Legion - Live Changelog

October 12, 2018

[General] Order hall Might of Dalaran trait

Mage order hall Trait "Might of Dalaran" cant be used,due to quest not working within the Class hall,the reagent that is needed for the Trait to work is unobtainable aka Focusing Crystal from the NPC https://www.wowhead.com/npc=111734/conjurer-awlyn
[Unholy] Dark Arbiter

Valkyrie is bugged and dont move at all.She stand on one position and dont follow the Target.Specially in PvP if Player run away to hide,she does not follow him and just stay on same position and you loose huge DMG bcs of that.


How it should work: Valkyrie is supposed to follow the Target and do DMG on him for whole duration.
[Havoc] Chaos Cleave

*Chaos Strike hits all nearby enemies for an additional 10% damage.*
note: It hits main target for 10% extra damage aswell, not just secondary targets.

At this moment it doesn't work with Chaos Strike [162794], only works with Annihilation [201427].

[Havoc] Chaos Cleave

*Chaos Strike hits all nearby enemies for an additional 10% damage.*
note: It hits main target for 10% extra damage aswell, not just secondary targets.

At this moment it doesn't work with Chaos Strike [162794], only works with Annihilation [201427].

Throw Glaive

*Throw Glaive* **should hit** main target and bounce 2 times, so **3 targets in total**. Atm it hits main target and bounces only once, so 2 targets.

[Misc] Movement speed gear affecting Mount speed

Speed gear (aka items with Speed Stat on them) should only increase Characters movement speed while dismounted,it SHOULDNT affect Swimming speed Flying Mount Speed and Ground Mount Speed.
[Misc] Hunter class hall dummies

Dummies(Dungeoneer -range , and all of the melee dummies) in hunter class hall are following and moving to the target they got hit by which is a bug because they need to stay in their place without following.
[Misc] Gems on Trinket

On retail, Trinket have a chance to proc a gems-socket while on Live server it's never happened they can only war/titanforged or get speed/avoidance ect
[Misc] Missing res point - broken shore

A missing angel in broken shore has been added.
[Misc][Items][ToS] All items have wrong color

All the items dropped in Tomb of Sargeras Normal mode, have the wrong colors when equipped. The color it have is from the Raid Finder. I have tested atleast 1 item from each type (plate, mail, leather and cloth) and all of it had the same problem. Here is a example: http://www.wowhead.com/item=147159/radiant-lightbringer-gauntlets&bonus=3561:1482
[PVE][Krosus] Right hand Fel Beam

Flame Beam [http://www.wowhead.com/spell=205391/fel-beam] from right hand of Krosus (left side facing Krosus) doesn't make any damage in any spot for all the fight.

Screen link: [https://imgur.com/a/bbdX2CH]
[PVE][Guldan] Flame Crash

1st Issue:
It doesnt do less Damage with the distance, it Always deals the full Damage.
https://www.wowhead.com/spell=227071/flame-crash .

2nd Issue:
And the 2nd bug is when he jumps here to the off-tank he stucks there and you need to wait few seconds til he starts walking to you. Normaly he should just jump back
[PVE][Karazhan-Upper] Death before Curator-kill

In LFG group search tag for Karazhan Upper or MM+ keys Karazhan Upper, If you die before killing Curator, you will return to the enter portal and will not be able to go back because the starter doors is closed (test on Sylvanas)

October 4, 2018

Shadowstep / Shadowstrike

Using Shadowstep / Shadowstrike on any target where there's no save location to stand behind them should result in teleporting you in front of the target, instead of behind.
[Outlaw] Alacrity and Stealth

When talented in the level 90 talent "Alacrity", gaining a stack while in Stealth breaks stealth.
To try this, gather 5 combo points, exit combat, and use Roll the bones while in stealth. Because you have 5 Combo Points Alacrity will proc (20% chance per point spent) and you will get unstealthed.

The correct behavior is : when a Rogue gains a stack of alacrity it shouldn't remove stealth if it is active.
[Outlaw] Roll the Bones + Anticipation

Using Roll the Bones with more than 5 Combo Points results in taking ALL instead of 5 Combo Points.
[Holy] Prayer of Healing

Prayer of Healing's second part of healing 4 other targets is bugged when it comes to range.
Prayer of Healing has an initial range of 40 yards from the priest to its target, then it heals an additional 4 targets within 40 yards of that target. So it in theory, it should be able to reach a player 80 yards from yourself.
Currently however if the other 4 targets are not in your 40 yard radius, they will not get healed by Prayer of Healing and instead other targets that are in your 40 yard radius will be chosen instead even if they're further away than some players.

[Holy] Ultimate Sacrifice

if you use this honor talent you dont take damage at all from sacrifice ( while the target 100% damage taken should be transfered to you)
normal sacrifice(without this honor talent) works fine.

(also theres a trait which reduce your damage taken from sacrifice by 40% on 4/4 idk if its important but i leave the link here)
[Share the Burden ID:278075](https://www.wowhead.com/spell=278075/share-the-burden)

[Ultimate Sacrifice ID:199452](https://www.wowhead.com/spell=199452/ultimate-sacrifice)
[Blessing of Sacrifice (normal) ID:6940](https://www.wowhead.com/spell=6940/blessing-of-sacrifice)
[Arcane] Arcane Barrage

arcane barrage hitting other targets (for 50% of its damage) in 10 yards per arcane charge.
the issue right now, if you hit the main target, but theres other enemy targets **in 10 yards** behind a wall/pillar , arcane barrage should go through walls/pillars etc. and hit other targets too.
right now on firestorm arcane barrage just ignore other targets if they are behind a texture, hit the main target and thats it.
of course the main target shouldn't be behind anything to make this work.

[video evidence from retail on 2:00](https://www.youtube.com/watch?v=FnjaKGFoaN0)

[Arcane Barrage ID:44425](https://www.wowhead.com/spell=44425/arcane-barrage)
[Fire] Missile travel time mechanics

Considering an old dev post on Heating up, we concluded that Fireball
and Pyroblast need a 0.75s effect cap on their missiles when those 2 exceed
the travel time intended in max distance vs huge bosses scenarios - PVE to
ensure a fluid rotation. This effect is not intended in PVP.

https://www.wowhead.com/spell=48107/heating-up#comments rodalpho's comment
[Marksmanship]- Hunter mark procs rate

The hunter mark proc rate atm is too low, its procs 4-5 times PPM , the formula for the proces should be : 6.5 * (1 + TotalHaste) which means If I have 13% haste it should proc 7 PPM(procs per min)
yet I have only 4-5 proces PPM which is a bug which cause lose of dps.
[BM] Nighthold T19 2p set

The issue with T19 2P is during Bestial Wrath only already summoned dire beast gets buff, while during Bestial Wrath already summoned dire beasts + new one dire beasts which you use after should get that buff too and should increase stomp damage (if you pick this talent).

[Feral] Class Specific Neck

Class Specific Necklace for *Feral Druids* is broken you have Perma Versatility on you doesnt mater if you are in Dungeon,Raid.This Neck is from Jewelry Profession.this neck can be Upgraded to 900ilvl and thats 2k Versa.

How it should Work: If you are outdoors and have this Neck equiped you get this Versa as stat but if you join Dungeon,Raid or any location that isnt outdoors you should lose all Versatility that you get from that Neck
[Unholy] Dark Arbiter

Valkyrie is bugged and dont move at all.She stand on one position and dont follow the Target.Specially in PvP if Player run away to hide,she does not follow him and just stay on same position and you loose huge DMG bcs of that.


How it should work: Valkyrie is supposed to follow the Target and do DMG on him for whole duration.
[PVE][HoV][Hyrja] Infinite Respawn

Since the last update on HoV, whenever you kill Hyrja, she resets, preventing the door to Odyn from opening
[PVE][Demonic Inquisition] Suffocating Dark

Currently, the spell targets everyone, normally it is only the distant players from Belac who are targeted by this spell
This problem is important because it prevents the mythical progress
[PVE][FallenAvatar] Kil'jaeden "npc" appearing

It often happens that Kil'jaeden npc, the one that should be in front of the portal after Fallen Avatar, comes upstairs and join the fight with him. Having 5000m hp he will follow and attack the tank for all the fight.
*Wiping doesn't fix the bug*.
The only way to fix it is to bring back Kil'jaeden npc to where he should normally do then wipe, if you are lucky it works, if you aren't you have to try again.

Links: [https://imgur.com/a/0sesxyD]
[PVE][CoS] Arcane Manifestation - Huge bug

This Mob "Arcane Manifestation" ---> https://www.wowhead.com/npc=105704/arcane-manifestation#abilities
applys the buff which should get only applied on the mob from his Spell "Drain Magic" on the Players --> https://www.wowhead.com/spell=209485/drain-magic
Basicly this Mobs casts every 4 seconds "Drain magic" and the Players get the buff but also the Mob itself (which is correct for the mob). And this spell deals also 0 dmg to the Group.
The buff stacks to 50 stacks to the players which the can abuse it to get 250% more dmg done buff (watch screen).
[PVE][CoS] Teeming on Bosses

Currently teeming affixes gets applied on bosses, which shouldn't be the case.
[PVE][BRH] List of bosses

The mark/sign on the name in list and the notice of the kill of Ilysanna Ravencrest and Smashspite the Hateful are inverted.

Screen link: [https://imgur.com/a/x2nAgXs]
[PVE][Mistress Sazz'sine] Ossunet's Ink

Well Sazz pops like 7/9 inks sometimes which as a group of 10 is undodgable and unhealable. We can't even see the floor at some point
[PVE][Mythic+] Death Not Reduces Timer

Each death in mm+ should reduce the timer by 5 seconds, right now it doesnt.
[PVE][Maiden of Vigilance] Chest Token Drop %

After like 250+ Kills on Maiden (Live and ptr)
The chest token never drop (seem like eveyone that have it now have bought it by lootbox or insta-buy)
The drop chance % is insanely low or isn't even present on tab-loot
[PVE][Mythic+] Necrotic Affix

The Necrotic debuff placed on players by NPC's in m+ dungeons seems to be reducing only the healing received, and not absorbs, it should reduce the effectiveness of both healing and absorbs.

Noticed this issue as a disc priest in an EoA +7 and a DHT +10
[PVE][VotW][Cordana Felsong] Resets during fight

The Boss just "Resets" during the fight (Shadowstep is causing this) - goes to the start Position and she gains all her Healthpoints back...while she goes there she is not attackable
(Probably on all difficultys same Issue and not only mm+)
[PVE][BRH]Dantalionax raging affix

Dantalionax gets at 30% the Affix Raging, because of the current Affix raging week...which shouldnt happen!!! ....
[PVE][Goroth] Rain of Brimstone

Four Rain of Brimstone **https://www.wowhead.com/spell=233266/rain-of-brimstone** are spawning there shoul be only three . Four was in earlier version of the boss.


October 2, 2018

[Assassination] Toxic blade + Cloak of shadows

If I use Toxic blade while having Cloak of shadows active, I don't get a combo point for it.

Cloak of shadows : https://www.wowhead.com/spell=31224/cloak-of-shadows
Toxic blade : https://www.wowhead.com/spell=245388/toxic-blade
[Outlaw] Roll the Bones + Alacrity

Using "Roll the Bones", with no matter how many Combo Points, doesn't proc the Talent called "Alacrity" at all.
[Outlaw] Cannonball Barrage

The slowing effect doesn't work.

http://www.wowhead.com/?spell=185767 Cannonball Barrage
http://www.wowhead.com/?spell=185778 Shellshocked
[Windwalker] Hit Combo + Fists of Fury

If Monk has the talent then Fists of Fury damage is broken, for example the first tick damages for 100k, other ticks damage for 80k. It seems that Hit Combo causes applying mastery on the first tick only.

http://www.wowhead.com/?spell=113656 Fists of Fury
http://www.wowhead.com/?spell=196740 Hit Combo talent
[Frost] Frozen orb radius

Visual radius: 5 -> 7
Damage radius: 5 -> 9
Aspect of the Turtle

Outlaw Rogue's Pistol shot, Blunderbuss (Blunderbuss replaces Pistol Shot if it procs) and Between the Eyes abilities can ignore Hunters' Aspect of the Turtle and deal damage through it.

[Guardian] Pawsitive Outlook

The trait works if Druid is under Incarnation: Guardian of Ursoc only now but it should work always.

http://www.wowhead.com/?spell=238121 Pawsitive Outlook
[Balance]Ironfeather armor

doesn't increase armor by 25%
should add onto the base moonkin form armor, with 4 traits(175%) with this talent it should increase armor by 200%
[Unholy] Infected Claws

*Infected Claws* Talent dont work right,if you use *Dark Transformation* only than Abomination or Ghoul will apply wounds on the target.When pet is not transformed its dont apply any wounds on the target

How it should Work: Ghoul or Abomination should apply Wounds on the Target under *Dark Transformation* or without its doesnt matter if its transformed or not!!!

[Misc] Mage Tower Rated BG Weapon Skin

After getting Mage Tower skin for weapon and winning 10 rated BGs with it you should get new recolor but it doesn't work.
[Misc][Item] Peon's Mining Pick

The effect doesn't work.

https://www.wowhead.com/item=116913 Peons Mining Pick

[Misc][Profession][Skinning] Not working at all.

Upon learning Skinning,you cannot skin any animals.
[Misc][Battlegrounds][Arena][PVP] Buff deserter

When a player join for a line in batteground and arena, when he join a group, he gets instant a debuff deserter 15 min. Normally players get debuff deserter when they leave current battleground/arena before the end.
[Misc][Prestige][achievement bug]

PVP achievement for Prestiges,is bugged simply you don't receive the old achies if you got prestige 6 for example,so players cant have prestige 1 achie,prestige 2,prestige 3,prestige 4 and 5,so and so,heres a picture as proof,my char is prestige 6 and it doesn't have old Prestige achievments.
[Misc] Level 15 Mythic Keystone Artifact Skin

Completing a Levle 15 Keystone or Above does not reward the Appropriate Artifact Skin Color.
[PVE][Stormheim] Signal Boost

The signal can't be used , the quest cannot be validated .


[Misc][Item] Mysterious Egg

If the item expires its owner should get Fruit Hunter.

https://www.wowhead.com/item=112107 Mysterious Egg
https://www.wowhead.com/item=117564 Fruit Hunter
[PVE][Stormheim] NPCs untargetable

NPCs in this area are untagetable and will keep chasing the players + dealing damage.
Which also makes doing [Lay Them to Rest] impossible.
Quest ID: https://www.wowhead.com/quest=39791/lay-them-to-rest
NPC: http://prntscr.com/ku2inn
NPCinfo: http://prntscr.com/ku2kfz
Area: https://prnt.sc/ku2i8k
[PVE][TOS] Low ap on few bosses

The AP token looted in TOS are lower than they should be.


Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
[PVE][ToS] Artifact Power on Mythic bosses

Goroth, Demonic Inquisitor, Harjatan are giving wrong amount of AP (3m only)
They drops : https://www.wowhead.com/item=138781/brief-history-of-the-aeons
[PVE][Stormhiem] A Trial of Will

#Quest name: A Trial of Will
Quest ID: 39592
Wowhead link: https://www.wowhead.com/quest=39592/a-trial-of-will
Problem: If you abandon this quest you can't take it again from the quest giver
[PVE][Harjatan] Unchecked Rage/Draw in Sequence

Harjatan's Unchecked Rage and Draw in abilities are bugged when it comes to sequence. Currently on Firestorm Harjatan will cast his unchecked Rage and Draw in like this:
**Unchecked Rage -> Unchecked Rage -> Unchecked Rage -> Draw in -> repeat**

Instead it should be casted in this order:
**Unchecked Rage -> Unchecked Rage -> Draw in -> repeat**

There is an extra Unchecked Rage being casted **right** before the Draw in cast, this shouldn't happen.
I also noticed that for some reason the draw in cast gets canceled at first, then he casts the extra Unchecked Rage and then he casts draw in again right after. Could possibly be the issue.

PS: all his other abilities' timers seem perfectly fine, its just this weird cast sequence with Unchecked Rage and Draw in.
[PVE][Veliskarr]Spear of Anguish should not target tanks

Desolate Host: [Spear of Anguish](https://www.wowhead.com/spell=235933/spear-of-anguish) should not target tanks. It currently does.
[PVE][Feltitan] Aegwynn's Ward

Maiden of Vigilance: Currently in MM we have a slow fall with [Aegwynn's Ward]
Normally we fall at normal speed
[PVE][Harjatan] Eggs disappearing and moving after wipe

After a wipe the last eggs that have hach don't respawn or when they do they literally move from their initial position.
[PVE][Stormheim] Blood and Gold

#Quest name: Blood and Gold
Quest ID: 39595
Wowhead link: https://www.wowhead.com/quest=39595/blood-and-gold
Problem: The drop rate is too low of Challenger's Tribute (ID: 128511).
+20mins doing this quest still didn't finish it.
Second issue: If you complete trial of valor before finishing this quest you can't return this one.
Screenshot: http://prntscr.com/ku329a
[PVE][Harjatan] Eggs unattackable

Once you break the 99% dmg reduction buff from the eggs with the spell of the boss...they loose correctly the 99% dmg reduction buff but some times they are not attackable - they dodge all the dmg … (most of the times) even thoe they lost the dmg reduction buff …
[PVE][Stormheim] Bjornharta

Drop rate of Engorged Bear Heart (https://www.wowhead.com/item=124503/engorged-bear-heart#objective-of) from Voracious Bear ( https://www.wowhead.com/npc=93095/voracious-bear ) is way to low. Drop rate is 31%
[PVE][HOV] God-King Skovald

[God-King Skovald](http://www.wowhead.com/npc=95675/god-king-skovald) The boss sometimes bugs out after wiping: he tries to go for a non existing aegis and stays idle
[PVE][Talixae Flamewreath] Infernal Eruption

Infernal Eruption **https://www.wowhead.com/spell=207881/infernal-eruption** AoE should explode and spawn imps 3s after the end of the cast, 1s atm ,and imps should move and start casting 3s after spawning , instant atm
[PVE][GENERIC] NPCs flying in instanced maps

In every instancied maps, all NPCs could "fly" (eg: follow players into the air)
They now can't, as it's supposed to be.

The boss Hyrja of HoV doesn't reset when she goes outside of the room.
[PVE][GENERIC] Dungeons boss reset

Similar to raid bosses, a 5 sec despawn has been added on every dungeon boss on reset
[PVE][HoV] Hyrja - Eye of the Storm

Eye of the Storm buff (200682) should also increase the Natature Damage resistance on Mythic + , currently, the max is 262k from Mythic + 0
Dev note: The value of the buff itself doesn't change, BUT the absorb increases (you can check with the combat log)
[PVE][HoV] Hyrja - Mystic Empowerment

There is a place where Hyrja is not touched by [Mystic Empowerment: Thunder](http://www.wowhead.com/spell=192132/mystic-empowerment-thunder) and [Mystic Empowerment: Holy](http://www.wowhead.com/spell=192133/mystic-empowerment-holy)
[Misc] Cooking - Can't get Nomi's research from the table.

When research are completed, it's not possible to get them on the table (the table is unvisible) http://prntscr.com/k16ec2

[Misc] Nomi's recipes

Can not buy recipes on [Nomi](https://www.wowhead.com/npc=101846/nomi) GOSSIP does not display any options

The first part of the quest "0/1"(distress signal started) it does not get compelete by watching around even we cant click to the tool
we need first part to do the next part of the quest "0/1 Transponder defended"


September 24, 2018

Battle Cry PVP trigger

If Warrior uses Battle Cry and there is an ally with PvP on then Warrior's PvP state will be switched on too now. It's wrong.

http://www.wowhead.com/?spell=1719 Battle Cry
[Fury] Thirst For Battle

How it is bugged:You can proc this buff from every single ability.

How it should work:You can proc this buff only from Bloodthirst when talented.

[General] - Doomguard Doom Bolt

Doom Bolt formula for Destro and Affly is not correct for both guardian and supermacy. On demo all works fine.
1 Affly: Doombolt miss 14% from affly lock aura; and extra 4% ( 4/4 Shadowy Incantations) is added but it should not affect pets, just warlock spells
this is how formula should look like
DOOGUARD DOOMBOLT = 2.75 * TotalSpellPower 76837.75
27941 SP 0versa
2% 78374.505
5% 82293.23025
10% 90522.55328
14% 103195.7107
with my stats it should hit 103.2k per hit, but now it hits 94142 (103195.7107 -14% and then +4%)
same happens when use Grimoire of Supermacy (formula is 2.75 * TotalSpellPower * 0.8, modifiers are same) so it should hit 82556, but it hits 75314 so adds 4% and miss 14%)

* 2% is Crystalien Shadow trait, 5% and 10% Paragons, 14% is Affly aura

2 Destro: Doombolt adds like 2% extra from somewhere on guardian
DOOGUARD DOOMBOLT = 2.75 * TotalSpellPower 76837.75
27941 SP 0versa
5% 80679.6375
10% 88747.60125
15% 102059.7414
with my stats it should bit 102k , but it hits 104721 ( adds 2% and sth)

on Grimoire of Supermacy it adds extra 2% and miss 18% from Impish Incineration trait, it hits 83776 but it should hit 96344.39)
102059.7414 * 0.8 * 1.18

* 5% and 10% = Paragons, 15% destro lock aura

3 Demo : all WORKS fine its fixed 2-3 weeks ago so no need anything here

[Elemental] Storm elemental

[Storm elemental](https://www.wowhead.com/spell=192249/storm-elemental) and [Primal storm elemental](https://www.wowhead.com/spell=117013/primal-elementalist) should last for 30s.

They last for 1min right now.
[Mistweaver] Way of the crane healing

Way of the crane's heal is affected by the monk's versatility and other healing buffs that he can have on him.
It should always be 185% of the damage dealt.
[Frost][H Talent] Frozen orb missing visuals with the Concentrated Coolness talent

Frozen Orb while having picked Concentrated Coolness pvp talent will be missing visuals the moment it starts hitting an enemy player.
Important visual bug, as you cant properly see where the thing is, and the enemy cant avoid it.

