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¡Saludos, querida comunidad!
¡Es hora de adentrarse en el parche 8.1 y dar la bienvenida al inicio de la temporada 2!
En este anuncio encontraréis todo lo que necesitáis saber sobre el nuevo parche, incluyendo el contenido disponible, las novedades que están por llegar y algunos extras emocionantes.
ÍNDICE:
- CAMPAÑA DE GUERRA & OTRAS MISIONES
- NUEVAS BANDAS
- COSTA OSCURA & ASALTOS DE FACCIÓN
- NUEVA TEMPORADA
- Mítico
- PvP
- Corazón de Azeroth
- Poder de Azerita
- Contenido de mundo
- Nuevos niveles de objeto
- FIN DE LA TEMPORADA 1
- MORE CONTENT (devblog, only english)
- Reforged systems in season 2 (Fated Might, Weekly Challenges, Catch-up and vendors and more)
- Interface overhauls (Weekly Challenges panel and Item upgrade window)
- Pings (Getting started, The ping wheel, What your group sees and Macros)
- Adventure Mode (Opening it, Zones, Experience, Storylines, Journey and Settings)
- United Effort (How a cycle works and Rewards)
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CAMPAÑA DE GUERRA & OTRAS MISIONES

- Continuación de la campaña de guerra 8.1:
- Otras cadenas de misiones · HORDA
- Honor perdido del parche 8.1 (Puerta de sangre esta cadena es necesaria para acceder)
- Pruebas de lealtad del parche 8.1.5
- Otras cadenas de misiones · ALIANZA
- Cadena de Hati (SOLO cazadores) · Nunca caces solo
Esto debería satisfacer a los cazadores. Han recibido un mensaje de Mimiron: "Necesito tu ayuda. Una huella de energía reciente ha activado varios relés de detección que instalé tras aquel incidente desafortunado con Sargeras. Los diagnósticos iniciales sugieren que viene de Hati, una legendaria criatura de magia de relámpagos. ¡Ese lobo estaba vinculado al artefacto Furia Titánica, un arma que resultó fundamental para derrotar a la Legión! El espíritu de Hati sigue vinculado al núcleo de Furia Titánica, así que me hará falta tu ayuda. ¡Reúnete conmigo en mi biblioteca, en Las Cumbres Tormentosas, de inmediato!"

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NUEVAS BANDAS

Batalla por Dazar'alor
La segunda banda de la expansión, la cual involucra a Jaina Valiente y la invasión de la Alianza a Dazar'Alor, ¡la capital Zandalari!
Lo que hace a esta banda especial es el hecho de que la facción de los jugadores cambiará en determinadas luchas para reflejar la historia de cada facción durante el combate.
- Campeones de la Luz
- Grong
- Maestros Fuego de Jade
- Opulencia
- Conclave de los Elegidos
- Rey Rastakhan
- Manitas Mayor Mekkatorque
- Bloqueo de la Tormenta
- Lady Jaina Valiente
BoD estará disponible en las dificultades LFR, Normal y Heroica. El modo Mítico estará disponible más adelante.
Crisol de Tormentas
Similar en tamaño a Prueba del Valor de Legion (solo tiene 2 jefes), esta banda os permitirá destapar los secretos ocultos en el Altar de la Tormenta...
Lo que es único sobre esta banda es el botín que pueden obtener: no habrán armaduras de Azerita, pero todo el equipo a obtener estará infundido con el poder inestable de los Dioses Antiguos, ¡el cual os proporcionará efectos únicos!
Esta banda estará disponible en los modos de Buscador de Bandas, Normal y Heroico al instante, mientras que el modo Mítico será añadido más tarde, al igual que hicimos con Batalla por Dazar'Alor. Aquí os facilitamos guías para los 2 jefes:
Esta banda estará disponible más adelante, junto con su cadena de misiones relacionada, Crisol de Tormentas.
Publicaremos novedades en Discord y en nuestra página web cuando esté disponible.
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COSTA OSCURA & ASALTOS DE FACCIÓN

Costa Oscura
Costa Oscura es en el parche 8.1 lo que Las Tierras Altas de Arathi era en el parche 8.0, así que pueden esperar el mismo tipo de contenido disponible en este parche. Es una zona totalmente nueva llena de Misiones de Mundo y criaturas raras con recompensas variadas, entre piezas de equipo, monturas, juguetes y mascotas.
