this bonus doesn't go to the base damage, but added on top the already modified one, as with most traits )

This trait has been buffed in the 8.0.1 builds by 60% which is currently implemented in the core tooltip, but unchanged to pvp:

https://www.wowhead.com/news=287431/azeritetraittuningfordpsandclassbuffsforseptember25th

which means this trait should have a composed mode of 0.62 vs players, which is 100 x 1.6 ( the buff ) x 0.62 = 100 to keep the value relevant for pvp based on the log.
|T132203:16|t|cffffd000|Hspell:278528|h[Pack Alpha]|h|r
[BeastMastery] Wild protector disables

Pvp talent wild protector disables sometimes.
This can happen in world pvp, at the entrance of an arena or a bg. You have to change your talent to put it back.
- Travel form wild charge.

Currently wild charge has the right distance but kindoff the wrong speed / Altitude.
As you can see in this picaso drawing, the first picture is druid on FSSethralis, Second one is from retail.
You can see from the Youtube video at 1:46 the jump.
In Sethralis the jump is way too fast.
Details :

|T454039:16|t|cffffd000|Hspell:102417|h[Wild Charge]|h|r
< Fs wild charge maximum hight
< Speed issue that affects the velocity an thus more distance.
[Resto] Autumn leaves trait

A trait you can find in the Flashpower hood it's also the BiS Resto, under dev it's working , but in sethralis (Live server) it ain't.
Setting up one rejuv as you can see on this screenshot from a Rdruid player with Flashpowder hood. heals 1671. (with autumn leaves on) But even without the hood he gets the same healing tic.
Details :
|T136081:16|t|cffffd000|Hspell:274432|h[Autumn Leaves]|h|r
[Restoration] Photosynthesis

When Lifebloom expires or is refreshed with 4.5 seconds or less remaining, it Blooms — heals its target for a large amount.

While playing talent Photosyntesis and your Lifebloom is on an ally, your periodic heals on them have a 5% chance to cause it to bloom. On firestorm whenever it blooms, Lifebloom disappears from the ally. It should not.


Credit :

Lifebloom (tick) : |T134206:16|t|cffffd000|Hspell:33763|h[Lifebloom]|h|r
Lifeblook (bloom) : |T134206:16|t|cffffd000|Hspell:33778|h[Lifebloom]|h|r
Photosyntesis : |T464030:16|t|cffffd000|Hspell:274902|h[Photosynthesis]|h|r
[Misc][Mercenary] Stuck in the other faction

Dev note: After several reports about players being "stuck" in the wrong faction, attempted fix to prevent that: If the player logs outside of BG, it now removes all his Mercenary auras.
[Misc] Azerite Veins

Azerite Veins duration should be reduced to 9 seconds in PvP, and it's healing a 33%.

|T1129419:16|t|cffffd000|Hspell:267683|h[Azerite Veins]|h|r
[PvE][Tol Dagor] Combat bug (explosive)

Those 2 Mob groups that fight with each other (watch screens) proccing explosive even thoe u never attacked those Mobs and u never went in Combat with them...but they give u from time to time Combat because of the procc of the explosive.
Explosive shouldnt procc from those Mobs if they Arent in Combat with Players !!
NOTE: Probably same issue with volcanic!
[PvE][Motherlode] Rixxa Fluxflame - Azerite catalyst damage tick

As you can see on those videos, boss put the AZerite Catalist AOE on them, but they didn't get damage right away.

24:50
28:50

i guess the AOE should be active 2s after they spawn.
[PvE][Motherlode] Rixxa Fluxflame - Azerite catalyst

Puddles on the floor "Azerite Catalyst" have a very weird effect area even though you are not inside it it will still damage you.
[PVE][Uldir] Zek'Voz - Surging Darkness

On second Surging Darkness when adds spawn , if we do a rotation with boss on adds , while he is casting Surging Darkness and move fast to the main point where the boss should stand (moving it more) , it can be intreruptable by movement
[PvE][Motherlode] Rixxa Fluxflame - Searing Reagent

Rixxa use the spell Searing Reagent on the main target (tank).

Atm she uses that spell / autoattack way to often like 1 per second.
Since this spell does massiv damage it make the boss fight almost impossible in hight keys

She should use this once every 2 second

|T2065562:16|t|cffffd000|Hspell:259474|h[Searing Reagent]|h|r

29 May 2019

[Mount] Azure Water Strider

Disable it in bgs, or just ship the fix from legion, because in bfa they can still walk on water in bgs!

28 May 2019

[Demonology] Demonic Calling

"Shadow Bolt and Demonbolt have a 20% chance to make your next Call Dreadstalkers cost 1 less Soul Shard and have no cast time."
Proc is too low now and its not 20%, i have to cast 80140 Shadowbolts/Demonbolts to get 1proc.
|T460856:16|t|cffffd000|Hspell:205145|h[Demonic Calling]|h|r
[Restoration] Wellspring

Shaman restoration talent spell Wellspring [Spell ID =197997] doesn't have the correct visual or function, it should create an arc of water like in the video below and heal everyone who is in the path of the arc. right now some players who were in the path are not healed correctly.
)
[Assassination] Poisoned Wire

There are 2 issues with Poisoned wire :

Currently, each cast of garrote gives 2 stack of Poisoned Wire and 1 single mutilate consumes both stacks (resulting in 100% crit).
How it should work : each cast of garrote should give 1 stack of Poisoned Wire and it should be stackable to 2 (if i cast 2 garrotes) but 1 mutilate should consume only 1 stack.

Currently, casting poisoned knife or envenom consumes a buff of Poisoned wire.
How it should work : Only mutilate should consumme the Poisoned wire buff.

PS : The crit part works fine.

Poisoned Wire : |T463899:16|t|cffffd000|Hspell:276072|h[Poisoned Wire]|h|r
Mutilate (MH) : |T132304:16|t|cffffd000|Hspell:5374|h[Mutilate]|h|r
Mutilate (OH) : |T132304:16|t|cffffd000|Hspell:27576|h[Mutilate]|h|r
[Outlaw] Acrobatic Strikes

Currently Acrobatic Strikes gives additional range only for your melee attacks, but it should affect your spells aswel.
(and probably this range is extremely wrong)
[Protection] Blessed Hammer

Currently, Blessed Hammer has extremely weird interaction. Sometimes it doesn't even absorb damage, sometimes debuff doesn't disappear, sometimes both. Watch vid.

|T535595:16|t|cffffd000|Hspell:204301|h[Blessed Hammer]|h|r
[Windwalker] Control the Mists

CD of |T1360977:16|t|cffffd000|Hspell:233766|h[Control the Mists]|h|r don't get reduced sometimes: it happens when :
You use Fist of the white tiger > Fist of Fury
When you use Rising sun Kick > Blackout Kick x2
Others situations can be possible and it's likely random

When you already have the debuff and it remain few sec (1.51s) and you cast Vivify you get the debuff again
[Arcane] Clearcasting

There are a few issues left to correct with Clearcasting::

1. The buff doesn't go away when casting Arcane Explosion, and you can spam it for the full duration of the buff mana free ( please note that when used with the pvp talent warmode active Arcane Empowerment, it no longer adds a benefit to Arcane Explosion, so it shouldn't be consumed there which works and most likely is the cause of the bug, when used without the pvp talent ).

2. Clearcasting should be able to proc from multiple mana using abilities, at the moment it does only from Arcane Blast and Explosion. The only difference is the chance to proc, as the other abilities either cannot be spammed or don't have a big mana cost, since the % is based on mana spent.

Exception for the second issue:

Clearcasting should not proc from mana free spells ( Arcane Blast or Missiles with Rules of Tree proc ) works
Arcane Missiles with Clearcasting proc and Arcane Explosion with Clearcasting proc ( unless Arcane Empowerment is used and no longer adds the mana free mechanic to Arcane Explosion ). works.

|T136170:16|t|cffffd000|Hspell:263725|h[Clearcasting]|h|r
[Fire] Flame On - Fire Blast cd reduction

At the moment Flame On cooldown reduction is not working, it should reduce the recharge time by 2s.

it should also count for the haste, as in if the Fire Blast cd is 11s with haste down from the base 12s, when you pick the talent it should not decrease to 122=10, but take into account the haste and from there deploy the 2s
[BeastMastery] Dire Beast Basilisk

Considering the current issues with the Dire Beast Basilisk damage, and the lack of solid evidence from sources such as wowhead or AskMr, we deducted the formula to be the following based on retail tests.

360 AP
1.15 mastery ( base mastery at 120 )
0.94 class aura
0.7 armor from dummy
186 dmg

360 x 1.15 x 0.94 x 0.7 = 272,4
now from 272,4 to 186 is basically the ratio with which it should scale the AP
its aprox 0.7 x AP as the base formula
the auto attacks from pets can also 2 x based on crit chance
if yes, then it can also be 0.7 x 2

so we can rewrite the formula to AP x 0.7 x 2 ( that double dmg mechanic ) x mastery x versa x armor reduction x class aura
implement the 18% pvp mod from October pvp hotfixes for hunter's pets overall dmg ( the previous 30% nerf on Basilisk is already implemented as in the video since 8.0.1 retail, since its a pvp talent and was designed to have the full damage value on players beside the October nerf ).
Death Grip versus CC Effects

when ur ally is under cc like sheep sometimes u grip him but he dosent rly move and which is rly crucial in pvp
[Havoc] Netherwalk vs Area Trigger

It seams that Area Trigger bypass Netherwalk (|T463284:16|t|cffffd000|Hspell:196555|h[Netherwalk]|h|r)

Exemples: Paladin consecration or the Spore Pods inside Underrot on the Third boss (https://www.wowhead.com/npc=131383/sporecallerzancha).

|T135926:16|t|cffffd000|Hspell:26573|h[Consecration]|h|r
|T134522:16|t|cffffd000|Hspell:259830|h[Boundless Rot]|h|r
[Misc][Trait] Ephemeral Recovery

Ephemeral Recovery's tick interval should not be delayed when you refresh the buff, in other words, it should grant you the mana every 2 seconds. Currently on Firestorm, as long as you keep refreshing the buff, you won't get mana restored to you.
This trait shouldn't proc out of combat aswel.
|T133020:16|t|cffffd000|Hspell:267886|h[Ephemeral Recovery]|h|r
[PvE][ToS] Adds stuck in the walls

Dev note: Pathfinding improved
[PvE][Motherlode] Bombs & Fear

https://www.wowhead.com/npc=133482/crawlermine
should be immune to |T136184:16|t|cffffd000|Hspell:22884|h[Psychic Scream]|h|r
[PvE][ToS] Avatar of Sethraliss

The last boss doesn't seem not to scale with tyrannical.
Both were on tyrannical & same level key.
Retail: Starting HP End HP
Firestorm: starting HP Ending HP
[PvE][TolDagor] Mobs having 5 stacks of bolstering at the start

Mobs start the dungeon while having the affix Bolstering with 5 stacks of the buff already on them making them unkillable

On the image we can see a group trying to fight them
[PvE][ToS] Scaled Krolusk Rider

The add Scaled Krolusk Rider should dismount when he reach 50% hp, and become stunable.

and stop using the spell Noxious Breath.

https://www.wowhead.com/npc=134629/scaledkroluskrider
|T136182:16|t|cffffd000|Hspell:272657|h[Noxious Breath]|h|r
[PvE][Dungeon] WarmodePvP Issues

Even tho both players have warmode on for some reason you cannot ress, and error comes out. "While pvp target has pvp is disabled."
Happens mainly in Waycrest, never got the bug in any of the other dungeons so far.
Also other spells sometimes like healing and stuff like this (you cant heal someone else etc.)
[Misc][Toy] Gnoll Targeting Barrel

This toy has extremely wierd behavior.
1. I dont actually think it should follow you.
2. When you will start fighting with it and reset the fight, it will just follow you, like a regular pet.
3. This toy will unbind from your toy collection after a relog. (that's literally waste of 1k gold)

25 May 2019

[GuardianFeral] Fist WeaponArtifact Appearance

Guardian druids should still be able to wield one fist weapon (not dualwielding). And in Firestorm they can't even wield one, says "You can never use this item", even though the item isn't red/saying we can't use whenever we hover the mouse in it like other weapons.
With or without fists/daggers, guardian druids and ferals should still be able to apply their Artifact appearances on their polearms/staves/maces, but in Firestorm they cant. Whenever you click apply, nothing happens.
Here is a small video of a guardian druid, applying/using artifact appearances.

24 May 2019

[PvE][Freehold] Ludwig von Tortollan - Shells

As you can see in the screen i marked 3 spots where you can stand and not get pushed back from the Shells also not geting the debuff+hit (because of leaving the area), probably you shouldn't get the hit+debuff there, but you shouldnt be able to dodge the Shells. Well something is bugged for sure!
[Mythic+] Mythic + weeklys Best

Weeklys best is way crest 11 and it says atal dazar 11.
While i only finished 1x 11 key and it is way crest..my highest atal dazar key is +10 as you can see in the screen.
The Background though is legit, its the waycrest Background (that ghostlady thingy there on the Right in the screen)

23 May 2019

[Arms] Sudden Death doesn't reset cooldown

The talent Sudden Death doesn't reset the cooldown of Execute when it procs.
[Elemental] Thunderstorm

When you use honor talent "Traveling Storms 204403"
You are unable to cast on your ally. "Thunderstorm 204406" while stunned.

But without the talent spell works fine.
[Outlaw] Drink Up Me Hearties present on other specs
[Shadow] Misery

Currently Misery causes your Vampiric Touch to apply Shadow Word: Pain to your target even IF they have an ''immunity'' up. It ignores the ''miss'' and ''reflect'' from certain class spells such as: Cloak of Shadows, Aspect of the Turtle and Spell Reflection and applies it regardless. Both Vampiric Touch and Shadow Word: Pain should be stopped/missed/reflected if used on a player with one of these cooldowns up.
Do note that complete immunities such as Ice Block and Divine Shield doesn't have this issue.

|T132361:16|t|cffffd000|Hspell:23920|h[Spell Reflection]|h|r
|T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r
|T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r
|T132291:16|t|cffffd000|Hspell:238558|h[Misery]|h|r
|T135978:16|t|cffffd000|Hspell:34914|h[Vampiric Touch]|h|r
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
[Holy] Mastery: Echo of Light Interactions

Holy Priest's Mastery is currently missing a few interactions with healing spells/effects. The following are notable Spells, Items or Traits that should be proccing Echo of Light:
Vampiric Speed, Impassive Visage, Twist Magic, Lady Waycrest's Music Box, Inoculating Extract, Healing Potions, Healthstones and Darkmoon Deck: Tides.

|T237537:16|t|cffffd000|Hspell:77485|h[Mastery: Echo of Light]|h|r
[Protection] Last Defender

Currently the damage output part of this talent doesn't work at all. I'm doing same damage with 0 mobs around me or 10 mobs around.

|T135897:16|t|cffffd000|Hspell:203791|h[Last Defender]|h|r

P.S
also, check if it has 50% damage reduction cap active (but no cap for dealing damage)
https://www.wowhead.com/news=287234/september17thhotfixesvantusrunenerfhydrocoresfromheroicsvolziththewhi
[Arcane] Evocation mp5 formula

At the moment evocation mana regen is faulty.

A full evocation cast should restore almost full mana from near oom, considering the 7.5 x normal mp5 which is about 7.5 x 12434 ( my case ) = 93255 + the one extra second of increased mp5 with or without haste scaling, but I am getting about 75k.
[Frost] Water Elemental Debuff

As the title says , the bug with water elementals and prolly the same issue with hunter pets, is that they tend to keep debuffs be it magic brand from dh's or corrupted blood as u can see in the screen shot etc.

The debuff that this elemental has got a bit serious , corrupted blood starts ticking inside uldir wich kills the pet slowly but surely , and the problem about it is that even if i resummon the pet. the debuff doesnt go. For hunters (a report i made previously) the debuff gets removed after the pet dies.
[BeastMastery] Aspect of the Beast

This talent is not adding up the 30% damage bonus to pet's attacks such as Bite/Claw.


|T575534:16|t|cffffd000|Hspell:191384|h[Aspect of the Beast]|h|r
[BeastMastery] Serrated Jaws

Serrated jaws does not seem to work. I tested it on dummy, dungeon and raid.
|T132176:16|t|cffffd000|Hspell:272717|h[Serrated Jaws]|h|r
[PVE][Uldir]Fetid Thrash

Fetid Thrash is not gettin 300% increase dmg on 4 th hit from melee
[PvE][Freehold] Fire

Those NPCs and the Fire should not be there untill Trorthak comes underneeth it.
[PVE][Uldir] Zul - Dark Revelation

Zul Dark revelation 114k it should 80k 81k
if u stay inside ( atm is to much)
[PVE][Uldir] Fetid melee

Fetid is dealing 165k hit (should be 118k max 62.5k average hit) cuz Thrash is 300% damage of melee so it 165.312x3.0 = 500k+ and it overkill , it should be 62.5k or max 118k x3.0
[PVE][Uldir] Taloc -Enlarged Hearth

Enlarged Heart tanking debuff it dealing 243k without soaking ( should deal 827k without soak) and the part with soaking is not working
[PvE][Freehold] Pig interaction

Upon reaching 3rd boss to trigger it,you have encounter with Pig that needs to be clicked 5 times,if players spam pig on start,the pig will run to wall and stop moving (pig will run to the NPC that tossed the pig inside of ring).
[PvE][Uldir] Zul - Player corpse position when fell down

Acording to retail confirmations your corpse should appear in the center of the platform if you managed to fall down from the Zul platform, that results players can be battle ressed. (basically same mechanic as falling down in Antorus from Portal Keeper)
[PvE][FreeHold] Painful Motivation 10 Yard Radius not working.

Irontide Ravager in Freehold area before last boss cast Painful Motivation which should effect to the caster and 2 mobs within 10 yards a buff that increases their Damage done by 45% and inflicting 3% maximum health as damage every 1 sec. Currently it seems to randomly effect a few mobs and the 10 yard radius range is not working.
NPC: https://www.wowhead.com/npc=130012/irontideravager
Spell ID: |T135936:16|t|cffffd000|Hspell:257899|h[Painful Motivation]|h|r
[PvE][Uldir] Taloc Animation

While taloc is going into the middle of the platform for Elevator phase, if he is beeing attacked, his animation is beeing canceled, and he keeps standing up and down.
[PvE][Freehold] Painful motivation not giving % enemy in mm +

When enemy that has painful motivation dies and the last tick of damage that killed the mob was painful motivation, he does not give % enemy force in mythic plus. This is wrong as it should give normal % for every mob that the spell kills even if the last tick of damage that killed the mob was painful motivation.
Spell: |T135936:16|t|cffffd000|Hspell:257899|h[Painful Motivation]|h|r
Video timestamp:
[PvE][Freehold] Sanguine puddle

The puddle goes inside the trextures (when there is something like a "hill") when the Ground "rises" .
[PvE][Freehold] Sharks vs Sanguine puddle

When 2 sanguine puddles are realy Close to each other, and a Shark spawns on top of it it "eats" instantly both sanguine puddles
[PVE][Uldir]Taloc Plasma Discharge ticking

1. Pools that you are supposed to spawn near the walls, are instantly ticking for you, that means you are getting smth around 60k per tic for 3 seconds (no one can outheal that, even through defensives) u should have 1 sec before tickrate (Same as Argus SoulBlight |T1778231:16|t|cffffd000|Hspell:248396|h[Soulblight]|h|r)
[PvE][Uldir] Fetid - Walk speed out of combat

Fetid is walking too fast out of combat atm, he seams to be running while he should walk slowly



See : 1:20
[PvE][Uldir]Taloc - Monk interaction

Currently Diffuse Magic talent can return Plasma Discharge debuff back to the boss, so it will spawn pools instead of the player.
|T1029738:16|t|cffffd000|Hspell:278888|h[Plasma Discharge]|h|r
|T775460:16|t|cffffd000|Hspell:122783|h[Diffuse Magic]|h|r
[Misc][Item] Darkmoon Deck: Fathoms and hunt BM, MM

THe trinket |T2178500:16|t|cffffd000|Hitem:159125::::::::120:::::|h[Darkmoon Deck: Fathoms]|h|r, doesn't proc at range, so for the both hunter specs (they are agility so fanthom is BIS for them) in order to have any proc of the trinket they need to be near the target.

It shouldn't work that way, they should have proc regardless how far away they are.
[PvE][Uldir] Ghuun - Matrix and Warrior interaction

Currently you can dispel active Matrix slow stacks using warrior's Bladestorm.

|T236303:16|t|cffffd000|Hspell:46924|h[Bladestorm]|h|r

22 May 2019

[PVE][Uldir] BOEs

The mobs in Uldir should have a chance to drop this items on each difficulty.

Cloth:
https://www.wowhead.com/item=161071/bloodyexperimenterswraps&bonus=4798:1477
https://www.wowhead.com/item=160612/spellboundspecimenhandlers&bonus=4798:1477

Leather:
https://www.wowhead.com/item=161072/splatterguards&bonus=4798:1477
https://www.wowhead.com/item=161075/antisepticspecimenhandlers&bonus=4798:1477

Mail:
https://www.wowhead.com/item=161073/reinforcedtestsubjectshackles&bonus=4798:1477
https://www.wowhead.com/item=161076/irongripspecimenhandlers&bonus=4798:1477

Plate:
https://www.wowhead.com/item=161074/crushproofvambraces&bonus=4798:1477
https://www.wowhead.com/item=161077/fluidresistantspecimenhandlers&bonus=4798:1477
[Mythic+] Finishing Dungeon Display

It should Show the Level of the key at the end, as you can see in the screen it says 3 for 3 chests but where i put the arrow it should say the noumber of the current key u just completed.

21 May 2019

[Arms] Anger Management

Currently Anger Management lower you cooldown for Avatar talent aswel, but it should lower your cd for Avatar only in Protection spec.

|T971080:16|t|cffffd000|Hspell:152278|h[Anger Management]|h|r
|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
Death SentenceSudden Death
Stealth emote on stealth

When you use Stealth (when you dont move or anything) you will be as standing, while you should stealth emote or something. It happens to all specs and races. In 1 screenshot you can see im standing while stealthed and 2nd screenshot is how it should be.

|T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r
[Subtlety] Shadowy Duel

in arena after you use this spell on a target this target still can attack your mate it's supposed to make both of you and the target invisible to the other players so they can't see you and you can't see them but none of that works so currently this ability
is useless
|T1020341:16|t|cffffd000|Hspell:207736|h[Shadowy Duel]|h|r
Disguise

It shouldn't break when breaking stealth
[Holy] Enlightenment

Enlightenment currently doesn't increase mana regen by 10%. For example with 4000 mana regeneration you should have 4400 mana regeneration with Enlightenment.

|T135740:16|t|cffffd000|Hspell:193155|h[Enlightenment]|h|r
[Protection] Aegis of Light

The Effect of Aegis of Light should cover caster aswel, for now it covers only players behind the caster.

|T135909:16|t|cffffd000|Hspell:204150|h[Aegis of Light]|h|r
Divine Steed

Currently, if you will mount up and use Divine steed while jumping it will instantly remount you back after Divine Steed buff will expire, but it should just dismount you.


|T1360759:16|t|cffffd000|Hspell:190784|h[Divine Steed]|h|r
[Windwalker] Fist of Fury Damages

How it's bugged :

Fist of Fury is using Attack Power instead of AbilityDamage (Which is AP+Wep dmg6) which result in nerf of FoF ability



Last changes made to FoF:
[Windwalker] Merdian Strike SCK

Atm you can spam |T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r to get the CD of Touch of Death reduced using |T606552:16|t|cffffd000|Hspell:278580|h[Meridian Strikes]|h|r

How it's bugged: Each hit of SCK is reducing the CD of ToD by 0.3

How it should work : ToD should be reduced only 1 time per cast and not per hit since it's following Mastery : Combo Strikes
[Fire] Ignite spreading in dungeons

Ignite should have an 8 yard range on spreading, at the moment in dungeons, either of an issue with hitbox vs vmaps, it can pull mobs from long distances or other rooms, which makes it a hinder for the group.

info on ignite spreading if necessary for a fix.
[Frost] Splitting Ice spread to friendly targets

If you use Splitting Ice and reach 5 icicles, the moment you will cap them and cast another spell that generates icicles, if any friendly target is next to your enemy one, will take that split icicle on themselves and yourself.

This should not occur, if you have a single target enemy, even if you use Splitting Ice, icicles should not spread to damage a friendly target when capping them at 5 ( the release of the extra icicle split mechanic should check if there is a second enemy target, if not then doesn't launch).

|T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r
Flare vs Camouflage

Flare should break enemy hunter from comouflage. Currently it doesn't.
[Havoc] Furious Gaze

The haste bonus is activated even when Eye Beam is interrupted by an enemy CC, it should not give the haste buff unless the full cast is successful.

|T1305156:16|t|cffffd000|Hspell:273231|h[Furious Gaze]|h|r
[Pve][ToS] - Avatar of Sethralis not completing it self no counting

Today in sethralis ( the server) done ToS +9 (key depleted) but last boss we killed him and he didn't count (We killed reseted killed he just doesnt want to count)
you can see that on the screens
[PVE][Uldir] Zek'voz Corruptor's Pact

Zekvoz Corruptor's Pact , If u fear the mind controlled target , after 20 sec after fear dissapear , the mind controlled targets can move by themself (shouldn't) , they can control character and move



so reproduce is (if u fear an target which got mind controlled) after the finish of fear the target mind controlled can move freely to the corner and stop attacking people
[PvE][ToS] Scaled Krolusk Rider - Noxious Breath

When mounted the rider cast the spell Nixious Breath:
this spell target the tank position, and then after a 2,5s cast it will spew forth a breath that deals a burst of magic damage and applies a 9 second poison dot on all players hit.

What is bugged: atm the cast time is INSTANT

https://www.wowhead.com/npc=134629/scaledkroluskrider
|T136182:16|t|cffffd000|Hspell:272657|h[Noxious Breath]|h|r
[PvE][Motherlode] Mechanized Peacekeeper vs Raging affixe

The Mechanized Peacekeeper is currently immune to dispell rage spell type.
we should be abe to dispell him the raging affixe

Spell: druid Soothe ID: 2908
[PvE][TolDagor] Bobby Howlis cast

After Completing Jes Howlis (aka defeating him) Bobby Howlis runs downstairs and disappears,but while he is running he is casting Fear (he shouldn't)
[PvE][ToS] Aderis - Arc dash

Aderris Arc Dash [263424] hit the players when they doing trash upstairs at the beginning, the problem should be that the spell hits the players even above the boss. It shouldn't.
This Bug happened in mythic+
[PVE][ToS] Trigger for Lightning bolts from snake heads

Make a trigger bigger for it. Basically most of times it wont trigger and you will have still this bolts at avatar which make ppl drops their FPS.

Im talking about this
[PvE][Ataldazar] Missing trash "Shadowblade Stalker"

He should have 2 creatures on the stairs and 1 near to Vol'kaal
[PvE][AtalDazar] Yazma - Spiders & Volcanic Interaction

Currently on Yazma, when boss casts Echoes of Shadra and spiders spawn, they are triggering Volcanic Affix. Volcanic even when in melee range on boss is being triggered by spiders.
Spell: |T134321:16|t|cffffd000|Hspell:250050|h[Echoes of Shadra]|h|r
[PvE][Uldir] Vectis - Omega Vector

Omega Vector should not be removable by Bubble/Cloak Of Shadows, For bubble, it should stay on the player, But for Cloak of Shadows, it should jump instantly onto another nearest player.
[PvE][Uldir] Trash - Animated Rot outside of map

there is few trash mobs that are outside of the Area (RIng of containment)
We can only damage them with some AOE, making the add fight paintfull and making whole raid Combat Bugged for the rest of the raid.

https://www.wowhead.com/npc=136509/animatedrot#drops:mode=n:019+1
[PVE][MM+] Affixe: Ragging

If an add get the Rage buff (aka beeing lower than 30% hp) and you wipe, he will reset to full life and he will keep the raging affixe.

https://www.wowhead.com/affix=6/raging

note: if they get healed (aka via the infested affixe or whatever other reason) they should still keep the Rage buff.

"Enraged mobs will keep the Enrage affix even if they are healed about 30% for any reason."
[Misc][Item] Stone Knife of Sealing

Wowhead item link
|T135426:16|t|cffffd000|Hitem:56012::::::::120:::::|h[Stone Knife of Sealing]|h|r
The item can be used to avoid fall damage and undermap.
No restriction area
It Works on PTR
[PVE][Uldir] Vectis Plague bomb

Vectis circles shouldn't spawn inside the boss in liquify (plague bomb)
[PVE][TOS] Gale force Aspix.

The spell Gale Force [263778] makes the player unable to move, they keep getting pushed back even when the wind is gone

got more info: if you take the last tick of the spell, you will get perma push back.

See: those 2 issues are related, if you fix one, you fix the other one.
[PVE][LFR] Dungeon Deserter Queue issue

Upon trying to que for normal or heroic dungeon difficulty you can encounter issue of LF system saying specific players have Dungeon Deserter Debuff,while they don't have it.
[PvE][Uldir] Zek'Voz - Surging Darkness

If boss reaches 100 energy, starts channeling Surging darkness, and players reach point of another phase, he won't cast Surging darkness again, even when he reaches again 100 energy.
[PvE][Motherlode] Rixxa Fluxflame - Propellant Blast

The spell Propellant Blast can bug out, i think i figurred why:

At the end of the cast if you take the last pushback tick, you will bug and be perma pushed.

It appenned to me twice, and had exactly the same issue on Temple of Sethraliss 1st boss, took the last tick of Gale Force, and got perma pushback.
[PVE][Uldir] Trading Items

It's currently not possible to trade Uldir loots with anyone from your group.

Dev note: Should be fixed !
[PVE][Uldir] Random Reset ID

Dev note: Made a fix that should prevent ID resetings (down to 2 boss down usually when you come back after clearing more).
Will monitor this to see if some still have an issue after the fix.
[Misc][NPC] Herald Zaxuthril

It's friendly and with lvl 1
[Misc] Gathering while mounted

As Alliance, you can gather while being mounted, shouldn't be possible.
[Misc] Sanguicell back on scrapping

We should get back Sanguicell (same as hydrocore) when we scrap an item that costed Sanguicell.

Atm only the 385 items give Sancuicell back.

this is all the 370 items that u can get from professions:

Leatherworking:

Leather
Feet: 162493
Legs: 162494

Mail:
Feet: 162489
Legs: 162490

Blackmithing:

Waist: 162492
Legs: 162491

Tailoring:

Legs: 162488
Hands: 162487
[Misc][Battleground] Cyclone flag interaction

Getting cycloned while wielding a flag shouldn't make you drop it.

|T136022:16|t|cffffd000|Hspell:33786|h[Cyclone]|h|r
[PVE][Mythic+] Mind controled NPCs HP

When using a charm on an NPC, its stats are properly reduced, but when the charm ends, the NPC's HP doesn't get properly recalculated with MM+ buff.
[PvE][TolDagor] Valyri Ignition ability

Knight Captain Valyri uses |T236215:16|t|cffffd000|Hspell:256970|h[Ignition]|h|r Ignition ability to light up barrels,this ability currently spawns underneath boss and instantly explodes,which kills players (it shouldn't spawn underneath the boss,nor it should explode instantly when it spawns).

20 May 2019

[PvE][Uldir] Zek'voz - Roiling Deceit + Ominous Cloud

Ominous Cloud aoe zone which results from Roiling deceit expiring shoudn't vanish after someone steps on it.

It should be permanent aoe zone and each time someone steps on it, the guardian of yoggsaron spawns. (Add spawning is working)

Spell : |T538560:16|t|cffffd000|Hspell:265360|h[Roiling Deceit]|h|r

In addition, the debuff Roiling deceit should not affect tanks, it should affect random non tank player
[PvE][Uldir] Ghuun's Collapse throwing into "dying zone"

Sometimes, Ghuun's Collapse can throw you into the "Dying Zone" immediately killing all people that got there. I think that's completely related to ticket that was done before.
Even if you got hit by it, and you got knocked back very high, some classes are able to outlive fall damage, or completely ignore it.

Video:
[PvE][Uldir] Mother - Respawn after kill

Sometimes, after kill, Mother instead of moving to the next room, after a seucessful kill, she respawns as if players wiped, the door opens, but after few seconds closes, and players are unable to continue, even the next bosses react as if she was still alive. (Reseting)

17 May 2019

[Outlaw] Plunder Armor disabled

Dev note: This spell has been disabled while we wait for a fix (induced a huge bug)
[Protection] Ardent Defender

Currently Ardent Defender doesn't grant you 20% damage reduction and moreover, can absorb ANY lethal hit you take, but on retail it cant absorb hit that dealt more than 200% of your total HP.

|T135870:16|t|cffffd000|Hspell:31850|h[Ardent Defender]|h|r
[WindWalker] Storm Earth and Fire + Fist of Fury

Bugs :
One/Or both Clone(s) from SEF is/are moving non stop while casting |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r and not even facing mobs making them loose whole targets hits and dealing less damages
Clones stop doing anything when their target die or just switch to my main target and start autoattacking only (can't copy anything)

How to reproduce : Use it on pack of mobs (Exemple: in Freehold), you will see Earth or Fire spirits moving and trying to stack on you

As you can see in screen : Last one is Earth Spirit and hit only 4 targets > 3906 damages vs First one which is Fire Spirit hitting full pack of mob > 26.6k
[WindWalker] Meridian StrikeMastery

From :

Bug:
Atm |T606552:16|t|cffffd000|Hspell:278580|h[Meridian Strikes]|h|r don't benefit from our Mastery, forumla is like
(0.5 HP x Mastery x Versa) + Gale burst + Meridian Strike

How it should work:
(0.5 HP + Meridian Strike) x Mastery x Versa + Gale Burst.



Info: Touch of Death ignore armor reduction
Freezing Trap - traits interaction

Freezing Trap is a major CC, at the moment it gets nullified by traits and trinkets that are ruled by a damage component, it shouldn't as Freezing trap doesn't do damage.

This needs a quick fix as its impairing the class in pvp.

|T135834:16|t|cffffd000|Hspell:187650|h[Freezing Trap]|h|r
[Survival] Posthaste interactions

Currently the talent Posthaste which gives the hunter a 50% speed bonus for 4s, can be triggered from Harpoon, which is not intended.

It should be triggered only by Disengage.
[PvE][Motherlode] Mogul Razdunk - Not moving after P2

When the boss reach 50% we enter into part 2 of the boss fight.

THe issue here is that after the p2 , when the bos come down he won't move until he casted the spell Gatling Gun

|T249177:16|t|cffffd000|Hspell:260280|h[Gatling Gun]|h|r
[PvE][ToS] Merektha - Not moving after Burrow

When the boss unburrow, he won't move until he casted the spell Noxious Breath

|T136182:16|t|cffffd000|Hspell:263912|h[Noxious Breath]|h|r
[PvE][Uldir] No trash loot on adds

We should be able to loot gey / green and even epic gear on the Uldir Trash, atm they desn't drop anything.

see exemple: https://www.wowhead.com/npc=136509/animatedrot#drops:mode=n:019+1
Avatar of Sethraliss - Plague Toads

Plague Toads should spawn:
Normal 2
Heroic 4
Mythic 6

Currently on Normal and Heroic they spawn always 6.


EDIT: atm on MM+ there is only 2 Toads spawning, they should spawn 6 of them same as on MM difficultie
[Misc][Quest] Show Me What you got

Zeppelins gives 50 base points again
[Misc] PVP mods for Auras

Dev note: Infinite Auras aren't currently recalculated upon entering PVP environment (duel, arena, bg, or open world pvp), only newly added auras had their pvp mod applied.
Added a generic recalculation upon entering / exiting PVP environments.
This will probably apply quite a few pvp mods that were previously there, but not applied.
[Misc] Melee Attacks and Melee Spells issues

Currently melee attacks and melee spells lack 12 yards to be active.
Example: watch video and see list of issues that we've found.



This issue results huge uncomfortable gameplay to melee specs, when every yard matters
[Misc] Azerite Trait - Tidal Surge

At the moment the chance to proc this ability seems to be to high gameplay wise.

Internally it should have a 5 PPM chance to proc, meaning 5 procs per minute, it can go way above that on Fs.



The issue with it might be the fact it takes the hits from all the targets in aoe scenarios, when it should probably calculate the chance to proc, just from 1 target even in aoe, being it dot or direct attack.
[Misc][PvP] Rated Season Reward

Season Reward for rated PvP Always resets after getting a new Rank.

16 May 2019

Glyph of Disguise

When you use "Glyph of Disguise" which allows you to transform into anything you pick pocket, and leave stealth, you lose the skin. You should only lose the skin when entering combat, not when leaving stealth/shadowdance.
[Assassination] Subterfuge PvP mod

Garrote's damage increase granted by Subterfuge doesn't have the 50% effectiveness reduction modifier as supposed in PvP.

It is increasing Garrote's damage by 80% in PvP (It should be 40%).
Glyph bugs damage of pet.

Priest's Pet (Shadowfiend) receives a massive decrease in damage when a player uses a glyph to change its appearance. Without glyph the pet was doing approximately 42k damage in 15 sec. With the glyph the pet didn't do more than 3k damage in 15 sec. Glyph should only effect appearance and not damage of the pet.

Glyphs Tested:
1) |T254302:16|t|cffffd000|Hitem:153031::::::::120:::::|h[Glyph of the Lightspawn]|h|r
2) |T254302:16|t|cffffd000|Hitem:153033::::::::120:::::|h[Glyph of the Voidling]|h|r
[Fire] Trait - Flames of Alacrity

This trait can still reach 10 stacks without casting non critting Fireball in some specific scenarios.

Based on a faulty string in the code the spell was able to proc from healings received.
[BeastMastery] Pet attacks and KC pvp mods

There are several issues:
the 30% damage in PVP for Claw & Bite is applied in all specs instead of just BM spec
there is an additional 18% damage in pvp for claw, bite & Kill command from the following hotix. Again, only in BM.

Dev note:
With the fix, this is what will change on Sethraliss:
MM & Survival: Bite & Claw back to no PVP mod
BM: additional 18% damage nerf on Claw, Bite and Kill Command in pvp
[BeastMastery] Pet's abilities focus cost

The Focus cost for the pet's abilities ( Bite, Claw ) is still doubled when going under 50 focus.
The pet's attack cost for when focus is under 50 should be 25, and when its above 50 it should be 50 ( the second part works ).

The damage component is fine, respects formula and rules.
[Survival] Mastery: Spirit bond

The damage part was not updating correctly.

Healing provided is not scaling with mastery rating. It heals for 1% health all the time (base amount).

|T236180:16|t|cffffd000|Hspell:263135|h[Mastery: Spirit Bond]|h|r
[Unholy] Ghoul

Spells aren't replaced in Spellbook / Pet bar,

Huddle > Putrid Bulwark (they're currently both on bar, not in spellbook)
|T136187:16|t|cffffd000|Hspell:47484|h[Huddle]|h|r
|T136187:16|t|cffffd000|Hspell:91837|h[Putrid Bulwark]|h|r

Once Dark Transformation is active, a ghould should have replaced huddle with putridbulwark in 1 spell button.

Putrid Bulwark appears again on spell bar along with Huddle after abandoning the pet "/run PetAbandon()"
[Misc] Nazmir World-Quest

https://www.wowhead.com/quest=50962/cargoreclamation#videos:id=141708 , world quest , atm the boat is missing and the ransacked supplies are flying above water and we can't reach them
[Misc] Profanity Filter

Totems are Invisible, instead, there is a flame.
[Misc] NPC's Disciple of Tizeja

If the Npcs Disciple of Tizeja(https://www.wowhead.com/npc=126654/discipleoftizeja ) are taking dmg, they are getting interrupted.
[Misc][Quest] Reclaiming Cargo

Object https://www.wowhead.com/object=282481/ransackedsupplies isn't highlighted like seen on the WoWHead screenshot, and isn't lootable either, making the WQ impossible to complete.
Road of Pain

when player finishes healing the NPC, the npc should stand up, and run away, currently, they stay in sleeping position.
[PvE][Uldir] Vectis - Plague Amalgam

The spell Gestate spawn a Plague Amalgam at the end of it.

When the Plague Amalgam spawn he should start to grow: see animation in video, then be active when he fully grown and strat casting Immunosuppression.

It should take around 4 to 5s.

Atm he is instantly active and start to cast Immunosuppression right away.


https://www.wowhead.com/spell=265212/gestate&dd=14&ddsize=30
|T132097:16|t|cffffd000|Hspell:265206|h[Immunosuppression]|h|r
[PvE][Uldir] Vectis - Lingering Infection

It seams that Lingering Infection % increase damage value improve with the raid size, where it shouldn't.

It should be always 5% regarding retail Guide + wowhead on every difficulty.

Atm we have 8% in HC

See those reports:
[PvE][AtalDazar] Echoes of Shandra

When Yazma cast Echoes of Shadra and players are not in LOS of boss, they don't spawn.
[PvE][Sots] Mini bosses and Minor ReinforcingSwiftness Ward

Both Mini bosses https://www.wowhead.com/npc=136214/windspeakerheldis and https://www.wowhead.com/npc=134150/runecarversorn are casting a Ward spell like the second boss, atm the hitbox is a bit to big they keep the buff even when then doesn't stand in it, beeing like 12 yard away.

|T1589501:16|t|cffffd000|Hspell:268211|h[Minor Reinforcing Ward]|h|r
|T1589500:16|t|cffffd000|Hspell:268184|h[Minor Swiftness Ward]|h|r
[PVE][Uldir] Vectis - death during interphase

When the boss dies from the dots during interphase, the boss doesn't loot anything.
[PvE]|Waycrest Manor] Alchemical Fire and intro

When Inquisitor Yorrick doesn't have finish his movement and the boss are start, he don't cast the first alchemical fire
[PvE][SotS] Colossal Tentacle invisible

Sometime when you decast the mob near to Colossal Tentacle, tentacles doesn't spawn but inflict damage to the group
[PvE][Atal'Dazar] Yazma - Soulrend add hp

Currently the adds spawned by Soulrend in MM+ have too much hp: the mm0 hp of the add is 29,434 and mm10 hp is over 80k
[PvE][SotS] Volzith & Explosive (Affix)

On Volzith, if an orb "Fel Explosive" spawn and you are on Void Realm, you can't kill / target him.
[PvE]|SotS] Whispers Of Power

Sometime the priority target (healer > ranged > others) doesn't works correctly
[PVE][Uldir] Laser Matrix + Reorigination Array.
[Misc][Profession] Alchemy - Mystical Cauldron - Rank 3

Rank 3 of Mystical Cauldron should drop at 100% chance from Uldir bosses (any difficulties) when you are lvl 150 and know how to craft the rank 2.

The rank 3 effect doesn't work it should give a chance to give more Cauldron

|T1387622:16|t|cffffd000|Hitem:162521::::::::120:::::|h[Recipe: Mystical Cauldron]|h|r
[Misc] Appearence collection at additem

issue : actually the apperarence is added when the player loot the item, the issue is if the item is added in bag by core like from shop player have to equip the item to collect it.

what i should be: Add appearence on additem
[Misc] Trinkets spec specifics

You can loot dps trinkets as healer, and vice versa. Trinkets aren't filtered at all it seems.

Dev note: Should be fixed now
[PVE][Mythic+] Summoned Mobs from boss Benefit from fortified

Summoned Mobs from bosses should have in fortified and tyrannical same hp/dmg.
Atm they Benefit here from fortified.

15 May 2019

[PVE][Mythic+] Weekly Chest items tradeable

Rewards from Weekly Chest are currently tradeable, they shouldn't.
[PVE][Uldir] Zul - Adds when re-entering raid

After killing Zul the Reborn in Uldir and exiting raid,and reentering again his adds will stay there (the adds from BOSS encounter).
[PVE][Mythic+] Control Undead with MM+ buffs

Whenever you use Control Undead to control an enemy undead, the damage they deal should be based on the lowest level of the content you're doing. If for example you control undead a mob in a +20 Atal'Dazar, that mob should then do damage with auto attacks as though it was controlled during a normal Atal'Dazar run. All M+ keyrelated buffs should drop from that mob as well, such as Raging's 100% damage increase and Challenger's Might increasing their damage based on the key. This is an extremely big issue since players can abuse this and deal A LOT more damage than intended.

|T237273:16|t|cffffd000|Hspell:111673|h[Control Undead]|h|r

Dev note: Charmed mobs now lose their Challenging Might buffs & Enrage, and have their damage scale of normal difficulty
[PvE][MM+] Raging affix CC Immunity

Raging Affix shouldn't give any additional immunities to the NPC when it triggers, but currently it does.
https://www.wowhead.com/affix=6/raging

Example of affected spells:
Storm Bolt [ID=107570]
Hammer of Justice [ID=853]
Kidney shot [ID=408]
Capacitor Totem [ID=192058]
Repentance [ID=20066]
[PVE][Mythic+] Bonus loot on last boss

Some people get a "bonus item" when killing the last boss of a MM+ dungeon, this shouldn't happen.
[Misc] Seal of Wartorn Fate Reset

Every Wednesday you should be able to buy 2 Seals.
Reset happened today, but alot of people can't buy anymore seals.

Dev note: Fixed the reset, will be working starting next Wednesday. As we can't know for sure who got the reset working properly this week and who don't, we unfortunately can't do anything for people that had the issue today.

14 May 2019

Test of Might

This isn't working anymore, it seems it got bugged recently, cause currently it gives you 0 strength when CS/WB expires.
|T236314:16|t|cffffd000|Hspell:275529|h[Test of Might]|h|r
[Demonology] Random Demons

Random Demons summoned from Inner Demon or Nether Portal, that use melee attacks, follow caster instead of focusing on attackign target.
When you summon them they will stay at caster place and attack target only if caster comes in melee range of target.
Once they are summoned they should go on their own to target and attack it.
[Enhanement] Shamanism

Shamanism PvP talent is not working at all.
Sap vs Moonkin Druid

Currently you can't sap Druid in Moonkin form.
Red message says: "Can't target players"
Can't sap Adaptation

If you try to sap someone (in arena or even out of) who uses Adaptation it should get removed but it doesnt. So that means, If you sap someone Adaptation doesnt remove the Sap, as it should.
|T895886:16|t|cffffd000|Hspell:195756|h[Adaptation]|h|r
Ring of peace

Currently ring of peace can be countere by jumping inside the ring multiple times.
While RoP is placed, no ennemy player / npc can get inside that circle.
< Sethralis realm.
[MistWeaver] Font of Life

The Azerite trait Font of Life:

Your Essence Font's initial heal is increased by 384 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.

the heal part work fine but the cd reduction of Thunder Focus Tea isn't.

As you can see on the video at 0:50 the cd of Thunder Focus Tea is reduced by 1s several time.

Atm its only reduced once (and not always) at the initial use of Essence Font.

It should reduce with a % of chance like Mr Robot says.



Ingame testing suggests somewhere around 1020% proc rate on the cooldown reduction. Our guess is that this uses a "deck of cards" proc system and that it uses a 30 card deck with 5 procs, for a 16.67% proc rate.

|T1360978:16|t|cffffd000|Hspell:279875|h[Font of Life]|h|r
[WindWalker] SEF and cast

How it's buged :
Use |T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r with SEF ON and cancel it (by using Tiger Lust or anything else) it cancel Fist of Fury on clones too

How it should work :
If you cancel your Fist of Fury, clones shouldn't cancel it :
if i use Fist of Fury and cancel it to cast |T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r or |T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r or any other spell
Clones follow this : Fist of Fury > BK/Rising Sun Kick/Dragon Punch or what ever > And remain time of Fist of Fury
Video explaining how it's should work:

In case you get CC while you are casting Fist of Fury
Clones continue casting FoF no matter what cc u get (Polymorph, stun etc)
Video/Proof:
and

Another thing
Atm if clones are attacking/casting on target and it die they stop doing anything you have to use "Focus" again where they should jump to your new target and start attacking again
[WindWalker] Flying Serpent Kick + Roll

How it's bugged :
If you use |T606545:16|t|cffffd000|Hspell:101545|h[Flying Serpent Kick]|h|r and before it end use |T574574:16|t|cffffd000|Hspell:109132|h[Roll]|h|r, you will roll in your place and don't move any where
[Arcane] Evocation

Atm the spell evocation channel time is reduced by haste: 6 / (1 + TotalHaste)

But the mana regen isn't affected by haste, resulting that the more haste you have less mana it will give.

It should be also affected by haste : 7.5 (1 + TotalHaste)



How to reproduce: use Evocation with Time warp and without and see how much mana you get back.
[Fire] Flames of Alacrity - Firestarter interaction

Currently the trait stacks up for no reason reaching insane amounts of haste when the caster has the Firestarter talent, it should proc just from Fireball hits since it takes into account Enhanced Pyrotechnics, and so it should proc only from it, and go away the moment you crit with Fireball or when the Enhanced buff disappears.

|T135810:16|t|cffffd000|Hspell:272932|h[Flames of Alacrity]|h|r
|T135812:16|t|cffffd000|Hspell:157642|h[Enhanced Pyrotechnics]|h|r
|T135805:16|t|cffffd000|Hspell:205026|h[Firestarter]|h|r
[BeastMastery] Predator's Thirst

The pet ferocity passive does not seem to work properly, indeed it is supposed to increase the leech by 10%.
For a leech of 10% given by this buff, the recovery does not exceed 400 per shot (video). While there is damage effected up to 16000 per shot. We are not in the 10% back.



|T136231:16|t|cffffd000|Hspell:264663|h[Predator's Thirst]|h|r
[BeastMastery] Basic Pet attack problem (Bite, Claw...)

The basic pet attack is supposed to do 100% more damage and cost 100% more focus when the pet has more than 50 points of focus.
It's effective for the cost of 100% more focus but not for the damage that remains the basic ones.
The rare cases of attack that inflict doubles are related to the crit and not the bonus.

A player made a report in the bug tracker I got the same result on the live server [
tested with a manual cast of the pet attack when focus is more than 50] : .


A normal attack makes 2000 to 3000 damage (depending on stuff / mastery) and should make 5000 to 6000 constant when the pet has more than 50 focus. I put more detail (screenshot) that shows that it is the crit that gives
occasionally the 5000 to 6000 damage and not normal operation.
[BeastMastery] Haze of Rage

Haze of Rage should not proc from Exhilaration, but only from Bestial Wrath.

Check within the code that other similar double buffs multipliers to not add up to the trait's activation outside Bestial Wrath.



|T461117:16|t|cffffd000|Hspell:109304|h[Exhilaration]|h|r
[MarksManship] Camouflage and Double Tap

Double Tap interrupts the camouflage. On official it would seem that no :

|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r
[Restoration] Grove Tending

Grove Tending restoration druid trait HoT should be affected by Mastery: Harmony, currently only initial healing is affecting.
[Havoc] Fel Rush vs Slows

At the moment the travel distance and speed of the ability are lowered by slows, even if the terrain is smooth and latency is fine.

Should ignore slows, similar to charge, for the duration of the Fel Rush cast.

Should be fixed to add a bit more quality to DH gameplay.

|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r
Chaos Brand stacking

Currently Chaos Brand can stack, it shouldn't.

|T1450142:16|t|cffffd000|Hspell:255260|h[Chaos Brand]|h|r
[PvE][TolDagor] Cannons

Atm you can attack, target even move the Cannons.
Plus if you go inside a Cannon and start attacking mobs, they wont aggro you and reset all the time.
Also you shouldn't be able to turn the cannon at 360°

On MM you can hit your party menbers if you touch them with the cannon spell. (need to check if you can do the same on nm / hc)
Atm it does 2 hit for 1 shot.
[PVE] Mythic+ Abillities not scaling with levels

Mogul Razdunk Gaitling Gun
Mogul Razdunk Homing Missile Damage + DoT
Rixxa Fluxflame Propelant Blast
[PvE][SotS][Aqu'sirr]

When the boss splits into 3 when reaching 50%. You are able to use "Taunt" on "Aqualing" and they will start moving.
[PvE][Underrot] Fetid maggot

The add Fetid Maggot, is perma rooted after using his spell Rotten Bile

https://www.wowhead.com/npc=130909/fetidmaggot
|T132104:16|t|cffffd000|Hspell:265540|h[Rotten Bile]|h|r
[PvE][SotS] Tidesage Council - Hindering Cleave

The boss Brother Ironhull, when he cast his first Hindering Cleave (|T460959:16|t|cffffd000|Hspell:267899|h[Hindering Cleave]|h|r), he will always hit target behind him, even if he aiming in front of him.
[PvE][SotS] Drowned Depthbringer & Abyss Dweller

When you stun the adds that are supposed to summons tentacles with a spell, the tentacle start to attack you while beeing invisible.

