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Greetings, everyone!
Fractures in Time - Patch 10.1.5 is Live!
Augmentation Evoker is a ranged DPS spec unlike anything ever before seen in World of Warcraft and it focuses on empowering your allies, manipulating the environment, and providing crucial support during battles.
As Augmentation you’ll find the playstyle familiar if you’re already an Evoker player. It revolves around spending Essences, casting empowered spells, and utilizing a new set of abilities to support your allies, adding a fresh dynamic to all group content such as dungeons, raids and PvP.
NEW MEGA-DUNGEON: DAWN OF THE INFINITE
This 8-boss Mythic-only dungeon takes you on an epic journey along Chromie to prevent the Infinite Dragonflight from transforming Nozdormu into his twisted persona, Murozond.
Dawn of the Infinite offers a thrilling narrative and challenging encounters. The dungeon features a diverse range of bosses, each with unique mechanics that will test your skills and teamwork.
Completing this dungeon not only offers exciting gameplay but may also reward you with one of the most stunning dragonflight skin tints: The Infinite Dragonflight.
Time Rifts are a new hourly world event in Tyrhold. These rifts are portals to alternate timelines, where you will join other players to battle waves of enemies and powerful bosses.
Each Time Rift event includes a variety of quests and mini-games, providing a fun and dynamic experience. Completing these events rewards you with unique artifacts based on the timelines you corrected. The best part? Each reward is unique, ensuring that you never receive the same reward twice. This keeps the excitement high every time a Time Rift opens!
Now, you can personalize your minions to match your style and preferences.
This feature is unlocked through a new questline that begins as soon as you log in. Once unlocked, you can access the pet customization options through the barber shop. This allows you to give your demonic companions a fresh look, making them even more fearsome or stylish.
These fun quests take you to pivotal moments in history, where you will interact with some of your favorite characters like Illidan, Jaina, and Arthas.
Your mission is to ensure these events play out as they should whether their outcomes are good OR bad. These dailies offers a fantastic opportunity to experience and influence the richness of Warcraft’s lore firsthand.
Become a Whelptender at the Little Scales Daycare in Valdrakken where you will help raise five dragon whelps!
Your task is to guide these young dragons as they grow, learn about the dragon flights, and develop their unique abilities. Your efforts will be rewarded with battle pets, achievements, and flightstones, making this a delightful and rewarding activity for all players.
MYTHIC FLEX
Mythic Flex is exactly what you think it is, it enables flexible player groups from 10 players, up to the default of 20 players. Just like normal and heroic!
This feature enables lots of potential especially for smaller guilds, but not limited to them.
It's a feature where you'll no longer have to rely on 20 players to start a mythic raid, instead you can do it with your small group of friends.
SO WHAT'S THIS ABOUT?
First of all, we should clarify what is Mythic Flex and what is not...
Mythic Flex will NEVER scale below 10 players. Instance limit is still 20 players.
Mythic Flex is intended to remove the mandatory raid size of 20 players, NOT to reduce the difficulty and flavour of Mythic!
Loot is adjusted based on raid size.
Creatures health and some specific mechanics and spells will scale based on raid size.
It is NOT a difficulty nerf. It may appear easier for a very few players just because it's easier to coordinate 10 players than 20. Mythic will still be a place where only the best raiders can compete.
Although Mythic Flex is not a new concept for us, (successfully implemented on Felsong 8 months ago), its success and future will depend on your feedback gathered over the span of the next few weeks.
Our intention is to make the game better, thus your feedback will play a decisive role as we'll closely keep an eye on it.
WHAT IS CHANGED THEN?
Health, first of all. Every creature inside the mythic raid will scale their HP based on raid size.
Then, some mechanics and spells. A generic example would be mechanics where a specific number of players must soak an ability.
Here is a list with all spells and mechanics changed to work on flex for Aberrus Mythic:
Amalgamation Chamber:
- Gloom Conflagration: required players & split damage scaling
Assault of the Zaqali:
- Catastrophic Slam: required players & split damage scaling
Rashok the Elder:
- Charged Smash: required players & split damage scaling
- Doom Flames: spawn count is now scaling
Echo of Neltharion:
- Volcanic Heart: debuff count scaling
- Sunder Reality: Portals breaking scaling with player count
Last boss of this new mega dungeon is absolutely impossible. Full group, full gear, 444-450 people... instant deaths left and right. Even if we do manage to stay alive, then you gotta do 70 mil dmg.... while the boss can 1 shot you at any time. Holy cow, all of this for just finishing a dungeon? With worse loot than ours? Mkay... i sure hope it's bugged or it will be nerfed LOL. The other bosses were hard too, but not impossible. With some wipes and training, we did it. Last boss, the dragon... yeah. 5000 wipes, nothing changed. He still kills you in 1 shot. Sometimes 1 person randomly dies, other times 4 people AT THE SAME TIME. >_>
Last boss of this new mega dungeon is absolutely impossible. Full group, full gear, 444-450 people... instant deaths left and right. Even if we do manage to stay alive, then you gotta do 70 mil dmg.... while the boss can 1 shot you at any time. Holy cow, all of this for just finishing a dungeon? With worse loot than ours? Mkay... i sure hope it's bugged or it will be nerfed LOL. The other bosses were hard too, but not impossible. With some wipes and training, we did it. Last boss, the dragon... yeah. 5000 wipes, nothing changed. He still kills you in 1 shot. Sometimes 1 person randomly dies, other times 4 people AT THE SAME TIME. >_>
Or just refund conquest.. some people don't know '' Spent or NOT spent ''
Shadowlands campaigns after 6
Bfa campaigns and raids . ( war , nazjatar and black empire campaigns. and dazaralor raid.)
Legion antorus quests. and campaigns
Wod garrison feature and highmaul raid
Pandaria quests and raids ( heart of fear , siege of ogrimmar , throne of thunder.)
Cataclysm quest and raids ( dragon soul , throne of four winds.)
Wotlk quest and raids ( eye of eternity , naxxramas , icc, ulduar, trial of the crusader...)
Tbc quest and raids ( black temple , the eye ,The Battle for Mount Hyjal , sunwell pleatu)
quests in kalimdor and eastern kingdom.
There are already in game. You just need litte work for fixing them to make your community happy. I know lots of people who dissapoint and quit the game for not working contents and bugs ( including me)
Thanks...