La zona entera será controlada por una facción, la cual rotará cada semana: mientras tu facción controla el territorio, obtendrán acceso a las misiones de mundo de la zona y al correspondiente jefe de mundo: Ivus, el Señor del Bosque para la Horda, y Ivus el Putrefacto para la Alianza.
Los frentes de guerra no estarán disponibles.
Asaltos de facción
De manera similar a las Invasiones de Legion y siguiendo una rotación, algunas zonas de BFA serán invadidas por hordas o alianzas.
Dependiendo de la zona y vuestra facción, deberéis actuar como invasores o como defensores y por lo tanto obtendréis acceso a diferentes misiones de mundo: una vez hayáis completado 4 de ellas, desbloquearéis una misión que os permitirá derrotar al comandante enemigo, el cual os recompensará con piezas de armadura, recursos de guerra y reputación.
Para más información, revisad esta guía.
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NUEVA TEMPORADA
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La temporada 2 de Míticas y JcJ comenzará una vez que los servidores vuelvan a estar en línea y la actualización esté disponible.
MÍTICO :
- La segunda temporada de Míticas comienza con Reaping como afijo de temporada. En la primera temporada, el afijo era Infested.
- La puntuación de Míticas y la clasificación se reinician desde cero.
- El equipo de las mazmorras tiene los siguientes niveles de objeto: 340 en Normal, 355 en Heroico y 370 en Mítico. Las piezas de azerita míticas tienen cinco anillos.
- Las criaturas de las mazmorras Heroicas y Míticas utilizan los ajustes de dificultad de la versión oficial del juego (retail) 8.1.5.
- Los objetos de los cofres semanales siguen siendo Bountiful (abundantes), con un nivel de objeto 5 puntos superior al de las recompensas de final de mazmorra, igual que en la primera temporada.
- Las recompensas dejan de aumentar a partir del nivel 10.
- Los cofres semanales abiertos antes del primer reinicio semanal de la temporada seguirán otorgando objetos con los niveles de la primera temporada, ya que recompensan las mazmorras completadas durante la semana anterior.
- El temporizador de tu piedra angular ahora solo sirve como cuenta atrás hasta el reinicio semanal.
| Piedra angular | Fin de mazmorra | Cofre semanal |
|---|---|---|
| 2 | 375 | 385 |
| 3 | 375 | 390 |
| 4 | 380 | 395 |
| 5 | 385 | 395 |
| 6 | 385 | 400 |
| 7 | 390 | 405 |
| 8 | 395 | 405 |
| 9 | 395 | 410 |
| 10 o más | 400 | 415 |
PvP:
En cuanto al PvP, comenzará la temporada de Gladiador Siniestro, ¡con recompensas actualizadas!
También encontrarás el mismo sistema de Conquista que había en la primera temporada de BFA, pero con mayor flexibilidad en las recompensas para ayudarte a conseguir el equipo que necesitas.
Información sobre los NPC:
-
Mako, Señor de la Guerra: vende equipo de Gladiador Siniestro (Sinister Gladiator), con nivel de objeto 375.
-
Taco, Duque del Conflicto: vende equipo de Aspirante Siniestro (Sinister Aspirant), con nivel de objeto 340.
CORAZÓN DE AZEROTH:
- El nivel máximo aumenta de 40 a 50.
- El poder de artefacto comienza en el nivel máximo de la segunda temporada, por lo que alcanzar el límite será cuestión de unas pocas semanas.
PODER DE AZERITA
-
Se necesitan unas 6 semanas para alcanzar el nivel 50, para un jugador promedio que juega unas 4 horas al día, tanto si empieza en el nivel 40 como si empieza desde cero.
-
Todas las recompensas de AP utilizan las cantidades finales de Battle for Azeroth.
-
Jefes de banda: 900 AP por jefe, en todas las bandas y dificultades, incluida Uldir. Antes, Uldir otorgaba entre 125 y 500 AP.
-
Cofre semanal de Míticas: 3.600 AP en el nivel 10 (antes eran 1.400). Los cofres al final de las mazmorras otorgan más AP cuanto más larga sea la mazmorra.