See the adds on the screenshot :

+ if you stun the cast Reveal Darkness, he should recast it right away

|T1386549:16|t|cffffd000|Hspell:274212|h[Reveal Darkness]|h|r
[PvE][Freehold] Skycap'n Kragg - Sharkbait and Vile Bombardment

When Skycap'n Kragg reaches 75% health, he will dismount Sharkbait and engage players on foot.

Sharkbait will now take to the air and drop down Vile Bombardment patches.

Atm Sharkbait target random players with Vile Bombardment.

As stating in this video + several other videos i've seen, it seams to prioritise the player farthest from Skycap'n Kragg.

But here confirm that it's almost that: actually Sharkbait should target the player the closest from him

at 4:40 and after
and 2:20

|T1500941:16|t|cffffd000|Hspell:256005|h[Vile Bombardment]|h|r
[PvE][Underrot] Elder Leaxa - Blood Effigy

We should be able to grip Blood Effigy.

https://www.wowhead.com/npc=134701/bloodeffigy

3:10
[PvE][ToS] Spark Channeler missing Call Lightning

The add Spark Channeler (https://www.wowhead.com/npc=139110/sparkchanneler) that you fight just after defeting the boss Galvazzt (https://www.wowhead.com/npc=133389/galvazzt) must cast multiple Call Lightning (|T237589:16|t|cffffd000|Hspell:272821|h[Call Lightning]|h|r)

EDIT: atm there is only 1 AOE per player, as you can see on the screen there is much more than 4 AOE beetween 6 to 8.

So i guess there should spawn 1 to 2 AOE per player not only 1.

capped to 8.
[MM+] Hydrocore drop from the chest

Hydrocore should drop on the end MM+ chest with 100% drop chance, like when you kill the last boss in mm0

Dont Forget that this hydrocore shouldnt take a Slot for the gear Drops (shelby knows).
[PvE][Freehold] Ludwig Von Tortollan

You shouldnt be able to stand out of the Arena or at this rock and avoid all spells from this "mini boss"
[PvE][Freehold] Azerite Powder Shot

|T134536:16|t|cffffd000|Hspell:256106|h[Azerite Powder Shot]|h|r

He'll face a random player and cast Azerite Powder Shot. This unleashes a spray of azerite, dealing damage to all players within the 30yard cone directed at the randomly selected player.

It should target a random player, atm it only targets the tank
[PvE][Freehold] Irontide Enforcer

The add Irontide Enforcer is sometimes perma rooted after using one of his spell.

It wasn't appenning before in mm0, but it append a lot in mm+

https://www.wowhead.com/npc=129602/irontideenforcer
[PVE][Uldir] Force of Nature

|T132129:16|t|cffffd000|Hspell:205644|h[Force of Nature]|h|r
Force of Nature taunt shouldn't work on raid bosses .
[PvE][Uldir] Mythrax Vision of Madness

Ads that Mythrax creating out of players should be interruptable, currently, they are not, and according to wowhead comment section they are cc immuned, but currently they can be stunned.

https://www.wowhead.com/npc=139487/visionofmadness
[PvE][Uldir] Mythrax Annihilation

Sometimes Annihilation debuff bugs out when Boss is dead and it stays on player outside encounter, reducing his hp percentage. You can't dispel this aura in any ways, even fixing your character in CP, only .unaura.

|T1386548:16|t|cffffd000|Hspell:278150|h[Annihilation]|h|r
[PvE][Motherlode][Mogul Razdunk] Homing Missile

Normaly it should explode when it touches the focused Player or after 10 sec. and currently the 10sec. dont Count it never explodes if you dont touch it.
[PVE][Uldir] Fetid Devourer Melees

The damage of Fetid Devourer's melee attacks is far too low, and since most of his spells scale of it, it deals ridiculously low damages.
This affects all difficulties
[Misc] Invisible mounts

Mounts like Sandstone Drake where the player is transformed don't work and the player is displayed with an invisible model.
[Misc] Personal Absorb-o-tron vs aggro

Sometime it pull around him in a large zone.
Azerite :
|T1336885:16|t|cffffd000|Hspell:280181|h[Personal AbsorboTron]|h|r
NPC :
https://www.wowhead.com/npc=143985/absorbotron
[PvE][Dungeons] Taunt vs Cosmetics

If you taunt a boss during a cosmetic event (at pull), he won't move until someone retaunt it.

exemples: Yazma, Tidesage Council, Jes Howlis

13 May 2019

[Gorak Tul] Alchemical Fire

When you're near the stair. It can pop in high point so we can't had it.
|T134804:16|t|cffffd000|Hspell:266198|h[Alchemical Fire]|h|r

12 May 2019

Mythic Keystone Overflowing visual

If you get mythic keystone you will see for example mythic keystone level 2: Fortified & Overflowing, it should only shows Fortified or Tyrannical. That overflowing was affix from 7.0.3 7.1.5 legion which got removed after that, but it is only visual and wont works in dungeons.

10 May 2019

Storm Bolt

Currently Storm Bolt has some kind of a delay after it's animation.

FS:
Retail: (timings: 0:50)
(lower video speed to 0.25 and you will see the delay)

|T613535:16|t|cffffd000|Hspell:132169|h[Storm Bolt]|h|r
[Discipline] Atonement + Azerite TraitTrinket DoTs

Discipline priest's damaging spells (Smite, Schism, Shadow Word: Pain, etc) are the only sources of damage that should be able to proc Atonement.
Currently however it is possible for nonpriest DoTs to transfer healing via Atonement. These DoTs/Effects include azerite traits and trinkets such as
Darkmoon Deck: Squalls, Rezan's Fury (DoT portion), Filthy Transfusion, Rotcrusted Voodoo Doll (DoT portion), etc

|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
|T2011133:16|t|cffffd000|Hspell:273790|h[Rezan's Fury]|h|r
|T840409:16|t|cffffd000|Hspell:273834|h[Filthy Transfusion]|h|r
|T2178509:16|t|cffffd000|Hitem:159126::::::::120:::::|h[Darkmoon Deck: Squalls]|h|r
|T1716867:16|t|cffffd000|Hitem:159624::::::::120:::::|h[Rotcrusted Voodoo Doll]|h|r
Leap of Faith

Spell is broken, doesn't work at all
Repentance on shape shift druids

As the title says ;
Druids are affected by Repentance if they shape shift at the last second of the cast or so (As you can see on the gif)
Wich obviously shouldn't do so , > Repentance once the druid shape shifts should say <Immune> for the paladin caster and shouldn't affect the druid targeted ; That is if the paladin casts on a shape shifted druid like in our case the spell should go on cd.(15 seconds)
Details :
|T135942:16|t|cffffd000|Hspell:20066|h[Repentance]|h|r
[Frost] Frozen Orb procs RNG

Frozen Orb currently gives more procs in aoe scenarios, compared to what is intended.

The ability as it currently is working on retail, per proc ing Fingers of Frost indicates a hybrid proc chance composed of actual hits ( 20 max ) with a 10% chance per hit ( up to 20 ) to proc the buff, regardless of the number of targets.
You can have 1 proc ( the free one ) or up to 6 in total if lucky enough with the RNG, 10% means you will constantly have 1 free proc and 2 additional ones for the full duration in average.

( clear examples are at 3:30 and 5:00 ).
- [Frost] - Frozen orb

Frozen orb is an aoe / ice lance procing spell,
The issue that happened this morning is that the orb doesnt stop on the target it hits , it keeps going further and further and frost mages lose a mad amount of damage from this issue.
Details : < this is the issue.
|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r
[Frost] Frozen Orb not slowing down on hit

Frozen Orb Mage should slow down once it hits enemy unit,currently it doesn't and it just passes through em,the only way to stop its movement is by Frozen Orb hitting wall.
|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r
[BeastMastery] Bestial Wrath

At the moment Bestial Wrath double dips the pet's damage, which is not intended.

The current bug is mostly observable with:

Kill Command
Pet's bite/claw attacks

The buff should be 25% to the owner and 25% to the pet, not stacked up. Even if some of the abilities implies multipliers to be copied from the owner, these are not subject to double dip with Bestial Wrath.

The bug is major and at the moment is affecting this spec in an OP way.

( watch from 35:00 the video is from 8.1, but the mechanics of BW, KC did not get modified between the 2 patches ).

You can see how the normal dmg is about 6k on KC, and the moment he pops BW it goes up to 7.5k, while on FS, you will get previous damage x1.25x1.25

|T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r
[Restoration] Flourish

Flourish is the 3rd talent in the level 100 Talent row.
How it's currently working : The talent extends the duration of every 'HoT' but doesn't boost the Ticking Rate by 100%.
How it should work : Both the Time Extension and the Rate of heal (100%) (How fast the tic is) should be applied on every HoT casted within Flourish Uptime.
Details :
|T538743:16|t|cffffd000|Hspell:197721|h[Flourish]|h|r
< Look how fast his dots tick with the 100% Buff from flourish.
< In this Gif i used Wild growth with flourish and it Ticked as if Flourish wasnt applied Though the uptime of wildgrowth did get an additional 8 seconds.

This issue affects Resto Druid quite heavely in Dungeons and in futur raids.
Death's Advance

Currently Death's Advance ignores Stun effects at all. All Stun "debuffs" becoming "buffs" instead.

you can see my Hammer of Justice is in buff section, that means target can move and cast like normal
[PvE][ToS][Avatar] Encounter doesn't finish

Happens on ptr/live mm0 and mm+
Everything works same as mm0 but in mm0 when u get the buff in the end from boss and then if u kill the remaing adds Encounter finishes..in mm+ it doesnt finish..and no more adds spawns Nothing.
[PVE][Uldir] G'huun Cyclopean Terror

https://www.wowhead.com/npc=138531/cyclopeanterror should lose its stacks of |T1386551:16|t|cffffd000|Hspell:267427|h[Torment]|h|r whenever it's kicked / finishes its cast
[PVE][Uldir] Mythrax

After wipe boss can start phase 2
[PVE][Freehold] Harlan Sweete

sometimes near the bridge boss evade
[PVE][Uldir] Mother

sometimes door not open after defeat Mother
[PVE][Tol Dagor] Overseer Korgus

boss not reset after wipe in mythic plus
[PvE][ToS] Adds in the Bazaar event VS affixes

As you can see on all of those videos the adds present inside the Bazaar of Watchful Eyes: https://www.wowhead.com/npc=135971/faithlessconscript
shouldn't proc the following affixes


Videos:

Boolstering: at 28:00

Sanguine: at 20:00

Bursting: at 18:20
[PvE][ToS] Beacon of Virture on last boss

If you cast "beacon of virture" on the boss a paladin tier 7 talent, it will not apply on players. But if you cast it on a player there's a chance of it applying on the boss. As beacon only limited to 3 injured allies.
[PvE][Tol Dagor] Barrels on third boss: Knight Captain Valryri

On thrid boss, main mechanics is to move barrels out of flammes or they will explode.

atm there is few issues with them:

you can duplicate them if 2 players click on them at the same time.

if a player hold a barrel and then click on another one, he will make the clicked barrel dispawn

See SS :
(holding one barrel)
(clicking on another barrel while holding one)

when ure holding a barrel you shouldn't be able to click on another one.

sometimes barrels are non clickable when they spawn (idk how to reproduce)
[PvE][ToS]Trash Mobs Missing Loot

Goes for every trash in the dungeon except those for the Eye event and 3rd boss event.
[PVE][Tol Dagor] Jes Howlis HP

In MM+ after wipe reset hp/damage isn't properly recalculated with MM+ aura
[PVE][Uldir] Zek'Voz - Orb of Corruption

After we get transformed in Orb of Corruption (friendly of Zek'voz) , if our friendly don't kill us , and encounter dies when we are transformed , we can't loot the target since (zek'voz is friendly with us)
[PVE][Uldir] Fetid Devourer - ShockWave Stomp

In this moment Shockwave Stomp is dealing 29k 30k dmg , it should deal 42k (i had only 3% versa on me , means 1% reduce dmg
[PVE][Uldir] Zek'Voz - Silithid Warrior does not ignore threath

Silithid Warrior is not ignoring threath and seeking the one who's dealing dmg to them (on start is going for random target but if an tank or dps doing more dmg to them they just run to that target) , which it shouldn't
[Azerite] Meticulous Scheming

Currently this Azerite trait can proc out of anything, literally anything: equipping gear, summoning companion(battle pet), mounting up etc. It should proc only from casting spells and abilities.
Also, this trait doesn't require you to cast different abilities to trigger Haste buff, you can use three times same spell and you still will get the buff.
Mounting up, summoning pets and etc. also triggers your counting phase for this trait: you can mount up three times, and you will get Haste buff aswel.
Another thing: this trait shouldn't proc out of combat.

|T132299:16|t|cffffd000|Hspell:273682|h[Meticulous Scheming]|h|r
[Misc] Rated Arenas as Priest

Can't tag in rated arena with a priest at the moment.
At least not in Shadow or Discipline Priest
[Misc][Profession] Herbalism Gathering

Currently on Sethraliss Horde and Alliance BFA herbalism doesn't work at all (looting herbs doesn't give you any loot)
Still investigating what causes this problem...

UPD: linked some gifs of how does it looks like
[PVE][Freehold] Harlan Sweete - Swiftwind Saber

It should Knockback and damage only once the player. Currently it can Knockback and damage several times the same player.

|T796638:16|t|cffffd000|Hspell:257278|h[Swiftwind Saber]|h|r

9 May 2019

Intimidating Shout in PVP

Its duration should be 6 seconds against Players. Currently it works like in PvE, 8 seconds against all.

|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r
[General] Earthbind totem

It broke again. The totem no longer slows enemies.
|T136102:16|t|cffffd000|Hspell:2484|h[Earthbind Totem]|h|r
[Assassination] Venom rush

Currently, the Venom Rush talent adds its value towards Venomous Wounds, meaning when specced into Venom rush, Venomous wounds refunds 7+5=12 energy for each bleed tick on a poisoned target.

Venom rush is only meant to work with mutilate, which this part is fine.

Venom rush :
Venomous wounds :
[Protection] Soaring Shield

|T135874:16|t|cffffd000|Hspell:278954|h[Soaring Shield]|h|r
Without that trait Avenger's Shield hits the main target and jumps to 2 near enemys, so 3 Targets, but with that trait it should hit the main target and jump to 3 near enemys (cause trait says 4 Targets), but with this trait it hits the main target and jumps to 4 other so 5 thats wrong.
Ultimate Sacrifice

The damage stacking of this aura is wrong, if you keep getting hit it goes bonkers and the damage stored by the aura keeps ramping up, without taking into account the damage already dealt to the paladin by the aura itself.

Dev note: indeed, fixed it to take that into account.
[BeastMastery] Animal Companion dmg

With this talent on the main pet(first pet) should deal less 40% damage than its doing without it[40% damage reduction of main pet abilities,stomp].
[Unholy] Harrowing Decay Trait

If you apply Harrowing Decay twice the damage should be stacking, for example you use "Death Coil" once a dot will be applied "Harrowing Decay" That deals 277 per tick for 4sec. If you use "Death Coil" Twice the damage of the dot should be doubled to 554. Currently it doesn't stack, also there was no info on what are the max stacks of it, only that the trait should stacked.
[Havoc] Chaos Brand vs pets

Chaos brand should not stay forever on players' pets it should have limited duration like against players.
[Misc]Casting and losing target

If you start casting a spell, but you lose the target (he goes stealth for example) the cast doesn't get interrupted only on the end, the problem is, if the target leave stealth (or such spell like stealth) before the cast ends, he will get the spell even tho he's not even targeted.


when you lose the target your casting should be interrupted instantly.


example of the bug: if a druid casting cyclone and the rogue vanish (goes stealth) but he leave the stealth before the cyclone cast ends. rogue will get the cyclone even tho the druid lost the target, so he had noone targeted.
cyclone should be interrupted instantly when the rogue goes stealth.


this got fixed on legion but its broken again on bfa [here is the card]() if it helps.
[Misc] BFA worldbosses have Legendary chance

BFA worldbosses shouldn't grant any Legendary chance
[Misc][Items] Battle-Scarred Augment Rune

the item |T840006:16|t|cffffd000|Hitem:160053::::::::120:::::|h[BattleScarred Augment Rune]|h|r
is removing Well Fed buff when you using it or Well Fed buff remove it.
[Misc][Achievement] 350 Mounts

Upon completing the 350 mounts achievement you should receive a mail with the "Biting Frostshard Core" mount, though you don't get any mail.
[PVE][Freehold]Trash Mobs Missing Loot

title :)
[Misc][Azerite] Longstrider snapshot

At the moment this trait does not snapshot the stats from which it calculates the speed bonus.

If you change gear and create a new MAX value secondary stat, the trait will not adjust based to it, when it should.

It should also count buffs that add up to the stat from which it will scale ( up to the max limit of 5% per current ilvl path )
[PvE][ToS] Viperis and Aspis multiple loot

It is possible to loot several times the boss in mythic difficulty

if I kill Visperis last, I can reloot by killing Aspis last
[Misc][Profession] Gathering Professions

Skinning:
Currently you can't even level your skinning.
Mining:
Currently you can't level up your profession because "orange" mining vein doesn't grant you any skill points.
[Misc] Role stacking in RATED arenas

currently in rated arenas you can que as double healer or double tank, in both 2v2 and 3v3 bracket the rule for roles should be : max 1 healer, max 1 tank in the team.
[Misc][Azerite] Reorigination array

The first stack should be gained after killing 1 boss, and from there on every 3 boss
Currently you need 3 kills to get the first stack.

Here's how it should be :
75 = 1 boss
150 = 4 boss
225 = 7 boss
300 = 10 Boss
[Misc][Quest] The Warpack

https://www.wowhead.com/quest=49965/thewarpack

GM report: When you reach the mountain the quest doesn't get completed and for most of the players, they get dismounted from Gonk at a random spot.
[PVE][SOTS] Tidesage Council (Reinforcing Ward)

Brother Ironhull casts Reinforcing Ward on Galecaller Faye. It spawns a green zone on the ground and it gives 75% damage reduction to anyone (boss &/or players) who stays in it. Currently on Live Server the 75% damage reduction will stay on anyone who touched the green zone will keep 75% damage reduction even if they are out of zone (Same bug on PTR). On higher keys this will be impossible boss to pass without fix.

Spell id: |T1589501:16|t|cffffd000|Hspell:268186|h[Reinforcing Ward]|h|r
[PvE][ToS] Last boss: Wrong Gossip at the end of encounter

ON the last boss of Sethraliss, on MM+ after finishing the keystine, the Avatar come down and he doesn't have the right gossip (he have the one to relaunch the boss fight)

So if you speak with him it will relaunch the boss fight even if you comleted the keystone.

After that he will show the proper Gossip

See screenshot.
[PvE][Motherlode] Coin Operated Crowd Pummeler no loot

If boss will kill himself with explosive balls (that you are supposed to knock into him) endencounter won't trigger and you will get no loot and boss won't be marked as 1/1 in the dungeon boss list.
[PvE][Waycrest][Lord and Lady] Virulent Pathogen

Lord Waycrest gives a debuff which is called "Virulent Pathogen". If you Use shapeshift(druid)/Blessing of Freedom(paladin) to dispell that debuff, then it doesn't put the green thing on the ground.

6 May 2019

Green Fire Account bound

Warlock's green fire should be account bound.

|T666475:16|t|cffffd000|Hspell:101508|h[The Codex of Xerrath]|h|r

Dev note: Added this spell to the account when at least one char from the account has the spell on any realm (Garrosh, Guldan, Sylvanas or Sethraliss).
This means every Warlock on one of said accounts will automatically have the spell
[Subtlety] Cheap Shot

It should deal 10% of the caster's max health if the target has more max health than the caster (similar to every other %max health damage spells)
Divine steed + pick up and BG flag

Currently, if you will pick up the opposite fraction flag and use Divine Steed you will lose it, but you shouldn't on retail AND if you will pick up the flag, while having Divine Steed buff active you will pick up the flag for half a second and lose it afterwards.

Video: 6:45
Hand of Freedom + Forbearance pick up BG flag

Currently if you have Hand of Freedom buff active on yourself or you have Forbearance debuff active on yourself, you cant pick up the flag at all, BUT you can carry the flag while having Hand of Freedom or Forbearance active on yourself.

|T135968:16|t|cffffd000|Hspell:66115|h[Hand of Freedom]|h|r
|T135952:16|t|cffffd000|Hspell:25771|h[Forbearance]|h|r

Counts for Capture the Point flags (i.e Arathi basin) and regular Capture the Flag (i.e warsong gulch)
[Windwalker] Clones stacking

Clones from |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r are acting wierd when you spawn them like 5/6 of times

They stack on each other and don't copy anything you have to click on "focus/Sef" again.
Mirror Image Damage formula incorrect

Mirror Images is missing modifier of 60% of master's spell power on Frost,fire and arcane.
how its currently on Sethraliss: 1467 x 0.27 = 396
how it should be calculated : 1467 x 0.6 x 0.27 = 237
[Arcane] Mana regen

Arcane mage's mana regeneration is being affected by both, the mana increase and the mana regen increase provided by Master: Savant.

Current formula is something like this:
0.02 x BaseMana x Mastery(Mana increase) x 5 x Mastery(Mana regen).

It should be like this:
0.02 x BaseMana x 5 x Mastery(Mana regen)

The issue is that Mastery applies both the 1.x regen mod and 1.x bonus mana to the mix of current mp5 ( when it should ignore the second ).

|T135738:16|t|cffffd000|Hspell:190740|h[Mastery: Savant]|h|r
[BeastMastery] Quilen pets

This type of pets are exotic and they should has their exotic ability called "Eternal guardian " |T136080:16|t|cffffd000|Hspell:267922|h[Eternal Guardian]|h|r
atm it doesn't have this ability.
[BeastMastery] Direhorns

The direhorn's ability "Gore" is not avaible.

|T877480:16|t|cffffd000|Hspell:263861|h[Gore]|h|r


The effect is comparable to Monstrous Bite (|T133726:16|t|cffffd000|Hspell:54680|h[Monstrous Bite]|h|r) of dinosaurs (healing debuff).
Freezing Trap

Freezing trap should freeze a target whcih nearer to trap center position.
Currently it might freeze random target in 3y radius of the cetner.
[Frost] Crystalline Swords

Currently Crystalline Swords Artifact trait (not azerite) works without even using Artifact or ever Equipping it at all. It shouldn't proc out of your Obliterate or Frost Scythe.
Kinda hard to reproduce, 'cuz if it's randomness, but it still exists.
You can open warcraftlogs and check logs for this spell, you won't find any for BFA.

|T135855:16|t|cffffd000|Hspell:243122|h[Crystalline Swords]|h|r
SS: top 5 Crystaline Swords
[Unholy] Skulker Shot damage

Skulker Shot's auto attack damage isn't dynamically changed / affected by AP.


|T132213:16|t|cffffd000|Hspell:212423|h[Skulker Shot]|h|r
[Surv] Bloodseeker

Kill command should always trigger a bleed on a target and this bleeding should proc this talent

|T132139:16|t|cffffd000|Hspell:260248|h[Bloodseeker]|h|r
[Misc] Draenor pathfinder Account bound

Draenor Pathfinder, and its mount should be account bound.

|T1032149:16|t|cffffd000|Hspell:191645|h[Draenor Pathfinder]|h|r
|T1027878:16|t|cffffd000|Hspell:191633|h[Soaring Skyterror]|h|r

Dev note: Added this spell to the account when at least one char from the account has the spell on any realm (Garrosh, Guldan, Sylvanas or Sethraliss).
This means every character on one of said accounts will automatically have the spel.l
[PVE][ToS] Aspix & Adderis - Lightning Shield

If Aspix got Lightning Shield and Adderis at the moment dies, Aspix should give Lightning Shield instantly to Adderis corpse.
Same goes to Adderis. If Adderis got Lightning Shield and Aspix at the moment dies, Adderis should give Lightning Shield instantly to Aspix corpse.

|T136051:16|t|cffffd000|Hspell:273411|h[Lightning Shield]|h|r

5 May 2019

[Azerite Trait] Unstable Catalyst

Currently grants 289 instead of 269 that the ingame tooltip.

3 May 2019

[Outlaw] Deadshot + Opportunity Damage

The damage for free Pistol shot procs combined with deadshot is wrong.

Opportunity : |T1373908:16|t|cffffd000|Hspell:195627|h[Opportunity]|h|r
Sinister strikes has a chance to hit an additional time, making your next Pistol Shot half cost and double damage

QuickDraw : |T331438:16|t|cffffd000|Hspell:196938|h[Quick Draw]|h|r
Halfcost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

Deadshot : |T1373908:16|t|cffffd000|Hspell:272935|h[Deadshot]|h|r
Between the Eyes increases the damage of your next Pistol Shot by 3322.

Now the formula should be something like this (assuming you have Opportunity proc + deadshot buff) :

(BaseDamage + DeadShot) x Opportunity x Versa x Core

where :
Opportunity = 2 if no quickdraw spec , 2.5 if quickdraw specced

Currently, you deal way less damage than expected making our bis trait useless.
[Shadow] Mind Sear Proccing effects on allied NPC's
[Protection] Redoubt

It is currently increasing both: the dmg reduction and the block chance, while it should only increase the dmg reduction.
[Holy] Breaking Dawn

|T461859:16|t|cffffd000|Hspell:279406|h[Breaking Dawn]|h|r
Instead of increasing the range from 15 to 40 metres, it adds 40 metres on it, making it to 55 metres.
Trusted Steed Glyph

Currently If you have Divine Steed with Glyph of the Trusted Steed you can´t mount inside of indoor Dungeons
[Windwalker] Touch of Death

Dev note: Changed the order of values in the formula.
Before, the formula was:
(%HP from caster + Gale burst + Meridian Strike) x Mastery x Versa
Now the formula is:
(%HP from caster x Mastery x Versa) + Gale burst + Meridian Strike

That way, Meridian Strike and Gale burst no longer benefit from mastery nor versatility damage increase (which makes sense, even tho it's nigh impossible to get proper retail info on this).
From testing done with 338ilvl random gear and full burst during ToD, the formula change reduced the damage from 71k to 62k.

We'll assess this change to see if the spell ends up in an ok spot.
[Ww] SEF Damages

Part 1 (Damages %)
split into 3 spirits each one dealing 45% normal damages and healing

Problem here is:
Spirits (Fire and Earth) are taking wrong % of base damage

Exemple : Rising Sun kick normal (base) damage on dummy ; 5598

Now with SEF on :
Fire spirit : 1729dmg.
Earth spirit : 1729dmg.
Storm (Me) : 2519dmg

Fire and Earth spirits should do the same damages as Storm is doing (because each spirit should do %45 of the normal base damage (5598 here)

Fire and Earth aren't taking in count Abilitydamage from weapon, just use lvl 1 weap > damages will be the same for each clones, now try with 325+ weapon and you will see how it's bugged.

This bug happens with every spells that spirits can copy (Tiger Palm, Rising sun kick, fist of fury, Blackout kick, RJW, Fist of the white tiger..)

Note : If any dev can check if Autoattack melee is affected by this bug (with SEF on)

Fire



Earth




Part 2 (RJW Missing)
Clones actually don't copy |T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r (Was working as intended but got broken after few hotfixes)
[Arcane] Slow proc rules

Similar to previously polymorph and spellsteal issues with procing traits and trinkets, Slow is also faulty on that regards.

Only damaging/healing abilities should proc them.

|T136091:16|t|cffffd000|Hspell:31589|h[Slow]|h|r
[General] Spellsteal Rules

Spellsteal is having the same issues with the polymorph spell , when spellsteal is casted it can trigger azerite/trinket abilities either when it's stated that it will trigger if used damaging abilities. Spellsteal only triggers if succesfully a buff is stolen , does not proc if it's not sttolen
[Arcane] Mass Invis

Mass Invisibility should not break from actions that do not imply targeted casts ( this is only for mass invis, greater or normal invis is still subject to break on any action ).

Spells like:
Shimmer, Blink, Displacement, Arcane Intellect, Prismatic Barrier, Ice Block, Ring of Frost, Charged Up, Presence of Mind, Rune of Power, Arcane Power should not break Mass Invisibility.
Nether Tempest ( dot ) if used previously to casting Mass Invis.

|T1387356:16|t|cffffd000|Hspell:198158|h[Mass Invisibility]|h|r
[Arcane] Clearcasting cast vs hit

The Clearcasting buff should disappear the moment you start casting Arcane Missiles, at the moment it does when the Missiles channeling is complete.

|T136170:16|t|cffffd000|Hspell:263725|h[Clearcasting]|h|r

Note the ability can double stack with a pvp talent, be sure to not break the stacks mechanic when fixing the above
[Feral] Rip

Rip https://www.wowhead.com/spell=1079/rip consume the player's combo point when ticking.
[Feral] Moment of Clarity Talent

The 1 st talent in the lvl 100 row ;
How it's Currently working : Choosing the talent doesnt add 30 energy to your cat form which means that Ferals currently have 100 energy with this talent.
How it should work : All ferals who have this talent, must have 130 energy instead of 100.
~Details :
|T1033483:16|t|cffffd000|Hspell:236068|h[Moment of Clarity]|h|r
[General] On A Pale Horse

Doesn't increase flying mount's speed / has no effect. (It works fine for ground mounts).

https://www.wowhead.com/spell=51986/onapalehorse
[PvE][ToS] Combat bug after last boss

After the boss encounter is complete, players still stay in combat, and since the loot is in a chest, which requires you to be out of combat to open, the players without means of leaving combat are forced to run back to earlier parts of dungeons to kill themselves to get out of combat bug and be able to loot the chest.
[PvE][TolDagor] Achievment on 3rd boss Knight Captain Valyri

We killed the 3rd boss but we got the Achievment, while we had betonated a lot of Munitions

https://www.wowhead.com/achievement=12457/remixtoignition
[PvE][TolDagor] Cannon vs Knight Captain Valyri

If 1 player will stay in cannon and another players will be tanking boss next to door the boss can take damage from cannon, it should not be possible.
[PVE][TolDagor] Blacktooth Arsonist - Torch Strike

Torch Strike debuff on player doesnt deals any damage every 2 sec.

https://www.wowhead.com/npc=135366/blacktootharsonist
|T135432:16|t|cffffd000|Hspell:265889|h[Torch Strike]|h|r
[PVE][ToS] Adds that you should be able to grip

You should be able to grip those adds: 136076 134691
[PVE][ToS] Neurotoxin

If player have Neutroxin debuff with saying "if he move so sleep will be triggered" so this debuff with movement should be gone when he move and get new debuff with only sleep. Currently he keep his Neurotoxin(about movement triggered) for whole duration.

Proof

|T135125:16|t|cffffd000|Hspell:273563|h[Neurotoxin]|h|r
[Misc] Mining - Rich Deposits

All the BFA rich Deposits give only 12 ores:
Rich Storm Silver Deposit
Rich Platinum Deposit
Rich Monelite Deposit
[PVE][MOTHERLODE] Mogul Razdunk RESET

Atm you can pull Mogul Razdunk into the stairs, he should reset if you pull him there.

You can still pull the boss near the stairs and hit him while you are standing in the stairs (aka doing that you just bypass bomber and gatling gun mechanics)
[PVE][Sethraliss] Lighting Traps

Some of them still doesnt work at all.
[Misc] Inscription - Darkmoon card of war don't give any skillup
[Misc] Warmode turning on within PVE instances

If you enter PvE instance with Warmode on,and you switch spec within instance,you will get triggered Warmode inside of dungeon,depending on class your abilities can get affected by PvP talents,you cant use them inside of instance but they can prevent you using half of abilities due to some PvP talents affecting normal abilities on some classes.
[Misc] Missions Table - Troop Portal Network doesn't work

as you can see on this report :

The recherche : https://www.wowhead.com/orderadvancement=554/troopportalnetwork doesn't work, it should recruit troops instantly for both factions.
[Misc] Profession - Skills check are outdated