Hall teleports issue (Teleportation Nexus)

After learning Teleportation Nexus ability (http://www.wowhead.com/order-advancement=386/teleportation-nexus) you should benefit from Order Hall Portals within your hall,but instead you LOSE portals,and if you DIDNT train the ability,you see portals (basically reverse of its own purpose). Pictures show the portals,and that I don't have the ability Trained at all (I trained right one),and still benefit from portals.
[Marksmanship] Hunter mark vanish

If you have marked your target when(you have already a proc of hunter mark), Arcane shot is casted and flying to the target and getting a new proc right away while the first arcane shot still flying this proc will consume and wont apply any hunter mark on the target, the proc is gone and mark is not applied. (like casting the arcane shot 0.5 sec before the hunter mark proc ) same as with multi-shot.
[Restoration] Power of Archdruid

When additional targets are calculated, the main target is counted as additional one too. It's wrong.

http://www.wowhead.com/?spell=213121 Power of Archdruid talent
http://www.wowhead.com/?spell=189877 Power of Archdruid proc
[Restoration] Soul of the Forest

- Soul of the Forest shouldn't increase the healing of the rejuvenations gained with Power of the Archdruid (should increase only the main target.

- Shouldn't increase the healing of the Rejuvenations gained with Tearstone of Elune. Should increase only the Wild Growth healing.

[Restoration] Germination gcd issue

When you wanna apply germination (so the 2nd rejuvenation cast) you dont get gcd on rejuvenation, just a weird delay (germination still get applied)
and after this for 2 sec you are not able to cast rejuvenation.

[Germination ID:155675](https://www.wowhead.com/spell=155675/germination)
[Rejuvenation ID:774](https://www.wowhead.com/spell=774/rejuvenation)
[All] Anti-magic zone

Anti magic zone only affecting the dk, friendly players dont get the 60% reduced spell damage taken in the zone.
friendly players should be affected too if they are in the zone.

[Anti-magic zone ID:51052](https://www.wowhead.com/spell=51052/anti-magic-zone)

September 20, 2018

[Protection] Into the Fray

Currently when you talent Into the Fray and re-talent to other talent in that category the effect will stay . It will stay even when you choose a different spec Fury/Arms.

[Protection] Oppressor

Currently it counts for everyone who attacks the taunted target. It should be only for each unique player. Also when you keep taunting you will increase the targets stacks it should be only 1 from you,1 from your partner and 1 if you reflect enemies attack.
Rupture / Nightblade Miss interaction

If you use rupture/nightblade on a target and you MISS:

You should keep your combo points and miss the spell !

But here, you keep the combo points (correct) but you apply rupture/nightblade (bugged)
[Outlaw] Acrobatic Strikes

Acrobatic Strikes is currently not affecting melee attack range at all. Its fine for all the other melee abilities.

[Discipline] Tier 19 2P

Discipline priest's Tier 19 2 piece bonus is not increasing Atonement's healing at all. It should increase the healing of all your healing on the target, including Atonement healing by 30% while Power Word: Shield is active on the target, as stated by the tooltip.
[Windwalker] Transfer the power missing pvp mod

Transfer the power missing a 60% pvp mod, so instead of 10 stack 30% damage increase it should be 18% on 10 stack. **in pvp instances**

[Transfer the Power ID:195300](https://www.wowhead.com/spell=195300/transfer-the-power)
[Marksmanship] tier 20 set 2 pieces

After you use 2 aimed shots in a row you will get a bonus crit dmg buff, but a passive spell called "Volley" not allow you to proc it at all. if you will cast aimed shot>autoshot(volley)> aimed shot then you wont get the proc from tier 20 set 2 pieces but you should get it. volley shouldn't count as a spell since its passive.
[Marksmanship] Cyclonic burst trait critical chance

Cyclonic burst trait doesnt critical at all, it should have a chance of critical (seems like the crit chance on it is 0%) have to crit as you can see in that wow logs: https://www.warcraftlogs.com/reports/qxmHyJQ2d9YhtCAP#fight=2&type=damage-done&source=59&translate=true
Fury of Elune

Doesn't deal damage unless it's placed at the exact middle of the hitbox.

Fury of Elune damage

**How is it bugged**
It's dealing spellPower x 1.768 x 2 each 0.5s

**How should work**
Should deal spellPower x 1.768 each 0.5s (that means spellPower x 1.768 x 2 each 1s)

[Unholy] Apocalypse missing pvp mod

[Apocalypse](https://www.wowhead.com/spell=220143/apocalypse) bursting 6 [Festering Wound](https://www.wowhead.com/spell=197147/festering-wound) but it should be only 4 **in pvp instances**.

[Unholy] Dark Arbiter, Portal to the Underworld missing pvp mod

Dark Arbiter should deal 60% damage in pvp
Portal to the Underworld should deal 80% in pvp

[Dark Arbiter ID:207349](https://www.wowhead.com/spell=207349/dark-arbiter)
[Portal to the Underworld ID:191637](https://www.wowhead.com/spell=191637/portal-to-the-underworld)
[Paladin Monk DeathKnight][Tank spec] Inquisition,Admonishment, Murderous Intent

This spells should be stackable only by **unique players** (1 player 1 stack 2 player 2 stack etc)
At the moment pets can stack the spells too (every pet, even from other classes)

[Murderous Intent ID:207018](https://www.wowhead.com/spell=207018/murderous-intent)
[Admonishment ID:207025](https://www.wowhead.com/spell=207025/admonishment)
[Inquisition ID:207028](https://www.wowhead.com/spell=207028/inquisition)
[Unholy] Leap (pet ability)

Under Dark Transformation, when the pet use this, it should leap (charge) to the target and stop spellcasting,and immobilizing the target.
the range of this spell is 5-30 yard, so if the pet is closer than 5 yard, then leap is not castable
but it should only affect the leap(charge) part, pet should interrupt spellcasting even if it is closer than 5 yard. the spell should get the cooldown normally, just skip the charge part.

[Leap ID:47482](https://www.wowhead.com/spell=47482/leap)
[Havoc] Chaotic Onslaught

Currently Chaotic Onslaught doesn't refund 20 fury when it critical strikes.
[PVE][Mythic+] Volcanic affix

NO matter the keystone,no matter the MM+ level of keystone this affix doesn't show up at all.
[PVE] Taunt reactivity

If I taunt Sasszine during her casting of [Burden of Pain](http://www.wowhead.com/spell=230201/burden-of-pain) The boss hits his old target during 1 or 2 strikes before coming back to me
Normally, the first action the boss at the end of his cast should do is redefine his target
This issue is urgent because it poses big problems on reactive tank strategies like Ursoc or Mistress Sassz'ine
[Misc][Quest] Champions of Legionfall

- Follower which are related to the quest are missing
Missing follower (need to be complete) :
- http://prntscr.com/k15erp
- http://www.wowhead.com/achievement=11846/champions-of-legionfall#comments
- For some followers who are present, player who recruit them before taking the quest can't complete them
- The quest is really important, it unlock news classhall talent.
[PVE][NH][Guldan] Soul Corrosion

This spell doesnt do any Damage. You get the debuff from it in the Right way and stacks and everything but it simply does 0 dmg. https://www.wowhead.com/spell=208802/soul-corrosion
[PVE][CoS] Advisor Melandrus does not drop mythic+ key

When Advisor is killed on mythic mode, when looted, mythic+ key does not drop from it
[PVE][Cos][Talixae Flamewreath] Infernal Eruption

Infernal Eruption **https://www.wowhead.com/spell=207881/infernal-eruption** is casted instantly it should be a 2s cast
[PVE][CoS] CC and Interrupt

Fellbound Enforcer **https://www.wowhead.com/npc=104278/felbound-enforcer ** should be immune to any kind of Crowd Control and Fel Detonation **https://www.wowhead.com/spell=211464/fel-detonation** shouldn't be interruptible

Imacu'tya **https://www.wowhead.com/npc=104275/imacutya** should be immune to any kind of CC

Baalgar the Watchful **https://www.wowhead.com/npc=104274/baalgar-the-watchful** should be immune to any kind of CC and Disintegration Beam **https://www.wowhead.com/spell=207981/disintegration-beam** shouldn't be interruptible

Jazshariu **https://www.wowhead.com/npc=104273/jazshariu** should be immune to any kind of CC
[PVE][Kiljaeden] Dead Zone

The "death" zone of Kil'Jaeden (falling off the platform) is active only during the encounter, it should be active constantly (currently you fall forever)
[PVE][FallenAvatar] No Floor

There is no floor on Avatar in LFR,Normal and Heroic,he is found down, where you usually should fall. To get there you need a blink / levitate / leap, etc. Otherwise, you just die and cannot reach him, therefore making him impossible to be done.

September 14, 2018

[Protection and Arms] Anger Managment

Anger managment currently does also reduce cooldown on a lot of spells with a CD, such as Avatar, or Storm Bolt, in both specs..

Protection spec :
It should only reduce cd for : Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout.

Arms spec :
It should only reduce cd for : Battle Cry and Blade Storm.

Look at last Legion patchnotes if you want confirmation :

[Demonology] The Expendables

When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times. Atm Doomguard, Infernal and Darkglare don't get any dmg increase (on 1 or 10 stacks), but they should get it, pets get buff but that buff is only visual and dmg still stays same (example: Eye laser hits 37264 without buff, when 4 imps expire, darkglate gets buff, but dmg stays same 37264)
[Destruction] Rain of fire in pvp instances

Rain of fire should use the previous formula to the 25% hotfix in 7.2.5 while inside pvp instances

The new modifier should be 0,8 according to the last wowhead formula

[All] perma casting circle+netherward

Before arena or bg starts you can switch honor talents, so the issue is:
if you pick casting circle cast it ( stay in it) then switch to netherward you will have casting circle buff permanently on you, and also you keep netherward talent.

[Netherward ID:212295](https://www.wowhead.com/spell=212295/nether-ward)
[Casting Circle ID:221703](https://www.wowhead.com/spell=221703/casting-circle)
[Affliction] Death's Embrace

Agony, Corruption, Unstable Affliction, Seed of Corruption, Phantom Singularity and Drain Soul deal up to 50% increased damage on targets below 35% health. Damage increase is higher against lower health targets. This is how it should work but atm Seed of Corruption and Phantom Singularity still deals same no matter of target hp. Death's Embrace should buff all those 6 spells.
Formula is correct for other 4 spells.
[Destruction] Dimensional rifts hidden pvp mods

Chaos barrage rift and shadowbolt rift are doing more damage than intended, the following pvp mods should be applied to match the with retail damages:

For chaos barrage rift, pvp mod is 0,471426151761518, round it to 0,45(45% of their normal damage inside pvp instances)

For shadowbolt rift, pvp mod is 0,489300128727533, round it to 0,45(45% of their normal damage inside pvp instances)

This should only be applied INSIDE PVP INSTANCES, the spell formula is working properly outside pvp instances

*cant provide links since the spells are removed from the game(retail)

[Destruction] Channel demonfire pvp formula

Patches and hotfixes

Legion Patch 7.2.5 (2017-06-13): Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).

This hotfix should not be incluided in the formula inside pvp instances. Currently it is included allowing the spell to deal more damage than intended.

There should be a pvp mod for this formula which is 0,55 applied to this spell

Remember mod should only be applied inside pvp instances
[Affliction] Pets and Haunt and Contagion

Warlocks pets should not get 15% dmg increase from Haunt and Contagion talents. Only warlocks spells should deal 15% more. All other spells are buffed fine just pets are issue.
[Elemental] ToS set vs Storm elemental


Both bonuses are working but there's an issue with [Storm elemental](https://www.wowhead.com/spell=192249/storm-elemental) and [Primal Storm elemental](https://www.wowhead.com/spell=117013/primal-elementalist).

Storm elemental replaces Fire elemental.

Both bonuses should trigger their effects when using Storm elemental since it replaces fire elemental. They don't interact with Storm elemental right now.
[Outlaw] Ghostly Strike Pandemic

Ghostly Strike's pandemic mechanic is currently not working. The debuff duration should be able to go up to 19.5 (20) sec duration when casted before the pandemic threshold. If you reapply Ghostly strike under the 4.5 sec pandemic threshold the remaining duration should be added onto the 15 sec duration of the ability.
[Outlaw] Deeper Stratagem + Ruthlessness

You should have a chance when using 6 combo points to gain an additional point since its 100%(for the first combo point) + 20%(for the second combo point)

Shroud of Concealment

After getting aggro while being in the Stealth from Shroud you shouldn't be able to re-enter Stealth from Shroud, unless you have some kind of Ability / way to lose aggro.
Cheat Death

When you are in Combat with a Player, but also in que for Arena/BG, and if the moment before you join the Arena/BG your Cheat Death gets procced, you'll then proceed to have the Debuff from Cheat Death.

How it should work:
Any Cooldown or Debuff should be reseted when entering an Arena / Battleground.
[All specs] stealth and shroud of concealment

http://www.wowhead.com/spell=114018/shroud-of-concealment and stealth, when you or your group members are in stealth u shouldn't get aggro'ed so easily by mobs, you should be able to run through mobs without drawing aggro
[Retribution] Greater Blessing of Kings/Wisdom and Ashbringer

Paladin can have https://www.wowhead.com/spell=203538/greater-blessing-of-kings and https://www.wowhead.com/spell=203539/greater-blessing-of-wisdom
buffs at the same time which give you https://www.wowhead.com/spell=238098/blessing-of-the-ashbringer if you have unlocked this trait on your artifact, actually on live/ptr Greater Blessing of Kings replace Wisdom (inverse to) so you can't have Greater of Ashbringer if you are soloplayer.
[Windwalker] Fist of Fury and Hit Combo

Class: Monk
Specialization: Windwalker
Category: Talent
Priority: Medium
Name of the bug: Hit combo
How it's bugged: when you use 'fists of fury' you generate 1 stack of 'hit combo' per hit.
How it's supposed to work: it should generate 1 stack of 'hit combo' per cast & not per hit.
Wowhead link: https://www.wowhead.com/spell=196740/hit-combo
[Windwalker] Disable root duration in pvp

When you use disable on a already snared target (so you use 2 disable) then the target rooted for 8 sec
but in pvp this root should be 4 sec (missing pvp mod).

[Disable ID:116095](https://www.wowhead.com/spell=116095/disable)

**[Evidence from retail](https://clips.twitch.tv/DifferentDeterminedWombatKevinTurtle)**

You can see on 12s the monk used x2 disable (first disable snare/slow the target secondone is rooting) and its only 4 sec. at the moment on firestorm its 8 sec.
[Frost] Water elemental Freeze

Frost mage Water elemental ability Freeze-https://www.wowhead.com/spell=33395/freeze is not working at all,upon trying to use it,it says "invalid" and doesn't do anything
[Marksmanship] survival of the fittest trait

This trait [https://www.wowhead.com/spell=190515/survival-of-the-fittest] should reduce damage taken by 3% of each trait level you got but instead it wont scale with your trait lvl like if you learn this trait with 4\4 you should have 13% reduce dmg but instead you still got only 3%.
[Restoration] Soul of the Forest

"When you cast Swiftmend, you gain Soul of the Forest, increasing the healing of your next Regrowth or Rejuvenation by 200%, or increasing the healing of your next Wild Growth by 75%."

Examples of bug:
1. If you have only empowered Rejuvenation on target and you apply Rejuv. Germination, empowered Rejuv gets reduced to normal value.
2. If you have empowered Rejuv and normal Germination up and you refresh the duration of nonempowered HoT, the other one gets reduced to normal value.
[Feral] Bloodtalons

Class: Druid
Specialization: Feral
Category: talent
Priority: high
Name of the bug: Bloodtalons-155672
How it's bugged: Bloodtalons does not affect some melee damaging abilities such as :
Brutal slash-202028 || Thrash-77758 || Enraged maul-236716 || Mangle-33917.
How it's supposed to work: Bloodtalons should empower all melee damaging abilities. (you'll find a list of all the abilities it should affect in the wowhead link down below)
Wowhead link: https://www.wowhead.com/spell=155672/bloodtalons
https://www.wowhead.com/spell=145152/bloodtalons (list of the spells it affects).
[Havoc] Netherwalk vs Crowd Control

Demon Hunters should be able to be crowd controlled during Netherwalk.
[Havoc] Anger of the Half-Giants

When you have equipped the legendary ring Anger of the Half-Giants you are supposed to get between 1-14 extra fury generation with demons bite. It isnt working as intended because the max fury you can get from the ring (after i have tested 50+ demons bite) is 6.
The fury generation from the ring for the talent demons blade is working as intended (1-6 extra fury).

[Misc] Versatility in PVP

Currently, for all offensive direct spells, the versatility of the TARGET is counted twice.
[PVE][Veliskarr] Soulbind

Desolate Host: There are two issues with Soulbind, one that is major and one that is not. The major issue is that it spawns on 3 people, therefore two can stack on each other and remove, and the other one has to survive it somehow ( all healers must focus him ).
The minor issue is that when you are dead as shown in the picture, soulbind persists, and if you get ressed soulbind will follow you even after ress, which will cause you to die again and then it'll disappear.
I tested this only in Normal mode. I'm not aware of Heroic.

Also another issue that is not related with Soulbind but it's related with Host is that , if the whole raid members are outside of the room, let's say they're clearing the adds or they're still on their way, and if somebody pulls the boss, no matter if that person dies, Host will attack the whole raid outside even when the doors of his room are closed. This also happens with Aluriel (Common point: These two bosses can't move from their places). So this makes the whole raid in combat bug because Host tries to attack whoever is outside, but doors are closed therefore nobody dies and combat remains forever. You must disband the raid , go outside, reset raid, in order to engage him again.
[PVE][Veliskarr] Broken interaction of spiritual fonts

Desolate Host: If you use [Summoning Portal](https://www.wowhead.com/spell=187563/summoning-portal) or [Rebirth](https://www.wowhead.com/spell=20484/rebirth) While you are in the spirit realmd, all players in the spirit realmd can no longer interact with spiritual fonts
[PVE][Veliskarr] Respawn corporeal adds

The adds of corporeal realmd present in front of the boss before the pull do not respawn after the reinitialization of the boss.
This problem happened to us in HM on sylvanas

Sisters of the Moon: Players' pets can taunt the boss. They should not be able to.
[PVE][MistressSasszine] Immune and Tornado DoTs

So when you cast (or get) an immune (Iceblock, Divine shield, Spirit of Redemption) and you get into a tornado. After you immune breaks you get the tornado DoT (I think you get it while in Spirit of Redemption but only for this one).
You shouldn't.
[PVE][Veliskarr] Soulbind

Desolate Host: Soulbind must not target the tank
[PVE][FallenAvatar] Desolate

The cast sequence is good, but all the cast do not give at target the debuff,
especially in p2 (maybe a problem of scope)
[PVE][FallenAvatar] Hitbox and Fist of Fury

As Windwalker monk you can't hit the fallen avatar on first phase with your Fists of Fury, even if you're near to him or on max range than you can to hit him. It look like an hitbox issue.

Live server, 14/08
[PVE][DemonicInquisition] Warlock pets Tourment

Demonology warlocks have a lot of trouble on the generation of torment with guardian type pet

- [Wild Imps](https://www.wowhead.com/spell=159607/wild-imps)
- [Call Dreadstalkers](https://www.wowhead.com/spell=193332/call-dreadstalkers)
- [Summon Darkglare](https://www.wowhead.com/spell=205180/summon-darkglare)
- [Grimoire of Service](https://www.wowhead.com/spell=108501/grimoire-of-service)

Via [BT](https://firestorm-servers.com/fr/report/see_report/66555)
[PVE][DemonicInquisition] DoTs and Torment

There's an issue with DoTs applied before one of the bosses casts his ultimate ability applying Torment on the player. This becomes quite critical when it comes to Mythic Mode
A DoT effect applied on Atrigan before he casts [Bone Saw](https://www.wowhead.com/spell=233441) or Belac [Fel Squal](https://www.wowhead.com/spell=235230) should not start applying Torment at the start of the cast of the spell. It should only apply Torment if the DoT is refreshed after the start of the cast.
[PVE][Feltitan] Fel Remanence

Maiden Of Vigilance: When Maiden cast https://www.wowhead.com/spell=238316/fel-remanence she spawn Light or Fel Bolt on players but when players are flying after getiing the bomb, the bolt just spawn on them while they are still flying so you have Light/Fel Bolt on air while they should spawn only on platforme.

September 10, 2018

[Protection] Sword and Board bonus damage

Sword and board give +20% damage to shield slam while shield block is active (shield block have 15% value in PVP) so its 35%

at the moment the 35% is applied twice, so shield slam do +70% damage while shield block active, while it should only give 35% increased damage.

Without shield block (so no increase) 99,704
With shield block 169,496, as you can see its exactly 70% increased damage instead of 35%

[Sword and Board ID:199127](https://www.wowhead.com/spell=199127/sword-and-board)
[Shield Block ID:2565](https://www.wowhead.com/spell=2565/shield-block)
[Shield Slam ID:23922](https://www.wowhead.com/spell=23922/shield-slam)
[Demonology] - Grimoire of Synergy

If main warlock pet gives Grimoire of Synergy buff to warlock it should increase dmg of warlocks dmg, not his pets ( atm it increase pets dmg aswell).
Spells that should be affected are: Shadowflame, Implosion, Shadow Bolt, Demonbolt, Doom, Demonwrath, Hand of Gul' dan, Thal' kiel' s Consumption, Thal' kiel' s Discord, Thal' kiel's Ascendance; and atm they are all buffed well.

