This post is about the issues that have appeard since the release of the boss last wednesday. If you want you can keep this post open for possible future bugs that can appeard during the BRF development.
Cinde wolves:
http://www.wowhead.com/spell=155074/charring-breath the spell it's doing damage in all direction, breathing in 360º and dealing damage to everyone on his back.
You shouldn't be able to knock up and knock back the wolves, only slow them.
Flamebender Ka'graz
http://www.wowhead.com/spell=163822/summon-enchanted-armament are still being spawn sometimes in mele range, even if there are casters far away of the boss
http://www.wowhead.com/spell=155318/lava-slash is still focusing pets sometimes, if it focus a pet on mele range, all mele get oneshoted.
Je rajoute que la dégénération incandescente cible des fois le tank, et que quand un loup a 0 pv il reste malgré ça en vie jusqu'à ce que l'autre meure.
1) http://www.wowhead.com/spell=155318/lava-slash was focusing a tank in our raid when he taunted wolf and went far away from the boss, which oneshoted the melees, while it should only target RANGED players, not players in a big range from the boss :D
2) http://www.wowhead.com/npc=78912/overheated-cinder-wolf couldnt be taunted in our raid after the wolves switched with each other.
3) http://www.wowhead.com/spell=154952/fixate gets thrown on melees and a tank. while it should move only to RANGED players :D
4) if http://www.wowhead.com/spell=155318/lava-slash bumps into a player and there is another player within 6 yrds, the Lava starts bumping between these 2 players eventually killing both, while it should only hit 1 times each player drawing one line between em
overall you did very nice job and the boss works quite well and is a cute challenge
any news on the post above or you need a fresh thread for it?)
There is a little problem with http://www.wowhead.com/spell=163822/summon-enchanted-armament. It's still spawning at mele range but this is because a weapon get spawned in the moment that the fight begins, in the time that mele are running to the boss ge it gets pulled. I think if you put like 7-10s to armament to get spawn the bug would be solve :)