This is the overview of the Highmaul raid. Since there are few bugs to fix I will make only 1 ticket for all of them.
Brakenspore
Adds hp aren't scaling with raid size
Flamethrowers sometimes dissapeard, this is because they go into other phase. The people that are going to carry them just have to die and release spirit and come to the boss room and flamethrowers will be there.
Living mushrooms dissapeard way too fast even if you are fully healing them(it looks like that they dissapeard after a certain amount of time)
Rejuvenating Mushrooms haste buff last all the fight if you stay only one time over them even if they dissapeard.
Tectus
If you stay at mele range of the boss, most of his mechanics stop working, like big pillars, crystalline barrage, spawn adds etc.
The little Tectus (fragments and shards) aren't scaling with the number or raid player, their hp it's always the same. If you stay at mele range you still avoiding all of his mechanics.
You can take the boss out of his room and avoid big pillars mechanic. When you get a boss out of the place of the encounter it should be reset but it doesn't-
Twin Ogron
You can take the boss out of his room and avoid the blaze, shield charge, earthquake etc. When you get a boss out of the place of the encounter it should be reset but it doesn't.
Ko'ragh
Suppression field animation it's a bit strange, I think it's not matching the visual and where he really lands the AoE.
You can take the boss out of his room and avoid mechanics like expel magic: Frost and the overflowing energy. The boss should be ressetingg when leaving the area of the encounter.
When you take out the nullification barrier while the boss is casting a suppression field, he get bugged and stop doing his scripts during 15s
Imperator Mar'gok
Hp of Gorian mages and Gorian reaver aren't scaling with raid size. Same for all type of arcane aberrations
If you want, you can keep this post open for news with the fixes, Thank you for reading :)
I would add that http://www.wowhead.com/spell=162569/breakers-strength (Ko'ragh encounter) only works until the first time that Ko'ragh go to recharge http://www.wowhead.com/spell=156803/nullification-barrier.
Yep, forgot that, thank you^^
Twin Ogron
Adding http://www.wowhead.com/spell=158157/shield-slam , it doesn't focus a distant player, instead he's charging to a randon target
Rejuvenating Mushrooms haste buff last all the fight if you stay only one time over them even if they dissapeard
-The buff dissapeard but the haste effect remains. When the mushroom is dead you still casting as fast as it was alive.
Living mushrooms dissapeard way too fast even if you are fully healing them(it looks like that they dissapeard after a certain amount of time).
-In theory, this mushroom should stay alive until http://www.wowhead.com/spell=163242/infesting-spores stacks(10) are gone. The mushroom it's supose to be alive to don't wipe on that phase. Even if we heal as much as we can to the second mushroom or third or whatever just before this phase, it stills die.
Will take a look this weekend
I found 2 little issues in Highmaul recently :
The first thing is about Tectus when the 4 first motes arrives to 25% of life thery disappear, we don't know why, and when the other shard is killed, it spawns only 3 motes instead of 4. Even if we kill them, the fight does not finish and Tectus does not appear again to drop the loots.
The second thing is about Koragh, when we wype a first time, to him, he continues to stack http://www.wowhead.com/spell=162569/breakers-strength.
Tested right now and Hp scaling aren't implemented, at least in nm
http://www.wowhead.com/spell=158017/savage-disposition get bugged if you wipe at twins and having 100% more damage even if they stay near the other one(only happends with Phemos) making the boss unkilliable after a wipe
Sometimes http://www.wowhead.com/npc=80557/mote-of-tectus despawn with no reason. Also if the tank dies all http://www.wowhead.com/npc=80557/mote-of-tectus and http://www.wowhead.com/spell=162658/shard-of-the-mountain despawn
It's not working for any boss add, on the boss it's working. Tectus shards and motes still having the same hp always, same for brakenspore adds, imperator mages, gorian reaver and aberration
With the implementation of the pathfinding many hitboxes got bugged and some bosses spells stopped working. Will come with further info asap
Seems good for me in general, just for imperator Margok, between 85% and 65% he does'nt cast any of [Resonance Destructrice]