It should NOT affect: Wild Imps, Darkglare, Infernal, Doomguard, so it shuld not affect pets.
ATM only pets that are not affected are: Dreadstalker (melee and dreadbite), and Infernal Immolation. (it works as it should work)
[Outlaw] Between the Eyes DR

[Outlaw] Between the Eyes DR
Category: Spell
Priority: Medium
How it's bugged: If you use it on the enemy target, you get the stun dr too.
How it's supposed to work: Only the enemy target should get the stun dr.
Wowhead link:http://www.wowhead.com/spell=199804/between-the-eyes
[Outlaw] Plunder Armor

Small Hotfixes for Plunder Armor:
-Should be able to mount during Plunder Armor.
-You should not copy your target's weapons.
-Plunder Armor should only be usable on players.
[MM] Legacy of the Windrunners

That arrows which spawn and attack your target can attack too to your friendly targets in party or raid group and it will as "evade" while they should only attack to your enemy target.
[MM] Marked Shot/Hunter's Mark

Sometimes when you start combat and you use Arcane Shot or Multishot with the Hunter's Mark proc, Hunter's Mark doesn't apply and Marked Shot appears as active, unable to use it.
It happens in any situation (Raids, bgs, arenas, dungeons, outdoor, etc)

[PVE][Feltitan] Unstable Soul + Phase Two.

Maiden of Vigilance: Upon Receiving debuff Unstable Soul- https://www.wowhead.com/spell=235117/unstable-soul you should jump down in the middle of room (where hole is) and you should be knocked back UP to platform if you jump correctly,But if Phase 2 begins (aka where she teleports to other side of room and casts abilities) you don't get knocked Back on platforms,you just get knocked upwards,and you fall down into hole again.
[PVE][Guldan] Mythic: 3rd Phase starts too fast

Guldan should reach 10% and the 2nd boss https://www.wowhead.com/npc=111022/the-demon-within#abilities should go on the platform after 15 sec. and then he should cast https://www.wowhead.com/spell=211439/will-of-the-demon-within after 25 sec.
you can see that in the Video from 19:24 ----> https://www.youtube.com/watch?v=dFgTGGWIILo
On firestorm once guldan reaches 10% the 2nd boss gets insta on platform.
[PVE][FallenAvatar] Lava P2

After breaking the platforms, when u get in the lava, sometimes the debuff that you should get isn't casted on you
[PVE][FallenAvatar] Door closed and adds don't respawn

When you raidoff at Fallen Avatar after you have already killed the adds to open his door and want to continue another day, these adds don't respawn and doors are still closed so you can't go to Avatar.


September 7, 2018

[Outlaw] Between the Eyes + Alacrity

Between the Eyes should be able to proc Alacrity.
[Holy] Divine Purpose

There's a interaction bug between Second Sunrise and Divine Purpose.
If you get a double-cast from the artifact trait and get a proc from Divine Purpose, the double-cast will consume the proc, which should not happen. You should still do the double cast and reset the cooldown of Light of Dawn from the proc of Divine Purpose.

http://www.wowhead.com/spell=200482/second-sunrise http://www.wowhead.com/spell=197646/divine-purpose
[Holy] ToS 4P Bonus

4P Bonus gives 0 extra heal (with all 3 lvl 100 Talents)

**Example**: I take the Talent "Beacon of Lightbringer" i put then the "Beacon of Light" on someone in front of me...i heal myself with "Flash of light" for 455076 it gives the exact ammount of 40% from 455076 to the beacon one, which is 182030,4...now when i use the beacon again on someone in front of me...and use also "light of dawn" (because of the 4P tos set Bonus) and then "Flash of light" it heals him also for 182030,4

"For 5 sec after casting Light of Dawn, your healing spells will transfer an additional 40% to your Beacon of Light target"

**How it should be**: 40% from beacon and 40% from 4P is 80%...so basicly (taken from the example above) 455076 * 0,8 = 364060,8
[General] Shard of Exodar Debuff

Critical issue with Shard of Exodar mage legendary - https://www.wowhead.com/item=132410/shard-of-the-exodar is that you should benefit only maximum twice of Bloodlust/Heroism/Timewarp abilities if you have this legendary equipped,but if you got this ring equipped,you can benefit as many as Time Warps as possible,but if Bloodlust or Drums are used,you get debuff.
[Survival] Mongoose Bite

Mongoose bite damage should be increased with every stack by 35% from BASE DAMAGE, currently on firestorm its different and missing a lot of damage
for example:

If my [Mongoose Bite] hit 76,619 without any stack
then on 2 stack ( so 35%*2 increase ( 70%) ) it should hit 130,252
Currently on firestorm it hits 116,346 and its only 51.851% increase.
its the same on every 6 stack, also im not sure if on firestorm the increase is from base damage or not (cant really check bcz of this bug) maybe a dev can check it, but it should increased from base damage always.

Overall, it should be 35% increase on every stack but its not on firestorm.

**(its 35% because of the pvp mod its 50% outside)**
**Our tip is the pvp mod is applied twice, it worth a check**

[Mongoose Bite ID:190928](https://www.wowhead.com/spell=190928/mongoose-bite)
[Marksmanship] Rapid Killing

Rapid Killing trait https://www.wowhead.com/spell=191342/rapid-killing#changelog increases critical damage by twice the amount right now (100% in PVE and 60% in PVP) instead of 50% in PVE and 30% in PVP.
[Unholy] Virulent plague and pandemic

When the dot is refreshed via Outbreak, the max duration should increase according to the 30% dot rule/pandemic system

So If the dot is refreshed when its duration is above 30%, the maximum duration of the refreshed one should be [Dot duration]*1,3

dot duration is 20s, if refreshed above 30% of its duration, the refreshed dot should last 26s(20*1,3)

[Misc]Fishing AP items grating AP to normal artifact

Items like https://www.wowhead.com/item=139661; https://www.wowhead.com/item=139653; https://www.wowhead.com/item=139658 are giving over 2M AP to our normal Artifact weapons, while it should only work with the fishing artifact (https://www.wowhead.com/item=133755) and not benefit from AK.
You are also able to use normal artifact tokens on the fishing artifact, which shouldn't be possible
[PVE][Veliskarr] Desolate Host issues

Some issues with DH.
About the HP problem; (This values are for Heroic only)
16 Players (on retail) ; Engine/Queen 2469m and DH ; 1302m
16 Players (on Live/Sylvanas) ; Engine/Queen 2893.43m (2.9b) and DH ; 749.2m

-The boss have the wrong amount of HP (Engine/Queen and DH)
-Damage of Sundering damage/Dommed sundering fix
-Achivements should be given after you kill DH and not after killing Engine souls or Queen.
[PVE][FallenAvatar] Boss suicide himself/fall damage

It seems that if u let Avatar stack, he go to p2 but he loose almost all his HP,
when he fall he had like 1% hp left
[PVE][FallenAvatar] Fel Infusion

- in phase 2 he gets sometimes stacks even tho he is standing on ground
- and when he fells down (goes to Phase 2 from Phase 1) you have to move him or he will not stop to get stacks
[PVE][HuntressKasparian] Incorporeal Shot

Sisters of the Moon: Captain Yathae Moonstrike can move during Incorporeal Shot **spell=236304** resulting in an interruption of the cast . She shouldn't move during this cast

September 5, 2018

[PVE][Feltitan] unstable soul after death.

Maiden of Vigilance: Upon player receiving debuff Unstable Soul- https://www.wowhead.com/spell=235117/unstable-soul and he dies while the debuff is ticking,it stays on him even while he is dead.

September 4, 2018

[All specs] stealth and shroud-of-concealment

http://www.wowhead.com/spell=114018/shroud-of-concealment and stealth, when u or your group members are in stealth u shouldnt have so big agro on retail u can run through mobs without agro them
Deeper Strategem + Alacrity

When using a Finisher with 6 Combo Points you have a 100% to gain a Stack of Alacrity, but additonal to that 100% you should have a 20% to gain another Stack of Alacrity

[Shadow] Mass Hysteria

The Trait ''Mass Hysteria'' is currently not buffing the intitial damage dealt by Shadow Word: Pain and only buffs the DoT component of it, it should buff both effects.

Arcane] Arcane Familiar Invisibility attack

So after spawning arcane familiar,and using arcane blast on target,after familiar lands his first shot,if your target goes invisible,Familar will attack it.
Ride-able forms

Stag should be ridable by a player on the same party as the druid.

[Vengeance] - Soul Barrier

The talent soul barrier should work like than :
Shield yourself for 12 sec, absorbing X damage. Consuming a Soul Fragment adds X to the shield. (http://www.wowhead.com/spell=227225/soul-barrier#changelog)
So when soul barrier is up and a soul is consume, it should add a value to this shield.
Atm this is not working
[ToS][Feltitan] Buffs

Maiden of Vigilance: Essence fragments **spell=236061** should give Creator"s Grace **spell=235534** or Demon's Vigor **spell=235538** to every nearby player when soaked . Actually gives the buff only to the player who soaked.
[PVE][Guldan] Purified Essence

This spell https://www.wowhead.com/spell=221486/purified-essence should cancel from the boss "The Demon Within" his spell named "Visions of the Dark Titan" ---> https://www.wowhead.com/spell=226975/visions-of-the-dark-titan
BUT it should cancel BOTH 1st. the Load of the spell and 2nd. also when he cast it (he loads his spell for 9 sec. before he does it). You can also see it in the Video that he cancels the loading at 30:09 ----> https://www.youtube.com/watch?v=dFgTGGWIILo
On Firestorm he doesnt cancel the loading of the spell, which makes the boss 100 times harder, cause this spell 1 shots.

[PVE][Guldan] Fel Scythe

This spell doesn't make any damage if triggered below 100% energy.
[PVE][MageTower] Agatha's Boulders

Boulders on agatha are working bad way, they keep spawning depending on where agatha is.
How it should work: They should always spawn in the upper part of room and go down no matter where agatha is.
[PVE][FallenAvatar] Rain of the Destroyer

Some Path of the spell [Rain of the Destroyer](https://www.wowhead.com/spell=234418/rain-of-the-destroyer) is found under the platform and are extremely difficult to determine
[PVE][Kiljaeden][Mythic] Erupting Orb

Several problems in checklist on the appearance and explosion of orbs
- The frequency of the spell [Erupting Essence](https://www.wowhead.com/spell=249629/erupting-essence) is too important, It should make the orbs appear about 3 times slower
- If a player comes into contact with an orb, he is throwing in the area but not the players around.

Edit: indeed, the problem comes from the spiral cast
with each tick, the spell must rotate

[PVE][Kiljaeden] Wailing Grasp

The spell [Wailing Grasp](https://www.wowhead.com/spell=243625/wailing-grasp) does not work correctly when decurse

It should attract all players to the affected tank
Currently it draws the affected tank to a random player

I add that the affected tank must also be attracted to this position in order to cancel a bump
[PVE][Feltitan] Boss gettin in the air

Maiden of Vigilance: When a tank who has aggro on boss gets into the air, the boss mostly follows him, which means that it gets stuck into the air.
[PVE][Feltitan] Remanence

Maiden of Vigilance: The following spells are not present in difficulty LFR / NM :
[Light Remanence](https://www.wowhead.com/spell=237994/light-remanence)
[Light Echoes](https://www.wowhead.com/spell=238037/light-echoes)
[Fel Remanence](https://www.wowhead.com/spell=238316/fel-remanence)
[Fel Echoes](https://www.wowhead.com/spell=238420/fel-echoes)

Via [BT](https://firestorm-servers.com/fr/report/see_report/66861)
[PVE][Feltitan] Spontaneous Fragmentation

Maiden of Vigilance: Tanks should not be targeted by [Spontaneous Fragmentation](https://www.wowhead.com/spell=239153/spontaneous-fragmentation)
[PVE][Kiljaeden][Mythic] Wailing Reflection

The spell [Wailing Reflection](https://www.wowhead.com/npc=119107/wailing-reflection) is not launched on a tank, the spell never comes

I specify that in our configuration, we did not have MT2 But the spell must be able to be cast on the active tank
[PVE][Kiljaeden] Flaming Orb/ Shadow Reflection: Wailing

https://www.wowhead.com/spell=239253/flaming-orb and https://www.wowhead.com/spell=236378/shadow-reflection-wailing still there after a wipe on Kil'jaeden hc.
[PVE][Kiljaeden] Armageddon

The scaling of the spell [Armageddon](https://fr.wowhead.com/spell=240910/armageddon) is incorrect

Currently it's 1 soak for 2 players + 1 soak tank

Normally it is 1 soak for 3 players + 1 soak tank
[PVE][Kiljaeden][Mythic] Rupturing Singularity

During the first intermission, the sequence of [Rupturing Singularity](https://www.wowhead.com/spell=235059/rupturing-singularity) must change. The boss must throw between these spells 2 time then 4 then 2 [Rupturing Singularity](https://www.wowhead.com/spell=235059/rupturing-singularity) at 5 seconds interval

The first 2 are well put, the sequence is incomplete [Log](https://www.warcraftlogs.com/reports/MVfpn1AFd4qhKHJB#fight=last&type=damage-taken&pins=0%24Separate%24%23244F4B%24auras-gained%241%240.0.0.Any%240.0.0.Any%24true%24117269.0.0.Boss%24false%24244834%5E0%24Separate%24%23909049%24casts%241%240.0.0.Any%24117269.0.0.Boss%24true%240.0.0.Any%24false%24238430%5E0%24Separate%24%23a04D8A%24casts%241%240.0.0.Any%24117269.0.0.Boss%24true%240.0.0.Any%24false%24238502%5E0%24Separate%24%23DF5353%24casts%241%240.0.0.Any%24117269.0.0.Boss%24true%240.0.0.Any%24false%24240910&start=6264524&end=6360165&ability=235058)
The appearance of the orbs is done at :
(15 - 20 ok) - 32 - 37 - 42 - 47 - 73 - 78

In passing on the videos we see a sequence in intermission 2 at:
10 - 20 - 40 - 50 ect after Deceiver's Veil cast
[PVE][Guldan] Purified Essence

This spell https://www.wowhead.com/spell=221486/purified-essence should cancel from the boss "The Demon Within" his spell named "Visions of the Dark Titan" ---> https://www.wowhead.com/spell=226975/visions-of-the-dark-titan
BUT it should cancel BOTH 1st. the Load of the spell and 2nd. also when he cast it (he loads his spell for 9 sec. before he does it). You can also see it in the Video that he cancels the loading at 30:09 ----> https://www.youtube.com/watch?v=dFgTGGWIILo
On Firestorm he doesnt cancel the loading of the spell, which makes the boss 100 times harder, cause this spell 1 shots.

[Pala][Protection] Ardent Defender

It Shows that it reduces the Damage taken by 1%, it should Show 20%.
Even thoe it Shows 1% it reduces the Incoming damange correct by 20%.
So its only a visual.
[PVE][Aluriel] Mark of Frost

Mark of Frost is casted in odd numbers, happened to us, started with only one person having it, then 3 people and so on. You can notice on the picture that only the priest has mark of frost. On the chat it displays that XXX had Mark of frost but that was from a previous one, where it was fine, 2 people had Frost.
Then it was 1 person, 3 people, etc.
We wiped and the issue occurred again.

August 30, 2018

[Destruction] - Conflagration of Chaos crits

Conflagration of Chaos trait is wrong for both Shadowburn and Conflagrate:

1 Conflagrate deals too high crit when Conflagration of Chaos procs
formula should be; conflagration of chaos for conflagrate= 2.26551 x TotalSpellPower x 1.04 x 1.05 x 1.1 x 1.32 x 1.15 x 2 x mastery x crit chance
modifiers: 4% flames of pit, 5% and 10% paragons, 32% flames of sargeras trait, 15% destro aura

2 Shadowburn hit that procs conflagration of chaos hits more than should (normal shadow burn with my stats hits 160k but shadowbutn that procs trait hits 193k so my 21% crit chance increase its dmg but it should not)
critical chance should only be added in formula when conflagration of chaos is proced

3 the trait is also affecting chaos bolt crit damage when it shouldnt

[Demonology] Pet formula calculations

Most demonology warlock mele pets formulas are wrong, pet damage is way higher that it should be in some cases. It seems they are using the wrong formula or a different one besides Mrrobot ones:
- Traits are adding up properly the % they should add
- Ap scaling is correct on pets
- If you Unaura all yourself pets still doing more damage than intended, so it is a formula problem

Affected pets:
Felguard melee

= 1.1 x 1.2 x TotalSpellPower / 3.5 x 2 x ArmorReduction x TotalPetDamageMultiplier


Dreadstalkers melee

= 0.83 x TotalSpellPower / 3.5 x 2 x ArmorReduction x TotalPetDamageMultiplier



= 3 x 0.83 x TotalSpellPower / 3.5 x 2 x TotalPetDamageMultiplier


Legion strike

= 1.1 x 1.6 x1.2 x TotalSpellPower / 3.5 x 2 x ArmorReduction x TotalPetDamageMultiplier


There is a difference of 1k to 3k(in some casses) between calculation and in-game value

Damage reduction from dumy--->65%
tested on Orc-->1,01 multiplier on pet damages
[Demonlogy] Mastery

Mastery don't increase dmg of Grimoire pets, main pet (Felguard), and Dreadstalkers, but it should buff all pets.
All pets must benefit from demo mastery (melee and special attacks)

*Pets must benefit from mastery only when Demonic Empowerment is used
[Destruction] Flame rift

Flame rift golden trait is doing an absurd ammount of damage inside PvP instances, this is due to a hidden mod not implemented.

Flame rift mods for pvp should be:

0,79287 for bolts launched by the rift
and 0,3382891 for the dot component

It can be rounded to 0,79(79%) and 0,33(33%)

Remember this should only be applied inside PvP instances

*Cant provide links since the spell is no longer in-game(retail)
[Destruction] Flame rift

Flame rift golden trait is doing an absurd ammount of damage inside PvP instances, this is due to a hidden mod not implemented.

Flame rift mods for pvp should be:

0,79287 for bolts launched by the rift
and 0,3382891 for the dot component

It can be rounded to 0,79(79%) and 0,33(33%)

Remember this should only be applied inside PvP instances

*Cant provide links since the spell is no longer in-game(retail)
[Demonology] Grimoire Felguard

Grimoire Felguard hits same as Summon Felguard (Summon Felguard hits 8% less than should, its in other report), but it should hit 100% more.
Grimoire pets should benefit from 100% more dmg increase
formula : FELGUARD AUTO = 1.1 x 1.2 x TotalSpellPower / 3.5 x 2 x ArmorReduction(0.65)
FELGUARD LEGION STRIKE = 1.1 x 1.6 x 1.2 x TotalSpellPower / 3.5 x 2 x ArmorReduction(0.65)
FELGUARD FELSTORM = 1.1 x 1.3 x 1.2 x TotalSpellPower / 3.5 x 2 x
and modifiers for grimoire: 5% , 10 % (paragons), 100% (grimoire) , and mastery

0.65 is for dummys
other grimoire pets hits fine
[Elemental] Elemental Focus interactions

Some spells are consuming Elemental focus (ID:16246) aswell (which souldn't).

[Earthquake (ID: 61882)](http://www.wowhead.com/spell=61882/earthquake)
[Earthen rage (ID:170374)](http://www.wowhead.com/spell=170374/earthen-rage)
[Volcanic inferno (ID:192630)](http://www.wowhead.com/spell=192630/volcanic-inferno)

All 3 spells are consuming Elemental focus stacks each tick they do damage.
For now just make them not able to consume elemental focus stacks.
Ghost Wolf Appearance

It's very random, but this often happens to shamans: Weapons (Mace and Shield) appear in ghost form.
[All] Chi Burst

Chi burst cannot be kicked(interrupted) by other players, but it should be kickable.

[Chi Burst ID:123986](https://www.wowhead.com/spell=123986/chi-burst)
[Windwalker] SCK with Hit Combo

Right now on Firestorm, when you have the talent "Hit Combo" and use Spinning Crane Kick, it gives you one stack per HIT instead of one on cast, which allows you to get all 6 Hit Combo stacks in one spell cast in the right circumstances. This is obviously wrong, you should get only 1 stack of Hit Combo when casting Spinning Crane Kick.
[Windwalker] Touch of Death in PVP

Should do 15% of caster HP and not 25% in PVP
[Unholy] The shambler

The shambler artifact trait is hitting more times than intended which means in 1 proc on 1 target, the trait is hitting 2 times the same target making the spell to deal double damage whenever it procs

How to reproduce the issue:
1- Purchase trait
2- Go dummy or any creature in the game(make sure there are no more npc surrounding, it should be in a single target situation)
3- Autoattack
4- See how 1 proc hit 2 times

[Unholy] Sludge Belcher

if you set Talent [Sludge Belcher] you get Abomination as Pet.
This Pet have spell called [Hook] its actually bug out and you can grab/pull Friendly(not killable) NPC´s with it!!

How it should work: Abomination can only grab/pull targets what can be attacked and killed
[Frost]Gathering Storm

Gathering Storm
Obliterate Should Add 2stacks even in obliteration
And Rime proc should give 1 stack and also extend duration of remorless winter by 0.5 second

This may sound wrong, but Gathering storm is based on the BASE RUNE COST and not the actual of spells. Tested on Retail on 7.3.5
[Misc][Item] Engine of Eradication

The part with orbs doesn't work.

https://www.wowhead.com/item=147015 Engine of Eradication
[Misc][Quest] Save Yourself

The NPC who should validate your quest is missing almost everytime.
[PVE][FallenAvatar] Respawn issue

-When Fallen Avatar Transfer to stage 2 and doesnt get aggroed immediately he respawns and imprison players in his phase 2 platform

August 28, 2018

[General] - Empowered Life Tap

Empowered Life Tap talent should not buff pets dmg for both affliction and destruction.
It should buff destro lock rifts (atm it does).
It should increase only your dmg, means only warlocks damaging spells.
Gateway Mastery vs CC

When you are CC'ed while you are travelling from one gate to another, you are stopped mid air and dont finish being teleported to the other one and fall under the textures.
If you are CC'ed mid air while travelling, you should finish the teleport to the other gate
[Outlaw] Loaded Dice

loaded dice should give ATLEAST 2 buffs from roll of the bones but its only work IN the adrenalin rush duration
so after the 20 sec adrenaline rush ends, the remaining duration of loaded dice(25 sec) doesn't work so you still can get 1 buff from roll of the bones

[Outlaw] Slice and Dice and Roll the Bones Pandemic

When re-applying Roll the Bones or Slice and Dice under the 30% threshold for the Pandemic mechanic, the duration of the buff will be set to the minimum amount. For example:
Casting Slice and Dice at 6 combo points will grant you a 42 second duration buff, recasting it at anytime above 12.6 seconds left will refresh the buff to 54 sec duration (this is fine), but when recasting anytime under 12.6 seconds left the buff duration will be set to 42 seconds again instead of 42 sec + duration you had left.