-
Desafíos semanales: reclama todas las tareas para conseguir hasta 12.000 AP por semana (antes eran 4.500).
-
Cofre semanal de PvP: entre 3.000 y 5.500 AP (antes, entre 1.000 y 6.000). Ahora, perder en las expediciones insulares también otorga una parte de la recompensa que se obtiene al ganar.
-
Recompensas reducidas respecto a antes:
-
Emisarios: 600 AP por una recompensa adicional (3.000 AP, recursos de guerra, equipo u oro). Antes otorgaban 3.400 AP en cada ocasión.
-
Modo de guerra: bonificación del 10 % en misiones del mundo, emisarios y misiones diarias. Un error hacía que esta bonificación se aplicara dos veces (un 21 %) en casi todas las recompensas de AP que no fueran botín.
-
Bandas de buscador de bandas (LFR): 350 AP por ala, una vez por semana. Antes se podía obtener una vez al día.
-
CONTENIDO DE MUNDO:
- El equipo obtenido mediante las misiones del mundo aumenta a niveles de objeto de 330 a 370, y las recompensas de los emisarios suben a 385.
- Los jefes de mundo de Kul Tiras y Zandalar sueltan equipo de nivel 385.
- Doom's Howl y The Lion's Roar sueltan equipo de nivel 400.
- Ivus se incorpora a la rotación de jefes de mundo de Costa Oscura. La Guía de aventuras te indica qué contenido está disponible.
NUEVOS NIVELES DE OBJETO:
Cada recompensa de Reforged sigue una regla: cada temporada añade 30 niveles de objeto con respecto a la primera temporada. La única excepción son las recompensas de emisario, que ascienden a 385.
| Fuente | Temporada 1 | Temporada 2 |
|---|---|---|
| Banda (LFR / Normal / Heroic / Mythic) | 340 / 355 / 370 / 385 | 370 / 385 / 400 / 415 |
| Mazmorras (Normal / Heroic / Mythic) | 310 / 325 / 340 | 340 / 355 / 370 |
| Mítico fin de mazmorra ( 2 a 10) | 345 - 370 | 375 - 400 |
| Mítico cofre semanal ( 2 a 10) | 355 - 385 | 385 - 415 |
| Vendedores PvP | 310 / 345 | 340 / 375 |
| Misiones de mundo | 300 - 340 | 330 - 370 |
| Emisario | 340 | 385 |
| Jefes de mundo (Kul tiras y Zandalar) | 355 | 385 |
| Aullido de Fatalidad y Rugido del león | 370 | 400 |
| Nivel de objeto más alto | 395 | 425 |
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FIN DE LA TEMPORADA 1 PVP

La temporada PvP actual de BfA: Reforged acaba de finalizar.
Las recompensas se otorgarán en las modalidades 2c2 y 3c3, independientemente de las facciones (como la modalidad 2c2 es la más activa de nuestro sistema de clasificación, hemos decidido ampliar las recompensas a esta categoría).
Aquí está la lista de recompensas para 2c2:
Esta es la lista de recompensas para 2vs2:
- Top 1 al 13: El título Gladiador Aterrador, Logro y Montura.
- Top 14 al 25: Título de Gladiador, Logro y Montura.
Las recompensas para la rama de 3vs3:
- Top 1 al 7: Título de Gladiador Aterrador, Logro y Montura.
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MORE CONTENT

REFORGED SYSTEMS IN SEASON 2
How the realm's own systems carry into the new season:
New · Fated Might:
Last season's content stays relevant instead of becoming obsolete.
- Every hostile creature in Uldir, trash included and on every difficulty, gains 30% health and 30% damage for each season the raid is behind.
- Season One's world bosses carry it too: T'zane, Ji'arak, Hailstone Construct, Azurethos, Warbringer Yenajz, Dunegorger Kraulok, Doom's Howl and The Lion's Roar.
- Their loot drops at Season Two item levels.
Reworked · Weekly Challenges:
- You can claim every task you complete, not only one per category.
- Each claim pays 1,500 Azerite Power and 4 Echoes of Mortality.
- Your first claim in each category also pays (both cap at three a week):
- a Pinnacle Cache for that character
- an Echo of the Crucible for your whole account.
- The World Awaits now asks for 15 world quests instead of 20.