in ```SkillType GetRequiredLootSkill() const``` we should check the creature expansionhealthscaling and then choose the correct skillline

```SpellCastResult Spell::CheckCast(bool strict)``` checks for SPELL_EFFECT_SKINNING are outdated, on retail if you have the basic skill (300) you can skin any creature for vanilla/cata maps
the color don't work as check anymore, you can skin a creature where "skinnable" is red, you have 100% chance of skill gain

creature HealthScalaingExpansion should be check to give skill gain to the proper skilline
[PvE][ToS] Eyes of Sethraliss

Currently if you will "lose" in any ways one of the eyes that you are suppose to insert into the door, It won't respawn, making this dungeon impossible to complete.

2 May 2019

[Fury]Bloodthirst

Currently you can get healed by Bloodthirst hitting an Immune targets, i.e players affected by Divine Shield or Ice Block, according to retail confirmations you can't do the same there.

Spell: |T136012:16|t|cffffd000|Hspell:23881|h[Bloodthirst]|h|r
[Elemental] Fire elemental maelstrom regen

Fire elemental generates maelstrom when flame shock deals damage.

This is not working whith Primal Fire elemental (from Primal elementalist talent).

|T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r
|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r
|T135813:16|t|cffffd000|Hspell:188389|h[Flame Shock]|h|r
Divine steed + character morphs

Currently if you will try to use Divine Steed spell while shapeshifted (changed appearance via toys, or some spells) your Divine Steed will be consumed (it will go on cooldown) but you will get 0 effect from it, you just won't receive buff from it.

According to my tests on retail with some kind of Toys and Spells some of them will keep your appearance and some of them will not.
I.e if you will use Guardian of Ancient Kings (Paladin Protection ability) and then use Divine Steed you will loose your Kings appearance for Divine Steed duration and then you will get your Kings appearance back till it expires.
BUT, if you will morph into some kind of Playable race (i.e Gammon toy or Manastorm one) you will ride Divine Steed as Tauren and Gnome.

|T1360759:16|t|cffffd000|Hspell:276112|h[Divine Steed]|h|r

29 April 2019

Leap of Faith vs Disorienting CC Effects

Using Leap of Faith on a friendly player while they're under the effects of a disorienting spell/effect/CC (CC that causes your character to move on its own) will cause the Leap of Faith to not move the target at all. These effects include spells such as Scatter Shot, Polymorph, Blind, Dragon's Breath, Fear, etc.

Video on how to reproduce the issue can be found below in the comments.

|T134153:16|t|cffffd000|Hspell:31661|h[Dragon's Breath]|h|r
|T136175:16|t|cffffd000|Hspell:2094|h[Blind]|h|r
|T136071:16|t|cffffd000|Hspell:118|h[Polymorph]|h|r
|T463835:16|t|cffffd000|Hspell:73325|h[Leap of Faith]|h|r
[Protection] Warrior of Light

This talent causes your armor value from your Shield of Righteous spell to break within consistent using, totally breaking this spell.
I.e if you will use Shield of Righteous 3 times consistently armor value from this spell will grow for no reason.

|T1030099:16|t|cffffd000|Hspell:210341|h[Warrior of Light]|h|r
Divine steed + mount

If you will use Divine Steed and then Mount Up with your regular mount and wait till your Divine Steed buff expired you will be dismounted from your mount.
How it should be: Divine steed buff should be gone and you should be still mounted. (mount overrides Divine steed)

Spell: |T1360759:16|t|cffffd000|Hspell:276112|h[Divine Steed]|h|r

will be nice if you will port this fix to legion too

Retail interaction:
[Protection]Avenger's Shield + Shield of Righteous

Avenger's Shield should increase your Shield of Righteous by 20% but it doesn't.
You DO recieve buff from it, but it doesnt work.

|T135874:16|t|cffffd000|Hspell:31935|h[Avenger's Shield]|h|r

how does it work now

Update:
If you are throwing shield and then casting SoR WITHOUT hitting anyone, you gain amplified ammount of armor.
[Holy]Beacon of Virtue overlaps Regular Beacons

Beacon of Virute overlaps regular Beacons from other Paladins in your group/raid, making it impossible to heal with several holy Paladins in your raid if someone from them using Beacon of Virtue

|T1030094:16|t|cffffd000|Hspell:200025|h[Beacon of Virtue]|h|r
|T236247:16|t|cffffd000|Hspell:53563|h[Beacon of Light]|h|r
|T1030095:16|t|cffffd000|Hspell:156910|h[Beacon of Faith]|h|r

I remember this happening on Legion aswell
[WindWalker] Storm, Earth and Fire

Hotfixes from 7.1.5 are missing for Storm, Earth and Fire
Proof :

Clones should instantly jump on their target when you cast SEF()
Clones use Flying Serpent Kick to comeback to the monk when the CD is over.
Clones now choose a target within 15 yards of themselves (was 30yards), to make them more responsive and give you tighter control of them, You may still manually retarget them or summon them in a location closer to your intended target.
Clones will no longer target immunes enemies, or crowdcontrolled enemies, or enemies you aren't in combat with.
Clones now travel much faster between targets by using Flying Serpent Kick ()
[Marksmanship] Dire Beast Vs Bestial Wrath

After I use Dire beast It will reduce the Bestial Wrath CD by 12 sec which is a bug , this talent shouldn't reduce at all only barbed shot.
[General] Switching spec

Tier 2 Talents :

If you switch spec while Dash https://www.wowhead.com/spell=61684/dash Tiger Dash https://www.wowhead.com/spell=252216/tigerdash Renewal https://www.wowhead.com/spell=108238/renewal or Intimidating Roar https://www.wowhead.com/spell=236748/intimidatingroar are on cooldown then your tier 2 talents become unavailable until you change your talent.

Restoration affinity :

If you switch from restoration while wild growth https://www.wowhead.com/spell=48438/wildgrowth is on cooldown to a spec with restoration affinity , then wild growth become unavailable until you change your talent .

Tier 4 Talents :

If you switch spec while Mighty Bash https://www.wowhead.com/spell=166972/mightybash Mass Entanglement https://www.wowhead.com/spell=102359/massentanglement or Typhoon https://www.wowhead.com/spell=132469/typhoon are on cooldown then your tier 4 talents become unavailable until you change your talent.
[Feral] Savage Roar Tiger's Fury + bleeds dynamic

Savage Roar doesn't work dynamiclywith bleeds.
Tiger's Fury doesn't work dynamicly with bleeds.

https://www.wowhead.com/spell=52610/savageroar
https://www.wowhead.com/spell=5217/tigersfury
[Misc] Scrapping items

Scrapping items that are crafted with Hydrocore wouldn't give the hydrocore back for Hordeonly equipments (worked for multifaction and Allyonly items).
Dev note: Sorry, For the Horde !
[Misc][Item] Socketing don't bind item

i created a ring and a primatic socket proc, i socketted a green gem on it and thge item is still bind on equip, it's should be bind to the player on socketing
[Misc] Faction Change BFA Quests

When you faction change from Alliance to Horde (and the other way around), if you had done the intro quests of Alliance (Horde), you'll automatically have the Horde (Alliance) one done.
[Misc] Mass Milling Prospection don't skill up

using spell like
Mass Prospect Platinum 256622
Mass Mill Anchor Weed 256308
should increase the profession skill and actually just give loot

https://www.wowhead.com/bfainscriptionguide

Once you are skill level 50, you will pick up Mass Mill recipes such as Mass Mill Riverbud that allow you to mill 20 herbs at a time. Since you will need to be milling a large number of herbs anyways, this is a great way to level up your Inscription. These recipes turn yellow at 70, green at 75, and grey at 80. It is a good idea to run this all the way to skill level 80 since you will be needing to do large amounts of milling anyways.
[DruidPriest] Brambles interaction with Shadow Mend

Guardian druids |T415052:16|t|cffffd000|Hspell:203953|h[Brambles]|h|r has an issue with |T136202:16|t|cffffd000|Hspell:186263|h[Shadow Mend]|h|r DoT. Each time Shadow Mend deals damage, it procs damage through Brambles to friendly player priests, which shouldn't be happening.
[Misc][Quest] The Deadliest Catch

Phase in Cannon if player is outside the vehicle but havent completed the quest.
[Misc][Quest] Shell Game

Upon starting World quest Shell Game in you can interact with NPC to start the quest,but you cant interact with shells (you need to be closer to interact with that target).
[Misc][Quest] Horse Show

Harpoon Jab no longer hits players
[Misc] Order Advancement - Seafarer's Hearth

Seafarer's Hearth ability should lower you Hearthstone cooldown by 40% when used in Zandalar or Kul'Tiras,instead it removes full cooldown,no matter where you use it.
https://www.wowhead.com/orderadvancement=551/seafarershearth

25 April 2019

[PvE][ToS] Orb Guardian

If the [Orb Guardian](https://www.wowhead.com/npc=135007/orbguardian) reset the orb on its base, it is impossible to take back the orb and the dungeon is finished here
[Video]()

24 April 2019

[Fury] Bloodcraze

When you die the buff never appears again, you have to unequip the azerite gear and equip it for it to appear.

|T136012:16|t|cffffd000|Hspell:273428|h[Bloodcraze]|h|r
[Protection] Brace for Impact

Brace for Impact has two issues.
1. Brace for Impact should be able to stack up to 10 times. Currently it can stack only up to 5.

2. Brace for Impact should always lose a stack 9 seconds after gaining a stack, currently however its possible to stay at 5 stacks permanently since it doesn't lose any stacks like it should.

|T134951:16|t|cffffd000|Hspell:277636|h[Brace for Impact]|h|r
|T134951:16|t|cffffd000|Hspell:23922|h[Shield Slam]|h|r
Command Demon Ability : Spell Lock issues

|T136174:16|t|cffffd000|Hspell:19647|h[Spell Lock]|h|r
The spell doesn't interrupt in two cases , warlock is stun but it should still work if the pet isn't stunned since it's the pet that cast the interrupt. Second case , not in line of sight but it's supposed to work if the pet is in line of sight but as the first case it doesn't.
[Destruction] - Chaotic Inferno + Backdraft

Incinerate casted when you have Chaotic Inferno and Backdraft together should only consume Chaotic Inferno buff since its instant cast, atm its consuming both.
|T135789:16|t|cffffd000|Hspell:278748|h[Chaotic Inferno]|h|r
|T236290:16|t|cffffd000|Hspell:196406|h[Backdraft]|h|r
[Demonology] Hand of gul'dan triggering auto attack

When hand of gul'dan is casted it is triggering an autoattack and bugging out the gcd. This is also related to a wand bug in the following ticket:
|T535592:16|t|cffffd000|Hspell:105174|h[Hand of Gul'dan]|h|r
[Elemental] Earth elemental auto attack damage

Earth elemental (And Primal earth elemental) are doing way more damage than supposed with their auto attacks.

0.25 x TotalSpellPower / 6 x 2 = Damage x TotalPetDamageMultiplier x ArmorReduction

The /6x2 is probably missing.

|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r
[Elemental] Primal elementals damage and AI issues

There are a few issues related to the elementals summoned by this talent:

1 Meteor (Primal fire elemental) damage is not being increased by Primal elementalist 80% damage modifier.
2Immolate (Primal fire elemental) direct and dot damage are not being increased by Primal elementalist 80% damage modifier.
3Eye of the storm (Primal storm elemental) damage is not being increased by Primal elementalist 80% damage modifier.
4Commanding the Elementals to cast Eye of the storm or Meteor should make them to interrupt their current spell cast and use these spells inmediately.

|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r
|T135790:16|t|cffffd000|Hspell:198067|h[Fire Elemental]|h|r
|T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r
|T1033911:16|t|cffffd000|Hspell:117588|h[Meteor]|h|r
|T132845:16|t|cffffd000|Hspell:157375|h[Eye of the Storm]|h|r
[Assassination] Internal Bleeding

The assassination talent : Internal Bleeding's damage doesn't scale with combo points spent. The damage is always as if it was casted with 1 combo points.

Correct formula : Damage = 0.0312 x AbilityDamage(true) x AlternatePowerSpent x TotalDamageMultiplier

Spell :
[Sublety] Secret Technique cd

When you have for example 4 sec cooldown left on Secret Technique and use some spell(you need 5 combo points) which consume combos spells like eviscerate, nightblade etc.
so it wont reduce cd for some reason.
Same happens if you have 3 sec left cd on secret and use spell(with 4+ combo points) so it wont reduce cd.

In this video he show he should 6 combo points and 5 sec left cd on Secret Technique and he used eviscerate to reduce cd secret technique but it didnt reduced cooldown.



|T132305:16|t|cffffd000|Hspell:280719|h[Secret Technique]|h|r
[Assassination] Scent of blood

The Scent of blood buff seems to have a max duration of 24s starting from the last rupture you casted on a fresh target.

For example i have 3 targets : A, B, C
i cast 3 ruptures on A then on B then on C, the 24s timer will start after i cast rupture on C. After 24s, even though i still have rupture up on all targets, i will lose all 3 stacks of the buff scent of blood.

Another example for 1 target :
I cast rupture, after 24s i'll lose the buff and if i still refresh rupture before it fades, i will not gain the buff. i need to wait for rupture to fade then reapply a clean one to gain the buff.

How it should world : Scent of blood buffs should be active when i have rupture up on my target at any time, and the more targets are affected by rupture the more stacks i have (Capped at 10 stacks)
[All specs] Leap of Faith bugs you under the water

If you use Leap of Faith(|T463835:16|t|cffffd000|Hspell:97640|h[Leap of Faith]|h|r ) while you're under water, the player you used it on will bug under you and not to you as it should be.
Mind Control vs Touch of Death

If an opposing Monk used Touch of Death on you or any of your allies and that Touch of Death expires while Mind Controlled by you, he should be considered friendly/allied, which causes that Touch of Death to deal no damage. Currently however, Touch of Death deals its damage regardless.

|T136206:16|t|cffffd000|Hspell:605|h[Mind Control]|h|r
|T606552:16|t|cffffd000|Hspell:115080|h[Touch of Death]|h|r
[Shadow] Purify Disease vs Shadowform

Casting Purify Disease while in Shadowform should not remove/cancel your Shadowform, currently however it does remove it.

|T135935:16|t|cffffd000|Hspell:213634|h[Purify Disease]|h|r
|T136200:16|t|cffffd000|Hspell:232698|h[Shadowform]|h|r
Seraphim's blessing pvp

|T571555:16|t|cffffd000|Hspell:204927|h[Seraphim's Blessing]|h|r

if you are dead seraphim's blessing effect triggers and resets on 4 sec while in ghost form and you can use it instantly when you revive (it shouldn't proc in ghost form)

when you're close to friendly players that can trigger seraphim's blessing your screen is constantly spammed by "invalid target" message, regardless of you or them being in combat or not

It putting u in combat(sometimes) even if u don't help/attack the add if u are a nearby random player and u take aggro on u , (not party) , seraphim should apply on party members or people who attack with u same person(wpvp)
[Protection] Righteous Protector vs No Target

When Shield of the Righteous doesn't hit any target, |T236264:16|t|cffffd000|Hspell:204074|h[Righteous Protector]|h|r will not reduce the cooldown of Avenging Wrath and Light/Hand of the Protector
[Holy] Beacon of Virtue + Cast healing

When casting Flash of Light or Holy Light, this should be replied to Beacon of Virtue, if Virtue is used right at the moment the cast ends.
In simple words, cast Holy/Flash of Light, right at the end cast Virtue, the healing from that specific heal should be replied to the Beacon.
spell: |T1030094:16|t|cffffd000|Hspell:200025|h[Beacon of Virtue]|h|r
(should also Happen with Light/Faith, although this tactic is useless to use on them as they stay up forever, therefore only Virtue needs the fix)
proof: at 15:24
[Mistweaver] Renewing mist and Vivify

Mistweaver monk's vivify has an additional effect "all allies with your Renewing Mist active are healed for (70% of Spell power)".
Currently it is working with other monks' Renewing Mist. It should only work with YOUR own renewing mist.

As an example, right now if Monk A uses Renewing mist A, Monk B benefits from the extra heal vivify provides as if Renewing mist A was casted by Monk B and vice versa.

Monk A should only be able to benefit from the extra heal on Renewing mist A, and Monk B from Renewing mist B.

Notes: Each monk can have multiple instances of Renewing mist on different targets. Wanted to point it out just in case.

Base spell: |T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r
Rank 2: |T1360980:16|t|cffffd000|Hspell:274586|h[Vivify]|h|r
|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r

Evidence:
[All Specs] Chi Wave

Chi wave jumps to the statue randomly when it shouldn't do so. Diademinka and I have tested both on FS and on Retail and the results are that it should only jump to targets in combat(which it doesn't here) and never jump to the target unless you cast it directly

|T606541:16|t|cffffd000|Hspell:115098|h[Chi Wave]|h|r
[Windwalker] Rushing Jade Wind

Rushing jade wind the 2nd talent in the lvl90 talent row ;
How it's working : Currently in sethralis and dev realm Rushing jade wind is using 1 Chi and has a total uptime of 6 seconds ;
How it should work : under the 8.0.1 Patch that we are working on, Rushing jade wind should use 3 energy per second and should have an uptime of total energy (until your energy reachs 0 or unusable just like enh shamans with their AoE).
More Details here :


Wowhead has wrong info because they didn't update the spell tooltip.

PS : Dont change the damage as Askmrrobot says , just the usage.
[Fire] Ignite damage from Hot Streak Pyroblast

"Getting two directdamage critical strikes in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage."

Well, the damage dealt by Ignite when you use a Pyroblast with Hot Streak is bugged at this moment, it doesn't double, but it works properly with Flamestrike.

|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r
|T135808:16|t|cffffd000|Hspell:11366|h[Pyroblast]|h|r
|T135818:16|t|cffffd000|Hspell:12846|h[Mastery: Ignite]|h|r
[General] Polymorph rules

Polymorph encounters the following issues:
1. Nova vs morphed target
2. Procs from trinkets and traits not breaking it sometimes.
3. Casting Polymorph is giving procs from damage ruled abilities such as traits and trinkets.


Polymorph |T136071:16|t|cffffd000|Hspell:118|h[Polymorph]|h|r
[Beastmastery] Wild Protector

This buff should apply on hunter himself as well as applying to allies in 8yards range. sometimes this buff vanish and wont apply again until I retalent it from honor talent (it happenes when I change zones like from orgrimmar to durator or when I fly with a mount changing zones removes this buff which is a bug).
[Beastmastery] Dire beast

It is summoning 2 pets instead of just 1.
Auto attack formula is broken:

0.15 x AbilityDamage / 6 x 2 x TotalPetDamageMultiplier x ArmorReduction
[General] - Wild Charge + Aquatic Form

When you use Wild Charge in Aquatic Form swim speed should be increased
by additional 150%, but currently its not.
[Guardian] [Trait] https:www.wowhead.comspell=278510gory-regeneration

|T132091:16|t|cffffd000|Hspell:278510|h[Gory Regeneration]|h|r

Currently there is no cap, and with incarn u can stack it too like 40second buff if not more.
Should be 1 second per cast, and up to 3 seconds total exstention.
Currently procs per hit, and stacks endlessly..
[Vengeance] Fel Devastation mechanics

There is 2 issues on this talent. (|T1450143:16|t|cffffd000|Hspell:268063|h[Fel Devastation]|h|r)

First you can't interrupt it at all.

Second it's say that it should apply:

Effect #2 Apply Aura: Decrease Run Speed %
Value: 200%

but atm you can still move while channeleing Fel Devastation.

I guess make a similar script as the EyeBeam mechanics ()
[Havoc] Fel Barrage VS jump double jump

The talent Fel Barrage (|T2065580:16|t|cffffd000|Hspell:258926|h[Fel Barrage]|h|r) should allow you to jump/doublejump without breaking, acting same as Eye beam (only that you can still move while channeling Fel Barrage)
[All Specs] Reverse Magic

Reverse magic ==> |T1380372:16|t|cffffd000|Hspell:205604|h[Reverse Magic]|h|r
Not working properly with some spells i've done multiple tries with all spec/classes here's what we found:

Scorch ==> |T135818:16|t|cffffd000|Hspell:12654|h[Ignite]|h|r ==> Dispell but doesn't reflect spell caster

Polymorph ==> |T136071:16|t|cffffd000|Hspell:118|h[Polymorph]|h|r ==> Dispell allies but doesn't reflect on the spell caster

Shadow Word :Pain ==> |T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r ==> Dispell but doesn't reflect on the spell caster

Vampiric Touch ==> |T135978:16|t|cffffd000|Hspell:34914|h[Vampiric Touch]|h|r ==> Dispell but doesn't reflect on the spell caster

Corruption ==> |T136118:16|t|cffffd000|Hspell:172|h[Corruption]|h|r ==> Dispell but doesn't reflect on the spell caster

Entangling Roots ==> |T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r ==> Dispell me allies but doesn't reflect on the spell caster

Hammer of justice ==> |T135963:16|t|cffffd000|Hspell:13005|h[Hammer of Justice]|h|r == Dispell but does not reflect.

Fel Eruption ==> |T1118739:16|t|cffffd000|Hspell:211881|h[Fel Eruption]|h|r ==> Doesn't dispell and doesn't reflect.
Note :I just want to make you know that's an exeption and Fel Euruption is dispelled/reflect even if it's not magical
[PvE][Motherlode] Addled Thug - Inhale Vapor

The spell Inhale Vapor should be interruptable.
[PVE][ToS] Orb Guardian + Eye of Sethraliss

When Orb Guardian succefully return Eye of Sethraliss (Orb) where it was, players wont be able to pick it up anymore.
[PVE][WQ] Zandalari Battlesaur

Most likely World Quest Wrath of Rezan allows to ride "Zandalari Battlesaur" instead of "Old K'zlotec", while doing the World Quest, it shouldn't be possible to kill other players with the NPC (causes one shots).

https://www.wowhead.com/npc=135908/oldkzlotec
https://www.wowhead.com/npc=135916/zandalaribattlesaur
https://www.wowhead.com/quest=50957/wrathofrezan
[PvE][Motherlode] Azerokk - Earthrager

Earthrager should be unable to move while casting Raging Gaze, only when he is channeling it.
[Misc] Wands and GCD

If you have a wand equipped, you won't be able to cast after casting smite pretty often, since the wand will occasionally try to shoot after casts for some reason which will trigger global cooldown.
This is an actual issue since wands are gear in BFA again (even if they are stat sticks, this problem currently would corner players into using worse stat weapons than a better stat wand because of this bug hindering them)

Note: tried to reproduce this issue on mage, but only ran into this problem with smite casts so far.
[PvE][Tol Dagor] Ashvane Warden

the add (https://www.wowhead.com/npc=127497/ashvanewarden) shouldn't be immune to all type off cc (fear, stun, blind, incap ...)
(|T1723691:16|t|cffffd000|Hspell:259188|h[Heavily Armed]|h|r ? > need check)
[PvE][Tol Dagor] No reset last boss

The supervisor Korgus he dosn't reset if you brin him out of the fight area and be killed with cannons (in group)
[PvE][TolDagor] Adds inside prison cells with hordeally prisonners

The adds isnide the prison cells where the Horde / Ally prisonners are (those when you open they prissonners will give buff) are not going out off the cells and engage you if you open it.
[PVE][WQ] Kulett the Ornery

Kulett the Ornery doesnt reset properly. He just will evade all your attacks.

https://www.wowhead.com/npc=131520/kuletttheornery
[Misc][Item] Paper Zeppelin

Actualy the paper zepelin don't go in the bag when you send it to someone.
(It should work at the same way than : |T237272:16|t|cffffd000|Hitem:119159::::::::120:::::|h[Happy Fun Skull]|h|r).
[PvE][ToS] Loose Sparks

OK so (tested on ptr):
1st sparks: if you go to Right its almost impossible to pass..from left side ez(working)

2nd sparks: left and Right hitbox too big

3rd sparks: hitbox too big…(was working i think on ptr a while ago but not anymore)

19 April 2019

[Affliction] - Siphon Life

Siphon Life should have partial tick (depands on haste), atm it doesnt.
[Affliction] Inevitable Demise

the trait |T537517:16|t|cffffd000|Hspell:273522|h[Inevitable Demise]|h|r Affects Drain Soul, when it should only affect Drain Life
[Affliction] Fear breaking

Fear is breaking instantly.

50k target, apply fear 1 dot, and it breaks after 1400 dmg.
u can also dot a target > cast fear and it will instantly break, on any dot dmg.
[General] Succubus seduction

Succubus pet can't cast Seduction if she's moving.

Whenever the warlock commands her to use that spell she should stop moving and cast the spell and move again after the channeling ends or is interrupted. Currently if you try it an error message appears "Can't do that while moving"

|T1717715:16|t|cffffd000|Hspell:6358|h[Seduction]|h|r
[Elemental] Echo of the elements lost upon leveling

Echo of the elements talent is lost every time the player levels up while under level 29.
Past level 30 this stops happening. It's probably related to Mastery: elemental overload, that's learned at level 29.

|T538566:16|t|cffffd000|Hspell:108283|h[Echo of the Elements]|h|r
|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r
[Sublety] Shadowy duel in battlegrounds

|T1020341:16|t|cffffd000|Hspell:207736|h[Shadowy Duel]|h|r
"You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 6 sec."
In kotmogu, if you have any orb, and some enemy rogue use that PvP talent on you, that forces you to drop the orb, making IMPOSSIBLE to do the bg propperly, since you should not drop the orb. Very ABUSABLE.

Ps: Not tested with flags yet, but if works on them its gonna be worst.
[Assassination] Shrouded Suffocation formula

The current shrouded suffocation formula is not correctly calculated.

Currently the formula for garrote ticks from stealth (subterfuge and SS traits) is something like this :
(( AbilityDamage x 0.12 x TotalDamageMultiplier ) + SS traits ) x 1.8

The correct formula should be :
((AbilityDamage x 0.12) + SS traits)) x TotalDamageMultiplier x 1.8

The 1.8 is coming from subterfuge.
TotalDamageMultiplier means versa + mastery but that's working fine, it's really the SS traits that are misplaced in the formula.

Please note that this formula concerns only garrote casted from stealth if you had SS traits, and 1.8 is only related to subterfuge.
[Ret]Fist of Justice talent

For now the only way you can lower your cooldown for your Hammer of Justice is using your Divine Storm and Templars Verdict but you should be able to lower it down aswel with Inquisition(talent) and Execution Sentence (talent)
I've checked this on retail aswel.

Links:
|T135963:16|t|cffffd000|Hspell:853|h[Hammer of Justice]|h|r
|T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r
|T461858:16|t|cffffd000|Hspell:84963|h[Inquisition]|h|r
|T613954:16|t|cffffd000|Hspell:267798|h[Execution Sentence]|h|r
Video:
[Holy]Radiant Incandescence

Radiant Incandescence can proc from Holy Light, Light of the Martyr, Flash of Light and Holy Shock, but should be able to only from Holy Shock.
If your Holy Shock will deal critical damage you will get Radiant Incandescence buff on yourself aswel


Video:
Trait: |T135972:16|t|cffffd000|Hspell:277674|h[Radiant Incandescence]|h|r
[Holy]Avenger's Might

Avengers Might azerite talent should work with Avenging Crusader, currently it doesnt work.

|T135875:16|t|cffffd000|Hspell:272903|h[Avenger's Might]|h|r
|T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r
[Retribution] Hammer of Reckoning

Using Hammer of Reckoning with 50 Stacks in order to procc Avenging Wrath/Crusader is bugged, if you Chose as T8 Talent Crusader, because you will get 12 Seconds buff for Crusader and also 6 Seconds Avenging Wrath.
(while you should only get 12seconds on crusader)
|T236251:16|t|cffffd000|Hspell:247675|h[Hammer of Reckoning]|h|r
Divine shield + Forbearance

|T524354:16|t|cffffd000|Hspell:283627|h[Divine Shield]|h|r and |T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r Give u an debuff of 30 sec of |T135952:16|t|cffffd000|Hspell:25771|h[Forbearance]|h|r , but if we bubble and 1 boss put on us or add an debuff we will get permanently debuffed by him (harmfull or dmg dot effect) or , it can be |T252270:16|t|cffffd000|Hspell:259753|h[Lei Shen's Legacy]|h|r even this buff from ground we can get it permanently if we bubble before entering the circle we exit circle waiting for expire and we will get perma buff or an perma dot depends of npc/boss

Edit : this works only if u wait for bubble or bop to expire (blessing of protection or divine shield) , if we cancel the debuff or buff is not permanently and we still get forbearance(which is good)
[MW] Chi Torpedo and Spinning Crane Kick

When using Spinning Crane Kick and then CHi torpedo you shoud dash forward but still spinning.
Atm he stop using spinng crane kick if you use Chi Torpedo.

see : at 13:45

(was the same on Legion)

|T606543:16|t|cffffd000|Hspell:107270|h[Spinning Crane Kick]|h|r
[Survival] Camouflage

Traps, Wildfire bomb, Shrapnel bomb should break camouflage from hunter, atm it doesn't.
Heartstop Aura

Aura works but not as intended, sometimes it applies the debuff on enemy, and sometimes not, also debuff doesn't disappear within 8 yards but looks like it has longer time to drop, after that it won't reapply aura again on enemy within 8 yards [20%].

Aura Debuff |T1390944:16|t|cffffd000|Hspell:214975|h[Heartstop Aura]|h|r
Honor Talent |T1390944:16|t|cffffd000|Hspell:199719|h[Heartstop Aura]|h|r
[Misc][Guild] Instant Mail's between guildies.

With Perk "Guild Mail" https://www.wowhead.com/spell=83951/guildmail you should be able to send instantly mail to guild members,but it does not work.
[Misc] Warmode 10% bonus

It's not working at all for
Gold
Azerite
War Resources (i think)
[Misc] Darnassus Stormwind's Portal

The portal to Darnassus in Stormwind isn't working. When you click on it , it disappears and it won't teleport you. The boat isn't working either, so it's quite hard to go to Kalimdor.
[Generic][Azerite Trait]Overwhelming Power

Stacks are going down only with time, not taking damage and time.
But it should have an internal cooldown of 1 second for losing stacks from taking damage (retail confirmation)

|T252174:16|t|cffffd000|Hspell:266180|h[Overwhelming Power]|h|r
[Misc] Portal Dalaran Orgrimmar

When we take the gate that goes to Orgrimmar in Dalaran (Legion) we spawn in the void and we die when we arrive in Orgrimmar each time .

18 April 2019

[BM]- Spirit walk

That spell not working at all .
Also with this spell on the pet it moving speed is slower than the 2nd pet that without this buff which is a bug. both pets should move in the same speed even with this buff on .

16 April 2019

[General] - Imp Auto Attack

Imp from Summon Imp spell is doing 8 times more with Auto Attack than it should.
Dmg formula of auto attack should be same as Felhunters
[Assasination] Blindside

When you logout while selected this talent and log in back so the talent wont work anymore so you have to unlearn and learn again to make it work again.
It doesnt work with Multilate 25% chance to proc Blindside when you logout and login back it wont be working anymore.

|T236274:16|t|cffffd000|Hspell:121153|h[Blindside]|h|r
[Shadow] Dark Void + SW:P Initial Damage

Shadow Word: Pain's initial damage dealt when it gets applied to a target should not be proccing off of Dark Void's cast. If you were to cast Dark void it should only deal Dark Void's damage, but currently its dealing Shadow Word: Pain's initial damage too.

Do note that Shadow Word: Pain itself should still be applied to the targets hit, it just should not deal that initial damage.

|T132851:16|t|cffffd000|Hspell:263346|h[Dark Void]|h|r
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
[Windwalker] Control the Mists and ArenaSkirmish

Atm |T1360977:16|t|cffffd000|Hspell:233766|h[Control the Mists]|h|r dosen't work in Skirmish or Arena (Work perfectly in bg/World pvp)
[Fire] Scorch and instant Pyro interaction

At the moment if you cast Scorch and crit, under an instant pyro that also crits, the Scorch crit wont add up to Heating up to create another Hot Streak, which is not intended.

The Scorch crit should count when interacting like the above explained case.

Video of intended mechanic:



|T135827:16|t|cffffd000|Hspell:2948|h[Scorch]|h|r
|T236218:16|t|cffffd000|Hspell:195283|h[Hot Streak]|h|r
|T236218:16|t|cffffd000|Hspell:48107|h[Heating Up]|h|r
[BeastMastery] Azerite traits : Pack Alpha

[Beast Mastery] The azerite traits "Alpha pack" does not seem to increase pet's Basic Attack in particular when combined with the Animal Companion talent. I tried to check on PTR and on recount I get even slightly lower values ​​with the trait than without.

Links :
|T132203:16|t|cffffd000|Hspell:278528|h[Pack Alpha]|h|r
Glyph of the Autumnal&Twilight Bloom

|T254299:16|t|cffffd000|Hitem:136826::::::::120:::::|h[Glyph of Autumnal Bloom]|h|r
|T254299:16|t|cffffd000|Hitem:143750::::::::120:::::|h[Glyph of Twilight Bloom]|h|r

When applied, the first should look more orange/yellow and the second one should become bright blue. None of the glyph works
[Restoration] Flourish + Revitalizing voodoo totem

Actually, the talent from resto druid |T538743:16|t|cffffd000|Hspell:197721|h[Flourish]|h|r "
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 8 sec, and increases the rate of your heal over time effects by 100% for 8 sec." IT SHOULD NOT affect the healing from https://www.wowhead.com/item=158320/revitalizingvoodoototem&bonus=4777:1512
If you use rejuvenation as example of a hot, that trigger the bug of the trinket + the talent.

Right now on firestorm that trinket make the druids have an op wrong healing.
[Unholy] Army of the dead vs pvp instances.

You can use army of the dead in pvp.

Should not be able to use any cd's with more than 5mins on them. army of the dead is 8.

(Ghoulish Monstrosity pvp talent) will reduce it to 4mins, and can be used BUT it only works with that talent, and u get 1 big thing.

But currently u can just use normal army.
[Unholy] Festering Wound

Desc: A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (20% of Attack power) Shadow damage and generating 3 Runic Power.
Issue: Doesn't burst upon death, doesn't deal any damage after the target is killed / has no effect.

https://www.wowhead.com/spell=194311/festeringwound
[Havoc] Mana Break vs high hp target

THe PvP talent mana break (|T136170:16|t|cffffd000|Hspell:50637|h[Mana Break]|h|r) isn't capped to ure max health when you are using it on a high hp target.
As you can see on the screen it did 3M damage with one hit on a 80M target.
[PVE] Rare - Murderbeak

[Misc] Spells with % hp damage

okay, so spells like |T1387354:16|t|cffffd000|Hspell:203286|h[Greater Pyroblast]|h|r
|T606552:16|t|cffffd000|Hspell:115080|h[Touch of Death]|h|r
|T1380371:16|t|cffffd000|Hspell:206803|h[Rain from Above]|h|r
|T135988:16|t|cffffd000|Hspell:213981|h[Cold Blood]|h|r
and many more.

are currently not being reduced by flat dmg reduction. it should, such as versatility.
|T1305150:16|t|cffffd000|Hspell:198589|h[Blur]|h|r
|T236169:16|t|cffffd000|Hspell:61336|h[Survival Instincts]|h|r
and many more.

this was fixed on legion long long time ago, i don't know why its not working on BFA.

This is huge, since the counter play to thoes abilities is to use a defensive cd. but since that will do nothing, then u have nothing to counter a thing such as a greater pyroblast.
[PVE][TiragardeSounds] Possesive Headgear

https://www.wowhead.com/quest=48356/possessiveheadgear
The Parasitic Mindstealer do not show on the npc's head, or even when the npc is low on hp, it should drop down, it does not show. Quest uncompletable .
[Misc][General] Azerite traits proc after stance swap

Most azerite traits procs after every stance swap once the player stack at least 2 of the same trait. This means when a Subtety rogue uses shadow dance it will proc in the next hit, and after finishing its duration it will proc again.
Same goes for Shamans, it procs after shape shifting form with spirit wolf.
Probably druids and other classes can abuse it aswell.
[Misc] Guild Reputation Loading

When i do any loading i take 195 of reputation for my guild.
[PVE][TiragardeSounds] Alchemist Pitts NPC

This NPC, which is objective of a Tiragarde Sound world quest literally does nothing to the player. Just stands still and waits till it's dead.
https://www.wowhead.com/npc=141980/alchemistpitts
[Misc][NPC] Armsmaster Holinka prices not working

This npc who sells tyranical items doesn't have any prices on it, and it's also duplicated on the zone.
[PVE] Karazhan OS

When you get inside Karazhan dungeon in Mythic difficulty, the moment you get in the instance map u get insta OS by |T135972:16|t|cffffd000|Hspell:227800|h[Holy Shock]|h|r
[Misc][WQ] Azerite Mining

Most NPCs in this cave are doublespawned
[Misc][WQ] Tiragarde Sounds: Tempestria

Missing WQ NPC.

12 April 2019

[general]- Imp flee abiility

|T236171:16|t|cffffd000|Hspell:89792|h[Flee]|h|r it is removing master debuff instead of imp ones if casted on yourself
[Affliction]- Deathbolt damage cap

1 as stated on the link, deathbolt should count up to the base duration of the dots, atm it does not.

"Deathbolt's damage now only counts up to the maximum base duration of your DoTs."
2 Deathbolt damage is predicting dot crits when it should not
[Enhancement] Forceful winds

Forceful winds duration is being reset everytime it procs.

Successive stacks should not reset the duration.

|T462329:16|t|cffffd000|Hspell:262647|h[Forceful Winds]|h|r
[Assassination] Subterfuge

The Garrote doesnt deal 80% increased damage with this talent anymore, it should give 80% increased damage when used Stealth and while having 3 sec Subterfuge buff.

|T571317:16|t|cffffd000|Hspell:108208|h[Subterfuge]|h|r
[Outlaw] Control is King

2 Issues:
There often is the message "Target is not a player" when you're moving with the Htalent active because it tries to apply the aura to nonplayers
The Htalent is active in other specs as well, when you have it selected in Outlaw spec
[Assasination] Shrouded Suffocation w Subterfuge

Garrote damage = X
Shrouded Suffocation additional damage = Y
Subterfuge garrote buff = x1.8 (80% increase in damage)

The issue is how those 2 buffs interract. Currently it's:
(X x1.8) + Y
And it should be:
(X + Y) x1.8

Shrouded Suffocation : |T132297:16|t|cffffd000|Hspell:278666|h[Shrouded Suffocation]|h|r
Garrote : |T132297:16|t|cffffd000|Hspell:703|h[Garrote]|h|r
Subterfuge : |T571317:16|t|cffffd000|Hspell:108208|h[Subterfuge]|h|r
[Assasination] Mastery + Rupture

Assasination Mastery doesnt work with rupture spell, damage will be always same even if i have 14% or 20% mastery. Since rupture is bleed it should be added to mastery and increase damage.

|T132302:16|t|cffffd000|Hspell:1943|h[Rupture]|h|r
|T236270:16|t|cffffd000|Hspell:76803|h[Mastery: Potent Assassin]|h|r
[Assassination] Garrote refreshing

If you refresh a garrote empowered by subterfuge or Shrouded suffocation trait, garrote still gets empowered as if you applied it during Subterfuge.

Meaning i can apply only one garrote empowered by SS and subterfuge in the opener, and keep it the whole fight by refreshing it.

How it should work : if a reapply garrote OUTSIDE of subterfuge, it should not benefit from Shrouded Suffocation nor Subterfuge
[Survival] - Bloodseeker Talent

This is the talent on the lvl 60 row (1st one) ,
How it's currently working : In dungeons , well it doesnt work at all, and in the open world , it can stack twice on the same target , How ? it's all shown on the video i made on the details.
How it should work : it's an essential buff that should work both inside a dungeon and outside of it. and should only Stack once per target bleeding , not like rn where it stacks twice if the target has 2 bleeds (wich shouldn't obviously it should only count the target (Bleeding) even if it has two bleeds on (KC + the Sharpnel bomb one).
Details : |T132139:16|t|cffffd000|Hspell:260248|h[Bloodseeker]|h|r


Edit : The fix for 1 stack only is applied the instance issue still needs a review.
[All Spec] Travel Form

|T132144:16|t|cffffd000|Hspell:783|h[Travel Form]|h|r
|T132144:16|t|cffffd000|Hspell:159456|h[Travel Form]|h|r

Final issue on the spell: the movement speed should be reduced when you're in Battleground or Arenas
[Restoration] [PvP] Overgrowth

|T1408836:16|t|cffffd000|Hspell:203651|h[Overgrowth]|h|r

Overgrowth shouldn't apply the hot of wild growth on other target than the main target.
[Tol Dagor][Jes Howlis] pull through bars

You can Pull Jew Howlis in Tol Dagor as soon as you enter the floor that he is on,if you turn to left and u can cast any ability at him,he will go through wall.

Malkith Edit: WHen the boss cast the fear spell, it can append if you are close to the gates / bars, you will go through it ...
(maybe pathfinding issue ?)
[Misc] PVP mode in Dungeons

There currently is an issue regarding warmode in dungeons:
If you are WM OFF, you can't heal people with WM ON.

To solve this, you need to switch pvp on/off on your char portrait.
[Misc] Hunter and Monk command table not working.

Interacting with the command table doesn't open the menu for the player to pick a quest or set a follower mission.
[Misc] DoT Snapshotting stats

Dots and Hots are currently not "dynamic" with your buffs / main stat changes.

Dev note: Several spells are now dynamic.
[Misc] Player Auto-Attack dmg formula

Dev note: Reverted the last change as it was wrong, sorry about that.
As explained last time, it will increase by about 1015% the damage of auto attacks for 340 ilvl chars

10 April 2019

[Demonology]- Summon demonic tyrant

Demonic tyrant is buffing all the party/raid group with his buff when being summoned instead of only the warlock
[General]- pets and guardians hp

The following pets have the wrong hp values:
summon random demon> 50% of masters health, at the moment some of those pets have 62 hp
Infernal>100% master hp
[Elemental] Eye of the Storm

Eye of the storm (Primal storm elemental's spell) should increase its own damage every time it deals damage.

|T132845:16|t|cffffd000|Hspell:157375|h[Eye of the Storm]|h|r
[Assasination] Nightstalker

It doesnt deal for 50% increased damage when used spell from Stealth, atm it is not increasing damage at all .

|T132320:16|t|cffffd000|Hspell:14062|h[Nightstalker]|h|r
[Assasination] Subterfuge

The Garrote doesnt deal 80% increased damage with this talent anymore, it should give 80% increased damage when used Stealth and while having 3 sec Subterfuge buff.

|T571317:16|t|cffffd000|Hspell:108208|h[Subterfuge]|h|r
[Protection] Shield of the Righteous

|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r At the moment, when using Shield of the Righteous and not hitting any enemies, you will not get the buff. The buff from Shield of the Righteous and the damage done, should be independent to each other, as you should be able to get the buff regardless.
Proof: 8:36 sec
BT Report:
[BM] Blackout Combo and Stagger

The talent Blacout Combo (|T574568:16|t|cffffd000|Hspell:196736|h[Blackout Combo]|h|r)

how it should work

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 100%.
Breath of Fire: Cooldown reduced by 3 sec.
Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
Ironskin Brew: Pauses Stagger damage for 3 sec.

What is bugged:

When you use Blackout Combo + IronSkin Brew, insted of "pausing" the stagger bar, aka you don't take any damage from stagger and it doesn't tick for 3s (but you should still be able to delay damage into stagger aka improve ure stagger pool), it remove all stagger you had
[General] Murder of Crows against Iceblock

Hunter ability |T645217:16|t|cffffd000|Hspell:131894|h[A Murder of Crows]|h|r Murder of Crows can damage Mage when he is in Iceblock ability |T135841:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r
SpellSteal vs few spells in dungeons

Mage SpellSteal:

As stated here, some spells inside dungeons should act another way when a mage SpellSteal them.

|T135729:16|t|cffffd000|Hspell:30449|h[Spellsteal]|h|r

https://www.wowhead.com/guides/battleforazerothdungeondispelspurges



Atal'Dazar:
Gathered Souls, Dazar'ai Colossus High Priority.

The Dazar'ai Colossus does high damage with its abilities and so the damage buff should be removed as soon as possible.
Spellsteal from a Mage only functions as a Purge and will not grant the Mage the buff.
|T828455:16|t|cffffd000|Hspell:254974|h[Gathered Souls]|h|r

ATM YOU CAN SPELLSTEAL IT, and it even bug you >



Waycrest Manor:

Soul Fetish will increase the haste of the mob by 100% and damage done by 50% which will absolutely destroy your tank. Purge this one stack at a time.
Spellsteal from a Mage only functions as a Purge and will not grant the Mage the buff.

|T1778228:16|t|cffffd000|Hspell:278551|h[Soul Fetish]|h|r

CAN BE SPELLSTEAL



Sethraliss Temple

Accumulate Charge, Agitated Nimbus Medium Priority. This increases the Agitated Nimbus's damage by 50%, including its auto attacks. You may wish to purge this if it gains two or more stacks to help your tank.
Can be Spellstolen by a Mage by only at 10% efficiency and cannot stack.

|T135769:16|t|cffffd000|Hspell:265912|h[Accumulate Charge]|h|r

CAN BE SPELLSTEAL > WILL BE STILL 50% INSTED OF 10%
[Fire] Controlled Burn

Ignite should not spread while having this PvP talent active.
At the moment it has a slight chance to spread.

|T512479:16|t|cffffd000|Hspell:280450|h[Controlled Burn]|h|r
[Frost] Fingers of Frost and Shatter interaction

At the moment the fof'ed Ice Lance seems to not benefit right from Shatter.
With 18% crit chance I should have a 181.5+50=77%, yet my fof'ed Ice Lances barely crit, in some cases for 60% of the attacks it doesn't.

The interaction between Shatter and FOFed Ice Lances might be faulty.

|T236227:16|t|cffffd000|Hspell:112965|h[Fingers of Frost]|h|r
|T135849:16|t|cffffd000|Hspell:12982|h[Shatter]|h|r

Shatter should be x 1.5 + 50%, if the lower version of 25% is present please modify.

= TotalCriticalStrike + critMod
if HasBuff(WintersChill)
= Result 1.5 + 0.5





Crit Chance
= TotalCriticalStrike 1.5 + 0.5
[BeastMastery] Spirit Mend Healing enemies

Sometimes it can heal enemies by autocast from Spirit Beast pet.
[Feral] - Moment of clarity

1st talent , last row (lvl 100) ;
How it's currently working : Going from normal form into cat form with this talent on puts you on 100 energy and starts generating the last 30.
How it should work : Going from normal form into cat form (or any other forms) with this talent on should set you on 130 energy.
Details :
|T1033483:16|t|cffffd000|Hspell:236068|h[Moment of Clarity]|h|r
[Resto][Trait] Fungal Essence

Fungal Essence is currently healing all/most allies in a group with you. Instead it should heal only 1 allied player with the lowest health (smart heal) within 30 yards of the Fungal Growth/Mushroom.

|T134222:16|t|cffffd000|Hspell:272802|h[Fungal Essence]|h|r
[Mount] Reins of the Smoky Charger

When you use the item |T132261:16|t|cffffd000|Hitem:161910::::::::120:::::|h[Reins of the Smoky Charger]|h|r you should learn the mount Smoky Charger, you lose the item, but you don't receive the mount. The mount also is not showing up in the mounts page.
[PVE][Sethraliss] Avatar of Sethraliss Line of Sight

The Area in the middle of the encounter area where you have to heal Sethraliss should not cause line of sight. Currently however you have to try and stay in line of sight of players to heal them, and enemies to cast on them, which is not intended.
[PvE][Motherlode] Trash Loot

Trash Mobs are missing Tidespray Linen Drops in thier loot tables. (Most of them should drop it, but not every Mob in the dungeon should.)
[PvE][Motherlode] Venture Co. War Machine and Charged Shot

THe add https://www.wowhead.com/npc=133463/venturecowarmachine, when he cast the spell Charged Shot (|T252185:16|t|cffffd000|Hspell:269429|h[Charged Shot]|h|r), he should always aim the tank.

Atm he target players randmoly
[PVE][MOTHERLODE] Mogul Razdunk - Boomba adds

This is only issue about position boomba adds:
Boomba adds can happens that they will be position at same line (like boomba is on left and 2nd boomba is on right), while they should 1st boomba lets say he will fly to left and 2nd boomba will fly to top and firing missiles on platform.
[Toy] Soft foam sword

|T252282:16|t|cffffd000|Hitem:137663::::::::120:::::|h[Soft Foam Sword]|h|r
This toy is doing way more damage that it should (8090k) also you can kill easly any rare or mob in the map same as your level (it should reduce 90% health on mobs 20 levels less than yours) Since there is not a lot of info on this toy, i search into the comments on wowhead and i found a dude who made a bunch of test on ptr back on 2016. Im sorry if the info is not really accurate but theres all what i can find about it.
[PVE][MOTHERLODE] Fracking Totem

During cast (when you want to pick up totem) when you move, the totem will be untargetable and after a few secs disappear.
[PvE][Motherlode] 6 Unreacting adds

These 6 mobs do not react to player when, approached. They do not aggro. (Screenshot)
[PvE][Motherlode] - Portal (Visual)

The portal on the Right side of the screenshot shouldn't be present in the dungeon.
[PvE][Motherlode] Coin-Operated Crowd Pummeler - Shocking Claw

Shocking Claw should be casted on random targets, even Tanks, currently, it targets only tanks.
[PVE][Sethraliss] Eye of Sethraliss(Orb) + Skull

You cant see Eye of Sethraliss(Orb) on his Skull left eye that is delivered.
[Misc] Scrapping & Hydrocore

When you're scrapping items that cost hydrocore, it should reward you 15 hydrocores |T1020349:16|t|cffffd000|Hitem:162460::::::::120:::::|h[Hydrocore]|h|r
This is currently not working
[PvE][ToS] Aspix & Adderis - Gale Force

When Aspix is channeling Gale force on the target the pushback sometimes bug and player will be forever pushed and he have to die or logout to fix this issue, it is same issue as Rixxa Fluxflame with propelant blast.
[Misc][Quest] Dire Situation

Dev note: General issue, not only happening with this quest
[Misc] Emissaries iLVL rewards

Since the last update, emissaries reward ilvl 300 gear, for everyone (not scaling with ur gear)
[Misc][Vehicle] Can't eject

Mounts with vendors on them (Mammoth, Yak, Mighty Caravan, etc) can't have their vendors ejected / freed in order to have a seat for players in party.
If you click eject, nothing happens.
[Trait] Savior

Savior is currently proccing on allies even above 50% of their maximum health. Savior should only proc if you were to heal an ally below 50%.

|T413576:16|t|cffffd000|Hspell:267883|h[Savior]|h|r
[Misc] Rope Ladder

there's a rope ladder in the horde boat that should get you into the boat instead of making u sink into the water.
[Misc][Quest] - Wrath of Rezan

This is one of zuldazar's world quests , where you basicly need to hop on Old K'zlotec , once you do that you basicly have Old K'zlotec spells and you use them to kill a bunch of ennemies to get your WQ's percentage to 100 and that means the WQ is completed But :
How it's currently working : Once you try to ride Old K'zlotec , this guy dissapears as you can see in the screenshot (On Sethralis i've tried 6 times now and it does the same thing while being the active Wq)
How it should work : once you click on him you should ride him and have this interface (on the screenshot) that helps you cast those spells and kill the adds.
[PvE][ToS] Sandswept Marksman and Neurotoxin VS tank

The add (https://www.wowhead.com/npc=134600/sandsweptmarksman) shouldn't target the tank with Neurotoxin (|T135125:16|t|cffffd000|Hspell:273563|h[Neurotoxin]|h|r)

Proof: wowhead (https://www.wowhead.com/guides/templeofsethralissdungeonstrategyguide ) : The Sandswept Marksman will occasionally instantly apply Neurotoxin to a random nontank player. This 4 second poison debuff will cause the player to be put to sleep for 5 seconds if they move.
[PvE][Underrot] [Sporecaller Zancha] Immune vs mushrooms

you should be able to destroy the mushrooms with immunes such as Turtle and not get the debuff
[PvE][ToS] Eye of Sethraliss(Orb)

When multiple ppl click on the orb at the same time, all of them will have it. So for example 2 players click on it at the same time and they both will hold the orbs.
[PvE][Motherlode] Mogul Razdunk-Gattling Gun on Iceblock(Mage)

Upon Mage using Icelock |T135841:16|t|cffffd000|Hspell:45438|h[Ice Block]|h|r while inside of Mogul Razdunk's Gatling Gun ability |T249177:16|t|cffffd000|Hspell:260280|h[Gatling Gun]|h|r Mage will absorb all damage from Gattling gun,but after he EXITS the Iceblock,all damage absorbed by Gattling Gun ability will hit you at once and oneshot you.
[PvE][ToS] The Bazaar of Watchful Eyes and the Orbs

Sometimes the orb (|T348545:16|t|cffffd000|Hspell:265315|h[Orb]|h|r) can disappear.

If so it should respawn at his spawn location.

Atm its not respawning
[PvE][Motherlode] Rixxa Fluxflame and propellant-blast