[Outlaw] 2P T20 bonus and Blunderbuss

Blunderbuss should trigger Rogue T20 Outlaw 2P Bonus.

https://www.wowhead.com/spell=242276 Rogue T20 Outlaw 2P Bonus
https://www.wowhead.com/spell=202895 Blunderbuss
[Fire] Combustion interaction with Mastery

Combustion should add 50% of the critical strike stat to the mastery stat during the buff's duration. At the moment it gives about 45% of the crit stat, making mastery to constantly miss about 500-600 rating of what it should recieve while Combustion is up, making up to 2% less mastery under combustion.
Also it should 'snapshot' with what crit procs the mage recieves while Combustion is active, at the moment it only gives the bonus based on crit procs ( like enchant or a trait ) only if those procs before Combustion is casted.

https://www.youtube.com/watch?v=vzna3LOJu54 we got here an example at 0:39 when he procs a trait recieving more crit and more mastery while in the last seconds of Combustion.

[Unholy] Dark Succor vs enemy player pets

Dark succor proccing when the dk killing other players pets, while it should only proc when kill something which give experience or honor.
its not happening with all pets so we tested all pets, and here is the list about pets affected by this problem.

hunter: normal pets
dk: normal ghoul, transformed ghoul,dark arbiter, ghouls (from army of the dead), ghouls (from apocalypse), ebon gargoyle ( from summon gargoyle),Abomination(from sludge belcher) Risen Skulker (from all will serve), Zombie(from Reanimation), Unholy mutation ( from unholy mutation)
warlock: imp,felhunter, doomguard, infernal, dreadstalkers (from call dreadstalkers), wild imps (from improved dreadstalkers), Darkglare
mage: water elemental
shaman: spirit wolf (from feral spirit), Greater earth elemental (from earth elemental), Greater Storm elemental ( from storm elemental) Greater fire elemental (from fire elemental)
monk: Xuen ( from Invoke xuen, the white tiger), Clones (from Storm,earth and fire), Chi-ji ( from invoke chi-ji, the red crane)
druid: Treants ( from force of nature)


dk passive: https://www.wowhead.com/spell=101568/dark-succor

Several Issues:
-The adds that spawn when a rain of Brimstorne is not soaked cast Fel Fire. This spell SHOULD NOT be decastable.
- CCs should not work either. Bumps currently work (like monk's Ring of Peace) and therefore interrupt the cast.
-The add HP amount is too high. It should be around 620M
[PVE][Veliskarr] Dissonance

Desolate Host: The [Dissonance](https://www.wowhead.com/spell=239006/dissonance) spell persists after the death of the boss
[PVE][HuntressKasparian]Twilight Glaive

Sisters of the Moon:
If the player targeted by [Twilight Glaive](https://www.wowhead.com/spell=236541) is running, the glaive will follow him and hit him several times, instead of just hitting once and flying back to the boss.
[PVE][HuntressKasparian]Astral Vulnerability

Sisters of the Moon:
When a player triggers [Astral Purge](https://www.wowhead.com/spell=234998), he's currently the only one to receive the [Astral Vulnerability](https://www.wowhead.com/spell=236330) debuff. Every player in the raid should receive it.
[PVE][KilJaeden] Vision in Deceiver's Veil

Upon reaching phase where Kil'Jaeden casts Deceiver's Veil https://www.wowhead.com/spell=236555/deceivers-veil Your vision is not limited,and you can attack from any range,you do not need Illidan Stormrage's buff at all.
[PVE][Goroth]Shattering Star

The [Shattering Star](https://www.wowhead.com/spell=233279/shattering-star) is currently following players who move very quickly instead of going just straight, for instance a mage or a drood dashing.
[PVE][Inquisition] Shadow priest

There are two issues with shadow priest on Demonic Inquisition first Shadowy Apparition **spell=148859** is stacking torment during either Fel Squall **spell=235230** and Bone Saw **spell=233444** while it should not add torment and Silence **spell=15487** doesn't stop belac from casting Pangs of Guilt **spell=239401**
[PVE][FelTitan] Cast sequence

After a wipe Maiden of vigilance start her cast sequence from where it was before the wipe, it should start over from the beggining.
[Misc][Item] Specter of Betrayal

The item effect doesn't work correctly. Reflections appear but they doesn't do any damage.

[Misc]Friendly target vs Vanish, Feign death, Shadowmeld

If you use these spells, only enemy players should lose your target, friendly players should keep it.
at the moment the enemy part works fine, but friendly targets lose the target too.

[PVE][Veliskarr] Respawn + ID

Desolate Host have some serious problems with respawning and ID;

August 23, 2018

[Legendary] - Odr, Shawl of the Ymirjar

Immolate ticks, Drain Life and Chanell Demonfire are not buffed with 15% increase dmg when Havoc is on target and you use Odr, Shawl of the Ymirjar, they should be buffed.
Here is list of spells that should be buffed ( its for bfa, but still same on legion): https://www.wowhead.com/spell=212173/odr-shawl-of-the-ymirjar
[General] - Summon Infernal

Infernal Guardian hits more on Destro and less on Demo ( on Affly its dmg is correct).
On Destruction its dmg should not benefit from Flames of the Pit artifact trait ( here is comment from devs "Flames of the Pit does not apply to pets" http://www.wowhead.com/spell=215183/flames-of-the-pit#comments), atm that trait increase its dmg on Immolation and Awakening.
On destro Infernal Awakening hits 16.8K (CRIT 33.6K) with my gear, but it should hit 4% less.
INFERNAL AWAKENING = 0.5 * TotalSpellPower 13970.5
27941 SP 0versa
5% 14669.025
10% 16135.9275
With my gear it should hits 16135, but atm it hits 16781 (adds extra 4%)
On destro its dmg should increase: both paragons (5% and 10%)

Other issue for Destro is immolation, it adds Flame of the Pit aswell and some extra dmg, it should hit less.
INFERNAL IMMOLATION = 0.65 * TotalSpellPower 18161.65
27941 SP 0versa
5% 19069.7325
10% 20976.70575
15% 24123.21161
With my gear it should hit 24.1k, but it hits 27.7K (CRIT 55.5K), so it should hit less.
On destro its dmg should increase: both paragons ( 5% and 10%) and Destro lock aura (15%)

For Demo, only Immolation is issue and it miss 5% dmg increase (from paragon or Breath of Thal'kiel trait)
INFERNAL IMMOLATION = 0.65 * TotalSpellPower 18157.1
27934 SP 0versa
5% 19064.955
5% 20018.20275
10% 22020.02303
51% 33250.23478 (EMPOWER)
Infernal on Demo hits always 20971 (no Demonic Empower), but it should hit 22020 (miss 5% buff), empowered hits 31666 and should hit 33250 (miss 5%)
On demo its dmg should increase : both paragons (5% and 10%), Breath of Thal'kiel and Mastery(only when Demonic Empwoer cast).


For Grimoire of Supermacy:
Affy works fine, Destro has same issue as gaurdian ( hits 27.7 instead of 24.1k)
But Demo hits more that it should when take Grimoire of Supermacy (it hits 25165, when cast DE it hits 57756), issue here it hits like 1k more when not cast DE, and it benefit from double mastery)
Formulas are same as above, just for demo it adds 10% more becouse Left Hand of Darkness trait (if 4/4 rank)
[Destro]- Planeswalker

Planeswalker trait should not proc from self healing like mortal coil or leech stat. It should only proc when using demonic gateways (which works at the moment)
Earthgrab Totem radius

Earthgrab totem seems to be rooting for more than 8 yards distance.
Placed Earthgrab and Lightning surge at max range (and the same place). Surge totem didn't stun whereas Earthgrab did when both should have 8 yards distance.
[Enhancement] Lashing Flames

Shaman's Lashing Flames is removed by other shaman's lava lash now. It's wrong.
The debuff should be separate for each enhancement shaman,
The shaman that applies the debuff should only benefit from it, not the other debuffs applied from different shamans
[General] - Glyph of Lingering Ancestors

This glyph should spawn an ancestor (ghost), that would follow the person for a few seconds, but it is not working.
[Assassination] Nightstalker + Subterfuge bug

Issue: When you switch from Subterfuge to Nightstalker you can actually keep the Garrote Buff (3 seconds no costs & cooldown + damage). Weird is that either the first Garrote you put on a target deals normal damage or it just disappears, after silence is gone, without dealing any damage.
↳reproduce: Select Subterfuge, go in Stealth, switch to Nightstalker, use Garrote on all possible targets in 3 seconds.


Casting Garrote, Vanish & then Garrote rightaway applies not only the 125% increase from subterfuge, but also the 50% buff from Nightstalker.

Subterfuge: http://www.wowhead.com/spell=108208/subterfuge
Nightstalker: http://www.wowhead.com/spell=14062/nightstalker

[Outlaw] Control is King

Category: Honor Talent
Priority: High
How it's bugged: When you get adrenaline rush from control is king, you dont get blurred time (golden trait) with it.
How it's supposed to work: You should get blurred time when you activate adrenaline rush (even if its from control is king)
Wowhead link:http://www.wowhead.com/spell=212217/control-is-king
[Assassination] Deadly Poison

The artifact trait Poison Knives (192376) procs on every tick of the DoT part of Deadly Poison regardless of circumstances. It should only proc when Fan of Knives hit someone affected by Deadly Poison.
[Holy]Beacon of Virtue

1. Buff should prioritise players over pets/companion pets.
2. In raids it can get applied on 5 or even 6 targets (which are somehow damaged).
3. In mm+ (when whole group isnt at full hp) buff gets applied on everyone
-should be 3 injured targets + your target
[Class Hall] Portal to Peak of Serenity

Portal does not work, when u click it nothing happpens.
[Mistweaver] Ring of Peace

You can Charge, Heroic Leap, Feral Lunge, Felblade, Metamorphosis jump,and DH double jump fly to the target in the Ring of Peace without the knocback effect.

It should knockback everyone who enter the ring insantly,

[Fire] Meteor + Pyretic Incantation

Pyretic Incantation: (http://www.wowhead.com/spell=194331/pyretic-incantation) all your abilities that crit should increase your crit by 2% but if you cast Meteor-(http://www.wowhead.com/spell=153561/meteor) and it crits,the buff from Incantation does not proc.
[General] Illusion

Mage Glyph/Spell Illusions (http://www.wowhead.com/spell=131784/illusion) should copy appearance of another chosen target that you use ability on,but its not working properly,the model is completely naked and weird.
[Frost] Second Brain Freeze

When a Brain Freeze **https://www.wowhead.com/spell=190447/brain-freeze** proc while you already have a Brain Freeze active the proc should be slightly delay to give the mage time to use the first Brain Freeze. This used to be functionnal
[All] Flare vs Stealth without pvp on

How it's bugged: If you have pvp disabled, and the rogue too, flare still remove the rogue stealth.
How it's supposed to work: Without pvp enabled, flare shouldnt remove stealth from rogue.
Wowhead link:http://www.wowhead.com/spell=1543/flare
[Balance]Celestial Downpour

With this honor talent you should only be able to have one starfall up at a time, the issue is that you can have more than one currently
[Frost]Howling blast with rime proc

http://www.wowhead.com/spell=49184/howling-blast sometimes consumes runes with http://www.wowhead.com/spell=59052/rime proc and it should never consume when it procs
[Unholy] Necrotik Strike

[Necrotik Strike] doesn't Absorb the right amount from Heals per stack.
Tooltip gives a value, but when the buff activates, the amount is less than expected.
[Vengeance] Soul Fragment max stack mechanic


How it works: When you have 5 fragments and you spawn new ones old ones just go to waste.

How it should work: When you have 5 fragments and you spawn new ones, everything more than 5 should be consumed.
[Havoc] Metamorphosis causing stun DR

Metamorphosis slow should not cause any DR to stun effects.

[Misc] Global spell mechanic when max range

On retail, there is a mechnaic that allows a spell cast to not fail if the target is out of range after you started casting. For example, if I cast a Smite on a player who's 39yd away from me, then he starts moving and at the end of the cast he's 43yd away from me, the cast won't fail because there is some kind of treshold when someone is out of range after a cast started.

This is a really important bug, too many times of Firestorm your spells get canceled due to this, you can't play priest at 39yd because if your arena partner move a little bit while you're casting, your cast will fail. It can also be used to out range incoming CC, for example if you stay 39yd from an enemy mage and he starts casting Polymorph, you just need to move a bit to outrange the cast and that way you can avoid most of the CC like Polymorph, Repentance, Cyclone etc
[Misc][Food] Bear Tartare

Bear Tartare food buff should be procable from level under 110 and even on critters. Right now it's procing only on mobs that are the same lvl
[Misc] Removing Transmog price

Removing a transmog shouldn't cost any gold.
[Misc][Quest] Planting Season

Missing killcredit
[PVE][Veliskarr] Additional adds

Desolate Host: 2 Ghastly Bonewarden have just been added to the initial sequence of adds, they have nothing to do here
[Retail initial sequence](https://youtu.be/Os50NYzciYI?t=13s)
[PVE][Veliskarr] Adds in P2

Desolate Host: When the second phase starts on desolate host, the add sequence must stop
- If I am in P2, no add should appear
[PVE][Veliskarr] Spiritual realm adds

Desolate Host: After the update of today 20/08/2018 on live:
The adds from Spiritual realm are targeting a player(random) on physical realm and even if tank taunt them they switch on physical player again and they cause insane damage of https://fr.wowhead.com/spell=239007/dissonance.

August 20, 2018

[Destruction] - Summon Imp Firebolt

Flames of the Pit should not affect Imp's Firebolt dmg (4% dmg buff), atm Imp hits 4% more dmg. Formula is here:
IMP FIREBOLT = 1.0 * TotalSpellPower 27941
27941 SP 0versa
18% 32970.38
5% 34618.899
10% 38080.7889
15% 43792.90724
50% (only if Immolate is on target) 65689.36085
atm pet hits always 45544 (without Immolate), but it should hit 43792 (without Immolate), so it adds 4% more.
Pet hits 4% more even with Immolate ( hits 68.3k instead of 65.7k)
Imp should benefit only from: Impish Incineration (18% dmg), Stolen Power (5% dmg), Flames of the Black Harvest (10% dmg), Destro lock aura (15% dmg), and Immolate should add 50% to its dmg when applied on target.
"Flames of the Pit does not apply to pets."

[Destruction] - Eradication

Eradication talent should increase dmg of warlocks spells, not his pets.
List of pets that benefit from Eradication now, but they should NOT: Dimensional Rift (Chaos Barrage, Shadow Bolt, Chaos Bolt), Infernal Awakening, Doomguard's Doom Bolt.
Destro Warlocks Rifts are counted as pets.
For all other spells this talent works fine, so it adds extra 15% only on those 5 spells above.
[Destruction] - Shadowburn + Conflagration of Chaos

Conflagration of Chaos never procs when you use Shadowburn. Atm it procs only from Conflagrate, but not from Shadowburn, it should proc from both.
[Destruction] - Cataclysm

Cataclysm uses old formula (750%), it should use new formula (1000%)
here is changelog http://www.wowhead.com/spell=152108/cataclysm#changelog
atm it hits 373.7k - 457.5k instead of (497.9k - 609.8k)
calc here for new formula (for my stats):
CATACLYSM = 10 * TotalSpellPower 279410
27941 SP 0versa
4% 290586.4
5% 305115.72
10% 335627.292
15% 385971.3858
29% min 497903.0877
58% max 609834.7896

4% is from Flames of the Pit, 5% and 10% from Paragons, 15% from Destro lock aura, and 29% and 58% from mastery (my stats)
[Restoration] TOS 2 set bonus

The proc chance is alright, but the effect of the set should make your riptide crit on a different target
Currently it crits only on yourself, should crit both on yourself and on your target while the effect is active
[Restoration] Soul of the Forest

Wild growth and Rejuvenation are not affected by soul of the forest.

[Balance][Talent]Stellar Drift

The talent should increase your starfall radius by 30%, but doesnt currently
[Restoration][Talent]Flourish and talent HoTs


1. First issue
The duration of the hots that you get from talents isnt being increased if they are the only hots on you
they are

- http://www.wowhead.com/spell=207385/spring-blossoms
- http://www.wowhead.com/spell=200390/cultivation

>Example: you use effloresence with the talent and you have no other hots on you except spring blossoms, then you cast flourish and the spring blossoms hot doesnt get increased duration


2.Second issue
When you have either of these hots increased by flourish, their duration should refresh until they drop to under 6 seconds(their base duration)

>Example :you have spring blossoms on you and cast flourish (if the first part was working correctly ofc) the duration gets increased and currently, if youre staying in effloresence, it gets back to base duration immediately.
it shouldnt, the hot should keep ticking with the increased duration until it drops under 6 seconds and then refresh back to the base duration.

how it should look like (timestamp 23:35):
[Frost][Sindragosa's Fury]


Doesn't reset CD after wipe or Boss kill like other spells.
[Unholy] Soul Reaper

SR doesn't works correctly:
If the Target has Soul Reaper Debuf and its dies, the DK doesn't get 21%Haste for 15sec (3x7% haste= 21% haste)
How it Should work:
If a DK apply Soul Reaper on Target and the target dies(by the DK or any another Enemy,Player) with Soul Reaper debuff ,the DK should get instantly 21% haste.

[Blood] 4P ToS Tier set

4piece set from tos tier set isnt working on blood dk
It should reduce cost of Death strike by 5 when you have Gravewarden buff active
[Misc] Miscellaneous Fixes

**Loot: ** Technique: Glyph of the Doe
**Loot: ** Of a few skinning creatures
**Implemented: ** Arrakoa Outcasts Reputation
**Spawns**: Added missing NPCs on Suramar
**Quest** :The Emerald Nightmare: The Pestilential Hide of Nythendra
**Quest**: Darkheart Thicket: Demons Be Different
**Quest: ** Halls of Valor: The Hide of Fenryr

August 13, 2018

[Arms] ToS-4-Set

Mortal Strike caused by Ravager does not benefit and does not consume (remove) damage increase buffs/debuffs.

[Demonology] - Thal'kiel's Ascendance Formula

Formula for Thal'kile's Ascendance is wrong for all pets.
Damage = 0.5 * TotalSpellPower * TotalPetDamageMultiplier (this is for all pets but not for Felguard and Grimoire)
if CurrentPet = Felguard or CurrentPet = ServiceFelguard = Damage * 1.1 (For Felguard and Grimoire)

1. Wild Imps - dmg of Ascendance is low (18.3k hit, crit 36.5k), it should hit 25.7k non-crit (someting in formula is wrong now)
Calc: 27934 SP 0versa
0.5 * TotalSpellPower = 13967
5% Breath of Thal'kiel 14665.35
5% Paragon1 15398.6175
10% Paragon2 16938.47925
52% Mastery 25746.48846

2. Doomguard, Infernal, Dreadstalkers - miss 5% dmg increase (from Paragon or Breath) (24.4k hit, crit 48.7k), it should hit 25.7k (24.4k x 5%)
Calc: 27934 SP 0versa
0.5 * TotalSpellPower = 13967
5% Breath of Thal'kiel 14665.35
5% Paragon1 15398.6175
10% Paragon2 16938.47925
52% Mastery 25746.48846

3. Darkglare - dmg is too low, and it needs rework (it hits only 4.7k and crit 9.5k), it should hit 25.7k
Calc: 27934 SP 0versa
0.5 * TotalSpellPower = 13967
5% Breath of Thal'kiel 14665.35
5% Paragon1 15398.6175
10% Paragon2 16938.47925
52% Mastery 25746.48846

4.Felguard - dmg is too high atm (44.4k hit, crit 88.9k), it should hit 33.9k
Calc: 27934 SP 0versa
0.5 * TotalSpellPower = 13967
5% Breath of Thal'kiel 14665.35
5% Paragon1 15398.6175
10% Paragon2 16938.47925
52% Mastery 25746.48846
20% Left Hand of Dark 30895.78615
if CurrentPet = Felguard or CurrentPet = ServiceFelguard = Damage * 1.1
30895.78615 * 1.1 = 33985.36477

5. Grimoire Felguard - dmg is too low, its not affected by both of 2 Paragon trait atm ( 48.7k hits), it should hit 56.6k
0.5 * TotalSpellPower = 13967
5% Breath of Thal'kiel 14665.35
5% Paragon1 15398.6175
10% Paragon2 16938.47925
52% Mastery 25746.48846
x2 Grimoire 51492.97692
if CurrentPet = Felguard or CurrentPet = ServiceFelguard = Damage * 1.1
51492.97692 * 1.1 = 56642.27461

6. sometimes TKA hits even less for all pets ( maybe 1-3 times per fight)

All calcs are with same gear, same traits, and no Concerdance.
Thal'kiel's Ascendance should benfit from flasks, pots, Concerdance, The Explendables, and any dmg increase; and this works fine ONLY things above are bugged.
*maybe some pets use old TKA.
[Legendary] - Wakener's Loyalty

Wakener's Loyalty stacks should reset in raids when pull boss, atm stacks remains same. (stacks should reset only in raids, in m+ they should NOT reset)
"In raids, upon pulling a boss you lose all stacks of Wakener's Loyalty."
[Affliction] - Tormented Souls

Tormented Souls stack should reset at pull raid bosses, atm stacks not reset. And 1st 3 stacks should have greatly increased chance (now all stack chance is same).
"Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
Developers’ note: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison."

