The "Zen Sphere" talent working just partly. It heals over time, as describes, but there is no burst of heal/nature damage, as stated in second part of talent description.
Addition - also there is no nature damage over time, described in the first part of the talent text. Just healing
Confirmed, applying Zen Sphere on a player who already had it on him will trigger the detonate + refreshes Zen Sphere, but it should just refresh.
status changed from new report to report confirmed
But we could use Zen Sphere on 2 targets
It's a bit more complicated than that.
* If the target reaches 35% or lower, it should Detonate. It does not.
* If it expires, it should detonate. It does not.
* Cannot use two Zen Spheres
* No damage at all
* Don't know if dispel detonate works.
status changed from report confirmed to fix need test
For now :
Doesnt do proper healing : Heals 189 for me with more than 30k Spell power
Cannot use 2 spheres
No damage at all
Doesnt detonate.
All on the PTR right now.
But now (I think a restart was needed)
Detonates for me, even on expiration
Damage from detonate AND tick AND low health
Heals fine in serpent stance
No other person to test it on so 2nd sphere is unknown
Healing and damage seem a bit off. Some high, some low. Just got a random guy to group up, no second sphere.
All works fine except you can't put it on 2 people at once,
If you got Zen Sphere on target A and put a new one on target B while A still got a Zen Sphere, it will trigger the detonate effect on A and it will remove Zen Sphere from target A.
status changed from fix need test to fix need review
If you put a 2nd Zen Sphere on target B, Zen Sphere from target A will detonate.
Healing is still too much
Did you check if spell power is taking in consideration + the attack power ?
status changed from fix need review to resolved