The boss Rixxa Fluxflame (https://www.wowhead.com/npc=129231/rixxafluxflame) died at the same time that she used Propellant Blast (|T135833:16|t|cffffd000|Hspell:260669|h[Propellant Blast]|h|r) on me.

That keep pushing me after her dead. I hadto die to remove this effect
[Misc] Skychaser Interceptor

those mounts don't have creature_template after cast it's applied SMSG_SET_VEHICLE_REC_ID to player

RecId 5449 for alliance
Recid 5684 for horde

|T1634246:16|t|cffffd000|Hitem:151617::::::::120:::::|h[Orgrimmar Interceptor]|h|r
|T1634245:16|t|cffffd000|Hitem:151618::::::::120:::::|h[Stormwind Skychaser]|h|r
[SotS] Lord Stormsong Ancient mindbender ability+ Polymorph

If you polymorph a player with Ancient Mindbender Debuff and the Polymorph expires,the target becomes friendly and does not cast shadowbolt abilities on party group.
[PVE][Sethraliss] Blue circles issue

In "Temple of Sethrilass" you can bug through the blue circles(you can see them in the screenshot) on the ground which should push you back. There for you need to be a druid. The talent "Wild Charge"(|T538771:16|t|cffffd000|Hspell:132302|h[Wild Charge]|h|r ) allows you to pull yourself to a party/raid member who already made it through them.
[PvE][Tol Dagor] Keys to open cells

Those keys should only be lootable by one person at a time.
Atm everyone can loot it (aka you can hae 5 keys insted of just one)

Plus the key should be only spwaned once and randmly (atm there is several keys on Tol Dagor up at the same time)

9 April 2019

[Guild] Guild reputation not increasing

All members of my guild are stuck on Revered, and nothing that we do gives Guild reputation, I confirmed with others QAs from other Guilds and the result is the same.
Dev note: Fixed the issue that prevented guild members from gaining reputation post 110

8 April 2019

AoE Healing

Currently, if you hit multiple times with Victory Rush or Impending Victory you heal yourself multiple times, and you shouldn't, you should only heal one time per cast even if you hit more than once. This happens when you use Whirlwind on Fury and then Victory Rush/Impending Victory, or Sweeping Strikes on Arms + Victory Rush/Impending Victory.

|T132306:16|t|cffffd000|Hspell:260708|h[Sweeping Strikes]|h|r
|T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
|T132342:16|t|cffffd000|Hspell:34428|h[Victory Rush]|h|r
|T589768:16|t|cffffd000|Hspell:202168|h[Impending Victory]|h|r
[General] Counterstrike totem

Counterstrike totem is redirecting damage dealt to low level targets and critters, reflecting large amounts of damage and instant killing people.
That kind of damage scaling should be ignored by the totem.
|T511726:16|t|cffffd000|Hspell:204331|h[Counterstrike Totem]|h|r
[General] Earth elemental's taunt and damage

Greater earth elemental should taunt all nearby enemies every few seconds.
Auto attack damage dealt by Primal earth elemental is lower than Greater earth elemental's. Primal elementalist talent is supposed to upgrade Greater earth elemental into Primal earth elemental which deal 80% more damage.

|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
|T136025:16|t|cffffd000|Hspell:36213|h[Angered Earth]|h|r
|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r
[Enhancement] Roiling storm and Stormbringer

Roiling storm stacks should only be consumed if we cast stromstrike without stormbringer proc, and while Stormbringer is up Stormstrike shouldn't benefit from the increased damage granted by Roiling storm.

|T132314:16|t|cffffd000|Hspell:278719|h[Roiling Storm]|h|r
|T136099:16|t|cffffd000|Hspell:201845|h[Stormbringer]|h|r
|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r
[Subtlety] Shadow Dance doesnt show Stealth bar while staying in Flare.

If you use Shadow Dance while you stay in Flare you cant see your stealth bar.
Here is a video for it :
[Sublety] Secret Technique clones

When you use Secret Technique on main target and he die by this so this 2 clones should attack to the closest mob (if there is some).

Example: There are 2 mobs attacking me and one of them will be my main target so if the mob(main target) has 2% hp and i use Secret technique on main target so he die by my First Secret Technique damage and after this 2 clones spawn they should attack to closest the second mob which is attacking me.

|T132305:16|t|cffffd000|Hspell:280719|h[Secret Technique]|h|r
[All-Specs] Prey on the weak

It get trigger every time you hit when you're stun (Kidney/Pistol/cheap shot)
It should get trigger every time it stun. This mean you can't make on this debuff on boss and on target who is imune to stun. (This mean Boss too and the +10% is for everyone)
[Disc] Smite Absorb

The Smite absorb debuff should disappear once the absorb is used up/depleted. Also, Smite's absorb debuff shouldn't stack x3 times, only the absorb value should be able to be ''stored'' on the target up to x3 times the base value.

|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r
Unbreakable Spirit visual

|T135921:16|t|cffffd000|Hspell:114154|h[Unbreakable Spirit]|h|r does apply as VIsual on Shield of Vengeance , but after 1min and 40 sec after we used the shield of vengeance , we still need to wait 20 sec to CAST shield of vengeance (unbreakable spirit should apply by reducing cd by 20 sec) , it seems like only applied visual(even the skill appears ready u still can't use it )
[Windwalker] Chi wave

Chi Wave should not do damage to targets who are not in combat with you or your party/raid. It does not always do 7 casts of the spell as it says in the tooltip and the visual of the spell when it does damage is wrong it should be red when it damages and green when it heals.

chi wave formula is wepon dps x 6 + attack power x 0.142015 x 1.versa x 1.mastery x 0.95 = dmg

|T606541:16|t|cffffd000|Hspell:115098|h[Chi Wave]|h|r
[General] Casting while Polymorphed

Targets can cast abilities while they are polymorphed (PVE instances only,and open world,not pvp targets).
Polymorph: |T136071:16|t|cffffd000|Hspell:118|h[Polymorph]|h|r
[Marksman] Precise Shots

|T236179:16|t|cffffd000|Hspell:260242|h[Precise Shots]|h|r

Currently the dmg stacks, so 200% with 2 stacks, should be 100% no matter what, and the buff stacking up too two times. the dmg should never stack, only the buff count
Life Steal

Life steal pet's healing ability should not trigger procs like trinkets or navigation enchantments.
[Survival] Trailblazer

When talent is chosen it interrupts masscrafting in professions (Create All button)
[BM]- Spirit mend

The spirit beast spell Spirit Mend when set on autocast should only activate when you, your pet, or a party member is at 50% hp or lower, but currently it is being cast immediately after coming off of cooldown and only at a seemingly random target regardless if there is someone who has lower hp.
it should only heal friendly targets
[BM]- Cobra shot against kill command CD

Cobra shot suppose to reduce kill command CD by 1 sec while you shot the cobra shot spell and not after it hit the target(like instant reduce right away you shot ur cobra shot). ATM cobra shot reduce KC CD only on hit which is a bug.
[guardian] Class spec HP modifier.

Currently got 1.45 health modifier on guardian spec.
After retail tests, and research it seems this has been changed to 26.5% insted of 45%

HeartsToday at 6:30 PM
Without Waist and legs
Feral:
With Waist: 210.060
Without Waist: 200.300

Guardian:
With Waist: 250.914
Without Waist:; 265.122
Cat Form Prowl

After the recent fix of the prowl exploit , druids are unable to go into prowl before manually going into cat form as you can see in the gif.
Details :
|T514640:16|t|cffffd000|Hspell:5215|h[Prowl]|h|r
[Glyph of the Dolphin&Tideskipper]

This is how it should look like when applied:
|T254299:16|t|cffffd000|Hitem:162022::::::::120:::::|h[Glyph of the Dolphin]|h|r
|T254299:16|t|cffffd000|Hitem:162027::::::::120:::::|h[Glyph of the Tideskipper]|h|r
Yet when you apply it, nothing happens, with both of the glyphs.
[Vengeance] Fel Devastation

The Talent Fel Devastation (|T1450143:16|t|cffffd000|Hspell:212105|h[Fel Devastation]|h|r) hit twice as it should, as you can see on the screen i provide, on one target, 11 cast for 22 hit.
Since hits also affect the healing done, it's making this spell overpowered.
[Misc]Honor level reset on live

Recently i've lost my honor level on live and from what i've heard other players got the same issue.
Dev note: happened each time a new char was created on the acc, fixed now !
[Alchimie] Recipe: Mystical Cauldron rank2

ATM rank 2 of mystical cauldron are set to 0% chance of drop, should be near 100% dropable on mm0 last boss or MM+ chest.

|T1387621:16|t|cffffd000|Hitem:162520::::::::120:::::|h[Recipe: Mystical Cauldron]|h|r
[Northrend Engineering] Jeeves doesnt work properly

The item Jeeves (|T254097:16|t|cffffd000|Hitem:49040::::::::120:::::|h[Jeeves]|h|r)
should give you acces to your own private bank if you have Engineering as a profession ingame, but it doesnt.
[Misc][Item] Harlan's Loaded Dice

https://www.wowhead.com/item=155881/harlansloadeddice&bonus=4777:1482 does not proc at all
[All professions] Create all not working properly with Demonic Origins

With the "Demonic Origins" pvp talent active, breaks your auto craft/queue for professions...
Enchant Gloves - Zandalari Mining

When you apply Enchant Gloves Zandalari Mining does not increase the speed at which you mine.
[Fishing] Fishing Pole

When equipping fishing pole, you don't catch any fish and loot window is empty.

Example of fishing pole :
[Tmog] Druid artifact don't change shepshift models

if you apply your artifact display on your weapon your appearence on shapeshifter don't change, you should have the one from your artifact
[spell] Mangle

the problem is that the spell mangle no longer appears in the druid tank spells, it is a mark that the spell must be learned by a class master while I am 120
|T132135:16|t|cffffd000|Hspell:33917|h[Mangle]|h|r

at times the spell returns to the spells and we can use it but not all the time
[Mining] Platinum rank 3 (The Platinum Map)

The npc for complete this mission is missed, maybe drinkin beers in the tavern.

https://www.wowhead.com/quest=52053/theplatinummap
RDF & LFR eye at minimap

While you are qued for some dungeon or raid your eye at minimap disappear when you go to some loading screen and you cant que for dungeon/raid again so you need relog to fix it.

For random battleground and Arena it works fine it wont disappear.
[Inscription] Order of Embers contract
[Enchantment] Proccing Enchant outside of combat

You should only be able to proc enchant in combat.
Atm you can proc them outside of combat just using spells.
Pets & personal phases

We have two players: Player_A and Player_B.

If a Player_A is doing a quest which uses personal phase NPCs and Player_B is doing another quest in the same zone and his class use any type of pet, the personal NPCs from Player_A will fight and kill the pet from Player_B, even if Player_B cant see them.


If you want to look it yourself, try any questing zone in Drustvar(Alliance side) using a class with pet.

You have this video too:
[Inscription] Proudmore Admiralty contract

Contract Proudmore Admiralty |T2178483:16|t|cffffd000|Hitem:153661::::::::120:::::|h[Contract: Proudmoore Admiralty]|h|r does not give reputation at all.
[Skinning] https:www.wowhead.comquest=51575lost-but-not-forgotten (rank2 leather)

https://www.wowhead.com/quest=51575/lostbutnotforgotten
quest missing can't get rank2 and rank3 from leather gathering
[All] Missing some R3 recipes in Work Order rewards

R3 recipes are missing from the reward pool
Work Order auto-complete

Atm you don't need to speak with the npc to complete Work Orders, they instant complete if you are near them and have the requierment
[World Quest] Emissary rewards

The emissary rewards should be the same for every characters. Like today on my Drood i got 400 Azerite, another char 1K Azerite and another a Trinket cache. We should always get the same "item" for everyone.



And the rewards should always be 400 azerite plus one of the listed on wowhead (For weapon isn't a cache but a chose between X weapon (X = Number of spec)) :

Neutral

Champion of Azeroth (Look after link) : https://www.wowhead.com/quest=50562/championsofazeroth (1K Azerite or 200 Ressource of War campaign or Azerite Cache.)

Tortollan : https://www.wowhead.com/quest=50604/tortollanseekers

Horde

Horde War effort : https://www.wowhead.com/quest=50606/hordewareffort

Talanji (Nazmir) : https://www.wowhead.com/quest=50602/talanjisexpedition

Zandalari (Zandalar) : https://www.wowhead.com/quest=50598/zandalariempire

Voldunai (Vol'dun) NOT IMPLEMENTED FOR THE MOMENT : https://www.wowhead.com/quest=50603/voldunai

Alliance

Ally War effort : https://www.wowhead.com/quest=50605/alliancewareffort

Proudmoore (Tiragarde) : https://www.wowhead.com/quest=50599/proudmooreadmiralty

Order of Ember (Drustvar) : https://www.wowhead.com/quest=50600/orderofembers

Storm's wake (Stormsong) NOT IMPLEMENTED FOR THE MOMENT :
https://www.wowhead.com/quest=50601/stormswake
[Guild] Guild quit text

If somebody guild quits it just says "has left the guild",does not say the name of the player that left,unless you check Info tab in guild.
Reset CD in raid

"Patch 6.1. added a cool new feature that resets cooldowns lasting 3 minutes or more after you kill / wipe on a raid boss. "

"This does NOT work with Heroism, Time Warp or Bloodlust." > cd of the spell, it does remove the debuff tho. (does work atm)


atm it seams that cd with more than 4min doesn't reset when you kill, wipe, or reset a boss (tryed with |T1247262:16|t|cffffd000|Hspell:191427|h[Metamorphosis]|h|r).

But does work for 3 minutes cd (tryed Icy veins id: 12472)
[PVP] Skirmishes reward

First reward of the day grants 100% chance for a chest, and the following ones 20%.
It seems it's currently possible to get 2 chest on your first win, if you're "lucky" and it shouldn't happen
pvp modifiers in world pvp

Currently pvp mods are not applied in world pvp, only in pvp instances (arena/bg) and duel.
[Inscription] Contract

Atm contract are 7 days duration of game time instead of beein real time.
Faction change reputation issues

numerus players have changed faction and after change some faction are ennemies
Items are not coming on mail

If we get full bags and let's say we go to make an WQ which is giving u 320 wrist , the item should come through mail if u have full bags , atm is not coming in mail , it vanished

6 April 2019

A Strange Port of Call

Missing second Rope to get on top of the ship
[Battleground] Seething Shore

Seething Shore enabled and fixed some issues with it.

5 April 2019

[PvP] BGs Graveyards

When a BG graveyard gets captured by the enemy team and you're in spirit form waiting to ressurrect you end up being bugged without being able to either move or ressurrect.
Bounty + quest

When you get Bounty on you, you should also get quest to kill 10 alliance/horde which will reward you with title.

https://www.wowhead.com/quest=52786/theallianceslayer
https://www.wowhead.com/quest=52784/thehordeslayer

4 April 2019

[Azerite item] [magni]

the azerite item bought from magni does not have any traits on them

3 April 2019

Allspecs - Prowl + Form GcD issue

There's this new abused spell combo if i may say so, with prowl + any form (other than cat form ofc),
How it's currently working : Pressing prowl and another keybinded form at the same time , has a chance to mess with the GcD and prowl you in Travel form for example (u can see in the screenshot)
How it should work : Prowl , wichever situation the druid is in , under any buff or debuff Should only be applied within Cat form (of u can cast it even without but it puts u to cat form then prowl normally).

Edit from Mangua : Prowl should have a GCD who is equal to GCD of Cat form.
catch up mechanic for azerite

[Tol Dagor] Bosses cc'able

Bosses are cc'able with |T464484:16|t|cffffd000|Hspell:113724|h[Ring of Frost]|h|r Ring of Frost mage ability.

2 April 2019

[Arms][Talent] Sudden Death

Sudden Death Execute should give you the refund of 30% of rage spent if the target survives.
|T132346:16|t|cffffd000|Hspell:52437|h[Sudden Death]|h|r
|T135358:16|t|cffffd000|Hspell:163201|h[Execute]|h|r
[Azerite trait] Igneous potential

The azerite trait Igneous potential is adding 18% extra chance to proc lava surge instead of increasing it from 15% to 18%

|T451169:16|t|cffffd000|Hspell:279829|h[Igneous Potential]|h|r
|T451169:16|t|cffffd000|Hspell:77756|h[Lava Surge]|h|r
Judgement of Light

|T237541:16|t|cffffd000|Hspell:183778|h[Judgment of Light]|h|r
Judgement of Light cross faction is on (an alliance can consume the buff from horde) , so if an horde use judgement on target (add) get 25 stacks for healing , an alliance attacking same add can consume the stacks healing himself
[Auto attacks] [Cat form]

currently i'm pretty sure that catform has modifier as if they had 2.5 attack speed.

should be

so for me 186 + 4571 / 6 x 1 = 792 auto attacks.
Currently dealing 1500, which is = same calculation but with 2.5 insted of 1.
[Havoc][Azerite] Thirsting Blades

Atm there is 2 issue with this trait:

it empower the 2 chaos strike / annihilation hit : aka if buff say "ure next chaos strike does +10K damage" u will make +10K damage, the 10k damage should be divided into the 2 hit so +5k per hit atm it's 10K per hit.

when you kill an ennemies with the first chaos stirke / annihilation hit, it dioesn't consume the buff, it should consume the buff the moment when you use chaos stike not when the second hit strike the target
[Azerite Trait] [DH bug] https:www.wowhead.comspell=268435azerite-fortification

|T646669:16|t|cffffd000|Hspell:268435|h[Azerite Fortification]|h|r currently procs everytime u use glide on demon hunter, which makes u a healing machine :D 3 stacked traits will heal you 27k everytime u jump and glide.

Update: basically procs from any movement spell, such as rain from above, vengenful retreat.
BFA Trinkets

Not working correctly trinkets.
[Rezan's Fury]

Damage
= AzeriteItemBudget(AzeriteRezansFury, 0.406504) TotalDamageMultiplier
Duration (sec)
= 12
Interval (sec)
= 3

|T2011133:16|t|cffffd000|Hspell:273790|h[Rezan's Fury]|h|r , the tick rate should be way lower , atm tickrate of rezan's fury is 1.3k no crit , 2.2k crit , and the part of (rezan viciously rend ur target by xxx damage is not working) , only the part of tickrate which is wrong too in type of dmg
[Engineering] Azerite Traits

Main ring :
Barrage : Fixed.

Synaptic : Fixed.

Relational : Fixed.

Ricocheting : Fixed

Lower ring :
Cauterizer : Fixed.

Absorb o tron : Fixed
[Generic][Azerite] Overwhelming power

This talent scale to 0 when an effect is superimposed again. So if u didn't have an effect and it's superimposed all fine. And if u have this effect and this talent procs again haste from his baff scale to 0.
Uldir Trinkets

1 April 2019

Missing IDs in raid Info

It should show you which dungeon / Raid you have done and what bosses you have defeated or which you still need to kill this week. So it basically is not working and it doesnt show anything Raid Info always stay grey.

29 March 2019

[Protection]Crusader's Judgement

|T236251:16|t|cffffd000|Hspell:204023|h[Crusader's Judgment]|h|r is the main talent of Paladins tanks , if we use the talent while we have 0 stacks on judgement and we spam Hammer of the righterous should give us 1 stack of judgement when Grand crusader's proc , atm is not giving any stacks back (every proc of grand crusader should give 1 judgement back)
[Frost][Trait] Frigid grasp

Added a card for the recent random bug with Frigid Grasp fingers of frost infinity

theory: its linked to a type of head azerite item

the cases that present the bug were:

|T1981727:16|t|cffffd000|Hitem:159279::::::::120:::::|h[Soulfuel Headdress]|h|r
|T1981727:16|t|cffffd000|Hitem:159244::::::::120:::::|h[Stormlurker's Cowl]|h|r

the above items here are 300 ilvl ingame.

|T135838:16|t|cffffd000|Hspell:278542|h[Frigid Grasp]|h|r
[Generic] Spirit Beast pets

not Beast Mastery hunters mustn't be able to tame or summon pets with Spirit Beast pet family.

28 March 2019

[Arms] Sweeping Strikes

Currently you need to be in front of the target that will be affected by Sweeping Strikes and you have to be very close too. The range of the ability should be 8yd.

|T132306:16|t|cffffd000|Hspell:260708|h[Sweeping Strikes]|h|r
[Outlaw] Sinister Strike + Opportunity Pistol Shot proc

At the moment when Sinister Strike proc Opportunity buff, Sinister Strike should trigger additional Sinister Strike from OffHand so it should give 2 combo points.

That additional hit come from Sinister Strike that have 35% chance hit 2 times which should give 2 combo points and proc Opportunity.

Retail >

This gif is from PTR realm i get only 1 combo point when Opportunity procced and it was doing only 1 time sinister strike.

FS ptr >

|T1373908:16|t|cffffd000|Hspell:195627|h[Opportunity]|h|r
|T136189:16|t|cffffd000|Hspell:193315|h[Sinister Strike]|h|r
[Outlaw] Blade Flurry

Outlaw blade flurry is currently missing crit dmg.
|T132350:16|t|cffffd000|Hspell:13877|h[Blade Flurry]|h|r

currently takes a crit as normal hit and only deals that dmg in aoe.

Should be Triggerdmg x 0.45
(i know it says deals 45% of the normal dmg) but dont know why it says that, but it should deal the crit dmg
[Survival] - Viper's Venom proc

Viper's venom is the first talent in the lvl 15 talent row
How it's working : Serpent sting procs it in Sethralis rn.
How it should work : only mongoose bite / Raptor strike has a chance of procing viper's venom.

|T236200:16|t|cffffd000|Hspell:268501|h[Viper's Venom]|h|r
[Balance] Solar Empowerment

|T535045:16|t|cffffd000|Hspell:164545|h[Solar Empowerment]|h|r
|T535045:16|t|cffffd000|Hspell:190984|h[Solar Wrath]|h|r

Solar wrath AoE damage with solar empowerment should be increased when the solar wrath bolt crit on the main target dealing X% of the actual solar wrath bolt damage on the target instead of X% of the theorical
[Blood] Dancing Rune Weapon Interactions

Dancing Rune Weapon has some issues.
1. Dancing Rune Weapon is currently not auto attacking at all. Note that Dancing Rune Weapon's auto attack should deal damage equal to this formula:
0.333 x AbilityDamage ÷ 6 x 3.5 x Damage mods (Versa, etc) x Target's armor

2. Once Dancing Rune Weapon is summoned it should immediately do an auto attack on your current target, if in range and then start his timer for the next auto attack. It should then attack every 3.5 seconds, reduced by haste. 3.5 / (1 + Haste%)

3. Interaction with Consumption, Rune Strike, Death's Caress, Blood Plague, Marrowrend, Heart Strike, Blood Boil and Death Strike. While you have Dancing Rune Weapon up, casting any of the spells listed should cause your Dancing Rune Weapon to copy the cast at 33.3% effectiveness in damage.

4. Dancing Rune Weapon's attacks should have their own seperate chance to crit. Currently its impossible for them to deal a critical strike.

5. Extra blood plague's applied by Dancing Rune Weapon should disappear as soon as your Dancing Rune Weapon fades.

6. Dancing Rune Weapon's copied Death Strike and Consumption casts should not heal you for the extra hit(s). It should heal the Rune Weapon itself.

|T135277:16|t|cffffd000|Hspell:49028|h[Dancing Rune Weapon]|h|r
|T1121487:16|t|cffffd000|Hspell:274156|h[Consumption]|h|r
|T237518:16|t|cffffd000|Hspell:210764|h[Rune Strike]|h|r
|T1376743:16|t|cffffd000|Hspell:195292|h[Death's Caress]|h|r
|T1376745:16|t|cffffd000|Hspell:195182|h[Marrowrend]|h|r
|T135675:16|t|cffffd000|Hspell:206930|h[Heart Strike]|h|r
|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
|T237513:16|t|cffffd000|Hspell:50842|h[Blood Boil]|h|r
[Havoc][Azerite] Seething Power

The trait |T1097741:16|t|cffffd000|Hspell:275934|h[Seething Power]|h|r have 3 issues:

it give 2 stacks per Chaos Strite. Should give 1 per Chaos strike usage.
Doesn't work with Annihilation (doesn't give any stacks) > FIXED
Each stacks reset the buff timer while it shoulnd't : " Stacking this effect does not extend its duration."
[Quest] An Improvised Arsenal

Quest npc starts dieing fighting an invissible target, rifle disappears when we're supposed to modify it

https://www.wowhead.com/quest=50253/animprovisedarsenal
[Arcane][Talents] Rule of Three not triggered by Charged up

|T135753:16|t|cffffd000|Hspell:264354|h[Rule of Threes]|h|r
|T839979:16|t|cffffd000|Hspell:205032|h[Charged Up]|h|r

The Talent Rule of Three does not get triggered when Charged up is used , it gives immediately 4 charges , but Rule of Three does not trigger
[Arcane][Talent] Time Anomaly

When the chance to get Evocation from the talent triggers, it does not stay for 1 second, the it goes for the full duration of the channel, plus . it renders the spell Evocation to be in cooldown, not able to cast the spell
[Item] [Expolsum] proc chance

proc chance changed from 10% > 16% retail like rate.

27 March 2019

[Brewmaster] Gift of the Ox

There was another [card]() about this issue, but it was wrong, the AMR formula is not correct.

[Gift of the Ox]() works like this: For each 100% of your maximum hp that you take as raw damage(prestagger, predamage reductions) you get one orb.

For example:
If I have 100k max hp, then it would be 1 orb spawn per 100k raw damage taken, for example if I take 50k raw damage hit I shoudn't spawn any orb, but if then I get another 50k raw damage hit I should spawn an orb because I reached 100k in total(max hp), or for example if I take 200k raw damage (which would be arround 60k direct damage because of damage reduction and [Stagger]() absorb), it should spawn 2 orbs.
[Unholy] Can't apply Festering Wound on a Druid while he is in Moonkin Form
[PvP] No conquest points if season's not started

You should not be able to gain conquest points if the season hasn't started yet
[Auction House] Search Bar not working.

Auction House Search bar does not work at all.

26 March 2019

[Alchimie] Coastal mana potion
[Fishing] Fish drop

https://www.wowhead.com/guides/bfafishing

According to bfa fishing there is 5 kind of fishes you can drop while fishing, actually you only can get 2 of them (Slimy Mackerel and Sand Shifter) + midnight salmon (and mount, ofc), but you are missing 2 more (Great Sea Catfish and Redtail Loach).
Great Sea Catfish is needed for cooking, the others are usefull to get oil, but i think missing this one makes you impossible to get more cooking skills.
Tested on Nazmir and Zuldazar.

Ps: Thats what i got after 102 fishing cast (+1 midnight salmon i already used).

25 March 2019

[Fury][PvP-Talent] Death Wish

Currently you can only stack Death Wish 5 times instead of 10.

"Increases your damage taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times."

|T136146:16|t|cffffd000|Hspell:199261|h[Death Wish]|h|r
[Fury][Azerite trait] Reckless Flurry

Reckless Flurry isn't affected by damage modifiers like Enrage, versatility, etc and it should be affected.

|T132147:16|t|cffffd000|Hspell:279632|h[Reckless Flurry]|h|r
[Arms] Avatar

When you enter on a Battleground you can't use Avatar, you have to pick the talent again. It only happens on Sethraliss realm it seems.

|T613534:16|t|cffffd000|Hspell:107574|h[Avatar]|h|r
[Fury][PvP-Talent] Battle Trance

When you use Raging Blow to another target then you need to use Raging Blow three times in a row to activate the Buff.

|T589119:16|t|cffffd000|Hspell:85288|h[Raging Blow]|h|r
|T458971:16|t|cffffd000|Hspell:213857|h[Battle Trance]|h|r
[Demonology] Demonic Strength

Demonic Strenght increase Felstorm by 500% instead of 400%
|T236292:16|t|cffffd000|Hspell:267171|h[Demonic Strength]|h|r
[General] Summoning stone

Summoning Stone ability does not spawn a Summoning stone (try in dungeons aswell).
[Enhancement] Windfury Stormstrike VS Forceful winds

For some reason Windfury procced by Stormstrike doesn't proc Forceful winds stacks. I've tried with other mainhand attacks and they successfully proc both windfury and forceful winds.

|T462329:16|t|cffffd000|Hspell:33757|h[Windfury]|h|r
|T462329:16|t|cffffd000|Hspell:262647|h[Forceful Winds]|h|r
|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r
[Trait] Twist Magic

Twist Magic is currently healing all friendly targets in range, instead of only yourself and 4 injured friendly players in 40 yards.

|T136066:16|t|cffffd000|Hspell:280018|h[Twist Magic]|h|r
[Protection] Inspiring Vanguard

Inspiring Vanguard trait is adding a flat 20% extra chante to proc Grand crusader.
It should make Grand crusader go from 15% base chance to 20% chance.

|T133176:16|t|cffffd000|Hspell:278609|h[Inspiring Vanguard]|h|r
[Retribution]Divine Storm animation

Divine storm is wrong at the moment , it wotlk animation and it disturbing with aoe dmg this is BFA animation , on dev animation is to outdated and need to be updated
[Ret]Judgement + Execution Sentence

|T613954:16|t|cffffd000|Hspell:267798|h[Execution Sentence]|h|r , on our calculation ((2.0 × (4182 + 6 × 186.9)) × 1.31 × 0.73=10143.28284
, but if we add x 1.25. ( judgement buff |T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r means 25% we get 12678.75 , + x1.20 from judgement we get 15213.6 , and in game i get 14.707 damage
[Mistweaver] Thunder Focus Tea + Soothing Mist

While channeling Soothing Mist and use Thunder Focus Tea it should not break Soothing Mist channeling.

|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
[Mistweaver] Soothing Mist

Soothing Mist is not working as it should.

How it is working: When you cast Soothing Mist on a target, during its duration you can cast Vivify and Enveloping Mist without any cast time on EVERYONE

How it should work: When you cast Soothing Mist on a target, during its duration you can cast Vivify and Enveloping Mist without any cast ONLY on the target affected by Soothing mist.

Also if you are channeling Soothing Mist to a target and you cast Vivify or Enveloping mist on another target that is not affected by Soothing Mist, it should cancel the channeling.

This makes Mistweaver Monks so overpowered compared to other healing specs.
[Windwalker] Control the Mists

Currently it have 2 issues:

issue#1: when you have this talent choosed, and then take a portal, or go to another zone (just need loading screen) then the talent wont work anymore. you have to retake it.



issue#2: when vivify is instant it still consume energy but it should be free cost



[Control of Mist ID:233954](|T1360977:16|t|cffffd000|Hspell:233954|h[Control the Mists]|h|r)
[All] Chi Torpedo backward

|T607849:16|t|cffffd000|Hspell:115008|h[Chi Torpedo]|h|r

as stated on the tooltip : "Torpedoes you forward a long distance", you should only move forward, but on retail if you go backward (aka backped) and se chi torpedo this append :


so you can also use it backward.

Atm on Firestorm when you do that, you won't move forward nor backward, you will stay put.
[Frost] Glacial Spike buff mechanic

Frost mage talent Glacial Spike should be castable once you reach 5 icicles,once you reach 5 of them the Glacial Spike ability Icon will glow and say its castable,it can appear as visual that you can cast Glacial Spike,but you don't have enough icicles and you cant cast it. ( UI issue with practical implications minor, but present )
[Frost] Stuck icicle

If you constantly spam Ice lances while having a few Icicles available, the last one will get stuck and keep firing until you stop the ice lance spam.


|T135855:16|t|cffffd000|Hspell:76613|h[Mastery: Icicles]|h|r
[General] Interrupt while casting any ability (Counterspell)

If you are casting any ability (lets say frostbolt) and you use interrupt ability (Counterspell) |T135856:16|t|cffffd000|Hspell:2139|h[Counterspell]|h|r your cast of frostbolt should stop and use Counterspell ability if you clicked it(that's how it works on retail,does not work like that on Firestorm).
[Arcane][H talent] Arcane Empowerment

Clearcasting combined with the Arcane Empowerment honor talent has an issue porting the mana consume exclusion from Arcane Explosion to Missiles as well.
When these 2 mechanics are paired up, only Arcane Explosion should still consume mana upon Clearcasting proc, Missiles should still be free of cost.
Beside the above, Clearcasting works normally without it, and the other mechanics from the pvp talent are correct, like extra damage and stacking.

|T135858:16|t|cffffd000|Hspell:276741|h[Arcane Empowerment]|h|r
[Frost] Fingers of Frost Delay

Once you proc Fingers of Frost |T236227:16|t|cffffd000|Hspell:112965|h[Fingers of Frost]|h|r and you cast Ice Lance,it should INSTANTLY remove the Fingers of Frost stack,(it does on retail,it doesn't on Firestorm)
[Survival] Terms of Engagement

Currently instead of generating 20 focus over 10 sec, when you use harpoon its instantly get you to 100 focus (so maximum) (the focus generating buff from the talent is still on you after that but since you are on full focus it doesn't do anything)

Also the "reset cooldown when you kill an enemy" part only work if you kill the enemy, if your pet do the "last hit" and kill the target it doesn't reset the cd, but it should.



[Terms of Engagement ID:265895](|T1376040:16|t|cffffd000|Hspell:265895|h[Terms of Engagement]|h|r)
[BM] Stomp

Pets should charge the target after hunter casts Barbed shot and only use stomp if in melee range of the target!
[Marksmanship] - Bursting shot

After using this ability on a mob in durotar , it will debuff myself with disoriented (will snare myself after the mob is dead).
[Survival] Aspect of the Eagle interactions

There are some issues with Aspect of the Eagle (AotE) and Raptor strike/Mongoose bite.

Viper's venom (Talent) never procs while AotE is active
Tip of the Spear (Talent) isn't consumed upon Raptor strike hit while AotE is active (The damage increase part is properly working)
Sharpnel bomb (Wildfire insfusion talent) is not applying bleed stacks while AotE is active
Birds of prey (Talent) is not working while AotE is active
Blur of talons (Azerite trait) doesn't stack while AotE is active

|T612363:16|t|cffffd000|Hspell:186289|h[Aspect of the Eagle]|h|r
|T1376046:16|t|cffffd000|Hspell:186270|h[Raptor Strike]|h|r
|T1376044:16|t|cffffd000|Hspell:259387|h[Mongoose Bite]|h|r
[Balance] Talent- Nature's Balance closes the loot window

If your Astral Power is below 50 and then try to loot a mob or anything else, your loot window closes, untill your talent "Nature's Balance" ( |T132113:16|t|cffffd000|Hspell:279652|h[Nature's Balance]|h|r ) makes you have 50 Astral Power again.
In addition I want to say, you also aren't able to change your spec while you're under 50 Astral Power.
Here is a video with the proof :
[Balance,Resto,]Feral Affinity

|T134296:16|t|cffffd000|Hspell:106785|h[Swipe]|h|r
|T611425:16|t|cffffd000|Hspell:202157|h[Feral Affinity]|h|r

When you pick swipe from the book and put it in your bar you can't use it but if you click on it in the spellbook it works. Also swipe is in the general page of the spellbook instead of the spec page
[Restoration] - Lifebloom

It should work like this: Heals the target for (135% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (80% of Spell power). Limit 1.
When lifebloom expires or it's dispelled then Lifebloom should bloom for 80% of spellpower.Curently heal in that chase isn't even significant.
Here is formula: 0.8 x total spellpower x total healingmultiplier
Additional multipliers that should buff:
Restoration Druid Core Passiv = 44%
Mastery Harmony


https://www.wowhead.com/spell=33763/lifebloom
[Feral] Iron Jaws

Problem with a azerite trait, [Iron Jaws](|T132134:16|t|cffffd000|Hspell:276021|h[Iron Jaws]|h|r), it should add damage to [Maim]() per combo point, but only add the damage as if were only 1 combo point even when I have the 5 combo points.
[Unholy] Epidemic vs Runic Corruption

Currently epidemic doesn't proc runic corruption.


[Epidemic ID: 207317](|T136066:16|t|cffffd000|Hspell:207317|h[Epidemic]|h|r)
[Runic Corruption ID: 51462](|T252272:16|t|cffffd000|Hspell:51462|h[Runic Corruption]|h|r)
[Vengeance] Sigil of flame missing

Currently sigil of flame missing from some demon hunter, issue is not only for transfered chars, it happens to new dhs too.



[Sigil of Flame ID:204596](|T1344652:16|t|cffffd000|Hspell:204596|h[Sigil of Flame]|h|r)
[Marksmanship][Trait] Rapid reload

Neither part of this trait is working |T132330:16|t|cffffd000|Hspell:278530|h[Rapid Reload]|h|r
Multishots with more than 2 targets should fire an additional wave of bullets and reduces cooldowns of all aspects by 1 sec.
[Azerite] Crystalline Carapace

The azerite trait Crystalline carapace (|T134978:16|t|cffffd000|Hspell:271536|h[Crystalline Carapace]|h|r) atm proc a lot. Even when you'r full hp it can proc.

How it should work :
When dealt damage greater than 10% of your maximum health.

So in order to make this trait proc ypou should take 10% of your hp in one attack. Let's say i have 100K hp, the trait must only proc if i took a hit for 10K+.

Note :

This trait can be triggered from ANY damage you will get, not just 10% of your health.


0:50
The Heart of Azeroth and Champions of Azeroth final quest

Atm when u reach Revered with Champions of Azeroth reputation, you have the quest https://www.wowhead.com/quest=53406/thechamberofheart.

You have to empower the Heart of Azeroth within the Chamber of Heart to complete it.

But when you speak to Magni inside the room, it summ you in the middle, then a error message pop saying that you cannot do that, you must be in the middle of the room.
AH english search

Cant look up items in english even tho they are there
[Glory in Battle]

|T1706391:16|t|cffffd000|Hitem:163424::::::::120:::::|h[Honorbound Artificer's Amice]|h|r , should increase ur haste and critical by xx for 10 sec , atm it not increasing at all and in tooltip it says , increasing by 0 critical and haste
[Racial] Arcane Pulse

Arcane Pulse's damage is a bit too much. The formula should look like the following:

Agility/Strength Users:
AbilityDamage x 0.25 x Damage Modifiers (versa, etc)

Intellect Users:
Spellpower x 0.25 x Damage Modifiers (Versa, etc)

|T1851463:16|t|cffffd000|Hspell:260364|h[Arcane Pulse]|h|r
[Boralus][Mission Command Table]

The table no longer is interactive. It's an object that can't be clicked, and therefore you can no longer complete/receive missions.
Issue causing it: Warmode off.
With warmode on you can interact with the table.
[Misc] Knockback spells not Interrupting targets

Atm it seams that every knockback spells doesn't interrupt target pushed by it.

exemple of spells:
|T839107:16|t|cffffd000|Hspell:116844|h[Ring of Peace]|h|r
[BFA] [Trinket] [Uldir] Inoculating Extract

Actualy the trinket just give one stack and the stack doesn't work at all.
https://www.wowhead.com/item=160649/inoculatingextract&bonus=4798:1477
[Generic][Azerite Traits] Swirling Sands

When it's about to increase it's duration by critical healing/damage, just dissapearing.
[Leather working] Missing ilvl proc upgrade

u should get rarety upgrade proc change on profession crafted items like leather working currently missing

So greens proc blue, and blues proc epic.
[Skinning] https:www.wowhead.comquest=52228ataldazar-an-unbreakable-bone-needle#comments

https://www.wowhead.com/quest=52228/ataldazaranunbreakableboneneedle#comments rezan does not drop the quest item, and u can't skin him either. should be 100% drop if u have quest. not sure if drop chance is wrong, or not scripted. either way needs fix
[Arcane] Touch of the Magi not working after reloging

Touch of the Magi is working for the most part, but after the player relogs, the talent does not work at all and requires to retake the talent in order to get it working again
Hunter PVP mods

Please try to find every pvp mods on Hunters you can find !

23 March 2019

[Misc][Item] Leyshock's Grand Compilation

does not proc at all

21 March 2019

[Prot] Into the fray

Atm this talent is only working with enemy npcs/players, it should also works with friendly npcs/players, as the tooltip says.

|T132334:16|t|cffffd000|Hspell:202603|h[Into the Fray]|h|r
[Mistweaver]Soothing mist + vivify

If you cast soothing mist + vivify, the soothing stop the cast after the first vivify. Only happend with vivify, with renewing mist works perfectly.

|T606550:16|t|cffffd000|Hspell:125759|h[Soothing Mist]|h|r
|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r
[Herbalism] Gather Herbs while mounted

Atm u can gather herbs while mounted (aka every mount)


You should only be able to do that with a special mount or in druid from

20 March 2019

[Brewmaster] Stagger

Stagger doesn't work correctly with High Tolerance talent, Ironskin Brew and
Fortifying Brew. It should be calculated like that:
base = 1.4
if HasTalent(HighTolerance)
base = base x 1.4
if HasBuff(IronskinBrew)
base = base x 3.5
if HasBuff(FortifyingBrew)
base = base x 1.5
base = base x TotalAgility
Result = base / (ArmorConstantNpc(TargetLevel) + base)
if not IsPhysical
Result = Result 0.35
[Unholy][Pvp talent] Reanimation

Reanimation honor talent should have the limit: 10% of DK's hp against nonplayer enemies.
Chaos Nova & Leg Sweep duration in PvP

Chaos Nova and Leg Sweep duration when used/engaged in PvP combat should be full which is 5 seconds, regardless of the tooltip saying 2/3 seconds.

19 March 2019

[Destruction] - Crashing Chaos

When you have Havoc on 1 target, and hit other target, it should consume 1 stack of trait.
Also visual buff is bugged atm, it says that it consume 1 but it consumes 2.

18 March 2019

[WQ] Tortollan cache

Tortollan cache is empty
[Gladiator Azerite gear PvP drop]

Currently Gladiator Azerite gear drops from end of match rewards, it should not.

Only aspirant drops (the blue ones) from non rated and boxes, which is fine. but currently ranked gear the gladiator, drops from wins, they should only be from the weekly content such as weekly pvp chest, weekly conquest etc.

17 March 2019

Restoration] Earth Shield vs spell damage

Currently earth shield stacks doesn't get consumed(so no heal) from spell damage, only from physical melee attack.

it should heal/consume stack from any damage taken.


[Earth Shield ID:974](|T136089:16|t|cffffd000|Hspell:974|h[Earth Shield]|h|r)
[Enhancement] Stormbringer instantly consumed

Stormbringer procs off most attacks and make your next Stormstrike free cost and deal additional damage.

The issue comes when Stormstrike procs Stormbringer. It procs and at the same time it's consumed by the stormstrike that procced it, making Stormstrike spend maelstrom and consume Stormbringer.

Adding a small delay to Stormbringer proc may fix the issue.

|T136099:16|t|cffffd000|Hspell:201846|h[Stormbringer]|h|r
|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r
[Shadow] Void Eruption Double Cast

Currently its possible to cast Void Eruption twice in a row if you use Void Eruption/Void Bolt very quickly after the first cast (spam click). This extra cast of Void Eruption will count as Void Bolt casts, so each target hit will get their Vampiric Touch and Shadow Word: Pain duration increased as well as giving you 16 insanity per target hit. This allows for shadow priest do bit more AoE damage than intended. This issue is mostly present when using Legacy of the Void. It occasionally also drains you of all your insanity and causes you to immediately exit voidform.

Video in the comments below showing the issue and how to reproduce it.

|T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r
|T132885:16|t|cffffd000|Hspell:193225|h[Legacy of the Void]|h|r
[Shadow][Honor Talent] Void Shield
Death's Advance

Death's Advance's should make you immune to enemy knockback and forced movement effects while the buff persists. Currently however this effect is not working at all. Some spells/examples are:
Ring of Peace, Death Grip, Typhoon, Ursol's Vortex, Shining Force, etc.

This issue also extends to PvE content and NPC spells like Brutal Backhand from Irontide Enforcers in Freehold, Undertow from Aqu'sirr in Shrine of the Storm, etc.

Do note that the other effects of Death's Advance is working perfectly.

|T237561:16|t|cffffd000|Hspell:48265|h[Death's Advance]|h|r
[Enchanting] Siphoning

This enchant should increase your character's leech by up to 100, scaling with your character level, right now it doesn't add any leech to your character.
(|T136244:16|t|cffffd000|Hspell:255110|h[Weapon Enchant Siphoning]|h|r)
[Azerite Trait] Liberator's Might

Currently doesn't give any stat, it should give crit and haste.


[Liberator's Might ID:280623](|T1028984:16|t|cffffd000|Hspell:280623|h[Liberator's Might]|h|r)

16 March 2019

[Shadow] Shadowform

Currently it works like a shapeshift , so if a priest have shadowform cant get polymorphed,hexed,repentance etc. it says "can't target players"


[Polymorph ID:28272](|T135997:16|t|cffffd000|Hspell:28272|h[Polymorph]|h|r)
[Hex iD:51514](|T237579:16|t|cffffd000|Hspell:51514|h[Hex]|h|r)
[Shadowform ID:232698](|T136200:16|t|cffffd000|Hspell:232698|h[Shadowform]|h|r)
[Repentance iD:20066](|T135942:16|t|cffffd000|Hspell:20066|h[Repentance]|h|r)


**NOTE:** its basically all incapaciate effects but somehow for example DH incap spell (prison) works. so its kinda weird. but overall shadowform shouldn't give **any** immunity to **any** cc.
Solar Beam

Solar beam is the spell that druids can use to silence other players.
How it's currently working :
-Once Applied, you get silenced | going out of the circle and back in -> the silence doesnt reapply.
How it should work :
-Once Applied, you get silenced | going out of the circle and back in -> The silence should reapply


|T252188:16|t|cffffd000|Hspell:78675|h[Solar Beam]|h|r
[Marksmanship] Trick shots

The buff Trick shots doesn't appear as it should, after Multi shot hits 3 or more targets. This is an essential mechanic for AoE of this spec.
|T461846:16|t|cffffd000|Hspell:257621|h[Trick Shots]|h|r
[Azerite] Heart of Azeroth bonding to player, not to item

Artifcat power for the HoA should be linked with player and not with the HoA item bcs can be occur some situations when players lose their HoA and get a new one.
[Zone][Silithus] Map update

Currently, the map is in the old version of the zone
[General] Average ilvl should be a float

15 March 2019

[Fury] Whirlwind vs Execute

Whirlwind after lvl 55 has a passive on fury, which cause the next 2 single-target ability to hit all enemys (up to 4) for 50% damage.

Currently it doesn't work with execute, but it should since its a single-target ability too.


[Whirlwind ID:190411](|T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r)
[Execute ID:5308](|T135358:16|t|cffffd000|Hspell:5308|h[Execute]|h|r)

[Screen about the proc]()
[Demonology] Demonic Calling

Demonic Calling never procs from Demonbolt, but it should.
Only Shadow Bolt and Demonbolt should proc it.
|T460856:16|t|cffffd000|Hspell:205145|h[Demonic Calling]|h|r
Distract

Issue:
Distract currently only affects certain mobs that are the same level as you.

How it should work:
Distract should affect every single mob except Bosses & mobs from bosses


|T132289:16|t|cffffd000|Hspell:1725|h[Distract]|h|r
[Beast Mastery] Animal Companion exploit

When your 2nd pet is summoned by animal companion then you change talent to another one, the pet stays (or theres some effect it dissapear and then come back, watch the gif) so you have 2 pet even without the talent.

[GIF evidence/explanation]()


Also another issue, when you have animal companion selected, and you call your pet, theres sometimes even 5-6 sec delay before the 2nd pet appear, happend to me several times while tested the other issue but cant really reproduce it.


[Animal Companion ID:267116](|T461112:16|t|cffffd000|Hspell:267116|h[Animal Companion]|h|r)
[Survival] Chakrams

- Chakrams is suppose to deal 40% of power attack but it deals only 26% of power attack.
- The primary target is suppose to take 100% increased damage but it inflict nothing.
- Chakrams is suppose to inflict a damage to all enemies in the chakrams path
- Animation isn't showing up .


Lien: |T648707:16|t|cffffd000|Hspell:259391|h[Chakrams]|h|r

14 March 2019

[All] Hex

Currently you can use some spells in hex but hex should prevent any spell cast/attack.

example: [freezing trap](|T135834:16|t|cffffd000|Hspell:187650|h[Freezing Trap]|h|r) [blur](|T1305150:16|t|cffffd000|Hspell:198589|h[Blur]|h|r) [netherwalk](|T463284:16|t|cffffd000|Hspell:196555|h[Netherwalk]|h|r) [reverse magic](|T1380372:16|t|cffffd000|Hspell:205604|h[Reverse Magic]|h|r)


[Hex ID:51514](|T237579:16|t|cffffd000|Hspell:51514|h[Hex]|h|r)


**note:** please tell me if you need a list about all spells, or it can be fixed generically.
Cloak of Shadows + Ring of Peace
[Brewmaster] Guided Meditation

Zen meditation still breaks from melee attacks but with this pvp talent it shouldn't.


[Guided Meditation ID:202200](|T642417:16|t|cffffd000|Hspell:202200|h[Guided Meditation]|h|r)
[Zen Meditation ID:115176](|T642417:16|t|cffffd000|Hspell:115176|h[Zen Meditation]|h|r)
[Survival][Trait] Wildfire Cluster

Wildfire Cluster currently has an issue with the proc. Right now, if you were to hit 3 enemies with a Wildfire Bomb, all 3 of them will spawn Wildfire Clusters under them, instead, only your main target you casted Wildfire Bomb on should spawn the Wildfire Clusters under them.
Details :

|T451164:16|t|cffffd000|Hspell:272742|h[Wildfire Cluster]|h|r
|T2065634:16|t|cffffd000|Hspell:259495|h[Wildfire Bomb]|h|r
[Blood][Trait] Deep Cuts

Heart Strike is applying Deep Cuts to each enemy hit. Instead it should only apply Deep Cuts to your **main** target that you casted Heart Strike on.

|T132155:16|t|cffffd000|Hspell:272684|h[Deep Cuts]|h|r
|T135675:16|t|cffffd000|Hspell:206930|h[Heart Strike]|h|r
Chaos Brand vs Reflect mechanics

Basically atm if a war or a warlock use reflections spells agains ure Fel/Fire attacks (Havoc/Veng), it will put the Chaos Brand on you (idk if it should be the case).

But the main issue here is that this Chaos Brand last forever, u need to die to remove it.

With this bug you can have 2 chaos brand stacked on ureselves.

|T1450142:16|t|cffffd000|Hspell:255260|h[Chaos Brand]|h|r

|T132361:16|t|cffffd000|Hspell:23920|h[Spell Reflection]|h|r
|T135796:16|t|cffffd000|Hspell:212295|h[Nether Ward]|h|r
[Havoc][PvP] Demonic Origins buff vanish

It append sometimes that when you die, while beeing in meta, when you came back to life you won't have the buff of demonic origins anymore. (need to relog in order to fix it)

Append also if you EyeBeam > Meta(while you still have some time left on the EyeBeam meta).

Legion report about that :

But since it's also th case for BFA, it's still relevant.

|T1392554:16|t|cffffd000|Hspell:235893|h[Demonic Origins]|h|r
[Trinket] Jes'Howler

https://www.wowhead.com/item=159627/jes-howler&bonus=4777:1512

This trinket doesn't split versa among all the players, so give to everyone the full buff.
Plus for each ally you motivate, you gain an additional 84 Versatility. (2 Min Cooldown), this part is only working with 1 another player, if there is 2 players or more it doesn't add more versa.
[Trait] Concentrated Mending

Concentrated Mending's stacking effect is not working right now. Currently it just alternates between 2 healing amounts at each tick, instead it should stack/heal like the tooltip would suggest: 62 healing
1st tick: 62 healing
2nd tick: 124 healing
3rd tick: 248 healing
4th tick: 496 healing
etc.

|T970412:16|t|cffffd000|Hspell:267882|h[Concentrated Mending]|h|r

13 March 2019

[Balance] Starsurge

|T135730:16|t|cffffd000|Hspell:78674|h[Starsurge]|h|r
|T535045:16|t|cffffd000|Hspell:164545|h[Solar Empowerment]|h|r
|T135753:16|t|cffffd000|Hspell:164547|h[Lunar Empowerment]|h|r

There are two issues with starsurge :

- Starsurge is dealing 230% of spellpower this value is from patch 8.1 . It should deal 200% of spellpower for 8.0.1.

- The Solar and Lunar Empowerment from Starsurge proc on hit. They should proc on cast .

12 March 2019

[Assasination] Blindside + Seal Fate

Currently Blindside does not work with passive Seal Fate which should give 2 combo points if Blindside damage crit.

|T236281:16|t|cffffd000|Hspell:14190|h[Seal Fate]|h|r
|T236274:16|t|cffffd000|Hspell:111240|h[Blindside]|h|r
[Holy]Aura of Devotion

|T135893:16|t|cffffd000|Hspell:183425|h[Devotion Aura]|h|r , Aura should stack like other aura's , (5 paladins aura of devotion , 5 aura of devotion , same as aura of sacrifice ) , atm , only aura of mercy and aura of sacrifice stack , devotion is not stacking and it should
[Brewmaster] Niuzao's Essence

Niuzao's Essence currently doesn't work at all, purifying brew doesn't remove snare effects from the monk.


[Niuzao's Essence ID:232876](|T133701:16|t|cffffd000|Hspell:232876|h[Niuzao's Essence]|h|r)
[BM] Aspect of the Beast

|T575534:16|t|cffffd000|Hspell:191384|h[Aspect of the Beast]|h|r

The 1st part of this talent is currently not working!
(Increases the damage of your pet's abilities by 30%.)
Damage remains the same with or without it.

Its also currently applying the dot from legion (Shouldnt exist)
(Balance) Nature's Balance

[Nature's Balance] Doesn't rebalance your Astral Power to 50, if you spec into [Nature's Balance] it should instantly start to generate Astral Power till you reach 50 Atral Power.