[Outlaw][Subtletly] Death from Above + Anticipation

When using Death from Above, with more than 6 Combo Points, the 2nd part of the Talent is also consuming Combo Points, like if you would just cast an finisher.

The strange thing about this is, that this is only appearing for Subtlety and Outlaw Rogue.
[Shadow] Call to the Void

The tentacle (Void Tendril) that spawns through Call to the Void should be be able to deal critical strikes.

There is also another issue causing the tentacle to miss the 10th (rarely even the 9th and 10th) tick of his mind flay cast all the time. This causes a slight dps loss due to not getting that extra 3-6 insanity from Lash of Insanity and losing out on that extra bit of damage. The tentacle should always do 10 ticks of mind flay before despawning.

[Survival] Diamond Ice vs Ice Block, Divine Shield

How it's bugged: If you get a freezing trap (with diamond ice talent) and use Ice Block or Divine shield, nothing happening(spell still get cd), you still in trap, after the trap duration ends, you get the remaining duration of block or divine shield.
How it's supposed to work: Divine Shield and Ice block should remove trap instantly.
Wowhead link:http://www.wowhead.com/spell=642/divine-shield

August 9, 2018

[Arms]Executioner's Precision

Does NOT calculate damage correctly when combined with http://www.wowhead.com/spell=167105/colossus-smash. Damage done by Mortal Strike is lower then it should be.
Lets say im doing 200k with Mortal Strike without any buffs, lets say that i have 1 stack of Executioner's Precision on my target, and i have 64% mastery (mastery aka colosus smash debuff).
It should be 200k x 1.75 x 1.64 = 574k BUT CURRENTLY it does 490k or something.

How it is bugged : Currently the healing you receive from http://www.wowhead.com/spell=23881/bloodthirst does not benefit from the buff http://www.wowhead.com/spell=242301/item-warrior-t20-fury-4p-bonus.
[Arms]Auto Attack affected by collosus smash

How it is bugged:
Auto attacks are not affected by http://www.wowhead.com/spell=167105/colossus-smash

How it should work:
Auto attacks should be affected by http://www.wowhead.com/spell=167105/colossus-smash
[Elemental] Totem mastery

Upon unlearning http://www.wowhead.com/spell=210643/totem-mastery , they should despawn and u lose the buffs granted
Currently when unlearned they stay for the full duration and then they dissapear.

1. "This effect can chain off itself" part does not work.
2. Those additional Stormstrikes should not be able to consume Stormbringer, but they should be able to proc Stormbringer.
Currently on FS they do consume Stormbringer but they do not proc it.

Mantle of the Master Assassin

When you cast any Ability on a Player, while being in Stealth, you don't get the 5 secs 100% crit Buff from the Shoulders, but also the moment your enemy gets out of Combat and you go back into Stealth you just don't gain the Buff at all.

How it should work:
When you encounter with a Player, no matter which ability you should get the Buff from the Shoulders, but also when your Target leaves Combat and you go back to Stealth, you should also gain the Buff.
Death from Above + Relentless Strikes

When using Death from Above you don't gain Energy back, from the Relentless Strikes passive, for the Eviscerate that is being casted after coming back to the ground.

How it should work:
The Eviscerate from Death from Above should trigger Relentless Strikes and by that you should get 6 energy for each Combo point that you've spent for Death from Above back.
[Outlaw]Between the Eyes CC

Currently when you use Between the Eyes on a Target the duration of the CC isn't getting lowered at all.

So if you have for example 3 Outlaw Rogue, which are targeting one Person, everyone could CC that Target for 5 secs straight, without getting the Duration lowered at all.
(With Deeper Strategem they could CC the Target for 18 secs total)

I linked a video of me and Elliot reproducing the bug, please check it out
[Outlaw]Plunder Armor

When using http://www.wowhead.com/spell=198529/plunder-armor on an opposing player you should copy their appearance for the duration of Plunder Armor.

If you have Subterfuge as Talent selected and press Vanish + Shadow Dance at the same time, you won't get the increased range on Shadowstrike, eventho you are in Stealth.

Being in Stealth, with Subterfuge selected > Going out of Stealth > pressing Vanish + Shadow Dance at the same time, while having the Subterfuge buff

How it should work:
When you unstealth, while having Subterfuge as Talent, you shouldn't get the Buff at all, since the Talent clearly says "... can still be used for 3 sec after Stealth breaks.", so by that if you Unstealth you aren't allowed to get Subterfuge, because Stealth didn't break.
[Outlaw]Ghostly Strike

http://www.wowhead.com/spell=196937/ghostly-strike should be displayed as a debuff and not a buff when applied on an enemy.
Twist of Fate

Example: the target has 33% health, Priest heals the target and it has 37% health after that,Twisted Fate is not triggered in this case, but it should.
It is for Shadow Priests too, Twisted Fate should proc if has > 35% before the damage and < 35% after the damage.

http://www.wowhead.com/?spell=109142 Twist of Fate
[Disc] Purge the Wicked


Penance should not make the DoT spread to enemies if they aren't in combat.

Edit by Mideas: In arenas (and probably in world PvP too) if you get the following match:
Team1: Discipline Priest and a random class
Team2: Rogue and a random class
If the priest from team 1 uses Purge the Wicked on the random class from team 2, then cast Penance on it, it should get the rogue from team2 out of stealth if in was in range (looks like it's 15yd), but it should not apply Purge the Wicked on him.
Here's a video: https://www.youtube.com/watch?v=OMMBwLcsnsQ&feature=youtu.be (this is BfA prepatch but it was the same in Legion)
at 0:06 I Penance the priest which get the rogue out of stealth without applying the dot.
[MW] Stance of the Fierce Tiger

The Windwalker aura 'Stance of the Fierce Tiger' is active on Mistweaver monks in arena, which reduces GCD by 0.5 seconds.
This aura should ONLY be on Windwalker monks (in world and on cross)
[Misc][Profession][Herbalism]Gathering herbs + mount

Gathering herbs should dismount the player unless he has VIP or is in golem mount
[Misc][Profession][Herbalism]Felwort Questline

The following has been scripted:
The Emerald Nightmare: Felwort Mastery
Felwort Analysis
Felwort Sample
[Misc]Mining NPCs

Duration of the summoned NPCs is too low (10s) leaving no time to kill, loot and mine the NPC.
[PVE]Defensive Countermeasure respawn before Fallen Avatar

This mob has 2 hrs respawn while it should be dead till next week ID reset.
ID: 120449
[PVE][Veliskarr]Phase 2

When the desolate host pop every player are getting kicked out of spirit realm and when you try to go back in you are getting kicked out all over again. Also the desolate host is untargetable in spirit realm
[PVE][KiljaedenLegion]Armageddon Rain dot

Armageddon rain dot **spell=234310** is not dealing any damage

You shouldnt able to dodge/parry http://www.wowhead.com/spell=239932/felclaws
[PVE][KiljaedenLegion][Armageddon Rain]

Only on LFR armageddon pools are stacking on each others, should not stack

Should be immune to knockback.
[PVE][FelTitan]LFR Auto damage

Auto attacks from Maiden is LFR is too low: a tank took max 200k with a crit.
Right now she can be killed by a tank and a dps duo'ing her because of that
[PVE][Star Augur Etraeus]Felflame stacks

During the 3rd stage (A Shattered World), players with targetted by Fel Ejection [http://www.wowhead.com/spell=205649/fel-ejection] will gain 1 stack of Felflame [http://www.wowhead.com/spell=206398/felflame] every 2 seconds until the end of the debuff.
This mechanics should instead give 1 stack of Felflame every time a player remains, for a short time (less or equal to 1 second or so), on the pool left on the ground under the player from the application of the debuff.

Screen link: [https://imgur.com/a/F8rtj6z]
[Misc] Deserter when leaving queue

You no longer gain Deserter buff when leaving a queue before a match is found.
[PVE][FallenAvatar]Ripple of Darkness

Ripple of darkness wasn't cast if there was a corpse in melee range

August 8, 2018

Mirror Image Clones failing to attack

Clones fails to attack a target which you do not tank, clones work when you have aggro of the target, work when you are attacked, but dont work when somebody else is tanking, they should start attacking once you do.

August 7, 2018

[Destruction]Dimensional rifts vs invisibility spells

Dimensional rifts should not keep casting his target after the target used invisibility

How to reproduce the issue
1. Use a dimensional rift on the target(this one should be chaos barrage, searing bolt or shadowbolt rift)
2. A rogue/mage or any class that have an invisibility spell should use it while rifts still casting
3. Rifts will continue to damage the target while in stealth and de-stealth it.

How should it work
1. Use a dimensional rift on the target(this one should be chaos barrage, searing bolt or shadowbolt rift)
2. A rogue/mage or any class that have an invisibility spell should use it while rifts still casting
3. Rifts should stop casting when the target enters in stealth. Bolts casted while the target was getting in stealth should not damage the target or de-stealth him
[Enhancement]Mastery decimals

Mastery should count in decimals.
[Shadow]Call to the Void

Tendrils summoned by Call to the Void should not move from the spot they're spawned from at all. There should be absolutely no movement for them except their animation. Tendrils should start casting Mind flay the millisecond that they spawn/get summoned by Call to the Void.

Tendrils should target and cast mind flay only on the target you were casting mind flay on when you summoned the tendril. In the Case of this target dying, the Tendril should switch to the new target and immediately start casting mind flay as soon as you target another NPC. (Note that the Tendril should not be able to start casting mind flay on an NPC outside of combat. So if you accidentally target an NPC that is outside of combat it won't pull it and the NPCs around it.)

[Fire]Pyro Fishing

Hotstreak should have a 200ms "grace period" where it is unaffected by spells that do not crit - this means spells which land in the 200 ms "grace period" after hot streak is active and don't crit will not cancel this effect.
[Arcane]Greater Invisibility vs Dots

At the moment Greater Invisibility can remove 2 dots, which should not happen since a hotfix from 7.0.3 that probably was not ported on 7.3.5
It got some benefits both in pvp and pve, which should not occur.

[Survival] Spitting Cobra / Cobra Spit


Cobra Spit should also effect/benefit by some traits and versa.
Also versatility doesnt benefit.
Currently it seems Cobra Spit formula is only 1.4 x AP

Cobra Spit spell should also crit.
[Marksmanship] Trueshot CD

Trueshot CD doesn't reset after boss wipe/kill.

[Vengeance]Shattered Souls

When you kill a target as Veng DH a *greater* soul should spawn and it should heal you for 2125% of attack power (and give you 20% increased damage for 20s if it came from a demon type enemy.)
Right now Greater souls heal for the same amount *lesser* souls are, for 250% of attack power.

[Misc][GENERIC]GCD Calculations

Currently, the GCD calculation is wrong, both in PVE and PVP.
It is applied twice on some classes, and the formulas are wrong, leading in some classes, especially Mistweaver Monk and Enhancement Shaman (because they are not limited by cast time) ALOT stronger than intended.
Example: as MW Monk, with 25% haste in PVP, you have 0.8 sec GCD on Tiger Palm and Blackout Kick when you should have 1.5 / (1 + 0.25) = 1.2 sec GCD. (this is different with other MW spells, like most healing ones. Note that the client still shows a GCD of 1 sec, but you can actually cast other spells before the GCD makes the full circle on your spellbar.)
This results in MW Monks being able to weave 3 offensive spells when they should be able to cast only 2. This explains why Way of the Crane is so strong ATM in PVP.
This also explains how Enhancement Shamans can do so much damage in so short windows

Side note: Windwalker Monk had an issue because of this fix (4 Chi instead of 5 + longer GCD than intended), which will be fixed tomorrow

August 6, 2018

[Legendary] - Sin'dorei Spite

Sin'dorei Spite does not increase pet's dmg.

August 2, 2018

[Legendary] - Kazzak's Final Curse

Kazzak's Final Curse doens't work when summon Felguard, Grimoire, and Doomguard/Infernal in same time. It counts only 1, so it adds only 5% dmg to doom instead of 15% (if all 3 summoned). For other pets Imps, Dreadstalkers it works fine.
[Demonology] - Summon Darkglare

Summon Darkglare doesn't benefit from 5% and 10% dmg increased traits.
Atm its dmg only increase Spell Power, mastery, and one of 5% dmg increased traits.
Its dmg should increase both paragon traits (5% and 10%) and Breath of Thal'kiel, mastery and spellpower.

DARKGLARE EYE LASER = 1.1 * TotalSpellPower = 30727.4
27934 SP 0versa
5% 32263.77
5% 33876.9585
10% 37264.65435
52% 56642.27461
hits ALWAYS 32.3k (crit 64.5k), when empowered hits ALWAYS 48.7k (crit 97.4k), it should hit (with my stats) 37k (no Demonic Empower) and 56k ( with DE)
[Ancestral Protection Totem] Ressurection tab

The ressurection from the totem shouldnt be instant
There should be a tab saying "Totem Revival" and upon use it ressurects you
[Enhancement] Windfury

Windfury damage goes off before the ability that procced it, it should be other way around, Windfury damage SHOULD go AFTER the damage of ability that procced it.
[Outlaw] Between the Eyes + Anticipation

When using this Talent, the duration of the Stun get's reduced by 50% no matter how many Combo Points.
1 CP -> 0.5 sec Stun
5 CP -> 2.5 sec Stun
10 CP-> 5 sec Stun
(when using with 10 Combo Points only 5 are getting consumed, like how it should be)

How it should work:
Every Combo Point equals 1 sec duration of the Stun.

[Outlaw] Between the Eyes + Deeper Stratagem

Using Between the Eyes with 6 Combo Points doesn't increase the duration of the Stun, it's still at 5 seconds.

How it should work:
After using Between the Eyes with 6 Combo Points the Target should be stunned for 6 seconds, instead of the current 5.

[Subtlety][Talent] Gloomblade and Cloak of Shadows interaction

Using Gloomblade during Cloak of Shadows will not generate any combo points.

[Retribution]Soul of the Highlord

Class: Paladin
Specialization: Protection
Category: Spells
Priority: High
How it's bugged: http://www.wowhead.com/item=151644/soul-of-the-highlord the procs from this legendary do not contribute to increasing the stacks of http://www.wowhead.com/spell=231895/crusade.
How it should work: Whenever you get a proc from the legendary which makes your next holy power ability free (i.e: Templar Verdict/Divine Storm/Justicar's Vengeance or Execution Sentence) and you use it, this should go toward increasing your Crusade stacks at the moment those free procs do not increase the stacks.
Extra info: Stacks for Crusade are 15 max, 1 stack gained per holy power spent on the spell
[Fire] Warmth of the Phoenix

Issue with Fire trait Warmth of the Phoenix (http://www.wowhead.com/spell=238091/warmth-of-the-phoenix)is that if you read it,it has 50% chance to proc the buff,it doesn't say on hit it just says 50% aka when you cast the ability,but if you got Strafing Run trait (http://www.wowhead.com/spell=238127/strafing-run) or even without it,you can proc almost always.
[MM][Talent] Explosive Shot


Visually, the rocket always goes behind the detonation area, instead of going the same.
Probably the error is in the beginning, since it starts slowly.
The Rocket always fly up instead of flying infront of me.
Travel form

ground velocity of travel form should be 200% when the player is out of combat.

[Misc][Items][Legendary] Velen's Future Sight healing redistribution

Certain healing spells/healing spell effects aren't interacting with Velen's Future Sight's overhealing distribution.
DPriest: Masochism
HPriest: Renew, Body and Mind, Echo of Light
HPal: Bestow Faith, Light's Hammer
RSham: Riptide, Cloudburst Totem
MWMonk: Blessings of Yu'lon, Renewing Mist, Essence Font, Soothing Mist, Enveloping Mist
RDruid: Wild Growth, Spring Blossoms, Lifebloom, Rejuvenation, Regrowth, Cenarion Ward, Cultivation
[Misc] Mounts with Vendor npc's on them

After mounting up any vendor mounts for example Yak: (http://www.wowhead.com/item=84101/reins-of-the-grand-expedition-yak) or Tundra Mammoth :(http://www.wowhead.com/item=44234/reins-of-the-travelers-tundra-mammoth), the vendor NPCs are never sitting on the mount,u cant remove them and they disappear after short period.pictures show great example.

July 31, 2018

[Protection] Demoralizing Shout

It reduce damage of enemies to all now. How it should work:

"Demoralizes all enemies within, reducing the damage they do to you" - the default behavior.
"Demoralizes all enemies, reducing the damage they do" - if Warrior has Morale Killer.

http://www.wowhead.com/?spell=1160 Demoralizing Shout
http://www.wowhead.com/?spell=199023 Morale Killer
[General] Glyph of the Weaponmaster

How it is bugged:When you use battle cry you will receive the buff for 10 min. that gives you random weapon appearance from your bag but you dont see the appearance on your weapon.

How it should work: Your Battle Cry ability causes the appearance of your weapon to change to that of a random weapon from your bag for 10 min.

[Class Mount]Netherlord's Accursed Wrathsteed

Class specific mount Netherlord's Accursed Wrathsteed (http://www.wowhead.com/spell=238454/netherlords-accursed-wrathsteed) is only obtainable by Warlocks,by killing a boss on Broken Shore named Lord Hel'Nurath(Due to this being class specific mount),but other classes can obtain it aswell,they cant use it from collection (you cant see it in collection),but if they make macro /use Netherlord's Accursed Wrathsteed then it works.( a picture to prove that this is indeed possible,here is a monk riding this mount).
[Subtlety] Nightstalker

Nightstalker does not increase damage by 12% during Shadow Dance.
[Outlaw] Blade Flurry

Blade Flurry

When you are damaging your main target, who's standing near secondary ones, the damage dealt from Blade flurry to the secondary Targets isn't correct.
At the moment, when you deal damage to a target, while Blade flurry is activated, your damage that you deal to your main target is reduced by it's armor and additional reduction spells, afterwards 30% of the dealt damage is transfered to the secondary targets, which gets again reduced by their own personal Armor & other Reductions.

How it should work:
Hitting a Target, around secondary targets, the damage you deal, with no reduction, has to be stored to a value. Then, you take the value that is dealt to the main target, who reduces it according to it's own Armor & damage reduction abilities, 30% of the value that got stored, is dealt to secondary targets which reduce it according to their personal Armor and damage reductions, without having the damage already being reduced by the main target.
[Disc] Damage Trinkets and Atonement Interaction

Certain Trinkets are not interacting/healing through Atonement. All of these should be affected by/working with Atonement.
[Disc/Shadow] Mindbender and Shadowfiend

There are a few issues with Mindbender and Shadowfiend regarding auto attack speed, damage formulas and temporary haste buffs.

1. Temporary haste buffs. Currently Mindbender and Shadowfiend will not benefit from any temporary haste you gain through procs/buffs such as Bloodlust/Timewarp, trinket procs, Voidform, Lingering Insanity, etc.

2. Mindbender's attack speed. At the moment Mindbender is able to almost double Shadowfiend's auto attack amount while it should be the exact same, the attack speed should be 1.5 sec reduced by your current haste.

3. Damage Formula for Shadowfiend. Shadowfiend's damage formula is really low compared to what it should be. It should look like this:

2.1844 x spell power x your damage increases (Artifact traits, versatility, etc).
[Holy] Divinity + HoTs

Divinity's 15% healing increase for 6 seconds is currently snapshotting the healing increase for Renew and Body and Mind, it should dynamicly increase/decrease the healing of all active renews/Body and Minds whenever you gain/lose the buff.

[All] Blessings

On 1 target only 1 blessing spells can be active, if you cast a blessing spell on the target, while it already have a blessing spell they exchange each other.

How it's supposed to work: Should be able to use any blessing spell on 1 target without exchange.

[Retribution] Execution Sentence and Fist of Justice

Execution Sentence requires 3 holy power, so it should reduce the cooldown on hammer of justice by 3*2.5 sec because of fist of justice talent.
Currently it doesnt work.

[Protection] Avenger's Shield

It should bounce between targets then returns to caster. Same goes for single target it suppose to be returning, although visually it doesn't return to the caster.
Also, you can now silence bosses in dungeons and raids, which shouldn't be possible (this helps to proc sephuz, so kind of an abuse) although it doesn't seem that it can stop any cast.
[Follower] Lady Liadrin

There's a paladin follower which gives problems in world PvP, the follower http://www.wowhead.com/champion=478/lady-liadrin if chosen as a body guard gives you the ability http://www.wowhead.com/spell=222619/blood-vanguard , that should be able to knock back player and enemies when used (those hit by the charge of all those steed) although here on Firestorm if you are hit, it will catapult you 1000 miles into the air, ultimately killing you.
[Arcane] Everywhere at once & Displacement

Everywhere at once increase the window to active displacement by 3 sec, so it will be 12 sec, but its only visual, in the last 3 sec (so in the increased duration) if you use displacement it doesn't do anything.

[Arcane Missiles]Visual Bugg

Arcane Missiles-(http://www.wowhead.com/spell=5143/arcane-missiles) Is ability wich can reach up to 3 stacks to store,visually it would show that u have ALWAYS 2 stacks on Firestorm,instead of 1 or 3 depending on stacks. Only 2 Stacks are working properly on Firestorm.
[Marksmanship] Ullr's Feather Snowshoes and other effects

If Hunter has both Ullr's Feather Snowshoes and T19 P2 bonus then the cooldown should be reduced by 1.8 second, but one bonus work only. The same problem with Convergence of Fates. It seems Ullr's Feather Snowshoes breaks other bonuses.

http://www.wowhead.com/item=137033 Ullr's Feather Snowshoes
http://www.wowhead.com/spell=211331 T19 P2
http://www.wowhead.com/item=140806 Convergence of Fates
[Blood/Unholy] Sephuz's Secret + Asphyxiate

The item effect doesn't proc by Asphyxiate now but it should.

http://www.wowhead.com/item=132452 Sephuz's Secret
http://www.wowhead.com/spell=221562 Asphyxiate
http://www.wowhead.com/spell=108294 Asphyxiate
[Frost] Inexorable Assault

Inexorable Assault is stacking even if there you are in combat and there are enemies in 8 yards around you.