- Two new tasks join the list.
| Category | Tasks |
|---|---|
| PvE | Champions of the Raid, Emissary of War, Empowered Rares (new) |
| PvP | A Call to Battle, The Arena Calls |
| World | The World Awaits, Call of the Islands, Tools of the Trade (new) |
Empowered Rares:
- Two rares in every Battle for Azeroth zone are Empowered. They have 100% health and 50% damage, are larger, and are marked on the map.
- When one dies, another rare in that zone becomes Empowered.
- The task asks for 5 Empowered rares in Zandalar and 5 in Kul Tiras.
Tools of the Trade:
- Earn 100 profession points.
- Each herb or ore node gathered and each fish caught in Kul Tiras or Zandalar is worth 1 point.
- Each Battle for Azeroth recipe you craft is worth 1 to 5 points.
Reworked · Pinnacle Cache:
- The cache now comes from your first claim in each Weekly Challenges category.
- It holds 500 War Resources (was 300), 100 Conquest and 3 Marks of Honor.
- It has a chance at a Sigiled Shard: Dusk 30%, Day 10%, Dawn 5%, Darkness 1%.
- It has a 60% chance at Spoils of War.
- It always holds one Battle of Dazar'alor raid item:
- the Heroic version if your equipped item level is 400 or more, otherwise Normal;
- once Crucible of Storms opens, with a 20% chance of a Crucible item instead.
Chrono-Shard Reforgers and Sigiled Shards:
| Reforger | Works on | Raises to |
|---|---|---|
| Dawn | 385–394 | 395 |
| Day | 395–404 | 405 |
| Dusk | 405–414 | 415 |
| Darkness | 415–424 | 425 |
- Sigiled Shards keep dropping from Mythic keystones, and drop in all three raids:
- Dawn on Normal (10 a week);
- Day on Heroic (5 a week);
- Dusk on Mythic (3 a week).
- Sigiled Shard: Darkness comes from two sources:
- the Mythic catch-up, once for each Mythic Battle of Dazar'alor or Crucible of Storms boss killed that week;
- the Grand Challenger's Bounty at 15.
Raid Renown:
- The Battle of Dazar'alor renown track opens. Crucible of Storms' track opens with the raid, and Uldir's stays open.
- Each new raid starts with its first two levels already available.
- Renown is account-wide and never resets. Each raid's weekly ceiling rises by two levels, up to 15.
- Your pets now share your Forbidden Studies buff. This covers hunter pets, warlock demons and guardians.
- Echoes of Mortality carry over from Season One.
New · Cleansing Tears:
Cleansing Tears replaces Call to Arms, the extra reward for queuing as a missing role in the Dungeon Finder. Tanks and healers earn extra Azerite Power and Echoes of Mortality:
- A maxed Heart of Azeroth takes the bonus as gold instead.
- Dungeons, walked in: one tank and one healer per run, who must hold the role before half the bosses are dead. They get the dungeon's boss Azerite plus 1 Echo.
- Dungeon Finder: the finder's Azerite and the clear's Azerite, plus 1 Echo.
- Mythic : the chest's Azerite and Echoes.
- Raid bosses:
- Azerite scaled by difficulty. Battle of Dazar'alor and Crucible of Storms bosses pay more once Crucible of Storms opens.
- Echoes: 1 on Normal, 2 on Heroic, 3 on Mythic.
- Walk-in raids pay one tank and one healer per five players.
Catch-up and vendors:
- Mythic catch-up: it starts over and now pays for Battle of Dazar'alor and Crucible of Storms Mythic bosses.
- Resonant Knowledge: it must be earned again. Its ranks unlock at item level 385, 400, 415 and 425, for 10% to 40% currency from scrapping and disenchanting.
- Azerite Vendor achievements: the Season Two versions unlock Thaumaturge Vashreen's Season Two stock. Keystone Conqueror now asks for 15 instead of 10.
- William Midnight: Season Two essences still cost 3 Echoes of the Crucible each, and you can buy rank two directly.
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INTERFACE OVERHAULS
Reworked · Weekly Challenges panel:
- Layout: one window shows all three categories, opened from a side tab on the Adventure Guide.
- Claiming: each task has its own Claim button, and the per-claim rewards are listed under each category.
