reporte : Haste Resto Mechanic

Detalles del reporte

Estado
Título : Haste Resto Mechanic
Estado : 2
Fecha de creación : August 16, 2017
última actualización : March 11, 2018 23:43:56
expansión :
categoría : Clases
subcategoría : Druida
Soporte : - - -
prioridad : normal
puntuación :
20 0
Haste Resto Mechanic
August 16, 2017 17:17:06

Realm: Sylvanas

Character (name, faction, level...): Arvanah

Difficult mode of the instance in which you found this issue: Everywhere

Complete description of your issue (do not forget to specify the issue, all conditions for making the issue to happen, and if the issue is related to a phase, specify the phase in which you found this issue):

Haste seems to be partially broken mechanic for hots, as it used to be in same way at WoD realm. If i miss something, feel free to correct it.

1. "Breakpoints" for Reju full ticks seems fine, but basic tick amount for seems less than should be (actually 7, should be 8 with including Persistance)
http://www.mmo-champion.com/threads/2057350-Patch-7-0-Legion-Resto-Druid-Guide/page17 scroll down to check numbers for haste caps for full tick
https://www.youtube.com/watch?v=FRMLQBDENUU&t=289s ( as refer for some aspects of haste mechanic for reju)
https://www.youtube.com/watch?v=sVYp4zSO7x0

2. "Breakpoints" for Wild growth have to be tested, if spell kept mechanic from WoD times
http://sometimesatree.signaleleven.net/resto-druid-guides/legion-haste-breakpoints/
then WG ticks are lower by 1 (7 actually) than should be for low/none haste
https://eu.battle.net/forums/en/wow/topic/13123423044 (wod mechanic as an example )

3. Partial ticks for Legion seems to be broken, as a result the value between hard cap is not added but looks like empty seconds, good example is Reju at value 16,67% haste and below where u get nothing, making haste no longer flat increase in healing
http://sometimesatree.signaleleven.net/resto-druid-guides/legion-haste-breakpoints/

4. Haste itself when combined with Flourish and Wild growth could be a reason why last 4 seconds of Flourish are empty for WG spell and make a problem when it come to apply Flourish in 3 different situations
a) start
b)end
c)mid
http://www.mmo-champion.com/threads/2031876-Flourish-Wild-Growth-interaction (scroll Nythiz post)
Steps for reproducing the issue: Test Test and Test :D

u need to compare all stuff with under caps with capped toon, naked one to confirm etc.

Haste Resto Mechanic
September 4, 2017 15:22:14

estado cambiado de nuevo reporte a reporte confirmado

Haste Resto Mechanic
September 7, 2017 11:25:55

+1

Haste Resto Mechanic
September 9, 2017 23:22:14

very important for all periodic effects, not only for resto droods

Haste Resto Mechanic
September 11, 2017 17:44:20

(Y)

Haste Resto Mechanic
September 12, 2017 10:37:21

+1

Haste Resto Mechanic
September 16, 2017 22:10:32

UP: https://github.com/TrinityCore/TrinityCore/pull/14740/commits/f568de99b285a2be0da1a7267a63f6bbd3af3323
Copied from another post. Thanks to Jantox.

Haste Resto Mechanic
October 16, 2017 18:48:58

UP: 4) Formula for WG: http://www.askmrrobot.com/wow/theory/mechanic/spell/wildgrowth?spec=DruidRestoration&version=7_1_5_23420

Haste Resto Mechanic
November 8, 2017 18:31:18

+1

Haste Resto Mechanic
November 10, 2017 01:31:13

+1
Great job, as always Arv ;)

Haste Resto Mechanic
January 13, 2018 13:19:04

reju interval (time inbetween ticks) is Interval (sec)
= 3 / (1 + TotalHaste)
if HasBuff(EssenceOfGHanir)
= IntervalSec / 2

So with buff its 2 / 30% haste is 2 / 1.3 = 1.53xxxx seconds so 12 ( duration) / 1.53 = tick amounts (7.8)

Quite easy to do the math... so now the question is, is the the formular being wrong, is the round up system in the core? if it dont round up 7.8 to 8 ticks, that's the problem and not the haste it self.

Haste Resto Mechanic
January 13, 2018 13:54:57

If you have 7.8 rejuvenation ticks, it will tick 7 times, not 8, not 7 full and 1 for 0.8

Haste Resto Mechanic
March 11, 2018 23:43:56

UP

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