[Havoc] Vengeful Retreat and Glide

You should not be able to cancel the animation of Vengeful Retreat by jumping/gliding.

July 26, 2018

[Protection][Artifact Trait] Might of the Vrykul

The buff is removed if the Warrior takes any damage now.

[Aff]-Soul harvest+Artifact spell

When using reap souls while Soul harvest is up and agony is up on the target it will increase Soul harvest duration by 4s if agony is up in 1 target, 8 if its up in 2 and so on. You can remove the reap soul buff to spam the artifact spell buff and increase soul harvest duration constantly. This happends since last update with soul harvest fixes. Reap souls should not increase the duration of Soul harvest .

Steps for reproducing the issue:
1: Be buffed with soul harvest
2. Use Artifact when you: a. DONT have the harvester buff; b. While soul harvest is active
3. Click off harvester buff, and use again when you have 1 soul, again while Soul harvest is active, if you are lucky, and good enough you can have soul harvest 100% uptime.

[Destro]- Chaos bolt rift pvp modifier

Chaos bolt rift should be using pre 60% buff formula inside PvP instances:

"Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage."

= 5 x TotalSpellPower x TotalPetDamageMultiplier x (1 + TotalCriticalStrike)

aswell as the 0,9 modifier from chaos bolt should be applied on it.


[Demonology] - Thal'kiel's Ascendance

Thal'kiel's Ascendance should not proc out of combat when you use Demonic Empowerment. (Demonic Empowerment can pull mobs/bosses/etc. when not in combat now).
Another issue: it has unlimited range ( you can hit players on another end of battleground, example.)
[All] Totems and Line of Sight

Totems currently ignore Line of Sight. Not every one of them should A earth grasp totem will root player through a wall, shouldn't be possible. A capacitor will stun through a wall, shouldn't be possible. Same with Earthbind totem.
[Restoration] Totem interactions

How it's bugged: Doesn't show "immune" when healing totems.
How it´s supposed to work: Should display "immune" in your screen, when trying to heal totems, or anything that acts like totems.

WoWhead Link: http://www.wowhead.com/spell=5394/healing-stream-totem
[All] Skyfury totem

Effects from 2 skyfury totems stack, when they shouldnt.

**[Hex](http://www.wowhead.com/spell=51514/hex)** should work in 2 ways:
-If the affected target is an **NPC** it should work in the same way as mages' **[Polymorph](http://www.wowhead.com/spell=118/polymorph)**. They should be "incapacitated" and wandering around the place where they got hexed.
-If the affected target is a **player** they should get "silenced" and not able to attack or use abilities, but still be able to move freely.

Right now it works as if the affected target is a player in all situations, making NPCs follow the shaman while hexed.

Make sure the changes affect the following Hex effects aswell:
[Outlaw][Artifact] Taste of Blood

If Rogue kills a humanoid with the Dreadblades he should get 'Taste of Blood' buff. It's a hidden artifact bonus.

http://www.wowhead.com/spell=213721 Fate and Fortune Blood Drinking Aura
http://www.wowhead.com/spell=213738 Taste of Blood
[Subtlety] Feeding Frenzy

How it's bugged: Only the first 2 stack works, so only 2 finishing moves cost no energy after using Goremaw's Bite, the last stack doesnt work.
How it's supposed to work: After using Goremaw's Bite the next 3 finishing move should cost no energy.

Wowhead Link:
Mind Control cast duration

On FS, the duration of the cast of Mind Control is always the same, on retail the duration of the cast is the duration of the MC, for example, if you MC a target without any DR, the cast duration will be 8s, on a target with one DR, it'll be 4 and 2 DR will be 2.
[All] Mindcontrol and combat

How it's bugged: When u Mind Control enemy he loses combat the moment u Mind control him.
How it's supposed to work: When u Mind Control enemy he should lose combat after 6s
Wowhead link: http://www.wowhead.com/spell=605/mind-control

When someone doesn't receive or take any action, he drops combat after 5.5-6 seconds, that's why if a target gets cm'ed both the target and the priest should drop combat after that time if nobody else directly attacked or healed them.
[Holy][Divine Shield]

Class: Paladin
Specialization: All
Category: Cooldowns
Priority: Critical
How it's bugged: Currently Divine Shield receiving damage from some npc abilities, lack of protection and it could apply you permanently damage over time if you step ground type or multi damage over time when shield duration is over. effects.http://www.wowhead.com/spell=642/divine-shield
The infinite damage overtime appears after Divine Shield as ended and it can happens both if you use Divine Shield and then go take the damage over time effect and using Divine shield, and using Divine Shield while taking that damage over time
[Holy] Tyr's Deliverance

There are 2 problems at the moment with the spell:
- It should be able to do overheal and apply the buff even if it does overheal, at the moment it can´t.
- The healing value from the trait http://www.wowhead.com/spell=238060/tyrs-munificence is wrong, the buff should be an additive and not multiplicative, so the buff should not be 20% x 1. (trait value), but 20% + trait, for example the end value of the buff from 4 trait would be 40%(20%+20%) on Retail, while here in Fs it's 28% (20%x1.2)
[Windwalker] Rising Sun Kick / Tornado Kicks

Right now, when you have Tornado Kicks trait learned, when you use Rising Sun Kick, it will actually cast Rising Sun Kick 2 times, first time it will do Rising Sun Kick's damage and second time it will do Tornado Kicks' damage.

Issue appears when your target dies from that first "cast" of Rising Sun Kick, meaning that actual Rising Sun Kick's damage went off and killed the target, but Tornado Kicks' damage didnt go off, what will happen the next time you use Rising Sun Kick after that is that only Tornado Kicks cast will go off, without Risin Sun Kick's damage itself.

How it should work: Using Rising Sun Kick should always apply its own damage, and then if target is alive it should also apply Tornado Kicks' damage.

[Mistweaver] Soothing Mist

Any remaining Soothing Mist buff on the monk himself caused by the monk himself should be removed if he relogs.
Chi Burst

Damage and healing values are not correct.

U can get all the info bout formulas on askmrrobot
[General] Crittermorph Glyph

Issue with Crittermorph Glyph is that its staying on mob for 60 seconds instead of 1 day if you have glyph learned
Rune of Power (being casted two times in a row)

Mage talent ability Rune of Power-(http://www.wowhead.com/spell=116011/rune-of-power) if its hard spammed,u can cast double runes,they don't affect damage,but you just lose a free stack of Rune of Power for no reason(you should be able to cast 1 rune,and u would have CD of 10 seconds or more,to cast 2nd one,but since u cast 2 you lose a stack,u don't benefit anything from the 2nd rune)
[Frost] Freezing Rain

Class: **Mage**
Specc: **Frost**
When you have the trait *"[Freezing Rain](http://www.wowhead.com/spell=238092/freezing-rain)" (Spell-ID: **238092**)"* and you cast *"[Frozen Orb](http://www.wowhead.com/spell=84714/frozen-orb)" (Spell-ID: **84714**)"*, you gain a buff which decreases the casttime of *"[Blizzard](http://www.wowhead.com/spell=190356/blizzard)" (Spell-ID: **190356**)"* by 100% for 12 seconds.

The issue is, that when you get used to cast *"[Frost Orb](http://de.wowhead.com/item=43102/gefrorene-kugel)" (Spell-ID: **84714**)* for a second time since the first cast, the timer in your buff windows renews to 12 seconds (only visual), but goes away when the first buff runs out of his timer.
[MM/BM/SV][Talent] Posthaste


When you use Disengage (MM/BM) with Posthaste in PvP (outdoor, duels, bgs, etc) it only removes roots.
It should removes root, leap backwards and give you movement speed buff.

When you use Harpoon (SV) with Posthaste in PvP (outdoor, duels, bgs, etc) it removes roots and give you movement speed buff.
It also should pulling you to the enemy.
[Marksman] Feet Of Wind

Artifact trait [Feet Of Wind] Grants you immunity to snares while Aspect Of Cheetah is on you.

Effect #1 Apply Aura: Mod Dodge % Value: 50%
Effect #2 Apply Aura: Add Creature Immunity (?) (Asleep, Snared, Slowed)
Effect #3 Apply Aura: Immunity - Mechanic (Snared)
[Survival] Expert Trapper

Does not work for Tar Trap.
[Legendary Item] Aman'Thul's Wisdom


Doesnt work on refreshed HoT's.


Steps to reproduce: Equip shoulders, take germination talent, use rejuv x2 and then x2 again to refresh duration, observe remaining duration.
[Feral] Earthen Grasp + Bloodtalons

If Druid has Earthen Grasp then Entangling Roots doesn't trigger Bloodtalons.

http://www.wowhead.com/?spell=236023 Earthen Grasp
http://www.wowhead.com/?spell=155672 Bloodtalons
[Feral] Ashamane's Frenzy

Ashamane's Frenzy SHOULD be snapshoting Tiger's Fury, currently it does not.
[Unholy] Sludge Belcher Smash & Dark Transformation

How it's bugged: Smash doesnt work at all in dark transformation, and even after transformation ends. without/before dark transformation it works fine.
How it's supposed to work: Should do damage, and stun the target for 2 sec.

Wowhead link:
[Unholy] Tier 20 2 Set Bonus

2 Set Bonus for Unholy DK dont works correct.
Like it works on Sylvanas: Ghouls from Army of the Dead only apply 3 sec. timer and thats it,after 3sec Buff just disappear.
Ghouls from Apocalypse dont even apply the Buff.

How it should be: each ghoul summoned by
[ http://www.wowhead.com/spell=42650/army-of-the-dead ]
[ http://www.wowhead.com/spell=220143/apocalypse ]
must apply
[ http://www.wowhead.com/spell=246995/master-of-ghouls ]
for 3sec and if buff already on you then it must be extended for 3 sec.
So Army apply buff for 8x3=24sec (8Ghouls from Army of the Dead) and Apocalypse at 6 stacks apply it for 6x3=18sec (6Ghouls from Apocalypse)

Here you can see how it should be,start video by 17:30min!!!
Wraith Walk

You can be rooted during the duration of Wraith Walk, you shouldnt be able to.
[Frost][Crystalline Swords]

Proc chance of Crystalline Swords is not correct.
It should be around 45% as stated in http://www.wowhead.com/spell=189186/crystalline-swords#comments
[Unholy] Raise Dead

How it's bugged: when you have a summoned ghoul you cant resummon it with your raise dead ability it says "you already have a summoned creature".
How it's supposed to work: if you already have a summoned ghoul, and press raise dead ability, it should resummon the ghoul.

Wowhead Link:http://www.wowhead.com/spell=46584/raise-dead
[Paladin vs Death Knight] Divine Shield vs Death Grip

How it's bugged: You can grip the target to you, even if the target is in divine shield
How it's supposed to work: Death Grip should be immune to divine shield.

Wowhead link:
[Unholy & Frost] Decomposing Aura

How it's bugged: If target with aura is not in your range (10 yards for this aura), u will lose all stacks after like 3-4 sec.
How it's supposed to work: It should slowly decay every 2 sec. Lets sayu u have 5 stacks, so it should decay like 5 (2sec) 4 (2sec) 3 (2 sec) 2 (sec) 1 (2 sec).
Wowhead link: http://www.wowhead.com/spell=199720/decomposing-aura
[Vengeance] Fracture Talent

Since the last update, the talent fractures CONSUMES 2 greater souls on cast, instead of SPAWNING 2 lesser ones
[Vengeance] Soul Cleave

The healing of Soul Cleave is off, it's a bit lowered than what it should be.
Most likely due to the old formula still being used that had 60 max Pain used.
The corresponding talent, 'Devour Souls' isn't working at all.
[Havoc] Blur

How it's bugged: Blur makes you dodge attacks from behind.
How it's supposed to work: Blur should not make you dodge attacks from behind.

Wowhead link: http://www.wowhead.com/spell=198589/blur

Neither Blur nor any other spell should ever make you dodge attacks from behind.

The cooldown of Felblade doesn't reset while Demon Hunter is on BG/Arena (crossserver only).
[Vengeance] Soul Cleave

Versatility doesn't increase healing done by Soul Cleave.

[NPC] Sentinax Lasers

They currently can be damaged by players AOE abilities, which shouldn't be possible, as it cancels portals spawn.
[NPC] The Cape of Stranglethorn: Narkk

Narkk doesn't sell any items now.

[Fishing] General Issue

Right now you can only go fishing in the dalaran fountain.
Anywhere else u get a message "You can't use that here"
[Healers] Mass Resurrection spells

All mass resurrection spells should ignore LoS.

http://www.wowhead.com/?spell=212036 Mass Resurrection (Priest)
http://www.wowhead.com/?spell=212040 Revitalize (Druid)
http://www.wowhead.com/?spell=212051 Reawaken (Monk)
http://www.wowhead.com/?spell=212056 Absolution (Paladin)
http://www.wowhead.com/?spell=212048 Ancestral Vision (Shaman)
Item-Feverish Carapace

Currently negates all damage you take

July 23, 2018

[Legendary] - Magistrike Restraints

Destro legendary Magistrike Restraints sometimes procs "rain of Chaos Bolts", it hits every target around. With 1 CB cast it can proc like 10 other bolts instead of only 1. Legendary should only proc from main Chaos Bolt. At the moment it can proc even in singletarget fights but it should not proc there,( legendary only procs on 2+ target). Other issue is , it is pulling non-aggro mobs. Also its animation is wrong.
Here is video of animation: https://www.youtube.com/watch?v=f1kD6q-P7uw
Single target info: https://us.battle.net/forums/en/wow/topic/20752565151
Non-aggro mobs: https://us.battle.net/forums/en/wow/topic/20749306200
Here are some videos where ppl use it in challenge:
This can proc from a Havoc'd target: http://www.wowhead.com/item=132407/magistrike-restraints#comments
[Demonology] - Doom Bolt

Summoned Doomguard (guardian NOT supermacy) is doing less dmg that it should.
DOOMGUARD DOOM BOLT = 2.75 * TotalSpellPower = 76818.5
27934 SP 0versa
hit ALWAYS 88.7k (crit 177.4k)
5% Breath of Thal'kiel = 80659.425
5% Thal'kiel's Lingering Power = 84692.39625
10% Swarms of the Black Harvest = 93161.63588
52% (mastery) = 141605.6865 (EMPOWERMENT) hit ALWAYS 134k (crit 267.9k)
It deals like 5k less atm.
[Elem] Chain Lightning Overload

Add ~500 ms delay for Chain Lightning Overload, for visual
[Elemental] Lava beam + mastery interaction

**[Ascendance](http://www.wowhead.com/spell=114050/ascendance)** replaces your **[Chain lightning](http://www.wowhead.com/spell=188443/chain-lightning)** into **[Lava beam](http://www.wowhead.com/spell=114074/lava-beam)**

**[Mastery: Elemental overload](http://www.wowhead.com/spell=168534/mastery:-elemental-overload)** gives those 2 spells a chance to proc their overload spells **[Chain lightning Overload](http://www.wowhead.com/spell=45297/chain-lightning-overload)** and **[Lava beam Overload](http://www.wowhead.com/spell=114738/lava-beam-overload)**

-The proc chance formula is: Player's Mastery chance / 5 (that chance is rolled by each enemy hit, not spell cast).
-On Firestorm it is just the player's Mastery chance (chance rolled by each enemy hit aswell).

Mastery chance for Lava beam/Chain lightning should always be divided by /5 in all situations.

In addition,
-**[Chain lightning Overload](http://www.wowhead.com/spell=45297/chain-lightning-overload)** proc chance formula should be as I said Mastery chance / 5 in all situations
-Right now it's: mastery chance / enemies hit
[Elemental] Flameshock

About Flameshock:
It shouldn't snapshot any stat or damage multiplier but with an exception. Elemental Focus buff is the only thing should be snapshotted

[Shadow] Psyfiend

Psyfiend currently has a few issues and incorrect interactions with some spell effects.
First off, Psyfiend is (and should be) immune to Area of Effect damage spells such as Fan of Knives, Holy Nova, Mind Sear, etc (this is working just fine). The issue lies with Area of Effect spells that apply Damage over Time effects such as Fan of Knives applying poisons.(They should not apply these DoT debuffs)

Second issue; Health increasing/decreasing spells/effects. They should not be affecting Psyfiend. Currently you can cause a Psyfiend to gain a lot of health by using any health increasing or decreasing effect like Commanding Shout or Decomposing Aura. By default Psyfiend has 10 health, but if you buff/debuff it with these buffs, it will have 3mil+ health when he should not.

Third issue, and it kinda is part of the first 2 issues. You should absolutely not be able to buff, debuff (should not be able to stun or put DoTs on the Psyfiend) or heal the Psyfiend.

Fourth issue, Psyfiend is for some reason usable during Dispersion. Dispersion ''silences'' you and you can't cast spells during that time, but Psyfiend is still castable during that time, but it should not.
Mind Control + Purge

Category: Spells
Priority: High
Name of the bug: Mind Control
How it's bugged: You can't PURGE the debuff off your ally if he's getting MC'd
How it's supposed to work: if someone of your faction is getting mind controled by a priest, he should appear as an enemy and he should have a buff (mind control one) that you should be able to purge to free him from the MC.

[Discipline] Power Word: Shield on Cyclone

On FS, if you use your PW:S on someone who's cycloned, your PW:S will go off cd but your target will be immuned due to the cyclone. On retail, you get an error message saying that you can't do it right now.
[Arcane] Arcane charge visual bug

When you gain a charge from arcane blast the animation (visual) is not correct, instead to shine on the charge you get, it shines on 2 charges, next to it ( except on 4th one)
[Arcane] Arcane Familiar range and duration of attacks.

Upon casting a ability on enemy and using Arcane Familiar talent (http://www.wowhead.com/spell=205022/arcane-familiar) your familiar will shoot missiles,no matter the range,doesnt matter if you will cast ability or not,and it can even attack if you go invisible,as long as you see target,it will attack it if you casted ability on it.
[Blood] Dancing Rune Weapon

when Dancing Rune Weapon ends the dot Blood Plague ticks only once and it should tick 3 times becuase its aplied 3 times
[Vengeance] Soul Fragment max stack mechanic


How it works: When you have 5 fragments and you spawn new ones old ones just go to waste.

How it should work: When you have 5 fragments and you spawn new ones, everything more than 5 should be consumed.
[Veng] Spirit Bomb Soul Consume

Despite tooltip says it "launches" all Soul Fragments at the target and doing dmg. It should actually "consume" all fragments before exploding, which means they should heal you and proc some traits, such as Painbringer and Fueled by Pain.

[Trinket]Barbaric Mindslaver

Trinket proc chance doesn't seem to be increasing
From wowhead:
6(+haste) rppm at 100% scaling linearly to 12(+haste) rppm at 20% mana

also it only procs from direct heals, should proc from hots

July 19, 2018

[Arms] Executioners precision with Sweeping Strikes

How it is bugged:
On a situation when you have EP (Executioners precision) applied on targets 1-3 and talented with Sweeping strikes and you cast Mortal strike it will only consume the main target stacks.
How it should work:
Mortal strike should consume up to 3 targets affected by EP (Executioners precision) when talented.

[General] - Soul Harvest

Soul Harvest does not cap at 36 sec again, for all 3 specs. Atm it can go more than 36 sec.
[Affliction] - Compounding Horror

Compounding Horror dmg is not affected by Affliction Warlock aura
atm with 27941 SP and 0 versa, it deals 44705dmg always (0.32 * TotalSpellPower * TotalDamageMultiplier * BuffStack(CompoundingHorror))
0.32 * SP * 5stacks = 44705 (there is no total dmg mult)
it should hit 50964 with multiplier
[Affliction] - Phantom Singularity

Duration of Phantom Singularity is not affected by haste now.
Tooltip says correct but duration is not (duration is always 16 sec).
Formula for duration is 16 / (1 + TotalHaste), with my 19% haste its 13.44 (on tooltpi 13.4)
Dmg, mana cost, tick rate WORKS fine, only duration is issue.
12:13 on video shows tooltip on retail https://www.youtube.com/watch?v=oli8D-G9u7s
Glyph of the Spectral Raptor

The glyph should make **[Ghost wolf](http://www.wowhead.com/spell=2645/ghost-wolf)** turn you into a **[Spectral Raptor](http://www.wowhead.com/spell=212631/glyph-of-the-spectral-raptor)**

Right now it doesn't change the appareance, you'll still turn into a wolf
[Elemental] [Talent] Path of Flame

Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.

This talent is broken since the release of version 7.3.5, the talent only works on the targets next to us, and should apply on the target and not me (shaman)

Operation: Put flame-shock on the target and cast Lava burst, if the target is far it should spread flame-shock on other nearby targets, the problem is that the target that propagates flame-shock is me the shaman

In addition: flamme shock spread on other target even if I did not apply flame-shocks on the enemy.

Conclusion: the talent Path of Flame increases the damage of lava burst by 10% but the problem is the propagation of flame-shock in more than this one spreads even on the targets that we are not supposed to see such as the adds on the first boss of MOS or the wolves on Fenryr. We are able to see them only with a .gm on, this problem causes a constant combat bug throughout the MM + Dungeon or raid.

[Mistweaver] Vivify

If the secondary targets that Vivify is supposed to heal is at full health, Vivify will not apply any heal (overheal) on them, when it should. It should still focus injured allies over full health ones.
[Brewmaster] Elusive Dance

Increases damage purified by Purifying Brew for way less then it should.
For this talent it should be
40%(which is base for Purifying Brew) + 20%(from talent) = 60%(as the tooltip says but it actually doesnt clear that amount)

[Fire][Glyph] Glyph of smolder.