- First-claim rewards: they show Available or Earned this week, marked (character) for the Pinnacle Cache and (account) for the Echo of the Crucible.
- Echo tracker: shows how many of the week's three Echoes your account has taken.
- Empowered Rares: shows progress for each continent.
- Window: you can scale and move it, and reset its position. Icon borders are colour-coded.
Reworked · Item upgrade window:
ITEMS FROM A PREVIOUS SEASON CAN'T BE UPGRADED WITH CHRONO-SHARD REFORGERS. THEY CAN ONLY TAKE INFUSIONS.
- Redesigned: the Before and After preview is easier to read and fits the window.
- PvP: a PvP Ranks row handles Warlord's Trophies and Battleborn Sigils.
- Items: it works on equipped and bagged items. A status line explains why an item can't be upgraded.
- Window: you can resize it and reset its size.
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PINGS
New · Mark targets and places for your group without typing:
Getting started
- Every character learns six Ping spells automatically. They sit in the Ping flyout in your spellbook, so you can drag them to your action bars.
- Pings are instant and off the global cooldown, and reach 300 yards.
- They work while dead, mounted, stunned, casting or in a vehicle, and need no line of sight.
- The ground pings use the targeting circle, and work in
/cast [@cursor]macros.
| Spell | What it does |
|---|---|
| Ping Menu | Opens the ping wheel. The ping you pick marks your target, or your position when you have none. |
| Ping: Location | Marks a spot: "Look here". |
| Ping: Attack | Marks your target for your group to attack. Needs an attackable target. |
| Ping: Warning | Marks a spot to watch out for. |
| Ping: Assist | Marks any unit that needs help. |
| Ping: On My Way | Marks where you are heading. |
The ping wheel
- It opens at your cursor, with Warning at the top, Attack on the left, Assist at the bottom and On My Way on the right.
- Attack is greyed out until you target something attackable.
- It closes after 15 seconds, on Escape, or with the X in the middle.
- The cog opens Ping Settings:
- Chat on or off, saved for your whole account.
- For group leaders, who may ping: Everyone, Leader, Assistants, or Tanks and Healers. The group is told when this changes, and it resets when the group disbands.
What your group sees
- Members of your party or raid on the same map and in the same instance see your pings. Players who ignore you don't, and on your own only you see them.
- Each ping shows as a coloured rune on the unit or spot for 5 seconds, plus a minimap ping. Attack is orange, Warning yellow, Assist green, On My Way blue and Look purple.
- A pinged unit gets a badge for 10 seconds on its nameplate, its portrait and the party and raid frames.
- A chat line names who pinged what. Attack pings also show in the raid warning area.
- You have one ping at a time, and each unit holds one ping per group: a new ping replaces the old one.
- Pinging is limited to 3 pings every 2 seconds and 8 every 10 seconds.
Macros
/ping [@unit] attack | warning | assist | onmyway | threat | lookpings your target or the unit you name.- With no type,
/pingpicks one for you: Threat on an enemy, Look on anything else. - The same settings are available as
/ping chatand/ping restrict none | lead | assist | tankhealer. /ping helplists the commands.
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ADVENTURE MODE
New · A levelling companion for Kul Tiras and Zandalar, on for every character of either faction:
Opening it
- Use the Open: Adventure Mode spell in the Reforged Utilities flyout, which every character learns.
- Click the round Adventure Mode button on the world map. It opens on the zone you are looking at.
- Use the side tab on the Adventure Guide.
- Type
/adventure,/ajor/journey. - The panel can't be opened in combat.
- Its tabs are United Effort, Zones, Journey, Storylines, Experience and Settings.
Zones
All six zones count for everyone. Each zone has five objectives:
| Objective | Needed | What counts |
|---|---|---|
| World Quests | 8 | World quests completed in the zone, from level 110 |
| Rares | 5 | Each rare once. Only rares shown on the minimap count, and everyone who tagged it gets credit. |
| Treasures | 6 | Each treasure chest once |
| Side Quests | 15 | Battle for Azeroth quests. Daily, weekly and repeatable quests don't count. |
| Dungeon | 1 | Any of the zone's dungeons, on any difficulty |
- Credit goes to the zone you are standing in; a dungeon credits its own zone.