How it looks like on Live:


**Addtional:** [Nature's Balance] seems to be a bit broken, regarding Astral Power generation.


*It should work like this:*

**While in combat**, you should generate 2 Astral Power every 3sec.
**While out of combat**, your Astral Power should rebalance to 50 instead of depleting empty. (doesn't work)

Currently, when you are out of combat, you generate some random amount, then it dropps again to 0. However, as explained above, when you are out of combat, while playing [Nature's Balance] it should rebalance your
Astral Power to 50, doesn't matter of what your current Astral Power is, it will either decrease or increase till it receas 50.

|T132113:16|t|cffffd000|Hspell:202430|h[Nature's Balance]|h|r
[Balance] Shooting Stars

|T631519:16|t|cffffd000|Hspell:202342|h[Shooting Stars]|h|r
|T136096:16|t|cffffd000|Hspell:155625|h[Moonfire]|h|r
https://www.wowhead.com/search?q=sunfire

Shooting stars should have a diminishing return meaning the more target are affected by moonfire or sunfire the lower is the proc rate . **BUT** the number of sunfire and moonfire should be calculated separately

Here's the formula :
- 0.1 * (Sqrt(DotCount(MoonfireDoT)) / DotCount(MoonfireDoT))
- 0.1 * (Sqrt(DotCount(SunfireDoT)) / DotCount(SunfireDoT))
Tiger Dash

Tiger Dash's movement speed increase should only be effective while in cat form, currently its working in every form. If you switch to another form, the buff should stay, but you should not benefit from the buff untill you switch back to cat form. The movement speed increase is also decaying by 40% every 0.5 seconds instead of the intended 20% every 0.5 seconds.

|T1817485:16|t|cffffd000|Hspell:252216|h[Tiger Dash]|h|r
Consume Magic vs multiple stack of the same buff

The spell Consume Magic (|T828455:16|t|cffffd000|Hspell:278326|h[Consume Magic]|h|r), when you use it on someone that have more than one stack of the same buff, it remove all the stacks.

How it should work : It should only remove 1 stack if the is several buff. (in PvE)

But in PvP it should remove all stacks
[Profession master] Emily Fairweather

This NPC must allow the player about learning Kul'tiras enchantement . But the learning fonction of enchantement is not working .
(https://www.wowhead.com/npc=136041/emily-fairweather)
[Dampening missing https://www.wowhead.com/spell=272802/fungal-essence]

|T134222:16|t|cffffd000|Hspell:272802|h[Fungal Essence]|h|r

This trait is not effected by dampening in arena, it should be. currently very powerful trait in high dampening games.
Kultiran Weapon Cache

Opening this cache doesnt give you weapon for your class.

|T2486871:16|t|cff0070dd|Hitem:165867::::::::120:::::|h[Kul Tiran Weapons Cache]|h|r
[Enchantement] Swift Hearthing

This enchantement must reduce the cast time of heartstone for 5 seconds when the player is in zandalar or kul'tiras. The casttime is always 10 seconds.
(|T463531:16|t|cff0070dd|Hitem:153436::::::::120:::::|h[Enchant Bracers - Swift Hearthing]|h|r horde version, |T463531:16|t|cff0070dd|Hitem:159469::::::::120:::::|h[Enchant Bracers - Swift Hearthing]|h|r alliance version
)
Maim + Iron Jaws trait

Currently iron jawns trait increasing maim damage by absurb amount, even can reach 60k+ damage with it which is insane high since peoples maximum have 100-110k health in mythic gear.
here is the right formula from askmrrobot
= 0.092 * AbilityDamage(true)
if AzeriteTraitRank(AzeriteIronJaws) > 0 and HasBuff(AzeriteIronJaws)
= Damage + AzeriteItemEffectBudget(AzeriteIronJaws, 18.607363)
= Damage * AlternatePowerSpent * TotalDamageMultiplier * ArmorReduction
|T132134:16|t|cffffd000|Hspell:22570|h[Maim]|h|r
|T132134:16|t|cffffd000|Hspell:276021|h[Iron Jaws]|h|r
[Racial] Arcane Torrent vs multiple stack of the same buff (only in PvE)

Arcane Torrent (|T136222:16|t|cffffd000|Hspell:28730|h[Arcane Torrent]|h|r)

When you use it on someone (adds like https://www.wowhead.com/npc=122984/dazarai-colossus, with several stack of |T828455:16|t|cffffd000|Hspell:254974|h[Gathered Souls]|h|r) that have more than one stack of the same buff, it remove all the stacks.

How it should work : It should only remove 1 stack if the is several buff. (in PvE)

But in PvP it should remove all stacks

11 March 2019

[Protection][PvP] Judgements of the Pure

Judgments of the pure should prioritize players over NPCs when triggered , |T236256:16|t|cffffd000|Hspell:216869|h[Judgments of the Pure]|h|r , atm , the pvp talent is prioritizing the NPC's over players , and full hp players over low hp players

10 March 2019

[Affliction] - Soulshatter

Soulshatter doesn't work with Siphon Life.
|T135728:16|t|cffffd000|Hspell:212356|h[Soulshatter]|h|r
[Outlaw] Between the eyes duration visual

Currently the visual on the duration is missing on between the eyes debuff.


[GIF explaination/evidence]()

[Between the Eyes ID:199804](|T135610:16|t|cffffd000|Hspell:199804|h[Between the Eyes]|h|r)
[Shadow] Misery

The Shadow Word: Pain applied by Vampiric Touch should not apply its own on-hit effects (Initial damage and 4 insanity generation).
Currently if you were to cast Vampiric Touch with Misery, you'll gain 10 insanity and Shadow Word: Pain will deal its initial damage. (6 from VT, 4 from SW:P)
Instead, when you cast Vampiric Touch with Misery, you should gain 6 insanity and it should apply Shadow Word: Pain without dealing the initial damage.

|T132291:16|t|cffffd000|Hspell:238558|h[Misery]|h|r
|T135978:16|t|cffffd000|Hspell:34914|h[Vampiric Touch]|h|r
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
[Disci]Shield Discipline

When any "power word:shield" is consumed and you have this talent you take 50% of your total mana instead of 0.5%.

|T524353:16|t|cffffd000|Hspell:197045|h[Shield Discipline]|h|r
Divine Steed

U can't cast spells/use skills on |T1360759:16|t|cffffd000|Hspell:190784|h[Divine Steed]|h|r , (while divine steed it active , u are riding it)
[Mistweaver] Jade Serpent Statue

Jade serpent statue should work like a totem, which means immune to dots, aoe effects, and cannot be silenced. must be specifically attacked to be destroyed.
Currently on fs you can crowd control (even trap) the statue, dot up, and even getting damage from aoe spells, but shouldn't.


[Jade Serpent Statue ID:115313](|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r)
[Frost] Dual Wield attack spells

All of the spells listed down are currently using wrong formulas, they're treated only as Main hand while it should be combined with Off Hand.

**Breath of Sindragosa** (aoe is fine)
= 0.66 x CompositeAbilityDamage x TotalDamageMultiplier
*
*|T1029007:16|t|cffffd000|Hspell:152279|h[Breath of Sindragosa]|h|r

**Glacial Advance**
= 0.42 x CompositeAbilityDamage x TotalDamageMultiplier
*
*|T537514:16|t|cffffd000|Hspell:194913|h[Glacial Advance]|h|r

**Howling Blast**
= 0.134316 x CompositeAbilityDamage x TotalDamageMultiplier
*
*|T135833:16|t|cffffd000|Hspell:49184|h[Howling Blast]|h|r

**Frost Fever**
= 0.2 x CompositeAbilityDamage x TotalDamageMultiplier
*
*|T237522:16|t|cffffd000|Hspell:55095|h[Frost Fever]|h|r

**Remorseless Winter**
= (0.055 x CompositeAbilityDamage + AzeriteItemEffectBudget(AzeriteFrozenTempest, 1.349694)) x TotalDamageMultiplier
*
*|T538770:16|t|cffffd000|Hspell:196770|h[Remorseless Winter]|h|r
Hibernate and Cyclone

Currently hibernate sharing diminishing return with Cyclone, but it should not. Confirmed from retail.
|T136090:16|t|cffffd000|Hspell:2637|h[Hibernate]|h|r
|T136022:16|t|cffffd000|Hspell:33786|h[Cyclone]|h|r
Bull Rush (Highmountain racial)

Bull Rush (highmountain tauren racial) currently doesn't share diminishing return with other stun effects, but it should.
|T1723987:16|t|cffffd000|Hspell:255654|h[Bull Rush]|h|r
[Misc][Item] Vessel of Skittering Shadows

https://www.wowhead.com/item=159610/vessel-of-skittering-shadows&bonus=4777:1482 - Spawns the spider, but does not go to target, or explode for dmg, it just despawns after 10 seconds next too you
[Azerite Trait] Azerite Fortification

|T646669:16|t|cffffd000|Hspell:268435|h[Azerite Fortification]|h|r should proc once per knock , In ring of peace it procing x5 - x6 per knock , that means i am 1hp in 2 sec i get full hp from 1 knock that means 120-150k hp
Edit : it procing even with diminished stun where it shouldn't , let say u get 0 sec stun which u don't get nothing ,it still proc and it heal

9 March 2019

[Outlaw] Killing spree

Killing spree shouldn't hit mob with who you arn't in combat and shouldn't hit critters.
|T236277:16|t|cffffd000|Hspell:57841|h[Killing Spree]|h|r

8 March 2019

[Outlaw] CD with Restless blades

When you're CD comeback cause of Restless blades you can't use them. (You can use it when the real CD finish)
|T458731:16|t|cffffd000|Hspell:79096|h[Restless Blades]|h|r
[Retribution]Word of Glory

|T133192:16|t|cffffd000|Hspell:210191|h[Word of Glory]|h|r , healing part it working fine , the part of healing (1 friendly target) + 2 near , it healing only 2 targets instead of 3 (30 yards only)
[Windwalker] Touch of Death

Touch of death final damage (the maximum hp part) currently getting increased by damage increase spells, the first part which damage the enemy equal to monks 50% hp (25% in pvp).

for example, when you use tod on the enemy (**but dont damage him because of the spell 2nd part**) then just use serenity (20% damage increase) and stand there, then ToD damage will be increased.
It should be a flat % from the monk hp and should only be affected by the spell 2nd part which is "10% of the damage you do during ToD is adding to the final damage" other than this it should be a flat % from the monk hp.


[Touch of Death ID:115080](|T606552:16|t|cffffd000|Hspell:115080|h[Touch of Death]|h|r)


**note:** since its getting affected by everything basically i couldn't really check the pvp part because it never match with my hp its always more than it should. but it should be 25% of monk hp **in pvp** would be nice if you can check this part.
[Survival] Moongose Fury vs aspect of the eagle

While you have the buff from aspect of the eagle, and then you use mongoose bite then the stackable buff mongoose fury(you will see in the tooltip) does not proc/stack or anything.


[Mongoose Bite ID:259387](|T1376044:16|t|cffffd000|Hspell:259387|h[Mongoose Bite]|h|r)
[Aspect of the Eagle ID:186289](|T612363:16|t|cffffd000|Hspell:186289|h[Aspect of the Eagle]|h|r)
[Trait] Vampiric Speed

Vampiric Speed's healing portion is currently proccing twice per enemy death instead of the intended 1 proc per enemy death.

|T237395:16|t|cffffd000|Hspell:268599|h[Vampiric Speed]|h|r
[Tressure chest]

https://www.wowhead.com/object=278459/treasure-chest#contains
Currently not dropping anything. and does not give exp upon looting, and can be looted several times

(important)
|T454060:16|t|cffffffff|Hitem:163856::::::::120:::::|h[Ancient Pilgrimage Scrollcasing]|h|r
This explains how the quest works

7 March 2019

[Shadow] Shadowform + Flight Paths

If you have Shadowform up when you reach your flight destination by using any flight path, you'll turn into a lil untextured cube, this can be removed by removing your shadowform buff and reapplying it. Shadowform should not cause you to turn into a cube.

|T136200:16|t|cffffd000|Hspell:232698|h[Shadowform]|h|r
[Guardian] Brambles

Brambles is currently absorbing and dealing x3-4 too much damage, the formula is a bit off/outdated.
The absorb's formula should look like the following:
0.06 x AbilityDamage
The reflect/damage formula should look like the following:
0.06 x AbilityDamage x Damage Modifiers (versa, core passive, etc)

|T415052:16|t|cffffd000|Hspell:203953|h[Brambles]|h|r
[Feral] [Trait] https://www.wowhead.com/spell=279524/blood-mist

|T236149:16|t|cffffd000|Hspell:279524|h[Blood Mist]|h|r adds way to much dmg, adding almost 1500 dmg per tick, insted of +400 dmg on full duration
[Havoc][PvP] Eye of Leotheras

Eye of Leotheras (|T1380366:16|t|cffffd000|Hspell:206649|h[Eye of Leotheras]|h|r) mechanics is working currently but don't do any damage
[Item] Stealthman 54

Use: Cloaks the user in a stealth field for as long as they stand still. Cannot be used in combat. The field lasts for up to 6 sec. after moving.
The Stealthman shares a cooldown with non-healing potions. (10 Min Cooldown)

Problem: Doesn't trigger timer after moving (6s) that will cause the buff expire / you can permanently move in stealth until you do some action. (-1 dur)

Item - *|T465877:16|t|cffffffff|Hitem:109184::::::::120:::::|h[Stealthman 54]|h|r
Buff - *|T465877:16|t|cffffd000|Hspell:156136|h[Stealth Field]|h|r
*|T136243:16|t|cffffd000|Hspell:160094|h[Stealthman Tracker]|h|r
[Trait] Secrets of the Deep

Secrets of the Deep has an issue with the duration of the buffs. Whenever you pick up an additional orb while you still have a Secrets of the Deep buff up, it will currently only set the duration of the buff to 18 seconds, instead it should extend the respective Secrets of the Deep buff by 18 seconds.

|T463858:16|t|cffffd000|Hspell:273829|h[Secrets of the Deep]|h|r
[Trinket] Ravaged Seed Pod

This trinket does way too much damage (tested at 183 ilvl): Should make 556 damage each tick, atm it does 18K tick

https://www.wowhead.com/item=139320/ravaged-seed-pod&bonus=1487:1807
[War supply chest]

https://www.wowhead.com/object=290135/war-supply-chest

2 issues, with this
does not have 100% chance for an item,
Does not have 100% chance for conquest reward.
should have both

6 March 2019

[Destruction] - Backdraft

Backdraft when notusing Flashover talent should cap at 2 stacks, atm its 4 stacks.
Without Flashover - each conf gives 1 stack (max 2)
With Flashover - each conf gives 2 stacks (max 4)

|T236290:16|t|cffffd000|Hspell:117828|h[Backdraft]|h|r
[Assassination] Poison Bomb

Issue:
At the moment the talent doesn't work at all.

How it should work:
Every Combo Point that is used on either Envenom or Rupture has a 4% chance each to proc "Poison Bomb", so with 5 Combo Points you have a chance of 20% to proc.
The pool that is created under the target stays there for 2 secs and every 0.5 it should deal damage to the targets under it, so by that it ticks a total of 4 times in two seconds.


|T538441:16|t|cffffd000|Hspell:255544|h[Poison Bomb]|h|r
[Assassination] Crimson Tempest Refresh

Currently when you reapply Crimson Tempest on a target which has the dot active the new duration becomes 20 secs, no matter how many Combo Points you've spent.
So basically the pandemic mechanic is not working like it should.

|T464079:16|t|cffffd000|Hspell:121411|h[Crimson Tempest]|h|r
[Outlaw] Dismantle + Prey on the Weak
[Disc][Holy][Shadow] Mind Control

So basically, if you Mind Control ( |T136206:16|t|cffffd000|Hspell:136287|h[Mind Control]|h|r ) an enemy before he has aggro on you, you can remove the Mind Control he will have you in target and he keeps you in combat but he cant move to attack you( That was the first part of the video- That was the bug-). In the second part of the video I showed you how it is if he has aggro on you before you Mind Control him ( everything works as it should work).
[Brewmaster] Gift of the Ox

Currently the proc chance is insane low, lower than it should be


formula from askmrrobot:

`Chance (percent)
= (0.75 * PeekSavedValue(GiftOfTheOxDamage) / ExpectedMaxHealth) * (3 - 2 * HealthPercent)`

also according to askmrrobot stagger and "FortifyingBrewDamage" is blacklisted, so this 2 shouldnt proc it.

[Gift of the Ox ID:124502](|T236155:16|t|cffffd000|Hspell:124502|h[Gift of the Ox]|h|r)
[Beast Mastery][Pet] Froststorm Breath

Currently it doesn't work at all, the animation is there but doesn't do any damage.

(for reproduce you need to tame a chimera which is exotic beast so only beast mastery can tame it)


[Froststorm Breath ID:92380](|T429385:16|t|cffffd000|Hspell:92380|h[Froststorm Breath]|h|r)
Demon Hunter PVP mods

Please try to find every pvp mods on Demon Hunter you can find !

https://www.wowhead.com/news=287358/upcoming-pvp-balance-tuning-for-september-24
Enchant Neck - Mark of the Distant Army

Currently it deals way too much damage for BFA around 6-7k and its scaling with gear (probably %ap)

**note:** couldnt find any info about the formula not on askmrrobot and not even in spellwork/online, sorry for that.


[Enchant Neck - Mark of the Distant Army ID:128552](|T463531:16|t|cff0070dd|Hitem:128552::::::::120:::::|h[Enchant Neck - Mark of the Distant Army]|h|r)
[Item cache] Azerite armor cache

|T2201832:16|t|cffffd000|Hitem:163857::::::::120:::::|h[Azerite Armor Cache]|h|r
When u recive them from WQ / emissary / pvp, u should gain a random azerite armor, currently u just recive the cache and can't click on it to open, basically just the icon of the azerite armor cache.

NOTE: This scales with ilvl just like all other rewards scale with ilvl
[PvP] Steel Strongbox

|T1041430:16|t|cff1eff00|Hitem:164262::::::::120:::::|h[Steel Strongbox]|h|r

Is the item reward from the weekly pvp quests called <Call to arms:Zonename>
And also pvp instances

Currently it's empty and should give Mark of honor, gold and a chance of gear equal to what u would get from a non-rated pvp instance.

5 March 2019

[Prot] Shield Block

Shield Block spell should give u a 100% block chance flat increase. Atm it seems to be affected by DR, the more base block chance u have, the less block chance u gain from Shield Block spell. Atm is nearly impossible to get more than 83% block chance while using shield block spells.

|T132110:16|t|cffffd000|Hspell:145054|h[Shield Block]|h|r
[all-specs]- Pets copied from Sylvanas

Chars copied from Sylvanas to closed beta are missing some basic spell mechanics. For now I found the next spells:

|T236303:16|t|cffffd000|Hspell:89751|h[Felstorm]|h|r You can't switch autocast on felstorm nor use it. Felguard pet

|T460858:16|t|cffffd000|Hspell:6360|h[Whiplash]|h|r Whiplash spell can't be set in autocast nor use it. Succubus

Note **This is only happening on chars copied for the close beta, fresh chars made in beta can switch to autocast this spells aswell as they work normally**
[Marksmanship] Steady Focus

Steady focus currently doesn't work at all, when casting steady shot im not getting any buff/effect.

When casting steady shot it should proc steady focus talent, which reduce the cast time of steady shot by 20 second, stack up to 2 times.(using any other shot should remove the effect)


[Steady Focus ID:193533](|T236182:16|t|cffffd000|Hspell:193533|h[Steady Focus]|h|r)
[Steady Shot ID:56641](|T132213:16|t|cffffd000|Hspell:56641|h[Steady Shot]|h|r)
[Resto] [Trait] [Exploit/abuse]

|T136085:16|t|cffffd000|Hspell:278515|h[Rampant Growth]|h|r - currently applied full regrowth to the target when u cast lifebloom.
at no point in time should lifebloom apply anything other than lifebloom.

How the trait works is:
If you have lifebloom on player A and u cast regrowth on player B, player A should also recive regrowth healing of time effect. Not the initial only the healing over time.

4 March 2019

[Fury] Whirlwind secondary

After using Whirlwind, u get a buff that makes your next two single target skills hit for 50% dmg and hits up to 4 nearby enemies.

Currently, Execute with the Massacre talent deals full damage

|T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r
[Elemental] Exposed elemental and Elemental overload

-Exposed elements increases Lightning bolt's damage by 75%.
-Elemental overload gives the shaman a chance to intantly cast a copy of the previous cast (only some spells can).

These copies should also benefit from Exposed elements effect.

There's a similar mechanic (which is working) with Master of the elements talent but in this case it is a buff on the player and not a debuff on the target. This might help you figure out a way to fix it.

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r
|T136014:16|t|cffffd000|Hspell:260694|h[Exposed Elements]|h|r
|T136048:16|t|cffffd000|Hspell:188196|h[Lightning Bolt]|h|r
|T136027:16|t|cffffd000|Hspell:260734|h[Master of the Elements]|h|r
[Assasination] Crimson Tempest + Elaborate Planning

When you use Crimson Tempest it should also procs Elaborate Planning buff if you have picked this talent.

|T464079:16|t|cffffd000|Hspell:121411|h[Crimson Tempest]|h|r
|T237387:16|t|cffffd000|Hspell:193641|h[Elaborate Planning]|h|r
Control Undead

Death Knights should able to control undead mobs(golden dragon, rank elite) with this spell |T237273:16|t|cffffd000|Hspell:111673|h[Control Undead]|h|r

for example https://www.wowhead.com/npc=127757/reanimated-honor-guard
https://www.wowhead.com/npc=135235/spectral-beastmaster

3 March 2019

2 March 2019

[Azerite] [Prot] Inner light
[Restoration] - Craggy Bark + Tranquility

- Currenty Tranquility procs Craggy Bark but it **shouldn't**
- The **only spell **that should proc Craggy Bark is Barkskin


- *|T136097:16|t|cffffd000|Hspell:276155|h[Craggy Bark]|h|r
[PvP] Mercenary Mode

On Alliance and Horde faction there are 1 npc which is for: Battleground unranked and which will give you buff mercenary contrast and with this buff can horde be as alliance in bg and alliance as horde in bg.
**Alliance NPC:**
http://www.wowhead.com/npc=98148/nassar - Battleground unranked
**Horde NPC:**
http://www.wowhead.com/npc=98219/sergeant-wilson - Battleground unranked

**How Mercenary Mode Helps You:**
- Groups will fill faster
- You will experience shorter queue times.

**How It Works**
- Clicking on their dialogue box will queue you as the opposite faction for Ashran or you will get a 60 minute "Mercenary Contract" buff, allowing you to queue for unrated battlegrounds as the opposite faction, "signing you up as a mercenary".
- Players will automatically have their race changed into one appropriate for the opposite faction which means their model, including tooltips, will be completely changed and unrecognizeable as being "disguised".
- Your only hint--besides your changed model-- is a buff, that is only visable to you - "Alliance" for Horde mercenaries, "Horde" for Alliance mercenaries.

More info is here:
http://www.wowhead.com/guides/pvp/mercenary-mode

1 March 2019

[Fury] Frothing Berserker

Currently Frothing Berserker is procing by every spell you cast. It should only procs when you cast Rampage.

BT Report:
Wowhead Link: |T458971:16|t|cffffd000|Hspell:215571|h[Frothing Berserker]|h|r
[Enhancement] Forceful winds mechanic

Forceful winds stacks a damage increase effect which increases Windfury's damage every time Windfury procs.

Blizzard added an uncommon mechanic to their interaction:
They added a small delay to Windfury hit in order to make it proc Forceful winds and at the same time benefit from the damage increase.



|T462329:16|t|cffffd000|Hspell:262647|h[Forceful Winds]|h|r
[Assassination] Crimson Tempest

Currently the instant damage of this spell is way too high. The correct formula would be:
(1 + AlternatePowerSpent) x 0.036 x AbilityDamage(true) x TotalDamageMultiplier x ArmorReduction

for the ticking dot the formula would be:
0.09 x Attackpower x Damage Multiplier

The dot from Crimson Tempest shouldn't proc Venomous Vim.
|T458736:16|t|cffffd000|Hspell:51637|h[Venomous Vim]|h|r
[Assassination] Venomous Wounds
[Protection] Blessed Hammer

Blessed hammer should be in the healing/sec meter in the addons (skada/recount etc) like any other absorb effect but currently its not.

confirmed from retail.

[Blessed Hammer ID:204019](|T535595:16|t|cffffd000|Hspell:204019|h[Blessed Hammer]|h|r)
Mirror Image

Mirror Image **|T135994:16|t|cffffd000|Hspell:55342|h[Mirror Image]|h|r ** are invisble.
They should benefit from combustion's **|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r ** crit chance increase when you are using it .
They're dealing way too much damage i believe the 0.55 multiplier is missing from the formula **
[Survival] Steel Trap

the immobilize effect doesn't break from **any** damage


it should break from damage, **except the steel trap damage, so itself**


[Steel Trap ID:162488](|T1467588:16|t|cffffd000|Hspell:162488|h[Steel Trap]|h|r)
[Fire][Trait] Preheat

The damage bonus from Preheat for Fire Blast is missing, when using Scorch.

|T135827:16|t|cffffd000|Hspell:273332|h[Preheat]|h|r
[Gems unique equipped]

On retail |T1995542:16|t|cffa335ee|Hitem:153707::::::::120:::::|h[Kraken's Eye of Strength]|h|r , u can equip only 1 of them in socket gear , that means u can't equip 2 socket gear with 1 strenght each cuz it unique ( atm on dev realm u can equip more than 2) , same goes for all unique gems equipped for strenght , intellect

28 February 2019

[Survival] Harpoon + pet

When you use Harpoon on target and get pulled to the target, you pet should also be pulled to the target, he doesnt atm.

|T1376040:16|t|cffffd000|Hspell:190925|h[Harpoon]|h|r
[Balance] Twin moons

|T136096:16|t|cffffd000|Hspell:281847|h[Twin Moons]|h|r
|T136096:16|t|cffffd000|Hspell:155625|h[Moonfire]|h|r

Moonfire can hit twice the same target if there is no other enemies in range . It should hit only once the same target.

Also the functioning is kinda erratic on different casts with two target and the caster at the same place it will sometime hit only one target and sometime the two of them
Casting While Moving vs Knockbacks

Spellcasts and Effects such as Penance, Essence Font and Spiritwalker's Grace that let you move while casting shouldn't get canceled by knockbacks/grips. Currently however they'll get canceled.

|T451170:16|t|cffffd000|Hspell:79206|h[Spiritwalker's Grace]|h|r
|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r
|T1360978:16|t|cffffd000|Hspell:191837|h[Essence Font]|h|r
[Misc][Item] Geti'ikku, Cut of Death

The healing portion of the sword's proc is currently not working. Note that this healing effect should get buffed by healing taken modifiers such as versatility, vampiric blood, etc.

|T1848077:16|t|cff0070dd|Hitem:159644::::::::120:::::|h[Geti'ikku, Cut of Death]|h|r
[Misc][Item] Fangs of Intertwined Essence

Fangs of Intertwined Essence's mana restoration effect is currently not working.

|T1518102:16|t|cff0070dd|Hitem:158368::::::::120:::::|h[Fangs of Intertwined Essence]|h|r

27 February 2019

[Demon]- Inner demon

Inner demon spawn animation after leaving combat is the same as hand of Gul'dan spawn animation. Wild imps spawned by inner demon should just spawn next to you

|T236295:16|t|cffffd000|Hspell:267216|h[Inner Demons]|h|r
[All-spec]- Imp movement

Imp pet should stand still near the warlock while casting, at the moment it sometimes goes into mele range to cast. If the imp is out of target range and you send him to attack, he will cast his spells while moving to the target, that should not happend, he should stand still. This fix should be applied to all versions of this pet(glyphs)
|T136218:16|t|cffffd000|Hspell:688|h[Summon Imp]|h|r
|T615097:16|t|cffffd000|Hspell:112866|h[Summon Fel Imp]|h|r
[General]- Pets hp values

Hp values for Felguard and voidwalker should be 75% of warlocks health. Currently they are 50%

|T136221:16|t|cffffd000|Hspell:697|h[Summon Voidwalker]|h|r
|T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r
Steed for Iron Dwarf

Seems like in ToS (temple of sethraliss) , |T1360759:16|t|cffffd000|Hspell:190784|h[Divine Steed]|h|r is not working for Iron Dwarfs paladin , it not mounting up even i press the skill ( reproduced twice) confirmed bug , edit : and sometimes the Steed doesn't work for iron dwarf even in other dungeons , but for Human is working
[Mistweaver] Healing elixir

|T608939:16|t|cffffd000|Hspell:122280|h[Healing Elixir]|h|r
Talent lvl 75.
"Drink a healing elixir, healing you for 15% of your maximum health."
It works, but its using a second thing that got deleted in 8.0

"Healing elixir will automaticly trigger if you drop below 35% health and a charge is available".
That second part should be removed, since now you just have to use it mannually.
[Survival] Latent Poison

Latent Poison azerite trait effect is overwritting Serpent sting DoT on the target making it impossible to stack.

|T1033905:16|t|cffffd000|Hspell:259491|h[Serpent Sting]|h|r
|T1033905:16|t|cffffd000|Hspell:273283|h[Latent Poison]|h|r
[Food] Fighter Chow

Desc: Restores 35757 health and 0 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and while out of combat heal for 1800 every 5 sec for 1 hour.
Problem: It generates HP also during the combat, it should NOT.

|T1387649:16|t|cffffffff|Hitem:133577::::::::120:::::|h[Fighter Chow]|h|r
|T134062:16|t|cffffd000|Hspell:193397|h[Refreshment]|h|r
[Battleground] Deepwind Gorge

Problems:
- Mine cart doesn't slow any speed
( |T132486:16|t|cffffd000|Hspell:140876|h[Alliance Mine Cart]|h|r )
( |T132485:16|t|cffffd000|Hspell:141210|h[Horde Mine Cart]|h|r )
- While Mine cart is near player connected with chain, every spell is instantly interrupted, if there's no chain in hand, spells can be casted.
- Cart should be faster, it's too slow and sometimes stops cause of turns, that way you can cap the flag with cart in half of the map
[Item] Cloak of the Restless Tribes

Desc: Standing still for 4 sec increases your Speed by XX. Lasts for 4 sec once you start moving.
What's wrong: Doesn't do anything, any effect.

Item - |T2054952:16|t|cff0070dd|Hitem:159288::::::::120:::::|h[Cloak of the Restless Tribes]|h|r
Spell - |T2054952:16|t|cffffd000|Hspell:281735|h[Restlessness]|h|r
[Misc][Item] Revitalizing Voodoo Totem

Revitalizing Voodoo Totem's stacking effect is currently not working. It should gain 1 stack every time it ticks, and should stack up to 13 times. An example, 162 healing from trinket:
162 healing (1 stack/on use)
324 healing (2 stacks)
486 healing (3 stacks)
648 healing (4 stacks)
etc. this should continue up to 13 stacks.

|T538571:16|t|cff0070dd|Hitem:158320::::::::120:::::|h[Revitalizing Voodoo Totem]|h|r
[Azerite missing traits wardrops]

When u recive gear from war supply chest the azerite gear will not have any traits on them, i think it's the way the traits is generated on gear.

chests such as https://www.wowhead.com/object=316781/secret-supply-chest
then the azerite gear will also be without traits.

26 February 2019

[All] Storm Bolt delay

When you use storm bolt theres 1 second or sometimes even more delay between the spell land on you, and the stun effect.


[GIF#1 enemy pov]()
[GIF#2 warrior pov]()


[Storm Bolt ID:107570](|T613535:16|t|cffffd000|Hspell:107570|h[Storm Bolt]|h|r)
[Disc][Honor Talent] Strength of Soul

Discipline's Strength of Soul is currently using an outdated script, it should not have an added heal like it did in Legion. It should just reduce physical damage taken by 15% while Power Word: Shield is active on the target.

|T135880:16|t|cffffd000|Hspell:197535|h[Strength of Soul]|h|r
[General] - Blessing of Sacrifice

"Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented."
Atm dmg is not reduced by 30% , its more like 25%.
|T135966:16|t|cffffd000|Hspell:6940|h[Blessing of Sacrifice]|h|r
[Holy] Isn't a caster

The Holy pal should be consired as a Melee Healer. This mean spell who should it Melee (Not melee Dps only) should hit the Holy pal too. And can't be targetted by caster's spell (Except if there is no caster).
Testable on [https://www.wowhead.com/spell=236541/twilight-glaive&dd=14&ddsize=30#changelog]. (This shouldn't hit Pal Except if there is no other caster.)
[Holy] - Pure of Heart

Pure of Heart doesn't work with Bestow Faith.
|T135981:16|t|cffffd000|Hspell:199424|h[Pure of Heart]|h|r
[Protection]Soaring Shield Azerite

|T135874:16|t|cffffd000|Hspell:278605|h[Soaring Shield]|h|r , Each hit by Avenger shield giving x mastery , with |T132359:16|t|cffffd000|Hspell:280373|h[Redoubt]|h|r u get 1 additional target in hit , so 5 targets , but the buff on mastery is only on 4 not 5
[MW] Isn't a caster.

The MW should be consired as a Melee Healer. This mean spell who should it Melee (Not melee Dps only) should hit the MW too. And can't be targetted by caster's spell (Except if there is no caster).
Testable on [https://www.wowhead.com/spell=236541/twilight-glaive&dd=14&ddsize=30#changelog]. (This shouldn't hit Pal Except if there is no other caster.)
[WindWalker] Xuen and damages

* Crackling Tiger lightning :

|T606542:16|t|cffffd000|Hspell:123996|h[Crackling Tiger Lightning]|h|r damage are actually incorrect, Seems like it's still using outdated formula

Test done on 0 Armor Dummy : 2498
Formula : 0.23 x (Attackpower + Mainhand x6) + Damage modifiers : 779.93

No armor reduction here, since it's nature damages.

Link :

- Xuen melee :

Formula : AbilityDamage(true) / 6 x TotalPetDamageMultiplier(Versa etc) x ArmorReduction

AbilityDamage(True) : ( Attackpower(Agility) + Mainhand x6)

Link :
[Mistweaver][Azerite Trait] Overflowing Mist

Currently Overflowing Mist trait is proccing on almost every healing spell while it should proc only on **Enveloping Mist**.

|T775461:16|t|cffffd000|Hspell:273328|h[Overflowing Mists]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r
[Survival] Flanking Strikes

Currently your pet leaping with you, its fine, but the pet doesn't do any damage only the player.


[Flanking Strike ID:269751](|T236184:16|t|cffffd000|Hspell:269751|h[Flanking Strike]|h|r)
Shadow Sight crystal in arenas

**issue#1:** in Hook Point arena the shadow sight crystals are spawned from the beginning , it should spawn after exactly 1 min (tested all other arenas the timer is perfect)


**issue#2:** shadow sight doesn't spawn at all in blade's edge arena, [HERE is a screen where they should spawn]()


**issue#3:** Currently you can use stealth while you have the shadow sight debuff from the crystal, but until the debuff is up on you, you shouldn't be able to use stealth or such spells.(also when you take the crystal in stealth it take you out of stealth but this part works fine)


[Shadow Sight ID:34709](|T136155:16|t|cffffd000|Hspell:34709|h[Shadow Sight]|h|r)

(couldnt find the object id itself, its only the debuff so the spell)

25 February 2019

[Protection] Warrior of Light

The pvp talent Warrior of Light has an armor issue. The damage part works all fine, don't touch it.
The talent is supposed to reduce the armor the spell gives by 30%, and increase damage instead. What's happening now is if you use the spell while already having the buff it gives (armor buff) it will reduce it again.

An example to be more clear :

Shield of the Righteous hits 1k, and gives 1k armor. Then you pick Warrior of Light talent. Now Shield of the Righteous will hit for 1300 and give you 700 armor.
If you someone, you get the 700 armor buff. The bug right now is if you REUSE the spell while the buff is still up, you get a buff with less than 700, and eventually you reach 0. I'm not sure how much it gets reduced, if it's 30% again, 30% of initial value, if the % is wrong...

|T236265:16|t|cffffd000|Hspell:53600|h[Shield of the Righteous]|h|r
|T1030099:16|t|cffffd000|Hspell:210341|h[Warrior of Light]|h|r
[Protection] Steed of Glory

The PvP talent Steed of Glory currenty makes the Paladin immune to every CC in the game instead of slow/roots (which are movement impairing effects).

|T135890:16|t|cffffd000|Hspell:199542|h[Steed of Glory]|h|r
[Frost][Trait] Frigid Grasp + Ice form

Frigid Grasp at the moment doesn't work with Ice Form
When fixing the above, there are 2 hotfixes required for it in pvp:
1. Intellect bonus in pvp is 66% lower, so set it to 0.34 of normal proc ( pvp only )
2. The buff should go away once Ice Form fades.

https://www.wowhead.com/news=287783/incoming-pvp-tuning-october-10th
|T135838:16|t|cffffd000|Hspell:278542|h[Frigid Grasp]|h|r
|T1387355:16|t|cffffd000|Hspell:198144|h[Ice Form]|h|r

24 February 2019

[Affliction]- Absolute corruption and Darkglare

When you have absolute corruption talent spected(infinite corruption) and then use darkglare on the target with the infinite corruption it will make the corruption dissapear after few seconds.

**How to reproduce the issue**
1- Go to a dummy/npc or whatever you wish
2- Cast corruption with the talent "absolute corruption
3- Use Darkglare and wait few seconds, the corruption on the target will dissapeard.

|T1117878:16|t|cffffd000|Hspell:196103|h[Absolute Corruption]|h|r
|T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
[Destruction] - Backdraft

Backdraft should cap at 4 stacks (atm its 5).
|T236290:16|t|cffffd000|Hspell:196406|h[Backdraft]|h|r
[Demon]- Inner demon guardians spawning while dead

When you have inner demon talent spected and you die, the demons will keep spawning. Even after releasing spirit and searching for you body, the demons still spawning. **How should it work?** Demons should not spawn while dead and after release to look for your body
|T236295:16|t|cffffd000|Hspell:267216|h[Inner Demons]|h|r
[Demon]-Grimoire:Felguard

|T136216:16|t|cffffd000|Hspell:111898|h[Grimoire: Felguard]|h|r
There are few issues with this invocation:

- The 25% damage buff does not work, spells deal the same damage as Felguard pet

- After charging, being in mele range of the target and after a little delay, like 1-2s this invocation should use Felstorm spell ( )
[Subtlety] Secret Technique

The first instance of the Talent is still working properly, but the 2nd instance isn't working at all anymore. In addition the Talent is somehow unaffected by the .cooldown command. Last but not least, the cooldown reduction for (1 x Combo Point) spent doesn't work.

Missing interaction:
Currently Secret Technique should proc Deeping Shadows, a passive that reduces Shadow Dance by (1.5 secs x Combo Points) spent. There's a Talent called Enveloping Shadows, which reduces Shadow Dance by an additional sec, so (2.5 secs x Combo Points) spent.

|T132305:16|t|cffffd000|Hspell:280719|h[Secret Technique]|h|r
|T132291:16|t|cffffd000|Hspell:238104|h[Enveloping Shadows]|h|r
|T136223:16|t|cffffd000|Hspell:185314|h[Deepening Shadows]|h|r
[Retribution] Fist of Justice

Fist of justice correctly reduce the cooldown on hammer of justice, the problem is, when hammer of justice goes off cooldown, cant use it because its "still on cooldown"

the issue might be because its still using the original duration, but visually the cooldown reduction from fist of justice works.



[Fist of Justice ID:198054](|T135906:16|t|cffffd000|Hspell:198054|h[Fist of Justice]|h|r)
[Hammer of Justice ID:853](|T135963:16|t|cffffd000|Hspell:853|h[Hammer of Justice]|h|r)
[Protection]Hand of the Protector

So ATM , |T236248:16|t|cffffd000|Hspell:213652|h[Hand of the Protector]|h|r it working like 8.1 patch Calls down the Light to heal a friendly target for (280% of Spell power), increased by up to 200% based on their missing health. , : How it should work on 8.0 , increased by up to 200% based on ur missing health
[Protection]Righteous Protector

|T236264:16|t|cffffd000|Hspell:204074|h[Righteous Protector]|h|r , should reduce cd of Hand of the protector and light of the protector , atm it reducting only for light of the protector , so Interaction with hand is not working
[Retribution] - Crusade

Crusade doesn't scale well with Consecration dmg.
I hit 1018 with no buff, if i have 10 stacks of Crusade, it hits 1093, instead of 1323 (30% more dmg on 10 stacks)

|T236262:16|t|cffffd000|Hspell:231895|h[Crusade]|h|r
[BM] Invoke Niuzao, the Black Ox Issues

Niuzao has a few issues.

**1.** Niuzao's Melee formula is currently a bit off. Heres what the formula should look like:
TotalAttackPower ÷ 6 x 2 x Target's Armor x Damage modifiers (versa, etc)

**2.** Niuzao's Stomp spell should be casted every 6 seconds, reduced by haste. Right now its every 8-10 seconds.

**3.** Niuzao's Stomp formula is incorrect. What the formula should be:
0.373 x 0.5 x AbilityDamage x Target's Armor x Damage modifiers (versa, etc)

**4.** When you summon Niuzao, he should immediately use Stomp and do an auto attack, these should then start his auto attack and stomp timer/cooldown. (stomp is 6 sec reduced by haste, auto attacks are 2 seconds reduced by haste)

|T608951:16|t|cffffd000|Hspell:132578|h[Invoke Niuzao, the Black Ox]|h|r
[Frost] Frozen Orb cooldown reduction

**issue#1:** blizzard correctly reduce the cooldown by 0.5 sec/hit on frozen orb, the problem is when frozen orb goes off cooldown, still not useable bcz its "still on cooldown"

issue might be because the cooldown reduction from blizzard is only there visually, but the spell using the normal cooldown duration.

[GIF about the issue]()

[Frozen Orb ID:84714](|T629077:16|t|cffffd000|Hspell:84714|h[Frozen Orb]|h|r)
[Blizzard ID:190356](|T135857:16|t|cffffd000|Hspell:190356|h[Blizzard]|h|r)




**issue#2:** when you have the pvp talent choosed Concentrated Coolness then blizzard doesn't reduce the cooldown by 0.5 sec/hit on frozen orb.

[Concentrated Coolness ID:198148](|T629077:16|t|cffffd000|Hspell:198148|h[Concentrated Coolness]|h|r)
[All] Posthaste

Currently you get posthaste once when cast the disengage spell and again once when landing from disengage

It should **only** give posthaste when you **land** to the ground from disengage (confirmed from retail)

[Posthaste iD:109215](|T461119:16|t|cffffd000|Hspell:109215|h[Posthaste]|h|r)
[Disengage ID:781](|T132294:16|t|cffffd000|Hspell:781|h[Disengage]|h|r)
[Guardian] Mastery

-* Mastery should work like this* - 1st Increases your maximum health and
healing received by 4.0%.
- 2nd Also increases your attack power by 8.0%.
- **2nd part doesn't work**

- |T1033485:16|t|cffffd000|Hspell:155783|h[Mastery: Nature's Guardian]|h|r
Duelers Arena teleport undermap

Duelers Arena, when u enter in duelers arena que , then u teleport inside the arena with another player , u will get undermap,

https://www.wowhead.com/news=284356/the-duelers-guild-for-pvpers-in-battle-for-azeroth
[PvP] [Season1] Weekly conquest cap reward

At 500 conquest points, you get an completed quest to turn in at https://www.wowhead.com/npc=143555/xander-silberman

To chose from a reward that suits your class.

Currently you get quest but can't turn it it (maybe becayse season1 is not actived yet, i don't know)

23 February 2019

[Retribution] - Selfless Healer

Healing is always same (12k) no matter if you have 0 or 4 stacks.
|T236252:16|t|cffffd000|Hspell:85804|h[Selfless Healer]|h|r

22 February 2019

[All-specs]- command demon

|T236292:16|t|cffffd000|Hspell:119898|h[Command Demon]|h|r
Currently this spell does nothing when used, you actually can't use it

Closed beta.
[Destro]- Havoc+Conflagrate

|T135807:16|t|cffffd000|Hspell:17962|h[Conflagrate]|h|r when the spell conflagrate is copied via havoc |T460695:16|t|cffffd000|Hspell:80240|h[Havoc]|h|r is consuming 2 charges instead of 1

How should it work:

- When conflagrate is copied by havoc it should only consume 1 charge of the spell
[Subtlety] Finality - Nightblade

Issue:
Currently after casting Nightblade you have a chance to proc Finality, a Legion golden Trait for Subtlety, which should be removed in BFA since it's an Artifact Trait.

|T1373907:16|t|cffffd000|Hspell:197395|h[Finality: Nightblade]|h|r
|T1373907:16|t|cffffd000|Hspell:195452|h[Nightblade]|h|r
[WindWalker] Control the Mists

|T1360977:16|t|cffffd000|Hspell:233766|h[Control the Mists]|h|r don't have any cast time anymore, you can just spam it as long as you still have energy.

* How it should work :
You can instant cast Vivify only one time per 10sec and that timer (10sec) is reduced by 2sec each time you spend 1 chi.
[Restoration] - Photosynthesis

- It should work like this: - 1. While your Lifebloom is on yourself, your periodic
heals heal 20% faster.

- 2. While your Lifebloom is on an ally, your periodic
heals on them have a 5% chance to cause it to
bloom.
- **1st part doesn't work at all**
- 2nd works corectly

- *
spec=DruidRestoration&version=27101*
- *|T464030:16|t|cffffd000|Hspell:274902|h[Photosynthesis]|h|r
[Generic][Azerite Traits]

In most of the azerite traits, last trait that adds +5 item level isn't included in result after relog but it does the same what previous trait without +5.

|T2065624:16|t|cffffd000|Hspell:263978|h[Azerite Empowered]|h|r

21 February 2019

[Subtlety] Shadow's Grasp

Currently it doesn't work at all, shadowstrike and backstab(or gloomblade talent which replace backstab) doesn't reduce the targets movement speed by 30% for 8 sec


**note:** if i change to [Night Terrors talent](|T136194:16|t|cffffd000|Hspell:277953|h[Night Terrors]|h|r) which add the [shuriken storm](|T1375677:16|t|cffffd000|Hspell:197835|h[Shuriken Storm]|h|r) to that list, then shuriken storm correctly reduce the target's movement speed by 30% for 8 sec.


[Shadow's Grasp ID:277950](|T132291:16|t|cffffd000|Hspell:277950|h[Shadow's Grasp]|h|r)
[Backstab ID:53](|T132090:16|t|cffffd000|Hspell:53|h[Backstab]|h|r)
[Gloomblade talent which replace backstab ID:200758](|T1035040:16|t|cffffd000|Hspell:200758|h[Gloomblade]|h|r)
[Shadowstrike ID:185438](|T1373912:16|t|cffffd000|Hspell:185438|h[Shadowstrike]|h|r)
[Holy] - Aura Mastery

Empowers your chosen aura and increases its radius to 40 yards for 8 sec.

Devotion Aura
Devotion Aura: all affected allies gain 20% damage reduction

Aura of Sacrifice
Aura of Sacrifice: causes 30% of damage to be redirected to you and reduced by 75%

Aura of Mercy
Aura of Mercy: has no target limit and healing increased by 100%



Aura of Mastery with Aura of Sacrifice doesn't work at all.
Other is fine.
|T135872:16|t|cffffd000|Hspell:31821|h[Aura Mastery]|h|r
[Protection] Divine Steed Passive Azerite : Gallant Steed

Gallant Steed is Azerite trait which increase speed of myself and all nearby allies for 523 speed for 5 sec , but we don't get any speed increase
|T1360759:16|t|cffffd000|Hspell:280189|h[Gallant Steed]|h|r
[Holy] - Aura of Sacrifice

"While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half."
Redirected dmg to you is not reduced by half atm, if target absorbs 136dmg, it hits pala 136dmg, instead of 68.
|T538040:16|t|cffffd000|Hspell:183416|h[Aura of Sacrifice]|h|r
[General] - Repentance

Repentance doesn't break on melee, but it should.
|T135942:16|t|cffffd000|Hspell:20066|h[Repentance]|h|r
[Retribution]Shield of Vengeance

Shield of Vengeance tooltip it saying 30% absorb of my hp , i have 125k that means 37k absorb , but on showing skill it absorbing 40k that means 3k absorbtion in + and the buff showed on up buff it showing 40.325k |T236264:16|t|cffffd000|Hspell:184662|h[Shield of Vengeance]|h|r

0.3x99.120 = 29.736 shield should be , my shield is 30.533 , on wowhead + mr robot , shield of vengeance doesn't stack with versatility which on dev realm it does stack with versatility
[holy]Azerite : Judicious Defense

How it works : the critical of judgement reduce target melee attack against me by 2.200 for 8 sec , atm is not working , not procing , tried it in zuldazar , same dmg from melee |T1603010:16|t|cffffd000|Hspell:278573|h[Judicious Defense]|h|r
[Holy] - Holy Prism

Fires a beam of light that scatters to strike a clump of targets.

If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (50% of Spell power) healing to 5 allies within 15 yards.

If the beam is aimed at a friendly target, it heals for (100% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.

this is how spell should work, all works except this part:
"and radiates (50% of Spell power) healing to 5 allies within 15 yards."

How it works now : it heals you always different amount of heal even if you stay and not move (mastery), same happens if you unaura mastery.
it should work always heal for 0.5 x TotalSpellPower x TotalHealingMultiplier x HolyMastery (so always heal you for same amount if you are not moving)




|T613408:16|t|cffffd000|Hspell:114165|h[Holy Prism]|h|r
[Windwalker] Hit Combo

How it should work: Only our abilities that are not a repeat of the previous one should give us a charge of hit combo (|T574573:16|t|cffffd000|Hspell:196740|h[Hit Combo]|h|r).

How is it working: Everything that does damage to the target that is not our ability, like trinkets and azerite traits, give us a charge or even more if it hits more targets as you can see in the clip.

Evidence:
[BM] Rushing jade wind and Mark of the crane

Rushing jade wind (|T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r) is aplying Mark of the crane (|T606543:16|t|cffffd000|Hspell:228287|h[Mark of the Crane]|h|r) on Brewmaster spec, but it should only be aplied if you use RJW as a Windwalker, since BM spec doesn't have Spinning crane kick (|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r).

probably when this card got fixed, it also got applied on BM RJW
[Balance] - Streaking Stars

- This trait (While Celestial Alignment is active, your damaging spells call a
Streaking Star, dealing an additional 995 damage when they are not a repeat
of the previous ability.) should work like this:

- This Azerite power causes your abilities cast during your Celestial
Alignment to also trigger a Streaking Star, dealing additional Arcane
damage to the target as long as long as it is not a repeat of your last
abilility
The damage of this effect scales with multiple pieces equipped with this
power active.


-** NOW ** - ** it procs even when you repeat same spell** (*Moonfire, Sunfire
and Starfall*),
- **but for some sells it never procs**(*Solar Wrath, Starsurge*)
- **for Lunarstrike it works corectly**


- |T136060:16|t|cffffd000|Hspell:272871|h[Streaking Stars]|h|r
[Guardian] - Layered Mane

- Should work like this
- 1. Ironfur increases your Agility by 64,
- 2. and has a 10% chance to grant 2 applications

- 1.part works, but second doen't (it never procs)


- |T1378702:16|t|cffffd000|Hspell:279552|h[Layered Mane]|h|r
[CrossSpec] - Wild Charge for Travel form

Travel form , a morph spell for druids , and wild charge is the 3rd poisitionned talent for lvl 30 talents.
Problem is as follows :
How it's currently working in the Dev realm : While in travel form , using Wild charge leaps you 10 yards (Deer form)
How it should work : Travel form wild charge should leap you forward 20 yards instead of 10.
Proof on gyazo and screenshot (Screenshot is indicating that if i leap from the orange mark i should land in the white one - Look into the DBM Range radar) :
Details :
|T454039:16|t|cffffd000|Hspell:102417|h[Wild Charge]|h|r
[General]- Craggy Bark

- It should work like this -
Barkskin reduces Physical attacks against you by 187 damage.
- But it doen't reduce physical attacks.

- |T136097:16|t|cffffd000|Hspell:276155|h[Craggy Bark]|h|r
[Restoration][Balance] - Lively Spirit

- Trait ** Lively Sprit** should work for each spell you use during Inervation,
but if you use same spell 1 after another, and if you repeat that for :
2,3,4,5,... times you'll get just 1 stack of Inervate instead of getting as much
stacks as spells you used ( 2,3,4,5,...) ** NO MATTER ** if it is same spell
which is **repeated** .

- |T136048:16|t|cffffd000|Hspell:279642|h[Lively Spirit]|h|r
Azerite Empowered and Azerite pools

When you do some Champions of Azeroth (https://www.wowhead.com/news=284813/champions-of-azeroth-battle-for-azeroth-world-quest-preview) World Quest (like Azerite Mining : https://www.wowhead.com/quest=50975/azerite-mining), there is Azerite pools on the ground that give the buff Azerite Empowered (|T2032579:16|t|cffffd000|Hspell:275765|h[Azerite Empowered]|h|r), atm there is nothing with this buff, only that the Azerite pools is overscripted.

As you can see on the Gif i provide, the buff reset like every 0,01s when you stand in it on Firestorm, vs not reseting in Retail.

Firestorm:


Retail:


Note: would be nice to see this fixed because those WQ are realy important at the start of BFA and you will see a lot of World PvP around them.

Edit: the buff should only you once every 2s even if you stand in the pool.
[Racial] Every Man for Himself

It works on silence, roots, hex effect, but it's should work ONLY on stun effects.
|T136129:16|t|cffffd000|Hspell:59752|h[Every Man for Himself]|h|r
[Holy] Martyr's Breath

Martyr's Breath (|T1360762:16|t|cffffd000|Hspell:273032|h[Martyr's Breath]|h|r) shouldn't proc on every light of martyr.
[Vendor] Outfitter Nuya & Outfitter Zuya

They are next to eachother so i put them in the same ticket.

https://www.wowhead.com/npc=139401/outfitter-nuya
When you click on this vendor, nothing pops up.


https://www.wowhead.com/npc=139402/outfitter-zunda
When you click on her, it opens, you can reppair but she dont have anything on sell.
Enchantress Quinni spawn twice

[Enchantress Quinni <Enchanting Trainer>](https://www.wowhead.com/npc=122702/enchantress-quinni) are spawn twice (skull and cross)
[Map] The Dark Portal

When you click on the quest "The dark portal" (https://www.wowhead.com/quest=34398/the-dark-portal) it open your map and show this (Cf screen).
It pop in your quest every time the server restart even if you refuse it.
[Racial] Touch of the Grave

Touch of the Grave's damage is a bit too much. The formula should look like the following:

**Agility/Strength Users:**
(AbilityDamage x 1.25) x 0.25 x Damage Modifiers (versa, etc)

**Intellect Users:**
Spellpower x 0.25 x Damage Modifiers (versa, etc)

|T136157:16|t|cffffd000|Hspell:5227|h[Touch of the Grave]|h|r
[Achievement] bonuses don't count for ilvl achievement

achievement like
https://www.wowhead.com/achievement=12546/superior and
https://www.wowhead.com/achievement=12547/epic#comments

don't works, if you have any item scaling with level (315 with proc in dungeons for exemple) the criteria wouldn't validate because he took the base ilvl for item 159299 ilvl will be 273

