Realm: Sethraliss
Character (name, faction, level...): Validiak
Difficult mode of the instance in which you found this issue: None
Complete description of your issue (do not forget to specify the issue, all conditions for making the issue to happen, and if the issue is related to a phase, specify the phase in which you found this issue):
The abilities of the DH to create lesser soul fragments does not always create them, it depends on the space that has behind the enemy, sometimes it is fixed turning on the enemy or moving it. I do not know if this is so but it makes it difficult to survive as a tank, since the creation of lesser soul fragments are vital to survive and use certain skills.
(Spanish): Las habilidades del DH para crear fragmentos de alma inferiores a veces no las crea, depende del espacio que haya detras del enemigo, a veces esto se arregla rotando sobre el enemigo o moviendolo. No se si esto es asi pero hace dificil sobrevivir como tank, ya que la creacion de fragmentos de alma inferior son vitales para sobrevivir y usar ciertas habilidades.
Steps for reproducing the issue:
Hit a enemy without space behind him, a wall o elevated terrain.
Hello, yes ure totally right sorry about that, but it was a way to make souls Spawn better.
It will be looked into, but like atm souls spawn are kinda "forced" to Spawn in front of you and if they don't find space or a spot to Spawn, they won't.
So in Order to fix that behavior will need to put a pathfinding like on souls,
I Hope you anderstand my point
Thanks for the quick reply. I am glad that he is going to investigate, because if it becomes something normal of the class, surely I would have left the character. I will continue to play and when it is fixed I will be easier to survive. I understand that in the future you will fix this problem?
i'm not a dev, i'm regular player just like you, but i give feedback to devs, but yes when the dev in charge will have to for it he will :/
I wanna add to it : sometimes to creation of soul fragments just stops after an animation or entering a dungeon (everything concerning phases). It doesn't always happen, but when it does, we are unable to create new fragments at all, and must relog in order to fix it. Looks like the Mangle bug of Guardian druid that just becomes unavailable for some reason upon phasing.
any idea how to reproduce ? Cuse just like enter a dungeon "concerning phase" seams a bit vague for me.
Hi Malkith.
Regarding your statement above:
It will be looked into, but like atm souls spawn are kinda "forced" to Spawn in front of you and if they don't find space or a spot to Spawn, they won't.
Isn t this somehow related to my previous report regarding low amount of souls fragment from demonic apettite?
About the phasing thing : for some dark reason, it stopped happening yesterday a few hours after my message. Now the only remaining bug is the spawn pathfinding.
If it happens again, I'll try to find a way to reproduce it, but for now it seems ok.
it seems that nobody cares Dh tank...
Hope this get fix soon !!
To reproduce it pull any mob and face a wall/hill/elevation and use any technique that create a Lesser Soul Fragments.
You will see that if anything is in front of you ¨even just a pole¨ the soul will not spawn or only 1 of 2 (with Fracture) will spawn.
In rare occasion they'll spawn behind but so close that they will get consumes instant as they spawn bcause you are too near it.
Why is there still no one puting this report on confirmed ....
DH tank are broken only because of that and it's sad to see no one working on this.
yeah its true and sad, no one tells "yeah we know that, we are thinkin how fix it" or " we are working on that", only silence
Is there any dev watching the Demon hunter report?
Still waiting on a dev to set the report on confirmed
well in fact its reported since a long time, my bad for not putting it in the proper state
status changed from new report to report confirmed
July 19, 2019 I returned to use the dh tanke and it turns out that it has a nefarious defect, sometimes the production of fragments of souls stops completely and lasts a few minutes like that, after nothing is restored, this makes it very difficult to heal, damage and defend ( which is also low compared to other tankes). since it happens at crucial moments, large pulls or against encounters with bosses