Glyph of Smolder for Fire mages (http://www.wowhead.com/item=139348/glyph-of-smolder) should activate after Combustion ability (http://www.wowhead.com/spell=190319/combustion) EXPIRES,but instead it activates as soon as Combustion is used.
Glyph of the Doe

When the glyph is used, it does not display the doe look. It remains as a stag. I posted a picture comparing between the doe and the stag. This was done in PTR via morphing.
[Balance]Legendary cloak Radiant moonlight

The lego got fixed and the mechanic work fine, but when you cast the first full moon it reduces the overall recharge cooldown by ~4~7 seconds, it shouldn't.
[Blood] Blooddrinker

Should be interruptable in pvp
Stuns work but kicks don't interrupt the cast
Goblin Glider Kit in Raids/Dungeons

Shouldnt be useable in raids & dungeons, it should says to your screen "You can't do it right now"
[General PvP Issue] Purge/Dispel vs Stackable Buffs

Category: Mechanic
Priority: High
Name of the bug: all purge effect spell vs stackable buffs
How it's bugged: If a dispellable spell stackable on the enemy target, purge only dispell it stack by stack
How it's supposed to work: purge should dispell the whole buff. (Dispell,Purge,Mass Dispel,Devour Magic)
Wowhead link:http://www.wowhead.com/spell=528/dispel-magic

July 16, 2018

[Arms] Soul Of the Slaughter

This trait should also include spell Execute to the rage proc but currently it does not.

[Aff]- Sweet souls

The trait effect(25% additional healing) only procs if you are in party. This part should also proc if you havent party on any PvP or PvE enviorment

[Legendary]- The master havester

The lego buff overrides current active soul haverst buff(talent one). Instead it should just accumulate 8 seconds to already existent buff time if applicable.
If you unequip and equip the lego again, Soul harvest(talent) duration will be 8s instead of 12s.

[Destruction] - Immolate ticks

Immolate ticks are not affected by mastery
here is calculation
IMMOLATE TICK = 0.7215 * TotalSpellPower 20159.4315
27941 SP 0versa
4% 20965.81 Flames of the Pit
24% 25997.6 Residual Flames
5% 27297.48 Stolen Power
10% 30027.23 Flames of the Black Harvest
all x1.15 34531.316 Desto lock aura
29%mini mastery 44545.4
29%mini+ 29% 57463.56
hit ALWAYS 34532 ----- > means no mastery on immolate ticks

immolate direct works fine
IMMOLATE DIRECT = 1.332 * TotalSpellPower 37217.412
27941 SP 0versa
hit from 82.7k - to 100.7k ON MOB (23hits)
4% 38706.11
24% 47995.57
5% 50395.35
10% 55434.89
all x1.15 63750.12
29%mini mastery 82237.66
29%min+29% 106086.58


here is video (this guy is talking about other thing), but you can see immolate RNG ticks on dummy , he is naked but still 16% base mastery (starts 2:17)
[Affliction] - Reap Souls + Winnowing + Unstable Affliction

With 23% crit from items, Inherently Unstable trait 8% and Winnowing 7% (4%+3 from relics) , Unstable Affliction should crit 38% time , and on my tests its always aroud 40% so its fine. BUT when you use Reap Souls ( i keept it 100% uptime) crit chance should be 53%, but it crits 77%+ all time.

I tested same on other char with 19% crit, 12% Ingerently Unstabel trait ( 2 relics), and Winnowing 4% , and without Soul reap it crits 36.2% time ( calc its 36%), but with Soul Reap its 72% time ( calc - 51%)
I had Soual Reap 100% uptime all times, and same thing happens on live realms, where it crits 70%+ all time in overall boss fight.

I simmed char and it says crit around 50% , here is sim ( its sim of 2nd char i tested with 19% crit) https://www.raidbots.com/simbot/report/r9vJWifWdFwoSfxF34XGqr/simc
And on sim it says UA shoudl do 20.1% overall dmg done, but it deals 43.9%
All Afly spell forumals are corect so its not forumal problem.

I added SS from my testing, and in sims i shoudl do 870k dps for 5mins without moving with TW, food, etc. But i did 1m+ for 5min witohut tw and other buffs,
All other crit traits works fine, with Soul Reap and without, i tested 1 by 1, and Winnowing with Soul Reap is only issue.
[Enhancement] Winds of change

**[Winds of Change](http://www.wowhead.com/spell=238106/winds-of-change)** should make** [Windfury main hand (ID:25504)](http://www.wowhead.com/spell=33757/windfury)** and **Windfury off-hand (ID:-25504)** generate 2 maelstrom resource per hit.

It just doesn't work right now
[Discipline] Penance

If you're targetting an enemy target and you cast Penance, you shouldn't be able to cast it if you don't face your target. On Firestorm, you can cast it no matter what your orientation is, just like defensive Penance on retail.
[Discipline] Penance

If you're targetting an enemy target and you cast Penance, you shouldn't be able to cast it if you don't face your target. On Firestorm, you can cast it no matter what your orientation is, just like defensive Penance on retail.
[Discipline] Penance's move speed buff

If you have the trait Speed of the Pious, you should get 30% movement speed for 2s upon casting Penance. On Firestorm, the buff is active only if you're casting Penance, that means if you cancel Penance it'll remove the buff, and the buff can't last 2s because Penance's cast length is less than 2s. On retail the buff always fades after 2s, no matter what happens.
[Discipline]ToS trinket modifier and Atonement Interaction

Disc priest is missing a modifier on ToS dps trinkets. (This Modifier should only be active while you're in the Discipline priest specialization)
should be 55% less dmg on these trinkets


and 65% less dmg on this trinket.

Another Issue is that these Trinkets should interact with Discipline Priest's Atonement healing.
[Shadow] Psychic Link

Class: Priest
Specialization: Shadow
Category: Honor talent
Priority: (very) High
Name of the bug: Psychic Link
How it's bugged: It affect main target that u are casting void bolt/mind blast on.
How it's supposed to work: It should only affect your off targets with pain, and ignore main target.
Wowhead link: http://www.wowhead.com/spell=199484/psychic-link
Evidence: https://youtu.be/k7vHIsg63jg?t=17m13s 17:21
[Disc/Holy] Angelic Feather

There is currently an issue with Angelic Feather's pickup priority. Currently if you were to place the feather on yourself while standing on top of another player, the other player will occasionally steal the feather/buff. When placing the feather on top of your hitbox you should be guaranteed to pick up the feather/buff, even if another player's hitbox is closer than yours. If a feather is placed and no one is initially hit by it, then the person that reaches it first should get the buff/feather.
Placement targeting priority should be as follow: priest (caster of Angelic Feather); closest player; closest NPC (pets, guardians, etc).

[Holy] Ray of Hope and damage immunities

Category: Honor Talent
Priority: Medium
How it's bugged: If you take damage during ray of hope, and block/divine shield before you get the delayed damage, you still get the damage even in block or divine shield
How it's supposed to work: Ice Block and Divine shield, should prevent damage taken from any source, so the delayed damage should be immune.
Wowhead link:http://www.wowhead.com/spell=197268/ray-of-hope
[Discipline] Penance and spell reflection

On Firestorm, if a warlock or a warrior uses his spell reflection and you can Penance on it, your Penance goes through the reflect whereas your Penance should be reflected like any other spell.
[Discipline] Psychic Scream on players flying

If you use Psychic Scream on someone who's flying on a flying mount, he should be immuned, on Firestorm he's feared and he goes slowly on the ground.
[Holy] Holy Mending

Holy Mending is currently not benefiting from healing modifiers (Divinity, Velen's Future sight, Versatility, etc). Another issue is that its not proccing Holy Priest's Mastery: Echo of Light.

Holy - Light's Hammer

The spell currently appears as a totem which is wrong, it's supposed to appear like ( Efflorescence - Resto druid spell ) Also the spell wich appears as totem can be targetble from npcs. '' you can test the npc encounter by casting light's hammer and using '' Potion of the Old War '' together.
[Retribution]Judgment debuff

Class: Paladin
Specialization: Retribution
Category: Spell
Priority: high
Name of the bug: Judgement
How it's bugged: Debuff of Judgement misses the 10% base value.
How it's supposed to work: Debuff of Judgement, that increases damage done by x% (depending on mastery) on holy power spender abilities, should have 10% base value. So it’s supposed to be 10% base value + current mastery.
WoWhead Link: http://www.wowhead.com/spell=20271/judgment
Additional Comment: /
[Mistweaver] Essence Font

1. Essence Font's healing over time effect should be affected by pandemic effect
2. Essence Font should try to jump to (heal) targets that do not already have Essence Font healing over time effect on them, in case that all of the friendly targets already have Essence Font Healing over time effect on them, then it should randomly chose one of the targets that already have it.
Currently spell choses 6 targets and heals them 3 times, in best case scenario it should try to heal 18 targets only once IF possible.

[MM] Freezing trap + Tar Trap

Freezing trap and tar trap have limit of 1 only for each kind of trap which means you can use only 1 trap (freezing\tar) every 1 min But in firestorm you are able to use a second (freezing\tar trap) after the first 30 sec while the first one will be still exist which is a bug.
Freezing trap - http://www.wowhead.com/spell=187650/freezing-trap

Tar trap - http://www.wowhead.com/spell=187698/tar-trap
[MM] Cyclonic Burst

Cyclonic Burst should hit everyone that are walking\standing on the wind trail from your windburst spell but instead it wont do any dmg to those target that are not walking within it (standing steel) it will only dmg those who are moving within it which is a bug.

Windburst - http://www.wowhead.com/spell=204147/windburst
Cyclonic Burst - http://www.wowhead.com/spell=238124/cyclonic-burst
[Restoration]Nature's Essence and mastery

The healing from this trait doesnt get increased from mastery no matter how many hots you have on you
[Restoration][Trait]Dreamwalker and germination

The trait isn't procing from the germinaion HoT, which is basically a second rejuvenation

- http://www.wowhead.com/spell=155675/germination
[Unholy] Dark Arbiter

Dark Arbiter : http://www.wowhead.com/spell=207349/dark-arbiter

Damage of Dark Arbiter is low. For each runic power spent Arbiter is supposed to deal 1% more damage, including if you use sudden doom, it should count also. For start it hits 80 to 200k, but it starts with random amount for some reason instead of one correct number each time, for example after spending 240 runic power ( sudden doom proc included ) it is supposed to deal 240% more damage but sometimes Sudden Doom procs dont count and the % from dmg dont goes up

Formula for DMG!!! https://www.askmrrobot.com/wow/theory/mechanic/spell/valkyrstrike?spec=DeathKnightUnholy&version=live
[Unholy] Black Claws

Trait http://www.wowhead.com/spell=238116/black-claws dont work corect its only burst Wounds from one target.

how its should:
-If you have for example on more than on one target Wounds and you use Dark Transformation your Ghoul or Abomination should burst randomly Wounds from targets.(tested on Retail!!)
[Havoc][Talent] Chaos Cleave

Chaos Cleave should hit main target for additional 10% aswell, atm it doesnt work.

Be sure to implement for Annihilation aswell:
[Talent] Blind Fury (Fury Gains)

Eye Beam normally has 10 ticks on target, with this talent its duration is increased by 50% so it makes it 15 ticks. Talent Blind Fury says Eye Beam generates 35 fury every 1s for the duration of Eye Beam channel, but its actually generates Fury on each Eye Beam tick.

35x3=105 Fury generated
105/15(ticks)=7 fury/tick

Eye Beam with this talent generates 7 fury per tick, instead of 35 fury per second.

[Item][Legendary] Velens Future Sight


15% healing doesnt work for current HoTs you have on targets, only works for those you apply after you activate the trinket.
Auction House Stormwind NPC not functioning.

Stormwind City,middle Auctioneer within Trade District,is interactable,but only dialogue appears,not a option to use him as a Auctioneer.

July 12, 2018

[Protection] Ignore Pain

The formula is wrong.
It currently scales from Stamina (you can see it when you don't have any gear equipped).
Plus, all the interractions with talents and such need to be checked (including PVP modifier)
Refer to this for every info you need ! https://www.askmrrobot.com/wow/theory/mechanic/spell/ignorepain?spec=WarriorProtection&version=live
[Fury] Unrivaled Strength

[Fury] Unrivaled Strength
Category: Artifact Trait
Priority: High
How it's bugged: It gives currently gives 10% critical strike damage/level
How it's supposed to work: Should give 5%/level (as the tooltip says)
Wowhead link:http://www.wowhead.com/spell=200860/unrivaled-strength
[Arms] War Banner

Should be displayed under player's frame.
[Fury][Arms] ToS trinkets

Fury and Arms warrior should have SPEC SPECIFIC -40% damage modifier on certain trinkets, for now lets deal with ToS ones first.


1. http://www.wowhead.com/item=151190/specter-of-betrayal&bonus=3561:1492 (damage effect is http://www.wowhead.com/spell=246464/dread-torrent)
2. http://www.wowhead.com/item=147011/vial-of-ceaseless-toxins
3. http://www.wowhead.com/item=147012/umbral-moonglaives
4. http://www.wowhead.com/item=147009/infernal-cinders
[aff]- Soul shard generation with agony


Agony has 2 ways of generating a shard:

First one:

Every tick of Agony, a hidden accumulator is incremented. When it exceeds 1, it generates a shard and rolls over the remainder to start the next one.

The added value per tick is currently 0.16 on average, with some variance (we'll try to remember to update this since there's no way to see it in-game). Each added amount is divided by the square root of the number of Agonies you currently have active.

When you have no Agonies out, the accumulator is cleared. When you next cast one, it's reset to a random value from 0 to 0.99.

This hidden acumulator inst a chance, it is a number that grows everytime agony ticks and when the accumulation of this numbers surpass 1 a shard is generated. Example

As it is written on the explanation, when you cast agony on a target, you get a random number of this accumulator from 0 to 0,99, so lets say I use agony once and I get an accumulator of 0,50. Upcoming ticks are going to add 0,16 to this accumulator, so 0,5+,16=0,66, next tick 0,66+0,16= 0,82; next tick 0,82+0,16= 0,98 and next one 0,98+0,16= 1,14, we surpassed 1, so a shard is generated and the next one starts with 0,14 accumulator and as before, eah tick adds 0,16, so first tick it would be 0,14+0,16= 0,3 and so on

Remember, this is an accumulator, it is not a chance, this makes the spell to grant a shard after few ticks.
This accumulator is cleared when agony duration is over on the target, but if agony is active and you refresh the dot, the accumulator keeps going as before.

Second one:

Along with the accumulator, agony has a 2,5% chance to generate a shard, increased by the ticks with no shard generated. So first tick 2,5%, second tick 2,5+2,5=5; third 5+2,5 and so on. If a shard is generated by the hidden accumulator, this chance resets to 2,5%. If this chance is the one that generates the shard instead of the accumulator, the accumulator does not reset to 0, it keeps going until a shard is generated and keeps following the behaviour explained above.

For multitarget

= Value + DequeueSavedValue(SoulShardTracker) + RandomFloat * 0.32 / Sqrt(DotCount(Agony))

lets do an example

2 targets, 2 agonies
I've got 0,16 as increasing accumulator
Got 0,11 accumulator from a previous shard generated
0,50 as random value when I cast agony on a target without agony

0,16+0,11+0,5x0,32/ sqrt of 2= 0,38 accumulator added

As the comment says, "The value is reduced when you have Agony on 3 or more targets." which means it caps at 3 targets
[Elemental] Crits

Class: Shaman
Specialization: Elemental
Category: Spell
Priority: high
Name of the bug: Elemental Fury
How it's bugged: It gives 50% crit in PvP situations.
How it´s supposed to work: It should give 25% crit in PvP situations. Since Crit is 150% in PvP, it would be 150% + 25% = 175% crit, instead of 250% how it currently is.
WoWhead Link: http://www.wowhead.com/spell=60188/elemental-fury
[All] Skyfury Totem

Class: Shaman
Specialization: Elemental
Category: Spell
Priority: high
Name of the bug: Skyfury Totem
How it's bugged: Values are false
How it´s supposed to work:

Skyfury (Crit Damage)
World: 40%
PvP Instance: 18%

Skyfury (Crit Healing)
World: 15%
PvP Instance: 15%

Crit for Damage in World PvP: 200%
Crit for Healing in World PvP: 150%

WoWhead Link: http://www.wowhead.com/spell=204330/skyfury-totem
[All] Counterstrike Totem

The Honor Talent Counterstrike Totem should not reflect more than 1M damage. Currently, on Firestorm, it has no cap.
[Restoration] Earthern Shield Totem

Class: Shaman
Specialization: Restoration
Category: Talent
Priority: High
Name of the bug: Earthen Shield vs. Dampening
How it's bugged: Earthen Shield Totem's damage absorption effect is currently not affected by Dampening.
How it's supposed to work: Earthen Shield Totem's damage absorption effect should be affected by Dampening.
Wowhead Link: http://www.wowhead.com/spell=198838/earthen-shield-totem
Additional Comment: /
Evidence: https://imgur.com/m82bSSp
24% Dampening
No Dampening
[Restoration] Tidal Totem

Class: Shaman
Specialization: Restoration
Category: Trait
Priority: medium
Name of the bug: Tidal Pools (Tidal Totem)
How it's bugged: Tidal Totem can be targeted and is displays as totem.
How it´s supposed to work: Tidal Totem should be untargetable and should not displayed as totem, nor should have a nameplate.
WoWhead Link: http://www.wowhead.com/spell=208932/tidal-totem
How it looks on Live: https://gyazo.com/11f10a8dce89efdc2b04731b66e6ce85
How it looks on Firestorm: https://gyazo.com/8a609b8c2679758268a73ed2933d32f5
[Restoration] Riptide and Concordance

Class: Shaman
Specialization: Restoration
Category: Honor Talent
Priority: low
Name of the bug: Concordance + Riptide
How it's bugged: Concordance doesn't empower the hot of Riptide.
How it´s supposed to work: The hot healing of Riptide should get empowered by concordance.
WoWhead Link: http://www.wowhead.com/spell=185875/riptide
[Elemental] Static Overload Trait

The spell ' http://www.wowhead.com/spell=191602/static-overload' is consumed when using a lava blast or other, and should not

The spell works very well the problem is that when we use the prodigious weapon we get this buff 'http://www.wowhead.com/spell=191602/static-overload ' until here everything is fine, but in my cycle I decided to make a lava explosion before and that's when the buff gets deleted, it should not
[Elemental] Static Overload Trait

The spell ' http://www.wowhead.com/spell=191602/static-overload' is consumed when using a lava blast or other, and should not

The spell works very well the problem is that when we use the prodigious weapon we get this buff 'http://www.wowhead.com/spell=191602/static-overload ' until here everything is fine, but in my cycle I decided to make a lava explosion before and that's when the buff gets deleted, it should not
[Restoration] Riptide PvP Modifier

Class: Shaman
Specialization: Restoration
Category: Modifier
Priority: medium
Name of the bug: Riptide (Modifier)
How it's bugged: Riptide currently has a 115% Modifier in PvP/World.
How it´s supposed to work: Riptide shouldn't have any Modifier in PvP/World.
WoWhead Link: http://www.wowhead.com/spell=185875/riptide
[Enhancement] Landslide procs

Talent **[Landslide](http://www.wowhead.com/spell=197992/landslide) procs off:
**[Lightning bolt enhancement](http://www.wowhead.com/spell=187837/lightning-bolt)

[Flametongue initial cast](http://www.wowhead.com/spell=193796/flametongue)

[Frostbrand initial cast](http://www.wowhead.com/spell=196834/frostbrand)

[Earthen Spike talent](http://www.wowhead.com/spell=188089/earthen-spike)

[Fury of air talent](http://www.wowhead.com/spell=197211/fury-of-air)

Should only proc off [Rockbiter](http://www.wowhead.com/spell=193786/rockbiter)
Shamanism + Sence of Urgency

When Enhancement shaman has Honor Talent called Shamanism, the Bloodlust duration talent gives is 10 seconds.
Sence of Urgency should grant Resto shaman 25% increased healing only while he has Bloodlust buff, but currently when Resto shaman gets Shamanism buff, it triggers 40 seconds of Sence of Urgency instead of 10.
[Enhancement] Infernal Cinders trinket nerf

Enhancement shaman should have SPEC SPECIFIC 30% reduced damage on Infernal Cinders.
[Elemental] Primal Storm Elemental

Primal Storm Elemental, summoned by **[Storm elemental spell](http://www.wowhead.com/spell=192249/storm-elemental)** while **[Primal elementalist talent](http://www.wowhead.com/spell=117013/primal-elementalist)** is chosen, Is dealing about 4 times less damage than the normal version of **[Storm elemental](http://www.wowhead.com/spell=192249/storm-elemental)**
Primal elementalist should take the base damage formula of the normal Storm elemental and add a *1.8 damage modifier.