Same thing for hearts of azeroth, the ilvl change with you ak level but the item level used for the achievement is the base one only

criterias with quality are wrong too because rare item can proc toepic on loot
Wrong items loot : Held in Off Hand Intel Weapon loot on non Intel Character

On several bosses and bosses you can loot Held in Off-Hand intel like weapon.

Like this one Below
https://www.wowhead.com/item=158322/aureus-vessel&bonus=4776

The issue here is that you can loot those items, on a character that doesn't have any Intel specs (DH, war ....) or maybe even without having the loot set for the Intel spec (didn't tryed it)
[Misc] Item Absorption Critting

Currently most if not all items that grant players absorb shields are able to crit (get x2 value with a % chance based on your critical strike chance). This is not intended.
Examples:
|T329513:16|t|cffa335ee|Hitem:151976::::::::120:::::|h[Riftworld Codex]|h|r
|T463527:16|t|cff0070dd|Hitem:159618::::::::120:::::|h[Mchimba's Ritual Bandages]|h|r

20 February 2019

Battle Shout

Battle Shout got bugged recently, currently it doesn't give you 10% Attack Power.

|T132333:16|t|cffffd000|Hspell:6673|h[Battle Shout]|h|r
[Assassination] Vendetta and Energy regen

The spell vendetta for assassination rogue should generate 60 energy over 3 sec.

This is not working at the moment.

Vendetta : |T458726:16|t|cffffd000|Hspell:79140|h[Vendetta]|h|r
[Subtaly][Low] CheapShot+Find Weakness

When you cast cheat shot with talentend Find weakness it apply Find weakness to you and you're target. This only a visual problem cause if you deal 100% increased to yourself it won't be a problem.

|T132295:16|t|cffffd000|Hspell:91021|h[Find Weakness]|h|r
[Subtlety] Find Weakness

Currently it reduces the targets Armor by 100% instead of 40%.

|T132295:16|t|cffffd000|Hspell:91021|h[Find Weakness]|h|r
[Outlaw] Combat Potency Energy

Currently the Energy regeneration passive from Combat Potency is getting added, but it should be mutiplied since it's a % value.

|T135673:16|t|cffffd000|Hspell:61329|h[Combat Potency]|h|r

In the example that i've linked you can cleary see how it's added by 3.5 and not mutiplied, because mutiplying 11.1 by 1.35 is 14,985 and not 14.6.
[General] - Indomitable Justice

Azerite Trait doesnt work at all.
"Judgment deals additional damage when your health percentage exceeds the target's, up to 5750 damage."
Atm dmg is always same and nothing is added.
|T135959:16|t|cffffd000|Hspell:275496|h[Indomitable Justice]|h|r
[Holy] - Darkest before the Dawn

Scaling is bugged. Each stack should give 10% (100% with 10 stacks), now it gives way more.
|T461859:16|t|cffffd000|Hspell:210378|h[Darkest before the Dawn]|h|r
[General] - Consecration

Consecration is wrong for all 3 specs.

Holy formula should be : 0.05 x attackpower (attackpower for holy is: spellpower x 1.04)

Prot formula should be : 0.05 x abilitydmg (ability dmg is: attackpower + 6xwepdps)
so for holy and prot problem is in base formula ( with .unaura all)

On Retri base formula works, but core passive is not giving 300% dmg increase, its giving way less




|T236216:16|t|cffffd000|Hspell:137027|h[Retribution Paladin]|h|r
[Holy]Topless Tower + Talent stacking

|T898454:16|t|cffff8000|Hitem:151782::::::::120:::::|h[The Topless Tower]|h|r the usage of the legendary is stacking with |T898454:16|t|cffffd000|Hspell:248033|h[Awakening]|h|r , let's say if u get 1 proc from awakening it stacking with topless proc that means 18-19 seconds of burst if they have luck on proc , even it an 115 level legendary , it can be abused to not die
edit: Awakening is stacking , shouldn't stack and only reset the avenging wrath
[Windwalker] Blackout Kick cd reduction

Black out kick should reduce cd on rising sun kick and fist of fury by 1 sec **everytime it get used.**
Currently only the first time so once when you use blackout kick it reduce fist of fury and rising sun kick cd by 1 sec but then if you use it again nothing happens, you have get RSK or FoF on cd again, and then again only the first cd reduction will work.

[Blackout Kick ID:100784](|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r)
[Rising Sun Kick ID:107428](|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r)
[Fist of Fury ID:113656](|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r)
[Unholy] Gargoyle Strike damage

Currently Gargoyle Strike is hitting really low.

0.15 x AbilityDamage(true) x TotalPetDamageMultiplier

0,15 x 5745,6(AbillityDamage) x 1,4466(Mastery) x 1,0227(versatility) x UnholyCorePassive = 1173
Atm it does 161 damage.

|T458967:16|t|cffffd000|Hspell:49206|h[Summon Gargoyle]|h|r
[Blood] Vampiric Blood + Absorbs

Vampiric Blood's effect of increasing absorbs received by 30% is not working at all. Vampiric Blood should affect any and all damage absorption effects such as trinkets, priest absorbs, Anti Magic Shell, etc (Do note that Blood Death Knight's Mastery: Bloodshield should **not** be affected by Vampiric Blood's absorb modifier)

|T136168:16|t|cffffd000|Hspell:55233|h[Vampiric Blood]|h|r
[Misc][Item] Reality Breacher

Reality Breacher has 2 issues:
**1.** It summons 2 tentacles instead of 1 per proc

**2.** The damage of one of the tentacles is way too much compared to the tooltip, for example 1.4k damage instead of the 352 damage stated in the tooltip.

|T1119888:16|t|cff0070dd|Hitem:151310::::::::120:::::|h[Reality Breacher]|h|r
Racials cooldown sharing

[Every man for Himself](|T136129:16|t|cffffd000|Hspell:59752|h[Every Man for Himself]|h|r) -->sharing 30 sec cooldown instead of 90 sec with [Adaptation](|T895886:16|t|cffffd000|Hspell:195756|h[Adaptation]|h|r">|T895886:16|t|cffffd000|Hspell:195756|h[Adaptation]|h|r) and [Gladiator's Medallion](|T1322720:16|t|cffffd000|Hspell:208683|h[Gladiator's Medallion]|h|r">|T1322720:16|t|cffffd000|Hspell:208683|h[Gladiator's Medallion]|h|r) (using the old script not the bfa one)


[Will of the Forsaken](|T136187:16|t|cffffd000|Hspell:7744|h[Will of the Forsaken]|h|r) --->doesn't share any cooldown with [adaptation](|T895886:16|t|cffffd000|Hspell:195756|h[Adaptation]|h|r">|T895886:16|t|cffffd000|Hspell:195756|h[Adaptation]|h|r) and [gladiator's medallion](|T1322720:16|t|cffffd000|Hspell:208683|h[Gladiator's Medallion]|h|r">|T1322720:16|t|cffffd000|Hspell:208683|h[Gladiator's Medallion]|h|r) it should be 30 sec.




**note:** racials for dark iron dwarf is not implemented yet so couldn't test it but also [Fire Blood](|T1786406:16|t|cffffd000|Hspell:265221|h[Fireblood]|h|r) should share 30 sec cooldown with adaptation and gladiator's medallion
[Misc][Item] Terror From Below

Terror From Below is currently dealing **a lot** more damage than than intended, for example its dealing 35k damage instead of the 5k stated in the tooltip.

|T463487:16|t|cffa335ee|Hitem:147016::::::::120:::::|h[Terror From Below]|h|r
[Misc][Item] Terminus Signaling Beacon

Terminus Signaling Beacon is currently dealing **a lot** more damage than than intended, for example its dealing 5k damage instead of the 1k stated in the tooltip.

|T1362633:16|t|cffa335ee|Hitem:151969::::::::120:::::|h[Terminus Signaling Beacon]|h|r
[Misc][Item] Twisting Wind

Twisting Wind is currently dealing **a lot** more damage than than intended, for example its dealing 456 damage instead of the 113 stated in the tooltip.

|T132119:16|t|cffa335ee|Hitem:139323::::::::120:::::|h[Twisting Wind]|h|r
[Misc][Item] Unstable Horrorslime

Unstable Horrorslime is currently dealing **a lot** more damage than than intended, for example its dealing 3.5k damage instead of the 884 stated in the tooltip.

|T1357800:16|t|cffa335ee|Hitem:138224::::::::120:::::|h[Unstable Horrorslime]|h|r
[Misc][Item] Tarratus Keystone

Tarratus Keystone is currently healing **a lot** more than intended, for example its healing for 36k instead of the 9k stated in the tooltip.

|T132780:16|t|cffa335ee|Hitem:151958::::::::120:::::|h[Tarratus Keystone]|h|r
[Drums of fury]

|T133841:16|t|cff1eff00|Hitem:120257::::::::120:::::|h[Drums of Fury]|h|r |T1379244:16|t|cff1eff00|Hitem:142406::::::::120:::::|h[Drums of the Mountain]|h|r missing the secondary debuff, exhaustion.
"Allies receiving this effect will become Exhausted and be unable to benefit from Bloodlust, Heroism or Time Warp again for 10 min."

So currently u can perma bloodlust.
[Misc][Item] Merektha's Fang

Merektha's Fang has a lil issue with the debuff duration, the debuff should not benefit from the 30% rule (pandemic mechanic), in other words, the debuff duration should not be able to go above 4 seconds.

|T134043:16|t|cff0070dd|Hitem:158367::::::::120:::::|h[Merektha's Fang]|h|r
[Misc][Item] Caged Horror

Damage is very high it is doing at the moment 127k damage while according to the trinket tooltip should be 1576 damage.

https://www.wowhead.com/item=136716/caged-horror&bonus=1826:1476
[Misc][Item] Elementium Bomb Squirell Generator

Damage is currently 6.8k, according to the trinket tooltip should be 734 damage.

https://www.wowhead.com/item=137446/elementium-bomb-squirrel-generator&bonus=1826:1476
[Mission][Zuldazar] "We need each other" crash client

https://www.wowhead.com/quest=52131/we-need-each-other

The cinematic crashes the client
[Misc][Item] Ignition Mage's Fuse

Ignition Mage's Fuse currently has an issue with its duration, it shouldn't be refreshed each time you gain a new stack, instead the buff should last a total of 20 seconds, while still stacking every 4 seconds.

|T1119937:16|t|cff0070dd|Hitem:159615::::::::120:::::|h[Ignition Mage's Fuse]|h|r

19 February 2019

[Enhancement] Forked lightning not pulling aggro

Forked lightning's (PvP talent) damage isn't aggroing enemies when they are hit. The player is kept in combat and the mobs are damaged but they don't do anything until the shaman aggro them with other spells or by proximity.

Forked lightning should pull aggro just like any other spell.

|T135990:16|t|cffffd000|Hspell:204349|h[Forked Lightning]|h|r
[Holy]Crusader's Might

Crusader's might is the talent which is decreasing cooldown of holy shock and light of dawn by 1.5 seconds , but it reducing by 2-3 seconds of light of dawn
|T236266:16|t|cffffd000|Hspell:196926|h[Crusader's Might]|h|r
[Holy]Avenging Crusader

|T589117:16|t|cffffd000|Hspell:216331|h[Avenging Crusader]|h|r , the cooldown of judgement and crusader strike isn't 30% faster
[Azerite Trait] Runic Barrier

What it should do: Anti-Magic Shell absorbs XX additional damage and its duration is increased to 6 seconds.

What's the problem: It doesn't add any additional Absorb damage scaled by item level.

|T136120:16|t|cffffd000|Hspell:280010|h[Runic Barrier]|h|r
[Frost] Pillar of Frost

Pillar of Frost doesn't add additional strength for each rune spend, same numbers with 16,20,25..% strength gets increased only by 15% Tho it shows on buff additional stacks.

+ It changes/decreasing the basic amount of strength depending on additional stacks 15%+ after expiring the buff, which is affecting overall numbers [damage], strength goes back after relog.
[e.g. 3035 basic strength, After expiring the buff stacked to 23% from 15% basic strength goes down to 2838.


|T458718:16|t|cffffd000|Hspell:51271|h[Pillar of Frost]|h|r
[Unholy][Azerite Trait] Last Surprise

Last Suprise currently doesnt work at all. On the expire ghouls should just explode for amount damage.

Note: Also it should works with this pvp talent |T237511:16|t|cffffd000|Hspell:280428|h[Ghoulish Monstrosity]|h|r



|T136133:16|t|cffffd000|Hspell:278489|h[Last Surprise]|h|r
[All specs][Talent] Wraith walk

|T1100041:16|t|cffffd000|Hspell:212552|h[Wraith Walk]|h|r

"Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.

While active, your movement speed cannot be reduced below 170%."

The second part works perfectly, but in the first part, says that it should increase your movement speed by 70%, actually increases for the double (140%).
[Havoc] Momentum

Currently now when you fel rush you get 6 sec momentum and when fel rush again the buff gets refreshed to 6 sec.

It should **add the duration** so if i have momentum buff with 5 sec left, and then i fel rush again then the buff should get +6 sec.


[GIF evidence from retail]()


[GIF from firestorm]()

[Momentum ID:206476](|T1029722:16|t|cffffd000|Hspell:206476|h[Momentum]|h|r)
[Fel Rush ID:195072](|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r)
Heart of Azeroth vs enchants

Currently you can use enchants on heart of azeroth neck but you shouldn't be able to.


[Heart of Azeroth ID:158075](|T1869493:16|t|cffe5cc80|Hitem:158075::::::::120:::::|h[Heart of Azeroth]|h|r)


[GIF evidence/explanation]()
[Racial] Light's Judgement

Light's Judgement's damage is a bit too much. The formula should look like the following:

**Agility/Strength Users:**
AttackPower x 3 x Damage Modifiers (versa, etc)

**Intellect Users:**
Spellpower x 3 x Damage Modifiers (Versa, etc)

|T1724000:16|t|cffffd000|Hspell:255647|h[Light's Judgment]|h|r

18 February 2019

[Arms][PvP-Talent] Storm of Destruction

Currently you apply Mortal Wounds to yourself with Bladestorm if you pick this talent, it should apply Mortal Wounds to your enemies instead of you.

|T236303:16|t|cffffd000|Hspell:236308|h[Storm of Destruction]|h|r
[Subtlety] Nighstalker

Currently while having Stealth or Shadow Dance active the Talent, which should increase all Damage done from abilities by 12%, decreases every damage done instead.

[Nighstalker](|T132320:16|t|cffffd000|Hspell:14062|h[Nightstalker]|h|r)
Note: On Wowhead it is showing the tooltip for Assassination, Subtlety tooltip just has 12% instead of 50%
[WindWalker] Fist of the White Tiger CD + Serenity

|T988197:16|t|cffffd000|Hspell:152173|h[Serenity]|h|r should reduce the CD of |T2065583:16|t|cffffd000|Hspell:261947|h[Fist of the White Tiger]|h|r by 50% (Atm it dosen't reduce it at all, cd remain the same with Serenity ON)
[Azerite Trait] Champion of Azeroth

This is one of the new BfA Traits <Champion of Azeroth> ,
The problem is the following :
-How it works in dev and closed beta realm : The buff you receive from this trait gives you 0 stats.
-How it should work : Depending on your gear (for example mine on the screenshot - Closed beta realm) CoA should give me 10 units of all my secondary stats. but obviously it doesnt currently.
More details here :
|T135885:16|t|cffffd000|Hspell:280713|h[Champion of Azeroth]|h|r
[Restoration] Revitalize

When you cast rejuvenation on yourself/on a friendly target it does apply 2 stack of revitalize but it **fall off instantly**

it should only fall off when the target get a melee critical hit(also when it happens it should heal you+increase the rejuvenation duration by 3 sec)

[Revitalize ID:203406](|T136081:16|t|cffffd000|Hspell:203406|h[Revitalize]|h|r)

[GIF evidence/explanation]()
(Havoc) Eye Beam Mechanic
[Havoc][Soul Fragments]

There are multiple bugs regarding the soul fragments that spawn. These are listed in the list below:

* Spawn range: almost every fragments spawn under the player which shouldn't be the case. It should also be possible that they spawn next to the player. (A little move of the player should allow him to pick them up then).

* Using the fragments: When the fragments spawn directly under the player, they are consummed, but it doesn't always refund fury (if using the talent demonic Appetite |T2120320:16|t|cffffd000|Hspell:206478|h[Demonic Appetite]|h|r ) and health.

Edit: Shattered souls : |T607854:16|t|cffffd000|Hspell:178940|h[Shattered Souls]|h|r
[Alchemy] Lightfood Potion Rank 3

Doesn't have the chance to proc mutiple Potions at once.

|T1387622:16|t|cffffffff|Hitem:162258::::::::120:::::|h[Recipe: Lightfoot Potion]|h|r
[Alchemy] Endless Tincture of Fractional Power Rank 3
[Alchemy] Surging Alchemist Stone Rank 3
[Arcane] Rule of Threes glytch

The talent procs at the 2nd charge gained instead of the intended 3rd, if you reset arcane charges with barrage at 1,2 or 4 charges.
Most likely the bug is that it counts 3 charges after consuming the buff when charges are not capped, instead of activating only when the caster reaches in a sequence the 3rd charge or using Charged Up as intended.

12:50-13:03, the thing is not compensating additive, always respects the 3rd charge on UI rule.


|T135753:16|t|cffffd000|Hspell:264354|h[Rule of Threes]|h|r

17 February 2019

[Destro]- Rain of fire on some npcs

For some weird reason, rain of fire is hitting million of times on certain mobs in open world. It only happends on some mobs.
|T136186:16|t|cffffd000|Hspell:5740|h[Rain of Fire]|h|r

How to reproduce the issue:

- Go to Nazmir and search for Zujothgul npc https://www.wowhead.com/npc=128578/zujothgul
- cast rain of fire on him

- see how many times it hits


This is an example of a npc where it happends the issue, it probably can be a bunch more
[All] Shadowstep

Shadowstep currently getting the rogue **front of** target instead of **behind** the target.


[GIF evidence/explanation]()
[Shadowstep ID:36554](|T132303:16|t|cffffd000|Hspell:36554|h[Shadowstep]|h|r)
[Ret-Prot]Pvp talent Luminescence

|T135905:16|t|cffffd000|Hspell:199428|h[Luminescence]|h|r , Luminescence is doing 20% of my healing , let's say i do 10k it doing 2.4k , but on dev i've done 21k crit it done 9.5k ( this isn't 20% of the healing) it not affected by mastery it an ret-prot pvp talent
[Holy]Hallowed Ground PVP talent

Hallowed Ground it consecration pvp talent which it clear all roots/snares on friendly target if the friendly target stands on consecration , here it not working at all
|T135926:16|t|cffffd000|Hspell:216868|h[Hallowed Ground]|h|r
[Holy] Ultimate Sacrifice PVP talent

Ultimate sacrifice it an talent for pvp which it transfering 100% all damage to u overtime , but it not working , it transfering only 20% or 30% of damage and friendly target i put blessing of sacrifice dies to fast
|T135966:16|t|cffffd000|Hspell:199452|h[Ultimate Sacrifice]|h|r
[BM] Guard

Guard currently doesn't give you any absorb whatsoever. This is the formula:
10 x (Agility + WeaponDPS x 6) x 1.122 (mastery) x (1 + TotalVersatility)

Note that Guard should absorb any incoming damage that you would otherwise stagger, this should not include stagger ticks themselves.

|T611417:16|t|cffffd000|Hspell:115295|h[Guard]|h|r
(Balance) Mastery: Starlight

Base Mastery on Firestorm is currently increasing Starsurge by 5,6% instead of 6% & increases the damage effect of Solar Empowerment by an addtional 5,6% instead of 6%

**Addtional:** Solar Empowerment is not fully effected by Mastery. The base damage for Solar Empowerment is 10%. I have 11% Mastery and Solar Empowerment is only 15%, but it should be 10% + 11% (Mastery) = 21%

|T236151:16|t|cffffd000|Hspell:77492|h[Mastery: Starlight]|h|r
[Blood] Consumption Healing

Consumption is currently healing you for damage dealt **before** armor is included from your target. Consumption should instead heal you for the exact amount of damage you deal with it.

|T1121487:16|t|cffffd000|Hspell:274156|h[Consumption]|h|r

16 February 2019

[Prot] [Into the Fray]

|T132334:16|t|cffffd000|Hspell:202603|h[Into the Fray]|h|r

Does not work, should get 3% haste per ally / enemy within 10 yards of you, and capped at +15%. currently gaining 0 haste no matter how many around you.
[Aff]- Absolute corruption

|T1117878:16|t|cffffd000|Hspell:196103|h[Absolute Corruption]|h|r
The infinite corruption does not dissapeard when you die or walk away like 1000 yards from the target, keeping you in combat forever

How should it work?

- Absolute corruption dot should dissapeard after dying or walking away from the target 100 yards
[Demon]- call observer damage

|T538445:16|t|cffffd000|Hspell:201996|h[Call Observer]|h|r

Currently it does 100% player health instead of 5% players health as damage.

Closed beta.
[Restoration,Guardian,Balance] Feral Affinity

Currently feral affinity using the legion script and give shred but it shouldnt.


in bfa feral affinity should only give the following spells:feline swiftness,rake,rip,ferocious bite,swipe (you can see on wowhead)


[Feral Affinity ID:202157](|T611425:16|t|cffffd000|Hspell:202157|h[Feral Affinity]|h|r)
[Shred ID:5221](|T136231:16|t|cffffd000|Hspell:5221|h[Shred]|h|r)
[Veng][Azerite] Rigid Carapace

The Azerite trait (|T1344645:16|t|cffffd000|Hspell:275351|h[Rigid Carapace]|h|r) isn't working as it should.

How it should work :

Demon Spikes increases your Armor by X every 1 sec, for 10 sec.

What is bugged:

Every stacks added of this traits reset the timer, so when u reach 10 stacks, ure still at 10s remaining on the buff

If it can help :
[Retribution] Selfless Healer

|T236252:16|t|cffffd000|Hspell:85804|h[Selfless Healer]|h|r talent has the same script as Wod, which is completely different then BFA; How it should work whenever casting a Holy Power spending ability, the cooldown of Flash of Light should be reduced by 25% and it's healing increased by 10% stacking up to 4 times (at 4 stacks it should do the instant Flash of Light with the same animation), right now the cooldown reduction is happening for Judgment at 33% reduction per judgment.
[Azerite][WindWalker] Open Palm Strikes

Open Palm Strikes
|T627606:16|t|cffffd000|Hspell:279918|h[Open Palm Strikes]|h|r have 5% chance to increase your |T627606:16|t|cffffd000|Hspell:117418|h[Fists of Fury]|h|r damages by 1520. (It dosen't work, damages aren't increased at all)

15 February 2019

[Shadow] Mania

Currently doesn't work at all, it doesn't give any movement speed increase.

it should increase my movement speed to maximum 35% based on my current insanity


[Mania ID:193173](|T237569:16|t|cffffd000|Hspell:193173|h[Mania]|h|r)
[Shadow] Void Shift

If i use void shift on an ally (25% or below of course) then i get absurd amount of damage like 30-70 million


[Void Shift ID:108968](|T537079:16|t|cffffd000|Hspell:108968|h[Void Shift]|h|r)

[GIF evidence/explanation]()
[Holy] Avenging Light

Avenging Light (PvP talent) should only take effective healing for its effect.

Effective healing being any healing that heals missing health on the target. Any overhealing shoudn't count for Avenging Light's effect.

|T571555:16|t|cffffd000|Hspell:199441|h[Avenging Light]|h|r
[Mistweaver][Azerite Trait] Overflowing Mists

Doesnt seems to be working. When you have on someone Enveloping Mists it should heal him each time he take damage with this azerite trait.

|T775461:16|t|cffffd000|Hspell:273348|h[Overflowing Mists]|h|r
[Guardian] [Earthwarden]

|T237573:16|t|cffffd000|Hspell:203974|h[Earthwarden]|h|r
Should give a stack per target hit, capped at 3 stacks.
Currently gives 1 stack per use of Thrash no matter how many targets hit
[Frost][PvPTalent] Delirium

Applies the debuff to everyone around the target, including DK itself, it should apply the debuff only to current target, not spread.

Debuff Aura - |T344804:16|t|cffffd000|Hspell:233397|h[Delirium]|h|r
Honor Talent - |T344804:16|t|cffffd000|Hspell:233396|h[Delirium]|h|r
Affects also DK -
Flight Master's Whistle

Using Flight Master's Whistle should send you to nearest Flight Master in Kul Tiras and Zandalar but instead it will send you to Mac Cree argus zone.
Or it will drop you in underworld.

|T132161:16|t|cff0070dd|Hitem:141605::::::::120:::::|h[Flight Master's Whistle]|h|r

14 February 2019

[all] Tremor Totem

Currently tremor totem doesn't work at all, it doesnt remove fear,charms and sleep effects from the target.

[GIF explaination/evidence]()

[Tremor Totem ID:65992](|T136108:16|t|cffffd000|Hspell:65992|h[Tremor Totem]|h|r)
[Outlaw] Mastery: Main Gauche

Currently Outlaw Rogue's mastery deals only 1-2 damage. Its most likely because the damage formula isn't updated for Battle For Azeroth's abilitydamage change. Formula for Main Gauche should look something like this:
2 x (Agility + Weapondps x 6) x Outlaw Rogue Core passive x Versatility x 0.7 (target's armor) x 0.104 (amount of mastery)

The Proc chance should also be 30% chance, right now it seems a lot lower than that.

related links:
|T135651:16|t|cffffd000|Hspell:76806|h[Mastery: Main Gauche]|h|r
[Shadow] Void Eruption/Dark Ascension

Void Eruption/Dark Ascenion should be throwing 2 bolts with the damage it says in the skill per target, it should hit X dmg and it does, but there should be another bolt with the same amount of damage, this also happens with the secondary targets, every target around the main one, should recieve 2 bolts of X damage.
Spell :
|T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r
|T1711336:16|t|cffffd000|Hspell:280711|h[Dark Ascension]|h|r
[Shadow][Honor Talent] Hallucinations

Hallucinations has 2 issues:
**1.** Hallucinations is currently only proccing off of Power Word: Shield. It should proc off of PW:S, Dispel Magic, Mass Dispel and Leap of Faith as stated in the tooltip
**2.** Right now it seems as though the insanity generating effect has a chance to ''crit'', giving you 12 insanity instead of 6.

|T136176:16|t|cffffd000|Hspell:280752|h[Hallucinations]|h|r
[Shadow][Honor Talent] Shadow Mania

Shadow Mania is not working at all right now. As the tooltip states, you shouldn't lose any insanity while you're stunned, silenced or feared.

|T237564:16|t|cffffd000|Hspell:280750|h[Shadow Mania]|h|r
[BM][Trait] Staggering Strikes

Staggering Strikes is currently removing **all** of your stagger instead of the intended amount stated in the tooltip of the trait.

|T1500803:16|t|cffffd000|Hspell:273464|h[Staggering Strikes]|h|r
[WindWalker] Hit Combo + Touch of Death

|T606552:16|t|cffffd000|Hspell:115080|h[Touch of Death]|h|r Should grant you 1 stack of |T574573:16|t|cffffd000|Hspell:196740|h[Hit Combo]|h|r when you cast it on your target. (Important : Should grand you one stack only if you pick "Hit Combo" as talent)
Proof :
[Mistweaver] Soothing mist mastery proc

Soothing mist should trigger the mastery, each heal have a chance to do it. Atm, doesnt proc at all after 10 casts.
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
(Mistweaver) Certain spells healing less or more than tooltip displays

Spells which display correct healing on tooltip, but heal more or less on use:

[Invoke Chi-Ji, the Red Crane] = heals more

[Chi Burst] = heals more

[Rising Mist] = heals less

[Jade Serpent Statue] = heals more (might be, because of decreased duration) [Explained in other ticket]

[Surging Mist] = heals less

**Info:** I've tested with exact same stats as on Live and the tooltip was the exact same on Firestorm as on Live, which means it should heal for the number displayed on tooltip, but it healed for more on Firestorm.

|T877514:16|t|cffffd000|Hspell:198664|h[Invoke Chi-Ji, the Red Crane]|h|r
|T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r
|T1360977:16|t|cffffd000|Hspell:274909|h[Rising Mist]|h|r
|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r
|T628135:16|t|cffffd000|Hspell:227344|h[Surging Mist]|h|r
[General] Excess Potion of Accelerated Learning
Legion PvP vendors in BFA

~~ Currently all legion pvp vendor is in dalaran but should only 1 vendor be there(links under) and this vendor is also wrong because only contain vindictive season (first season)~~ false

**normal** appearance essembles.
but it should sell all legion season **normal** appearance essembles for 12 mark of honor.

[Alliance version ID:106930](https://www.wowhead.com/npc=106930/lieutenant-surtees)
[Horde version ID:119486](https://www.wowhead.com/npc=119486/apothecary-lee)
[imagine how it looks like on retail]()








~~ **second issue:** theres still pvp vendor(links under) it should be removed, all elite sett/gladiator tabard/illusion is legion specific (this vendor is not there on retail, got confirmed by jembie)~~

~~ [Alliance version ID:119484](https://www.wowhead.com/npc=119484/captain-roberts)
[Horde version ID:119272](https://www.wowhead.com/npc=119272/sarah-the-savage)~~ false

13 February 2019

[Retribution] Lawbringer

Lawbringer doesn't do any damage only the animation work. it should do 5% of the target damage


**how it should work:** so if i use judgment on **target#1** then target#1 will get the lawbringer buff, it means if now i damage **target#2** with judgment, then it will take 5% of the target#1 maximum health.


**note:** this damage from lawbringer shouldn't break **any** crowd control effect.


[Lawbringer ID:246806](|T236258:16|t|cffffd000|Hspell:246806|h[Lawbringer]|h|r)
[Holy] Spreading the Word

Currently the blessing of protection part doesnt't work at all, it should give you a buff which reduce physical damage taken by 30% for 6 sec.


note: hand of freedom part works fine.


[Spread of the Word ID:199456](|T354719:16|t|cffffd000|Hspell:199456|h[Spreading the Word]|h|r)
[Blessing of Protection ID:1022](|T135964:16|t|cffffd000|Hspell:1022|h[Blessing of Protection]|h|r)
[Windwalker] Good Karma

This talent (|T651728:16|t|cffffd000|Hspell:280195|h[Good Karma]|h|r) should make that your touch of karma (|T651728:16|t|cffffd000|Hspell:122470|h[Touch of Karma]|h|r) deals the same amount of damage as your current maximum hp. At the moment it's only dealing 50% of your maximum hp.
[Azerite Trait] Invigorating Brew

Currently you correctly get the bonus heal when use vivify with thunder focus tea, the problem is it should only buff 1 vivify since vivify consume thunder focus tea

and it is get consumed correctly now too, but the trait buff your vivify for the remaining duration of thunder focus tea, even tho the buff is not even on you anymore because got consumed by the first vivify. so you get the buffed vivify for 30 seconds.


[Invigorating Brew ID:269621](|T1360980:16|t|cffffd000|Hspell:269621|h[Invigorating Brew]|h|r)

[Thunder Focus Tea ID:116680](|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r)

[Vivify ID:116670](|T1360980:16|t|cffffd000|Hspell:116670|h[Vivify]|h|r)
[Mistweaver] Thunder Focus Tea with Rising Sun Kick

Currently Thunder focus tea doesn't reduce the cooldown on Rising sun Kick by 9 seconds. its still 12 seconds.

it should be 3 second cooldown (even the tooltip changes to 3 second but the cooldown is still 12 sec)

**important note:** only the **first** rising sun kick cooldown should be reduced and it should consume thunder focus tea since its says only **your next spell cast**
so after i used thunder focus tea, and then used rising sun kick it have 3 sec cooldown but after it have the normal 12 sec cooldown.


[GIF evidence/explanation]()

[Thunder Focus Tea ID:116680](|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r)

[Rising sun Kick ID:107428](|T642415:16|t|cffffd000|Hspell:107428|h[Rising Sun Kick]|h|r)
[WindWalker] RJW + Mark of the Crane

When you cast |T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r it should apply |T606543:16|t|cffffd000|Hspell:228287|h[Mark of the Crane]|h|r also to a maximum of 2 targets
Atm it dosen't work
[Mistweaver] Uplifting Trance

Uplifting Trance got removed in BFA but it still proccing atm on firestorm from renewing mist


[Uplifting Trance ID:197206](|T1360980:16|t|cffffd000|Hspell:197206|h[Uplifting Trance]|h|r)

[Renewing Mist ID:115151](|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r)
[Survival] Bloodseeker formula

Bloodseeker's formula is wrong.
It should deal 0.12 rangedattackpower 4 times (further increased by haste).
It is dealing 0.40 rangedattackpower 4 times (further increased by haste).

|T132139:16|t|cffffd000|Hspell:260248|h[Bloodseeker]|h|r
[Frost][Azerite] Killer Frost

Killer frost increases Frost strike damage and gives it a 15% chance to proc Killing machine on critical hit.

Currently it is giving any weapon ability (not even crit) a 100% chance to proc Killing machine.

|T135305:16|t|cffffd000|Hspell:278480|h[Killer Frost]|h|r
|T135305:16|t|cffffd000|Hspell:51128|h[Killing Machine]|h|r
|T237520:16|t|cffffd000|Hspell:49143|h[Frost Strike]|h|r
[Veng] Razor Spikes

The Talent Razor Spikes (|T1418495:16|t|cffffd000|Hspell:210003|h[Razor Spikes]|h|r) doesn't work properly

How it should work :


While Demon Spikes is active, you deal 15% increased Physical damage and your melee attacks snare targets by 20% for 6 sec.

What is bugged:

Melee attacks doesn't refresh the snare debuff at all,

what does this mean :

Normally every melee attack should apply the snare, right now it's only applied once on the target, every time i melee hit the target, the snare debuff should be reapllied to his full duration
[Azerite] Burning souls

The Azerite trait Burning Souls
(|T828455:16|t|cffffd000|Hspell:280012|h[Burning Soul]|h|r) isn't working, no souls spawn at all.

How it should work :

When your Consume Magic consumes a beneficial Magic effect from the target, gain 14759 Absorb for 20 sec and shatter a Soul Fragment from the target.
[Veng] Infernal Strinke vs root

The spell Infernal Strike (|T1344650:16|t|cffffd000|Hspell:189110|h[Infernal Strike]|h|r) shouldn't work while you are rooted.

How it should work: while rooted you shouldn't be able to use the spell infernal strike nor move with it
[Havoc] Fel Rush vs root

The spell Fel Rush (|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r), shouldn't be usable while rooted.

How it's working atm : while rooted you can't still use Fel Rush (without it doing anything).
But the issue here is that you can consume stacks of Fel Rush while rooted, it shouldn't
[Havoc] Vengful Retreat vs root

The spell Vengfull Retreat (|T1348401:16|t|cffffd000|Hspell:198813|h[Vengeful Retreat]|h|r) is overscriped, or not working as it should.

How it should work :

Remove all snares and vault away. Nearby enemies take (11.934% of Attack power) Physical damage and have their movement speed reduced by 70% for 3 sec.

What is bugged :

Atm it also remove root, or you shouldn't and you shouldn't be able to use this spell while rooted.
[Havoc][PvP] Demonic Origins

The honor talent Demonic Origins (|T1392554:16|t|cffffd000|Hspell:235893|h[Demonic Origins]|h|r) is not properly working

How it should work :
The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
plus give a 5% buff damage when ure out of Meta.

The Demonic Talent, when you use Eye Beam it turn you into Meta.

What is bugged : WHen you proc meta with demonic talent the Demonic Origins buff is not removed
[PvP] Chaos Brand

The passiv bonus Chaos brand (|T1450142:16|t|cffffd000|Hspell:1490|h[Chaos Brand]|h|r) that every applie with damage (fire for Veng/ chaos for Havoc) should only remain 10s if the target is another player, atm its not it stay perma.

MALKITH EDIT: If i hit twice a target with Chaos Brand on hit (first hit apply Brand, then another hit) it become perma
Class buffs

You can stack class buffs like Arcane Intelect from mage, Battle Shout from warrior and Stamina from priest. It should not be possible to stack 2x same buffs. You need to have 2+ players in group and if you use Arcane Intelect buff and other player use it too so it will stacks. It should just replace currently same buff.

Proof -

|T132333:16|t|cffffd000|Hspell:6673|h[Battle Shout]|h|r
|T135932:16|t|cffffd000|Hspell:1459|h[Arcane Intellect]|h|r
|T135987:16|t|cffffd000|Hspell:21562|h[Power Word: Fortitude]|h|r
[Alliance] Portal/Teleport Boralus missing

For alliance, the spell to teleport and make portal to Boralus is missing Spell should be learned at lvl 111, should be usable when the starting questline is completed

https://www.wowhead.com/npc=144310/yvia-wavebound
Npc in Boralus won't let you allow to learn the spell (missing)
[Azerite][WindWalker] Meridian Strikes

Meridian Strikes
* Part 1 :
|T606552:16|t|cffffd000|Hspell:278580|h[Meridian Strikes]|h|r should reduce the CD of |T606552:16|t|cffffd000|Hspell:115080|h[Touch of Death]|h|r by 0.3 each time you trigger |T609882:16|t|cffffd000|Hspell:115636|h[Mastery: Combo Strikes]|h|r (Atm it dosen't work, CD isn't reduced at all)

* Part 2:
Azerite trait should also up your Touch of Death damage by 18 010 (Dosen't work, damages aren't increased)

12 February 2019

[Assasination] Internal Bleeding

How it is bugged:
There are 2 options since i dont know exactly why is it doing too much damage
1. - Somehow got legion script.
2. - or just something went wrong and now for some reason does way more damage.

Formula:
0.0312 x AbilityDamage(true) x AlternatePowerSpent x TotalDamageMultiplier

So it should be looks like
With 5 combo points:
0.0312 x 5390(AbillityDamage) x 5(Combo points spent) x AssasinationCorePassive x 1.0324(Versatility) x 1.4335(Mastery) = 1580 damage each tick over 6 sec.

With 2 Combo points:
0.0312 x 5390(AbillityDamage) x 2(Combo points spent) x AssasinationCorePassive x 1.0324(Versatility) x 1.4335(Mastery) = 632 damage each tick over 6 sec.


AlternatePowerSpent - means how many combo points you spent if 1, 2, 3 etc.

|T236268:16|t|cffffd000|Hspell:154904|h[Internal Bleeding]|h|r
[Subtlety] Dark Shadow

This Talent does not work at all. No damage is getting increased by 25% while having Shadow Dance active.

|T463284:16|t|cffffd000|Hspell:245687|h[Dark Shadow]|h|r
[Assassination] Nighstalker

Currently the damage of abilities while being stealthed is getting increased by 20%, but it should be 50%.

|T132320:16|t|cffffd000|Hspell:14062|h[Nightstalker]|h|r
[BM][Trait] Boiling Brew

Boiling Brew is currently generating the incorrect type of healing Sphere, namely |T606546:16|t|cffffd000|Hspell:163212|h[Healing Sphere]|h|r
Boiling Brew should instead generate a Gift of the Ox Healing Sphere.
|T606546:16|t|cffffd000|Hspell:124507|h[Gift of the Ox]|h|r
[Max % dmg skills]

Spell that deal dmg based upon the health of the target is missing a cap.
Spells like Greater Pyroblast should have a cap so u can't 3 shot any mob in the game.
Cap on legion was that if target is greater than your own char. the dmg would be based upon your own max hp.

So if mage has 100.000 hp and target is world boss, the dmg would be limited to 35.000 dmg per pyroblast.
|T1387354:16|t|cffffd000|Hspell:203286|h[Greater Pyroblast]|h|r
[Retribution] Relentless inquisitor

Relentless inquisitor (|T135897:16|t|cffffd000|Hspell:279201|h[Relentless Inquisitor]|h|r proc on every spell who GENERATE holy power and not on spell who USE holy power.

11 February 2019

[General] Earth elemental health

Earth elemental should have 150% of player's total health.
Right now it has a base template of about 47871 health increased by a % of shaman's stamina.

|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
[General] Ascendance vs Mounting

If you try to cast a mount while in ascendance form you get "You are in shapeshift form" error.
Casting a mount should take you out of ascendance form but keeping the buff, and then if you dismount (while the buff is is still runing) you get ascendance form again.

General talent: |T135791:16|t|cffffd000|Hspell:114049|h[Ascendance]|h|r

Restoration: |T135791:16|t|cffffd000|Hspell:114052|h[Ascendance]|h|r
Enhancement: |T135791:16|t|cffffd000|Hspell:114051|h[Ascendance]|h|r
Elemental: |T135791:16|t|cffffd000|Hspell:114050|h[Ascendance]|h|r
[Elemental] Storm elemental Wind gust

Wind gust (the buff which increases casting speed) procs a stack from most damaging spells.
Only Chain lightning (ID:188443), Lightning bolt (ID:188196) and their overload (ID:168534) should.

|T136018:16|t|cffffd000|Hspell:263806|h[Wind Gust]|h|r (I'm not sure if this is actually the spell ID, but I couldn't find anything else)

|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r

There's a damaging spell called Wind gust aswell, ignore that one.
[Shadow][Honor Talent] Psyfiend

Psyfiend has 2 issues right now.

**1.** Psyfiend casts Psyflay on 2 targets instead of 1.

**2.** Psyfiend's Psyflay is currently dealing no damage/misses with each and every tick. Note that it should deal 1% of the target's max health per tick (updated from Legion's 2% per tick)

|T537021:16|t|cffffd000|Hspell:211522|h[Psyfiend]|h|r
|T136208:16|t|cffffd000|Hspell:199845|h[Psyflay]|h|r
[Holy] Angel's Mercy

Angel's Mercy is using the outdated Legion script. Angel's Mercy should reduce the cooldown of your Desperate Prayer based on how much damage you took, heres the formula:
Damage Taken ÷ Your Max Health x 15

An Example:
15000 ÷ 50500 x 15 = 4.45 seconds

|T237550:16|t|cffffd000|Hspell:238100|h[Angel's Mercy]|h|r
[Balance,Feral,Guardian,Restoration] - Regrowth

Regrowth , The Main Healing Spell for All 4 Specs.
the problem is as follows :
-How it works : Currently with the live modifiers that are applied, Regrowth heals initialy(Tooltip is fine , Ticks are fine) 4k+ without gear (1463 sp) - Higher than average.
-How it should work : Regrowth has to heal druids for 3k-3.5k on average (without any gear) , this has been found out using the following formula
For more Details :
|T136085:16|t|cffffd000|Hspell:8936|h[Regrowth]|h|r
[Balance] - Force Of Nature Treants Autoattack

Force of Nature , spell that spawns under the enemy 3 treants that auto attack him, The problem is the following:
-How it's currently working : each treant hits around 33-35k per auto attack with the current formula.
-How it should work : using the formula + my spell power i found out that the treants should hit exactly 1178.4 per auto (ignoring the critical hits).
For more detail : Check the treant damage for this player in uldir
|T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r
[Balance] Celestial Guardian

If you choose this talent, and go to bear form (so get the buff) and then while you have the buff change the talent to another one, then you will have the buff **permanently** even if you leave bear form.

when you change the talent to something else the buff should be removed.


[Celestial Guardian ID:234081](|T1408835:16|t|cffffd000|Hspell:234081|h[Celestial Guardian]|h|r

[GIF evidence/explanation](
[Holy, Retri, Prot][Low] Unbreakable Spirit

|T135921:16|t|cffffd000|Hspell:114154|h[Unbreakable Spirit]|h|r has the old legion script and also the % is wrong, is way lower than what it should be (visually it does show the correct cooldown reduction tho)
What it should decrease:
- Ardent Defender (Prot)
- Divine Protection (Holy)
- Shield of Vengeance (Retri)
- Divine Shield (All)
- Lay on Hands (All)
[Azerite trait] Bulwark of the Masses

|T651746:16|t|cffffd000|Hspell:270655|h[Bulwark of the Masses]|h|r
"When you are surrounded by 4 or more enemies, gain a shield that absorbs 0 damage. Cannot occur more than once every 20 sec."

Doesnt work, even with more than 10 enemies the shield doesnt proc at all.
[Azerite trait] Longstrider

|T538536:16|t|cffffd000|Hspell:270653|h[Longstrider]|h|r
"Increases your movement speed by 13% of your highest secondary rating, up to 4%."

Actually increase for 5%, only 1% more than it should do, its a tiny issue but anyway :P
[NPC] Roughneck

You shouldn't be able to ride / click on this npc, it's a part of WQ Quest.- If you press the exit button you're teleported under ground / killed.
WQ -
NPC -
[NPC] Army of the dead

Problem: After you kill a summoned ghouls by DK's Army of dead / Apocalypse you can loot silvers / golds.


They shouldn't be lootable.

10 February 2019

[Restoration] Ancestral Vigor

Ancestral vigor proccing from unleash life and healing rain too, while it only should proc from healing wave,healing surge,chain heal and riptide initial heal.


[Ancestral Vigor ID:207401](|T237574:16|t|cffffd000|Hspell:207401|h[Ancestral Vigor]|h|r
[Unleash Life ID:73685](|T462328:16|t|cffffd000|Hspell:73685|h[Unleash Life]|h|r
[Healing Rain ID:73920](|T136037:16|t|cffffd000|Hspell:73920|h[Healing Rain]|h|r
[Assasination][Azerite Trait] Scent of Blood

When you equip azerite gear with already selected that trait you will automatically get Scent of Blood buff, it should only give you buff if you use rupture to the target.

|T132302:16|t|cffffd000|Hspell:277731|h[Scent of Blood]|h|r
[Outlaw][Trait] Snake Eyes

Snake Eyes has 2 issues.

**1.** Snake Eyes should lose stack on-hit from Sinister Strike and not on-cast. This means that whenever your Sinister Strike hits an additional time due to its passive, Snake Eyes should then lose an additional stack for that additional hit of Sinister Strike.

**2.** Snake Eyes seems to sometimes have a strange issue with consuming the last 1-2 of it's stacks. These last 1-2 stacks also don't seem to buff Sinister Strike at all. (see video below)

|T132336:16|t|cffffd000|Hspell:275846|h[Snake Eyes]|h|r
[Outlaw][Trait] Ace Up Your Sleeve

Ace Up Your Sleeve has 2 issues.

**1.** Its currently a guaranteed proc on every damaging ability you use. Instead it should have a 2% chance per combo point spent on Between the Eyes as the tooltip indicates.

**2.** Ace Up Your Sleeve's bonus damage per combo point spent on Between the Eyes is adding very, very large amounts of damage to the spell instead of the intended amount.

|T135610:16|t|cffffd000|Hspell:199804|h[Between the Eyes]|h|r
|T135610:16|t|cffffd000|Hspell:278676|h[Ace Up Your Sleeve]|h|r
|T1733697:16|t|cff0070dd|Hitem:157977::::::::120:::::|h[Seafarer Headcover]|h|r
[Azerite Trait] Heed my Call

Heed my Call looks wrong.
When the spell procs it should deal damage to a main target and less damage to secondary targets of there are any. Yesterday I had several Heed my Call procs on ONE SINGLE TARGET without secondary ones around, the damage on main target was all fine and then I had 3 secondary target damage procs on that MAIN AND LONE target.

|T237589:16|t|cffffd000|Hspell:263987|h[Heed My Call]|h|r

9 February 2019

[Assasination] Iron Wire

The part "increase silence by 3 sec" works fine.
The 2nd part of it "Enemies silenced by Garrote deal 15% reduced damage for 8 sec." is not working it should apply Iron Wire debuff to enemy for 8 sec which reduce damage by 15%.


|T133243:16|t|cffffd000|Hspell:196861|h[Iron Wire]|h|r
[Disc] Holy Nova Damage + Atonement

If you were to cast Holy Nova and hit more than 1 target, only the very first target's damage taken should be transferred through atonement.
Currently every single hit you do with Holy Nova will be transferred, which is not intended.

|T135922:16|t|cffffd000|Hspell:132157|h[Holy Nova]|h|r
|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
[Retribution] Judgement

Judgement deals xx damage and we get an buff on target 25% increase damage by your next ability that costs holy power , here judgement doesn't get the 25% increase damage (the buff) |T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r
[Windwalker] Rushing Jade Wind

We don't have the correct version of |T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r atm on core RJW cost 3 energy/3sec and have no limit duration (Toggle On/off only) where it's should cost only 1 Chi and have 6sec of duration.
[Veng][Azerite] Revel in Pain

The Azerite trait Revel in pain (|T1344647:16|t|cffffd000|Hspell:272983|h[Revel in Pain]|h|r isn't working properly.

How it should work :

Fiery Brand now lasts 10 sec. When Fiery Brand expires on your primary target, you gain a shield that absorbs up to XXX damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.

What is bugged :

Even if i do damage to the target affected by this trait, at the end of Fiery Brand, the shield will always be at 0.

Note: if it can help :
[Havoc][Azerite] Revolving Blades

The Azerite trait Revolving Blades (|T1305149:16|t|cffffd000|Hspell:279581|h[Revolving Blades]|h|r isn't working properly.
How it should work :

Blade Dance deals XXX additional damage, and the cost of your next Blade Dance is reduced by 3 Fury for each enemy struck by the final slash.

What is bugged :

- It should also improve Death Swipe (|T1309099:16|t|cffffd000|Hspell:210155|h[Death Sweep]|h|r aka Blade Dance but when ure in meta.

- Also, when you have lets say 4 stacks and use Blade Dance or Death Sweep on like 5 adds, it should remove the 4 stacks and add 5 new stacks, atm its not removing them the old one are not removed, making it stacking pretty easily

- Plus, as MR Robot say, max stacks should be 7, atm i can have 12 stacks.

- Plus Since Death Sweep cost 15 Fury if talented, with 12 stacks, it's making Blade Dance costing 12*3 less Fury so 36 less Fury.
But since Blade Dance now cost 0 Fury and it say cost 36 less fury it is giving me 21 AND IT SHOULD NOT GIVE ANY FURY
[Havoc][Azerite] Eyes of Rage

The Azerite trait Eyes of Rage (|T463286:16|t|cffffd000|Hspell:278500|h[Eyes of Rage]|h|r is giving to much damage to Eye beam.

It should add X amount of damage to Eye beam. Atm it's adding X amount of damage to each ticks of Eye Beam making it doing absurbe amount of damage. (like with 340 gear with one of this trait its more than doubling the amount of damage that Eye Beam is doing)

The amount of damage added is kinda weird, i need retest on this, but i have retail informations:

Mr robot link of eye beam:

With a 400 ilvl peace that have the trait :


Without :
[Azerite Trait] Ruinous Bolt

What it does: Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for 14 sec. The Soul blasts a nearby enemy every 2 sec, dealing 796 Shadow damage.

Problem: It sends bolts also on targets not in combat. [It has around 40 yards] so it pretty pull everything.

Hotfix applied: August 16th, 2018 [Fixed an issue where Ruinous Bolt would sometimes damage enemies that the player was not in combat with.]

Blue post -
Azerite Trait - |T135780:16|t|cffffd000|Hspell:273150|h[Ruinous Bolt]|h|r
[Prot] Light/Hand of the Protector

The spells don't work at all, beside the animation.
|T1360763:16|t|cffffd000|Hspell:184092|h[Light of the Protector]|h|r
|T236248:16|t|cffffd000|Hspell:213652|h[Hand of the Protector]|h|r
How they should work: both of them should heal for 280% of spell power and the healing should increase based on missing health of the target (up to 200%), the formula for the missing health increase is this
((HealthToMax / TotalMaxHealth) * 2 + 1) x (rest of the formula)
Extra note: the only real difference between the 2, is that Hand of the Protector is a talent which replaces Light, and can be used on allies (also reduces cooldown of the spell by 2 seconds)
[Retribution] Fist of Justice

Fist of justice (Ret one : |T135906:16|t|cffffd000|Hspell:234299|h[Fist of Justice]|h|r reduce the cd for too much, seem to be something like 2.5sec or 3sec instead of 2sec.
[Retribution] Greater Blessing of Wisdom

The Greater Blessing of Wisdom (|T135912:16|t|cffffd000|Hspell:203539|h[Greater Blessing of Wisdom]|h|r Don't heal for 1% of hp it heal for lower than 1%
(304Hp for 148K max health)
[Retribution] Inquisition

|T461858:16|t|cffffd000|Hspell:84963|h[Inquisition]|h|r should consume more than 1 holy power to increase the duration further, it should be 15 seconds per holy power consumed (up to 3), although now it only consumes 1 holy power regardless of what holy power you have.
Laser matrix hitbox

Laser matrix hitbox is too large.

|T136039:16|t|cffffd000|Hspell:280559|h[Laser Matrix]|h|r

8 February 2019

[Arms][Talent] Ravager

Ravager from Arms Warrior should grant 7 rage each time it deals a tick, if it hits a target. Currently it is giving 7 rage each time it deals damage to an enemy, so for 1 target it grants 7 rage per tick, for 3 targets 21 rage per tick, etc, it should only give 7 rage per tick if it hits an enemy, so 7 ticks x 7 rage = 49 rage, at this moment you can generate an absurd amount of rage if you use Ravager to 2 targets or more.


|T970854:16|t|cffffd000|Hspell:152277|h[Ravager]|h|r
[Disc/Shadow] Mindbender/Shadowfiend Damage Formula

Shadowfiend and Mindbender's damage formulas are currently incorrect. Its dealing a lot more damage than it should.
**1. Discipline and Shadow Priest Shadowfiend** Formula should look like this:
2.4 x your spell power ÷ 6 x 1.5 x damage modifiers (versa, etc)

**2. Discipline Priest Mindbender** Formula should look like this:
2 x your spell power ÷ 6 x 1.5 x damage modifiers (versa, etc)

**3. Shadow Priest Mindbender** Formula should look like this:
2.6 x your spell power ÷ 6 x 1.5 x damage modifers (versa, etc)

|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r
|T136214:16|t|cffffd000|Hspell:123040|h[Mindbender]|h|r
|T136214:16|t|cffffd000|Hspell:200174|h[Mindbender]|h|r
(Mistweaver) Way of the Crane

Way of the Crane healing shouldn't be effected by Armor, Versatility (damage reduced) or any other art of damage reduction. In the Video it explains how it should work:



|T977169:16|t|cffffd000|Hspell:216113|h[Way of the Crane]|h|r
[All] Aspect of the Turtle

Storm bolt and Intimidating Shout go through aspect of the turtle, but both should be deflected just like any other spell.


[Storm Bolt ID:107570](|T613535:16|t|cffffd000|Hspell:107570|h[Storm Bolt]|h|r
[Intimidating Shout ID:5246](|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r
[Aspect of the Turtle ID:186265](|T132199:16|t|cffffd000|Hspell:186265|h[Aspect of the Turtle]|h|r
[All][Pet] Master's Call

Master's call doesn't work at all, it doesn't do anything when i try to cast it.

it should remove all movement imparing effects from the target and should grant immunity for such effects for 4 sec.

note: yes i tried when me/friendly target have movement imparing effects up and it still didnt worked

[Master's Call ID:53271](|T236189:16|t|cffffd000|Hspell:53271|h[Master's Call]|h|r


[GIF evidence/explanation](
[Marksmanship] Bursting Shot

Bursting Shot using the old legion script so it disorient enemys front of the hunter for 4 sec, in BFA it changed, it should only knocking them back, slowing them by 50% for 4 sec and do physical damage.


