not only outlaw, all rogue spec are nerf .....
same thing is taht assa and sub aswell are nerferd hard as assassination doing maybe 50% dmg
Priority Moved to High
status changed from resolved to waiting more informations
Assigned to antowkakwa
Did you consider armor? Class hall dummies has 20% reduction so it's legit dmg. Weap dissappear problem is only visual ,main gauche still procs and doing same dmg as intended.
And please be accurate with that 50% reduction ,spells ,formulas retail numbers (if possible)
Same thing is with subtlety. Tooltip says 420k and real dmg is like 300k for eviscerate on dummy. It's more than 20% reduction.
tooltips is not always correct, here is an exsample as a guardian druid. Pulverize = 340k tooltip, that is Damage
= 8.5 * AnimalWeaponDamage(true)
Result = (weaponDps + TotalAttackPower / 3.5) * weaponSpeed * TotalDamageMultiplier
that results in 220k pulverize hits... now tooltip says 340k, but tooltip is wrong, so do not always look at tooltip as if it should be the correct dmg, you are more than welcome to do the calculations on the spells you feel are doing to little dmg, and see what you come up with.
First thing first, I assumed that main gauche didn't work before same as you guys. YET, when I go to dungeon with crowded mobs that one time, I open up blade fury all the way till the completion of dungeon and monitored my skills using recount. Guess what? Main Gauche actually deals damage; more than melee and blade fury. This indicates that Outlaw mastery proc with blade furry (cleaves attack). my mastery is amount same as yours, around 50%. Without turning on blade furry, the mastery is proc only 25% while with blade furry, is on 80% when comparing with main gauche total output with melee total output and 50% when comparing main gauche total output with blade furry total output. There's no problem with the main gauche. It only doesn't work as how you guys think it is.
Second, I have no comment of finisher deals damage too low (lower than it suppose too) as I can't statically calculate the rogue output minus the enemies' amour. But I can assure you that there's a way to make Outlaw's energy sustains and trigger pistol shot/blunderbuss (proc with crit) all over the time. Means that after first time clearing combo point (usually used on slice and dice), I have one combo point in hand, I used sabre slash (proc with crit) and get two combo points, this triggers free pistol shot with quick draw talents and get another two combo points. This fills up the five combo points. Use run through and the cycle continues again. Noticed that every skills are proc with crit to double the combo point amount. If you are like me, play the old combat rogue and knows how important to cap haste to sustain energy regen and increase attack speed, you will choose vigor, alacrity and slice and dice because this talents not only sustain your energy regen but also sustain your damage amount.
Who says Combat Rogue deals damage with finishing move? Combat rogue since forever, maintains damage with Melee Attack. Same case with Outlaws. The mastery;Main Gauche skill is still there, passive;Ruthless skill is still there, passive;Combat Potency is still there, Blade furry skill is still there and someone wants to ague with me that Outlaw isn't Combat? Well technically it isn't because it is an advance Combat Rogue (midrange melee). My advice is to cap haste first. make it so that your haste is at 18% at least, that is where your energy regen is around 15per second. Then, keeps all the crits. higher is better. If you guys are more insane like me, forget your artifact weapon. That weapon is bullshit. It doesn't follow the original combat rogue's philosophy. There's a synergy of a few of outlaws skills named; ruthless, combat potency, main gauche and blade furry with a combination of low attack speed on main hand and fast attack speed on off-hand aka dagger. If you ever see me in game, I'm one of the few who isn't using artifact weapon as much. I have test, even if my overall gear is differed by 10 between artifact set and sword and dagger set, the lower ilvl set is still keeping up the 'damage over time'.
Third, one things for sure that is bugging in this server for long while that totally makes rogue; especially outlaws trash. That is a few missing passive skill in skill book. The most important skill is passive;critical strikes. That is a level 1 spell - OMG! and additional of 5% critical chances and damage. Next, is passive;parry skill is missing from skill book. Ever wonder why Rogue is the first to die in dungeon? Now you know. That's not all, even the passive; detection and passive; detect trap spells are missing from the spell book. I even upgrade the detection skill with dirty trick book sold at shadow of hall's vendor. No, i cannot detect any invisible creatures. Then, fleeted foot and 'SAFE FALL' suppose to stack together but again, that spell is missing from skill book. I'm a Pandaren Rogue, spec in Outlaw but I die falling from hill? wtf!? Seriously, we has been cheated. I declare that rogue is ostracized in this server.
Sorry if I can't make myself clear. Yes, Outlaw most damage skill over her total output is Run Through (finisher) attack. But with this skill alone, she can't never sustain damage. This is where melee (auto attack) comes into. I hope you can see where I'm going and what's my point now.
I never mention this in my comment above but versatility never worked on all classes except hunter in this server. Sorry, I cannot prove this but it's upon my friend's and my own observation. We may be wrong but we clearly do feel it that way.
Why energy regen in retain sustain? It is clearly related to the missing passive skills in rogue's skill book. That's critical strikes. Skill proc with crit gives one extra combo point. It means one or two less skill to use to fill in the combo meter which clearly save your energy consumption.
Now, you can see why my play style in this server isn't the same as retail's. Sorry again, for invading your thread. I'm trying to be nice here but, no one cares.
also In between the eyes never crits in PvP, been playing since 1 week no matter the buffs with Roll the Bones you get at 45% crit, you won't ever crit
When fix this spec?
At least when fix dmg Run Through?