- Each completed objective pays exactly 10% of your current level. No other experience bonus applies to it, and 30 objectives come to three levels.
- Finishing all five objectives masters the zone for your whole account. Mastery has no reward yet.
Experience
- Boosted experience: double experience on everything, on by default. Each character can switch it off and back on.
- Warband Mentor:
- 10% experience for every class your account has taken to level 120, up to 120% with all twelve classes.
- It is on by default, and each character can turn it off.
- The card shows which classes still count towards it.
- Zone objective experience:
- Each character can turn off the experience zone objectives pay.
- While it is off, the Zones tab is greyed out and shows a notice with the switch to turn it back on.
- Objectives still count while it is off, but one completed during that time doesn't pay later.
- Levelling estimate: shows the objectives and time left to your next level, and your pace.
- World quests while levelling:
- Battle for Azeroth world quests open from level 110 once your account has united a continent.
- Below level 120 they pay the experience of a normal quest of your level instead of their usual rewards.
- Elite and assault quests keep their own experience.
Storylines
- Every Battle for Azeroth questline, grouped as In your quest log, Campaigns, Zones, Allied Races and Other storylines.
- Warfront and repeatable lines are hidden, along with lines for the other faction or other classes.
- Search by storyline, quest name or quest ID.
- Each storyline is drawn as a graph:
- quests are coloured by their state;
- a progress bar and a line show your next step.
- Clicking a quest:
- one you have is tracked and the map opens on it;
- one you don't have gets a glowing gold pin on the world map where it starts.
- As you approach a marked quest giver, a light beam that only you can see shines on them.
- If you can't take a quest yet, the guide sends you to the earliest quest you can do and tells you so in chat.
Journey
A checklist of the expansion's account milestones. Each one points at its next quest:
- Heart of Azeroth: the necklace.
- Uniting your continent: world quests from level 110 for your whole account, with the three reputation bars it needs.
- Pathfinder, Part One: flying in Kul Tiras and Zandalar, with every requirement expanded.
- The Heart Forge: essences.
- Heart of Azeroth upgrades I to IV: its item level.
Settings
Levelling helpers, all on by default and saved for every character on your account:
- Navigation arrow: points to your next objective from your quest log.
- Adventure targets: also points at the rares, treasures and world quests your zone still needs.
- Hand-ins on the way: a finished quest's hand-in comes first when it is close by.
- Minimap marker: shows the arrow's target on the minimap.
- Click to complete: quests that finish from the log get a prompt in the tracker.
- Level-up summary: a short recap each time you level.
- Levelling estimate: the card on the Experience tab.
Using the arrow: left-click opens the map, right-click skips the target, and Shift-right-click brings skipped targets back. You can drag it anywhere. Clicking a quest you have in the panel pins it as the arrow's target.
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UNITED EFFORT
New · Horde and Alliance work together on four fronts for a shared reward. It is the first tab of the Adventure Mode panel.
How a cycle works?
- The whole realm shares one cycle of up to four hours. A cycle ends early when all four fronts are complete.
- The four fronts are PvE, World, PvP and Professions. Each shows how full it is.
- Your contribution shows when your deeds have earned you this cycle's Supply Satchel.
- When a cycle ends, the realm is told which fronts were completed and which satchel contributors earned. Then a new cycle begins.
Rewards
The more fronts the realm completes, the better the satchel every contributor receives:
| Fronts completed | Satchel | Reagent stacks | Supply Requisitions |
|---|---|---|---|
| 0 - 1 | Apprentice's Supply Satchel | 3 | 15 |
| 2 | Journeyman's Supply Satchel | 6 | 25 |
| 3 | Artisan's Supply Satchel | 14 | 40 |
| 4 | Grand Master's Supply Satchel | 20 | 60 |
- The reagents favour your own professions, and the Grand Master's satchel always holds a rare reagent.
- Each account receives one satchel per cycle:
- if any of your characters is online, it goes straight to their bags, or to their mailbox when the bags are full;
- otherwise it is mailed to the character who contributed most.
- Spend Supply Requisitions with the Tortollan Requisitioner in Plunderforged Bay. They sell 67 Battle for Azeroth reagents for 1 to 35 Requisitions each, including herbs, ore, leather, cloth, enchanting materials, gems and cooking ingredients.