[Bursting Shot ID:186387](|T1376038:16|t|cffffd000|Hspell:186387|h[Bursting Shot]|h|r
[Feral] Earthen Grasp

**issue#1:** currently it make entangling roots 15 sec cooldown instead of 10 sec

**issue#2:** according to the blizzard hotfix (added a screen about it) the 80% miss chance part should only work against melee attacks, but it currently affect spells hit chance too.


[Earthen Grasp ID:236023](|T136100:16|t|cffffd000|Hspell:236023|h[Earthen Grasp]|h|r
[Entangling Root ID:339](|T136100:16|t|cffffd000|Hspell:339|h[Entangling Roots]|h|r
[Restoration] Entangling Bark

It doesn't work at all, doesn't root the first 2 attackers


it should root the **first** 2 attackers, which means 1st attacker only get 1 root, then 2st attacker get root, same attacker shouldnt get rooted twice.


[Entangling Bark ID:247543](|T572025:16|t|cffffd000|Hspell:247543|h[Entangling Bark]|h|r
[Feral] Bloodtalons vs Brutal Slash

Brutal slash doesn't consume bloodtalons stack so it always get the 20% increased damage (in bloodtalons duration)

every melee ability should take bloodtalons stack 1 melee ability= -1 stack


[Brutal Slash ID:202028](|T132141:16|t|cffffd000|Hspell:202028|h[Brutal Slash]|h|r
[Bloodtalons ID:155672](|T1033474:16|t|cffffd000|Hspell:155672|h[Bloodtalons]|h|r

[GIF evidence/explanation](

7 February 2019

[Protection][Talent] Ravager

Ravager from Protection Warrior Talents is giving rage each time it hits an enemy, but only Ravager from Warrior Arms should grant rage, not Protection one.
|T970854:16|t|cffffd000|Hspell:228920|h[Ravager]|h|r
[Affliction] - Inevitable Demise

"Damaging an enemy with Corruption increases the damage of your next Drain Life by 39. This effect stacks up to 100 times."
Trait doesn't work, dmg of Drain Life is always same.
|T537517:16|t|cffffd000|Hspell:273521|h[Inevitable Demise]|h|r


Current issue:
''If you scroll over the Drain Life icon it will claim to heal 500% damage done with life drain, however, if you start gaining stacks of inevitable demise the healing percentage on the icon begin to diminish. At 8 stacks healing goes down to 300%, at 25 stacks it goes down to 197%, at 40 stacks its 165% and at 100 stacks its 129%'' There is no dimishing for the trait
[Outlaw][Trait] Deadshot

Deadshot has 2 small issues.

**1.** Most, if not all of your damaging abilities is proccing Deadshot's buff. This is not intended and only Between the Eyes should proc Deadshot.

**2.** When you cast Pistol shot while you have the Deadshot buff, the buff should be consumed, currently however you will keep the buff untill you remove/click it off.

|T1373908:16|t|cffffd000|Hspell:185763|h[Pistol Shot]|h|r
|T1373908:16|t|cffffd000|Hspell:272935|h[Deadshot]|h|r
|T1733695:16|t|cff0070dd|Hitem:157974::::::::120:::::|h[Seafarer Vest]|h|r
[Outlaw][Trait] Paradise Lost

Paradise Lost has 2 issues.

**1.** The Buff Paradise Lost grants you should only be active while you have 1 of the 6 Roll the Bones buffs active. Currently it stays on your character (even after unequiping the Azerite armor) untill you reroll and get 2+ buffs, which is not intended.

**2.** Paradise Lost should also work with Slice and Dice and when using Slice and Dice it should be guaranteed to give you the Paradise Lost buff.

|T1373910:16|t|cffffd000|Hspell:278675|h[Paradise Lost]|h|r
|T1373910:16|t|cffffd000|Hspell:193316|h[Roll the Bones]|h|r
|T132306:16|t|cffffd000|Hspell:5171|h[Slice and Dice]|h|r
[Assasination] Poison Bomb

Currently Poison Bomb can be sometimes spawned under your character or it can spawn 2 poison bombs which spawns under your character and enemy.
It should always spawn only 1 to the enemy.

|T538441:16|t|cffffd000|Hspell:255544|h[Poison Bomb]|h|r
[Shadow] Mind Sear Interactions

Mind Sear has 2 issues:
**1.** It should be impossible to cast Mind Sear on yourself.

**2.** Using Mind Sear on a friendly target shouldn't give you insanity. You should only gain insanity when you damage a target with Mind Sear

|T237565:16|t|cffffd000|Hspell:48045|h[Mind Sear]|h|r
[Marksmanship] Double Tap

Double tap first part doesn't work at all, it doesn't fire aimedshot a second time after 1 is casted.

when you cast an aimed shot it should fire an another one without focus cost.


note: the rapid fire part works fine.


[Double Tap ID:260402](|T537468:16|t|cffffd000|Hspell:260402|h[Double Tap]|h|r
[Aimed Shot ID:19434](|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r
[All][Pet] Primal Rage

Currently Primal Rage doesnt give you 10 min Exhaustion for to not benefit again from all other Time Warp, Bloodlust,Heroism and Primal Rage effects.

It is similar to Shaman's Heroism spell.

|T136224:16|t|cffffd000|Hspell:264667|h[Primal Rage]|h|r
|T136090:16|t|cffffd000|Hspell:57723|h[Exhaustion]|h|r
[Veng] Gluttony

The Talent "Gluttony : |T1247263:16|t|cffffd000|Hspell:264004|h[Gluttony]|h|r shouldn't proc 100% of the time when you consume a soul.
Atm how it is working : every time you consume a soul and you are not in Metamorphose, it trigger Meta.
How it should work : should be around 1 proc per minute
And if you had already the spell Metamorphosis activated, it should add duration to it
[Veng] FelBlade

The talent "Felblade : |T1344646:16|t|cffffd000|Hspell:232893|h[Felblade]|h|r not working properly
How it is supposed to work :
Vengeance
Shear (|T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r has a chance to reset the cooldown of Felblade.

But since the Talent Fracture (|T1388065:16|t|cffffd000|Hspell:209795|h[Fracture]|h|r replace Shear, Fracture should aslo be able to reset the cd of Felblade. Atm its not the case
[Veng]Sigil of Chains and kick/interrupt

When you use the talent (|T1418286:16|t|cffffd000|Hspell:202138|h[Sigil of Chains]|h|r it pulls mods in the center of the AOE.

What is bugged : when you use it, while mobs are casting, it should break there cast (physical and magical), atm its not, they keep casting. (should work same as the DK grip)
[Veng] Sigil of flame

The spell "Sigil of Flame : |T1344652:16|t|cffffd000|Hspell:204513|h[Sigil of Flame]|h|r seams kinda off, often it doesn't do any damage, other time the initial hit does but the dot is doing damage to only 1 target

6 February 2019

[All-specs]- Observer auto

|T254305:16|t|cffffffff|Hitem:139312::::::::120:::::|h[Glyph of the Observer]|h|r
Currently, autoattack formula for this pet which can be summoned by using a glyph is wrong, it deals way too much damage. The correct formula is the same as Felhunter autoattack formula
Felhunter formula: 0.575 x TotalSpellPower / 6 x 2 x ArmorReduction x TotalPetDamageMultiplier
|T136216:16|t|cffffd000|Hspell:30146|h[Summon Felguard]|h|r
[All-specs]- Voidlord auto

|T254305:16|t|cffffffff|Hitem:139311::::::::120:::::|h[Glyph of the Voidlord]|h|r
Currently, the autoattack formula for this pet is wrong and deals way too much damage. Formula should be the same as voidwalker auto formula
Voidwalker formula: 0.575 x TotalSpellPower / 6 x 2 x ArmorReduction x TotalPetDamageMultiplier
|T136221:16|t|cffffd000|Hspell:697|h[Summon Voidwalker]|h|r
(Restoration) Earth Elemental

Multiple Bugs:

1) Bug: Shouldn't require a target to be casted.

2) Bug: Isn't displayed under Player Potrait when used.

|T136024:16|t|cffffd000|Hspell:198103|h[Earth Elemental]|h|r
[Outlaw] Take your Cut

Take your Cut proccing fine if you have roll of the bones, but if you choose slice and dice talent (it replaces roll of the bones) then take your cut doesn't work at all, but it should.


[Take your Cut ID:198265](|T133785:16|t|cffffd000|Hspell:198265|h[Take Your Cut]|h|r
[Slice and Dice ID:5171](|T132306:16|t|cffffd000|Hspell:5171|h[Slice and Dice]|h|r
[Roll of the Bones ID:193316](|T1373910:16|t|cffffd000|Hspell:193316|h[Roll the Bones]|h|r
[Subtlety] Shot in the Dark

After you choose this talent, and then go stealth or shadow dance, so you get the buff, you keep the buff even if you change to **another talent or change spec** the buff will stay on you.



[Shot in the Dark ID:257505](|T132092:16|t|cffffd000|Hspell:257505|h[Shot in the Dark]|h|r

[GIF explanation/evidence](
[Subtlety] Shadow Blades

Issue:
When you have [Shadow Blades](|T376022:16|t|cffffd000|Hspell:121471|h[Shadow Blades]|h|r active and use [Shuriken Storm](|T1375677:16|t|cffffd000|Hspell:197835|h[Shuriken Storm]|h|r you do not gain additional Combo Points.

How it should work:
When having Shadow Blades active and casting Shuriken Storm you should gain +1 additional Combo Point for every Target hit by Shuriken Storm,

1 Target hit -> 2 Combo Points
2 Targets hit -> 4 Combo Points
3 Targets hit -> 6 Combo Points
...
[Holy][Trait] Word of Mending

Word of Mending doesn't reduce the cooldown of Holy Word: Sanctify by 2 seconds as intended.

|T135944:16|t|cffffd000|Hspell:278645|h[Word of Mending]|h|r
|T237541:16|t|cffffd000|Hspell:34861|h[Holy Word: Sanctify]|h|r
[Disc] Smite Absorb

Smite's Absorb effect should be able to stack up to 3 times.

|T135924:16|t|cffffd000|Hspell:585|h[Smite]|h|r
[Holy/Disc] Divine Star

Divine Star's return healing/damage often doesn't proc, it only procs if you are standing close enough to your target (or if the Divine Star travels far enough).
See Video below.

|T537026:16|t|cffffd000|Hspell:110744|h[Divine Star]|h|r
[Holy] Enduring Renewal

Enduring Renewal should also proc from Binding Heal. Do note however, that only your *main* target should have his Renew's duration get refreshed.

|T135953:16|t|cffffd000|Hspell:139|h[Renew]|h|r
|T460954:16|t|cffffd000|Hspell:200153|h[Enduring Renewal]|h|r
|T135883:16|t|cffffd000|Hspell:32546|h[Binding Heal]|h|r
[Shadow] Dark Void

Dark Void should generate only 30 insanity. Right now it generates an extra 4 insanity for each target hit. This is most likely because it considers each target getting hit as a ''cast'' of Shadow Word: Pain, which gives you 4 insanity.

|T132851:16|t|cffffd000|Hspell:263346|h[Dark Void]|h|r
[Disc][Trait] Enduring Luminescence

Enduring Luminescence's effect on Power Word: Radiance's Atonement duration is currently not working.
While you have the Enduring Luminescence trait, Atonement applied by Power Word: Radiance should have a 70% duration (10.5 sec) instead of 60% (9 sec).
15 x 0.7 = 10.5 sec duration

|T1386546:16|t|cffffd000|Hspell:278643|h[Enduring Luminescence]|h|r
|T1386546:16|t|cffffd000|Hspell:194509|h[Power Word: Radiance]|h|r
|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
[Disc] Contrition + Healing Modifiers

Contrition is currently not benefiting from healing modifiers (not including Mastery: Grace, thats fine already). These include modifiers such as Twist of Fate (Spell ID: 265259), Archangel (Spell ID: 197862), etc.

|T1022949:16|t|cffffd000|Hspell:197419|h[Contrition]|h|r
[Holy][Trait] Permeating Glow

Permeating Glow has 2 issues:
**1.** It doesn't actually increase the healing of your Flash Heal on a target with the buff.

**2.** Only Flash Heal should proc this buff/effect. Right now its getting applied by a very wide variety of Holy Priest's spells.

|T1762580:16|t|cff0070dd|Hitem:162613::::::::120:::::|h[Mantle of Brood Mimicry]|h|r
|T135907:16|t|cffffd000|Hspell:272780|h[Permeating Glow]|h|r
[Disc] Sins of the Many

For each atonement player apply, get decreased % dmg from Sins of the Many
The counting atonement which is applied and % dmg i should have is incorrect.
|T135921:16|t|cffffd000|Hspell:280391|h[Sins of the Many]|h|r

2 targets which has atonement i should have 10% but currently still get 12%.
3 targets which has atonement i should have 8% but currently get 11%.
etc.

Screenshot which is uploaded here show as it should be.
[Shadow][Honor Talent] Psychic Link

Psychic Link is using the outdated Legion script/spell effect instead of the new Battle for Azeroth spell effect/script.

**1.** Right now its only proccing if you have Shadow Word: Pain on your target, instead it should proc if you have Vampiric Touch on your target.

**2.** Shadow Word: Void is not proccing Psychic Link (Shadow Word: Void replaces Mind Blast)

**3.** Psychic Link should not proc from Void Bolt damage dealt.

|T1445238:16|t|cffffd000|Hspell:199484|h[Psychic Link]|h|r
|T610679:16|t|cffffd000|Hspell:205351|h[Shadow Word: Void]|h|r
|T1035040:16|t|cffffd000|Hspell:228266|h[Void Bolt]|h|r
[Holy][Trait] Blessed Sanctuary

Blessed Sanctuary's bonus to Echo of Light from Holy Word: Sanctuary casts is currently lower than intended. When Holy Word: Sanctuary procs Echo of Light on the targets it hits, that echo of light should heal for the additional amount from your Blessed Sanctuary trait over 6 seconds.

|T237541:16|t|cffffd000|Hspell:273313|h[Blessed Sanctuary]|h|r
|T1698807:16|t|cff0070dd|Hitem:158001::::::::120:::::|h[Bloodbough Cowl]|h|r
[Holy][Trait] Prayerful Litany

Prayerful Litany's healing bonus is only hitting your main target instead of the most damaged/low health of the 5 targets it hits.

|T135943:16|t|cffffd000|Hspell:275602|h[Prayerful Litany]|h|r
[Holy][Trait] Everlasting Light

Everlasting Light's bonus to Heal is not working right now. The following is the formula to calculate how much healing it should do:
Everlasting Light amount x (1 - Current Mana ÷ Maximum Mana)

For example:
1737 x (1 - 12000 ÷ 100000) = 1528 healing bonus while at 12k mana left.

|T135913:16|t|cffffd000|Hspell:277681|h[Everlasting Light]|h|r
|T1762576:16|t|cff0070dd|Hitem:155258::::::::120:::::|h[Zanchuli Raiment]|h|r
[Windwalker] Heavy-Handed Strikes

the debuff from heavy-handed strikes gets applied by tiger palm,and blackout kick too, while it should only be applied by fist of fury damage.


[Heavy-Handed Strikes ID:232054](|T627606:16|t|cffffd000|Hspell:232054|h[Heavy-Handed Strikes]|h|r
[Tiger Palm ID:100780](|T606551:16|t|cffffd000|Hspell:100780|h[Tiger Palm]|h|r
[Blackout Kick ID:100784](|T574575:16|t|cffffd000|Hspell:100784|h[Blackout Kick]|h|r
[Fist of Fury ID:113656](|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
[Mistweaver] Refreshing Breeze

Vivify doesn't refresh the duration of essence font, but it should.


note: the 20% increased healing part works fine.


[Refreshing Breeze ID:202523](|T628675:16|t|cffffd000|Hspell:202523|h[Refreshing Breeze]|h|r
[Essence Font ID:191837](|T1360978:16|t|cffffd000|Hspell:191837|h[Essence Font]|h|r
[Windwalker] Disable

Disable **root** part is currently missing the 60% pvp mod, the root should be 3 sec against players instead of 8 sec.

[Disable ID:116095](|T132316:16|t|cffffd000|Hspell:116095|h[Disable]|h|r
[Item] Seabreeze

Seabreeze's haste buff should gain an additional stack every 3 seconds, up to 10 times.

|T1821503:16|t|cff0070dd|Hitem:158371::::::::120:::::|h[Seabreeze]|h|r
[Marksmanship] Steady Aim trait

The spec speficific Azerite trait Steady Aim isn't working.
(|T135130:16|t|cffffd000|Hspell:277957|h[Steady Aim]|h|r
[Azerite Trait] Gutripper

|T132109:16|t|cffffd000|Hspell:270668|h[Gutripper]|h|r

Currently procs way to much, should have 10 +haste PPM (procs per min)

procs almost on every ability use

5 February 2019

[Game breaking] Duck and cover trait

When you have "Duck and Cover" trait on your chest and unequip and equip item, server crash

Lien: |T132293:16|t|cffffd000|Hspell:280014|h[Duck and Cover]|h|r
- Camouflage

The spell |T461113:16|t|cffffd000|Hspell:199483|h[Camouflage]|h|r is Healing 8mil instead of 2% of my hp.

Spell ID : 199483
(Balance) Empowerments

Doesn't work from Starsurge

|T1392544:16|t|cffffd000|Hspell:279708|h[Empowerments]|h|r

**Addtional:**

Solar Enpowerment get's consumed by Lunar Strike, but should only get consumed by Solar Wrath.

Lunar Empowerment: If you cancel the cast of Lunar Strike, while having Lunar Empowerment active, it will still "consume" the reduction of cast time regardless.

Also: Lunar Empowerment & Solar Empowerment effects are stackable.

Firestorm: 1 Stack = 30% increased damage & 15% reduced cast time
2 Stack = 60% increased damage & 30% reduced cas time.

Live: 1 Stack = 30% increased damage & 15% reduced cast time
2 Stack = 30 increased damage & 15% reduced cas time.

The stacks itself should stack but not the effects.
Mighty Caravan Brutosaurus

2 vendors are missing on Brutosaurus, Collector Unta which is auctioneer and Merchant Maku.
[Enchanting] Enchanting Weapons

All bfa enchant weapons which stacks to 5 times( it works correctly) should once they reach 5 stacks it should consume all stacks and give 600 stats (depends which you have weapon enchanted if haste,versa etc.).

|T463531:16|t|cff1eff00|Hitem:159789::::::::120:::::|h[Enchant Weapon - Stalwart Navigation]|h|r
|T463531:16|t|cff1eff00|Hitem:159786::::::::120:::::|h[Enchant Weapon - Quick Navigation]|h|r
|T463531:16|t|cff1eff00|Hitem:159787::::::::120:::::|h[Enchant Weapon - Masterful Navigation]|h|r
|T463531:16|t|cff1eff00|Hitem:159788::::::::120:::::|h[Enchant Weapon - Versatile Navigation]|h|r
|T463531:16|t|cff1eff00|Hitem:159785::::::::120:::::|h[Enchant Weapon - Deadly Navigation]|h|r
[Azerite T] Gemhide

The trait works ( general traits issue fixed ) but with faulty values

Gives both avoidance and armor about 180, when it should give 110 avoidance and 176 armor

|T1686575:16|t|cffffd000|Hspell:270579|h[Gemhide]|h|r

4 February 2019

Racial Passives

Currently when you change faction from Nightelf to something else you continue to keep the old racials
For example my Nightelf Rogue was changed to Undead and kept [Touch of Elune](|T135900:16|t|cffffd000|Hspell:154748|h[Touch of Elune]|h|r

3 February 2019

[Windwalker] Tiger Style

Currently on the ptr if your leg sweep hits 3 or more target it does not summon an effigy of Xuen, the White Tiger for 5 sec.

How it should work :
|T611420:16|t|cffffd000|Hspell:206743|h[Tiger Style]|h|r (wowhead link)
Your Leg Sweeps that hit 3 or more targets summon an effigy of Xuen, the White Tiger for 5 sec.
[Unholy] ghoulish monstrosity vs apocalypse ghouls

With this talent your ghouls will form a single **one** big ghoul, and it works fine with the normal army of the dead

but with the apocalypse army of the dead (its summoning ghouls depends on how much festering wound you burst) ghouls doesnt form into a big one, instead of that every ghoul summoned by apocalypse is already the big armored ghoul



[Ghoulish Monstrosity ID:280428](|T237511:16|t|cffffd000|Hspell:280428|h[Ghoulish Monstrosity]|h|r
[Apocalypse ID:220143](|T1392565:16|t|cffffd000|Hspell:220143|h[Apocalypse]|h|r



[GIF how it works fine with normal army of the dead]( as you can see little ghouls forming into 1 big one.

[GIF about how apocalypse ghouls works]( as you can see, all ghouls is big ghoul instead of the little ones forming into 1.


what should happen: if you burst 1 festering wound with apocalypse which means 1 ghoul, then it only summon 1 little ghoul, **if** you burst more which means more ghoul, then these ghouls should form into 1 big one.
[Veng] Spirit Bomb souls consumed

Spirit Bomb (|T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r should consume up to 5 souls when used.

Atm (since Greater souls doesn't count in the max stack mechanic) i can have more than 5 souls up on the ground at the same time.

How it is bugged: Spirit Bomb shouldn't be able to consume more than 5 souls at a time
[Veng][Azerite] Essence Sever

The Azerite trait Essence sever (|T1344648:16|t|cffffd000|Hspell:278501|h[Essence Sever]|h|r insted of proc a Lesser souls, it proc a Greater one.
[Veng] Burning Alive

The talent burning alive (|T135791:16|t|cffffd000|Hspell:207739|h[Burning Alive]|h|r doesn't work correctly.
How it should work : every 2s your Fiery Brand ( deals (5% of Attack power) Fire damage and spreads to one nearby enemy.

What is bugged : currently it sprend at the start so at second 0, so you have 2 fiery brand right from the get go.
Also but i'm not sur, it shouldn't sprend to target that are in combat with you
[Veng] Shear

The spell "Shear : |T1344648:16|t|cffffd000|Hspell:203783|h[Shear]|h|r should have 100% chance to spawn a Lesser soul fragment.
Atm its not the case
[Azerite Trait] Self Reliance

|T413591:16|t|cffffd000|Hspell:268600|h[Self Reliance]|h|r doesnt stop healing you, while enemies are within 20 yards
[Azerite T] Azerite Fortification

Big issue with this one, at the moment heals the player constantly the moment he starts dropping health, should only proc once per stun, immobilizing ability or knockbacks.

|T646669:16|t|cffffd000|Hspell:268435|h[Azerite Fortification]|h|r
[Subtlety] Shuriken Storm

Issue:
Shuriken Storm is not getting affected by any damage mutiplier mods such as [Dark Shadow](|T463284:16|t|cffffd000|Hspell:245687|h[Dark Shadow]|h|r or [Nighstalker](|T132320:16|t|cffffd000|Hspell:14062|h[Nightstalker]|h|r

Note: Nighstalker should be 12% (for subtlety) not 50%, wowhead is just showing the wrong value
[Holy] Bestow Faith + Beacons

Bestow Faith : (|T236249:16|t|cffffd000|Hspell:223306|h[Bestow Faith]|h|r
Trigger two time the Beacon Virtue/Light/Faith if used on the paladin

2 February 2019

[Azerite Trait] Shrouded Mantle

Currently every spell you use it give you Shrouded Mantle buff which is wrong, it should only give you if you use Cloak of Shadows spell.
It happens on all spec.

|T136177:16|t|cffffd000|Hspell:280199|h[Shrouded Mantle]|h|r
|T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r
[Shadow] Voidform animation

On FS Voidform looks different than on Retail.

|T1386550:16|t|cffffd000|Hspell:228264|h[Voidform]|h|r
[Disc] Penance animation

Penance is currently showing as Empowered penance (visual penance from Dark side buff) while it should only showing if you have Dark side buff.
But without that it should have only yellow visual but it currently doesnt.

|T237545:16|t|cffffd000|Hspell:47540|h[Penance]|h|r
[Shadow] Shadowfiend Insanity Generation

Shadowfiend doesn't generate 3 insanity on auto attacks at the moment.

|T136199:16|t|cffffd000|Hspell:34433|h[Shadowfiend]|h|r
[BM][Trait] Niuzao's Blessing

This trait doesn't proc at all when consuming a Healing Sphere with Expel Harm.

|T627486:16|t|cffffd000|Hspell:115072|h[Expel Harm]|h|r
|T236155:16|t|cffffd000|Hspell:124502|h[Gift of the Ox]|h|r
[BM] Celestial Fortune Absorb Interaction

Celestial Fortune is missing a hidden interaction with absorption spells and effects. This interaction causes absorbs to be increased by the amount of crit % you have. This should affect any and all absorbs, Power Word: Shield, Trinket absorbs, Guard, etc.
If you have 15% crit and a 500 hp shield gets placed on you, it should get increased by that amount. 500 x 1.15 = 575

Links for more info:

|T656166:16|t|cffffd000|Hspell:216519|h[Celestial Fortune]|h|r
(Frost) Remove Curse

Currently goes on cooldown, even if target/ally has no curse/s.

**Addtional:** Should sitll go on gcd on use, even if there's no curse/s on the target/ally.


|T136082:16|t|cffffd000|Hspell:475|h[Remove Curse]|h|r
[Frost] Splitting Ice with Ebonbolt

Newly designed splitting ice incorporates Ebonbolt beside Ice Lance and Glacial Spike to the mix. Current split ebonbolt does the same damage as main one, should be 80% added with the rules of shatter and/or RNG crit per second target ( mimicks the Glacial Spike rules for it ).


|T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r

|T1392551:16|t|cffffd000|Hspell:214634|h[Ebonbolt]|h|r
[Survival] Diamond Ice

it doesn't work at all, the freezing trap duration is still 8 sec instead of 5 sec, the target doesn't immune to damage/healing, and the trap is dispellable

freezing trap duration with this talent should be 5 sec, undispellable, and trapped target should be immune to heal/damage for the trap duration.



[Diamond Ice ID:203340](|T236209:16|t|cffffd000|Hspell:203340|h[Diamond Ice]|h|r
[Freezing Trap ID:187650](|T135834:16|t|cffffd000|Hspell:187650|h[Freezing Trap]|h|r
[Havoc][PvP] Mana Break

Mana Break (|T1380369:16|t|cffffd000|Hspell:203704|h[Mana Break]|h|r is not doing any damage, not working at all, tryed on a full mane target (should take 5% of max hp) and on a low mana target (up to 25% hp)
(Havoc) Glide vs Fel Rush & Vengful Retreat GCD

When using Glide, Fel Rush & Vengful Retreat should go on a fast gcd, but they don't.

How it looks on Live:

You can see on my bar, 1 = Fel Rush and the spell above = Vengful Retreat are going on quick GCD, when using Glide.

|T1305157:16|t|cffffd000|Hspell:131347|h[Glide]|h|r
|T1247261:16|t|cffffd000|Hspell:195072|h[Fel Rush]|h|r
|T1348401:16|t|cffffd000|Hspell:198793|h[Vengeful Retreat]|h|r
[Havoc][Chaos Nova][Fragment spawn]

Wowhead Link os the spell: |T135795:16|t|cffffd000|Hspell:179057|h[Chaos Nova]|h|r

Description of the bug: when using chaos nova, no Lesser Soul Fragment is generated.

How it should be: Using chaos nova grants 30% chance to spawn a less fragment soul on each ennemy stunned by chaos Nova.
PvP mod applied in PvE: incap removing dots

When you put a dot on a target and use spell like Imprison (|T1380368:16|t|cffffd000|Hspell:217832|h[Imprison]|h|r it remove the dot.

How it should work : when you use Imprison like spell, it shouldn't remove the dot if used in PvE, the spell just insta break (usefull to kick, decast a target)

Edit:
- Monk Paralysis
- Pala Blind

1 February 2019

[Items] Dooms Fury

|T1044090:16|t|cffa335ee|Hitem:161463::::::::120:::::|h[Doom's Fury]|h|r - does not work, gives static amount of 2xx and dont decay, should be 840 from start, and then decay with 140 every 3 seconds
[Item]Vival of animated blood

|T1387657:16|t|cff0070dd|Hitem:159625::::::::120:::::|h[Vial of Animated Blood]|h|r - does not work, currently gives you 218 str for 18 seconds, it should give you 816 at the start and then decay over the duration.
[Misc][Item] Darkmoon Deck Fathoms

|T2178500:16|t|cffa335ee|Hitem:159125::::::::120:::::|h[Darkmoon Deck: Fathoms]|h|r - Procs on every hit, does not shuffle, and deals 0 dmg
[Misc][Item] Razdunk's Big Red Button

|T237290:16|t|cff0070dd|Hitem:159611::::::::120:::::|h[Razdunk's Big Red Button]|h|r - everything works, except the dmg should be split, currently its 11k per target insted of 11k / targets
[Misc][Item] Lady Waycrest's Music Box

https://www.wowhead.com/item=159631/lady-waycrests-music-box&bonus=4777:1482 - has current retail bug, it will hit everything on the screen up to 60+ yards, it should only hit enemies who you are currently in combat with (lazer matrix trait, should have same bug atm)

Edit: The healing portion of Lady Waycrest's Music Box currently has the exact same issue of healing all targets near you, instead of just 1 target. Do note that this effect should be using smart healing (prioritizing the lowest health target)

The 2 piece set for this item and the ring is also currently not scripted.
[Engineering] Crafted items

Some crafted items doesnt work whow it should.
1 - |T2115323:16|t|cffffffff|Hitem:153512::::::::120:::::|h[XA-1000 Surface Skimmer]|h|r It should NOT work in land. Actually does.
Proof:

2 - |T2115304:16|t|cffffffff|Hitem:153487::::::::120:::::|h[Organic Discombobulation Grenade]|h|r
Actually the sheeps doesnt polymorph the target and instead of that, they atack him. Imagine that in raids or dungeons. Op af.
Proof:

3 - |T2115303:16|t|cffffffff|Hitem:153494::::::::120:::::|h[Thermo-Accelerated Plague Spreader]|h|r
Deals 0 damage but the visual works.

4 - |T2115317:16|t|cffffffff|Hitem:158380::::::::120:::::|h[Magical Intrusion Dampener]|h|r
Doesnt work at all, those "annoyances" still afecting you no matter what.

5 - |T2115316:16|t|cffffffff|Hitem:153510::::::::120:::::|h[Interdimensional Companion Repository]|h|r
They should summon a portable stable master for hunters, but instead of just stay there, the whole thingy attack the enemy
Proof:
[Quest] [PvP] Mugambala

At lvl 120, u should unlock this quest, to unlock the pvp quest hub

Currently not there
[Blacksmithing][50] Monel hardened hoofplates.

At level 50 of blacksmithing you learn how to craft |T1405823:16|t|cffffd000|Hspell:253110|h[Monel-Hardened Hoofplates]|h|r
Just doesnt aply the 20% of speed when you use it while mounting in the capital.
Proof:

31 January 2019

[General]- Old grimoire of service pets

Old grimoires from legion still active

|T136218:16|t|cffffd000|Hspell:111859|h[Grimoire: Imp]|h|r spawns when releasing spirit on any instance

That's the one I noticed, but all grimoires from legion except Grimoire:Felguard should be deleted from db
[Shadow] Edge of Insanity

The tooltip is still uses an older version it says +20% damage on 100 insanity, but in reality its 20% damage reduction at or above 90 insanity.(added a screenshot about the wrong one)


Also the talent only get activated on 100 insanity, it should be activated **at or above 90 insanity**


another problem, when i drop insanity below 100(which should be 90) the buff start glitching [here is the GIF for it](

**note:** with legacy of the void **talent**, it should get activated at or above 60 insanity.

[Legacy of the Void ID:193225](|T132885:16|t|cffffd000|Hspell:193225|h[Legacy of the Void]|h|r

[Edge of Insanity ID:199408](|T136200:16|t|cffffd000|Hspell:199408|h[Edge of Insanity]|h|r
[Shadow] Void Torrent

Void Torrent's channel duration should not be affected by haste, only the tick interval/rate should be affected. You should always have a 4 second channel on Void Torrent.

|T1386551:16|t|cffffd000|Hspell:263165|h[Void Torrent]|h|r
[Havoc][PvP] Rain from Above

Rain from Above (|T1380371:16|t|cffffd000|Hspell:206803|h[Rain from Above]|h|r the spell Fel Lance don't do damage
[Havoc ][PvP] Unending Hatred

Unending Hatred (|T1450140:16|t|cffffd000|Hspell:213480|h[Unending Hatred]|h|r doesn't work it don't give Fury, i'll need to try if it's also the case in vengeance spec.
[Azerite Trait] Synergistic growth

|T513195:16|t|cffffd000|Hspell:267892|h[Synergistic Growth]|h|r
"Casting your multi-target healing spell grants you 165 Mastery for 10 sec. This cannot occur more than once every 30 sec."
It doesnt proc at all, you dont even have the debuff on you and your mastery dont increase.
[Azerite Trait] Stand as One

the intellect part works fine, but it doesn't give any health.


[Stand as One ID:280626](|T236344:16|t|cffffd000|Hspell:280626|h[Stand As One]|h|r

30 January 2019

[Affliction] - Drain Soul

Drain Soul should give 1 shard if target dies during drain (atm it doesn't give)
Drain Soul dmg should be doubled if enemy is under 20% HP (atm dmg is always same)
|T136163:16|t|cffffd000|Hspell:198590|h[Drain Soul]|h|r
[Misteweaver] Detox crashes the realm

Testing with Hayden the dungeon Shrine of the storm, using |T460692:16|t|cffffd000|Hspell:115450|h[Detox]|h|r on somebody to dispell, make the realm crash.
[WW] Storm, Earth and Fire and spells

At the moment, |T136038:16|t|cffffd000|Hspell:137639|h[Storm, Earth, and Fire]|h|r don't copy the following spells:
[Azerite Trait] Overwhelming Power

You wont lose any stack of Overwhelming Power if you take damage.

|T252174:16|t|cffffd000|Hspell:271705|h[Overwhelming Power]|h|r
[Azerite Trait] Strength in Numbers

The Azerite trait (|T136031:16|t|cffffd000|Hspell:271546|h[Strength in Numbers]|h|r proc 100% of the time when you take damge it shoudn't .

Also every time you have a stack it give you back life. (aka heal you but it's not in the hps meter or combat log)

29 January 2019

[Fury] Whirlwind

|T132369:16|t|cffffd000|Hspell:190411|h[Whirlwind]|h|r

The passive is the problem, atm u get the two stacks, but the effects stacks, so it become 8 enemies for 100% dmg, and the procs is never consumed. The effect should not stack, only the proc stack count should. And they should be consumed on use of single target spells.

Another bug on Whirlwind -> The fury generation part of it, is also bugged, you are currently not generating any rage from it. Should be 3 + 1 per target hit, capped at 8 rage max.

Remember this is ONLY the fury whirlwind, and not on other specs!
(Restoration) Healing Tide Totem

Should be displayed under player potrait when used.

|T538569:16|t|cffffd000|Hspell:108280|h[Healing Tide Totem]|h|r
[Retribution] Consecration

|T135926:16|t|cffffd000|Hspell:205228|h[Consecration]|h|r dosen't do anything, When you cast Consecration the animation is present but it's dosen't hit the target at all and he don't get any debuff

Note : Consecration gives 1 holy power (this is working atm)

28 January 2019

[WW] Fist of fury formula

Fists of fury seems to be using the wrong formula. It is:

1.2075 x attackpower
Each hit deals 120.75% of attack power.

|T627606:16|t|cffffd000|Hspell:113656|h[Fists of Fury]|h|r
[Item] Prism of dark intensity

|T1033182:16|t|cffa335ee|Hitem:161376::::::::120:::::|h[Prism of Dark Intensity]|h|r - missing the stacking
[Item] Permafrost encusted heart

|T1390944:16|t|cffa335ee|Hitem:161381::::::::120:::::|h[Permafrost-Encrusted Heart]|h|r - gives correct amount, just missing the stacking part
Dazar'alor Training Dummies

Currently all of them can move when start attacking them.


144085 (couldnt find it on wowhead)
144081 (couldnt find it on wowhead)

26 January 2019

[Restoration] Earthen wall totem

|T136098:16|t|cffffd000|Hspell:198838|h[Earthen Wall Totem]|h|r

QA -check the mechanic
The totem is using the wrong formula. Absorb = 35% spellpower per hit taken.
Sometimes absortion is being shown as "miss" and "dodge" instead of "absorb"

dev - the scriptname isn't assigned
(Disc) Premonition

[Premonition] is totally wrong. I'll explain how it should work.

- [Premonition] atonement duration 15 seconds base (currently 20seconds, as it applys the 5sec on use, which it shoudln't)

- [Premonition] atonement duration with Trinity 30sec (currently 20seconds, as [Premonition] effect overwriting Trinity

- [Premonition] when having atonement already active, it should add 5sec to the remaining timer of atonement. (currently it adds the 5seconds to the base. When Atonement is 12sec, it will be 20sec instead of 12 + 5 = 17 seconds)

- [Premonition] damage is triggerng too slow and does way too much damage.

Live:

Firestorm:

Seems to be 2sec delay on Live and 3sec delay on Firestorm.

**Addtional:**

[Premonition] on Live: with 536 Spellpower does: 563 Healing & 302 Shadow Damage.

[Premonition] on Firestorm: with 353 Spellpower does: 265 Healing & 882 Shadow Damage.


|T538239:16|t|cffffd000|Hspell:209885|h[Premonition]|h|r
(Disc) Atonement Healing (Pets)

Atonement Healing from Shadowfiend/Mindbender Damage isn't effected by Mastery.

|T458720:16|t|cffffd000|Hspell:81749|h[Atonement]|h|r
[Shadow] Shadow Word: Death

Getting the killing blow on an enemy doesn't generate 30 insanity as intended.
Currently if you get the killing blow with Shadow Word: Death it generates zero insanity.

|T136149:16|t|cffffd000|Hspell:32379|h[Shadow Word: Death]|h|r
[BM] Rushing Jade Wind

**Rushing Jade Wind has 2 issues.**
**1.** Brewmaster Monk's Rushing Jade Wind's Pandemic buff effect is currently not working correctly. Refreshing Rushing Jade Wind should add the remaining duration you had left onto the new Rushing Jade Wind.
Note that there should be a maximum duration that Rushing Jade Wind can have, namely 11.7 seconds.
Currently on FS the duration always just gets set to 6 seconds whenever you refresh the buff while it should not.

**2.** Rushing Jade Wind's tick rate is currently incorrect. Right now its 1 tick every 1 second baseline, reduced by haste. It **should** be 1 tick every 0.75 seconds, reduced by haste.

|T606549:16|t|cffffd000|Hspell:116847|h[Rushing Jade Wind]|h|r
[Guardian] Mastery

|T1033485:16|t|cffffd000|Hspell:155783|h[Mastery: Nature's Guardian]|h|r

Currently the Attack power part of mastery does not work. Should give a bonus to attack power equal 2x mastery % so at 10 mastery it gives +20% attackpower.

Atm u get 0 gain to attck power from mastery. The healing and + hp does work though.
[Balance] - Power of the Moon

- When you try to use Power of the Moon on your Azerite item it **doesn't
apply ** on that, but **others trait on that items can be applied **(*Resto,
Guardian, Feral*).

- |T136096:16|t|cffffd000|Hspell:273389|h[Power of the Moon]|h|r
Ironfur

|T1378702:16|t|cffffd000|Hspell:192081|h[Ironfur]|h|r

Currently ironfur resets the duration of all stacks.
This was fixed on early legion, but its on bfa,
How it should work.
Ironfur can be overlapped (not stacked) which means each application of the buff should have its own duration.
So 6 seconds duration, u use ironfur u now have 6 seconds, after 3 seconds u use ironfur again, now it will show 2 stacks, and after 3 more seconds the first application will now drop off, and u will have 1 stack for another 3 seconds.

Currently, it just resets the duration on each application which means u can stack this forever and be an OP bear.
[Restoration] - Fungal Essence

- Trait Fungal Essence **doesn't proc**.
- It should work like this - *Swiftmend causes your Efflorescence mushroom to
burst, healing a nearby injured ally for 4637*.

- |T134222:16|t|cffffd000|Hspell:272802|h[Fungal Essence]|h|r
[Balance] - High Noon

- When you try to use High Moon on your Azerite item it **doesn't apply** on
item, but **others trait on that items can be applied** (*Resto, Guardian,
Fera*l).

- |T236216:16|t|cffffd000|Hspell:279070|h[High Noon]|h|r
(Havoc) Mana Rift

Mana Rift doesn't burn mana nor does any damage.

|T1033912:16|t|cffffd000|Hspell:235903|h[Mana Rift]|h|r

25 January 2019

[Fury][Talent] Endless Rage

Endless Rage should grant 6 rage only when you enrage, at this moment it is giving 6 rage per auto-attack.

|T132344:16|t|cffffd000|Hspell:202296|h[Endless Rage]|h|r
[Subtlety] Secret Technique

The second instance of the spell does not work at all (Visual & Mechanic wise)

Firestorm


How it looks / works on Retail

[ID : 280719](|T132305:16|t|cffffd000|Hspell:280719|h[Secret Technique]|h|r
[Assassination] Deadly Brew

Deadly brew applying the normal wound poison (25% healing reduce) but it should apply a reduced one (15% healing reduce)



[Deadly Brew ID:51626](|T236270:16|t|cffffd000|Hspell:51626|h[Deadly Brew]|h|r
[Wound Poison ID:8679](|T134197:16|t|cffffd000|Hspell:8679|h[Wound Poison]|h|r
[Assasination][Azerite Trait] Double Dose

Currently doesnt work at all.
When you have lethal poisons equiped and use multilate to target it should deal xxx damage.


|T132304:16|t|cffffd000|Hspell:273007|h[Double Dose]|h|r
|T132304:16|t|cffffd000|Hspell:5374|h[Mutilate]|h|r
[BM] Spitfire

When the effect procs it doesn't actually reset the cooldown on Breath of Fire.
The effect is proccing from a lot of different effects currently. It should only be able to proc from Tiger Palm.
|T615339:16|t|cffffd000|Hspell:242580|h[Spitfire]|h|r
|T615339:16|t|cffffd000|Hspell:115181|h[Breath of Fire]|h|r
[BM] Stagger

Each time **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r delays a new attack, the tick time count is restarted.

When the monk is being hit by a large amount of enemies he'll never be damaged by **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r since it is recalculated over and over and the count start from 0.5 all the time.
[Brew Master] Summon Black Ox Statue

As you can see, the talent doesnt work at all, not even agro the mobs right next to him.
Wowhead link: |T627607:16|t|cffffd000|Hspell:115315|h[Summon Black Ox Statue]|h|r
Evidence:
[Windwalker][Spinning Crane Kick]

spamming Spinning Crane Kick do not consume Hit Combo and instead of removing all the stacks it adds to them (if it is used successively)

|T574573:16|t|cffffd000|Hspell:196740|h[Hit Combo]|h|r (wowhead link)
(all) Crackling Jade Lightning

Ticks 4x instead of 5x (can show video if needed)
+
M: Its missing the initial damage
|T606542:16|t|cffffd000|Hspell:117952|h[Crackling Jade Lightning]|h|r
+
M: Visuals are not working propperly (gifs)
From PTR:
From Retail (how it should work):
(all) Tiger's Lust & Roll

Movementspeed supposed to stack with eachother, but on Firestorm they don't.

|T574574:16|t|cffffd000|Hspell:109132|h[Roll]|h|r
|T651727:16|t|cffffd000|Hspell:116841|h[Tiger's Lust]|h|r
[Fire] Blast Wave

Blast Wave ** |T135903:16|t|cffffd000|Hspell:157981|h[Blast Wave]|h|r **should knockback enemies .
[Frost] Chain Reaction with Splitting Ice

These 2 talents shouldnt work together, same for thermal+split. At the moment Split Ice Lance that benefits from shatter adds up stacks for Chain reaction, not intended.

|T135844:16|t|cffffd000|Hspell:278309|h[Chain Reaction]|h|r

|T429385:16|t|cffffd000|Hspell:56377|h[Splitting Ice]|h|r
[Arcane][Trait] Brain Storm

Was fixed a month ago, but now its broken in a different way.
The intellect buff is perma even when you try to dispel it, and casting Evo doesn't give the 2 arcane charges.

|T136075:16|t|cffffd000|Hspell:273329|h[Brain Storm]|h|r
[Frost][H Talent] Deep Shatter + Winterchill

Deep Shatter should empower Frostbolts that land on the winter's chill debuff, at the moment it doesn't, beside the rest of the freeze mechanics. It should also work like this since Winter's Chill affects Frostbolt as well ( making the target to be considered frozen ), so it should work in conjunction with Deep Shatter pvp talent as well.

|T334365:16|t|cffffd000|Hspell:198123|h[Deep Shatter]|h|r

|T135850:16|t|cffffd000|Hspell:228358|h[Winter's Chill]|h|r

|T135846:16|t|cffffd000|Hspell:116|h[Frostbolt]|h|r
[Frost][H Talent] Burst of Cold

At the moment it procs from every mage action in the open world.

|T135852:16|t|cffffd000|Hspell:206431|h[Burst of Cold]|h|r

24 January 2019

[Enhancement] Healing surge

**[Healing surge](|T136044:16|t|cffffd000|Hspell:188070|h[Healing Surge]|h|r should consume 20 maelstrom to make it an instant cast.
Right now it is consuming all current maelstrom per cast (even when you are under 20).
-When over 20 maelstrom it should consume 20 per cast and make it an instant cast.
-If under 20 maelstrom it shouldn't consume any maelstrom and has to be normally casted.
[Azerite Trait] Sharpened Blades

It correctly gives stacks of Sharpened Blades buff from auto-attacks.
Issue is it doesnt increase dmg Poisoned Knife for assa and Shuriken Toss for sublety for each stack.

|T135431:16|t|cffffd000|Hspell:272916|h[Sharpened Blades]|h|r
|T1373909:16|t|cffffd000|Hspell:185565|h[Poisoned Knife]|h|r
|T135431:16|t|cffffd000|Hspell:114014|h[Shuriken Toss]|h|r
[Mistweaver] Thunder Focus Tea + Enveloping Mist

While having Thunder Focus Tea buff and use Enveloping Mist it will be insta cast which is incorrect. It should be still casting Enveloping Mist (unless you are channeling Soothing Mist and use Enveloping Mist it should be insta cast)

Retail:

Fs ptr:


|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r
(Mistweaver) Upwelling

Doesn't work. Also not entirely sure how it should work. I can show it on live, if needed.
|T628135:16|t|cffffd000|Hspell:274963|h[Upwelling]|h|r

Mieri: Each second you gain a stack, each stack extend the channel duration of Essence font by 0.166666 seconds and is capped at 18 stacks.

Talent on FS just dont work at all.
[Mistweaver]Surging mist

Retail is: attack power x 1.28 x 1.4 (hidden spec modifier) x versa = tooltip & what u heal (and 50% more healing per stack, stacks up to 2 times)

On firestorm this is not true the healing naked is higher on firestorm, but when u put gear on, it barely increases. no clue why, obviously wrong formula

|T628135:16|t|cffffd000|Hspell:227344|h[Surging Mist]|h|r
(Mistweaver) Summon Jade Serpent Statue Buff Application & Duration

Buff Application and Soothing Mist duration. Everything explained in video.



|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r
(Balance) Fury of Elune

Is being casted on myself, rather than on target.


How it looks on Firestorm:

How it looks on Live:

|T132123:16|t|cffffd000|Hspell:202770|h[Fury of Elune]|h|r
Chaos Brand

Wowhead link of the spell: |T1450142:16|t|cffffd000|Hspell:255260|h[Chaos Brand]|h|r

Spell ID: 255260

Description of the bug: this passive spell doesn't apply the aura on the target. The attached screenshot show there's no aura.

How it should be:
Your damage brands the target, increasing magic damage taken by 5%.

Source: (4min 45)

Edit: Chaos damage for Havoc and Fire damage for Veng

23 January 2019

[General] Casting Circle

"Learning Casting Circle causes Unending Resolve to no longer grant immunity to silence and interrupt effects." -this part doesn't work, atm both undending resolve and casting circle give immunity
|T1392953:16|t|cffffd000|Hspell:221703|h[Casting Circle]|h|r
[Affliction] Curse of Shadows

Curse of Shadows doesn't work with Phantom Singularity, with other it works.
"Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts 10 sec."
|T615099:16|t|cffffd000|Hspell:234877|h[Curse of Shadows]|h|r
[Affliction] - Summon Darkglare Eye Beam

Darkglare is not casting Eye Beam, instead hes doing melee.
formula : Damage = 0.32 x TotalSpellPower x TotalPetDamageMultiplier
it should do 10% more dmg per every dot aswell
cast speed should be 2 sec (reduced by haste)

|T1416161:16|t|cffffd000|Hspell:205180|h[Summon Darkglare]|h|r
[Affliction] Seed of Corruption

Seed of Corruption should detonate early if target takes spx50/100 dmg, atm no matter how much you hit target seed of corruption never detonates early.
|T136193:16|t|cffffd000|Hspell:27243|h[Seed of Corruption]|h|r
[General] Demonic Gateway

You can summon gates but you cant use them to get ported to another side.
|T607512:16|t|cffffd000|Hspell:111771|h[Demonic Gateway]|h|r
[Affliction] - Shadow Embrace

Shadow Embrace doesn't work.
"Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for 10 sec. Stacks up to 3 times."
|T136198:16|t|cffffd000|Hspell:32388|h[Shadow Embrace]|h|r
[Destruction] - Fire and Brimstone

"Incinerate now also hits all enemies near your target for 40% damage and generates 1 Soul Shard Fragment for each additional enemy hit."
- Incinerate should hit other targets for 40% of dmg, now it hits 100% (same as primary target)
- it should give 1 additionl Shoulshard fragment per other target
|T236297:16|t|cffffd000|Hspell:196408|h[Fire and Brimstone]|h|r
[Destruction] - Havoc

"Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage."
Now it strikes for 100% instead of 60%.
|T460695:16|t|cffffd000|Hspell:80240|h[Havoc]|h|r
[Outlaw] Roll the Bones animation

|T1373910:16|t|cffffd000|Hspell:193316|h[Roll the Bones]|h|r

Currently Roll the Bones animation is you see only 1 box sometimes 2.


While you should had get all 5 boxes around you no matter how many combo points you have.
[BrewMaster] Ironskin brew

**[Ironskin brew](|T1360979:16|t|cffffd000|Hspell:115308|h[Ironskin Brew]|h|r is adding a flat 75% extra **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r effectiveness making you able to get over 100% Stagger rating.

Let's say you've got 25% stagger rating:
How is working: 25% + 75% = 100%
How should work: 25% * 1.75 = 43.75%
[Veng][Shattered Souls]

Description of the spell : |T1305158:16|t|cffffd000|Hspell:204254|h[Shattered Souls]|h|r

How it is bugged :
Right now on the PTR, like it was on Legion for some time, every souls that you proc with Fracture, Shear, Fallout (Immolation aura talent) are Greater insted of lesser souls, aka healing for 348.075% of Attack power insted of 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.

22 January 2019

[General] - Dark Pact

"Sacrifices 20% of your current health to shield you for 250% of the sacrificed health for 20 sec. Usable while suffering from control impairing effects."
- Now absorb shield is 0dmg.
- This should only sacrifice warlocks health, atm its sacrificing pets heatth aswell
|T538538:16|t|cffffd000|Hspell:108416|h[Dark Pact]|h|r
[Destruction] - Cremation

"Conflagrate deals up to an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate."
Doesn't work, dmg is always same
|T460696:16|t|cffffd000|Hspell:212282|h[Cremation]|h|r
[Subtlety] Dagger in the Dark

It should only stack when the rogue is in stealth. right now its stack in shadow dance too.


[Dagger in the Dark ID:198675](|T643249:16|t|cffffd000|Hspell:198675|h[Dagger in the Dark]|h|r
[Subtlety] Silhouette

If you have silhouette chosed, its somehow bug out shadowstep (normally 2 stack) when you use the first, then you can use another 2. so overall 3 shadowstep
silhouette should just reduce shadowstep cooldown by 50% when used on a friendly target.


[GIF evidence/explanation](

[Silhouette ID:197899](|T132303:16|t|cffffd000|Hspell:197899|h[Silhouette]|h|r
[Shadow] Psychic Horror

it stun the target for 6 sec instead of 4 sec


[Psychic Horror ID:64044](|T237568:16|t|cffffd000|Hspell:64044|h[Psychic Horror]|h|r



[GIF explanation/evidence](
[Shadow] San'layn

San'layn's extra healing % it adds to Vampiric Embrace is currently only visual. You don't get any extra healing from having the talent like you should.

|T343633:16|t|cffffd000|Hspell:199855|h[San'layn]|h|r
[Shadow] Misery

Misery currently has 2 incorrect interactions with Shadow Word: Pain.
**1.** Refreshing Shadow Word: Pain on your target via Vampiric Touch will cause Shadow Word: Pain's ticks to deal zero damage.

**2.** Refreshing Shadow Word: Pain via Vampiric touch causes Shadow Word: Pain to not benefit from the increased duration from the pandemic mechanic. (Refreshing Shadow Word: Pain should add the remaining duration onto your new Shadow Word: Pain, up to a bonus of 4.8 seconds)

Please message me if something isn't clear.

|T132291:16|t|cffffd000|Hspell:238558|h[Misery]|h|r
[Shadow] Mindbender

Mindbender right now is not regenerating 6 insanity after sucesfull hit
|T136214:16|t|cffffd000|Hspell:200174|h[Mindbender]|h|r
[Survival] Mending Bandage

Mending Bandage doesn't get interrupted when the hunter get attacked

it should be interrupted when the hunter get attacked



[Mending Bandage ID:212640](|T1014022:16|t|cffffd000|Hspell:212640|h[Mending Bandage]|h|r
[Fury][Azerite Trait] Bloodcraze

Sometimes it resets even if Bloodthirst doesn't make a Critical hit.

|T136012:16|t|cffffd000|Hspell:273420|h[Bloodcraze]|h|r
[Arms][Talent] Cleave

Cleave is still working as in Legion, increasing Whirlwind damage for each target it hits. It shouldn't work like that, that buff mustn't proc, instead it should apply Deep Wounds if it hits 3 or more targets, but actually it doesn't apply it.
|T132338:16|t|cffffd000|Hspell:845|h[Cleave]|h|r
|T132090:16|t|cffffd000|Hspell:262111|h[Mastery: Deep Wounds]|h|r

21 January 2019

[Destruction] - Shadowburn Soul Shard Fragments

Shadowburn should give 3 should shard fragements (0.3 of 1 full shard), atm it gives 5 shard fragments.
|T136191:16|t|cffffd000|Hspell:17877|h[Shadowburn]|h|r
[Destruction] - Rolling Havoc

"Each time your spells duplicate to a Havoc target, gain 89 Intellect for 10 sec. This effect stacks."
Trait doesn't work.
|T1380866:16|t|cffffd000|Hspell:278747|h[Rolling Havoc]|h|r
[Affliction] - Phantom Singularity

Phantom Singularity should do AOE damage, atm its only single target.
Spell should hit 8 times no more nor less, becouse haste reduce buff duration and tick time (Duration (sec) = 16 / (1 + TotalHaste); Interval (sec) = 2 / (1 + TotalHaste))
Now if you have like 30% haste spell hits more than 8, but if you have 80+ haste spell hits less than 8.

|T132886:16|t|cffffd000|Hspell:205179|h[Phantom Singularity]|h|r
[Demon]- Call observer

|T538445:16|t|cffffd000|Hspell:201996|h[Call Observer]|h|r

- He spawn with low health
(all) Roll

Cara: Should increase Movementspeed by 267%. Currently increases it by 175%.

|T574574:16|t|cffffd000|Hspell:109132|h[Roll]|h|r

Mieri: With a base of 100%
In retail is 367% (+267%)
In ptr still 375% (+275%)
Currently is doing 8% more than retail.

Minor visual issue added to roll:
PTR:
RETAIL:
[Mistweaver] Soothing Mist

While channeling Soothing mist, Enveloping Mist, Surging Mist and Vivify may be cast instantly on the target.
It doesnt work.
Also, while using soothing mist if you use thunder focus tea it should NOT break the channeling.
|T606550:16|t|cffffd000|Hspell:115175|h[Soothing Mist]|h|r
[BM] Bob and weave

**[Bob and Weave](|T132096:16|t|cffffd000|Hspell:280515|h[Bob and Weave]|h|r is increasing **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r duration but it is not working properly.

First let me explain how does **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r work:

**[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r delays x% of incoming damage.
Let's say we delay a total of 10.000 damage. That damage is going to be dealt as a damage over time effect over 10s every 0.5s, so you will be dealt 500 damage every 0.5s for a total of 10.000 damage after 10s.

Increasing **[Stagger](|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r duration means you will take more ticks but each tick will be lower so instead of 10.000 over 10s it would be 13s. You will be dealt 384.6 damage every 0.5s for a total of 10.000 damage after 13s.

Right now **[Bob and Weave](|T132096:16|t|cffffd000|Hspell:280515|h[Bob and Weave]|h|r increases the duration but doesn't diminish the damage per tick taken, dealing 500 damage every 0.5s for a total of 13.000 damage after 13s, making you take additional 3.000 damage from "nowhere".
(Mistweaver) Detox

Should still got on GCD, even if there's nothing to dispel.

Issue related to "Purify" from Priest.

|T460692:16|t|cffffd000|Hspell:218164|h[Detox]|h|r
(Mistweaver) Thunder Focus Tea

Doesn't work for Renwing Mist & Enveloping Mist

|T611418:16|t|cffffd000|Hspell:116680|h[Thunder Focus Tea]|h|r