These are the damaging spells the elemental casts:
[Wind gust](http://www.wowhead.com/spell=157331/wind-gust)
[Call lightning](http://www.wowhead.com/spell=157348/call-lightning)
[Restoration] Undulation

Class: Shaman
Specialization: Restoration
Category: Talent
Priority: high
Name of the bug: Undulation (Healing Surge)
How it's bugged: Procs too often. Undulation even procs, if you fake cast with Healing Surge. However for Healing Wave it works totally fine.
How it´s supposed to work: Undulation should only proc on every 3rd Healing Wave or Healing Surge
WoWhead Link: http://www.wowhead.com/spell=216251/undulation
[Elemental] Earth Shock

There is no animation with the Earth Shock spell, however it works properly and does the damage.
[Restoration] Healing Stream Totem

Class: Shaman
Specialization: Restoration
Category: spell
Priority: high
Name of the bug: Healing Stream Totem
How it's bugged: Healing Stream Totem is level 100.
How it´s supposed to work: Healing Stream Totem should be the same level as the player, which is 110 in Legion.
WoWhead Link: http://www.wowhead.com/spell=5394/healing-stream-totem
Additional Comment: /
[All] Swelling Waves

Class: Shaman
Specialization: all
Category: Honor Talent
Priority: high
Name of the bug: Swelling Waves
How it's bugged: Heals for 100% of the original cast.
How it´s supposed to work: Should heal for 50% of the original cast.
WoWhead Link: http://www.wowhead.com/spell=204266/swelling-waves
[Elemental/Enhancement][Cleanse Spirit]

Cleanse Spirit should only trigger GCD and CD on the spell only when there is something to dispell
[Outlaw] Between the Eyes DR

[Outlaw] Between the Eyes DR
Category: Spell
Priority: Medium
How it's bugged: If you use it on the enemy target, you get the stun dr too.
How it's supposed to work: Only the enemy target should get the stun dr.
Wowhead link:http://www.wowhead.com/spell=199804/between-the-eyes
[Subtlety] Shadow Dance vs Subterfuge

[Subtlety] Subterforge vs Shadow Dance
Category: Spell
Priority: Medium
How it's bugged: If you use shadow dance while subterforge is up, when you lose subterforge, you lose your stealthbar too even if shadow dance is still up
How it's supposed to work: Shadow dance should always enable stealthbar (in duration of course)
Wowhead link:http://www.wowhead.com/spell=185313/shadow-dance
[All] Cheat Death and Cloak of Shadows

Class: Rogue
Specialization: All
Category: Talent
Priority: High
Name of the bug: Cheat Death
How it's bugged: Cheat Death's cooldown is not triggered if it procs during Cloak of Shadows, which can result in multiple Cheat Death procs.
How it's supposed to work: Cloak of Shadows should not interract in any way to the cooldown debuff caused by Cheat Death.
Wowhead link: http://www.wowhead.com/spell=31230/cheat-death
[Assassination] Master Poisoner

[Assassination] Master Poisoner
Category: Talent
Priority: High
How it's bugged: Currently Master Poisoner does not increase the healing reduce effect on Wound Poison (tested in PvP) and it does Not increases the damage of Creeping Venom.
How it's supposed to work: It should increase the healing reduce of Wound Poison to 24% in PvP (up from 20%) and it should increase the damage of Creeping Venom by 30%
Wowhead link: http://www.wowhead.com/spell=196864/master-poisoner
Evidence: https://i.imgur.com/f5fkQWX.png
[Holy] Incorrect Modifier on Renew

Renew's Initial heal should not benefit from the 175% PvP modifier. Only the Healing over Time should.

[Disc] Stackable Power Word: Fortitude

There should only be maximum one Power Word: Fortitude buff per player. In other words, you should not be able to stack Power Word: Fortitude buffs on a target.
[Holy] Greater Fade

[Holy] Greater Fade
Category: Honor Talent
Priority: Medium
How it's bugged: Spells, like heals and buffs miss you in greater fade even from friendly targets.
How it's supposed to work: Priest with greater fade up, should only miss spells from enemy targets.
Wowhead link:http://www.wowhead.com/spell=213602/greater-fade
[Discipline] Power Word : Shield and Archangel

Class: Priest
Specialization: Discipline
Category: Honortalent
Priority: medium
Name of the bug: Archangel + Power Word: Shield
How it's bugged: Power Word: Shield doesn't increase properly with Archangel.
How it´s supposed to work:

545,188 Absorb without Archangel
708,744 Absorb with Archangel

Formula: 545,188 * 1,3 = 708,744

543,281 Absorb without Archangel
685,006 Absorb with Archangel

Formula: 543,281 * 1,3 = 706,265
But you only get 685,006 instead of 706,265
It seems, that it increases by 1,261 instead of 1,3
Seems currently to be: 543,281 * 1.261 = 685,007
Instead of: 543,281 *1.3 = 706,265
WoWhead Link: http://www.wowhead.com/spell=197862/archangel
Additional Comment: /
[Holy] Incorrect Modifier on Heal

Heal is currently using an outdated PvP modifier. At the moment the PvP modifier is 200%, it should be 250%.

[Discipline] Strength of Soul

Class: Priest
Specialization: Discipline
Category: Honor Talent
Priority: high
Name of the bug: Strength of Soul
How it's bugged: It doesn't benifit from Versatility.
How it´s supposed to work: Should benifit from Versatility
[Retribution][Spell] Greater Blessing of Wisdom/Kings

These two spells are deleted when we enter an instance that is in bg raid or dungeon and should not be deleted.

[Holy] Avenging Crusader


The Honor Talent Avenging Crusader doesn't heal when the damage dealt by the Paladin is absorbed, with Power Word: Shield for example, or other absorb effects. It should heal.
[Holy] Consecration

Class: Paladin
Specialization: Holy
Category: buff
Priority: medium
Name of the bug: Consecration
How it's bugged: Consecration isn't displayed under players frame.
How it´s supposed to work: Consecration supossed to show accordingly under a players frame, when it i's up.
WoWhead Link: http://www.wowhead.com/spell=26573/consecration
Additional Comment: /
Evidence: https://gyazo.com/49c2f94f623cd88ae389db6baacbd34b
[All] Divine Shield vs Cyclone

The bug: Paladins can use Divine Shield while they are in a cyclone. The spell goes on CD.
How it should work: Cyclone should prevent the use of Divine Shield. The spell shouldn't even be clickable.
[Holy] Pure of Heart

Class: Paladin
Specialization: Holy
Category: Honor talent
Priority: High
Name of the bug: Pure of Heart
How it's bugged: Whenever u or allies are healed within 20yards it should clean diseases and poisons, but it doesnt.
How it's supposed to work: Whenever u or allies are healed within 20yards it should clean diseases and poisons (on the target receiving the heal).
[Holy] Tyr's Deliverance

Class: Paladin
Specialization: Holy
Category: buff
Priority: medium
Name of the bug: Tyr's Deliverance
How it's bugged: Tyr's Deliverance doesn't procc the Bonus of Tyr's Deliverance
How it´s supposed to work: Tyr's Deliverance should trigger the bonus of Tyr's Deliverance. And the Bonus will always refresh back to 10sec, whilst the original Tyr's Deliverance is still active. You can see in the video how it works.
WoWhead Link: http://www.wowhead.com/spell=200652/tyrs-deliverance
Additional Comment: It seems to proc, but only when player takes damage. It supposed to procc immediately, after casting Tyr's Deliverance. Regardless of Players or Party Member health.
Evidence: https://streamable.com/9yqc7
[Holy] Avenging Crusader vs Cyclone

Class: Druid & Paladin
Specialization: Holy & Restoration
Category: Honor Talents
Priority: high
Name of the bug: Avenging Crusader vs Cyclone
How it's bugged: Avenging Crusader heals allies, who are in Cyclone.
How it's supposed to work: Cyclone should prevent any healing. Avenging Crusader shouldn’t heal people, who are being in Cyclone or cycloned.
WoWhead Link: http://www.wowhead.com/spell=216331/avenging-crusader
[Mistweaver] Jade Serpent Statue

Class: Monk
Specialization: Mist Weaver
Category: buff
Priority: medium
Name of the bug: Summon Jade Serpent
How it's bugged: Summon Jade Serpent isn't displayed under players frame.
How it´s supposed to work: Summon Jade Serpent supossed to show accordingly under a players frame, when it i's up.
WoWhead Link: http://www.wowhead.com/spell=115313/summon-jade-serpent-statue
Additional Comment: /
Evidence: https://gyazo.com/694e6941cd3c8576b76137f2b747f696
[Mistweaver] Jade Statue Soothing Mist

1. Statue should be able to crit, with chance equal to player's crit chance.
2. Statue should despawn after talent is unlearned.
3. Statue's healing should be increased by Enveloping Mist's healing recieved increase.

[Mistweaver] Invoke Chi-Ji, the Red Crane

Should be displayed under player's frame and as pet.
Also dash speed between targets should be way faster.
[Mistweaver] Way of the Crane

Amount of healing it provides if my damage done was absorbed is insanely low.
Without absorbs in my tests it was healing 165k, with absorbs 158 (just 158 not 158k :P)
Roll / Chi Torpedo

Both charges can be consumed if clicked on spell really fast.
[Windwalker] Invoke Xuen, the White Tiger

Should be displayed under player frame AND as a pet.
[Mistweaver] Rising Thunder

[MW] Rising Thunder
Category: Talent
Priority: Medium
How it's bugged: Rising Sun Kick doesn't reset the remaining cooldown on Thunder Focus Tea when used on totems.
How it's supposed to work: Should reset remaining CD on thunder focus tea when used on totems.
Wowhead link: http://www.wowhead.com/spell=210804/rising-thunder
[Brewmaster] Invoke Niuzao, the Black Ox

Should be displayed under player's frame AND as a pet.
[Brewmaster] Black Ox Statue

Should be displayed under player's frame.
[Frost][Trait] Obsidian Lance interactions

The trait Obsidian Lance interacts only with legit frozen targets, it should also interact with Ice Lances affected by Fingers of Frost and Winterchill..


* This bug might not seem much, but depending on pve mage build like Thermal Void spec, where ice lance makes about 50% of the mage total dps, with this bug the frost mage dps is gutted by 6%
[Arcane] Amplification

The way the talent builds up the bonus damage per stacks at the moment is bugged, instead of adding that +12% per charge to Missiles based on the 0 charges value, it adds up to 20% based on the 0 charges value, and continues to behave that way while stacks increase, jumping from 20 to 24% compared to the normal +12%.

How it should work: The description from above sounds a bit complicated, but the fix is rather clear, the way Missiles should work with that talent is this:

0 stacks - normal dmg
1 stack - normal dmg + mastery + 12% based on 0 stacks
2 stacks - normal dmg + mastery +12% based on 0 stacks
and so on, to put it better will give a mathematical one:

0 stacks - AM damage 50k hit per wave ( mastery bonus damage base value is 60%, this also can increase with other mastery from gear at 30% mastery, you get an extra 15% bonus per charge - the 60% value is a base value increase per charge )
1 stack - AM damage should be 50k*1.72 ( 72% from 50k is 36k ) hit per wave ( 60+12 base+talent )
2 stacks - AM damage should be 86k+36k ( stack 1 value + 72% of 0 charges value )
3 stacks - AM damage should be 122k+36k hit per wave
4 stacks - AM damage should be 158k+36k hit per wave

NOTE: Arcane Missiles stacking damage works perfectly fine without this talent, so issue is related to talent only.

[BM-MM] Barrage new animation

New animation for barrage is missing.
[BM] Dire Frenzy

Dire Frenzy should have 40 yards https://imgur.com/a/p4FR5oS and if your pet is more than 40 yards from target so it should show http://prntscr.com/jvcf2y "Your pet is out of range of the target"
Quilen - Stone Armor spell

Currently Quilen can use that spell nonstop and even at full hp.
The spell should active when Quilen get below 40% hp and when spell actived then he should use again in 120 secs if get below 40% hp.
[MM] Aspect of the Turtle against Healing shell

Once you use Aspect of the turtle and get the healing over time from the trait Healing shell, you have an option to cancel the Aspect of the turtle(shield only)
and keep the Healing shell trait actives for its cd, But in firestorm once you cancel the Aspect of the turtle ability the healing from Healing shell is canceled aswell which is a bug.
Aspect of the turtle - http://www.wowhead.com/spell=186265/aspect-of-the-turtle#comments
Healing shell - http://www.wowhead.com/spell=190503/healing-shell
prove from retail - https://www.youtube.com/watch?v=mSDh_2A1Hw4 - at 2:50
the macro that used- #showtooltip Aspect of the Turtle
/cancelaura Aspect of the Turtle
/cast Aspect of the Turtle
[Guardian]Legendary Cloak-Fury of nature

Currently when you unequip the item while in bear form, the bonus doesnt go away untl you go out of bear form

Same thing happens when you equip it in bear form, you have to change forms and go back in bear form to get the bonus
[Feral] Scent of Blood

Should be displayed as buff, currently its a debuff on the druid.
[Feral] Ashamane's Frenzy in PVP

[Feral] Ashamane's Frenzy
Priority: Medium
How it's bugged: Doing too much dmg, initial dmg is fine, just the dot after is doing around 180k dot tick on pvp dummy (-10% on players).
How it's supposed to work: We are missing PvP mod on this, should be 50% in pvp instance.
[Restoration]Focused Growth and bloom healing


the buff should also increase the final big heal, which it doesnt right now, it only increases the over time healing part
[Balance]Full moon damage doesnt split on secondary targets

when hiting more targets than 1 with this spell, the main target always takes full damage, but the secondary targets should take the same damage split between them

2 targets
main target-full damage
second target-full damage too

main target-full damage
2nd target-1/2damage
Frenzied Regeneration

Frenzied regeneration should stack. The current bug is that overrides. Will try to explain better:

**HOW IS WORKING: ** You use Frenzied Regeneration TWICE (Spending both charges) and you get healed a 5% of your life.

**HOW SHOULD WORK: ** If you use Frenzied twice, the remaining heal should be added to the new Frenzied. Let's put an example:

You use Frenzied Regeneration and let's suppose it will heal for 300k during all the time.

At second 2 you use Frenzied again and the first Frenzied healed 200k (50k * 4) so it lasts 100k to heal.

So the healing of the second Frenzied would be: XXX + 100k.

*XXX -> Is half of the damage taken over the last 5 seconds

[Feral]Shadow Thrash

the trait seems to be procing on hit instead of on cast, making it close to 100% proc chance on multiple targets

the proc chance should only be on cast
[Feral] Moment of clarity

When it procs it procs with 2 stacks(The debuff says only 1 charge but you can cast it twice until the debuff is gone), that's wrong. It should proc once and allow to stack up to 2 charges.

[Feral][Legendary] Behemoth Headdress

Effect from legendary is present all the time, even if player does not have the legendary.
Shapeshift out of form

When you cancel form (from any form -> human) should cancel any roots and slows (should work as transforming to any form)

Proof: https://www.youtube.com/watch?v=_Eaf8ZeZTnk&feature=youtu.be&t=1m27s
[Guardian]Roar of the crowd trait

the trait should give an additional 5% movement speed for each target hit up to 25% when yo cast stampeding roar, it doesnt give that bonus right now '

also the caster counts to that 5% so using it on without allies around you should still give 1 stack of the bonus alone

[All] Bear Form armor & stamina values

Bear Form misses PvP modifiers.
It should increase Armor by 200% and Stamina by 55% in PvE, and Armor by 125% and Stamina by 40% in PvP scenarios. Currently, it always increases armor by 200% and Stamina by 55,% even in PvP instances.

It is worth mentioning that we did retail testing for this? The weird thing is that on retail tooltip goes to 125% for Armor when in PvP, but Stamina remains 55%. However the math shows that it's 40 on retail. I'm typing this in case we later find another mod which auses stamina to drop, and have to revert that fix, but for now we haven't found anything more related to stamina, and well... Numbers are as follow :

2,193 Armor (Normal Form)
6,579 Armor (Bear Form)

79,373 Stamina (Normal Form)
123,028 Stamina (Bear Form)

2,193 Armor (Normal Form)
4,934 Armor (Bear Form)

79,467 Stamina (Normal Form)
111,187 Stamina (Bear Form)

[Balance] Moonkin Form Armor

Moonkin Form is missing armor on Firestorm in PvP. It's supposed to be 125% base, + a trait, called Bladed Feathers, ading 25% armor per trait in PvE, 12.5% per trait in PvP. With 4 traits it's 50% increase, so Moonkins should have 175% more armor. As you can see on Live values, 2193 x 2.75 = 6301, and on Firestorm, we don't have these numbers.


2,193 Armor (Normal Form)
5,614 Armor (Moonkin Form)


2,193 Armor (Normal Form)
6,031 Armor (Moonkin Form)
[Feral] Feral Instinct

Is currently being snapshoted, it shouldnt.
It should increase all your damage/bleed damage only for the duration of the buff.
Path of frost

Path of Frost currently Negates falling dmg, and should NOT
[Unholy] Army of the dead

Dragged to Helheim is not doing dmg on firestorm.

Whole army of the dead do less autoattacks than on retail.

Ability "Claw" of army of dead is not critting at all.

(Ghouls from artifact trait Apocalypse are same bugged as from AoTD)

google docs with proofs:

I've used the same gear, traits, relics and talents as on askmrrobot on firestorm and same type of fight of the same lenght(300sec on dummy)

Runeforging of Dk is bugged after last update, when you applied proc of fallen crusader in pvp. You can enchant your weapons with Fallen crusader and then runeforge it back to something else and your fallen crusader remains there. This bug/abuse can be reproduced on every spec. On frost you can have two razorice runes and still you can proc Fallen crusader. On unholy and blood you can have Stoneskin gargoyle and have procs of fallen crusader.

This bugs occurs only with Fallen crusader, you cannot bug other runes like this.
[Unholy]Sludge Belcher (Abomination)

Sludge Belcher http://www.wowhead.com/spell=207313/sludge-belcher
doing less DMG like it should.
When u use *Dark Transformation* Pet get 200% more DMG buff + Abomination´s *Vile Gas* [http://www.wowhead.com/spell=212338/vile-gas] should doing 80% shadow DMG but the scaling with mastery is wrong and its doing 10-15k less dmg

[Frost] Frostscythe

Frostcythe crit doesn't work, even when its crit dmg should be 400% damage it crits for a regular crit dmg.

https://imgur.com/a/YqLOumW -damage on live

http://www.wowhead.com/spell=207230/frostscythe -wowhead link

https://www.askmrrobot.com/wow/theory/mechanic/spell/frostscythe?spec=DeathKnightFrost&version=live -ask mr robot with formula
[Frost][Crystalline swords]

Crystalline swords doesn't work like they are supposed to.

I've tried all the interactions possible and compared them with retail.
Throne breaker was hitting even without swords flying around you on both firestorm and retail, so that is fine.

But the problem was at passive regular attacks of crystalline swords. I had 8 crystalline sword hits on retail and only two on firestorm with same ammount of 60 basic attacks.


[Unholy] Dark Transformation & Leap

[Unholy] Dark transformation with Leap
Category: Spell
Priority: Medium
How it's bugged: In dark transformation, leap instantly interrupt the spell cast, without charge animation.
How it's supposed to work: should be delayed a little bit (~1 sec) because of charge animation
Wowhead link: http://www.wowhead.com/spell=63560/dark-transformation
Evidence: /
Wraith walk

Wraith Walk shouldnt negate fall damage
[Items]Melee dps trinkets

Melee dps trinkets in ToS should do 50% less dmg for tanks, healers and ranged dps
this includes

Also theres a missing modifier for unholy dks on shadow dmg trinkets in ToS they should do 30% less dmg for them
http://www.wowhead.com/item=151190/specter-of-betrayal (not yet implemented)
[Blood] March of the Damned

Currently while using this talent you can only remove snares and slows with Wraith Walk and not stuns. Even though i can use Wraith Walk during a stun, it doesn't remove it.

Note: It should work on same stuns like Icebound Fortitude and If it is a non-eludible stun, this talent shouldn't work.

[Havoc][Trait] Bladedancer's Grace

http://www.wowhead.com/spell=243188/bladedancers-grace is not increasing critical strike *damage* of Blade Dance.

Note: This counts for Death Sweep also http://www.wowhead.com/spell=210152/death-sweep !
Do not forget to implement for Death Sweep aswell!
[Havoc][Talent] Demonic Appetite

Gives your Chaos Strike chance to spawn Lesser Soul Fragments which give you 35 Fury when you walk through them. Whats wrong with it currently is that it spawns the Fragments all the way around the target, in random directions.
It should spawn them only left or right of player, on few yards range.


Mr.Robot says something different https://www.askmrrobot.com/wow/theory/mechanic/spell/demonicappetite?spec=DemonHunterHavoc&version=7_3_5_25864

however, after watching many DH videos/streams from retail, fragment didnt spawn once behind the target which happens here a lot.
It makes rotation much harder because you have to move all around the target (raid boss for example) in order to keep picking up the fragments.
[Havoc][Talent] Demonic

Buff duration should be 10s, from beginning of channel of Eye Beam.
Also, since Metamorphosis get applied on beginning of the cast, 25% haste you get from Meta must be calculated into Eye Beam formula.> >https://trello.com/c/zRl4C3ZG

[Vengeance][Talent] Spirit Bomb Damage Type

Spirit Bomb should deal Fire damage and benefit from Charred Warblades but instead it does Shadow damage.

[Veng][Talent] Spirit Bomb + Frailty

Spirit Bomb applies 'Frailty' debuff to target which makes you heal for 20% of all damage you do to the target.
But, it doesn't work for Spirit Bomb itself. Since Spirit Bomb is one of the hardest hitting abilities it impacts selfhealing alot.
How it should work: If Frailty is already present on the target, Spirit Bomb should benefit from debuff and reapply it, not just reapply it.

[Havoc][Talent] Prepared

If you hit an enemy, you should to generate 100 fury in 10 seconds.

*EDIT*(x3nn): tested on 7.3.5 ptr and retail w/ Pantoufle


Should generate 10 fury per sec and it does. BUT interval isnt 10 fury per 1second for 10s it's 1 fury per 0.1s for 10s.
Also if you use the spell out of combat you should lose 1 fury each second (out of combat loss) but on 7.3.5 fury gained from talent overrides the out of combat loss so you end up on 100 fury after 10s anyways, instead of 90.

Regen ends @ about 94 or 95 due to the 5 or 6 secs of regen out of combat
[Trait] Critical Chaos

Trait Critical Chaos doesn't increase critical damage of Chaos Strike/Annihilation.

So crit should be: Damage* 2 * (1+ 0.06* TraitRank)

Spirit bomb

Damage is way too high (440% of spellpower instead of 180%)
Souls are just despawned instead of Consumed.
[Vengeance] Soul Cleave Healing

Soul Cleave should heal based on Pain spent. Right now, it always heals for a lower amount.
Check the formula please.


Fear-like spells damage breakpoint

Crowd control that should break on damage currently have a cap that is way too high, it should break on first or second damage application.
Plus, DoTs that are applied prior to the fear aren't breaking it, which is wrong, confirmed by retail testing