|T775461:16|t|cffffd000|Hspell:124682|h[Enveloping Mist]|h|r
|T627487:16|t|cffffd000|Hspell:115151|h[Renewing Mist]|h|r
[WindWalker] Chi burst + Chi

|T135734:16|t|cffffd000|Hspell:123986|h[Chi Burst]|h|r : 1 Chi per enemy target damaged, up to a maximum of 2 (Dosen't work, no chi generated no matter how many target it hit)
[WindWalker] Spinning Crane Kick and Mastery

|T606543:16|t|cffffd000|Hspell:101546|h[Spinning Crane Kick]|h|r actually don't benefice from our mastery.
SCK without mastery : 312/Tick
SCK with mastery : 312/Tick
[WW] Chi Wave and Crit

Atm |T606541:16|t|cffffd000|Hspell:115098|h[Chi Wave]|h|r dosen't beneffit from our crit % where it should.
[BM] Bob and Weave

Bob and Weave is currently not increasing the duration of your Stagger by 3 seconds. For reference, this talent is very similar to the BM monk legendary in legion: ''Jewel of the Lost Abbey''

|T643420:16|t|cffff8000|Hitem:137044::::::::120:::::|h[Jewel of the Lost Abbey]|h|r
|T611419:16|t|cffffd000|Hspell:115069|h[Stagger]|h|r
|T132096:16|t|cffffd000|Hspell:280515|h[Bob and Weave]|h|r
[Blood] Bone shield

Bone Shield, which is applied via Marrowrend, has a few issues.
**1.** All your Bone Shield stacks get consumed in one hit, you should only be able to lose 1 stack at a time. Also Note that there should be a 2.5 second internal cooldown on this, which means you should only be able to lose a stack every 2.5 seconds.
**2.** While Bone Shield is up, your Armor should be increased by 40% of your strength (0.4 x Strength). Currently however its reducing your armor PER stack instead of a flat increase to your armor like it should be.

|T1376745:16|t|cffffd000|Hspell:195182|h[Marrowrend]|h|r
[Veng][Azerite Trait] Cycle of Binding

When you use a Sigil (any of them, so 4 in total if you have the talent Sigil of Chains) it gives you an agility buff and lower by 2s the cd of all Sigils.
|T1344652:16|t|cffffd000|Hspell:278769|h[Cycle of Binding]|h|r
How it is bugged :
It don't lower the cd of the Sigils (sigil of flames, sigil of silence, sigil of misery, sigil of chains = if you have the talent)
[Havoc][Talent][Insatiable Hunger]

Wowhead link of the spell: |T236276:16|t|cffffd000|Hspell:258876|h[Insatiable Hunger]|h|r

Description of the bug: when using this talent, Demonic Bite refunds between 30 to 40 fury atm on the PTR.

How it should be: using this talents generates up to 10 more fury when using demonic bite. So it means that the fury refund of demonic bite should be 20 to 40 fury when using the talent. (without talent, demonic bite refunds between 20 to 30 fury).
(Havoc) Momentum

Vengful Retreat still triggers Momentum. Only Fel Rush should.

|T1348401:16|t|cffffd000|Hspell:198793|h[Vengeful Retreat]|h|r

**Addtional:**

When playing Momentum and damaging at least 1 target with Vengful Treat, you should get this buff: |T1305160:16|t|cffffd000|Hspell:203551|h[Prepared]|h|r but you don't.

How it looks on Live:
[Old items exploit]

Currently all old items with proc/onhit effects are not changed at all, so items like |T135351:16|t|cff0070dd|Hitem:13953::::::::120:::::|h[Silent Fang]|h|r will do exactly that, which leads to "abuseable" behavior, in pvp & pve.
Blizzard individually scaled these items, but a easy fix would be to either limit the use of old item effects to a level like 100 or 119, or scale them down to lets say 1% less effect per 10 levels above req. level of item.

Guess up to you have to decide how to limit the items. But if not changed, you will be able to perma silence every mob in mythic+ with silent fang, and make mythic+ fully tank and spank, with almost 0 punishment in dmg reduction
Purify

Should still go on gcd, even who when you have nothing to dispel. Currently doesn't.

|T135894:16|t|cffffd000|Hspell:232084|h[Purify]|h|r
[Azerite Gear] [Level requriement]

currently wrong system for level requirement on azerite armor
currently it uses the normal ilvl levels to unlock traits


This also results in 340 gear dropped from mythic dungeon only have 3 rings, and is missing the 4th ring..



They should scale with higher ilvl. there was a hotfix for ilvl 340 gear which is in this link. both for dungeon items & for honorbound items.
[Azerite trait] Azerite Veins

|T1129419:16|t|cffffd000|Hspell:267683|h[Azerite Veins]|h|r everything works perfectly except it should go away if get to 100% health
[Azerite] Strength of Spirit

|T606546:16|t|cffffd000|Hspell:274762|h[Strength of Spirit]|h|r dosen't work it should heal you when you cast Touch of Karma on your target. (For Windwalker) and when |T615341:16|t|cffffd000|Hspell:115203|h[Fortifying Brew]|h|r is active for (Brewmaster)

20 January 2019

[Fire] Fire Blast

Fire blast have 2 stack (3 with flame on talent) but it missing the 500 milliseconds cooldown, so you can cast 2 stack absurdly fast.


[Fire Blast ID:108853](|T135807:16|t|cffffd000|Hspell:108853|h[Fire Blast]|h|r


[GIF explanation/evidence](
[Arcane] Arcane Empowerment

if i have arcane empowerment honor talent, clearcasting **doesn't proc at all.**

with this clearcasting should be able to stack 2 additional times, and increase damage of arcane missiles by 5% , but clearcasting no longer reduce the mana cost of arcane explosion.


**note:** clearcasting proc/work fine without this talent.



[Arcane Empowerment ID:276741](|T135858:16|t|cffffd000|Hspell:276741|h[Arcane Empowerment]|h|r
[Clearcasting ID:263725](|T136170:16|t|cffffd000|Hspell:263725|h[Clearcasting]|h|r
[Arcane Missiles ID:5143](|T136096:16|t|cffffd000|Hspell:5143|h[Arcane Missiles]|h|r
[Arcane Explosion ID:1449](|T136116:16|t|cffffd000|Hspell:1449|h[Arcane Explosion]|h|r
[Beast Mastery] The Beast Within

The beast within give you immune to fear and horrify effects **in the beastial wrath duration**

it works fine on player,but its abuseable, if you click off the beastial wrath from yourself, before it ends on the pet, then on the pet after the beastial wrath expire, the beast within buff will be permanent, so permamently immune to fear effects.



[The Beast Within ID:212668](|T132166:16|t|cffffd000|Hspell:212668|h[The Beast Within]|h|r
[Beastial Wrath ID:19574](|T132127:16|t|cffffd000|Hspell:19574|h[Bestial Wrath]|h|r

[GIF explanation/evidence](
[Feral] - Iron Jaws

- Trait Iron Jaws **doesn't proc**.

- It should work like this: *Ferocious Bite has a 8% chance per combo point to
increase the damage of your next Maim by 1303 per combo point*.

- |T132134:16|t|cffffd000|Hspell:276021|h[Iron Jaws]|h|r
[Veng][Spirit Bomb]

The spell Spirit Bomb (|T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r

How it is bugged :
The spell consume Souls Fragments after a 1+ second delay. And it deal damage per each fragments (3 souls = 1K dmg + 1K dmg + 1K dmg)
How it is supposed to work :
The spell should consume fragments immediatly and damage only once (3 souls = 3k damage)

19 January 2019

[affl]- Unstable affliction

|T136228:16|t|cffffd000|Hspell:30108|h[Unstable Affliction]|h|r
How should it work:

- it should increased warlock damaging spell damage by 10% incluiding affliction itself

- When you dispell multiple unstable affliction, each UA dispelled should deal damage, so if 3 uas, dispell should hit 3 times. It should only be 1 silence debuff tho

- Dispell damage is wrong, it deals way way way too high damage
[Restoration] Spirit link totem

It stopped working like capacitor and liquid magma totems.

|T237586:16|t|cffffd000|Hspell:98008|h[Spirit Link Totem]|h|r
[Restoration] Healing stream totem

**[Healing stream totem](|T135127:16|t|cffffd000|Hspell:5394|h[Healing Stream Totem]|h|r is healing for way too much.

Each tick should heal for 32% of the shaman's spell power.

Additionally haste should decrease the healing interval per tick just like any other healing over time effect (meaning faster ticks and more ticks over the same duration):

Interval (sec)
= 2 / (1 + TotalHaste)
(Mistweaver) Chi Wave

Everything explained and shown in the video.



|T606541:16|t|cffffd000|Hspell:173545|h[Chi Wave]|h|r
[Mistweaver] Summon Jade Serpent Statue

Healing from statue (soothing mist) is being effected by the healing increase from [Enveloping Mist] but it shouldn't.

(can show evidence/video if needed)

|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r
(Mistweaver) Summon Jade Serpent Statue

Statue has Mana, but it shouldn't.

How it looks on Live:

How it looks on Firestorm:

|T620831:16|t|cffffd000|Hspell:115313|h[Summon Jade Serpent Statue]|h|r
[BM] Celestial Fortune

Celestial Fortune can currently proc off of its own healing. It should proc off of any and all healing, **except** other Celestial Fortune procs.

|T656166:16|t|cffffd000|Hspell:216519|h[Celestial Fortune]|h|r
[Marksmanship] Trueshot

Trueshot doesn't give 1 charge of aimed shot


haste part works fine.


[Trueshot ID:193526](|T132329:16|t|cffffd000|Hspell:193526|h[Trueshot]|h|r
[Aimed Shot ID:19434](|T135130:16|t|cffffd000|Hspell:19434|h[Aimed Shot]|h|r

[GIF explaination/evidence](
[Beast Mastery] Dire Beast:Hawk

It doesn't do any damage.



[GIF explanation/evidence](

[Dire Beast:Hawk ID:208652](|T612363:16|t|cffffd000|Hspell:208652|h[Dire Beast: Hawk]|h|r

18 January 2019

[Trait] Sweep the Leg

Sweep the Leg doesn't correclty increase your speed after using Leg Sweep. No speed stats are gained.

|T642414:16|t|cffffd000|Hspell:119381|h[Leg Sweep]|h|r
|T642414:16|t|cffffd000|Hspell:280016|h[Sweep the Leg]|h|r
[All] Mystic Touch

|T615342:16|t|cffffd000|Hspell:8647|h[Mystic Touch]|h|r should up our physical damage that the target take by +5%, and everyone from the group/raid have to benefice from it. Dosen't work here, the debuff dosen't appear att all
[Marksmanship] Scatter Shot

Scatter shot doesn't break from damage but it should break from any damage.


[Scatter shot ID:213691](|T132153:16|t|cffffd000|Hspell:213691|h[Scatter Shot]|h|r
[Vengeance] Last Resort & debuff reset

|T1348655:16|t|cffffd000|Hspell:209258|h[Last Resort]|h|r

After it procs you get **8min debuff** which prevents you from using it again.
This debuff should be **removed if you die**, but it isnt.
It should also be removed if you wipe on a boss, when it resets
[Veng] Spirit Bomb & damage

Spirit Bomb : |T1097742:16|t|cffffd000|Hspell:247454|h[Spirit Bomb]|h|r

How it is bugged : the tooltip display the right damage but when using it on Raider's trainning Dummys and also in donjon, my spirit bomb hit for 4k per each Soul Fragments, it should do 22.113% of my Attack power (+ modifier)
I have 5232 AP and 1,48 versa
5232 x 0,22113 x 1,0148 = 1174 same as the tooltip say
Actually it's more like it's hitting for 0,8% of my AP.

17 January 2019

[Destruction] - Rain of Fire

Atm Rain of Fire procs Accelerant trait even if you dont have that trait on gear.
|T136186:16|t|cffffd000|Hspell:5740|h[Rain of Fire]|h|r
|T136186:16|t|cffffd000|Hspell:272957|h[Accelerant]|h|r
[Affliction] - Unstable Affliction Soul Shard Refund

UA should refund 1 shard if target dies, no matter how many UAs on target.
|T136228:16|t|cffffd000|Hspell:231791|h[Unstable Affliction]|h|r
[Elemental] Liquid magma totem

**[Liquid magma totem](|T971079:16|t|cffffd000|Hspell:192222|h[Liquid Magma Totem]|h|r probably broke after the totem appareances fix and now it does nothing
[Disc][Azerite Trait] Weal and Woe

Issue is that 2nd part of it with shield doesnt increase correct. It still increase 378 instead 1417 what is in tooltip.

|T237545:16|t|cffffd000|Hspell:273307|h[Weal and Woe]|h|r
|T135940:16|t|cffffd000|Hspell:17|h[Power Word: Shield]|h|r
[Disc][Azerite Trait] Contemptuous Homily

Shadow Word: Pain and Purge the Wicked should extends 1 sec for each bolt which hit the enemy target but it doesnt atm.

From Retail:
You can see it jumps from 16 sec to 17 sec.

|T237567:16|t|cffffd000|Hspell:278629|h[Contemptuous Homily]|h|r
|T236216:16|t|cffffd000|Hspell:204197|h[Purge the Wicked]|h|r
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
[BM] Elusive Brawler + Breath of Fire

Hitting an enemy target with Breath of Fire grants you a stack of Elusive Brawler while it should not.

|T642416:16|t|cffffd000|Hspell:117906|h[Mastery: Elusive Brawler]|h|r
|T615339:16|t|cffffd000|Hspell:115181|h[Breath of Fire]|h|r
[Frost][Trait] Glacial Assault

This trait doesn't proc at all from casting Flurry ( normal or with brain freeze )
|T2126034:16|t|cffffd000|Hspell:279855|h[Glacial Assault]|h|r
[Fire] Flame Patch

Flame Patch **|T451164:16|t|cffffd000|Hspell:205037|h[Flame Patch]|h|r tick speed should scale with haste . Base number of tick is 9 it should be 8.
[Fire][Trait] Duplicative Incineration

The bonus damage works, but the 5% chance additional fireball mechanic is missing
|T135812:16|t|cffffd000|Hspell:278538|h[Duplicative Incineration]|h|r
[Arcane][Trait] Explosive Echo

There are 2 issues present on this one:
1. The bonus damage on Arcane Explosion is missing about 100 dmg, base in my case is 2870, with the trait I do 3170, should do 3290.
2. The second mechanic is also faulty, should give a 10% chance to do an extra 2800 damage on 3+ targets, but its 100% at the moment and the damage component is also missing about 300 damage.

|T136116:16|t|cffffd000|Hspell:278537|h[Explosive Echo]|h|r
[Frost] Frozen touch

Currently Frozen touch have legion formular, AND it has flat increase which it should not.

|T1387352:16|t|cffffd000|Hspell:205030|h[Frozen Touch]|h|r

That means it should be proc chance * 1.2 and not a flat increase of +20%
Currently with talent u have 40% chance to proc finger of frost / brain freeze on frostbolt.
[Unholy] Army of the Damned

Death Coil doesn't reduce army of the dead cooldown by 5 sec.


**note:** the apocalypse part works fine, death coil does reduce the cooldown by 1 sec.



[Army of the Damned ID:276837](|T1392565:16|t|cffffd000|Hspell:276837|h[Army of the Damned]|h|r
[Death Coil ID:47541](|T136145:16|t|cffffd000|Hspell:47541|h[Death Coil]|h|r
[Army of the Dead ID:42650](|T237511:16|t|cffffd000|Hspell:42650|h[Army of the Dead]|h|r
[Havoc] Eye Beam

Your primary target should take 50% increased damage from Eye Beam. Doesn't work.

Primary target = Your target you have targeted during Eye Beam

|T1305156:16|t|cffffd000|Hspell:195447|h[Eye Beam]|h|r

Tweek - Eye beam should have a set tick count, and not be effected by haste or duration by anything and should always remain 10 ticks. Only with talent blind fury, should the tick count be increased to 15.
Atm ticks are being reduced by haste.
[Veng] Soul cleave and souls consumed

Soul cleave (|T1344653:16|t|cffffd000|Hspell:228478|h[Soul Cleave]|h|r when used it should consume only 2 fragments.
Atm it consume all fragments.
(Havoc) Blind Fury

Blind Fury seems to regnerate too little fury. It should be 8 fury per tick

How it looks on Firestorm:

How it looks on Live:

|T1117876:16|t|cffffd000|Hspell:203550|h[Blind Fury]|h|r
|T1305156:16|t|cffffd000|Hspell:198013|h[Eye Beam]|h|r
Gladiator's Medallion

Gladiator's medallion doesn't work at all, not in bgs/arenas, and not in world pvp (with wm enabled)
it doesn't replace honorable medallion.

**note:** i cant find the normal honorable medallion in my spellbook (which should be replaced by gladiator's medallion) so maybe its causing the problem.


[Gladiator's Medallion ID:208683](|T1322720:16|t|cffffd000|Hspell:208683|h[Gladiator's Medallion]|h|r
[Honorable Medallion ID:195710](|T338784:16|t|cffffd000|Hspell:195710|h[Honorable Medallion]|h|r

[GIF explanation/evidence](
[Azerite T] Earthlink

There are 2 issues with this trait, one of them is major.
1. The cycle should be 17-102, at the moment is 0-102
2. Every time the buff is off or the counter goes down to 0, your overall intellect drops by 102, relog resets the issue. temporary

|T2065623:16|t|cffffd000|Hspell:279926|h[Earthlink]|h|r
[Azerite T] Thunderous Blast

The trait damage is lower compared to tooltip and the scaling to the next proc is also faulty not respecting the 20% rule.


|T839983:16|t|cffffd000|Hspell:280380|h[Thunderous Blast]|h|r

16 January 2019

[Destruction] - Flashpoint

"When your Immolate deals periodic damage to a target above 80% health, gain 229 Haste for 8 sec."
Trait doesn't work, you never get haste buff.

|T135817:16|t|cffffd000|Hspell:275425|h[Flashpoint]|h|r
(all) Purify Spirit

Should gon on GCD, even if there's nothing to dispel.

|T236288:16|t|cffffd000|Hspell:77130|h[Purify Spirit]|h|r
[Disc/Shadow] Body and Soul

**Discipline Priest:** Body and Soul is only proccing on yourself, regardless of who you used Power Word: Shield on. Body and Soul should instead always be placed on the target you placed the Power Word: Shield on.

**Shadow Priest:** Body and Soul is proccing on both you and the target you used your Power Word Shield on. It should only be placed on the target you used Power Word: Shield on.

|T135982:16|t|cffffd000|Hspell:64129|h[Body and Soul]|h|r
[BM] Special Delivery

Special Delivery kegs take 3-4 seconds too long before they hit your target. Your special delivery keg should always hit after 3 seconds of you using your Ironskin Brew or Purifying Brew. Currently the keg will launch after 3 seconds, and then wait another 3 seconds before dealing damage.

|T594274:16|t|cffffd000|Hspell:196730|h[Special Delivery]|h|r
|T1360979:16|t|cffffd000|Hspell:115308|h[Ironskin Brew]|h|r
|T133701:16|t|cffffd000|Hspell:119582|h[Purifying Brew]|h|r
[Unholy] Epidemic

Epidemic does too much damage with Main Target and even aoe.

How should looks like
Epidemic Main Target: 0.2 x AbilityDamage(true) x TotalDamageMultiplier

Epidemic Main Target: 0.2 x 2970.8(Abillitydamage) x 1.44(Mastery since it is shadow) x 1.0280(versatillity) x Unholy Core passive = 809
Currently it does 5598 damage.

Epidemic AoE: 0.08 x AbilityDamage(true) x TotalDamageMultiplier

Epidemic AoE: 0.08 x 2970.8 x 1.44 x 1.0280 x Unholy Core Passive = 323
Currently it does 1025 damage.

|T136066:16|t|cffffd000|Hspell:207317|h[Epidemic]|h|r
[Blood] Grip of the Dead

Grip of the Dead's slow is not reduced by 10% every 1 second. Its currenty just 90%. Theres also an issue with grip of the dead not slowing the target anymore for 10-15 seconds after they've had the grip of the dead debuff on them.

|T132102:16|t|cffffd000|Hspell:273952|h[Grip of the Dead]|h|r
|T136144:16|t|cffffd000|Hspell:43265|h[Death and Decay]|h|r
[Blood] Ossuary

Having more than 5 Boneshield stacks doesn't reduce the cost of Death Strike by 5 runic power as intended.

|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
|T460686:16|t|cffffd000|Hspell:219786|h[Ossuary]|h|r
[Azerite Trait] Crushing Assault

This trait effect works fine, the issue is that without pick Fervor of Battle (Talent) it reduces the cost of Whirlwind by 20, and it doesn't remove the buff.
|T132340:16|t|cffffd000|Hspell:278824|h[Crushing Assault]|h|r
[Prot, Holy] Judgement of Light

Judgement of Light : (|T237541:16|t|cffffd000|Hspell:183778|h[Judgment of Light]|h|r
Blank

15 January 2019

[Enhancement] Roiling Storm

**[Roiling storm](|T132314:16|t|cffffd000|Hspell:278719|h[Roiling Storm]|h|r is increasing the damage of both **[main-hand and off-hand Stormstrike](|T132314:16|t|cffffd000|Hspell:17364|h[Stormstrike]|h|r by the maximum amount.
The amount of damage increase **[Roiling storm](|T132314:16|t|cffffd000|Hspell:278719|h[Roiling Storm]|h|r provides should be splitted by half in off-hand hit and main-hand hit.

If it says "increase stormstrike damage by **10.000**" it should increase both main-hand and off-hand by **5.000** for a total of **10.000** increased damage.

Right now it increases a raw **10.000** for both hands.

-Additional issue: **[Roiling storm](|T132314:16|t|cffffd000|Hspell:278719|h[Roiling Storm]|h|r is not working with **[Windstrike](|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r (provided by **[Ascendance](|T135791:16|t|cffffd000|Hspell:114051|h[Ascendance]|h|r
[Elemental] Primal elementalist

Primal fire elemental (summoned by **[Primal elementalist](|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r is lasting for 60s.

Should be 30s
[Elemental] Echo of the elementals

1-**[Echo of the elementals](|T135790:16|t|cffffd000|Hspell:275381|h[Echo of the Elementals]|h|r should summon an ember or spark elemental depending on your talent choices. If you have **[Storm elemental talent](|T2065626:16|t|cffffd000|Hspell:192249|h[Storm Elemental]|h|r then spark elemental should be summoned instead of the ember elemental.

Right now only ember elemental is summoned

2- When using **[Primal elementalis talent](|T651081:16|t|cffffd000|Hspell:117013|h[Primal Elementalist]|h|r ember/spark elementals are not being summoned

Note: when using that talent Fire and storm elementals are transformed into their Primal version (Primal fire and storm elemental). Additonally primal fire elemental is lasting longer than intended, that might be causing this issue, I'm doing another ticket for it.

3- Ember elemental is just auto attacking. They should cast **[Ember blast](|T135807:16|t|cffffd000|Hspell:275382|h[Ember Blast]|h|r (Ember elemental) or **[Shocking blast](|T136018:16|t|cffffd000|Hspell:275384|h[Shocking Blast]|h|r (Spark elemental).
[Discipline/Holy] Angelic Feather

You cant pick up angelic feather if you not place it on yourself.other targets doesn't get it even if i place it on them.

[Angelic Feather ID:121536](|T642580:16|t|cffffd000|Hspell:121536|h[Angelic Feather]|h|r

[GIF evidence](
[Azerite Trait] Retaliatory Fury/Last Gift

Both trait (horde/ally version) doesn't proc at all, not from abilities, and not from attacking enemy faction member.


[Retaliatory Fury ID:280579](|T1035504:16|t|cffffd000|Hspell:280579|h[Retaliatory Fury]|h|r
[Last Gift ID:280624](|T236478:16|t|cffffd000|Hspell:280624|h[Last Gift]|h|r
[Disc][Azerite Trait] Moment of Repose

The heal part works fine, but it doesn't apply atonement to the target.
it should apply atonement to the target


[Moment of Repose ID:272775](|T135936:16|t|cffffd000|Hspell:272775|h[Moment of Repose]|h|r
[Disc/Shadow][Azerite Trait] Depth in the Shadows

Shadow Word: Pain each time it deals damage should give you stack of Depth in the Shadows but it doesnt work at the moment for Disc and Shadow spec. With Purge of Wickeds it works fine.

|T136202:16|t|cffffd000|Hspell:275541|h[Depth of the Shadows]|h|r
|T136207:16|t|cffffd000|Hspell:589|h[Shadow Word: Pain]|h|r
(Balance) Force of Nature

Wrong animation and Treants don't attack its target. Also they don't taunt its target.

How it looks on Live:

How it looks on Firestorm

|T132129:16|t|cffffd000|Hspell:205636|h[Force of Nature]|h|r
(Balance) Moon and Stars

[Moon and Stars] doesn't work.

Should work like this:

|T136060:16|t|cffffd000|Hspell:233750|h[Moon and Stars]|h|r

|T236151:16|t|cffffd000|Hspell:233756|h[Eclipse]|h|r
(all) Thorns

Doesn't do damage.

|T136104:16|t|cffffd000|Hspell:25777|h[Thorns]|h|r
[Unholy] Death Coil

Death Coil does too much damage.
How it should looks like
0.364619 x AbilityDamage(true) x TotalDamageMultiplier

Death Coil: 0.364619 x 2970.8(Abillitydamage) x 1.44(mastery) x 1.0280(versatility) x Unholy Core Passive = 1475 damage
Currently it does 8308 damage.

|T136145:16|t|cffffd000|Hspell:47541|h[Death Coil]|h|r
(Havoc) Solitude

Solitude is currently working as intended with the exception that the buff is not applied. When there’s no allies within 15 yards, you should get Solitude on your buffs.

Solitude is active, but the buff is not visible on character buffs.

|T136154:16|t|cffffd000|Hspell:211509|h[Solitude]|h|r
(Havoc) Trail of Ruin vs Death Sweep

Death Sweep doesn't apply Traill of Ruin, but it should, since Death Sweep is basically Blade Dance, just in enhanced version.

|T1305149:16|t|cffffd000|Hspell:258881|h[Trail of Ruin]|h|r
|T1309099:16|t|cffffd000|Hspell:210155|h[Death Sweep]|h|r
[Azerite Trait] Seething Power (generic trait issue)

|T1097741:16|t|cffffd000|Hspell:275934|h[Seething Power]|h|r - it works fine, the problem is, when the duration runs out and the buff goes away, it takes away agility perma from you, lets say you are at 4000 agility, u get the buff for 10 seconds, you are now total 4200, when duration runs out you should go back to 4000. but insted u drop to 3800. and it keeps stealing agility from you each time you remove it or it runs out.

13 January 2019

[WindWalker] Whirling Dragon make the PTR crash

Atm when you use |T988194:16|t|cffffd000|Hspell:152175|h[Whirling Dragon Punch]|h|r on target, it make the server crash.
[WindWalker] Fist of the White Tiger

|T2065583:16|t|cffffd000|Hspell:261947|h[Fist of the White Tiger]|h|r
Strike with the technique of the White Tiger, dealing [(87.75% of Attack power) + (87.75% of Attack power)] Physical damage. and generate 3 Chi
This spell is hitting both the target and the monk himself

12 January 2019

[All] Intimidating Shout vs cloak of shadows

Intimidating shout can be missed by cloak of shadows, but intimidating shout should be physical school. so should work even if the rogue have cloak of shadows up.


**note**: on legion it got hotfixed but after the fix the fear was able to be dodged/parried etc. which shouldnt happen even if its physical school.

[Intimidating Shout ID:5246](|T132154:16|t|cffffd000|Hspell:5246|h[Intimidating Shout]|h|r

[Cloak of Shadows ID:31224](|T136177:16|t|cffffd000|Hspell:31224|h[Cloak of Shadows]|h|r
[Affliction] - Wracking Brilliance

"Every other Soul Shard your Agony generates also increases your Intellect by 314 for 6 sec."
Trait doesn't work like it should, atm Agony tick gives intelect, You should get intelect proc only if Agony gives shard.
|T237564:16|t|cffffd000|Hspell:272891|h[Wracking Brilliance]|h|r
[Destruction] - Shadowburn

"If the target dies and yields experience or honor, Shadowburn's cooldown is reset."
Now if target dies, DC isn't reseted.
|T136191:16|t|cffffd000|Hspell:17877|h[Shadowburn]|h|r
[Assasination] Leeching Poison

Leeching Poison should not replace Crippling Poison, you should keep all 3 poisons Leeching Poison, Deadly Poison and Crippling Poison.
Screenshot from Retail.

|T538440:16|t|cffffd000|Hspell:280716|h[Leeching Poison]|h|r
[BM] High Tolerance Haste increase

**High Tolerance has 2 issues**
**1.** Currently High Tolerance will give you 7% haste at light stagger, 10% haste at medium stagger and 12% haste at heavy stagger.
Instead it should grant you 8% haste at light stagger, 12% at medium stagger and 15% haste at heavy stagger.
**2.** High Tolerance's haste buff gets applied to you even though you don't have the talent selected.

|T627605:16|t|cffffd000|Hspell:196737|h[High Tolerance]|h|r
[Mistweaver] Teachings of the Monastery

|T611422:16|t|cffffd000|Hspell:116645|h[Teachings of the Monastery]|h|r

Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick. This part is not working, after 20 mins of testing it, it never procced even 1 time.
[Fire][H Talent] Tinder

Instead of reducing the cast time of Fireball by 50%, it makes it instant at the moment. The other mechanics are fine, just this instant vs correct half reduction.

|T514016:16|t|cffffd000|Hspell:203275|h[Tinder]|h|r
[Feral] Ferocious Wound

Ferocious wound doesn't stack to 2, after the first one (8% health take) when i wanna apply the second stack its just refresh the duration and stay on 8%

it should stack maximum 2, 8% maximum health reduce for the first, then 16% on 2 stack.


**note**:the "can only be active on one target at once." part works fine.


[Ferocious Wound ID:236020](|T132127:16|t|cffffd000|Hspell:236020|h[Ferocious Wound]|h|r
[Feral] Brutal Slash

Brutal slash doesn't do **any** damage, doesn't give combo point, so its doesn't work at all.


[Brutal Slash ID:202028](|T132141:16|t|cffffd000|Hspell:202028|h[Brutal Slash]|h|r

[GIF evidence/explanation](
[feral,balance,guardian] Restoration Affinity

Restoration affinity doesn't give wild growth.



[Restoration Affinity ID:197492](|T236157:16|t|cffffd000|Hspell:197492|h[Restoration Affinity]|h|r
[Wild Growth ID:48438](|T236153:16|t|cffffd000|Hspell:48438|h[Wild Growth]|h|r
[Restoration] Lifebloom vs Focused Growth

When your lifebloom gets dispelled, or you manually remove the buff, the focused growth stay on you forever

focused growth should only be on you when lifebloom is on you too.

if the lifebloom expire focused growth works fine and it falls down, the problem is only with dispells, or if you manually remove the lifebloom.



[Lifebloom ID:33763](|T134206:16|t|cffffd000|Hspell:33763|h[Lifebloom]|h|r
[Focused Growth ID:203553](|T1408837:16|t|cffffd000|Hspell:203553|h[Focused Growth]|h|r

[GIF explanation/evidence](
[Blood] Tombstone

Tombstone restores only 1 runic power per charge of boneshield consumed. Tombstone's Absorption effect should also not have any chance to crit.

|T132151:16|t|cffffd000|Hspell:219809|h[Tombstone]|h|r
[Blood] Red Thirst

Red Thirst's Cooldown reduction effect on Vampiric Blood is reducing the cooldown by a bit too much. casting a Deathstrike with 45 runic power cost should reduce the cooldown by 4.5 seconds but it reduces the cooldown by 6-7 seconds instead. Spells such as Mark of Blood has a similar issue with reducing the cooldown by too much.
The issue is most likely because its still using the old Legion value of 1 second cooldown reduction per 6 runic power instead of the updated BFA value of 1 second cooldown reduction per 10 runic power spent.

|T135770:16|t|cffffd000|Hspell:205723|h[Red Thirst]|h|r
|T237517:16|t|cffffd000|Hspell:49998|h[Death Strike]|h|r
|T132205:16|t|cffffd000|Hspell:206940|h[Mark of Blood]|h|r
[Blood] Rapid Decomposition

Rapid Decomposition doesn't reduce the tick rate of Death and Decay. Works fine for Blood Plague.

|T538560:16|t|cffffd000|Hspell:194662|h[Rapid Decomposition]|h|r
|T136144:16|t|cffffd000|Hspell:43265|h[Death and Decay]|h|r
[Blood] Blood Plague

Blood Plague's Pandemic mechanic isn't working currently. Refreshing the debuff via Blood Boil or Death's caress while above the 30% pandemic threshold should add 7.2 seconds ontop of the 24 base duration. Refreshing it under 30% should add whatever duration there was left before refreshing the debuff ontop of the base duration of 24 seconds. For example:

refreshing at 15 seconds left: 24 + 7.2 = 31.2 second duration debuff
refreshing at 4 seconds left: 24 + 4 = 28 second duration debuff.

|T237513:16|t|cffffd000|Hspell:50842|h[Blood Boil]|h|r
|T1376743:16|t|cffffd000|Hspell:195292|h[Death's Caress]|h|r
[Blood] Bloodworms healing

The healing that Bloodworms grants you upon expiring/dying should be modified by healing increases such as vampiric blood and versatility.

|T136211:16|t|cffffd000|Hspell:195679|h[Bloodworms]|h|r

See also
[Blood] Bloodworms pet damage formula

The damage formula for Bloodworm pets that spawn via auto attacks when you have the talent selected is currently incorrect and deals a lot more damage than it should. Formula should look like this:

0.24 (24% strength) x your current strength ÷ 6 x 1.5 x any other % damage bonuses such as Versatility x armor damage reduction

An example: with 1613 Strength and 2.09% versatility
0.24 x 1613 ÷ 6 x 1.5 x 1.0209 (Versa) = 98.8 damage per hit, further reduced by the target's armor.

|T136211:16|t|cffffd000|Hspell:195679|h[Bloodworms]|h|r

See also
(Havoc) Darkness & Cover of Darkness

Both seem currently to not work properly.

Should work like this:

Darkness without (Cover of Darkness) = 20% chance to avoid all damage from an attack
Darkness with (Cover of Darkness) = 70% chance to avoid all damage from an attack

|T1305154:16|t|cffffd000|Hspell:196718|h[Darkness]|h|r
|T1305154:16|t|cffffd000|Hspell:227635|h[Cover of Darkness]|h|r

11 January 2019

[PvP Talent] [Storm of Destruction]

|T236303:16|t|cffffd000|Hspell:236308|h[Storm of Destruction]|h|r - if you have this talent, ALL your spells and abilities apply mortal wounds. it should only make blade storm apply it.

(ofc mortal strike aswell)
[Assasination][Azerite Trait] Shrouded Suffocation

Only issue is Garrote from Stealth doesnt give you 2 Combo Points, damage part works fine.

|T132297:16|t|cffffd000|Hspell:278666|h[Shrouded Suffocation]|h|r
|T132297:16|t|cffffd000|Hspell:703|h[Garrote]|h|r
|T132320:16|t|cffffd000|Hspell:1784|h[Stealth]|h|r
|T571317:16|t|cffffd000|Hspell:108208|h[Subterfuge]|h|r
[Shadow] Void Eruption

Everytime you lost or gain insanity point Void Eruption for some reason shine.
It should only shine when reach 90 insanity or 60 insanity with Legacy of the Void Talent.



|T1386548:16|t|cffffd000|Hspell:228260|h[Void Eruption]|h|r
[BM] Zen Meditation

Its currently possible to move while channeling Zen Meditation. if you start moving forward/backward **immediately** after you start channeling Zen meditation you can move during the channel.

|T642417:16|t|cffffd000|Hspell:115176|h[Zen Meditation]|h|r
[Feral] Bloodtalons

One melee ability take both stack from bloodtalons.

it should take only 1, since it says "next 2 melee abilities"


[Bloodtalons ID:155672](|T1033474:16|t|cffffd000|Hspell:155672|h[Bloodtalons]|h|r
(all) Tiger Dash

Movement speed isn't gradually reducing over 5 seconds. Currently you gain the 200% for the full duration of Tiger Dash.

|T1817485:16|t|cffffd000|Hspell:252216|h[Tiger Dash]|h|r
[Unholy] All Will Serve

Risen Skulker should be casting |T132213:16|t|cffffd000|Hspell:212423|h[Skulker Shot]|h|r instead melee attacking the target.

|T132151:16|t|cffffd000|Hspell:194916|h[All Will Serve]|h|r

|T132213:16|t|cffffd000|Hspell:212423|h[Skulker Shot]|h|r

9 January 2019

[Elemental-Enhancement] Totem mastery and totems frames (Low priority)

Recasting |T511726:16|t|cffffd000|Hspell:210643|h[Totem Mastery]|h|r or |T511726:16|t|cffffd000|Hspell:262395|h[Totem Mastery]|h|r makes the totem frame under the player portrait to bug, making it to never show again that specific totem frame (sometimes it shows again but fades after 1 second).

This is probably due when recasting Totem mastery the frames disappear and appear at the same time.
[Restoration] Riptide

**[Riptide](|T252995:16|t|cffffd000|Hspell:61295|h[Riptide]|h|r HoT is snapshotting stats and healing modifiers. It should be a dynamic HoT.

Additionally **[Unleash life](|T462328:16|t|cffffd000|Hspell:73685|h[Unleash Life]|h|r is only affecting the initial healing of riptide. This is the only modifier that have to be snapshotted into Riptide's HoT
(Restoration) Ascendance vs Riptide

Isn't effecting Riptide hot (healing over time)

|T135791:16|t|cffffd000|Hspell:114049|h[Ascendance]|h|r
|T252995:16|t|cffffd000|Hspell:61295|h[Riptide]|h|r
[Enhancement] Feral spirits

Spirit wolves summoned by **[Feral spirit](|T237577:16|t|cffffd000|Hspell:51533|h[Feral Spirit]|h|r are attacking way faster than they should. They might be taking double the haste from the shaman or something.

Spirit wolves summoned by **[Elemental spirits](|T237577:16|t|cffffd000|Hspell:262624|h[Elemental Spirits]|h|r are alright.

Wolves aren't being displayed under player potrait, when used.
Should look like this:
[Enhancement] Totem Mastery

Should only display Totem Mastery icon itself under player potrait when used,
rather than every single totem it summons.

Also all totems of [Totem Mastery] supposed to have 2% of Shamans Health. Currently they are capped at 5 Health.

Evidence of both claims:

|T511726:16|t|cffffd000|Hspell:210643|h[Totem Mastery]|h|r
[Enhancement] Overcharge (Low priority)

Lightning Bolt deals no damage on 0 Maelstorm. Also i am not sure, how the talent supposed to work, so i made some testings on live, which may help to understand it, since i remember it was also bugged back on Legion Firestorm.

59 Lighting Bolt Damage @ 0 Maelstorm (0%)
77 Lighting Bolt Damage @ 1 Maelstorm (130%)
237 Lighting Bolt Damage @ 10 Maelstorm (400%)
593 Lighting Bolt Damage @ 30 Maelstorm -
682 Lighting Bolt Damage @ 35 Maelstorm -
771 Lighting Bolt Damage @ 40 Maelstorm
771 Lighting Bolt Damage @ 50 Maelstorm
771 Lighting Bolt Damage @ 60 Maelstorm
771 Lighting Bolt Damage @ 100 Maelstorm (1.307%)

|T136014:16|t|cffffd000|Hspell:210727|h[Overcharge]|h|r
[Enhancement] Feral Lunge (Low priority)

You are too long in ghost wolf, after you charged the target + the buff has a 20sec duration when charging, but it it shouldn't have any duration.

How it looks on Live:

How it looks on Firestorm:

|T1027879:16|t|cffffd000|Hspell:196884|h[Feral Lunge]|h|r
(all) Grounding Totem

Should have 5 Health. Currently has 3 Health.

|T136039:16|t|cffffd000|Hspell:204336|h[Grounding Totem]|h|r
(all) Spectral Recovery

Should only heal when shaman is below 100% hp.

|T538568:16|t|cffffd000|Hspell:204261|h[Spectral Recovery]|h|r
(Disc) Shadowmend

Shadowmend debuff should only procc, when target or you is below 100% health.
Addtional, the debuff of Shadowmend should disappear once the allie or player leaves combat or the damage amount reaches its cap.

"The ally will take [(180% of Spell power) / 20] damage every 1 sec,
until they have taken [(180% of Spell power) / 2] total damage from all sources, or leave combat."

|T136202:16|t|cffffd000|Hspell:187464|h[Shadow Mend]|h|r
(Frost) Frostbolt & Icicles

Frostbolt should still generate an Icicle, even if Frostbolt misses its target.

|T135846:16|t|cffffd000|Hspell:116|h[Frostbolt]|h|r
|T135855:16|t|cffffd000|Hspell:205473|h[Icicles]|h|r
(Frost) Icicles visual buff

Doesn't show the stacks on your buffs. If you have 3 Icicles for example, it should show 3 on your buffs.


How it looks on Firestorm with 3 Icicles:

How it looks on Live with 3 Icicles:

|T135855:16|t|cffffd000|Hspell:205473|h[Icicles]|h|r
(Frost) Ice Lance & Icicles

Ice Lance should still launch Icicles, even if Ice Lance misses its target.

|T135844:16|t|cffffd000|Hspell:30455|h[Ice Lance]|h|r
|T135855:16|t|cffffd000|Hspell:205473|h[Icicles]|h|r
(Frost) Burst of Cold

Frost nova should give the proc when Cone of Cold is on cooldown, but at the moment if the nova is used but doesn't hit anything the spell is not working.
It only works if you hit with Frost Nova and Cone is on cd, should work with nova not hitting as well.

|T135852:16|t|cffffd000|Hspell:206431|h[Burst of Cold]|h|r
[Unholy] pet ability:Leap

Leap doesn't work at all, doesn't trigger cd, doesn't do anything, only the "sound" works but the ghoul just stay (dont leap to the target)

in dark transformation the ghoul leap works fine.


[Leap ID:47482](|T237569:16|t|cffffd000|Hspell:47482|h[Leap]|h|r

[GIF evidence](

8 January 2019

[Elemental] Echo of the elements

**[Echo of the elements](|T538566:16|t|cffffd000|Hspell:108283|h[Echo of the Elements]|h|r talent for elemental shaman is disappearing after changing specialization or swapping talents in the level 30 row.

About the swapping talents in the level 30 row:
Both elemental and restoration has the same ID for **[Echo of the elements](|T538566:16|t|cffffd000|Hspell:108283|h[Echo of the Elements]|h|r but elemental has it at level 15 row and restoration shaman has it at level 30 row. The game might be deleting **[Echo of the elements](|T538566:16|t|cffffd000|Hspell:108283|h[Echo of the Elements]|h|r when chosing any of the 30 row talent thinking it is restoration shaman.
[Enhancement] Molten weapon

If the 2 wolves summoned by **[Elemental spirits](|T237577:16|t|cffffd000|Hspell:262624|h[Elemental Spirits]|h|r are fire wolves you get 2 **[Molten weapon](|T1032474:16|t|cffffd000|Hspell:271924|h[Molten Weapon]|h|r buffs as intended, but you only apply 1 DoT on the target. It should apply 1 DoT per buff.
[Elemental] High voltage

High voltage talent (ID:19271) is giving a chance to proc an additonal **[overload]((|T136050:16|t|cffffd000|Hspell:168534|h[Mastery: Elemental Overload]|h|r for all spells that can overload.

Only lightning bolt or chain lightning should have a chance to proc the additonal overload
[Arms][Talent] War Machine

War Machine increases properly the amount of rage that your auto attacks generate, but it doesn't grant you 10 rage points when you kill an enemy, and it doesn't increase your movement speed neither.
|T132205:16|t|cffffd000|Hspell:262231|h[War Machine]|h|r

5 January 2019

[FIre][Trait] Firemind

Trait doesn't work.

|T236218:16|t|cffffd000|Hspell:278539|h[Firemind]|h|r
[Arcane] Arcane Missiles mechanics

Arcane Missiles should no longer generate Arcane Charges.

|T136096:16|t|cffffd000|Hspell:5143|h[Arcane Missiles]|h|r

2 January 2019

[Trait] Desperate Power

No extra healing is present when the caster is using Drain Life while being under 50% of its health.
* There is one tick above the rest with the trait purchased ( 4k vs 2,5k ), but wrong value ( missing about 400 ) and doesn't keep track of the 50% caster hp rule - might be just a Drain Life bug

|T136169:16|t|cffffd000|Hspell:280022|h[Desperate Power]|h|r

27 December 2018

[Frost] Ebonbolt with Brain Freeze

There is a short delay present on Ebonbolt procing Brain Freeze, which will make the caster go into hardcasting Flurry when spamming it to combo with Ebonbolt - not intended ( the delay shouldn't be present there - intended gameplay for Ebonbolt to benefit from BF's winterchill debuff )

|T1392551:16|t|cffffd000|Hspell:214634|h[Ebonbolt]|h|r
|T236206:16|t|cffffd000|Hspell:190447|h[Brain Freeze]|h|r
[Frost] Mastery Icicles

The current mastery system is faulty, it copies the legion one, while it was changed. The legion one had Icicles damage based on Frostbolt, now it has its own spell formula based on intellect and multipliers and should also be created by casting Flurry ( not bolts, a full flurry - 1 per flurry cast ).



|T135855:16|t|cffffd000|Hspell:205473|h[Icicles]|h|r
[Azerite Trait] Bury the Hatchet

It doesn't work at all.

|T132342:16|t|cffffd000|Hspell:280211|h[Bury the Hatchet]|h|r

26 December 2018

[Fury] [PvP Talent] [Barbarian]

|T1380675:16|t|cffffd000|Hspell:280745|h[Barbarian]|h|r

Dmg part works, but does not allow you to use heroic leep a second time within 3 seconds
Talutu - Mount Vendor

Talutu in zuldazar 2 mounts are selling without a price.

|T1881827:16|t|cffa335ee|Hitem:163042::::::::120:::::|h[Reins of the Mighty Caravan Brutosaur]|h|r
5 000 000 golds

|T838688:16|t|cffa335ee|Hitem:163589::::::::120:::::|h[Reins of the Palehide Direhorn]|h|r
500 000 golds

25 December 2018

[Arms] [PvP talent] - shadow-of-the-colossus

|T132223:16|t|cffffd000|Hspell:198807|h[Shadow of the Colossus]|h|r

Rage increase works, but reset of Overpower does not.
[Arms] [PvP Talent] Death Sentence

|T237517:16|t|cffffd000|Hspell:198500|h[Death Sentence]|h|r

The range part works, but u do not charge to the target.
[Destruction] - Accelerant

"When your Rain of Fire damages 3 or more targets, gain 286 Haste for 8 sec."
Now even if your Rain of Fire damages 1 target it will proc trait, also every other spell is procing trait, only RoF on 3+ targets should proc it.
|T136186:16|t|cffffd000|Hspell:272955|h[Accelerant]|h|r
[Demon]- Call fel lord

|T1113433:16|t|cffffd000|Hspell:212460|h[Call Fel Lord]|h|r

- It does not damage, he should deal 5% max health to the target
- It should be capped in pve as 5% of max warlock health
[General]- Demon skin

|T136156:16|t|cffffd000|Hspell:219272|h[Demon Skin]|h|r
At the momment, the shield ammount provided per second is wrong, it seems to be ticking multple times in the same second. It should take 30s in total to gain a 15% max health shield but instead it takes like 2-3s

How should it work

- It should correctly generate a 0,5% max health every 1 s

24 December 2018

[Destruction] - Bursting Flare

"Casting Conflagrate on a target affected by your Immolate increases your Mastery by 41 for 20 sec, stacking up to 5 times."
Trait doesn't work, when you use Conflagrate on Immolate, nothing happens.
|T135807:16|t|cffffd000|Hspell:279909|h[Bursting Flare]|h|r
[Affliction] - Deathbloom

"If your Seed of Corruption detonates early, it deals 258 additional damage."
Trait doesn't work, dmg is same.

|T136193:16|t|cffffd000|Hspell:275974|h[Deathbloom]|h|r
[Aff]- Rot and decay

|T1032479:16|t|cffffd000|Hspell:212371|h[Rot and Decay]|h|r
Its not increasing mentioned dot duration by 1s when Drain life damages a target
[Aff]- Soulshatter

|T135728:16|t|cffffd000|Hspell:212356|h[Soulshatter]|h|r

- It doest not remove dots
- It doest not provide the haste effect
- It is not capped vs pve targets, cap should be 10% warlock health
[General] - Grimoire of Sacrifice + Command Demon Ability

When you sacrifice your demon (Destruction and Affliction) and use Command Demon Ability (example Shadow Bulwark from Voidwalker), nothing happens.
|T538443:16|t|cffffd000|Hspell:108503|h[Grimoire of Sacrifice]|h|r
[Honor talent] Swelling waves (enhancement)

**[Swelling waves](|T237590:16|t|cffffd000|Hspell:204264|h[Swelling Waves]|h|r is not working for enhancement. Probably it is missing **[Enhancement healing surge(ID:188070)](|T136044:16|t|cffffd000|Hspell:188070|h[Healing Surge]|h|r
[Honor talent] Ride the lightning

**[Ride the lightning](|T839974:16|t|cffffd000|Hspell:204357|h[Ride the Lightning]|h|r doesn't work at all.

You must know:
-Chain lightning should proc on Stormstrike cast not on hit, to avoid proccing it twice with stormstrike main-hand and off-hand.
-This talent MUSN'T work with **[Windstrike](|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r This is one of the few exceptions in which **[Windstrike](|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r isn't affected by something that involves Stormstrike.
[Honor talent] Forked lightning

**[Forked Lightning](|T135990:16|t|cffffd000|Hspell:204349|h[Forked Lightning]|h|r doesn't work at all.
-Forked Lightning should proc on Stormstrike cast, not on hit to avoid proccing it twice with stormstrike main-hand and off-hand.

-The Lightnings should prioritize further enemies. If there are no enemies in range except the one you used stormstrike on, then it should hit that target.

-It should work with **[Windstrike](|T1029585:16|t|cffffd000|Hspell:115356|h[Windstrike]|h|r
[Assasination] Blinside

You get procs Blindside buff even without choosing that talent.
|T236274:16|t|cffffd000|Hspell:111240|h[Blindside]|h|r
[Frost] Ray of Frost + FoF

Ray of Frost doesn't generate the 2 charges of fingers of frost for the full channel of the ability, and neither does proc any overall.

|T1698700:16|t|cffffd000|Hspell:205021|h[Ray of Frost]|h|r
[Fire]Searing Touch

When your target is below 30% health Searing Touch ** |T236290:16|t|cffffd000|Hspell:269644|h[Searing Touch]|h|r **doesn't make scorch a guaranteed crit
[Fire] Blazing Soul

Blazing Soul **|T236215:16|t|cffffd000|Hspell:235365|h[Blazing Soul]|h|r should refresh Blazing Barrier **|T132221:16|t|cffffd000|Hspell:235313|h[Blazing Barrier]|h|r timer if you already have one active
[Fire] Phoenix Flame

Phoenix Flame **|T1392549:16|t|cffffd000|Hspell:257541|h[Phoenix Flames]|h|r aoe damage shouldn't hit the main target
[Fire] Kindling

Phoenix Flames **|T1392549:16|t|cffffd000|Hspell:257541|h[Phoenix Flames]|h|r should reduce Combustion **|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r cooldown by 1sec whith kindling **|T1033910:16|t|cffffd000|Hspell:155148|h[Kindling]|h|r
[Fire] Meteor

Meteor **|T1033911:16|t|cffffd000|Hspell:153561|h[Meteor]|h|r should fall faster with haste **

Meteor Burn damage tick 10 times it should be 8 .
Meteor Burn damage are ramping up 3 times they shouldn't .
[Trait] Cauterizing Blink

Was working fine last week, at the moment getting 0 heal from it, even tough its not a visual bug from the azerite ticket, and I got it purchased/picked.
Also doesn't work with Shimmer, only Blink at the moment, should work with both.

|T135736:16|t|cffffd000|Hspell:280173|h[Cauterizing Blink]|h|r
|T135736:16|t|cffffd000|Hspell:191738|h[Shimmer]|h|r
|T135736:16|t|cffffd000|Hspell:1953|h[Blink]|h|r
[Frost][Trait] Tunnel of Ice

Like some recent bugs popped, this one is also one of the few traits with 0 bonus, but aura is working.

|T135846:16|t|cffffd000|Hspell:277663|h[Tunnel of Ice]|h|r
[Arcane][Trait] Brain Storm

The trait doesn't work at all, missing effect when casting Evocation.
- missing intellect bonus
- missing the 2 arcane charges it should grant
|T136075:16|t|cffffd000|Hspell:273329|h[Brain Storm]|h|r
[Fire][Trait] Cauterizing Blink

The aura is present but missing the heal effect.
- new bug

|T135736:16|t|cffffd000|Hspell:280173|h[Cauterizing Blink]|h|r
[Fire][Trait] Flames of Alacrity

The trait aura is present but gives 0 haste.

|T135810:16|t|cffffd000|Hspell:272932|h[Flames of Alacrity]|h|r
[Frost][H Talent] Chilled to the Bone

When Frost Nova or the pet freeze ends its effect there is no bonus damage

* When the effect ends faster then the full duration, which is most of the cases since mage roots break easy on damage.

|T236208:16|t|cffffd000|Hspell:198126|h[Chilled to the Bone]|h|r
[Fire] Combustion

Combustion **|T135824:16|t|cffffd000|Hspell:190319|h[Combustion]|h|r gives you mastery equal to 50% of your crit % . It should give you 50% of your crit stat
[Trait] Eldritch Warding

The trait doesn't work at all, no bonus absorb is present on the mage shields.

|T135991:16|t|cffffd000|Hspell:274379|h[Eldritch Warding]|h|r
Frost][Trait] Whiteout

Ice Lance doesn't deal the intended extra damage, just a portion of it ( 251 in my case, and deals about 50 )

|T135844:16|t|cffffd000|Hspell:278541|h[Whiteout]|h|r
[Frost] Bone Chilling

Bone chilling gives at the moment 1% extra damage per stack instead of 0.5%

|T236208:16|t|cffffd000|Hspell:205027|h[Bone Chilling]|h|r
[Arcane][Trait] Arcane Pummeling

The damage bonus is missing a short amount and the last missile wave deals normal damage instead of following the crescendo the previous waves had.

|T136096:16|t|cffffd000|Hspell:270669|h[Arcane Pummeling]|h|r
[BeastMastery] Cobra shot

Cobra shot is suppose to reduce kill command cooldown of 1 sec but it reduces nothing.

Lien: |T461114:16|t|cffffd000|Hspell:193455|h[Cobra Shot]|h|r
[Survival] Vipers Venom

Vipers venom is suppose to improve the next Serpent Sting for 8 sec but it improve all Serpent Sting shots for 8 seconds.

Lien:
- |T236200:16|t|cffffd000|Hspell:268501|h[Viper's Venom]|h|r
- |T1033905:16|t|cffffd000|Hspell:268423|h[Serpent Sting]|h|r
[Survival] Alpha Predator

With Alpha Predator, Kill Comand is suppose to deal 30% increased damage but it deals nothing.

Lien: |T1033484:16|t|cffffd000|Hspell:269737|h[Alpha Predator]|h|r
[Survival] Tip of the Spear

Tip of the Spear is suppose to improve the next Raptor Strike for 10 sec but it improve all Raptor Strike for 10 seconds.

Lien: |T1117879:16|t|cffffd000|Hspell:260285|h[Tip of the Spear]|h|r
[BM]- Stomp talent

This talent Stomp not working.
suppose to stomp the ground near the target and doing aoe physical damage.
|T458976:16|t|cffffd000|Hspell:199530|h[Stomp]|h|r
Dire beast talent gets the stomp bugged since when you use dire beast the wild beasts that u will summon will stomp ur target instead doing it only after
casting barbed shot . (your main pet wont stomp only the summoed beasts which is a bug).
it worked like that in legion but in BFA only barbed shot should apply stomp on ur pets.
[Prot][PvP] Inquisition

|T135984:16|t|cffffd000|Hspell:207028|h[Inquisition]|h|r if you use the spell again, the debuff shouldn't gain a stack.
[Retribution] Art of War

|T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r is not working at all, not resetting the cooldown of Blade of Justice.
Extra info: There should be an Internal Cool down of 3 seconds
Real PPM
= 4 * (1.TotalHaste)
[Retribution] Judgment

|T135959:16|t|cffffd000|Hspell:20271|h[Judgment]|h|r is not generating 1 holy power for Retribution also the buff shouldn't be like legion where it stays on, instead it should only increase your next holy power spender.
[Retribution] Righteous Verdict

|T461860:16|t|cffffd000|Hspell:267610|h[Righteous Verdict]|h|r if the buff is already on while you use Templar Verdict, the buff duration is not refreshed (should work exactly like the legendary back from legion, just only for TV)
[Retribution] Divine Judgment

|T236260:16|t|cffffd000|Hspell:271580|h[Divine Judgment]|h|r works, although for Divine Storm, it should increased based on the amount of target hit, instead even if you hit 4 targets it gives you 1 stack.
[Azerite T] Dagger In the back

Aura is present, but the damage is 0.

|T135642:16|t|cffffd000|Hspell:280285|h[Dagger in the Back]|h|r
[Retribution] Divine Purpose

|T135897:16|t|cffffd000|Hspell:223817|h[Divine Purpose]|h|r the power cost reduction and damage increase are working, although the proc is 100% as of right now.
[Retribution] Blade of Wrath

|T1360757:16|t|cffffd000|Hspell:231832|h[Blade of Wrath]|h|r is not working as |T236246:16|t|cffffd000|Hspell:267344|h[Art of War]|h|r doesn't work, what should happen: the RPPM of art of war should be double, so instead of being 4x(1.haste) it should be (4x(1.haste))x2 and also increase the damage of your next Blade of Justice by 25% (so the one that got off cooldown).
[Prot] Righteous Protector

|T236264:16|t|cffffd000|Hspell:204074|h[Righteous Protector]|h|r is not working at all, for both Avenging Wrath and Light/Hand of the Protector
[Retribution] Shield of Vengeance

|T236264:16|t|cffffd000|Hspell:184662|h[Shield of Vengeance]|h|r The absorb is way more than what it should be, it should be 30% of the paladin HP.
Also it should split damage equally against all enemies hit, as of now the more the enemies the more the damage of the shield is reduced.
[Retribution] Divine Storm